Nathan Graves

Castlevania/Nathan Graves


And we will be there to stop you. You can bet on that.
~ Nathan to Count Dracula

Background

Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.

Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.

Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.

As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.

At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.

Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.

General Information

Name: Nathan Graves

Nicknames/Other Names:

Origin: Castlevania: Circle of the Moon

First Appearance: Castlevania: Circle of the Moon

Company: Konami

Creator: Ebisu Etsunobu

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 1830

Timeline: Circle of the Moon Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Unknown Legacy

Influence: Event Influencer (Fought and defeated Dracula, saving the world from his darkness)

Language: English

Classification: Student of Morris Baldwin

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[1]

Occupation: Vampire Hunter

Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[3])

Codex Statistics

Grade: S

Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[10], that have a yield range of 1-10 kilotons of TNT), Higher with Tackle (With Tackle[11], Nathan can charge and destroy blocks he couldn't prior[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]. Alucard notes that having something to protect surpasses the limits of strength[14])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[15] where logs can weigh around 15 to 5 tons[16] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[17]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[18]), Far Higher with Sheer Will

Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[19]), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[20]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[21]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)

Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[27]), Universal with Time Stop

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[28]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[29]. With Sage Armband, intelligence increases greatly while equipped[30])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[31])


Powers and Techniques







Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.
















Equipment

Whips

 
  • Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Nathan uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
  • Clock: A watch that allows Nathan to stop time for a brief moment.

Action Cards

  • Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
  • Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
  • Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
  • Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
  • Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
  • Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
  • Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
  • Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
  • Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
  • Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.

Attribute Cards

  • Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
  • Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
  • Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
  • Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
  • Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
  • Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
  • Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
  • Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
  • Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
  • Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.

Items

  • Dash Boots: Boots that allow Nathan to sprint indefinitely.
  • Double: A necklace that allows Nathan to jump another time while mid-air.
  • Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
  • Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
  • Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
  • Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
  • Roc Wing: This wing grants Nathan a much higher jump than normal.
  • Potion: Recovers a small amount of Nathan’s health.
  • Potion High: Recovers a large amount of Nathan’s health.
  • Potion Ex: Recovers all of Nathan’s health.
  • Mind Restore: Recovers a small amount of Nathan’s magic.
  • Mind High: Recovers a large amount of Nathan’s magic.
  • Mind Ex: Recovers all of Nathan’s magic.
  • Antidote: Restores Nathan of poisonous effects.
  • Cure Curse: Purges Nathan of any curses he’s inflicted with.

Armor

Armor Description Stats Drop
Bronze Armor Armor made from bronze. DEF +50 Skeleton Soldier, Axe Armor, Flame Armor
Chain Mail Armor made from chains. DEF +100 Forest Armor, Fish Head, Lizard Man, Flame Demon
Cotton Clothes Clothes made of cotton. DEF +20 Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete
Cotton Robe Robe made of cotton. DEF +25, INT +100 Spear Skeleton, Were-Bear, Fox
Archer Dark Armor Cursed Armor. DEF +550, STR -10, INT -10, LCK -10 Lilim
Diamond Armor Armor made from diamonds. DEF +210 Ice Demon
Gold Armor Armor made of gold. DEF +80 Thunder Armor, Earth Armor, Were-Jaguar
Leather Armor Armor made from leather. DEF +30 Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear
Magic Robe A robe that has magic within. DEF +200, INT +300 Witch, Alraune
Mirror Armor Armor polished to a mirror-like surface. DEF +300 Devil
Needle Armor Plate armor covered in spikes. DEF +400, STR +10 Nightmare
Night Suit A dark, black suit. DEF +60, STR +20, INT +10 Hyena, Killer Bee, Golem
Ninja Garb A black ninja suit. DEF +80, STR +30 Franken, Were-Jaguar
Platinum Armor Plate armor made from platinum. DEF +150 Holy Armor, Dark Armor, Dullahan
Prison Garb Clothes that were worn by a prisoner. DEF +20, STR +5 Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul
Rainbow Robe A colorful robe. DEF +140, INT +250, LCK +15 Forest Armor, Poison Armor, Ice Demon
Sage Robe A robe said to have belonged to a sage. DEF +250, INT +500 Lilith
Shining Armor Armor that gleams with light. DEF +500, STR +10, INT +10, LCK +10 Battle Arena
Silk Robe Robe made of silk. DEF +40, INT +140 Fox Archer, Wight
Soldier Fatigues Fatigues normally worn by soldiers. DEF +120, STR +50, LCK +10 Catoblepas, Franken
Steel Armor Plate armor made of interlinking metal loops. DEF +120 Ice Armor, Evil Pillar, Thunder Armor
Stylish Suit You'll be popular while wearing this. DEF +40, STR +10 Heat Shade, Harpy, Skeleton Boomerang

Head and Arm Gear

Gear Description Stats Drop
Arm Guard Protects the arms while equipped. DEF +10 Bloody Sword, Beast Demon, Fleaman
Bear Ring Ring with the curse of the bear. DEF -100, STR -100, INT -100, LCK -100 Skeleton Medalist
Cursed Ring Luck decreases greatly while equipped. DEF +30, STR +30, LCK -100 Arch Demon, Beast Demon, Poltergeist
Defense Armband Defense increases greatly while equipped. DEF +100, STR -25, INT -25, LCK -25 Were-Horse
Double Grips Their power is released when both are equipped. DEF +75, STR +75, INT +25, LCK +25 Dark Armor
Gambler Armband Luck increases greatly while equipped. DEF -25, STR -25, INT -25, LCK +100 Mimic Candle
Gauntlet Increases attack power while equipped. STR +15 Merman, Earth Armor, Hopper, Werewolf
Hard Ring Defense increases while equipped. DEF +50, STR -10, LCK -10 Stone Armor, Medusa Head, Death Mantis
Intelligence Ring Intelligence increases while equipped. STR -10, INT +50, LCK -10 Evil Hand, Succubus
Luck Ring Luck increases while equipped. DEF -10, INT -10, LCK +50 Zombie Thief
Magic Gauntlet Magical power lies within the gauntlet. INT +10 Frozen Shade, Earth Demon, Poison Worm, Thunder Demon
Miracle Armband Luck increases while equipped. LCK +10 Boomerang Skeleton, Clinking Man
Sage Armband Intelligence increases greatly while equipped. DEF -25, STR -25, INT +100, LCK -25 Wind Demon
Star Bracelet Its power depends on which arm it is on. (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 Harpy, Frozen Shade
Strength Armband Strength increases greatly while equipped. DEF -25, STR +100, INT -25, LCK -25 Demon Lord
Strength Ring Strength increases while equipped. DEF -10, STR +50, INT -10 Grizzly, Were-Bear
Toy Ring Useless ring. no effect Skeleton Medalist, Evil Pillar
Wrist Band Cotton armband. STR +5 Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps


Notable Techniques

Item Crashes

 

Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

The item crashes are as follow:

Pluto + Salamander (No Subweapon)

Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.

Thousand Edge

 

Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.

Spiral Axe

 

Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.

Hydro Storm

 

For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.

Holy Cross

 

Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.

Clock

 

Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.

DSS Combinations

DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.

These abilities involve imbuing the Hunter Whip with various elemental powers.

Most effects of Venus boost Nathan's base stats.


Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.


Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.


Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.


Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].


All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.


All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.


Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.


Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.



Other

Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[306]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[307]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[309], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[310], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[311] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[312].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[313]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[314], attempted to destroy the specific era of time[315], cause all beings everywhere to disappear, forever[316] and that the age was on the verge of collapse[317]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[318], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[319], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[320]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[321] Julia didn't come save him, and Isaac died within the castle[322]. In other cases the Castle does not collapse[323], but instead slowly fades away[324]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[325].

Battle Records

9 - 0 - 0


  • Cerberus - Fight[326]
    • Conditions: None.
    • Location: Catacombs
  • Necromancer - Fight[327]
    • Conditions: None.
    • Location: Audience Room
  • Iron Golem - Fight[328]
    • Conditions: None.
    • Location: Machine Tower
  • Adramelech - Fight[329]
    • Conditions: None.
    • Location: Chapel Tower
  • Twin Dragon Zombies - Fight[330]
    • Conditions: None.
    • Location: Underground Gallery
  • Hugh Baldwin - Fight[333]
    • Conditions: None.
    • Location: Observation Tower

None

None

References

  1. Castlevania Lament of Innocence
  2. Akumajou Densetsu Famicon Intro English Patch
  3. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  4. Castlevania: Circle of the Moon Final Boss
  5. Castlevania: Aria of Sorrow Ending
  6. Castlevania: Dawn of Sorrow Dark Lord Candidates
  7. Castlevania: Dawn of Sorrow Ending
  8. Castlevania Judgement: True Story Mode, Golem
  9. Castlevania Judgment Golem Ultimate Attack
  10. Castlevania: Symphony of the Night
  11. Castlevania: Circle of the Moon Tackle Description
  12. Castlevania: Circle of the Moon
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Nocturne of Recollection Intro
  15. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  16. Estimating Weight of Logs and Standing Timber Page 2
  17. Castlevania: Curse of Darkness
  18. Castlevania: Circle of the Moon Heavy Ring Description
  19. Castlevania: Lament of Innocence Ending
  20. Castlevania: Circle of the Moon Dash Boots
  21. Castlevania: Circle of the Moon
  22. Castlevania: Aria of Sorrow Ending
  23. Castlevania: Dawn of Sorrow Dark Lord Candidates
  24. Castlevania: Dawn of Sorrow Ending
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Circle of the Moon
  28. Castlevania: Lament of Innocence Game Manual Page 10
  29. Castlevania: Circle of the Moon Intelligence Ring Description
  30. Castlevania: Circle of the Moon Sage Armband Description
  31. Lament of Innocence Perfect Guidebook
  32. Castlevania: Portrait of Ruin
  33. Castlevania: Lament of Innocent
  34. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  35. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  36. Konami of Europe's Camilla Fernandez profile
  37. Castlevania: Portrait of Ruin
  38. Castlevania: Grimoire of Souls Prologue Stage 1
  39. Castlevania: Dawn of Sorrow Yoko's Shop
  40. Castlevania: Circle of the Moon
  41. Castlevania: Circle of the Moon
  42. Castlevania: Circle of the Moon Game Manual Page 16
  43. Castlevania: Circle of the Moon Game Manual Page 16
  44. Castlevania: Circle of the Moon
  45. Castlevania: Circle of the Moon Game Manual Page 16
  46. Castlevania: Circle of the Moon
  47. Castlevania: Circle of the Moon
  48. Castlevania: Harmony of Dissonance Soul Orb Description
  49. Castlevania: Harmony of Dissonance Fairy Journal Description
  50. Castlevania: Harmony of Dissonance Monster Tome Description
  51. Castlevania: Portrait of Ruin
  52. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  53. Castlevania: Nocturne of Recollection Intro
  54. Castlevania: Rondo of Blood
  55. Castlevania: Lament of Innocence Game Manual Page 10
  56. Castlevania: Circle of the Moon Final Boss
  57. Castlevania II: Simon's Quest
  58. Castlevania: Circle of the Moon Game Manual Page 14
  59. Castlevania: Circle of the Moon Game Manual Page 15
  60. Castlevania: Circle of the Moon
  61. Castlevania: Circle of the Moon Game Manual Page 15
  62. Castlevania: Curse of Darkness Absolute Zero Ring Description
  63. Castlevania: Circle of the Moon Death Boss
  64. Castlevania Judgment Aeon's Hyper Attack Sequences
  65. Castlevania Judgment Aeon's Hyper Attack on Death
  66. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  67. Castlevania Judgment Death True Story Mode
  68. Castlevania Harmony of Despair
  69. Castlevania: Circle of the Moon Game Manual Page 15
  70. Castlevania: Circle of the Moon
  71. Castlevania: Circle of the Moon Necromancer Boss
  72. Castlevania: Harmony of Dissonance
  73. Castlevania: Harmony of Dissonance
  74. Castlevania: Symphony of the Night Bestiary No. 40
  75. Castlevania: Symphony of the Night Bestiary No. 16
  76. Castlevania: Portrait of Ruin Bestiary No. 133
  77. Castlevania: Lament of Innocence
  78. Castlevania (N64)
  79. Castlevania: Portrait of Ruin
  80. Castlevania: Portrait of Ruin
  81. Castlevania: Harmony of Dissonance
  82. Castlevania: Circle of the Moon
  83. Castlevania: Circle of the Moon
  84. Castlevania: Order of Ecclesia Bestiary No. 061
  85. Castlevania: Portrait of Ruin Bestiary No. 131
  86. Castlevania: Symphony of the Night Bestiary No. 44
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  88. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  89. Castlevania: Grimoire of Souls
  90. Castlevania (N64)
  91. Castlevania Chronicles
  92. Castlevania Chronicles
  93. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  94. Castlevania: Curse of Darkness Bestiary No. 115
  95. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  96. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  97. Castlevania: Grimoire of Souls Prologue Stage 4
  98. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  99. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  100. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  101. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  102. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  103. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  104. Castlevania: Portrait of Ruin
  105. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  106. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  107. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  108. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  109. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  110. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence
  114. Castlevania: Lament of Innocence
  115. Castlevania: Lament of Innocence
  116. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  117. Castlevania: Lament of Innocence Bestiary No. 72
  118. Castlevania: Lament of Innocence Final Boss
  119. Castlevania: Lament of Innocence
  120. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  121. Castlevania NES Game Manual Page 4
  122. Super Castlevania IV
  123. Castlevania NES
  124. Castlevania NES Game Manual Page 4
  125. Castlevania NES Game Manual Pages 7-9
  126. Haunted Castle Revisited Dominus Collection
  127. Castlevania Judgment Simon Belmont Story Mode
  128. Haunted Castle Revisited Dominus Collection
  129. Castlevania III: Dracula's Curse
  130. Castlevania: The Adventure ReBirth
  131. Castlevania (N64)
  132. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  133. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  134. Castlevania: Lament of Innocence
  135. Castlevania: Aria of Sorrow
  136. Castlevania: The Arcade Dracula Boss
  137. Castlevania NES
  138. Castlevania NES
  139. Castlevania Chronicles
  140. Castlevania: The Adventure ReBirth
  141. Haunted Castle Revisited Dominus Collection
  142. Castlevania II: Belmont's Revenge Game Manual Page 4
  143. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  144. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  145. Castlevania: The Arcade White Dragon Boss
  146. Castlevania II: Belmont's Revenge Game Manual Page 4
  147. Castlevania: Harmony of Dissonance Final Boss
  148. Castlevania: Rondo of Blood Death Boss
  149. Castlevania: Lament of Innocence Ending
  150. Castlevania Judgment Death True Story Mode Ending
  151. Castlevania: Lament of Innocence Final Boss
  152. Castlevania: Harmony of Dissonance
  153. Castlevania: Curse of Darkness Bestiary No. 009
  154. Castlevania III: Dracula's Curse
  155. Castlevania II: Belmont's Revenge Soleil Boss
  156. Haunted Castle Revisited Dominus Collection
  157. Super Castlevania IV
  158. Super Castlevania IV
  159. Super Castlevania IV
  160. Castlevania: Lament of Innocence
  161. Castlevania: The Belmonts Legacy #3
  162. Castlevania: Curse of Darkness
  163. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  164. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  165. Castlevania: Portrait of Ruin
  166. Haunted Castle Revisited Dominus Collection
  167. Castlevania: Lament of Innocence
  168. Castlevania II: Simon's Quest
  169. Castlevania: Lament of Innocence
  170. Castlevania: Lament of Innocence Bestiary No. 073
  171. Castlevania: Circle of the Moon Game Manual Page 16
  172. Castlevania: Circle of the Moon
  173. Castlevania II: Simon's Quest Page 11
  174. Castlevania II: Simon's Quest
  175. Castlevania: Circle of the Moon Game Manual Page 16
  176. Castlevania: Circle of the Moon Neptune Description
  177. Castlevania: Circle of the Moon Saturn Description
  178. Castlevania: Circle of the Moon Uranus Description
  179. Castlevania: Circle of the Moon Mercury Description
  180. Castlevania: Circle of the Moon Venus Description
  181. Castlevania: Circle of the Moon Diana Description
  182. Castlevania: Circle of the Moon Mars Description
  183. Castlevania: Circle of the Moon Jupiter Description
  184. Castlevania: Circle of the Moon Apollo Description
  185. Castlevania: Circle of the Moon Cockatrice Description
  186. Castlevania: Circle of the Moon Salamander Description
  187. Castlevania: Circle of the Moon Serpent Description
  188. Castlevania: Curse of Darkness Absolute Zero Ring Description
  189. Castlevania: Circle of the Moon Mandragora Description
  190. Castlevania: Circle of the Moon Golem Description
  191. Castlevania: Circle of the Moon Manticore Description
  192. Castlevania: Circle of the Moon Griffon Description
  193. Castlevania: Circle of the Moon Thunderbird Description
  194. Castlevania: Circle of the Moon Unicorn Description
  195. Castlevania: Circle of the Moon Unicorn Description
  196. Castlevania: Circle of the Moon
  197. Castlevania: Circle of the Moon
  198. Castlevania: Circle of the Moon
  199. Castlevania: Circle of the Moon
  200. Castlevania: Circle of the Moon
  201. Castlevania: Circle of the Moon
  202. Castlevania: Circle of the Moon
  203. Castlevania: Circle of the Moon
  204. Castlevania: Circle of the Moon
  205. Castlevania: Circle of the Moon
  206. Castlevania: Circle of the Moon
  207. Castlevania: Circle of the Moon
  208. Castlevania: Circle of the Moon
  209. Castlevania: Circle of the Moon
  210. Castlevania: Circle of the Moon
  211. Castlevania: Circle of the Moon
  212. Castlevania: Circle of the Moon
  213. Castlevania: Circle of the Moon
  214. Castlevania: Circle of the Moon
  215. Castlevania: Circle of the Moon
  216. Castlevania: Circle of the Moon
  217. Castlevania: Circle of the Moon
  218. Castlevania: Circle of the Moon
  219. Castlevania: Circle of the Moon
  220. Castlevania: Circle of the Moon
  221. Castlevania: Circle of the Moon
  222. Castlevania: Circle of the Moon
  223. Castlevania: Circle of the Moon
  224. Castlevania: Circle of the Moon
  225. Castlevania: Circle of the Moon
  226. Castlevania: Circle of the Moon
  227. Castlevania: Circle of the Moon
  228. Castlevania: Circle of the Moon
  229. Castlevania: Circle of the Moon
  230. Castlevania: Circle of the Moon
  231. Castlevania: Circle of the Moon
  232. Castlevania: Circle of the Moon
  233. Castlevania: Circle of the Moon
  234. Castlevania: Circle of the Moon
  235. Castlevania: Circle of the Moon
  236. Castlevania: Circle of the Moon
  237. Castlevania: Circle of the Moon
  238. Castlevania: Circle of the Moon
  239. Castlevania: Circle of the Moon
  240. Castlevania: Circle of the Moon
  241. Castlevania: Circle of the Moon
  242. Castlevania: Circle of the Moon
  243. Castlevania: Circle of the Moon
  244. Castlevania: Circle of the Moon
  245. Castlevania: Circle of the Moon
  246. Castlevania: Circle of the Moon
  247. Castlevania: Circle of the Moon
  248. Castlevania: Circle of the Moon
  249. Castlevania: Circle of the Moon
  250. Castlevania: Circle of the Moon
  251. Castlevania: Circle of the Moon
  252. Castlevania: Circle of the Moon
  253. Castlevania: Circle of the Moon
  254. Castlevania: Circle of the Moon
  255. Castlevania: Circle of the Moon
  256. Castlevania: Circle of the Moon
  257. Castlevania: Circle of the Moon
  258. Castlevania: Circle of the Moon
  259. Castlevania: Circle of the Moon Stylish Suit Description
  260. Castlevania: Circle of the Moon Armor
  261. Castlevania: Circle of the Moon Needle Armor Description
  262. Castlevania: Circle of the Moon Magic Robe Description
  263. Castlevania: Lament of Innocent
  264. Castlevania: Circle of the Moon Shining Armor Description
  265. Castlevania: Circle of the Moon Hand and Arm Gear
  266. Castlevania: Circle of the Moon Gambler Armband Description
  267. Castlevania: Circle of the Miracle Armband Description
  268. Castlevania: Circle of the Miracle Armband Description
  269. Castlevania: Circle of the Moon Gambler Magic Gauntlet Description
  270. Castlevania: Lament of Innocent
  271. Castlevania: Circle of the Moon Kick Boots Description
  272. Castlevania: Circle of the Moon Double Jump Description
  273. Castlevania: Circle of the Moon Roc Wing Description
  274. Castlevania: Circle of the Moon Cleansing Description
  275. Castlevania: Circle of the Moon Antidote Description
  276. Castlevania: Circle of the Moon Cure Curse Description
  277. Castlevania: Circle of the Moon Heart Item Description Description
  278. Castlevania: Circle of the Moon Heart High Item Description Description
  279. Castlevania: Circle of the Moon Heart EX Item Description Description
  280. Castlevania: Circle of the Moon Heart Mega Item Description Description
  281. Castlevania: Circle of the Moon Mind Restore Item Description Description
  282. Castlevania: Circle of the Moon Mind High Item Description Description
  283. Castlevania: Circle of the Moon Mind EX Item Description Description
  284. Castlevania: Circle of the Moon Potion Item Description Description
  285. Castlevania: Circle of the Moon Potion High Item Description Description
  286. Castlevania: Circle of the Moon Potion EX Item Description Description
  287. Castlevania: Circle of the Moon Pot Roast Item Description Description
  288. Castlevania: Circle of the Moon Spice Pot Roast Item Description Description
  289. Castlevania: Circle of the Moon Dark Armor Description
  290. Castlevania: Circle of the Moon Bear Ring Description
  291. Castlevania: Circle of the Moon Cursed Ring Description
  292. Castlevania: Circle of the Moon Defense Armband Description
  293. Castlevania: Circle of the Moon Gambler Armband Description
  294. Castlevania: Circle of the Moon Hard Ring Description
  295. Castlevania: Circle of the Moon Intelligence Ring Description
  296. Castlevania: Circle of the Moon Luck Ring Description
  297. Castlevania: Circle of the Moon Sage Armband Description
  298. Castlevania: Circle of the Moon Strength Armband Description
  299. Castlevania: Circle of the Moon Strength Ring Description
  300. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  301. Castlevania: Circle of the Moon
  302. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  303. Castlevania (N64) Charlie Vincent Boss
  304. Castlevania: Portrait of Ruin Holy Mail Description
  305. Castlevania Aria of Sorrows
  306. Castlevania Legends Game Manual Pages 2 & 12
  307. History of Castlevania - Crescent of the Moon Pages 34 - 37
  308. Circle of the Moon Japanese instruction booklet, page 16
  309. Castlevania Chronicles
  310. Castlevania Chronicles
  311. Castlevania Chronicles
  312. Castlevania Anniversary Collection Bonus Book Pages 29-30
  313. History of Castlevania - Crescent of the Moon Pages 34 - 37
  314. Castlevania Judgment Aeon True Story Mode Intro
  315. Castlevania Judgment Sypha Belnades True Story Mode
  316. Castlevania Judgment Golem True Story Mode
  317. Castlevania Judgment Death True Story Mode
  318. Castlevania Judgment Golem True Story Mode
  319. Castlevania Judgment Aeon True Story Mode Intro
  320. Castlevania: Curse of Darkness Ending
  321. Castlevania: Curse of Darkness Ending
  322. Castlevania: Curse of Darkness Ending
  323. Castlevania: Symphony of the Night Ending
  324. Castlevania: The Adventure Rebirth Ending
  325. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  326. Castlevania: Circle of the Moon
  327. Castlevania: Circle of the Moon
  328. Castlevania: Circle of the Moon
  329. Castlevania: Circle of the Moon
  330. Castlevania: Circle of the Moon
  331. Castlevania: Circle of the Moon
  332. Castlevania: Circle of the Moon
  333. Castlevania: Circle of the Moon
  334. Castlevania: Circle of the Moon