All previous powers and abilities. Incorporeality (Mega Man X is set about 100 years after the Classic Series, where he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram), Limited Memory Manipulation ([https://youtu.be/g7QN57bktlY?t=190 Light in the bad ending of Mega Man X5 wiped X of all of his memories of Zero)
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Doctor Thomas Light
Articles About Doctor Thomas Light
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Games | Classic Series - Battle Network Series |
Cartoons | 1994 Animated Series - Captain N: The Game Master - Mega Man: Upon a Star - Mega Man: Fully Charged |
Comics | Mega Man Megamix - Archie Comics - Mega Man: Dreamwave Productions |
“ | Humans and robots living together in harmony and equality. That was my ultimate wish. | „ | |
~ Dr. Light's hand writing, Mega Man X8 |
“ | Sometimes, peace cannot be achieved unless those who spread war are destroyed. | „ | |
~ Dr. Light, Mega Man 2: The Power Fighters |
“ | X... X? X! It is I, Thomas Light. I created you, X. That's right. It's a variable. It represents limitless potential. You see, you are a new type of robot who can think for himself. You truly are just like us humans, X. That's why I'm afraid that mankind is not quite ready to accept you. We are not yet mature. They may very well view your limitless evolutionary potential as something to be feared. The name "X" also carries connotations of danger. I am sorry, X... I didn't have enough time to see you enter the world... I have given you the power to think... to worry and to grow and evolve as you fight, but... it is too soon for that power to be unleashed... Of course you will. I believe it to be so. X... I want you to use that conscience of yours to fight for the people of the future. (pushes a few buttons, sealing X in his capsule) They will need someone like you to guide them. Farewell, X. You are the world's one true hope. | „ | |
~ Dr. Light to Mega Man X |
Background
Doctor Thomas Light, known as Doctor Thomas Right in Japan, is a character from the Mega Man and Mega Man X series. He is Mega Man's father and creator.
His counterpart from the Mega Man Battle Network series is called Tadashi Hikari, and he is the inventor of the PET and the grandfather of Lan Hikari and Hub Hikari.
This dropdown contains the synopsis of Dr. Light’s story. Read at your own risk as you may be spoiled otherwise! |
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Background
Light and Wily graduated together with their doctorate degrees (PhDs) on electronic enginnering, although Light always received more credit than Wily. Dr. Light won the LIT Manual Design Contest four times in a row, the golden prize in the World Engineer Award, and the Nobel Prize in Physics. With his pride hurt and tired of being in second place, Wily vanished, and Dr. Light didn't see him again until the events of the first game. At an unknown time, Dr. Light (alongside Dr. Wily in some sources outside of Japan) founded his laboratory to further the development of computing and robotics technology for the benefit of mankind in the coming era. Light became a world-renowned scientist and the leading expert on robotics. Light built a series of household and civil service robots. Not long after that, he created a humanoid robot with a much more advanced A.I., DLN-000 Proto Man, the first "advanced robot", known as a Robot Master in some sources. However, Proto Man's dangerous imbalance in his energy core and having a strong sense of independence, went A.W.O.L. before his repairs were complete in fear that his personality would change in the process. Yet, in the year 200X (sometime in the first decade of the 21st century), Light would build on the successes and failures of the Proto Man project to build other Robot Masters, like Rock (a lab assistant, also known as Mega), Roll (a housekeeper), and a series of industrial robots. When Dr. Wily grew jealous of Dr. Light's works receiving credit and his works not (in USA sources he's jealous because Light received all the credit for the team's work), he stole and reprogrammed Light's industrial robots, attempting to take over the world. Rock, having a strong sense of justice, volunteered to be converted into the super robot known as Mega Man. Mega Man Games
In most games, Dr. Light only appears in scenes, some of them being brief. Below are all his appearances in the games: Mega Man
Mega Man Powered Up
Mega Man 2
Mega Man 3
Mega Man: The Wily Wars
Mega Man 4
Mega Man Soccer
Wily & Right's RockBoard: That's Paradise
Mega Man 5
Mega Man IV & V
Mega Man 6
Super Rockman Adventure
Mega Man 7
Mega Man Battle & Chase
Mega Man: The Power Battle
Mega Man 8
Mega Man 2: The Power Fighters
Rockman Strategy
Mega Man & Bass
Rockman & Forte: Mirai Kara no Chōsensha
Mega Man 9
Mega Man 10
Mega Man 11
Dragalia Lost
Rockman xover
Late Years
In Mega Man Maverick Hunter X, Dr. Light was shown to have been aging and becoming more sickly as he developed X, appearing weak and tired by the time X had been completed. He is presumed to have passed away in the near future after. Mega Man X Series
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Statistics
Tier: At least 10-A physically, High 5-B with Robot Masters, Far Higher with Rage Power for Robot Masters. 4-C, Higher with Preparation
Name: Thomas Light, Thomas Right (In Japan)
Origin: Mega Man
Sex: Male
Age: Around 55 from Mega Man 1-3 (Takes place two years before Mega Man & Bass), Around 56 from Mega Man 4-5 (Takes place a year before Mega Man & Bass), Around 57 from Mega Man 6 and onward (Mega Man 6 takes place a year after Mega Man 5, Light should be around the same age as Dr. Wily, as they were both around the same age as students back when studying robotics, where Dr. Wily is 57 by the time of Mega Man & Bass), around 157 as a hologram in Mega Man X (Mega Man X is set about 100 years after the Classic Series, where he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram)
Classification: Human, Scientist, Roboticist, Doctor of Robotics
Status: Alive in Classic Series, Other during Mega Man X (His physical body has died before the events of the X Series, however he has stored himself as a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram), Unknown during Mega Man Z Mega Man ZX and onward (The fate of Light as a hologram is unknown past the X series, likely not appearing anymore as he has no more upgrades to give X)
Alignment: Lawful Good (Dr. Light's ultimate wish is human and robots living together in harmony and equality, noting in Mega Man X8 that this is the last time X will need to use weapons of war)
Dimensionality: 3-D
Attack Potency: At least Athlete level physically (Has shown in Mega Man X that Dr. Light has training in martial arts, being aware of moves such as the hadouken, and shoryuken, with game such as XDIVE even showing he's capable of using said moves), Large Planet level+ with Robot Masters (Created all the Robot Masters from the original Mega Man, along with[1] Time Man and Oil Man, created Mega Man himself, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet. Also made all the Robot Masters from Mega Man 9), Far Higher with Rage Power for Robot Masters (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks). Star level with Preparation (Shown in Mega Man X's intro that Doctor Light is the creator of Mega Man X, with it being noted in his notes that there is no force on earth that can stop him. Mega Man X ought and defeated Lumine, who was also capable of creating a dimension that has a sun. Lumine was able to completely destroy it and it was calculated at this. The dimension was also entirely destroyed when Lumine was defeated), Higher with Giga Attacks, Armors, Chips, and Parts (X's Giga Attacks are strong enough to the degree of being able to one shot Sigma casually along with other Mavericks. Nova Strike is able to greatly harm Lumine. Several of X's armor's greatly enhance the strength of his attacks along with Parts and Chips)
Durability: At least Athlete level, Unknown in his hologram form (As he has no true physical body). His ability to transfer his conciousness into a hologram makes him difficult to kill
Striking Strength: At least Athlete Class
Lifting Strength: Athletic Human. Class G with Robot Masters (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean). At least Class G with Mega Man X (Scales far above the degree of Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5. X would also scale far above the Robot Masters such as Splash Women who is able to lift entire ships from the ocean and Guts Man who is stronger then Mega Man naturally with his Super Arms)
Travel Speed: Athletic Human. FTL with Robot Masters (Mega Man can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[2], reaching this levels of speed), Massively FTL with Mega Man X (Scales far above Mega Man with Speed Gear. Scales far above Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy. He's also stated to be Intergalactic multiple times), Higher with Armors, Chips, and Parts (Several of X's Armors, Chips, and Parts can greatly amplify his speed)
Combat Speed: Massively FTL (Should have similar combat and reactions to Doctor Mikhail Sergeyevich Cossack, who can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy), Higher with Mega Man X's Armors, Chips, and Parts
Reaction Speed: Massively FTL (Should have similar combat and reactions to Doctor Mikhail Sergeyevich Cossack, who can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy), Higher with Mega Man X's Armors, Chips, and Parts
Stamina: Above Average (Seems to have training in martial arts, meaning he should have above an average human's stamina), Essentially Limitless with Robot Masters as long as they are powered by solar energy and his machines (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[3][4][5][6])
Range: Standard Melee Range, Tens of Meters with Bomb Man (Bomb Man utilizes explosive weapons that reach this far), Hundreds of Meters (Has robots such as Mega Man, who with his arm cannon can shoot opponents an entire forest distance away. ), Kilometers with Elec Man's Electricity Manipulation (He uses his electricity to control the voltage of an entire power plant which are normally around a square mile in size[7]. Can cause thunder bolts), with Ice Man's Ice Manipulation (Shown during his stage that the entire jungle was in snow, which could've only be done by Ice Man), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[8]), Galactic with Mega Man X's The Mother Elf (The Mother Elf wiped the Sigma Virus from existence which spread and threatened the whole galaxy), Unviersal with Time Man's Time Slow (Can slow down time[9]), with Mega Man X's Dark Hold (Dark Hold stops time)
Intelligence: Supergenius (Dr. Light is a graduate from the Robert Institute of Technology, winning the LIT Manual Design Contest for four years in a row and receiving the World Engineer Award Gold Prize, Noble Prize in Physics, and many others[10]. In comparisson to Wily who won the 2nd place in LIT Manual Deisgn Contest, Light is either equal or slightly smarter than Wily in intelligence[11]. Created all the Robot Masters from the original Mega Man, along with[12] Time Man and Oil Man, created Mega Man himself, Roll, and Proto Man. Also made all the Robot Masters from Mega Man 9. Each of his robot masters he built have abilities that surpass modern scientific abilities or built with bodies that surpass modern scientific equipment, such as Elec Man's ability to use electricity to control the voltage of an entire power plant, Bomb Man's ability to create hyper bombs from nothing, Eddie, being a small "cybernetic suitcase" robot used to deliver items to Mega Man in the field, Fire Man, who can wield flames as hot as 7000-8000 degrees, heat comparable to the surface of the sun, and Galaxy Man's ability to make minature black holes. Has designed robot such as Magma Man to withstand several thousands degrees temperatures. Created and designed a being known as Mega Man X, a being so powerful Dr. Light fears no being on earth can stop him. Mega Man X is a reploid[13], a model considered so advanced that it required minds on the level of Dr. Cain and Ciel to make similar models for and work out his schematics, genius scientists from centuries in the future of the Classic Era, showing Light's intelligence is centuries ahead of the era he's in. With even Cain admitting that unlike the other Reploids with the ability to think and feel, X is the only one who seems to worry and fret so deeply, with it being the source of his great potential, showing even with Cain's models of Reploids, Light's model of X is still superior, with X even being superior to the newer model Reploids who possess total immunities to viruses such as the Sigma virus. Light initially was unable to analyze someone like Zero to later on being able to enhance Zero. Dr. Light in the Mega Man X series transferred his conciousness into a hologram, who is shown to be sentient and able to interact with the future world, such as when he went to save Mega Man X in the bad ending and good ending of Mega Man X5, being able to speak with and recognize Zero even though he never even knew Dr. Wily was making a reploid like this in the past, and being aware of future events in the X series even as a hologram. To combat Dr. Wily making a time machine to go back in time and destroy Mega Man in the past, Light made his own time machine to have Mega Man go back into the past and stop him[14]. Has shown in Mega Man X that Dr. Light has training in martial arts, being aware of moves such as the hadouken, and shoryuken, with game such as XDIVE even showing he's capable of using said moves)
Powers and Abilities
Acrobatics (With the top spin, a system that integrates offense and defense by rotating one's body at high speed), Weapon Mastery (With Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. With Metal Blade, a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Mega Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Crystal Eye, shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. With Super Arrow, an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. With Yamato Spear, fire small spearheads forward at a high speed. The spearheads are able to pierce through the shields of Shield Attacker GTR and Knight Man. With Knight Crusher, shoots a spiked ball that moves straightforward until a certain distance, moves in an arch and boomerangs back. With Silver Tomahawk, sends a fast tomahawk that drops low at first, and then spirals upward. This weapon possesses strong penetration and attack power, and moves like the Air Shooter, in an upward-curving arc, though the Silver Tomahawk has a slight downward dip in its trajectory. If fired so the projectile hits a Tatebo or Shield Attacker GTR from below or behind, it will ignore the shield and destroy them in a single hit. With Ring Boomerang, has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. With Screw Crusher, throws the saw in a parabolic arc, moving up for a while and then looping down. With Photon Missiles, sends out a missile that delays for a second before launching. Each missile also has the ability to pierce through enemies. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Wild Coil, sends one spring forward, and one backward. It is one of the two Special Weapons in Mega Man 7, that can be charged up. When charged, the springs jump higher and cause more damage, and their bounces can also be made higher. With the Mega Ball, generates an explosive bouncing ball that can be kicked at enemies. With Spread Drill, shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. With Tengu Blade, a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon. With Magic Card, a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means, can also be used to steal health from another. With Wheel Cutter, attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. With Triple Blade, fires three blades that move in three different directions, being able to attack multiple enemies at one time. With Pile Driver, allows him to attack foes he rams into which shoves them off into an explosion. The Power Gears grant a larger explosion. With Bounce Ball, can fire a volley of three bouncy balls that can be tilted up or down; each ball ricochets off of walls and enemies a few times before exploding in a burst of confetti, the power gear amplifies it to launch six balls to Mega Man's left and right. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Rock'N Vulcan, fires three missiles that separate after a short distance, one continuing straight forward while the other two move in arc to the top and bottom of the screen), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Flight (With Jet Adaptor, can fly in the air), Body Control (With hard knuckle, when utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving), Statistics Amplification (With Break Dash, Mega Man will dash forward with a short burst of speed, damaging enemies in his path. When the B Button is held down longer until Break Dash is fully charged, Mega Man's dash will be considerably longer. With Deep Digger, can pick up large blocks he could not pick up previously), Sound Manipulation (With Noise Crush, fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies), Attack Reflection & Absorption (With Mirror Buster, an energy shield is created in front of him while the attack button is held down. The shield itself does not cause damage, but it can absorb an enemy's shots and reflect it back at the one who shot it in the same direction), Forcefield Creation (With Skull Barrier, creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. With Star Crash, creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), Weather Manipulation, Acid Manipulation, Forcefield Negation, & Burrowing Negation (With Rain Flush, was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen, including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier. With Acid Barrier, generates an acid barrier and blocks incoming shots, the power gears amplifies it to become a super-corrosive barrier that melts enemies), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Gravity Manipulation & BFR (Type 2. With Gravity Hold, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward), Shockwave Generation (With Charge Kick, by incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it), Summoning (With Sakugarne, Mega man summons a modified and remodeled jackhammer robot, Sakugarne is able to smash solid rock to pieces. With Astro Crush, creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items. With Block Dropper, summon heavy stone blocks that drop down to crush enemies), Spike Manipulation (With the needle cannon, a rapid fire weapon that fires needles that slightly alternate heights), Magnetism Manipulation & Homing Attack (With the magnet missile, a magnet-shaped missile that tracks its target with a magnetic force. With the dive missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. With Homing Snipers, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot), Statistics Amplification (With the Super Arm, Mega Man is able to lift objects he couldn't prior), Energy Projection (With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Laser Trident, shoots out trident head-like lasers that deal two points of damage. With Pharaoh Waves, it releases two waves, one forward and one backwards), Light Manipulation (With Flash Stopper, emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks), Explosion Manipulation (With the hyper bomb, throws bombs in a small arc there's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. With atomic fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Crash Bomber, a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. With Drill Bomb, can pierce barriers and Mega Man can set the explosion off early when pressing the attack button after a drill is fired. With Dust Crusher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel when it hits something solid. With Napalm Bomb, sends out a bomb that bounces about on the ground, explodes if it kills an enemy on contact, or after a few seconds of no activity. With Ballade Cracker, can be shot in seven directions, and explodes on impact. With Danger Wrap, releases a bomb inside a bubble that travels upwards, which can trap certain enemies in the bubble while the bomb inside it explodes. With Flash Bomb, fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. With Remote Mine, fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. With Commando Bomb, will fire out a missile that travels in a straight path. With Chain Blast, throw bombs that float across the screen, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. The Power Gear unleashes massive bombs), Organic Manipulation (With the oil slider, shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man and Oil Man like a snowboard), Air Manipulation (With air shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. With Wind Storm, sends out a grey tornado that creeps along the floor. Up to three tornadoes can be used at the same time. The tornadoes disappear when they hit an obstacle. Enemies defeated by it are sent flying up into the air. It also ignores the defenses of Flame Man's Flame Blast. With Tornado Hold, drops a fan on the ground that creates a tornado that can trap and damage enemies. Mega Man can also use this to levitate to some areas or as an actual barrier against enemy projectiles. With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms. With Barrier Wind, fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected), Plant Manipulation, Electromagnetism Manipulation & Psuedo-Forcefield Creation (With Leaf Shield, by using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents. With Junk Shield, uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. With Jewel Satellite, summons four jewels that orbit Mega Man. When the shield is up, it can be launched as a projectile in the direction the user is facing), Fire Manipulation (With fire storm, shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect, reaching 8000 degrees Celsius. With Flame Blast, shoots out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. With Scorch Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. With Flame Sword, a close-ranged fire-based weapon, capable of igniting things that are highly flammable, Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. With the wave burner, a short-ranged flamethrower that can hit enemies multiple times while active. With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Blazing Torch, launches a ball of red-hot fire diagonally into the air, the power gear boosts the fire power of this weapon. Reaches up to 12,000°C. With flame shower, acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Mega Man can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way), Heat Manipulation (With Pharaoh Shot, quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere), Magma Manipulation (With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots), Ice Manipulation (With the ice slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Blizzard Attack, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. With Freeze Cracker, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. With Ice Wave, fires an icicle, which upon hitting the ground, will send a flow of ice along the floor until it hits a wall. It can freeze enemies, and it can even freeze the lava fountains in Sword Man's stage. With Ice Wall, creates an ice column that can be pushed to attack enemies. With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, one hit by this will instantly freeze. With Tundra Storm, create a absolute zero blizzard around himself, damaging any enemies inside. The Power Gears amplify the range of the blizzard to cover the entire screen), Water Manipulation (With bubble lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground. With Water Wave, uses high pressure to inject compressed water in one direction with enough power to pierce through steel. With Bubble Bomb, fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. With Salt Water, sends out a large orb of water that, when it hits an object, will split and bounce into three smaller orbs. With Water Balloon, shoots a sphere of water at a low arc. Unlike most Special Weapons in this game, there is no limit as to how many Water Balloons are allowed on the screen: the player can shoot a stream of as many Water Balloons as they wish as long as it has enough Weapon Energy to do so. With Water Shield, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward), Petrification (With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it, this can even petrify things such as black holes), Absolute Zero (The ice weapons tend to attack with temperatures near or at absolute zero itself, such as tundra storm, which generates an absolute zero blizzard), Space-Time Manipulation & Dimension Manipulation (With the Time Stopper, which has the ability to stop time for a limited time. With Centaur Flash, creates a dimensional distortion in a flash of light that distorts space in an effort to freeze time, along with creates a dimensional distortion where he warps space and sends an opponent into a black hole; it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K, noted in the Mega Man & Bass CD that the Centaur Flash can bend the dimensions. With the time slow, temporarily slows down time, even when the area of the stage changes. With Time Switch, completely stops time for 4 seconds), Intangibility (Temporal; With Time Switch, can stop time for four seconds. While active Mega Man can't shoot, but he can walk through stopped enemies and their attacks without suffering damage), Electricity Manipulation & Durability Negation (With the thunder beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon. With Electric Shock, sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. With Thunder Bolt, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Claw, launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks. With Lightning Bolt, user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. With Thunder Whool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. Pairing two clouds together will increase the lightning strike area and power. With Scramble Thunder, unleash crackling bolts of electricity that speed along the ground. With the Power Gear active, it ups the voltage, making shots pierce multiple enemies), Technology Manipulation & Paralysis Inducement (With Spark Shot, generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With the Shadow Blade, coated in a liquid that throws off mechanical functions), Life Absorption (With Grab Buster, sends a shot straight forward that can steal energy from the enemy to heal two units of health), Black Hole Creation (With black hole, a large black hole is created above his head, which sucks enemies weak enough into the black hole. It then sends out a damaging deluge of projectiles spiraling across the screen. Using the Black Hole stops time for a brief moment before the hole expands, making it useful to stop Mega Man's momentum when falling to scout the area below for hazards. With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable), Black Hole Negation (Electric Shock can cancel out Saturn's black hole attack), Illusion Creation & Psuedo-Duplication (Type 3; With Copy Vision, a holographic copy of Mega Man appears forward their current position to shoot at enemies), Invulnerability (With Doppel Crash, cause Mega Man to attack dashing forward with a blade, damaging even shielded enemies in his path. Mega Man is invincible while dashing)
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Petrification (Takes virtually no damage from the concrete shot), Water Manipulation (Completely immune to bubble lead), Air Manipulation (Takes virtually no damage from the tornado blow), Black Hole (Takes virtually no damage from the black hole bomb)
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from the magma bazooka), Black Hole (Takes virtually no damage from the black hole bomb), Air Manipulation (Takes virtually no damage from the tornado blow)
Resistance to Magma Manipulation (Takes virtually no damage from magma bazooka), Petrification (Takes virtually no damage from concrete shot)
Resistance to Electricity Manipulation (Takes virtually no damage from plug ball), Black Holes (Takes virtually no damage from black hole bomb), Petrification (Takes virtually no damage from concrete shot)
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from magma bazooka), Petrification (Takes virtually no damage from concrete shot)
Resistance to Extreme Heats (Noted he was built to withstand temperatures of several thousand degrees), Electricity Manipulation (Takes virtually no damage from plug ball), Black Holes (Takes virtually no damage from black hole bomb), Petrification (Takes virtually no damage from concrete shot)
Resistance to Electricity Manipulation (Takes virtually no damage from the plug ball), Magma Manipulation (Takes virtually no damage from the Magma Bazooka), Black Holes (Takes virtually no damage from the black hole bomb), Petrification (Takes virtually no damage from the concrete shot)
Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Resistance to Extreme Colds, Extreme Heats & Weather Manipulation (Is unaffected by being at multiple locations that are cold and frozen up. He's even fine while at the North Pole. Is unaffected by being in a volcano. X is unaffected by the rapidly changing weather conditions of Wire Sponge's stage. Superior models to the Robot Masters, who are made to withstand extreme terrains and weather conditions), Cosmic Radiations (X along with Zero and Axl have gone to space and fought normally multiple times. Superior models to all Robot Masters, who can breathe and survive in space just fine, with an entire game revolving around traveling through space[38]), Plot Manipulation (As data determines one's canoncity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and even when infected, X just take's normal life drain damage and then it wears off quickly. The Sigma Virus being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. X is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. X was stated to have perfect DNA in context of resisting the virus[39]. X isn't possessed by the Nightmare Virus which can possess and corrupt you), Transmutation (Isn't turned into a crystal and is merely trapped by one by Crystal Snail's Goo. He also can break out), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Is unaffected by Gravity Beedle's Gravity Well which can also BFR. Superior models to the Robot Masters, who are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Time Stop (Is unaffected by Zero's Dark Hold), Acid Manipulation and Corrosion Inducement (Isn't harmed outside of normal damage by Toxic Seahorse's Acid. Can withstand being in Acid Rain for long periods of time. Superior models to the Robot Masters, who are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Soul Manipulation (X is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks which should scale far above Cold Man and Mega Man. Is not frozen here), Petrification and Magnetism Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Paralysis Inducement (Can break free from Web Spider's Lighting Webs. Can break free from paralysis as shown here), Black Holes (Unaffected by Gravity Antonion's black hole. Superior models to the Robot Masters, who are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Space-Time Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)
Immunity to Spike Manipulation (With the Gaea Armor foot piece, X is immune to spikes along with the Shadow Armor)
Resistance to Corruption, Madness Manipulation, Hacking, Possession, and Mind Manipulation (The Anti-Virus Guard lets X further resist the effects of the Sigma Virus which can turn reploids into Mavericks), One Hit KO (Prickle Barrier prevents X from being one shot by spikes and leaves him with 1 hp)
X possesses the Mother Elf who was created as the ultimate Cyber-elf which includes the abilities of all Cyber-elves made to a far greater extent and power with includes the following. Existence Erasure (The Mother Elf erased the entirety of the Sigma virus throughout the entire galaxy), Biological Manipulation, Data Manipulation, Transmutation, and Matter Manipulation (The Mother elf can turn beings into Cyber-Elves which are pure energy and can manipulation and rewrite Reploid DNA), Soul Manipulation, Purification, Immortality and Regeneration Negation (Mid-Godly. Types 3 and 8. Erased Sigma and the Sigma virus for good which corrupted several reploids into Mavericks. Sigma regenerated and came back in Mega Man X4 even after his soul was destroyed which is his true form. Was able to revert the effects of the Sigma Virus on Mavericks), Creation (Cyber-elves such as Hapitan can turn into Sub-Tanks), Resurrection (The Cyber-Elf Passy was able to resurrect Zero), Healing (Cyber Elves such as Morick can heal you fully), Statistics Amplification (Cyber elves such as Winkie can increase your vitality. Croire can even quadruple it. Cyber-elves such as Shelter can boost your defense. Croire can also double your defense. Cyber Elves such as Turbo can make you run faster. Cyber-Elves such as Sabras can make your weapons stronger), Damage Transferal (Cyber elves such as Motolar can can transfer damage taken into health that heals you), Minor Gravity Manipulation (Cyber Elves such as Ribbit can make your slide down speed slower), Flight (Cyber-elves such as Birsky can rescue you from falling down a pit), Status Effect Inducement, Paralysis Inducement (Cyber-elves such as Stiker can stun enemies), Explosion Manipulation and Forcefield Creation (Cyber-elves such as Bomga can explode on enemies and become a damage shield. Totten creates forcefields over all spikes), Energy Projection (Cyber-Elves such as Beevoize can fight along side you and shoot energy bullets), Life Manipulation and Power Nullification (Cyber-Elves such as Hafmargo can reduce an enemies health by half its original amount), Time Stop (Cyber-Elves such as Stocchu can freeze all enemies in an area), Time Manipulation (Cyber-Elves such as Clocka can slow down time), Transmutation (Cyber-Elves such as M-orell turn enemies into Mets which are fodder enemies), Probability Manipulation (Cyber-Elves such as Itecle makes the chance of an enemy dropping an item 100%), Duplication (Cyber-Elves such as Byse can double the amount of items you get), Energy Projection Negation (Cyber-Elves such as Ilethas can negate energy bullets shot), Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Homing Attack (Croire has all of these abilities), Invulnerability (The Rare type Cyber-Elf Jackson can make you invulnerable).
Resistance to Paralysis Inducement, Absolute Zero, Cosmic Radiations, Poison Manipulation, Space-Time Manipulation, Extreme Temperatures, BFR, Transmutation, Mind Manipulation, Soul Manipulation, Biological Manipulation, Reality Warping, Madness Manipulation, Black Holes, Paralysis Inducement, and Corrosion Inducement (The Mother Elf directly made from Zero's DNA so it should resist these by default)
Standard Equipment
Mega Man 1
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Mega Man
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Roll
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Proto Man
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Bomb Man
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Cut Man
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Elec Man
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Fire Man
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Guts Man
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Ice Man
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Oil Man
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Time Man
Mega Man 9
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Splash Woman
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Galaxy Man
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Concrete Man
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Hornet Man
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Jewel Man
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Magma Man
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Plug Man
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Tornado Man
Mega Man X
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Mega Man X
Notable Techniques
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Buster Shot: Shot is the basic attack of Mega Man. Initially, Mega Man could shoot only three bullets at a time from his Mega Buster and the bullets could pass through walls, but he had different abilities depending on the games and parts equipped. Examples include a limit of 2-5 bullets on screen, shots that can't pass through walls, bigger shots to increase the chance to hit targets, the ability to charge the shot, rapid fire, limited energy, and other variations.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Mega Upper: Mega Man's special attack, a powerful uppercut.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
- Swim: Swim allows the character to move freely in the water. Mega Man can swim in Mega Man 8.
*Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
- Power Gear: Power Gear is a red gear that increases the power of robots. When used by Mega Man it makes his default shots bigger (but he can only fire two at a time instead of three) and allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.
- Double Gear: Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end. An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.
*Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
- New Rush Coil: New Rush Coil is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
- Rush Jet: Rush Jet transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
- Rush Marine: Rush Marine transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
- Rush Space: Rush Space is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
- Rush Power Adaptor: The Rush Power Adaptor is an adaptor from Mega Man 6 obtained after Flame Man's defeat. It allows Rush to junction with Mega Man to turn him into Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide or use his buster in this form, however.
- Rush Jet Adaptor: The Rush Jet Adaptor is an adaptor from Mega Man 6 obtained after Plant Man's defeat. It allows Rush to junction with Mega Man to turn him into Jet Mega Man. Jet Mega Man is able to fly, a gauge displaying how long his flight lasts. The gauge rapidly recharges when he touches ground. Mega Man cannot charge his buster or slide while using this form.
- Super Adaptor: The Super Adaptor is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance in a game was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates in the stages of the first four Robot Masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
- Rush Search: Rush Search, also called Search Rush, is a function of Rush in Mega Man 7 and Mega Man & Bass that makes him dig the ground to search an item. However, he isn't always successful, sometimes finding garbage instead.
- Rush Question: Rush Question makes Rush teleport to Mega Man's location and toss a random item to him. Occasionally, Rush may drop a Yashichi or does not do what he was summoned for. Rush may lie down to sleep or give a video projection of pure noise.
- Rush Bike: Rush Bike transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
- Rush Bomber: Rush Bomber makes Rush bombard enemies while flying across the screen in Rush Jet form.
- Rush Charger: Rush Charger makes Rush drop health items while flying across the screen in his Rush Jet form.
- Rush Roadstar: Rush Roadstar is a vehicle used in the Battle & Chase competition.
- Rush Vision: Rush Vision is a holographic projector used by Rush in Mega Man 8 to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
*Flame Sword: Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses.
- Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
- Metal Blade: Metal Blade, written as Metal-Blade in some games, is Metal Man's Special Weapon, taking the form of a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions.
- Quick Boomerang: Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy.
- Ring Boomerang: Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies.
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Screw Crusher: Screw Crusher is Punk's Special Weapon, a spinning saw that first appears in Mega Man III. When used by Punk, the saw is thrown in the direction of his target. When equipped by Mega Man, he throws the saw in a parabolic arc, moving up for a while and then looping down.
- Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
- Silver Tomahawk: Silver Tomahawk is Tomahawk Man's special weapon. Mega Man sends a fast tomahawk that drops low at first, and then spirals upward. This weapon possesses strong penetration and attack power, and moves like the Air Shooter, in an upward-curving arc, though the Silver Tomahawk has a slight downward dip in its trajectory. If fired so the projectile hits a Tatebo or Shield Attacker GTR from below or behind, it will ignore the shield and destroy them in a single hit. The same is true of Knight Man, though he is not weak to the weapon. The arcing motion and piercing properties of the weapon also make it effective against groups of Wall Blasters II.
- Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
- Tengu Blade: Tengu Blade is Tengu Man's Special Weapon in Mega Man & Bass. It is a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon (similar to the Charge Kick from Mega Man 5 or the Break Dash from Mega Man V) by sliding (with Mega Man) or dashing (Bass) with the weapon equipped. This is Magic Man's weakness, which can actually slice him in two (although Magic Man returns to one piece afterward), as well as cutting his cards.
- Triple Blade: Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front.
- Wheel Cutter: Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
- Blazing Torch: Blazing Torch is Torch Man's Special Weapon in Mega Man 11. Once obtained, Mega Man launches a ball of red-hot fire diagonally into the air. Just like the Robot Master this weapon comes from, each fire ball comes crashing back down as a searing projectile in the shape of a fiery dragon, reminiscent of Torch Man's blazing kicks.
- Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage. Capable of producing and managing flames as hot as 8,000 degrees Celsius.
- Flame Blast: When Mega Man obtains and equips Flame Blast, he will shoot out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. Flame Blast can be used underwater and can also melt ice walls. Oddly, shooting a fireball at the oil pits in Flame Man's stage will not ignite them. Up to three fireballs can be present on the screen at a time. One shot from Flame Blast uses one Weapon Energy unit—it can be used twenty-eight times with a full Weapon Energy gauge. An interesting feature of the weapon is that it bounces off the ice blocks present in Blizzard Man and the 2nd Wily Castle stages without creating a flame pillar.
- Flame Shower: Flame Shower is the Special Weapon that Mega Man obtains after defeating Konro Man in Rockman & Forte: Mirai Kara no Chōsensha. When the player holds the attack button, it acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Mega Man can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way.
- Flame Sword: Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses.
- Magma Bazooka: The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game. The player doesn't need to fire a shot in order to charge the weapon if the fire button is held from a point where the player cannot shoot, like the pause menu or a screen change. Uncharged, this weapon can also be used as a primary weapon on certain situations due to its low energy cost.
- Pharaoh Shot: Pharaoh Shot is Pharaoh Man's Special Weapon from Mega Man 4. It shoots a small sphere of charged solar energy straightforward or diagonally. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and Mega Man IV. It quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere. While charging, a large energy sphere forms over Mega Man's head, which can damage enemies who comes into contact with it without draining the weapon's energy or canceling the charged attack. However, if the sphere is not fully charged, it will cancel the sphere. When charged, Mega Man can fire the large sphere by releasing the attack button, and the sphere on his head disappears if it is still present. Pharaoh Shot can be shot in six directions.
- Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
- Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
- Solar Blaze: Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart.
- Wave Burner: Wave Burner is Burner Man's Special Weapon from Mega Man & Bass. It is a short-ranged flamethrower that can hit enemies multiple times while active. When used by Mega Man, the flames are red and more detailed; when used by Bass, the flames are green and less detailed, like Burner Man's flames. The Wave Burner can also break ice blocks, destroy explosive boxes (marked with a fire logo), and can act as a small light source in dark areas like the ones in Dynamo Man's stage. When used underwater, it is unable to create flames and harm enemies, but releases waves that can push some enemies and objects, such as the floating spiked mines in Pirate Man's stage.
- Yoga Inferno: Yoga Inferno is Dhalsim's Special Weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a stream of fire from his Mega Buster. While shooting, Mega Man is immobile for the duration of the fire. The trajectory of the flame can be changed by pressing Up or Down.
- Blizzard Attack: Blizzard Attack is Blizzard Man's Special Weapon in Mega Man 6. When used by Mega Man, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. Because the snowflakes appear behind Mega Man, it can hit enemies behind him before firing. Blizzard Attack's strength is equal to that of two uncharged Mega Buster shots, excluding strengths and weaknesses. It can defeat fire-based enemies such as Fire Tellies and Fire Boys instantly, however it will inflict minimal damage against other ice-themed robots, like Au-Aus. Brain Breaks are instantly destroyed when struck without having it go though its attacking phase. Blizzard Attack can also destroy certain enemies that are otherwise invulnerable, such as Cyber Gabyoall. One Blizzard Attack uses three Weapon Energy units, and can still be used if less than three units remain—it can be used ten times with a full Weapon Energy gauge.
- Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.
- Freeze Cracker: Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
- Ice Wall: Ice Wall is Cold Man's Special Weapon from Mega Man & Bass. When equipped with this weapon, Mega Man or Bass creates an ice column that can be pushed to attack enemies. The Ice Wall shatters after some time, breaking faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the target several times before breaking, causing massive damage to stronger enemies. The ice column can also protect the user against some attacks from the opposite side. Pressing the FIRE Button again once the Ice Wall is erected will make the user fire weak buster shots as long as the Ice Wall is still on the screen or if the user runs out of Weapon Energy. Ice Wall is very helpful for Mega Man, as he cannot double jump like Bass, and it can be stood on and used to pass by spikes safely and reach high areas. In some areas in a few stages, using Ice Wall will even be mandatory for Mega Man in parts that would otherwise be easy to clear with Bass's double jumps. Ice Wall is also capable of floating on water, providing a makeshift platform for the user, which can be rather helpful if the player needs to traverse over waters that may have spikes or bottomless pits below. Unsurprisingly, when used underwater, Ice Wall will float up to the top of the water's surface (or a ceiling if the area is completely submerged). Once the Ice Wall floats on the water's surface or hits a ceiling, it will not budge for the player and will shatter after its preset time.
- Ice Wave: Ice Wave is Frost Man's Special Weapon from Mega Man 8. When equipped, Mega Man fires an icicle, which upon hitting the ground, will send a flow of ice along the floor until it hits a wall. It can freeze enemies (and some take damage by it), and it can even freeze the lava fountains in Sword Man's stage.
- Tundra Storm: Tundra Storm is Tundra Man's Special Weapon in Mega Man 11. With this weapon, Mega Man is able to damage any enemies directly above and below him by shooting out a large column of snow and cold air. Larger enemies are frozen solid by this attack, and smaller ones are destroyed instantly. Using this weapon with the Power Gear turns it into a full-screen attack, emitting an icy blast that damages everything onscreen. If used in the air, Mega Man will hover for a brief second. As with all of the Mega Man 11 Special Weapons, Tundra Storm gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than simply swapping his colors. The Head Gear is a deep blue helmet with ice crystals that slightly resembles Tundra Man's, and the Arm Gear is a larger buster made to look like a freeze ray.
*Bubble Bomb: Bubble Bomb is Venus's Special Weapon from Mega Man V. When equipped, Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. Up to two Bubble Bombs can be present on the screen at a time.
- Bubble Lead: Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground.
- Rain Flush: Rain Flush is Toad Man's Special Weapon. It was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen (provided they are vulnerable to it), including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier.
- Salt Water: Salt Water is Neptune's Special Weapon. It sends out a large orb of water that, when it hits an object, will split and bounce into three smaller orbs. Because of the splitting nature of the weapon, it is possible to hit multiple enemies with one shot. This weapon is the primary weakness for Mars, Punk and L. Knuckle and R. Knuckle. Saturn and Uranus are immune to Salt Water.
- Water Balloon: Water Balloon is Aqua Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots a sphere of water at a low arc. Unlike most Special Weapons in this game, there is no limit as to how many Water Balloons are allowed on the screen: the player can shoot a stream of as many Water Balloons as they wish as long as it has enough Weapon Energy to do so.
- Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
- Water Wave: Water Wave is Wave Man's Special Weapon in the Mega Man series. The weapon uses high pressure to inject compressed water in one direction with enough power to pierce through steel. When used by Mega Man, he sends out three water spouts as a small wave across the floor that can absorb some enemy projectiles. The waves can only be fired when Mega Man is in contact with the ground. It will stop when it hits an enemy that is strong enough to sustain the hit, or until it hits a wall. It cannot be activated while Mega Man is in the air or on a levitating platform. It also can't be activated if Mega Man is at the very end of a ledge. However, it can be activated on a ledge provided it has time to flow off the edge where it will fall to the ground, and continue to travel until it hits something in its path.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
- Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
- Skull Barrier: Skull Barrier is Skull Man's Special Weapon. It creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. Unlike the Leaf Shield, Mega Man can walk around while the shield is active, but it cannot be thrown.
- Star Crash: The Star Crash is Star Man's Special Weapon in the Mega Man series. This weapon creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. It improves on the previous Leaf Shield and Skull Barrier by being able to protect the user from projectiles and be able to be thrown.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Junk Shield: Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment.
- Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
- Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
- Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
- Acid Barrier: Acid Barrier is Acid Man's Special Weapon in Mega Man 11. It generates a large ball of acid around Mega Man that protects from projectiles. As long as the acid shield is up, Mega Man can also shoot arcing globs of acid. However, the shield shrinks over time, eventually dissipating, and if Mega Man takes damage from something other than a projectile, the shield dissipates immediately rather than blocking it. Using the Power Gear, the shield becomes more durable, damages enemies on contact rather than dissipating, and will automatically shoot at enemies if a projectile hits it. Mega Man's manual acid shots also deal more damage.
- Soul Satellite: Soul Satellite is Rose's special weapon from Street Fighter X Mega Man. When used, Mega Man will become surrounded by 2 orbs rotating around Mega Man in a clockwise direction. While encompassed by the orbs, shooting again will shoot an orb forward, which does not consume weapons energy. The protective shield can withstand two hits to enemies, with each hit doing 10 points of damage. Firing an orb forward deals 1 point of damage. While the shield is active, Mega Man can swap to other weapons and fire them instead of the purple orb. While switching to another weapon the orbs change color depending on the weapon switched to.
- Aegis Reflector: Aegis Reflector is Urien's Special Weapon from Street Fighter X Mega Man. When used, Mega Man will create a mirror in front of himself. Any enemy that attempts to shoot at Mega Man will have the shot reflected back at itself. Each reflection does equal damage as what is put into it. The Aegis Reflector will disappear after 5 seconds or after deflecting 3 shots. Mega Man can use up to two Reflectors at the same time. While the mirror is active, the player can swap to other weapons and fire them instead of firing another mirror. While switching to another weapon the mirror changes color depending on the weapon switched to.
*Electric Shock: Electric Shock is Jupiter's special weapon from Mega Man V. Mega Man sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. It can be used continuously. Each electric bolt lasts for approximately one second, and Mega Man is unable to walk while using it, but he can jump in any direction. This weapon is Saturn's primary weakness, and it can cancel his Black Hole attack.
- Lightning Bolt: Lightning Bolt is Dynamo Man's Special Weapon in Mega Man & Bass. The user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. This attack will hit every enemy and object in the area. During use, the player is momentarily invincible, allowing one to avoid enemy shots and some moving obstacles (such as the spike traps in Ground Man's stage). The Lightning Bolt can also be used to stall in mid-air, similar to Astro Crush. This weapon is very effective against Cold Man and King, as they are stunned in. The weapon perhaps provides the greatest aid against King Plane, since if the player is about to fall into a pit or a flying platform is destroyed by the plane's fists, it can be used to halt the fall and land on one of the platforms.
- Plug Ball: The Plug Ball is Plug Man's special weapon from Mega Man 9. Mega Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Mega Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets.
- Scramble Thunder: Scramble Thunder is Fuse Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to shoot a sphere of electricity that can travel along platforms after touching a surface. Not only can it be fired straight forward, but it can also be aimed up or down. It is extremely similar to the Plug Ball, both in nature and in element. Unlike Plug Ball, however, Scramble Thunder's projectiles also explode when they hit an enemy, releasing a short-lived electrical field that damages nearby enemies. If Mega Man uses Scramble Thunder when the Power Gear is in effect, he will fire a larger sphere that deals more damage and can pass through enemies. Like all of the special weapons in the game, Scramble Thunder gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a helmet that looks almost exactly like Fuse Man's, and the Arm Gear is a dual-pronged taser.
- Spark Shock: Spark Shock is Spark Man's Special Weapon. Its system generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. However, it is not effective against robots with insulated coating. As such, a few enemies, like Magnet Man, can be damaged by this weapon.
- Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
- Thunder Bolt: Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man.
- Thunder Claw: Thunder Claw is Clown Man's Special Weapon from Mega Man 8. When equipped, Mega Man launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks. This is Grenade Man's weakness, and it can reflect Grenade Man's bombs back at him, but it is risky. It's also effective against the Green Devil when its eye is exposed.
- Thunder Wool: Thunder Wool is Sheep Man's special weapon in Mega Man 10. Mega Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process.
*Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as black holes can be affected.
- Crystal Eye: Crystal Eye is Crystal Man's Special Weapon in the Mega Man series. When equipped by Mega Man, he can shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. This includes the smaller orbs, so the player must be careful about firing the weapon, especially against an opponent that deals high damage like Napalm Man or one that requires precision to hit (Big Pets). The smaller orbs do the same damage, with the exception of Big Pets, who takes 2 damage instead of 4 from a small orb.
- Deep Digger: Deep Digger is Uranus's Special Weapon from Mega Man V. This weapon can only be activated when Mega Man stands on top of certain square-shaped blocks, which he can pick up and throw forward in a straight line. Blocks that can be thrown will change color when Mega Man comes into contact with them. If a thrown block hits an object or wall, it will break into four smaller pieces that ricochet in the opposite direction.
- Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
- Power Stone: Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground.
- Spread Drill: Spread Drill is Ground Man's Special Weapon from Mega Man & Bass. When equipped, the user shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. When the player presses the FIRE button again, the two drills can then be split again into two smaller drills each for a total of four small drills. If the first drill is not split by the user, it will slowly fall down after a while, but the other drills move straight forward. Certain blocks can be destroyed with this weapon.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.
- Barrier Wind: Barrier Wind is the Special Weapon Mega Man obtains from Aircon Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected. If the barrier hits a wall, it will pause for a second before disappearing. This weapon can be used to break through certain walls. Clock Man is weak to this weapon.
- Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
- Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Search Snake: Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time.
- Tornado Blow: Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms.
*Astro Crush: Astro Crush is Astro Man's Special Weapon in Mega Man 8. It creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. Aqua Man becomes momentarily stunned and takes heavy damage if hit by this weapon (with his animation being that his containment body breaks and spills water, causing it to be dry inside, although he'll refill himself after a period of time), and Yadokargo is instantly defeated when used against him (regardless of whether his shell was lifted or not). It can destroy a certain floor in Frost Man's Stage. Astro Crush can also be used to complete long jumps more easily, such as the last jump in the first Wily Tower stage, since it locks Mega Man both vertically and horizontally for a moment. Caution must be taken however when using Astro Crush in an auto-scrolling level such as Tengu Man's stage and the second Wily Tower stage, in parts that involve moving Mega Man through areas with walls on Rush; the invulnerability and immobility could work against the player, as there is the possibility of Mega Man being crushed against a wall the moment he finishes the attack.
- Black Hole: Black Hole is Saturn's Special Weapon from Mega Man V. When used by Saturn, he uses his ring to create a black hole and suck enemies and projectiles, except for the Electric Shock. When used by Mega Man, a large black hole is created above his head, which sucks enemies weak enough into the black hole. It then sends out a damaging deluge of projectiles spiraling across the screen. Using the Black Hole stops time for a brief moment before the hole expands, making it useful to stop Mega Man's momentum when falling to scout the area below for hazards.
- Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
- Centaur Flash: Centaur Flash, known as Kentauros Flash in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games. When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
- Copy Vision: Copy Vision is Astro Man's Special Weapon in Mega Man & Bass. When Mega Man or Bass uses it, a holographic copy of them appears forward their current position to shoot at enemies. The copy fires twenty-eight shots before disappearing. The copy will also attract the fire and attention of all enemies on screen (like the Telly Rs), including bosses (even if they are not weak to the weapon), providing a distraction. The player can also fire weak buster shots by pressing FIRE while a clone is deployed.
- Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: It can allow Mega Man to attack shielded enemies, like Shield Attacker and Skeleton Joe, without the Mega Buster shots being deflected or doing no harm.
- Gravity Hold: Gravity Hold is Gravity Man's Special Weapon in Mega Man 5. When used by Mega Man, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward. The amount of times Gravity Hold can be used to fling an enemy in the air is equal to the amount of health points it has; for this reason, Gravity Hold can be useful for clearing weak enemies on the screen if there are many at once. Gravity Hold uses four weapon energy units, and can still be used if less than this amount is available. Mega Man can use Gravity Hold seven times with a full weapon energy gauge.
- Star Crash: The Star Crash is Star Man's Special Weapon in the Mega Man series. This weapon creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. It improves on the previous Leaf Shield and Skull Barrier by being able to protect the user from projectiles and be able to be thrown.
- Time Slow: Time Slow is Time Man's Special Weapon from Mega Man Powered Up. When used by Mega Man, he pauses for a bit, then temporarily slows down time, even when the area of the stage changes. It does damage to a few enemies, such as Guts Man. The Time Slow halts the user's vertical speed briefly, meaning that it can be used to lengthen a jump (although very slightly). However, it is not recommended to do this with Mega Man, since the amount of Weapon Energy it consumes is 14 units, effectively allowing for it to be used a maximum of two times on full Weapon Energy.
- Time Stopper: Time Stopper is Flash Man's Special Weapon, which has the ability to stop time for a limited time. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). It only stops if Mega Man dies while it's active, leaving some energy to be used later.
- Time Switch: Time Switch is the special weapon Mega Man obtains from the Clock Men in Rockman & Forte: Mirai Kara no Chōsensha. It can stop time for four seconds. While active Mega Man can't shoot, but he can walk through stopped enemies and their attacks without suffering damage.
*Ballade Cracker: Ballade Cracker is Ballade's special weapon in Mega Man IV. It can be shot in seven directions, and explodes on impact. Ballade Cracker is also used by the "Bridge" boss. This is the weakness of Wily Robo Iron Golem's second form.
- Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
- Bubble Bomb: Bubble Bomb is Venus's Special Weapon from Mega Man V. When equipped, Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. Up to two Bubble Bombs can be present on the screen at a time.
- Chain Blast: Chain Blast is Blast Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to throw bombs that float across the screen, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. Mega Man can either blow up the explosives instantly by pressing Down + Attack or wait until the explosives detonate on their own. While the Power Gear is in effect, Mega Man is able to create much larger bombs than usual, which produce the maximum explosion size and damage by default. In Power Gear mode, they do not lock onto enemies and do not tether together to create a bigger explosion. Like all of the special weapons in the game, Chain Blast gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a new helmet that resembles Blast Man's, but with smaller spikes than the ones on Blast Man's helmet. The Arm Gear mostly keeps Mega Man's hand intact, but slightly changes the appearance of his buster arm and adds a protective cover over his hand.
- Commando Bomb: Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.
- Crash Bomber: Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him.
- Danger Wrap: Danger Wrap is Burst Man's Special Weapon from Mega Man 7. When equipped, Mega Man releases a bomb inside a bubble that travels upwards, which can trap certain enemies (including Cloud Man) in the bubble while the bomb inside it explodes. The player can also push the bubble if there is an enemy inside, causing considerable damage to another enemy if hit. If the player holds down on the D-Pad and presses the fire Button, Mega Man merely places a bomb on the ground in front of him. Up to three of these mines be on the screen at a time. Danger Wrap is the only weapon that can destroy the Spiral Gabyoalls which any other weapons will otherwise paralyze it briefly.
- Drill Bomb: Drill Bomb is Drill Man's special weapon. It can pierce barriers (though barriers are only known to exist in sections 2 and 4 of Dr. Cossack's castle). Also, Mega Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies.
- Dust Crusher: Dust Crusher, also known as Dust Crasher in Mega Man: The Power Battle, is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid.
- Flash Bomb: Flash Bomb is Grenade Man's Special Weapon from Mega Man 8. When used, Mega Man fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. The explosion stays on the screen for a while, causing multiple hits. Aside from being used as a weapon, Flash Bombs produce light from the explosions they cause, which can be helpful with navigating though the dark area in Sword Man's stage. Up to two Flash Bombs can be fired at a time.
- Homing Sniper: Homing Sniper is Search Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots out a homing missile. By itself, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot.
- Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When Mega Man uses this weapon, he throws bombs in a small arc (so it takes some practice to get used to throwing them). There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Napalm Bomb: Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect.
- Photon Missile: Photon Missile is Mars's Special Weapon from Mega Man V. When equipped, Mega Man sends out a missile that delays for a second before launching. Each missile also has the ability to pierce through enemies. This is perfect for setting up traps.
- Remote Mine: Remote Mine is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at a time, but Pirate Man can use three Remote Mines in a row.
*Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
- Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat.
- Homing Sniper: Homing Sniper is Search Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots out a homing missile. By itself, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot.
- Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Spark Chaser: Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness.
*Centaur Flash: Centaur Flash, known as Kentauros Flash in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games. When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
- Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: It can allow Mega Man to attack shielded enemies, like Shield Attacker and Skeleton Joe, without the Mega Buster shots being deflected or doing no harm.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Laser Trident: Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick sucession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost.
- Optic Laser: Optic Laser is Crimson Viper's special weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a long and powerful beam. The beam consists of 4 sections, each section dealing 5 points of damage.
- Spark Chaser: Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness.
*Centaur Arrows: Centaur Arrow is Centaur Man's Special Weapon in the "Find Wily!" mission in Mega Man 2: The Power Fighters, taking the place of Centaur Flash. This weapon is slightly unwieldy, as it randomly shoots straight forward or diagonally up. Up to two arrows can be shot in a row. When used by Centaur Man, it only fires in diagonal angles.
- Doppel Crash: Doppel Crash) is the special weapon Mega Man obtains from Komuso Man in Rockman & Forte: Mirai Kara no Chōsensha. Holding the fire button down then releasing it will cause Mega Man to attack dashing forward with a blade, damaging even shielded enemies in his path. Mega Man is invincible while dashing. This weapon is similar to the sword attack of Rockman Shadow.
- Hard Knuckle: Hard Knuckle is Hard Man's Special Weapon in the Mega Man series. When utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving. Hard Knuckle can also be used to break through destructible blocks in Mega Man 3 and Mega Man: The Wily Wars.
- Magic Card: Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself.
- Mega Ball: Mega Ball, known as Rock Ball in Japan, is a weapon from the original Mega Man series that Dr. Light created for Mega Man. It generates an explosive bouncing ball that can be kicked at enemies.
- Needle Cannon: Needle Cannon is Needle Man's special weapon. It is a rapid fire weapon that fires needles that slightly alternate heights. The player can hold the button to use rapid fire. Up to three needles can be used at the same time.
- Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
- Rebound Striker: Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand.
- Rock'n Vulcan: Rock'n Vulcan is the Special Weapon that Mega Man obtains from Dangan Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires three missiles that separate after a short distance, one continuing straight forward while the other two move in arc to the top and bottom of the screen.
- Top Spin: Top Spin is Top Man's Special Weapon in the Mega Man series. It is a system that integrates offense and defense by rotating one's body at high speed.
*Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.
- Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Proto Buster: A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger.
- Buster Shot: Shot is the basic attack of MProto Man.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Proto Shield: A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.
- Proto Strike: A powerful short range charge shot used by Proto Man in Mega Man 2: The Power Fighters. An attack with the same name is used in Mega Man: Battle & Chase and Mega Man Powered Up. It also appeared in Mega Man & Bass, being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his Special Power in SNK vs. Capcom: Card Fighters DS, which was mistranslated as "Bruce Strikes Back" in North America.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
- Crash Bomber: Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him.
- Dust Crusher: Dust Crusher, also known as Dust Crasher in Mega Man: The Power Battle, is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid.
- Freeze Cracker: Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero
- Junk Shield: Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment.
- Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Napalm Bomb: Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect.
- Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
- Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
- Thunder Bolt: Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man.
*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.
- Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
- Bubble Lead: Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground.
- Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
- Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
- Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Power Stone: Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground.
- Quick Boomerang: Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy.
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
- Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
- Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
*Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
- Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as black holes can be affected.
- Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
- Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
- Laser Trident: Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick succession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost.
- Magma Bazooka: The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game. The player doesn't need to fire a shot in order to charge the weapon if the fire button is held from a point where the player cannot shoot, like the pause menu or a screen change. Uncharged, this weapon can also be used as a primary weapon on certain situations due to its low energy cost.
- Plug Ball: The Plug Ball is Plug Man's special weapon from Mega Man 9. Proto Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Proto Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets.
- Tornado Blow: Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Proto Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms.
*Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.
- Commando Bomb: Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.
- Rebound Striker: Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand.
- Solar Blaze: Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart.
- Thunder Wool: Thunder Wool is Sheep Man's special weapon in Mega Man 10. Proto Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process.
- Triple Blade: Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front.
- Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
- Wheel Cutter: Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.
*Charged Shot: Roll charged up her Roll-Buster and shoots out a strong energy projection.
- Roll Swing: Roll swings her weapon at opponents and it can be used twice in succession
- Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
- Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
- Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
- Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
- Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
- Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
- Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
- Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
- Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
- Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
- Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
- Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
Cut Man attacking with Rolling Cutter
Cut Man using Rolling Cutter to cut holes through space
Enraged Cut Man using his strongest attack
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
*Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. Fire Storm burns at 7000 to 8000 degrees celsius to be capable of burning through just about anything. Good at both attack and defense, it shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
*Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
*Oil Slider: Oil Slider is Oil Man's Special Weapon from Mega Man Powered Up. It shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man and Oil Man like a snowboard. Only one oil pool can be present at a time, so the player must either ride it or wait a while for it to disappear.
*Time Slow: Time Slow is Time Man's Special Weapon from Mega Man Powered Up. When used by TimeMan, he pauses for a bit, then temporarily slows down time, even when the area of the stage changes. It does damage to a few enemies, such as Guts Man. The Time Slow halts the user's vertical speed briefly, meaning that it can be used to lengthen a jump.
- Clock Hands: Time Man will fire two clock hands, one at an upwards angle, and the other at a downwards angle. Charging his weapon will make him stop time, slowing down time for a longer period than Mega Man.
*Laser Trident: Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick succession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost.
*Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage.
*Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Concrete Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated.
*Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Hornet Man shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Hornet Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
*Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Jewel Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
*Magma Bazooka: The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game.
*Plug Ball: The Plug Ball is Plug Man's special weapon from Mega Man 9. Plug Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it.
*Tornado Blow: Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Tornado Man to jump higher and activates air-based platforms.
Special Weapons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special WeaponsMega Man X/Mega Man Maverick Hunter X
Mega Man X2
Mega Man X3
Mega Man X4
Mega Man X5
Mega Man X6
Mega Man X7
Mega Man X8
Mega Man Xtreme
Mega Man Xtreme 2
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X's Armors | |
Armor Parts (アーマーパーツ Āmā Pātsu ), also known as Armor Power-Ups (アーマーパワーアップ ) and Power-Up Parts (パワーアップパーツ Powā Appu Pātsu , not to be mistaken with Power-Up Parts), are unique power ups that Mega Man X can equip to enhance his abilities. CharacteristicsAlthough each armor is unique and provides a different set of enhancements, most of them share a few common themes, being generally white with details in blue, gold and red (the latter being more uncommon). Some armors are based on specific motifs, such as the Falcon Armor's birdlike features and the Shadow Armor's ninja aspect. The armors themselves are separated in four parts: Foot Parts (フットパーツ Futto Pātsu , Leg Parts in some sources), Arm Parts (アームパーツ Āmu Pātsu , Buster Parts in Mega Man X7 and X8), Body Parts (ボディパーツ Bodi Pātsu ) and Head Parts (ヘッドパーツ Heddo Pātsu ), each hidden away in one of Dr. Light's hidden capsules. When a capsule is discovered by X, a blue hologram of Dr. Light explains the function of the part stored before allowing X to step inside and receive it. Usually, X can equip the part and enjoy its benefits immediately upon receiving the upgrade, but there were circumstances (in Mega Man X5 and Mega Man X6) which forced him to acquire an Armor Program (アーマープログラム ) of the four parts before the full armor could be used. The fate of each armor with the end of an incident is unknown; most of them disappear completely, while others such as the Fourth Armor and Falcon Armor are damaged in action. It is possible to repair and reuse an armor, although repaired armors tend to lose some functionality depending on the situation. Some armors such as X's "Second Armor" could be even acquired from Dr. Light a second time, with minor modifications. Generally, the Armor Parts are strictly designed for X's use; although Zero could occasionally download the Armor Programs for X, he could not use Dr. Light's power-ups himself. The only exception Zero used an armor in video games was during the Erasure Incident, where he could receive enhancements from Dr. Light's capsules, although there were no visual changes like in X's case, and a small upgrade in Mega Man X5. In the Mega Mission card series, Zero was able to equip the Energy Armor originally meant for X, although he was not able to make use of it as much as X was ultimately able to after Zero passed it onto him. However, in Mega Man X7 and X8 where two Maverick Hunters are deployed in gameplay, X must be in the team and only he (as the Hunter the player is using) can open up the Armor Capsule by going near it even if it means using the Reserve Hunter to access the capsule, as X will immediately be able to use the part inside once obtained. AppearancesThe section contains X's Armor from various games. Mega Man X and Mega Man XtremeThe First Armor obtained by X in the Mega Man X series. It made its debut appearance in the first Mega Man X game and reappeared in the remake Mega Man Maverick Hunter X, in Mega Man Xtreme, and in Mega Man X DiVE. Armor Parts:
Mega Man X2 and Mega Man Xtreme 2The Second Armor that Mega Man X obtains in the series. Armor Parts:
Note: This is the first Armor to begin the tradition of reducing Weapon energy usage. Completing the full set of armor grants the secret benefit of reducing X's Weapon Energy usage by half. Mega Man X3Mega Man X3 has the Third Armor obtained by X. In addition to the Armor Parts, X can also obtain chips that improve the abilities of the armor. However, X's system can handle only 1 of the 4 enhancement chips, being unable to equip the other chips once he installed one of them. The capsules containing the four chips can only be reached with the use of Ride Armors. Armor Parts:
Mega Man X4Mega Man X4 is the first game from the Mega Man X series to have two armors, the Fourth Armor (フォースアーマー Fōsu Āmā , named "Force Armor" in some sources) and the Ultimate Armor (アルティメットアーマー Arutimetto Āmā ). The Ultimate Armor is also the first armor to be obtained as a whole instead of by separated parts. The Fourth Armor is an all-around armor that can be found in capsules hidden in the stages like previous games, but differs in that it has two Arm Parts that can be traded anytime. Fourth Armor's Armor Parts:
The Ultimate Armor is a secret armor that is only available by the use of a code before starting the game, replacing the Fourth Armor. It has the same abilities as the Fourth Armor with the Plasma Charge Shot Arm Parts, but with infinite use of the Nova Strike. Mega Man X5The Fourth Armor and Ultimate Armor from the previous game return with some changes, and two new armors are available: The Falcon Armor (ファルコンアーマー Farukon Āmā ) and the Gaea Armor (ガイアアーマー Gaia Āmā ). However, due to the circumstances, Dr. Light gave the Armor Parts as programs, enabling X to use the armor only when all four data files are obtained and it is complete.If X is chosen at the Character Select screen at the start of a new game, he will begin the game with the Fourth Armor equipped. If Zero is selected, the armor will be damaged and unusable for the rest of the game. The Plasma Charge Shot ability is in effect, but it will generate a plasma orb only for the first enemy it hits. Also, the effects of the Head Parts and the Nova Strike are unavailable. The Ultimate Armor can be obtained without the use of a code in this game (thus, retaining the Fourth Armor as well) by going to the third Zero Space stage without an armor and entering the capsule hidden in the area. X also uses this armor during his battle against Zero in the same stage. The Falcon Armor is a light weight armor that focuses on mobility. Its Foot Parts allow X to air dash and move freely in the air for a limited time. While in flight, X is invulnerable to everything except for instant-kill objects such as lasers. The Body Parts reduce the amount of damage received and enables the Giga Attack. The Head Parts reduce the amount of energy used by special weapons. The Arm Parts allow X to use the Spear Charge Shot, a small, fast-moving shot that can pierce through any surface. X can't charge special weapons with this armor. Dr. Light gives this armor's Foot Program in Crescent Grizzly's stage, the Arm Program in Shining Firefly's stage, the Body Program in Tidal Whale's stage, and the Head Program in Volt Kraken's stage. The Gaea Armor is a heavy armor that sacrifices maneuverability and special weapons in exchange for both greater offensive and defensive strength for the purpose of careful and steady exploration in hidden and dangerous areas. The armor grants X complete immunity to spikes at all times, as well as mitigating the damage he receives. Additionally, X can use the Gaea Shot, a powerful Buster variant carrying Shot Eraser properties, and a close ranged but powerful Giga Attack. It is surrounded by a green field which pushes back blocks with a tell-tale "V" on them when he dashes, and his grabbing strength is increased, allowing him to hang onto walls without sliding indefinitely. Dr. Light gives the Head Program in Dark Necrobat's stage, the Arm Program in Burn Dinorex's stage, the Body Program in Spiral Pegasus' stage, and the Foot Program in Spike Rosered's stage. Mega Man X6The Falcon Armor and Ultimate Armor from Mega Man X5 return, and X can obtain the Blade Armor and the Shadow Armor. The Falcon Armor is available from the beginning, but as it was damaged in the previous game, its flight ability is now limited to a damaging air dash, and the Spear Charge Shot lost its piercing properties, but now X is able to charge special weapons with this armor. Like Mega Man X4, the Ultimate Armor can be obtained only with the use of a code. It is the same as it was in Mega Man X5, except that its colors changed. The Blade Armor is an armor focused on mobility and using the Z-Saber (which is physically adapted into X's buster, rather than a separate entity). The most significant feature is an upgraded air-dash. If the jump or dash buttons are pressed while X is airborne, X will freeze mid-air until the button is released. After this, he will perform a quick air dash that covers a lot of distance. X can air-dash vertically or horizontally like the Third Armor, and he can also air-dash down. The Shadow Armor is similar to the Gaea Armor from Mega Man X5. It keeps many of the main features of the Gaea Armor, including invulnerability to instant-kill spikes, being able to hold on to walls without sliding down them, and the lack of an air dash. The Shadow Armor sacrifices the Gaea Armor's ability to push V-Blocks while dashing for a ninja-like maneuver. The X-Buster has been heavily modified for the Shadow Armor. X's normal shot fires shurikens, and behaves similar to the C-Shot from Mega Man X5. Mega Man X7Mega Man X7 contains the Glide Armor (グライドアーマー Guraido Āmā ). Like the first four games from the series, the Glide Armor can be collected one piece at a time, slowly getting stronger with every part, in contrast to Mega Man X5 and X6 in which all parts of the armors must be collected to be functional. Also, X can remove the armor and go to missions without it once it has been fully assembled. It is a fairly all-around armor, as it is the only armor in the game.
Mega Man X8Even though in Mega Man X8 there in fact was only one armor as the basis, at least three different armor systems have been created from it, with the exception of the last one which parts can't be exchanged. The Neutral Armor gives X no enhancements on its own. However, it has the ability to mix and match parts of the other two armors to give a customized group of abilities. Having a complete suit will unlock the Giga ability of that armor. It will, upon completing a set, glow more brightly, compared to a dull glow as an incomplete armor. Standard Neutral Armor parts are gray in color and is bestowed to X upon entering the first Armor Capsule he finds in the game together with the Armor Part that comes with it, subsequent parts he obtains will be automatically added into the Armor itself and will replace the previous part that he already has (for example, if X has the Buster Parts I when he enters the Armor Capsule that has the Buster Parts H, the Buster Parts H will replace the current part that he has, in which he can enter other stages with 2 Buster Parts to choose from after he has completed the stage). The Icarus Armor is an armor system that focuses on attack power and aerial advantage capabilities. When the armor set is complete, X can use the Giga Crash that is similar to the Second Armor in Mega Man X2 and the Glide Armor in Mega Man X7. Once the Giga Crash is performed, his weapon gauge will automatically refill itself over time unlike in previous games where X has to obtain energy capsules or take damage to fill up the gauge used for this attack. The Parts are colored red. The Hermes Armor is an Armor system that focuses on movement speed and mobility. When the armor set is complete, X can use the X-Drive which further enhances X's movement speed and mobility. X will have blue energy flowing throughout his body while this ability is in effect. The weapon energy will drain itself while the X-Drive is in effect until the energy runs out or if he switches with his reserve Hunter, in which the energy will recharge itself over time. The Parts are colored blue. The Ultimate Armor from Mega Man X8 is designed to be using similar color tones to the Ultimate Armor in Mega Man X6 but using the Neutral Armor as its design base fused with a purple glow on its parts. It is a separate option within the Neutral Armor selection, and thus cannot mix its parts with those of the Hermes and Icarus Armor. The most probable reason that a purple glow is used is that this Ultimate Armor combines certain abilities of his two Armor Systems, Icarus and Hermes, into one single Part. This is most notable in the Foot Part of the Ultimate Armor which is essentially the abilities of both his Foot Parts fused into one. It also grants X the Shouryuuken technique that was first seen with the Second Armor in Mega Man X2 but with reduced attack power but can be executed as easily. This Armor's head part also provides unlimited energy for X's weapons. This Armor's Nova Strike is the most devastating Nova Strike throughout the X Series for the fact that it is so powerful it can almost wipe out a Maverick Boss or reduce its life energy drastically in just one single attack, making defeating Maverick bosses in this game a quick affair. Although the Nova Strike cannot be executed indefinitely like previous incarnations, the recharge rate for successive usage is the quickest among the three Armor Systems, so quick that it takes mere seconds to the Weapon Gauge to be fully charged for repeated attacks. |
Giga Attacks | |
Giga Attacks
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Parts and Chips | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Parts and ChipsMega Man Xtreme 2 Parts Charts
Mega Man X5 Parts Charts
Mega Man X6 Parts Charts
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Standard Tactics: Dr. Light while preferring peace has many robots ready at his arsenal to defend the world, mainly Mega Man and Mega Man X in the future. He also utilizes a mass amount of preparation.
Weaknesses: Dr. Light himself suffers from regular human weaknesses, thoguh once transferring his conciousness into a hologram, he has no real known weakness. If his robots data's are corrupted, they will be incapable of coming back. Asides from Mega Man, Roll, Proto Man, & Mega Man X, his robots have specific weaknesses to certain attacks. Bomb Man has a weakness to Fire Man's fire storm. Fire Man is weak to Ice Man's ice slasher. Ice Man is weak to Elec Man's thunder beam. Elec Man is weak to Cut Man's rolling cutter. Cut Man is weak to Guts Man's Super Arm (Mega Man and Powered Up), Fire Man's Fire Storm (Mega Man: Dr. Wily's Revenge), Mega Man's Mega Ball (Mega Man 8: Sega Saturn Version), Sword Man's Flame Sword (Mega Man 8: Sega Saturn Version), Clown Man's Thunder Claw (Mega Man 8: Sega Saturn Version), Frost Man's Ice Wave (Mega Man 8: Sega Saturn Version), Aqua Man's Water Balloon (Mega Man 8: Sega Saturn Version), Wood Man's Leaf Shield (Mega Man: The Power Battle), and Slash Man's Slash Claw (Mega Man 2: The Power Fighters).Guts Man has a weakness to Bomb Man's hyper bomb. Oil Man has a weakness to Fire Man's fire storm. Time Man has a weakness to Elec Man's thunder beam. Splash Woman has a weakness to Hornet Man's hornet chaser. Hornet Man has a weakness to Magma Man's magma bazooka. Magma Man has a weakness to Tornado Man's tornado blow. Tornado Man has a weakness to Plug Man's plug ball. Plug Man has a weakness to Jewel Man's jewel satellite. Jewel Man has a weakness to Galaxy Man's black hole bomb. Galaxy Man has a weakness to Concrete Man's concrete shot. Concrete Man has a weakness to Splash Woman's laser trident. Mega Man can be rather naïve at times and his copied weapons have limited ammunition. For Proto Man, it's noted that due to his body not being designed for combat, he suffers from weak stamina[40], and if his unstable nuclear core is attacked, he will self-destruct, vaporizing himself along with the target.
Trivia
- Keiji Inafune based Dr. Light's design off of Santa Claus.[41] This also ended up referenced by Dr. Eggman during the World's Collide crossover (specifically, Mega Man Issue 26), where he referred to Light as "Santa in a lab coat".
- Dr. Thomas Light may be named after the inventor Thomas Edison. This can possibly stem from the popular (albeit incorrect) belief that Edison invented the incandescent light bulb.
- In the Japanese versions, Dr. Light is known as Dr. Right. His symbol is an "R" icon in Japan. He has been known as Dr. Light outside of Japan, however. This is due to the lack of differentiation in the Japanese pronunciation of the L & R sounds.
- "Dr. Wright," which is Dr. Light's name in the instruction manual for Mega Man and a few other sources, is a Western approximation of "Dr. Right".
- In the cartoon series Captain N: The Game Master, Dr. Light is called Dr. Wright, which is his name from the first Mega Man instruction manual. In addition to robotics, he also seems to have extensive knowledge of the human body, as evidenced when the N-Team shrunk themselves to diagnose a malady of Kevin Keene. Through communication, Dr. Light behaved like a medical doctor, warning Mega Man and the others to avoid stomach acid.
- He is one of the few human characters from the classic series to have a Mega Man Battle Network counterpart, Tadashi Hikari (Tadashi meaning right, and Hikari meaning light, both of the spellings of Dr. Light's surname). The others being Dr. Cossack and Dr. Wily.
- In Mega Man ZX Advent, there is a character named Master Thomas of the Sage Trinity, which is a reference to Dr. Light. Master Thomas, however, is revealed in the Expert Mode ending to be nowhere near as benevolent as his namesake and intends to continue the work of fellow Sage Master Albert, who is named after Dr. Albert W. Wily.
- Master Thomas' malevolent personality may have been based on Dr. Light's namesake, Thomas Edison. Edison was seen on morally ambiguous grounds due to animal abuse (such as an instance testing his electric-based inventions on an elephant with lethal results) and inventing the electric chair.
- Dr. Light is a known smoker and is seen with a smoking pipe on some occasions.
- In the US and European release of Mega Man 8, Dr. Light's voice sounds similar to Elmer Fudd's.
- The Dr. Light hologram seems to know of Zero, as well as Alia when Zero discovers one of his capsules in Mega Man X5.
- It is possible that the Light hologram is an AI based on Dr. Light's mind.
- In the Japanese ROM from the first Mega Man game, Dr. Light had unused sprites in the end of the game, where he can speak.
- The Dr. Light capsule hologram is wearing a Karate gi and sweatband when it teaches X the Hadouken in Mega Man X. This is to pay homage to Ryu from Capcom's other franchise, Street Fighter.
- Dr. Light's hobby is playing computer games.[42]
- In the Japanese version of Mega Man 7, Roll compares the Noise Crush with Dr. Light's singing voice, with Mega Man calling Roll "severe", implying that he is an awful singer.[43]
- In the original timeline, Dr. Light would not be present upon X's awakening from his capsule. In a separate continuity in Marvel vs. Capcom: Infinite, Dr. Light serves as an ally and was presented to be alive and well when X awakened.
- In the NES titles, Dr. Light's beard gives off the appearance of having a metal jaw.
- According to the relationship chart found in the Rockman 11 Production Note book included with the complete edition of Rockman 11, Dr. Light is a professor in robot engineering at the Mecha-Chuchets Institute of Robology (Acid Man's manufacturer).
- Dr. Light is also contracted to O.D.A. Electronics (Fuse Man's manufacturer) as their roboticist, and O.D.A. Electronics supplies electronic parts to Dr. Light in return.
- Dr. Light provided technology for Nakaume Heavy Machinery (the manufacturer of Block Man and Impact Man), Tsubakuro Precision Machining (Torch Man), Rebound Rubber and Momo's Robot Farm (manufactured Bounce Man in a joint).
- B.B Bomb Company (Blast Man's manufacturer) is one of Dr. Light's maintenance clients.
References
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ "A typical 1,000-megawatt nuclear facility in the United States needs a little more than 1 square mile to operate. NEI says wind farms require 360 times more land area to produce the same amount of electricity and solar photovoltaic plants require 75 times more space"
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ "Those birthed from science, robots with a sense of self; machine lifeforms known as “Repliroids” coexist with us. They are different from normal machines. Capable of thought, judgement and action, they are beings created by and operating on advanced technology. Having these capabilities, they are androids who are replicas of humans. And for that reason, they were given this name." -- Rockman X The Novel: Irregulars Report prologue
- ↑ https://www.retrogames.cz/manualy/Genesis/Mega_Man-The_Wily_Wars_-_Genesis_-_Manual.pdf
- ↑ http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
- ↑ https://www.retrogames.cz/manualy/Genesis/Mega_Man-The_Wily_Wars_-_Genesis_-_Manual.pdf
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
- ↑ This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ X: Hey you! What are you planning? You’re not investigating the Nightmare, but causing it…that’s what I think! Why aren’t you affected by it?
??: Heeheehee, aren’t you packed with some great DNA? I’d love to analyze it!
X: You’re Metal Shark Player. Isn’t that right?
Player: Who cares about that? I’m taking your DNA! - ↑ "Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for."
- ↑ Mega Man Official Complete Works, UDON Entertainment Corp. 2009. pg.117. Retrieved on October 26, 2011.
- ↑ Rockman Mega World instruction manual
- ↑ Rockman Perfect Memories: Rockman 7 Lab Talk
Gallery
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Artwork of Dr. Light from the first game.
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Concept art.
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Dr. Light's original character sheet.
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Dr. Light and Dr. Wily in Mega Man 3.
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Artwork of Dr. Light from Mega Man 5.
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Artwork of Dr. Light from Mega Man 7.
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Chibi Dr. Light from Mega Man 8.
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Artwork of Dr. Light from Mega Man 11.
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Light during his student days in Mega Man 11.
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Mega Man 11 concept art.
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Dr. Light's artwork for Rockman Complete Works.
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Dr. Light in Mega Man Powered Up.
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Concept art from Mega Man Powered Up.
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Dr. Light in Super Adventure Rockman.
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Dr. Light in Super Adventure Rockman.
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Dr. Light and Mega Man in the arcade games.
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Artwork from Mega Man 2: The Power Fighters.
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Dr. Light, Rock, Roll, and Rush on a stroll.
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Dr. Light appearing as a hologram in Mega Man X8.
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Dr. Light as a hologram in Mega Man Maverick Hunter X.
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Hadouken costume in Mega Man Maverick Hunter X.
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Dr. Light's concept art for Maverick Hunter X.
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Dr. Light in Street Fighter x All Capcom.
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Dr. Light in Zombie Cafe.
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Dr. Light in Zombie Cafe.
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Dragalia Lost.
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Dragalia Lost.
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Resident Evil 3 cameo.
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A young Dr. Light in the Mega Man animated series.
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Dr. Light in Mega Man: Upon a Star.
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Dr. Light's profile from the Mega Man: Robot Master Field Guide.
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Dr. Light in Mega Man Megamix.
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Young Light and Wily in Mega Man Gigamix.
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Young Light and Wily with the robot in a Mega Man Gigamix postcard.
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Dr. Light in the Rockman 6 manga.
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Dr. Light in the Rockman 8 manga.
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Dr. Light in the Rockman & Forte manga.
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Dr. Light in the Rockman 11 manga.
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Dr. Light in the Rockman X manga.
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Dr. Light in the Rockman X2 manga.
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Dr. Light in the Rockman X4 manga.
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Dr. Light in Rockman X7 4Koma Manga Kingdom.
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Dr. Light in Mega Man: Fully Charged.
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Dr. Light's CD database sprite from Mega Man & Bass.
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Dr. Light the Martial Artist artwork in Mega Man X DiVE.
Battle Records
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Discussions (Link For Mobile Users):
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