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Walter Bernhard
From The Codex
“ | The power of the night is still full. I shall teach you the meaning of true terror. | „ |
~ Walter to Leon Belmont |
Background
Walter Bernhard was a powerful vampire lord and the first main antagonist in Castlevania: Lament of Innocence. However, unbeknownst to him, his actions were part of a greater plan.
Chronologically, Walter was the second vampire faced by the Belmont Clan (after Joachim Armster), and his unwitting actions led to the longstanding conflict between the Belmonts and Dracula.
This dropdown contains the synopsis of Walter’s story. Read at your own risk as you may be spoiled otherwise! |
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Personality
- Love of Games: Walter is bored due to his immortal life and wants to play interesting games. Due to this he lacks any real empathy and treats everything like a game, even life itself, taking precious things from people and having them fight him for it.
General Information
Name: Walter Bernhard[1]
Origin: Castlevania: Lament of Innocence
First Appearance: Castlevania: Lament of Innocence
Company: Konami
Creator: Koji Igarashi
Actor
- Japanese Voice Actor: Yukimasa Kishino
- English Voice Actor: Jamieson Price
Sex: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown (Noted that he is a vampire of unknown age[2])
Time Period: 1094
Timeline: Main Timeline
Homeworld: Earth
Residence: Castlevania[3]
Story Role: Villain, False Final Villain
Legacy: Local Legacy (Walter is known by locals to steal loved one's from adventurers to get them to come into his castle and play his life and death game)
Influence: Personal Influence (Steals those close to adventurers to get them to come to his castle)
Language: English
Classification: Vampire, Dark Lord, Child of the Night[4]
Species: Vampires
State of Being: Regular
Physiology: Vampire Physiology
In-Universe Creator: Chaos
Occupation: None
Affiliations: Succubus, Medusa
Enemies: Leon Belmont, Rinaldo Gandolfi, Joachim Armster (Joachim has an intense desire for revenge against Walter due to Walter imprisoning him underground after he tried to rebel[5]), Death, Mathias Cronqvist (Manipulated Walter in order to get his soul and become a vampire)
Height: Unknown
Weight: Unknown
Status: Other (His soul has been absorbed into Mathias' crimson stone)
Alignment: Chaotic Evil (Walter is a dangerous hedonist who likes thrilling games because he has eternal life[6]. Turned Rinaldo's daughter into a vampire, resulting in her killing Rinaldo's wife and son[7]. Noted that Walter plays these life and death games due to distract himself from the boredom of eternal life, raising the stakes of the game by stealing that which is most precious from his target[8]. The full transformation into a vampire has them gradually lose their humanity[9])
Threat Level: Street Threat (Walter stays within his castle and waits for a strong person to come to face him and his castle)
Codex Statistics
Grade: A
Tier: 7-C, Far Higher with Empowerment
Cardinality: Finite
Dimensionality: 3-D
Power Source: Has a Cosmic level Power Source from Chaos (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[10], where the source of Dracula's power comes[11]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[12], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[13], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[14])
Attack Potency: Town level (Potency) (Walter possesses enormous demonic power[15]. Walter also serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]), Far Higher with Empowerment (When using Demonic Megiddo, he transforms into his true state, gaining far more power to deal a powerful attack[21])
Durability: Town level, Far Higher with Empowerment
Striking Strength: Town Class (Potency), Far Higher with Empowerment
Lifting Strength: At least Class 10, likely Higher physically (Before Dracula, Walter served as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]). At least Class G with Magic (Should be comparable to a weakned, dead Dracula where even with just the remnants of his magic[28], Dracula's magic could lift his entire castle[29]), Far Higher with Empowerment
Travel Speed: At least Superhuman regularly (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[30], where Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[31]). At most Faster Than Light at top speed (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[32], where Dracula serves as the absolute evil, the opposite to God[33], where for God to be perfectly good, there must be a being of perfect darkness[34], being the entity opposite to God[35], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[38], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[39]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[40]). Far Higher with Empowerment
Attack Speed: At most Faster Than Light, Far Higher with Empowerment
Reaction Speed: At most Faster Than Light, Far Higher with Empowerment
Stamina: Limitless (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[41], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[42], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[43], this stream of chaos being the entire chaotic ream[44])
Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[45], where after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[46]), Multi-Universal with his powers (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[47], where the castle is directly steered by Mathias' power[48], which exist on top of another dimension[49]. The castle is directly steered by Dracula's power[50]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[51]. The castle can make glyphs that teleport one outside of the castle by standing over it[52]. A lot of these creatures are summoned from Hell[53]. The castle has magic energies that seal the gateway to hell[54])
Intelligence: Supergenius Intelligence (Walter is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[55])
Knowledge: Grandmaster level
Powers and Techniques
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[56], one of Dracula's bats easily destroyed a stone ground block[57]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[58]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[60]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[61], along with ignoring the very passage of time[62]. With their souls being completely free from time[63]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[64]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[65]), Empowerment (Creatures of the night are empowered by the night[66], becoming stronger when it's night time[67]), Evolution (Creatures of chaos can inherit evil natures[68] awakening into stronger enemies with new abilities and less weaknesses[69]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[70]. This has also been shown with slain heads reviving as an angry wraith[71]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[72], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[73], with this state being referred to as a "regeneration cycle"[74]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[75]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[76]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[77]. With the real world and world of grimoires being considered the same or "equal"[78], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[79]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[80]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[81]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[82], or Charlotte fading from existence due to them messing with the history of the Grimoires[83], Maria starting to fade because Richter's history is being rewritten[84], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[85]. The text alterations also make the monsters stronger[86]. With the real world and world of grimoires being considered the same or "equal"[87], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[88]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[89]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[90]. The Chaos of the Grimoire destabilized the magic of the others[91]).
Equipment
- Ebony Stone: A stone Walter possesses made with alchemy, that allows him to create an eternal night. With this stone, Walter can make it where the night favors him over other vampires. This makes him completely invulnerable to anything asides from the Vampire Killer.


Notable Techniques
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[400] regenerate[401], from any kind[402] of damage due to it absorbing blood[403].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Other
Standard Tactics: Walter will not directly attack the opponent; instead, he wants to wait for the person to pass his challenges and reach his throne room to fight him. Once there, Walter will teleport around shooting energy attacks and massive waves, along with using Demonic Megiddo.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[404]. Garlic significantly weakens creatures of the night[405], and causes demons to die if its placed on the ground[406]. If a vital soul is defeated, the grimoire will revert back to its original content[407].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[408]. Otherwise Vampires can stand out in the sunlight just fine[409]. Though some weaker vampires can have the sun burn them overtime, killing them[410]. Oak Stakes are able to break through the magic of a weakened vampire[411]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[412]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[413]. Vampires reflections do not appear on mirrors, making them easier to identify[414]. Vampires are noted to be weak during the dawn[415].
- Unique Weaknesses: Walter views everything as a game, thus he tends to underestimate the threats that come to him, such as when he let the Vampire Killer hit him, believing it would do nothing to him.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[416]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[417], a knight who has natural holy powers[418]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[419]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[420].
- While vampires have some weakness to sunlight and can burn overtime in them[421], higher tier vampires[422], can stand out in the sunlight just fine[423] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Trivia
- Many of Walter's attacks are similar to Dracula's, most notably the famous triple fireball Hellfire attack. It seems Mathias/Dracula inherited Walter's powers upon stealing his soul (Dracula himself would later pass these inherited traits on to his son Alucard). When using his most powerful attack, the Demonic Megiddo, Walter transforms into a demonic bat that strongly resembles the "final" or "demon" form of Dracula that appears in several games.
- His name is of West Germanic origins: Waldaharjaz "ruler of army" - fitting given the number of monsters he has command over, and Bernuharduz "bear-hard".
- Walter's name-element Wald- comes from the root h₂wolh₁-dʰ-, which also yields Common Slavic vold- > South Slavic Vlad (East Slavic Volod). Perhaps Mathias took the name Vlad as a somewhat mocking way of "honoring" the vampire who granted him eternal life.

- Walter's overall design appears to be based on the historical figure of Matthias Corvinus, King of Hungary from 1458 to 1490, having long red hair and bearing a similar armor (according to some depictions of him from the era).
- Despite this, the name "Matthias Corvinus" most likely ended up being the inspiration for "Mathias Cronqvist" instead. While the roles these characters play in the game are not historically accurate, it is probable they were only included to enrich the narrative of the game's story.
- It is also worth mentioning that Matthias had Vlad Drăculea (the historical figure Dracula is based upon) as his vassal (and even as his prisoner at one point).
- Walter's red hair is a traditional trait of vampires in Romanian folklore. The strigoi (those who become vampires after death) are said to almost always be redheads, as opposed to the moroi (who are vampires from birth).
- Apparently, Walter Bernhard isn't a Transylvanian Saxon or Banat Swabian, as the former group settled in Transylvania in the mid 12th century and the latter in the Banat of Temeswar in the 18th century, after Walter's final death. It is likely that he descends from, or was one of, the Migration Period's Germanic settlers.
Codex Statistics Questions
Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[424], attempted to destroy the specific era of time[425], cause all beings everywhere to disappear, forever[426] and that the age was on the verge of collapse[427]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[428], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[429], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[430]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[431] Julia didn't come save him, and Isaac died within the castle[432]. In other cases the Castle does not collapse[433], but instead slowly fades away[434]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[435].
Battle Records
2-1-0
- Joachim Armster - Fight[436]
- Conditions: Walter had the ebony stone.
- Location: Castlevania
- Note: Little is known about the fight other than Joachim rebelled against Walter and he locked him up for that. Along with this, Joachim notes he only lost to Walter because of his ebony stone[437].
- Leon Belmont - Fight[438]
- Conditions: None.
- Location: Walter's Castle Entrance
References
- ↑ Castlevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Lament of Innocence Official Website
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Aria of Sorrow Chaotic Realm
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Lament of Innocence Walter Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: The Dracula X Chronicles Final Boss
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania Harmony of Dissonance
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Aria of Sorrow Chaotic Realm
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Curse of Darkness Intro
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 21
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania (N64)
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania (N64) Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Dawn of Sorrow Yoko's Shop
- ↑ Castlevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Bestiary No. 057
- ↑ Castlevania: Lament of Innocence Bestiary No. 079
- ↑ Castlevania: Lament of Innocence Bestiary No. 080
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Bestiary No. 003
- ↑ Castlevania: Lament of Innocence Bestiary No. 004
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness Save Room Chair
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Curse of Darkness Bestiary No. 014
- ↑ Castlevania: Curse of Darkness Bestiary No. 025
- ↑ Castlevania: Portrait of Ruin Bestiary No. 10
- ↑ Castlevania: Lament of Innocence Bestiary No. 029
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Lament of Innocence Bestiary No. 046
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania III: Dracula's Curse Doppelganger Boss Fight
- ↑ Castlevania: Curse of Darkness Chair Room
- ↑ Castlevania: Legacy of Darkness Tower of Sorcery
- ↑ Castlevania: The Adventure ReBirth
- ↑ Super Castlevania IV
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
- ↑ Castlevania: Curse of Darkness Bestiary No. 002 Executioner
- ↑ Castlevania Curse of Darkness Bestiary No. 002
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Lament of Innocence Bestiary No. 051
- ↑ Castlevania: Curse of Darkness Bestiary No. 008
- ↑ Castlevania (N64)
- ↑ Castlevania III: Dracula's Curse Castle Dungeon
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Bloodlines Stage 6-2 First Room
- ↑ Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
- ↑ Castlevania: Bloodlines Stage 6-3 First Room
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania Chronicles
- ↑ Haunted Castle Arcade Stage 03
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 21
- ↑ Castlevania: Symphony of the Night Underground Caverns
- ↑ Castlevania III: Dracula's Curse
- ↑ Super Castlevania IV
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Harmony of Dissonance Ending
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Super Castlevania IV Stage 8-1
- ↑ History of Castlevania - Crescent of the Moon Pages 12-13
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Dawn of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Lament of Innocence Bestiary No. 021
- ↑ Castlevania: Lament of Innocence Bestiary No. 052
- ↑ Castlevania: Lament of Innocence Bestiary No. 005
- ↑ Castlevania: Lament of Innocence Bestiary No. 006
- ↑ Castlevania: Lament of Innocence Bestiary No. 009
- ↑ Castlevania: Lament of Innocence Bestiary No. 011
- ↑ Castlevania: Lament of Innocence Bestiary No. 053
- ↑ Castlevania: Lament of Innocence Bestiary No. 009
- ↑ Castlevania: Lament of Innocence Bestiary No. 001
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania: Lament of Innocence Bestiary No. 066
- ↑ Castlevania: Lament of Innocence Bestiary No. 65
- ↑ Castlevania: Lament of Innocence Bestiary No. 003
- ↑ Castlevania: Lament of Innocence Bestiary No. 004
- ↑ Castlevania: Lament of Innocence Bestiary No. 014
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania: Lament of Innocence Bestiary No. 041
- ↑ Castlevania: Lament of Innocence Bestiary No. 054
- ↑ Castlevania: Lament of Innocence Bestiary No. 056
- ↑ Castlevania: Lament of Innocence Bestiary No. 029
- ↑ Castlevania: Lament of Innocence Bestiary No. 034
- ↑ Castlevania: Lament of Innocence Bestiary No. 046
- ↑ Castlevania: Lament of Innocence Bestiary No. 052
- ↑ Castlevania: Lament of Innocence Bestiary No. 036
- ↑ Castlevania: Lament of Innocence Bestiary No. 049
- ↑ Castlevania: Lament of Innocence Bestiary No. 060
- ↑ Castlevania: Lament of Innocence Bestiary No. 074
- ↑ Castlevania: Lament of Innocence Bestiary No. 007
- ↑ Castlevania: Lament of Innocence Bestiary No. 013
- ↑ Castlevania: Lament of Innocence No. 020
- ↑ Castlevania: Lament of Innocence Bestiary No. 023
- ↑ Castlevania: Lament of Innocence Bestiary No. 26
- ↑ Castlevania: Lament of Innocence Bestiary No. 043
- ↑ Castlevania: Lament of Innocence Bestiary No. 046
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania: Lament of Innocence Bestiary No. 031
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania: Lament of Innocence Bestiary No. 076
- ↑ Castlevania: Lament of Innocence Bestiary No. 077
- ↑ Castlevania: Lament of Innocence Bestiary No. 049
- ↑ Castlevania: Lament of Innocence Beastary No. 019
- ↑ Castlevania: Lament of Innocence Beastary No. 027
- ↑ Castlevania: Lament of Innocence Bestiary No. 033
- ↑ Castlevania: Lament of Innocence Bestiary No. 072
- ↑ Castlevania: Lament of Innocence Bestiary No. 024
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania: Lament of Innocence Bestiary No. 012
- ↑ Castlevania: Lament of Innocence Bestiary No. 014
- ↑ Castleania: Lament of Innocence Bestiary No. 015
- ↑ Castlevania: Lament of Innocence Bestiary No. 042
- ↑ Castlevania: Lament of Innocence Bestiary No. 069
- ↑ Castlevania: Lament of Innocence Bestiary No. 051
- ↑ Castlevania: Lament of Innocence Bestiary No. 016
- ↑ Castlevania: Lament of Innocence Bestiary No. 038
- ↑ Castlevania: Lament of Innocence Bestiary No. 039
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Lament of Innocence Bestiary No. 041
- ↑ Castlevania: Lament of Innocence Bestiary No. 070
- ↑ Castlevania: Lament of Innocence Bestiary No. 047
- ↑ Castlevania: Lament of Innocence Bestiary No. 048
- ↑ Castlevania: Lament of Innocence Bestiary No. 071
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania: Lament of Innocence Bestiary No. 035
- ↑ Castlevania: Lament of Innocence Bestiary No. 044
- ↑ Castlevania: Lament of Innocence Bestiary No. 060
- ↑ Castlevania: Lament of Innocence Bestiary No. 014
- ↑ Castlevania: Lament of Innocence Bestiary No. 069
- ↑ Castlevania: Lament of Innocence Bestiary No. 041
- ↑ Castlevania: Lament of Innocence Bestiary No. 070
- ↑ Castlevania: Lament of Innocence Bestiary No. 071
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania (N64)
- ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania (N64) Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon