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Rosa

From The Codex
Castlevania/Rosa
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Why won’t you slay me? Aren’t you a vampire killer? Is it because of this woman’s shape? You can’t kill what looks like a girl or a child? Such a softy. How will you ever stand up to Count Dracula…throwing away your life for nothing. Best run along home now.
~ Rosa to Reinhardt Schneider after he refused to kill her
…your heart is strong and pure. You can defeat Dracula…as long as he exists, the horror continues. No one deserves my fate. …good. Ah, I fear death. My sinful soul cannot hope for forgiveness.
~ Rosa to Reinhardt Schneider after sacrificing herself for him

Background

Rosa (ローゼ Rōze?) is a prominent supporting character in both Castlevania (N64) and Castlevania: Legacy of Darkness. She is mainly relevant in Reinhardt Schneider's story, though she does also briefly appear in Carrie Fernandez's story.

This dropdown contains the synopsis of Rosa’s story. Read at your own risk as you may be spoiled otherwise!

Rosa is a young woman who resides in the Villa near Dracula's Castle and tends to the garden within its walls. Having been turned into a vampire prior to the events of the game, she now inhabits the mansion and waters the roses in the garden with blood. Rosa encounters both Reinhardt Schneider and Carrie Fernandez during their journeys. Although she warns them to leave the area, she does not attempt to hinder their progress.

In Reinhardt's quest, Rosa plays a larger role after their first meeting. Following his exploration of the subterranean caves, Reinhardt finds her in despair, attempting to end her life by exposing herself to sunlight. She pleads with him to kill her and end her suffering, but he refuses, believing her to be undeserving of such a fate. After this encounter, she departs, still burdened by her curse.

Rosa reappears after Reinhardt defeats the Behemoth in the Castle Center, this time under the control of Death, who compels her to fight against Reinhardt. After a difficult battle, Reinhardt defeats her but chooses to spare her life, viewing her as a victim rather than an enemy. Death intervenes and removes Rosa from the scene, taunting Reinhardt with the inevitability of her eventual descent into darkness.

Later, Rosa plays a decisive role during Reinhardt’s confrontation with Death at the top of the Clock Tower. As Death prepares to strike down Reinhardt, Rosa intervenes, sacrificing herself by stepping into the path of Death’s scythes. Fatally wounded, she dies in Reinhardt’s arms, who prays for her forgiveness and promises that she will find salvation. Her sacrifice strengthens Reinhardt’s resolve, and he defeats Death before continuing his mission to face Dracula.

The outcome of Rosa’s story varies based on Reinhardt’s ending. In the true ending, she is granted a second chance at life and is resurrected after Dracula’s defeat. She and Reinhardt share a quiet moment overlooking the ruins of the castle, suggesting the possibility of a romantic future. However, in the bad ending, Rosa remains dead, with implications that her soul was unable to find peace.

Despite her transformation, Rosa demonstrates notable resistance to the darker instincts of vampirism. During her first encounter with Reinhardt and Carrie, she shows no hostility and even seems somewhat kind. Even when forced to fight by Death, her true nature ultimately shines through, as shown by her self-sacrifice to save Reinhardt. Her earlier attempt to end her life by sunlight further illustrates her strong will and desire to free herself from the curse of vampirism.

Personality

  • Curse of Vampirism: Once a servant tending the castle's rose garden, Rosa's life took a tragic turn after being bitten by a vampire. Her infection has tainted her mind and body, replacing the once peaceful act of watering white satin roses with a much darker purpose. While she outwardly embraces her vampiric nature, her soul fights against it. She has been heard cursing her decaying body and pleading for salvation, saying, "Do not let my unsaved soul die!"
  • Hope for Redemption: Despite her condition, Rosa holds onto a glimmer of hope buried deep within her thoughts. She dreams of a savior—someone brave enough to free her and the world from the darkness consuming her.

General Information

Name: Rosa[1]

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Latest Appearance: Castlevania: Legacy of Darkness

Company: Konami

Creator: Ebisu Etsunobu

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Tragic Character, Supporting Protagonist, Minor Villain

Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[2])

Influence: Personal Influence (Her interactions with Reinhardt Schneider influenced his drive to fight and defeat Dracula)

Language: English

Classification: Turned Vampire

Species: Vampire (Formerly), Human

State of Being: Regular

Physiology: Vampire Physiology (Formerly), Humanoid Physiology

In-Universe Creator: God[3]

Occupation: Servant (Formerly. Rosa was once a servant girl in the castle's rose-garden)

Affiliations: Reinhardt Schneider, Carrie Fernandez, Death (Formerly), Dracula (Formerly)

Enemies: Reinhardt Schneider (Formerly), Death, Dracula

Height: Unknown

Weight: Unknown

Status

Date of Death: 1852 in the bad ending, Unknown for the best ending

Alignment: Neutral Good (Despite being a vampire, Carrie notes that Rosa is different from the creatures of evil[6]. Rosa notes that she will forget she saw either Reinhardt or Carrie and urges them to flee from the castle[7]. When either refuse, she will help them on what to do next to venture further into the castle[8]. Rosa wants to die as a way for her soul to find forgiveness[9]. Even while fighting against Reinhardt she only did this to give him a reason to kill her so that she no longer had to endure the terror of being a vampire[10]. Mever lost her humanity despite turning into a vampire[11], where the full transformation into a vampire has them gradually lose their humanity[12]. Death notes that Rosa could not bear to kill Reinhardt[13]. Sacrificed her life to save Reinhardt from one of Death's scythes[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[15], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[16])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[17], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Reinhardt Schneider[21])

Durability: At least Town level (Can take hits from Reinhardt Schneider[22])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[23], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[27]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[30]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[31])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])

Range: Standard Melee, Extended Melee with sword, Several Meters with Shockwave Generation (Can unleash a shockwave that reaches this far[33])

Intelligence: Average Intelligence

Knowledge: At least Expert level (Shown some skill with the sword and was enough of a threat to press a holding back Reinhardt Schneider[34])


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Weapon Mastery (Sword Mastery; Utilizes a sword against Reinhardt in her fight[155]), Immutable Will (Despite being a vampire, Carrie notes that Rosa is different from the creatures of evil[156], with Rosa herself not being evil never losing her humanity despite turning into a vampire[157], where the full transformation into a vampire has them gradually lose their humanity[158]. Noted that her soul has been fighting against her vampiric state), Flight (Moves around through levitating during her fight[159]), Shockwave Generation (Can unleash a shockwave as an attack to push back her opponents[160]), Telekinesis & Explosion Manipulation (Can telekinetically lift several roses and throw them with each exploding upon impact[161])


Equipment


Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[162] regenerate[163], from any kind[164] of damage due to it absorbing blood[165].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics:

  • Rosa attacks using a rapier, attempting to slice her opponent occasionally.
  • She hovers mid-air and summons fire roses as projectiles to overwhelm her target.
  • Creates an outward-expanding shockwave to catch her opponent off guard.
  • While her attacks can be relentless, her lack of combat training suggests she is primarily acting under Death’s compulsion rather than her own skill.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[188]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[189]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Rosa's boss theme is also used for Actrise and Malus (the latter in the first phase).
  • It's implied that Rosa either was aware that Malus was actually Dracula, or at the very least was aware that he was a vampire, as after Reinhardt saves her from suicide, she chides him for being too soft. She mentions he can't hope to stop Dracula if he hesitates to harm a vampire in the shape of a child (foreshadowing Malus's true nature as the reincarnation of Dracula).
  • The word rosa is Spanish for "rose", and doing honor to this name, Rosa is always accompanied by a rose motif, such as her tending the garden roses, throwing bloody rose petals around her during her area-of-effect attack, or even her dress itself, which resembles an abstract portrayal of a large rose.
  • Rosa's design breaks the convention of the typical Vampiress as she is not a seductress nor a sadistic individual like Carmilla. This is due to her soul keeping her humanity.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[190], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[191], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[192] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[193].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[194]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[195], attempted to destroy the specific era of time[196], cause all beings everywhere to disappear, forever[197] and that the age was on the verge of collapse[198]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[199], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[200], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[201]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[202] Julia didn't come save him, and Isaac died within the castle[203]. In other cases the Castle does not collapse[204], but instead slowly fades away[205]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[206].

Battle Records

0 - 1 - 0

References

  1. Castlevania: Legacy of Darkness Carrie/Reinhardt Mode
  2. Castlevania: Legacy of Darkness Game Manual Page 4
  3. Castlevania Lament of Innocence
  4. Castlevania: Legacy of Darkness Reinhardt Mode Ending
  5. Castlevania: Legacy of Darkness Death Boss
  6. Castlevania: Legacy of Darkness Carrie Mode
  7. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  8. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  9. Castlevania: Legacy of Darkness Reinhardt Mode
  10. Castlevania: Legacy of Darkness Reinhardt Mode
  11. Castlevania: Legacy of Darkness Rosa Boss
  12. Castlevania: Lament of Innocence
  13. Castlevania: Legacy of Darkness Reinhardt Mode
  14. Castlevania: Legacy of Darkness Death Boss
  15. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  16. Castlevania: Symphony of the Night
  17. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania: Symphony of the Night
  21. Castlevania: Legacy of Darkness Rosa Boss
  22. Castlevania: Legacy of Darkness Rosa Boss
  23. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Castlevania: The Dracula X Chronicles Intro
  28. Castlevania Aria of Sorrows
  29. Castlevania Grimoire of Souls Enemy Compendium Showcase
  30. Castlevania: Symphony of the Night
  31. Castlevania: Grimoire of Souls Prologue level
  32. Castlevania: Lament of Innocence
  33. Castlevania: Legacy of Darkness Rosa Boss
  34. Castlevania: Legacy of Darkness Rosa Boss
  35. Super Castlevania IV Stage B-1
  36. Castlevania: Circle of the Moon
  37. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  38. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  39. Haunted Castle Revisited Dominus Collection
  40. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  41. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  42. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  43. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  44. Castlevania: Curse of Darkness Manga Volume 1
  45. Castlevania II: Simon's Quest Night Transition
  46. Castlevania II: Simon's Quest Online Game Manual Page 4
  47. Castlevania: Lament of Innocence Bestiary No. 058
  48. Castlevania: Lament of Innocence Bestiary No. 059
  49. Castlevania: Curse of Darkness Bestiary No. 009
  50. Castlevania: Curse of Darkness Bestiary No. 005
  51. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  52. Castlevania: Symphony of the Night
  53. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  54. Castlevania: Lament of Innocence Bestiary No. 064
  55. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  56. Castlevania: Grimoire of Souls Prologue
  57. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  58. Castlevania: Portrait of Ruin
  59. Castlevania: Grimoire of Souls Prologue Stage 4
  60. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  67. Castlevania: Portrait of Ruin
  68. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  71. Castlevania III: Dracula's Quest
  72. Castlevania: Curse of Darkness Absolute Zero Ring Description
  73. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  74. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  75. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  76. Castlevania Judgment Aeon's Hyper Attack on Golem
  77. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  78. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  79. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  80. Castlevania Judgment Aeon Hyper Attack on Death
  81. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  82. Castlevania: Legacy of Darkness Game Manual Page 35
  83. Castlevania: Legacy of Darkness Game Manual Page 35
  84. Castlevania (N64)
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence
  87. Castlevania Judgment Aeon Hyper Attack on Alucard
  88. Lament of Innocent Perfect Guidebook
  89. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  90. Castlevania: Lament of Innocence
  91. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  92. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  93. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  94. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  95. Castlevania: Curse of Darkness Manga Volume 1
  96. Castlevania: Lament of Innocence
  97. Castlevania (N64)
  98. Castlevania (N64)
  99. Castlevania (N64) Vampire Boss
  100. Castlevania: The Dracula X Chronicles Intro
  101. Castlevania (N64) Vampire Boss
  102. Castlevania: Portrait of Ruin
  103. Castlevania: Lament of Innocence
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence
  106. Castlevania: The Dracula X Chronicles Intro
  107. Castlevania (N64)
  108. Castlevania: Portrait of Ruin
  109. Castlevania (N64) Flower Garden Cutscene
  110. Castlevania: Symphony of the Night
  111. Castlevania: Order of Shadows
  112. Castlevania (N64)
  113. Castlevania: Lament of Innocence Bestiary No. 078
  114. Castlevania: Lament of Innocence
  115. Castlevania: Lament of Innocence Bestiary No. 064
  116. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  117. Castlevania: Lament of Innocence Bestiary No. 002
  118. Castlevania (N64) Vampire Boss
  119. Castlevania: Curse of Darkness
  120. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  121. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  122. Castlevania: Grimoire of Souls Prologue Stage 4
  123. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  124. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  129. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  130. Castlevania: Portrait of Ruin
  131. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  132. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence
  136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  138. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  139. Castlevania Judgment Aeon's Hyper Attack on Golem
  140. Castlevania: The Dracula X Chronicles Stage 1
  141. Castlevania: Lament of Innocence
  142. Castlevania: Lament of Innocence
  143. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  144. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  145. Castlevania Judgment Aeon Hyper Attack on Death
  146. Castlevania: Lament of Innocence
  147. Castlevania: Portrait of Ruin
  148. Castlevania: Lament of Innocent
  149. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  150. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  151. Konami of Europe's Camilla Fernandez profile
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Grimoire of Souls Prologue Stage 1
  154. Castlevania: Dawn of Sorrow Yoko's Shop
  155. Castlevania: Legacy of Darkness Rosa Boss
  156. Castlevania: Legacy of Darkness Carrie Mode
  157. Castlevania: Legacy of Darkness Rosa Boss
  158. Castlevania: Lament of Innocence
  159. Castlevania: Legacy of Darkness Rosa Boss
  160. Castlevania: Legacy of Darkness Rosa Boss
  161. Castlevania: Legacy of Darkness Rosa Boss
  162. Castlevania: Symphony of the Night Bestiary No. 2
  163. Castlevania: Lament of Innocence Bestiary No. 017
  164. Castlevania: Curse of Darkness Bestiary No. 8
  165. Castlevania: Portrait of Ruin Bestiary No. 29
  166. Castlevania II: Simon's Quest Day Transition
  167. Castlevania II: Simon's Quest Day Game Manual Page 11
  168. Castlevania II: Simon's Quest
  169. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  170. Super Castlevania IV Stage B-4
  171. Castlevania III: Dracula's Curse Alucard Ending
  172. Castlevania (N64) Rose Encounter
  173. Castlevania II: Simon's Quest
  174. Castlevania: Lament of Innocence
  175. Castlevania: Harmony of Dissonance
  176. Castlevania (N64)
  177. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  178. Castlevania: Legacy of Darkness Reinhardt Mode
  179. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  180. Castlevania: Circle of the Moon
  181. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  182. Castlevania (N64) Charlie Vincent Boss
  183. Castlevania: Portrait of Ruin Holy Mail Description
  184. Castlevania Aria of Sorrows
  185. Castlevania (N64) Rose Encounter
  186. Castlevania (N64) Carrie Bad Ending
  187. Castlevania III: Dracula's Curse Alucard Ending
  188. Castlevania Legends Game Manual Pages 2 & 12
  189. History of Castlevania - Crescent of the Moon Pages 34 - 37
  190. Castlevania Chronicles
  191. Castlevania Chronicles
  192. Castlevania Chronicles
  193. Castlevania Anniversary Collection Bonus Book Pages 29-30
  194. History of Castlevania - Crescent of the Moon Pages 34 - 37
  195. Castlevania Judgment Aeon True Story Mode Intro
  196. Castlevania Judgment Sypha Belnades True Story Mode
  197. Castlevania Judgment Golem True Story Mode
  198. Castlevania Judgment Death True Story Mode
  199. Castlevania Judgment Golem True Story Mode
  200. Castlevania Judgment Aeon True Story Mode Intro
  201. Castlevania: Curse of Darkness Ending
  202. Castlevania: Curse of Darkness Ending
  203. Castlevania: Curse of Darkness Ending
  204. Castlevania: Symphony of the Night Ending
  205. Castlevania: The Adventure Rebirth Ending
  206. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  207. Castlevania: Legacy of Darkness Reinhardt Mode