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Demi-fiend

From The Codex
Revision as of 19:40, 22 June 2023 by GiverBot (talk | contribs) (re-categorisation per CFD)
NOCTURNE GAMEPLAY!?
Tokyo died... and I was given life
I'll give you an ass kicking
~ Demi-fiend threatning a demon
I'm the bug inside you

I have your back to the wall

Strike with all plagues

Drink of the wine of the wrath of God

(War broke out in Heaven!)

I'm the bug inside you

(War broke out in Heaven!)

I have your back to the wall

(War broke out in Heaven!)

Strike with all plagues

Thou shall not oppose the wrath of God

[Refrain]

Fear! Fear God and give glory to Him

For the hour of His judgement has come to you

Now! When the thousand years have expired

Satan will be released; judgement has come to you''

~ Lyrics to Forced Battle
Title theme
Title theme 2
Normal Battle
Forced Battle
You're that guy from my dream! Hey... take care of those guys.
~ Demi-fiend upon seeing Nanashi
I thought Lucifer killed me after I destroyed Kagutsuchi. Who are you? Why am I here?
Don't whine and say it's unfair later, okay?
~ Demi-fiend before fighting with The Messiahs against Stephen
Did we win...?
Lucifer's waiting for our showdown. I won't go easy on anyone who gets in my way, not even the prime minister. See ya, Nanashi
~ Demi-fiend to Nanashi before returning to his world
Normal Battle theme (SMT IMAGINE)
Lv 99: "King" Demi-fiend

ALIGNMENT NEUTRAL - CHAOS

Once an ordinary high school student, now the bane of God's creation. On the whim of a certain blond-haired child, he was made to survive the Conception, but at the cost of a gruesome transformation. After emerging from the Shinjuku Medical Center with the body of a demon, he became the Demi-fiend of legend, as prophesied in the Scripture of Miroku

~ Demi-fiend's in-game stat bio in SMT V
I know what you're after. You gathered all those menorahs so you could go toe-to-toe with the Demi-fiend, is that it? Well, I hope you're ready. He's a tough one, you know!
~ Pixie to the Nahobino before initiating combat
Shin Megami Tensei V Battle - Demi-fiend
NOCTURNE GAMEPLAY!?
We're not telling you to fight. There's more to standing up for yourself than that. But you, you don't even speak up when they knock you around, do you? How do you live like that?
~ Naoki encouraging Ryougo to stand up against his bullies
Normal Battle (Town)
Normal Battle (Large Map)
Normal Battle (Stuck in Amala)
NOCTURNE GAMEPLAY!?
NOCTURNE GAMEPLAY!?
...A world that loses its power will fade into nothing. If such is the fate of this world... Then I shall return it to its mother's womb. The world must first die, for it to be born again... This is the path to salvation, as foretold in an ancient prophecy. In what guise will you walk your path? (...) So, you prefer a new look? Then wear it well. The world will fall for its sins, and everyone living will vanish... But I won't let you meet the same fate. I want to help you hold on to your life. To do so, I need to know your name. Will you tell me who you are? (...) Naoki Kashima... That's right. As of now, your will to live shall sustain you. Believe in it... and survive. (...) I'm glad you understand. The time is near... Everything that is will be rewritten. I am the nurturer of the next world. The template for our future rests within my hands. Now, I want you to say my name aloud. That's right, Yuko Takao. Naoki... No. I won't shed another tear, not even at this world's end. Instead, I invite you to the world that is to come. Now go ahead, wake up. The time is here.
~ Yuko Takao to Demi-fiend during a dream sequence in NG+
Death's vastness holds no peace. I come at the end of the long road. Neither human, nor devil... all bends to my will.
~ Demi-fiend's message, Digital Devil Saga
The comfort of death will come, for men and demons alike... by the guidance of the Great Will
~ SMT 3 Game over screen message
Large Map - SMT III Nocturne
Vortex theme (unused)
Level Up
Game over

Background

The Demi-fiend (人修羅, "Hitoshura") is the protagonist of Shin Megami Tensei III: Nocturne. Through the tradition of the series, he is a silent protagonist, where his personality is based upon players' actions and decisions. At the beginning of the game, the Demi-fiend is a blank slate, being unsure of the role he is to play in the world that is to come; creator or destroyer, master or servant. This is most clearly seen when Kagutsuchi scans his heart at the moment of the Conception. The divine being finds nothing there, no defined ideas or motives, and decides he needs to find his own ideology and Reason in the Vortex World.

During the game, his personality develops further depending on the choices of the player, molding him into a follower of either Reason or a person who rejects all of them, either through weakness, a true desire to see the world reborn, or an honest wish to end the eternal cycle of death and rebirth. The definitive moment is when Kagutsuchi, at the entrance of the Tower of Kagutsuchi, again scans his heart and determines what lies within.

Through the player's choices throughout the game, the Demi-fiend's personality can be developed further, revealing character flaws and strengths, changing others' viewpoints of him and affecting the possible ending, redefining the laws of reality and creating a new world.

He may support the Reason of Musubi, the belief of solitude and individualism. In this new universe, every individual would live in their own independent world, shaped from their mind to be their personal paradise, though fully separate from all other living beings. He may support the Reason of Shijima, based on stillness and oneness, and the suppression of human desires. It is a world of perfect harmony, without passion, conflict and destruction, and finally fully devoid of individuality. Or he could support the Reason of Yosuga, formed from elitism and the survival of the fittest. In this world, those who are weak are undeserving of life, while only the strong may become rulers, and power is the most important thing there is. It is a world of paranoia, fear and carnage.

However, the Demi-fiend may choose to reject all said reasons and follow his own path. In the Demon Path, he will lack the Reason to create a new world, and instead chooses to forego the process of creation, leave the Vortex World as the barren, desolate land populated solely by demons that it is. Through the Freedom Path, the Demi-fiend may revert the world to how it was before, and every human being killed by the Conception is reincarnated, though as explained by Kagutsuchi, the world of men is one of chaos, suffering and without future.

Finally, the Demi-fiend may walk the True Demon Path, rejecting all Reasons and freeing himself from the last vestiges of his humanity. Becoming a complete demon of Darkness, allying himself with Lucifer, he kills Kagutsuchi, ending the cycle of Death & Rebirth, the Amala Universe and the concept of time itself. He and Lucifer then march onward, leading all demonkind in the final battle against God himself.

Statistics

Key: Early Game | Mid Game | Late Game | True Demon Ending

Tier: 8-C to 2-C physically, Far Higher with Observation & Willpower | 2-C, Far Higher with Observation & Willpower | 1-C, Far Higher with Observation & Willpower | At least 1-A, Far Higher with Observation & Willpower

Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name)

Origin: Shin Megami Tensei III: Nocturne

Sex: Male

Age: 16-17

Classification: Formerly Human. Half-Demon, Messiah, later becomes a full-on Demon should he take The True Demon Path. Devil Summoner, "King Of Chaos"

Status: Alive in all other endings. Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga)

Alignment: True Neutral initially (From what is known in the main series, the Demi-fiend is someone of very little personality or background surrounding him; shedding no emotion when his best friend, Isamu, was knocked away by Thor and instead waited until the last second to confront him when he had every opportunity to take him down. Kagutsuschi even described him as having nothing stirring within him, "Not even a hint of Reason" despite being a chosen messiah. Even when the Multiverse was reworked into the Vortex World and had his humanity stripped away from him, there was barely any reaction from him other than hints of confusion. Even so, Demi-fiend's heart is not of Good or Evil in spite of his demonic nature, as he was willing enough to cooperate with Jyoji Hijiri due to his naive and trusting nature; a trait that would later go on to be used by many others in the franchise, serving as a main flaw for the Demi-fiend. During the game, his personality develops further depending on the choices of the player, molding him into a follower of three Reasons or a person who rejects all of them, either through weakness, a true desire to see the world reborn, or an honest wish to end the eternal cycle of death and rebirth), Chaotic Good in the Drama CD (Now given the name "Naoki Kashima", he's shown to be an upstanding, independent person who does not tolerate bullies and despises the weak that cannot walk on their own. He believes that a person should stand on their own feet to create their own destiny), Neutral Good should he follow the Freedom Path (If his connection to the old world is strong enough, the protagonist can opt to turn Tokyo back to how it was before, provided that he does not fully support any one of the Reasons nor succumb to his demonic side. In the Freedom path, the protagonist faces a furious Kagutsuchi who accuses him of being seduced by freedom, similar to how the fallen angel was before. After the protagonist proves his strength in the end, a dying Kagutsuchi laments how absurd it is that his power would be used not to create a new world, but to revert it to its original state as a world of suffering), Chaotic Neutral should he follow the True Demon Path (In the Maniacs version, the Demi-fiend can choose to ignore all of the Reasons and Alignments altogether. To do so, the Demi-fiend must accept and fulfill the old man's request of retrieving all the Candelabra and venture into the deepest area of the Labyrinth of Amala. God would soon fear the Demi-fiend's vast capabilities and Lucifer's influence towards him. At the entrance to the Second Kalpa, Metatron will relay God's warning to the Demi-fiend to stop meeting up with the dark angel. Regardless of his answer, the Demi-fiend can still opt to go into the Labyrinth. Should the Demi-fiend prevail against Metatron and manage to reach the deepest area of the Fifth Kalpa to meet up with the old man, the lady in black will express gratitude towards the Demi-fiend's efforts. For the sake of the demon race, the Demi-fiend has willingly thrown away the last vestiges of his humanity to become an agent of chaos, completely allying himself with the 'dark angel' in the battle against the absolute one. She also tells the Demi-fiend that he will soon be reborn, this time as a True Demon. But before he is totally accepted into the fold, the Demi-fiend must prove his worth by thwarting the respective ambitions of the three holders of Reason, as well as the main obstacle in the form of Kagutsuchi itself. After the Demi-fiend receives a surge of demonic powers from the old man, the platform he was standing on sinks into the red waters. The old man looks at him and smiles, having succeeded in his plans of indirectly creating the strongest demon among demons. The Demi-fiend awakens once more in the Shinjuku Medical Center morgue, and finds that the very first Magatama he ingested has a new power which will allow his physical attacks to bypass most kinds of protection, a fearsome ability befitting his new identity. As a True Demon, Demi-fiend can no longer accept the influences of all the other Reasons, as he is now set on the deviant path as a servant of darkness. The 'True Demon' Path ends with the Demi-fiend killing Kagutsuchi, freeing all the worlds from the control of the Great Will in the process. With the concept of time now dead and the cycle of creation put to a complete halt, the universe totally collapses and everything is thrust into darkness. Lucifer will then reveal that he has been watching the Demi-fiend all this time in the guise of both the young child and the old man. While he is pleased with the results, it remains to be seen if the Demi-fiend is ultimately capable of leading the way to vanquish the true enemy. Lucifer assumes his real form as the fallen angel and thrusts the Demi-fiend into battle to measure the true limits of his dark power. Emerging victorious, the Demi-fiend becomes the secret weapon who will tip the balance of Light and Darkness, champion of the legions of chaos in the final battle against the Great Will. In his brief appearance in the Shin Megami Tensei IV Apocalypse DLC, the Demi-fiend is slightly impatient and imposing, as well as having a lust for battle to a certain degree, evident by his desire for a rematch with Lucifer)

Dimensionality: 3-D in his physical form, Devoid in his true state of existence (Was given the body of a demon by the hands of Lucifer. Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in. Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms) | 3-D in his physical form, Devoid in his true state of existence | 3-D in his physical form, Devoid in his true state of existence | 3-D in his physical form, Devoid as a true demon (Obtained the heart of a demon once locked in this ending)

Attack Potency: Building level physically (As a messiah, he should possess similar strength to The Hero. With the Magatamas Wadatsumi and Shiranui equipped, Demi-fiend has access to skills such as Ice Breath and Fire Breath, which are similar to skills such as Agi skills, which can vaporize humans, which result in this level of energy. Also has skills similar to Bufu, which can completely freeze opponents, which is this powerful) to Universe level (Fought and defeated the Fiend Matador, who created and sustains his own realm. Defeated Thor early on in his adventure, who is described as the mightiest of the Norse gods and is superior to Loki, who holds an entire universe as an extension of himself[1]. Should be superior to Morax, who created and rules over his own realm and controlled the sector, being noted to be the energy source they were looking for, said energy source is noted to control the entire sector, and be linked to the sector like a magnet. Each sector is a space-time plane layered atop each other, being planes outside of the human worlds local space-time existing in a quantum tunnel, along with being noted as parallel universes and other dimensions overlapping being isolated in time and space by enormous power being connected by quantum tunnels. Should be comparable to the past messiahs), Far Higher with Observation (Observation can be used to massively amplify one's stats, such as when the early game Shin Megami Tensei 1 protagonist was amplified to be able to fight with all the other end game protagonists and fight Stephen) & Willpower (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before) | Universe level (Significantly stronger than before. Successfully defeated Black Frost), Far Higher with Observation & Willpower | Simple Hierarchal Multiverse level (Succeeded in annihilating the Archangels Gabriel, Raphael and Uriel all at once, who are all among YHVH's highest ranking army. Fought and harmed Raidou Kuzunoha the XIV in combat, forcing him to go all out at the end of his boss fight before Gouto intervened. Impressed Gouto enough for Demi-fiend to be considered among the Kuzunoha clan. Able to take on and defeat Reason bearers such as Baal's Avatar, Noah, and Ahriman, a demon who appears as a high level end game demon in Persona 2: Eternal Punishment. Can destroy and absorb Kagutsuchi's powers, who created and sustains the Vortex world, which was resulted from him erasing the past, present and future of the universe, in order to construct the Vortex World in its foundations. Kagutsuchi exists as the light that encompasses and administers all of creation within the Amala universe that is said to contain countless worlds along with being the source to creation with his defeat causing the destruction of the Amala universe. Merged the Demon World and the Divine World into the remnants of the human realm to create the Vortex World; the Demon World, best known as the Expanse, is a higher plane of existence that transcends past, present, and future of the multiverse. With the power of Kagutsuchi, Demi-fiend can shape the world based on his philosophical views on reality), Far Higher with Observation & Willpower | At least Meta Hierarchal Multiverse level (By rejecting all reason, Demi-fiend has become an agent of chaos; a demon of darkness that YHVH would soon fear due to his vast capabilities, causing him to send Metatron to relay his warning to cut any ties with Lucifer. Trihumped against all the fiends and warriors of light that he came across throughout his journey, and by doing so, received a portion of Lucifer's powers that unlocked his hidden potential. Eliminated all the Reason bearers and Kagutsuchi himself before ultimately defeating a serious Lucifer, proving to him that he possessed the strength to take on The Great Will. Destroying Kagutsuchi left the world in a void where "creation is no longer possible", elimanating the of cycle of death and rebirth, in which it previously maintained the flow of time, and thus "time has met her death". Heavily implied to have fought off YHVH during this ending. YHVH is the progenitor of all gods and all religions from all around the world, existing as the one true original god. Turned all other gods in the pantheon into demons. He is viewed as an omnipotent existence that created everything[2] A single manifestation head is so far beyond all of creation that not even his creations blades can harm him[3]. YHVH is a being who created infinite universes, and exists beyond the very boundaries of time within the multiverse. The multiverse is composed of information and data, further proven with Stephen having attacks that can code beings that the world, this would make SMT a mathematical multiverse falling under the level 4 multiverse, a multiverse where every possible mathematical structure and be described at some level, which would include any possible level of reality that can be conceived of using set theory. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[4], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse. Beings such as Metatron are amped by them by in their fight against an end game Demi-fiend. His solar data fought against the cast of Digital Devil Sagas but decisively lost. Contended with the Shin Megami Tensei IMAGINE protagonist, though very likely held back[5]), Far Higher with Observation & Willpower

Durability: Building level physically (Able to survive hits from low tier Demons that have access to Bufu and Agi skills) to Universe level (Can survive hits from Thor), Far Higher with Observation & Willpower | Universe level (Much more durable than before), Far Higher with Observation & Willpower | Simple Hierarchal Multiverse level (Can endure beatings from end game demons and survive Kagutsuchi's light), Far Higher with Observation & Willpower | At least Meta Hierarchal Multiverse level (Can take hits from the Digital Devil Saga cast. Was unaffected by the collapse of the Multiverse, only being unconscious for a brief period), Far Higher with Observation & Willpower

Striking Strength: Building Class to Universe Class (Can physically strike down demons with no issues), Far Higher with Observation & Willpower | Universe Class, Far Higher with Observation & Willpower | Simple Hierarchal Multiverse Class (Can slide punch Kagutsuchi into submission), Far Higher with Observation & Willpower | At least Meta Hierarchal Multiverse Class (Should be capable of punching YHVH), Far Higher with Observation & Willpower

Lifting Strength: Superhuman (Should be comparable to The Hero) | Superhuman | Superhuman | Extra-Temporal (Became a full on demon of at least the powerful variety who can sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[6])

Travel Speed: Superhuman (Able to traverse through towns and entire cities within a short time frame) | Superhuman | Superhuman | Superhuman

Combat Speed: Inapplicable (Able to do battle with demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse) | Inapplicable | Inapplicable | Inapplicable (Can move in a void without time or space)

Reaction Speed: Inapplicable (Can react to demons and evade their attacks) | Inapplicable | Inapplicable | Inapplicable

Stamina: Limitless (Due to his innate physiology, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring)

Range: Standard Melee Range (Does not have any melee weapons of some kind and solely relies on slide punching to deal damage physically), Kilometers with various spells (Can summon tornadoes and use spells similarly to ones such as Agi and Bufu), Simple Hierarchal Multiversal to At least Meta Hierarchal Multiversal through Demon Summoning and Observation (Able to summon demons from the Expanse, a metaphysical realm that transcends time and can be used to travel throughout the multiverse. Can affect beings such as YHVH through their observation. YHVH is the progenitor of all gods and all religions from all around the world, existing as the one true original god. Turned all other gods in the pantheon into demons. He is viewed as an omnipotent existence that created everything[7] A single manifestation head is so far beyond all of creation that not even his creations blades can harm him[8]. YHVH is a being who created infinite universes, and exists beyond the very boundaries of time within the multiverse. The multiverse is composed of information and data, further proven with Stephen having attacks that can code beings that the world, this would make SMT a mathematical multiverse falling under the level 4 multiverse, a multiverse where every possible mathematical structure and be described at some level, which would include any possible level of reality that can be conceived of using set theory. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[9], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse. The true form views the multiverse and his manifestation head are infinitesimal in size compared to him, and he exists as an incomprehensible transcendent being overseeing everything in his creation. His universe is a place beyond reality that is more vague and more infinite then anything the cast has seen before which includes areas such as the expanse and Akrana Corridor, and his single manifestation head. Along with this, humans observation has the potential to exceed The Axiom, who exists in a realm beyond every other realm prior[10])

Intelligence: Extraordinary Genius (Despite his naive demeanor, he is no slouch in intelligence as Lucifer specifically chose him because of his potential to grow and dethrone The Great Will while leading entire races of Demons to a new future. The Demi-fiend is someone of great navigational skills; being able to traverse through otherworldly locations such as the Amala Network, which is filled with loopholes and mazes that disorients any normal people. Along with that, he has no problem traveling through the Vortex World, which was formally Tokyo now fused with the Expanse and filled with Demons. His puzzle solving skills are considerably superb as well, as he was able to succeed through a long, frustrating, and possibly the most difficult puzzle in the game; moreover, he is able to keep a casual Raidou Kuzunoha the XIV at bay by setting up traps for him and outmaneuvering him in the process. Raidou is a trained and skilled detective with expertise in firearms and swordplay. Fought against Raidou twice, the latter of which's partner, Goutou, was so impressed by his strength that he considered him worthy enough to join the Kuzunoha clan. Can negotiate with demons and get them to join his cause and can defeat demons/gods of myth who hold millennia of experience in combat. Defeated Kagutsuchi, and guided the entire Demon race in a war against the Great Will). Cosmic with Kagutsuchi's powers (Has the power and essence of Kagutsuchi absorbed into him, allowing him to become the god of the new world. Kagutsuchi Exists throughout, and administers an infinite number of universes, and is aware of events happening across the entirety of creation, with all of Kagutsuchi's infinite manifestations sharing a single consciousness)

Tier: At least 1-A, likely Higher, Far Higher with Observation & Willpower

Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name)

Origin: Shin Megami Tensei III: Nocturne

Sex: Male

Age: 16-17

Classification: Formerly Human. Half-Demon, Messiah, True Demon, Devil Summoner, "King Of Chaos"

Status: Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga)

Alignment: Chaotic Neutral (Canonically took the True Demon path in this game, as shown by the fact that he desires a rematch with Lucifer at the end of the DLC. This path required the Demi-fiend to destroy Kagutsuchi, which collapses the entire Multiverse as a result)

Dimensionality: 3-D in his physical form, Devoid as a true demon (Obtained the heart of a demon once locked in this ending)

Attack Potency: At least Meta Hierarchal Multiverse level, likely Higher (Empowered by Nanashi's observation, reforming him back to his original self. Fought against a fully powered Stephen alongside the other Messiahs and managed to satisfy him after a long battle, proving to him that they had the potential to exceed The Axiom. Stephen gained a small glimpse of[11] The Axiom through transcending the infinite Cycle of Transmigration[12], which would make him comparable to Matter Lucifer who transcended into a higher plane of existence beyond even YHVH). Far Higher with Observation & Willpower

Durability: At least Meta Hierarchal Multiverse level, likely Higher (Can survive hits from Stephen). Far Higher with Observation & Willpower

Striking Strength: At least Meta Hierarchal Multiverse Class, likely Higher (Can presumably slide-punch Stephen for a good amount of damage). Far Higher with Observation & Willpower

Lifting Strength: Extra-Temporal (Became a full on demon of at least the powerful variety who can sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[13])

Travel Speed: Superhuman

Combat Speed: Inapplicable (Can move in a void without time or space)

Reaction Speed: Inapplicable

Stamina: Limitless (Due to his innate physiology, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring)

Range: Standard Melee Range (Does not have any melee weapons of some kind and solely relies on slide punching to deal damage physically), Kilometers with various spells (Can summon tornadoes and use spells similarly to ones such as Agi and Bufu), Simple Hierarchal Multiversal to At least Meta Hierarchal Multiversal through Demon Summoning and Observation (Able to summon demons from the Expanse, a metaphysical realm that transcends time and can be used to travel throughout the multiverse. Can affect beings such as YHVH through their observation. YHVH is the progenitor of all gods and all religions from all around the world, existing as the one true original god. Turned all other gods in the pantheon into demons. He is viewed as an omnipotent existence that created everything[14] A single manifestation head is so far beyond all of creation that not even his creations blades can harm him[15]. YHVH is a being who created infinite universes, and exists beyond the very boundaries of time within the multiverse. The multiverse is composed of information and data, further proven with Stephen having attacks that can code beings that the world, this would make SMT a mathematical multiverse falling under the level 4 multiverse, a multiverse where every possible mathematical structure and be described at some level, which would include any possible level of reality that can be conceived of using set theory. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[16], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse. The true form views the multiverse and his manifestation head are infinitesimal in size compared to him, and he exists as an incomprehensible transcendent being overseeing everything in his creation. His universe is a place beyond reality that is more vague and more infinite then anything the cast has seen before which includes areas such as the expanse and Akrana Corridor, and his single manifestation head. Along with this, humans observation has the potential to exceed The Axiom, who exists in a realm beyond every other realm prior[17])

Intelligence: Extraordinary Genius (Despite his naive demeanor, he is no slouch in intelligence as Lucifer specifically chose him because of his potential to grow and dethrone The Great Will while leading entire races of Demons to a new future. The Demi-fiend is someone of great navigational skills; being able to traverse through otherworldly locations such as the Amala Network, which is filled with loopholes and mazes that disorients any normal people. Along with that, he has no problem traveling through the Vortex World, which was formally Tokyo now fused with the Expanse and filled with Demons. His puzzle solving skills are considerably superb as well, as he was able to succeed through a long, frustrating, and possibly the most difficult puzzle in the game; moreover, he is able to keep a casual Raidou Kuzunoha the XIV at bay by setting up traps for him and outmaneuvering him in the process. Raidou is a trained and skilled detective with expertise in firearms and swordplay. Fought against Raidou twice, the latter of which's partner, Goutou, was so impressed by his strength that he considered him worthy enough to join the Kuzunoha clan. Can negotiate with demons and get them to join his cause and can defeat demons/gods of myth who hold millennia of experience in combat. Defeated Kagutsuchi, and guided the entire Demon race in a war against the Great Will)

Tier: At least 1-A, Far Higher with Observation & Willpower

Name: The Demi-fiend / Hitoshura, The Demonic Man, The Chaos King, Naoki Kashima (Drama CD name), Shin Managi (Nocturne Konton name)

Origin: Shin Megami Tensei III: Nocturne

Sex: Male

Age: 16-17

Classification: Formerly Human. Half-Demon, Messiah, True Demon, "King Of Chaos", Devil Summoner

Status: Other during the True Demon Ending (Was cursed by YHVH to live for all eternity, in which Demi-fiend is neither alive or dead, something he himself hinted at when he is defeated in Digital Devil Saga)

Alignment: Chaotic Neutral (Retains his "True Demon" status just as he did in SMT IVA)

Dimensionality: 3-D in his physical form, Devoid as a true demon (Obtained the heart of a demon once locked in this ending)

Attack Potency: At least Meta Hierarchal Multiverse level (Retains his "True Demon" status and could fight against an end-game Nahobino, who was stated to have power that rivals the throne itself and was noted as being a challenge to God's reign on the throne, being a power that god himself feared. Where for the true form the multiverse and his manifestation head are infinitesimal in size compared to him, and he exists as an incomprehensible transcendent being overseeing everything in his creation. His universe is a place beyond reality that is more vague and more infinite then anything the cast has seen before which includes areas such as the expanse and Akrana Corridor, and his single manifestation head. Viewed as so immeasurably powerful that the combined cast of SMT IV Apocalypse, needed to deny his divine nature and form understandings repeatedly through the use of obseravtion in order to defeat him. Previously, the Nahobino had defeated Shiva who had collected an enormous amount of Magatsuhi that he had the power to destroy everything, even knowing that Nahobino would take up the throne. Can dish out a signficant amount of damage to Nahobino, but ultimately lost fair and square), Far Higher with Observation & Willpower

Durability: At least Meta Hierarchal Multiverse level (Can endure several hits from the Nahobino), Far Higher with Observation & Willpower

Striking Strength: At least Meta Hierarchal Multiverse level (Can slide-punch Nahobino), Far Higher with Observation & Willpower

Lifting Strength: Extra-Temporal

Travel Speed: Superhuman

Combat Speed: Inapplicable

Reaction Speed: Inapplicable

Stamina: Limitless (Due to his innate physiology, demons naturally do not need to breathe, eat, or sleep. Demons such as King Frost can passively produce magic for years upon years even while fighting enemies without tiring)

Range: Standard Melee Range (Does not have any melee weapons of some kind and solely relies on slide punching to deal damage physically), Kilometers with various spells (Can summon tornadoes and use spells similarly to ones such as Agi and Bufu), Simple Hierarchal Multiversal to At least Meta Hierarchal Multiversal through Demon Summoning and Observation (Able to summon demons from the Expanse, a metaphysical realm that transcends time and can be used to travel throughout the multiverse. Can affect beings such as YHVH through their observation. YHVH is the progenitor of all gods and all religions from all around the world, existing as the one true original god. Turned all other gods in the pantheon into demons. He is viewed as an omnipotent existence that created everything[18] A single manifestation head is so far beyond all of creation that not even his creations blades can harm him[19]. YHVH is a being who created infinite universes, and exists beyond the very boundaries of time within the multiverse. The multiverse is composed of information and data, further proven with Stephen having attacks that can code beings that the world, this would make SMT a mathematical multiverse falling under the level 4 multiverse, a multiverse where every possible mathematical structure and be described at some level, which would include any possible level of reality that can be conceived of using set theory. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[20], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse. The true form views the multiverse and his manifestation head are infinitesimal in size compared to him, and he exists as an incomprehensible transcendent being overseeing everything in his creation. His universe is a place beyond reality that is more vague and more infinite then anything the cast has seen before which includes areas such as the expanse and Akrana Corridor, and his single manifestation head. Along with this, humans observation has the potential to exceed The Axiom, who exists in a realm beyond every other realm prior[21])

Intelligence: Extraordinary Genius (Despite his naive demeanor, he is no slouch in intelligence as Lucifer specifically chose him because of his potential to grow and dethrone The Great Will while leading entire races of Demons to a new future. The Demi-fiend is someone of great navigational skills; being able to traverse through otherworldly locations such as the Amala Network, which is filled with loopholes and mazes that disorients any normal people. Along with that, he has no problem traveling through the Vortex World, which was formally Tokyo now fused with the Expanse and filled with Demons. His puzzle solving skills are considerably superb as well, as he was able to succeed through a long, frustrating, and possibly the most difficult puzzle in the game; moreover, he is able to keep a casual Raidou Kuzunoha the XIV at bay by setting up traps for him and outmaneuvering him in the process. Raidou is a trained and skilled detective with expertise in firearms and swordplay. Fought against Raidou twice, the latter of which's partner, Goutou, was so impressed by his strength that he considered him worthy enough to join the Kuzunoha clan. Can negotiate with demons and get them to join his cause and can defeat demons/gods of myth who hold millennia of experience in combat. Defeated Kagutsuchi, and guided the entire Demon race in a war against the Great Will).




Powers and Abilities


As a Messiah, he is a user of Type 3 Observation, granting him the following: Observation (Varies between Types 2 & 3. Observation users consciously and unconsciously change truths around them creating Gods and demons from myths and rumors), Negation (The power of observation has the ability to make something without form be certain and stable. The Axiom tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms. Nanashi and his party's denial of YHVH cast him into a demonic form. Gods and demons exist within a human's observation. Demons that also exist beyond death can be killed by observation users), Negation of Null Existence (Type 3; Can kill The White and demons, who naturally exist within the expanse, which the Monochrome Forest exists within the expanse, a place that is eerily still, having no sound or smell, where even the ground itself feels unusual, which demons naturally exist in. The Forest also holds the White’s realm, which is a vast, white space), Negation of Incorporeality (Can harm and kill demons, who are beings made of data, that exist in a virtual world, along with being pure information. With even the most basic of objects in the verse existing as data), Negation of Abstract Existence (Type 1; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in), Negation of Acausality (Type 5; Can harm and kill demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Negation of Invulnerability (Type 2; Observation users such as Raidou Kuzunoha the XIV, can harm demons with regular guns and swords, even though demons when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry[22]), Negation of Immortality & Regeneration (Types 1, 3, 5 & 8; True-Godly. It is noted by Lucifer that only a human can kill gods and demons, that when gods and demons try to fight each other the most they can do is seal each other. Permanently killed YHVH. All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence. Along with this, all demons that die return to The Axiom and reincarnate. This allows demons to die and come back in a short timeframe due to their continuous existence from The Axiom and the observation of humans. This means even if all of reality were to cease existing, The Axiom would still exist within it, allowing demons to regenerate back.), Negation of Dimensionless Existence (Type 2; Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms), Negation of Omnipresence (Observation can reduce one into a singular being, when the being was originally one that was everywhere within reality), Negation of Omniscience (Humanity's observation of YHVH defies his words and truths, YHVH is an all-knowing being that sets the fate of the entire world), Irreversible Damage (Nyarlathotep used a spear conjured by humanity's observation of a wound that can never heal to inflict a blow that could not be healed even by the strongest healing magic), Existence Grounding (Observation users can bring a demon or god's existence down to their level, such as when Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. Dagda mentions humanity's "understanding" (observation) is what's locked him and Danu in physical forms), Power Bestowal (Gods & demons are granted by humans observations of them. To the point that a gods power is based off if humans still remember them. Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers), Power Nullification (Observation allows one to remove one's defenses and strengths along with some of their innate abilities), Reality Warping (Stephen stated that humans have the power to shape the world. Philemon states people have tremendous power in their souls over the flow of reality, with their strong wills being able to change reality), Conceptual Manipulation, Subjective Reality, & Creation (The power of observation, has the ability to make something without form, be certain and stable, The Axiom, tasked humans with observing the universe, allowing humans to assign an answer to phenomena without an answer), Truth Manipulation (Humans have the ability to change the answer they've found into faith, and eventually into truth. Observation debased YHVH's truths, removing him from everyone's mind, killing him), Memory Manipulation (Through the power of observation, the Persona 2 Innocent Sin cast were able to erase their meeting during a summer evening, creating an alternate timeline), Perspective Manipulation (The power of observation allowed humans to change the very design of the Abyss [the Expanse] to what they perceive it as[23]), Statistics Amplification & Resurrection (Observation has the ability to resurrect someone and give them strength to the point where they can fight Stephen with The Axioms powers. Isamu was able to survive a hit from Thor despite being a regular human), Statistics Reduction (Flynn and his party's denial of YHVH as the one true god brought him to the level of a demon, massively weakening him. One's will and beliefs can lower even a nonexistent entity's (such as The White) stats. Gods powers can be greatly reduced if they're forgotten. Observation allowed Aleph and his party to harm YHVH who stated as they were his creations, there blades cannot harm him, yet they were able to), Resistance to Memory Manipulation (Through the power of observation, the Persona 2 Innocent Sin cast were able to erase their meeting during a summer evening, creating an alternate timeline)

With their Willpower, they get: Sheer Will (Naturally users of willpower tend to have some of the strongest willpower in their respective universes), Statistics Amplification (A characters willpower in SMT allows them to increase greatly in strength allowing them to harm enemies they couldn't even scratch before and survive attacks that would have originally kill them, the will of one's friends and allies around them can invigorate one to become far more powerful then before), Regeneration (True-Godly. Characters that get completely erased by demons to the point that everything returns to nothing (otherwise known as returning to The Axiom) but with enough willpower one can regenerate back to life), Resurrection (Everyone praying for Raidou bolstered his willpower up, allowing him to ressurect and regenerate part of his body), Resistance to Pain (Users with high willpower can fight through pain that's so unbearable that it makes one unable to move, constantly take damage and being unable to control their demons well), Memory Manipulation (Noted by Polaris that all of the memories and relationships of the Devil Survivor 2 cast will be completely erased if they choose to restore the world, requiring a strong willpower to retain them), Empathic Manipulation (Humanity's willpower allows them to ignore the voice of God, with Zelenin needing to sing a stronger sword to wipe their willpower away), Truth Manipulation (Users with huge willpower can ignore the truths created by YHVH due to the bonds with their friends)

As a half-demon hybrid, this grants the Demi-fiend Demon Physiology which gives:

Standard Demon Abilities: Superhuman Physical Characteristics (Demons can casually rip out a man's throat. They can also casually eat fully grown humans), Sheer Will (Demons are able to survive and withstand attacks that should kill them), Immortality (Types 1, 3, 7, & 8. Demons are the descendants of the gods of old. Who are able to do battle for an eternity. Many demons tend to be undead beings and humans that die and become ghost become demons. All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence. Along with this, all demons that die return to The Axiom and reincarnate. Ouroboros the embodiment of infinity notes that unlike humans who are finite, demons have infinite and endless powers, allowing them to resurrect back infinitely no matter when due to not being made of finite matter), Abstract Existence (Type 1; Demons embody the phenomena and beliefs of humans, with their physical forms only being created due to humanity's observation locking them into these forms, and their true forms existing as the phenomena and beliefs they reside in), Dimensionless Existence (Type 2; Demons only have "forms" due to the observation of humanity with even some demons being in the lowest form of humanity's observation making them unseeable without help, the "true forms" of demons are in truth without the concept of form, without observation they are not certain nor stable, are a phenomena without an answer and are unbound by concepts such as truth completely unshaped by reality. Demons under their observation forms embody concepts such as infinity which they are free from in their true forms), Personal Nonexistence (Ayin Physioloy; The home of the demons is the expanse, which the Monochrome Forest exists within the expanse, a place that is eerily still, having no sound or smell, where even the ground itself feels unusual, which demons naturally exist in. The Forest also holds the White’s realm, which is a vast, white space), Incorporeality (Demons are beings made of data, that exist in a virtual world, along with being pure information. With even the most basic of objects in the verse existing as data. Even if a demon's physical form is lost, their residual MAG can still remain, allowing one to infuse them within one's weapons or objects), Nondualism (Everything within Megami Tensei is one, with one simple word binding all togehter, oneness), Regeneration (True-Godly. All demons are reliant on the observation of humans to keep them existing, including even nonexistent demons such as The White, allowing them to come back even if they’re erased from existence and nonexistence. Along with this, all demons that die return to The Axiom and reincarnate. This allows demons to die and come back in a short timeframe due to their continuous existence from The Axiom and the observation of humans. This means even if all of reality were to cease existing, The Axiom would still exist within it, allowing demons to regenerate back), Acausality (Type 5; Demons are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse, demons such as Ishtar are capable of going into separate multiverses, along into the "real world", demons such as Demi-fiend, can exist in different universes asides from the original SMT 3 universe, demons can exist even when the flow of time itself collapses and there is nothing left but a void), Paradox Existence (Type 3; Demons are a race of entities and are at the same time the same entity sharing all one collective hive mind of memories, species will note if they've been captured before even if they're being fought in an area one's never been to or were fused prior, demons such as Forneus and Decarabia talk about an event that happened in Nocturne where Forneus was late to a meeting due to his death from Demi-fiend), Self-Sustenance (Types 1, 2, & 3. Demons can naturally exist and breathe within the vacuum of space without any adverse effects done to them.[24] Due to their innate physiologies, demons naturally do not need to breathe, eat, or sleep.[25]), Accelerated Development (Level;Physical Stats and Abilities. Demons and Humans are able to grow from battles, allowing them to enhance their level of strength, magic, agility, luck, etcetera. Additionally, they can learn new skills and abilities from battles and further increase their HP and Magic capacity, and get strong enough to the point that they can fight end game tier demons), Reactive Adaptation (Demons as they grow in battle form changes around their body until they transform into a higher level with newer stats and newer abilities to learn), Berserk Mode (Demons enter a state of pure rage and berserk mode during the full moon, being completely irrational and unable to be negotiated with), Precognition (Types 3. Demons have the ability to see into the future, with the likes of Eligor being able to see things to come), Extrasensory Perception (Demons are able to tell who is actually a demon in disguise and who is an actual human. Demons can sense the power of an opponent and compare it to the power they sensed of others.[26]), Corrosion Inducement (Demons can shapeshift into a blob, allowing them to melt areas, completely dissolve objects such as steel chairs, and completely crush humans.[27][28][29]), Duplication (Demons can make duplicates of themselves. With them being completely disconnected from the demons, thus killing or defeating the clones in no way affects the original and they can endlessly spawn more), Invisibility & Perception Manipulation (Demons are naturally invisible to humans, and can do actions such as make noises and fight without humans noticing), Quantum Manipulation & Intangibility (Spatial. Demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them), Non-Physical Interaction (Demons can interact with each other and Gods, despite their physiologies and existences), Hell Manipulation (Demons naturally use evil powers from hell), Sealing (Gods and Demons cannot kill each other, thus resulting in them needing to seal each other), Metaphysics Manipulation (Soul Manipulation; Noted by a soul that demons can eat souls), Empathic Manipulation (Women cannot resist the allure of demons, even if they despised a demon normally, they'd fall mdaly in love with them if they had sex with a demon even once[30]), Size Manipulation & Statistics Amplification (Demons can grow in size to grow strong enough to fight Messiahs), Technology Manipulation (Demons can stop technology from working with their evil powers), Shapeshifting (Demons can shapeshift into humans to trick others), Hacking (Demons can hack into various servers and set up firewalls and "digital traps"), Necromancy (Demons can raise people from the dead and turn them into zombies), Personal Domain & BFR (Demons can pull one into alternate dimensions where coordinates and direction are different. Along with pull entire areas such as mansions into pocket dimensions. High level demons such as fiends can create personal realms to battle people in. Alice created her own personal domain that she could freely control. Demons can also freely teleport people to other locations), Pocket Reality Manipulation (Demons can warp areas into alternate dimensions such as the inside of a school. Once one is in said dimension the demon will keep it's hold into the dimension until it's defeated), Subjective Reality (Demons are able to take the thoughts of people and materialize them into something real), Information Manipulation & Matter Manipulation (Can absorb and consume mangetite, which is an information construct. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level. As demons can make pocket realms and higher level demons can make universes, they are by extension they are creating areas entirely made of data and information down to their sub-atomic level), Illusion Creation & Perception Manipulation (Type 3; Demons can create mirage realms, that shroud an entire area in mist, with them being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them), Velocity Manipulation (When attacks are nullified or avoided, the enemy will forcibly forfeit their turn to move, allowing one to attack sooner, this extends further with absorbing attacks completely ending an opponents turn regardless of how fast they are), Teleportation (Demons are capable of teleporting around usually through manipulating their own Magutushi or Magnetite), Telepathy (Demons are able to speak telepathically to others.[31][32] Demons such as Aogami speaks telepathically with Nahobino), Power Bestowal (The memories of a demon's techniques can be passed down into weapons), Absorption (Demons can absorb lifeforce and Magutushi out of another. Demons can feed off the lifeforce of people to manifest themselves into the real world. Demons have the innate ability to absorb the air and earth into their bodies[33]), Healing Negation (Demons can inflict wounds that only spiritual magic can heal), Power Absorption (Demons can absorb the remains of other demons to gain their abilities), Consumption (Demons can consume and devour their enemies to gain power in battle), Dimensional Travel (Demons can feed off the lifeforce of people to manifest themselves into the real world), Healing (Demons naturally have healing properties, allowing them to heal other people. Demons have shown to heal wounds they create and "seal them away"[34]), Telekinesis (Higher level demons can telekinetically affect the entire environment to cause the Earth to shake, cause fissures, and affect mountains[35]), Erasure (Existence Erasure, Conceptual Erasure, & Data Erasure; Demons can kill humans, which in the process erases said beings from memory and existence), Pierce Resistance (Type 3; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[36]), Invulnerability (Type 2; Demons even when brought into corporeal forms cannot be harmed by conventional weaponry, along with military grade weaponry.[37]), Invulnerability Negation (Demons are capable of harming each other, and are viewed as valuable tools to get past other demons invulnerability), Possession (Demons can possess one’s body), Creation (Demons can create Shikimi no Kage's that are unable to be put down for good and will regenerate even from observation users who can negate regeneration and immortality), Resistance Negation (Shikimi no Kage have specific weaknesses that cannot be exploited by Raidou's gun or other things to do with their specific elemental weakness, requiring Raidou to get a demon's elemental magic to affect it), Regeneration Negation (Unknown. Demons can create Shikimi no Kage's that are unable to be put down for good and will regenerate even from observation users who can negate regeneration and immortality. Which they themselves can negate the regeneration of), Forcefield Negation (Demons can destroy barriers made to block out humans from entry), Limited Resistance to Observation (Demons to an extent can resist some humans abilities of observation as shown with them being immune to conventional weaponry[38] and higher-dimensional demons not being able to be percieved by some observation users), Resistance to Cosmic Radiations, Biological Manipulation, & Gravity Manipulation (Demons can naturally exist and breathe within the vacuum of space without any adverse effects done to them.[39]), Death Manipulation (Demons can naturally exist within the vortex world which kills all humans who enter), Disease Manipulation, Corruption, Data Manipulation, & Petrification (All demons are unaffected by the Cuvier Syndrome, a state where corruptive data came out of the black sun, irreversible petrification), Sealing (Demons naturally have a resistance to sealing if they’re stronger then their target, and their sealing resistance gets amplified during the full moon), Forcefield Creation (Demons can pass through tainted barriers that humans cannot pass through), Elemental Manipulation (Shikimi no Kage have specific weaknesses that cannot be exploited by Raidou's gun or other things to do with their specific elemental weakness, requiring Raidou to get a demon's elemental magic to affect it), Resistance Negation (Demons can create Shikimi no Kage's that are unable to be put down for good and will regenerate even from observation users who can negate regeneration and immortality)

Powerful Demon Abilities: Power Bestowal (Demons can grant others their powers and strength), Reality Warping, Space-Time Manipulation & Creation (All powerful and god level demons sustain a colloidal conglomeration of countless mini-universes, each centered around a powerful demon that is sustained by said demon and destroyed upon their death.[40] Demons such as Morax have created and ruled over their own realms within the Schwarzwelt, and controlled their own sectors, being noted to be the energy source the Strange Journey team were looking for, said energy source is noted to control the entire sector, and be linked to the sector like a magnet. Each sector is a space-time plane layered atop each other, being planes outside of the human worlds local space-time existing in a quantum tunnel, along with being noted as parallel universes and other dimensions overlapping being isolated in time and space by enormous power being connected by quantum tunnels. Demons such as Set with enough Magnetite gathered can merge entire worlds.[41]), Immortality (Type 5; Higher tiered demons exist beyond death itself), Sheer Will, Resurrection, & Transformation (Type 5; Some fiends are born from men that die in competitive sports), Curse Manipulation (Gods such as Anahita can remove curses), Resistance to Physics Manipulation (A god's divine energy isn’t bound by the laws of physics)

God Level Demon Abilities: Higher-Dimensional Existence (God Tier demons are higher dimensional beings that cannot be perceived by lower one's Burroughs, requiring them to come down into the lower dimensions for the character to perceive them), Madness Manipulation (Type 3; God Tier Demons such as Kagutsuchi's light can cause demons to grow more hostile towards others, making it impossible for negotiation and to escape from them. They'll also calm down once a New Phase passes), Resistance to Existence Erasure (Type 3; The strongest and highest level demons can survive Kagutsuchi's light, which can wipe one from existence)

Superhuman Physical Characteristics, Genius Intelligence, Extrasensory Perception (Can see demons, which are incorporeal, nonexistent, abstract entities), Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Conceptual Manipulation, Existence Erasure (Type 4), Data Manipulation, and Information Manipulation (Can completely erase demons, attacks in the Megami Tensei verse erase one from existence, with their body, mind, and soul, this would include a demon's Magatsuhi, which is born from the suffering of emotions, such as suffering, anxiety, sadness, and an enmorous amount that exist in the Amala Network, a network which has a place of information and all of one's emotions transferred into Magatsuhi, along with this, melting and liquefying demons and it's been shown humans can be erased too from attacks), Sealing, Summoning, and BFR (Can regularly summon, seal away, and unsummon Demons without the use of a COMP), Social Influencing (Like most SMT protagonists, they are able to convince demons to join their cause and fight by their side at all times. Demi-fiend is no exception as he acquired a Pixie just through confrontation alone, and said Pixie would later go on to tag along with him throughout his journey as seen in Digital Devil Saga and SMT V), Dimensional Travel (Has shown the ability to travel into different universes, such as when he traveled to the SMT I/II and SMT V universe. Should be comparable to Ishtar, who can travel to the Persona 3-5 Universe, which is a completely separate Multiverse), Damage Boost (can land critical hits occasionally), Absorption, Essence Manipulation, Summoning, Statistics Amplification, and Wish Granting (Should be capable of absorbing Magatsuhi, which can be used to grant wishes, amplify one's own strength dramatically, and summon Gods to support their own reason. Can ingest Magatama's, which are the essence of demons. Can absorb Kagutsuchi's powers to himself in order to construct a world of his own reason), Immersion (Humans are capable of entering the Amala Network, an entire network), Fate Manipulation, Immortality (Type 4 & 8), and Divine Protection (Chosen by The Axiom to be their messiah, in which they are tasked with slaying YHVH through the power the Axiom provides. Further more, this protection allows the messiahs to succeed in battles in which they had no hope of winning previously, be revived if they have fallen in battle, survive events that would have lead to their demise, and unite with individuals that would further progress their journey. Messiahs such as the Demi-fiend were written to succeed against the Moirae Sisters, who has full control over Fate, proving to Hikawa that he was the deus ex machina spoken of in the prophecy, Scripture Of Miroku. All people when they die are sent to The Axiom to reincarnate back, some become demons in these cases. Was cursed by The Great Will for all eternity to wonder endlessly in which he's neither alive or dead, something that he explicitly states in his death message during his DDS boss fight), Save and Load & Teleportation (Can access Terminals that records his progress and teleport to places he has previously been so long as he linked said terminals to the others), Can affect an Omnipresent Conscious (Can harm Kagutsuchi, who exist throughout all of Time and Space and the infinite universes that exist within the Amala universe. Should be comparable to the messiah's in SMT IVA, who are able to destroy YHVH's true form), Aura (Shown to have a blue/red aura around him. His body glows red if he is low on health), Healing & Restoration (Magatama's can restore Demi-fiend's health and stamina as he levels up), Supernatural Luck and Resistance to it (Magatama's are described as a "spirit of misfortune", which can either be beneficial or detrimental to Demi-fiend. He can either be healed (on his own or all of his demon comrades), receive a permanent statistic increase, become inflicted by a normal status ailment, or be stricken with a powerful curse. The latter is a unique "cursed" status ailment that may cause the Demi-fiend to lose press turns or attack his own party. Visiting the Cathedral of Shadows while cursed will change the fusion chart), Magic (Magatama's grant Demi-fiend access to a vast array of magical spells)


Resistance: Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Conceptual Manipulation, Existence Erasure (Type 4), Data Manipulation, and Information Manipulation (Capable of surviving hits from Demons, who are capable of utilizing conceptual attacks that erases the mind & soul that additionally affects data), Fate Manipulation (Was unaffected by having his fate controlled and cut during his battle with the Moirae Sisters)

Ankh: Healing (via Dia and Media. Moderately restores one ally's/party's HP. Heals both the MC and party as a Wild Effects), Statistics Amplification/Probability Manipulation (Fast Retreat is a passive skill that increases the chance of successful retreat from battle by 50%). Nulls Expel. Weak to Death

Iyomante: Statistics Reduction (This Magatama focuses on debuffing skills, granting Demi-fiend Tarunda, which decreases physical and magical power by 1 level to all foes, Sukunda, which decreases agility by 1 level to all foes, and Rakunda, which decreases defense by 1 level to all foes), Healing, Statistics Amplification, and Poison Manipulation (Life Aid is a passive skill where the equipper restores HP moderately after battle. Only effective when the user is the active combatant. As a wild effect, this magatama heals the party, and adds +1 to Demi-fiend's luck and vitality, but can poison him as a curse). Nulls Mind skills

Narukami: Healing, Statistics Amplification, and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party and increase their health. However, this can cause the user to become paralyzed as a result), Paralysis Inducement and Electricity Manipulation (This Magatama allows the user to end out an electricity based attack that deals damage and has a chance to enduce the status affect "Shock", which paralyzes the opponent), Passive Statistics Amplification (Allows the user a move named "Elec Boost", which passively boosts the power of electricity based attacks by 1.5 times), Resistance to Electricity Manipulation (Via "Anti-Elec", all electric damage delt to Demi-fiend gets halved), Nulls Electricity Skills (With "Void Elec", Demi-fiend is completely immune to Electricity based attacks). Weak to Ice Skills

Nirvana: Healing (As a wild effect, this Magatama is able to heal Demi-fiend and his entire party completely), Light Manipulation and Holy Manipulation (Allows the user to use "Expel" skills such as Violet Flash, which does medium light damage to and opponent and Divine Shot, which deals a heavy amount of light damage to an opponent), Statistics Amplification (With "Divine Shot". It raises your critical hit rate), Resistance to Light Manipulation and Holy Manipulation (With "Anti-Expel", all light based damage delt to Demi-fiend is halved), Nulls Expel Skills (With "Void Expel", any light based damage delt to Demi-fiend is completely nullified) Weak to Death Skills

Geis: Healing and Curse Manipulation (As a wild effect, this Magatama is able to completely heal Demi-fiend. However, the user also has a chance of becoming cursed), Passive Healing (With skills such as Diarama, Life Refill, Mediarama, and Diarahan, Demi-fiend is able to restore his health, along side his party memebers. With Life Refill, he is able to recover health with every step he makes), Passive Restoration (Via Mana Refill, Demi-fiend is able to refill his MP with every step that he makes), Nulls Expel Skills and Death Skills (With a skill called "Tetraja", Demi-fiend is able to create a shield that completely nullifies Expel and Death skills. A new shield must be applied after nullifying one of these skills)

Kamurogi: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength and overall health by a single level), Poison Manipulation (With a skill named "Blight", Demi-fiend is able to attack multiple enemies with physical damage and the attack as a 20% chance of poisoning the opponents. This skill takes 36% of the user's health to preform), Passive Statistics Amplification (Via the skill "Life Gain", Demi-fiend's max health is increased by 20%. With skills such as Iron Claw and Oni-Kagura, Demi-fiend is able to deal physical damage to his opponents with a chance to land a critical hit. Iron Claw does heavy physical to one opponent and while it has low accuracy, it has a high critical hit rate.This skill takes 15% of Demi-fiend's health to preform. Oni-Kagura deals medium damage to multiple opponents and has a medium chance to land a critical hit. This skill takes 30% of Demi-fiend's health to preform), Passive Attack Reflection (With the skill Retaliate, Demi-fiend is able to counter physical skills), Nulls Expel Skills and Death Skills. Weak to Fire Skills, Ice Skills, Electricity Skills, Force Skills

Adama: Healing andStatistics Amplification (As a wild effect, this Magatama is able to heal the user to full health while also being able to increase their luck by one level), Electricity Manipulation and Paralysis Inducement (With the skill named "Bolt Storm", Demi-fiend is able to deal heavy electical damage to multiple opponents while having a 15% chance to cause the "Shock" effect, which paralyzes the opponent), Passive Statistics Amplification (Via the Skill "Mana Surge", Demi-fiend's max MP by 30%), Drains Electric Skills (With the skill "Elec Drain", Demi-fiend is able to absorb any electric based attack), Repels Electricity Skills, Resists Expel Skills and Death Skills, Weak to Force Skills

Sophia: Healing (As a wild effect, this Magatama is able to heal either Demi-fiend or his party members completely), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Thunderclap", Demi-fiend has a chance to cut the opponent's health in half), Healing and Resurrection (With skills such as Samrecarm and Mediarahan, Demi-fiend is able to heal him and his party to full health. With Samrecarm, he can revive a party member with full health), Healing (With the skill "Drain Attack", Demi-fiend will heal 25% of the damage that he has delt. This also lowers his critical hit rate), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Holy Wrath", Demi-fiend has a chance to cut all of his opponent's health in half), Nulls Expel Skills, Resists Death

Wadatsumi: Statistics Amplification and Healing (As a wild effect, this Magatama heals Demi-fiend while increasing his magic and agility stats by one level), Ice Manipulation and Status Effect Inducement (With the skill "Ice Breath", Demi-fiend attacks the opponent with light ice damage that has a 17% chance to freeze the opponent), Passive Statistics Amplification (With the skills Mana Bonus and Ice Boost, Demi-fiend is able to increase his max MP by 10% and he increases damage delt by ice attacks by 1.5 times), Statistics Reduction (With the skill "Fog Breath", Demi-fiend is able to decrease every opponent's speed stat by 2 levels), Resists Ice Manipulation (With the skill "Anti-Ice", Demi-fiend halves all damage taken by ice based attacks), Voids Ice Skills, Weak to Electricity Skills

Hifumi: Healing and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party. However, this can cause the user to become paralyzed as a result), Air Manipulation (With the skill "Tornado", strikes the opponent with heavy force damage), Passive Statistics Amplification (Force Boost multiplies equipper's force damage dealt by 1.5), Statistics Reduction (War Cry decreases physical power by 2 levels to all foes), Resistance to Air Manipulation (Anti-Force is a passive skill that imparts resistance to force attacks. Does not cover innate weakness), eventually Nulls Force (Void Force is a passive skill that imparts immunity to force attacks. Overrides resistance and weakness), Weak to Fire skills.

Kamudo: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength by a single level), Energy Manipulation, Heat Manipulation, and Damage Boost (With the skill "Heat Wave", Demi-fiend can conjure a blade made of light in which he unleashes a deadly AOE attack that deals small physical damage to all foes. Has a High accuracy and medium critical rate. Power related to user's max HP. In Digital Devil Saga, this skill inflicts heavy damage upon all targets with High critical-odds), Statistics Amplification (Focus multiplies user's next physical attack damage by 2.5), Passive Probability Manipulation (Mind's Eye is a passive skill that reduces the chance of being ambushed from the back by one third), Passive Damage Boost (Might is a passive skill that triples critical rate of equipper's basic attack), Resistance to Physical attack, Weak to Mind, Nerve, and Curse

Murakumo: Healing, Statistics Amplification, and Curse Manipulation (As a wild effect, this Magatama is able to heal Demi-fiend completely and increase their agility and strength by one point. However, this can cause the user to become cursed as a result), Energy Manipulation and Status Effect Inducement (Preumably conjurs a blade and strikes his foes with it, dealing small physical damage and 30% panic to random foes. High accuracy. Power related to user's max HP.), Nulls Mind, Curse and Nerve (via passive skills such as Void Mind, Void Curse, and Void Nerve. Imparts immunity to mind, curse, and nerve attacks. Overrides resistance and weakness), Resistance: to Physical attacks. Weak to Fire and Ice

Djed: Healing and Status Effect Inducement (As a wild effect, this Magatama is able to heal Demi-fiend and is party completely. However Demi-fiend has a chance to be cursed or paralyzed by using this Magatama), Statistics Amplification (With skills such as Tarukaja, Sukukaja, Makakaja, and Rakukaja, Demi-fiend is able to increase his stats by a level. With Tarukaja, Demi-fiend is able to increase his strenght by one level. Sukukaja is a skill that allows the user to buff their agility by a single level. With Makakaja, Demi-fiend is able to increase his overall magical power by one level. With the skill "Rakukaja", Demi-fiend is able to increase his defence stat by one level), Power Nullification (With the skill "Dekaja", Demi-fiend is able to negate all status debuffs given to him), Voids Curse Skills. Resists Expel Skills and Death Skills

Gehenna: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total health stat by one level), Hellfire Manipulation and Fire Manipulation (With the skill "Hellfire", Demi-fiend is able to attack the opponents with medium fire damage. With the skill "Magma Axis", Demi-fiend is able to deal mega fire damage to an opponent), Passive Statistics Amplification (With the skill "Mana Gain", Demi-fiend is able to increase his overall MP stat by 20%), Nulls Fire Skills (With a passive skill named "Void Fire", Demi-fiend becomes immune to all fire damage that is delt to him. This skill also overrides his resistances and weaknesses), Absorbs Fire Skills and Healing(With the passive skill "Fire Drain", Demi-fiend is able to absorb any fire damage delt to him. This skill also has the added effect of healing the user based on the damage that would've been delt. This skill overrides immunities, resistances and weaknesses), Absorbs Fire Skills and Healing, Weak to Ice Skills

Vimana: Healing and Paralysis Inducement (As a wild effect, this Magatama has a chance to either heal the user or cause them to become paralyzed), Superhuman Physical Characteristics, Power Nullification and Damage Boost (With skills such as Tempest, Javelin Rain, and Hades Blast, Demi-fiend is able to deal physical damage to his opponents while having a chance to land a critical hit on his enemies. With the skill "Tempest", Demi-fiend deals medium physical damage to all of his opponents and this move has a medium chance to land a critical hit. However, this move takes 25% of the user's HP. With the skill "Javelin Rain", Demi-fiend deals heavy physical damage to all of his opponents and has a 20% chance to cause the status effect named "Mute". Mute doesn't allow the opponent hit by it to use any of their skills except physical skills. This move has a medium chance to land a critical hit on his opponents. However, this takes 40% of the user's total HP to preform. Lastly, the skill named "Hades Blast" allows Demi-fiend to deal heavy physical damage to all of his opponents and has a high critical hit rate. However, this move takes 32% of the user's total HP to preform), Sheer Will and Willpower (Megami Tensei) (With the passive move "Endure", Demi-fiend is able to live on with 1 HP after getting hit with a fatal move), Passive Statistics Amplification (With the passive skill named "Life Surge", Demi-fiend's maximum HP is increased by 30%), Voids Nerve Skills and Mind Manipulation

Kailash: Curse Manipulation and Healing (As a wild effect, this Magatama has a chance to either heal the user and their party or cause them to become cursed), Attack Reflection (With skills such as "Tetrakarn" and "Makarakarn", Demi-fiend is able to relfect the opponent's attacks back at them. With the skill "Tetrakarn", Demi-fiend is able to block any non-almighty physical attack from an opponent and reflect it back at them. With the skill "Makarakarn", Demi-fiend is able to block any non-almighty magic attack and reflect it back at his opponent. These shields last until an attack is reflected with them), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With skills such as "Megido", "Freikugel", and "Megidola", Demi-fiend is able to attack his opponent's with almighty damage. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe. With the skill "Megido", Demi-fiend is able to attack all of his opponents with medium almighty damage. With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat. Lastly, with the skill named "Megidola", Demi-fiend is able to attack all of his opponents with heavy almight damage)

Marogareh: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total strength stat by one level), Superhuman Physical Characteristics and Damage Boost (Using skills such as "Lunge" and "Berserk", Demi-fiend is able attack the opponent with physical damage with a chance to land a critical hit. The skill "Lunge" will deal small physical damage to an opponent and it as a medium chance to land a critical hit. However, this takes away 10% of his total health. The move "Berserk", allows Demi-fiend to deal small physical damage to a random opponent. This skill takes away 13% of Demi-fiend's total health), Information Analysis (With the skill called "Analyze", Demi-fiend is able to see his opponent's skills, resistances, along with their total HP and MP), Passive Statistics Amplification (With the passive skill named "Life Bonus", Demi-fiend's total health stat is increased by 10%), Passive Attack Reflection (With the passive skill named "Counter", Demi-fiend has a 50% chance to block and relfect physical damage back at the opponent, dealing weak physical damage), Passive Resistance Manipulation and Limited Durability Negation (With the passive skill named "Pierce", every physical and almighty move that Demi-fiend has will bypass all resistances except for repel)

Shiranui: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total agility stat by one level), Fire Manipulation (With the skill called "Fire Breath", Demi-fiend deals small fire damage to a random opponent), Passive Statistics Amplification (With the passive skill named "Fire Boost", Demi-fiend is able to increase all fire damage that the user dishes out by 1.5 times), Statistics Amplification and Statistics Reduction (With the skill called "Taunt", Demi-fiend is able to raise the opponent's attack power by two levels while also decreasing the enemy's defense by two levels. This skill works on all enemies in the area), Resistance (With the passive skill named "Anti-Fire", Demi-fiend is able to halve the damage taken by all fire attacks), Nulls Fire Skills. Weak to Force Skills

Anathema: Healing and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having a chance to curse the user as well), Death Manipulation (Using skills such as "Mamudo" and "Mamudoon", Demi-fiend has a chance of instatly killing his opponents in a single hit. With the skill "Mamudo" Demi-fiend has a 20% chance to kill every opponent in the area. With "Mamudoon", Demi-fiend has a 30% chance to instantly kill all of his opponents), Death Manipulation and Life Manipulation (With the skill named "Evil Gaze, Demi-fiend has a chance of droppong his opponent's health down to 1), Life Manipulation and Resistance Manipulation (With the skill called "Mana Drain, Demi-fiend is able to steal MP from an opponent and it can't be resisted or blocked), Resistance to Death Manipulation (With the skill called "Anti-Death", Demi-fiend is able to halve all damage taken by death or curse skills), Nulls Death Skills. Weak to Expel Skills

Miasma: Healing, Poison Manipulation, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse or poison the user), Fear Manipulation and Mind Manipulation (With the skill named "Wild Dance, Demi-fiend has a 65% chance to induce the status effect "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even fun away from battle as well as give Demi-fiend money), Ice Manipulation and Status Effect Inducement (Using the skill "Glacial Blast", Demi-fiend is able to deal heavy ice damage to his opponents that has a 15% chance to cause the "Freeze" stataus effect), Nulls Ice Skills (With the passive skill "Void Ice", Demi-fiend takes no damage when taking a hit from an ice based attack. This overrides resistances and weaknesses to ice skills as well), Absorbs Ice Skills and Healing (With the passive skill named "Ice Drain", Demi-fiend is able to absorb any ice based attack that is delt to him and absorb that damage, thus, healing him up), Nulls Ice Skills. Weak to Fire Skills

Muspell: Healing, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse the user), Mind Manipulation, Status Effect Inducement and Fear Manipulation (With the skill named "Tentarafoo", Demi-fiend is able to deal medium mind damage to his opponent that also has a 20% chance to inflict the "Panic" status effect on an opponent), Power Nullification and Curse Manipulation (With the skill named "Makajamaon", which has a 20% chance to cause the "Mute" status effect to all enemies, which doesn't allow the opponent to use magical skills), Superhuman Physical Characteristics, Damage Boost, and Paralysis Inducement (Using the skill Xeros-Beat allows Demi-fiend to deal medium physical damage to all enemies and has a 30% chance to bind all enemies. It also has a medium chance to land a critical hit. However, this move takes up 40% of Demi-fiend's health), Fire Manipulation and Paralysis Inducement (With the skills named "Agidyne", "Maragidyne", "Pyroclastic Tempest", and "Fire Breath", Demi-fiend is able to attack his opponents with fire based damage. "Agidyne" is a skill that deals heavy fire damage to an opponent and "Maragidyne" deals heavy fire damage to all opponents in the area. "Fire Breath" deals heavy fire damage and stuns the opponents when hit), Power Nullification (With the skills named "Fire Wall" "Null Fire", Demi-fiend is able to completely nullify all fire attacks for one turn), Statistics Amplification (With the skill named "Fire Boost", Demi-fiend is able to boost the damage of his fire attacks), Explosion Manipulation, Resistance Manipulation, and Power Nullification (With the move named "Last Resort", which does heavy almighty damage to all opponents), Resists Nerver\Mind Skills

Satan: (This Magatama can be obtained by sefeating Black Frost in Kabukicho), Healing, Poison Manipulation, Paralysis Inducement, and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having the chance to poison, paralyze, or curse the user), Social Influencing (With the skills named "Jive Talk" and "Charisma", Demi-fiend is able to recruit demons much easier than before. With "Jive Talk", Demi-fiend is able to talk and recruit demons that he couldn't previously; such as Foul, Haunt and Wilder clan demons under normal circumstances. With the passive skill named "Charisma", Demi-fiend has a 50% chance of any conversation skill working isnatntly), Air Manipulation, Damage Boost, Fear Manipulation, and Superhuman Physical Characteristics (With the move called "Deadly Fury", Demi-fiend is able to deal heavy physical damage to all opponents on the field while having a high critial hit rate. This move also has a 70% chance to cause the status effect called "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even run away from battle as well as give Demi-fiend money. However, this move will take a bit of Demi-fiend's overall health to preform), Passive Restoration (With the passive skill called "Mana Aid", which restores a moderate amount of MP whenever Demi-fiend takes a step), Fire Manipulation, Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With moves such as "Trisagion", "Blaze", "Agidyne", "Explode", and "Maragidyne", Demi-fiend is able to deal fire damage to his opponents. With the skills "Agidyne" and "Maragidyne", Demi-fiend is able to deal heavy fire damage to his opponents. With the move named "Explode", Demi-fiend does medium fire damage on random opponents. With the skill "Trisagion", Demi-fiend does severe fire damage to one opponent. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel.), Death Manipulation (With the moves named "Mudodyne", "Mudo", "Mudoon", and "God's Judgement", Demi-fiend is able to instantly kill his opponents. With the skills, "Mudodyne" and "God's Judgement", Demi-fiend has a high chance to instantly kill a single opponent. With the skills "Mudo" and "Mudoon", Demi-fiend can instantly kill multiple opponents in the area), Poison Manipulation (With the move "Poison Breath", Demi-fiend is able to inflict the Poison ailment to 1-2 opponent(s)), Ice Manipulation and Status Effect Inducement (With the moves "Big Chill", "Bufudyne", "Cold Wave", and "Mabufudyne", Demi-fiend is able to attack his opponents with ice damage. The move "Cold Wave", Demi-fiend is able to deal medium ice damage to random opponents while also having a chance to cause the "Freeze" status effect. With the skills "Bufudyne", Demi-fiend is able to attack his opponent with heavy ice damage while "Mabufudyne" allows him to inflict heavy ice damage to multiple opponents), Electricity Manipulation, Damage Boost, Paralysis Inducement, and Status Effect Inducement (With skills such as "Zionga", "Mazio", "Shocklok", "Ziodyne", "Jupiter's Fury", and "Maziodyne", Demi-fiend is able to attack his opponents with lightning based damage. With the skills "Zionga", "Shocklok", "Ziodyne", and "Maziodyne", the user is able to attack the enemy with heavy electric damage. "Zionga" and "Shocklok" have the added effect of giving the opponent the status effect "Shock", which prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. With the skill "Jupiter's Fury", Demi-fiend is able to deal medium electric damage to random opponents while having the chance to inflict "Shock". Lastly, "Maziodyne" is able to attack all opponents on the field with heavy electric damage), Air Manipulation (With skills such as "Tornado Hell", "Zanma", "Mazan", "Mazanma", "Zandyne", "Tempest", and "Mazandyne", Demi-fiend is able to attack his opponents with force damage. With the skills "Zanma", "Mazanma", "Zandyne", and "Mazandyne", Demi-fiend is able to attack his opponents with heavy force damage. With the skills "Mazanma" and "Mazandyne", Demi-fiend is able to attack all opponents in the area. With the skills "Tempest" and "Mazan", Demi-fiend does medium force damage to his opponents. "Tempest" does damage to one opponent while "Mazan" does it to all opponents), Explosion Manipulation, Resistance Manipulation, Radiation Manipulation, Undodgeable Attacks, and Power Nullification (With the skills such as "Megidolaon" "Megiddo Ark", "Grydyne", "Asteroid Bomb", "Meteor Crush", "God's Breath", "Armageddon", and "Retribution", Demi-fiend is able to deal almighty damage to his opponents. With the skills "Megidolaon" and "Grydyne", Demi-fiend can do heavy almighty damage. "Megidolaon" deals severe Almighty damage to all enemies. As it is almighty, it cannot be resisted or blocked/repelled/drained, and Makarakarn has no effect on it despite the attack being a Magic skill. Certain enemies, most notably Ultimate Bosses are capable of using a modified Megidolaon with an abnormally high damage value, usually 9999. This is usually a penalty for breaking various hidden rules in the boss fight or for spending too many turns attempting to kill the boss.Thsi attack can not be dodged as well. In Megami Ibunroku Persona, "Grydyne" deals heavy Gravity damage to all enemies in a given area. In the Persona 2 duology, Grydyne deals heavy Almighty damage to a group of enemies. The skill such as "Megiddo Ark", Demi-fiend deals severe Almighty damage to one opponent. In Persona 2: Innocent Sin, "Asteroid Bomb" deals heavy Almighty damage to one opponent. In Persona 2: Eternal Punishment, "Asteroid Bomb" deals severe Almighty damage to all opponents. The skill called "Meteor Crush" deals severe Almighty damage to all opponents. In Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, "Retribution" has a chance dealing heavy Almighty damage to targets within a small area of the user when the user is killed. Lastly, the move called "Armageddon" Demi-fiend is able to annihilate all enemies with the light that destroys everything (even bosses). (100% chance). This move deals ultimate damage to all foes (9999). It negates all resistances, immunities, and it can't be blocked), Mind Manipulation and Fear Manipulation (With the skill "Tentarafoo", Demi-fiend is able to cause medium mind damage and "Panic" to all opponents. Users inflicted with panic will be unable to act on their own volition. Depending on the game this effect may be guaranteed or only have a 50% chance of occurring each time they are given an order. If a paniced unit fails an order, depending on the game they may simply waste their turn being "dumbfounded", throw away money, throw away an item, or if it's a player-controlled demon they may return to the player's stock. In Shin Megami Tensei V, users afflicted with Panic have a chance of ignoring orders. They'll either do nothing or attack allies. If they're the only ally in their respective faction, they'll attack themselves), Earth Manipulation (With the skill "Teradyne", Demi-fiend is able to deal heavy earth damage on one opponent. With the skill "Heavy Rock", Demi-fiend is able to deal medium earth damage on random opponents. Lastly, with the skill "Materadyne", Demi-fiend is able to deal heavy earth damage on all opponents in the area), Summoning (With the skill named "Sabatoma", Demi-fiend will be able to summon demons into his party), Superhuman Physical Characteristics and Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With skills such as "Cleave", "Akasha Arts", and "Photon Cannon", Demi-fiend is able to attack his opponent with physical skills. With the skill "Cleave", Demi-fiend is able to attack all opponents with light physical damage. With the skill named "Akasha Arts", Demi-fiend is able to deal severe physical damage to one opponent. With "Smirk", Demi-fiend is able to pierce non-repel physical resistances. With the skill called "Photon Cannon", Demi-fiend is able to deal large Attack damage to all opponents), Weapon Usage (With the skill "Deathbound", Demi-fiend is able to deal heavy Sword damage to 1-2 foes. Damage increases with user's HP. This move takes 20% of Demi-fiend's HP to preform), Death Manipulation, Light Manipulation, One Hit KO, and Holy Manipulation (With skills such as "Bright Judgement", "Nirvana" and "Mahamaon", Demi-fiend is able to attack his opponents with light based attacks. Using the skill named "Bright Judgement", Demi-fiend is able to deal high Light damage to all opponents. This move also has a 50% chance to instantly kill the opponent. With the move named "Mahamaon", Demi-fiend has a 45% chance of reducing reamining HP of all opponents by 4/5. With the skill named "Nirvana", Demi-fiend has a 72% chance to instantly kill all opponents in the area), Statistics Reduction (With the move "Debilitate", Demi-fiend is able to reduce evade/accuracy/defense/physical/magical power by 1 level of all opponents), Statistics Amplification (With the skills such as "Rondo of Destruction", "Luster Candy", and "Concentrate", Demi-fiend is able to buff his stats. With the move "Rondo of Destruction", Demi-fiend becomes Enraged. He is able to target many opponents at once. Immune to Knockback, damage does not cancel skills or attack recovery. With the move "Luster Candy", Demi-fiend is able to buff his party's attack, defense and agility by 1 level. With the move named "Concentrate", Demi-fiend is able to buff his next magical damage by 2.5), Power Nullification, Statistics Reduction, and Purification (With the skills such as "Dekaja", "Magaon", "Dekunda", and "Hyper Drain", Demi-fiend is able to debuff or remove enemy buffs. With the skill named "Dekaja", Demi-fiend is able to negates all stat buffs from all opponents. With the skill named "Magaon", Demi-fiend is able to remove "Smirk" from one opponent. With the move "Dekunda", Demi-fiend is able to negates all stat debuffs from all party members. Lastly, with the move "Hyper Drain", Demi-fiend is able to null all stat buffs from all opponents), Healing and Resurrection (With the skills named "Diarahan" and "Samarecarm", Demi-fiend is able to fully heal himself or his party members. The move "Diarahan" is able to fully heal the user and his entire team. The skill "Samarecarm" is able to revive Demi-fiend or a party member and give them full health), Fear Manipulation (With the moves named "Pandemonium" and "Repugnant", Demi-fiend is able to strike fear into his opponents. With the skill "Repugnant", Demi-fiend becomes so scary that all opponents, even demons, keep their distance. With the skill called "Pandemonium", Demi-fiend causes one opponent to become "Paniced"), Power Nullification, Fear Manipulation, Poison Manipulation, Empathic Manipulation, Sleep Manipulation, Status Effect Inducement, Power Nullification, and Resistance Manipulation (With the skill "Temptation", Demi-fiend has a 50% chance to inflict either mute, panic, poison, charm or sleep on all opponents. Almighty-type), Nulls to Death Manipulation and Darkness Manipulation, (with the passive skill named "Void Death", all damage from death skills will be voided from Demi-fiend). Weak to Expel Skills

Gundari: (This Magatama focuses on learning Force magic), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall agility stat by one level), Air Manipulation and Superhuman Physical Characteristics and Damage Boost (With the moves "Spiral Viper and "Wind Cutter", Demi-fiend is able to deal mega force damage to an opponent. With "Spiral Viper", he also has a medium chance to land a critical hit), Absolute Zero, Damage Boost, and Status Effect Inducement (With the skill named "Absolute Zero", Demi-fiend is able to deal heavy ice damage to all opponents which also gives them the "Frozen" status effect. This effect prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Absorbs Force Skills and Healing (With the passive ability called "Force Drain" Demi-fiend is able to absorb all physical damage delt to him and heal himself up with said damage). Weak to Electricity Skills

Gaea: (This Magatama focuses on learning physical attacks), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall strength and health stat by one level), Superhuman Physical Characteristics (With the skill named "Deathbound", Demi-fiend is able to deal medium damage to random opponents on the field while also having high accuracy. However, this move takes 25% of Demi-fiend's total health to preform), Passive Attack Reflection (With the passive skill named "Avenge" Demi-fiend has a 50% chance to block and reflect any physical damage that is delt to him), Passive Damage Transferal (With the passive skill called "Attack All", Demi-fiend can transfer all damage that is delt to one opponent spread it to every other enemy on the field), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks. It can only be dodged using Close Call (user survives with 1 HP), Null Sleep (guarantees 100% evasion while inflicted with Sleep), or the highly unlikely possibility that it is dodged normally. Almighty damage bypasses all immunities and resistances as well as shields. These skills also bypass law defense as well), Ice Manipulation (With a skill named "Bufudyne", Demi-fiend is able to attack all of his opponents with ice damage), Air Manipulation and Superhuman Physical Characteristics (With the skill named "Zandyne", Demi-fiend is able to attack all of his opponents with force damage), Weapon Usage (With the move named "Myriad Arrows", Demi-fiend is able to deal high Ranged damage to all opponents), Attack Reflection (With the skill called "Tetrakarn", Demi-fiend is able to block and reflect all physical damage delt to him), Resists Physical skills. Weak to Force skills, Expel skills, Death skills
Explosion Manipulation, Resistance Manipulation, Damage Boost, Statistics Amplification, Velocity Manipulation, Undodgeable Attacks, and Power Nullification (Via skills such as "Megido", "Judgement", "Necro Dogma", "Megidolaon", "Curse Thy Enemy", "Homeland Song", and "Kuyo Flash". Demi-fiend can unleash a blast that deals heavy/mega almighty damage to all foes via "Megido" and "Megidolaon". "Judgement" deals medium almighty damage to all foes. Neutral target takes 50% more damage. "Necro Dogma" deals almighty damage to one enemy and splash damage to the rest, along with increasing own parties DEF by 20%. "Curse Thy Enemy" deals Heavy almighty damage to all foes. Damage is always regarded as exploiting "weakness" and grants turn icon advantage. "Homeland Song" deals 2~3 hits of heavy almighty damage to multiple foes. "Kuyo Flash" inflicts Almighty damage on all enemies. When attack is successful, reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20% for 1 turn. The damage inflicted by this skill is dependent on Phys ATK. Almighty damage bypasses all shields, immunities, reflectors, invulnerability, and resistances when they land, bypassing any defensive ability, even against users wielding the Omnipotent orb, which bends the rules of reality to defend the user from attacks), Electricity Manipulation (via "Mazionga", deals medium electric damage to all foes), Darkness Manipulation, Paralysis Inducement & Death Manipulation (via "Mamudo", a dark magic skill that has a chance of inflicting instant death to all foes. Skeptic Crush deals ultra damage to all and can stun opponents), Summoning (via "Sabatoma", Demon summons another allied demon), Air Manipulation (via "Mazandyne", deals heavy Force damage to all foes), Light Manipulation, Holy Manipulation, and OHK (via "Hamaon", a holy light skill with a chance of inflicting instant death, 3-5 foes), OHK (via Occult Flash, deals medium physical damage and 50% instant kill to all foes), Weapon Usage and Absorption (With the move named "Myriad Arrows", Demi-fiend is able to deal high Ranged damage to all opponents. Heaven's Bow deals heavy gun damage to all foes. Grudge Sword deals massive dmg that drains MAG on contact), Sheer Will, Healing, Restoration, Resurrection, and Willpower (Megami Tensei) (With the passive move "Enduring Soul", Demi-fiend is able endure a fatal blow and restore all of his HP after it is depeleted by an enemy. With the passive skill Victory Cry, Demi-fiend can restore all of his HP & MP at the end of a battle), Fear Manipulation (via Guardian's Eye, an ability that grants the user 3 blinking press turn icon, allowing them to act before the opponent can. Similar to abilties such as Beast Eye in Shin Megami Tensei III: Nocturne), Resistance Manipulation, Velocity Manipulation, Attack Reflection, Power Nullification, and Damage Boost (via the passive skill Gun Pierce, all gun attacks bypass all gun resistances but repel. Warlord's Wrath adds phys pierce and has a 100% counter that will activate when receiving physical attacks. If enemy attacks first at beginning of battle, it will reduce 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects. Occult Flash inflicts phys damage with 50% crit rate on a single enemy, with 100% chance to inflict Mortal. Nullifies all death prevention skills), Purification and Power Nullification (via Silent Prayer, a skill that negates all stat buffs and debuffs from all allies and foes), Statistics Amplification & Statistics Reduction (via Charge, a buff skill that multiplies user's next physical or gun damage by 2.5. Concentrate multiplies user's next magical damage by 2.5. Tarukajaon raises Phys attack for all allies until battle ends. Phys Amp is a passive skill that increases physical damage by 25%. Epitome of Swiftness increases this demon's effect on Battle Speed by 25%, +10% to Phys EV. Epitome of Aggression adds 15% to Phys hit rate, -45% chance of receiving status ailments.Auto-Rakunda and Auto-Sukunda, both of which are passive debuffing skills that lowers defense and speed. Defensive Cry reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.), Martial Arts (Conqueror Spirit deals 2 hits of heavy physical damage to all foes), Fire Manipulation, Status Effect Inducement, and Resistance Manipulation (via Hellfire, which deals Severe Piercing Fire dmg. Can cause Stun), Passive Attack Reflection (Capital's Fury is a passive skill that has a high chance of countering all damage taken. Faithful Counter has a 100% chance to counter dealing Phys damage. Can passively repel fire, ice, elec, force, and physical attacks), Homing Attack & Status Effect Inducement (via Flying Head chases target, inflicts random ailments + stun), Spatial Manipulation & Durability Negation (via Vorpal Blade. Deals heavy Phys damage to all foes. This skill, literally translated as "Spatial Killing Method", involves cutting through space to deal multiple slash damage). Voids and Absorbs Physical Attacks, Fire, Ice, Electricity, Force, Light, Dark, Status Effect Inducement (Poison, Mirage, Panic, Sleep, Paralysis, Sick, Charm, Sealing/Power Nullification, Stone, Rage). Resists: Explosion Manipulation, Resistance Manipulation, Undodgeable Attacks (Resists Almighty attacks)

The following Skills are unique to the Demi-fiend and have dedicated animations. Other Skill animations are general-purpose (e.g. all magic Skills use the same animation). Moreover, abilities featured on here originate back to his boss fight in Digital Devil Saga and Shin Megami Tensei V Superhuman Physical Characteristics, Energy Projection, Statistics Amplification, Resistance Manipulation, Statistics Reduction and Damage Boost (Spiral Viper shoots an energy blast that deals mega physical damage to one foe with medium critical rate. Divine Shot deals heavy physical damage to one foe. Medium critical rate. Deadly Fury deals heavy Physical damage to all foes with a high critical rate, and a moderate chance of making the Demi-fiend Smirk. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), Fire Manipulation (via Magma Axis, deals mega fire damage to one foe), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks), Curtain Fire, Energy Manipulation, Sealing/Power Nullification and Paralysis Inducement (via Xeros-Beat; After bending the body for a while and focusing the power, the body is made to emit light, and a myriad of light rays are emitted from the Full Body toward the Enemy Party. Damage + BIND (paralysis) effect is applied to the entire Enemy Party. Due to the performance of having a BIND effect, its power is low for 40% HP consumption. Javelin Rain is a unique skill for the Demi-fiend, it has him charge energy to his right foot, then throws a rolling sobat, shooting a myriad of light rays at all. It consumes 40% of HP and is the same value as Xeros Beat, but not only is it stronger, it can inflict Mute on any enemy that is not immune to Physical and/or Death. It deals severe physical damage to all enemies in SMT V. Oni-Kagura is a skill exclusive to the Demi-fiend. He fires a wave of purple particles at the enemy party. Oni-Kagura consumes 30% HP and has a moderately increased critical hit rate.), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat), Resurrection (Samarecarm revives aan ally, and fully restores their HP), Healing (Mediarahan recovers HP to all allies), Passive Statistics Amplification (Almighty Pleroma is a passive skill that strengthens Almighty attacks), Death Manipulation, Darkness Manipulation, Velocity Manipulation & Willpower Manipulation (With Chaotic Will, Demi-fiend focuses his dark magic and releases a blast that shrouds the screen in darkness that has a high chance of inducing instant death on all foes, and if it does not, it will cut all turns in half)

Healing & Restoration (via Healing items and consumables. Medicine heals 50 HP of the targeted member. Life Stone heals a moderate amount of HP on one target. Bead heals one target to full HP. Bead Chain heals the active party to full HP. Chakra Drop restores a moderate amount of MP on one target. Chakra Pot restores full MP of one party member. Chakra Elixir is a rusable item that restores a moderate amount of MP Great Chakra completely restores MP of the active party. Soma Droplet restores a large amount of both HP and MP to one target. Soma completely restores HP and MP of one target. Bead of Life fully restores HP and MP of the active party), Purification (via Cure items. Dis-Charm cures charm status of one party member. Dis-Mute cures mute status of one party member. Dis-Poison cures poison status of one party member. Dis-Stone cures stone/petrify status of one party member. Dis-Stun cures stun status of one party member. Sacred Water cures bind, sleep, and panic status of the active party), Statistics Amplification (via Incenses. These incenses can be used to increase its corresponding stat by one, and heals the users HP fully. St Incense increases user's Strength by one, Ma Incense increases user's Magic by one, Vi Incense increases user's Vitality by one, Ag Incense increases user's Agility by one. Lu Incense increases user's Luck by one), Resurrection (via Revival Items. Revival Bead revives demon with a small amount of HP. Balm of Rising revives demon with full HP. Soul-Return is a reusable item that revives an ally with full HP and MP), Fire Manipulation (via Maragi Rock, deals light fire damage to all foes), Ice Manipulation (via Mabufu Rock, deals light ice damage to all foes), Air Manipulation (via Mazan Rock, deals light force damage to all foes), Electricity Manipulation (via Mazio Rock, deals light electricity damage to all foes), Light Manipulation, Holy Manipulation, and OHK (via Mahama Rock, deals weak light damage to all foes with the chance of infliciting instant death), Darkness Manipulation & Death Manipulation (via Mamudo Rock, deals weak dark damage to all foes with the chance of inflicting instant death), Sealing/Power Nullification (via Makajam Rock, which seals away opponents powers), Resistance Manipulation, Power Nullification, and Undodgeable Attacks (via Megido Rock and Megidola Rock. Which deals medium and heavy Almighty damage to all foes by producing a large explosion. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universee), Poison Manipulation (via Poison Arrow, attacks all enemies with moderate Poison damage), Durability Negation (Pot of Death reduces enemy HP to 1), Empathic Manipulation (Wagtail Plume casts moderately successful Charm spell on enemies), Stat Nullification (via Dekaja Rock, removes all stat buffs on all foes), Attack Reflection (Attack Mirror reflects any enemy's physical attacks on the next turn. Magic Mirror reflects any enemy's magic attacks (excluding almighty) on the next turn. Tetraja Rock reflects one Expel/Death attack only), Smoke Manipulation, possibly Teleportation (via Smoke Ball, has the same effect as the spell Trafuri; immediately exits the current battle, with no chance of failure), Pseudo-Social Influencing (Attract Pipe raises the chance of enemy encounters until new Kagutsuchi), Power Nullification (Float Ball negates floor damage until new Kagutsuchi), Probability Manipulation (Repulse Ball lowers the chance of enemy encounters until new Kagutsuchi), Information Analysis (via Spyglass, allows the user to view the information of regular enemy demons, including HP, MP, resistances and skills), Illusion Manipulation & Perception Manipulation, and Illusion Negation (Type 3; With the Umugi Stone, a stone that operates the Mirage world, allows the user to enter in and out of the mirage by shrouding an entire area in mist, with enemies being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them. Additionally, the stone has the power to make the mist disappear, dispelling the illusion and allowing the user to safely return back to the real world)
Creation, Space-Time Manipulation, Gravity Manipulation, Concept Manipulation, Law Manipulation, Transmutation, Metaphysics Manipulation (Soul Manipulation), Explosion Manipulation and Reality Warping (As the name implies, the Conception's purpose is to bring forth a new world, with new laws determined by a Reason. The Conception is set in motion by Hikawa, who strives to create a world of perfect stillness. After being set in motion, everyone outside of the hospital is killed instantly and turned into Magatsuhi or souls. Tokyo is uprooted and twisted into a spherical world known as Vortex World. His power shapes and defines the laws of reality within a given universe and can remake them in the image of a specific philosophy should he so desire), Holy Manipulation (Is an avatar of YHVH), Chaos Manipulation & Summoning (Through the Conception, it spread chaos throughout the world and summoned demons as a result. There are many high leveled demons encounter in the Tower of Kagutsuchi), Curse Manipulation (Cursed the Demi-fiend for all eternity, making it so that he can longer be killed or remain alive in the world he inhabits), Fate Manipulation & Empowerment (Selected a few to survive the conception, a multiversal nuke, among these being Demi-fiend of which Kagutsuchi guides and allows him to survive circumstances that would have ended his journey or put a hinderance on. Stated to be destiny and the truth. Capable of empowering those who hold a reason, including Gods fused with humans, to contend with Demi-fiend), Limited Probability Manipulation & Statistics Amplification (Kagutsuchi's phases affect the probability of obtaining item of higher value from any mystic treasure chest. Full phase guarantees rarer item, while new phase does the exact opposite. Slight modifier of all damage dealt in battle, the fuller the higher, and vice versa. Activator of skills such as Bright Might, Dark Might, and Dark Pledge. Several puzzles and locations in the game require the use of the Kagutsuchi phase, as well), Telepathy (Able to read what's inside people's heart), Causality Manipulation (Erased the Sangai, the past, present and future of the universe, in order to construct the Vortex World in its foundations, while keeping select few lifeforms of his choosing alive even under those conditions), Existence Erasure (Type 3; Threatened to wipe Demi-fiend out of existence with his light), Resurrection (Able to bring back everyone that previously died back to life in the Freedom ending), Transformation (After taking hits in his first phase, he will transition to his second phase), Abstract Existence and Incorporeality (Type 1; Exist as the source to creation. Is said to be "destiny" and the "truth" although this most likely just him monologuing or in reference to the Great Will), Power Bestowal (Can grant users the ability to create a new world from their own vision), Omnipresence (Type 2; Exist throughout all of Time and Space and the infinite universes that exist within the Amala universe), Mind Manipulation & Madness Manipulation (Kagutsuchi's light can cause demons to grow more hostile towards others, making it impossible for negotiation and to escape from them. They'll also calm down once a New Phase passes), Cosmic Awareness (Oversees all of creation), Immortality (Type 9; Has infinite versions of himself that share the same consciousness), Nondualism (The reason of Shijima reloves around creating a world of stillness and oneness. It is a world of perfect harmony, without self, without passion, without conflict, without destruction. Individuality is eradicated and there is simply a collective inner peace in which everyone is equal to God. This collective functions as cogs in the giant, stable machine that is the universe), Acausality (Type 5; Demons, despite being created by observation, existed prior to creation and are unbounded by it as they are not affected by the destruction of the Multiverse. Furthermore, they exist in the Expanse, a higher plane of existence that transcends past, present, and future with demons such as Ishtar being able to exist outside of both realities of SMT and Persona), Fusionism (Merged the Demon World and the Divine World into the remnants of the human realm to create the Vortex World), Illusion Negation (During one of Kagutsuchi's phase, it'll expose Ongyo-Ki from his illusions during his boss fight), Invulnerability Negation (Can harm demons, which are naturally invulnerable to conventional attacks), Resistance Manipulation (Can erase demons from existence once they are defeated in battle, which already naturally resist these effects), Magic & Elemental Manipulation which includes Fire Manipulation (via Maragidyne, which deals heavy fire damage to all foes), Ice Manipulation (via Mabufudyne, which deals heavy ice damage to all foes with a 15% chance to freeze all foes), Electricity Manipulation (via Maziodyne, which deals heavy electric damage with a 15% chance to shock all foes), Air Manipulation (via Mazandyne. Deals "force" (wind) damage to all foes), Explosion Manipulation, Law negation, Resistance Manipulation, Power Nullification, and Undodgeable Attacks (via Megidola. Which deals heavy Almighty damage to all foes by producing a large explosion. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe. Infinite Light and Vast Light are almighty attacks that cannot be dodged), Purification (via Dekunda, which removes all debuffs from all allies), Stat Nullification (via Dekaja, which removes all stat buffs on all foes), Time Manipulation (via Phase Shift, which shifts Kagutsuchi phase forward by 2 instantly), Evasion Negation & Light Manipulation (via Vast light and Infinte light. Overwhelms the characters with a glorious beam of light that deals Mega almighty damage to all foes. Undodgeable and costs 2 turn icons), Fear Manipulation (via Dragon Eye. a simailar ability to Beast eye, this skill grants user's team four blinking turn icons allowing them to perform any actions with the opponent forced to wait and unable to do anything until they use up their turns) Resistances: Immunity to Light Manipulation, Death Manipulation, and Status Effect Inducement which includes Poison Manipulation, Ice Manipulation, Fire Manipulation, Electricity Manipulation, Paralysis, Sleep Manipulation, Confusion, Empathic Manipulation (Resists Rage and Charm), Stone, and Power Nullification/Sealing (Resists being Silenced), Mind Manipulation, Metaphysics Manipulation (Soul Manipulation), Conceptual Manipulation, Information Manipulation, and Existence Erasure (Type 4) (Capable of doing battle with demons just fine)

Standard Equipment

  • Magatamas: Magatama (マガタマ*) are a parasitic entity appearing in Shin Megami Tensei III: Nocturne, which functions as a combination of armor, weapon and spellbook. Throughout the game, the protagonist can collect a total of 25 Magatama, all sorted by three elements, Dark, Neutral and Light. Most of them can be bought in Junk Shops, but others can only be gained by defeating bosses or completing special tasks.
Light Neutral Dark
Ankh Wadatsumi Marogareh
Iyomante Hifumi Shiranui
Narukami Kamudo Anathema
Nirvana Murakumo Miasma
Geis Djed Muspell
Kamurogi Gehenna Satan
Adama Vimana Gundari
Sophia Kailash Gaea
Masakados


This dropdown contains the various consumables of SMT Nocturne.

Healing Items

These are items that can heal HP or MP one time only. This group does not include incenses, revival items, or curing items.

Item Effect
Medicine Heals 50 HP of the targeted member.
Life Stone Heals a moderate amount of HP on one target.
Bead Heals one target to full HP.
Bead Chain Heals the active party to full HP.
Chakra Drop Restores a moderate amount of MP on one target.
Chakra Pot Restores full MP of one party member.
Great Chakra Completely restores MP of the active party.
Soma Droplet Restores a large amount of both HP and MP to one target.
Soma Completely restores HP and MP of one target.
Bead of Life Fully restores HP and MP of the active party.

Cure Items

These items cure an ailment or affliction one time only.

Item Effect
Dis-Charm Cures Charm status of one party member.
Dis-Mute Cures Mute status of one party member.
Dis-Poison Cures Poison status of one party member.
Dis-Stone Cures Stone/Petrify status of one party member.
Dis-Stun Cures Stun status of one party member.
Sacred Water Cures Bind, Sleep, and Panic status of the active party.

Incenses

These incenses can be used to increase its corresponding stat by one, and heals the users HP fully.

Item Effect
St Incense Increases user's Strength by one.
Ma Incense Increases user's Magic by one.
Vi Incense Increases user's Vitality by one.
Ag Incense Increases user's Agility by one.
Lu Incense Increases user's Luck by one.

Revival Items

These items bring a dead party member back to life one time only.

Item Effect
Revival Bead Revives demon with a small amount of HP.
Balm of Rising Revives demon with full HP.

Offensive Items

These items can be used to attack enemy demons one time only.

Item Effect
Maragi Rock Same effect as casting the Maragi spell.
Mabufu Rock Same effect as casting the Mabufu spell.
Mazan Rock Same effect as casting the Mazan spell.
Mazio Rock Same effect as casting the Mazio spell.
Mahama Rock Same effect as casting the Mahama spell.
Mamudo Rock Same effect as casting the Mamudo spell.
Makajam Rock Same effect as casting the Makajam spell.
Megido Rock Same effect as casting the Megido spell.
Megidola Rock Same effect as casting the Megidola spell.
Poison Arrow Attacks all enemies with moderate Poison damage.
Pot of Death Reduces enemy HP to 1; does not work on bosses.
Wagtail Plume Casts moderately successful Charm spell on enemies.

Defensive Items

These items will give your party the tactical advantage in battle one time only.

Item Effect
Dekaja Rock Same effect as the spell Dekaja; removes all enemy stat boosts.
Attack Mirror Same effect as the spell Tetrakarn; reflects any enemy's physical attacks on the next turn.
Magic Mirror Same effect as the spell Makarakarn; reflects any enemy's magic attacks (excluding Almighty) on the next turn.
Tetraja Rock Same effect as the spell Tetraja; reflects one Expel/Death attack only.
Smoke Ball Same effect as the spell Trafuri; immediately exits the current battle, with no chance of failure.

Non-Combat Items

These items can only be used once outside of combat.

Item Effect
Attract Pipe Same effect as the spell Riberama; raises the chance of enemy encounters until new Kagutsuchi.
Divining Water Determines if a demon can mutate.
Float Ball Same effect as the spell Liftoma; negates floor damage until new Kagutsuchi.
Light Ball Same effect as the spell Lightoma; lights up dark areas until new Kagutsuchi.
Lucky Ticket Earned if a large amount of items are purchased at a Junk Shop; if ten are collected, a random prize can be won during the next trip to the Junk Shop.
Repulse Bell Same effect as the spell Estoma; lowers the chance of enemy encounters until new Kagutsuchi.

Special Items

These items cannot be bought; they MUST be found in Cache Cubes. They are all re-usable, and as such can be sold for high prices at Junk Shops.

Item Effect
Blessed Fan Same effect as casting the spell Mahama.
Chakra Elixir Restores a moderate amount of MP; Battle only, reusable.
Soul-Return Revives an ally with full HP and MP; Reusable.
Spyglass Same effect as casting the Analyze spell.

Notable Techniques


  • Slide Punch: Also known as "Attack" in game, it is a low damage dealing physical attack that involves Demi-fiend sliding to his opponent and thrusting his fist at them. Hence the title. Uses this in Shin Megami Tensei III: Nocturne and Digital Devil Saga
  • Pass: Allows Demi-fiend to pass on his turn to the ally next to him, making the press turn icon "blink" indicating that specific turn has not been used up entierly.
  • Summon: Allows Demi-fiend to summon a demon from his party. Along with this, he can return a demon back to stock or part with them, similarly to how a COMP can seal demons within the summoning program. As Demi-fiend is a half demon, he innately has these unique abilities and does not require a COMP unlike other characters from the series.
  • Talk: Allows Demi-fiend to communicate and invite a demon to join his party. Typically involves giving up macca, answering questions to the demons liking, or giving them certain items that they request.
  • Escape: Escape is normally a player-exclusive ability. Escaping will return the user and the party back to the overworld. While in combat, the skill can be used while the player turn is active, but there is only a chance of success; if the odds fail, the turn will be used up, giving the enemy opportunity to attack again. The success rate for escape is decided either by the Agility stat, Luck stat or both. On principle, low-level encounters can be escaped easily. Especially useful when there are no other options left for the player, it is a secret last resort technique.
Demi-fiend recording his progress through the Terminals
Demi-fiend recording his progress through the Terminals
  • Load: Loads back to a previous save file, transporting Demi-fiend to the last Terminal he went to
  • Suspend: Creates a suspend data to allow Demi-fiend to continue off where he saved

  • Spiral Viper: After deeply inhaling and gathering attention to the upper body, Demi-fiend emits a beam of light with a green thunder toward Enemy. Although the cost is 18% of HP consumed and it is not much different from the Physical Skill "Divine Shot", this skill's power makes it the strongest single-target physical skill and the critical rate is also slightly high, so if one were to use it after using Focus, it will normally hit over 1000 damage under normal circumstances.
    • Magma Axis: The Demi-fiend conjures flames on both palms, then launches a blast of heat towards a single target. Despite Magma Axis consuming 30% HP, it is a magic skill that can be sealed by Mute. This skill is affected by Fire Boost, which increases the power of the skill by 1.5.
    • Divine Shot: Divine Shot is a single targeting, Heavy-tier Physical Skill that consumes 13% HP, a lower cost than most other physical Magatama skills for the Demi-fiend. It also has a moderate chance to score a critical hit.
    • Gaea Rage: One of Demi-fiend's most iconic and notorius techniques. In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks. It can only be dodged using Close Call (user survives with 1 HP), Null Sleep (guarantees 100% evasion while inflicted with Sleep), or the highly unlikely possibility that it is dodged normally.
    • Xeros-Beat: After bending the body for a while and focusing the power, the body is made to emit light, and a myriad of light rays are emitted from the Full Body toward the Enemy Party. Damage + BIND (paralysis) effect is applied to the entire Enemy Party. Due to the performance of having a BIND effect, its power is low for 40% HP consumption.
    • Javelin Rain: A unique skill for the Demi-fiend, it has him charge energy to his right foot, then throws a rolling sobat, shooting a myriad of light rays at all. It consumes 40% of HP and is the same value as Xeros Beat, but not only is it stronger, it can inflict Mute on any enemy that is not immune to Physical and/or Death. In the later half of the story, many enemy demons that are resistant to all magic will appear, so it is useful against them. In Shin Megami Tensei V, it deals severe physical damage to all enemies, has a cost of 90 MP with no Physical Skill Affinity upgrades and has a chance of inflicting Seal.
    • Deadly Fury: The Demi-fiend puts his hands together as if drawing a sword, forming energy into a blade before drawing it in a horizontal slash towards the enemy. Deadly Fury consumes 32% HP and its power is greater than the skill "Oni-Kagura." Despite its cost, it has a very high critical rate and thus easy to get a half Press Turn icon using it, so it is a useful technique in a late-game normal battle against multiple opponents. In Shin Megami Tensei IV Apocalypse, Deadly Fury is one of the Demi-fiend's skills in the DLC "Messiahs of the Diamond Realm." It deals heavy Physical damage to all foes with a high critical rate, and a moderate chance of making the Demi-fiend Smirk. It costs 45 MP. In Shin Megami Tensei V, Deadly Fury returns as one of the Demi-fiend's unique skills. It is a single target Physical skill that will always land as a critical hit. As the Demi-fiend cannot join the player's party, it can instead be taught to the Nahobino through the Demi-fiend's Essence.
    • Freikugel: One of Demi-fiend's most deadliest and ultimate techinques. The Demi-fiend charges magical power in front of his face, before launching deadly beams from his eyes at a single enemy. It has the highest offensive power Demi-fiend can learn, and exerts unreasonable power when applying auxiliary magic. Because it is an Almighty-based physical skill, it is effective against all enemies and can be amplified by Focus. In Shin Megami Tensei IV Apocalypse, Freikugel is exclusive to the Demi-fiend in the quest "Messiahs in the Diamond Realm." It deals heavy Almighty damage to a single target, and is complemented further by the Demi-fiend's passive skills Pierce and Almighty Pleroma. In Shin Megami Tensei V, Freikugel is no longer tied solely to the Demi-fiend, though it is part of his skillset during his boss fight as the final part of the Return of the True Demon DLC, with the skill animation from Shin Megami Tensei III: Nocturne returning. It is a severe-tier Almighty skill that runs off of the caster's Strength stat and has a high chance of getting a critical off of one target.
    • Oni-Kagura: Oni-Kagura is a skill exclusive to the Demi-fiend. He fires a wave of purple particles at the enemy party. Oni-Kagura consumes 30% HP and has a moderately increased critical hit rate.
    • Chaotic Will: It has chance of instant-kill and always halves the turn icons of all enemies (even if the instant-kill effect misses). If the enemy's icon count is an odd number, one icon will become a blinking (half) icon

    Ankh

    Element Wild Effects
    Strength +1
    Magic +1
    Vitality +4
    Agility --
    Luck +2
    Light Heal MC/Heal Party
    Reflects Absorbs Void Resists Weak
    - - Expel - Death
    List of Skills
    Skill Cost Effect Level
    Dia 3 MP Moderately restores one ally's HP. 5
    Fast Retreat Passive Increases the chance of successful retreat from battle by 50%. 12
    Media 12 MP Moderately restores party's HP. 19

    Iyomante

    Element Wild Effects
    Strength +2
    Magic --
    Vitality +2
    Agility +2
    Luck +3
    Light Heal Party/Luck+1/Vitality+1/Poison MC
    Reflects Absorbs Void Resists Weak
    - - Mind - -
    List of Skills
    Skill Cost Effect Level
    Tarunda 20 MP Decreases physical and magical power by 1 level, all foes. 10
    Sukunda 12 MP Decreases agility by 1 level, all foes. 13
    Rakunda 12 MP Decreases defense by 1 level, all foes. 16
    Life Aid Passive Equipper restores HP moderately after battle.
    Only effective when the user is the active combatant.
    36

    Narukami

    Element Wild Effects
    Strength +5
    Magic +6
    Vitality --
    Agility --
    Luck --
    Light Heal Party/Vitality +1/Paralyze MC
    Reflects Absorbs Void Resists Weak
    - - Electricity - Ice
    Obtainable Defeat Thor in the Mantra Army Headquarters.
    List of Skills
    Skill Cost Effect Level
    Shock 9 MP Small electric damage and 17% shock to random foes. 21
    Elec Boost Passive Multiplies equipper's electric damage dealt by 1.5. 26
    Anti-Elec Passive Imparts resistance to electric attacks. Does not cover innate weakness. 30
    Void Elec Passive Imparts immunity to electric attacks. Overrides resistance and weakness. 44

    Nirvana

    Element Wild Effects
    Strength +1
    Magic +1
    Vitality +2
    Agility +2
    Luck +8
    Light Hero/Party Healed Max
    Reflects Absorbs Void Resists Weak
    - - Expel - Death
    List of Skills
    Skill Cost Effect Level
    Violet Flash 10 MP Medium expel damage to one foe. 32
    Anti-Expel Passive Imparts resistance to expel attacks. Does not cover innate weakness. 33
    Divine Shot 13% HP Heavy physical damage to one foe. Medium critical rate. 41
    Void Expel Passive Imparts immunity to expel attacks. Overrides resistance and weakness. 56

    Geis

    Element Wild Effects
    Strength +2
    Magic +2
    Vitality +4
    Agility +4
    Luck +4
    Light Hero Healed Max/Hero Cursed
    Reflects Absorbs Void Resists Weak
    None None Expel None None
    List of Skills
    Skill Cost Effect Level
    Diarama 7 MP Greatly restores one ally's HP. 37
    Life Refill Passive Equipper restores HP lightly with every step taken.
    Only effective when the user is the active combatant.
    39
    Tetraja 15 MP Creates shields which nullify expel or death attack for all allies.
    Shield lasts the whole battle until it has blocked one attack.
    41
    Mediarama 20 MP Greatly restores party's HP. 44
    Diarahan 15 MP Fully restores one ally's HP. 47
    Mana Refill Passive Equipper restores MP lightly with every step taken.
    Only effective when the user is the active combatant.
    51

    Kamurogi

    Element Wild Effects
    Strength +8
    Magic --
    Vitality --
    Agility +4
    Luck +4
    Light Hero Healed Max/Strength +1/Vitality +1
    Reflects Absorbs Void Resists Weak
    - - - Phys/Expel/Death Fire/Ice/Elec/Force
    List of Skills
    Skill Cost Effect Level
    Blight 36% HP Small physical damage and 20% poison to all foes.
    High accuracy. Power related to user's max HP.
    45
    Life Gain Passive Equipper's max HP is boosted by 20%. 46
    Iron Claw 15% HP Heavy physical damage to one foe. Low accuracy but high critical rate. 48
    Retaliate Passive 50% chance of countering any physical attack with medium physical damage. 54
    Oni-Kagura 30% HP Medium physical damage to all foes. Medium critical rate. 64

    Adama

    Element Wild Effects
    Strength +3
    Magic +2
    Vitality +8
    Agility +2
    Luck +2
    Light Hero Healed Max/Luck +1
    Reflects Absorbs Void Resists Weak
    Electricity - - Expel/Death Force
    List of Skills
    Skill Cost Effect Level
    Bolt Storm 25 MP Heavy electric damage and 15% shock to random foes. 60
    Mana Surge Passive Equipper's max MP is boosted by 30%. 62
    Elec Drain Passive Equipper drains electric attacks. Overrides immunity, resistance and weakness. 67

    Sophia

    Element Wild Effects
    Strength +1
    Magic +2
    Vitality +5
    Agility +7
    Luck +4
    Light Hero or party fully healed
    Reflects Absorbs Void Resists Weak
    - - Expel Death -
    List of Skills
    Skill Cost Effect Level
    Thunderclap 12 MP Chance of halving remaining HP to one foe. Expel-type. 45
    Samrecarm 35 MP Revives one dead ally with HP fully restored. 57
    Drain Attack Passive Equipper's basic attack restores HP equal to 25% of damage done (unless
    target's HP was below that amount) at the cost of reduced critical rate.
    59
    Mediarahan 35 MP Fully restores party's HP. 63
    Holy Wrath 36 MP Chance of halving remaining HP to all foes. Expel-type. 70

    Wadatsumi

    Element Wild Effects
    Strength --
    Magic +3
    Vitality +2
    Agility +2
    Luck +1
    Neutral Heal MC/Magic +1/Agility +1
    Reflects Absorbs Void Resists Weak
    - - Ice - Electricity
    List of Skills
    Skill Cost Effect Level
    Ice Breath 9 MP Small ice damage and 17% freeze to random foes. 7
    Mana Bonus Passive Equipper's max MP is boosted by 10%. 11
    Ice Boost Passive Multiplies equipper's ice damage dealt by 1.5. 15
    Fog Breath 30 MP Decreases agility by 2 levels, all foes. 21
    Anti-Ice Passive Imparts resistance to ice attacks. Does not cover innate weakness. 24

    Hifumi

    Element Wild Effects
    Strength --
    Magic +3
    Vitality --
    Agility +4
    Luck +3
    Neutral Heal Party/Paralyze MC
    Reflects Absorbs Void Resists Weak
    - - Force - Fire
    List of Skills
    Skill Cost Effect Level
    Tornado 25 MP Heavy force damage to random foes. 17
    Force Boost Passive Multiplies equipper's force damage dealt by 1.5. 22
    War Cry 40 MP Decreases physical power by 2 levels, all foes. 24
    Anti-Force Passive Imparts resistance to force attacks. Does not cover innate weakness. 27
    Void Force Passive Imparts immunity to force attacks. Overrides resistance and weakness. 40

    Kamudo

    Element Wild Effects
    Strength +5
    Magic --
    Vitality +2
    Agility +3
    Luck --
    Neutral Heal MC/Strength +1
    Reflects Absorbs Void Resists Weak
    - - - Phys Mind/Nerve/Curse
    List of Skills
    Skill Cost Effect Level
    Heat Wave 16% HP Small physical damage to all foes. High accuracy and medium critical rate.
    Power related to user's max HP.
    18
    Focus 5 MP Multiplies user's next physical attack damage by 2.5. 23
    Mind's Eye Passive Reduces the chance of being ambushed from the back by one third. 25
    Might Passive Triples critical rate of equipper's basic attack. 29

    Murakumo

    Element Wild Effects
    Strength +4
    Magic +4
    Vitality +1
    Agility +4
    Luck +1
    Neutral Hero Healed Max/Hero Cursed/Agility +1/Strength +1
    Reflects Absorbs Void Resists Weak
    - - - Physical Fire/Ice
    List of Skills
    Skill Cost Effect Level
    Void Mind Passive Imparts immunity to mind attacks. Overrides resistance and weakness. 34
    Void Nerve Passive Imparts immunity to nerve attacks. Overrides resistance and weakness. 37
    Chaos Blade 32% HP Small physical damage and 30% panic to random foes. High accuracy.
    Power related to user's max HP.
    40
    Void Curse Passive Imparts immunity to curse attacks. Overrides resistance and weakness. 42

    Djed

    Element Wild Effects
    Strength +2
    Magic +6
    Vitality +2
    Agility +2
    Luck +2
    Neutral Hero or party healed max; Hero paralyzed or cursed
    Reflects Absorbs Void Resists Weak
    None None Curse Expel/Death None
    List of Skills
    Skill Cost Effect Level
    Tarukaja 12 MP Buffs physical power by 1 level, all allies. 42
    Sukukaja 12 MP Buffs agility by 1 level, all allies. 43
    Makakaja 12 MP Buffs magic power by 1 level, all allies. 44
    Rakukaja 12 MP Buffs defense by 1 level, all allies. 45
    Dekaja 10 MP Removes all buffs from all foes. 46

    Gehenna

    Element Wild Effects
    Strength +3
    Magic +3
    Vitality +3
    Agility +3
    Luck +3
    Neutral Heal/Vitality +1
    Reflects Absorbs Void Resists Weak
    - Fire - - Ice
    List of Skills
    Skill Cost Effect Level
    Hellfire 20 MP Medium fire damage to random foes. 33
    Void Fire Passive Imparts immunity to fire attacks. Overrides resistance and weakness. 42
    Mana Gain Passive Equipper's max MP is boosted by 20%. 45
    Fire Drain Passive Equipper drains fire attacks. Overrides immunity, resistance and weakness. 60
    Magma Axis 30% HP Mega fire damage to one foe. 65

    Vimana

    Element Wild Effects
    Strength +7
    Magic +1
    Vitality +3
    Agility +2
    Luck +5
    Neutral Hero fully healed or paralyzed
    Reflects Absorbs Void Resists Weak
    - - Nerve - -
    List of Skills
    Skill Cost Effect Level
    Endure Passive Equipper survives fatal blow with 1 HP remaining. 50
    Tempest 25% HP Medium physical damage to all foes. Medium critical rate. 59
    Javelin Rain 40% HP Heavy physical damage and 20% Mute to all foes. Medium critical rate. 68
    Life Surge Passive Equipper's max HP is boosted by 30%. 71
    Hades Blast 32% HP Heavy physical damage to all foes. High critical rate. 73

    Kailash

    Element Wild Effects
    Strength +2
    Magic +10
    Vitality +5
    Agility +1
    Luck +2
    Neutral Hero cursed or fully heals party
    Reflects Absorbs Void Resists Weak
    - - - - -
    List of Skills
    Skill Cost Effect Level
    Makarakarn 45 MP Creates shields which repel non-almighty magic attack for all allies.
    Shield lasts one turn or until it has blocked one attack.
    72
    Megido 30 MP Medium almighty damage to all foes. 75
    Tetrakarn 45 MP Creates shields which repel non-almighty physical attack for all allies.
    Shield lasts one turn or until it has blocked one attack.
    78
    Freikugel 17% HP Mega phys-almighty damage to one foe. High accuracy and medium critical rate.
    Power related to user's St.
    80
    Megidola 37 MP Heavy almighty damage to all foes. 84

    Marogareh

    Element Wild Effects
    Strength +2
    Magic +1
    Vitality +2
    Agility +1
    Luck +1
    Dark Heal MC/Strength +1
    Reflects Absorbs Void Resists Weak
    - - - - -
    List of Skills
    Skill Cost Effect Level
    Lunge 10% HP Small physical damage to one foe. Medium critical rate. 3
    Analyze 2 MP Reveals one enemy's HP, MP, resistances and skills. Ineffective on boss. 4
    Life Bonus Passive Equipper's max HP is boosted by 10%. 6
    Berserk 13% HP Small physical damage to random foes. 10
    Counter Passive 50% chance of countering any physical attack with weak physical damage. 20
    Pierce Passive Equipper's all physical and phys-almighty attacks bypass
    target's most resistances except for repel.
    1*

    Shiranui

    Element Wild Effects
    Strength --
    Magic +5
    Vitality --
    Agility +4
    Luck --
    Dark Heal MC/Agility +1
    Reflects Absorbs Void Resists Weak
    - - Fire - Force
    List of Skills
    Skill Cost Effect Level
    Fire Breath 9 MP Small fire damage to random foes. 9
    Fire Boost Passive Multiplies equipper's fire damage dealt by 1.5. 14
    Taunt 20 MP Buffs physical power and decreases defense both by 2 levels, all foes. 19
    Anti-Fire Passive Imparts resistance to fire attacks. Does not cover innate weakness. 23

    Anathema

    Element Wild Effects
    Strength --
    Magic +8
    Vitality +2
    Agility +1
    Luck +1
    Dark Heal Party/Curse MC
    Reflects Absorbs Void Resists Weak
    - - Death - Expel
    List of Skills
    Skill Cost Effect Level
    Mana Drain 2 MP Drains a small amount of MP from one foe. Almighty-type. 28
    Anti-Death Passive Imparts resistance to death attacks. Does not cover innate weakness. 32
    Mamudo 15 MP 20% instant kill to all foes. Death-type. 35
    Evil Gaze 8 MP Chance of dropping one foe's remaining HP to 1. Death-type. 38
    Mamudoon 25 MP 30% instant kill to all foes. Death-type. 49

    Miasma

    Element Wild Effects
    Strength +2
    Magic +5
    Vitality +2
    Agility +2
    Luck +2
    Dark Heal Demi-fiend/Poison/Curse/Magic +1
    Reflects Absorbs Void Resists Weak
    - - Ice - Fire
    List of Skills
    Skill Cost Effect Level
    Wild Dance 18 MP 65% panic to all foes. Mind-type. 31
    Void Ice Passive Imparts immunity to ice attacks. Overrides resistance and weakness. 45
    Glacial Blast 25 MP Heavy ice damage and 15% freeze to random foes. 52
    Ice Drain Passive Equipper drains ice attacks. Overrides immunity, resistance and weakness. 60

    Muspell

    Element Wild Effects
    Strength --
    Magic +8
    Vitality +7
    Agility --
    Luck --
    Dark Hero cursed/Fully healed/Magic +1
    Reflects Absorbs Void Resists Weak
    - - - Nerve/Mind -
    List of Skills
    Skill Cost Effect Level
    Tentarafoo 15 MP Medium mind damage and 20% panic to all foes. 49
    Makajamaon 11 MP 20% mute to all foes. Curse-type. 53
    Xeros-Beat 40% HP Medium physical damage and 30% Bind to all foes. Medium critical rate. 56


    Shin Megami Tensei: if...

    Race Alignment Level HP MP
    Jirae Neutral-Neutral 53 842 174
    CP NOA ATK ACC DEF EVA M.ATK M.EFC
    57 1 162 98 136 93 17 13
    St 28
    In 10
    Ma 15
    Vi 15
    Ag 10
    Lu 9
    Drop Light Bullets
    List of Skills
    Skill Cost Effect
    Agidyne 15 MP Heavy Fire damage to a single foe
    Maragidyne 20 MP Heavy Fire damage to all foes.
    Makarakarn 6 MP Shields against Magical attacks for one turn, all allies.
    Fire Wall 4 MP Nullifies Fire attacks for one turn.
    Heat Wave 10% HP Medium Sword damage to 2-3 foes.


    Devil Summoner: Soul Hackers

    Race Level HP MP St In Ma En Ag Lu
    Jirae 67 549 199 14 11 22 18 12 7
    CP MAG Summon Personality P.ATK P.HIT B.DEF AVD M.ATK M.HIT
    14 1064 Calm 162 104 186 103 184 44
    Reflects Absorbs Void Resists Weak
    Fire - Expel - Ice
    List of Skills
    Pyroclastic Tempest Fire Wall Last Resort


    Devil Summoner: Raidou Kuzunoha vs The Soulless Army

    • Enemy
    • Ally

    Order Level HP MP St Ma Vi Lu MAG Cost Investigation
    Pyro 54 620 342 34 15 15 9 - Ignite
    Confinable Reflects Absorbs Block Resists Weak
    Yes - Fire - - Ice
    List of Skills
    Skill Effect
    Agidyne Heavy Fire damage to a near target. (Straight line)

    Order Level HP MP St Ma Vi Lu MAG Cost Investigation
    Pyro 54 628 342 34 15 15 9 214 Ignite
    Confinable Reflects Absorbs Block Resists Weak
    Yes - Fire - - Ice
    List of Skills
    Skill Cost Effect Level
    Agidyne 7 MP Heavy Fire damage to a near target. (Straight line) Innate
    Fire Breath Combo Heavy Fire damage to all in the straight line. 55
    Fire Boost Passive Grants a boost to Fire type damage. 56


    Devil Summoner 2: Raidou Kuzunoha vs King Abaddon

    Order Level HP St Ma Vi Lu Conversation Investigation
    Pyro 50 596 28 18 16 8 Debate Ignite
    Reflects Absorbs Block Resists Weak Frail
    - Fire - - - Ice
    List of Skills
    Skill Cost Effect Level
    Agidyne 18 MAG Heavy Splash Fire dmg. Stun: Long Innate
    Fire Breath 34 MAG Heavy Piercing multi-hit Fire dmg. Stun: Med 51
    Null Fire 45 MAG Briefly nullify Fire dmg. All allies 52
    Fire Boost Passive Increase Fire attack dmg Max Loyalty

    Satan

    Element Wild Effects
    Strength +2
    Magic +8
    Vitality +1
    Agility +1
    Luck +4
    Dark Heal/Poison/Paralyze/Curse
    Reflects Absorbs Void Resists Weak
    - - Death - Expel
    Obtainable Defeat Black Frost in Kabukicho (revisited).
    List of Skills
    Skill Cost Effect Level
    Jive Talk Convo Allows Demi-fiend to recruit Foul, Haunt and Wilder clan demons
    under normal circumstance as with neutral demons.
    51
    Void Death Passive Imparts immunity to death attacks. Overrides resistance and weakness. 55
    Mana Aid Passive Equipper restores MP moderately after battle.
    Only effective when the user is the active combatant.
    58
    Charisma Passive Equipper's other conversational skills have 50% chance of
    instant success for normal or adverse results.
    60
    Deadly Fury 32% HP Heavy physical damage to all foes. High critical rate. 65

    Megami Tensei II

    Race Level HP MP CP
    Tyrant 135 4,593 99 -
    Formations MAG Macca Item Drops
    1 540 2,700 -
    Stamina Intelligence Attack Agility Luck Defense
    34 33 35 29 28 24
    List of Spells
    Flame 4 Mudohanma Tentarafoo

    Kyuuyaku Megami Tensei

    Megami Tensei II

    Race Level HP MP CP
    Tyrant 135 4,593 99 -
    Formations MAG</a> Macca</a> Item Drops
    1 540 2,700 -
    Stamina Intelligence Attack Agility Luck Defense
    34 33 35 29 28 24
    List of Spells
    Flame 4 Mudohanma Tentarafoo

    Shin Megami Tensei II

    • Boss
    • Ally

    Race Alignment Level HP MP
    Godly Light-Law 100 12,500 3,885
    MAG NOA ATK ACC DEF EVA M.ATK M.EFC
    5,600 2-8 278 184 272 181 45 37
    St 39
    In 28
    Ma 38
    Vi 36
    Ag 20
    Lu 18
    Drop None Moon Aff G
    Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
    - 48 - Nu Nu - Nu Rf Rf Nu Nu ½Rf ½Rf ½Rf ½Rf -
    List of Skills
    Skill Effect
    Megidolaon Heavy Almighty damage to all foes.
    Mudo Chance to inflict instant Darkness death, two foes.
    Poison Breath Inflicts Poison ailment to 1-2 foes. (Magic-type)
    Fire Breath Medium Fire damage to 1-3 foes.
    Cleave Light Rush damage to all foes.
    God's Judgement Instant death to a single foe. (Non-elemental. Boss only)

    Race Alignment Level HP MP
    Herald Light-Law 99 999 659
    CP NOA ATK ACC DEF EVA M.ATK M.EFC
    208 2 258 180 246 178 29 28
    St 30
    In 22
    Ma 24
    Vi 24
    Ag 20
    Lu 20
    Drop None Moon Aff J
    Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
    - - - 58 58 - Nu Nu Nu 68 18 48 - - - -
    List of Skills
    Skill Cost Effect
    Megidolaon 30 MP Heavy Almighty damage to all foes.
    Akasha Arts 9% HP Medium Punch attack to all foes.
    Deathbound 20% HP Heavy Sword damage to 1-2 foes. Damage increases with user's HP.
    Mudoon 9 MP Chance to inflict instant Darkness death, 3-5 foes.
    Sabatoma 8 MP Demon summons another allied demon.

    Shin Megami Tensei: 20XX

    • Boss
    • Ally

    Race Alignment Level HP MP
    Tyrant Dark-Chaos 95 15,000 8,500
    MAG NOA ATK ACC DEF EVA M.ATK M.EFC
    St 35
    In --
    Ma 30
    Vi 32
    Ag 25
    Lu --
    List of Skills
    Megidolaon Death Finger Mazandyne

    Race Alignment Level HP MP
    Herald Light-Law 95 999 666
    CP NOA ATK ACC DEF EVA M.ATK M.EFC
    St 35
    In --
    Ma 30
    Vi 32
    Ag 25
    Lu --
    List of Skills
    Megidolaon Death Finger Mazandyne

    Shin Megami Tensei IMAGINE

    Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
    Godly Law 98 50,040,404 4,044 Irregular All Magic 10 10 10 10 10 950
    Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
    - 1,127 1,127 1,127 1,127 1,121 1,121 666 666
    Features Greatest Wit, Greatest Fruit See also 1
    Default Skills
    Skill Cost Effect
    Special Slash - Close-range Almighty attack
    Megidoraon 80 MP, 200 Mag Deals almighty damage to all enemies in range.
    Null State Change Passive Nulls all Ailments
    Rondo of Destruction Passive User is Enraged. Multiple characters can target.
    Immune to Knockback, damage does not cancel skills or attack recovery.
    ExpandLearned Skills
    Skill Effect
    Evil Judgement ?
    Claw of the Holy Spirit ?
    God of Judgement ?
    Explode Area Fire damage, chance of inflicting Gaboatto Pain.
    Big Chill Area Ice damage, chance of inflicting Blizzardon Pain.
    Jupiter's Anger Area Elec damage, chance of inflicting Candeon Pain.
    Tornado Hell Area Force damage, chance of inflicting Cyclone Pain.
    Gate of Babylon of the Abyss ?
    Anti Special Program 112 ?

    Shin Megami Tensei IV Apocalypse

    • Boss
    • Guest
    • Ally

    Race Level HP MP
    Strength --
    Dexterity --
    Magic --
    Agility --
    Luck --
    Primal 99 11,111
    Physical Smt.png Phys Gun SMT.pngGun Fire SMT.png Fire Ice SMT.png Ice Elec Force SMT.png Force Light SMT.png Light Curse SMT.pngDark
    Resist Resist Drain - - - Drain Drain
    Ailment Resistance
    Normal Attack Phys x1, 1 enemy
    Skill Affinities Physical Smt.png Physical +8 · Fire SMT.png Fire +8 · Almighty +8
    List of Skills
    Skill Effect
    Trisagion Severe fire damage to one foe. Smirk +Fire Pierce
    Akasha Arts Severe physical damage to one foe. Smirk +Phys Pierce
    Megiddo Ark Severe almighty damage to one foe.
    Dekaja Negates all stat buffs from all foes.
    Dekunda Negates all stat debuffs from all allies.
    Luster Candy Buffs party's attack, defense and agility by 1 level.
    Concentrate Multiplies user's next magical damage by 2.5.
    Magaon Removes smirk from one foe.

    Race Level HP MP
    Strength 175
    Dexterity 113
    Magic 188
    Agility 129
    Luck 120
    Primal 99 1,845 743
    Physical Smt.png Phys Gun SMT.pngGun Fire SMT.png Fire Ice SMT.png Ice Elec Force SMT.png Force Light SMT.png Light Curse SMT.pngDark
    Resist Resist Drain - - - Drain Drain
    Ailment Resistance Null: Poison/Panic/Sleep/Bind/Sick/Charm/Mute
    Normal Attack Phys x1, 1 enemy
    Skill Affinities Physical Smt.png Physical +8 · Fire SMT.png Fire +8 · Almighty +8 · Gun SMT.png Gun +6
    List of Skills
    Skill Cost Effect
    Megiddo Ark 60 MP Severe almighty damage to one foe.
    Akasha Arts 30 MP Severe physical damage to one foe.
    Concentrate 11 MP Multiplies user's next magical damage by 2.5.
    Luster Candy 80 MP Buffs party's attack, defense and agility by 1 level.
    Dekaja 30 MP Negates all stat buffs from all foes.
    Dekunda 30 MP Negates all stat debuffs from all allies.
    Magaon 10 MP Removes smirk from one foe.
    Samarecarm 40 MP Revives one dead ally with HP fully restored.

    Race Level HP MP
    Strength 178
    Dexterity 116
    Magic 191
    Agility 138
    Luck 123
    Primal 120 1,253 722
    Physical Smt.png Phys Gun SMT.pngGun Fire SMT.png Fire Ice SMT.png Ice Elec Force SMT.png Force Light SMT.png Light Curse SMT.pngDark
    Resist Resist Drain - - - Drain Drain
    Ailment Resistance Null: Poison/Panic/Sleep/Bind/Sick/Charm/Mute
    Normal Attack Phys x2-4, multi-enemies
    Skill Affinities Physical Smt.png Physical +8 · Fire SMT.png Fire +8 · Almighty +8 · Gun SMT.png Gun +6
    Special fusion Tyrant Lucifer + Herald Merkabah
    List of Skills
    Skill Cost Effect Level
    Akasha Arts 30 MP Severe physical damage to one foe. Smirk +Phys Pierce Innate
    Almighty Pleroma Auto Strengthens Almighty attacks. Innate
    Luster Candy 80 MP Buffs party's attack, defense and agility by 1 level. Innate
    Megiddo Ark 60 MP Severe almighty damage to one foe. Innate
    Trisagion 40 MP Severe fire damage to one foe. Smirk +Fire Pierce Innate

    Majin Tensei

    Race Level HP MP Mv Range Mv Type Atk Type CP
    Tyrant 99 999 917 9 Flat 0
    Strength Magic Technique Defense Agility Luck
    32 28 30 27 14 5
    Magic Skills
    Skill Cost Power Range Target Effect
    Zanma 32 MP 64 2 Single Heavy Force damage
    Mazan 20 MP 48 2 Multi Medium Force damage
    Mazanma 40 MP 96 2 Mult Heavy Force damage


    Majin Tensei II: Spiral Nemesis

    Race Level HP MP Mv Range Mv Type Atk Range MAG
    Tyrant 99 480 300 8 Walk 1 999
    St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
    34 35 34 22 5 202 33 170 170 108 20 22
    List of Skills
    Skill Power Range Cost Target Effect
    Megidolaon 100 2 90 MP Multi 100% damage to all but Elementals
    Meltdown 86 7 M. Extra Multi Same as Gigarion
    Ahuna Vairya 45 7 M. Extra Multi Same as Mahama


    Megami Ibunroku Persona

    Arcana Type Subtype Level SP cost Totem Returns°
    Judgement Light Occult 79 58 Prosecutor's Diary Megido Fire
    MAtk MDef
    Strength 36
    Vitality 37
    Dexterity 32
    Agility 76
    Luck 52
    227 217
    Affinity Elly
    1h 2h Sp Ax Wp Th Ar Fs HG MG SG Ri Te Ru
    - - - - - - - 1.5× - - -
    Fi Ic Wi Er El Nc Bl Gr Ex Mi De Cu Nr ???
    ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf ½Rf 24
    List of Skills
    Rank Skill Effect
    1 Bright Judgement Heavy Miracle damage (area)
    4 Dark Verdict Heavy Curse damage (area)
    7 Megidolaon Heavy Nuclear damage (all foes)
    8 Samarecarm Revives with full HP (1 ally)


    Persona 2: Innocent Sin

    God is no different from an arrogant tyrant...
    I, Satan, am he who gave man intelligence to question oneself. Your enemies will be mine...
    Arcana Type Level SP cost Bonus Returns°
    Judgement None 96 56 Dx +1 Guzei Armor
    Traits Arrogant
    King of all demons in Christianity. Also known as Lucifer.
    Atk Def Matk Mdef
    Strength 90
    Vitality 84
    Dexterity 70
    Agility 76
    Luck 75
    372 360 216 217
    Sw Rn Sk Th Hv Fi Wt Wi Er Ic El Nc Li Dk Al Nr Mn
    Rf Rf Rf Rf Rf 1.5× 1.5× 1.5× 1.5×
    Summon Information
    Material Card Prosecutor's Diary Card Tarot Cards Judgement Cards
    List of Skills
    Rank Skill Effect
    1 Grydyne Deal high Almighty damage to an enemy group.
    3 Bright Judgement Deal high Light damage to all enemies. May instantly kill. (50% chance)
    4 Photon Cannon Deal high Havoc damage to all enemies.
    6 Alpha Blaster Deal persistent Light damage to all enemies.
    8 Megidolaon Deal high Almighty damage to all enemies.
    Mutation Nirvana Deal instant Light kill to all enemies. (72% chance)
    Unique Fusion Spells
    Skill Effect Order/Skill/Persona
    Armageddon Annihilate all enemies with the light
    that destroys everything (even bosses).
    1. Omega Cluster - Lucifer
    2. Alpha Blaster - Satan


    Persona 2: Eternal Punishment

    God is no different from any tyrant…
    I, Satan, gave humans the intelligence to decide… Witness the power of my anger!
    Arcana Type Level SP cost Bonus Returns°
    Judgement None 96 56 TEC +1 Guzei Armor
    Traits Arrogant
    Another name for the Evil Lord, Lucifer.
    Atk Def Matk Mdef
    Strength 90
    Vitality 84
    Technique 70
    Agility 76
    Luck 75
    366 348 216 217
    Sw Sh Sk Th Ak Fi Wt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
    Rf Rf Rf Rf Rf 1.5× 1.5× 1.5× 1.5×
    Summon Information
    Material Card Accuser's Diary Card Tarot Cards Judgement Cards
    List of Skills
    Rank Skill Effect
    1 Divine Judgement Large Holy damage + Unconscious effect to all enemies. (50% chance)
    3 Photon Cannon Inflicts large Attack damage to all enemies.
    5 Alpha Blaster Inflicts continual damage to all enemies. * [Holy-element]
    6 Megidolaonn Inflicts huge Almighty damage to all enemies.
    8 Nuclear Missile Inflicts huge Nuclear damage to all enemies.
    Mutation Asteroid Bomb Inflicts huge Almighty damage to all enemies.
    Unique Fusion Spells
    Skill Effect Order/Skill/Persona
    Armageddon Destroys all enemies.
    Works all bosses except the ultimate boss.
    1. Omega Cluster - Lucifer
    2. Alpha Blaster - Satan
    Meteor Crush Inflicts huge Almighty damage to all enemies. 1. Any Fire spell
    2. Any Earth spell
    3. Asteroid Bomb - Satan
    Unknown Power
    Attack Type Deals 500 or 250 non-elemental damage to all enemies.


    Devil Children Black/Red/White Book

    Class Type Race Level HP MP Exp
    King Moon Divine 54 583 259 1,210
    Attack Guard Magic M Guard Speed Luck
    53 52 53 50 48 49
    List of Skills
    Skill Element Cost Effect
    Zionga Metal 10 MP Heavy damage to one foe. Inflicts Shock.
    Dark Spear Moon 5 HP Damage to one foe equal to 1/3 of their current HP.
    Makafuji Moon 6 MP Inflicts Mute on one foe.
    Mazio Metal 18 MP Light damage to all foes. Inflicts Shock.
    Pulinpa Moon 6 MP Inflicts Confusion on one foe.
    Dekaja Moon 8 MP Removes buffs for all foes.


    DemiKids Light & Dark

    Class Element Type Level HP MP Exp
    King Dark Boss 54 585 265
    ATK DEF MGC RES SPD LCK
    55 54 54 52 51 49
    List of Skills
    Skill Element Cost Effect
    Shocklok Thunder 15 MP Large dmg +Shock. 1 Foe
    Dark Spear Dark 5 HP -30% HP. 1 Foe
    Silence Dark 6 MP Mute. 1 Foe
    Shockmax Thunder 45 MP Large dmg x2. Foes
    Pandemonium Dark 6 MP Confuse. 1 Foe
    Hyper Drain Dark 8 MP Null +Stat. Foes
    Power
    Power Type Effect
    Repugnant Other So scary demons keep their distance


    Devil Children Fire/Ice Book

    Class Type Race Level HP MP Exp
    King Dark Boss 54 585 265
    Attack Guard Magic M Guard Speed Luck
    55 54 54 52 51 49
    List of Skills
    Ziodyne Dark Spear Makafuji
    Maziodyne Pulinpa Dekaja


    Digital Devil Saga: Avatar Tuner 2

    • Form A
    • Form B
    • Form C
    • Form D

    Race Level HP MP Drops
    Fiend 99 30,000 -
    Reflects Absorbs Void Resists Weak
    Physical, Gun, Expel, Death - Ailments Fire, Ice, Elec, Force, Earth, Almighty -
    List of Skills
    Skill Effect
    Futility Negates all resistance bonus from Auto Skills and Karma Rings.
    Agidyne Heavy fire damage on one foe.
    Bufudyne Heavy ice damage and freeze on one foe.
    Ziodyne Heavy electric damage and shock on one foe.
    Zandyne Heavy force damage on one foe.
    Teradyne Heavy earth damage on one foe.
    Mahamaon 45% chance of reducing reamining HP of all foes by 4/5. Expel-type.
    Mamudoon 38% chance of killing all foes instantly. Death-type.
    Vanity 50% inflicts either mute, panic, poison, charm or sleep
    on all foes. Almighty-type.
    Debilitate Reduces evade/accuracy/defense/physical/magical power by 1 level of all foes.
    Explode Medium fire damage on random foes.
    Cold Wave Medium ice damage and freeze on random foes.
    Jupiter's Fury Medium electric damage and shock on random foes.
    Tempest Medium force damage on random foes.
    Heavy Rock Medium earth damage on random foes.
    Megidolaon Mega almighty damage on all foes.
    Maragidyne Heavy fire damage on all foes.
    Mabufudyne Heavy ice damage and freeze on all foes.
    Maziodyne Heavy electric damage and shock on all foes.
    Mazandyne Heavy force damage on all foes.
    Materadyne Heavy earth damage on all foes.
    Diarahan Recovers HP fully of one ally.
    Temptation 100% inflicts charm on all foes. Undodgeable but negatable.
    Retribution 100% chance of killing one foes instantly. Almighty-type. Undodgeable.

    Race Level HP MP Drops
    Fiend 99 30,000 -
    Reflects Absorbs Void Resists Weak
    Fire, Ice, Elec, Expel, Death - Ailments Physical, Gun, Force, Earth, Almighty -
    List of Skills
    Skill Effect
    Agidyne Heavy fire damage on one foe.
    Bufudyne Heavy ice damage and freeze on one foe.
    Ziodyne Heavy electric damage and shock on one foe.
    Zandyne Heavy force damage on one foe.
    Teradyne Heavy earth damage on one foe.
    Mahamaon 45% chance of reducing reamining HP of all foes by 4/5. Expel-type.
    Mamudoon 38% chance of killing all foes instantly. Death-type.
    Vanity 50% inflicts either mute, panic, poison, charm or sleep
    on all foes. Almighty-type.
    Debilitate Reduces evade/accuracy/defense/physical/magical power by 1 level of all foes.
    Explode Medium fire damage on random foes.
    Cold Wave Medium ice damage and freeze on random foes.
    Jupiter's Fury Medium electric damage and shock on random foes.
    Tempest Medium force damage on random foes.
    Heavy Rock Medium earth damage on random foes.
    Megidolaon Mega almighty damage on all foes.
    Maragidyne Heavy fire damage on all foes.
    Mabufudyne Heavy ice damage and freeze on all foes.
    Maziodyne Heavy electric damage and shock on all foes.
    Mazandyne Heavy force damage on all foes.
    Materadyne Heavy earth damage on all foes.
    Diarahan Recovers HP fully of one ally.
    Temptation 100% inflicts charm on all foes. Undodgeable but negatable.
    Retribution 100% chance of killing one foes instantly. Almighty-type. Undodgeable.

    Race Level HP MP Drops
    Fiend 99 30,000 -
    Reflects Absorbs Void Resists Weak
    Ice, Elec, Force, Expel, Death - Ailments Physical, Gun, Fire, Earth, Almighty -
    List of Skills
    Skill Effect
    Agidyne Heavy fire damage on one foe.
    Bufudyne Heavy ice damage and freeze on one foe.
    Ziodyne Heavy electric damage and shock on one foe.
    Zandyne Heavy force damage on one foe.
    Teradyne Heavy earth damage on one foe.
    Mahamaon 45% chance of reducing reamining HP of all foes by 4/5. Expel-type.
    Mamudoon 38% chance of killing all foes instantly. Death-type.
    Vanity 50% inflicts either mute, panic, poison, charm or sleep
    on all foes. Almighty-type.
    Debilitate Reduces evade/accuracy/defense/physical/magical power by 1 level of all foes.
    Explode Medium fire damage on random foes.
    Cold Wave Medium ice damage and freeze on random foes.
    Jupiter's Fury Medium electric damage and shock on random foes.
    Tempest Medium force damage on random foes.
    Heavy Rock Medium earth damage on random foes.
    Megidolaon Mega almighty damage on all foes.
    Maragidyne Heavy fire damage on all foes.
    Mabufudyne Heavy ice damage and freeze on all foes.
    Maziodyne Heavy electric damage and shock on all foes.
    Mazandyne Heavy force damage on all foes.
    Materadyne Heavy earth damage on all foes.
    Diarahan Recovers HP fully of one ally.
    Temptation 100% inflicts charm on all foes. Undodgeable but negatable.
    Retribution 100% chance of killing one foes instantly. Almighty-type. Undodgeable.

    Race Level HP MP Drops
    Fiend 99 30,000 -
    Reflects Absorbs Void Resists Weak
    Elec, Force, Earth, Expel, Death - Ailments Physical, Gun, Fire, Ice, Almighty -
    List of Skills
    Skill Effect
    God's Breath 9999 almighty damage on all foes. Undodgeable.
    Dekaja Negates all -kaja buffs from all foes.
    Diarahan Recovers HP fully of one ally.
    Retribution 100% chance of killing one foes instantly. Almighty-type. Undodgeable.


    Devil Survivor 2

    Race Level HP MP
    Strength 32
    Magic 28
    Vitality 27
    Agility 28
    Fallen 99 882
    292
    RacialAuto Skill Physical Smt.png Phys Fire SMT.png Fire Ice SMT.png Ice Elec Force SMT.png Force Curse DESU2.png Curse
    Fallen's Mark Reflect Null Null - - -
    Passive Skills
    Anti-Almighty
    I am the Fallen Satan, king of demons and the great opposer. I shall rise up once more...
    ...Very well. Thou shalt see for thyself the alteration of mine power.

    Gundari

    Element Wild Effects
    Strength +4
    Magic +1
    Vitality +2
    Agility +9
    Luck +3
    Dark Heal/Agility +1
    Reflects Absorbs Void Resists Weak
    - Force - - Electricity
    Obtainable Defeat Bishamon in North Temple.
    List of Skills
    Skill Cost Effect Level
    Wind Cutter 13 MP Mega force damage to one foe. 64
    Force Drain Passive Equipper drains force attacks. Overrides immunity, resistance and weakness. 66
    Spiral Viper 18% HP Mega physical damage to one foe. Medium critical rate. 72


    Majin Tensei II: Spiral Nemesis

    Race Level HP MP Mv Range Mv Type Atk Range MAG
    Kishin 69 329 0 7 Walk 1 -
    St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
    28 22 22 29 10 140 27 69 74 105 20 15
    List of Skills
    Skill Power Range Cost Target Effect
    Absolute Zero 84 7 M. Extra Multi Same as Bufuraon


    Persona 2: Innocent Sin

    On Amirito Un Hatta! I bring about the efficacy to expel evil, Kundali Vidyaraja!
    You and I are comrades bound by the red snake of revenge.
    Arcana Type Level SP cost Bonus Returns°
    Justice Fire 44 30 St +1 Megidola Card
    Traits Forceful, Wise
    One of the Five Wisdom Kings in Buddhism. An incarnation of Ratnasambhava.
    Atk Def Matk Mdef
    Strength 43
    Vitality 38
    Dexterity 38
    Agility 34
    Luck 34
    174 164 111 114
    Sw Rn Sk Th Hv Fi Wt Wi Er Ic El Nc Li Dk Al Nr Mn
    - - - - - Nu - - - - Nu 24 24 - 24 24
    Summon Information
    Tarot Cards Justice Cards
    Mutates Into Kundali Vidyaraja can mutate into Bacchus or Skanda
    List of Skills
    Rank Skill Effect
    1 Hellfire Deal medium Fire damage to one enemy.
    3 Dormina Deal Nerve sleep ailment to one enemy. (52% chance)
    5 Fiery Fury Deal low Sword + Fire damage to all enemies.
    7 Spinning Shot Deal medium Thrown damage to all enemies.
    8 Megidola Deal medium Almighty damage to all enemies.
    Mutation High Pressure Deal medium Almighty damage to all enemies.


    Persona 2: Eternal Punishment

    I am the one who controls all demons... I am Gundari Myouou‼
    We are bound to each other by the red snake.
    Arcana Type Level SP cost Bonus Returns°
    Justice Fire 44 30 STR +1 Megidola Card
    Traits Bluff, Wise
    A king who protects humans from enemies by his strong powers.
    Atk Def Matk Mdef
    Strength 43
    Vitality 38
    Technique 38
    Agility 34
    Luck 34
    173 158 111 114
    Sw Sh Sk Th Ak Fi Wt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
    - - - - - Nu - - - - Nu 24 24 - 24 24
    Summon Information
    Tarot Cards Justice Cards
    Mutates Into Gundari Myouou mutates into <a href="/wiki/Nodens" title="Nodens">Nodens</a>.
    List of Skills
    Rank Skill Effect
    1 Agilao Inflicts medium Fire damage to an enemy.
    3 Dormina Puts an enemy to Sleep. (52% chance) [Nerve-element]
    5 Heat Wave Inflicts small Sword damage to a group of enemies.
    6 Megidola Inflicts large Almighty damage to all enemies.
    8 Spiral Shot Inflicts small Throw damage to all enemies.
    Mutation Maha Agionn Inflicts medium Fire damage to a group of enemies.
    Unknown Power
    Assist Type Bestows Tarukaja + Makakaja (or Rakukaja + Samakaja in addition)

    Gaea

    Element Wild Effects
    Strength +10
    Magic --
    Vitality +10
    Agility --
    Luck --
    Dark Heal/Strength +1/Vitality +1
    Reflects Absorbs Void Resists Weak
    - - - Physical Force/Expel/Death
    List of Skills
    Skill Cost Effect Level
    Deathbound 25% HP Medium physical damage to random foes.
    High accuracy. Power related to user's max HP.
    61
    Avenge Passive 50% chance of countering any physical attack with heavy physical damage. 69
    Gaea Rage 35% HP Mega physical damage to all foes. Medium critical rate. 74
    Attack All Passive Equipper's regular attack targets all foes instead of one. 76


    Last Bible II

    Level HP MP ATK DEF STR INT END SPD LUC
    90 6056 235 211 141 52 44 52 43 26
    Equipment None
    List of Skills
    Skill Cost Effect
    Bufudyne 25 MP Ice damage to all enemies.
    Zandyne 25 MP Force damage to all enemies.


    Persona 2: Innocent Sin

    • Demon
    • Persona

    • PS1
    • PSP

    "#$】%&'(@*+,-./:;<=?[❤¥]^`{)⦄【⚫▲!>
    Arcana Type Level HP Normal Drop Rare Drop
    Empress Earth 72 4664 Cradle of Creation -
    Traits Haughty, Forceful
    Earth goddess of Greek lore who gave birth to many gods with Uranus.
    Atk Def Matk Mdef
    Strength 55
    Vitality 70
    Dexterity 64
    Agility 58
    Luck 52
    254 284 185 195
    Sw Rn Sk Th Hv Fi Wt Wi Er Ic El Nc Li Dk Al Nr Mn
    - - - - - - - - Nu - - - Nu Nu - 24 24
    List of Skills
    Skill Effect
    Megidola Deal medium Almighty damage to all enemies.
    Earth's Anger Deal high Earth damage to all enemies.
    Myriad Arrows Deal high Ranged damage to all enemies.
    Tetrakarn Reflect one physical attack for one ally.

    "#$】%&'(@*+,-./:;<=?[❤¥]^`{)⦄【⚫▲!>
    Arcana Type Level HP Normal Drop Rare Drop
    Empress Earth 72 4664 Cradle of Creation -
    Traits Haughty, Forceful
    Earth goddess of Greek lore who gave birth to many gods with Uranus.
    Atk Def Matk Mdef
    Strength 55
    Vitality 70
    Dexterity 64
    Agility 58
    Luck 52
    177 227 129 156
    Sw Rn Sk Th Hv Fi Wt Wi Er Ic El Nc Li Dk Al Nr Mn
    - - - - - - - - Nu - - - Nu Nu - 24 24
    List of Skills
    Skill Effect
    Megidola Deal medium Almighty damage to all enemies.
    Earth's Anger Deal high Earth damage to all enemies.
    Myriad Arrows Deal high Ranged damage to all enemies.
    Tetrakarn Reflect one physical attack for one ally.

    I am the Mother Gaia who rises from primordial chaos to become the foundation of the earth...
    In being equal to me, you are the world itself.
    Arcana Type Level SP cost Bonus Returns°
    Empress Earth 72 44 Vi +1 Holylight Card
    Traits Haughty, Forceful
    Earth goddess of Greek lore who gave birth to many gods with Uranus.
    Atk Def Matk Mdef
    Strength 55
    Vitality 70
    Dexterity 64
    Agility 58
    Luck 52
    254 284 185 195
    Sw Rn Sk Th Hv Fi Wt Wi Er Ic El Nc Li Dk Al Nr Mn
    - - - - - - - - Nu - - - Nu Nu - 24 24
    Summon Information
    Material Card Cradle of Creation Card Tarot Cards Empress Cards
    Mutates Into Gaia mutates into Futsuno Mitama.
    List of Skills
    Rank Skill Effect
    1 Earth's Anger Deal high Earth damage to all enemies.
    2 Tetrakarn Reflect one physical attack for one ally.
    3 Mediarama Recover high HP for all allies.
    5 Myriad Arrows Deal high Ranged damage to all enemies.
    7 Mamagnadyne Deal high Earth damage to an enemy group.
    8 Omega Cluster Deal instant Dark kill to all enemies, 1 per turn, starting with lowest level.
    Mutation Freidyne Deal high Nuclear damage to all enemies.


    Persona 2: Eternal Punishment

    • Demon
    • Persona

    Hmph! Feel the earth's wrath!
    Arcana Type Level HP Normal Drop Rare Drop
    Empress Earth 78 3000 Cradle of Creation -
    Traits Arrogant, Bluff
    Greek goddess meaning "Earth". Conceived many gods with Uranus.
    Atk Def Matk Mdef
    Strength 60
    Vitality 74
    Technique 68
    Agility 63
    Luck 58
    258 300 198 207
    Sw Sh Sk Th Ak Fi Wt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
    - - - - - - - - Nu - - - Nu Nu - 24 24
    List of Skills
    Skill Effect
    Tetrakarn Reflects one physical attack that is targeted toward a character.
    Anger of the Earth Inflicts huge Earth damage to all enemies.
    Rain of Arrows Inflicts large Shot damage to all enemies.

    I am the first to exist from the chaos, the core of this land...
    Mother Gaia... Since we are the same, you too are the world…
    Arcana Type Level SP cost Bonus Returns°
    Empress Earth 78 46 VIT +1 Divine Light Card
    Traits Arrogant, Bluff
    Greek goddess meaning "Earth". Conceived many gods with Uranus.
    Atk Def Matk Mdef
    Strength 60
    Vitality 74
    Technique 68
    Agility 63
    Luck 58
    258 300 198 207
    Sw Sh Sk Th Ak Fi Wt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
    - - - - - - - - Nu - - - Nu Nu - 24 24
    Summon Information
    Material Card Cradle of Creation Card Tarot Cards Empress Cards
    List of Skills
    Rank Skill Effect
    1 Magdyne Inflicts large Earth damage to an enemy.
    2 Freidyne Inflicts large Nuclear damage to a group of enemies.
    3 Wall of Earth Nullifies Earth type attacks targeted toward the entire party. (Until battle ends)
    5 Tetrakarn Reflects one physical attack that is targeted toward a character.
    7 Rain of Arrows Inflicts large Shot damage to all enemies.
    8 Anger of the Earth Inflicts huge Earth damage to all enemies.
    Mutation Diarama Greatly restores a character's HP.
    Unknown Power
    Special Type Eliminates all enemies when the user is unconscious.

    Masakados

    Element Wild Effects
    Strength +10
    Magic +10
    Vitality +10
    Agility +10
    Luck --
    Neutral Fully heals party.
    Reflects Absorbs Void Resists Weak
    - - Phys/Magic/Expel/Death/Ailments - -
    List of Skills
    Skill Cost Effect Level
    Megidolaon 50 MP Mega almighty damage to all foes. 1
    Radiance 30 MP Heavy expel damage to all foes. 1
    Fire Repel Passive Equipper repels fire attacks.
    Overrides all other resistances and weakness of the same type.
    1
    Ice Repel Passive Equipper repels ice attacks.
    Overrides all other resistances and weakness of the same type.
    1
    Elec Repel Passive Equipper expels electric attacks.
    Overrides all other resistances and weakness of the same type.
    1
    Force Repel Passive Equipper repels force attacks.
    Overrides all other resistances and weakness of the same type.
    1
    Phys Repel Passive Equipper repels physical attacks.
    Overrides all other resistances and weakness of the same type.
    1


    Shin Megami Tensei

    Accuracy NOA Effect Restrictions
    195 10 1-3 - Male/Neutral
    St In Ma Vi Ag Lu Obtained
    - - - - - - Imperial Palace - Masakado Event (Neutral only)


    Shin Megami Tensei II

    Accuracy NOA Effect Restrictions
    190 87 1-3 Freeze Male/Neutral
    St In Ma Vi Ag Lu Dropped By
    3 1 - 2 - - Arahabaki


    Devil Summoner: Raidou Kuzunoha vs. King Abaddon

    Type Effect Evolves From Evolves To
    450 Sword Super Drain Ameno-nuboko -
    HP St In Ma Vi Ag Lu Required Materials
    50 5 - 5 5 - 5 Frost Gold x5, Pagan Gold x5, Mirror of the Sun, Blaze Steel

    Shin Megami Tensei IMAGINE

    Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
    Fiend Neutral 98 10,044,436 4,477 Irregular Support 50 50 50 50 50 50
    Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
    4 184 184 184 184 329 329 0 500
    Features Greatest Wit, The Greatest Fruit, Rondo of Destruction See also
    Default Skills
    Skill Cost Effect
    Deadly Fury - ?
    Hades Blast 22% HP, 10 Mag Deals charge damage to all enemies surrounding user.
    Assault 5% HP Deals charge damage to a single enemy.
    Feast of the Earth Mother - ?
    Dance of Three Colors - ?
    Ice Breath 11% HP Deals ice based damage to all enemies in front of user and inflicts freeze ailment (70%).
    Javelin Rain - ?
    Xeroth Beat - ?
    Null Instant Death Passive Nulls Instant Death
    Null State Change Passive Nulls all Ailments
    Iron Claw 6% HP Deals slash damage to all enemies in front of user.
    Game of Death - ?
    Oni Kagura - ?
    Purifying Light Bullet - ?
    Magma Axis - ?
    Supreme Magic Bullet - ?

    King of Chaos

    Demon Statistics
    Name
    King of Chaos Demi-fiend
    Species Human Race Fiend
    Inheritance Recovery Growth Irregular
    Alignment Neutral Level 98
    HP 10,044,436 Close Range 184
    MP 4,477 Long Range 184
    Strength 50 Spell 184
    Magic 50 Support 184
    Vitality 50 Phy. Defense 329
    Intelligence 50 Mgc. Defense 329
    Speed 50 Critical 0
    Luck 50 Crt. Defense 500
    LB Chance 0% LB Damage 100%
    Appearance Abyss Tower
    Drops
    XP
    Affinity
    Physical Resistance Magical Resistance
    Normal Normal
    Slash (SLA) Thrust (THR) Blunt (BLT) Handgun (HAN) Penetrate (PIR) Spread (SPR)
    20%
    20%
    20%
    20%
    20%
    20%
    Fire (FIR) Ice (ICE) Electric (ELC) Force (FRC) Expel (XPL) Death (DTH)
    20%
    20%
    20%
    20%
    0%
    Null 100%
    0%
    Null 100%
    Mystic (MYS) Nerve (NRV) Mind (MND) Almighty (ALM) Curative (CR) Support (SPT)
    0%
    Null 100%
    0%
    Null 100%
    0%
    Null 100%
    0%
    Absorb 100%
    100%
    100%
    Words of Power (WSP) Special (UNQ) Suicide (S.Epl)
    100%
    100%
    100%
    Absorb 90%
    Features

    Template:Anti Special Program 112

    Greatest Wit
    A demon with profoundly ingenious magic use.
    Skills' MP cost drop to 0.
    The Greatest Fruit
    A demon with perfected skills.
    Skills' HP cost is 0%.
    Rondo of Destruction
    A demon enraged. Knockback is ineffective, and skills and attack recovery will not be cancelled by receiving damage. Can be targeted by several characters at one time.
    Demon Skills
    Deadly Fury (Demi-fiend) Dance of Three Colors (Demi-fiend)
    Hades Blast (Demi-fiend) Ice Breath (Demi-fiend)
    Assault (Demi-fiend) Javelin Rain (Demi-fiend)
    Feast of the Earth Mother (Demi-fiend) Xeroth Beat (Demi-fiend)
    Enemy Only Skills
    Null Instant Death Null State Change
    Iron Claw (Demi-fiend) Game of Death (Demi-fiend)
    Oni Kagura (Demi-fiend) Purifying Light Bullet (Demi-fiend)
    Magma Axis (Demi-fiend) Supreme Magic Bullet (Demi-fiend)

    Shin Megami Tensei IV Apocalypse

    Race Level HP MP
    Strength 273
    Dexterity 125
    Magic 300
    Agility 161
    Luck 151
    Chaos 125 1227 834
    Physical Smt.png Phys Gun SMT.pngGun Fire SMT.png Fire Ice SMT.png Ice Elec Force SMT.png Force Light SMT.png Light Curse SMT.pngDark
    Null - Null Null Null Null Null Null
    Ailment Resistance Null: Poison/Panic/Sleep/Bind/Sick/Charm/Mute
    Normal Attack Phys x1, 1 enemy
    List of Skills
    Skill Cost Effect
    Freikugel 50 MP Severe almighty damage to one foe.
    Gaea Rage 66 MP Severe almighty damage to all foes, and debuffs their defense by 2 levels.
    Deadly Fury 45 MP Heavy physical damage to all enemies. High critical rate.
    Magma Axis 43 MP Severe fire damage to one foe.
    Samarecarm 40 MP Revives one dead ally with HP fully restored.
    Almighty Pleroma Auto Strengthens Almighty attacks.


    Shin Megami Tensei V

    • Boss
    • Essence

    Race Level HP MP
    Strength 99
    Vitality 99
    Magic 99
    Agility 99
    Luck 99
    King 99 ?
    Physical op.png Phys Fire op.pngFire Ice op.pngIce Elec op.pngElec Force op.pngForce Light op.pngLight Curse op.pngDark
    Resist Resist Resist Resist Resist Resist Resist
    Ailment Resistance Res:Sleep/Mirage/Poison/Confusion/Charm/Seal
    Skill Potential
    Physical op.pngPhys Fire op.pngFire Ice op.pngIce Elec op.pngElec Force op.pngForce Light op.pngLight Curse op.pngDark Almighty 1.pngAlmi. Almighty 2.pngAilm. Healing 3.pngHeal. Support.pngSupp.
    +8 +8 +8 +8 +8 +8 +8 +8 +8 +4 +4
    List of Skills
    Skill Effect
    Freikugel Severe Almighty Strength-based attack to 1 foe.
    Gaea Rage (Nahobino) Severe Physical attack to all foes. Ignores affinity resistance and pierces through.
    Javelin Rain (Nahobino) Severe Physical attack to all foes. Chance of inflicting Seal.
    Deadly Fury (Nahobino) Medium Physical attack to one foe. Always lands Critical hits.
    Chaotic Will (Nahobino) Chance of instakill to all foes. Foe's Press Turn icons will be halved next turn.
    Mediarahan Full HP recovery to all allies.

    Race Level HP MP
    Strength --
    Vitality --
    Magic --
    Agility --
    Luck --
    King 99 ? ?
    Physical op.png Phys Fire op.pngFire Ice op.pngIce Elec op.pngElec Force op.pngForce Light op.pngLight Curse op.pngDark
    Null Null Null Null Null Null Null
    Ailment Resistance Null:Sleep/Mirage/Poison/Confusion/Charm/Seal
    List of Skills
    Skill Cost Effect Level
    Deadly Fury 50 MP (Nahobino) Medium Physical attack to one foe. Always lands Critical hits. Innate
    Gaea Rage 170 MP (Nahobino) Severe Physical attack to all foes. Ignores affinity resistance and pierces through. Innate
    Javelin Rain 90 MP (Nahobino) Severe Physical attack to all foes. Chance of inflicting Seal. Innate
    Freikugel 60 MP Severe Almighty Strength-based attack to 1 foe. Innate
    Chaotic Will 150 MP (Nahobino) Chance of instakill to all foes. Foe's Press Turn icons will be halved next turn. Innate


    Digital Devil Saga: Avatar Tuner

    Race Level HP MP Drops
    - - 18000 18000 Amala Ring Flag*, Soma
    Reflects Absorbs Void Resists Weak
    - - Phys, Fire, Ice, Elec, Force, Ailment, Death, Expel - -
    List of Skills
    Skill Effect
    Heat Wave Inflicts heavy damage upon all targets (High critical-odds)
    Javelin Rain Inflicts heavy damage upon all targets; may inflict Mute. (High critical-odds)
    Xeros Beat Inflicts heavy damage upon all targets; may inflict Bind. (High critical-odds)
    Mediarahan Recovers HP fully of party.
    Summon Summons a demon ally to the battlefield:
    Cu Chulainn, Girimehkala, Pixie, Parvati
    Gaea Rage Inflicts Almighty damage upon all targets with base damage of 9999.

    Kagutsuchi

    • First Form
    • Second Form

    • Unlike the rest of the battles, Kagutsuchi Phase is shifting automatically by 2 every turn. It can further push forward with the skill "Phase Shift."
    • Kagutsuchi's regular Attack is Almighty element.
    • Kagutsuchi's defense is tied to its Phase. All damage taken receives the following modifiers based on the Phase:
      • Full: 50% damage
      • 6/8: 75% damage
      • Half: 100% damage
      • 2/8: 150% damage
      • New: 200% damage
    Race Level HP MP
    Strength 30
    Magic 34
    Vitality 29
    Agility 18
    Luck 15
    Light 85 20,000
    7,000
    Reflects Absorbs Void Resists Weak
    - - Expel/Death/Ailments - -
    List of Skills
    Skill Cost Effect
    Maragidyne 25 MP Heavy fire damage to all foes.
    Mabufudyne 25 MP Heavy ice damage and 15% freeze to all foes.
    Maziodyne 25 MP Heavy electric damage and 15% shock to all foes.
    Mazandyne 25 MP Heavy force damage to all foes.
    Megidola 37 MP Heavy almighty damage to all foes.
    Dekunda 10 MP Removes all debuffs from all allies.
    Dekaja 10 MP Removes all buffs from all foes.
    Phase Shift none Shifts Kagutsuchi phase forward by 2 instantly.
    Vast Light none Mega almighty damage to all foes. Undodgeable and costs 2 turn icons.
    Only executable during full Kagutsuchi phase.

    • Kagutsuchi Phase is permanently fixed at Full during this battle, and it takes normal damage from all attacks.
    • Kagutsuchi's regular Attack is Almighty element, and will hit all foes in a similar manner to the Attack All passive skill.
    Race Level HP MP
    Strength 30
    Magic 30
    Vitality 30
    Agility 1
    Luck 1
    Light 90 40,000
    10,000
    Reflects Absorbs Void Resists Weak
    - - Expel/Death/Ailments - -
    List of Skills
    Skill Cost Effect
    Maragidyne 25 MP Heavy fire damage to all foes.
    Mabufudyne 25 MP Heavy ice damage and 15% freeze to all foes.
    Maziodyne 25 MP Heavy electric damage and 15% shock to all foes.
    Mazandyne 25 MP Heavy force damage to all foes.
    Megidola 37 MP Heavy almighty damage to all foes.
    Dekunda 10 MP Removes all debuffs from all allies.
    Dragon Eye 1 MP Grants user's team four blinking turn icons. (Enemy-only)
    Infinite Light none Severe almighty damage to all foes. Undodgeable and costs 2 turn icons.

    Other

    Standard Tactics: As a half demon, Demi-fiend has access to a plethora of magical spells under his belt that he has no issue in utilizing. He is a formidabble opponent that has trihumped against many fiends through his sharp mind, with his tactics pulling him through agaisnt unlikely odds. His starting move greatly varies on the opponent and the path he decides to take, but skills obtained early game such as Analyze will guide his action, along with his status as a messiah typically allowing him to make the right decisions. Fighting isn't the only option he has to his disposal, as he can negogtiate with the enemy to get them to join his cause, which for the most part have proven to be successful, especially with certain skills enabling such odds; The True Demon Path even displays Demi-fiend's capability of commanding a large mass of demon followers. Unlike other protagonists from the SMT series, Demi-fiend has the innate ability to summon demons without the use of a COMP or consuming MAG, allowing him to set up a poweful versatile team to back him up in fights; and as seen in his boss fights, he seems to always open up with demon summoning. Throughout the course of Nocturne however, The Players may find it that they may have to make use of the Auto feature to Slide Punch through fodder enemies. Tedious, but an effective method nontheless.

    Weaknesses: Shown to be rather trusting and naive initially, though in paths such as the Freedom Path, he is able to walk his own path; unhindered by others intentionally taking control of him. Weak to certain skills depending on the Magatama he ingests, though these weaknesses disappear later down his journey. Demons are weak to mercuric sulfide[42][43][44][45].


    Trivia

    • As they can flirt with both male and female demons, they are more then likely bi-sexual.

    References

    1. Digital Devil Story 2: Warrior of the Demon City Part 2, Chapter 4 "The last demon to appear called himself Set, correct?" "Yes, that's right." "While it's too dangerous to try and conjecture the state of affairs in the demon world based on our own knowledge of this one, my theory is that the demon world is like a colloidal conglomeration of countless mini-universes, each centered around a powerful demon. Most likely, with Loki's death, the mini-universe in contact with Japan or Tokyo vanished, and Set's mini-universe entered to take its place. Demon summoning is just opening a contact point between the two worlds at the same time."
    2. Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.
    3. The reason YHVH is harmed during this fight is due to humanity's observation weakening him, as there's no reason for YHVH to be lying
    4. The Herald of Yatagarsu is capable of teleporting Raidou into The Expanse, a place that transcends the past, present, and future of the multiverse but cannot even reach this realm, along with this she exists a plane not apart of the human world, further showing how out of reach this plane is, it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time
    5. Note: The reasoning for this is that Demi-fiend in the prior two fights has his signature red glow state when he's close to defeat, showing that the characters are doing significant damage and harm to him and that he's fighting seriously, however in Shin Megami Tensei IMAGINE he simply falls on one knee and immediately gets back up, showing a very casual vision of the fight
    6. Digital Devil Story 2: Warrior of the Demon City Chapter 4 "Quickening" "I don't think so. From what I've just seen, there's no mistake that a magnetic field suitable for summoning a demon was set up. It may be that the reason no demon appeared was that it might have arrived in the Assiah world via a different magnetic field."
      "There’re still some details about the mechanism for demon summoning that I don't really understand yet."
      "Unusual words, coming from the genius that was the first to successfully summon a demon via a computer." Feed grinned broadly, but his expression soon turned grave as he looked directly at Nakajima.
      "The last demon to appear called himself Set, correct?"
      "Yes, that's right."
      "While it's too dangerous to try and conjecture the state of affairs in the demon world based on our own knowledge of this one, my theory is that the demon world is like a colloidal conglomeration of countless mini-universes, each centered around a powerful demon. Most likely, with Loki's death, the mini-universe in contact with Japan or Tokyo vanished, and Set's mini-universe entered to take its place. Demon summoning is just opening a contact point between the two worlds at the same time."
      "So what would happen if two contact points were opened at the same time?"
      "The demon would decide where it wanted to appear. However, there are some examples in medieval records of demon summonings that report that when the difference in strength of the two magnetic fields was great enough, the demon would be pulled to the stronger field, regardless of which it wanted to go to..."
    7. Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.
    8. The reason YHVH is harmed during this fight is due to humanity's observation weakening him, as there's no reason for YHVH to be lying
    9. The Herald of Yatagarsu is capable of teleporting Raidou into The Expanse, a place that transcends the past, present, and future of the multiverse but cannot even reach this realm, along with this she exists a plane not apart of the human world, further showing how out of reach this plane is, it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time
    10. Shioda: Is it correct to think that humanity was created by the Great Reason rather than by the gods?
      Yamai: In the beginning, I believe, pure humans were made as observers of the universe. Then, as time passed, gods and polytheism appeared as the result of their perception of the surrounding world.
      Miyata: Nozomi says at some point that it’s all right for people to be unsure, but in the underground it is believed that the gods are one of the answers hypothesised by humans. From her point of view, the gods are a symbol of the ideal imagined by humans and the perfect form envisioned by them as their target, their final point. Monotheism, on the other hand, only has one final target, but there are many ideals to pursue. This is tied to Nozomi’s lines above. It’s all right if there are bad guys and if there are good people, there will also be fickle ones. Nozomi’s credo is that everyone should choose their own destination.
      Yamai: Even when talking about the creation of the universe, I think the birth of the Great Reason is beyond our ideals. The universe we can observe stretches over 130 billion light years, but we don’t know how it managed to appear from nothing. Gods like Izanagi, who birthed out of his eyes and nose, were perhaps a symbol of a farming culture, but they had a power that surpassed the humans’ power of understanding and I dare say that in the case of the Great Reason too, if emotions were to arise, those emotions themselves would become gods. I’m talking about that kind of creation. For example, the wish to be worshipped gave birth to YHVH, or seeing the fights between humans signified the appearance of Lucifer. I think this is similar to the trends and movements born out of people’s shared consciousness nowadays. Let’s look at Japan’s concept of cuteness: if it spread throughout the whole world, maybe it would lead to the birth of a new god. I had this vague thought that the backbone of the Great Reason would begin like a pure baby who would pick up various emotions through touch, gradually learning about its surroundings.
      Shioda: So it’s something along the lines of a god born out of the collective unconscious which came from shared awareness?
      Yamai: That’s right, don’t you all just love it? (laughs)
      Miyata: I certainly think there is some sort of huge collective unconscious, but I never really thought it might be connected to the Great Reason. And speaking of shared awareness, the scale would be quite small depending on the surroundings; the Japanese would have their shared awareness, but it would be different from that of foreigners. For example, even if the Japanese saw themselves as without religion, they’d look Buddhist to foreigners. This kind of thing leads me to think that the Great Reason is not at the surface of shared awareness, but belongs instead to an extremely deep part of the origin.
      Shioda: I personally think that the term ‘bunrei’ [spirit divisions] often used to name gods in the story is extremely important in this game. The Great Reason is the origin. Does that make YHVH and all the other gods ‘bunrei’?
      Yamai: Yes, it does. I think we can explain the existence of ‘bunrei’ through polytheism resulted from human perception. In the Celtic world, the druids saw Dagda as the forefather of sorcerers, but this was different for the Norse people or the Germanic culture. The people of each civilisation would see things as it fit them, so we got Odin instead. ‘Bunrei’ are born like this, but then again, treating Dagda and Odin as identical is wrong. Their powers and responsibilities are different, so it’s better for them to be thought of as different entities. Let’s have a look at YHVH: when he was born, humans perhaps observed YHVH himself, but once the scriptures were written, Uriel would be the one to be noticed and maybe that’s why he made so many appearances in their pages. Uriel frequently appearing as YHVH’s messenger also kind of feels like an accessory that comes to the front in order to preserve YHVH’s solemnity. But that is the result of the perception of later people, so we can also say that Uriel is a part [bunrei] of YHVH.
    11. Shioda: Professor Matsuda didn’t even have a character design in the preliminary stages.
      Miyata: It’s shocking that so few people realised professor Matsuda was actually Stephen.
      Shioda: That was shocking indeed, and they even had the same voice actor (laughs). What kind of device is the Shesha radar in Hibiya?
      Miyata: I saw news the other day about the success of the detection of gravitational waves and this radar works on the same principle. There is a huge empty lot underneath Hibiya named ‘multi-purpose underground utility conduit’ and it is presumed that that is where Stephen built his detector.
      Yamai: Because the device related to the elementary particles is extremely big.
      Miyata: He also needed a secure place, and the underground was much safer than the streets dominated by demons. It is explained in the beginning of SMT4A that the multi-purpose underground utility conduit has been abandoned because of the battle of gods and the underground empty space remained as it is. I figured it was just right, since the new headquarters of the Hunter Association in Kasumigaseki is close enough, but I didn’t think gravitational waves would be discovered so fast when I was writing the setting.
      Yamai: Stephen travels through various parallel worlds, so I believe it is possible for him to discover gravitational waves, since he makes contact with all kinds of technological developments.
      Miyata: Gravitational waves appear anywhere in the universe when stars reach the end of their lives and explode, but every time Shesha warped to a different universe and a different dimension, there were weak gravitational waves released possible to detect.
      Shioda: Since Stephen is also the creator of the terminals and the Demon Summoning Program, related to the Yamato Perpetual Reactor, it’s easy to say he is the biggest mystery of the Megaten series.
      Yamai: What is clear is that Stephen is the same person across the series. Shin Megami Tensei and Shin Megami Tensei II are related, while Shin Megami Tensei: Nocturne and Shin Megami Tensei IV are each in their own universes, but we can argue that he is the only one to cross space and time and visit each universe. I think the beginning was the universe created in Shin Megami Tensei, but we have no intention to give a clear answer on such a personal matter. As for the details of his arrival in the Shin Megami Tensei IV world, when he was researching the Demon Summoning Program and the Matter Transfer System he got connected by coincidence to the Expanse, demons showed up and hurt him badly, which led to him being now dependent on a wheelchair.
      Shioda: This time he talks about the aim of the Great Reason in the end. Do you think he has met the Great Reason?
      *From Dijeh (Basically just a translators note): The term used here is NOT the Great Will. The Japanese for Great Will [of the Universe] is either “宇宙の大いなる意志” or just “大いなる意志” in previous games in the series, while in SMT4F and this interview, the term is 大いなる理; the kanji used are easily distinguishable: 意志 vs. 理. For more about the distinction, see Will and Li.
      Yamai: From the perspective of Shin Megami Tensei, the Stephen of Shin Megami Tensei IV is one of the possibilities, but we can say it was possible for him to have met the Great Reason. Of course, from the perspective of Shin Megami Tensei IV’s Stephen, I think we can say Shin Megami Tensei is also a possibility.
      Miyata: Stephen’s position allows him to catch a glimpse of a small part of the Great Reason’s movement. When he passed through time and space and made contact with the Great Reason, he interpreted things in his own way.
    12. Yamai: When you reach the battle with VISHNUFLYNN, there is a reference point of the soul, where it either enters or departs from the circle of transmigration. Nanashi is in the middle of that circle, he is a human just like us. That is the reference. Beings like Stephen, Mido, or the Count of Saint Germain left the circle of transmigration, and I think that is why they could get in contact with the Great Reason.
      Shioda: In Buddhism, leaving the circle of transmigration equals reaching Nirvana and becoming a buddha.
      Yamai: That’s right. This time, in order for the Divine Powers to succeed, various currents of thought from all kinds of countries and religions come into play. The Buddhist view on reincarnation is one of them and our setting is not biased towards it, but the soul itself is something important for the gods. Shin Megami Tensei IV adopts a quantum theory approach according to which gods exist thanks to human perception, and religious beliefs are one part of that.
    13. Digital Devil Story 2: Warrior of the Demon City Chapter 4 "Quickening" "I don't think so. From what I've just seen, there's no mistake that a magnetic field suitable for summoning a demon was set up. It may be that the reason no demon appeared was that it might have arrived in the Assiah world via a different magnetic field."
      "There’re still some details about the mechanism for demon summoning that I don't really understand yet."
      "Unusual words, coming from the genius that was the first to successfully summon a demon via a computer." Feed grinned broadly, but his expression soon turned grave as he looked directly at Nakajima.
      "The last demon to appear called himself Set, correct?"
      "Yes, that's right."
      "While it's too dangerous to try and conjecture the state of affairs in the demon world based on our own knowledge of this one, my theory is that the demon world is like a colloidal conglomeration of countless mini-universes, each centered around a powerful demon. Most likely, with Loki's death, the mini-universe in contact with Japan or Tokyo vanished, and Set's mini-universe entered to take its place. Demon summoning is just opening a contact point between the two worlds at the same time."
      "So what would happen if two contact points were opened at the same time?"
      "The demon would decide where it wanted to appear. However, there are some examples in medieval records of demon summonings that report that when the difference in strength of the two magnetic fields was great enough, the demon would be pulled to the stronger field, regardless of which it wanted to go to..."
    14. Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.
    15. The reason YHVH is harmed during this fight is due to humanity's observation weakening him, as there's no reason for YHVH to be lying
    16. The Herald of Yatagarsu is capable of teleporting Raidou into The Expanse, a place that transcends the past, present, and future of the multiverse but cannot even reach this realm, along with this she exists a plane not apart of the human world, further showing how out of reach this plane is, it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time
    17. Shioda: Is it correct to think that humanity was created by the Great Reason rather than by the gods?
      Yamai: In the beginning, I believe, pure humans were made as observers of the universe. Then, as time passed, gods and polytheism appeared as the result of their perception of the surrounding world.
      Miyata: Nozomi says at some point that it’s all right for people to be unsure, but in the underground it is believed that the gods are one of the answers hypothesised by humans. From her point of view, the gods are a symbol of the ideal imagined by humans and the perfect form envisioned by them as their target, their final point. Monotheism, on the other hand, only has one final target, but there are many ideals to pursue. This is tied to Nozomi’s lines above. It’s all right if there are bad guys and if there are good people, there will also be fickle ones. Nozomi’s credo is that everyone should choose their own destination.
      Yamai: Even when talking about the creation of the universe, I think the birth of the Great Reason is beyond our ideals. The universe we can observe stretches over 130 billion light years, but we don’t know how it managed to appear from nothing. Gods like Izanagi, who birthed out of his eyes and nose, were perhaps a symbol of a farming culture, but they had a power that surpassed the humans’ power of understanding and I dare say that in the case of the Great Reason too, if emotions were to arise, those emotions themselves would become gods. I’m talking about that kind of creation. For example, the wish to be worshipped gave birth to YHVH, or seeing the fights between humans signified the appearance of Lucifer. I think this is similar to the trends and movements born out of people’s shared consciousness nowadays. Let’s look at Japan’s concept of cuteness: if it spread throughout the whole world, maybe it would lead to the birth of a new god. I had this vague thought that the backbone of the Great Reason would begin like a pure baby who would pick up various emotions through touch, gradually learning about its surroundings.
      Shioda: So it’s something along the lines of a god born out of the collective unconscious which came from shared awareness?
      Yamai: That’s right, don’t you all just love it? (laughs)
      Miyata: I certainly think there is some sort of huge collective unconscious, but I never really thought it might be connected to the Great Reason. And speaking of shared awareness, the scale would be quite small depending on the surroundings; the Japanese would have their shared awareness, but it would be different from that of foreigners. For example, even if the Japanese saw themselves as without religion, they’d look Buddhist to foreigners. This kind of thing leads me to think that the Great Reason is not at the surface of shared awareness, but belongs instead to an extremely deep part of the origin.
      Shioda: I personally think that the term ‘bunrei’ [spirit divisions] often used to name gods in the story is extremely important in this game. The Great Reason is the origin. Does that make YHVH and all the other gods ‘bunrei’?
      Yamai: Yes, it does. I think we can explain the existence of ‘bunrei’ through polytheism resulted from human perception. In the Celtic world, the druids saw Dagda as the forefather of sorcerers, but this was different for the Norse people or the Germanic culture. The people of each civilisation would see things as it fit them, so we got Odin instead. ‘Bunrei’ are born like this, but then again, treating Dagda and Odin as identical is wrong. Their powers and responsibilities are different, so it’s better for them to be thought of as different entities. Let’s have a look at YHVH: when he was born, humans perhaps observed YHVH himself, but once the scriptures were written, Uriel would be the one to be noticed and maybe that’s why he made so many appearances in their pages. Uriel frequently appearing as YHVH’s messenger also kind of feels like an accessory that comes to the front in order to preserve YHVH’s solemnity. But that is the result of the perception of later people, so we can also say that Uriel is a part [bunrei] of YHVH.
    18. Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.
    19. The reason YHVH is harmed during this fight is due to humanity's observation weakening him, as there's no reason for YHVH to be lying
    20. The Herald of Yatagarsu is capable of teleporting Raidou into The Expanse, a place that transcends the past, present, and future of the multiverse but cannot even reach this realm, along with this she exists a plane not apart of the human world, further showing how out of reach this plane is, it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time
    21. Shioda: Is it correct to think that humanity was created by the Great Reason rather than by the gods?
      Yamai: In the beginning, I believe, pure humans were made as observers of the universe. Then, as time passed, gods and polytheism appeared as the result of their perception of the surrounding world.
      Miyata: Nozomi says at some point that it’s all right for people to be unsure, but in the underground it is believed that the gods are one of the answers hypothesised by humans. From her point of view, the gods are a symbol of the ideal imagined by humans and the perfect form envisioned by them as their target, their final point. Monotheism, on the other hand, only has one final target, but there are many ideals to pursue. This is tied to Nozomi’s lines above. It’s all right if there are bad guys and if there are good people, there will also be fickle ones. Nozomi’s credo is that everyone should choose their own destination.
      Yamai: Even when talking about the creation of the universe, I think the birth of the Great Reason is beyond our ideals. The universe we can observe stretches over 130 billion light years, but we don’t know how it managed to appear from nothing. Gods like Izanagi, who birthed out of his eyes and nose, were perhaps a symbol of a farming culture, but they had a power that surpassed the humans’ power of understanding and I dare say that in the case of the Great Reason too, if emotions were to arise, those emotions themselves would become gods. I’m talking about that kind of creation. For example, the wish to be worshipped gave birth to YHVH, or seeing the fights between humans signified the appearance of Lucifer. I think this is similar to the trends and movements born out of people’s shared consciousness nowadays. Let’s look at Japan’s concept of cuteness: if it spread throughout the whole world, maybe it would lead to the birth of a new god. I had this vague thought that the backbone of the Great Reason would begin like a pure baby who would pick up various emotions through touch, gradually learning about its surroundings.
      Shioda: So it’s something along the lines of a god born out of the collective unconscious which came from shared awareness?
      Yamai: That’s right, don’t you all just love it? (laughs)
      Miyata: I certainly think there is some sort of huge collective unconscious, but I never really thought it might be connected to the Great Reason. And speaking of shared awareness, the scale would be quite small depending on the surroundings; the Japanese would have their shared awareness, but it would be different from that of foreigners. For example, even if the Japanese saw themselves as without religion, they’d look Buddhist to foreigners. This kind of thing leads me to think that the Great Reason is not at the surface of shared awareness, but belongs instead to an extremely deep part of the origin.
      Shioda: I personally think that the term ‘bunrei’ [spirit divisions] often used to name gods in the story is extremely important in this game. The Great Reason is the origin. Does that make YHVH and all the other gods ‘bunrei’?
      Yamai: Yes, it does. I think we can explain the existence of ‘bunrei’ through polytheism resulted from human perception. In the Celtic world, the druids saw Dagda as the forefather of sorcerers, but this was different for the Norse people or the Germanic culture. The people of each civilisation would see things as it fit them, so we got Odin instead. ‘Bunrei’ are born like this, but then again, treating Dagda and Odin as identical is wrong. Their powers and responsibilities are different, so it’s better for them to be thought of as different entities. Let’s have a look at YHVH: when he was born, humans perhaps observed YHVH himself, but once the scriptures were written, Uriel would be the one to be noticed and maybe that’s why he made so many appearances in their pages. Uriel frequently appearing as YHVH’s messenger also kind of feels like an accessory that comes to the front in order to preserve YHVH’s solemnity. But that is the result of the perception of later people, so we can also say that Uriel is a part [bunrei] of YHVH.
    22. Digital Devil Story 2: Warrior of the Demon City Part 7, Chapter 2 "A deafening explosion broke Nakajima's concentration. A star-mark-adorned F-14 jet divebombed, slicing through the clouds. Nakajima all of a sudden found himself hovering over a battlefield. Below him was a hair-raising sight. An unbelieveably large lump of flesh, a hideous tower of raw meat, was slowly writhing. Its pale green, transparent gelatinous membrane was greedily expanding at its base. Several long black rivers flowed into it. No, what looked like black rivers were actually the hair of the people heading toward the tower. Tens of thousands, hundreds of thousands of people tore off their clothes and proceeded forward completely naked. Rapid explosions echoed through the air. The SDF's F14 jets scrambled from the 7th fleet were attacking, targeting the top of the tower so as to minimize injury to the humans below. A rain of bullets from an attack helicopter's machine guns sprayed through the air. Though that ammunition was capable of penetrating tank armor, it was absorbed without any resistance into the body of the ever-expanding otherworldly creature, as if it was laughing at the pathetic attack. It was almost as if it was trying to prove that any attacks against it would be futile."
    23. Narisawa: Now, let’s change the subject. I’d like to talk about the Abyss or the demon areas. This time the Abyss is designed like the Sephiroth Tree. We need to read the strategy guide in order to understand that, but is this how you originally envisioned it?
      Okada: I said earlier that Tokyo Millenium and the Underworld are in contrast but generally speaking, their opposite is the Abyss. It’s like saying Lucifer is Satan’s opposite.
      Narisawa: Kabbalah is a secret formula that belongs to humans, so how do you explain Lucifer using it to design the Abyss?
      Itou: That is why we have opposites. We can consider the possibility of humans being the ones who were influenced. We don’t know whether they saw the Abyss’s design after a near-death experience or were telepathically struck by some waves, but if pushed to say, the Kabbalah that’s transmitted through the world right now could be a representation of what they “saw”.
      Narisawa: It’s a reversal.
    24. Digital Devil Story 2: Warrior of the Demon City Chapter 6 "To Space", The glitter of the stars and the unending void surrounded Nakajima. Below his feet, the endlessly spinning blue globe shone up at him. It took him a few moments to realize that he was floating in outer space. Nakajima unfolded his arms. The Sword of Hi-no-Kagutsuchi he held emitted a strand of light in the inkwell of space. Its blade twinkled and throbbed, responding to the tens of thousands of stars.
      It seemed that Izanami's robe had given him the power to survive and move in the vacuum of outer space. Suddenly, a sinister psychic wave hit Nakajima from behind. Swinging his sword, Nakajima slowly turned around, and found his field of vision dominated by an open, gaping red maw.
      An incomprehensibly enormous serpent; though the demon had only owned a temporary form on the surface of the earth, the powerful magnetic field that had forced him into space had given Set a complete body.
      Star Scorpion's 60-foot-long solar cells spread out like wings. Set's pale green scales glimmered as he coiled around the beautiful, practical satellite lying in medium Earth orbit.
      It looks like the insignificant humans had enough knowledge to summon me into this empty space.
      The voice echoed in Nakajima's mind.
      But the humans will soon know their folly in thinking that they have banished me. Pulling this machine down with me is an easy task. And that is not all. Have a look at all the demons that were summoned here!
      Several pale glowing things that looked like hoods aimlessly floated beside Nakajima.
      Soon, they will take on bodies and seek safe haven on Earth. The end of foolish humanity’s dominion over the earth will not be long. Nakajima, whether or not you intended, you have become the knight that blows the trumpet signaling the beginning of the apocalypse. The only path remaining for you is to cast aside your humanity and work for me. It would be a shame to kill you. Think on it.
      Ignoring Set's call, Nakajima focused all of his anger onto the sword he held directly in front of him. The environment that had given Set a body had also removed all restrictions on the divine power Nakajima had been granted. The Sword of Hi-no-Kagutsuchi, now an immensely long coil of light, drew a whip-like arc that emitted red light, and came down onto the body of the enormous serpent."
    25. Note: Demons normally showing these contradictions is due to the observation of humanity affecting them.
    26. Digital Devil Story Chapter 4, "Sword of Flame", Page 55 "RAUIERE!" Yomotsu-Shikome tried to tell him something in a foreign tongue. She could sense that this intruder possessed a power much different and far greater than the human tomb robbers that had foolishly wandered in before. If possible, she wanted to repel him without having to fight. Caught off guard, Loki stood still and narrowed his jet-black eyes, as if sizing up the power of this new arrival. Then, he started to walk forward calmly, an arrogant smirk on his face.
    27. Digital Devil Story Transfer, Chapter 1, Page 28 "Hashiguchi abruptly noticed that the display looked like it was damp, as if it was covered in a layer of condensation. As he tried to wipe the screen off with his hand, he felt something stick to his fingertips, and jumped back in surprise. Something slimy was stuck to his fingers; as he shook them violently, a heavy, disgusting jelly-like substance fell to the floor with a splat.
      "Ugh! What the hell is this!?"
      Inoue turned around at Hashiguchi's cry and froze in shock. Beneath the skin of the pink protoplasm, a mesh of green-colored veins spread out as the whole blob pulsated like an organ torn out of its host. The repulsive lump of flesh made a squishing sound as it started to approach the two men. Backing up, Inoue stumbled over a chair and sprayed the contents of his stomach all over the floor.
      "Inoue! Get a hold of yourself!" Grabbing his coworker's arm to keep him standing, Hashiguchi started to run toward the door. As he turned, the gelatinous blob lashed out; tentacles covered in a viscous sticky fluid like red jam grabbed onto the legs of both men in an instant.
      "Shit!" Hashiguchi cursed as he grabbed files and the phone off his desk--any object within reach--and began throwing them at his attacker. When it showed no fear, he grabbed a chair, lifted it over his head, and brought it crashing down on top of the thing. However, the skin of the gelatinous blob simply pulled the steel chair into its body, where it was quickly dissolved right before Hashiguchi's eyes."
    28. Digital Devil Story Possession, Chapter 2, Pages 36 "However, just as Yumiko tried to stagger away and flee, a strange sound came from Loki's arms. For a moment they looked like they were beginning to melt, and then they changed into giant, jiggling, pink-colored blobs of protoplasm. From their tips, multiple tentacles lashed out and wrapped around Yumiko's limbs.
      "No, stop!" The tentacles gripping the crying Yumiko's limbs pulled her up into the air, toward the body of the blob. A new pink tentacle sprouted and wrapped around Yumiko's body, and the liquid leaking from its membrane melted her clothes, latched onto her now-exposed skin and started writhing along her slender body."
    29. Digital Devil Story Chatper 2, Sword of Flame, Page 53 "At that time, Loki swiftly entered Shirasagi Mound, and was standing before the passageway that Nakajima had passed through earlier. "Just you wait, Nakajima. Soon, I will defile your precious woman before your very eyes before devouring you whole." With a twisted smile on his face, Loki transformed himself into an amorphous blob and oozed into the tunnel. Loki descended the passageway that took Nakajima hours to traverse in mere minutes. Soon the blob of flesh made a squishing sound as it dropped to the stone floor of the plaza before the burial pathway. At that instant, its outer membrane hissed and gave off smoke as it started to melt. "Damn you!" Loki quickly transformed back into his bronze body, and kneeling on the ground, let loose a terrible howl. Most likely, he could not stand the chemical reaction that took place when his protoplasmic body came into contact with the mercuric sulfide. Even now, the one gelatinous place of his body between his eyes throbbed and pulsated. Gritting his teeth and standing, Loki stared solemnly at the crimson burial road."
    30. Digital Devil Story Possession, Chapter 2, Pages 37 "Leaving his handsome face intact, Loki started to change into a cylindrical lump of flesh that sprouted countless small tentacles. The pink protoplasm started to glow and the movement of the tentacle fondling Yumiko's body became faster and rougher.
      Yumiko lost all will to resist, and her head fell to the side limply as she passed out. Loki started to pull her doll-like body into his own; he failed to notice that Ohara was glaring furiously at Yumiko even as she was enveloped within the protoplasm.
      Many women could not resist the allure of demons. Even if they despised them normally, they’d fall madly in love with them if they had sex with them even once. For Ohara, who had devoted herself body and soul to Loki, watching him have sex with one of her students in front of her eyes was an unbearable humiliation. Once Yumiko's slender white legs had sunk into the protoplasm and she was inside Loki up to her chest, Ohara went mad with jealousy, grabbed Yumiko’s head, and started to twist it.
    31. "Digital Devil Story 2: Warrior of the Demon City Chapter 2, "Conflicts" "Crying out, Typhon whipped and spasmed. Sword and all, Nakajima was thrown aside, but Kerberos leaped into the air and caught him. Right then, Nakajima got the sense that he heard Yumiko's voice from far away. Looking around in confusion, the image of Yumiko, bound to a cross and writhing in agony, appeared in his mind. Most likely, Set had sent him the picture of her current state as the core of his enormous protoplasmic temporary body. Nakjima noticed that one of the eyes in her lovely, terrified face was dripping blood."
    32. Digital Devil Story 2: Warrior of the Demon City Chapter 6, "To Space" "However, he could not stop fighting. As minor demons from Set's world continued wriggling while trying to enter the Assiah world, an unmistakably familiar voice echoed in Nakajima's mind. Nakajima! I'm here! Aim for here! Yumiko! Is that you!? The instant Nakajima heard the voice, the Sword of Hi-no-Kagutsuchi regained a shine like a nova as it tore through the air. Stab your sword in the direction of my voice! Nakajima quickly noticed a pale, white, phosphorescent glow on a part of the enormous serpent's scale-encased body. Yes, I'm inside the demon! If we attack from inside him and outside him at the same time, we might be able to defeat Set... Led by Yumiko's voice, Nakajima stabbed his blade toward the phosphorescent glow. But an instant before the tip reached it, the tail of the giant snake forcefully knocked the blade aside and sent Nakajima flying far back. Flipping over and regaining his composure, robe fluttering behind him, Nakajima saw the rolling form of Set uncoiling, as if swimming through the vacuum. Foolish girl! To think you would let me know that you still live! Now I no longer have to depend on this irritating machine!
    33. Digital Devil Story 2: Warrior of Demon City Chapter 2 "Conflicts" "Isma's body appeared to float in the air as he laughed, and two unusual lights appeared by his feet. Covered in jet-black scales, the great black serpent Typhon stared at Nakajima with its golden eyes, Isma riding on its back, as it slowly rose into the air, towering like an enormous tree. With its head nearly extended to the full height of the tower of flesh, the huge serpent shuddered and assaulted Nakajima. The lower half of Isma's body had been fused into Typhon's; perhaps it was another sort of fusion the demon could do in addition to its innate ability to absorb the earth and the air into its own body."
    34. Digital Devil Story 2: Warrior of the Demon City Chapter 6 "Quickening" "Matoba was taking a nap on the sofabed in the study next to his office. The heavy black bags under his eyes betrayed his exhaustion from his nonstop efforts to bring his party together and block the National Secrets Protection Act from being passed. Taking advantage of the fact that the world stage was becoming a war of information, the restrictions in the act clearly indicated that the Liberal Party was veering further and further to the right. As the Chairman of the Social Democratic Party, that was hard for Matoba to allow.
      A quiet breeze blew into the room through the air conditioner that Matoba had left on. Not even disturbing the sound of that breeze, the snake slipped into the room through the slit under the door. It raised its head, fixating on its prey. Its small red eyes looked over the snoring, sleeping form of Matoba. Wiggling its body rapidly, the white snake slithered across the floor, effortlessly climbed up the sofabed and dove into the V-neck of Matoba's exposed undershirt, clearly by his unfastened tie.
      Without any hesitation, the pale serpent bit into the exaggeratedly expanding and contracting fat stomach before it. Like a sharp drill, the slender body of the snake tunneled into Matoba's gut. As if he felt no pain whatsoever, Matoba slept on peacefully.
      A minute or so later, Matoba suddenly twisted up from the sofabed as if a wave of high-voltage electricity was running through him. His body started to spasm wildly. However, it appeared that the Apep had gained full control of his nervous system; he soon started snoring again and fell into a deep sleep. Strangely enough, the wound on his stomach had sealed, as if cured by some sort of magic. Only moments later, the light sound of a Cedric driving away could be heard from the front of Matoba's manor.
    35. Digital Devil Story 2: Warrior of the Demon City Part 2: Chapter 2, ""I made it back to Toyoashihara..." His lips trembled with relief. Opening his arms wide, the youth took a deep breath of the humid air, pursed his lips forcefully, turned around, and sat down. For a while, he stared at the form of the grotesque woman chasing him, then shook his head sadly and closed his eyes. The youth started to meditate. When the woman had gotten within reach of a stone's throw, his body seemed to float slightly in midair for a moment, and then there was a huge undulation in the atmosphere. As if a huge invisible power had been released, the earth shook, and the fissure that appeared directly beneath the youth spread to the surrounding moutains, and countless rocks started to fall on the path. As the woman stopped, a giant boulder rolled in front of the path in front of her eyes, sealing it off. "Izanagi! I will come to you! Even if it takes hundreds or thousands of years!" The sound of the woman's bitter cries rose from beyond the towering pile of earth. "Forgive me, Izanami..." Plugging his ears with his hands, the youth staggered into the wetlands, the tall reeds rising even above his height."
    36. Digital Devil Story 2: Warrior of the Demon City Chapter 2 "To Space" "A deafening explosion broke Nakajima's concentration. A star-mark-adorned F-14 jet divebombed, slicing through the clouds. Nakajima all of a sudden found himself hovering over a battlefield. Below him was a hair-raising sight. An unbelieveably large lump of flesh, a hideous tower of raw meat, was slowly writhing. Its pale green, transparent gelatinous membrane was greedily expanding at its base. Several long black rivers flowed into it. No, what looked like black rivers were actually the hair of the people heading toward the tower. Tens of thousands, hundreds of thousands of people tore off their clothes and proceeded forward completely naked. Rapid explosions echoed through the air. The SDF's F14 jets scrambled from the 7th fleet were attacking, targeting the top of the tower so as to minimize injury to the humans below. A rain of bullets from an attack helicopter's machine guns sprayed through the air. Though that ammunition was capable of penetrating tank armor, it was absorbed without any resistance into the body of the ever-expanding otherworldly creature, as if it was laughing at the pathetic attack. It was almost as if it was trying to prove that any attacks against it would be futile."
    37. Digital Devil Story 2: Warrior of the Demon City Chapter 2 "To Space" "A deafening explosion broke Nakajima's concentration. A star-mark-adorned F-14 jet divebombed, slicing through the clouds. Nakajima all of a sudden found himself hovering over a battlefield. Below him was a hair-raising sight. An unbelieveably large lump of flesh, a hideous tower of raw meat, was slowly writhing. Its pale green, transparent gelatinous membrane was greedily expanding at its base. Several long black rivers flowed into it. No, what looked like black rivers were actually the hair of the people heading toward the tower. Tens of thousands, hundreds of thousands of people tore off their clothes and proceeded forward completely naked. Rapid explosions echoed through the air. The SDF's F14 jets scrambled from the 7th fleet were attacking, targeting the top of the tower so as to minimize injury to the humans below. A rain of bullets from an attack helicopter's machine guns sprayed through the air. Though that ammunition was capable of penetrating tank armor, it was absorbed without any resistance into the body of the ever-expanding otherworldly creature, as if it was laughing at the pathetic attack. It was almost as if it was trying to prove that any attacks against it would be futile."
    38. Digital Devil Story 2: Warrior of the Demon City Chapter 2 "To Space" "A deafening explosion broke Nakajima's concentration. A star-mark-adorned F-14 jet divebombed, slicing through the clouds. Nakajima all of a sudden found himself hovering over a battlefield. Below him was a hair-raising sight. An unbelieveably large lump of flesh, a hideous tower of raw meat, was slowly writhing. Its pale green, transparent gelatinous membrane was greedily expanding at its base. Several long black rivers flowed into it. No, what looked like black rivers were actually the hair of the people heading toward the tower. Tens of thousands, hundreds of thousands of people tore off their clothes and proceeded forward completely naked. Rapid explosions echoed through the air. The SDF's F14 jets scrambled from the 7th fleet were attacking, targeting the top of the tower so as to minimize injury to the humans below. A rain of bullets from an attack helicopter's machine guns sprayed through the air. Though that ammunition was capable of penetrating tank armor, it was absorbed without any resistance into the body of the ever-expanding otherworldly creature, as if it was laughing at the pathetic attack. It was almost as if it was trying to prove that any attacks against it would be futile."
    39. Digital Devil Story 2: Warrior of the Demon City Chapter 6, "To Space", "Accompanied by the glittering of the stars, unending empty space surrounded Nakajima. Below his feet, the endlessly spinning shining blue globe looked up at him. It took him a few moments for him to realize that he was floating in outer space. Nakajima unfolded his arms. In them, he held the Sword of Hi-no-Kagutsuchi, emitting a strand of light in the blackness of space. Its blade twinkled and throbbed, as if responding to the tens of thousands of stars. Suddenly, a sinister psychic wave hit Nakajima from behind. It appeared as if Izanami's robe had given him the power to survive and move about in the vacuum of outer space. Nakajima slowly turned around, and found his field of vision dominated by an open, gaping red maw. It was that of an incomprehensibly enormous serpent. Though the demon had only possessed a temporary form on the surface of the earth, the natural effect of powerful magnetic field that had forced him into space had given Set a complete body. Star Scorpion's 60-foot-long solar cells spread out like wings. Now a giant snake, Set's pale green scales glimmered as he coiled around the beautiful yet functional satellite lying in dead orbit. It looks like the insignificant humans had enough knowledge to summon me into this empty space. The voice echoed in Nakajima's mind. But the humans will soon know their folly in thinking that they have banished me. Pulling this satellite down with me to the surface is an easy task. And that is not all. Have a look at all the demons that were summoned here into space! Beside Nakajima, several pale glowing things that looked like hoods floated aimlessly. Soon, they will take on bodies and seek safe haven on Earth. The end of the age of the foolish humans' dominion over the earth will not be long now. Nakajima, whether or not you intended, you have become the knight that blows the trumpet signalling the beginning of the apocalypse. The only path remaining for you is to cast aside your humanity and work for me. It would be a shame to kill you. Think it over. Ignoring Set's call, Nakajima focused all of his anger onto the sword he held directly in front of him. The environment of outer space that had given the demon a body had also removed all restrictions on the divine power he had been granted. The Sword of Hi-no-Kagutsuchi, now an immensely long coil of light, drew an arc like that of a whip emitting red light, and came down onto the body of the enormous serpent. Fool, you do not value your life. Set lurched forward. Weaving away from the enormous serpent's attacking fangs, Nakajima was enveloped by a miasma like ice. The Sword of Hi-no-Kagutsuchi had already produced many pale sparks striking the body of the serpent coiled around the satellite. Yet the tough scales showed no sign of injury. Not only that, but the ugly faces and disgusting tentacles of materializing new demons floated like ghosts in the space around him. The noisy voices of the demons amplified like they were advancing down on Nakajima."
    40. Digital Devil Story 2: Warrior of the Demon City Chapter 4 "Quickening" "I don't think so. From what I've just seen, there's no mistake that a magnetic field suitable for summoning a demon was set up. It may be that the reason no demon appeared was that it might have arrived in the Assiah world via a different magnetic field."
      "There’re still some details about the mechanism for demon summoning that I don't really understand yet."
      "Unusual words, coming from the genius that was the first to successfully summon a demon via a computer." Feed grinned broadly, but his expression soon turned grave as he looked directly at Nakajima.
      "The last demon to appear called himself Set, correct?"
      "Yes, that's right."
      "While it's too dangerous to try and conjecture the state of affairs in the demon world based on our own knowledge of this one, my theory is that the demon world is like a colloidal conglomeration of countless mini-universes, each centered around a powerful demon. Most likely, with Loki's death, the mini-universe in contact with Japan or Tokyo vanished, and Set's mini-universe entered to take its place. Demon summoning is just opening a contact point between the two worlds at the same time."
      "So what would happen if two contact points were opened at the same time?"
      "The demon would decide where it wanted to appear. However, there are some examples in medieval records of demon summonings that report that when the difference in strength of the two magnetic fields was great enough, the demon would be pulled to the stronger field, regardless of which it wanted to go to..."
    41. Digital Devil Story 2: Warrior of the Demon City Chapter 5, "He Who Calls" "Isma had realized that the bizarre life form that had torn itself out of Ohara's belly was a temporary body for Set, who had been planning to take form by possessing Loki's child. According to his theory, summoning a demon via a computer would require creating a magnetic field with which to summon the demon and the processing of the demon's data to be materialized, both of which would have to be done at virtually the same time. If the magnetic field was weak, the point of connection between the demon's world and the Assiah world would narrow, constraining the amount of data that could be processed. On the other hand, no matter how powerful the magnetic field was, unless the digital data could be processed quickly and concisely, the demon would never be able to take form. It was quite possible that even a supercomputer would not be able to handle the massive amount of data that would be needed to materialize a high-ranking demon. Despite that fact, the high-ranking demon Set was able to to take form in the Assiah world, even if it was only in a makeshift body. Something must have added a great deal of power in setting up the necessary magnetic field for a summoning; this in turn would ease the restraints on the data processing. Isma was convinced that something was Yumiko. Most likely, the high concentration of biological Magnetite within her body had been a major player in creating the magnetic field for the summoning. The divine constitution that she had inherited from Izanami was nothing but a giant retention of that highly concentrated Magnetite. While meager in comparison to that of Yumiko, ordinary humans also retained some biological Magnetite. If enough of it was collected, it might be able to create a permanent overlap of the Atziluth and Assiah worlds entirely. Therefore, having already formed a contract with Set, Isma borrowed his power to summon many people and attempt to create a tower of human flesh. And everything was proceeding just according to plan. Even know the heavens split with a terrible thundering, and Set's most powerful servant, the great serpent Typhon, reared its head into the air as if slithering from behind a black curtain, knocking over the Soga Forest's trees as it went. "Typhon, welcome. Breathe deeply and take in the air of the Assiah world." Isma looked kindly at the enormous snake. "Take a look, your first victim awaits in the shadow of that tree." As Isma pointed to the copse where Officer Nimura was, Typhon vanished beyond the trees. Meanwhile, Set had transformed into a gigantic, vile pillar of flesh, his sinister, red glowing eyes at its peak darting all around the area. Typhon's presence is proof that the demon world Set rules is starting to meld with the Assiah world. Now all that remains is to gather more biological Magnetite and solidify the connection... Isma's eyes shimmered even brighter with madness."
    42. Digital Devil Story Possession, Chapter 2, Pages 36-37 "Powerless, Nakajima stared at Loki and Ohara.
      I should have considered the possibility that this could happen. I'd better find a weakness, and soon!
      Nakajima frantically pointed the sensor connected to his computer at the nearly-materialized Loki. Calling up the ISG host computer, he sent the data the sensor had gathered about the demon to Craft. Meanwhile, Loki extended his hand toward Yumiko, rigid with terror. His bronze, naked body was beautifully symmetrical, almost like the Greek Apollo, and his muscular chest was covered in black scales. His black eyes, from which no one could possibly fathom any emotion, paralyzed her.
      "Come over here." Pointing his talon at Yumiko, Loki commanded her in a low, cold voice. Yumiko looked to Nakajima for help, but he merely glanced at her and continued talking with the AI.
      Nakajima knew he wouldn't have a chance if he tried to fight Loki directly, but Loki probably couldn’t risk doing anything to him so long as Nakajima had control of the computer environment. Nakajima knew that he had to find some sort of weakness to Loki while he still had the chance. He had a hunch that Loki would not be able to leave the magnetic field being generated by the computer.
      However, just as Yumiko tried to stagger away and flee, a strange sound came from Loki's arms. For a moment they looked like they were beginning to melt, and then they changed into giant, jiggling, pink-colored blobs of protoplasm. From their tips, multiple tentacles lashed out and wrapped around Yumiko's limbs.
      "No, stop!" The tentacles gripping the crying Yumiko's limbs pulled her up into the air, toward the body of the blob. A new pink tentacle sprouted and wrapped around Yumiko's body, and the liquid leaking from its membrane melted her clothes, latched onto her now-exposed skin and started writhing along her slender body.
      >CRAFT, HURRY!
      Covering his ears so he wouldn't have to hear Yumiko's screams, Nakajima frantically kept hitting the keys. Finally the data transfer LED lit up, and Craft sent a response.
      ACCORDING TO THE DATA YOU SENT, THE JELLY SUBSTANCE IS 58% WATER AND 17% ECTOPLASM. THE REMAINING MATTER IS NOT NATIVE TO THE PLANET AND CANNOT BE ANALYZED.
      >HAS THERE EVER BEEN A CASE OF SIMILAR MATTER BEING DISCOVERED BEFORE?
      YES. THIS CENTURY, SIMILAR MATTER WAS DISCOVERED IN A MAYAN TEMPLE AND IN NEW HAMPSHIRE.
      > WHAT IS ITS WEAK POINT?
      I CANNOT MAKE A HYPOTHESIS DUE TO INSUFFICIENT DATA. HOWEVER, THE MATTER DISCOVERED UNDER A RELIEF IN THE MAYAN TEMPLE WAS REPORTED TO HAVE EVAPORATED WHEN IT CAME IN CONTACT WITH MERCURIC SULFIDE-BASED PAINT.
      > MERCURIC SULFIDE? YOU MEAN A MIXTURE OF MERCURY AND SULFUR. BUT I DON'T HAVE THE TIME TO FIND SOMETHING LIKE THAT. TELL ME HOW TO DEAL WITH HIM NOW!
      UNFORTUNATELY I DO NOT HAVE SUFFICIENT DATA TO PROVIDE AN ANSWER."
    43. Digital Devil Story Sword of Flame, Chapter 1, Pages 50-51 "A viscous drop of water fell onto Nakajima's cheek. Listening closely, he could hear the steady sound of water coming from high above. Over the aeons, the lime deposits in this trickle had accumulated here and there along the path to form giant stalagmites. Nakajima touched the rising cliff to feel it. The surface of the cold stone was wet with condensation. When he scratched it, the rock crumbled away easily, revealing a new layer of red stone below. Idly recalling that the ancient red paint used in ancient Japanese tombs was mercuric-sulfide based, Nakajima suddenly remembered Craft's words.
      When explorers had discovered material that was apparently part of a demon's body in a Mayan temple, it evaporated when it came into contact with their mercuric-sulfide based paint. In other words, this tomb was designed specifically to keep demons out. His courage buoyed by this realization, Nakajima picked up Yumiko's body and walked toward the depths of the red valley. However, he’d never had that much in the way of stamina in the first place. In less than ten minutes, his legs were exhausted. He would have liked Kerberos' help, but he didn't want to put any more stress on the already terribly-injured demon. Besides, this path with walls literally painted with demon repellent would hardly be the most appropriate place for Kerberos.
    44. Digital Devil Story Sword of Flame, Chapter 1, Page 51 "Yomotsu-Shikome took a step forward. As Nakajima met her gaze, he carefully laid Yumiko down, wiped the cold sweat on his hands onto his slacks, and picked up his handheld computer.
      "Kerberos, please come here."
      Before the white haze that emerged from the liquid crystal display could even take on a rough outline of its shape, it vanished with a weak bark. Apparently, the pathway’s crimson paint really did seal off the power of the demon beast.
    45. Digital Devil Story Sword of Flame, Chapter 2, Page 53 "Loki descended the passageway that took Nakajima hours to traverse in mere minutes. Soon the blob of flesh made a squishing sound as it dropped to the stone floor of the burial chamber plaza. The moment he touched the floor, his outer membrane hissed smoke as it started to melt.
      "Damn you!"
      Loki quickly transformed back into his bronze body. Kneeling, he let loose a terrible howl. He could not stand the chemical reaction that took place when his protoplasmic body came into contact with the mercuric sulfide. Between his eyes, the one gelatinous place on his body throbbed and pulsated.

    Explanations

    The following is an explanation of the various status effects of Megami Tensei

    Status Effects
    Name Effect Apperances
    Freeze Prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Most Megami Tensei Games
    Shock Prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Most Megami Tensei Games
    Poison Depletes health at the end of each turn, often persisting on the field. Most Megami Tensei Games
    Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Most Megami Tensei Games
    Stun Stunned characters have lowered agility and defense. Most Megami Tensei Games
    Confused Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic. Most Megami Tensei Games
    Charm Character begins attacking their own allies or cast healing spells on the enemies. Most Megami Tensei Games
    Stone Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent. Most Megami Tensei Games
    Sleep Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP. Most Megami Tensei Games
    KO Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells. Most Megami Tensei Games
    Bind Prevents any action from a unit. In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions. Majin Tensei II: Spiral Nemesis
    Megami Ibunroku Persona
    Shin Megami Tensei III: Nocturne
    Shin Megami Tensei IV
    Shin Megami Tensei IV: Apocalypse
    Persona Q
    Persona Q2
    Bomb Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. Devil Summoner: Soul Hackers
    Shin Megami Tensei: Strange Journey
    Devil Children series
    Happy Overjoyed and may not attack. Shin Megami Tensei
    Shin Megami Tensei: Devil Summoner
    Giten Megami Tensei: Tokyo Mokushiroku
    Megami Ibunroku Persona
    Devil Children series
    Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. Shin Megami Tensei: Strange Journey
    Persona 3
    Persona 4
    Persona 5
    Down Character may get their turn skipped and they take more damage. Overlaps with other ailments. Persona 3
    Persona 4
    Persona 5
    Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. DDS: Avatar Tuner
    Persona 5
    Sick Capacity (how much the character can carry) is doubled. Shin Megami Tensei NINE
    Fly Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. Shin Megami Tensei III: Nocturne
    Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Shin Megami Tensei IV
    Lost Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Shin Megami Tensei IV
    Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured. Shin Megami Tensei IV
    Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. Shin Megami Tensei IV: Apocalpyse
    Lost Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Shin Megami Tensei IV: Apocalpyse
    Brand Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle. Shin Megami Tensei IV: Apocalpyse
    Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. Majin Tensei II: Spiral Nemesis
    Mirror Affected character cannot move, takes increased damage from physical attacks but reflects all magic. Shin Megami Tensei: Devil Summoner
    Card Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks. Shin Megami Tensei: Devil Summoner
    Bat Affected character steals HP from allies outside of battle. Can spread to allies. Shin Megami Tensei: Devil Summoner
    Plague Stronger version of Poison that deals more damage. Giten Megami Tensei: Tokyo Mokushiroku
    Dance Affected character cannot move. Evasion is increased. Giten Megami Tensei: Tokyo Mokushiroku
    Tipsy Affected character may take a random action Giten Megami Tensei: Tokyo Mokushiroku
    Drunk Affected character performs random actions Giten Megami Tensei: Tokyo Mokushiroku
    High Provides bonuses to all actions, but they also become random. Giten Megami Tensei: Tokyo Mokushiroku
    Guilt Randomly-selected actions cannot be performed. Megami Ibunroku Persona
    Blind Hit rate and evasion dropped. Megami Ibunroku Persona
    Sick Loses HP at the end of the turn and when walking around.
    Works like Poison, but Sick is considered a different ailment in-game.
    Megami Ibunroku Persona
    Cloak Cannot be directly targeted by single-target attacks.
    Defense lowered and cannot summon Persona.
    Megami Ibunroku Persona
    Puppet Allows controlling a K.O-ed ally.
    Puppet can attack and use items, but cannot summon Persona.
    Megami Ibunroku Persona
    Beast Buffs all stats. Amount varies depending on the current moon phase. Megami Ibunroku Persona
    Illusion When a character is in the illusion status effect, his/her hit rate will decrease significantly. Persona 2
    Possession Possession occurs when the demon inhibits the characters body. When a possessed character summons a persona, there's a high chance that the possessed character will attack instead. Persona 2
    Despair Drains SP every turn, cannot move.
    Dies/Faints after 3 turns have passed.
    Persona 5 / Royal
    Rattled Cannot move, damage taken increased. Persona 5 / Royal
    Artist's Grace Inflict weaknesses to all affinities. Persona 5 / Royal
    Lust Affected targets may lose a turn. Persona 5 / Royal
    Wrath Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action. Persona 5 / Royal
    Envy Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn. Persona 5 / Royal
    Ache After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Digital Devil Saga: Avatar Tuner
    Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance. Digital Devil Saga: Avatar Tuner
    Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Devil Survivor

    Gallery


    Battle Records

    *Sky (Friday Night Funkin')- Thread

      • Keys: Early Game Demi-fiend was used (8-C variation)
      • Conidtions: Speed Equalized
      • Location: In a Hospital
      • Restrictions: Demon summoning, Observation, and Demon Physiology restricted.

    None.

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