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Drolta Tzuentes

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Castlevania/Drolta Tzuentes
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


She is a mysterious old witch and a servant of Elizabeth. She obstructs the vampire hunters quest by controlling demons.
~ Drolta's description in Castlevania: The Next Generation European instruction booklet, page 56.

Background

Drolta Tzuentes is a character from Castlevania: Bloodlines. She is a mysterious and enigmatic witch who serves Elizabeth Bartley. Using her mastery of dark magic, Drolta successfully revived her mistress from a centuries-long slumber.

Some time before 1917, Drolta used her dark magic to resurrect Count Dracula's niece, Elizabeth Bartley. Together, they devised a scheme to revive the Dark Lord. To hinder John Morris, a descendant of the Belmont family, and his ally Eric Lecarde, Drolta enchanted a Mecha-Knight to block their path.

The Castlevania: Bloodlines instruction booklet for the American release describes Drolta as an "amateur witch" whose spell unintentionally brought Elizabeth Bartley back to life. However, this depiction is absent from the Japanese instruction booklet.

General Information

Name: Drolta Tzuentes[1]

Other Names: Drotia Tzuentes[2], Dorotea Tsentesu (ドロテア・ツェンテス), Dorottya Szentes

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Elizabeth Bartley's manor & Dracula's Castle

Story Role: Supporting Antagonist

Legacy: Unknown Legacy

Influence: World-Changing Influence (Servant of Elizabeth Bartley[3], where she helped her in her wish to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[4] conducting an unholy ceremony that caused the World War[5])

Language: English

Classification: Witch, Elizabeth Bartley's servant

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: Servant

Affiliations: Elizabeth Bartley (Her servant[7]), Dracula, Death

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde[8])

Date of Death: 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Servant of Elizabeth Bartley, who obstructs the vampire hunters quest by controlling demons[9])

Threat Level: Global Threat (Servant of Elizabeth Bartley[10], where she helped her in her wish to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[11] conducting an unholy ceremony that caused the World War[12])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[13], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[14])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm John Morris & Eric Lecarde[15], who can fight and defeat 1900s Dracula[16], who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[22], that have a yield range of 1-10 kilotons of TNT)

Durability: At least Town level (Can take hits from John Morris & Eric Lecarde[23])

Striking Strength: Unknown: True Class (She attacks through her magic)

Lifting Strength: Unknown: True Class

Travel Speed: At least Superhuman regularly. At most Faster Than Light at top speed (Drolta can cause afterimages from her movement[24]. As she is a high level mage to where she could fight against John Morris & Eric Lecarde in the middle of their fight against Dracula this should put her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28])

Attack Speed: At most Faster Than Light at top speed

Reaction Speed: At most Faster Than Light at top speed

Stamina: Unknown

Range: Standard Melee. At least Tens of Meters with Attacks (Can shoot out energy projectiles that travel across the screen[29]. Can shoot down large energy beams from one of her duplicates[30])

Intelligence: Supergenius Intelligence (Drolta is a master at using dark magic to control demons[31], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:








Equipment

  • Scepter: A magic scepter Drolta uses in combat against opponents, allowing her for various magic attacks.

Notable Techniques

  • Energy Balls: Drolta shoots out two energy balls across two sides of the screen and move to hit the opponent.
  • Energy Beam: Drolta duplicates into four of herself and proceeds to shoot a massive energy beam from all four of them.

Other

Standard Tactics: Drolta will move around, causing afterimages behind her while either shooting out two energy balls or duplicating into four of herself and shooting down energy beams.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[145]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[146]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Many were not aware that her fight was a different person from Dracula and just assumed it was Dracula's second form, however her sprite matches her official artwork.
  • Drolta is based on Dorottya Szentes (Dorotya Semtész), one of Erzsébet Báthory's servants who was one of three people said to have been tried, convicted, and executed as accomplices to the crimes committed by the "Blood Countess".
    • This connection was also discussed in an internal fax to Electronic Gaming Monthly, although a notable difference between the historical and game characters was that the latter was not simply an accomplice in the murders, but also directly responsible for planting the idea into Elizabeth Bartley's head beforehand.
  • According to Beep! MegaDrive, Drolta might have been an alternate form of Death, explaining her supposed absence from the game[147].
    • This is incorrect however, the game manuals explain her as her own person and as a servant of Elizabeth Bartley.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[148], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[149], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[150] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[151].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[152]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[153], attempted to destroy the specific era of time[154], cause all beings everywhere to disappear, forever[155] and that the age was on the verge of collapse[156]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[157], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[158], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[159]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[160] Julia didn't come save him, and Isaac died within the castle[161]. In other cases the Castle does not collapse[162], but instead slowly fades away[163]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[164].

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Bloodlines Instruction Manual Page 5
  2. Castlevania: The New Generation Instruction Manual Page 56
  3. Castlevania: The New Generation Instruction Manual Page 56
  4. Castlevania: Bloodlines
  5. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  6. Castlevania Lament of Innocence
  7. Castlevania: The New Generation Instruction Manual Page 56
  8. Castlevania: Bloodlines Dracula Boss
  9. Castlevania: The New Generation Instruction Manual Page 56
  10. Castlevania: The New Generation Instruction Manual Page 56
  11. Castlevania: Bloodlines
  12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  13. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  14. Castlevania: Symphony of the Night
  15. Castlevania: Bloodlines Final Boss
  16. Castlevania: Bloodlines Final Boss
  17. Castlevania: Aria of Sorrow Ending
  18. Castlevania: Dawn of Sorrow Dark Lord Candidates
  19. Castlevania: Dawn of Sorrow Ending
  20. Castlevania Judgement: True Story Mode, Golem
  21. Castlevania Judgment Golem Ultimate Attack
  22. Castlevania: Symphony of the Night
  23. Castlevania: Bloodlines Final Boss
  24. Castlevania: Bloodlines Dracula Boss
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Prologue level
  29. Castlevania: Bloodlines Dracula Boss
  30. Castlevania: Bloodlines Dracula Boss
  31. Castlevania: The New Generation Instruction Manual Page 56
  32. Castlevania: Portrait of Ruin
  33. Super Castlevania IV Stage B-1
  34. Castlevania: Circle of the Moon
  35. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  36. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  37. Haunted Castle Revisited Dominus Collection
  38. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  39. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  40. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  41. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  42. Castlevania: Curse of Darkness Manga Volume 1
  43. Castlevania II: Simon's Quest Night Transition
  44. Castlevania II: Simon's Quest Online Game Manual Page 4
  45. Castlevania: Lament of Innocence Bestiary No. 058
  46. Castlevania: Lament of Innocence Bestiary No. 059
  47. Castlevania: Curse of Darkness Bestiary No. 009
  48. Castlevania: Curse of Darkness Bestiary No. 005
  49. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  50. Castlevania: Symphony of the Night
  51. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  52. Castlevania: Lament of Innocence Bestiary No. 064
  53. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  54. Castlevania: Grimoire of Souls Prologue
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Grimoire of Souls Prologue Stage 4
  58. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  64. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania III: Dracula's Quest
  70. Castlevania: Curse of Darkness Absolute Zero Ring Description
  71. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  72. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  73. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  74. Castlevania Judgment Aeon's Hyper Attack on Golem
  75. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  76. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  77. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  78. Castlevania Judgment Aeon Hyper Attack on Death
  79. Castlevania: Portrait of Ruin
  80. Castlevania: Lament of Innocent
  81. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  82. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  83. Konami of Europe's Camilla Fernandez profile
  84. Castlevania: Portrait of Ruin
  85. Castlevania: Grimoire of Souls Prologue Stage 1
  86. Castlevania: Dawn of Sorrow Yoko's Shop
  87. Castlevania: Bloodlines Dracula Boss
  88. Castlevania: Bloodlines Dracula Boss
  89. Castlevania: Bloodlines Dracula Boss
  90. Castlevania: Bloodlines Dracula Boss
  91. Castlevania: Bloodlines Dracula Boss
  92. Castlevania: Bloodlines Dracula Boss
  93. Castlevania: Bloodlines Dracula Boss
  94. Castlevania: Bloodlines Dracula Boss
  95. Castlevania: Bloodlines Dracula Boss
  96. Castlevania: Harmony of Dissonance
  97. Castlevania: Harmony of Dissonance
  98. Castlevania: Symphony of the Night Bestiary No. 40
  99. Castlevania: Symphony of the Night Bestiary No. 16
  100. Castlevania: Portrait of Ruin Bestiary No. 133
  101. Castlevania: Lament of Innocence
  102. Castlevania (N64)
  103. Castlevania: Portrait of Ruin
  104. Castlevania: Portrait of Ruin
  105. Castlevania: Harmony of Dissonance
  106. Castlevania: Circle of the Moon
  107. Castlevania: Circle of the Moon
  108. Castlevania: Order of Ecclesia Bestiary No. 061
  109. Castlevania: Portrait of Ruin Bestiary No. 131
  110. Castlevania: Symphony of the Night Bestiary No. 44
  111. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  112. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  113. Castlevania: Grimoire of Souls
  114. Castlevania (N64)
  115. Castlevania Chronicles
  116. Castlevania Chronicles
  117. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  118. Castlevania: Curse of Darkness Bestiary No. 115
  119. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  120. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  121. Castlevania: Grimoire of Souls Prologue Stage 4
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Portrait of Ruin
  129. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  131. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  132. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  135. Castlevania II: Simon's Quest Day Transition
  136. Castlevania II: Simon's Quest Day Game Manual Page 11
  137. Castlevania II: Simon's Quest
  138. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  139. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  140. Castlevania: Circle of the Moon
  141. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  142. Castlevania (N64) Charlie Vincent Boss
  143. Castlevania: Portrait of Ruin Holy Mail Description
  144. Castlevania Aria of Sorrows
  145. Castlevania Legends Game Manual Pages 2 & 12
  146. History of Castlevania - Crescent of the Moon Pages 34 - 37
  147. Beep! MegaDrive (April, 1994).
  148. Castlevania Chronicles
  149. Castlevania Chronicles
  150. Castlevania Chronicles
  151. Castlevania Anniversary Collection Bonus Book Pages 29-30
  152. History of Castlevania - Crescent of the Moon Pages 34 - 37
  153. Castlevania Judgment Aeon True Story Mode Intro
  154. Castlevania Judgment Sypha Belnades True Story Mode
  155. Castlevania Judgment Golem True Story Mode
  156. Castlevania Judgment Death True Story Mode
  157. Castlevania Judgment Golem True Story Mode
  158. Castlevania Judgment Aeon True Story Mode Intro
  159. Castlevania: Curse of Darkness Ending
  160. Castlevania: Curse of Darkness Ending
  161. Castlevania: Curse of Darkness Ending
  162. Castlevania: Symphony of the Night Ending
  163. Castlevania: The Adventure Rebirth Ending
  164. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  165. Castlevania: Bloodlines