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Elizabeth Bartley

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Castlevania/Elizabeth Bartley
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Elizabeth Bartley is a character and boss featured in Castlevania: Bloodlines. She is portrayed as the vampiric niece of Count Dracula and serves as one of the game's primary antagonists.

This dropdown contains the synopsis of Elizabeth Bartley’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Elizabeth was born in 1560 in Transylvania, Hungary, to the Bartley family, who had deep ties to the region and a rumored connection to the Tepes lineage. As a child, she was forcibly betrothed to Nadazy Ferentz, marrying him at the age of 15 in 1575. They settled in Cheyte Castle, located in Nietots, Hungary. However, Nadazy's frequent absences from the castle left Elizabeth frustrated. During this time, she began studying magic under the guidance of the sorceress Drolta Tzuentes and torturing servants in the castle’s basement.

In her quest to maintain her youthful appearance, Elizabeth turned to a gruesome practice: murdering young virgins to use their blood. Even after Nadazy’s death in 1600, when Elizabeth was 40, her violent obsession continued, resulting in the deaths of thousands.

Rumors of her horrific acts eventually reached the Hungarian king in 1610, prompting him to order Count George Turzo to investigate. Upon discovering the bodies of countless victims, Elizabeth was confined to a sealed room within her castle, with only small openings for air and food. She remained there for four years, and her ultimate fate remains uncertain.

Events of Castlevania: Bloodlines
In the early 20th century, Elizabeth was revived from a 300-year slumber by Drolta Tzuentes, who had somehow escaped execution. Awakened at the ruins of Castle Dracula, Elizabeth sought vengeance against the Austrian imperial family, blaming them for her past imprisonment. She orchestrated the assassination of the Austrian prince, using the chaos of the ensuing war to her advantage. Her ultimate goal was to harness the souls of the countless war dead to resurrect her uncle, Count Dracula, whose restless spirit lingered after his defeat by Quincy Morris.

In 1917, Elizabeth turned Lucy Seward, Eric Lecarde’s fiancée, into a vampire, though her reasons for doing so remain unclear.

As part of her plan to revive Dracula, Elizabeth set out for Castle Proserpina in Whitby, England, where his spirit awaited. However, her progress was thwarted by Eric Lecarde, determined to avenge his fiancée, and John Morris, Quincy’s son. The duo pursued her across Europe, ultimately confronting her at the castle before she could complete the resurrection ritual. Elizabeth was defeated, and her plans were brought to an end.

General Information

Name: Elizabeth Bartley[1]

Other Names: Elizabeth Bathory (エリザベート・バートリー Erizabēto Bātorī), Erzsébet Báthory, The Blood Countess

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 357 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[2], where Bloodlines takes place in 1917)

Birth Year: 1560 (The Castlevania: Bloodlines EGM fax notes that she was born in 1560[3])

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Secondary Antagonist

Legacy: Unknown Legacy

Influence: World-Changing Influence (Wishes to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[4] conducting an unholy ceremony that caused the World War[5])

Language: English

Classification: Countess[6], Dracula's Niece, Witch

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: Unknown (The Castlevania: Bloodlines EGM fax lists her occupation as a "?"[7])

Affiliations: Dracula (Her uncle[8]), Death, Drolta Tzuentes (Elizabeth's servant[9])

Enemies: John Morris, Eric Lecarde

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by John Morris & Eric Lecarde)

Date of Death: Allegedly died in 1614 (The Castlevania: Bloodlines EGM fax lists her as "1560-1614?"[10]), 1917 (Bloodlines takes place in 1917)

Alignment: Chaotic Evil (Gave all of her possessions of the human souls in Europe to cause the World War[11], wishes to revive Dracula and plunge the world into darkness. Transformed Eric Lecarde's girlfriend into a vampire[12])

Threat Level: Global Threat (Wished to revive Dracula traveling across all of Europe to enlist help from all the powers of darkness[13] conducting an unholy ceremony that caused the World War[14])

Potential

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[17], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[18])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[19], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[22], that have a yield range of 1-10 kilotons of TNT. Can fight and harm John Morris and Eric Lecarde[23]. Elizabeth can channel the powers of the likes of Medusa[24], who serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[25])

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[26], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[30]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[33]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[34])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[35])

Range: Standard Melee. At least Several Meters with Attacks (Her attacks can cross an entire room span[36])

Intelligence: Supergenius Intelligence (Elizabeth is a master of magic[37], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[38])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:







Elizabeth can channel the powers of the likes of Medusa[217], which gives her:


Equipment

Nothing notable.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[247] regenerate[248], from any kind[249] of damage due to it absorbing blood[250].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


Medusa Transformation

Elizabeth Bartley assumes the form of the gorgon Medusa, a monstrous transformation that grants her devastating offensive abilities.

  • Fireball Barrage: Medusa spews two fireballs that undulate across the screen in high and low arcs, creating a deadly pattern for enemies to navigate.
  • Flame Stream: Breathes a vertical stream of fire that ascends before descending near the ground, scorching everything in its path.
  • Tail Whip: Lashes her serpentine tail across the floor in a whip-like motion, striking with immense force.
  • Claw Swipe: Performs short lunges while swiping with her claws to attack enemies in close range.

Elemental Orb Summoning

Once Medusa is defeated, Elizabeth reverts to her vampiric form and takes a more magical approach to combat.

  • Orb Summon: Conjures multiple elemental orbs that circle her, each representing an attack type: magic, fire, lightning, or physical damage.
  • Elemental Assault: Commands an orb to transform into an elemental attack, such as a magic blast, fire burst, lightning strike, or a high-speed dagger.
  • Teleportation: Continuously teleports across the chamber to evade attacks and reposition herself for counterattacks.

Other

Standard Tactics

  • Elizabeth Bartley reveals herself in an ornate chamber, flanked by statues and a coffin, but quickly transforms into the monstrous gorgon Medusa.
  • Medusa launches two fireballs that travel in undulating patterns—one high and one low—forcing precise positioning to avoid them.
  • She exhales a column of flames that rises and then descends near the ground, requiring crouching to evade the attack.
  • Her tail strikes the floor with a whip-like motion.
  • Between her main attacks, Medusa advances gradually, lunging forward and slashing with her claws.
  • Elizabeth summons elemental orbs that orbit her while teleporting to distant points in the room. Each orb represents an element and transforms into an attack, such as fire, lightning, magic, or a swift dagger symbolizing physical damage.
  • Striking Elizabeth forces her to teleport, removes one orb, and once all are removed she'll finally take damage.
  • Once all the orbs are destroyed, she conjures a new set and continues her assault.

Weaknesses

  • Unique Weaknesses: Nothing notable.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[272]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[273]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Erzsébet Báthory
  • Countess Erzsébet Báthory was an infamous serial killer –one of the most prolific female ones in history– who's thought to have killed up to 650 victims over her life, all young women. This, along with myths about her bathing in their blood to keep herself youthful, has led to her commonly being associated with vampires. In addition, the Countess was distantly related to the historic Vlad III Drăculea, but, contrary to the game's background, she was his cousin rather than his niece.
    • Bartley's Japanese name, Erizabēto Bātorī (エリザベート・バートリー), is an antiquated way to render Erzsébet Báthory's name and was probably intended as a direct reference to the historical figure. The Japanese version also places Elizabeth's death in 1614, further reinforcing the connection, as this was the year of Erzsébet's death.
    • According to an internal document shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the idea of Bartley being Báthory is brought up, giving her backstory up to her execution in 1614, including her marriage to Ferenc II Nádasdy and occupation of Čachtice Castle. Her executioner is stated to be György Thurzó in the document, while her relationship with Drolta is reversed, with the sorceress instead being the one who inspired Elizabeth to "torture her servants in the basement".
  • The game states that Elizabeth had assassinated the Crown Prince of Austria to trigger the events of World War I. In reality, the crown prince, Rudolf, took his own life in 1889. It was his cousin, the Archduke Franz Ferdinand, whose assassination in 1914 led to the war.
  • In the fight against her, it is argued whether she either transforms into or summons Medusa, and is referred to as "Medusa" in the end credits of the American localization. However, it is more then likely she transforms into Medusa. The in-game animation showcases it as a form she takes, as the sprites are simply swapped out. Supporting the idea that Medusa is indeed Elizabeth under that form, is that when playing on Easy mode Elizabeth dies right after killing Medusa, as Medusa was her all along, and when killed and losing her powers, she is forced to return to her humanoid form while dying.
Báthory family's coat of arms.
Medusa
  • The color and uniquely dragon-like form of Medusa might be a reference to the historical Báthory's coat of arms, which featured a long, light-green dragon with a prominent claws (or fangs) motif and a long whip-like tail coiled numerous times along it, very similar to how Medusa has hers in the game.
  • Elizabeth Bartley was a planned character for Castlevania: Symphony of the Night but was scrapped[274].
  • The lead female antagonist in the canceled game Castlevania: Resurrection, known as The Countess, may in fact be Countess Elizabeth Bartley; however, she was portrayed as Dracula's lover rather than his niece in that game, so this link is uncertain and unlikely.
  • Bartley's actions were indirectly responsible for the events of Castlevania: Portrait of Ruin (which is the direct sequel of Castlevania: Bloodlines), as her triggering World War I led to the deaths of Brauner's daughters and ultimately to his turning to villainy, and which in turn led directly to Eric Lecarde's death at the hands of Brauner and his own vampirized daughters, Stella and Loretta.
  • In Castlevania Judgment, the bathing in blood element of her backstory is given to that game's version of Carmilla. They are separate characters, though. Eric's ending mentions "Dracula's niece" (Elizabeth Bartley), not Carmilla (who has no known blood ties to Dracula).
  • Her name resembles that of her uncle Dracula's (Mathias Cronqvist) first wife, Elisabetha. However, it's unknown if there is any relation between both. More so, because other than Elizabeth's family relationship to Dracula and her date of death, no other details are given.
    • The original Japanese version of Castlevania: Bloodlines states that she died in 1614 (the English version sets her death in 1421) and it's heavily implied that she was already a vampire by then, the Castlevania: Bloodlines EGM fax also notes that she was born in 1560[275].
    • It must be noted, though, that Castlevania: Lament of Innocence was released several years after Bloodlines, and the choosing of name for Mathias's wife could have been either deliberate or merely coincidental, the latter without any intention of implying a reference between both characters.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[276], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[277], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[278] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[279].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[280]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[281], attempted to destroy the specific era of time[282], cause all beings everywhere to disappear, forever[283] and that the age was on the verge of collapse[284]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[285], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[286], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[287]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[288] Julia didn't come save him, and Isaac died within the castle[289]. In other cases the Castle does not collapse[290], but instead slowly fades away[291]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[292].

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Bloodlines Intro
  2. Castlevania: Bloodlines EGM Fax Page 8
  3. Castlevania: Bloodlines EGM Fax Page 8
  4. Castlevania: Bloodlines
  5. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  6. Castlevania: Bloodlines Intro
  7. Castlevania: Bloodlines EGM Fax Page 8
  8. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  9. Castlevania: The New Generation Instruction Manual Page 56
  10. Castlevania: Bloodlines EGM Fax Page 8
  11. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  12. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  13. Castlevania: Bloodlines
  14. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  15. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  16. Castlevania: Symphony of the Night
  17. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  18. Castlevania: Symphony of the Night
  19. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  20. Castlevania Judgement: True Story Mode, Golem
  21. Castlevania Judgment Golem Ultimate Attack
  22. Castlevania: Symphony of the Night
  23. Castlevania: Bloodlines Elizabeth Bartley Boss
  24. Castlevania: Bloodlines Elizabeth Bartley Boss
  25. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  26. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. Castlevania: The Dracula X Chronicles Intro
  31. Castlevania Aria of Sorrows
  32. Castlevania Grimoire of Souls Enemy Compendium Showcase
  33. Castlevania: Symphony of the Night
  34. Castlevania: Grimoire of Souls Prologue level
  35. Castlevania: Lament of Innocence
  36. Castlevania: Bloodlines Elizabeth Bartley Boss
  37. Castlevania: Bloodlines Elizabeth Bartley Boss
  38. Castlevania: Portrait of Ruin
  39. Super Castlevania IV Stage B-1
  40. Castlevania: Circle of the Moon
  41. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  42. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  43. Haunted Castle Revisited Dominus Collection
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  46. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  47. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  48. Castlevania: Curse of Darkness Manga Volume 1
  49. Castlevania II: Simon's Quest Night Transition
  50. Castlevania II: Simon's Quest Online Game Manual Page 4
  51. Castlevania: Lament of Innocence Bestiary No. 058
  52. Castlevania: Lament of Innocence Bestiary No. 059
  53. Castlevania: Curse of Darkness Bestiary No. 009
  54. Castlevania: Curse of Darkness Bestiary No. 005
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Symphony of the Night
  57. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  58. Castlevania: Lament of Innocence Bestiary No. 064
  59. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  60. Castlevania: Grimoire of Souls Prologue
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Grimoire of Souls Prologue Stage 4
  64. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  71. Castlevania: Portrait of Ruin
  72. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  73. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  74. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  75. Castlevania III: Dracula's Quest
  76. Castlevania: Curse of Darkness Absolute Zero Ring Description
  77. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  78. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  79. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  80. Castlevania Judgment Aeon's Hyper Attack on Golem
  81. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  82. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  83. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  84. Castlevania Judgment Aeon Hyper Attack on Death
  85. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  86. Castlevania: Legacy of Darkness Game Manual Page 35
  87. Castlevania: Legacy of Darkness Game Manual Page 35
  88. Castlevania (N64)
  89. Castlevania: Lament of Innocence
  90. Castlevania: Lament of Innocence
  91. Castlevania Judgment Aeon Hyper Attack on Alucard
  92. Lament of Innocent Perfect Guidebook
  93. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  94. Castlevania: Lament of Innocence
  95. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  96. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  97. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  98. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  99. Castlevania: Curse of Darkness Manga Volume 1
  100. Castlevania: Lament of Innocence
  101. Castlevania (N64)
  102. Castlevania (N64)
  103. Castlevania (N64) Vampire Boss
  104. Castlevania: The Dracula X Chronicles Intro
  105. Castlevania (N64) Vampire Boss
  106. Castlevania: Portrait of Ruin
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence
  110. Castlevania: The Dracula X Chronicles Intro
  111. Castlevania (N64)
  112. Castlevania: Portrait of Ruin
  113. Castlevania (N64) Flower Garden Cutscene
  114. Castlevania: Symphony of the Night
  115. Castlevania: Order of Shadows
  116. Castlevania (N64)
  117. Castlevania: Lament of Innocence Bestiary No. 078
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence Bestiary No. 064
  120. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  121. Castlevania: Lament of Innocence Bestiary No. 002
  122. Castlevania (N64) Vampire Boss
  123. Castlevania: Curse of Darkness
  124. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  125. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  126. Castlevania: Grimoire of Souls Prologue Stage 4
  127. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  133. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  134. Castlevania: Portrait of Ruin
  135. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  138. Castlevania: Lament of Innocence
  139. Castlevania: Lament of Innocence
  140. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  141. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  142. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  143. Castlevania Judgment Aeon's Hyper Attack on Golem
  144. Castlevania: The Dracula X Chronicles Stage 1
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence
  147. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  148. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  149. Castlevania Judgment Aeon Hyper Attack on Death
  150. Castlevania: Lament of Innocence
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Lament of Innocent
  153. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  154. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  155. Konami of Europe's Camilla Fernandez profile
  156. Castlevania: Portrait of Ruin
  157. Castlevania: Grimoire of Souls Prologue Stage 1
  158. Castlevania: Dawn of Sorrow Yoko's Shop
  159. Castlevania: Bloodlines Elizabeth Bartley Boss
  160. Castlevania: Bloodlines Elizabeth Bartley Boss
  161. Castlevania: Lament of Innocent
  162. Castlevania: Bloodlines Elizabeth Bartley Boss
  163. Castlevania: Bloodlines Elizabeth Bartley Boss
  164. Castlevania: Bloodlines Elizabeth Bartley Boss
  165. Castlevania: Bloodlines Elizabeth Bartley Boss
  166. Castlevania: Bloodlines Elizabeth Bartley Boss
  167. Castlevania: Bloodlines Elizabeth Bartley Boss
  168. Castlevania: Bloodlines Elizabeth Bartley Boss
  169. Castlevania: Bloodlines Elizabeth Bartley Boss
  170. Castlevania: Bloodlines Elizabeth Bartley Boss
  171. Castlevania: Bloodlines Elizabeth Bartley Boss
  172. Castlevania: Bloodlines Elizabeth Bartley Boss
  173. Castlevania: Bloodlines Elizabeth Bartley Boss
  174. Castlevania: Bloodlines Dracula Boss
  175. Castlevania: Harmony of Dissonance
  176. Castlevania: Harmony of Dissonance
  177. Castlevania: Symphony of the Night Bestiary No. 40
  178. Castlevania: Symphony of the Night Bestiary No. 16
  179. Castlevania: Portrait of Ruin Bestiary No. 133
  180. Castlevania: Lament of Innocence
  181. Castlevania (N64)
  182. Castlevania: Portrait of Ruin
  183. Castlevania: Portrait of Ruin
  184. Castlevania: Harmony of Dissonance
  185. Castlevania: Circle of the Moon
  186. Castlevania: Circle of the Moon
  187. Castlevania: Order of Ecclesia Bestiary No. 061
  188. Castlevania: Portrait of Ruin Bestiary No. 131
  189. Castlevania: Symphony of the Night Bestiary No. 44
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  191. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  192. Castlevania: Grimoire of Souls
  193. Castlevania (N64)
  194. Castlevania Chronicles
  195. Castlevania Chronicles
  196. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  197. Castlevania: Curse of Darkness Bestiary No. 115
  198. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  199. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  200. Castlevania: Grimoire of Souls Prologue Stage 4
  201. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  202. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  204. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  205. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  206. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  207. Castlevania: Portrait of Ruin
  208. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  210. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  211. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  214. Castlevania: Bloodlines Elizabeth Bartley Boss
  215. Castlevania: Bloodlines Elizabeth Bartley Boss
  216. Castlevania: Bloodlines Elizabeth Bartley Boss
  217. Castlevania: Bloodlines Elizabeth Bartley Boss
  218. Castlevania III: Dracula's Curse Medusa Boss
  219. Castlevania: Symphony of the Night Medusa Boss
  220. Castlevania: Order of Shadows Medusa Boss
  221. Castlevania Legends Medusa Boss
  222. Castlevania: Symphony of the Night Medusa Boss
  223. Castlevania: Order of Shadows Medusa Boss
  224. Castlevania: Lament of Innocence Medusa Boss
  225. Castlevania Chronicles Medusa Boss
  226. Castlevania: Portrait of Ruin Medusa Boss
  227. Castlevania: Portrait of Ruin Medusa Boss
  228. Castlevania: Lament of Innocence Medusa Boss
  229. Castlevania: Lament of Innocence Medusa Boss
  230. Castlevania III: Dracula's Curse Medusa Boss
  231. Castlevania: Lament of Innocence Medusa Boss
  232. Castlevania: Lament of Innocence Medusa Boss
  233. Castlevania III: Dracula's Curse Medusa Boss
  234. Super Castlevania IV Medusa Boss
  235. Castlevania: Symphony of the Night Medusa Boss
  236. Castlevania: Legacy of Darkness Medusa Boss
  237. Castlevania: Lament of Innocence Medusa Boss
  238. Castlevania: Order of Shadows Medusa Boss
  239. Castlevania Chronicles Medusa Boss
  240. Castlevania: Rondo of Blood Shaft Boss
  241. Castlevania: Lament of Innocence Medusa Boss
  242. Castlevania: Lament of Innocence Medusa Boss
  243. Castlevania Chronicles Medusa Boss
  244. Castlevania: Bloodlines Elizabeth Bartley Boss
  245. Castlevania: Symphony of the Night Medusa Boss
  246. Castlevania: Legacy of Darkness Medusa Boss
  247. Castlevania: Symphony of the Night Bestiary No. 2
  248. Castlevania: Lament of Innocence Bestiary No. 017
  249. Castlevania: Curse of Darkness Bestiary No. 8
  250. Castlevania: Portrait of Ruin Bestiary No. 29
  251. Castlevania II: Simon's Quest Day Transition
  252. Castlevania II: Simon's Quest Day Game Manual Page 11
  253. Castlevania II: Simon's Quest
  254. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  255. Super Castlevania IV Stage B-4
  256. Castlevania III: Dracula's Curse Alucard Ending
  257. Castlevania (N64) Rose Encounter
  258. Castlevania II: Simon's Quest
  259. Castlevania: Lament of Innocence
  260. Castlevania: Harmony of Dissonance
  261. Castlevania (N64)
  262. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  263. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  264. Castlevania: Circle of the Moon
  265. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  266. Castlevania (N64) Charlie Vincent Boss
  267. Castlevania: Portrait of Ruin Holy Mail Description
  268. Castlevania Aria of Sorrows
  269. Castlevania (N64) Rose Encounter
  270. Castlevania (N64) Carrie Bad Ending
  271. Castlevania III: Dracula's Curse Alucard Ending
  272. Castlevania Legends Game Manual Pages 2 & 12
  273. History of Castlevania - Crescent of the Moon Pages 34 - 37
  274. The World of Castlevania - KCE Kobe homepage. Developer interview.
  275. Castlevania: Bloodlines EGM Fax Page 8
  276. Castlevania Chronicles
  277. Castlevania Chronicles
  278. Castlevania Chronicles
  279. Castlevania Anniversary Collection Bonus Book Pages 29-30
  280. History of Castlevania - Crescent of the Moon Pages 34 - 37
  281. Castlevania Judgment Aeon True Story Mode Intro
  282. Castlevania Judgment Sypha Belnades True Story Mode
  283. Castlevania Judgment Golem True Story Mode
  284. Castlevania Judgment Death True Story Mode
  285. Castlevania Judgment Golem True Story Mode
  286. Castlevania Judgment Aeon True Story Mode Intro
  287. Castlevania: Curse of Darkness Ending
  288. Castlevania: Curse of Darkness Ending
  289. Castlevania: Curse of Darkness Ending
  290. Castlevania: Symphony of the Night Ending
  291. Castlevania: The Adventure Rebirth Ending
  292. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  293. Castlevania: Bloodlines