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User:DatOneWeeb/Mario Clean Up

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Revision as of 05:24, 7 January 2024 by GiverOfThePeace (talk | contribs) (1 revision imported)

Superhuman Physical Characteristics, Genius Intelligence, Human Achievements (Mario has a variety of occupations and skills. These include a carpenter, construction/demolition worker, plumber, soldier, brewery worker, cement factory worker, artist, referee, archaeologist, chef, animal trainer, pilot, submarine captain, rifleman, and doctor. He’s also a professional in sports, such as basketball, soccer, tennis, golf, baseball, bike riding, football, hockey, dodgeball, and driving. Can play a variety of instruments, and can conduct bands, can play basketball with Bob-ombs as the ball. Skilled at shooting in basketball. Skilled in soccer. Skilled at volleyball), Acrobatics (Mario has displayed many times of being acrobatic. Such as being able to preform many flips and poses mid-air, as well as various moves with a partner. Can jump and dodge from mid-air. Can jump from several stories to the sky. Can perform superhuman leaps, and gain extra air time by repeatedly fluttering their feat), Pure Heart (Is stated to have a pure heart filled with virtue and concern for his brother Luigi when tested by the Star Gate), Self-Sustenance (Respiratory; Mario can breathe in both space and underwater just fine for as long as he needs to), Fire Manipulation (Even without a Fire Flower, Mario can still produce fire on his own and has further enhanced his skill with it using the Firebrand. He can make fiery explosions, large balls of fire, shoot barrages of fire balls, set objects on fire through contact, and set his own body on fire without ill effects), Weapon Mastery (Mario can use a variety of weapons for combat through either being taught or leaning on his own. He's profiecient on using hammers well enough to not only hit enemies with, but also throw and catch in the air. He can duel against someone using a sword. Can kick Koopa shells in the air and kick them back at enemies as a projectile. Has contstructed robots to use against Donkey Kong Jr.. Has used blasters against several foes as they're hiding against walls. Can use the Super Scope to fire at enemies while riding Yoshi. Equipped with giant mallets to get the opponent in the Bowser suit. Has a giant hammer to easily break the brick blocks. Can fight Bowser to a standstill in a sword fight. Can use a giant mallet to swing at their opponents. Can use a crossbow to shoot at targets. Can use guns to shoot several balloons floating in the sky. Can use boomerangs in combat. Able to stab flying fruit with a rapier), Weapon Creation (Mario can create a giant hammer to swing with, a Fire Flower, and build a rocket that smashes its enemy. His Special Shot can create a Starman), Multiple Jumps (Capable of double jumping against Olly. His special shot also allows him to jump three times), Limited Physics Manipulation (Can move in water casually like they’re moving on land with no issues), Consumption (Can eat a moldy mushroom and rotten mushroom without getting sick by it. Instead it heals him), Surface Scaling (Mario can run on walls at a 90 degree angle. Capable of climbing up a steep mountain with no climbing tools. He can even stay on during a snow storm), Martial Arts (Mario is capable of surpassing Jinx, a dojo sensei, and made Mario the sensei of the dojo while also incorporating his techniques into his own training. Mario's strength impressed The Master and credited him as the strongest in his dojo. Can sumo wrestle against others. Able to fight a hoard of enemies with hand to hand combat.[1] Even when as a baby, Mario was able to learn and adapt to his adult counterpart against a variety of enemies. He can hold his baby counterpart for an entire adventure on his back as he fights. Can utilize his jumps and kicks for combat[2]), Accelerated Development (Mario consistently gets stronger the more he fights. See notes for additional information. Learnt how to move the pills mid-fall from a quick read in a guide[3]), Stealth Mastery (Snuck away from a sleeping Chain Chomp while needing to race against three other people. Disguised himself as a statue from Dodo and remained untouched as he was about to interact with him. Hid himself from three Snifits as they were opening the same curtains), Fourth Wall Breaking (Mario can talk to the player. Mario is aware that he is in a manga.[4] Scared the people watching his game[5]), Vehicular Mastery (Animals, Land Vehicles, Air Vehicles, Seaborne Vehicles, and Space Vehicles. Mario can ride animals such as Yoshi on several adventures while fighting enemies and platforming. He can also command Yoshi as he also rides on dolphins. Can ride on Plessie as he's fighting Fury Bowser, dodging his attacks during the ride. Can command Dorrie on where to go. Can race against others in a horse race. Can drive in go-carts against others in dangerous tracks while also preforming tricks in the air. Capable of also riding on bikes while completing the track as fast as he can. Can ride on a minecart while also flashing a light to Luigi so he can navigate around. Can drive in mini go-karts, can ride in a bob-sled down an icy slide. Can move around and fire at opponents in their tanks. Can ride around in their own mini-go karts. Can ride around in go karts. Can drive around in cars with spikes in the front. Can ride a bobsled down an ice slide. Can ride around in a shell-like vehicle down a tube. Can ride down a race track in a boat. Can ride around in various vehicles. Can pilot a plane has he's shooting down enemies. Can fight Bowser Jr. in the Koopa Clown Car, spinning and pushing him to an electric field. Can fly and spin around in a flying machine across the clouds. Can drive around in a jet for a race. Can fly in a bee-shaped flying contraption and maneuver around large sunflowers. Can use a submarine while also fighting against several enemies. Can ride around in their own submarines. Can ride through space within a flying vehicle all the while avoiding meteors. Can pilot a spaceship in battle[6]), Reactive Adaptation (Mario has been able to adapt to a variety of different mechanics and enviornments. Such as when the Prankster Comets will change the laws and mechanics of the galaxy he is currently at. Or when Bowser has shrunken him and reduced his powers as a result, Mario was still able to navigate and use the environment around him to locate Bowser while also helping others), Telepathy (Mario shares a telepathic bond with Luigi, allowing the two to always know where they're at), Non-Physical Interaction (Can punch away Boos and defeat Cackletta's soul), Energy Manipulation (Mario can fire energy projectiles in small shots or charge it up for several shots at once), Energy Projection (Mario can form a weapon to attack with energy), Glyph Creation (Mario's Special Shot creates walls for him to jump on), Forcefield Creation (Mario can create bubbles that shield him from the environment and let him fly around, being unharmed while inside), Elasticity (Mario can reshape his body when squished into smaller size), Body Control (After being cursed by evil spirits, Mario can change into an airplane to glide in the air, a tube to fit into small spaces, and a boat to float above water. Able to give himself a buff body[7]), Invulnerability & Size Manipulation (His Triple Jump makes him invincible in the air. Mario can increase his size and become invulnerable when using Super Mario!. Has access to a submarine that can shrink himself and the machine[8]), Power Bestowal, Mind Manipulation & Life Manipulation (Mario transfer lives to other beings and viceversa, along with being able to steal lives. Can psychically power up an ancient relic and give it strength. Made a group of logs become alive and dance. If Mario[9] consecutively defeats 8 or more enemies, he’s awarded with[10] multiple 1-Ups[11]), Afterimage Creation (Mario can create afterimages naturally during a fight, or when using Zone Speed in Tennis Aces. Mario can throw a Koopa Shell fast enough to leave afterimages), Attack Reflection (His hammer can reflect projectiles back at enemies), Perfect Guard (Superguard can parry enemy attacks, nullifying the damage while also hurting the enemy), Healing (Mario passively regains health. He's been shown to heal from burns, thorn wounds, and explosions in just seconds), Explosion Manipulation & Information Manipulation (Total; Mario can become a bomb and blow up save files, ultimately erasing all events and memories within), Time Travel, Time Manipulation, & Save and Load (Traveled through space and time to help his past-self against Bowser. Mario can save and load to return at any points from previous events. Check notes for further elaboration), Acausality (Irregular Causality; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to lack the plot of those events from even happening, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot. Despite this, Mario and co. were able to fight Bowser regardless of a lack of plot), Spatial Manipulation (Mario can flip/phase between the 2nd and 3rd dimensions to access different paths using Flip), BFR (Mario can leave others stuck in 2-D via contact when using Flip. Anytime Mario enters a battle, he will take others in a stage grouped with people. This is directly acknowledged to happen, as bosses can interact with the audience), Intangibility (Phasing & Spatial; When Mario takes damage, he enters a state where he flickers, being invincible from damage showing this to be canon in cutscenes that taking damage does indeed revert his form, which is what causes the flickering. Upon using Flip, Mario cannot be interacted with when in a different dimension), Dimensional Travel (All characters can leave and enter different dream worlds on their own. Can walk out of his universe and walk back in), Hammerspace (Mario can carry 9,999,999 coins, along with many power-ups and large items in his pockets), Status Effect Inducement (Mario's Spin Jump stuns enemies. Mario can cause enemies to have the burn status with his fire, or get dizzy with his hammer), Statistics Reduction (Mario can lower an enemy's speed with his hammer strikes in Superstar Saga), Resurrection (Mario can have a maximum of 1,110 extra lives. Mario can also obtain extra lives every time he "dies" after collecting his 1,000th coin. Mario can always gain more lives if he were to lose all of them, as his regeneration grants him more), Regeneration (High; Reformed from being turned to confetti, which are noted to be atoms as they make up the world. Regenerated from being reduced to tiny pieces of himself. Regenerated after being flattened. Mid-Godly upon death; Mario can come back from nothing. 1-Ups are able to restore one's paint, which is the concept that includes life, souls, and regeneration), Perception Manipulation (Mario can slow down his perception of time when attacking, or can use Zone Speed to do the same. Zone Speed allows Mario to increase his speed as all others are slowed down), Erasure (Physical Erasure, possible Meta-Physical or Conceptual Erasure; Wiped away Wendy's castle from existence. Due to the nature of Mario characters being able to naturally interact with ghosts and remove concepts, it's possible that this applies to the erasure), Cartoon Physics (Mid Potency. Mario can swim in the air like a cartoon character. Completely fine after having his entire body be charred by fire), Enhanced Senses and Extrasensory Perception (His nose is capable of sniffing trouble. Can fight against enemies while having his eyes removed. Could detect the Cutout Soldiers hiding behind pillars. Has a tracker that he can hear beeping when nearby people), Analytical Prediction (Can predict Cackletta's attacks before she freezes time, with no indication of her time stop prior), Duplication (Mario can create a clone of himself, and can create several more clones with extra lives. Has a chance to get a freebie item, which means he can use an item and get another one to use), Absorption, Mimicry, & Transmutation (Mario can whirl out and absorb paint from objects and people, which turns them into Battle Cards that he can use to create an exact copy of what he just absorped. Absorbed various people and gained power from it. Turned Koopas into music notes through dancing), Creation (Can recreate those he just absorbed[12]), Statistics Amplification (Mario automatically gains a 1.5x strength boost when fighting three or less enemies. Mario's jump will deal more damage the more he uses it. He can further boost his strength 4x with Mario Spin in Puzzles & Dragons), Shapeshifting (Mario can turn into other people like Peach or Bowser, along with mimicking their voices), Teleportation (Attacked Bowser through voice on a phone call[13]), Transformation (Mario turns into a ball of light to teleport), Flight (Mario can propel himself in the air. He can also float during his special shot), Immortality (Regenerative Immortality; Mario can regenerate from being atomized, crushed, or from nothing at all. Protection from a Source; Mario will be resurrected by Queen Jaydes if he were to die as a gift in return for saving her daughter Queen Jaydes has power over all life and death. Mario is protected through The Desire, which will defy space, time, and the laws of the universe to ensure Mario succeeds to reunite with his special one. Life and Death Immunity (Mario can naturally exist without having any paint in him. Paint is what's needed in order to stay alive, however lacking it results in someone unable to live. Due to this, Mario does not require the concept of life nor death in order to exist. Supernatural Survivability; Can move while being crushed completely flat and while losing pieces of his body, such as his face and stomach. Reliance on a Person & Higher Being; The creator, Miyamoto, is always watching Mario[14] and will assist him in dire situations[15]. Mario's true form is that of a player controlling him, in which they can change up reality in various ways or reverse the battle to assist Mario. Extra Replacements; If Mario needs assistance, he can always have himself from other timelines appear to help out, such as when he did so in Yoshi's New Island to help Baby Mario and Yoshi), Invulnerability Negation (Mario can harm and nullify users of the Mega Mushroom, which is an item that makes the user invulnerable), Magic (Can use magic to create Power Stars. The cast have a magic wand that can undo Bowser’s transmutation and change all of Koopa’s particles makeup as a frog to turn him back into a Koopa), Resistance Negation (The transmutation affects Bowser who only takes damage from the Golden Flower rather then being transformed into a coin), Broadway Force (Mario can force others to dance along with him), Sound Manipulation (Mario can create a projectile that can harm people through music), Immersion (Mario can enter and escape a video game), Air Manipulation & Heat Manipulation (Mario can blow a snow blizzard and turn others into snowmen. He can also heat up his body in the same mini-game in order to reduce the snow from piling up. Blew hard enough to make a Whomp fall down, even when shrunken down. Can spin around fast enough to become a tornado), Light Manipulation (Mario can change the color and brightness of a new star to his own color), Velocity Manipulation (By staring at his opponent, enemies cannot dodge Mario's attacks unless they are out of his field of vision), Information Analysis (Mario can see symbols above enemies, telling him what kind of attacks and aliments an enemy can use), Item Stealing (Mario can steal items by jumping on people, which automatically transfers it into his own inventory), Avatar Creation & Astral Projection (Within the Dream World, Mario can create a dreamy avatar that can act for him), Plant Manipulation (Made a mushroom grow bigger with his dancing. Can bring wilted flowers back to life), Matter Manipulation (Restored a hotel that was turned into a corkscrew into its original form), Technological Manipulation (Made a roller coaster move faster), Morality Manipulation (Made a group of Boos become friendly towards him through dancing), Ice Manipulation (Made an ice tower grow larger. Can throw snowballs at an opponent, which will freeze them solid), Power Absorption (Mario can turn clones of other people into his own by ground pounding them. Mario can steal experience points from those he fights, reducing their statistics and givng it to Mario), Resurrection Negation, Regeneration Negation, & Save and Load Negation (Mid-Godly; Mario was able to fully kill Bowser, who not only has infinite lives, but can also use a Save Block), Fate Manipulation (Mario made a wish to always be able to save Princess Peach, which allowed him to survive unlikely scenarios. Is protected by The Desire, which defies time, space, and the laws of the universe to ensure Mario will always be reunited with his special one, regardless of the outcome he's in. It's stated that Mario can choose his own fate after just averting a prophecy where he was mean to die), Social Influencing (Through Mario appealing to the crowd or with stylish moves, he can charm people into boosting his Star Gauge, give him free items, or make those that wanted him dead to go on his side), Burrowing (Able to burrow underground like a mole to find treasure), Possession (Able to possess inanimate objects and control them), Vibration Manipulation (Mario's hammer strikes can send a shockwave to hit others), Summoning (Mario was given the power to summon the Star Spirits, which they will assist him at any time. If Mario enters a battle, an entire audience appears and assists him in battle by giving him items or throwing things at enemies), Purification (Material Purification; Developed a medicine to counter the viruses created by Bowser. Bowser later made a more potent virus that Mario was able to cure[16]), Telekinesis (Able to move the direction his pills are thrown mid-way[17]), Disease Manipulation (With the viruses, Mario can throw them at someone to make them laugh uncontrollably[18]), Sealing (Mario can seal people within his pills[19]), Wish Granting & Truth Manipulation (The Star Spirits are the ones who grant the people's wishes. Mario can make a wish that the Star Spirits will listen to, in which it will become true), Divine Protection (Mario will be resurrected by Queen Jaydes if he were to die as a gift n return for saving her daughter Queen Jaydes has power over all life and death. Mario is protected thorugh The Desire, which will defy space, time, and the laws of the universe to ensure Mario succeeds to reunite with his special one. is always watching Mario[20] and will assist him in dire situations[21]. Mario's true form is that of a player controlling him, in which they can change up reality in various ways or reverse the battle to assist Mario)
Conceptual Manipulation/Paint Manipulation (Mario can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Mario can remove or restore. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint is all of life, and the removal of it can cause a person or object to have no life within, having their concept of life be removed), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions, and can apply different emotions on someone. Removing it would mean the removal of emotion), Poison Manipulation (Paint can inflict poison on someone), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint. Paint makes up all abilities, removing it would remove your ability to use powers), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Portal Creation (Paint can create portals to different locations), Psuedo-Forcefield Creation (Paint can create thick substances to block attacks), Electricity Manipulation (Paint can create electric goop), Fire Manipulation (Paint can create fire goop), Water Manipulation (Paint can create slimy water that damages anyone inside), Acid Manipulation (Paint can create acid), Mind Control, Corruption, Size Manipulation, & Power Bestowal (Black paint can control someone's mind and corrupt them, while also increasing their size and gain new abilities), Creation (Paint can create creatures, ghosts, and objects made out of paint), Pocket Reality Manipulation (Paint can create pocket dimensions), Sealing (Paint can seal people or objects within paint), Matter Manipulation (Paint can reduce matter), Broadway Force (Paint can force others to dance along)
Size Manipulation, Healing, Statistics Amplification (With the Super Mushroom, which can not only be used to heal someone, but can also increase one's size, strength, and health. Coins can naturally heal you upon being picked up. The Starman increases your natural strength and speed), Invulnerability (With the Starman, which makes the user invincible for a little over 30 seconds), Transmutation (The Starman can turn coins into Starmen), Light Manipulation (The Starman can light up dark rooms upon use), Power Bestowal (The Starman allows the user to share its ability through contact), Weapon Creation (Coins can be used to create various power-ups or Battle Cards with Battle Spin), Summoning (Upon collecting 100 coins, a Shine Sprite is summoned), Resurrection & Life Manipulation (Upon gaining 100 coins, Mario is rewarded with a 1-Up. If defeating 9 or more enemies with a Starman, Mario gains a 1-Up for every enemy he defeats after. The more enmies defeated, the larger quantity of 1-Ups gained per enemy), Flight (With the Tanooki Leaf), Duplication (The Coin Rush Star can create several power-ups when hitting a block, and can create more coins)

With the Boost Star, Mario can directly summon The Player. His true self is also a player, which grants him the following: Human Achievements (Naturally they are a master video game player), Breaking the 4th Wall (The Player is completely aware of the fictional setting of the stories and can interact with them), Transcendence (The Player is a being that exists beyond the scopes of the Nintendo multiverse, existing in the real world, which is shown consistently to be beyond the multiverse, viewing it’s various adventures and games as fiction), Acausality (Irregular Causality; Is not bound to conventional time, views everything in games such as Earthbound as fiction, including the universal system and transcends it, existing in a different system in the real world), Cosmic Awareness (The Player is always watching the events unfold from the real world, being able to listen into conversations, even if they’re through telepathy), Space-Time Manipulation (Can create and destroy entire save files), Possession (The Player will naturally possess a character in order to play as them), Avatar Creation (All Links are merely an avatar of the Player. Mario is also an avatar of the Player. Can make lower dimensional avatars to interact with Mother 3’s universe), Time Stop (Shown here), Weather Manipulation & Reality Warping (Changes the layout and time of the game modes), Erasure (Metaphysical Erasure; Erases anything via the Eraser, Undo Dog, or Reset Rocket), Telekinesis (Can freely move others around), Size Manipulation, Biological Manipulation, & Transmutation (Swaps around an enemy species on how they work. Can change around objects), Duplication (Creates duplicates in Copy Mode), Extrasensory Perception (Reveals what's inside within an object), Invisibility (Can create Hidden Blocks), Empathic Manipulation (Can anger a Wiggler), Creation. Resistance to Memory Manipulation (Can resist the original memory wipe, requiring the church to do an even more potent memory wipe to erase the Player’s memory)

Healing & Purification (Material Purification; Refresh and Smooch heals Mario while also removing negative status effects), Sleep Manipulation (Lullaby can be used to put enemies to sleep through singing), Curtain Fire (Star Storm creates a storm that rains down stars to damage enemies), Statistics Reduction (Chill Out reduces enemy defense), Time Stop (Time Out freezes time), Transmutation and BFR (Up & Away turns enemies into stars and sends them flying to space), Power Nullification & Invulnerability Negation (Star Beam and Peach Beam can nullify the wishes made from the Star Rod, and bypass Bowser's invulnerability). Through wishing with Wish Stars, Mario gains the following: Wish Granting (The Star Rod is used to grant wishes. Its power is claimed to be able to grant "all" wishes), Mind Manipulation (Can force someone to love according to Bowser. Mallow was wishing to stop being a crybaby), Erasure (Conceptual Erasure; Before Bowser was interrupted, he wished to erase the Bros), Transmutation (King Olly was going to reduce all Toads to blank pieces of paper, which Bowser says they can't even come back from), Reality Warping (Reversed all of the damage Olly caused to the world to its original self), Healing (Can heal damage), Accelerated Development (Luigi wishes to be a great plumber like Mario. Toadofsky wished to be better at making melodies. Chef Torte wishes to be a world class baker. Some Dryite wishes to create a ripping tune), Fate Manipulation (Mario wishes to always be able to save Peach. Nimbus Land King and Queen wish to be reunited with Mallow. Belome wishes for food to appear. Frogfucius wishes for crickets. Punchinello wishes to become famous. If the world was rid of wishes, Smithy thinks he could easily conquer it), Plot Manipulation (Story Manipulation; The Star Rod was used by Bowser to change the story of Paper Mario), Conceptual Manipulation (The Star Rod turns wishes into physical embodiments of said wishes in the form of Wish Stars), Statistics Amplification (Yoshi wishes to be faster. Bowser made wishes to become all-powerful. Stars get their power from ordinary people's wishes), Invulnerability (Bowser wished to become invincible), Power Bestowal (Can grant both powers and resistances to Tubba Blubba, including his invulnerability), Light Manipulation (Can create a light based attack), Creation (Bowser wished for a castle and can create enemies and ships. Creates food to heal), Forcefield Creation (Bowser wished for a forcefield), Dimensional Travel & Portal Creation (Antasma wished to create dream portals), Telekinesis (Seen here), Duplication (Can create multiple clones), Size Manipulation (Can increase the user's size several times), Resurrection (Brought back Kersti to life after she sacraficed herself). Resistance to Durability Negation (Can nullify piercing damage attacks, which bypasses durability), Status Effect Inducement, Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Sleep Manipulation, Size Manipulation (Can resist every attack and status effect Mario and his partners uses. This includes Frozen, Immobilized, Poison, POW-Down, Sleep, and Tiny), Explosion Manipulation (Unaffected by Bombette's explosions), Vibration Manipulation (Unaffected by Mario's Quake Hammer), Fire Manipulation (Unaffected by Kooper's Fire Shell), Fear Manipulation (Unaffected by the Fright Jar and Lady Bow's Spook), Electricity Manipulation (Unaffected by Watt's electrical attacks), Paralysis Inducement (Unaffected by Watt's Power Shock), Water Manipulation (Unaffected by Sushie's Squirt), Air Manipulation (Unaffected by Lakilester's Hurricane attack), Transmutation (Unaffected by Up & Away)
Extreme Heat (Unaffected by being near lava in areas such as Melty Molten Galaxy and Bowser's Reactor. Can survive falling in lava), Extreme Cold (Unaffected by cold areas such as Freezeflame Galaxy), Cosmic Radiations (Can be in the vacuum of space just fine for long periods of time), Fire Manipulation (Can eat a pepper that sets the person on fire, generally being unaffected by it), Mind Manipulation & Possession (Did not suffer any side effects from the black paint, unlike Bowser, which took over his mind. Unaffected by Tatanga nor Wario's mind control over all of both Sarasaland and Mario Land), Gravity Manipulation (Has adjusted his gravity to walk normally on different sized planets and has been inside black holes), Paralysis Inducement (Resists being paralysed by Bowyer's arrows, which paralyses people after being shot), Sleep Manipulation (Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep. This affected Luigi, who can resist sleep manipulation. Can resist the effects of the Music Box, which plays a tune that puts anyone listening it to sleep. Can stare at a Sleepy Sheep, which can make you sleepy just by staring at it), Electricity Manipulation (Mario can take multiple electric shocks from Luigi without suffering any side effects. The electricity surrounding the electric orb only briefly pauses their movement), Transmutation (Unaffected by Bowser's and Kamek's transmutation. Can fight as a scarecrow. Unaffected by Ohos, which can turn other people into monsters), Space-Time Manipulation, Information Manipulation, Physics Manipulation, Durability Negation (Swam inside of a black hole and lived, while also being able to survive one completely), Poison Manipulation (Can temporarily breathe inside a pool of poison gas), Absorption & Metaphysics Manipulation (Soul Manipulation; Resists the Shadow Queen's hands, which she can use to absorb the victims and their souls. Can survive having paint drained from his body, which makes up the soul. Escaped a black hole), Matter Manipulation (Unaffected by Junior's paint, which reduces matter. Can swim inside of a black hole), Size Manipulation (Gets only shrunken by a mushroom temporarily. Can carry Power Stars, in which a single one amplifies the users size), Nothingness Manipulation & Erasure (Space-Time Erasure; Immune to both the Eraser and Reset Rocket, both of which can erase objects and people. Survived the Void, which can erase beings across space and time), Petrification (Broke free from the Koopalings turning him into stone), Madness Manipulation (Unaffected by being inside the painting worlds Bowser made, which were stated to be drive Toad into madness), Corruption (Immune to Bowser's corruption, which passively corrupts characters friendly towards Mario. Resistant to Junior's paint, which corrupted Bowser into Fury Bowser), Morality Manipulation (Unaffected by the Power Stars after making Wiggler become evil), Ice Manipulation (Can navigate through World 6, which was stated to be sub-zero and freeze Bowser's army. Can break free from being frozen), Conceptual Manipulation (Can survive attacks against other people, which removes paint from someone), Reality Warping (Unaffected by King Olly folding the very fabric of reality), Empathic Manipulation (Can fight while sad, angry, unmotivated, or self-conscious, only hindering what cards he can use), Broadway Force (Can fight while being forced to dance), Fate Manipulation (Mario, along with the rest of the Heroes of Light, averted the Dark Prognosticus' dark prophecy. The Dark Prognosticus is a book the tells prophecies and the events of all worlds from start to end, always being correct about what it states. It's stated that no one can avert it, and was correct about Luigi being the one to join the Chaos Heart, which was the end of all. The Light Prognosticus is a book created to counter the dark prophecy, giving it a way to stop all worlds to end. It is said that if the man in green, Luigi, chooses the light or dark path, will determine which prophecy would be correct. Luigi chose dark. Despite this, The Four Heroes of Light were stated to avert the dark prophecy, and can determine their own fate), Telekinesis (Can jump off of The Player's grip), Information Analysis (F.L.U.D.D. cannot fully scan Mario), Acid Manipulation (Can survive touching acid), Plot Manipulation (Story Manipulation; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to lack the plot of those events from even happening, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot. Despite this, Mario and co. were able to fight Bowser regardless of a lack of plot), Sealing (Can walk around in Junior's goop without being sunken, unlike the Piantas), Power Absorption (Mario can have his paint be removed and still be able to use his powers. Paint makes up the concept of abilities), Disease Manipulation (Remained unaffected by the viruses attacking him[22]). With the Spin Jump, Mario can spin off of: Physical Attacks (Can spin off of spikes, chainsaws and other enemies that’d normally kill him), Fire Manipulation (Can spin off of fireballs, fire enemies that naturally live in lava, lava bubbles, and blue fire), Incorporeal Attacks (Can spin off of ghosts), Magic & Transmutation (Can spin off of transmutation spells). With Guard or Superguard, he can guard/parry/negate (on a greater scale): Physical attacks, Absorption (Parries Fuzzies, Swoopers, and the Shadow Queen from absorbing health and FP), Fire Manipulation (Parries fire from Fire Bro, Bowser, Ember, Lava Bubble, Phantom Ember, Hooktail, X-Nauts, Grodus, Vivian), Poison Manipulation (Parries poison attacks from Bowser, Poison Pokey, Putrid Piranha, Poison Puffs, Gloomtail, Beldam, and the Shadow Queen), Explosion Manipulation (Parries explosions from Bob-ombs and Bobbery), Ice Manipulation (Parries ice attacks from Frost Piranha, Ice Puffs, Bonetail, Grodus, Beldam), Sound Manipulation, Sleep Manipulation (Parries sleep inducement from Crazee Dayzees and Bonetail), Electricity Manipulation (Parries lightning attacks from Dark Puffs, Dark Wizzerd, Wizzerd, Elite Wizzerd, Grodus, Marilyn, Shadow Queen), Statistics Reduction, Paralysis Inducement, Size Manipulation (Parries attacks that shrink Mario from Bonetail, X-Nauts, Beldam), Time Stop & Time Manipulation (Parries attacks that slow and freeze time from Grodus and Beldam), Power Nullification (Parries Bowser's command removal, Shadow Queen and Beldam's status effect remover), Vibration Manipulation (Parries earthquakes from Gloomtail and Magnus), Fragrance Manipulation (Parries damage inducing breath from Gloomtail and the Shadow Queen), Mind Manipulation (Parries attacks that induce confusion from Bonetail), Darkness Manipulation (Parries the Shadow Queen's Dark Wave), Magic (Parries magic from a Magikoopa and Kammy), Status Effect Inducement

Transformation (Partial Transformation, Morphing, & Transformative Arsenal; Many of Mario's power-ups will change the design of his clothing or change them entirely, as well as his body shape. They can also change him into a different animal or species with an extra body part to attack with), Fire Manipulation (With the Fire Flower, which allows Mario to shoot out fireballs), Dimensional Travel (The Magic Potion can create doors to parallel universes), Summoning (Eating 5 cherries gives Mario a Starman), Attack Reflection (The Racoon Leaf and Tanooki Suit can reflect projectiles with their tails), Flight (With the Magic Carpet, which allows Mario to ride on it. The Rocket can fly Mario to the sky. The Racoon Leaf and Tanooki Suit can allow Mario to momentarily fly by using his tail. The P-Wing lets Mario fly with his tail indefinitely. The Warp Whistle summons a tornado for Mario to fly on. The Jugem Cloud allows Mario to ride on a cloud to fly over levels. The Carrot gives Mario bunny ears to let him stay in the air for a long period of time. The Cape Feather allows Mario to fly by grabbing his cape in the air. The P-Balloon and Power Flower bloats Mario and makes him float in the air. The Wing Cap gives Mario a pair of wings on his cap that he can use to fly with. The Bee Mushroom gives Mario small wings that let him fly for a short time. The Boo Mushroom turns Mario into a Boo that can let him float in the air. The Red Star gives Mario the power of flight through his hands. The Propeller Mushroom and Propeller Box gives Mario a propeller he can use to fly. The Super Acorn, and P-Acorn allows for Mario to momentarily fly and glide, with the former allowing him to fly as much as he wants to), Vibration Manipulation (With the POW Block, which violently shakes the ground), Time Stop (With the Stop Watch, which freezes time for a few seconds), Invulnerability (With the Tanooki Suit and Lucky Bell, which allows Mario to transform into a statue that prevents him from being harmed. The Metal Cap turns Mario into metal and is unable to be harmed in this state. The Mega Mushroom and Rainbow Star make Mario invincible for a limited time. The Invincibility Leaf, and Invincibility Bell all make Mario invulnerable for an indefinite amount of time. Mario is unable to be harmed when crouching with the Dry Bones Shell), Weapon Creation (With the Hammer Suit, which allows Mario to create and throw hammers. The Magic Wand can be used to create hoops and balls. The Superball Flower can shoot balls that bounce off walls. The Boomerang Flower can create boomerangs. The Cannon Box shoots cannonballs, which can be charged up), Pierce Resistance (Minor Pierce Resistance; The Kuribo Shoe allows for Mario to step on spikes without taking damage), Sleep Manipulation (With the Music Box, which puts everyone to sleep once its music plays), Air Manipulation (With the Warp Whistle, which summons a tornado that Mario can use), BFR (With the Warp Whistle, which sends someone to an island) Magic (With the Magic Wand, which can fire magical beams), Transmutation (The Magic Wand can turn people into animals and various other creatures. The P-Switch can turn enemies and objects into coins, and viceversa. The Gold Flower can turn others into coins with its fireballs), Energy Projection (With the Magic Wand), Weather Manipulation (The Magic Wand can turn a storm into a sunny day), Restoration (Object Restoration; The Magic Wand restores transmutation), Plant Manipulation (The P-Switch can create a bridge made up of plants), Electricity Manipulation (The P-Switch can create lightning bolts to harm enemies and turn them into coins), Creation (The P-Switch can create coins and music notes. The Mega Mushroom can create 1-Ups when causing enough destruction. The Lucky Bell can create coins when becoming a statue. The Super Hammer can create boxes to use as platforms), Duplication (The P-Switch can duplicate coins. The Double Cherry can create clones that copy the user's actions, with being able to create more with each one eaten), Invisibility and Intangibility (With the Vanish Cap, which turns Mario invisible and allows him to phase through enemies and walls. The Boo Mushroom can allow Mario to become invisible and phase through objects), Mimicry Physiology Mimicry; With the Luigi and Wario Caps, which gives Mario their respective abilities, bodies, physical attributes, and voices), Size Manipulation (With the Mega Mushroom, which makes the user giant upon use. The Mini Mushroom shrinks the user into a tiny form. The Big Mushroom turns Mario into a larger 8-bit version of himself), Surface Scaling (With Mini Mushroom, which allows them to run on walls. The Super Bell allows the user to use their claws to climb on walls), Cold Manipulation (The Ice Flower turns Mario into ice that is cold enough to freeze water if he touches it), Ice Manipulation (With the Ice Flower and Penguin Suit, which allows the user to throw ice balls that freeze enemies solid), Healing (With the Life Mushroom and Life-Up Heart, which will heal Mario and double his health), Glyph Creation (With the Cloud Flower, which allows Mario to create three clouds as platforms), Earth Manipulation (With the Rock Mushroom, which allows Mario to create a boulder around him that can be used to crush enemies), Burrowing (With the Spin Drill, which allows Mario to drill through the ground), Light Manipulation (With the Light Box, which will flash a bright light), Minor Law Manipulation (The SMB2 Mushroom changes how mechanics work for Mario), Fusionism (With the Dry Bones Shell, which fuses Mario into the Dry Bones shell when breaking down), Homing Attack (With the Red Shell, which homes in on enemies when thrown). Resistance to Fire Manipulation (The Hammer Suit's backside can block fire)
Magic (Power Stars are stated to have magic), Statistics Amplification (Mario gets more power and stronger, upon gaining a star. Fast-Foe Comets increases your speed), Healing (Power Stars can heal damages upon touch), Mind Manipulation, Transmutation, Corruption, Empathic Manipulation (Wiggler states the star makes him feel strange, he’s extremely irritated, which after getting rid of the star he suddenly felt far better and more calm. Bowser was going to turn all of the residents from the painting world into monsters), Madness Manipulation (Stated by Toad that being locked up in the walls caused the Toads to slowly become brainwash and fall into madness), Purification (Returning all Power Stars to the castle caused peace to return to the worlds), Flight (Grabbing the Jumbo Star grants the user flight, as well as normal Power Stars), Spatial Manipulation (Bowser used the Power Stars to create an endlessly looping staircase and Power Stars can be alternatively used to override the endless staircase and turn it back into a normal staircase), Power Bestowal (Bowser states he was the one to give his troops their powers), Dimensional Travel (One collecting a Power Star allows them to leave the dimension within the paintings), Resurrection (Was revived by a Power Star given by Bowser), Regeneration (Mid-Godly; Bouldergeist was killed as a ghost, and came back with another body from a new Power Star), Energy Manipulation (Toad states that the Castle is recovering its energy due to Mario collecting power stars), Causality Manipulation (Power Stars can revert parts of stages to re-do their missions and get transparent versions of them), Willpower Manipulation (The Power Stars gave Mario more courage from the castle), Sealing (Bowser used the Power Stars to trap everyone inside the walls of the castle), Power Nullification & Sealing Negation (Power Stars can override the seal Bowser placed on the doors), Creation, Reality Warping & Space-Time (Bowser has created and shaped his own worlds inside of the paintings with the power of the Stars. Obtaining a Power Star can reverse any damage done and recreate what was destroyed), Black Hole Creation (Power Stars have been shown to be black holes), Matter Manipulation (A single Power Star is able to completely remodel the spaceship Lubba was on to work for Mario), Size Manipulation (Power Stars increase the size of various enemies), Forcefield Creation (Can create a barrier across an area), Teleportation (Can teleport around), Fire Manipulation (Can shoot fireballs), Summoning (Can summon other beings), Erasure (Physical Erasure; Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), Law Manipulation (Prankster Comets change the effects of galaxies they would normally have, manipulating the area and people within it), BFR (Speedy Comets gives you a time limit as to how long you can stay in a galaxy), Statistics Reduction & Life Manipulation (Daredevil Comets reduces your health to one hit point, nullifies giving yourself extra health, and removes all ways to heal yourself. Toad said that life was returning to the castle thanks to the power of the stars), Duplication (Cosmic and Clone Comets can create cosmic clones), Fusionism (Power Stars can fuse together), Mimicry (Physiology Mimicry; Power Stars can create enemies with Mario, Luigi or Wario caps where the wearer that wears them becomes essentially another Mario, Luigi, or Wario). Resistance to Sealing & Power Nullification (Power Stars can override seals)

Homing Attack (Red Shells can be thrown to home in on someone. The Blue Shell will target the person in first place. Yoshi's Egg and Birdo's Egg will home in on someone. The Lucky Seven contains a Red Shell. The Crazy Eight contains a Red Shell), Statistics Amplification (Mushrooms can be used to increase someone's speed for a quick boost. Collecting coins will increase the user's top speed. The Starman can be used to increase the user's speed. The Golden Mushroom can be used for several boosts of speed. The Thunder Cloud will increase the speed of whoever it hovers above. The Lucky Seven contains a Mushroom and Starman. The Piranha Plant gives the user a boost of speed when it chomps. The Feather gives the user a boost when landing. The Crazy Eight contains a coin, Mushroom, and Starman), Invulnerability (The Starman can make the user invincible for a short time. The Mega Mushroom will temporarily make the user invincible. The Bullet Bill is invulnerable to all attacks. The Lucky Seven contains a Starman. The Crazy Eight contains a Starman), Intangibility (Boo can allow the user to phase through people), Invisibility (Boo makes the user invisible), Electricity Manipulation (The Lightning can strike down everyone. The Thunder Cloud will strike lightning at whoever has the cloud above them), Size Manipulation (The Lightning will shrink everyone that's been hit. The Mega Mushroom will make the user giant. The Thunder Cloud will shrink people who gets hit by its lightning), Item Bestowal (Boo can be used to steal items), Illusion Manipulation (Can use Fake Items as traps that can harm whoever grabs it), Fire Manipulation (With Fireballs, which will split up into 5 fireballs. Can use the Fire Flower to throw multiple fireballs), Power Absorption (The Heart can be used to steal any items or projectiles that hit the user), Summoning (Can summon a Chain Chomp, which will attack anyone in its way. Can summon a Blooper to spray ink. The Lucky Seven contains a Blooper. The Crazy Eight contains a Blooper), Creation (The Yoshi's Egg and Birdo's Egg will create three items once broken), Explosion Manipulation (With the Bob-omb, which explodes upon being thrown. The Blue Shell will explode when hitting someone. The Lucky Seven contains a Bob-omb), Organic Manipulation (Genetic Applications; With Blooper, which can spray ink on people to blind them. The Lucky Seven contains a Blooper. The Crazy Eight contains a Blooper), Transformation (Shapeshifting; Can transform into a Bullet Bill, which will harm anyone in its way), Flight (Can fly as a Bullet Bill), Vibration Manipulation (The POW Block will shake the ground violently and harm others), Attack Reflection (The Super Leaf can knock back projectiles), Consumption (The Piranha Plant can eat obstacles), Sound Manipulation (The Super Horn creates a loud shockwave that hurts people and destroys projectiles) Resistance to Size Manipulation (The Starman and Bullet Bill are immune to the Lightning being able to shrink people)
Water Manipulation (F.L.U.D.D. can be used to fire water out of her nozzle. Her nozzles can spurt water to clean or even damage enemies caught by it. The Hover Hozzle allows Mario to shoot water underneath him to hover for a bit in the air. The Turbo Nozzle shoots Mario behind Mario, allowing him to run faster. The Rocket Nozzle shoots water from below, allowing Mario to reach higher places), Information Analysis (F.L.U.D.D. can scan people's general information and biology, along with scanning their past), Attack Reflection (Using Luma's Spin Jump reflects projectile thrown from enemies. Cappy can hit back projectiles), Telekinesis (The Spin Jump can pull in nearby objects), Homing Attack (Using the Spin Jump in combination with the ground pound homes in on an enemy), Possession (With Cappy, Mario can possess anyone and anything by throwing Cappy on their head), Memory Manipulation (When capturing someone with Cappy, Mario sees and gains the memories of the host), Dimensional Storage (Stuffwell can be used to store many of Mario's items. With Starlow, she can let Mario use the star menu, which carries his items and gives his current status), Enhanced Senses (Stuffwell has sensors installed detects nearby danger. His super-senors can also detect the current location), Time Travel (With the Warpulator, Stuffwell can take Mario back in time), Limited Power Bestowal, Statistics Reduction, Telekinesis, & Forcefield Negation (When Starlow is paired up with people like Peach, she can bestow them various abilities, such as weakening others or being able to use telekinesis. Her Supernova Sparkle mixed with Peach can bypass the forcefield created by the Dream Stone. Although it is likely she can use weaker variants due to always having star power, and being able to use some of her abilities such as her Supernova Sparkle in other instances without Peach), Flight (Starlow can be grabbed on for flying when against enemies), Limited Portal Creation (Dreambert is able to create portals to dream worlds, this ability seems to be limited to only Luigi), Healing & Restoration (Dreambert can fully restore both health and BP), Surface Scaling (Mini-Donkey Kong can climb walls and ceilings. Mini-Mario can run on walls), Fire Manipulation (Mini-Marios can use the Fire Flower to shoot fire balls), Consumption (Mini-Yoshi can eat small enemies)

Velocity Manipulation (Mushroom capsule allows the player to roll 2 dice blocks, Super Mushroom capsule allows 3 dice blocks, and cursed mushroom capsule only allows a 1 to 5 to be rolled on one dice block), BFR (Warp Pipe capsule has one switch places with their opponent. With the Duel Capsule, forces a player into a duel that takes them into another mini game that’s a separate dream), Power Nullification (When a player is affected by this capsule, the affected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules and can not choose which direction to take at a junction. Mr. Blizzard capsule takes all of the opponents orbs. Ukiki Capsule causes a opponent chosen to lose all of their capsules. Lakitu Capsule steals a capsule from an opponent), Explosion Manipulation (With the Bob-omb capsule, will cause the opponent to lose 20 coins from its explosion), Power Modification (With the Kamek capsule, summons Kamek who shuffles all the opponents item capsules), Summoning (With the Chain Chomp capsule, summons a chain chomp that can steal coins or stars from an opponent. Bowser capsule summons Bowser), Miracle Manipulation (With the Miracle Capsule, when a player carries three Miracle Capsules, the three capsules will be activated automatically, giving all the Stars the player in first place has to the player in last place)
Transformation & Power Bestowal (Candies transforms the characters into different shapes giving them new abilities, can turn into a stone version of their head with the Thwomp Candy that takes half of an opponent's coins upon contact), Shapeshifting (Can transform into an 8-bit version of themselves. Can shapeshift into a ball that steals coins upon contact), Acrobatics (Their feet turn into a spring allowing them to jump high enough to jump over to the opponent they choose), Aura & Electricity Manipulation (Gains an aura of electricity around themself that electrocutes opponents they choose, removing half of their coins), Air Manipulation & BFR (Their feet turn into a tornado that blows enemies far away upon contact), Duplication & Power Nullification (Can turn into 3 smaller versions of herself, who can steal an opponent's orbs by running into them), Fire Manipulation (Gains a fire aura around themself, that gives them two dice blocks), Flight (Gains wings around themself with the Vampire Candy and can steal coins, their legs can turn into a rocket that gives them 3 dice blocks, and can steal stars), Mimicry (Physiology Mimicry; With the Bowser Candy, can transform into Bowser and steal two stars and can roll two dice blocks)

Damage Boost (All or Nothing increases Mario's damage by 1 if an attack is preformed correctly. With Jump Charge, Mario can increase his jump attack power and charge it as much as he pleases. Super Jump Charge further increases the power he can charge. Hammer Charge charges Mario's hammer attack power. Super Hammer Charge further increases the power he can charge. Mega Rush raises Mario's attack by 4 once he's near death. Power Rush increases Mario's attack power by 2 once he's low on health), Damage Reduction (Last Stand halves the damage Mario takes when low on HP), Statistics Amplification (Damage Dodge increases Mario's durability by 1 when blocking an attack. Deep Focus lets Mario gain more Star Power when using Focus. Defend Plus raises Mario's defense by 1. Power Jump increases Mario's jump attack power. Mega Jump further increases Mario's jump attack power. Power Smash increases Mario's hammer attack power. Mega Smash further increases Mario's hammer attack power. Flower Saver reduces the cost of attacks using FP by 1. FP Plus gives Mario 5 extra FP. HP Plus gives Mario 5 extra HP. P-Down, D-Up decreases Mario's power, but increases his defense. P-Up, D-Down increases Mario's power, but decreases his defense. Power Plus increases Mario's attack power. Speedy Spin makes Mario's spin go farther and faster. Hammerman increases Mario's hammer attack, but nullifies his jump attacks. Jumpman increases Mario's jump attack, but nullifies his hammer attacks. Lucky Start has a chance to make Mario dodge attacks easier from the start), Sound Manipulation (Attack FX A, Attack FX B, Attack FX C, Attack FX D, and Attack FX E change the sound effects Mario makes when using his jump or hammer attacks, and when hitting an enemy), Durability Negation (Bump Attack one-shots enemies via contact if Mario can no longer gain strength from fighting them. D-Down Jump disables an enemy's defense with his jump, meaning Mario can always deal a set damage irregardless of durability. D-Down Pound gives Mario's hammer the same effect as the D-Down Jump Badge. Quake Hammer, Power Quake, and Mega Quake ignores defense. First Attack one-shots enemies with a single attack if Mario can no longer gain strength from fighting them. Spin Attack one-shots enemies with a spin if Mario can no longer gain strength from fighting them. Fire Drive ignores defense. Piercing Blow ignores an enemies' defense with a hammer attack), Velocity Manipulation (Chill Out prevents Mario from being attacked first, thus he always gets the first attack in a battle. Double Dip allows Mario to use two items during his turn. Slow Go makes Mario unable to run. Triple Dip allows Mario to use three items during his turn), Status Effect Inducement (Dizzy Attack makes enemies dizzy if Mario spins at them. Dizzy Stomp dazes enemies once jumped on), Sleep Manipulation (Sleep Stomp makes enemies fall asleep once jumped on), Size Manipulation & Statistics Reduction (Shrink Stomp shrinks an enemy and halves their attack power), Earth Manipulation (With Quake Hammer, Power Quake, and Mega Quake, which can create an earthquake), Enhanced Martial Arts (Dodge Master gives Mario an easier time to block attacks. Simplifier makes it easier for Mario to preform his attacks correctly), Healing & Restoration (Happy Flower restores FP overtime. Happy Heart restores HP overtime. HP Drain reduces Mario's attack, but gives him HP anytime he hits an enemy. FP Drain reduces Mario's attack, but gives FP anytime he hits an enemy. Lucky Start has a chance to make Mario recover HP or FP at the start of battle. Pity Flower can make Mario have a chance to recover FP anytime he's hit), Extrasensory Perception (I Spy makes a noise whenever Mario is near a Star Piece), Ice Manipulation (Ice Power makes all of Mario's attacks be ice based. Ice Smash freezes enemies with Mario's hammer), Supernatural Luck (Close Call, Lucky Day, and Pretty Lucky causes enemies to miss attacks, including ones that cover the whole area. When stacked, it causes enemies to miss everytime), Duplication (Money Money doubles the amount of coins Mario wins in a battle), Information Analysis (Peekaboo lets Mario see how much health an enemy has), Creation (Refund gives Mario of given coins equal to 75% of the standard sale value from an item he uses), Electricity Manipulation (Zap Tap passively surrounds Mario with electricity, shocking anyone who touches him. Lucky Start has a chance to electrify Mario at the start of battle, shocking anyone who touches him), Fire Manipulation (Fire Drive allows Mario to hit a fire ball that burns a stream of enemies), Damage Transferal (Return Postage makes an enemy deal half of their own damage to themselves when hitting Mario), Statistics Reduction (Shrink Stomp halves an enemies' defense once shrunken. Soft Stomp lowers an enemies' defense), Air Manipulation (Tornado Jump allows Mario to create a tornado with a jump attack), Cloth Manipulation (The L Emblem makes Mario's clothing look like Luigi's. The W Emblem makes Mario's clothing look like Wario's. Both make Mario's clothing look like Waluigi's), Mind Manipulation (Head Rattle can be used to confuse an enemy).

Resistance to Status Effect Inducement, Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Power Nullification, Sleep Manipulation, Size Manipulation, Fire Manipulation, Mind Manipulation, Time Manipulation (Feeling Fine makes Mario immune to the Dizzy, Frozen, Immobilized, Poisoned, POW-Down, Prohibited Command, Sleep, Size, Allergic, Burn, Confused, DEF-Down, and Slow status effects. Fire Shield makes Mario take less damage from fire), Piercing (Spike Shield allows Mario to jump on enemies that are spiky)[23][24]

Healing, Restoration & Purification (Type 1; Sweet Treat and Sweet Feast heals Mario and restores FP, along with removing status effects), Vibration Manipulation & Size Manipulation (Earth Tremor can increase its size and cause earthquakes when hitting the ground), Limited Time Stop (Clock Out can create a bomb that freezes time when exploding), Statistics Amplification (Power Lift increases the users offense and defense), Durability Negation (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense with piercing damage, meaning any additional additions to durability are nullified), Sealing and Metaphysics Manipulation (Soul Manipulation; The Crystal Stars were used to seal the Shadow Queen), Negation to Intangibility (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), Resistance Negation & Invulnerability Negation (Removed the Shadow Queen's resistances to any status effect and attacks).

Resistance to Curse Manipulation, Sealing, BFR, Corruption, and Metaphysics Manipulation (Soul Manipulation; Being in possession of the Crystal Stars nullifies the Shadow Queen's curse. The Shadow Queen's curse caused the souls of the previous four heroes to be sealed within a chest], causing them to become evil), Possession (Mario used the Ruby Star to get his body back from Doopliss. Unaffected by the Shadow Queen, who possessed Peach)
Teleportation, Dimensional Travel, Information Analysis, Extrasensory Perception (Tippi and Tiptron can travel to different dimensions, tell off information on others, and sense/reveal invisible objects), Telekinesis (Thoreau can be used to grab objects), Explosion Manipulation (Boomer is a reusable bomb to blow things up), Intangibility, Invisibility, Dimension Manipulation (Slim can be used to make Mario become a one dimensional being, making him both invisible and unable to be affected when standing still), Glyph Creation, Flight (Carrie can be used as a platform to float or stand on hazards), Spatial Manipulation, Extrasensory Perception (Fleep can be uses to reveal hidden objects from other dimensions), Weapon Creation (Cudge allows Mario to create a hammer), Size Manipulation (Dottie can be used to shrink Mario), Forcefield Creation, Attack Reflection (Barry can create a forcefield that reflects projectiles and harm anyone who touches it), Statistics Amplification (Dashell can be used to increase Mario's speed), Purification (Type 3; Piccolo can be used to cure status effects with her music)

All previous abilities are greatly enhanced, Self-Sustenance (Type 3), Portal Creation, Dimensional Travel (Creates Dimensional Doors), Negation to Forcefields (Broke Count Bleck's barrier), Power Nullification (Nullified Super Dimentio's invulnerability), Creation & Resurrection (Recreated any universe that's been erased from The Void, as well as bring back those who were erased), Reality Warping, Healing (Heals any wounds taken), Regeneration (Mid-Godly; Can bring back anyone erased from The Void), Immortality (Type 8; Pure Hearts only. Can continue to exist as long as love is felt)

Statistics Amplification (Shiny, Flashy, Big, and Megaflash stickers further increase the attack power of a basic move. Kersti claims to make Mario 1000x stronger. A single Royal Sticker increases power), Duplication (With Flashy Clone Jump, Big Shiny Clone Jump, and Megaflash Clone Jump. Each sticker sends out four Marios to attack with. The Boombox doubles Mario's strength), Status Effect Inducement (The Slaphammmer, Flashlight, and Lightbulb can make enemies dizzy. The Stapler staples people. The Tape tapes people stuck), Size Manipulation (Mario can increase his size of his hammer with the Hurlhammer), Sleep Manipulation (With the Baahammer, Big Shiny Baahammer, Megaflash Baahammer, Bed, Luxurious Bed, Pillow), Fire Manipulation (With the Burnhammer, Big Shiny Burnhammer, Megaflash Burnhammer, Fire Flower, Shiny Fire Flower, Flashy Fire Flower, Lighter, Magnifying Glass, Matches), Ice Manipulation & Air Manipulation (With the Chillhammer, Big Shiny Chillhammer, Megaflash Chillhammer, Ice Flower, Shiny Ice Flower, Flashy Ice Flower, Air Conditioner, Refrigerator, Shaved Ice. The Blue Royal Sticker can control a snow monster), Attack Reflection (With the Tail, Shiny Tail), Pseudo-Forcefield Creation (With the Spike Helmet, Shiny Spike Helmet, Flashy Spike Helmet, Car Sponge, Powder Puff, Sponge), Vibration Manipulation (With the POW Block, Shiny POW Block, Flashy POW Block, Cell Phone, Jackhammer), Healing (With the Mushroom, Shiny Mushroom, Flashy Mushroom, Big 1UP, Big Shiny 1UP, Cake, Royal Sticker), Poison Manipulation (With the Poison Mushroom), Instinctive Reaction (With the Leaf and Shiny Leaf, which makes Mario always preform his attacks and timing of blocks correct), Portal Creation (With the Secret Door), Explosion Manipulation (With the Bomb, Balloon), Air Manipulation & Heat Manipulation (With the Bellows, Fan, Hair Dryer, Oven, Paper Fan, Radiator), Electricity Manipulation (With the Car Battery, D-Cell Battery, Watch Battery), Water Manipulation (With the Faucet, Rubber Ducky, Soda, Squirt Gun, Teapot, Watering Can), Pseudo-Weapon Creation (With the Fishhook), Light Manipulation (With the Flashlight, Lightbulb, Searchlight), Consumption & Summoning (With the Goat), Sound Manipulation (With the Guitar, Trumpet, Violin), Vacuum Manipulation (With the Mini Vacuum, Upright Vacuum, Vacuum), Time Stop (With the Pocekt Watch. With Paperize, Kersti can freeze time), Dimension Manipulation (Paperize turns the universe into a two dimensional image), Reality Warping & Sealing (When using Paperize, Mario can rip people out of reality, and contain them inside of his book), Flight (With Kersti), Weather Manipulation (The Blue Royal Sticker made it snowy), Fusionism (The Red Royal Sticker allowed Goombas to fuse), Size Manipulation (The Royal Sticker grew Bowser to become giant), Wish Granting (The Royal Stickers allow Mario to make any wish he pleases), Corruption (Anyone wearing the Royal Sticker gets corrupted)[25]

Statistics Amplification (Big Battle Cards allow the user to deal stronger attacks than they would with smaller cards), Fire Manipulation (With the Blazehammer, Fire Flower, and Big Fire Flower. Fire Piranha Plant spits fireballs. Fire Bro shoots fireballs. The Charcoal Grill burns enemies), Ice Manipulation (With the Ice Flower and Big Ice Flower. Ice Bro shoots an ice ball) Vibration Manipulation (With the POW Block. Sledge Bro shakes the ground with a ground pound), Healing (With the Mushroom, Big Mushroom, Mega Mushroom), Regeneration (Mid-Godly; With the 1-Up Mushroom, which restores paint), Attack Reflection (With the Tail), Pseudo-Forcefield Creation (With the Spike Helmet), Summoning (With the Enemy Cards, Mario can summon the following: Red Shy Guy, Green Shy Guy, Blue Shy Guy, Yellow Shy Guy, Pink Shy Guy, Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Spike Guy, Green Spike Guy, Blue Spike Guy, Yellow Spike Guy, Pink Spike Guy, Red Roller Guy, Green Roller Guy, Pink Roller Guy, Sombrero Guy, Shy Bandit, Goomba, Paragoomba, Bone Goomba, Koopa Troopa, Koopa Paratroopa, Swoop, Cheep Cheep, Blooper, Spike, Dry Bones, Boo, Scaredy Rat, Ninji, Fuzzy, Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, Pink Spike Snifit, Spiny, Buzzy Beetle, Spike Top, Rocky Wrench, Pokey, Green Pokey, Bob-omb, Lava Bubble, Fire Piranha Plant, Ptooie, Dino Rhino, Hammer Bro, Boomerang Bro, Fire Bro, Ice Bro, Juggler Bro, Circus Bro, Sledge Bro, Kamek, Morton, Iggy, Ludwig, Wendy, Larry, Lemmy, Roy, and Black Bowser's Castle. With the Bone, Mario can summon Princess. With the Balloons, Mario can summon Birdo), Absorption (Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, and Shy Bandit all drain paint from others to heal themselves with), Transmutation (Shy Bandit can turn others into Battle Cards once draining all paint), Water Manipulation (Cheep Cheep and Blooper shoots a stream of water at an enemy. With the Fire Extinguisher, Lemon, Teapot, Washing Machine), Weapon Creation (Spike can spit out an iron ball to throw at enemies. Dry Bones can throw bones at enemies. Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, and Pink Spike Snifit can fire bullets from their mouths. Rocky Wrench throws a wrench. Hammer Bro and Juggler Bro throws hammers. Boomerang Bro and Circus Bro throws boomerangs. Ptooie spits out an iron ball), Explosion Manipulation (Bob-ombs explode at enemies), Magma Manipulation (Lava Bubbles are naturally made up of lava), Magic (Kamek fires magic at enemies), Empathic Manipulation & Power Nullification (Roy can fire paint that changes your emotions and ability to use powers unless they're the same color as the applied paint), Air Manipulation (With the Fan, Flute), Explosion Manipulation (With the Piggy Bank), BFR (With Balloons), Pseudo-Forcefield Creation (With the Instant Camera), Electricity Manipulation (With the Battery), Curtain Fire (With the Cork), Reality Warping (With the Washing Machine, which puts the world into a washing machine), Light Manipulation (With the Lightbulb), Status Effect Inducement (With the Salt and Pepper), Sound Manipulation (With the Megaphone), Heat Manipulation (With the Hair Dryer), Size Manipulation (With the Magnifying Glass), Limited Telekinesis (Mario can control the Claw Hammer), Broadway Force (With the Disco Ball), Higher-Dimensional Manipulation, Time Stop, Acausality (Irregular Causality; With Huey's Cutout, Mario can transcend dimensions and the boundaries of time and space. This allows him to cut the background itself), Erasure (Conceptual Erasure; Cutout can be used to cut out the background, effectively erasing them), Absorption (Huey can be used to absorb paint)[26]

Velocity Manipulation (Gear such as the #1 Trouser allows the user being able to attack first. Snare Boots will sometimes not allow enemies to attack), Healing (Gear such as B. Brand Jeans passively heals. Bubbles Badge passively restores BP. School Emblem restores BP when counterattacking. Soulful Bros. restores BP when landing Excellent hits), Gravity Manipulation (Gear such as Random Slacks swap the gravity for Mario), Supernatural Luck (Gear such as Shroom Slacks can increase Mario's chances of getting a lucky hit. Popple Badge A increases luck the higher the speed is. Cobalt Necktie doubles luck), Instinctive Reaction (Gear such as Hard Pants passively guards attacks), Purification (Gear such as Heart Jeans allows Mushrooms to cute status effects), Statistics Amplification (Gear such as Plaid Trousers will lessen damage. Beanstar Pants will increase defense at the start. Queen B. Jeans will increase defense if hit with a status effect. Oho Jee Wear increases defense against slower enemies. Daredevil Pants will increase defense if no badge is equipped. Rescue Suit will reduce health in half to gain more power. Bwaha Badge increases power if more enemies get defeated. Rookie Emblem A increases power. Spike Badge will deal twice the amount of damage when jumping on spikey enemies. Get the Jump Badge increases damage at the start of the battle. High-End Badge will randomly increase power once. Counter Badge increases damage from counterattacks. Great Force doubles the damage given and takes. Gravity Shield lowers damage when in different gravity. Delicious Gloves doubles healing items), Transmutation (Gear such as Shroom Slacks can turn coins into Mushrooms), Rage Power (Gear such as Street Jeans will increase power if an ally is defeated), Damage Boost (Gear such as Piranha Suit will increase the chances of lucky hits. Mush Badge A increases damage the more Mushrooms are carried. Bowser Fist will increase damage and lucky hit chances if attacking first. Risky Excellence increases damage only for Excellent attacks. Critical Bat deals lucky hits when hitting someone with a status effect. Dynamic Badge can use two to four Bros items to make an attack stronger. Antiair Boots deals 150% more damage to flying enemies), Forcefield Creation (Gear such as Ancient Pants will create a forcefield to prevent damage being taken. Hit-POW Badge increases damage until the user it hit), Absorption (Gear such as Queen's Token will restore HP if attacking an enemy with a jump. Oho Jee Symbol restores HP when attacking with hand attacks. Piranha Swing restores HP when attacking with a hammer), Status Effect Inducement (Gear such as Mari-Lui Badge will cause enemies to burn when counterattacking. Dizzy Boots makes the foe dizzy when jumped on), Accelerated Development (Gear such as Bonus Ring will increase EXP gained if no damage is taking during the battle), Minor Flight (Gear such as Excite Spring will give the user a floaty jump), Extrasensory Perception (Gear such as the Secret Specs will allow the user to see invisible blocks), Power Modification (Gear such as Super Switch will swap power and speed), Weapon Creation and Unlimited Ammo (Gear such as Ulti-Free Badge will allow the user to have infinite Bros items. Gear such as Iron-Ball Boots will randomly drop iron balls on opponents. The Bottomless Gloves allows the user to create a never ending amount of Power-Ups), Resurrection (Passive. Gear such as Gumption Socks will resurrect the user. Hero Wear will have the same effect), One Hit KO (Gear such as Bye-Bye Gloves have a chance to KO someone with a hammer attack), Statistics Reduction (Gear such as Shroob Boots reduces the foe's power in half when jumped on. Soft Hammer lowers an enemies defense), Power Nullification/Damage Reduction (Gear such as Big Shell will make the first three hits deal no damage. Giant Shell makes it so any attack that deals less than 20% HP is nullified. KO Shell nullifies damage taken if the Super Strike move is activated. Barrier Wear negates the damage of certain attacks. Mushroom Amulet nullifies damage for a Mushroom), possibly the abilities of the Dark Star (Gear such as the D-Star Wear claims to infuse the user with the Dark Star's power), Creation (Gear such as the Medical Socks will give the user a Mushroom or Refreshing Herb), Damage Transferal (Gear such as Payback Wear will deal equal damage done to the user). Resistance to Status Effect Inducement, Poison Manipulation (Gear such as Safety Slacks prevents poison), Fire Manipulation, Statistics Reduction, Power Nullification (Gear such as Wellness Wear will recover from the burn/charred, POW/DEF/SPD-Down, and Prohibited Command status effects), Gravity Manipulation (Gear such as the Jumping Boots is unaffected by gravity changes), Empathic Manipulation, Disease Manipulation (Gear such as No-touch Socks prevents the Fury and Sick status effects), Mind Manipulation (Gear such as the Balm Wear prevents the dizzy status effect), Size Manipulation (Gear such as the Healthy Ring prevents being shrunken)[27][28][29][30][31]
Healing (The Mushroom Badge restores health. The Bro Badge restores SP), Purification (The Mushroom Badge mixed with either Excellent badge cures status effects), Statistics Amplification (The Powerful Badge will increase the users power up to 4x. The Guard Badge mixed with the Bronze Badge increases defense), Duplication (The Coin Badge will duplicate coins rewarded), Resurrection (The Mush Badge with the Expert Badge revives fallen allies), Pain Manipulation (The Strike Badge inflicts damage to all enemies), Forcefield Creation (The Guard Badge will create a forcefield that blocks damage), Power Nullification (The Guard Badge will nullify damage. The Virus Badge nullifies status effects on enemies), Statistics Reduction (The Virus Badge mixed with the Bronze Badge lowers enemies' strength and defense), Status Effect Inducement (The Virus Badge makes enemies dizzy. The Bronze Badge gives a random status effect), Transmutation (The Virus Badge turns enemies into Mushrooms), Damage Boost (The Virus Badge increases the chances of lucky hits), Durability Negation (The Risk Badge has a 50% chance to make everyone's HP go to 0), Accelerated Development (The Miracle Badge gives extra EXP), Weapon Creation (The Miracle Badge can duplicate an item), Time Stop (The Miracle Badge can freeze time), Causality Manipulation (The Miracle Badge will revert the users status to before)[32]
Healing (Battle Cards can restore HP and BP, including damage that was just dealt), Resurrection (Battle Cards can resurrect fallen allies), Statistics Amplification (Battle Cards can raise power, defense, and speed. Battle Cards can reduce Piranha Plants, Koopalings, and Bowser's power), Damage Boost (Battle Cards can raise damage dealt), Statistics Reduction (Battle Cards can reduce power, defense, and speed), Transmutation (Battle Cards can turn enemies into a Goomba), Pain Manipulation (Battle Cards can inflict damage to all enemies), One Hit KO (Battle Cards can one-shot Goombas), Power Nullification (Battle Cards can nullify damage), Purification (Battle Cards can cure status effects), Damage Boost (Battle Cards increases chances of lucky hits), Weapon Creation (Battle Cards can create items), Pseudo-Power Absorption (Battle Cards can force an enemy to drop an item), Velocity Manipulation (Battle Cards can force an enemy to not move), Fire Manipulation (Battle Cards can inflict fire)[33]

  1. KC Mario Vol. 1: Super Mario Land
  2. KC Mario Vol. 6: Super Mario World
  3. KC Mario Vol. 5: Dr. Mario
  4. Mario's Picross Manga, Page 2
  5. KC Mario Vol. 8: Super Mario World
  6. KC Mario Vol. 4: Super Mario Land
  7. KC Mario Vol. 1: Super Mario Land
  8. KC Mario Vol. 5: Dr. Mario
  9. KC Mario Vol. 6: Super Mario World
  10. KC Mario Vol. 7: Super Mario World
  11. KC Mario Vol. 8: Super Mario World
  12. KC Mario Vol. 2: Super Mario Land
  13. KC Mario Vol. 11: Super Mario World
  14. Mario's Picross 2 Manga, Page 8
  15. Mario's Picross 2 Manga, Page 7
  16. KC Mario Vol. 5: Dr. Mario
  17. KC Mario Vol. 5: Dr. Mario
  18. KC Mario Vol. 5: Dr. Mario
  19. KC Mario Vol. 5: Dr. Mario
  20. Mario's Picross 2 Manga, Page 8
  21. Mario's Picross 2 Manga, Page 7
  22. KC Mario Vol. 5: Dr. Mario
  23. Mario Wiki Paper Mario Badge List
  24. Mario Wiki TTYD Badge List
  25. Mario Wiki Stickers
  26. Mario Wiki Color Splash Battle Cards
  27. Mario Wiki Superstar Saga Gear
  28. Mario Wiki Superstar Saga Remake Gear
  29. Mario Wiki PiT Gear
  30. Mario Wiki BiS Gear
  31. Mario Wiki Dream Team Gear
  32. Mario Wiki Badges
  33. Mario Wiki Battle Cards