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Pumpkin

From The Codex
Castlevania/Pumpkin
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Pumpkin is a secret playable character in Castlevania: Lament of Innocence. The character can be unlocked by completing Joachim Mode. Pumpkin also appears as an Innocent Devil in Castlevania: Curse of Darkness and Castlevania: Labyrinth of Love.


Pumpkin
Agender

It's me, Pumpkin! Thanks for the invite! I'll do my best to help you out!

It's me, Pumpkin! I was aiming for a more grown-up feel, but I'm only a kid and not sure what that is!

It's me, Pumpkin! Don't worry, I'm not injured. This is all fake blood.

It's me, Pumpkin! My horse, my horse, my tiny kingdom for a horse... no, that's not right...

It's me, Pumpkin! I wanted to be a clown, but could only find this nose. Still, pretty cool, isn't it?

It's me, Pumpkin! I've recently become addicted to spices. But I still hate spicy hot food.

Quote
~ It's me, Pumpkin! Actually, I'm a genius in the kitchen. Pumpkin pie is my specialty. I'm starving!

It's me, Pumpkin! I'm being as good as an angel. So go on, buy me a new toy. Please, please, please!

It's me, Pumpkin! This costume, when I've finally got it all on, just makes me wanna be bad!

Origin
Origin Castlevania: Lament of Innocence
Creator Koji Igarashi
First Appearance Castlevania: Lament of Innocence
Characteristics
Species Pumpkin, Plant
Gender Agender
Pronouns It/They
Sexuality Unknown
Age Unknown
Height Unknown
Weight Unknown
Status Alive
Alignment Lawful Neutral
Occupation None
Time Period 1094 (Lament of Innocence), 1479 (Curse of Darkness)
Language Common Language
Homeworld Earth
Relationships
Affiliations Rinaldo Gandolfi, Hector
Enemies Dracula, Death, Isaac

Background

Pumpkin wields a unique sub-weapon, aptly named after itself. Unusually, this sub-weapon bypasses Death's defenses, making it the only one in Castlevania: Lament of Innocence that can be effectively used against him. True to the tradition of secret characters in Koji Igarashi's Castlevania games, Pumpkin is designed with a comedic twist—it has exceptionally low health yet possesses extraordinary super-strength, blending humor with its formidable power.

Appearance

General Description: Pumpkin is a small, round creature resembling a carved pumpkin with a simple, smiling jack-o'-lantern face. It has a short, humanoid body and stubby limbs proportionate to its size.

Facial Features: Its face is carved into the pumpkin’s surface, featuring two triangular eyes and a jagged mouth that emits a faint glow.

Clothing/Outfit: Pumpkin’s body is wrapped in a small, dark cloak that drapes over its shoulders, leaving its pumpkin head fully visible.

Special Features: The most distinct feature is its oversized pumpkin head, which defines its overall appearance.

Alternate Forms/Disguises: Different Pumpkin-type Innocent Devils share similar features, with variations in color, accessories, and detailing depending on their evolution form.

General Information

Name: Pumpkin[1]

Other Names: Queen, Bloody, Tiny King, Clown Nose, New Deli, Cursed Pumpkin, Whimsical Angel, Genius Chef

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Curse of Darkness (Latest canonical appearance), Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Gender: Agender (Pumpkin likely has no true identification, as they turned themself into a Queen purely for a more "Grown-up feel"[2] while also making themself a Tiny King[3])

Assigned Gender: Unknown

Sexuality: Unknown

Pronouns: It/They

Age: Unknown (Despite calling themself a kid[4], they've been alive since Lament of Innocence, meaning they've been alive for over hundreds of years)

Time Period: 1094 (During Lament of Innocence), 1479 (During Curse of Darkness)

Timeline: Main Timeline

Homeworld: Earth

Residence: Walter's Castle (In Lament of Innocence), Julia's Shop (In Curse Of Darkness; Hector and all of his Innocent Devils decided to stay with Julia in her shop at the end of Curse of Darkness[5])

Story Role: Hidden Playable Character, Supporting Protagonist

Legacy: Worldwide Legacy (Pumpkin is noted to be a legendary hero[6])

Influence: Event Influencer (Fought and defeated Walter Bernhard, the original dark lord before Dracula)

Language: Common Language

Classification: Innocent Devil, Pumpkin-Type, Devils

Species: Pumpkin[7], Plant

State of Being: Regular

Physiology: Pumpkin Physiology

In-Universe Creator: Chaos (In Lament of Innocence), Hector (In Curse of Darkness)

Occupation: None

Affiliations: Rinaldo Gandolfi (Shown in his ending to be acquainted with Rinaldo Gandolfi[8]), Hector

Enemies: Draucla (As innocent devils are loyal to their master, any one that is their masters enemy is their enemy), Death, Isaac

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Innocent Devils have absolute loyalty to their creator[9] and thus will follow whatever they decide)

Codex Statistics

Grade: A (Innocent Devils provide status enhancements to Hector[10], with Innocent Devils like Pumpkin greatly boosting all of Hector's stats[11])

Tier: 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[12], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[13])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Wields the Vampire Killer[14], a whip that is the bane of the children of the night[15]. In its alternate continuity Pumpkin mode it is capable of fighting and defeating the likes of 1000s Death[16], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[17], Dracula also serves as the absolute evil, the opposite to God[18], where for God to be perfectly good, there must be a being of perfect darkness[19], being the entity opposite to God[20], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[21]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[22])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (Can tag 1000s Death[23], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[24], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26])

Reaction Speed: At most Faster Than Light

Stamina: Superhuman

Range: Below Standard Melee physically, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Several Meters with Pumpkin Attacks

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[27])

Knowledge: Novice level (Does not understand much and is treated like a kid[28])


Powers and Techniques

Is a Creature of the Night, which gives:



Superhuman Physical Characteristics (Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells, the more powerful the devil, the larger its power to stabilize[75]), Accelerated Development (Leveling, Physical Stats and Abilities; Innocent Devils level up with experience points by defeating enemies[76]), Evolution & Absorption (Through Innocent Devils absorbing "evolution crystals"[77], they will evolve, having their from change and obtaining new types of abilities[78]), Bestowal (Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements[79]), Regeneration (Low-Godly; Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul[80] can then be restored to material form[81]), Immortality (Life and Death Immunity; Innocent Devils are unable to die no matter the attack[82]), Teleportation (As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack[83]), Creation (Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils[84]).

Resistance to Mind Manipulation & Domination (Innocent Devils have absolute loyalty to their creator[85])


Weapon Mastery (Whip Mastery; Pumpkin can use the Vampire Killer in combat[94]), Acrobatics (Pumpkin is capable of easily doing backflips and sidesteps[95]), Multiple Jumps (Pumpkin is able to double jump[96]), Perfect Guard & Power Absorption (Pumpkin is able to perfectly block attacks and absorb the power from them to use for their magic[97]), Nullification (Status Nullification; Pumpkin's perfect guard functions exactly the same as Leon's perfect guard with the amulet where blocking with the Amulet allows Leon to block and absorb status effect moves, such as the gargoyles petrification beams along with Medusa's petrification light[98]), Non-Standard Interaction (Abstract Interaction; Can interact with Death with its sub-weapons being able to bypass Death's defenses. Where Death is death, being the absolute presence, the awe, the religion, and the dark god[99]. He refers to death itself as him[100]. Noting that he is completely death and human death is only a part of Chaos[101]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[102]), Explosion Manipulation (Pumpkin's regular attacks has him throw pumpkins that bounce and explode[103]), Fire Manipulation (Can kick fast enough to the ground to set his legs on fire[104]).

Resistance to Dracula's Castle (Can move around in and fight in Dracula's Castle back when it was owned by Walter[105] and alongside Hector[106]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[107], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[108]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[109]), Possession (The castle possesses objects with its magic, such as a ouija table[110]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[111]. The Castle has doors sealed off without solving puzzles[112]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[113]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[114], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[115]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[116]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[117]. The castle increases one's dark desires, allowing Dracula to easily control them[118]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[119]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[120]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[121]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[122]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[123]), Curse Manipulation (The Curse status that spirits inflict[124] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[125]), Life Manipulation (The castle can bring inanimate statues to life to attack[126]. Can cause the glass murals to come to life and attack[127]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[128]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[129]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[130], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[131] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[132], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[133], or Charlotte fading from existence due to them messing with the history of the Grimoires[134], Maria starting to fade because Richter's history is being rewritten[135], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[136]. The text alterations also make the monsters stronger[137]. With the real world and world of grimoires being considered the same or "equal"[138], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[139]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[140]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[141], which alter grimoires, which do not adhere to the laws of reality[142]), Power Modification (The vital souls are noted to be apart of the Castle's power[143], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[144]. The Chaos of the Grimoire destabilized the magic of the others[145])

All previous powers and abilities

All previous powers and abilities

All previous powers and abilities

All previous powers and abilities

All previous powers and abilities

All previous powers and abilities

Wields the Vampire Killer[147], which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[148]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[149]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[150]. The Alchemy whip can create wind blades around its user to protect them from all directions[151]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[152]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[153]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[154])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[155]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[156], even those who are half-vampire such as Alucard[157]), Magic (The Vampire Killer has been referred to as a magic whip[158]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[159]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[160] which includes[161] ghosts[162]. This is also shown in Haunted Castle Revisited[163]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[164]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[165]. Can interact with creatures of the night made of fire[166]. Can fully disperse and destroy water bubbles instead of the attack just going through it[167]. Blood Interaction; Can harm and kill enemies made of blood[168]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[169] to where he was immune to all other[170] weapons prior other then the Vampire Killer[171]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[172]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[173]. The Vampire Killer can nullify energy projectiles through hitting them[174], even those from Dracula[175]. Can negate fire projectiles[176]. Electricity Nullification; Can completely disperse and nullify electricity attacks[177]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[178]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[179]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[180]. Death decides who lives and who dies[181]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[182] and scream out in pain, where it is an immortal being immune to pain and suffering[183]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[184]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[185]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[186]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[187]. Death is a being unconstrained by mortality[188]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[189]), Resurrection Bypassing (The Vampire Killer can kill zombies[190], who are corpses brought back to life from the power of hate[191]), Purification (The Vampire Killer can purify people who was turned into a monster[192]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[193]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[194]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[195]. The whip can have fire burst around the enemies even without them dying[196]. Causes even objects like coffins to burst into flames[197]. This is even shown in Lament of Innocence, once Leon has the vampire killer[198]. This is even shown in graphic novels such as Belmonts Legacy[199]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[200]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[201], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[202]. One must sacrifice their lifeforce in order to wield it[203]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[204]), Light Manipulation (The Whip can create orbs of light to light up torches[205])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[206]), Mimicry (Doppelganger is unable to mimic the vampire killer during[207] the time of Lament of Innocence[208])

Power Modification (Orbs can combine with the sub-weapon in question to create completely new abilities from them they would not have otherwise[209])

Nullification (Poison Nullification; With Anti-Poison Ring, has a 75% chance of nullifying special effects of poison attacks[222]. Curse Nullification; With Cleric's Ring, has a 75% chance of nullifying special effects of curse attacks[223]. Petrification Nullification; With Perseus' Ring, has a 75% chance of nullifying special effects of petrification attacks[224]. Damage Nullification; With Talisman, a talisman that sometimes negates damamge from enemy attacks[225]), Death Transferral (With Bloody Cape, converts any damage Pumpkin takes into hearts[226]. With Sacrificial Doll, it will die instead of Pumpkin if Pumpkin is hit with a killing attack[227]), Statistics Boost (With Aroma Earring, a wonderful scene that calms the mind and increases intelligence[228]. With Assassin Necklace, critical hit for more damage than normal attacks[229]. With Brisingamen, increases the usage time of relics[230]. With Draupnir, an arm ring with magic to improve attack power[231]. With Megingjord, the less health Pumpkin has, the greater damage they inflict[232]. With Qigong Belt, by controlling the flow of chi, increases Pumpkin's constitution[233]), Magnetism Manipulation (With Magnetic Necklace, scattered money will be gathered automatically[234]), Sound Manipulation (With Piko-Piko Hammer, improves the sound effect of Pumpkin's whip[235]), Supernatural Luck (With Raccoon Charm, a charm that brings great fortune[236]).

Resistance to Ice Manipulation & Absolute Zero (With Artic Ring[237], a ring with magic to make Pumpkin more resistance to ice attacks[238]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[239]), Fire Manipulation & Heat Manipulation (With Ring of Fire, a ring that makes Pumpkin more resistant to fire attacks[240]), Electricity Manipulation (With Ring of Thunder, a ring that makes Pumpkin more resistant to lightning attacks[241])

Statistics Boost (With Black Bishop[242], a chess piece that increases Pumpkin's attack temporarily[243]. With White Bishop[244], a chess piece that increases Pumpkin's defense temporarily[245]. With Wolf's Foot[246], lets Pumpkin run fast like a wolf[247]), Contact Damage (Aura; With Lucifer Sword, creates an aura around Pumpkin that damages any enemies that come into contact with them[248]), Light Manipulation & Invisibility (With Crystal Skull[249], unbelievable technology allowing Pumpkin to disappear by bending light[250]), Perception Manipulation (With Crystal Skull, enemies cannot detect Pumpkin while their invisible even if Pumpkin attacks them they will not notice[251]), Creation (With Little Hammer[252], produces money everytime it hits[253]), Restoration (With Meditative Incense[254], the incesne burned by magic gradually recovers Pumpkin's hearts[255]), Fire Manipulation (With Svarog Statue[256], flames sprout from Pumpkin's footsteps[257]), Invulnerability (With Invincible Jar[258], invincible to all enemy attacks[259]), Regeneration (With Saisei Incense[260], the incense burned by magic gradually recovers Pumpkin's health[261])

Healing (With potion, medine that recovers 50 health[262]. With High Potion, medicine that recovers 100 heath[263]. With Super Potion, medicine that recovers health fully[264]. With Big Meat, recovers health[265]. With Neapolitan, recovers health[266]. With Shortcake, restores health[267]. With Small Meat, restores health[268]. With Tomato Juice, recovers health[269]), Restoration (With Heart Repair, medicine that recovers hearts[270]. With Mana Prism, recovers magic[271]), Statistics Boost (With HP Max Up, increases the amount of Pumpkin's maximum health[272]. With Heart Max Up, increases the amount of Pumpkin's maximum heart count[273]. With MP Max Up, increases the amount of Pumpkin's maximum magic[274]), Purification (With Serum, recovers from poison[275]. With Uncurse Potion, medicine that purges curses[276]), Holy Manipulation & One Hit KO (With Rosario, a holy item that instantly destroys all enemies on screen[277]), Teleportation (With Magical Ticket, enables Pumpkin to transport to the front of Rinaldo's house[278]. With Memorial Ticket, will teleport Pumpkin back to the last save point they accessed[279]), Light Manipulation (With Marker Stones, can place a mark on the map with a magical stone that shines a color depending on the specific marker stone[280])


Equipment


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Pumpkin can combine this with their sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Pumpkin can combine this with their sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Pumpkin can combine this with their sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Pumpkin can combine this with their sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Pumpkin can combine this with their sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Pumpkin can combine this with their sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Pumpkin can combine this with their sub-weapons for special attacks.

Clothing

  • Earth Plate: Armor plating blessed by the earth. It reduces all damage received by 5%.
  • Meteor Plate: A starlight plate that reduces enemy damage by 10%.
  • Moonlight Plate: A beautiful plate of armor that reduces enemy damage by 20%.
  • Solar Plate: Leon's best plate of armor, which reduces all damage received by 30%.
  • Anti-Poison Ring: A green ring that protects Leon by nullifying 75% of poison damage.
  • Arctic Ring: A blue ring that increases resistances to ice attacks.
  • Cleric's Ring: A purple ring that protects Leon by nullifying 75% of a curse.
  • Perseus's Ring: A grey ring that reduces the chances of petrification by 75%.
  • Ring of Fire: A red ring that increases resistances to fire attacks.
  • Ring of Thunder: A yellow ring that increases resistances to electric attacks.

Items

  • Potion: Restores Pumpkin's a small amount of health.
  • High Potion: Restores Pumpkin's a large amount of health.
  • Super Potion: Completely restores Pumpkin's health.
  • Serum: Medicine that completely cures poison.
  • Uncurse Potion: Medicine that completely purges a curse.
  • Aroma Earring: Earrings that release a pleasant scent, which calms the mind and increases intelligence.
  • Magnetic Necklace: A necklace that draws in metal (specifically coins) scattered around. It also improves blood circulation.
  • Megingjord: The less health Pumpkin has when wearing this, the more power they output on enemies.
  • Sacrificial Doll: When Pumpkin is defeated, this doll will keep them alive and take their place in death.

Relics

  • Black Bishop: A chess piece carved in detail out of ebony. It will increase your attack temporarily. Found in the first floor of the House of Sacred Remains.
  • Crystal Skull: Unbelievable technology that allows you to disappear by bending light. Dropped by the Phantom.
  • Invincible Jar: Invincible for a time, dropped by Mirage Skeleton.
  • Little Hammer: Little hammer that grants wishes. Producers money every time it hits. Found in the second basement of the Dark Palace of Waterfalls.
  • Lucifer's Sword: Unleashes an attack wave. Ornamental piece not suited for battle. Found in the second floor of the Ghostly Theater.
  • Meditative Incense: This incense burned by magic gradually recovers your hearts. Found in the Dark Palace of Waterfalls (coin-collecting mine shaft ride).
  • Saisei Incense: The incense burned by magic gradually recovers your health. Found in the second floor of the Garden Forgotten by Time.
  • Svarog Statue: A statue in the image of the fire god. Flames sprout in your footsteps. Found in the first floor of the Castle Entrance.
  • White Bishop: A chess piece carved in detail out of ivory. It will increase your defense temporarily. Found in Rinaldo's Shop.
  • Wolf's Foot: Lets you run fast like a wolf. Also allows you to jump farther than normal. Found in the third floor of the Anti-Soul Mysteries Lab.


Notable Techniques

Orb Name Create Effect
Red Orb Large Pumpkin Pumpkin + Red Orb A larger pumpkin is thrown in an upward arc, which bounces along the ground twice before exploding. Its explosion covers a greater area.
Purple Orb Pumpkin Missile Pumpkin + Purple Orb 7 pumpkins appear in a half-circle formation in front of Pumpkin and are sent out one after the other, seeking out targets.
Blue Orb Shock Pumpkin Pumpkin + Blue Orb A massive pumpkin falls from above onto the ground. Beams of light are then emitted from it before exploding.
Green Orb Rampage Pumpkin Pumpkin + Green Orb Pumpkin dashes forwards quickly inside a massive pumpkin, slicing through any enemy he encounters.
Yellow Orb Grand Pumpkin Pumpkin + Yellow Orb A series of massive pumpkins spirals upward around Pumpkin.
White Orb Spread Pumpkin Pumpkin + White Orb A pumpkin is shot forward, which explodes upon contact as a massive pumpkin.
Black Orb Pumpkin Serpent Pumpkin + Black Orb A stream of dozens of small pumpkins led by a massive one moves around in a snake-like path for 8 seconds before flying off the screen. When they ram into a target, they may move on to another once that one is destroyed.

Pose

Pose is an Innocent Devil ability featured in Castlevania: Curse of Darkness. It is exclusively used by all Pumpkin-Type Innocent Devils. This ability does not require any Hearts to cast, but it is considered the least effective ability in the game in terms of combat. Despite its utility in no resource consumption, it offers minimal impact during battles, making it largely useless in practical terms. All Pumpkin does with this skill is several poses.


Other

Standard Tactics: Pumpkin due to its sheer nature as a childish pumpkin being is a wild card, using whatever it feels like doing.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[292]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[293]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[296], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[297], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[298] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[299].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[300]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[301], attempted to destroy the specific era of time[302], cause all beings everywhere to disappear, forever[303] and that the age was on the verge of collapse[304]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[305], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[306], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[307]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[308] Julia didn't come save him, and Isaac died within the castle[309]. In other cases the Castle does not collapse[310], but instead slowly fades away[311]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[312].

Battle Records

None.

None.

None.

References

  1. Castlevania: Curse of Darkness Pumpkin Innocent Devil Description
  2. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  3. Castlevania: Curse of Darkness Tiny King (Pumpkin) Description
  4. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  5. Castlevania: Curse of Darkness Ending
  6. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  7. Castlevania: Curse of Darkness
  8. Castlevania: Lament of Innocence Pumpkin Mode Ending
  9. Castlevania: Curse of Darkness Innocent Devil Tutorial
  10. Castlevania: Curse of Darkness
  11. Castlevania: Curse of Darkness
  12. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  13. Castlevania: Symphony of the Night
  14. Castlevania: Lament of Innocence Pumpkin Mode
  15. Castlevania: Lament of Innocence
  16. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
  17. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  18. Castlevania: Aria of Sorrow Ending
  19. Castlevania: Dawn of Sorrow Dark Lord Candidates
  20. Castlevania: Dawn of Sorrow Ending
  21. Castlevania Judgment: True Story Mode, Golem
  22. Castlevania Judgment Golem Ultimate Attack
  23. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
  24. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Lament of Innocence Game Manual Page 10
  28. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  29. Super Castlevania IV Stage B-1
  30. Castlevania: Circle of the Moon
  31. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  33. Haunted Castle Revisited Dominus Collection
  34. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  35. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  36. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  37. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  38. Castlevania: Curse of Darkness Manga Volume 1
  39. Castlevania II: Simon's Quest Night Transition
  40. Castlevania II: Simon's Quest Online Game Manual Page 4
  41. Castlevania: Lament of Innocence Bestiary No. 058
  42. Castlevania: Lament of Innocence Bestiary No. 059
  43. Castlevania: Curse of Darkness Bestiary No. 009
  44. Castlevania: Curse of Darkness Bestiary No. 005
  45. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  46. Castlevania: Symphony of the Night
  47. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  48. Castlevania: Lament of Innocence Bestiary No. 064
  49. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  50. Castlevania: Grimoire of Souls Prologue
  51. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  52. Castlevania: Portrait of Ruin
  53. Castlevania: Grimoire of Souls Prologue Stage 4
  54. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  61. Castlevania: Portrait of Ruin
  62. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania III: Dracula's Quest
  66. Castlevania: Curse of Darkness Absolute Zero Ring Description
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  70. Castlevania Judgment Aeon's Hyper Attack on Golem
  71. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  72. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  73. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  74. Castlevania Judgment Aeon Hyper Attack on Death
  75. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  76. Castlevania: Curse of Darkness Innocent Devil Tutorial
  77. Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal
  78. Castlevania: Curse of Darkness
  79. Castlevania: Curse of Darkness Innocent Devil Tutorial
  80. Castlevania: Curse of Darkness Innocent Devil Tutorial
  81. Castlevania: Curse of Darkness Game Manual Page 24
  82. Castlevania: Curse of Darkness Innocent Devil Tutorial
  83. Castlevania: Curse of Darkness Tip Chain Attack
  84. Castlevania: Curse of Darkness Tip Devil Shard
  85. Castlevania: Curse of Darkness Innocent Devil Tutorial
  86. Castlevania: Portrait of Ruin
  87. Castlevania: Lament of Innocent
  88. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  89. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  90. Konami of Europe's Camilla Fernandez profile
  91. Castlevania: Portrait of Ruin
  92. Castlevania: Grimoire of Souls Prologue Stage 1
  93. Castlevania: Dawn of Sorrow Yoko's Shop
  94. Castlevania: Lament of Innocence Pumpkin Mode
  95. Castlevania: Lament of Innocence Pumpkin Mode
  96. Castlevania: Lament of Innocence Pumpkin Mode
  97. Castlevania: Lament of Innocence Pumpkin Mode
  98. Castlevania: Lament of Innocence
  99. Castlevania: The Arcade Death Boss Fight
  100. Castlevania Judgment Death True Story Mode
  101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  103. Castlevania: Lament of Innocence Pumpkin Mode
  104. Castlevania: Lament of Innocence Pumpkin Mode
  105. Castlevania: Lament of Innocence Pumpkin Mode
  106. Castlevania: Curse of Darkness
  107. Castlevania: Harmony of Dissonance
  108. Castlevania: Harmony of Dissonance
  109. Castlevania: Symphony of the Night Bestiary No. 40
  110. Castlevania: Symphony of the Night Bestiary No. 16
  111. Castlevania: Portrait of Ruin Bestiary No. 133
  112. Castlevania: Lament of Innocence
  113. Castlevania (N64)
  114. Castlevania: Portrait of Ruin
  115. Castlevania: Portrait of Ruin
  116. Castlevania: Harmony of Dissonance
  117. Castlevania: Circle of the Moon
  118. Castlevania: Circle of the Moon
  119. Castlevania: Order of Ecclesia Bestiary No. 061
  120. Castlevania: Portrait of Ruin Bestiary No. 131
  121. Castlevania: Symphony of the Night Bestiary No. 44
  122. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  123. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  124. Castlevania: Grimoire of Souls
  125. Castlevania (N64)
  126. Castlevania Chronicles
  127. Castlevania Chronicles
  128. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  129. Castlevania: Curse of Darkness Bestiary No. 115
  130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  131. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  132. Castlevania: Grimoire of Souls Prologue Stage 4
  133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  138. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  139. Castlevania: Portrait of Ruin
  140. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  141. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  142. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  143. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  144. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  145. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  146. Castlevania: Curse of Darkness
  147. Castlevania: Lament of Innocence Pumpkin Mode
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence
  152. Castlevania: Lament of Innocence
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  154. Castlevania: Lament of Innocence Bestiary No. 72
  155. Castlevania: Lament of Innocence Final Boss
  156. Castlevania: Lament of Innocence
  157. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  158. Castlevania NES Game Manual Page 4
  159. Super Castlevania IV
  160. Castlevania NES
  161. Castlevania NES Game Manual Page 4
  162. Castlevania NES Game Manual Pages 7-9
  163. Haunted Castle Revisited Dominus Collection
  164. Castlevania Judgment Simon Belmont Story Mode
  165. Haunted Castle Revisited Dominus Collection
  166. Castlevania III: Dracula's Curse
  167. Castlevania: The Adventure ReBirth
  168. Castlevania (N64)
  169. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  170. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  171. Castlevania: Lament of Innocence
  172. Castlevania: Aria of Sorrow
  173. Castlevania: The Arcade Dracula Boss
  174. Castlevania NES
  175. Castlevania NES
  176. Castlevania Chronicles
  177. Castlevania: The Adventure ReBirth
  178. Haunted Castle Revisited Dominus Collection
  179. Castlevania II: Belmont's Revenge Game Manual Page 4
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  181. Castlevania Judgment Death True Story Mode
  182. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  183. Castlevania: The Arcade White Dragon Boss
  184. Castlevania II: Belmont's Revenge Game Manual Page 4
  185. Castlevania: Harmony of Dissonance Final Boss
  186. Castlevania: Rondo of Blood Death Boss
  187. Castlevania: Lament of Innocence Ending
  188. Castlevania Judgment Death True Story Mode Ending
  189. Castlevania: Lament of Innocence Final Boss
  190. Castlevania: Harmony of Dissonance
  191. Castlevania: Curse of Darkness Bestiary No. 009
  192. Castlevania III: Dracula's Curse
  193. Castlevania II: Belmont's Revenge Soleil Boss
  194. Haunted Castle Revisited Dominus Collection
  195. Super Castlevania IV
  196. Super Castlevania IV
  197. Super Castlevania IV
  198. Castlevania: Lament of Innocence
  199. Castlevania: The Belmonts Legacy #3
  200. Castlevania: Curse of Darkness
  201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  202. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  203. Castlevania: Portrait of Ruin
  204. Haunted Castle Revisited Dominus Collection
  205. Castlevania: Lament of Innocence
  206. Castlevania II: Simon's Quest
  207. Castlevania: Lament of Innocence
  208. Castlevania: Lament of Innocence Bestiary No. 073
  209. Castlevania: Lament of Innocence
  210. Castlevania: Lament of Innocence Pumpkin Mode
  211. Castlevania: Lament of Innocence Pumpkin Mode
  212. Castlevania: Lament of Innocence Pumpkin Mode
  213. Castlevania: Lament of Innocence Pumpkin Mode
  214. Castlevania: Lament of Innocence Pumpkin Mode
  215. Castlevania: Lament of Innocence Pumpkin Mode
  216. Castlevania: Lament of Innocence Pumpkin Mode
  217. Castlevania: Lament of Innocence Game Manual Page 18
  218. Castlevania: Lament of Innocence Game Manual Page 18
  219. Castlevania: Lament of Innocence Game Manual Page 18
  220. Castlevania: Lament of Innocence
  221. Castlevania: Lament of Innocence
  222. Castlevania: Lament of Innocence Game Manual Page 18
  223. Castlevania: Lament of Innocence Game Manual Page 18
  224. Castlevania: Lament of Innocence Game Manual Page 18
  225. Castlevania: Lament of Innocence
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Castlevania: Lament of Innocence
  231. Castlevania: Lament of Innocence
  232. Castlevania: Lament of Innocence
  233. Castlevania: Lament of Innocence
  234. Castlevania: Lament of Innocence
  235. Castlevania: Lament of Innocence
  236. Castlevania: Lament of Innocence
  237. Castlevania: Lament of Innocence Game Manual Page 18
  238. Castlevania: Lament of Innocence
  239. Castlevania: Curse of Darkness Absolute Zero Ring Description
  240. Castlevania: Lament of Innocence
  241. Castlevania: Lament of Innocence
  242. Castlevania: Lament of Innocence Game Manual Page 20
  243. Castlevania: Lament of Innocence
  244. Castlevania: Lament of Innocence Game Manual Page 20
  245. Castlevania: Lament of Innocence
  246. Castlevania: Lament of Innocence Game Manual Page 20
  247. Castlevania: Lament of Innocence
  248. Castlevania: Lament of Innocence
  249. Castlevania: Lament of Innocence Game Manual Page 20
  250. Castlevania: Lament of Innocence
  251. Castlevania: Lament of Innocence
  252. Castlevania: Lament of Innocence Game Manual Page 20
  253. Castlevania: Lament of Innocence
  254. Castlevania: Lament of Innocence Game Manual Page 20
  255. Castlevania: Lament of Innocence
  256. Castlevania: Lament of Innocence Game Manual Page 20
  257. Castlevania: Lament of Innocence
  258. Castlevania: Lament of Innocence Game Manual Page 20
  259. Castlevania: Lament of Innocence
  260. Castlevania: Lament of Innocence Game Manual Page 20
  261. Castlevania: Lament of Innocence
  262. Castlevania: Lament of Innocence Game Manual Page 16
  263. Castlevania: Lament of Innocence Game Manual Page 16
  264. Castlevania: Lament of Innocence
  265. Castlevania: Lament of Innocence
  266. Castlevania: Lament of Innocence
  267. Castlevania: Lament of Innocence
  268. Castlevania: Lament of Innocence
  269. Castlevania: Lament of Innocence
  270. Castlevania: Lament of Innocence
  271. Castlevania: Lament of Innocence
  272. Castlevania: Lament of Innocence Game Manual Page 16
  273. Castlevania: Lament of Innocence Game Manual Page 16
  274. Castlevania: Lament of Innocence Game Manual Page 16
  275. Castlevania: Lament of Innocence Game Manual Page 16
  276. Castlevania: Lament of Innocence Game Manual Page 16
  277. Castlevania: Lament of Innocence Game Manual Page 16
  278. Castlevania: Lament of Innocence Game Manual Page 16
  279. Castlevania: Lament of Innocence
  280. Castlevania: Lament of Innocence Tutorial Room
  281. Castlevania II: Simon's Quest Day Transition
  282. Castlevania II: Simon's Quest Day Game Manual Page 11
  283. Castlevania II: Simon's Quest
  284. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  285. Castlevania: Curse of Darkness Game Manual Page 14
  286. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  287. Castlevania: Circle of the Moon
  288. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  289. Castlevania (N64) Charlie Vincent Boss
  290. Castlevania: Portrait of Ruin Holy Mail Description
  291. Castlevania Aria of Sorrows
  292. Castlevania Legends Game Manual Pages 2 & 12
  293. History of Castlevania - Crescent of the Moon Pages 34 - 37
  294. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  295. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  296. Castlevania Chronicles
  297. Castlevania Chronicles
  298. Castlevania Chronicles
  299. Castlevania Anniversary Collection Bonus Book Pages 29-30
  300. History of Castlevania - Crescent of the Moon Pages 34 - 37
  301. Castlevania Judgment Aeon True Story Mode Intro
  302. Castlevania Judgment Sypha Belnades True Story Mode
  303. Castlevania Judgment Golem True Story Mode
  304. Castlevania Judgment Death True Story Mode
  305. Castlevania Judgment Golem True Story Mode
  306. Castlevania Judgment Aeon True Story Mode Intro
  307. Castlevania: Curse of Darkness Ending
  308. Castlevania: Curse of Darkness Ending
  309. Castlevania: Curse of Darkness Ending
  310. Castlevania: Symphony of the Night Ending
  311. Castlevania: The Adventure Rebirth Ending
  312. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”