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Hector (Castlevania): Difference between revisions

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'''[[Magic]]''' & '''[[Principle Manipulation]]''' (Through utilizing magic, [https://youtu.be/hu_2bedvcQE?t=729 one has to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>, [https://drive.google.com/drive/folders/1IhoFJlaEx8jfDoE1wCr9LbQycPgeEMQ7?usp=sharing along with being said to be as great a task as recreating God's creation of the Earth]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ('''3+1-D;''' [https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/kLRigOw-reQ?t=705 Yoko through the use of magic discovered a new ability to draw the monster souls out and use them]<ref>Castlevania: Dawn of Sorrow Yoko's Shop</ref>)
'''[[Magic]]''' & '''[[Principle Manipulation]]''' (Through utilizing magic, [https://youtu.be/hu_2bedvcQE?t=729 one has to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>, [https://drive.google.com/drive/folders/1IhoFJlaEx8jfDoE1wCr9LbQycPgeEMQ7?usp=sharing along with being said to be as great a task as recreating God's creation of the Earth]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ('''3+1-D;''' [https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/kLRigOw-reQ?t=705 Yoko through the use of magic discovered a new ability to draw the monster souls out and use them]<ref>Castlevania: Dawn of Sorrow Yoko's Shop</ref>)
{{!}}-{{!}}Unique Abilities=
{{!}}-{{!}}Unique Abilities=
'''[[Superhuman Physical Characteristics]]''', '''[[Animal Taming]]''' ([https://drive.google.com/drive/folders/19ucFEZq3AiATaYsjqrydaS4T7huz2Lj2?usp=sharing Hector has a crow that he uses to find out information]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>. [https://drive.google.com/drive/folders/1qknsrVPENnxGDIDR86jZx-j4cqYNIJjl?usp=sharing Insects and animals were always naturally attracted to Hector, even if they were untamable stray dogs and cats, snakes, crows, bats, spiders, owls, etcetera]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 3</ref>), '''[[Acrobatics]]''' ([https://youtu.be/oxlxwS6scd8?t=1728 Hector is able to do a spinning kick while in the air]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=495 Jumped high into the air to hit Isaac's innocent devil], [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=506 along with doing several backflips to gain distance from Isaac's halberd]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>), '''[[Fighter's Intuition|Expert Combatant]]''' ([https://youtu.be/oxlxwS6scd8?t=1702 Can utilize various knuckle and hand to hand based weapons in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1837 Able to incoporate break-dancing into his combat]<ref>Castlevania: Curse of Darkness</ref>), '''[[Blunt Force Damage]]''', '''[[Penetration Damage]]''' (Physical Penetration) & '''[[Weapon Mastery]]'''  ('''Sword Mastery;''' [https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=581 Can use] [https://youtu.be/oxlxwS6scd8?t=91 a variety of swords deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=404 Can use two-handed swords deftly in combat], [https://youtu.be/oxlxwS6scd8?t=537 being able to casually twirl it around while attacking enemies despite being a two-handed weapon]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=714 Can use piercing swords deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Axe Mastery;''' [https://youtu.be/oxlxwS6scd8?t=892 Can wield two-handed axes deftly in combat], [https://youtu.be/oxlxwS6scd8?t=997 with him being able to use a spin attack with his two handed axe]<ref>Castlevania: Curse of Darkness</ref>.  '''Hammer Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1014 Can utilize a war hammer in combat deftly]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1141 Can utilize the Piko-Piko Hammer deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Scythe Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1050 Can utilize Death's scythe in combat deftly]. '''Club Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1209 Can utilize the club deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Mace Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1230 Can utilize the mace in combat deftly]<ref>Castlevania: Curse of Darkness</ref>. '''Spear Mastery;'''  [https://youtu.be/oxlxwS6scd8?t=1414 Can utilize spears deftly in combat], [https://youtu.be/oxlxwS6scd8?t=1446 being able to generate wind storms with them]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1470 Can drive the lance on the ground and move at fast speeds across the terrain]<ref>Castlevania: Curse of Darkness</ref>. '''Hook Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1783 Can utilize dual-wielding hooks deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Firearm Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2041 Can use gatling guns deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Explosive Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2078 Can use bombs defly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Boomerang Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2106 Can use and throw boomerangs deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Shuriken Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2154 Can use and throw shurikens deflty in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Shield Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2221 Can use and attack with shields deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Bat Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2253 Can use and attack with bats deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Unique Weapon Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1176 Hector can use frying pans in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1337 Can use a deck brush deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1387 Can use a bamboo deflty in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=2276 Can use an electric guitar deflty in combat]<ref>Castlevania: Curse of Darkness</ref>), '''[[Sheer Will]]''' ([https://drive.google.com/file/d/1e5fw09Pcwkj8VxrJaDh7ehhmKzvYgGCF/view?usp=sharing Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed]<ref>Castlevania: Curse of Darkness Game Manual Page 19</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Hector levels up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>. [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=512 Noted by Isaac that Hector's power is restoring at a quick rate]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>, [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=555 with Hector himself noting that his strength is still growing]]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>. [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=149 Hector went from being easily defeated by Trevor]<ref>Castlevania: Curse of Darkness Trevor First Boss Fight</ref>, [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=520 to fighting equally with him and impressing him]<Ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref>. [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=522 Trevor notes that it was like Hector was an entirely different person fighting him the second time]<Ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref>), '''[[Save and Load]]''' ([https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=601 Hector sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress]<ref>Castlevania: Curse of Darkness</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=273 Hector is able to interact with and kill ghosts]<ref>Castlevania: Curse of Darkness</ref>. '''Dark Matter Interaction;''' [https://youtu.be/Q8e2k5-11jI?list=PL1C82000EC86F279F&t=353 Hector is capable of interacting with dark matter], [https://www.energy.gov/science/doe-explainsdark-matter#:~:text=Dark%20matter%20is%20very%20different,attraction%2C%20just%20like%20ordinary%20matter. which barely interacts with ordinary matter]<ref>Castlevania: Curse of Darkness</ref>), '''[[Invulnerability]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=69 With the Quick Step, while performing the quick step, Hector will be invulnerable]<ref>Castlevania: Curse of Darkness</ref>), '''[[Supernatural Thievery]]''' ([https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=13 Hector can steal items from enemies, being able to steal a variety of different items from them]<ref>Castlevania: Curse of Darkness</ref>), '''[[Perfect Guard]]''' ([https://youtu.be/GZgnqnNz9Rs?list=PL1C82000EC86F279F&t=62 Hector can perform a "perfect guard" when he guards an enemies attack with the right timing]<ref>Castlevania: Curse of Darkness</ref>), '''[[Information Analysis]]''' ([https://youtu.be/GZgnqnNz9Rs?list=PL1C82000EC86F279F&t=79 Hector is able to tell the name and level of an enemy he's fighting]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/BpaaBQZ7Kx8?t=37 Where seeing the amount of damage]<ref>Castlevania: Harmony of Dissonance Soul Orb Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=40 names of enemies]<ref>Castlevania: Harmony of Dissonance Fairy Journal Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=43 and their data]<ref>Castlevania: Harmony of Dissonance Monster Tome Description</ref> [https://youtu.be/hu_2bedvcQE?t=371 are normally done through special items]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Creation]]''' ([https://drive.google.com/drive/folders/1D_KXkN_4UqWN-K6eh9ly67cFPYsOkIew?usp=sharing Hector can create demons to fight with him]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Construction]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=517 Hector is able to create new weapons and armor through] [https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=539 combining various materials together]<ref>Castlevania: Curse of Darkness</ref>), '''[[Energy Absorption]]''' (Hector can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=1714 Hector can generate powerful air currents with his attacks]<ref>Castlevania: Curse of Darkness</ref>), '''[[Energy Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=1954 Hector can generate a wave of energy from the ground with his attacks]<ref>Castlevania: Curse of Darkness</ref>), '''[[Hell Manipulation]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Hector's powers are noted to be powers that foresake God], [https://drive.google.com/file/d/14HRzIh2Ht8MnrkLD_rqPFfeK0RSeES4B/view?usp=sharing and are the powers of a demon]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Familiar Summoning]]''', '''[[Matter Manipulation]]''' & '''[[Metaphysics Manipulation]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>. [https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=434 Hector is able to forge Innocent Devils just by walking into a room]<ref>Castlevania: Curse of Darkness</ref>), '''[[Curse Manipulation]]''' ([https://youtu.be/IlzdytrIUY8?list=PL1C82000EC86F279F&t=176 Hector can turn Dracula's curse aside and transform it into something harmless]<ref>Castlevania: Curse of Darkness Final Boss</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/Jq3Nn3GFGY0?list=PL1C82000EC86F279F&t=441 Noted by Saint Germain that he felt a new destiny flowing out of Hector despite Hector having a set destiny]<ref>Castlevania: Curse of Darkness Saint Germain Boss Fight</ref>).
'''[[Superhuman Physical Characteristics]]''', '''[[Animal Taming]]''' ([https://drive.google.com/drive/folders/19ucFEZq3AiATaYsjqrydaS4T7huz2Lj2?usp=sharing Hector has a crow that he uses to find out information]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>. [https://drive.google.com/drive/folders/1qknsrVPENnxGDIDR86jZx-j4cqYNIJjl?usp=sharing Insects and animals were always naturally attracted to Hector, even if they were untamable stray dogs and cats, snakes, crows, bats, spiders, owls, etcetera]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 3</ref>), '''[[Acrobatics]]''' ([https://youtu.be/oxlxwS6scd8?t=1728 Hector is able to do a spinning kick while in the air]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=495 Jumped high into the air to hit Isaac's innocent devil], [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=506 along with doing several backflips to gain distance from Isaac's halberd]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>), '''[[Fighter's Intuition|Expert Combatant]]''' ([https://youtu.be/oxlxwS6scd8?t=1702 Can utilize various knuckle and hand to hand based weapons in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1837 Able to incoporate break-dancing into his combat]<ref>Castlevania: Curse of Darkness</ref>), '''[[Blunt Force Damage]]''', '''[[Penetration Damage]]''' (Physical Penetration) & '''[[Weapon Mastery]]'''  ('''Sword Mastery;''' [https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=581 Can use] [https://youtu.be/oxlxwS6scd8?t=91 a variety of swords deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=404 Can use two-handed swords deftly in combat], [https://youtu.be/oxlxwS6scd8?t=537 being able to casually twirl it around while attacking enemies despite being a two-handed weapon]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=714 Can use piercing swords deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Axe Mastery;''' [https://youtu.be/oxlxwS6scd8?t=892 Can wield two-handed axes deftly in combat], [https://youtu.be/oxlxwS6scd8?t=997 with him being able to use a spin attack with his two handed axe]<ref>Castlevania: Curse of Darkness</ref>.  '''Hammer Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1014 Can utilize a war hammer in combat deftly]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1141 Can utilize the Piko-Piko Hammer deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Scythe Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1050 Can utilize Death's scythe in combat deftly]. '''Club Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1209 Can utilize the club deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Mace Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1230 Can utilize the mace in combat deftly]<ref>Castlevania: Curse of Darkness</ref>. '''Spear Mastery;'''  [https://youtu.be/oxlxwS6scd8?t=1414 Can utilize spears deftly in combat], [https://youtu.be/oxlxwS6scd8?t=1446 being able to generate wind storms with them]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1470 Can drive the lance on the ground and move at fast speeds across the terrain]<ref>Castlevania: Curse of Darkness</ref>. '''Hook Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1783 Can utilize dual-wielding hooks deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Firearm Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2041 Can use gatling guns deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Explosive Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2078 Can use bombs defly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Boomerang Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2106 Can use and throw boomerangs deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Shuriken Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2154 Can use and throw shurikens deflty in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Shield Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2221 Can use and attack with shields deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Bat Mastery;''' [https://youtu.be/oxlxwS6scd8?t=2253 Can use and attack with bats deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. '''Unique Weapon Mastery;''' [https://youtu.be/oxlxwS6scd8?t=1176 Hector can use frying pans in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1337 Can use a deck brush deftly in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=1387 Can use a bamboo deflty in combat]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/oxlxwS6scd8?t=2276 Can use an electric guitar deflty in combat]<ref>Castlevania: Curse of Darkness</ref>), '''[[Sheer Will]]''' ([https://drive.google.com/file/d/1e5fw09Pcwkj8VxrJaDh7ehhmKzvYgGCF/view?usp=sharing Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed]<ref>Castlevania: Curse of Darkness Game Manual Page 19</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Hector levels up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>. [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=512 Noted by Isaac that Hector's power is restoring at a quick rate]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>, [https://youtu.be/QYIte-bPF-w?list=PL1C82000EC86F279F&t=555 with Hector himself noting that his strength is still growing]]<ref>Castlevania: Curse of Darkness Isaac Boss Fight</ref>. [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=149 Hector went from being easily defeated by Trevor]<ref>Castlevania: Curse of Darkness Trevor First Boss Fight</ref>, [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=520 to fighting equally with him and impressing him]<Ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref>. [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=522 Trevor notes that it was like Hector was an entirely different person fighting him the second time]<Ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref>), '''[[Save and Load]]''' ([https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=601 Hector sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress]<ref>Castlevania: Curse of Darkness</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=273 Hector is able to interact with and kill ghosts]<ref>Castlevania: Curse of Darkness</ref>. '''Dark Matter Interaction;''' [https://youtu.be/Q8e2k5-11jI?list=PL1C82000EC86F279F&t=353 Hector is capable of interacting with dark matter], [https://www.energy.gov/science/doe-explainsdark-matter#:~:text=Dark%20matter%20is%20very%20different,attraction%2C%20just%20like%20ordinary%20matter. which barely interacts with ordinary matter]<ref>Castlevania: Curse of Darkness</ref>), '''[[Invulnerability]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=69 With the Quick Step, while performing the quick step, Hector will be invulnerable]<ref>Castlevania: Curse of Darkness</ref>), '''[[Supernatural Thievery]]''' ([https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=13 Hector can steal items from enemies, being able to steal a variety of different items from them]<ref>Castlevania: Curse of Darkness</ref>), '''[[Perfect Guard]]''' ([https://youtu.be/GZgnqnNz9Rs?list=PL1C82000EC86F279F&t=62 Hector can perform a "perfect guard" when he guards an enemies attack with the right timing]<ref>Castlevania: Curse of Darkness</ref>), '''[[Information Analysis]]''' ([https://youtu.be/GZgnqnNz9Rs?list=PL1C82000EC86F279F&t=79 Hector is able to tell the name and level of an enemy he's fighting]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/BpaaBQZ7Kx8?t=37 Where seeing the amount of damage]<ref>Castlevania: Harmony of Dissonance Soul Orb Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=40 names of enemies]<ref>Castlevania: Harmony of Dissonance Fairy Journal Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=43 and their data]<ref>Castlevania: Harmony of Dissonance Monster Tome Description</ref> [https://youtu.be/hu_2bedvcQE?t=371 are normally done through special items]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Creation]]''' ([https://drive.google.com/drive/folders/1D_KXkN_4UqWN-K6eh9ly67cFPYsOkIew?usp=sharing Hector can create demons to fight with him]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Construction]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=517 Hector is able to create new weapons and armor through] [https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=539 combining various materials together]<ref>Castlevania: Curse of Darkness</ref>), '''[[Energy Absorption]]''' (Hector can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Air Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=1714 Hector can generate powerful air currents with his attacks]<ref>Castlevania: Curse of Darkness</ref>), '''[[Energy Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=1954 Hector can generate a wave of energy from the ground with his attacks]<ref>Castlevania: Curse of Darkness</ref>), '''[[Hell Manipulation]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Hector's powers are noted to be powers that foresake God], [https://drive.google.com/file/d/14HRzIh2Ht8MnrkLD_rqPFfeK0RSeES4B/view?usp=sharing and are the powers of a demon]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Familiar Summoning]]''', '''[[Matter Manipulation]]''' & '''[[Metaphysics Manipulation]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>. [https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=434 Hector is able to forge Innocent Devils just by walking into a room]<ref>Castlevania: Curse of Darkness</ref>), '''[[Curse Manipulation]]''' ([https://youtu.be/IlzdytrIUY8?list=PL1C82000EC86F279F&t=176 Hector can turn Dracula's curse aside and transform it into something harmless]<ref>Castlevania: Curse of Darkness Final Boss</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/Jq3Nn3GFGY0?list=PL1C82000EC86F279F&t=441 Noted by Saint Germain that he felt a new destiny flowing out of Hector despite Hector having a set destiny]<ref>Castlevania: Curse of Darkness Saint Germain Boss Fight</ref>).
<br><br>
<br><br>
{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Standard Resistances=
{{!}}-{{!}}Standard Resistances=
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/M4zRuAWDsGc?list=PL1C82000EC86F279F&t=82 Can interact with and take hits from Efreet]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/mBgOq5OyEpY?t=99 a being made of fire]<ref>Castlevania: Curse of Darkness Bestiary No. 015</ref>), '''[[Extrasensory Perception]]''' ([https://drive.google.com/drive/folders/1OQ4eOMMlbyhLXftu39axIDfANi1l_87b?usp=sharing Only Isaac could sense Hector's energy, even noting that no one else noticed it]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/A4PYsoDsYqw?list=PL1C82000EC86F279F&t=272 Large amounts of electrical volts do not hurt Hector and instead are just therapeutic for him]<ref>Castlevania: Curse of Darkness Therapeutic Chair</ref>), '''[[Zombification]]''' ([https://youtu.be/ceRzxzHXFx4?list=PL1C82000EC86F279F&t=109 Can be bitten by zombies and ghouls with no effects]<ref>Castlevania: Curse of Darkness</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/ceRzxzHXFx4?list=PL1C82000EC86F279F&t=93 Hector can take hits from gouls]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/DW43WR30vLI?t=185 which spews a deadly poison that can rot flesh on contact]<ref>Castlevania: Lament of Innocence Bestiary No. 030</ref>), '''[[Status Effect Inducement]]''', '''[[Poison Manipulation]]''' & '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/1e5fw09Pcwkj8VxrJaDh7ehhmKzvYgGCF/view?usp=sharing Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed]<ref>Castlevania: Curse of Darkness Game Manual Page 19</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/Jq3Nn3GFGY0?list=PL1C82000EC86F279F&t=305 Unaffected by Saint Germain advancing time, which causes objects to grow and decay quickly]<ref>Castlevania: Curse of Darkness Saint Germain Boss Fight</ref>), '''[[Death Manipulation]]''' & '''[[Fate Manipulation]]''' ([https://youtu.be/uUjqJuC2zPw?list=PL1C82000EC86F279F&t=17 Can take hits from] [[Death (Castlevania)|Death]], [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/M4zRuAWDsGc?list=PL1C82000EC86F279F&t=82 Can interact with and take hits from Efreet]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/mBgOq5OyEpY?t=99 a being made of fire]<ref>Castlevania: Curse of Darkness Bestiary No. 015</ref>), '''[[Extrasensory Perception]]''' ([https://drive.google.com/drive/folders/1OQ4eOMMlbyhLXftu39axIDfANi1l_87b?usp=sharing Only Isaac could sense Hector's energy, even noting that no one else noticed it]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/A4PYsoDsYqw?list=PL1C82000EC86F279F&t=272 Large amounts of electrical volts do not hurt Hector and instead are just therapeutic for him]<ref>Castlevania: Curse of Darkness Therapeutic Chair</ref>), '''[[Zombification]]''' ([https://youtu.be/ceRzxzHXFx4?list=PL1C82000EC86F279F&t=109 Can be bitten by zombies and ghouls with no effects]<ref>Castlevania: Curse of Darkness</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/ceRzxzHXFx4?list=PL1C82000EC86F279F&t=93 Hector can take hits from gouls]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/DW43WR30vLI?t=185 which spews a deadly poison that can rot flesh on contact]<ref>Castlevania: Lament of Innocence Bestiary No. 030</ref>), '''[[Status Effect Inducement]]''', '''[[Poison Manipulation]]''' & '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/1e5fw09Pcwkj8VxrJaDh7ehhmKzvYgGCF/view?usp=sharing Hector has a strong constitution, allowing him to recover faster against statuses such as being poisoned or cursed]<ref>Castlevania: Curse of Darkness Game Manual Page 19</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/Jq3Nn3GFGY0?list=PL1C82000EC86F279F&t=305 Unaffected by Saint Germain advancing time, which causes objects to grow and decay quickly]<ref>Castlevania: Curse of Darkness Saint Germain Boss Fight</ref>), '''[[Death Manipulation]]''' & '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/uUjqJuC2zPw?list=PL1C82000EC86F279F&t=17 Can take hits from] [[Death (Castlevania)|Death]], [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>)
{{!}}-{{!}}Castle Resistances=
{{!}}-{{!}}Castle Resistances=
Line 184: Line 184:
Is a '''[[Creature of the Night]]''', which gives:
Is a '''[[Creature of the Night]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Innocence Devil Physiology=
{{!}}-{{!}}Innocence Devil Physiology=
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells], [https://drive.google.com/file/d/1QK95zu0gJSomJnnT1E2HNwfTFdJjVmjD/view?usp=sharing the more powerful the devil, the larger its power to stabilize]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Innocent Devils level up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Evolution]]''' & '''[[Absorption]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=581 Through Innocent Devils absorbing "evolution crystals"]<ref>Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal</ref>, [https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=378 they will evolve, having their from change and obtaining new types of abilities]<ref>Castlevania: Curse of Darkness</ref>), '''[[Bestowal]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Regeneration]]''' ('''Low-Godly;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref> [https://drive.google.com/file/d/1jvi_er-v_lJbasaZSnf0W-rCRtFMxgJa/view?usp=sharing can then be restored to material form]<ref>Castlevania: Curse of Darkness Game Manual Page 24</ref>), '''[[Immortality]]''' ('''Life and Death Immunity;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are unable to die no matter the attack]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Teleportation]]''' ([https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=461 As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack]<ref>Castlevania: Curse of Darkness Tip Chain Attack</ref>), '''[[Creation]]''' ([https://youtu.be/GUagljBaBk0?list=PL1C82000EC86F279F&t=457 Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils]<ref>Castlevania: Curse of Darkness Tip Devil Shard</ref>).
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/drive/folders/1aNXBlgHEyKxlDBccSE4f5ap5Fp_YUOcN?usp=sharing Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells], [https://drive.google.com/file/d/1QK95zu0gJSomJnnT1E2HNwfTFdJjVmjD/view?usp=sharing the more powerful the devil, the larger its power to stabilize]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>), '''[[Accelerated Development]]''' ('''Leveling''', '''Physical Stats and Abilities;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=396 Innocent Devils level up with experience points by defeating enemies]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Evolution]]''' & '''[[Absorption]]''' ([https://youtu.be/_RLQ46Is3CA?list=PL1C82000EC86F279F&t=581 Through Innocent Devils absorbing "evolution crystals"]<ref>Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal</ref>, [https://youtu.be/fhRN0Urkhzk?list=PL1C82000EC86F279F&t=378 they will evolve, having their from change and obtaining new types of abilities]<ref>Castlevania: Curse of Darkness</ref>), '''[[Bestowal]]''' ([https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Regeneration]]''' ('''Low-Godly;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref> [https://drive.google.com/file/d/1jvi_er-v_lJbasaZSnf0W-rCRtFMxgJa/view?usp=sharing can then be restored to material form]<ref>Castlevania: Curse of Darkness Game Manual Page 24</ref>), '''[[Immortality]]''' ('''Life and Death Immunity;''' [https://youtu.be/QYG1TLWCLX0?list=PL1C82000EC86F279F&t=393 Innocent Devils are unable to die no matter the attack]<ref>Castlevania: Curse of Darkness Innocent Devil Tutorial</ref>), '''[[Teleportation]]''' ([https://youtu.be/YbmtKkJ3wV4?list=PL1C82000EC86F279F&t=461 As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack]<ref>Castlevania: Curse of Darkness Tip Chain Attack</ref>), '''[[Creation]]''' ([https://youtu.be/GUagljBaBk0?list=PL1C82000EC86F279F&t=457 Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils]<ref>Castlevania: Curse of Darkness Tip Devil Shard</ref>).
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</tabber>
</tabber>
----
----
==[[Equipment]]==
==[[Equipment]]==
<tabber>
<tabber>
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*The manner in which Isaac tries to get Hector to pursue him, having his wife Rosaly executed at the stake, is very similar to how his master Dracula's wife Lisa ended up dying.
*The manner in which Isaac tries to get Hector to pursue him, having his wife Rosaly executed at the stake, is very similar to how his master Dracula's wife Lisa ended up dying.
*In the series' chronological history, he is the first hero to defeat Dracula without being a member of the [[Belmont Clan]].
*In the series' chronological history, he is the first hero to defeat Dracula without being a member of the [[Belmont Clan]].
==Codex Statistics Questions==
'''Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=45 who would've destroyed the very fabric of time]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, [https://youtu.be/HWWcO1uh7kQ?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=844 attempted to destroy the specific era of time]<ref>Castlevania Judgment Sypha Belnades True Story Mode</ref>, [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 cause all beings everywhere to disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref> [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=81 and that the age was on the verge of collapse]<ref>Castlevania Judgment Death True Story Mode</ref>?'''
'''A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what [[Aeon (Castlevania)|Aeon]] mentions to [[Golem (Castlevania)|Golem]], [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 if the Time Rift is not erased, all beings everywhere will disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref>, implying that it's the Time Rift causing this, this is further backed up by the fact that [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=897 in Time Reaper's boss fight, there is a vortex in the background consuming everything]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, meaning this is an overtime feat that scales to no one physically.'''
'''Q: Shouldn't they get tier 2 for Dracula's influence [https://youtu.be/tTfHFwlvWF4?t=2207 destabilizing the flow of time]<ref>Castlevania: Curse of Darkness Ending</ref>?'''
'''A: This is [[Powers and Techniques|a potent ability]] but has nothing to do with [[Attack Potency]], there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.'''
'''Q: Shouldn't [[Dracula (Castlevania)|Dracula]] and by proxy anyone that scales to him get tier 2 for him being able to sustain [[Dracula's Castle|his castle]]?'''
'''A: This goes under our [[Stabilization Feats]] standards, which treats sustaining feats are non-combat applicable [[Attack Potency]] normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness [[Hector (Castlevania)|Hector]] [https://youtu.be/tTfHFwlvWF4?t=2047 would've died to the collapse of the castle if]<ref>Castlevania: Curse of Darkness Ending</ref> Julia didn't come save him, and [[Isaac (Castlevania)|Isaac]] [https://youtu.be/tTfHFwlvWF4?t=2092 died within] [https://youtu.be/tTfHFwlvWF4?t=2159 the castle]<ref>Castlevania: Curse of Darkness Ending</ref>. [https://youtu.be/z43iS--oVEc?t=83 In other cases the Castle does not collapse]<Ref>Castlevania: Symphony of the Night Ending</ref>, [https://youtu.be/D1NQQwfcdmE?t=271 but instead slowly fades away]<Ref>Castlevania: The Adventure Rebirth Ending</ref>. [https://youtu.be/7b-OBjjGkxc?list=PLFAE0762E0CD5079D&t=319 At the end of Dawn of Sorrow] [[Soma Cruz]] and [[Genya Arikado]] (aka [[Alcuard (Castlevania)|Alucard]] must escape the collapsing abyss.'''
'''Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?'''
'''A: Killing distance to attack is not a speed feat, it's a method of [[Spatial Manipulation]] by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow<Ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----<br>“……I know I am being rude……”<Br>Faster than he can remember, that husky voice rang in front of Soma-----<br>From the shadow of the forest, a large shadow emerged.<br>“……tch!”</ref>.'''


==Battle Records==
==Battle Records==
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[[Category:Energy Users]]
[[Category:Energy Users]]
[[Category:Hell Users]]
[[Category:Hell Users]]
[[Category:Familiar Summoning Users]]
[[Category:Matter Users]]
[[Category:Matter Users]]
[[Category:Metaphysics Users]]
[[Category:Metaphysics Users]]

Latest revision as of 21:24, 22 March 2025

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Even if the world of man rejects me... Even if I were to have no place to exist... Even if I were to be hated... Even so... I am human. I sought this power so that I could remain human! Not for anyone's sake! For me! For myself! Not to be the pawn in some ridculous plot for revenge!!
~ Hector to Isaac

Background

Hector is the protagonist of Castlevania: Curse of Darkness. He is a former general of Dracula who had decided he had enough of killing and fled. A woman Hector had later found contentment with was killed by his old comrade Isaac and he enters Dracula's domain in the game with the intent of avenging his wife and himself upon Isaac.

This dropdown contains the synopsis of Hector’s story. Read at your own risk as you may be spoiled otherwise!

Childhood
Hector was the son of an alchemist, but his life was far from ordinary or easy. Animals seemed naturally drawn to him, both creatures of the day and night, which made him an outcast. People saw this as unnatural, leading to his mother openly wishing he hadn’t been born, and his father barely noticed his existence, fixated on wealth and power. Witnessing Hector’s suffering, the animals caused a fire at the church, killing his family and neighbors to free him from his torment. They encouraged Hector to go to Dracula’s Castle, where he would finally be accepted.

At Dracula's Castle
Two years after another Devil Forgemaster named Isaac arrived, Hector found his way to Dracula’s Castle. His potential was quickly recognized, and he soon became a favorite. For Hector, power itself wasn’t good or evil—what mattered was having it. Mastering the art of devil alchemy, he created creatures and gained power alongside Isaac, rising to the rank of general and becoming Dracula’s most trusted human ally. But despite his loyalty, Hector resisted using his abilities to hurt humans. Even as Dracula waged war, he pleaded to stop but was forced to obey his master. Finally, Dracula ordered him to kill a Belmont, but instead, Hector took this chance to escape.

Defection and Meeting Rosaly
After leaving Dracula’s Castle, Hector was found injured by Rosaly, a kind woman who took him to her village’s church to heal. Dracula sensed the disappearance of his power and sent Isaac to investigate. Though Hector tried to hide, he was eventually tracked down by Isaac, who had been driven mad by Dracula’s curse. Hector killed a werewolf sent after him, but shortly after, Trevor Belmont defeated Dracula, freeing Wallachia. Isaac, badly injured in their battle, left Hector, who found peace living with Rosaly in a village still haunted by Dracula’s curse.

Village Life and Isaac’s Return
Hector lived peacefully with Rosaly for three years, finding a family and acceptance he’d never known. But Isaac, corrupted by Dracula’s curse and driven by hatred, was determined to take everything from him. He manipulated the villagers into accusing Rosaly of being a witch, and Hector arrived too late to save her from being burned at the stake. Heartbroken, Hector swore vengeance on Isaac.

Events of Curse of Darkness (Game)
Fueled by grief and anger, Hector set off to hunt down Isaac. Along the way, he restored his Devil Forgemaster powers and encountered both allies and enemies, including the enigmatic Zead and the time-traveler St. Germain. He also crossed paths with Trevor Belmont, who initially mistook him for the source of the ongoing chaos.

During his pursuit, Hector met Julia, Isaac’s sister, who pleaded with him to spare her brother, who had been driven to madness by the curse. Hector, though focused on revenge, agreed to her request. In the midst of his journey, he discovered that Zead and St. Germain were locked in their own mysterious rivalry.

Final Confrontation and Dracula’s Resurrection
Hector finally confronted Isaac in Dracula’s resurrected castle. Realizing that his thirst for revenge was part of Dracula’s curse, Hector hesitated to strike the final blow, choosing instead to spare Isaac. At that moment, Zead revealed himself as Death, who had orchestrated events to resurrect Dracula by using Isaac as a vessel. Hector defeated Death, and though weakened, faced Dracula, ultimately nullifying the curse with his powers after vanquishing his former master.

Aftermath
With Dracula’s castle collapsing, Hector was saved by Julia, who invited him to stay with her and offered a safe home for his Innocent Devils. Relieved and hopeful, Hector accepted, finding a new beginning alongside her and a chance at the peace he had long sought.

Personality

General Information

Name: Hector[7]

Origin: Castlevania: Curse of Darkness

First Appearance: Castlevania: Curse of Darkness

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Takahiro Yoshimizu
  • English Voice Actor: Crispin Freeman

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 1476 (During Curse of Darkness manga), 1479 (During Curse of Darkness)

Timeline: Main Timeline

Homeworld: Earth

Residence: Julia's Shop (Stays in Julia's shop at the end of Curse of Darkness)

Story Role: Main Protagonist

Legacy: Unknown Legacy (Hector lived the rest of his days in Julia's shop, concealing his friends from humans and being hidden from them[8])

Influence: Event Influence (Fought and defeated Dracula, saving the world from his darkness)

Language: English

Classification: The Devil's Sorcerer[9]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[10]

Occupation: None

Ranking: Army Leader (Formerly; Both Hector and Isaac led both wings of Dracula's army[11])

Affiliations: Dracula (Formerly), Trevor Belmont, Julia, Pumpkin

Enemies: Dracula, Zead, Isaac

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1400s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Initially Lawful Evil (Was abused and heavily hated as a kid, to where he was brought to Dracula's castle[12]. Hector initially led a wing of Dracula's army[13], where the armies were killing hundreds of soldiers in the battlefield and defying God[14]. Hector used to believe that God would do nothing for him and in the end it was about absolute, pure power[15]), Chaotic Good (The initial reason Hector did not help Rosalee and Ted from the werewolf was due to his powers being demonic and using them to help would be defying God and them participating in this, but once giving Ted the free will to choose for himself he used his sword for them[16]. After working with Dracula Hector realized he does not want to kill humans, even if he will never be a being under the light he refuses to kill innocents[17]. Even though humans killed Rosalee, Hector did not fall into darkness and hate humanity, instead blaming Isaac and swearing revenge against him)

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[18], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[19])

Threat Level: Global Threat when he was apart of Dracula's Army (Hector initially led a wing of Dracula's army[20], where the armies were killing hundreds of soldiers in the battlefield and defying God[21])

Codex Statistics

Key: Prior to Obtaining Back Devil Forging | After Obtiaining Devil Forging | End Game

Key Information

Grade: B | A | S

Tier: At least 9-B, Far Higher with Sheer Will | 7-C, Higher with Innocent Devils, Far Higher with Sheer Will | 7-C, Higher with Innocent Devils, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (Potency) (Can defeat enemies like the executioner who easily destroys a giant wall[24]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[25]. Alucard notes that having something to protect surpasses the limits of strength[26]) | Town level (Potency) (Isaac carved the instructions into stone along with giving Hector the most difficult visualization in order for Hector to regain his powers[27]. With Hector being able to command Innocent Devils such as Golem[28], who should be comparable to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[29]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[30]. Can fight and defeat the Minotaurus, who carries a alrge stone pillar and can swing it around easily[31]), Higher with Innocent Devils (Innocent Devils provide status enhancements to Hector[32], with Innocent Devils like Pumpkin greatly boosting all of Hector's stats[33]), Far Higher with Sheer Will | Town level (Potency) (It is noted that a devil forgemasters power rivals that of Death[34]), Higher with Innocent Devils, Far Higher with Sheer Will

Durability: At least Wall level, Far Higher with Sheer Will | Town level, Higher with Innocent Devils, Far Higher with Sheer Will | Town level, Higher with Innocent Devils, Far Higher with Sheer Will

Striking Strength: At least Wall Class (Potency), Far Higher with Sheer Will | Town Class (Potency) (Can physically harm and punch Isaac's innocent devils[35]), Higher with Innocent Devils, Far Higher with Sheer Will | Town Class (Potency), Higher with Innocent Devils, Far Higher with Sheer Will

Lifting Strength: At least Peak Human (Hector by himself is unable to lift trees out of the way[36], though he is able to lift and easily wield large weapons in combat casually[37]), Far Higher with Sheer Will | At least Peak Human. At least Class 10 with Innocent Devils (Hector's innocent devils can move entire tree logs that are blocking roads out of the way[38] where logs can weigh around 15 to 5 tons[39]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[40]), Far Higher with Sheer Will | At least Peak Human. At least Class 10 with Innocent Devils, Far Higher with Sheer Will

Travel Speed: Superhuman (Can keep up with enemies like Fenrirs, who are wolves[41], who can run at speeds of 31-37 mph), Far Higher with Sheer Will | Superhuman (Can keep up with his Innocent Devils), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will

Attack Speed: Superhuman, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light (Can tag Curse of Darkness Dracula, who serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46])

Reaction Speed: Superhuman, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled through several castles, pursuing Isaac, wanting nothing more then revenge, sending him through several castles back to back without any signs of tiring)

Range: Standard Melee, Extended Melee with Various Melee Weapons (Many of his weapons have great reach and extension[47]), Tens of Meters with some finishing attacks (Hector can generate powerful air currents with his attacks that reach this far[48]), Hundreds of Meters with Gatling Gun, Varies with Innocent Devils abilities (Innocent Devils have various different abilities with different levels of range[49]), Universal with Time Stop (1-T; Mage-Types can completely stop time[50])

Intelligence: Supergenius Intelligence (Hector and Isaac are the only two seekers who have successfully achieved the feat[51], where alchemy is a science that experiments with the arcane[52], and experiments with the principles of God's creation of the world[53], along with being said to be as great a task as recreating God's creation of the Earth[54]. Hector is able to create new weapons and armor through combining various materials together[55])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[56]. Hector can deftly evade enemy attacks with the quick step[57]. Hector is able to use devils that are too hard to handle for beginners[58]. Hector is also able to keep The End under control[59])


Powers and Techniques

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[60]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[61], along with being said to be as great a task as recreating God's creation of the Earth[62]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[63], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[64]), Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[65]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[66]), Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[67])


Equipment

Weapon Description Stats
7-Bladed Sword ATK +50
Ada A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too. ATK +23
Baghnakhs A set of punch rings with claws attached. These tear up and oppenet like a tiger's claw. ATK +10
Bamboo Lance A rough lance that looks like nothing more than a stick of bamboo. It might work in battle. Possibly. ATK +10
Bamboo Sword A simple sword made from bamboo bound together. Not very strong, but still has potential. ATK +5
Bardiche A dual-handed war axe with a long blade. Great for both swinging and chopping. ATK +50
Bastard Sword An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand. ATK +35
Bat Supposedly the result of research into the ultimate weapon... but absolutely zero class and style. ATK +20
Battle Axe A large war axe developed for versatility. Requires skill to wield well, but deadly if used correctly. ATK +70
Bomb Floats in the air and explodes upon contact with an enemy, or after a brief period. Unlimited. None
Boomerang Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch. None
Broad Sword A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating. ATK +20
Bullova A wide, crescent-moon bladed axe for use with both hands. Causes massive damage if you can swing it. ATK +40
Champion Glove The rage of an undefeated champion who died in an accident is infused in these blood-soaked gloves. ATK +2
Chauve-souris A weapon said to be forged in the blood of countless humans. Isaac's favorite weapon. Use it a lot and...? ATK +50
Claws Massive claws that almost totally obscure the wearer's hands. Can shred metal and flesh. ATK +13
Claymore Has a number of rings on its tip. A name that means "great sword", and heavy to boot. ATK +45
Club Humanity's first weapon -- a brutal masher. At least this one has thorny metal spikes. ATK +20
Colichemarde A sword created from highly detailed plans. Fine and very sharp; can easily be used with just one hand. ATK +35
Damascus Sword Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch. ATK 33
Death's Scythe The ultimate dark weapon, shrouded in mystery. Many have lost their lives trying to duplicate it. ATK +120
Deck Brush Although originally used for cleaning, sailors have also been know to ably defend themselves with it. ATK +6
Do Sanga A long spear with a second head made from a special alloy. Often brightly decorated. ATK +38
Dragon Killer A massive dual-handed sword. Great for taking out big monsters... so long as you can swing it. ATK +55
Dung A long, thin, double-bladed spear. The hilt is wound with metallic cloth. ATK +15
Electric Guitar A ceremonial artifact with real soul. Some people can't play it, and some just pretend to. ATK +25
Esctoc A rapier with a diamond-sectioned edge. So thin, it can slide between the plates of any armor. ATK +38
Feather Sword Far easier to handle than its apperance suggests, its name comes from it being light as a feather. ATK +70
Fire Flask A potent explosive. Designed to burn for long periods. None
Foil A rapier used when learning fencing. Light, easy to grip, and serviceable in real combat. ATK +10
Force Glove Gauntlets created from an unknown metal and dark powers; so strong they may damage the user's arms. ATK +45
Frying Pan Intended for cookery and hot from the kitchen, causes first degree burns to all who are hit with it. ATK +17
Gano A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. ATK +15
Gatling Gun A super long-distance weapon that does not need reloading for its fearsomely rapid fire. None
Halberd The combination of a long shaft and wicked axe head make for a fearsome weapon. ATK +32
Hien Special weapon similar to tonfa. Transforms the user's life-force into energy and attacks with it. ATK +55
Hora A precious weapon made from the bone of a long dead best. Harder than steel after many centuries. ATK +30
Iron Shell Fists Only the best materials are used to make these tough hand-to-hand weapons. Love by ninjas. ATK +25
Jur Used for assassinations. With practice, this bullhorn of a weapon can pierce enemy hearts in one blow. ATK +15
Knuckle Duster Steel bands attacked across the knuckles by a leather belt. Turns a punch into a knock out. ATK +15
Kris Naga The sword gets its name from its snake's head motif, with the blade representing the Naga's tail. ATK +28
Lance The weapon of mounted knights, with a bulb tip. Many refineries have made it easy to use. ATK +23
Laser Blade Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. ATK +55
Long Spear Born from a fairly simple concept -- keep the enemy as far away as possible. What's more, it works. ATK +27
Mace A brutal but very short club. Its large, wide head creates a distinctive sound when swung. ATK +25
Main Gauche A rapier that can be used to both thrust and turn aside enemy attacks, depending on user preference. ATK +20, DEF +10
Metal Glove Gloves covered with hard metal chunks. Powerful, but very heavy. ATK +20
Morgenstern An extension of the mace, the spiked ball its most striking feature. Heavy, but packs a massive impact. ATK +40
Muramasa A blade of Eastern origin with a deadly sharp edge. Requires clarity of will to bring it under control. ATK +60
Naginata Slice up enemies with its wickedly curved blade set on a long pole. Developed on an island in the East. ATK +27
Nodachi A long blade that really shows off the skills of the user. Its delicate curve is beautiful yet deadly. ATK +40
Nyoi-Bo A mythical pole that can extend or shrink at will. Extremely rare, few have actually seen it. ATK +45
Pata A unique close-combat weapon with blades on the end of gauntlets. Can cut and thrust, but hard to use. ATK +35
Piko Piko Hammer A strange hammer that makes an odd noise when it hits. Created by mistake during a failed combination. ATK +1
Pumpkin Mace A very rare weapon said to have the power to resurrect a legendary hero. ATK +27
Punch Rings A metal weapon that strengthens punches. Easy to use but simply made, and thus not too strong. ATK +7
Rapier A thin sword best used for drawn-out fights. Light and easy to use; great for fighting groups. ATK +28
Ring Although only a metal ring, using the best materials can massively strengthen its attack power. ATK +25
Sasumata A long weapon used more to threaten or capture than kill. Can be used in combat, but not very deadly. ATK +19
Schiavona A derivative of the brod sword; has a unique basket hilt which protects the user's hand. ATK +25
Short Sword A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. ATK +10
Shuriken A lethal projectile used by ninja. Very effective if used precisely. None
Spike Shield Originally for defense, it's so hard that it has also come to be loved as a weapon. ATK +55
Sword Breaker A sword designed to halt and then snap the sword of the attacking enemy. ATK +23, DEF +5
Tabar A battle axe with a half-moon head and covered in ornate carvings. Double-edged as well. ATK +55
Trident A long, three-pronged fork, created with the intent of increasing accuracy. ATK +30
Versatile Spear An all-around weapon with many uses. Can thrust, cut and parry attacks. ATK +30
War Hammer A brutal mallet, like the kind used for construction, that can beat and smash. Batters through all armor. ATK +80
Zaghnol A type of war pick, its sharp edge can be used to dispose of foes in a variety of ways. ATK +45
Zwiehander Wielded with two hands, it cuts a massive arc in the air. Heavy and long; requires great skill to use. ATK +35

Notable Techniques

Skill Description How Obtained
Guard Protect yourself against enemy attacks by holding down the R1 button. Hector starts with it
Perfect Guard Press the R1 button in the instant you are attacked to block and all enemy attacks. Baljhet Mountains (Southwest of the entrance from Abandoned Castle, past the long corridor, in the square shaped room)
Quick Step Press the X button and left analog stick when guarding to perform an invincible quick step. Abandoned Castle F1 (room SE of save room)
Devil Forging Devil Forging is done whenever Hector comes across an area he can forge an Innocent Devil from, these are mystical creatures that are untainted familiars. Through a Devil Statue
Double Step Allows a second quick step to be performed directly after the first one. Abandoned Castle F2 (NE room on the inside)
See Damage Amount of damage will be displayed. Hector starts with it
See Enemy Names Damage an enemy to see their names. Hector starts with it
Bestiary This volume contains detailed information on every monster you have fought. Abandoned Castle F1 (room SW of save room)
I.D. Chart View the evolution chart for all the Innocent Devils you have raised so far. Baljhet Mountains (in a chest past the bridge, near the waterfall)
I.D. Evo Crystal Defeated enemies drop these crystals, used when evolving Innocent Devils. Abandoned Castle B1 (area you break pillar to drop platform, atop the platform)
Weapon Combine Gather up materials and create weapons and armor. Carry out via a command on the status screen. Abandoned Castle B1 (area you break pillar to drop platform, at the bottom)
Map Checker Mark the map to remind yourself of key locations. Garibaldi Temple (In a chest the upper room past stairs leading to 2F)
Steal Press the O button when the lock-on is purple to steal items from enemies. Baljhet Mountains (north, on the corner past the save point across from Julia’s Shop)

Other

Standard Tactics: Hector will utilize one of his different weapons alaong with an Innocent Devil that best suits the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Hector's favorite room is likely the chair room as he showcases a fondness of sitting in different chairs in the castle.
  • Hector shares some common traits with Alucard: Both of them can have familiars fighting alongside them, skills with multiple weapons and magic, and the attitude of defection from Dracula's grasp.
  • Hector's name is most famously known for being that of one noble but unfortunate Trojan general, whom Achilles dispatched. The name itself is Greek in origin and means "holding fast" - appropriate for the steadfast forgemaster. It is Hector's strength, will and perseverance that saved him from becoming Dracula's next host.
  • His blue eyes, like Isaac's red hair, are a trait associated with vampirism in Balkan mythology and in folklore from some parts of Greece. These stories held that a blue-eyed person would become a vampire after death, or that they were already vampiric in nature. It is speculated that Hector and Isaac are no longer mortal men - although Dracula considers them still to be human, and thus lesser.
  • It's worth pointing out the contrast between Isaac and Hector physical appearance; their dressing style is very different, as is the color of their hair. Isaac's fiery red hair may be taken as a symbol of hatred and anger, while Hector's white hair may be thought of as a symbol of purity, wisdom and nobility. In short, Hector is the opposite of everything Isaac has become.
  • In the game's cinematics, Hector is almost never seen wielding weapons, he simply fights with his bare fists instead. The only cinematic where he's seen holding a weapon is in the introductory trailer, where he uses the Laser Blade against Isaac.
  • Hector is one of the only Castlevania protagonists without a known last name.
    • Devil Forgemasters are known to go only by their first name. While the reason for this has never been explained, it is probable that the dropping of their family name is part of the requirements while studying the black arts, as a way to symbolize their renunciation to any bonds that may still tie them with their past normal lives.
  • Hector shares his English voice actor, Crispin Freeman, with Mathias Cronqvist from Castlevania: Lament of Innocence, the latter of whom would ultimately become his master, Dracula.
  • The manner in which Isaac tries to get Hector to pursue him, having his wife Rosaly executed at the stake, is very similar to how his master Dracula's wife Lisa ended up dying.
  • In the series' chronological history, he is the first hero to defeat Dracula without being a member of the Belmont Clan.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[460], attempted to destroy the specific era of time[461], cause all beings everywhere to disappear, forever[462] and that the age was on the verge of collapse[463]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[464], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[465], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[466]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[467] Julia didn't come save him, and Isaac died within the castle[468]. In other cases the Castle does not collapse[469], but instead slowly fades away[470]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[471].

Battle Records

14-1-1


  • Werewolf - Fight[472]
    • Conditions: None.
    • Location: Church
  • Crazy Armor - Fight[474]
    • Conditions: None
    • Location: Abandoned Castle
  • Wyvern - Fight[475]
    • Conditions: None
    • Location: Baljhet Mountains
  • Skeleton Diver - Fight[476]
    • Conditions: None
    • Location: Mortvia Aqueduct
  • Minotaurus - Fight[477]
    • Conditions: None
    • Location: Forest of Jigramunt
  • Dullahan - Fight[480]
    • Conditions: None.
    • Location: Infinite Corridor
  • Legion - Fight[481]
    • Conditions: None.
    • Location: Garibaldi Temple
  • Nuculais - Fight[482]
    • Conditions: None.
    • Location: Garibaldi Temple
  • Isaac - Fight[483]
    • Conditions: This was their third rematch.
    • Location: Dracula's Castle
  • Dracula - Fight[485]
    • Conditions: Dracula's transformation was not completed.
    • Location: Dracula's Castle
    • Note: Dracula's transformation not being completed was the reason Hector won, if it had been completed, Hector would have died.

References

  1. Castlevania: Curse of Darkness Rocking Chair
  2. Castlevania: Curse of Darkness Therapeutic Chair
  3. Castlevania: Curse of Darkness Stump Stool
  4. Castlevania: Curse of Darkness Rattan Chair
  5. Castlevania: Curse of Darkness Bench
  6. Castlevania: Curse of Darkness Isaac Boss Fight
  7. Castlevania: Curse of Darkness
  8. Castlevania: Curse of Darkness Ending
  9. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  10. Castlevania Lament of Innocence
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  13. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  14. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  15. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  17. Castlevania: Curse of Darkness Volume 2 Chapter 3
  18. Akumajou Densetsu Famicon Intro English Patch
  19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  22. Castlevania: Curse of Darkness Intro Cutscene
  23. Castlevania: Curse of Darkness Trevor Second Boss Fight
  24. Castlevania: Curse of Darkness
  25. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  26. Castlevania: Nocturne of Recollection Intro
  27. Castlevania: Curse of Darkness
  28. Castlevania: Curse of Darkness
  29. Castlevania Judgment: True Story Mode, Golem
  30. Castlevania Judgment Golem Ultimate Attack
  31. Castlevania: Curse of Darkness Minotaurus Boss Fight
  32. Castlevania: Curse of Darkness
  33. Castlevania: Curse of Darkness
  34. Castlevania: Curse of Darkness
  35. Castlevania: Curse of Darkness Isaac Boss Fight
  36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  37. Castlevania: Curse of Darkness
  38. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  39. Estimating Weight of Logs and Standing Timber Page 2
  40. Castlevania: Curse of Darkness
  41. Castlevania: Curse of Darkness
  42. Castlevania: Aria of Sorrow Ending
  43. Castlevania: Dawn of Sorrow Dark Lord Candidates
  44. Castlevania: Dawn of Sorrow Ending
  45. Castlevania Aria of Sorrows
  46. Castlevania Grimoire of Souls Enemy Compendium Showcase
  47. Castlevania: Curse of Darkness
  48. Castlevania: Curse of Darkness
  49. Castlevania: Curse of Darkness
  50. Castlevania: Curse of Darkness
  51. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  52. Lament of Innocence Perfect Guidebook
  53. Castlevania: Lament of Innocent
  54. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  55. Castlevania: Curse of Darkness
  56. Lament of Innocence Perfect Guidebook
  57. Castlevania: Curse of Darkness
  58. Castlevania: Curse of Darkness
  59. Castlevania: Curse of Darkness
  60. Castlevania: Portrait of Ruin
  61. Castlevania: Lament of Innocent
  62. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  63. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  64. Konami of Europe's Camilla Fernandez profile
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Grimoire of Souls Prologue Stage 1
  67. Castlevania: Dawn of Sorrow Yoko's Shop
  68. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  69. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  70. Castlevania: Curse of Darkness
  71. Castlevania: Curse of Darkness Isaac Boss Fight
  72. Castlevania: Curse of Darkness
  73. Castlevania: Curse of Darkness
  74. Castlevania: Curse of Darkness
  75. Castlevania: Curse of Darkness
  76. Castlevania: Curse of Darkness
  77. Castlevania: Curse of Darkness
  78. Castlevania: Curse of Darkness
  79. Castlevania: Curse of Darkness
  80. Castlevania: Curse of Darkness
  81. Castlevania: Curse of Darkness
  82. Castlevania: Curse of Darkness
  83. Castlevania: Curse of Darkness
  84. Castlevania: Curse of Darkness
  85. Castlevania: Curse of Darkness
  86. Castlevania: Curse of Darkness
  87. Castlevania: Curse of Darkness
  88. Castlevania: Curse of Darkness
  89. Castlevania: Curse of Darkness
  90. Castlevania: Curse of Darkness
  91. Castlevania: Curse of Darkness
  92. Castlevania: Curse of Darkness
  93. Castlevania: Curse of Darkness
  94. Castlevania: Curse of Darkness
  95. Castlevania: Curse of Darkness Game Manual Page 19
  96. Castlevania: Curse of Darkness Innocent Devil Tutorial
  97. Castlevania: Curse of Darkness Isaac Boss Fight
  98. Castlevania: Curse of Darkness Isaac Boss Fight
  99. Castlevania: Curse of Darkness Trevor First Boss Fight
  100. Castlevania: Curse of Darkness Trevor Second Boss Fight
  101. Castlevania: Curse of Darkness Trevor Second Boss Fight
  102. Castlevania: Curse of Darkness
  103. Castlevania: Curse of Darkness
  104. Castlevania: Curse of Darkness
  105. Castlevania: Curse of Darkness
  106. Castlevania: Curse of Darkness
  107. Castlevania: Curse of Darkness
  108. Castlevania: Curse of Darkness
  109. Castlevania: Harmony of Dissonance Soul Orb Description
  110. Castlevania: Harmony of Dissonance Fairy Journal Description
  111. Castlevania: Harmony of Dissonance Monster Tome Description
  112. Castlevania: Portrait of Ruin
  113. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  114. Castlevania: Curse of Darkness
  115. Castlevania: Lament of Innocence Game Manual Page 10
  116. Castlevania: Curse of Darkness
  117. Castlevania: Curse of Darkness
  118. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  119. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  120. Castlevania: Curse of Darkness
  121. Castlevania: Curse of Darkness Final Boss
  122. Castlevania: Curse of Darkness Saint Germain Boss Fight
  123. Castlevania: Curse of Darkness
  124. Castlevania: Curse of Darkness Bestiary No. 015
  125. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  126. Castlevania: Curse of Darkness Therapeutic Chair
  127. Castlevania: Curse of Darkness
  128. Castlevania: Curse of Darkness
  129. Castlevania: Lament of Innocence Bestiary No. 030
  130. Castlevania: Curse of Darkness Game Manual Page 19
  131. Castlevania: Curse of Darkness Saint Germain Boss Fight
  132. Castlevania Judgment Aeon's Hyper Attack Sequences
  133. Castlevania Judgment Aeon's Hyper Attack on Death
  134. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  135. Castlevania Judgment Death True Story Mode
  136. Castlevania: Curse of Darkness
  137. Castlevania: Harmony of Dissonance
  138. Castlevania: Harmony of Dissonance
  139. Castlevania: Symphony of the Night Bestiary No. 40
  140. Castlevania: Symphony of the Night Bestiary No. 16
  141. Castlevania: Portrait of Ruin Bestiary No. 133
  142. Castlevania: Lament of Innocence
  143. Castlevania (N64)
  144. Castlevania: Portrait of Ruin
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Harmony of Dissonance
  147. Castlevania: Circle of the Moon
  148. Castlevania: Circle of the Moon
  149. Castlevania: Order of Ecclesia Bestiary No. 061
  150. Castlevania: Portrait of Ruin Bestiary No. 131
  151. Castlevania: Symphony of the Night Bestiary No. 44
  152. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  154. Castlevania: Grimoire of Souls
  155. Castlevania (N64)
  156. Castlevania Chronicles
  157. Castlevania Chronicles
  158. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  159. Castlevania: Curse of Darkness Bestiary No. 115
  160. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  161. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  162. Castlevania: Grimoire of Souls Prologue Stage 4
  163. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  164. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  165. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  166. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  167. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  168. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  171. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  172. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  173. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  174. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  175. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  176. Super Castlevania IV Stage B-1
  177. Castlevania: Circle of the Moon
  178. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  179. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  180. Haunted Castle Revisited Dominus Collection
  181. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  182. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  183. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  184. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  185. Castlevania: Curse of Darkness Manga Volume 1
  186. Castlevania II: Simon's Quest Night Transition
  187. Castlevania II: Simon's Quest Online Game Manual Page 4
  188. Castlevania: Lament of Innocence Bestiary No. 058
  189. Castlevania: Lament of Innocence Bestiary No. 059
  190. Castlevania: Curse of Darkness Bestiary No. 009
  191. Castlevania: Curse of Darkness Bestiary No. 005
  192. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  193. Castlevania: Symphony of the Night
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  195. Castlevania: Lament of Innocence Bestiary No. 064
  196. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  197. Castlevania: Grimoire of Souls Prologue
  198. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  199. Castlevania: Portrait of Ruin
  200. Castlevania: Grimoire of Souls Prologue Stage 4
  201. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  203. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  205. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  206. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  207. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  208. Castlevania: Portrait of Ruin
  209. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  210. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  212. Castlevania III: Dracula's Quest
  213. Castlevania: Curse of Darkness Absolute Zero Ring Description
  214. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  215. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  216. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  217. Castlevania Judgment Aeon's Hyper Attack on Golem
  218. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  219. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  220. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  221. Castlevania Judgment Aeon Hyper Attack on Death
  222. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  223. Castlevania: Curse of Darkness Innocent Devil Tutorial
  224. Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal
  225. Castlevania: Curse of Darkness
  226. Castlevania: Curse of Darkness Innocent Devil Tutorial
  227. Castlevania: Curse of Darkness Innocent Devil Tutorial
  228. Castlevania: Curse of Darkness Game Manual Page 24
  229. Castlevania: Curse of Darkness Innocent Devil Tutorial
  230. Castlevania: Curse of Darkness Tip Chain Attack
  231. Castlevania: Curse of Darkness Tip Devil Shard
  232. Castlevania: Curse of Darkness Innocent Devil Tutorial
  233. Castlevania: Curse of Darkness
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  235. Castlevania: Curse of Darkness Tip Characteristics of Fairy-Type Innocent Devils
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  330. Castlevania: Lament of Innocence Bestiary No. 040
  331. Castlevania: Curse of Darkness Bestiary No. 065
  332. Castlevania Nocturne of Recollection
  333. Castlevania: Curse of Darkness Absolute Zero Ring Description
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  348. Castlevania: Curse of Darkness Absolute Zero Ring Description
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  397. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  398. Castlevania: Lament of Innocence
  399. Castlevania: Lament of Innocence
  400. Castlevania: The Adventure ReBirth
  401. Castlevania: Curse of Darkness Zead vs. Germain
  402. Castlevania: The Dracula X Chronicles Stage 0
  403. Castlevania: The Adventure ReBirth
  404. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  405. Castlevania Judgment Aeon's Hyper Attack on Death
  406. Castlevania Judgment Death Story Mode Intro
  407. Castlevania Judgment Death True Story Mode
  408. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  409. Castlevania Judgment Death True Story Mode
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  417. Castlevania: Curse of Darkness Brooch of Bonds Item Description
  418. Castlevania: Curse of Darkness Death Doll Item Description
  419. Castlevania: Curse of Darkness Sacrifice Brooch Item Description
  420. Castlevania: Curse of Darkness Megingelos Item Description
  421. Castlevania: Curse of Darkness Rare Ring Item Description
  422. Castlevania: Curse of Darkness Stun Resist Ring Item Description
  423. Castlevania: Curse of Darkness Medusa Ring Item Description
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  425. Castlevania: Curse of Darkness Earth Ring Item Description
  426. Castlevania: Curse of Darkness Light Ring Item Description
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  429. Castlevania: Curse of Darkness Boiling Ring Item Description
  430. Castlevania: Curse of Darkness Storm Ring Item Description
  431. Castlevania: Curse of Darkness Curse Sealing Ring Item Description
  432. Castlevania: Curse of Darkness Void Ring Item Description
  433. Castlevania: Curse of Darkness Meat Item Description
  434. Castlevania: Curse of Darkness Large Meat Item Description
  435. Castlevania: Curse of Darkness Potion Item Description
  436. Castlevania: Curse of Darkness High Medicine Item Description
  437. Castlevania: Curse of Darkness XS Medicine Item Description
  438. Castlevania: Curse of Darkness Serum Item Description
  439. Castlevania: Curse of Darkness Uncurse Item Description
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  442. Castlevania: Curse of Darkness Kit Bag Item Description
  443. Castlevania: Curse of Darkness Rosario Item Description
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  445. Castlevania: Curse of Darkness Game Manual Page 14
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  448. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  449. Castlevania: Circle of the Moon
  450. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  451. Castlevania (N64) Charlie Vincent Boss
  452. Castlevania: Portrait of Ruin Holy Mail Description
  453. Castlevania: Curse of Darkness
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  456. Castlevania: Curse of Darkness Bestiary No. 011
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  460. Castlevania Judgment Aeon True Story Mode Intro
  461. Castlevania Judgment Sypha Belnades True Story Mode
  462. Castlevania Judgment Golem True Story Mode
  463. Castlevania Judgment Death True Story Mode
  464. Castlevania Judgment Golem True Story Mode
  465. Castlevania Judgment Aeon True Story Mode Intro
  466. Castlevania: Curse of Darkness Ending
  467. Castlevania: Curse of Darkness Ending
  468. Castlevania: Curse of Darkness Ending
  469. Castlevania: Symphony of the Night Ending
  470. Castlevania: The Adventure Rebirth Ending
  471. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  472. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  473. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
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  479. Castlevania: Curse of Darkness Trevor Second Boss Fight
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