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Renon
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | Pray excuse me, but have you seen a scroll hereabouts? Ah that’s it! I thank you dearly! This is important to my business. Forgive my rudeness. My name is Renon. I am what you would call a demon. Wait wait! I am not an enemy! My role is to provide useful items for adventurers to the dark castle. It is shameful for a demon to be working, but one needs gold even in Hell these days. Surely we were fated to meet! Whenever the need arises, use the scroll to summon me. Dear me, is that the time? We have talked too long. Remember, summon me whenever you need. | „ | |
| ~ Renon to Cornell, Reinhardt Schneider, or Carrie Fernandez |
| “ | I have been waiting for this. At last we reach the climax. I have come to take my leave. News has arrived of an impending global war. The death of millions is a wonderful business opportunity. I must be gone. We shall not meet again…not during your lifetime anyway… | „ | |
| ~ Renon to Cornell, Reinhardt Schneider, or Carrie Fernandez |
| “ | I have been waiting for this. At last we reach the climax. I have come to take my leave. But first there is a small thing I require from you. That scroll you have used so often…did you read what it says? It’s written in ancient demon script. Impossible to read. What is written is thus…You have agreed to a contract with Satan. Borrow over 30 thousand gold pieces, and your soul is forfeit. You have taken far more than this amount. I now enforce the contract. Your soul is mine!!! | „ | |
| ~ Renon to Cornell, Reinhardt Schneider, or Carrie Fernandez |
Background
Renon is a non-playable character featured in Castlevania (N64) and Castlevania: Legacy of Darkness. A demon merchant, Renon offers various useful items to players during their journey in exchange for gold. However, there is a hidden danger in overindulging in his services. Those who grow too reliant on his wares may face dire consequences.
| This dropdown contains the synopsis of Renon’s story. Read at your own risk as you may be spoiled otherwise! |
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Renon, a suave and enterprising demon, brought an unconventional flair to the 1844 resurgence of Castlevania. Over the years, individuals from all walks of life have ventured into Dracula's domain, driven by various motives—rescue missions, revenge, or mere survival. Regardless of their purpose, these intrepid adventurers required supplies to endure the perils of the castle. While some scavenged sustenance like Roast Beef hidden in crumbling walls, Renon identified an untapped opportunity to capitalize on their needs. With entrepreneurial foresight, Renon scattered contracts across the castle and its surrounding grounds. Those who stumbled upon these scrolls could summon him instantly, where he would appear impeccably prepared with a briefcase of goods for sale. Renon justified his mercantile pursuits with the pragmatic declaration that "it is shameful for a demon to be working, but one needs gold even in Hell these days." This statement underscored his willingness to forgo the demon’s traditional allegiance to sloth, one of the Seven Deadly Sins, in favor of earning his keep in the ever-demanding economy of the underworld. If Cornell, Reinhardt Schneider, or Carrie Fernandez spends 30,000 gold or more on items through Renon, he will confront them in one of the staircase rooms leading to the Castle Keep before their final encounter with Dracula. Renon politely inquires whether they took the time to read the terms of the contract written on the summoning scroll. As it was written in ancient demon script, he explains the clause they likely missed: by borrowing over 30,000 gold pieces, the contract binds their soul to him. Since they exceeded the limit, Renon appears to claim what is now rightfully his—their soul. Revealing his true form, Renon transforms into a fearsome demon with a goat-like head, bat-like wings, and a muscular torso clad in armor. Wielding a massive spear, he becomes an unexpected adversary that Cornell, Reinhardt, or Carrie must now battle. If Cornell, Reinhardt Schneider, or Carrie Fernandez has not spent 30,000 gold by this point, Renon still appears briefly in one of the staircase rooms leading to the Castle Keep. However, rather than confronting them, he politely informs them that he must take his leave to attend to more pressing matters elsewhere. Before departing, he cryptically mentions that within the next century, a great war will occur, one that will claim millions of souls, suggesting his services will be in high demand during that time. |
General Information
Origin: Castlevania (N64)
First Appearance: Castlevania (N64)
Latest Appearance: Castlevania: Legacy of Darkness
Company: Konami
Creator: Ebisu Etsunobu
Gender: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown
Timeline: Main Timeline
Homeworld: Demon World
Residence: Dracula's Castle during the events of Legacy of Darkness and Castlevania (N64)
Story Role: Merchant, Shopkeeper, Secret Boss
Legacy: Unknown Legacy
Influence: Personal Influence (Provides useful items for adventurers to the dark castle[2], though if they spend more than 30,000 gold he comes to take their soul[3])
Language: Common Language
Classification: Shopkeep
State of Being: Regular
Physiology: Demon Physiology
In-Universe Creator: Chaos
Occupation: Salesman
Affiliations: Cornell, Reinhardt Schneider, & Carrie Fernandez (As long as they don't pay over 30,000 gold)
Enemies: Cornell, Reinhardt Schneider, & Carrie Fernandez (Once they paid over 30,000 gold he must take their soul)
Height: Unknown
Weight: Unknown
Status: Unknown (It's never outright stated whether fighting Renon or Renon leaving is the canon route)
Date of Death: 1844 or 1852 depending on if over 30,000 gold was spent (He is either killed by Cornell or Carrie Fernandez/Reinhardt Schneider if over 30,000 gold was spent on either of their adventures)
Alignment: Neutral Evil (Despite Renon not wanting to fight and claiming his role is to provide useful items for adventurers to the dark castle[5], in actuality he tricks them by giving them a scroll they are unable to read, hoping they spend more than 30,000 gold so that he can come to take their soul[6])
Threat Level: Street Threat
Codex Statistics
Grade: A
Tier: At least 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and harm Carrie Fernandez, Cornell, or Reinhardt Schneider before they go to fight Gilles de Rais and later 1800s Dracula[9]. Where by this point Carrie has already defeated the likes of Actrise[10], where vampires are considered far larger threats than standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[14], that have a yield range of 1-10 kilotons of TNT)
Durability: At least Town level
Striking Strength: At least Town Class (Potency)
Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[15] where logs can weigh around 15 to 5 tons[16] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[17])
Travel Speed: Unknown: True level
Attack Speed: At most Faster Than Light (Can tag Carrie Fernandez, Cornell, or Reinhardt Schneider[18], who in turn can tag vampires such as Gilles de Rais[19], Actrise[20], Rosa[21], Camilla Fernandez[22], etcetera. where vampires are loved by the night, beyond even the typical Creature of the Night, making them faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[25]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[26])
Reaction Speed: At most Faster Than Light
Stamina: Superhuman
Range: Standard Melee. At least Tens of Meters with attacks (His fireballs can reach enemies from this far away[27]), Interdimensional with Battlefield Removal (Sends his opponent to a random pocket dimension to fight him in[28]) & Glyph Manipulation (Creates a glyph that causes a demonic flying fish to be summoned out of it[29])
Intelligence: Supergenius Intelligence (Renon is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[30])
Knowledge: Grandmaster level
Powers and Techniques
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[31], one of Dracula's bats easily destroyed a stone ground block[32])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[33])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[34].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[35].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[36], along with ignoring the very passage of time[37]. With their souls being completely free from time[38]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[40])
- Empowerment (Creatures of the night are empowered by the night[41], becoming stronger when it's night time[42])
- Evolution (Creatures of chaos can inherit evil natures[43] awakening into stronger enemies with new abilities and less weaknesses[44])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[45]. This has also been shown with slain heads reviving as an angry wraith[46])
- Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[47], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[48], with this state being referred to as a "regeneration cycle"[49])
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[50])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[51])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[52]. With the real world and world of grimoires being considered the same or "equal"[53], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[54])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[55]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[56]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[57], or Charlotte fading from existence due to them messing with the history of the Grimoires[58], Maria starting to fade because Richter's history is being rewritten[59], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[60]. The text alterations also make the monsters stronger[61]. With the real world and world of grimoires being considered the same or "equal"[62], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[63])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[64])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[65]. The Chaos of the Grimoire destabilized the magic of the others[66]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[67]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[68])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[69], with their souls being completely free from time[70]. With time in Castlevania being so potent that not even eternity can withstand time[71], along with even artificial life being subject to the laws of time[72]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[73])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75], with fate being a truth wound by time[76])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[77])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[80], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[81])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[82])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[83])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[84])
Weapon Mastery (Spear Mastery; Uses a spear in combat to lunge at his opponent with[85]), Flight (In his true demon form he has wings allowing him to fly naturally[86]), Transformation (Transformative Arsenal; His human form is a mere guise and he transforms into his true demon form when taking one's soul[87]), Battlefield Removal (Forced Teleportation; Sends his opponent to a random pocket dimension to fight him in[88]), Contract Bestowal (Renon has adventurers unknowingly agree to a contract with Satan where if they spends over 30 thousand gold pieces, her soul is forfeit, with Carrie being able to kill Renon and negate the contract altogether[89], where contracts are made to be absolute and bind one to it's agreements[90]), Curtain Fire (Multi-Directional; Can send out multiple fireballs at once in multiple directions[91]) & Fire Manipulation (Can shoot out fireballs to attack his opponent with[92]), Summoning & Glyph Manipulation (Creates a glyph that causes a demonic flying fish to be summoned out of it[93]).
Resistance to Dracula's Castle (Renon provides useful items for adventurers in Draculs' Castle without facing any adverse effects from the Castle itself[94])
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[95], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[96]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[97]), Possession (The castle possesses objects with its magic, such as a ouija table[98]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[99]. The Castle has doors sealed off without solving puzzles[100]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[101]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[102], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[103]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[104]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[105]. The castle increases one's dark desires, allowing Dracula to easily control them[106]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[107]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[108]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[109]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[110]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[111]), Curse Manipulation (The Curse status that spirits inflict[112] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[113]), Life Manipulation (The castle can bring inanimate statues to life to attack[114]. Can cause the glass murals to come to life and attack[115]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[116]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[117]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[118], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[120], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[121], or Charlotte fading from existence due to them messing with the history of the Grimoires[122], Maria starting to fade because Richter's history is being rewritten[123], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[124]. The text alterations also make the monsters stronger[125]. With the real world and world of grimoires being considered the same or "equal"[126], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[127]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[128]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[129], which alter grimoires, which do not adhere to the laws of reality[130]), Power Modification (The vital souls are noted to be apart of the Castle's power[131], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[132]. The Chaos of the Grimoire destabilized the magic of the others[133])
Equipment
Spear
A spear Renon has with him in his true demon form, he uses it for lunging attacks. It is likely the the Chauve-souris (the spear Isaac uses) as they look very similar.
Wares
| Image | Name - Game - Type - Users - Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|
| Castlevania (N64) | |||||
| Healing Kit - Castlevania (N64) - HP and Status Restoration Item (Medicine) - Reinhardt, Carrie - Completely restores your HP and status. | Buy: 4,000 Gold | ||||
| Roast Beef - Castlevania (N64) - HP Restoration Item (Meat) - Reinhardt, Carrie - Restores most of your HP. | Buy: 3,000 Gold | ||||
| Roast Chicken - Castlevania (N64) - HP Restoration Item (Meat) - Reinhardt, Carrie - Restores a little HP. | Buy: 2,500 Gold | ||||
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Purifying - Castlevania (N64) - Status Restoration Item (Medicine) - Reinhardt, Carrie - Cures you if you are bitten by a vampire. | Buy: 500 Gold | |||
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Cure Ampoule - Castlevania (N64) - Status Restoration Item (Medicine) - Reinhardt, Carrie - Cures you of poisoning. | Buy: 200 Gold | |||
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Sun Card - Castlevania (N64) - Item (Card) - Reinhardt, Carrie - Fast-forwards time to sunrise. | Buy: 500 Gold | |||
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Moon Card - Castlevania (N64) - Item (Card) - Reinhardt, Carrie - Fast-forwards time to sunset. | Buy: 500 Gold | |||
| Legacy of Darkness | |||||
| Healing Kit - Legacy of Darkness - Recovery Item (Medicine) - Cornell, Reinhardt, Carrie - Completely restores your Status and HP. | Buy: 4,000 Gold | Found: Renon's shop only | |||
| Roast Beef - Legacy of Darkness - Recovery Item (Meat) - Any - Restores 80% of HP. | Buy: 3,000 Gold | ||||
| Roast Chicken - Legacy of Darkness - Recovery Item (Meat) - Any - Restores 50% of HP. | Buy: 2,500 Gold | ||||
![]() |
Purifying - Legacy of Darkness - Status Restoring Item (Medicine) - Any - Cures you if you are bitten by a vampire. | Buy: 500 Gold | |||
![]() |
Cure Ampoule - Legacy of Darkness - Status Restoring Item (Medicine) - Any - Cures you of poisoning. | Buy: 200 Gold | |||
![]() |
Sun Card - Legacy of Darkness - Item (Card) - Any - Fast-forwards the time to sunrise. | Buy: 500 Gold | |||
![]() |
Moon Card - Legacy of Darkness - Item (Card) - Any - Fast-forwards the time to sunset. | Buy: 500 Gold | |||
Notable Techniques
- Dark Energy Fireballs: Renon spawns multiple dark energy fireballs that initially hover slowly before homing in rapidly toward the player.
- Spear Lunge: Renon flies into the distance and then charges forward at high speed, hurling his spear. The spear spins through the air before returning to his hand.
- Summon Demonic Fishes: Renon flies high above and conjures a spell, creating several portals on the floor that summon demonic fishes to attack the player. During this time, he also unleashes a rapid barrage of fireballs.
Other
Standard Tactics
- Renon primarily attacks by flying out of range of the hero's weapons and summoning dark energy fireballs. These projectiles initially move slowly in place before homing in on the player at high speed.
- Later in the battle, he retreats into the distance and lunges forward at high velocity, swinging his spear and throwing it. The spear spins through the air before returning to his hands after a short delay.
- Another attack is initiated similarly, with Renon retreating and lunging forward. This time, he ascends high into the air and begins casting a spell by waving his spear. This summons portals on the ground, from which demonic fish emerge to attack the player, while Renon simultaneously unleashes a rapid barrage of fireballs.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[134]. Garlic significantly weakens creatures of the night[135], and causes demons to die if its placed on the ground[136]. If a vital soul is defeated, the grimoire will revert back to its original content[137].
- Unique Weaknesses: Once defeated, the opponent is sent out of the pocket dimension[138].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[139]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[140], a knight who has natural holy powers[141]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[142]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[143].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[144] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[145]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[146]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- The spear Renon brandishes in his demon form seems to be the Chauve-souris, which is also known for having evil origins. The similarity can be more clearly seen in an existing artwork of him in demon form.
- Renon's boss fight is almost identical in structure to Death's, only with fireballs instead of scythes.
- Renon bears a physical resemblance and a similar name to actor Jean Reno. His face seems to be modeled after the actor, who was notably popular in the 1990s.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[147], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[148], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[149] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[150].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[151]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[152], attempted to destroy the specific era of time[153], cause all beings everywhere to disappear, forever[154] and that the age was on the verge of collapse[155]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[156], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[157], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[158]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[159] Julia didn't come save him, and Isaac died within the castle[160]. In other cases the Castle does not collapse[161], but instead slowly fades away[162]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[163].
Battle Records
None.
None.
None.
References
- ↑ Castlevania: Legacy of Darkness Renon Introduction Scene
- ↑ Castlevania: Legacy of Darkness Renon Introduction Scene
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Legacy of Darkness Renon Introduction Scene
- ↑ Castlevania: Legacy of Darkness Renon Introduction Scene
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Actrise Boss
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Gilles de Rais Boss
- ↑ Castlevania (N64) Actrise Boss
- ↑ Castlevania (N64) Rosa Boss
- ↑ Castlevania (N64) Camilla Fernandez Boss
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Dawn of Sorrow Yoko's Shop
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Carrie Fernandez Bad Ending
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Legacy of Darkness Renon Introduction Scene
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!”
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