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Walter Bernhard

From The Codex
Revision as of 06:37, 7 April 2025 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics Questions: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


The power of the night is still full. I shall teach you the meaning of true terror.
~ Walter to Leon Belmont

Background

Walter Bernhard was a powerful vampire lord and the first main antagonist in Castlevania: Lament of Innocence. However, unbeknownst to him, his actions were part of a greater plan.

Chronologically, Walter was the second vampire faced by the Belmont Clan (after Joachim Armster), and his unwitting actions led to the longstanding conflict between the Belmonts and Dracula.

This dropdown contains the synopsis of Walter’s story. Read at your own risk as you may be spoiled otherwise!

Walter resided in a forest called Eternal Night, shrouded in perpetual darkness thanks to the Ebony Stone, a jewel created through alchemy. This stone, one of two vampire treasures he obtained through unknown means, granted Walter virtual invincibility by infusing him with the energy that maintained the forest’s darkness. Still, Walter sought the other vampire treasure, the Crimson Stone, but was unsuccessful.

The power and protection of the Ebony Stone often led Walter to boredom. To entertain himself, he would play deadly games with brave warriors, kidnapping those close to them to force confrontations. He would even turn his captives into vampires to watch the ensuing tragedy, as he did with Justine Gandolfi, daughter of Rinaldo Gandolfi. Rinaldo attempted to save her but failed. Walter spared him, allowing him to live outside the castle, knowing Rinaldo’s thirst for revenge would lead him to assist any future challengers with his expertise, making the “game” more interesting for Walter.

Walter repeated this with other warriors, all falling to his minions. He also turned his servant, Joachim Armster, into a vampire. When Joachim eventually rebelled, Walter easily defeated and imprisoned him, casting him as one of the five guardians new warriors had to face before challenging Walter himself.

Walter eventually met Mathias Cronqvist, who suggested abducting Baron Leon Belmont’s fiancée, Sara Trantoul, for a unique challenge, given Leon’s renowned skills. Eager for such a confrontation, Walter kidnaps Sara. Leon, informed by Mathias, renounced his title to pursue Walter. Walter also encountered the deity Death, though it’s unclear if they met alone or with Mathias.

After Leon defeated the guardians, Walter welcomed him, confirming that Mathias’s information about Leon’s prowess was accurate. Leon’s attack was ineffective due to the Ebony Stone. After toying with Leon, Walter returned Sara to him, but with a curse of vampirism beginning to take effect. Walter then eagerly awaited Leon’s final confrontation with him in the castle’s highest room.

However, Sara’s willing sacrifice of her tainted soul enabled Leon to create the Vampire Killer, a weapon powerful enough to shatter the Ebony Stone. Armed with this weapon, Leon reached the throne room and fought Walter, who was confident of victory. But Leon’s weapon canceled Walter’s protection, leaving him vulnerable. Walter, shocked and fearful, vowed to revive and someday obtain the Crimson Stone.

On the brink of death, Walter’s revenge plans were ended when Death appeared and took his soul, offering it to Mathias, the true holder of the Crimson Stone. Mathias revealed his scheme, explaining that he orchestrated Walter’s kidnapping of Sara, knowing Rinaldo’s skills and Walter’s habit of turning victims would lead to Walter’s defeat. This would allow Mathias to acquire Walter’s soul via the Crimson Stone, granting Mathias the vampiric power he sought to eternally curse God for his beloved Elisabetha’s death. Mathias offered Leon the same gift, but Leon rejected him, calling him a fool. Mathias departed, ordering Death to eliminate Leon, a task that ultimately failed.

Using Walter’s soul, Mathias transformed into the vampire lord Dracula. Though Walter himself did not appear again, he lived on indirectly as Dracula, who relied on Walter’s soul and the Crimson Stone as the sources of his dark power.

Personality

  • Love of Games: Walter is bored due to his immortal life and wants to play interesting games. Due to this he lacks any real empathy and treats everything like a game, even life itself, taking precious things from people and having them fight him for it.

General Information

Name: Walter Bernhard[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Koji Igarashi

Actor

Sex: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown (Noted that he is a vampire of unknown age[2])

Time Period: 1094

Timeline: Main Timeline

Homeworld: Earth

Residence: Castlevania[3]

Story Role: Villain, False Final Villain

Legacy: Local Legacy (Walter is known by locals to steal loved one's from adventurers to get them to come into his castle and play his life and death game)

Influence: Personal Influence (Steals those close to adventurers to get them to come to his castle)

Language: English

Classification: Vampire, Dark Lord, Child of the Night[4]

Species: Vampires

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: None

Affiliations: Succubus, Medusa

Enemies: Leon Belmont, Rinaldo Gandolfi, Joachim Armster (Joachim has an intense desire for revenge against Walter due to Walter imprisoning him underground after he tried to rebel[5]), Death, Mathias Cronqvist (Manipulated Walter in order to get his soul and become a vampire)

Height: Unknown

Weight: Unknown

Status: Other (His soul has been absorbed into Mathias' crimson stone)

Alignment: Chaotic Evil (Walter is a dangerous hedonist who likes thrilling games because he has eternal life[6]. Turned Rinaldo's daughter into a vampire, resulting in her killing Rinaldo's wife and son[7]. Noted that Walter plays these life and death games due to distract himself from the boredom of eternal life, raising the stakes of the game by stealing that which is most precious from his target[8]. The full transformation into a vampire has them gradually lose their humanity[9])

Threat Level: Street Threat (Walter stays within his castle and waits for a strong person to come to face him and his castle)

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Power Source: Has a Cosmic level Power Source from Chaos (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[10], where the source of Dracula's power comes[11]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[12], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[13], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[14])

Attack Potency: Town level (Potency) (Walter possesses enormous demonic power[15]. Walter also serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]), Far Higher with Empowerment (When using Demonic Megiddo, he transforms into his true state, gaining far more power to deal a powerful attack[21])

Durability: Town level, Far Higher with Empowerment

Striking Strength: Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Before Dracula, Walter served as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]). At least Class G with Magic (Should be comparable to a weakned, dead Dracula where even with just the remnants of his magic[28], Dracula's magic could lift his entire castle[29]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[30], where Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[31]). At most Faster Than Light at top speed (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[32], where Dracula serves as the absolute evil, the opposite to God[33], where for God to be perfectly good, there must be a being of perfect darkness[34], being the entity opposite to God[35], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[38], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[39]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[40]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[41], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[42], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[43], this stream of chaos being the entire chaotic ream[44])

Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[45], where after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[46]), Multi-Universal with his powers (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[47], where the castle is directly steered by Mathias' power[48], which exist on top of another dimension[49]. The castle is directly steered by Dracula's power[50]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[51]. The castle can make glyphs that teleport one outside of the castle by standing over it[52]. A lot of these creatures are summoned from Hell[53]. The castle has magic energies that seal the gateway to hell[54])

Intelligence: Supergenius Intelligence (Walter is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[55])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[56], one of Dracula's bats easily destroyed a stone ground block[57]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[58]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[60]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[61], along with ignoring the very passage of time[62]. With their souls being completely free from time[63]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[64]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[65]), Empowerment (Creatures of the night are empowered by the night[66], becoming stronger when it's night time[67]), Evolution (Creatures of chaos can inherit evil natures[68] awakening into stronger enemies with new abilities and less weaknesses[69]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[70]. This has also been shown with slain heads reviving as an angry wraith[71]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[72], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[73], with this state being referred to as a "regeneration cycle"[74]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[75]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[76]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[77]. With the real world and world of grimoires being considered the same or "equal"[78], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[79]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[80]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[81]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[82], or Charlotte fading from existence due to them messing with the history of the Grimoires[83], Maria starting to fade because Richter's history is being rewritten[84], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[85]. The text alterations also make the monsters stronger[86]. With the real world and world of grimoires being considered the same or "equal"[87], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[88]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[89]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[90]. The Chaos of the Grimoire destabilized the magic of the others[91]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[92]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[93]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[94], with their souls being completely free from time[95]. With time in Castlevania being so potent that not even eternity can withstand time[96], along with even artificial life being subject to the laws of time[97]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[98]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[99], with their souls being completely free from time[100], with fate being a truth wound by time[101])


Equipment

  • Ebony Stone: A stone Walter possesses made with alchemy, that allows him to create an eternal night. With this stone, Walter can make it where the night favors him over other vampires. This makes him completely invulnerable to anything asides from the Vampire Killer.

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[400] regenerate[401], from any kind[402] of damage due to it absorbing blood[403].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Walter will not directly attack the opponent; instead, he wants to wait for the person to pass his challenges and reach his throne room to fight him. Once there, Walter will teleport around shooting energy attacks and massive waves, along with using Demonic Megiddo.

Weaknesses

  • Unique Weaknesses: Walter views everything as a game, thus he tends to underestimate the threats that come to him, such as when he let the Vampire Killer hit him, believing it would do nothing to him.

Note

Trivia

  • Many of Walter's attacks are similar to Dracula's, most notably the famous triple fireball Hellfire attack. It seems Mathias/Dracula inherited Walter's powers upon stealing his soul (Dracula himself would later pass these inherited traits on to his son Alucard). When using his most powerful attack, the Demonic Megiddo, Walter transforms into a demonic bat that strongly resembles the "final" or "demon" form of Dracula that appears in several games.
  • His name is of West Germanic origins: Waldaharjaz "ruler of army" - fitting given the number of monsters he has command over, and Bernuharduz "bear-hard".
  • Walter's name-element Wald- comes from the root h₂wolh₁-dʰ-, which also yields Common Slavic vold- > South Slavic Vlad (East Slavic Volod). Perhaps Mathias took the name Vlad as a somewhat mocking way of "honoring" the vampire who granted him eternal life.
A statue of Matthias Corvinus.
  • Walter's overall design appears to be based on the historical figure of Matthias Corvinus, King of Hungary from 1458 to 1490, having long red hair and bearing a similar armor (according to some depictions of him from the era).
    • Despite this, the name "Matthias Corvinus" most likely ended up being the inspiration for "Mathias Cronqvist" instead. While the roles these characters play in the game are not historically accurate, it is probable they were only included to enrich the narrative of the game's story.
    • It is also worth mentioning that Matthias had Vlad Drăculea (the historical figure Dracula is based upon) as his vassal (and even as his prisoner at one point).
  • Walter's red hair is a traditional trait of vampires in Romanian folklore. The strigoi (those who become vampires after death) are said to almost always be redheads, as opposed to the moroi (who are vampires from birth).
  • Apparently, Walter Bernhard isn't a Transylvanian Saxon or Banat Swabian, as the former group settled in Transylvania in the mid 12th century and the latter in the Banat of Temeswar in the 18th century, after Walter's final death. It is likely that he descends from, or was one of, the Migration Period's Germanic settlers.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[424], attempted to destroy the specific era of time[425], cause all beings everywhere to disappear, forever[426] and that the age was on the verge of collapse[427]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[428], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[429], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[430]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[431] Julia didn't come save him, and Isaac died within the castle[432]. In other cases the Castle does not collapse[433], but instead slowly fades away[434]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[435].

Battle Records

2-1-0

References

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  11. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  12. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
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  14. Castlevania: Aria of Sorrow Chaotic Realm
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    A spectacled vampire hunter confirmed this as his duty.
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    “The timing is bad, church person.”
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    -----I am …… I ought to be a vampire hunter."
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    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
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  117. Castlevania: Lament of Innocence
  118. Castlevania (N64)
  119. Castlevania (N64)
  120. Castlevania (N64) Vampire Boss
  121. Castlevania: The Dracula X Chronicles Intro
  122. Castlevania (N64) Vampire Boss
  123. Castlevania: Portrait of Ruin
  124. Castlevania: Lament of Innocence
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence
  127. Castlevania: The Dracula X Chronicles Intro
  128. Castlevania (N64)
  129. Castlevania: Portrait of Ruin
  130. Castlevania (N64) Flower Garden Cutscene
  131. Castlevania: Symphony of the Night
  132. Castlevania: Order of Shadows
  133. Castlevania (N64)
  134. Castlevania: Lament of Innocence Bestiary No. 078
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence Bestiary No. 064
  137. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  138. Castlevania: Lament of Innocence Bestiary No. 002
  139. Castlevania (N64) Vampire Boss
  140. Castlevania: Curse of Darkness
  141. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  142. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  143. Castlevania: Grimoire of Souls Prologue Stage 4
  144. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  145. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  146. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  147. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  148. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  149. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  150. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  153. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  154. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence
  157. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  158. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  159. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  160. Castlevania Judgment Aeon's Hyper Attack on Golem
  161. Castlevania: The Dracula X Chronicles Stage 1
  162. Castlevania: Lament of Innocence
  163. Castlevania: Lament of Innocence
  164. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  165. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  166. Castlevania Judgment Aeon Hyper Attack on Death
  167. Castlevania: Lament of Innocence
  168. Castlevania: Portrait of Ruin
  169. Castlevania: Lament of Innocent
  170. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  171. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  172. Konami of Europe's Camilla Fernandez profile
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Grimoire of Souls Prologue Stage 1
  175. Castlevania: Dawn of Sorrow Yoko's Shop
  176. Castlevania: Lament of Innocence
  177. Lament of Innocence Perfect Guidebook
  178. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  179. Castlevania: Lament of Innocence Game Manual Page 10
  180. Castlevania: Lament of Innocence Bestiary No. 057
  181. Castlevania: Lament of Innocence Bestiary No. 079
  182. Castlevania: Lament of Innocence Bestiary No. 080
  183. Castlevania: Lament of Innocence
  184. Castlevania: Lament of Innocence
  185. Castlevania: Lament of Innocence
  186. Castlevania: Lament Innocence
  187. Castlevania: Lament of Innocence
  188. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  189. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  190. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  191. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  192. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  193. Castlevania: Lament of Innocence
  194. Castlevania: Lament of Innocence
  195. Castlevania: Harmony of Dissonance
  196. Castlevania: Harmony of Dissonance
  197. Castlevania: Symphony of the Night Bestiary No. 40
  198. Castlevania: Symphony of the Night Bestiary No. 16
  199. Castlevania: Portrait of Ruin Bestiary No. 133
  200. Castlevania: Lament of Innocence
  201. Castlevania (N64)
  202. Castlevania: Portrait of Ruin
  203. Castlevania: Portrait of Ruin
  204. Castlevania: Harmony of Dissonance
  205. Castlevania: Circle of the Moon
  206. Castlevania: Circle of the Moon
  207. Castlevania: Order of Ecclesia Bestiary No. 061
  208. Castlevania: Portrait of Ruin Bestiary No. 131
  209. Castlevania: Symphony of the Night Bestiary No. 44
  210. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  211. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  212. Castlevania: Grimoire of Souls
  213. Castlevania (N64)
  214. Castlevania Chronicles
  215. Castlevania Chronicles
  216. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  217. Castlevania: Curse of Darkness Bestiary No. 115
  218. Castlevania: Lament of Innocence
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Lament of Innocence Bestiary No. 003
  221. Castlevania: Lament of Innocence Bestiary No. 004
  222. Castlevania: Harmony of Dissonance
  223. Castlevania: Harmony of Dissonance
  224. Castlevania: Symphony of the Night Bestiary No. 40
  225. Castlevania: Curse of Darkness
  226. Castlevania: Curse of Darkness Save Room Chair
  227. Castlevania: Symphony of the Night Bestiary No. 16
  228. Castlevania: Portrait of Ruin
  229. Castlevania: Curse of Darkness Bestiary No. 014
  230. Castlevania: Curse of Darkness Bestiary No. 025
  231. Castlevania: Portrait of Ruin Bestiary No. 10
  232. Castlevania: Lament of Innocence Bestiary No. 029
  233. Castlevania: Order of Ecclesia Bestiary No. 061
  234. Castlevania: Lament of Innocence Bestiary No. 046
  235. Castlevania: Portrait of Ruin Bestiary No. 133
  236. Castlevania: Lament of Innocence
  237. Castlevania (N64)
  238. Castlevania Chronicles
  239. Super Castlevania IV
  240. Super Castlevania IV
  241. Castlevania Chronicles
  242. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  243. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  244. Castlevania: Curse of Darkness Chair Room
  245. Castlevania: Legacy of Darkness Tower of Sorcery
  246. Castlevania: The Adventure ReBirth
  247. Super Castlevania IV
  248. Castlevania: Lament of Innocence
  249. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  250. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  251. Castlevania Curse of Darkness Bestiary No. 002
  252. Castlevania: Portrait of Ruin
  253. Castlevania: Portrait of Ruin
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Circle of the Moon
  256. Castlevania: Circle of the Moon
  257. Castlevania: Order of Ecclesia Bestiary No. 061
  258. Castlevania: Portrait of Ruin Bestiary No. 131
  259. Castlevania: Lament of Innocence Bestiary No. 051
  260. Castlevania: Curse of Darkness Bestiary No. 008
  261. Castlevania (N64)
  262. Castlevania III: Dracula's Curse Castle Dungeon
  263. Castlevania: Symphony of the Night Bestiary No. 44
  264. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  265. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  266. Castlevania: Bloodlines Stage 6-2 First Room
  267. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  268. Castlevania: Bloodlines Stage 6-3 First Room
  269. Castlevania: Grimoire of Souls
  270. Castlevania (N64)
  271. Castlevania Chronicles
  272. Castlevania Chronicles
  273. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  274. Haunted Castle Revisited Dominus Collection
  275. Super Castlevania IV
  276. Haunted Castle Revisited Dominus Collection
  277. Castlevania: Grimoire of Souls Prologue level
  278. Castlevania Chronicles
  279. Haunted Castle Arcade Stage 03
  280. Castlevania: Harmony of Dissonance
  281. Castlevania: Order of Ecclesia
  282. Castlevania: Lament of Innocence
  283. Castlevania: Lament of Innocence
  284. Castlevania: Symphony of the Night Bestiary No. 21
  285. Castlevania: Symphony of the Night Underground Caverns
  286. Castlevania III: Dracula's Curse
  287. Super Castlevania IV
  288. Castlevania: Aria of Sorrow Prologue
  289. Castlevania: Aria of Sorrow Prologue
  290. Castlevania: Harmony of Dissonance Ending
  291. Castlevania: Lament of Innocence
  292. Castlevania III: Dracula's Curse
  293. Castlevania: Curse of Darkness Bestiary No. 115
  294. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  295. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  296. Castlevania: Grimoire of Souls Prologue Stage 4
  297. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  298. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  299. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  300. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  301. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  302. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  303. Castlevania: Portrait of Ruin
  304. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  305. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  306. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  307. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  308. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  309. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  310. Super Castlevania IV Stage 8-1
  311. History of Castlevania - Crescent of the Moon Pages 12-13
  312. Castlevania: The Adventure ReBirth
  313. Castlevania: The Adventure ReBirth
  314. Castlevania: The Adventure ReBirth
  315. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  316. Castlevania Judgment Aeon's Hyper Attack on Golem
  317. Castlevania: Aria of Sorrow Prologue
  318. Castlevania: Dawn of Sorrow Prologue
  319. Castlevania: Aria of Sorrow Prologue
  320. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  321. Castlevania: Lament of Innocence Bestiary No. 021
  322. Castlevania: Lament of Innocence Bestiary No. 052
  323. Castlevania: Lament of Innocence Bestiary No. 005
  324. Castlevania: Lament of Innocence Bestiary No. 006
  325. Castlevania: Lament of Innocence Bestiary No. 009
  326. Castlevania: Lament of Innocence Bestiary No. 011
  327. Castlevania: Lament of Innocence Bestiary No. 053
  328. Castlevania: Lament of Innocence Bestiary No. 009
  329. Castlevania: Lament of Innocence Bestiary No. 001
  330. Castlevania: Lament of Innocence Bestiary No. 064
  331. Castlevania: Lament of Innocence Bestiary No. 066
  332. Castlevania: Lament of Innocence Bestiary No. 65
  333. Castlevania: Lament of Innocence Bestiary No. 003
  334. Castlevania: Lament of Innocence Bestiary No. 004
  335. Castlevania: Lament of Innocence Bestiary No. 014
  336. Castlevania: Lament of Innocence Bestiary No. 030
  337. Castlevania: Lament of Innocence Bestiary No. 041
  338. Castlevania: Lament of Innocence Bestiary No. 054
  339. Castlevania: Lament of Innocence Bestiary No. 056
  340. Castlevania: Lament of Innocence Bestiary No. 029
  341. Castlevania: Lament of Innocence Bestiary No. 034
  342. Castlevania: Lament of Innocence Bestiary No. 046
  343. Castlevania: Lament of Innocence Bestiary No. 052
  344. Castlevania: Lament of Innocence Bestiary No. 036
  345. Castlevania: Lament of Innocence Bestiary No. 049
  346. Castlevania: Lament of Innocence Bestiary No. 060
  347. Castlevania: Lament of Innocence Bestiary No. 074
  348. Castlevania: Lament of Innocence Bestiary No. 007
  349. Castlevania: Lament of Innocence Bestiary No. 013
  350. Castlevania: Lament of Innocence No. 020
  351. Castlevania: Lament of Innocence Bestiary No. 023
  352. Castlevania: Lament of Innocence Bestiary No. 26
  353. Castlevania: Lament of Innocence Bestiary No. 043
  354. Castlevania: Lament of Innocence Bestiary No. 046
  355. Castlevania: Lament of Innocence Bestiary No. 017
  356. Castlevania: Symphony of the Night Bestiary No. 2
  357. Castlevania: Lament of Innocence Bestiary No. 017
  358. Castlevania: Curse of Darkness Bestiary No. 8
  359. Castlevania: Portrait of Ruin Bestiary No. 29
  360. Castlevania: Lament of Innocence Bestiary No. 031
  361. Castlevania: Lament of Innocence Bestiary No. 010
  362. Castlevania: Lament of Innocence Bestiary No. 076
  363. Castlevania: Lament of Innocence Bestiary No. 077
  364. Castlevania: Lament of Innocence Bestiary No. 049
  365. Castlevania: Lament of Innocence Beastary No. 019
  366. Castlevania: Lament of Innocence Beastary No. 027
  367. Castlevania: Lament of Innocence Bestiary No. 033
  368. Castlevania: Lament of Innocence Bestiary No. 072
  369. Castlevania: Lament of Innocence Bestiary No. 024
  370. Castlevania: Lament of Innocence Bestiary No. 002
  371. Castlevania: Lament of Innocence Bestiary No. 012
  372. Castlevania: Lament of Innocence Bestiary No. 014
  373. Castleania: Lament of Innocence Bestiary No. 015
  374. Castlevania: Lament of Innocence Bestiary No. 042
  375. Castlevania: Lament of Innocence Bestiary No. 069
  376. Castlevania: Lament of Innocence Bestiary No. 051
  377. Castlevania: Lament of Innocence Bestiary No. 016
  378. Castlevania: Lament of Innocence Bestiary No. 038
  379. Castlevania: Lament of Innocence Bestiary No. 039
  380. Castlevania: Lament of Innocence Bestiary No. 040
  381. Castlevania: Lament of Innocence Bestiary No. 041
  382. Castlevania: Lament of Innocence Bestiary No. 070
  383. Castlevania: Lament of Innocence Bestiary No. 047
  384. Castlevania: Lament of Innocence Bestiary No. 048
  385. Castlevania: Lament of Innocence Bestiary No. 071
  386. Castlevania: Lament of Innocence Bestiary No. 030
  387. Castlevania: Lament of Innocence Bestiary No. 035
  388. Castlevania: Lament of Innocence Bestiary No. 044
  389. Castlevania: Lament of Innocence Bestiary No. 060
  390. Castlevania: Lament of Innocence Bestiary No. 014
  391. Castlevania: Lament of Innocence Bestiary No. 069
  392. Castlevania: Lament of Innocence Bestiary No. 041
  393. Castlevania: Lament of Innocence Bestiary No. 070
  394. Castlevania: Lament of Innocence Bestiary No. 071
  395. Castlevania: Lament of Innocence Bestiary No. 017
  396. Castlevania: Symphony of the Night Bestiary No. 2
  397. Castlevania: Lament of Innocence Bestiary No. 017
  398. Castlevania: Curse of Darkness Bestiary No. 8
  399. Castlevania: Portrait of Ruin Bestiary No. 29
  400. Castlevania: Symphony of the Night Bestiary No. 2
  401. Castlevania: Lament of Innocence Bestiary No. 017
  402. Castlevania: Curse of Darkness Bestiary No. 8
  403. Castlevania: Portrait of Ruin Bestiary No. 29
  404. Castlevania II: Simon's Quest Day Transition
  405. Castlevania II: Simon's Quest Day Game Manual Page 11
  406. Castlevania II: Simon's Quest
  407. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  408. Super Castlevania IV Stage B-4
  409. Castlevania III: Dracula's Curse Alucard Ending
  410. Castlevania (N64) Rose Encounter
  411. Castlevania II: Simon's Quest
  412. Castlevania: Lament of Innocence
  413. Castlevania: Harmony of Dissonance
  414. Castlevania (N64)
  415. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  416. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  417. Castlevania: Circle of the Moon
  418. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  419. Castlevania (N64) Charlie Vincent Boss
  420. Castlevania: Portrait of Ruin Holy Mail Description
  421. Castlevania (N64) Rose Encounter
  422. Castlevania (N64) Carrie Bad Ending
  423. Castlevania III: Dracula's Curse Alucard Ending
  424. Castlevania Judgment Aeon True Story Mode Intro
  425. Castlevania Judgment Sypha Belnades True Story Mode
  426. Castlevania Judgment Golem True Story Mode
  427. Castlevania Judgment Death True Story Mode
  428. Castlevania Judgment Golem True Story Mode
  429. Castlevania Judgment Aeon True Story Mode Intro
  430. Castlevania: Curse of Darkness Ending
  431. Castlevania: Curse of Darkness Ending
  432. Castlevania: Curse of Darkness Ending
  433. Castlevania: Symphony of the Night Ending
  434. Castlevania: The Adventure Rebirth Ending
  435. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  436. Castlevania: Lament of Innocence
  437. Castlevania: Lament of Innocence
  438. Castlevania: Lament of Innocence
  439. Castlevania: Lament of Innocence Pagoda of the Misty Moon