Ankh: Healing (via Dia and Media. Moderately restores one ally's/party's HP. Heals both the MC and party as a Wild Effects), Statistics Amplification/Probability Manipulation (Fast Retreat is a passive skill that increases the chance of successful retreat from battle by 50%). Nulls Expel. Weak to Death
Iyomante: Statistics Reduction (This Magatama focuses on debuffing skills, granting Demi-fiend Tarunda, which decreases physical and magical power by 1 level to all foes, Sukunda, which decreases agility by 1 level to all foes, and Rakunda, which decreases defense by 1 level to all foes), Healing, Statistics Amplification, and Poison Manipulation (Life Aid is a passive skill where the equipper restores HP moderately after battle. Only effective when the user is the active combatant. As a wild effect, this magatama heals the party, and adds +1 to Demi-fiend's luck and vitality, but can poison him as a curse). Nulls Mind skills
Narukami: Healing, Statistics Amplification, and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party and increase their health. However, this can cause the user to become paralyzed as a result), Paralysis Inducement and Electricity Manipulation (This Magatama allows the user to end out an electricity based attack that deals damage and has a chance to enduce the status affect "Shock", which paralyzes the opponent), Passive Statistics Amplification (Allows the user a move named "Elec Boost", which passively boosts the power of electricity based attacks by 1.5 times), Resistance to Electricity Manipulation (Via "Anti-Elec", all electric damage delt to Demi-fiend gets halved), Nulls Electricity Skills (With "Void Elec", Demi-fiend is completely immune to Electricity based attacks).
Weak to Ice Skills
Nirvana: Healing (As a wild effect, this Magatama is able to heal Demi-fiend and his entire party completely), Light Manipulation and Holy Manipulation (Allows the user to use "Expel" skills such as Violet Flash, which does medium light damage to and opponent and Divine Shot, which deals a heavy amount of light damage to an opponent), Statistics Amplification (With "Divine Shot". It raises your critical hit rate), Resistance to Light Manipulation and Holy Manipulation (With "Anti-Expel", all light based damage delt to Demi-fiend is halved), Nulls Expel Skills (With "Void Expel", any light based damage delt to Demi-fiend is completely nullified)
Weak to Death Skills
Geis: Healing and Curse Manipulation (As a wild effect, this Magatama is able to completely heal Demi-fiend. However, the user also has a chance of becoming cursed), Passive Healing (With skills such as Diarama, Life Refill, Mediarama, and Diarahan, Demi-fiend is able to restore his health, along side his party memebers. With Life Refill, he is able to recover health with every step he makes), Passive Restoration (Via Mana Refill, Demi-fiend is able to refill his MP with every step that he makes), Nulls Expel Skills and Death Skills (With a skill called "Tetraja", Demi-fiend is able to create a shield that completely nullifies Expel and Death skills. A new shield must be applied after nullifying one of these skills)
Kamurogi: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength and overall health by a single level), Poison Manipulation (With a skill named "Blight", Demi-fiend is able to attack multiple enemies with physical damage and the attack as a 20% chance of poisoning the opponents. This skill takes 36% of the user's health to preform), Passive Statistics Amplification (Via the skill "Life Gain", Demi-fiend's max health is increased by 20%. With skills such as Iron Claw and Oni-Kagura, Demi-fiend is able to deal physical damage to his opponents with a chance to land a critical hit. Iron Claw does heavy physical to one opponent and while it has low accuracy, it has a high critical hit rate.This skill takes 15% of Demi-fiend's health to preform. Oni-Kagura deals medium damage to multiple opponents and has a medium chance to land a critical hit. This skill takes 30% of Demi-fiend's health to preform), Passive Attack Reflection (With the skill Retaliate, Demi-fiend is able to counter physical skills), Nulls Expel Skills and Death Skills. Weak to Fire Skills, Ice Skills, Electricity Skills, Force Skills
Adama: Healing andStatistics Amplification (As a wild effect, this Magatama is able to heal the user to full health while also being able to increase their luck by one level), Electricity Manipulation and Paralysis Inducement (With the skill named "Bolt Storm", Demi-fiend is able to deal heavy electical damage to multiple opponents while having a 15% chance to cause the "Shock" effect, which paralyzes the opponent), Passive Statistics Amplification (Via the Skill "Mana Surge", Demi-fiend's max MP by 30%), Drains Electric Skills (With the skill "Elec Drain", Demi-fiend is able to absorb any electric based attack), Repels Electricity Skills, Resists Expel Skills and Death Skills, Weak to Force Skills
Sophia: Healing (As a wild effect, this Magatama is able to heal either Demi-fiend or his party members completely), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Thunderclap", Demi-fiend has a chance to cut the opponent's health in half), Healing and Resurrection (With skills such as Samrecarm and Mediarahan, Demi-fiend is able to heal him and his party to full health. With Samrecarm, he can revive a party member with full health), Healing (With the skill "Drain Attack", Demi-fiend will heal 25% of the damage that he has delt. This also lowers his critical hit rate), Light Manipulation, Life Manipulationand Holy Manipulation (With the skill "Holy Wrath", Demi-fiend has a chance to cut all of his opponent's health in half), Nulls Expel Skills, Resists Death
Wadatsumi: Statistics Amplification and Healing (As a wild effect, this Magatama heals Demi-fiend while increasing his magic and agility stats by one level), Ice Manipulation and Status Effect Inducement (With the skill "Ice Breath", Demi-fiend attacks the opponent with light ice damage that has a 17% chance to freeze the opponent), Passive Statistics Amplification (With the skills Mana Bonus and Ice Boost, Demi-fiend is able to increase his max MP by 10% and he increases damage delt by ice attacks by 1.5 times), Statistics Reduction (With the skill "Fog Breath", Demi-fiend is able to decrease every opponent's speed stat by 2 levels), Resists Ice Manipulation (With the skill "Anti-Ice", Demi-fiend halves all damage taken by ice based attacks), Voids Ice Skills, Weak to Electricity Skills
Hifumi: Healing and Paralysis Inducement (As a wild effect, this Magatama is able to heal the user's party. However, this can cause the user to become paralyzed as a result), Air Manipulation (With the skill "Tornado", strikes the opponent with heavy force damage), Passive Statistics Amplification (Force Boost multiplies equipper's force damage dealt by 1.5), Statistics Reduction (War Cry decreases physical power by 2 levels to all foes), Resistance to Air Manipulation (Anti-Force is a passive skill that imparts resistance to force attacks. Does not cover innate weakness), eventually Nulls Force (Void Force is a passive skill that imparts immunity to force attacks. Overrides resistance and weakness), Weak to Fire skills.
Kamudo: Healing and Statistics Amplification (As a wild effect, this Magatama completely heals the user. It is also able to increase your strength by a single level), Energy Manipulation, Heat Manipulation, and Damage Boost (With the skill "Heat Wave", Demi-fiend can conjure a blade made of light in which he unleashes a deadly AOE attack that deals small physical damage to all foes. Has a High accuracy and medium critical rate. Power related to user's max HP. In Digital Devil Saga, this skill inflicts heavy damage upon all targets with High critical-odds), Statistics Amplification (Focus multiplies user's next physical attack damage by 2.5), Passive Probability Manipulation (Mind's Eye is a passive skill that reduces the chance of being ambushed from the back by one third), Passive Damage Boost (Might is a passive skill that triples critical rate of equipper's basic attack), Resistance to Physical attack, Weak to Mind, Nerve, and Curse
Murakumo: Healing, Statistics Amplification, and Curse Manipulation (As a wild effect, this Magatama is able to heal Demi-fiend completely and increase their agility and strength by one point. However, this can cause the user to become cursed as a result), Energy Manipulation and Status Effect Inducement (Preumably conjurs a blade and strikes his foes with it, dealing small physical damage and 30% panic to random foes. High accuracy. Power related to user's max HP.), Nulls Mind, Curse and Nerve (via passive skills such as Void Mind, Void Curse, and Void Nerve. Imparts immunity to mind, curse, and nerve attacks. Overrides resistance and weakness), Resistance: to Physical attacks. Weak to Fire and Ice
Djed: Healing and Status Effect Inducement (As a wild effect, this Magatama is able to heal Demi-fiend and is party completely. However Demi-fiend has a chance to be cursed or paralyzed by using this Magatama), Statistics Amplification (With skills such as Tarukaja, Sukukaja, Makakaja, and Rakukaja, Demi-fiend is able to increase his stats by a level. With Tarukaja, Demi-fiend is able to increase his strenght by one level. Sukukaja is a skill that allows the user to buff their agility by a single level. With Makakaja, Demi-fiend is able to increase his overall magical power by one level. With the skill "Rakukaja", Demi-fiend is able to increase his defence stat by one level), Power Nullification (With the skill "Dekaja", Demi-fiend is able to negate all status debuffs given to him), Voids Curse Skills. Resists Expel Skills and Death Skills
Gehenna: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total health stat by one level), Hellfire Manipulation and Fire Manipulation (With the skill "Hellfire", Demi-fiend is able to attack the opponents with medium fire damage. With the skill "Magma Axis", Demi-fiend is able to deal mega fire damage to an opponent), Passive Statistics Amplification (With the skill "Mana Gain", Demi-fiend is able to increase his overall MP stat by 20%), Nulls Fire Skills (With a passive skill named "Void Fire", Demi-fiend becomes immune to all fire damage that is delt to him. This skill also overrides his resistances and weaknesses), Absorbs Fire Skills and Healing(With the passive skill "Fire Drain", Demi-fiend is able to absorb any fire damage delt to him. This skill also has the added effect of healing the user based on the damage that would've been delt. This skill overrides immunities, resistances and weaknesses), Absorbs Fire Skills and Healing, Weak to Ice Skills
Vimana: Healing and Paralysis Inducement (As a wild effect, this Magatama has a chance to either heal the user or cause them to become paralyzed), Superhuman Physical Characteristics, Power Nullification and Damage Boost (With skills such as Tempest, Javelin Rain, and Hades Blast, Demi-fiend is able to deal physical damage to his opponents while having a chance to land a critical hit on his enemies. With the skill "Tempest", Demi-fiend deals medium physical damage to all of his opponents and this move has a medium chance to land a critical hit. However, this move takes 25% of the user's HP. With the skill "Javelin Rain", Demi-fiend deals heavy physical damage to all of his opponents and has a 20% chance to cause the status effect named "Mute". Mute doesn't allow the opponent hit by it to use any of their skills except physical skills. This move has a medium chance to land a critical hit on his opponents. However, this takes 40% of the user's total HP to preform. Lastly, the skill named "Hades Blast" allows Demi-fiend to deal heavy physical damage to all of his opponents and has a high critical hit rate. However, this move takes 32% of the user's total HP to preform), Sheer Will and Willpower (Megami Tensei) (With the passive move "Endure", Demi-fiend is able to live on with 1 HP after getting hit with a fatal move), Passive Statistics Amplification (With the passive skill named "Life Surge", Demi-fiend's maximum HP is increased by 30%), Voids Nerve Skills and Mind Manipulation
Kailash: Curse Manipulation and Healing (As a wild effect, this Magatama has a chance to either heal the user and their party or cause them to become cursed), Attack Reflection (With skills such as "Tetrakarn" and "Makarakarn", Demi-fiend is able to relfect the opponent's attacks back at them. With the skill "Tetrakarn", Demi-fiend is able to block any non-almighty physical attack from an opponent and reflect it back at them. With the skill "Makarakarn", Demi-fiend is able to block any non-almighty magic attack and reflect it back at his opponent. These shields last until an attack is reflected with them), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With skills such as "Megido", "Freikugel", and "Megidola", Demi-fiend is able to attack his opponent's with almighty damage. Almighty damage is done to all foes by producing a large explosion. Modes such as Berserk Mode from Digital Devil Saga 2 gives all of their attacks almighty effect, where it bypasses all resistances. Almighty skills bypasses all barriers and reflectors, invulnerability, and resistances, as putting up barriers to reflect, void, resist, etcetera do not affect almighty attacks. Almighty attacks can even work in and affect reason bearers, who can change the very laws of battle to make attacks not allowed in reality which if they are done then the character is sent straight to hell, showing almighty attacks are beyond even the laws of the universe. With the skill "Megido", Demi-fiend is able to attack all of his opponents with medium almighty damage. With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat. Lastly, with the skill named "Megidola", Demi-fiend is able to attack all of his opponents with heavy almight damage)
Marogareh: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total strength stat by one level), Superhuman Physical Characteristics and Damage Boost (Using skills such as "Lunge" and "Berserk", Demi-fiend is able attack the opponent with physical damage with a chance to land a critical hit. The skill "Lunge" will deal small physical damage to an opponent and it as a medium chance to land a critical hit. However, this takes away 10% of his total health. The move "Berserk", allows Demi-fiend to deal small physical damage to a random opponent. This skill takes away 13% of Demi-fiend's total health), Information Analysis (With the skill called "Analyze", Demi-fiend is able to see his opponent's skills, resistances, along with their total HP and MP), Passive Statistics Amplification (With the passive skill named "Life Bonus", Demi-fiend's total health stat is increased by 10%), Passive Attack Reflection (With the passive skill named "Counter", Demi-fiend has a 50% chance to block and relfect physical damage back at the opponent, dealing weak physical damage), Passive Resistance Manipulation and Limited Durability Negation (With the passive skill named "Pierce", every physical and almighty move that Demi-fiend has will bypass all resistances except for repel)
Shiranui: Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their total agility stat by one level), Fire Manipulation (With the skill called "Fire Breath", Demi-fiend deals small fire damage to a random opponent), Passive Statistics Amplification (With the passive skill named "Fire Boost", Demi-fiend is able to increase all fire damage that the user dishes out by 1.5 times), Statistics Amplification and Statistics Reduction (With the skill called "Taunt", Demi-fiend is able to raise the opponent's attack power by two levels while also decreasing the enemy's defense by two levels. This skill works on all enemies in the area), Resistance (With the passive skill named "Anti-Fire", Demi-fiend is able to halve the damage taken by all fire attacks), Nulls Fire Skills. Weak to Force Skills
Anathema: Healing and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having a chance to curse the user as well), Death Manipulation (Using skills such as "Mamudo" and "Mamudoon", Demi-fiend has a chance of instatly killing his opponents in a single hit. With the skill "Mamudo" Demi-fiend has a 20% chance to kill every opponent in the area. With "Mamudoon", Demi-fiend has a 30% chance to instantly kill all of his opponents), Death Manipulation and Life Manipulation (With the skill named "Evil Gaze, Demi-fiend has a chance of droppong his opponent's health down to 1), Life Manipulation and Resistance Manipulation (With the skill called "Mana Drain, Demi-fiend is able to steal MP from an opponent and it can't be resisted or blocked), Resistance to Death Manipulation (With the skill called "Anti-Death", Demi-fiend is able to halve all damage taken by death or curse skills), Nulls Death Skills. Weak to Expel Skills
Miasma: Healing, Poison Manipulation, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse or poison the user), Fear Manipulation and Mind Manipulation (With the skill named "Wild Dance, Demi-fiend has a 65% chance to induce the status effect "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even fun away from battle as well as give Demi-fiend money), Ice Manipulation and Status Effect Inducement (Using the skill "Glacial Blast", Demi-fiend is able to deal heavy ice damage to his opponents that has a 15% chance to cause the "Freeze" stataus effect), Nulls Ice Skills (With the passive skill "Void Ice", Demi-fiend takes no damage when taking a hit from an ice based attack. This overrides resistances and weaknesses to ice skills as well), Absorbs Ice Skills and Healing (With the passive skill named "Ice Drain", Demi-fiend is able to absorb any ice based attack that is delt to him and absorb that damage, thus, healing him up), Nulls Ice Skills. Weak to Fire Skills
Muspell: Healing, Curse Manipulation, and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall magic stat by one level. This Magatama also has a chance to curse the user), Mind Manipulation, Status Effect Inducement and Fear Manipulation (With the skill named "Tentarafoo", Demi-fiend is able to deal medium mind damage to his opponent that also has a 20% chance to inflict the "Panic" status effect on an opponent), Power Nullification and Curse Manipulation (With the skill named "Makajamaon", which has a 20% chance to cause the "Mute" status effect to all enemies, which doesn't allow the opponent to use magical skills), Superhuman Physical Characteristics, Damage Boost, and Paralysis Inducement (Using the skill Xeros-Beat allows Demi-fiend to deal medium physical damage to all enemies and has a 30% chance to bind all enemies. It also has a medium chance to land a critical hit. However, this move takes up 40% of Demi-fiend's health), Fire Manipulation and Paralysis Inducement (With the skills named "Agidyne", "Maragidyne", "Pyroclastic Tempest", and "Fire Breath", Demi-fiend is able to attack his opponents with fire based damage. "Agidyne" is a skill that deals heavy fire damage to an opponent and "Maragidyne" deals heavy fire damage to all opponents in the area. "Fire Breath" deals heavy fire damage and stuns the opponents when hit), Power Nullification (With the skills named "Fire Wall" "Null Fire", Demi-fiend is able to completely nullify all fire attacks for one turn), Statistics Amplification (With the skill named "Fire Boost", Demi-fiend is able to boost the damage of his fire attacks), Explosion Manipulation, Resistance Manipulation, and Power Nullification (With the move named "Last Resort", which does heavy almighty damage to all opponents), Resists Nerver\Mind Skills
Satan: (This Magatama can be obtained by sefeating Black Frost in Kabukicho), Healing, Poison Manipulation, Paralysis Inducement, and Curse Manipulation (As a wild effect, this Magatama is able to heal the user while also having the chance to poison, paralyze, or curse the user), Social Influencing (With the skills named "Jive Talk" and "Charisma", Demi-fiend is able to recruit demons much easier than before. With "Jive Talk", Demi-fiend is able to talk and recruit demons that he couldn't previously; such as Foul, Haunt and Wilder clan demons under normal circumstances. With the passive skill named "Charisma", Demi-fiend has a 50% chance of any conversation skill working isnatntly), Air Manipulation, Damage Boost, Fear Manipulation, and Superhuman Physical Characteristics (With the move called "Deadly Fury", Demi-fiend is able to deal heavy physical damage to all opponents on the field while having a high critial hit rate. This move also has a 70% chance to cause the status effect called "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even run away from battle as well as give Demi-fiend money. However, this move will take a bit of Demi-fiend's overall health to preform), Passive Restoration (With the passive skill called "Mana Aid", which restores a moderate amount of MP whenever Demi-fiend takes a step), Fire Manipulation, Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With moves such as "Trisagion", "Blaze", "Agidyne", "Explode", and "Maragidyne", Demi-fiend is able to deal fire damage to his opponents. With the skills "Agidyne" and "Maragidyne", Demi-fiend is able to deal heavy fire damage to his opponents. With the move named "Explode", Demi-fiend does medium fire damage on random opponents. With the skill "Trisagion", Demi-fiend does severe fire damage to one opponent. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel.), Death Manipulation (With the moves named "Mudodyne", "Mudo", "Mudoon", and "God's Judgement", Demi-fiend is able to instantly kill his opponents. With the skills, "Mudodyne" and "God's Judgement", Demi-fiend has a high chance to instantly kill a single opponent. With the skills "Mudo" and "Mudoon", Demi-fiend can instantly kill multiple opponents in the area), Poison Manipulation (With the move "Poison Breath", Demi-fiend is able to inflict the Poison ailment to 1-2 opponent(s)), Ice Manipulation and Status Effect Inducement (With the moves "Big Chill", "Bufudyne", "Cold Wave", and "Mabufudyne", Demi-fiend is able to attack his opponents with ice damage. The move "Cold Wave", Demi-fiend is able to deal medium ice damage to random opponents while also having a chance to cause the "Freeze" status effect. With the skills "Bufudyne", Demi-fiend is able to attack his opponent with heavy ice damage while "Mabufudyne" allows him to inflict heavy ice damage to multiple opponents), Electricity Manipulation, Damage Boost, Paralysis Inducement, and Status Effect Inducement (With skills such as "Zionga", "Mazio", "Shocklok", "Ziodyne", "Jupiter's Fury", and "Maziodyne", Demi-fiend is able to attack his opponents with lightning based damage. With the skills "Zionga", "Shocklok", "Ziodyne", and "Maziodyne", the user is able to attack the enemy with heavy electric damage. "Zionga" and "Shocklok" have the added effect of giving the opponent the status effect "Shock", which prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. With the skill "Jupiter's Fury", Demi-fiend is able to deal medium electric damage to random opponents while having the chance to inflict "Shock". Lastly, "Maziodyne" is able to attack all opponents on the field with heavy electric damage), Air Manipulation (With skills such as "Tornado Hell", "Zanma", "Mazan", "Mazanma", "Zandyne", "Tempest", and "Mazandyne", Demi-fiend is able to attack his opponents with force damage. With the skills "Zanma", "Mazanma", "Zandyne", and "Mazandyne", Demi-fiend is able to attack his opponents with heavy force damage. With the skills "Mazanma" and "Mazandyne", Demi-fiend is able to attack all opponents in the area. With the skills "Tempest" and "Mazan", Demi-fiend does medium force damage to his opponents. "Tempest" does damage to one opponent while "Mazan" does it to all opponents), Explosion Manipulation, Resistance Manipulation, Radiation Manipulation, Undodgeable Attacks, and Power Nullification (With the skills such as "Megidolaon" "Megiddo Ark", "Grydyne", "Asteroid Bomb", "Meteor Crush", "God's Breath", "Armageddon", and "Retribution", Demi-fiend is able to deal almighty damage to his opponents. With the skills "Megidolaon" and "Grydyne", Demi-fiend can do heavy almighty damage. "Megidolaon" deals severe Almighty damage to all enemies. As it is almighty, it cannot be resisted or blocked/repelled/drained, and Makarakarn has no effect on it despite the attack being a Magic skill. Certain enemies, most notably Ultimate Bosses are capable of using a modified Megidolaon with an abnormally high damage value, usually 9999. This is usually a penalty for breaking various hidden rules in the boss fight or for spending too many turns attempting to kill the boss.Thsi attack can not be dodged as well. In Megami Ibunroku Persona, "Grydyne" deals heavy Gravity damage to all enemies in a given area. In the Persona 2 duology, Grydyne deals heavy Almighty damage to a group of enemies. The skill such as "Megiddo Ark", Demi-fiend deals severe Almighty damage to one opponent. In Persona 2: Innocent Sin, "Asteroid Bomb" deals heavy Almighty damage to one opponent. In Persona 2: Eternal Punishment, "Asteroid Bomb" deals severe Almighty damage to all opponents. The skill called "Meteor Crush" deals severe Almighty damage to all opponents. In Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, "Retribution" has a chance dealing heavy Almighty damage to targets within a small area of the user when the user is killed. Lastly, the move called "Armageddon" Demi-fiend is able to annihilate all enemies with the light that destroys everything (even bosses). (100% chance). This move deals ultimate damage to all foes (9999). It negates all resistances, immunities, and it can't be blocked), Mind Manipulation and Fear Manipulation (With the skill "Tentarafoo", Demi-fiend is able to cause medium mind damage and "Panic" to all opponents. Users inflicted with panic will be unable to act on their own volition. Depending on the game this effect may be guaranteed or only have a 50% chance of occurring each time they are given an order. If a paniced unit fails an order, depending on the game they may simply waste their turn being "dumbfounded", throw away money, throw away an item, or if it's a player-controlled demon they may return to the player's stock. In Shin Megami Tensei V, users afflicted with Panic have a chance of ignoring orders. They'll either do nothing or attack allies. If they're the only ally in their respective faction, they'll attack themselves), Earth Manipulation (With the skill "Teradyne", Demi-fiend is able to deal heavy earth damage on one opponent. With the skill "Heavy Rock", Demi-fiend is able to deal medium earth damage on random opponents. Lastly, with the skill "Materadyne", Demi-fiend is able to deal heavy earth damage on all opponents in the area), Summoning (With the skill named "Sabatoma", Demi-fiend will be able to summon demons into his party), Superhuman Physical Characteristics and Damage Boost, Statistics Amplification, Resistance Manipulation, and Statistics Reduction (With skills such as "Cleave", "Akasha Arts", and "Photon Cannon", Demi-fiend is able to attack his opponent with physical skills. With the skill "Cleave", Demi-fiend is able to attack all opponents with light physical damage. With the skill named "Akasha Arts", Demi-fiend is able to deal severe physical damage to one opponent. With "Smirk", Demi-fiend is able to pierce non-repel physical resistances. With the skill called "Photon Cannon", Demi-fiend is able to deal large Attack damage to all opponents), Weapon Usage (With the skill "Deathbound", Demi-fiend is able to deal heavy Sword damage to 1-2 foes. Damage increases with user's HP. This move takes 20% of Demi-fiend's HP to preform), Death Manipulation, Light Manipulation, One Hit KO, and Holy Manipulation (With skills such as "Bright Judgement", "Nirvana" and "Mahamaon", Demi-fiend is able to attack his opponents with light based attacks. Using the skill named "Bright Judgement", Demi-fiend is able to deal high Light damage to all opponents. This move also has a 50% chance to instantly kill the opponent. With the move named "Mahamaon", Demi-fiend has a 45% chance of reducing reamining HP of all opponents by 4/5. With the skill named "Nirvana", Demi-fiend has a 72% chance to instantly kill all opponents in the area), Statistics Reduction (With the move "Debilitate", Demi-fiend is able to reduce evade/accuracy/defense/physical/magical power by 1 level of all opponents), Statistics Amplification (With the skills such as "Rondo of Destruction", "Luster Candy", and "Concentrate", Demi-fiend is able to buff his stats. With the move "Rondo of Destruction", Demi-fiend becomes Enraged. He is able to target many opponents at once. Immune to Knockback, damage does not cancel skills or attack recovery. With the move "Luster Candy", Demi-fiend is able to buff his party's attack, defense and agility by 1 level. With the move named "Concentrate", Demi-fiend is able to buff his next magical damage by 2.5), Power Nullification, Statistics Reduction, and Purification (With the skills such as "Dekaja", "Magaon", "Dekunda", and "Hyper Drain", Demi-fiend is able to debuff or remove enemy buffs. With the skill named "Dekaja", Demi-fiend is able to negates all stat buffs from all opponents. With the skill named "Magaon", Demi-fiend is able to remove "Smirk" from one opponent. With the move "Dekunda", Demi-fiend is able to negates all stat debuffs from all party members. Lastly, with the move "Hyper Drain", Demi-fiend is able to null all stat buffs from all opponents), Healing and Resurrection (With the skills named "Diarahan" and "Samarecarm", Demi-fiend is able to fully heal himself or his party members. The move "Diarahan" is able to fully heal the user and his entire team. The skill "Samarecarm" is able to revive Demi-fiend or a party member and give them full health), Fear Manipulation (With the moves named "Pandemonium" and "Repugnant", Demi-fiend is able to strike fear into his opponents. With the skill "Repugnant", Demi-fiend becomes so scary that all opponents, even demons, keep their distance. With the skill called "Pandemonium", Demi-fiend causes one opponent to become "Paniced"), Power Nullification, Fear Manipulation, Poison Manipulation, Empathic Manipulation, Sleep Manipulation, Status Effect Inducement, Power Nullification, and Resistance Manipulation (With the skill "Temptation", Demi-fiend has a 50% chance to inflict either mute, panic, poison, charm or sleep on all opponents. Almighty-type), Nulls to Death Manipulation and Darkness Manipulation, (with the passive skill named "Void Death", all damage from death skills will be voided from Demi-fiend). Weak to Expel Skills
Gundari: (This Magatama focuses on learning Force magic), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall agility stat by one level), Air Manipulation and Superhuman Physical Characteristics and Damage Boost (With the moves "Spiral Viper and "Wind Cutter", Demi-fiend is able to deal mega force damage to an opponent. With "Spiral Viper", he also has a medium chance to land a critical hit), Absolute Zero, Damage Boost, and Status Effect Inducement (With the skill named "Absolute Zero", Demi-fiend is able to deal heavy ice damage to all opponents which also gives them the "Frozen" status effect. This effect prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Absorbs Force Skills and Healing (With the passive ability called "Force Drain" Demi-fiend is able to absorb all physical damage delt to him and heal himself up with said damage). Weak to Electricity Skills
Gaea: (This Magatama focuses on learning physical attacks), Healing and Statistics Amplification (As a wild effect, this Magatama is able to heal the user while also raising their overall strength and health stat by one level), Superhuman Physical Characteristics (With the skill named "Deathbound", Demi-fiend is able to deal medium damage to random opponents on the field while also having high accuracy. However, this move takes 25% of Demi-fiend's total health to preform), Passive Attack Reflection (With the passive skill named "Avenge" Demi-fiend has a 50% chance to block and reflect any physical damage that is delt to him), Passive Damage Transferal (With the passive skill called "Attack All", Demi-fiend can transfer all damage that is delt to one opponent spread it to every other enemy on the field), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks. It can only be dodged using Close Call (user survives with 1 HP), Null Sleep (guarantees 100% evasion while inflicted with Sleep), or the highly unlikely possibility that it is dodged normally. Almighty damage bypasses all immunities and resistances as well as shields. These skills also bypass law defense as well), Ice Manipulation (With a skill named "Bufudyne", Demi-fiend is able to attack all of his opponents with ice damage), Air Manipulation and Superhuman Physical Characteristics (With the skill named "Zandyne", Demi-fiend is able to attack all of his opponents with force damage), Weapon Usage (With the move named "Myriad Arrows", Demi-fiend is able to deal high Ranged damage to all opponents), Attack Reflection (With the skill called "Tetrakarn", Demi-fiend is able to block and reflect all physical damage delt to him), Resists Physical skills. Weak to Force skills, Expel skills, Death skillsThe following Skills are unique to the Demi-fiend and have dedicated animations. Other Skill animations are general-purpose (e.g. all magic Skills use the same animation). Moreover, abilities featured on here originate back to his boss fight in Digital Devil Saga and Shin Megami Tensei V
Superhuman Physical Characteristics, Energy Projection, Statistics Amplification, Resistance Manipulation, Statistics Reduction and Damage Boost (Spiral Viper shoots an energy blast that deals mega physical damage to one foe with medium critical rate. Divine Shot deals heavy physical damage to one foe. Medium critical rate. Deadly Fury deals heavy Physical damage to all foes with a high critical rate, and a moderate chance of making the Demi-fiend Smirk. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), Fire Manipulation (via Magma Axis, deals mega fire damage to one foe), Explosion Manipulation, Resistance Manipulation, Damage Boost, Earth Manipulation, and Power Nullification (In Shin Megami Tensei III: Nocturne, Gaea Rage costs 35% of his maximum HP to use, and has a critical rate of 30% and an evasion rate of 3%. It is exclusive to the Demi-fiend. In Shin Megami Tensei IV, Gaea Rage deals heavy Almighty damage to all foes and is a skill exclusive to Sanat. He will only use this attack if being hit by Gun skills or if Tetrakarn is utilized. When fighting against him, Gaea Rage also has a 30% chance of rendering Flynn's demons "Lost". In Shin Megami Tensei IV Apocalypse, Gaea Rage deals severe Almighty damage to all enemies and debuffs their defense by two stages. It is exclusive to the Demi-fiend and he only joins Nanashi for the second fight against Stephen as a temporary ally in the DLC "Messiahs of the Diamond Realm." In Shin Megami Tensei V, Gaea Rage is one of Demi-fiend's signature skills at the end of the Return of the True Demon DLC subquest. Gaea Rage deals a very high amount of affinity-piercing physical damage, far in excess of the 999 health cap, instantly killing the protagonist's party unless a passive such as Enduring Soul is used. The Demi-fiend will only use it if 5 of his Press turns pass without him summoning a demon, or if the party utilizes an attack mirror or Tetrakarn. The protagonist can obtain Gaea Rage via Essence Fusion using the Demi-fiend's essence, acquired by defeating the Demi-fiend. It deals severe Physical damage to all enemies that ignores affinity. In Digital Devil Saga: Avatar Tuner, Gaea Rage is a skill used exclusively by the Demi-fiend. It deals incredibly high Almighty damage, far above the 999 health cap, instantly killing any party member it hits. He will only use it after every two demons summoned or when the party equips any skills that nullify attacks), Curtain Fire, Energy Manipulation, Sealing/Power Nullification and Paralysis Inducement (via Xeros-Beat; After bending the body for a while and focusing the power, the body is made to emit light, and a myriad of light rays are emitted from the Full Body toward the Enemy Party. Damage + BIND (paralysis) effect is applied to the entire Enemy Party. Due to the performance of having a BIND effect, its power is low for 40% HP consumption. Javelin Rain is a unique skill for the Demi-fiend, it has him charge energy to his right foot, then throws a rolling sobat, shooting a myriad of light rays at all.
It consumes 40% of HP and is the same value as Xeros Beat, but not only is it stronger, it can inflict Mute on any enemy that is not immune to Physical and/or Death. It deals severe physical damage to all enemies in SMT V. Oni-Kagura is a skill exclusive to the Demi-fiend. He fires a wave of purple particles at the enemy party. Oni-Kagura consumes 30% HP and has a moderately increased critical hit rate.), Explosion Manipulation, Resistance Manipulation, Damage Boost, and Power Nullification (With the skill "Freikugel", Demi-fiend is able to deal mega almighty damage to one opponent. This skill has high accuracy and has a medium chance to land a critical hit. This skill is also tied to the user's strength stat), Resurrection (Samarecarm revives aan ally, and fully restores their HP), Healing (Mediarahan recovers HP to all allies), Passive Statistics Amplification (Almighty Pleroma is a passive skill that strengthens Almighty attacks), Death Manipulation, Darkness Manipulation, Velocity Manipulation & Willpower Manipulation (With Chaotic Will, Demi-fiend focuses his dark magic and releases a blast that shrouds the screen in darkness that has a high chance of inducing instant death on all foes, and if it does not, it will cut all turns in half)