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{{Mature}}
<tabber>
<tabber>
|-|Dracula X Chronicles=
|-|Dracula X Games=
{{#tag:Tabber|
{{!}}-{{!}}Rondo of Blood=[[File:Richter_Belmont_Rondo_of_Blood.png|right|400px]]
 
{{!}}-{{!}}Dracula X=
{{#tag:tabber|
{{#tag:tabber|
{{!}}-{{!}}Artwork=[[File:XChroniclesRichter.png|right|450px]]
{{!}}-{{!}}Artwork=[[File:DXRichter.png|right|500px]]
{{!}}-{{!}}Artwork (Original)=[[File:DXRichter.png|right|450px]]
{{!}}-{{!}}In-Game Model=[[File:DXRichter Sprite.png|thumb|100px]]
{{!}}-{{!}}In-Game Model (Original)=[[File:DXRichter Sprite.png|thumb|200px]]
}}
}}
{{!}}-{{!}}Dracula X Chronicles=[[File:XChroniclesRichter.png|right|500px]]
[[File:Chronicles Richter Theme.mp3]]
[[File:Chronicles Richter Theme.mp3]]
{{!}}-{{!}}CR Pachinko Akumajō Dracula=[[File:Richter_Pachinko.png|right|400px]]
}}


|-|Symphony of the Night=
|-|Symphony of the Night=
{{#tag:tabber|
{{#tag:tabber|
{{!}}-{{!}}Artwork=[[File:SOTNRichter.png|right|400px]]
{{!}}-{{!}}Artwork=
{{!}}-{{!}}In-Game Model=[[File:SOTNRichter Sprite.png|thumb|200px]]
{{#tag:Tabber|
{{!}}-{{!}}Full Body=[[File:SOTNRichter.png|right|400px]]
{{!}}-{{!}}On Throne=[[File:RichterBelmont_SOTN_on_throne.png|right|400px]]
}}
{{!}}-{{!}}In-Game Model=[[File:SOTNRichter Sprite.png|thumb|120px]]
}}
}}
[[File:SotN Richter Theme.mp3]]
[[File:SotN Richter Theme.mp3]]


|-|Harmony of Despair=[[File:Richter_HOD.png|right|400px]]
|-|Grimoire of Souls=[[File:Rh_GoS_1.png|right|400px]]
|-|Moonlight Rhapsody=[[File:Richter_-_Moonlight_Rhapsody_-_01.png|right|400px]]
</tabber>
</tabber>
{{Quote|Your words are as empty as your soul. Mankind ill needs a savior such as you.|Richter Belmont to Count Dracula}}
{{Quote|Your words are as empty as your soul. Mankind ill needs a savior such as you.|Richter Belmont to Count Dracula}}


==Background==
==Background==
Descending from the legendary and powerful Juste Belmont, the new member of the Belmont Clan, '''Richter Belmont''', grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the Vampire Killer whip onto Richter.
Descending from the legendary and powerful [[Juste Belmont]], the new member of the [[Belmont Clan]], '''Richter Belmont''', grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the [[Vampire Killer]] whip onto Richter.


Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.
Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.


A century had passed since Simon’s defeat of Dracula, and not the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, Maria Renard. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.
A century had passed since [[Simon Belmont|Simon]]’s defeat of [[Dracula (Castlevania)|Dracula]], and the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, [[Maria Renard]]. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.


Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.
Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.
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Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.
Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.
==General Information==
'''Name:''' [https://youtu.be/ASKkPR5-Ir4?t=187 Richter Belmont]<ref>Castlevania: Symphony of the Night</ref>
'''Origin:''' [[Castlevania|Castlevania: Rondo of Blood]]
'''First Appearance:''' Castlevania: Rondo of Blood
'''Latest Appearance:''' Castlevania: Grimoire of Souls


==Powers and Stats==
'''Company:''' Konami
'''[[Tiering System|Tier]]:''' At least '''2-C''', likely '''far higher''' | At least '''2-C''', likely '''far higher'''


'''Name:''' Richter Belmont
'''Creator:''' Hitoshi Akamatsu, Koji Igarashi


'''Origin:''' [[Castlevania]]
'''Actor'''
*'''Japanese Voice Actor:''' Jin Horikawa (Rondo of Blood), Kiyoyuki Yanada (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair)
*'''English Voice Actor:''' David Vincent (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair), Scott McCulloch (Symphony of the Night)


'''Sex:''' Male
'''Sex:''' Male


'''Age:''' 24 years old
'''Sexuality:''' '''Heterosexual'''
 
'''Pronouns:''' '''He/Him'''
 
'''Age:''' 19 years old in Rondo of Blood ([https://drive.google.com/file/d/1a061ZF8_ET0e0vSnkXi6fntM3NLhyC2w/view?usp=sharing Listed as 19 years old in the ''Dracula X Chonicles'' game manual]<ref>Castlevania: The Dracula X Chronicles Game Manual Page 4</ref>), 24 in Symphony of the Night ([https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=108 Takes place 5 years after the events of ''Rondo of Blood''/''The Dracula X Chronicles'']<ref>Castlevania: Nocturne of Recollection Intro</ref>), 25 in Nocturne of Recollection ([https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=350 A year has passed since the events of Symphony of the Night]<ref>Castlevania: Nocturne of Recollection Intro</ref>)
 
'''Homeworld:''' Earth


'''Classification:''' Vampire Hunter
'''Residence:''' Unknown


'''[[Attack Potency]]:''' At least '''Complex Universe level''', likely '''far higher''' (Due to Dracula [https://imgur.com/a/Df5dxzU growing stronger every resurrection], the Belmonts should as well; Richter should thus be far more powerful than Simon, who [https://youtu.be/fZWbKQxeCJU?t=7017 directly killed Count Dracula]; [https://imgur.com/a/HAJqglw Dracula is above Galamoth], let alone the Time Reaper, who Galamoth controls. The Time Reaper [https://youtu.be/rEkyWJ2YRa4?t=81 was going to destroy the entire Castlevania Timeline]) | At least '''Complex Universe level''', likely '''far higher'''
'''Story Role:''' Main Protagonist


'''[[Dimensionality]]:''' '''3-D'''
'''Classification:''' Member of the Belmont Clan
 
'''Species:''' Human
 
'''[[State of Being]]:''' '''Regular'''
 
'''[[Physiology]]:''' '''Humanoid Physiology'''
 
'''In-Universe Creator:''' [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=502 God]<ref>Castlevania Lament of Innocence</ref>
 
'''Occupation:''' Vampire Hunter
 
'''Affiliations:''' [[Maria Renard]], [[Alucard (Castlevania)|Alucard]], Annette (His girlfriend)
 
'''Enemies:''' [[Dracula (Castlevania)|Dracula]], [[Death (Castlevania)|Death]], [[Shaft]], [[Magnus]]
 
'''Height:''' Unknown
 
'''Weight:''' Unknown
 
'''[[Status]]:'''
*'''During his Time:''' '''Alive''', '''Deceased''' in the Bad Ending of Symphony of the Night ([[Alucard (Castlevania)|Alucard]] [https://youtu.be/ASKkPR5-Ir4?t=1357 is forced to kill Richter, unaware that he's mind controlled]<ref>Castlevania: Symphony of the Night Bad Ending</ref>)
*'''Modern Time:''' '''Deceased''' (As he existed back in [[Castlevania_Timeline#1797_A._D._Castlevania_Symphony_of_the_Night|1700s]], he is naturally dead from old age)
 
'''Date of Death:''' 1797 in the bad ending, Unknown otherwise
 
'''[[Alignment]]:''' '''Neutral Good''' (Richter is a kind-hearted Belmont that wants to save his girlfriend, Annette, [https://youtu.be/T7jquBZBxrA?list=PLF09DD0DEE5130C5C&t=102 he will also recuse others that are captured during the process]<ref>Castlevania: The Dracula X Chronicles Alt Stage 3</ref>, [https://youtu.be/T7jquBZBxrA?list=PLF09DD0DEE5130C5C&t=106 being revered as a "manifestation of God Himself"]<ref>Castlevania: The Dracula X Chronicles Alt Stage 3</ref>. [https://youtu.be/TfXf3EcpJo8 Richter does not at all agree with Dracula's ideology of the world]<Ref>Castlevania: Rondo of Blood Ending</ref>, [https://youtu.be/TfXf3EcpJo8?t=39 noting that his view of might is the same that can be used for peace and hope]<Ref>Castlevania: Rondo of Blood Ending</ref>, [https://youtu.be/TfXf3EcpJo8?t=75 noting that people cannot be ruled by power alone: the sacred, the honorable, the loved, those things can rule humanity with something evil evenutally falling to ruin]<ref>Castlevania: Rondo of Blood Ending</ref>), '''Chaotic Evil''' under mind control ([https://youtu.be/ASKkPR5-Ir4?t=585 While mind] [https://youtu.be/ASKkPR5-Ir4?t=619 controlled Richter] attempting to bring back [[Dracula (Castlevania)|Dracula]] [https://youtu.be/ASKkPR5-Ir4?t=1636 becomes the new Dark Lord for Castlevania]<ref>Castlevania: Symphony of the Night</ref>, [https://youtu.be/ASKkPR5-Ir4?t=649 to have the battle between Belmont and Dracula last for eternity]<ref>Castlevania: Symphony of the Night Richter Belmont Boss</ref>)
 
'''[[Protection Level]]:''' '''Global Protector''' ([https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=58 Leon started a legacy of the Belmont clan to hunting the night]<ref>Castlevania: Lament of Innocence Ending</ref>. Fought and defeated Dracula, [https://youtu.be/aa-CU7D5WKY?t=37 where in ''Castlevania III: Dracula's Curse'', Dracula plans to take over all of Europe]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>, [https://drive.google.com/drive/folders/1-xmOfGIqqXIZYmkpA5wyevCvc4rrbHqy?usp=sharing proceeded to amass an army to kill hundreds of soldiers to take over Europe], [https://drive.google.com/drive/folders/1nyimx-VkPmPtWHFk2TgnWEXoVAD5iJeV?usp=sharing plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it], [https://drive.google.com/file/d/1V-u7ubsmsf6XhrNANWneaZoKAOVG57o4/view?usp=sharing plnned to spread his evil grip to the rest of Europe]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>)
 
'''[[Threat Level]]:''' '''Global Threat''' under mind controlled ([https://youtu.be/ASKkPR5-Ir4?t=585 While mind] [https://youtu.be/ASKkPR5-Ir4?t=619 controlled Richter] attempting to bring back [[Dracula (Castlevania)|Dracula]] [https://youtu.be/ASKkPR5-Ir4?t=1636 becomes the new Dark Lord for Castlevania]<ref>Castlevania: Symphony of the Night</ref>, [https://youtu.be/ASKkPR5-Ir4?t=649 to have the battle between Belmont and Dracula last for eternity]<ref>Castlevania: Symphony of the Night Richter Belmont Boss</ref>)
 
==Codex Statistics==
'''Key:''' '''Dracula X Chronicles''' | '''Symphony of the Night'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Should scale above Leon Belmont, who was able to escape Walter's Castle by [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed]) | At least '''Superhuman''', likely '''far higher''' (Should be faster than before)
'''Key Information:'''
*'''Dracula X Chronicles:''' This key covers Richter during the events of ''Dracula X''/''Rondo of Blood''/''Dracula X Chronicles''.
*'''Symphony of the Night:''' This key covers Richter during Symphony of the Night.


'''[[Speed|Combat Speed]]:''' '''FTL''' | At least '''FTL''', likely '''far higher'''
'''[[Grade]]:''' '''S''' (Noted by Shanoa [https://youtu.be/wC1EKRCUooA?t=10305 that Richter is said to be the greatest Belmont]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=11501 with Simon noting that he is the strongest of the Belmonts]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>) | '''S''' | '''S'''


'''[[Speed|Reaction Speed]]:''' '''FTL''' (Should be above Trevor Belmont, who was able to outpace Nuculais, [https://imgur.com/a/1FwheC8 a being composed entirely of light], as well as Dracula, who [https://imgur.com/a/JNPLkAZ generated a light beam]. Scales above Leon Belmont, who outpaced Medusa, who could [https://imgur.com/a/cmPEnnE produce beams from her eyes] on [https://imgur.com/a/ABrBMtx several occasions]; these beams were [https://imgur.com/a/gMbiAUZ confirmed to be comprised of light]. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can [https://imgur.com/a/DuWIYU3 generate beams of energy] from its hands, [https://imgur.com/a/1EzneLN confirmed to be comprised of light]. Defeating Death should put him about Count Olrox as well, who could [https://imgur.com/a/s0p2o3n generate a beam], which was [https://imgur.com/a/XCsZ0x4 confirmed to be light-based]) | At least '''FTL''', likely '''far higher''' (Should be faster than before)
'''[[Tiering System|Tier]]:''' At least '''7-C''', '''Higher''' with Iris's Charm, '''Far Higher''' with '''[[Sheer Will]]'''  | At least '''7-C''', '''Far Higher''' with '''[[Sheer Will]]'''  


'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Cardinality]]:''' '''Finite'''


'''[[Striking Strength]]:''' At least '''Complex Universal Class''', likely '''far higher''' | At least '''Complex Universal Class''', likely '''far higher'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Durability]]:''' At least '''Complex Universe level''', likely '''far higher''' (Superior to Simon, who could take hits from Death, who [https://youtu.be/URANc0ydZ1Q?t=193 should be above the Time Reaper]; the Time Reaper's power was going to [https://youtu.be/rEkyWJ2YRa4?t=81 destroy the Castlevania Timeline]) | At least '''Complex Universe level''', likely '''far higher'''
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' (Can fight and defeat [[Dracula (Castlevania)|1700s Dracula]], [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Higher''' with Iris's Charm ([https://youtu.be/4dIv5dSuAW0?list=PLF09DD0DEE5130C5C&t=291 The power of Iris's chamr will let one destroy crystal walls]<ref>Castlevania: The Dracula X Chronicles Alt Stage 4</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>) | At least '''Town level (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''  


'''[[Stamina]]:''' Superhuman+ (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)
'''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''  | At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Range]]:''' Extended Melee Range, Tens of Meters with throwing daggers and axes
'''[[Striking Strength]]:''' At least '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''  | At least '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Hax|Powers and Abilities]]:'''
'''[[Lifting Strength]]:''' At least '''Class 10''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing during and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>, which should make them superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>), '''Far Higher''' with '''[[Sheer Will]]'''  | At least '''Class 10''', '''Far Higher''' with '''[[Sheer Will]]'''
<tabber>
 
|-|Innate Abilities=
'''[[Speed|Travel Speed]]:''' '''Superhuman''' regularly (Comparable to [[Leon Belmont]], who was able to escape Walter's Castle while [https://youtu.be/5QU8TPu30Uk?t=835 running from the top floor to the entrance, before the entire structure collapsed]<ref>Castlevania: Lament of Innocence Ending</ref>). At most '''Faster Than Light''' through full '''[[Aura]]''' (Comparable to [[Juste Belmont]] where [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him]<ref>Castlevania: Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | '''Superhuman''' regularly. At most '''Faster Than Light''' through full '''[[Aura]]''', '''Far Higher''' with '''[[Sheer Will]]'''
[[Belmont Clan Physiology]], which includes:
[[Superhuman Physical Characteristics]] (Every Belmont is capable of preforming feats such as casually moving large blocks, and defeating monsters without any stat enhancers), [[Acrobatics]] (Every Belmont is able to leap from platform to platform without much difficulty, and are able to preform front and backflips. They can even do platforming while [https://www.youtube.com/watch?v=O9FX95aFyr4 simultaneously fighting monsters]), [[Weapon Mastery]] (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), [[Martial Arts|H2H Proficiency]] (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to [https://www.youtube.com/watch?v=bhqVp8o47gk&t=47s deliver powerful punches at blinding speeds]), [[Non-Physical Interaction]], [[Soul Manipulation]], & [[Immortality]] [[Power Nullification|Negation]] (Type 7; The Belmont Clan is capable of harming [https://castlevania.fandom.com/wiki/Ghost ghosts] and other undead enemies, such as [https://castlevania.fandom.com/wiki/Zombie zombies]. They can even [https://youtu.be/5QU8TPu30Uk?t=749 harm and kill Death himself]), [[Magic]] (The Belmont Clan [https://imgur.com/a/iqSUdNu wield magical powers]. This power was [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=565s granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont]; from then on, magic was passed down through the Belmont family. However, their magical power is [https://imgur.com/a/DtTvttW partly derived from the Fernandez Family] as well), [[Extrasensory Perception]] (Members of the Belmont Clan could [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=882s naturally sense that people such as Joachim Armstair were vampires]. They can also [https://www.youtube.com/watch?v=8WYwpuF3Yu4&t=125s all] [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=2344s sense] the Vampire Killer's reaction to vampires), [[Holy Manipulation]] (Members of the Belmont Clan [https://imgur.com/a/XvNRWx9 receive great sacred power] during the ceremony that marks their adulthood), [[Fire Manipulation]] & [[Damage Boost]] (The Belmonts can [https://www.youtube.com/watch?v=bhqVp8o47gk&t=63s engulf themselves in flames] in order to increase the damage of their physical attacks), [[Light Manipulation]], [[Aura]], & [[Afterimage Creation]] (The Belmonts can [https://www.youtube.com/watch?v=bhqVp8o47gk&t=41s enshroud themselves in an aura of light]. They have also shown to [https://www.youtube.com/watch?v=siIAivGSySs&t=165s possess a passive aura that leaves afterimages]), [[Statistics Amplification]], [[Power Bestowal]], & [[Empowerment]] (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=794s the Whip of Alchemy is not complete], and yet [https://youtu.be/7qAXFJtbIzM?t=798 Leon Belmont caused for it to strengthen] to the point that [https://youtu.be/7qAXFJtbIzM?t=746 Medusa thought it had reached its complete form]), [[Accelerated Development]] (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to preform magic spells without any knowledge of how the spells themselves worked), [[Social Influencing]] (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), [[Dimensional Storage]] (Can hold tons of equipment and items in their pouch), [[Telekinesis]] (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could [https://www.youtube.com/watch?v=6JKptfpDmNY&t=730s control the movement of his thrown swords]), [[Reactive Evolution]] (As Dracula [https://imgur.com/a/Df5dxzU grows stronger with ever resurrection], the Belmont Clan has had to reactively grow stronger to keep up with him), [[Corruption]] [[Power Nullification|Negation]] (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont [https://www.youtube.com/watch?v=YFSs4mClLdM reverted Grant Danasty back into a human after defeating him], who had been transformed into a monster by Dracula's magic), [[Soul Manipulation]] & [[Power Mimicry]] (When a Belmont defeats an opponent of equal or greater strength, they will [https://imgur.com/a/axDC2Ra harness their soul and use their abilities as sub-weapons]. Only [[Sonia Belmont]] has previously-captured spirits, though every Belmont should have this ability), [[Invulnerability]] (The Belmont Clan is able to [https://imgur.com/a/k3QQg17 make themselves temporarily invincible] with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)


|-|Innate Resistances=
'''[[Speed|Attack Speed]]:''' At most '''Faster Than Light''' (Can tag [[Dracula (Castlevania)|1700s Dracula]], [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, making him faster then enemies such as the Sky Fish [https://youtu.be/3l5_pG9nOoA?t=1 who moves so fast that it appears as a beam of light and is only slowed down when time is stopped]<ref>Castlevania Aria of Sorrows</ref> and the White Demon, [https://youtu.be/ot6A0du2IVs?t=940 who can move at the speed of light at short distances]<ref>Castlevania Grimoire of Souls Enemy Compendium Showcase</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | At most '''Faster Than Light''', '''Far Higher''' with '''[[Sheer Will]]'''
[[Belmont Clan Physiology]], which grants [[Resistance]] to:
[[Cold Manipulation|Extreme Colds]] (Can fight within [https://www.youtube.com/watch?v=uZGut2aYxOg&t=42s snowy forests] and [https://youtu.be/uZGut2aYxOg?t=926 icy waters] without any negative effects), [[Heat Manipulation|Extreme Heats]] (Can [https://www.youtube.com/watch?v=I2gsZPjDNMQ&t=826s casually fight within] the [https://castlevania.fandom.com/wiki/Alchemy_Laboratory#Castlevania_Judgment Alchemy Laboratory], which is surrounded by molten lava), [[Sleep Manipulation]] (The Belmont Clan can resist succumbing to sleep, as shown when [[Leon Belmont]] [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=1465s fought off Walter Bernhard's sleeping magic]), [[Petrification]] (The Belmonts can [https://www.youtube.com/watch?v=ktKa8zfqOgw&t=97s break out of Medusa's petrification], which was [https://www.youtube.com/watch?v=7qAXFJtbIzM&t=715s shown to normally be permanent]), [[Death Manipulation]] (Can consistently fight and withstand both physical and magical attacks from Death, who is the embodiment of death and uses his powers to bring death upon the living), [[Empathic Manipulation]] (The Belmonts remained unchanged by Dracula's curse over Europe, which [https://youtu.be/x8MPNj0SOfI?t=92 shrouded people with misery and torment] and [https://youtu.be/x8MPNj0SOfI?t=1804 filled them with bloodlust]), [[Ice Manipulation]] (The Belmonts have been frozen by attacks before, from enemies such as Ice Demons and Frost Elementals, but can break out of it), [[Fire Manipulation]] (Constantly withstands fire attacks without any serious burning)


|-|Vampire Killer=
'''[[Speed|Reaction Speed]]:''' At most '''Faster Than Light''', '''Far Higher''' with '''[[Sheer Will]]''' | At most '''Faster Than Light''', '''Far Higher''' with '''[[Sheer Will]]'''
Wields the [[Vampire Killer]], which grants:
[[Soul Manipulation]] & [[Adaptation]] (The Whip of Alchemy [https://youtu.be/7qAXFJtbIzM?t=1955 absorbed Sara Trantoul's vampiric soul], and used her soul to [https://youtu.be/7qAXFJtbIzM?t=2017 develop the ability to harm vampires]), [[Reactive Evolution]] (As [https://imgur.com/a/Df5dxzU Dracula grows stronger with each resurrection], the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to [https://www.youtube.com/watch?v=x_bBqyoppeI&t=33s make people unfit to wield it before it recognizes them as its rightful owner]), [[Life Manipulation]] (If it is wielded by someone it does not consider a rightful owner, [https://www.youtube.com/watch?v=J4p4J7pPEmQ&t=7874s it will take life from them]), [[Conceptual Manipulation]] (The Vampire Killer whip can destroy [https://youtu.be/7qAXFJtbIzM?t=2554 anything related to the vampires], including concepts such as [https://youtu.be/7qAXFJtbIzM?t=2117 the night], and [https://youtu.be/7qAXFJtbIzM?t=2598 death]), [[Memory Manipulation]] (The whip can [https://youtu.be/KreF2HRlCJM?t=548 summon memories of its past wielders] to fight for it), [[Personal Domain]] (The Vampire Killer [https://www.youtube.com/watch?v=x_bBqyoppeI&t=43s contains a realm within it], in which it [https://www.youtube.com/watch?v=4dYIu4Hrz6U houses memories of its previous wielders]), [[Extrasensory Perception]] (Due to containing Sara's soul, the whip [https://youtu.be/7qAXFJtbIzM?t=2344 can sense the presence] of [https://youtu.be/8WYwpuF3Yu4?t=125 anything related to the vampires]), [[Fire Manipulation]] (The whip's [https://imgur.com/a/PBw7aSd Item Crash engulfs it in flames]. It can [https://imgur.com/a/0OyQfxl shoot projectile fireballs]), [[Power Nullification]] (Sealing the Vampire Killer within Dracula's Castle [https://youtu.be/HjTlzSDUshc?t=9175 caused for Dracula's spirit and magic powers to weaken tremendously]), [[Regeneration]] [[Power Nullification|Negation]] (Low-High; [https://youtu.be/V18XgeSGpmY?t=212 The Vampire Killer can kill Dracula], who is capable of [https://youtu.be/fZWbKQxeCJU?t=6993 fully regenerating from just blood]. Mid-Godly; [https://youtu.be/xh0WMLu0-Ig?t=286 Can also kill the Dracula Wraith], who came back [https://youtu.be/xh0WMLu0-Ig?t=177 after his soul is obliterated]), [[Immortality]] [[Power Nullification|Negation]] (Types 3 and 7; [https://youtu.be/WaNYfNGvIRg?t=1191 Whip of Alchemy can destroy the undead])


|-|Sub-Weapons/Items=
'''[[Stamina]]:''' '''Superhuman+''' (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)
[[Blessed]] (The Cross, and Fire Bomb, were blessed by the church), [[Fire Manipulation]] (The Fire Bomb explodes into a pillar of flame. The Flame Whip attacks with fire), [[Time Manipulation]] (The Pocket Watch can briefly stop time), Invulnerability (The Invincibility Potion makes Richter invulnerable for a short time)


</tabber>
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with Vampire Killer ([https://en.wikipedia.org/wiki/Bian_(weapon)#:~:text=A%20typical%20whip%20is%20made,90%20centimetres%20(35%20in). The typical whip is around 90 centimeters]), '''Higher''' with Flame Whip ([https://youtu.be/Qg_Ayu85sdo?t=8 Grants Richter a far larger range with his whip]<ref>Castlevania: Rondo of Blood</ref>). '''Tens of Meters''' with throwing daggers and axes


'''[[Standard Equipment]]:'''
'''[[Intelligence]]:''' '''[[Genius Intelligence]]''' (Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>)


'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>. [https://youtu.be/Y95lBCsQ07c?t=10865 Trevor was the one that left behind many of the fighting techniques the Belmonts use today] [https://youtu.be/Y95lBCsQ07c?t=10890 with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
----
==[[Powers and Techniques]]==
<tabber>
|-|Innate Abilities=
{{#tag:tabber|
{{!}}-{{!}}Belmont Bloodline=
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
<br><Br>
{{#tag:tabber|
{{!}}-{{!}}Standard Resistances=
'''[[Resistances]]''' to '''[[Cold Manipulation|Extreme Colds]]''' ([https://youtu.be/fZWbKQxeCJU?t=1099 Belmonts can walk in ice cold rooms without much worry]<ref>Castlevania Chronicles</ref>), '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/9o9nlWJuJvQ?list=PLA7CF8E257AE3FBAB&t=106 Belmonts can travel in boiling hot rooms without much affect]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/keox-hbXneQ?list=PLA7CF8E257AE3FBAB&t=56 They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=243 Richter showcases this where he moves around in a burning city without much affect or limitation to his movements]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref>), '''[[Absorption]]''' ([https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=290 Belmonts can fight and take hits from the mist]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/DW43WR30vLI?t=189 a creature that swallows up the living]<ref>Castlevania: Lament of Innocence Bestiary No. 031</ref>), '''[[Life-Force Absorption]]''' ([https://youtu.be/BsZ9xsBHY8o?t=1275 Belmonts can take hits from the Spirit]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/DW43WR30vLI?t=84 which is an evil spirit that sucks up people's life energy]<ref>Castlevania: Lament of Innocence Bestiary No. 010</ref>), '''[[Corruption]]''' ([https://youtu.be/Y7MyIUyRVHk?t=1453 Belmonts can be bitten by vampires without instantly turning]<ref>Castlevania 64</ref>), '''[[Hellfire Manipulation|Helfire Attacks]]''' (Belmonts can take hits from the Flame Demon, [https://youtu.be/DW43WR30vLI?t=114 a demon that wields the fires of Hell]<ref>Castlevania: Lament of Innocence Bestiary No. 016</ref>), '''[[Status Effect Inducement]]''', '''[[Poison Manipulation]]''', & '''[[Curse Manipulation]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Paralysis Inducement]]''' ([https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing Belmonts can be paralyzed]<ref>Castlevania: Lament of Innocence Game Manual Page 11</ref>, [https://youtu.be/FL_P6NmN5YM?list=PLA7CF8E257AE3FBAB&t=24 and slowly recover from the effects of it]<ref>Castlevania: Lament of Innocence</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/f5jkWaDahcM?t=30 Belmonts can]<ref>Castlevania NES Final Boss</ref> [https://youtu.be/f5jkWaDahcM?t=259 hit Dracula]<ref>Castlevania III: Dracual's Curse Final Boss</ref> [https://youtu.be/f5jkWaDahcM?t=1160 with different]<ref>Castlevania: Dracula X Final Boss</ref> [https://youtu.be/f5jkWaDahcM?t=3395 projectile]<ref>Castlevania 64 Final Boss</ref> [https://youtu.be/f5jkWaDahcM?t=4591 attacks]<ref>Castlevania Adventure Rebirth Final Boss</ref>, [https://youtu.be/f5jkWaDahcM?t=1958 this extends to] [https://youtu.be/f5jkWaDahcM?t=4125 even Morrises']<ref>Castlevania: Bloodlines Final Boss</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Petrification]]''' ([https://youtu.be/p66G528Wp-M?t=1032 Belmonts can]<ref>Castlevania: Order of Shadows</ref> [https://youtu.be/XJx1azJTUz0?list=PLF0A4D1377F54A2BF&t=65 take hits]<ref>Super Castlevania IV</ref>, [https://youtu.be/_cYeuvRZjAI?t=1396 from Medusa heads]<ref>Castlevania III: Dracula's Curse</ref> [https://youtu.be/Nx_HtJqUd6o?t=8 who can turn one into stone upon contacting them]<ref>Castlevania Harmony of Despair</ref>. [https://youtu.be/Gv6eTpW5m9s?t=157 Belmonts can]<ref>Castlevania: Order of Shadows</ref> [https://youtu.be/fZWbKQxeCJU?t=1620 can break out of]<ref>Castlevania Chronicles</ref>, [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=463 being petrified]<ref>Castlevania: Lament of Innocence</ref>), '''[[Erasure]]''' ('''Metaphysical Erasure;''' [https://youtu.be/E0KXGSBoeCc?t=1660 The blood of the Belmont Clan] [https://youtu.be/E0KXGSBoeCc?t=1684 can keep one's spirit from being erased from Dracula's magic]<ref>Castlevania: Order of Ecclesia</ref>), '''[[Time Stop]]''' ([https://www.youtube.com/watch?v=-0KP5Fvy44c&t=22822s Belmonts are unaffected by time being stopped]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/FyAhDHHv7zo?list=PLA7CF8E257AE3FBAB&t=502 Belmonts can take hits from the poison zombie]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/DW43WR30vLI?t=185 which spews a deadly poison that can rot flesh on contact]<ref>Castlevania: Lament of Innocence Bestiary No. 030</ref>), '''[[Fear Manipulation]]''' ([https://youtu.be/hvAhdyqMxw4?t=1461 Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone] [https://youtu.be/hvAhdyqMxw4?t=1515 where Dracula's mere rib bone is enough to make]<ref>Castlevania II: Simon's Quest</ref> [https://drive.google.com/file/d/1nv9XecV-GlSLfvYd4FpPTAwlprh9I6--/view?usp=sharing an ordinary hero feel like a spineless coward]<ref>Castlevania II: Simon's Quest Game Manual Page 9</ref>), '''[[Light Manipulation]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=585 Belmonts have a natural resistance to holy elemental attacks]<ref>Castlevania: Curse of Darkness Bestiary No. 112</ref>), '''[[Absolute Zero]]''' ([https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=232 Belmonts can take ice from the frost demon]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/DW43WR30vLI?t=234 a demon that wields absolute cold]<ref>Castlevania: Lament of Innocence Bestiary No. 040</ref> [https://youtu.be/mBgOq5OyEpY?t=349 and a total command of cold]<ref>Castlevania: Curse of Darkness Bestiary  No. 065</ref>, [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=162 making it superior to the likes of Cyril] [https://youtu.be/y6ExOE-tSvM?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=229 who can wield absolute zero and is seen as a standard ability from a creature of the night]<ref>Castlevania Nocturne of Recollection</ref>), '''[[Essence Manipulation]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=214 Belmonts can take hits from Succubus]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/DW43WR30vLI?t=414 who can suck up a person's essence]<ref>Castlevania: Lament of Innocence Bestiary No. 076</ref>), '''[[Sleep Manipulation]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=100 Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep]<ref>Castlevania: Lament Innocence</ref>), '''[[Death Manipulation]]''' & '''[[Fate Manipulation]]''' ([https://youtu.be/LPH-oKlpRqw?t=55 Belmonts cannot]<ref>Castlevania III: Dracula's Curse Death Boss</ref> [https://youtu.be/9rjl4UpznXY?t=16 be killed]<ref>Castlevania Death Boss</ref> [https://youtu.be/9rjl4UpznXY?t=205 by the]<ref>Castlevania: Rondo of Blood Death Boss</ref> [https://youtu.be/9rjl4UpznXY?t=555 likes of]<ref>Castlevania: Harmony of Dissonance Death Boss</ref> [[Death (Castlevania)|Death]] [https://youtu.be/Y7MyIUyRVHk?t=3671 and his scythes]<ref>Castlevania 64 Death Boss</ref>, [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y7MyIUyRVHk?t=4097 Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether]<ref>Castlevania 64 Renon Boss</ref>, [https://youtu.be/jCmSuv3eDY8?t=207 where contracts are made to be absolute and bind one to it's agreements]<ref>Castlevania 64 Carrie Fernandez Bad Ending</ref>)
{{!}}-{{!}}Castle Resistances=
'''[[Resistance]]''' to '''[[Dracula's Castle]]<nowiki>'</nowiki>s Abilities''' ([https://youtu.be/xky_3aW4WGg?t=5 Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle])
The Castle Abilities Include:
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>)
}}
{{!}}-{{!}}Unique Abilities=
{{#tag:Tabber|
{{!}}-{{!}}Not Mind Controlled=
'''[[Acrobatics]]''' ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 Easily flipped over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Could fight Dracula while also jumping across platforms and avoiding his attacks]<ref>Castlevania: Dracula X Final Boss</ref>), '''[[Penetration Damage]]''' (Physical Penetration) & '''[[Weapon Mastery]]''' ('''Whip Mastery;''' As Richter is able to use the Vampire Killer in its true form, he is a natural master of the Vampire Killer. [https://youtu.be/46t_3q00s4w?t=68 He is able to utilie the whip as a chain-like attack, dangling it around and dealing damage to enemies who come into contact with it]<ref>Castlevania: Symphony of the Night</ref>. '''Knife Mastery;''' [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Richter is able to throw knives]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref> [https://youtu.be/4WO6M7Ay3yA?t=23 in a quick and prcecise fashion]<ref>Castlevania: Rondo of Blood</ref>. '''Axe Mastery;''' [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Richter is able to throw axes]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref> [https://youtu.be/4WO6M7Ay3yA?t=5 in a precise arc]<ref>Castlevania: Rondo of Blood</ref>. '''Cross Mastery;''' [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Richter is able to throw crosses]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref> [https://youtu.be/4WO6M7Ay3yA?t=46 like a boomerang]<ref>Castlevania: Rondo of Blood</ref>), '''[[Contact Damage]]''' ([https://youtu.be/4WO6M7Ay3yA?t=156 Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with]<ref>Castlevania: Rondo of Blood</ref>), '''[[Flight]]''' ([https://youtu.be/4WO6M7Ay3yA?t=30 Some of his item crashes allow him to levitate in the air]<ref>Castlevania: Rondo of Blood</ref>), '''[[Energy Absorption]]''' (Richter can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Weapon Creation]]''' ([https://youtu.be/4WO6M7Ay3yA?t=8 With Axe Item Crash, creates several axes that surround him and all spread outward]<ref>Castlevania: Rondo of Blood</ref>. [https://youtu.be/4WO6M7Ay3yA?t=26 With Knife Item Crash, creates dozens of knives that he throws at rapid succession]<ref>Castlevania: Rondo of Blood</ref>), '''[[Summoning]]''' ([https://youtu.be/4WO6M7Ay3yA?t=49 With Grand Cross, the Cross Item Crash, Richter summons multiple large crosses that go across the screen, dealing massive damage to all enemies on screen]<ref>Castlevania: Rondo of Blood</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/Qg_Ayu85sdo?t=8 When Richter has no subweapon, he can use his item crash to imbue his whip with flames]<ref>Castlevania: Rondo of Blood</ref>. [https://youtu.be/46t_3q00s4w?t=83 In ''Symphony of the Night'' he creates a fire aura around himself along with the whip]<ref>Castlevania: Symphony of the Night</ref>), '''[[Curtain Fire]]''' (Multi-Directional) & '''[[Water Manipulation]]''' ([https://youtu.be/4WO6M7Ay3yA?t=30 With Hydro Storm, the Holy Water Item Crash, Richter creates a massive rain of holy water across the entire screen]<ref>Castlevania: Rondo of Blood</ref>).
<BR><BR>
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=243 Richter can move around in a burning city without much affect or limitation to his movements]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref>), '''[[Petrification]]''' ([https://youtu.be/PTUS4D1CnwU?t=739 Richter has an immunity to the stone status effect]<ref>Castlevania: Symphony of the Night No. 141</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=739 Richter has an immunity to the holy status effect]<ref>Castlevania: Symphony of the Night No. 141</ref>)
{{!}}-{{!}}Mind Controlled=
[https://youtu.be/ASKkPR5-Ir4?t=585 While mind] [https://youtu.be/ASKkPR5-Ir4?t=619 controlled Richter] [https://youtu.be/ASKkPR5-Ir4?t=1636 becomes the new Dark Lord for Castlevania]<ref>Castlevania: Symphony of the Night</ref>, giving him:
{{#tag:Tabber|
{{!}}-{{!}}Creatures of Chaos Abilities=
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos], <ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref> [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Castle Magic Abilities=
As he is possessed by Dracula's Wraith, he is the reason behind both of th ecastles and its effects, which should give him the natural abilities of '''[[Dracula's Castle]]''', which include:
'''[[Magic]]''' ([https://youtu.be/hu_2bedvcQE?t=245 The castle pulses with dark magical power]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/DW43WR30vLI?t=50 The castle uses magic to do things like re-animate corpses]<ref>Castlevania: Lament of Innocence Bestiary No. 003</ref>, [https://youtu.be/DW43WR30vLI?t=54 along with skeletons]<ref>Castlevania: Lament of Innocence Bestiary No. 004</ref>), '''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Save and Load]]''' ([https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=601 The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=531 with these chairs being acknowledged in rooms in the castle with a description]<ref>Castlevania: Curse of Darkness Save Room Chair</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Bestowal]]''' ([https://youtu.be/hu_2bedvcQE?t=405 The castle enables one to keep their mind after dying, becoming a ghost]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Mind Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=93 The castle can bestow a mind through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 014</ref>), '''[[Soul Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=148 The castle can bestow a soul through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 025</ref>. [https://youtu.be/KjI52eEW3tw?t=45 Imbued the Mud Man with a tormented soul]<ref>Castlevania: Portrait of Ruin Bestiary No. 10</ref>), '''[[Power Bestowal]]''' ([https://youtu.be/DW43WR30vLI?t=179 The castle grants enemies to attack under the power of magic]<ref>Castlevania: Lament of Innocence Bestiary No. 029</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Resurrection]]''' ('''Resurrection of Multiple Targets;''' [https://youtu.be/DW43WR30vLI?t=264 The castle uses magic to return creatures of chaos back to life]<ref>Castlevania: Lament of Innocence Bestiary No. 046</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Telekinesis]]''' ([https://youtu.be/fZWbKQxeCJU?t=1093 The Castle can lift parts of levels apart]<ref>Castlevania Chronicles</ref>. [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=233 The castle has blocks that float and levitate up and downards to crush opponents] [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=280 or send them into spikes]<ref>Super Castlevania IV</ref>), '''[[Immersion]]''' ([https://youtu.be/yRv03d5vkfs?list=PLF0A4D1377F54A2BF&t=207 Can bring paintings to life and have them attack]<ref>Super Castlevania IV</ref>), '''[[Mimicry]]''' ('''Physiology Mimicry;''' [https://youtu.be/fZWbKQxeCJU?t=2408 The castle contains mirror worlds where perfect clones of oneself can fight]<ref>Castlevania Chronicles</ref>. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=345 The Castle can also do this without mirror worlds]<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>, [https://youtu.be/_cYeuvRZjAI?t=4861 where they make a perfect copy that have all of their moves and sub-weapons], [https://youtu.be/MshZGGWq-cc?t=50 and can freely switch to a different person to copy their abilities]<ref>Castlevania III: Dracula's Curse Doppelganger Boss Fight</ref>), '''[[Teleportation]]''' ([https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=540 The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia]<ref>Castlevania: Curse of Darkness Chair Room</ref>. [https://youtu.be/xp72T_JJmM8?t=3359 The castle has objects that fade in and out while trying to platform on them]<ref>Castlevania: Legacy of Darkness Tower of Sorcery</ref>), '''[[Invisibility]]''' ([https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=21 Parts of Dracula's castle are invisible such as invisible stairs]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/dUvWxlpbYmo and invisible platforms]<ref>Super Castlevania IV</ref>), '''[[Necromancy]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=359 The castle can raise the dead to attack whoever enters a room]<ref>Castelvania: Lament of Innocence</ref>. [https://youtu.be/mBgOq5OyEpY?t=29 The castle reanimates human bones as monsters by its evil magic]<ref>Castlevania: Curse of Darkness Bestiary No. 001 Skeleton</ref>. [https://youtu.be/mBgOq5OyEpY?t=33 The Castle created the Executioner from numerous dead bodies]<Ref>Castlevania: Curse of Darkness Bestiary No. 002 Executioner</ref>), '''[[Fusionism]]''' ([https://youtu.be/mBgOq5OyEpY?t=33 The Castle can create an abomination made from numerous dead bodies]<ref>Castlevania Curse of Darkness Bestiary No. 002</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Elemental Manipulation]]''' & '''[[Chaos Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=288 The castle infuses some enemies with chaos, giving it all elemental properties]<ref>Castlevania: Lament of Innocence Bestiary No. 051</ref>), '''[[Blood Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=64 The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them]<ref>Castlevania: Curse of Darkness Bestiary No. 008</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2572 The Castle has areas where its blood can form new enemies]<ref>Castlevania 64</ref>), '''[[Acid Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=6859 The castle has areas of acid rain falling]<ref>Castlevania III: Dracula's Curse Castle Dungeon</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Perception Manipulation]]''' ([https://youtu.be/rwWxSdLzR3s?t=2276 The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality]<Ref>Castlevania: Bloodlines Stage 6-2 First Room</ref>), '''[[Gravity Manipulation]]''' ([https://youtu.be/zR1ZhEdbpV8?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=2410 The castle has rooms with reverse gravity]<Ref>Castlevania: Bloodlines Stage 6-3 First Room</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=106 The castle can cause even the trees to attack]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/Y1mmrJMlOmY?list=PLF0A4D1377F54A2BF&t=4 The castle can cause the plants and leaves to form a wraith]<ref>Super Castlevania IV</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=33 The castle set up a barrier seal outside of it to make people unable to enter]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/wC1EKRCUooA?t=164 Evil energy can create barriers blocking one until they defeat all enemies]<ref>Castlevania: Grimoire of Souls Prologue level</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=3203 Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire]<ref>Castlevania Chronicles</ref>), '''[[Portal Manipulation]]''' & '''[[Battlefield Removal]]''' ('''Application Based;''' [https://youtu.be/EUUv0kwHT8g?t=452 The castle can create portals that send one to another dimension], [https://youtu.be/EUUv0kwHT8g?t=455 where time is stopped]<ref>Haunted Castle Arcade Stage 03</ref>. [https://youtu.be/kH8CRlZ8jY0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=73 Brought a wandering merchant in through swallowing him into a dense fog]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/E0KXGSBoeCc?t=2110 The castle has magic energies that seal the gateway to hell]<ref>Castlevania: Order of Ecclesia</ref>), '''[[Summoning]]''' & '''[[Glyph Creation]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=255 The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs]<ref>Castelvania: Lament of Innocence</ref>. [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=206 The castle can make glyphs that teleport one outside of the castle by standing over it]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/PTUS4D1CnwU?t=123 A lot of these creatures are summoned from Hell]<ref>Castlevania: Symphony of the Night Bestiary No. 21</ref>), '''[[Water Manipulation]]''' ([https://youtu.be/eBXG0qBWKl4?list=PL2FF5295450121CE2&t=290 The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them]<ref>Castlevania: Symphony of the Night Underground Caverns</ref>), '''[[Spatial Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=3297 The castle can shift the room to make it where Trevor needs to escape upwards] [https://youtu.be/UrLdIiW6bEo?list=PLnWJUvdl882vNnFeJFxyeOLuiFkRdnz7Z&t=505 that will instantly kill him if it reaches him]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=232 The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle]<Ref>Super Castlevania IV</ref>. [https://youtu.be/MVvTErAm2HY?t=54 The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Sense Manipulation]]''' ([https://youtu.be/MVvTErAm2HY?t=61 Caused Soma's senses to dim even entering the chaotic darkness near the Castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Weather Manipulation]]''' & '''[[Electricity Manipulation]]''' ([https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=123 The Castle is the reason for a massive cloud that covered the entire sky]<ref>Castlevania: Harmony of Dissonance Ending</ref>. [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=17 Can conjure thunderstorms around itself] [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=22 that can summon enemies during its flashes of lightning]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/_cYeuvRZjAI?t=6227 Can summon enemies through the lightning bolts it makes]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Dark Matter Manipulation]]''' ([https://youtu.be/Q8e2k5-11jI?list=PL1C82000EC86F279F&t=353 The castle contains dark matter within it that beings can use for weapon creation]), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>).
<br><br>
'''[[Resistance]]''' to '''[[Time Stop]]''' ([https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=130 Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall]<ref>Super Castlevania IV Stage 8-1</ref>. [https://drive.google.com/file/d/1xU-320Ub_EXoY_E5HOEzk35o95pC7-mh/view?usp=sharing Noted that the stop watch has no effect on moving platforms in the castle]<ref>History of Castlevania - Crescent of the Moon Pages 12-13</ref>. [https://youtu.be/aGHiqdXxCkE?list=PLA88AE98D0687EE03&t=393 Christopher stopping time on an elevator does not stop the elevator from moving]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/kX_4XPNKfOE?list=PLA88AE98D0687EE03&t=146 machinery still moves along]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/e9w8VW32_Fc?list=PLA88AE98D0687EE03&t=326 and floating objects still float]<ref>Castlevania: The Adventure ReBirth</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>)
{{!}}-{{!}}Unique Abilities=
'''[[Teleportation]]''' ([https://youtu.be/ASKkPR5-Ir4?t=594 Teleported away after summoning enemies to attack Alucard]<ref>Castlevania: Symphony of the Night</ref>), '''[[Summoning]]''' ([https://youtu.be/ASKkPR5-Ir4?t=585 Summoned servants from the gates of hell to attack Alucard]<ref>Castlevania: Symphony of the Night</ref>)
}}
}}
}}
|-|Vampire Killer=
Wields the '''[[Vampire Killer]]''', which grants:
{{#tag:Tabber|
{{!}}-{{!}}The Whip of Alchemy=
'''[[Superhuman Physical Characteristics]]''', '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 The Whip of Alchemy can interact with ghost]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 The Whip of Alchemy can interact with enemies that are the mist itself]<ref>Castlevania: Lament of Innocence</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=363 The Alchemy whip can create a large gust of wind with its finishing attack in a combo]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/SWlxCjUzjMk?t=50 The Alchemy whip can create wind blades around its user to protect them from all directions]<ref>Castlevania: Lament of Innocence</ref>), '''[[Light Manipulation]]''' ([https://youtu.be/SWlxCjUzjMk?t=37 The Alechemy whip] [https://youtu.be/SWlxCjUzjMk?t=48 can bring down holy light] [https://youtu.be/SWlxCjUzjMk?t=43 to attack the enemy]<ref>Castlevania: Lament of Innocence</ref>), '''[[Holy Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9COh%2C%20it%20does,magic.%E2%80%9D%0A%E2%80%9CEh%E2%80%A6%E2%80%A6%E2%80%9D Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.<BR>It was a whip that was soaked in blood in some places.<BR>“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”<BR>Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.<BR>“That’s great……! Curtis! With this your power-----“<BR>In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----<BR>“Sorry, but…… with my current self, I could not handle it.”<BR>“……? What are you talking about? Curtis……”<BR>was he still confused, Michelle made him grip his whip.<BR>Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.<BR>“Uh……!?”<BR>What happened, she directed her eyes on the origin of the shock-----<BR>A part of the whip’s handle had a rotten like disintegration-----<BR>A part of Curtis’ hand was burned, and that skin immediately returned back to as before.<BR>----- No way……<BR>“Curtis……?”<bR>“……I am currently weak at holy magic.”<BR>“Eh……”"</ref>).
<br><Br>
'''[[Resistance]]''' to '''[[Mimicry]]''' ([https://youtu.be/DW43WR30vLI?t=393 The Castle is unable to perfectly mimic Leon's weapons]<ref>Castlevania: Lament of Innocence Bestiary No. 72</ref>)
{{!}}-{{!}}The Vampire Killer=
All previous powers and abilities to a greater extent, '''[[Superhuman Physical Characteristics]]''', '''[[Extrasensory Perception]]''' ([https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 The Vampire Killer can sense who is a vampire]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/wC1EKRCUooA?t=1786 even those who are half-vampire such as Alucard]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)</ref>), '''[[Magic]]''' ([https://drive.google.com/file/d/1UNp_MqAuwQQ5PtxZBGGJQiiggBBTbUF8/view?usp=sharing The Vampire Killer has been referred to as a magic whip]<ref>Castlevania NES Game Manual Page 4</ref>), '''[[Contact Damage]]''' ([https://youtu.be/d3kfDwopRn0?list=PLF0A4D1377F54A2BF&t=119 Just through enemies merely touching the Vampire Killer they will be damaged by its effects]<ref>Super Castlevania IV</ref>), '''[[Non-Standard Interaction]]''' ('''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Can interact with and kill] [[Death (Castlevania)|Death]], the abstract concept of death. '''Metaphysical Interaction;''' The Vampire Killer [https://youtu.be/U8LUg0_NRK4?t=844 can interact with the creaturEs of the night]<ref>Castlevania NES</ref> [https://drive.google.com/file/d/1UNp_MqAuwQQ5PtxZBGGJQiiggBBTbUF8/view?usp=sharing which includes]<ref>Castlevania NES Game Manual Page 4</ref> [https://drive.google.com/drive/folders/1aRu9AyezT1qBOv4mzyVt3ZlkwwobiMF8?usp=sharing ghosts]<ref>Castlevania NES Game Manual Pages 7-9</ref>. [https://youtu.be/7LkAFhBpxtg?t=230 This is also shown in] [https://youtu.be/7LkAFhBpxtg?t=673 Haunted Castle Revisited]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=131 Noted by Simon Belmont that the Vampire Killer will cleave one's soul]<ref>Castlvania: Judgment Simon Belmont Story Mode</ref>. '''Elemental Interaction;''' The Vampire Killer [https://youtu.be/7LkAFhBpxtg?t=420 can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>), '''[[Nullification]]''' ('''Invulnerability Negation;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=136 The Vampire Killer can completely remove Walter's invulnerability]<ref>Castlevania: Lament of Innocence Pagoda of the Misty Moon</ref> [https://youtu.be/6IWHGFOthXI?t=47 to where he was immune to all other]<ref>Castlevania: Lament of Innocence Pagoda of the Misty Moon</ref> [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=116 weapons prior other then the Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. '''Power Nullification;''' Julius sealed the Vampire Killer within Dracula's castle [https://www.reddit.com/r/translator/comments/14rpkbf/japanese_english_a_dialogue_from_the_castlevania/ in order to rip away Dracula's soul and magic]<ref>Castlevania: Aria of Sorrow</ref>. '''Energy Nullification;''' [https://youtu.be/xS2kC8fOppM?t=2992 Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo]<ref>Castlevania: The Arcade Dracula Boss</ref>. [https://youtu.be/U8LUg0_NRK4?t=1004 The Vampire Killer can nullify energy projectiles through hitting them]<ref>Castlevania NES</ref>, [https://youtu.be/U8LUg0_NRK4?t=1938 even those from] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania NES</ref>. [https://youtu.be/fZWbKQxeCJU?t=3330 Can negate fire projectiles]<ref>Castlevania Chronicles</ref>. '''Electricity Nullification;''' [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=206 Can completely disperse and nullify electricity attacks]<ref>Castlevania: The Adventure ReBirth</ref>. '''Seal & Forcefield Nullification;''' [https://youtu.be/7LkAFhBpxtg?t=33 The Vampire Killer can easily break open barrier seals]<ref>Haunted Castle Revisited Dominus Collection</ref>. '''Transformation Nullification;''' [https://drive.google.com/file/d/1hrO5kqdeOCXBFRfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form]<ref>Castlevania II: Belmont's Revenge Game Manual Page 4</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Vampire Killer can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. '''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Vampire Killer can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>), '''[[Regeneration Negation]]''' ('''Holy;''' [https://drive.google.com/file/d/1hrO5kqdeOCXBFRfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form]<ref>Castlevania II: Belmont's Revenge Game Manual Page 4</ref>. [https://youtu.be/wEa-DnUetLo?t=449 Juste with the Vampire Killer could permanently kill Dracula's Wraith] [https://youtu.be/wEa-DnUetLo?t=466 to where he'll fade from the world for good] [https://youtu.be/wEa-DnUetLo?t=415 who regenerated from the complete destruction of his body]<ref>Castlevania: Harmony of Dissonance Final Boss</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Vampire Killer can render immortal skeleton death gods  like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Vampire Killer can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=33 Can harm and kill anything related to vampires, even if they are a divine being]<ref>Castlevania: Lament of Innocence Final Boss</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Vampire Killer can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Purification]]''' ([https://youtu.be/_cYeuvRZjAI?t=1242 The Vampire Killer can purify people] [https://youtu.be/_cYeuvRZjAI?t=1268 who was turned into a monster]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/01jorgFhZq0?t=105 Christopher with the Vampire Killer purified his son of the evil effects of Dracula]<ref>Castlevania II: Belmont's Revenge Soleil Boss</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=620 Enemies fade into fire upon being struck with the Vampire Killer]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/XJx1azJTUz0?list=PLF0A4D1377F54A2BF&t=45 Enemies burst into flames when struck by the vampire killer], [https://youtu.be/Y1mmrJMlOmY?list=PLF0A4D1377F54A2BF&t=21 with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too]<ref>Super Castlevania IV</ref>. [https://youtu.be/YUhMWx4B6No?list=PLF0A4D1377F54A2BF&t=11 The whip can have fire burst around the enemies even without them dying]<ref>Super Castlevania IV</ref>. [https://youtu.be/d3kfDwopRn0?list=PLF0A4D1377F54A2BF&t=244 Causes even objects like coffins to burst into flames]<ref>Super Castlevania IV</ref>. [https://youtu.be/Kn6z--fypQM?list=PLA7CF8E257AE3FBAB&t=465 This is even shown in Lament of Innocence, once Leon has the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1kHo23ugB4YBlPFH1ClqDDH4bUQE3ub5t?usp=sharing This is even shown in graphic novels such as Belmonts Legacy]<ref>Castlevania: The Belmonts Legacy #3</ref>), '''[[Explosion Manipulation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=74 Trevor swinging the whip at the ground caused the ground to explode]<ref>Castlevania: Curse of Darkness</ref>), '''[[Memory Manipulation]]''' & '''[[Soul Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=1893 The Vampire Killer holds the souls of the many Belmonts who once wilded it]<Ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://x.com/CurryHermit/status/1769312159690088937 the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea]), '''[[Lifeforce Absorption]]''' ([https://youtu.be/Y95lBCsQ07c?t=11471 Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash]<Ref>Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2</ref>. [https://youtu.be/hu_2bedvcQE?t=2904 One must sacrifice their lifeforce in order to wield it]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Deconstruction]]''' ([https://youtu.be/7LkAFhBpxtg?t=1479 The Vampire Killer can reduce one to just a skeleton]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Light Manipulation]]''' ([https://youtu.be/Kn6z--fypQM?list=PLA7CF8E257AE3FBAB&t=231 The Whip can create orbs of light to light up torches]<ref>Castlevania: Lament of Innocence</ref>)
<br><br>
'''[[Resistance]]''' to '''[[Attack Reflection]]''' ([https://youtu.be/f5jkWaDahcM?t=30 The Vampire Killer can harm Dracula with attacks] [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Mimicry]]''' ([https://youtu.be/jJjVnPIo3qI?list=PLA7CF8E257AE3FBAB&t=255 Doppelganger is unable to mimic the vampire killer during]<ref>Castlevania: Lament of Innocence</ref> [https://youtu.be/DW43WR30vLI?t=399 the time of Lament of Innocence]<ref>Castlevania: Lament of Innocence Bestiary No. 073</ref>)
}}
|-|With Equipment=
{{#tag:Tabber|
{{!}}-{{!}}With Subweapons=
'''[[Time Stop]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With Pocket Watch]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>, [https://youtu.be/4WO6M7Ay3yA?t=59 stops enemies in time]<ref>Castlevania: Rondo of Blood</ref>), '''[[Holy Fire Manipulation]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With Holy Water]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>, [https://youtu.be/4WO6M7Ay3yA?t=29 throws holy water onto the ground that spreads a broad swath of fire]<ref>Castlevania: Rondo of Blood</ref>), '''[[Telekinesis]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With the Grimoire]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>, [https://youtu.be/4WO6M7Ay3yA?t=38 a book that flies out from the user in a spiral, defeating enemies]<ref>Castlevania: Rondo of Blood</ref>)
{{!}}-{{!}}With Items=
'''[[Healing]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With food, refills Richter's health] [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing and with magic jewel, completely restores Richter's health]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[One Hit KO]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With Rosary, destroys all enemies on screen instantly]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Invisibility]]''' & '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing With Invisibility Potion, renders Richter temporarily invincible]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Resistance Bypassing]]''' ([https://youtu.be/T7jquBZBxrA?list=PLF09DD0DEE5130C5C&t=268 With Terra's Necklace, the power of Terra's necklace allows one to destroy red skeletons]<ref>Castlevania: The Dracula X Chronicles Alt Stage 3</ref>, [https://youtu.be/PTUS4D1CnwU?t=36 who endlessly]<ref>Castlevania: Symphony of the Night Bestiary No. 2</ref> [https://youtu.be/DW43WR30vLI?t=119 regenerates]<ref>Castlevania: Lament of Innocence Bestiary No. 017</ref>, [https://youtu.be/mBgOq5OyEpY?t=63 from any kind]<ref>Castlevania: Curse of Darkness Bestiary No. 8</ref> [https://youtu.be/KjI52eEW3tw?t=116 of damage due to it absorbing blood]<ref>Castlevania: Portrait of Ruin Bestiary No. 29</ref>)
}}
</tabber>
----
==[[Equipment]]==
<tabber widths=”400”>
<tabber widths=”400”>
|-|Weapons=
|-|Weapons=
Line 100: Line 234:
*'''Magic Water:''' A sacred book blessed by the church, which surrounds Richter and deals holy damage.
*'''Magic Water:''' A sacred book blessed by the church, which surrounds Richter and deals holy damage.
*'''Invincibility Potion:''' This potion makes Richter invulnerable for a short period of time.
*'''Invincibility Potion:''' This potion makes Richter invulnerable for a short period of time.
</tabber>
----
==Notable Techniques==
===Item Crashes===
[[File:Grand_Cross_Richter.gif|center]]
Item Crashes are a technique utilized by Richter that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.


The item crashes are as follow:
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
====Flame Whip====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Vampire_Killer_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Vampire_Killer_2.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Vampire_Killer_2.gif|center]]
</tabber>
Richter levitates in the air, gaining fire powers into his body, then swings a longer, wider version of his whip, covered with flames. It lasts only for one attack. In ''Symphony of the Night'' Richter swings his arms, accumulating energy into his body and, for about 35 seconds, his Vampire Killer whip is enveloped in flames when he attacks (his body flashes red-orange during this time period).
====Thousand Edge====
<tabber>
|-|Dracula X=[[File:Dagger_Crash_DX.gif|center]]
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Knife_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Knife_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Knife_2.gif|center]]
</tabber>
Richter throws a barrage of knives forward. Very useful against some standing bosses.
====Spiral Axe====
<tabber>
|-|Dracula X=[[File:Axe_Crash_DX.gif|center]]
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Axe_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Axe_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Axe_2.gif|center]]
</tabber>
Richter levitates in the air while axes rotate around him in a circle. The axes then fly out, damaging all enemies on screen.
====Holy Cross (Boomerang)====
[[File:Boomerang_Crash_DX.gif|center]]
Richter accumulates energy, then he levitates in the air, covered with a large light beam, and giant crosses are summoned, from the floor to the air, to revolve around the beam which then spreads out dealing damage to all enemies on the screen. A myriad of cross boomerangs will hurl through the air at various angles, damaging most things on the screen.
====Hydro Storm====
<tabber>
|-|Dracula X=[[File:Holy_Water_Crash_DX.gif|center]]
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Holy_Water_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Holy_Water_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Holy_Water_2.gif|center]]
</tabber>
Richter levitates in the air and a rain of holy water is summoned all over the screen, dealing damage to enemies and great damage to bosses. The rain will last a few seconds.
====Grand Cross====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Cross_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Cross_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Cross_2.gif|center]]
</tabber>
Richter levitates in the air and a giant crucifix is shown in the center of the screen, then it will fly upward, covering all the screen with its attack, before it vanishes.
====Magic Book====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Bible_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Bible_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Bible_2.gif|center]]
</tabber>
Richter throws a circle of Bible pages, which continuously spins and goes forward, damaging enemies in front of him. Other versions have the books circle around and form a glyph that shoots out a massive energy beam.
====Pocket Watch====
<tabber>
|-|Dracula X=[[File:Stopwatch_Crash_DX.gif|center]]
</gallery>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Stopwatch_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Stopwatch_3.gif|center]]
}}
|-|The Dracula X Chronicles=[[File:DXC_Stopwatch_2.gif|center]]
</tabber>
Richter summons twelve stars, with the same position of the twelve numbers of a clock, damaging all enemies near them. Has a very high heart cost. In ''Dracula X'', a set of orbs will revolve around Richter while time is slowed and then burn up when time is up. In ''Symphony of the Night'', Richter summons four clocks that do the same thing as the normal Stopwatch. When they end their countdown, each clock will fire a bolt of lightning straight ahead as they vanish.
====Lightning Bolt====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Agunea_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Agunea_3.gif|center]]
}}
</tabber>
Richter points to the sky and lightning spreads out from his finger, damaging all enemies on-screen.
====Vibhuti====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Vibhuti_3.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Vibhuti_3.gif|center]]
}}
</tabber>
Richter points toward the sky and, from his finger, a cloudy eruption of white ashes damages anything unfortunate enough to be caught there.
====Rebound Stone====
<tabber>
|-|Symphony of the Night=
{{#tag:Tabber|
{{!}}-{{!}}Playstation=[[File:SOTN_Rebound_Stone_2.gif|center]]
{{!}}-{{!}}Saturn=[[File:Saturn_Rebound_Stone_3.gif|center]]
}}
</tabber>
</tabber>
Richter points to the sky and, from his finger, numerous stones are sent upward, damaging enemies above him. Once about 8 stones are accumulated in the same place, a flash will fill the screen, damaging all enemies.
====Key====
<tabber>
|-|Dracula X=[[File:DX_Key_2.gif|center]]
|-|The Dracula X Chronicles=[[File:DXC_Key_2.gif|center]]
</tabber>
Richter levitates in the air holding out the key, but nothing happens. He is still invincible during this time, though, and the key will damage enemies that touch it.
</div>
----
==Other==
'''Standard Tactics'''
*'''Regular:''' Richter will use his families whip along with various sub-weapons and item crashes that best suit the situation.
*'''Mind Controlled''' Richter acts much like [[Dracula (Castlevania)|Dracula]], where he will not directly attack and instead have one travel through the entire castle and reach him at the throne room. If one reaches him, he will fight them and utilize the same tactics as his regular self.


'''[[Intelligence]]:''' '''Genius''' in combat (Due to [https://imgur.com/a/Df5dxzU Dracula growing stronger with each resurrection], he should thus be more dangerous in Richter’s time than Simon’s; meaning that Richter should be similar to, if not superior to, Simon in combat. Although he had been possessed by Shaft, Richter is still prodigious among his clan)
'''Weaknesses'''
*'''Unique Weaknesses:''' [https://youtu.be/PTUS4D1CnwU?t=739 Richter has a weakness to the dark status effect]<ref>Castlevania: Symphony of the Night No. 141</ref>.
*'''Symphony of the Night:''' He was completely possessed by Shaft for the better part of five years, and completely ruled over Dracula’s Castle (while resurrecting Dracula himself) for those five years.
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.


'''Weaknesses:''' He was completely possessed by Shaft for the better part of five years, and completely ruled over Dracula’s Castle (while resurrecting Dracula himself) for those five years. This possession caused Richter to completely give away the Vampire Killer whip.
==Note==
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>.


'''Key:''' '''Dracula X Chronicles''' | '''Symphony of the Night'''
==Trivia==
*Richter's [[wiktionary:Richter|given name]] is a German word, which literally means "judge" when translated.
*Richter was given his name by composer Akira Sōji (Akiropito), who named him after his favorite conductor, [[wikipedia:Karl Richter (conductor)|Karl Richter]]<ref>[https://x.com/akiropito2nd/status/583910535445348352 @akiropito2nd] (Akira Sōji) at X (April 3, 2015).</ref>.
*The original ''[[Castlevania: Rondo of Blood|Rondo of Blood]]'' version of Richter closely resembles [[Ryu (Street Fighter)|Ryu]] from the ''[[Street Fighter]]'' series by [[:Category:Capcom|Capcom]]. This design was not reused in his following appearances in ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' nor in ''[[Castlevania: The Dracula X Chronicles|The Dracula X Chronicles]]''.
**Richter returned with his original design once more in the 2018 crossover fighting game ''[[Super Smash Bros. Ultimate]]'', alongside ''Street Fighter'''s Ryu.
*Richter can be seeing wielding a white [[Vampire Killer|leather whip]] in some of the earliest strategy guides for ''Rondo of Blood''; however, Richter has never used a leather whip in any of his appearances (except for the opening cutscene of ''[[Castlevania: Dracula X|Dracula X]]'').
*When Richter is encountered in the Colosseum area of ''Symphony of the Night'', he says: "Open, Hell's Gate! Come forth, my servants! Crush this flea who invades my castle!", which foreshadows [[Shaft|who]] was controlling him.
**Coincidentally, Kiyoyuki Yanada, Richter's Japanese voice, also dubbed Shaft in the same game.
*Both of Richter's English and Japanese voice actors from the original PlayStation version of ''Castlevania: Symphony of the Night'' have already passed away, Scott McCulloch and Kiyoyuki Yanada, respectively.
*It is possible to see a fingernail painted over one glove in one of Richter's [[Media:Artbook11.jpg|artworks]] for ''Symphony of the Night'', which may imply that his original redesign didn't have gloves in the first place.
*The theme song "Chapel of Dissonance" from ''[[Castlevania: Harmony of Dissonance]]'', is Richter's theme song "Opposing Bloodlines" slowed down, giving the reference to the upcoming birth of himself even from his ancestor's game.
*Richter's English voice actor in ''The Dracula X Chronicles'' (and onward), David Vincent, also provided the voice of [[Eric Lecarde|Wind/Eric Lecarde]] in ''[[Castlevania: Portrait of Ruin]]''.
*Richter is one of the three character to be the main character in an alternate character mode in more than one game. The other two are [[Maria Renard]] and [[Julius Belmont]].


==Battle Records==
==Battle Records==
'''Notable Victories:'''
With ''Rondo of Blood''<br>
'''12 - 1 - 1'''
 
With ''Dracula X''<br>
'''10 - 1 - 0'''
 
With ''The Dracula X Chronicles''<Br>
'''14 - 1 - 1'''
 
Combined<br>
'''36 - 1 - 1'''
<tabber>
|-|Victories=
{{#tag:Tabber|
{{!}}-{{!}}Draula X Games=
{{#tag:Tabber|
{{!}}-{{!}}Rondo of Blood=<br>
 
*'''Wyvern''' - [https://youtu.be/Zr6PZXA_FNg?t=115 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Village Ruins
 
*'''Water Dragon''' - [https://youtu.be/Zr6PZXA_FNg?t=427 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Village Ruin
 
*'''Werewolf''' - [https://youtu.be/Zr6PZXA_FNg?t=251 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Entrance, Lake Bridge


'''Notable Losses:'''
*'''Bone Golem''' - [https://youtu.be/Zr6PZXA_FNg?t=500 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Entrance, Lake Bridge
 
*'''Minotaur''' - [https://youtu.be/Zr6PZXA_FNg?t=685 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' The Chapel, Cemetery
 
*'''Dogether''' - [https://youtu.be/Zr6PZXA_FNg?t=752 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' The Chapel, Cemetery
 
*'''Dullahan''' - [https://youtu.be/Zr6PZXA_FNg?t=837 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Inner Halls, Mountain Range
 
*'''Carmilla''' & '''Laura''' - [https://youtu.be/Zr6PZXA_FNg?t=901 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Inner Halls, Mountain Range
 
*'''[[Death (Castlevania)|Death]]''' - [https://youtu.be/Zr6PZXA_FNg?t=981 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' Match was a rematch.
**'''Location:''' Ghost Ship
 
*'''[[Shaft]]''' - [https://youtu.be/Zr6PZXA_FNg?t=1246 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Hidden Docks, Marble Gallery
 
*'''[[Shaft|Shaft's Ghost]]''' - [https://youtu.be/Zr6PZXA_FNg?t=1544 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' Match was a rematch.
**'''Location:''' Clock Tower
 
*'''[[Dracula (Castlevania)|Dracula]]''' - [https://youtu.be/Zr6PZXA_FNg?t=1640 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Castle
 
{{!}}-{{!}}Dracula X=<br>
 
*'''Cerberus''' - [https://youtu.be/hkAqgWq7kpY?t=69 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Burning Town
 
*'''Phantom Bat''' - [https://youtu.be/hkAqgWq7kpY?t=123 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Castle Entrance
 
*'''Dullahan''' - [https://youtu.be/hkAqgWq7kpY?t=184 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Castle Center
 
*'''Minotaur''' - [https://youtu.be/hkAqgWq7kpY?t=241 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Abandoned Mine
 
*'''Cloaked Sorcerer''' - [https://youtu.be/hkAqgWq7kpY?t=287 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Catacombs
 
*'''Lypuston''' - [https://youtu.be/hkAqgWq7kpY?t=382 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Inner Sanctum
 
*'''Skull Sorceress''' - [https://youtu.be/hkAqgWq7kpY?t=436 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Clock Tower
 
*'''Water Dragon''' - [https://youtu.be/hkAqgWq7kpY?t=533 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Underground Lake
 
*'''[[Death (Castlevania)|Death]]''' - [https://youtu.be/hkAqgWq7kpY?t=595 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Clock Tower
 
*'''[[Dracula (Castlevania)|Dracula]]''' - [https://youtu.be/hkAqgWq7kpY?t=691 Fight]<ref>Castlevania: Dracula X</ref>
**'''Conditions:''' None.
**'''Location:''' Castle Keep
{{!}}-{{!}}The Dracula X Chronicles=<br>
 
*'''Wyvern''' - [https://www.youtube.com/watch?v=Viny83WxyDs&list=PL8F0D4D4791639573&index=1&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 1: Town Ruins
 
*'''Sea Serpent''' - [https://www.youtube.com/watch?v=oB3RQiZsnnA&list=PL8F0D4D4791639573&index=2&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 1: Town Ruins
 
*'''Werewolf''' - [https://www.youtube.com/watch?v=yZUS4YLX4go&list=PL8F0D4D4791639573&index=3&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 2: Main Hall, Stage 2': Lake Bridge
 
*'''Bone Golem''' - [https://www.youtube.com/watch?v=sxIYimZRbbM&list=PL8F0D4D4791639573&index=4&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 2: Main Hall, Stage 2': Lake Bridge
 
*'''Minotaur''' - [https://www.youtube.com/watch?v=8ZqJ1_LR-iE&list=PL8F0D4D4791639573&index=5&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 3: The Chapel, Stage 3': The Graveyard
 
*'''Dogether''' - [https://www.youtube.com/watch?v=2-g6OcVCG7c&list=PL8F0D4D4791639573&index=6&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 3: The Chapel, Stage 3': The Graveyard
 
*'''Dullahan''' - [https://www.youtube.com/watch?v=2GLte_eHDQg&list=PL8F0D4D4791639573&index=7&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 4: The Dungeon, Stage 4': Mountain Range
 
*'''Carmilla & Laura''' - [https://www.youtube.com/watch?v=Ao0blpol-cg&list=PL8F0D4D4791639573&index=8&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 4: The Dungeon, Stage 4': Mountain Range
 
*'''[[Death (Castlevania)|Death]]''' - [https://www.youtube.com/watch?v=LHxVRpBCwBQ&list=PL8F0D4D4791639573&index=9&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' Match was a rematch.
**'''Location:''' Stage 5: Ghost Ship
 
*'''Hydra''' - [https://youtu.be/OtbUAq-Skf4 Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 5': Hidden Docks
 
*'''[[Shaft]]''' - [https://www.youtube.com/watch?v=jM0uTayBhRI&list=PL8F0D4D4791639573&index=10&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 6: Marble Gallery
 
*'''Vampire Annette''' - [https://www.youtube.com/watch?v=AvIM7r8Na60&list=PL8F0D4D4791639573&index=11&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 7: Clock Tower
**'''Note:''' This is only accessible in the bad ending route, which is not in the main timeline.
 
*'''[[Shaft|Shaft's Ghost]]''' - [https://www.youtube.com/watch?v=iHYm86Z0FBQ&list=PL8F0D4D4791639573&index=13&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' Match was a rematch.
**'''Location:''' Stage 7: Clock Tower
 
*'''[[Dracula (Castlevania)|Dracula]]''' - [https://www.youtube.com/watch?v=ryBMJIDCaZA&list=PL8F0D4D4791639573&index=14&pp=iAQB Fight]<ref>Castlevania: The Dracula X Chronicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 8: Castle Keep
}}
}}
|-|Losses=<br>
 
*'''[[Alucard (Castlevania)|Alucard]]''' - [https://youtu.be/ASKkPR5-Ir4?t=1295 Fight]<ref>Castlevania: Symphony of the Night</ref>
**'''Conditions:''' Richter was under [[Shaft]]'s control.
**'''Location:''' Throne Room
 
|-|Inconclusive=
{{#tag:Tabber|
{{!}}-{{!}}Draula X Games=
{{#tag:Tabber|
{{!}}-{{!}}Rondo of Blood=<br>
 
*'''[[Death (Castlevania)|Death]]''' - [https://youtu.be/Zr6PZXA_FNg?t=61 Fight]<ref>Castlevania: Rondo of Blood</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 0
**'''Note:''' Death left after Richter fended off his attacks.
 
{{!}}-{{!}}The Dracula X Chronicles=<br>
 
*'''[[Death (Castlevania)|Death]]''' - [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=186 Fight]<ref>Castlevania: The Dracula X Chornicles</ref>
**'''Conditions:''' None.
**'''Location:''' Stage 0
**'''Note:''' Death left after Richter fended off his attacks.
}}
}}
</tabber>
 
==References==
{{scroll box|content={{reflist|2}}}}


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Revision as of 13:17, 20 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Your words are as empty as your soul. Mankind ill needs a savior such as you.
~ Richter Belmont to Count Dracula

Background

Descending from the legendary and powerful Juste Belmont, the new member of the Belmont Clan, Richter Belmont, grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the Vampire Killer whip onto Richter.

Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.

A century had passed since Simon’s defeat of Dracula, and the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, Maria Renard. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.

Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.

Shaft used Richter’s selfish desire of becoming the most famous vampire hunter and inflated it, causing Richter to develop a desire to resurrect Dracula so that he may continue battling him for eternity. Richter became the lord of Dracula’s Castle for the next five years, eventually causing Maria, and the newly-awoken Alucard, to investigate.

Alucard finally made his way to Richter in his chambers, and discovered the truth of his possession. Alucard defeated the Belmont, freeing him of his possession, and traversed ahead to tackle Dracula himself. Richter, left behind to reflect on the past five years, deeply regretted his actions.

Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.

General Information

Name: Richter Belmont[1]

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Jin Horikawa (Rondo of Blood), Kiyoyuki Yanada (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair)
  • English Voice Actor: David Vincent (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair), Scott McCulloch (Symphony of the Night)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 years old in Rondo of Blood (Listed as 19 years old in the Dracula X Chonicles game manual[2]), 24 in Symphony of the Night (Takes place 5 years after the events of Rondo of Blood/The Dracula X Chronicles[3]), 25 in Nocturne of Recollection (A year has passed since the events of Symphony of the Night[4])

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Maria Renard, Alucard, Annette (His girlfriend)

Enemies: Dracula, Death, Shaft, Magnus

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1797 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Richter is a kind-hearted Belmont that wants to save his girlfriend, Annette, he will also recuse others that are captured during the process[7], being revered as a "manifestation of God Himself"[8]. Richter does not at all agree with Dracula's ideology of the world[9], noting that his view of might is the same that can be used for peace and hope[10], noting that people cannot be ruled by power alone: the sacred, the honorable, the loved, those things can rule humanity with something evil evenutally falling to ruin[11]), Chaotic Evil under mind control (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[12], to have the battle between Belmont and Dracula last for eternity[13])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[14]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[15], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[16])

Threat Level: Global Threat under mind controlled (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[17], to have the battle between Belmont and Dracula last for eternity[18])

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information:

  • Dracula X Chronicles: This key covers Richter during the events of Dracula X/Rondo of Blood/Dracula X Chronicles.
  • Symphony of the Night: This key covers Richter during Symphony of the Night.

Grade: S (Noted by Shanoa that Richter is said to be the greatest Belmont[19], with Simon noting that he is the strongest of the Belmonts[20]) | S | S

Tier: At least 7-C, Higher with Iris's Charm, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[21], where for God to be perfectly good, there must be a being of perfect darkness[22], being the entity opposite to God[23], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[24]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[25]), Higher with Iris's Charm (The power of Iris's chamr will let one destroy crystal walls[26]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[27]) | At least Town level (Potency), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28], during and before Trevor's time[29], the Belmont's were feared because of their immense power[30], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[34]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[35]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Flame Whip (Grants Richter a far larger range with his whip[41]). Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[42])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[43]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[44], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[45]. During and before Trevor's time[46], the Belmont's were feared because of their immense power[47]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[48]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[49]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[50]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[51]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[52]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[53]. Many of the famous Belmont weapons were left behind by Trevor[54]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[55]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[56]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[57]), Aura (Belmonts release a glow of aura around them[58], that envelops their body[59]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[60]. Leon could sense and feel that Joachim Armster was a vampire[61]. Leon could sense the rage from a Vampire Killer[62]. Trevor could sense a bad omen approaching[63]. Christopher Belmont felt a "chill" upon Dracula's return[64]. Belmonts such as Juste could sense Death's overwhelming power[65]. Belmonts such as Juste could sense the aura of the two different layers of the castles[66]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[67]. Julius could sense the dark powers within Soma Cruz[68]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[69]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[70]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[71]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[72]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[73]. where Leon gained magical energy that would naturally be passed down to all of his descendants[74]. Belmonts such as Julius naturally has magical powers due to this[75], along with Juste having magical powers deriving from the Fernandez (Belnades) family[76]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[77]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[78]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[79] the infinite corridor[80]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[81]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[82]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[83], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[84]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[85]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[86]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[87]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[88]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[89]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[90])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[91]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[92]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[93]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[94]), Absorption (Belmonts can fight and take hits from the mist[95], a creature that swallows up the living[96]), Life-Force Absorption (Belmonts can take hits from the Spirit[97], which is an evil spirit that sucks up people's life energy[98]), Corruption (Belmonts can be bitten by vampires without instantly turning[99]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[100]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[101]), Paralysis Inducement (Belmonts can be paralyzed[102], and slowly recover from the effects of it[103]), Attack Reflection (Belmonts can[104] hit Dracula[105] with different[106] projectile[107] attacks[108], this extends to even Morrises'[109], where Dracula's mere rib bone reflects all projectiles back[110]), Petrification (Belmonts can[111] take hits[112], from Medusa heads[113] who can turn one into stone upon contacting them[114]. Belmonts can[115] can break out of[116], being petrified[117]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[118]), Time Stop (Belmonts are unaffected by time being stopped[119]. With time in Castlevania being so potent that not even eternity can withstand time[120], along with even artificial life being subject to the laws of time[121]), Poison Manipulation (Belmonts can take hits from the poison zombie[122], which spews a deadly poison that can rot flesh on contact[123]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[124] an ordinary hero feel like a spineless coward[125]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[126]), Absolute Zero (Belmonts can take ice from the frost demon[127], a demon that wields absolute cold[128] and a total command of cold[129], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[130]), Essence Manipulation (Belmonts can take hits from Succubus[131], who can suck up a person's essence[132]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[133]), Death Manipulation & Fate Manipulation (Belmonts cannot[134] be killed[135] by the[136] likes of[137] Death and his scythes[138], who is noted to govern the fate of death[139], being noted to have the power to govern the end of all living things[140], and can use his scythes to kill abstractions such as distance and sound[141]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[142], where contracts are made to be absolute and bind one to it's agreements[143])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[144], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[145]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[146]), Possession (The castle possesses objects with its magic, such as a ouija table[147]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[148]. The Castle has doors sealed off without solving puzzles[149]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[150]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[151], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[152]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[153]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[154]. The castle increases one's dark desires, allowing Dracula to easily control them[155]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[156]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[157]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[158]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[159]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[160]), Curse Manipulation (The Curse status that spirits inflict[161] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[162]), Life Manipulation (The castle can bring inanimate statues to life to attack[163]. Can cause the glass murals to come to life and attack[164]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[165]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[166])

Acrobatics (Easily flipped over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[167]. Could fight Dracula while also jumping across platforms and avoiding his attacks[168]), Penetration Damage (Physical Penetration) & Weapon Mastery (Whip Mastery; As Richter is able to use the Vampire Killer in its true form, he is a natural master of the Vampire Killer. He is able to utilie the whip as a chain-like attack, dangling it around and dealing damage to enemies who come into contact with it[169]. Knife Mastery; Richter is able to throw knives[170] in a quick and prcecise fashion[171]. Axe Mastery; Richter is able to throw axes[172] in a precise arc[173]. Cross Mastery; Richter is able to throw crosses[174] like a boomerang[175]), Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[176]), Flight (Some of his item crashes allow him to levitate in the air[177]), Energy Absorption (Richter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[178]), Weapon Creation (With Axe Item Crash, creates several axes that surround him and all spread outward[179]. With Knife Item Crash, creates dozens of knives that he throws at rapid succession[180]), Summoning (With Grand Cross, the Cross Item Crash, Richter summons multiple large crosses that go across the screen, dealing massive damage to all enemies on screen[181]), Fire Manipulation (When Richter has no subweapon, he can use his item crash to imbue his whip with flames[182]. In Symphony of the Night he creates a fire aura around himself along with the whip[183]), Curtain Fire (Multi-Directional) & Water Manipulation (With Hydro Storm, the Holy Water Item Crash, Richter creates a massive rain of holy water across the entire screen[184]).



Resistance to Extreme Heats (Richter can move around in a burning city without much affect or limitation to his movements[185]), Petrification (Richter has an immunity to the stone status effect[186]), Holy Manipulation (Richter has an immunity to the holy status effect[187])

While mind controlled Richter becomes the new Dark Lord for Castlevania[188], giving him:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[189], one of Dracula's bats easily destroyed a stone ground block[190]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[191]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[192]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[193]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[194]. With their souls being completely free from time[195]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[196]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[197]), Empowerment (Creatures of the night are empowered by the night[198], becoming stronger when it's night time[199]), Evolution (Creatures of chaos can inherit evil natures[200] awakening into stronger enemies with new abilities and less weaknesses[201]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[202]. This has also been shown with slain heads reviving as an angry wraith[203]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [204] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[205], with this state being referred to as a "regeneration cycle"[206]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[207]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[208]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[209]. With the real world and world of grimoires being one and the same[210]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[211]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[212]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[213], or Charlotte fading from existence due to them messing with the history of the Grimoires[214], Maria starting to fade because Richter's history is being rewritten[215], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[216]. The text alterations also make the monsters stronger[217]. With the real world and world of grimoires being one and the same[218]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[219]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[220]. The Chaos of the Grimoire destabilized the magic of the others[221]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[222]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[223]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[224], with their souls being completely free from time[225]. With time in Castlevania being so potent that not even eternity can withstand time[226], along with even artificial life being subject to the laws of time[227]. Some creatures of chaos are immune to time stop, normally being boss level creatures[228]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[229], with their souls being completely free from time[230], with fate being a truth wound by time[231])

As he is possessed by Dracula's Wraith, he is the reason behind both of th ecastles and its effects, which should give him the natural abilities of Dracula's Castle, which include: Magic (The castle pulses with dark magical power[232]. The castle uses magic to do things like re-animate corpses[233], along with skeletons[234]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[235], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[236]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[237]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[238], with these chairs being acknowledged in rooms in the castle with a description[239]), Possession (The castle possesses objects with its magic, such as a ouija table[240]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[241]), Mind Bestowal (The castle can bestow a mind through its magic[242]), Soul Bestowal (The castle can bestow a soul through its magic[243]. Imbued the Mud Man with a tormented soul[244]), Power Bestowal (The castle grants enemies to attack under the power of magic[245]. The magic of Dracula's power that empowers the owl enemy[246]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[247]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[248]. The Castle has doors sealed off without solving puzzles[249]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[250]), Telekinesis (The Castle can lift parts of levels apart[251]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[252]), Immersion (Can bring paintings to life and have them attack[253]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[254]. The Castle can also do this without mirror worlds[255], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[256]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[257]. The castle has objects that fade in and out while trying to platform on them[258]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[259], and invisible platforms[260]), Necromancy (The castle can raise the dead to attack whoever enters a room[261]. The castle reanimates human bones as monsters by its evil magic[262]. The Castle created the Executioner from numerous dead bodies[263]), Fusionism (The Castle can create an abomination made from numerous dead bodies[264]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[265], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[266]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[267]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[268]. The castle increases one's dark desires, allowing Dracula to easily control them[269]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[270]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[271]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[272]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[273]. The Castle has areas where its blood can form new enemies[274]), Acid Manipulation (The castle has areas of acid rain falling[275]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[276]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[277]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[278]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[279]), Gravity Manipulation (The castle has rooms with reverse gravity[280]), Curse Manipulation (The Curse status that spirits inflict[281] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[282]), Life Manipulation (The castle can bring inanimate statues to life to attack[283]. Can cause the glass murals to come to life and attack[284]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[285]), Plant Manipulation (The castle can cause even the trees to attack[286]. The castle can cause the plants and leaves to form a wraith[287]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[288]. Evil energy can create barriers blocking one until they defeat all enemies[289]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[290]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[291]. Brought a wandering merchant in through swallowing him into a dense fog[292]. The castle has magic energies that seal the gateway to hell[293]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[294]. The castle can make glyphs that teleport one outside of the castle by standing over it[295]. A lot of these creatures are summoned from Hell[296]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[297]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[298]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[299]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[300]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[301]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[302]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[303]. Can summon enemies through the lightning bolts it makes[304]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[305]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[306]. Noted that the stop watch has no effect on moving platforms in the castle[307]. Christopher stopping time on an elevator does not stop the elevator from moving[308], machinery still moves along[309], and floating objects still float[310]. With time in Castlevania being so potent that not even eternity can withstand time[311], along with even artificial life being subject to the laws of time[312])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[315]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[316]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[317]. The Alchemy whip can create wind blades around its user to protect them from all directions[318]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[319]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[320]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[321])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[322], even those who are half-vampire such as Alucard[323]), Magic (The Vampire Killer has been referred to as a magic whip[324]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[325]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[326] which includes[327] ghosts[328]. This is also shown in Haunted Castle Revisited[329]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[330]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[331]. Can interact with creatures of the night made of fire[332]. Can fully disperse and destroy water bubbles instead of the attack just going through it[333]. Blood Interaction; Can harm and kill enemies made of blood[334]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[335] to where he was immune to all other[336] weapons prior other then the Vampire Killer[337]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[338]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[339]. The Vampire Killer can nullify energy projectiles through hitting them[340], even those from Dracula[341]. Can negate fire projectiles[342]. Electricity Nullification; Can completely disperse and nullify electricity attacks[343]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[344]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[345]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[346]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[347] and scream out in pain, where it is an immortal being immune to pain and suffering[348]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[349]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[350]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[351]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[352]. Death is a being unconstrained by mortality[353]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[354]), Resurrection Bypassing (The Vampire Killer can kill zombies[355], who are corpses brought back to life from the power of hate[356]), Purification (The Vampire Killer can purify people who was turned into a monster[357]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[358]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[359]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[360]. The whip can have fire burst around the enemies even without them dying[361]. Causes even objects like coffins to burst into flames[362]. This is even shown in Lament of Innocence, once Leon has the vampire killer[363]. This is even shown in graphic novels such as Belmonts Legacy[364]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[365]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[366], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[367]. One must sacrifice their lifeforce in order to wield it[368]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[369]), Light Manipulation (The Whip can create orbs of light to light up torches[370])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[371]), Mimicry (Doppelganger is unable to mimic the vampire killer during[372] the time of Lament of Innocence[373])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Richter’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Richter uses to throw at his enemies.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Richter’s vicinity.
  • Pocket Watch: A watch that allows Richter to stop time for a brief moment, although it is costly in hearts for him to use.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Magic Water: A sacred book blessed by the church, which surrounds Richter and deals holy damage.
  • Invincibility Potion: This potion makes Richter invulnerable for a short period of time.

Notable Techniques

Item Crashes

Item Crashes are a technique utilized by Richter that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

The item crashes are as follow:

Flame Whip

Richter levitates in the air, gaining fire powers into his body, then swings a longer, wider version of his whip, covered with flames. It lasts only for one attack. In Symphony of the Night Richter swings his arms, accumulating energy into his body and, for about 35 seconds, his Vampire Killer whip is enveloped in flames when he attacks (his body flashes red-orange during this time period).

Thousand Edge

Richter throws a barrage of knives forward. Very useful against some standing bosses.

Spiral Axe

Richter levitates in the air while axes rotate around him in a circle. The axes then fly out, damaging all enemies on screen.

Holy Cross (Boomerang)

Richter accumulates energy, then he levitates in the air, covered with a large light beam, and giant crosses are summoned, from the floor to the air, to revolve around the beam which then spreads out dealing damage to all enemies on the screen. A myriad of cross boomerangs will hurl through the air at various angles, damaging most things on the screen.

Hydro Storm

Richter levitates in the air and a rain of holy water is summoned all over the screen, dealing damage to enemies and great damage to bosses. The rain will last a few seconds.

Grand Cross

Richter levitates in the air and a giant crucifix is shown in the center of the screen, then it will fly upward, covering all the screen with its attack, before it vanishes.

Magic Book

Richter throws a circle of Bible pages, which continuously spins and goes forward, damaging enemies in front of him. Other versions have the books circle around and form a glyph that shoots out a massive energy beam.

Pocket Watch

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Richter summons twelve stars, with the same position of the twelve numbers of a clock, damaging all enemies near them. Has a very high heart cost. In Dracula X, a set of orbs will revolve around Richter while time is slowed and then burn up when time is up. In Symphony of the Night, Richter summons four clocks that do the same thing as the normal Stopwatch. When they end their countdown, each clock will fire a bolt of lightning straight ahead as they vanish.

Lightning Bolt

Richter points to the sky and lightning spreads out from his finger, damaging all enemies on-screen.

Vibhuti

Richter points toward the sky and, from his finger, a cloudy eruption of white ashes damages anything unfortunate enough to be caught there.

Rebound Stone

Richter points to the sky and, from his finger, numerous stones are sent upward, damaging enemies above him. Once about 8 stones are accumulated in the same place, a flash will fill the screen, damaging all enemies.

Key

Richter levitates in the air holding out the key, but nothing happens. He is still invincible during this time, though, and the key will damage enemies that touch it.


Other

Standard Tactics

  • Regular: Richter will use his families whip along with various sub-weapons and item crashes that best suit the situation.
  • Mind Controlled Richter acts much like Dracula, where he will not directly attack and instead have one travel through the entire castle and reach him at the throne room. If one reaches him, he will fight them and utilize the same tactics as his regular self.

Weaknesses

Note

Trivia

  • Richter's given name is a German word, which literally means "judge" when translated.
  • Richter was given his name by composer Akira Sōji (Akiropito), who named him after his favorite conductor, Karl Richter[396].
  • The original Rondo of Blood version of Richter closely resembles Ryu from the Street Fighter series by Capcom. This design was not reused in his following appearances in Symphony of the Night nor in The Dracula X Chronicles.
    • Richter returned with his original design once more in the 2018 crossover fighting game Super Smash Bros. Ultimate, alongside Street Fighter's Ryu.
  • Richter can be seeing wielding a white leather whip in some of the earliest strategy guides for Rondo of Blood; however, Richter has never used a leather whip in any of his appearances (except for the opening cutscene of Dracula X).
  • When Richter is encountered in the Colosseum area of Symphony of the Night, he says: "Open, Hell's Gate! Come forth, my servants! Crush this flea who invades my castle!", which foreshadows who was controlling him.
    • Coincidentally, Kiyoyuki Yanada, Richter's Japanese voice, also dubbed Shaft in the same game.
  • Both of Richter's English and Japanese voice actors from the original PlayStation version of Castlevania: Symphony of the Night have already passed away, Scott McCulloch and Kiyoyuki Yanada, respectively.
  • It is possible to see a fingernail painted over one glove in one of Richter's artworks for Symphony of the Night, which may imply that his original redesign didn't have gloves in the first place.
  • The theme song "Chapel of Dissonance" from Castlevania: Harmony of Dissonance, is Richter's theme song "Opposing Bloodlines" slowed down, giving the reference to the upcoming birth of himself even from his ancestor's game.
  • Richter's English voice actor in The Dracula X Chronicles (and onward), David Vincent, also provided the voice of Wind/Eric Lecarde in Castlevania: Portrait of Ruin.
  • Richter is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Maria Renard and Julius Belmont.

Battle Records

With Rondo of Blood
12 - 1 - 1

With Dracula X
10 - 1 - 0

With The Dracula X Chronicles
14 - 1 - 1

Combined
36 - 1 - 1


  • Wyvern - Fight[397]
    • Conditions: None.
    • Location: Village Ruins
  • Water Dragon - Fight[398]
    • Conditions: None.
    • Location: Village Ruin
  • Werewolf - Fight[399]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Bone Golem - Fight[400]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Minotaur - Fight[401]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dogether - Fight[402]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dullahan - Fight[403]
    • Conditions: None.
    • Location: Inner Halls, Mountain Range
  • Carmilla & Laura - Fight[404]
    • Conditions: None.
    • Location: Inner Halls, Mountain Range
  • Shaft - Fight[406]
    • Conditions: None.
    • Location: Hidden Docks, Marble Gallery

  • Cerberus - Fight[409]
    • Conditions: None.
    • Location: Burning Town
  • Phantom Bat - Fight[410]
    • Conditions: None.
    • Location: Castle Entrance
  • Dullahan - Fight[411]
    • Conditions: None.
    • Location: Castle Center
  • Minotaur - Fight[412]
    • Conditions: None.
    • Location: Abandoned Mine
  • Cloaked Sorcerer - Fight[413]
    • Conditions: None.
    • Location: Catacombs
  • Lypuston - Fight[414]
    • Conditions: None.
    • Location: Inner Sanctum
  • Skull Sorceress - Fight[415]
    • Conditions: None.
    • Location: Clock Tower
  • Water Dragon - Fight[416]
    • Conditions: None.
    • Location: Underground Lake

  • Wyvern - Fight[419]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Sea Serpent - Fight[420]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Werewolf - Fight[421]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Bone Golem - Fight[422]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Minotaur - Fight[423]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dogether - Fight[424]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dullahan - Fight[425]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Carmilla & Laura - Fight[426]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Death - Fight[427]
    • Conditions: Match was a rematch.
    • Location: Stage 5: Ghost Ship
  • Hydra - Fight[428]
    • Conditions: None.
    • Location: Stage 5': Hidden Docks
  • Vampire Annette - Fight[430]
    • Conditions: None.
    • Location: Stage 7: Clock Tower
    • Note: This is only accessible in the bad ending route, which is not in the main timeline.


  • Death - Fight[434]
    • Conditions: None.
    • Location: Stage 0
    • Note: Death left after Richter fended off his attacks.

  • Death - Fight[435]
    • Conditions: None.
    • Location: Stage 0
    • Note: Death left after Richter fended off his attacks.

References

  1. Castlevania: Symphony of the Night
  2. Castlevania: The Dracula X Chronicles Game Manual Page 4
  3. Castlevania: Nocturne of Recollection Intro
  4. Castlevania: Nocturne of Recollection Intro
  5. Castlevania Lament of Innocence
  6. Castlevania: Symphony of the Night Bad Ending
  7. Castlevania: The Dracula X Chronicles Alt Stage 3
  8. Castlevania: The Dracula X Chronicles Alt Stage 3
  9. Castlevania: Rondo of Blood Ending
  10. Castlevania: Rondo of Blood Ending
  11. Castlevania: Rondo of Blood Ending
  12. Castlevania: Symphony of the Night
  13. Castlevania: Symphony of the Night Richter Belmont Boss
  14. Castlevania: Lament of Innocence Ending
  15. Akumajou Densetsu Famicon Intro English Patch
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  17. Castlevania: Symphony of the Night
  18. Castlevania: Symphony of the Night Richter Belmont Boss
  19. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  20. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  21. Castlevania: Aria of Sorrow Ending
  22. Castlevania: Dawn of Sorrow Dark Lord Candidates
  23. Castlevania: Dawn of Sorrow Ending
  24. Castlevania Judgment: True Story Mode, Golem
  25. Castlevania Judgment Golem Ultimate Attack
  26. Castlevania: The Dracula X Chronicles Alt Stage 4
  27. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  28. History of Castlevania - Crescent of the Moon Pages 40-41
  29. History of Castlevania - Crescent of the Moon Pages 40-41
  30. Akumajou Densetsu Famicon Intro English Patch
  31. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  32. Estimating Weight of Logs and Standing Timber Page 2
  33. Castlevania: Curse of Darkness
  34. Castlevania: Lament of Innocence Ending
  35. Castlevania: Harmony of Dissonance
  36. Castlevania: Aria of Sorrow Ending
  37. Castlevania: Dawn of Sorrow Dark Lord Candidates
  38. Castlevania: Dawn of Sorrow Ending
  39. Castlevania Aria of Sorrows
  40. Castlevania Grimoire of Souls Enemy Compendium Showcase
  41. Castlevania: Rondo of Blood
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Lament of Innocence Perfect Guidebook
  44. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  45. History of Castlevania - Crescent of the Moon Pages 40-41
  46. History of Castlevania - Crescent of the Moon Pages 40-41
  47. Akumajou Densetsu Famicon Intro English Patch
  48. Castlevania: The Dracula X Chronicles Intro
  49. Castlevania: Dracula X Final Boss
  50. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  51. Castlevania: Lament of Innocence Game Manual Page 10
  52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  53. Castlevania: The Belmont's Legacy Issue 1
  54. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  55. Castlevania: Lament of Innocence Game Manual Page 10
  56. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  57. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  58. Castlevania: Curse of Darkness Trevor Boss Fight
  59. Castlevania: Harmony of Dissonance
  60. Castlevania Judgment Simon Belmont Story Mode
  61. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  62. Castlevania: Lament of Innocence
  63. Castlevania: Curse of Darkness Volume 2 Chapter 3
  64. Castlevania: The Belmont Legacy #2
  65. Castlevania: Harmony of Dissonance
  66. Castlevania: Harmony of Dissonance
  67. Castlevania: Symphony of the Night Bestiary No. 106
  68. Castlevania: Aria of Sorrow
  69. Castlevania: Aria of Sorrow
  70. Castlevania: Aria of Sorrow Julius Boss
  71. Castlevania Legends Game Manual Page 12
  72. Castlevania: The Belmont Legacy #1
  73. Castlevania: Lament of Innocence
  74. Castlevania: Lament of Innocence Page 10
  75. Castlevania: Aria of Sorrow
  76. Castlevania: Harmony of Dissonance Game Manual Page 22
  77. Castlevania: Lament of Innocent
  78. Castlevania: Harmony of Dissonance
  79. Castlevania: Curse of Darkness Trevor Second Boss Fight
  80. Castlevania: Curse of Darkness Infinite Corridor
  81. Castlevania: Lament of Innocence
  82. Castlevania: Lament of Innocence Garden Forgotten By Time
  83. Castlevania Judgment Simon Belmont Ultimate Attack
  84. Castlevania Judgment Trevor Belmont Ultimate Attack
  85. Castlevania: Lament of Innocence Game Manual Page 10
  86. Castlevania: Legends Game Manual Page 8
  87. Castlevania: Lament of Innocence
  88. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  89. Castlevania Legends Game Manual Page 9
  90. Castlevania: Dawn of Sorrow
  91. Castlevania Chronicles
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence
  94. Castlevania: The Dracula X Chronicles Stage 1
  95. Castlevania: Lament of Innocence
  96. Castlevania: Lament of Innocence Bestiary No. 031
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence Bestiary No. 010
  99. Castlevania 64
  100. Castlevania: Lament of Innocence Bestiary No. 016
  101. Castlevania: Lament of Innocence Game Manual Page 10
  102. Castlevania: Lament of Innocence Game Manual Page 11
  103. Castlevania: Lament of Innocence
  104. Castlevania NES Final Boss
  105. Castlevania III: Dracual's Curse Final Boss
  106. Castlevania: Dracula X Final Boss
  107. Castlevania 64 Final Boss
  108. Castlevania Adventure Rebirth Final Boss
  109. Castlevania: Bloodlines Final Boss
  110. Castlevania II: Simon's Quest
  111. Castlevania: Order of Shadows
  112. Super Castlevania IV
  113. Castlevania III: Dracula's Curse
  114. Castlevania Harmony of Despair
  115. Castlevania: Order of Shadows
  116. Castlevania Chronicles
  117. Castlevania: Lament of Innocence
  118. Castlevania: Order of Ecclesia
  119. Castlevania: Curse of Darkness Trevor Boss Fight
  120. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  121. Castlevania Judgment Aeon's Hyper Attack on Golem
  122. Castlevania: Lament of Innocence
  123. Castlevania: Lament of Innocence Bestiary No. 030
  124. Castlevania II: Simon's Quest
  125. Castlevania II: Simon's Quest Game Manual Page 9
  126. Castlevania: Curse of Darkness Bestiary No. 112
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence Bestiary No. 040
  129. Castlevania: Curse of Darkness Bestiary No. 065
  130. Castlevania Nocturne of Recollection
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence Bestiary No. 076
  133. Castlevania: Lament Innocence
  134. Castlevania III: Dracula's Curse Death Boss
  135. Castlevania Death Boss
  136. Castlevania: Rondo of Blood Death Boss
  137. Castlevania: Harmony of Dissonance Death Boss
  138. Castlevania 64 Death Boss
  139. Castlevania Judgment Aeon's Hyper Attack Sequences
  140. Castlevania Judgment Aeon's Hyper Attack on Death
  141. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  142. Castlevania 64 Renon Boss
  143. Castlevania 64 Carrie Fernandez Bad Ending
  144. Castlevania: Harmony of Dissonance
  145. Castlevania: Harmony of Dissonance
  146. Castlevania: Symphony of the Night Bestiary No. 40
  147. Castlevania: Symphony of the Night Bestiary No. 16
  148. Castlevania: Portrait of Ruin Bestiary No. 133
  149. Castlevania: Lament of Innocence
  150. Castlevania 64
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Harmony of Dissonance
  154. Castlevania: Circle of the Moon
  155. Castlevania: Circle of the Moon
  156. Castlevania: Order of Ecclesia Bestiary No. 061
  157. Castlevania: Portrait of Ruin Bestiary No. 131
  158. Castlevania: Symphony of the Night Bestiary No. 44
  159. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  161. Castlevania: Grimoire of Souls
  162. Castlevania 64
  163. Castlevania Chronicles
  164. Castlevania Chronicles
  165. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  166. Castlevania: Curse of Darkness Bestiary No. 115
  167. Castlevania: The Dracula X Chronicles Intro
  168. Castlevania: Dracula X Final Boss
  169. Castlevania: Symphony of the Night
  170. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  171. Castlevania: Rondo of Blood
  172. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  173. Castlevania: Rondo of Blood
  174. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  175. Castlevania: Rondo of Blood
  176. Castlevania: Rondo of Blood
  177. Castlevania: Rondo of Blood
  178. Castlevania: Lament of Innocence Game Manual Page 10
  179. Castlevania: Rondo of Blood
  180. Castlevania: Rondo of Blood
  181. Castlevania: Rondo of Blood
  182. Castlevania: Rondo of Blood
  183. Castlevania: Symphony of the Night
  184. Castlevania: Rondo of Blood
  185. Castlevania: The Dracula X Chronicles Stage 1
  186. Castlevania: Symphony of the Night No. 141
  187. Castlevania: Symphony of the Night No. 141
  188. Castlevania: Symphony of the Night
  189. Super Castlevania IV Stage B-1
  190. Castlevania: Circle of the Moon
  191. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  192. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  193. Haunted Castle Revisited Dominus Collection
  194. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  195. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  196. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  197. Castlevania: Curse of Darkness Manga Volume 1
  198. Castlevania II: Simon's Quest Night Transition
  199. Castlevania II: Simon's Quest Online Game Manual Page 4
  200. Castlevania: Lament of Innocence Bestiary No. 058
  201. Castlevania: Lament of Innocence Bestiary No. 059
  202. Castlevania: Curse of Darkness Bestiary No. 009
  203. Castlevania: Curse of Darkness Bestiary No. 005
  204. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  205. Castlevania: Symphony of the Night
  206. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  207. Castlevania: Lament of Innocence Bestiary No. 064
  208. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  209. Castlevania: Grimoire of Souls Prologue
  210. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  211. Castlevania: Grimoire of Souls Prologue Stage 4
  212. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  213. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  214. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  215. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  216. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  217. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  218. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  219. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  220. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  221. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  222. Castlevania III: Dracula's Quest
  223. Castlevania: Curse of Darkness Absolute Zero Ring Description
  224. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  225. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  226. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  227. Castlevania Judgment Aeon's Hyper Attack on Golem
  228. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  229. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  230. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  231. Castlevania Judgment Aeon Hyper Attack on Death
  232. Castlevania: Portrait of Ruin
  233. Castlevania: Lament of Innocence Bestiary No. 003
  234. Castlevania: Lament of Innocence Bestiary No. 004
  235. Castlevania: Harmony of Dissonance
  236. Castlevania: Harmony of Dissonance
  237. Castlevania: Symphony of the Night Bestiary No. 40
  238. Castlevania: Curse of Darkness
  239. Castlevania: Curse of Darkness Save Room Chair
  240. Castlevania: Symphony of the Night Bestiary No. 16
  241. Castlevania: Portrait of Ruin
  242. Castlevania: Curse of Darkness Bestiary No. 014
  243. Castlevania: Curse of Darkness Bestiary No. 025
  244. Castlevania: Portrait of Ruin Bestiary No. 10
  245. Castlevania: Lament of Innocence Bestiary No. 029
  246. Castlevania: Order of Ecclesia Bestiary No. 061
  247. Castlevania: Lament of Innocence Bestiary No. 046
  248. Castlevania: Portrait of Ruin Bestiary No. 133
  249. Castlevania: Lament of Innocence
  250. Castlevania 64
  251. Castlevania Chronicles
  252. Super Castlevania IV
  253. Super Castlevania IV
  254. Castlevania Chronicles
  255. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  256. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  257. Castlevania: Curse of Darkness Chair Room
  258. Castlevania: Legacy of Darkness Tower of Sorcery
  259. Castlevania: The Adventure ReBirth
  260. Super Castlevania IV
  261. Castelvania: Lament of Innocence
  262. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  263. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  264. Castlevania Curse of Darkness Bestiary No. 002
  265. Castlevania: Portrait of Ruin
  266. Castlevania: Portrait of Ruin
  267. Castlevania: Harmony of Dissonance
  268. Castlevania: Circle of the Moon
  269. Castlevania: Circle of the Moon
  270. Castlevania: Order of Ecclesia Bestiary No. 061
  271. Castlevania: Portrait of Ruin Bestiary No. 131
  272. Castlevania: Lament of Innocence Bestiary No. 051
  273. Castlevania: Curse of Darkness Bestiary No. 008
  274. Castlevania 64
  275. Castlevania III: Dracula's Curse Castle Dungeon
  276. Castlevania: Symphony of the Night Bestiary No. 44
  277. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  278. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  279. Castlevania: Bloodlines Stage 6-2 First Room
  280. Castlevania: Bloodlines Stage 6-3 First Room
  281. Castlevania: Grimoire of Souls
  282. Castlevania 64
  283. Castlevania Chronicles
  284. Castlevania Chronicles
  285. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  286. Haunted Castle Revisited Dominus Collection
  287. Super Castlevania IV
  288. Haunted Castle Revisited Dominus Collection
  289. Castlevania: Grimoire of Souls Prologue level
  290. Castlevania Chronicles
  291. Haunted Castle Arcade Stage 03
  292. Castlevania: Harmony of Dissonance
  293. Castlevania: Order of Ecclesia
  294. Castelvania: Lament of Innocence
  295. Castlevania: Lament of Innocence
  296. Castlevania: Symphony of the Night Bestiary No. 21
  297. Castlevania: Symphony of the Night Underground Caverns
  298. Castlevania III: Dracula's Curse
  299. Super Castlevania IV
  300. Castlevania: Aria of Sorrow Prologue
  301. Castlevania: Aria of Sorrow Prologue
  302. Castlevania: Harmony of Dissonance Ending
  303. Castlevania: Lament of Innocence
  304. Castlevania III: Dracula's Curse
  305. Castlevania: Curse of Darkness Bestiary No. 115
  306. Super Castlevania IV Stage 8-1
  307. History of Castlevania - Crescent of the Moon Pages 12-13
  308. Castlevania: The Adventure ReBirth
  309. Castlevania: The Adventure ReBirth
  310. Castlevania: The Adventure ReBirth
  311. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  312. Castlevania Judgment Aeon's Hyper Attack on Golem
  313. Castlevania: Symphony of the Night
  314. Castlevania: Symphony of the Night
  315. Castlevania: Lament of Innocence
  316. Castlevania: Lament of Innocence
  317. Castlevania: Lament of Innocence
  318. Castlevania: Lament of Innocence
  319. Castlevania: Lament of Innocence
  320. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  321. Castlevania: Lament of Innocence Bestiary No. 72
  322. Castlevania: Lament of Innocence
  323. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  324. Castlevania NES Game Manual Page 4
  325. Super Castlevania IV
  326. Castlevania NES
  327. Castlevania NES Game Manual Page 4
  328. Castlevania NES Game Manual Pages 7-9
  329. Haunted Castle Revisited Dominus Collection
  330. Castlvania: Judgment Simon Belmont Story Mode
  331. Haunted Castle Revisited Dominus Collection
  332. Castlevania III: Dracula's Curse
  333. Castlevania: The Adventure ReBirth
  334. Castlevania 64
  335. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  336. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  337. Castlevania: Lament of Innocence
  338. Castlevania: Aria of Sorrow
  339. Castlevania: The Arcade Dracula Boss
  340. Castlevania NES
  341. Castlevania NES
  342. Castlevania Chronicles
  343. Castlevania: The Adventure ReBirth
  344. Haunted Castle Revisited Dominus Collection
  345. Castlevania II: Belmont's Revenge Game Manual Page 4
  346. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  347. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  348. Castlevania: The Arcade White Dragon Boss
  349. Castlevania II: Belmont's Revenge Game Manual Page 4
  350. Castlevania: Harmony of Dissonance Final Boss
  351. Castlevania: Rondo of Blood Death Boss
  352. Castlevania: Lament of Innocence Ending
  353. Castlevania Judgment Death True Story Mode Ending
  354. Castlevania: Lament of Innocence Final Boss
  355. Castlevania: Harmony of Dissonance
  356. Castlevania: Curse of Darkness Bestiary No. 009
  357. Castlevania III: Dracula's Curse
  358. Castlevania II: Belmont's Revenge Soleil Boss
  359. Haunted Castle Revisited Dominus Collection
  360. Super Castlevania IV
  361. Super Castlevania IV
  362. Super Castlevania IV
  363. Castlevania: Lament of Innocence
  364. Castlevania: The Belmonts Legacy #3
  365. Castlevania: Curse of Darkness
  366. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  367. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  368. Castlevania: Portrait of Ruin
  369. Haunted Castle Revisited Dominus Collection
  370. Castlevania: Lament of Innocence
  371. Castlevania II: Simon's Quest
  372. Castlevania: Lament of Innocence
  373. Castlevania: Lament of Innocence Bestiary No. 073
  374. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  375. Castlevania: Rondo of Blood
  376. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  377. Castlevania: Rondo of Blood
  378. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  379. Castlevania: Rondo of Blood
  380. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  381. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  382. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  383. Castlevania: The Dracula X Chronicles Alt Stage 3
  384. Castlevania: Symphony of the Night Bestiary No. 2
  385. Castlevania: Lament of Innocence Bestiary No. 017
  386. Castlevania: Curse of Darkness Bestiary No. 8
  387. Castlevania: Portrait of Ruin Bestiary No. 29
  388. Castlevania: Symphony of the Night No. 141
  389. Castlevania II: Simon's Quest Day Transition
  390. Castlevania II: Simon's Quest Day Game Manual Page 11
  391. Castlevania II: Simon's Quest
  392. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  393. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  394. Castlevania: Circle of the Moon
  395. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  396. @akiropito2nd (Akira Sōji) at X (April 3, 2015).
  397. Castlevania: Rondo of Blood
  398. Castlevania: Rondo of Blood
  399. Castlevania: Rondo of Blood
  400. Castlevania: Rondo of Blood
  401. Castlevania: Rondo of Blood
  402. Castlevania: Rondo of Blood
  403. Castlevania: Rondo of Blood
  404. Castlevania: Rondo of Blood
  405. Castlevania: Rondo of Blood
  406. Castlevania: Rondo of Blood
  407. Castlevania: Rondo of Blood
  408. Castlevania: Rondo of Blood
  409. Castlevania: Dracula X
  410. Castlevania: Dracula X
  411. Castlevania: Dracula X
  412. Castlevania: Dracula X
  413. Castlevania: Dracula X
  414. Castlevania: Dracula X
  415. Castlevania: Dracula X
  416. Castlevania: Dracula X
  417. Castlevania: Dracula X
  418. Castlevania: Dracula X
  419. Castlevania: The Dracula X Chronicles
  420. Castlevania: The Dracula X Chronicles
  421. Castlevania: The Dracula X Chronicles
  422. Castlevania: The Dracula X Chronicles
  423. Castlevania: The Dracula X Chronicles
  424. Castlevania: The Dracula X Chronicles
  425. Castlevania: The Dracula X Chronicles
  426. Castlevania: The Dracula X Chronicles
  427. Castlevania: The Dracula X Chronicles
  428. Castlevania: The Dracula X Chronicles
  429. Castlevania: The Dracula X Chronicles
  430. Castlevania: The Dracula X Chronicles
  431. Castlevania: The Dracula X Chronicles
  432. Castlevania: The Dracula X Chronicles
  433. Castlevania: Symphony of the Night
  434. Castlevania: Rondo of Blood
  435. Castlevania: The Dracula X Chornicles