Nathan Graves
| “ | And we will be there to stop you. You can bet on that. | „ |
| ~ Nathan to Count Dracula |
Background
Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.
Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.
As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.
At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.
Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
General Information
Name: Nathan Graves
Nicknames/Other Names:
Origin: Castlevania: Circle of the Moon
First Appearance: Castlevania: Circle of the Moon
Company: Konami
Creator: Ebisu Etsunobu
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: 1830
Timeline: Circle of the Moon Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Unknown Legacy
Influence: Event Influencer (Fought and defeated Dracula, saving the world from his darkness)
Language: English
Classification: Student of Morris Baldwin
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)
Enemies: Dracula
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[3])
Codex Statistics
Grade: S
Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[10], that have a yield range of 1-10 kilotons of TNT), Higher with Tackle (With Tackle[11], Nathan can charge and destroy blocks he couldn't prior[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]. Alucard notes that having something to protect surpasses the limits of strength[14])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[15] where logs can weigh around 15 to 5 tons[16] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[17]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[18]), Far Higher with Sheer Will
Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[19]), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[20]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[21]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)
Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[27]), Universal with Time Stop
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[28]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[29]. With Sage Armband, intelligence increases greatly while equipped[30])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[31])
Powers and Techniques
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[35], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[36])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[37])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[38])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[39])
- Superhuman Physical Characteristics
- Weapon Mastery
- Whip Mastery: Nathan is able to utilize the Vampire Killer in attacks, being capable of spinning it around in quick fashion[40].
- Firearm Mastery: Able to attack enemies with a gun[41].
- Knife Mastery: Nathan throws knives at high and deft speeds[42].
- Axe Mastery: Nathan throws axe at an arch[43], normally to deal with air based enemies[44].
- Boomerang Mastery: Nathan throws and uses the crucifix as a boomerang, with it always coming back to him[45].
- Accelerated Development (Leveling, Physical Stats & Abilities; Nathan naturally grows stronger, faster, and more skilled as he journeys throughout the castle, leveling up[46])
- Information Analysis (Nathan is able to tell the name and level of an enemy he's fighting[47]. Where seeing the amount of damage[48], names of enemies[49], and their data[50] are normally done through special items[51])
- Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[52]. Alucard notes that having something to protect surpasses the limits of strength[53])
- Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[54])
- Energy Absorption (Nathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[55]).
- Resistance to
- Attack Reflection (Can harm Dracula[56], where Dracula's mere rib bone reflects all projectiles back[57])
- Poison Manipulation (Nathan can eventually recover from the effects of poison[58])
- Curse Manipulation (Nathan can eventually recover from the[59] effects of being cursed[60])
- Ice Manipulation & Absolute Zero (Nathan can break out of being frozen[61], where to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[62])
- Death Manipulation & Fate Manipulation (Temporal Fate; Nathan can take hits from Death[63], who is noted to govern the fate of death[64], being noted to have the power to govern the end of all living things[65], and can use his scythes to kill abstractions such as distance and sound[66]. Death decides who lives and who dies[67]), Petrification (Can take hits from Medusa Heads, who can turn one into stone upon contacting them[68]. Nathan can recover frmo being turned to stone and break out of it[69])
- Black Holes (With Jupiter + Blackdog, forms a black hole around Nathan, where all it does is drain some health from him and nothing more[70])
- Resistance to
- Dracula's Castle's Abilities (Nathan is able to be dropped into the Abyss and still live, being unaffected by Dracula's Castle[71]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[72], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[73])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[74])
- Possession (The castle possesses objects with its magic, such as a ouija table[75])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[76]. The Castle has doors sealed off without solving puzzles[77]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[78])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[79], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[80]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[81]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[82]. The castle increases one's dark desires, allowing Dracula to easily control them[83]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[84])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[85])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[86])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[87]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[88])
- Curse Manipulation (The Curse status that spirits inflict[89] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[90])
- Life Manipulation (The castle can bring inanimate statues to life to attack[91]. Can cause the glass murals to come to life and attack[92])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[93])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[94])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[95], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[96] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[97], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[98], or Charlotte fading from existence due to them messing with the history of the Grimoires[99], Maria starting to fade because Richter's history is being rewritten[100], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[101]. The text alterations also make the monsters stronger[102]. With the real world and world of grimoires being considered the same or "equal"[103], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[104]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[105])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[106], which alter grimoires, which do not adhere to the laws of reality[107])
- Power Modification (The vital souls are noted to be apart of the Castle's power[108], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[109]. The Chaos of the Grimoire destabilized the magic of the others[110])
- Dracula's Castle's Abilities (Nathan is able to be dropped into the Abyss and still live, being unaffected by Dracula's Castle[71]). The Castle Abilities Include:
Wields the Vampire Killer, which grants:
- Superhuman Physical Characteristics
- Non-Standard Interaction
- Metaphysical Interaction: The Whip of Alchemy can interact with ghost[111].
- Elemental Interaction: The Whip of Alchemy can interact with enemies that are the mist itself[112].
- Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[113]. The Alchemy whip can create wind blades around its user to protect them from all directions[114])
- Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[115])
- Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[116]).
All previous powers and abilities to a greater extent.
- Superhuman Physical Characteristics
- Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[118])
- Extrasensory Perception (The Vampire Killer can sense who is a vampire[119], even those who are half-vampire such as Alucard[120])
- Magic (The Vampire Killer has been referred to as a magic whip[121])
- Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[122])
- Non-Standard Interaction
- Abstract Interaction: Can interact with and kill Death, the abstract concept of death.
- Metaphysical Interaction: The Vampire Killer can interact with the creatures of the night[123] which includes[124] ghosts[125]. This is also shown in Haunted Castle Revisited[126]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[127].
- Elemental Interaction: The Vampire Killer can interact with creatures of the night made of sand[128]. Can interact with creatures of the night made of fire[129]. Can fully disperse and destroy water bubbles instead of the attack just going through it[130].
- Blood Interaction: Can harm and kill enemies made of blood[131].
- Nullification
- Invulnerability Negation: The Vampire Killer can completely remove Walter's invulnerability[132] to where he was immune to all other[133] weapons prior other then the Vampire Killer[134].
- Power Nullification: Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[135].
- Energy Nullification: Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[136]. The Vampire Killer can nullify energy projectiles through hitting them[137], even those from Dracula[138]. Can negate fire projectiles[139].
- Electricity Nullification: Can completely disperse and nullify electricity attacks[140].
- Seal & Forcefield Nullification: The Vampire Killer can easily break open barrier seals[141].
- Transformation Nullification: Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[142].
- Abstract Nullification: The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[143].
- Pain Immunity Nullification: The Vampire Killer can make the White Dragon visibly react to pain[144] and scream out in pain, where it is an immortal being immune to pain and suffering[145])
- Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[146]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[147])
- Immortality Negation
- Ageless & Life and Death Immunity: The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[148]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[149]. Death is a being unconstrained by mortality[150].
- Immortal Metaphysical Aspect: Can harm and kill anything related to vampires, even if they are a divine being[151].
- Resurrection Bypassing (The Vampire Killer can kill zombies[152], who are corpses brought back to life from the power of hate[153])
- Purification (The Vampire Killer can purify people who was turned into a monster[154]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[155])
- Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[156]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[157]. The whip can have fire burst around the enemies even without them dying[158]. Causes even objects like coffins to burst into flames[159]. This is even shown in Lament of Innocence, once Leon has the vampire killer[160]. This is even shown in graphic novels such as Belmonts Legacy[161])
- Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[162])
- Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[163], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
- Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[164]. One must sacrifice their lifeforce in order to wield it[165])
- Deconstruction (The Vampire Killer can reduce one to just a skeleton[166])
- Light Manipulation (The Whip can create orbs of light to light up torches[167])
- Healing (With Neptune, god of the seas, has the potential of healing, makes Nathan take MP damage from elemental abilities, while recovering his health[176])
- Summoning (With Saturn, god of agriculture and the father of Jupiter, has the potential of familiar, giving Nathan a familiar to summon[177]. With Uranus, the former god of the heavens, has the potential of summoning, allowing Nathan to summon[178])
- Statistics Boost (With Mercury, the messenger of the gods, has the potential of strength and strengthens Nathan's whip and element[179]. With Venus, the goddess of love and beauty, has the potential of enhancement, raising Nathan's base statistics[180])
- Weapon Creation (With Diana, goddess of the moon and hunting, has the potential of creation, creating various projectiles thrown when Nathan swings his whip[181])
- Power Modification (With Mars, god of war, has the potential of change, altering Nathan's whip into other weapons[182])
- Forcefield Manipulation (With Jupiter, the god of heavens and the leader of Olympus, has the potential of defense, creating barriers of various elements[183])
- Explosion Manipulation (With Apollo, god of the sun, music and prophecy, has the potential to create explosives[184])
- Petrification (With Cockatrice, the cockatrice is said to have the ability to turn things to stone, giving Nathan the power of stone[185])
- Fire Manipulation (With Salamander, a lizard bathed in flames and the embodiment of fire spirit, has the power of fire[186])
- Ice Manipulation (With Serpent, is said to be a dragon swimming in the sea, having the power of ice[187]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[188])
- Plant Manipulation (With Mandragora, represented as a humanoid with roots instead of feet, has the power of plants[189])
- Earth Manipulation (With Golem, the golem is a mockery of a man made from clay, has the power of Earth[190])
- Poison Manipulation (With Manticore, has the body of a lion and the venomous tail of a scorpion, giving the power of poison[191])
- Air Manipulation (With Griffon, has the head and wings of an eagle with the body of a lion, grants the power of wind[192])
- Electricity Manipulation (With Thunderbird, the legendary Thunderbird is said to have been able to release lightning, bestowing the power of electricity[193])
- Light Manipulation (With unicorn, is said to have been white with a single holy horn on its forehead, has the power of light[194])
- Darkness Manipulation (With Black Dog, said to consume darkness and has the power of darkness[195])
- Healing (With Mercury + Unicorn, heals Nathan through every attack he does with the whip[196])
- Petrification (With Mercury + Cockatrice, bestows Nathan's whip with the power to turn to stone on contact[197])
- Fire Manipulation (With Mercury + Salamander, ignites Nathan's whip on fire[198])
- Ice Manipulation (With Mercury + Serpent, bestows Nathan's whip with ice[199])
- Plant Manipulation (With Mercury + Mandragora, turns the whip into a plant-like whip[200])
- Earth Manipulation (With Mercury + Golem, turns Nathan's whip into an earth elemental whip[201])
- Poison Manipulation (With Mercury + Manticore, bestows the whip with poison effect[202])
- Air Manipulation (With Mercury + Griffin, bestows the whip with wind elemental attacks[203])
- Electricity Manipulation (With Mercury + Thunderbird, bestows the whip with thunder elemental attacks and forms electricity around the whip[204])
- Darkness Manipulation (With Mercury + Blackdog, bestows the whip with darkness elemental attacks[205])
- Healing (With Jupiter + Mandragora, heals Nathan overtime[206])
- Transformation (Transformative Arsenal; With Jupiter + Cockatrice, Nathan turns himself into stone, damaging anyone he hits upon contact and being invulnerable to attacks[207])
- Fire Manipulation (With Jupiter + Salamander, causes two rotating flames around Nathan[208])
- Ice Manipulation (With Jupiter + Serpent, causes four rotating icicles around Nathan[209])
- Poison Manipulation (With Jupiter + Manticore, releases a poisonous cloud around Nathan[210])
- Air Manipulation (With Jupiter + Griffin, allows Nathan to run at high speeds, having a massive blade of wind in front of him as he travels[211])
- Forcefield Manipulation (With Jupiter + Unicorn, forms a barrier around Nathan[212])
- Black Hole Manipulation (With Jupiter + Blackdog, forms a black hole around Nathan[213])
- Transformation of weapon (Shapeshifting; With Mars + Golem, transforms Nathan's whip into a giant hammer[214])
- Petrification (With Mars + Cockarice, attacks with a whip transformed into a short sword that petrifies enemies on contact[215])
- Fire Manipulation (With Mars + Salamander, transforms Nathan's whip into a sword on fire[216])
- Ice Manipulation (With Mars + Serpent, transforms Nathan's whip into a sword with ice effects[217])
- Plant Manipulation (With Mars + Mandragora, transforms Nathan's whip into a sword with plant effects[218])
- Poison Manipulation (With Mars + Manticore, attacks with poison claws[219])
- Holy Manipulation (With Mars + Unicorn, attacks with a holy sword[220])
- Energy Projection (With Diana + Unicorn, shoots out a guided energy shell[221])
- Fire Manipulation (With Diana + Salamander, shoots out a fireball every time Nathan swings his whip[222])
- Ice Manipulation (With Diana + Serpent, three slivers of ice are released with each attack[223])
- Plant Manipulation (With Diana + Mandragora, three plumes of petals are released with each attack[224])
- Earth Manipulation (With Diana + Golem, causes an earthquake to be unleashed with each attack[225])
- Poison Manipulation (With Diana + Manticore, shoots out a poison shower when the whip is swung upward[226])
- Air Manipulation (With Diana + Griffin, a wind wave is unleashed with each attack[227])
- Electricity Manipulation (With Diana + Thunderbird, electricity fills the air when the whip is spun[228])
- Darkness Manipulation (With Diana + Blackdog, shoots out multiple darkness orbs around Nathan[229])
- Summoning (With Apollo + Golem, summons five stalagmites from the ground[230]. With Apollo + Cockatrice, drops three comets from the sky[231]. With Apollo + Unicorn, summons eight spears from the sky[232])
- Explosion Manipulation (With Apollo + Salamander, throws an explosive bomb[233])
- Ice Manipulation (With Apollo + Serpent throws an ice ball at the opponent[234])
- Plant Manipulation (With Apollo + Mandragora, throws a rose at the opponent[235])
- Poison Manipulation (With Apollo + Manticore, throws a poisonous bomb[236])
- Air Manipulation (With Apollo + Griffin, tosses out a tornado that shoots out blades of wings from the left and right[237])
- Electricity Manipulation (With Apollo + Thunderbird, throws balls of electricity at the opponent[238])
- Black Hole Manipulation (With Apollo + Blackdog, throws a black hole at the enemy[239])
- Summoning (Uranus grants Nathan the ability to summon the beings within the attribute cards[241])
- Healing (With Uranus + Unicorn, restores 16% health[242]. With Uranus + Black Dog, restores a bit of health to each enemy damaged[243])
- Petrification (With Uranus + Cockatrice, causes stone damage to all enemies on screen[244])
- Fire Manipulation (With Uranus + Salamander, causes fire damage to all enemies on screen[245])
- Ice Manipulation (With Uranus + Serpent, causes ice damage to all enemies on screen[246])
- Plant Manipulation (With Uranus + Mandragora, causes plant damage to all enemies on screen[247])
- Earth Manipulation (With Uranus + Golem, causes earth damage to all enemies on screen[248])
- Poison Manipulation (With Uranus + Manticore, causes poison damage to all enemies on screen[249])
- Air Manipulation (With Uranus + Griffin, causes wind damage to all enemies on screen[250])
- Electricity Manipulation (With Uranus + Thunderbird, causes electricity damage to all enemies on screen[251])
- Darkness Manipulation (With Uranus + Black Dog, causes dark damage to all enemies on screen[252])
- Power Modification (With Pluto + Serpent, sub-weapon number doubles when attacking[253])
- Duplication (With Pluto + Golem, projects an image of Nathan that attacks along with him[254])
- Transferal (With Manticore, sub-weapons use mind power instead of hearts[255])
- Statistics Boost (With Pluto + Griffin, walking and dash speed are increased[256])
- Invulnerability (Metaphysical Invulnerability; With Pluto + Unicorn, the body glows with light and cannot be hit by anything[257])
- Transformation (Transformative Arsenal; With Pluto + Black Dog, Nathan transforms into a skeleton[258])
- Social Influencing (Social Status; With Stylish Suit, Nathan will be popular while wearing this[259])
- Statistics Boost (Through various armors, normally boost a variety of stats whether it be defense, intelligence, strength and luck[260])
- Contact Damage (Spikes; With Needle Armor, plate armor covered in spikes[261])
- Magic (With Magic Robe, a robe that has magic within[262], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[263])
- Light Manipulation (With Shining Armor, armor that gleams with light[264])
- Statistics Boost (Through various hand and arm gears, normally boost a variety of stats whether it be defense, intelligence, strength and luck[265])
- Supernatural Luck I(With Gambler Armband, luck increases greatly while equipped[266]. With Miracle Armband, luck increases while equipped[267]. With Luck Ring, luck increases while equipped[268])
- Magic (With Magic Gauntlet, magical power lies within the gauntlet[269], magic comes from alchemy, a field that experiments with the principles of God's creation of the world[270])
- Acrobatics (With Kick Boots, enables the wall kick to move up narrow spaces between walls[271])
- Multiple Jumps (With Double Jump, while in the air, Nathan can jump again[272]. With Roc Wing, has an unlimited amount of jumps[273])
- Purification (With Cleansing, cleanses the poisoned water in the Underground Waterway[274])
- Purification (With Antidote, cures the poison status effect[275]. With Cure Curse, cures the curse status effect[276])
- Restoration (With Heart, restores ten hearts to Nathan[277]. With Heart High, restores twenty-five hearts to Nathan[278]. With Heart EX, restores fifty hearts to Nathan[279]. With Heart Mega, restores one hundred hearts to Nathan[280]. With Mind Restore, recovers 30% mind power[281]. With Mind High, recovers 50% mind power[282]. With Mind EX, recovers 100% mind power[283])
- Healing (With Potion, restores twenty health[284]. With Potion High, restores two hundred and fifty health[285]. With Potion EX, restores all health[286]. With Pot Roast, restores fifty health[287]. With Spice Pot Roast, restores one hundred health[288])
Equipment
Whips
- Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.
Sub-Weapons
- Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Nathan uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
- Clock: A watch that allows Nathan to stop time for a brief moment.
Action Cards
- Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
- Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
- Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
- Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
- Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
- Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
- Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
- Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
- Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
- Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.
Attribute Cards
- Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
- Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
- Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
- Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
- Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
- Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
- Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
- Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
- Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
- Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.
Items
- Dash Boots: Boots that allow Nathan to sprint indefinitely.
- Double: A necklace that allows Nathan to jump another time while mid-air.
- Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
- Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
- Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
- Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
- Roc Wing: This wing grants Nathan a much higher jump than normal.
- Potion: Recovers a small amount of Nathan’s health.
- Potion High: Recovers a large amount of Nathan’s health.
- Potion Ex: Recovers all of Nathan’s health.
- Mind Restore: Recovers a small amount of Nathan’s magic.
- Mind High: Recovers a large amount of Nathan’s magic.
- Mind Ex: Recovers all of Nathan’s magic.
- Antidote: Restores Nathan of poisonous effects.
- Cure Curse: Purges Nathan of any curses he’s inflicted with.
Armor
| Armor | Description | Stats | Drop |
|---|---|---|---|
| Bronze Armor | Armor made from bronze. | DEF +50 | Skeleton Soldier, Axe Armor, Flame Armor |
| Chain Mail | Armor made from chains. | DEF +100 | Forest Armor, Fish Head, Lizard Man, Flame Demon |
| Cotton Clothes | Clothes made of cotton. | DEF +20 | Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete |
| Cotton Robe | Robe made of cotton. | DEF +25, INT +100 | Spear Skeleton, Were-Bear, Fox |
| Archer | Dark Armor Cursed Armor. | DEF +550, STR -10, INT -10, LCK -10 | Lilim |
| Diamond Armor | Armor made from diamonds. | DEF +210 | Ice Demon |
| Gold Armor | Armor made of gold. | DEF +80 | Thunder Armor, Earth Armor, Were-Jaguar |
| Leather Armor | Armor made from leather. | DEF +30 | Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear |
| Magic Robe | A robe that has magic within. | DEF +200, INT +300 | Witch, Alraune |
| Mirror Armor | Armor polished to a mirror-like surface. | DEF +300 | Devil |
| Needle Armor | Plate armor covered in spikes. | DEF +400, STR +10 | Nightmare |
| Night Suit | A dark, black suit. | DEF +60, STR +20, INT +10 | Hyena, Killer Bee, Golem |
| Ninja Garb | A black ninja suit. | DEF +80, STR +30 | Franken, Were-Jaguar |
| Platinum Armor | Plate armor made from platinum. | DEF +150 | Holy Armor, Dark Armor, Dullahan |
| Prison Garb | Clothes that were worn by a prisoner. | DEF +20, STR +5 | Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul |
| Rainbow Robe | A colorful robe. | DEF +140, INT +250, LCK +15 | Forest Armor, Poison Armor, Ice Demon |
| Sage Robe | A robe said to have belonged to a sage. | DEF +250, INT +500 | Lilith |
| Shining Armor | Armor that gleams with light. | DEF +500, STR +10, INT +10, LCK +10 | Battle Arena |
| Silk Robe | Robe made of silk. | DEF +40, INT +140 | Fox Archer, Wight |
| Soldier Fatigues | Fatigues normally worn by soldiers. | DEF +120, STR +50, LCK +10 | Catoblepas, Franken |
| Steel Armor | Plate armor made of interlinking metal loops. | DEF +120 | Ice Armor, Evil Pillar, Thunder Armor |
| Stylish Suit | You'll be popular while wearing this. | DEF +40, STR +10 | Heat Shade, Harpy, Skeleton Boomerang |
Head and Arm Gear
| Gear | Description | Stats | Drop |
|---|---|---|---|
| Arm Guard | Protects the arms while equipped. | DEF +10 | Bloody Sword, Beast Demon, Fleaman |
| Bear Ring | Ring with the curse of the bear. | DEF -100, STR -100, INT -100, LCK -100 | Skeleton Medalist |
| Cursed Ring | Luck decreases greatly while equipped. | DEF +30, STR +30, LCK -100 | Arch Demon, Beast Demon, Poltergeist |
| Defense Armband | Defense increases greatly while equipped. | DEF +100, STR -25, INT -25, LCK -25 | Were-Horse |
| Double Grips | Their power is released when both are equipped. | DEF +75, STR +75, INT +25, LCK +25 | Dark Armor |
| Gambler Armband | Luck increases greatly while equipped. | DEF -25, STR -25, INT -25, LCK +100 | Mimic Candle |
| Gauntlet | Increases attack power while equipped. | STR +15 | Merman, Earth Armor, Hopper, Werewolf |
| Hard Ring | Defense increases while equipped. | DEF +50, STR -10, LCK -10 | Stone Armor, Medusa Head, Death Mantis |
| Intelligence Ring | Intelligence increases while equipped. | STR -10, INT +50, LCK -10 | Evil Hand, Succubus |
| Luck Ring | Luck increases while equipped. | DEF -10, INT -10, LCK +50 | Zombie Thief |
| Magic Gauntlet | Magical power lies within the gauntlet. | INT +10 | Frozen Shade, Earth Demon, Poison Worm, Thunder Demon |
| Miracle Armband | Luck increases while equipped. | LCK +10 | Boomerang Skeleton, Clinking Man |
| Sage Armband | Intelligence increases greatly while equipped. | DEF -25, STR -25, INT +100, LCK -25 | Wind Demon |
| Star Bracelet | Its power depends on which arm it is on. | (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 | Harpy, Frozen Shade |
| Strength Armband | Strength increases greatly while equipped. | DEF -25, STR +100, INT -25, LCK -25 | Demon Lord |
| Strength Ring | Strength increases while equipped. | DEF -10, STR +50, INT -10 | Grizzly, Were-Bear |
| Toy Ring | Useless ring. | no effect | Skeleton Medalist, Evil Pillar |
| Wrist Band | Cotton armband. | STR +5 | Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps |
Notable Techniques
Item Crashes

Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.
The item crashes are as follow:
Pluto + Salamander (No Subweapon)
Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.
Thousand Edge

Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.
Spiral Axe

Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.
Hydro Storm

For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.
Holy Cross

Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.
Clock

Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.
DSS Combinations
DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.
These abilities involve imbuing the Hunter Whip with various elemental powers.
| Dual Set-Up System Combination: Mercury | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Most effects of Venus boost Nathan's base stats.
Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.
| Dual Set-Up System Combination: Jupiter | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.
| Dual Set-Up System Combination: Mars | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.
| Dual Set-Up System Combination: Diana | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].
All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.
| Dual Set-Up System Combination: Neptune | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.
| Dual Set-Up System Combination: Saturn | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.
| Dual Set-Up System Combination: Uranus | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.
Other
Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.
Weaknesses
- Unique Weaknesses: None notable.
- Armor Weaknesses: The Dark Armor is cursed and drops Nathan's strength, intelligence, and luck[289].
- Hand and Arm Gear Weaknesses: The bear ring inflicts the curse of the bear, dropping Nathan's defense, strength, intelligence, and luck[290]. The cursed ring greatly decreases luck[291]. The Defense Armband lowers Nathan's strength, intelligence, and luck[292]. The Gambler Armband lowers Nathan's defense, strength, and intelligence[293]. The Hard Ring lowers Nathan's strength and luck[294]. The Intelligence Ring lowers Nathan's strength and luck[295]. The Luck Ring lowers Nathan's defense and intelligence[296]. The Sage Armband lowers Nathan's defense, strength, and luck[297]. The Strength Armband lowers Nathan's defense, intelligence, and luck[298]. The Strength Ring lowers Nathan's defense and intelligence[299].
- DSS Weaknesses: Using the card to turn him skeleton will have him die instantly to anything he's hit by.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[300]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[301], a knight who has natural holy powers[302]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[303]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[304].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[305] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[306]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[307]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Nathan's name is translated as "Nathan Grabes" in the Japanese Circle of the Moon instruction booklet[308].
- Despite not being a Belmont, Nathan is capable of wielding and utilizing the full power of the Vampire Killer.
- Nathan and the Baldwins are vampire hunters that are somehow capable of taking on Dracula, despite it being the Belmonts and their bloodlines being the only ones capable of performing such feats, this could imply that the Baldwins and Graves are off-shoots of the Belmont family.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[309], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[310], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[311] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[312].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[313]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[314], attempted to destroy the specific era of time[315], cause all beings everywhere to disappear, forever[316] and that the age was on the verge of collapse[317]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[318], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[319], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[320]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[321] Julia didn't come save him, and Isaac died within the castle[322]. In other cases the Castle does not collapse[323], but instead slowly fades away[324]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[325].
Battle Records
9 - 0 - 0
None
None
References
- ↑ Castlevania Lament of Innocence
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Circle of the Moon Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Circle of the Moon Tackle Description
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Nocturne of Recollection Intro
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Circle of the Moon Heavy Ring Description
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Circle of the Moon Dash Boots
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Circle of the Moon Intelligence Ring Description
- ↑ Castlevania: Circle of the Moon Sage Armband Description
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Dawn of Sorrow Yoko's Shop
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Harmony of Dissonance Soul Orb Description
- ↑ Castlevania: Harmony of Dissonance Fairy Journal Description
- ↑ Castlevania: Harmony of Dissonance Monster Tome Description
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Nocturne of Recollection Intro
- ↑ Castlevania: Rondo of Blood
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Circle of the Moon Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Circle of the Moon Game Manual Page 14
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania: Circle of the Moon Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Necromancer Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
It was a whip that was soaked in blood in some places.
“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
“That’s great……! Curtis! With this your power-----“
In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
“Sorry, but…… with my current self, I could not handle it.”
“……? What are you talking about? Curtis……”
was he still confused, Michelle made him grip his whip.
Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
“Uh……!?”
What happened, she directed her eyes on the origin of the shock-----
A part of the whip’s handle had a rotten like disintegration-----
A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
----- No way……
“Curtis……?”
“……I am currently weak at holy magic.”
“Eh……”" - ↑ Castlevania: Lament of Innocence Bestiary No. 72
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
- ↑ Castlevania NES Game Manual Page 4
- ↑ Super Castlevania IV
- ↑ Castlevania NES
- ↑ Castlevania NES Game Manual Page 4
- ↑ Castlevania NES Game Manual Pages 7-9
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment Simon Belmont Story Mode
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: The Arcade Dracula Boss
- ↑ Castlevania NES
- ↑ Castlevania NES
- ↑ Castlevania Chronicles
- ↑ Castlevania: The Adventure ReBirth
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania: Harmony of Dissonance Final Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania Judgment Death True Story Mode Ending
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Belmonts Legacy #3
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 073
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon Neptune Description
- ↑ Castlevania: Circle of the Moon Saturn Description
- ↑ Castlevania: Circle of the Moon Uranus Description
- ↑ Castlevania: Circle of the Moon Mercury Description
- ↑ Castlevania: Circle of the Moon Venus Description
- ↑ Castlevania: Circle of the Moon Diana Description
- ↑ Castlevania: Circle of the Moon Mars Description
- ↑ Castlevania: Circle of the Moon Jupiter Description
- ↑ Castlevania: Circle of the Moon Apollo Description
- ↑ Castlevania: Circle of the Moon Cockatrice Description
- ↑ Castlevania: Circle of the Moon Salamander Description
- ↑ Castlevania: Circle of the Moon Serpent Description
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania: Circle of the Moon Mandragora Description
- ↑ Castlevania: Circle of the Moon Golem Description
- ↑ Castlevania: Circle of the Moon Manticore Description
- ↑ Castlevania: Circle of the Moon Griffon Description
- ↑ Castlevania: Circle of the Moon Thunderbird Description
- ↑ Castlevania: Circle of the Moon Unicorn Description
- ↑ Castlevania: Circle of the Moon Unicorn Description
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Stylish Suit Description
- ↑ Castlevania: Circle of the Moon Armor
- ↑ Castlevania: Circle of the Moon Needle Armor Description
- ↑ Castlevania: Circle of the Moon Magic Robe Description
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Circle of the Moon Shining Armor Description
- ↑ Castlevania: Circle of the Moon Hand and Arm Gear
- ↑ Castlevania: Circle of the Moon Gambler Armband Description
- ↑ Castlevania: Circle of the Miracle Armband Description
- ↑ Castlevania: Circle of the Miracle Armband Description
- ↑ Castlevania: Circle of the Moon Gambler Magic Gauntlet Description
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Circle of the Moon Kick Boots Description
- ↑ Castlevania: Circle of the Moon Double Jump Description
- ↑ Castlevania: Circle of the Moon Roc Wing Description
- ↑ Castlevania: Circle of the Moon Cleansing Description
- ↑ Castlevania: Circle of the Moon Antidote Description
- ↑ Castlevania: Circle of the Moon Cure Curse Description
- ↑ Castlevania: Circle of the Moon Heart Item Description Description
- ↑ Castlevania: Circle of the Moon Heart High Item Description Description
- ↑ Castlevania: Circle of the Moon Heart EX Item Description Description
- ↑ Castlevania: Circle of the Moon Heart Mega Item Description Description
- ↑ Castlevania: Circle of the Moon Mind Restore Item Description Description
- ↑ Castlevania: Circle of the Moon Mind High Item Description Description
- ↑ Castlevania: Circle of the Moon Mind EX Item Description Description
- ↑ Castlevania: Circle of the Moon Potion Item Description Description
- ↑ Castlevania: Circle of the Moon Potion High Item Description Description
- ↑ Castlevania: Circle of the Moon Potion EX Item Description Description
- ↑ Castlevania: Circle of the Moon Pot Roast Item Description Description
- ↑ Castlevania: Circle of the Moon Spice Pot Roast Item Description Description
- ↑ Castlevania: Circle of the Moon Dark Armor Description
- ↑ Castlevania: Circle of the Moon Bear Ring Description
- ↑ Castlevania: Circle of the Moon Cursed Ring Description
- ↑ Castlevania: Circle of the Moon Defense Armband Description
- ↑ Castlevania: Circle of the Moon Gambler Armband Description
- ↑ Castlevania: Circle of the Moon Hard Ring Description
- ↑ Castlevania: Circle of the Moon Intelligence Ring Description
- ↑ Castlevania: Circle of the Moon Luck Ring Description
- ↑ Castlevania: Circle of the Moon Sage Armband Description
- ↑ Castlevania: Circle of the Moon Strength Armband Description
- ↑ Castlevania: Circle of the Moon Strength Ring Description
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Circle of the Moon Japanese instruction booklet, page 16
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon









