Sid Belmont

Castlevania/Sid Belmont


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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


My favorite weapon is a whip, but it's heavy. I have mastered the axe and manipulated magic, bringing in almighty abilities.
~ Sid Belmont describing himself

Background

Sid Belmont is the direct descendant of Trevor Belmont from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Row Danasty (descendant of Grant Danasty), Zouk Belnades (descendant of Sypha Belnades), and Leila (descendant of Alucard).

The clear distinction right off the bat between this timeline and the original, would be not only that Alucard had children, but that Trevor and Sypha never got married. Eventually, with these four heroes allied together, they began to travel Transylvania and slay powerful monsters.

As their adventure continued forwards, defeating creatures such as dragons and cyclops, they noticed that the resurrection of Count Dracula was at hand. Finding a map that led them to a sunken haunted pirate ship, they witnessed the resurrection of the Dark Lord and challenged him.

Using the power of the Vampire Killer passed down by his ancestors, Sid was able to strike down Dracula while his allies held the Count down. With the world saved once again and Dracula defeated for the next century, Sid Belmont and his friends returned home.

Appearance

General Description: Sid Belmont has a lean and athletic build, with a lithe but well-defined musculature suitable for agile combat. He stands at an average height for a Belmont, with a poised, battle-ready stance that highlights his dexterity and control.

Facial Features: Sid has sharp, angular facial features and a determined expression. His eyes are framed by a distinctive headband, with his hair styled in a spiky, purple mane that extends backward. His pointed ears are visible, giving him a slightly elfin appearance.

Clothing/Outfit: Sid wears a form-fitting green armored tunic with intricate designs and golden accents. Over this, he dons a white fur-like loincloth that adds to his combat-ready look. His arms are protected by padded armor, while his lower legs feature knee-high boots with matching green and gold accents. His hands are gloved, and bandages wrap parts of his forearms, indicating both protection and battle readiness.

Weaponry: Sid wields a long, flexible whip that coils and extends dynamically around his body. The whip appears reinforced and highly stylized, matching the color accents of his armor.

Special Features: Sid’s armor has ornamental and functional designs, with a combination of angular plates and straps for mobility. His tunic and armor bear decorative patterns, and his overall aesthetic combines elegance with practicality. The energy and motion captured in his pose suggest exceptional skill and agility in combat.

Alternate Forms/Disguises: No alternate forms are depicted in this image. Sid’s design emphasizes mobility and dexterity, suggesting his appearance may remain consistent across encounters, with variations likely in equipment or magical effects during combat.

General Information

Name: Sid Belmont

Origin: Akumajou Densetsu: Shinsei Vampire Hunter

First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter

Company: Konami, RECCA-SHA Co.[1]

Creator: Naomi Inoue[2]

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 15th Century to potentially 16th Century (A direct descendant of Trevor Belmont, who was around during the late 1400s)

Timeline: Akumajou Densetsu: Shinsei Vampire Hunter Timeline

Homeworld: Earth

Residence: Wallachia

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[3])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[4]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Leila Tepes, Row Danasty, Zuke Belnades

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As a descendant of Trevor Belmont, he lived far before modern time, meaning he's died of old age)

Date of Death: Unknown

Alignment: Neutral Good (Embarks on a selfless quest to save the world from Dracula)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[6]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[9], during and before Trevor's time[10], the Belmont's were feared because of their immense power[11])

Tier: At least 8-C, likely Far Higher. Even Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Building level (Potency), likely Far Higher (Can fight and defeat Dracula[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[17] . Monsters like Gergoth[18], can be fought by an era of hunter[19], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[18]). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[20]. Alucard notes that having something to protect surpasses the limits of strength[21])

Durability: At least Building level, likely Far Higher. Even Higher with Sheer Will

Striking Strength: At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[22], during and before Trevor's time[23], the Belmont's were feared because of their immense power[24], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]). Even Higher with Sheer Will

Travel Speed: Superhuman (Should be comparable to Trevor Belmont, who can outrun a room where all the blocks start collapsing[28]). Even Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula[29], who serves as the absolute evil, the opposite to God[30], where for God to be perfectly good, there must be a being of perfect darkness[31], being the entity opposite to God[32], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[33] and the White Demon, who can move at the speed of light at short distances[34]). Even Higher with Sheer Will

Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will

Stamina: Superhuman (Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with axe

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[35])

Knowledge: Grandmaster level (Noted to that his skills allow him to be an "almighty" presence on the battlefield[36]. Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[37])


Is a member of the Belmont Bloodline, which gives him:



Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[107]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[108]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[109]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[110]), Absorption (Belmonts can fight and take hits from the mist[111], a creature that swallows up the living[112]), Life-Force Absorption (Belmonts can take hits from the Spirit[113], which is an evil spirit that sucks up people's life energy[114]), Corruption (Belmonts can be bitten by vampires without instantly turning[115]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[116]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[117]), Paralysis Inducement (Belmonts can be paralyzed[118], and slowly recover from the effects of it[119]), Attack Reflection (Belmonts can[120] hit Dracula[121] with different[122] projectile[123] attacks[124], this extends to even Morrises'[125], where Dracula's mere rib bone reflects all projectiles back[126]), Petrification (Belmonts can[127] take hits[128], from Medusa heads[129] who can turn one into stone upon contacting them[130]. Belmonts can[131] can break out of[132], being petrified[133]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[134]), Time Stop (1-T; Belmonts are unaffected by time being stopped[135]. With time in Castlevania being so potent that not even eternity can withstand time[136], along with even artificial life being subject to the laws of time[137]), Poison Manipulation (Belmonts can take hits from the poison zombie[138], which spews a deadly poison that can rot flesh on contact[139]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[140] an ordinary hero feel like a spineless coward[141]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[142]), Absolute Zero (Belmonts can take ice from the frost demon[143], a demon that wields absolute cold[144] and a total command of cold[145], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[146]), Essence Manipulation (Belmonts can take hits from Succubus[147], who can suck up a person's essence[148]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[149]), Mortality Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[150] be killed[151] by the[152] likes of[153] Death and his scythes[154], who is noted to govern the fate of death[155], being noted to have the power to govern the end of all living things[156], and can use his scythes to kill abstractions such as distance and sound[157]. Death decides who lives and who dies[158]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[159], where contracts are made to be absolute and bind one to it's agreements[160])

Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in or around Dracula's Castle without feeling any of the adverse effects from the castle) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[161], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[162]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[163]), Possession (The castle possesses objects with its magic, such as a ouija table[164]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[165]. The Castle has doors sealed off without solving puzzles[166]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[167]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[168], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[169]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[170]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[171]. The castle increases one's dark desires, allowing Dracula to easily control them[172]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[173]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[174]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[175]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[176]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[177]), Curse Manipulation (The Curse status that spirits inflict[178] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[179]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[180]. Can cause the glass murals to come to life and attack[181]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[182]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[183]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[184], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[185] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[186], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[187], or Charlotte fading from existence due to them messing with the history of the Grimoires[188], Maria starting to fade because Richter's history is being rewritten[189], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[190]. The text alterations also make the monsters stronger[191]. With the real world and world of grimoires being considered the same or "equal"[192], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[193]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[194]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[195], which alter grimoires, which do not adhere to the laws of reality[196]), Power Modification (The vital souls are noted to be apart of the Castle's power[197], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[198]. The Chaos of the Grimoire destabilized the magic of the others[199])

Penetration Damage (Bladed Penetration; With Axe, a weapon that allows him to cut through his enemies with ease), Energy Absorption (Sid can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[208])

Wields the Vampire Killer, which grants:

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[216]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[217], even those who are half-vampire such as Alucard[218]), Magic (The Vampire Killer has been referred to as a magic whip[219]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[220]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[221] which includes[222] ghosts[223]. This is also shown in Haunted Castle Revisited[224]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[225]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[226]. Can interact with creatures of the night made of fire[227]. Can fully disperse and destroy water bubbles instead of the attack just going through it[228]. Blood Interaction; Can harm and kill enemies made of blood[229]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[230] to where he was immune to all other[231] weapons prior other then the Vampire Killer[232]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[233]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[234]. The Vampire Killer can nullify energy projectiles through hitting them[235], even those from Dracula[236]. Can negate fire projectiles[237]. Electricity Nullification; Can completely disperse and nullify electricity attacks[238]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[239]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[240]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[241]. Death decides who lives and who dies[242]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[243] and scream out in pain, where it is an immortal being immune to pain and suffering[244]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[245]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[246]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[247]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[248]. Death is a being unconstrained by mortality[249]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[250]), Resurrection Bypassing (The Vampire Killer can kill zombies[251], who are corpses brought back to life from the power of hate[252]), Purification (The Vampire Killer can purify people who was turned into a monster[253]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[254]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[255]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[256]. The whip can have fire burst around the enemies even without them dying[257]. Causes even objects like coffins to burst into flames[258]. This is even shown in Lament of Innocence, once Leon has the vampire killer[259]. This is even shown in graphic novels such as Belmonts Legacy[260]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[261]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[262], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[263]. One must sacrifice their lifeforce in order to wield it[264]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[265]), Light Manipulation (The Whip can create orbs of light to light up torches[266])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[267]), Mimicry (Doppelganger is unable to mimic the vampire killer during[268] the time of Lament of Innocence[269])


Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Axe: An axe made with silver, which Sid uses to throw at his enemies. He is noted in saying that he finds this axe heavy to carry around.

Items

  • Cross: A gold cross necklace that Sid wears, blessed with holy powers. It repels the creatures of the night.
  • Map: A map of the Transylvanian countryside that Sid obtains, complete with location names, a compass, and the route towards Dracula’s location.

Other

Standard Tactics: Sid Belmont is the determined leader of the group, utilizing whip attacks along with his sub-weapons in combat.

Weaknesses: None notable.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[277]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[278]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • His surname is "Belmont" and not "Belmondo" in spite of being a Japanese version.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[279], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[280], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[281] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[282].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[283]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[284], attempted to destroy the specific era of time[285], cause all beings everywhere to disappear, forever[286] and that the age was on the verge of collapse[287]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[288], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[289], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[290]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[291] Julia didn't come save him, and Isaac died within the castle[292]. In other cases the Castle does not collapse[293], but instead slowly fades away[294]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[295].

Battle Records

References

Expand here.
  1. Akumajou Densetsu: Shinsei Vampire Hunter
  2. Akumajou Densetsu: Shinsei Vampire Hunter
  3. Castlevania: Lament of Innocence Ending
  4. History of Castlevania - Crescent of the Moon Pages 16-17
  5. Castlevania Lament of Innocence
  6. Castlevania: Lament of Innocence Ending
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. History of Castlevania - Crescent of the Moon Pages 40-41
  10. History of Castlevania - Crescent of the Moon Pages 40-41
  11. Akumajou Densetsu Famicon Intro English Patch
  12. Akumajou Densetsu: Shinsei Vampire Hunter
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgment: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. 18.0 18.1 Castlevania Dawn of Sorrow Gergoth Boss
  19. Castlevania Harmony of Despair Gergoth Boss
  20. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  21. Castlevania: Nocturne of Recollection Intro
  22. History of Castlevania - Crescent of the Moon Pages 40-41
  23. History of Castlevania - Crescent of the Moon Pages 40-41
  24. Akumajou Densetsu Famicon Intro English Patch
  25. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  26. Estimating Weight of Logs and Standing Timber Page 2
  27. Castlevania: Curse of Darkness
  28. Castlevania III: Dracula's Curse
  29. Akumajou Densetsu: Shinsei Vampire Hunter
  30. Castlevania: Aria of Sorrow Ending
  31. Castlevania: Dawn of Sorrow Dark Lord Candidates
  32. Castlevania: Dawn of Sorrow Ending
  33. Castlevania Aria of Sorrows
  34. Castlevania Grimoire of Souls Enemy Compendium Showcase
  35. Castlevania: Lament of Innocence Game Manual Page 10
  36. Akumajou Densetsu: Shinsei Vampire Hunter Page 8
  37. Lament of Innocence Perfect Guidebook
  38. History of Castlevania - Crescent of the Moon Pages 40-41
  39. History of Castlevania - Crescent of the Moon Pages 40-41
  40. Akumajou Densetsu Famicon Intro English Patch
  41. Castlevania: The Dracula X Chronicles Intro
  42. Castlevania: Dracula X Final Boss
  43. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  44. Castlevania: Lament of Innocence Game Manual Page 10
  45. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  46. Castlevania: The Belmont's Legacy Issue 1
  47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  48. Castlevania Judgment
  49. Castlevania: Lament of Innocence Game Manual Page 10
  50. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  51. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  52. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  53. Castlevania: Curse of Darkness Trevor Boss Fight
  54. Castlevania: Harmony of Dissonance
  55. Castlevania: Lament of Innocence
  56. Castlevania: Lament of Innocence
  57. Haunted Castle Revisited Dominus Collection
  58. Castlevania III: Dracula's Curse
  59. Castlevania: The Adventure ReBirth
  60. Castlevania (N64)
  61. Castlevania: Lament of Innocence Final Boss
  62. Castlevania: The Arcade Death Boss Fight
  63. Castlevania Judgment Death True Story Mode
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  65. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  66. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  67. Castlevania: The Arcade White Dragon Boss
  68. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  69. Castlevania Judgment Death True Story Mode
  70. Castlevania: Rondo of Blood Death Boss
  71. Castlevania: Lament of Innocence Ending
  72. Castlevania Judgment Death True Story Mode Ending
  73. Castlevania: Harmony of Dissonance
  74. Castlevania: Curse of Darkness Bestiary No. 009
  75. Castlevania Judgment Tutorial
  76. Castlevania Judgment Simon Belmont Story Mode
  77. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  78. Castlevania: Lament of Innocence
  79. Castlevania: Curse of Darkness Volume 2 Chapter 3
  80. Castlevania: The Belmont Legacy #2
  81. Castlevania: Harmony of Dissonance
  82. Castlevania: Harmony of Dissonance
  83. Castlevania: Symphony of the Night Bestiary No. 106
  84. Castlevania: Aria of Sorrow
  85. Castlevania: Aria of Sorrow
  86. Castlevania: Aria of Sorrow Julius Boss
  87. Castlevania Legends Game Manual Page 12
  88. Castlevania: The Belmont Legacy #1
  89. Castlevania: Lament of Innocence
  90. Castlevania: Lament of Innocence Page 10
  91. Castlevania: Aria of Sorrow
  92. Castlevania: Harmony of Dissonance Game Manual Page 22
  93. Castlevania: Lament of Innocent
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Curse of Darkness Trevor Second Boss Fight
  96. Castlevania: Curse of Darkness Infinite Corridor
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence Garden Forgotten By Time
  99. Castlevania Judgment Simon Belmont Ultimate Attack
  100. Castlevania Judgment Trevor Belmont Ultimate Attack
  101. Castlevania: Lament of Innocence Game Manual Page 10
  102. Castlevania: Legends Game Manual Page 8
  103. Castlevania: Lament of Innocence
  104. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  105. Castlevania Legends Game Manual Page 9
  106. Castlevania: Dawn of Sorrow
  107. Castlevania Chronicles
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence
  110. Castlevania: The Dracula X Chronicles Stage 1
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence Bestiary No. 031
  113. Castlevania: Lament of Innocence
  114. Castlevania: Lament of Innocence Bestiary No. 010
  115. Castlevania (N64)
  116. Castlevania: Lament of Innocence Bestiary No. 016
  117. Castlevania: Lament of Innocence Game Manual Page 10
  118. Castlevania: Lament of Innocence Game Manual Page 11
  119. Castlevania: Lament of Innocence
  120. Castlevania NES Final Boss
  121. Castlevania III: Dracula's Curse Final Boss
  122. Castlevania: Dracula X Final Boss
  123. Castlevania (N64) Final Boss
  124. Castlevania Adventure Rebirth Final Boss
  125. Castlevania: Bloodlines Final Boss
  126. Castlevania II: Simon's Quest
  127. Castlevania: Order of Shadows
  128. Super Castlevania IV
  129. Castlevania III: Dracula's Curse
  130. Castlevania Harmony of Despair
  131. Castlevania: Order of Shadows
  132. Castlevania Chronicles
  133. Castlevania: Lament of Innocence
  134. Castlevania: Order of Ecclesia
  135. Castlevania: Curse of Darkness Trevor Boss Fight
  136. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  137. Castlevania Judgment Aeon's Hyper Attack on Golem
  138. Castlevania: Lament of Innocence
  139. Castlevania: Lament of Innocence Bestiary No. 030
  140. Castlevania II: Simon's Quest
  141. Castlevania II: Simon's Quest Game Manual Page 9
  142. Castlevania: Curse of Darkness Bestiary No. 112
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence Bestiary No. 040
  145. Castlevania: Curse of Darkness Bestiary No. 065
  146. Castlevania Nocturne of Recollection
  147. Castlevania: Lament of Innocence
  148. Castlevania: Lament of Innocence Bestiary No. 076
  149. Castlevania: Lament Innocence
  150. Castlevania III: Dracula's Curse Death Boss
  151. Castlevania Death Boss
  152. Castlevania: Rondo of Blood Death Boss
  153. Castlevania: Harmony of Dissonance Death Boss
  154. Castlevania (N64) Death Boss
  155. Castlevania Judgment Aeon's Hyper Attack Sequences
  156. Castlevania Judgment Aeon's Hyper Attack on Death
  157. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  158. Castlevania Judgment Death True Story Mode
  159. Castlevania (N64) Renon Boss
  160. Castlevania (N64) Carrie Fernandez Bad Ending
  161. Castlevania: Harmony of Dissonance
  162. Castlevania: Harmony of Dissonance
  163. Castlevania: Symphony of the Night Bestiary No. 40
  164. Castlevania: Symphony of the Night Bestiary No. 16
  165. Castlevania: Portrait of Ruin Bestiary No. 133
  166. Castlevania: Lament of Innocence
  167. Castlevania (N64)
  168. Castlevania: Portrait of Ruin
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Harmony of Dissonance
  171. Castlevania: Circle of the Moon
  172. Castlevania: Circle of the Moon
  173. Castlevania: Order of Ecclesia Bestiary No. 061
  174. Castlevania: Portrait of Ruin Bestiary No. 131
  175. Castlevania: Symphony of the Night Bestiary No. 44
  176. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  177. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  178. Castlevania: Grimoire of Souls
  179. Castlevania (N64)
  180. Castlevania Chronicles
  181. Castlevania Chronicles
  182. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  183. Castlevania: Curse of Darkness Bestiary No. 115
  184. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  185. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  186. Castlevania: Grimoire of Souls Prologue Stage 4
  187. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  188. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  189. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  190. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  191. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  192. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  193. Castlevania: Portrait of Ruin
  194. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  195. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  196. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  197. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  198. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  199. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  200. Castlevania: Portrait of Ruin
  201. Castlevania: Lament of Innocent
  202. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  203. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  204. Konami of Europe's Camilla Fernandez profile
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Grimoire of Souls Prologue Stage 1
  207. Castlevania: Dawn of Sorrow Yoko's Shop
  208. Castlevania: Lament of Innocence Game Manual Page 10
  209. Castlevania: Lament of Innocence
  210. Castlevania: Lament of Innocence
  211. Castlevania: Lament of Innocence
  212. Castlevania: Lament of Innocence
  213. Castlevania: Lament of Innocence
  214. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  215. Castlevania: Lament of Innocence Bestiary No. 72
  216. Castlevania: Lament of Innocence Final Boss
  217. Castlevania: Lament of Innocence
  218. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  219. Castlevania NES Game Manual Page 4
  220. Super Castlevania IV
  221. Castlevania NES
  222. Castlevania NES Game Manual Page 4
  223. Castlevania NES Game Manual Pages 7-9
  224. Haunted Castle Revisited Dominus Collection
  225. Castlevania Judgment Simon Belmont Story Mode
  226. Haunted Castle Revisited Dominus Collection
  227. Castlevania III: Dracula's Curse
  228. Castlevania: The Adventure ReBirth
  229. Castlevania (N64)
  230. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  231. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  232. Castlevania: Lament of Innocence
  233. Castlevania: Aria of Sorrow
  234. Castlevania: The Arcade Dracula Boss
  235. Castlevania NES
  236. Castlevania NES
  237. Castlevania Chronicles
  238. Castlevania: The Adventure ReBirth
  239. Haunted Castle Revisited Dominus Collection
  240. Castlevania II: Belmont's Revenge Game Manual Page 4
  241. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  242. Castlevania Judgment Death True Story Mode
  243. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  244. Castlevania: The Arcade White Dragon Boss
  245. Castlevania II: Belmont's Revenge Game Manual Page 4
  246. Castlevania: Harmony of Dissonance Final Boss
  247. Castlevania: Rondo of Blood Death Boss
  248. Castlevania: Lament of Innocence Ending
  249. Castlevania Judgment Death True Story Mode Ending
  250. Castlevania: Lament of Innocence Final Boss
  251. Castlevania: Harmony of Dissonance
  252. Castlevania: Curse of Darkness Bestiary No. 009
  253. Castlevania III: Dracula's Curse
  254. Castlevania II: Belmont's Revenge Soleil Boss
  255. Haunted Castle Revisited Dominus Collection
  256. Super Castlevania IV
  257. Super Castlevania IV
  258. Super Castlevania IV
  259. Castlevania: Lament of Innocence
  260. Castlevania: The Belmonts Legacy #3
  261. Castlevania: Curse of Darkness
  262. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  263. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  264. Castlevania: Portrait of Ruin
  265. Haunted Castle Revisited Dominus Collection
  266. Castlevania: Lament of Innocence
  267. Castlevania II: Simon's Quest
  268. Castlevania: Lament of Innocence
  269. Castlevania: Lament of Innocence Bestiary No. 073
  270. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  271. Castlevania: Circle of the Moon
  272. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  273. Castlevania (N64) Charlie Vincent Boss
  274. Castlevania: Portrait of Ruin Holy Mail Description
  275. Castlevania Aria of Sorrows
  276. Akumajou Densetsu: Shinsei Vampire Hunter
  277. Castlevania Legends Game Manual Pages 2 & 12
  278. History of Castlevania - Crescent of the Moon Pages 34 - 37
  279. Castlevania Chronicles
  280. Castlevania Chronicles
  281. Castlevania Chronicles
  282. Castlevania Anniversary Collection Bonus Book Pages 29-30
  283. History of Castlevania - Crescent of the Moon Pages 34 - 37
  284. Castlevania Judgment Aeon True Story Mode Intro
  285. Castlevania Judgment Sypha Belnades True Story Mode
  286. Castlevania Judgment Golem True Story Mode
  287. Castlevania Judgment Death True Story Mode
  288. Castlevania Judgment Golem True Story Mode
  289. Castlevania Judgment Aeon True Story Mode Intro
  290. Castlevania: Curse of Darkness Ending
  291. Castlevania: Curse of Darkness Ending
  292. Castlevania: Curse of Darkness Ending
  293. Castlevania: Symphony of the Night Ending
  294. Castlevania: The Adventure Rebirth Ending
  295. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”


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