Leila

Castlevania/Leila


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Leila is the direct descendant of Alucard from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Sid Belmont (descendant of Trevor Belmont), Row Danasty (descendant of Grant Danasty), and Zouk Belnades (descendant of Sypha Belnades).

Being directly related to Alucard, and thus also his father Count Dracula, Leila is part-vampire. Despite this, she fights for the light, and is constantly seen wearing a cross around her neck, which emits holy light. Long after Dracula's defeat at the hands of Trevor Belmont, his resurrection came under way. Feeling responsible for the Count's evil due to her familial bond with him, she set out alongside her friends to destroy him.

General Information

Name: Leila Tepes[1]

Origin: Akumajou Densetsu: Shinsei Vampire Hunter

First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter

Company: Konami

Creator: Naomi Inoue

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 15th Century to potentially 16th Century (Her ally Sid Belmont is a direct descendant of Trevor Belmont, who was around during the late 1400s)

Timeline: Akumajou Densetsu: Shinsei Vampire Hunter Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Legacy: Unknown Legacy

Influence: Event Influence (Aided in the defeat of Dracula, stopping him from spreaing his darkness across the world)

Language: English

Classification: Member of Alucard's family

Species: Dhampir (Human/Vampire Hybrid)

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[2]

Occupation: Vampire Huntress

Affiliations: Sid Belmont

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world, despite her familial relation to Dracula)

Protection Level: Global Protector (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world)

Codex Statistics

Grade: S

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[3], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[4])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Dracula, who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[10]. Alucard notes that having something to protect surpasses the limits of strength[11])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[12], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[13] where logs can weigh around 15 to 5 tons[14] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[15]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly, At most Faster Than Light at top speeds (Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[16], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[17]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[18]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula, who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[22] and the White Demon, who can move at the speed of light at short distances[23]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[24]. Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)

Range: Standard Melee

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[25])

Knowledge: Grandmaster level (Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[26])


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:






  • Blessed & Holy Manipulation (With Cross, a cross necklace that Leila carries around blessed with holy powers, shines brightly to repel the creatures of the night)

Equipment

  • Cross: A cross necklace that Leila carries around, blessed with holy powers. It shines brightly to repel the creatures of the night.
  • Map: A map of the Transylvanian countryside that Sid Belmont's party obtains, complete with location names, a compass, and the route towards Dracula’s location.

Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[150] regenerate[151], from any kind[152] of damage due to it absorbing blood[153].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Leila utilizes vampire techniques along with holy powers for attacks.

Weaknesses

  • Unique Weaknesses: Nothing notable.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[176]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[177]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[178], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[179], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[180] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[181].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[182]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[183], attempted to destroy the specific era of time[184], cause all beings everywhere to disappear, forever[185] and that the age was on the verge of collapse[186]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[187], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[188], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[189]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[190] Julia didn't come save him, and Isaac died within the castle[191]. In other cases the Castle does not collapse[192], but instead slowly fades away[193]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[194].

Battle Records

References

  1. Akumajou Densetsu: Shinsei Vampire Hunter
  2. Castlevania Lament of Innocence
  3. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  4. Castlevania: Symphony of the Night
  5. Castlevania: Aria of Sorrow Ending
  6. Castlevania: Dawn of Sorrow Dark Lord Candidates
  7. Castlevania: Dawn of Sorrow Ending
  8. Castlevania Judgment: True Story Mode, Golem
  9. Castlevania Judgment Golem Ultimate Attack
  10. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  11. Castlevania: Nocturne of Recollection Intro
  12. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  13. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  14. Estimating Weight of Logs and Standing Timber Page 2
  15. Castlevania: Curse of Darkness
  16. Castlevania: Symphony of the Night
  17. Castlevania Harmony of Dissonance
  18. Castlevania: Grimoire of Souls Prologue level
  19. Castlevania: Aria of Sorrow Ending
  20. Castlevania: Dawn of Sorrow Dark Lord Candidates
  21. Castlevania: Dawn of Sorrow Ending
  22. Castlevania Aria of Sorrows
  23. Castlevania Grimoire of Souls Enemy Compendium Showcase
  24. Castlevania: Lament of Innocence
  25. Castlevania: Lament of Innocence Game Manual Page 10
  26. Lament of Innocence Perfect Guidebook
  27. Super Castlevania IV Stage B-1
  28. Castlevania: Circle of the Moon
  29. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  30. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  31. Haunted Castle Revisited Dominus Collection
  32. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  33. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  34. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  35. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  36. Castlevania: Curse of Darkness Manga Volume 1
  37. Castlevania II: Simon's Quest Night Transition
  38. Castlevania II: Simon's Quest Online Game Manual Page 4
  39. Castlevania: Lament of Innocence Bestiary No. 058
  40. Castlevania: Lament of Innocence Bestiary No. 059
  41. Castlevania: Curse of Darkness Bestiary No. 009
  42. Castlevania: Curse of Darkness Bestiary No. 005
  43. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  44. Castlevania: Symphony of the Night
  45. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  46. Castlevania: Lament of Innocence Bestiary No. 064
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  48. Castlevania: Grimoire of Souls Prologue
  49. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  50. Castlevania: Portrait of Ruin
  51. Castlevania: Grimoire of Souls Prologue Stage 4
  52. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  55. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  58. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  59. Castlevania: Portrait of Ruin
  60. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania III: Dracula's Quest
  64. Castlevania: Curse of Darkness Absolute Zero Ring Description
  65. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  66. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  67. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  68. Castlevania Judgment Aeon's Hyper Attack on Golem
  69. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  70. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  71. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  72. Castlevania Judgment Aeon Hyper Attack on Death
  73. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  74. Castlevania: Legacy of Darkness Game Manual Page 35
  75. Castlevania: Legacy of Darkness Game Manual Page 35
  76. Castlevania (N64)
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence
  79. Castlevania Judgment Aeon Hyper Attack on Alucard
  80. Lament of Innocent Perfect Guidebook
  81. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  82. Castlevania: Lament of Innocence
  83. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  84. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  85. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  86. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  87. Castlevania: Curse of Darkness Manga Volume 1
  88. Castlevania: Lament of Innocence
  89. Castlevania (N64)
  90. Castlevania (N64)
  91. Castlevania (N64) Vampire Boss
  92. Castlevania: The Dracula X Chronicles Intro
  93. Castlevania (N64) Vampire Boss
  94. Castlevania: Portrait of Ruin
  95. Castlevania: Lament of Innocence
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence
  98. Castlevania: The Dracula X Chronicles Intro
  99. Castlevania (N64)
  100. Castlevania: Portrait of Ruin
  101. Castlevania (N64) Flower Garden Cutscene
  102. Castlevania: Symphony of the Night
  103. Castlevania: Order of Shadows
  104. Castlevania (N64)
  105. Castlevania: Lament of Innocence Bestiary No. 078
  106. Castlevania: Lament of Innocence
  107. Castlevania: Lament of Innocence Bestiary No. 064
  108. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  109. Castlevania: Lament of Innocence Bestiary No. 002
  110. Castlevania (N64) Vampire Boss
  111. Castlevania: Curse of Darkness
  112. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  113. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  114. Castlevania: Grimoire of Souls Prologue Stage 4
  115. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  116. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  117. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  119. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  120. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  121. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  122. Castlevania: Portrait of Ruin
  123. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  124. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence
  128. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  129. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  130. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  131. Castlevania Judgment Aeon's Hyper Attack on Golem
  132. Castlevania: The Dracula X Chronicles Stage 1
  133. Castlevania: Lament of Innocence
  134. Castlevania: Lament of Innocence
  135. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  136. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  137. Castlevania Judgment Aeon Hyper Attack on Death
  138. Castlevania: Lament of Innocence
  139. Castlevania: Portrait of Ruin
  140. Castlevania: Lament of Innocent
  141. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  142. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  143. Konami of Europe's Camilla Fernandez profile
  144. Castlevania: Portrait of Ruin
  145. Castlevania: Grimoire of Souls Prologue Stage 1
  146. Castlevania: Dawn of Sorrow Yoko's Shop
  147. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  148. Castlevania: Nocturne of Recollection Intro
  149. Castlevania: Lament of Innocence Game Manual Page 10
  150. Castlevania: Symphony of the Night Bestiary No. 2
  151. Castlevania: Lament of Innocence Bestiary No. 017
  152. Castlevania: Curse of Darkness Bestiary No. 8
  153. Castlevania: Portrait of Ruin Bestiary No. 29
  154. Castlevania II: Simon's Quest Day Transition
  155. Castlevania II: Simon's Quest Day Game Manual Page 11
  156. Castlevania II: Simon's Quest
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Super Castlevania IV Stage B-4
  159. Castlevania III: Dracula's Curse Alucard Ending
  160. Castlevania (N64) Rose Encounter
  161. Castlevania II: Simon's Quest
  162. Castlevania: Lament of Innocence
  163. Castlevania: Harmony of Dissonance
  164. Castlevania (N64)
  165. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  166. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  167. Castlevania: Circle of the Moon
  168. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  169. Castlevania (N64) Charlie Vincent Boss
  170. Castlevania: Portrait of Ruin Holy Mail Description
  171. Castlevania Aria of Sorrows
  172. Akumajou Densetsu: Shinsei Vampire Hunter
  173. Castlevania (N64) Rose Encounter
  174. Castlevania (N64) Carrie Bad Ending
  175. Castlevania III: Dracula's Curse Alucard Ending
  176. Castlevania Legends Game Manual Pages 2 & 12
  177. History of Castlevania - Crescent of the Moon Pages 34 - 37
  178. Castlevania Chronicles
  179. Castlevania Chronicles
  180. Castlevania Chronicles
  181. Castlevania Anniversary Collection Bonus Book Pages 29-30
  182. History of Castlevania - Crescent of the Moon Pages 34 - 37
  183. Castlevania Judgment Aeon True Story Mode Intro
  184. Castlevania Judgment Sypha Belnades True Story Mode
  185. Castlevania Judgment Golem True Story Mode
  186. Castlevania Judgment Death True Story Mode
  187. Castlevania Judgment Golem True Story Mode
  188. Castlevania Judgment Aeon True Story Mode Intro
  189. Castlevania: Curse of Darkness Ending
  190. Castlevania: Curse of Darkness Ending
  191. Castlevania: Curse of Darkness Ending
  192. Castlevania: Symphony of the Night Ending
  193. Castlevania: The Adventure Rebirth Ending
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”