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| “ | And we will be there to stop you. You can bet on that. | „ |
| ~ Nathan to Count Dracula |
Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.
Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.
As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.
At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.
Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
Name: Nathan Graves
Origin: Castlevania: Circle of the Moon
First Appearance: Castlevania: Circle of the Moon
Company: Konami
Creator: Ebisu Etsunobu
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: 1830
Timeline: Circle of the Moon Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Unknown Legacy
Influence: Event Influencer (Fought and defeated Dracula, saving the world from his darkness)
Language: English
Classification: Student of Morris Baldwin
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)
Enemies: Dracula
Height: Unknown
Weight: Unknown
Date of Death: Unknown
Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[3])
Grade: S
Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[10], that have a yield range of 1-10 kilotons of TNT), Higher with Tackle (With Tackle[11], Nathan can charge and destroy blocks he couldn't prior[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]. Alucard notes that having something to protect surpasses the limits of strength[14])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[15] where logs can weigh around 15 to 5 tons[16] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[17]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[18]), Far Higher with Sheer Will
Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[19]), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[20]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[21]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)
Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[27]), Universal with Time Stop
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[28]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[29]. With Sage Armband, intelligence increases greatly while equipped[30])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[31])
Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent.

| Armor | Description | Stats | Drop |
|---|---|---|---|
| Bronze Armor | Armor made from bronze. | DEF +50 | Skeleton Soldier, Axe Armor, Flame Armor |
| Chain Mail | Armor made from chains. | DEF +100 | Forest Armor, Fish Head, Lizard Man, Flame Demon |
| Cotton Clothes | Clothes made of cotton. | DEF +20 | Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete |
| Cotton Robe | Robe made of cotton. | DEF +25, INT +100 | Spear Skeleton, Were-Bear, Fox |
| Archer | Dark Armor Cursed Armor. | DEF +550, STR -10, INT -10, LCK -10 | Lilim |
| Diamond Armor | Armor made from diamonds. | DEF +210 | Ice Demon |
| Gold Armor | Armor made of gold. | DEF +80 | Thunder Armor, Earth Armor, Were-Jaguar |
| Leather Armor | Armor made from leather. | DEF +30 | Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear |
| Magic Robe | A robe that has magic within. | DEF +200, INT +300 | Witch, Alraune |
| Mirror Armor | Armor polished to a mirror-like surface. | DEF +300 | Devil |
| Needle Armor | Plate armor covered in spikes. | DEF +400, STR +10 | Nightmare |
| Night Suit | A dark, black suit. | DEF +60, STR +20, INT +10 | Hyena, Killer Bee, Golem |
| Ninja Garb | A black ninja suit. | DEF +80, STR +30 | Franken, Were-Jaguar |
| Platinum Armor | Plate armor made from platinum. | DEF +150 | Holy Armor, Dark Armor, Dullahan |
| Prison Garb | Clothes that were worn by a prisoner. | DEF +20, STR +5 | Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul |
| Rainbow Robe | A colorful robe. | DEF +140, INT +250, LCK +15 | Forest Armor, Poison Armor, Ice Demon |
| Sage Robe | A robe said to have belonged to a sage. | DEF +250, INT +500 | Lilith |
| Shining Armor | Armor that gleams with light. | DEF +500, STR +10, INT +10, LCK +10 | Battle Arena |
| Silk Robe | Robe made of silk. | DEF +40, INT +140 | Fox Archer, Wight |
| Soldier Fatigues | Fatigues normally worn by soldiers. | DEF +120, STR +50, LCK +10 | Catoblepas, Franken |
| Steel Armor | Plate armor made of interlinking metal loops. | DEF +120 | Ice Armor, Evil Pillar, Thunder Armor |
| Stylish Suit | You'll be popular while wearing this. | DEF +40, STR +10 | Heat Shade, Harpy, Skeleton Boomerang |
| Gear | Description | Stats | Drop |
|---|---|---|---|
| Arm Guard | Protects the arms while equipped. | DEF +10 | Bloody Sword, Beast Demon, Fleaman |
| Bear Ring | Ring with the curse of the bear. | DEF -100, STR -100, INT -100, LCK -100 | Skeleton Medalist |
| Cursed Ring | Luck decreases greatly while equipped. | DEF +30, STR +30, LCK -100 | Arch Demon, Beast Demon, Poltergeist |
| Defense Armband | Defense increases greatly while equipped. | DEF +100, STR -25, INT -25, LCK -25 | Were-Horse |
| Double Grips | Their power is released when both are equipped. | DEF +75, STR +75, INT +25, LCK +25 | Dark Armor |
| Gambler Armband | Luck increases greatly while equipped. | DEF -25, STR -25, INT -25, LCK +100 | Mimic Candle |
| Gauntlet | Increases attack power while equipped. | STR +15 | Merman, Earth Armor, Hopper, Werewolf |
| Hard Ring | Defense increases while equipped. | DEF +50, STR -10, LCK -10 | Stone Armor, Medusa Head, Death Mantis |
| Intelligence Ring | Intelligence increases while equipped. | STR -10, INT +50, LCK -10 | Evil Hand, Succubus |
| Luck Ring | Luck increases while equipped. | DEF -10, INT -10, LCK +50 | Zombie Thief |
| Magic Gauntlet | Magical power lies within the gauntlet. | INT +10 | Frozen Shade, Earth Demon, Poison Worm, Thunder Demon |
| Miracle Armband | Luck increases while equipped. | LCK +10 | Boomerang Skeleton, Clinking Man |
| Sage Armband | Intelligence increases greatly while equipped. | DEF -25, STR -25, INT +100, LCK -25 | Wind Demon |
| Star Bracelet | Its power depends on which arm it is on. | (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 | Harpy, Frozen Shade |
| Strength Armband | Strength increases greatly while equipped. | DEF -25, STR +100, INT -25, LCK -25 | Demon Lord |
| Strength Ring | Strength increases while equipped. | DEF -10, STR +50, INT -10 | Grizzly, Were-Bear |
| Toy Ring | Useless ring. | no effect | Skeleton Medalist, Evil Pillar |
| Wrist Band | Cotton armband. | STR +5 | Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps |

Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.
The item crashes are as follow:
Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.

Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.

Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.

For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.

Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.

Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.
DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.
These abilities involve imbuing the Hunter Whip with various elemental powers.
| Dual Set-Up System Combination: Mercury | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Most effects of Venus boost Nathan's base stats.
Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.
| Dual Set-Up System Combination: Jupiter | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.
| Dual Set-Up System Combination: Mars | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.
| Dual Set-Up System Combination: Diana | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].
All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.
| Dual Set-Up System Combination: Neptune | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.
| Dual Set-Up System Combination: Saturn | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.
| Dual Set-Up System Combination: Uranus | |||
|---|---|---|---|
![]() Salamander |
Name | ||
| Description | |||
| Effect | |||
![]() Serpent |
Name | ||
| Description | |||
| Effect | |||
![]() Mandragora |
Name | ||
| Description | |||
| Effect | |||
![]() Golem |
Name | ||
| Description | |||
| Effect | |||
![]() Cockatrice |
Name | ||
| Description | |||
| Effect | |||
![]() Manticore |
Name | ||
| Description | |||
| Effect | |||
![]() Griffin |
Name | ||
| Description | |||
| Effect | |||
![]() Thunderbird |
Name | ||
| Description | |||
| Effect | |||
![]() Unicorn |
Name | ||
| Description | |||
| Effect | |||
![]() Black Dog |
Name | ||
| Description | |||
| Effect | |||
Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.
Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[306]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[307]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[309], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[310], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[311] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[312].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[313]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[314], attempted to destroy the specific era of time[315], cause all beings everywhere to disappear, forever[316] and that the age was on the verge of collapse[317]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[318], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[319], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[320]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[321] Julia didn't come save him, and Isaac died within the castle[322]. In other cases the Castle does not collapse[323], but instead slowly fades away[324]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[325].
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