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Juste Belmont: Difference between revisions

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GiverOfThePeace
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' At least '''Town level (Potency)''' (Juste can fight and defeat [[Dracula Wraith]], a wraith that embodies all of the pieces of [[Dracula (Castlevania)|Dracula]], [https://youtu.be/MVvTErAm2HY?t=12300 where Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Higher''' with Nail of Vlad ([https://youtu.be/BpaaBQZ7Kx8?t=53 With Nail of Vlad, increases Juste's strength]<ref>Castlevania: Harmony of Dissonance Nail of Vlad Description</ref>) & Crushing Stone ([https://www.castlevaniacrypt.com/hod-whip/#:~:text=Crushing%20Stone,Clock%20Tower%20B With Crushing Stone]<ref>Castlevania: Harmony of Dissonance Crushing Stone Description</ref>, [https://youtu.be/CgDceKXxW00?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=804 enhances the whip with a charged attack that can break through stone]<ref>Castlevania: Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' (Juste can fight and defeat [[Dracula Wraith]], a wraith that embodies all of the pieces of [[Dracula (Castlevania)|Dracula]], [https://youtu.be/MVvTErAm2HY?t=12300 where Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Higher''' with Nail of Vlad ([https://youtu.be/BpaaBQZ7Kx8?t=53 With Nail of Vlad, increases Juste's strength]<ref>Castlevania: Harmony of Dissonance Nail of Vlad Description</ref>) & Crushing Stone ([https://www.castlevaniacrypt.com/hod-whip/#:~:text=Crushing%20Stone,Clock%20Tower%20B With Crushing Stone]<ref>Castlevania: Harmony of Dissonance Crushing Stone Description</ref>, [https://youtu.be/CgDceKXxW00?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=804 enhances the whip with a charged attack that can break through stone]<ref>Castlevania: Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)


'''[[Durability]]:''' At least '''Town level''', '''Higher''' with Fang of Vlad ([https://youtu.be/BpaaBQZ7Kx8?t=56 With the Fang of Vlad, increases Juste's defense]<ref>Castlevania: Harmony of Dissonance Fang of Vlad Description</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Durability]]:''' At least '''Town level''', '''Higher''' with Fang of Vlad ([https://youtu.be/BpaaBQZ7Kx8?t=56 With the Fang of Vlad, increases Juste's defense]<ref>Castlevania: Harmony of Dissonance Fang of Vlad Description</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
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{{!}}-{{!}}Belmont Bloodline=
{{!}}-{{!}}Belmont Bloodline=
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally have magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally have magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
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Revision as of 00:40, 22 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.

The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self), and Dark Maxim (his possessed form). This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.

There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.

Personality

General Information

Name: Juste Belmont[2]

Origin: Castlevania: Harmony of Dissonance

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Simon Belmont (His grandfather[6]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)

Enemies: Death, Dracula Wraith

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7])

Codex Statistics

Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnades) family[8])

Tier: At least 7-C, Higher with Nail of Vlad & Crushing Stone, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[9], where for God to be perfectly good, there must be a being of perfect darkness[10], being the entity opposite to God[11], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[14]) & Crushing Stone (With Crushing Stone[15], enhances the whip with a charged attack that can break through stone[16]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17])

Durability: At least Town level, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[18]), Far Higher with Sheer Will

Striking Strength: At least Town Class, Higher with Nail of Vlad, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[25]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[26]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[27]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion

Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[33]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[35]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[36])

Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[37]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula (Castlevania), where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[38]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[39], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40]. During and before Trevor's time[41], the Belmont's were feared because of their immense power[42]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[43]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[44]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[45]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[46]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[47]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[48]. Many of the famous Belmont weapons were left behind by Trevor[49], with him noting them to be the axe, dagger, cross, holy water, and stop watch[50]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[51]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[52]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[53]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[54]), Aura (Belmonts release a glow of aura around them[55], that envelops their body[56]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[57]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[58]. Belmonts can interact with creatures of the night made of sand[59]. Can interact with creatures of the night made of fire[60]. Can fully disperse and destroy water bubbles instead of the attack just going through it[61]. Blood Interaction; Can harm and kill enemies made of blood[62]. Abstract Interaction; Belmonts can interact with and kill Death[63], where Death is death, being the absolute presence, the awe, the religion, and the dark god[64]. He refers to death itself as him[65]. Noting that he is completely death and human death is only a part of Chaos[66]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[67]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[68] and scream out in pain, where it is an immortal being immune to pain and suffering[69]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[70]. Death decides who lives and who dies[71]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[72]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[73]. Death is a being unconstrained by mortality[74]), Resurrection Bypassing (The Belmonts can kill zombies[75], who are corpses brought back to life from the power of hate[76]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[77]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[78]. Leon could sense and feel that Joachim Armster was a vampire[79]. Leon could sense the rage from a Vampire Killer[80]. Trevor could sense a bad omen approaching[81]. Christopher Belmont felt a "chill" upon Dracula's return[82]. Belmonts such as Juste could sense Death's overwhelming power[83]. Belmonts such as Juste could sense the aura of the two different layers of the castles[84]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[85]. Julius could sense the dark powers within Soma Cruz[86]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[87]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[88]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[89]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[90]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[91]. where Leon gained magical energy that would naturally be passed down to all of his descendants[92]. Belmonts such as Julius naturally have magical powers due to this[93], along with Juste having magical powers deriving from the Fernandez (Belnades) family[94]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[95]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[96]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[97] the infinite corridor[98]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[99]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[100]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[101], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[102]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[103]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[104]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[105]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[106]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[107]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[108])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[109]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[110]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[111]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[112]), Absorption (Belmonts can fight and take hits from the mist[113], a creature that swallows up the living[114]), Life-Force Absorption (Belmonts can take hits from the Spirit[115], which is an evil spirit that sucks up people's life energy[116]), Corruption (Belmonts can be bitten by vampires without instantly turning[117]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[118]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[119]), Paralysis Inducement (Belmonts can be paralyzed[120], and slowly recover from the effects of it[121]), Attack Reflection (Belmonts can[122] hit Dracula[123] with different[124] projectile[125] attacks[126], this extends to even Morrises'[127], where Dracula's mere rib bone reflects all projectiles back[128]), Petrification (Belmonts can[129] take hits[130], from Medusa heads[131] who can turn one into stone upon contacting them[132]. Belmonts can[133] can break out of[134], being petrified[135]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[136]), Time Stop (Belmonts are unaffected by time being stopped[137]. With time in Castlevania being so potent that not even eternity can withstand time[138], along with even artificial life being subject to the laws of time[139]), Poison Manipulation (Belmonts can take hits from the poison zombie[140], which spews a deadly poison that can rot flesh on contact[141]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[142] an ordinary hero feel like a spineless coward[143]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[144]), Absolute Zero (Belmonts can take ice from the frost demon[145], a demon that wields absolute cold[146] and a total command of cold[147], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[148]), Essence Manipulation (Belmonts can take hits from Succubus[149], who can suck up a person's essence[150]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[151]), Death Manipulation & Fate Manipulation (Belmonts cannot[152] be killed[153] by the[154] likes of[155] Death and his scythes[156], who is noted to govern the fate of death[157], being noted to have the power to govern the end of all living things[158], and can use his scythes to kill abstractions such as distance and sound[159]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[160], where contracts are made to be absolute and bind one to it's agreements[161])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

The Vampire Killer receives several whip upgrades:

Whip Upgrade Description Stats Found
Blue Stone Adds ice to attacks made with a whip. STR +2 Aqueduct of Dragons A
Bullet Tip Causes bullets to fire from whip's tip only when user's HP is max. STR +5 Skeleton Cave B
Crushing Stone By holding ATTACK down, a "charged attack" can break some walls. STR +5 Clock Tower B
Energy Circle Holding the ATTACK button down causes user's whip to spin around. Shrine of the Apostates A
Green Stone Adds wind to attacks made with a whip. STR +2 Clock Tower A
Platinum Tip Adds a platinum ball to the tip of a whip. STR +20 Castle Entrance A
Red Stone Adds fire to attacks made with a whip. STR +2 Marble Corridor A
Steel Tip Adds a steel ball to the tip of a whip. STR +10 Castle Top Floor A
Yellow Stone Adds lightning to attacks made with a whip. STR +2 Luminous Cavern B

Sub-Weapons

  • Dagger: A collection of throwing daggers in Juste’s possession, which can be thrown at enemies at high speeds.
    • Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
    • Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
    • Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
    • Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
    • Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
  • Axe: An axe made with silver, which Juste uses to throw at his enemies.
    • Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
    • Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
    • Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
    • Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
    • Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
    • Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
    • Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
    • Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
    • Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
    • Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
    • Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
    • Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
    • Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
    • Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
    • Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
  • Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
    • Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
    • Judgment Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
    • Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
    • Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
    • Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
  • Sacred Fist: Allows for Juste to unleash a flurry of punches.
    • Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
    • Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
    • Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
    • Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
    • Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.

Spell Books

  • Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
  • Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
  • Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
  • Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
  • Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.

Dracula Parts

  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.

Notable Techniques

Spell Fusion

Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos

  • Knife + Logost Ring: Throws three knives towards enemies.
  • Knife + Fire Book: Nine knives appear around Juste, forming a fireball and bouncing around the screen, the knives that appear can damage enemies.
  • Knife + Wind Book: Throws numerous knives in rapid succession, Juste is invincible during the period that he's throwing these knives.
  • Knife + Ice Book: Juste creates multiple missiles that home onto targets.
  • Knife + Bolt Book: Juste creates numerous shuriken beams into the sky which rain down on enemies a moment later.
  • Knife + Summoning Tome: Juste summons a purple Pheonix that flies into the screen, spreading its wings and raining down its sharp feathers on all enemies.

Axe Combos

  • Axe + Heaven Ring: Throw an axe with slower movement, giving Juste the chance to hit an enemy more than once with the axe.
  • Axe + Fire Book: Just conjures two flame dragons that surround nearby targets.
  • Axe + Wind Book: Juste releases an axe which circles Juste at the point he was standing.
  • Axe + Ice Book: Just calls forth a gigantic icicle that damages anything that collides with it.
  • Axe + Bolt Book: Juste creates bolts of lightning that strike nearby enemies.
  • Axe + Summoning Tome: Juste changes himself into a demon and flips his wings to slash enemies all across the screen.

Holy Water Combos

  • Holy Water + Chaos Ring: Throws holy water down with the water splashing from its origin.
  • Holy Water + Fire Book: Creates a ball of fire that rolls on the floor and jumps around before disappearing.
  • Holy Water + Wind Book: Creates a massive water storm that rains from the sky, Juste is temporarily invincible during this.
  • Holy Water + Ice Book: Juste conjures three huge ice crystals on top of enemies, damaging enemies from the initial contact and when they shatter.
  • Holy Water + Bolt Book: Juste conjures a lightning bolt that strikes down and moves back and forth.
  • Holy Water + Summoning Tome: Summons an Angel that splashes water from the vase on all enemies on the screen.

Holy Book Combos

  • Holy Book + Earth Ring: Has the Holy Book orbit around Juste for a given time, acting as a shield that can also damage enemies.
  • Holy Book + Fire book: Creates a tornado of fire that engulfs nearby enemies.
  • Holy Book + Wind Book: Creates two holy books orbiting around Juste, forming a shield that also damages enemies.
  • Holy Book + Ice Book: Creates two streams of freezing waves that shoot out from Juste's sides.
  • Holy Book + Bolt Book: Creates two electrical cog materials that appear in front of Juste, acting as a shield, damaging any enemy it comes into contact with.
  • Holy Book + Summoning Tome: Summons a fairy who will follow Juste, hitting a target with a toy hammer for heavy damage.

Cross Combos

  • Cross + Nova Ring: Throws cross at high speeds, though the speed of it returning is the same as the regular cross.
  • Cross + Fire Book: Creates a huge cross in flame that swirls around the air. If it touches an enemy, it will swirl faster and unleash fireballs in a spiral.
  • Cross + Wind Book: Creates seven crosses spinning around Juste while hitting nearby enemies, each hit will shrink the cross until they disappear.
  • Cross + Bolt Book: A pillar of light will appear with Juste in the center with numerous huge crosses spiralling around the pillar. Grants temporary invincibility for Juste while he is in the middle of this attack.
  • Cross + Summoning Tome: Summons a mage who summons numerous meteors that damage all enemies on screen.

Sacred Fist Combos

  • Sacred Fist + Aurora Ring: Allows the sacred fist technique to have a wider area.
  • Sacred Fist + Fire Book: Spreads four slow-moving fireballs towards enemies.
  • Sacred Fist + Wind Book: Juste fires a large energy wave.
  • Sacred Fist + Ice Book: Juste punches the enemy with a huge icicle wrapped around his hand.
  • Sacred Fist + Summoning Tome: Summons Kali, who punches all across the screen, hitting all enemies on screen.

Other

Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Juste's appearance is very similar to Alucard.
  • Juste means "righteous" in French.
  • The fact that he is the only Belmont who has white hair and a very pale skin could be the result of him having albinism, a congenital disorder characterized by the complete or partial absence of pigment in the skin, hair and eyes; and also may be a reference to usual representations of characters in manga and anime where the white (shiro) hair is either used for an old person that has wisdom, a pure person that lacks connection with the physical world, or a character with special/magical abilities. This would also explain the white hair in Nathan, Soma, and Hector's designs.
  • Since he is the only Belmont descendant from Sypha Belnades that focuses more on magic than physical combat, unlike the rest of the Clan, the elemental Spell Books could actually be the same ones she used in Castlevania III: Dracula's Curse.
  • Since Dracula Wraith was not the real Dracula, it makes Juste and Leon the only two playable Belmonts in the series who have not fought against Dracula.
  • Juste appeared in the Greatest Five special move from Castlevania: Portrait of Ruin.
  • Despite depictions of the Vampire Killer in official artworks being that of a leather whip, the in-game model and sound effects suggest he arrived to the castle with the whip fully upgraded in the Morning Star form.
  • Juste is the only Belmont so far that has been shown using Familiars and summoning creatures to help him, thanks to the Summoning Tome.
  • Juste is eventually succeeded by Richter Belmont. Due to this and his love interest Lydie; Juste and Lydie are likely Richter's grandparents.

Battle Records

19 - 0 - 0


  • Living Armor - Fight[384]
    • Conditions: None.
    • Location: Castle A: Shrine of the Apostates
  • Skull Knight - Fight[385]
    • Conditions: None.
    • Location: Castle B: Skeleton Cave
  • Minotaur - Fight[387]
    • Conditions: None.
    • Location: Castle B: Castle Top Floor
  • Devil - Fight[388]
    • Conditions: None.
    • Location: Castle A: Sky Walkway
  • Giant Merman - Fight[389]
    • Conditions: None.
    • Location: Castle A: Aqueduct of Dragons
  • Max Slimer - Fight[390]
    • Conditions: None.
    • Location: Castle A: Clock Tower
  • Peeping Big - Fight[391]
    • Conditions: None.
    • Location: Castle B: Clock Tower
  • Legion (Saint) - Fight[392]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Shadow - Fight[393]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Pazuzu - Fight[394]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Minotaur Lv2 - Fight[395]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Legion (Corpse) - Fight[396]
    • Conditions: None.
    • Location: Castle A: Skeleton Cave
  • Talos - Fight[397]
    • Conditions: None.
    • Location: Castle A: Luminous Cavern
  • Cyclops - Fight[399]
    • Conditions: None.
    • Location: Castle B: Shrine of the Apostates

References

  1. Castlevania: Harmony of Dissonance
  2. Castlevania: Harmony of Dissonance
  3. Castlevania: Harmony of Dissonance Game Manual Page 22
  4. Castlevania: Harmony of Dissonance Game Manual Page 22
  5. Castlevania Lament of Innocence
  6. Castlevania: Harmony of Dissonance
  7. Castlevania: Lament of Innocence Ending
  8. Castlevania: Harmony of Dissonance Game Manual Page 22
  9. Castlevania: Aria of Sorrow Ending
  10. Castlevania: Dawn of Sorrow Dark Lord Candidates
  11. Castlevania: Dawn of Sorrow Ending
  12. Castlevania Judgment: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Harmony of Dissonance Nail of Vlad Description
  15. Castlevania: Harmony of Dissonance Crushing Stone Description
  16. Castlevania: Harmony of Dissonance
  17. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  18. Castlevania: Harmony of Dissonance Fang of Vlad Description
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: Harmony of Dissonance
  26. Castlevania: Lament of Innocence Ending
  27. Castlevania: Harmony of Dissonance
  28. Castlevania: Aria of Sorrow Ending
  29. Castlevania: Dawn of Sorrow Dark Lord Candidates
  30. Castlevania: Dawn of Sorrow Ending
  31. Castlevania Aria of Sorrows
  32. Castlevania Grimoire of Souls Enemy Compendium Showcase
  33. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  34. Castlevania: Lament of Innocence Game Manual Page 10
  35. Castlevania: Harmony of Dissonance Magic Necklace Description
  36. Castlevania: Harmony of Dissonance Mystic Brooch Description
  37. Castlevania: Harmony of Dissonance Game Manual Page 22
  38. Lament of Innocence Perfect Guidebook
  39. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  40. History of Castlevania - Crescent of the Moon Pages 40-41
  41. History of Castlevania - Crescent of the Moon Pages 40-41
  42. Akumajou Densetsu Famicon Intro English Patch
  43. Castlevania: The Dracula X Chronicles Intro
  44. Castlevania: Dracula X Final Boss
  45. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  46. Castlevania: Lament of Innocence Game Manual Page 10
  47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  48. Castlevania: The Belmont's Legacy Issue 1
  49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  50. Castlevania Judgment
  51. Castlevania: Lament of Innocence Game Manual Page 10
  52. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  53. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  54. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  55. Castlevania: Curse of Darkness Trevor Boss Fight
  56. Castlevania: Harmony of Dissonance
  57. Castlevania: Lament of Innocence
  58. Castlevania: Lament of Innocence
  59. Haunted Castle Revisited Dominus Collection
  60. Castlevania III: Dracula's Curse
  61. Castlevania: The Adventure ReBirth
  62. Castlevania 64
  63. Castlevania: Lament of Innocence Final Boss
  64. Castlevania: The Arcade Death Boss Fight
  65. Castlevania Judgment Death True Story Mode
  66. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  67. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  68. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  69. Castlevania: The Arcade White Dragon Boss
  70. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  71. Castlevania Judgment Death True Story Mode
  72. Castlevania: Rondo of Blood Death Boss
  73. Castlevania: Lament of Innocence Ending
  74. Castlevania Judgment Death True Story Mode Ending
  75. Castlevania: Harmony of Dissonance
  76. Castlevania: Curse of Darkness Bestiary No. 009
  77. Castlevania Judgment Tutorial
  78. Castlevania Judgment Simon Belmont Story Mode
  79. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  80. Castlevania: Lament of Innocence
  81. Castlevania: Curse of Darkness Volume 2 Chapter 3
  82. Castlevania: The Belmont Legacy #2
  83. Castlevania: Harmony of Dissonance
  84. Castlevania: Harmony of Dissonance
  85. Castlevania: Symphony of the Night Bestiary No. 106
  86. Castlevania: Aria of Sorrow
  87. Castlevania: Aria of Sorrow
  88. Castlevania: Aria of Sorrow Julius Boss
  89. Castlevania Legends Game Manual Page 12
  90. Castlevania: The Belmont Legacy #1
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence Page 10
  93. Castlevania: Aria of Sorrow
  94. Castlevania: Harmony of Dissonance Game Manual Page 22
  95. Castlevania: Lament of Innocent
  96. Castlevania: Harmony of Dissonance
  97. Castlevania: Curse of Darkness Trevor Second Boss Fight
  98. Castlevania: Curse of Darkness Infinite Corridor
  99. Castlevania: Lament of Innocence
  100. Castlevania: Lament of Innocence Garden Forgotten By Time
  101. Castlevania Judgment Simon Belmont Ultimate Attack
  102. Castlevania Judgment Trevor Belmont Ultimate Attack
  103. Castlevania: Lament of Innocence Game Manual Page 10
  104. Castlevania: Legends Game Manual Page 8
  105. Castlevania: Lament of Innocence
  106. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  107. Castlevania Legends Game Manual Page 9
  108. Castlevania: Dawn of Sorrow
  109. Castlevania Chronicles
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence
  112. Castlevania: The Dracula X Chronicles Stage 1
  113. Castlevania: Lament of Innocence
  114. Castlevania: Lament of Innocence Bestiary No. 031
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence Bestiary No. 010
  117. Castlevania 64
  118. Castlevania: Lament of Innocence Bestiary No. 016
  119. Castlevania: Lament of Innocence Game Manual Page 10
  120. Castlevania: Lament of Innocence Game Manual Page 11
  121. Castlevania: Lament of Innocence
  122. Castlevania NES Final Boss
  123. Castlevania III: Dracual's Curse Final Boss
  124. Castlevania: Dracula X Final Boss
  125. Castlevania 64 Final Boss
  126. Castlevania Adventure Rebirth Final Boss
  127. Castlevania: Bloodlines Final Boss
  128. Castlevania II: Simon's Quest
  129. Castlevania: Order of Shadows
  130. Super Castlevania IV
  131. Castlevania III: Dracula's Curse
  132. Castlevania Harmony of Despair
  133. Castlevania: Order of Shadows
  134. Castlevania Chronicles
  135. Castlevania: Lament of Innocence
  136. Castlevania: Order of Ecclesia
  137. Castlevania: Curse of Darkness Trevor Boss Fight
  138. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  139. Castlevania Judgment Aeon's Hyper Attack on Golem
  140. Castlevania: Lament of Innocence
  141. Castlevania: Lament of Innocence Bestiary No. 030
  142. Castlevania II: Simon's Quest
  143. Castlevania II: Simon's Quest Game Manual Page 9
  144. Castlevania: Curse of Darkness Bestiary No. 112
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence Bestiary No. 040
  147. Castlevania: Curse of Darkness Bestiary No. 065
  148. Castlevania Nocturne of Recollection
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence Bestiary No. 076
  151. Castlevania: Lament Innocence
  152. Castlevania III: Dracula's Curse Death Boss
  153. Castlevania Death Boss
  154. Castlevania: Rondo of Blood Death Boss
  155. Castlevania: Harmony of Dissonance Death Boss
  156. Castlevania 64 Death Boss
  157. Castlevania Judgment Aeon's Hyper Attack Sequences
  158. Castlevania Judgment Aeon's Hyper Attack on Death
  159. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  160. Castlevania 64 Renon Boss
  161. Castlevania 64 Carrie Fernandez Bad Ending
  162. Castlevania: Harmony of Dissonance
  163. Castlevania: Harmony of Dissonance
  164. Castlevania: Symphony of the Night Bestiary No. 40
  165. Castlevania: Symphony of the Night Bestiary No. 16
  166. Castlevania: Portrait of Ruin Bestiary No. 133
  167. Castlevania: Lament of Innocence
  168. Castlevania 64
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Portrait of Ruin
  171. Castlevania: Harmony of Dissonance
  172. Castlevania: Circle of the Moon
  173. Castlevania: Circle of the Moon
  174. Castlevania: Order of Ecclesia Bestiary No. 061
  175. Castlevania: Portrait of Ruin Bestiary No. 131
  176. Castlevania: Symphony of the Night Bestiary No. 44
  177. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  179. Castlevania: Grimoire of Souls
  180. Castlevania 64
  181. Castlevania Chronicles
  182. Castlevania Chronicles
  183. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  184. Castlevania: Curse of Darkness Bestiary No. 115
  185. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  186. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  187. Castlevania: Grimoire of Souls Prologue Stage 4
  188. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  189. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  190. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  193. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  194. Castlevania: Portrait of Ruin
  195. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  198. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  200. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  201. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  202. Konami of Europe's Camilla Fernandez profile
  203. Castlevania: Portrait of Ruin
  204. Castlevania: Grimoire of Souls Prologue Stage 1
  205. Castlevania: Harmony of Dissonance Game Manual Page 14
  206. Castlevania: Harmony of Dissonance
  207. Castlevania: Harmony of Dissonance
  208. Castlevania: Harmony of Dissonance
  209. Castlevania: Harmony of Dissonance
  210. Castlevania: Harmony of Dissonance
  211. Castlevania: Harmony of Dissonance
  212. Castlevania: Harmony of Dissonance
  213. Castlevania: Lament of Innocence Game Manual Page 10
  214. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  215. Castlevania: Harmony of Dissonance Rib of Vlad Description
  216. Castlevania II: Simon's Quest
  217. Castlevania II: Simon's Quest Game Manual Page 9
  218. Castlevania: Lament of Innocence
  219. Castlevania: Lament of Innocence
  220. Castlevania: Lament of Innocence
  221. Castlevania: Lament of Innocence
  222. Castlevania: Lament of Innocence
  223. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  224. Castlevania: Lament of Innocence Bestiary No. 72
  225. Castlevania: Lament of Innocence Final Boss
  226. Castlevania: Lament of Innocence
  227. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  228. Castlevania NES Game Manual Page 4
  229. Super Castlevania IV
  230. Castlevania NES
  231. Castlevania NES Game Manual Page 4
  232. Castlevania NES Game Manual Pages 7-9
  233. Haunted Castle Revisited Dominus Collection
  234. Castlvania: Judgment Simon Belmont Story Mode
  235. Haunted Castle Revisited Dominus Collection
  236. Castlevania III: Dracula's Curse
  237. Castlevania: The Adventure ReBirth
  238. Castlevania 64
  239. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  240. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  241. Castlevania: Lament of Innocence
  242. Castlevania: Aria of Sorrow
  243. Castlevania: The Arcade Dracula Boss
  244. Castlevania NES
  245. Castlevania NES
  246. Castlevania Chronicles
  247. Castlevania: The Adventure ReBirth
  248. Haunted Castle Revisited Dominus Collection
  249. Castlevania II: Belmont's Revenge Game Manual Page 4
  250. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  251. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  252. Castlevania: The Arcade White Dragon Boss
  253. Castlevania II: Belmont's Revenge Game Manual Page 4
  254. Castlevania: Harmony of Dissonance Final Boss
  255. Castlevania: Rondo of Blood Death Boss
  256. Castlevania: Lament of Innocence Ending
  257. Castlevania Judgment Death True Story Mode Ending
  258. Castlevania: Lament of Innocence Final Boss
  259. Castlevania: Harmony of Dissonance
  260. Castlevania: Curse of Darkness Bestiary No. 009
  261. Castlevania III: Dracula's Curse
  262. Castlevania II: Belmont's Revenge Soleil Boss
  263. Haunted Castle Revisited Dominus Collection
  264. Super Castlevania IV
  265. Super Castlevania IV
  266. Super Castlevania IV
  267. Castlevania: Lament of Innocence
  268. Castlevania: The Belmonts Legacy #3
  269. Castlevania: Curse of Darkness
  270. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  271. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  272. Castlevania: Portrait of Ruin
  273. Haunted Castle Revisited Dominus Collection
  274. Castlevania: Lament of Innocence
  275. Castlevania II: Simon's Quest
  276. Castlevania: Lament of Innocence
  277. Castlevania: Lament of Innocence Bestiary No. 073
  278. Castlevania: Harmony of Dissonance Blue Stone Description
  279. Castlevania: Harmony of Dissonance Green Stone Description
  280. Castlevania: Harmony of Dissonance Red Stone Description
  281. Castlevania: Harmony of Dissonance Yellow Stone Description
  282. Castlevania: Harmony of Dissonance Bullet Tip Description
  283. Castlevania: Harmony of Dissonance
  284. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  285. Castlevania: Harmony of Dissonance Crushing Stone Description
  286. Castlevania: Harmony of Dissonance
  287. Castlevania: Harmony of Dissonance
  288. Castlevania II: Simon's Quest Page 11
  289. Castlevania II: Simon's Quest
  290. Castlevania: Harmony of Dissonance
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  329. Castlevania: Harmony of Dissonance
  330. Castlevania: Harmony of Dissonance Healing Mail Description
  331. Castlevania: Harmony of Dissonance Walk Armor Description
  332. Castlevania: Harmony of Dissonance Infinite Boots Description
  333. Castlevania: Harmony of Dissonance Magical Armor Description
  334. Castlevania: Harmony of Dissonance Twilight Cloak Description
  335. Castlevania: Harmony of Dissonance Blizzard Robe Description
  336. Castlevania: Harmony of Dissonance Fire Mail Description
  337. Castlevania: Harmony of Dissonance Lightning Robe Description
  338. Castlevania: Harmony of Dissonance Wind Cloak Description
  339. Castlevania: Harmony of Dissonance Floating Boots Description
  340. Castlevania: Harmony of Dissonance Aurora Ring Description
  341. Castlevania: Harmony of Dissonance Chaos Ring Description
  342. Castlevania: Harmony of Dissonance Cipher's Charm Description
  343. Castlevania: Harmony of Dissonance Earth Ring Description
  344. Castlevania: Harmony of Dissonance Heaven's Ring Description
  345. Castlevania: Harmony of Dissonance Logoth's Ring Description
  346. Castlevania: Harmony of Dissonance Nova Ring Description
  347. Castlevania: Harmony of Dissonance Magic Necklace Description
  348. Castlevania: Harmony of Dissonance Mystic Brooch Description
  349. Castlevania: Harmony of Dissonance Lucky Charm Description
  350. Castlevania: Harmony of Dissonance Lucky Ring Description
  351. Castlevania: Harmony of Dissonance Greed Amulet Description
  352. Castlevania: Harmony of Dissonance Heart Choker Description
  353. Castlevania: Harmony of Dissonance Rare Ring Description
  354. Castlevania: Harmony of Dissonance Medusa Pendant Description
  355. Castlevania: Harmony of Dissonance Mirror Pendant Description
  356. Castlevania: Harmony of Dissonance Holy Ring Description
  357. Castlevania: Harmony of Dissonance Lizard Tail Description
  358. Castlevania: Harmony of Dissonance Sylph Feather Description
  359. Castlevania: Harmony of Dissonance Griffin's Wing Description
  360. Castlevania: Harmony of Dissonance Soul Orb Description
  361. Castlevania: Harmony of Dissonance Fairy Journal Description
  362. Castlevania: Harmony of Dissonance Monster Tome Description
  363. Castlevania: Harmony of Dissonance Rib of Vlad Description
  364. Castlevania II: Simon's Quest
  365. Castlevania: Harmony of Dissonance Eye of Vlad Description
  366. Castlevania: Harmony of Dissonance Heart of Vlad Description
  367. Castlevania: Harmony of Dissonance Rib of Vlad Description
  368. Castlevania: Harmony of Dissonance Nail of Vlad Description
  369. Castlevania: Harmony of Dissonance Fang of Vlad Description
  370. Castlevania: Harmony of Dissonance Vlad's Ring Description
  371. Castlevania: Harmony of Dissonance Medicine Jar Description
  372. Castlevania: Harmony of Dissonance Game Manual Page 19
  373. Castlevania: Harmony of Dissonance Anti-Venom Description
  374. Castlevania: Harmony of Dissonance Uncurse Potion Description
  375. Castlevania: Harmony of Dissonance Big Mana Prism Description
  376. Castlevania: Harmony of Dissonance Elixer Description
  377. Castlevania: Harmony of Dissonance Cabecete Description
  378. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  379. Castlevania: Circle of the Moon
  380. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  381. Castlevania 64 Charlie Vincent Boss
  382. Castlevania: Harmony of Dissonance Entrance
  383. Castlevania: Harmony of Dissonance
  384. Castlevania: Harmony of Dissonance
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