Brauner

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I shall grant you a world of peace, my beloved daughters...

Background

Brauner (ブローネル Burōneru) is the main antagonist of Castlevania: Portrait of Ruin. In 1944, he resurrected Dracula's Castle and sought to take Dracula's place as its master, launching his own campaign against humanity.

Before becoming a vampire, Brauner was an artist. He is responsible for creating the many portraits that Jonathan Morris & Charlotte Aulin must travel through to access different areas within the castle.

This dropdown contains the synopsis of Brauner’s story. Read at your own risk as you may be spoiled otherwise!

Brauner was once a human artist whose beloved daughters were tragically killed during World War I. The immense grief and rage from this loss awakened his latent powers, leading him to embrace vampirism and seek revenge against humanity. Thirty years later, in 1944, Brauner resurrected Dracula's Castle by using the souls of the fallen from World War II. His goal was to use the castle's power to wipe out mankind. Unlike most vampires, Brauner had no loyalty to Dracula, due to his previous failures, and sought to distance himself from the Count by using his portraits to separate Dracula from the castle, trapping a portion of the monsters he controlled within them.

Eric Lecarde, a vampire hunter, ventured into the castle alone but was defeated and gravely injured by Brauner. Eric’s daughters, Loretta and Stella, entered the castle in search of their father and found him wounded. Brauner appeared behind them, believing them to be the reincarnations of his late daughters. He turned them into vampires, casting a spell to make them love him as their father, all in front of Eric, who was presumably killed afterward. Before his death, Eric bound his ghost to the castle, hoping that one day someone would come to defeat Brauner.

When Death was resurrected alongside the castle, he remained loyal to Dracula. Upon learning of Brauner's rebellion, Death began planning to remove the usurper.

Jonathan Morris and Charlotte Aulin eventually entered the castle, where they encountered Brauner and his vampirized daughters, Loretta and Stella, in the Sandy Grave. Brauner revealed that he had no loyalty to Dracula and had sealed the Count using his paintings. He made it clear that he intended to destroy humanity on his own. As the situation escalated, Brauner told Jonathan and Charlotte to focus on dealing with Death, and then teleported away with his "daughters."

If Jonathan and Charlotte defeat the Lecarde sisters without using Sanctuary, Brauner will intervene to stop them and spirit away his daughters, pleading for mercy. When Charlotte points out that they aren't his biological daughters, Brauner claims their bond exists in their souls, not just their blood. The castle crumbles, and all three vampires escape, leading to a bad ending and game over.

However, if the duo uses Sanctuary on the Lecarde sisters and clears Brauner's remaining portraits, they will face him in his painting study. Brauner initially believes that Stella and Loretta have returned but soon realizes that Jonathan and Charlotte have infiltrated his domain. Despite being told that the Lecarde sisters have regained their senses, Brauner clings to his delusions, leading Jonathan to call him "sad." Enraged, Brauner engages in battle.

Upon his defeat, Brauner curses humanity for the World Wars and reveals that he only wanted to protect his family. However, Death arrives, kills him, and unseals Dracula, restoring the Count as the true ruler of the castle. This forces Jonathan and Charlotte into a final confrontation, where they must defeat Dracula and Death to complete their mission.

Personality

  • Misanthropy and Arrogance: Brauner harbored a profound hatred for humanity, viewing them as inferior and undeserving of life. His sociopathic misanthropy fueled his genocidal ambitions, and he sought to use Dracula's castle and army to bring about humanity’s destruction. His arrogance extended beyond mere disdain for others, as he considered himself superior, even looking down on Dracula for his repeated failures to resurrect. His calm demeanor and polite mannerisms were a façade used to assert his self-perceived superiority, rather than a reflection of any true respect for others.
  • Tragic and Insane: Like Dracula, Brauner was a tragic figure, deeply scarred by the loss of his loved ones. This tragedy warped him into a vengeful, bloodthirsty individual. His insanity reached disturbing levels when he kidnapped and manipulated the Lecarde sisters, believing them to be his daughters. He went so far as to murder their father and turn the sisters into vampires, using mind control to force them to love him as their father. His madness only intensified when Jonathan Morris and Charlotte Aulin broke his control, pushing him further into a violent rage.
  • Obsessive and Delusional: Brauner’s delusions were evident in his obsession with his paintings, which he believed to be masterpieces. His maniacal excitement during the boss fight revealed the depth of his insanity, as he summoned horrific abominations from his artwork and saw them as his greatest creations. His personal studio was filled with grotesque paintings, though it remains unclear whether they reflected his art prior to his descent into madness or if they were a direct result of his spiraling mental state.
  • Unyielding Revenge: Brauner’s thirst for revenge was all-consuming, and once he lost control over the Lecarde sisters, his desire to reclaim them became an obsession. His anger at being thwarted by Jonathan and Charlotte manifested in a brutal drive to destroy them, intending to regain control over the sisters and restore them to their role as his 'daughters.'

General Information

Name: Brauner

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Hisao Egawa
  • English Voice Actor: Jamieson Price

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 1944

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Main Antagonist, Supporting Antagonist, Tragic Antagonist

Legacy: Unknown Legacy

Influence: Personal Influence (Is the very reason Eric Lecarde died and why Stella Lecarde and Loretta Lecarde were turned into vampires)

Language: English

Classification: Creature of the Night, Child of the Night

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[1]

Occupation: Artist

Affiliations: Stella Lecarde (Formerly), Loretta Lecarde (Formerly)

Enemies: Humanity, Jonathan Morris, Charlotte Aulin, Eric Lecarde, Death

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Death[2])

Date of Death: 1944

Alignment: Chaotic Evil (Brauner views humans as inferior creatures that don't understand respect[3]. This rage came from Brauner losing his rea daughters in World War One, having his anger and grief awaken his hidden power, which he used to become a vampire[4])

Threat Level: Global Threat (Brauner intends to take the world from mankind as he sees humans bring death and ruin to everything of beauty[5]. Brauner wishes to punish humans whose war has ruined his life[6]. Brauner is trying to make a painting piece specifically to destroy the world[7])

Codex Statistics

Grade: S

Tier: At least 7-C, Higher with Painting Infusion, Far Higher with his most powerful painting piece

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[8], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[9])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (During most of Portrait of Ruin, Brauner is the Castle Lord, instead of Dracula[10], as he is taking Dracula's power for his own[11] where Dracula serves as the absolute evil, the opposite to God[12], where for God to be perfectly good, there must be a being of perfect darkness[13], being the entity opposite to God[14], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[17], that have a yield range of 1-10 kilotons of TNT. Can harm Jonathan Morris and Charlotte Aulin[18]), Higher with Painting Infusion (Brauner infuses magic into paintings to increase his power[19], where his power grows stronger by the minute[20]), Far Higher with his most powerful painting piece (Brauner is trying to make a painting piece specifically to destroy the world[21])

Durability: At least Town level, Higher with Painting Infusion

Striking Strength: At least Town Class, Higher with Painting Infusion

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[22], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25]), Higher with Painting Infusion

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[26]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[29]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[30]), Higher with Painting Infusion

Attack Speed: At most Faster Than Light, Higher with Painting Infusion

Reaction Speed: At most Faster Than Light, Higher with Painting Infusion

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[31])

Range: Standard Melee, Planetary with most powerful painting piece (Brauner is trying to make a painting piece specifically to destroy the world[32]), Interdimensional with Painting Worlds (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[33] and the monster that is the core of the magic energy of each painting[34]) & Abilities (Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[35])

Intelligence: Supergenius Intelligence (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[36] and the monster that is the core of the magic energy of each painting[37]. Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[38]. Has a full understanding of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[39])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Awakening (Brauner's anger and grief from losing his daughters in World War One had him awaken to a new hidden power[160]), Empowerment (Brauner infuses magic into paintings to increase his power[161]), Power Modification (Through the use of the paintings, Brauner is making the castle's power his[162]. Noted by Charlotte that the painting's function are used by Brauner to control the power of Dracula's Castle[163]), Severing (Brauner is able to separate Dracula from his magic[164]), Petrification (Can construct enemies out of a painting that petrify upon contact[165]), Battlefield Removal (Forced Teleportation) & Sealing (Brauner can seal people into paintings and teleport them away[166]), Immersion (Can place himself into a painting and use it to teleport away[167]), Madness Manipulation (Noted by Charlotte that Brauner possesses incredible power where just the sight of him would drive an ordinary person mad[168]), Quantum Manipulation & Spatial Manipulation (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[169] and the monster that is the core of the magic energy of each painting[170]. Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[171]), Paint Manipulation (Can draw with his paint and have it spread across the entire screen[172]), Poison Manipulation (Can construct poison enemies from the painting that deal poison damage[173]), Curse Manipulation (Can construct enemies that deal curse status upon contact[174]).



Resistance to Dracula's Castle (Brauner is able to segregate Dracula from his Castle to gain all the magic for himself meaning he faces none of the adverse effects from being within the castle[178])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[179], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[180]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[181]), Possession (The castle possesses objects with its magic, such as a ouija table[182]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[183]. The Castle has doors sealed off without solving puzzles[184]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[185]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[186], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[187]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[188]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[189]. The castle increases one's dark desires, allowing Dracula to easily control them[190]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[191]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[192]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[193]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[194]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[195]), Curse Manipulation (The Curse status that spirits inflict[196] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[197]), Life Manipulation (The castle can bring inanimate statues to life to attack[198]. Can cause the glass murals to come to life and attack[199]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[200]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[201]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[202], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[203] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[204], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[205], or Charlotte fading from existence due to them messing with the history of the Grimoires[206], Maria starting to fade because Richter's history is being rewritten[207], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[208]. The text alterations also make the monsters stronger[209]. With the real world and world of grimoires being considered the same or "equal"[210], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[211]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[212]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[213], which alter grimoires, which do not adhere to the laws of reality[214]), Power Modification (The vital souls are noted to be apart of the Castle's power[215], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[216]. The Chaos of the Grimoire destabilized the magic of the others[217])

During most of Portrait of Ruin, Brauner is the Castle Lord, instead of Dracula[218], which means he inherits the powers of Dracula's Castle, giving him:

Magic (The castle pulses with dark magical power[219]. The castle uses magic to do things like re-animate corpses[220], along with skeletons[221]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[222], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[223]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[224]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[225], with these chairs being acknowledged in rooms in the castle with a description[226]), Possession (The castle possesses objects with its magic, such as a ouija table[227]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[228]), Mind Bestowal (The castle can bestow a mind through its magic[229]), Soul Bestowal (The castle can bestow a soul through its magic[230]. Imbued the Mud Man with a tormented soul[231]), Power Bestowal (The castle grants enemies to attack under the power of magic[232]. The magic of Dracula's power that empowers the owl enemy[233]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[234]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[235]. The Castle has doors sealed off without solving puzzles[236]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[237]), Telekinesis (The Castle can lift parts of levels apart[238]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[239]), Immersion (Can bring paintings to life and have them attack[240]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[241]. The Castle can also do this without mirror worlds[242], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[243]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[244]. The castle has objects that fade in and out while trying to platform on them[245]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[246], and invisible platforms[247]), Necromancy (The castle can raise the dead to attack whoever enters a room[248]. The castle reanimates human bones as monsters by its evil magic[249]. The Castle created the Executioner from numerous dead bodies[250]), Fusionism (The Castle can create an abomination made from numerous dead bodies[251]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[252], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[253]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[254]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[255]. The castle increases one's dark desires, allowing Dracula to easily control them[256]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[257]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[258]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[259]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[260]. The Castle has areas where its blood can form new enemies[261]), Acid Manipulation (The castle has areas of acid rain falling[262]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[263]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[264]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[265]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[266]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[267]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[268]), Curse Manipulation (The Curse status that spirits inflict[269] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[270]), Life Manipulation (The castle can bring inanimate statues to life to attack[271]. Can cause the glass murals to come to life and attack[272]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[273]), Plant Manipulation (The castle can cause even the trees to attack[274]. The castle can cause the plants and leaves to form a wraith[275]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[276]. Evil energy can create barriers blocking one until they defeat all enemies[277]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[278]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[279]. Brought a wandering merchant in through swallowing him into a dense fog[280]. The castle has magic energies that seal the gateway to hell[281]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[282]. The castle can make glyphs that teleport one outside of the castle by standing over it[283]. A lot of these creatures are summoned from Hell[284]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[285]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[286]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[287]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[288]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[289]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[290]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[291]. Can summon enemies through the lightning bolts it makes[292]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[293]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[294], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[295] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[296], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[297], or Charlotte fading from existence due to them messing with the history of the Grimoires[298], Maria starting to fade because Richter's history is being rewritten[299], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[300]. The text alterations also make the monsters stronger[301]. With the real world and world of grimoires being considered the same or "equal"[302], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[303]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[304]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[305], which alter grimoires, which do not adhere to the laws of reality[306]), Power Modification (The vital souls are noted to be apart of the Castle's power[307], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[308]. The Chaos of the Grimoire destabilized the magic of the others[309]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[310]. Noted that the stop watch has no effect on moving platforms in the castle[311]. Christopher stopping time on an elevator does not stop the elevator from moving[312], machinery still moves along[313], and floating objects still float[314]. With time in Castlevania being so potent that not even eternity can withstand time[315], along with even artificial life being subject to the laws of time[316])

Equipment


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[319] regenerate[320], from any kind[321] of damage due to it absorbing blood[322].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

  • Blood Art Technique: Brauner paints two large blood trails on the screen in the shape of sideways Roman numerals (II, V, or X). The trails damage the opponent on contact but can be destroyed with attacks or spells.
  • Paint Blobs: Releases numerous blood-like blobs from his hand that spread around him, damaging the opponent on contact.
  • Summon Monsters from Paintings: Brauner summons creatures from his paintings, with effects varying by color:
    • Green: Two giant monsters with five large appendages spin from the center of the room to the edges, inflicting Poison on contact.
    • Gray: Two giant ghosts, one on the ceiling and one on the ground, move to the screen's edge, inflicting Curse on contact.
    • Blue: Numerous cycloptic heads fly toward the opponent, inflicting Petrification on contact, lowering defenses and leaving the opponent vulnerable.
  • Portrait Teleport: Brauner teleports into his portrait and flies around the room. Contact with the moving portrait causes damage, similar to the Captain miniboss from Rondo of Blood.

Other

Standard Tactics Brauner, encountered as the penultimate boss, employs an array of deadly techniques. He begins the battle with his signature move, the Blood Art Technique, painting two massive blood trails on the screen in patterns resembling Roman numerals (II, V, or X, all sideways). These trails damage upon contact but can be destroyed with attacks or spells.

Brauner follows up by summoning paint-like blood blobs from his hand, harmful on touch, and spreading them around. He can also summon monsters from a painting, with the effects depending on the painting's color:

  • Green: Summons two large spinning monsters with five appendages each, inflicting Poison status upon contact.
  • Gray: Summons two giant ghosts, one on the ground and the other on the ceiling, which inflict Curse status upon contact.
  • Blue: Releases numerous flying cycloptic heads that inflict Petrification status on contact, lowering defenses and leaving the player vulnerable.

Additionally, Brauner can teleport into his portrait and fly around, damaging players upon touch, in a manner reminiscent of the Captain miniboss from Rondo of Blood.


Weaknesses

Note

Trivia

Victor Brauner (c. 1960).
  • Brauner is based on real life painter Victor Brauner, a surrealist artist that often painted portraits that included signs and symbols based from a diverse range of sources, such as religion and mysticism. Eyes had been a reoccurring theme in much of his early works; in doing so, he gained a reputation of seer among the Surrealists community, also believing himself to be one. After an incident where he lost the sight of his left eye, his work became more introspective and symbols such as a prophetic cyclops eye became common. Likewise, one of the vampire Brauner's attacks in Castlevania: Portrait of Ruin involves summoning Cyclops' heads, and the big painting on the canvas in his studio has many eyes, among other macabre imagery.
  • Even though Brauner is a vampire who seeks Humanity's destruction and uses the souls of those who died in World War II to revive Dracula's Castle, he does not seek to revive (nor does he intend to serve) Dracula, who he keeps under a seal, instead taking the castle's power and army for himself. The reason Brauner does not revive Dracula is because of his constant failures to destroy Humanity. Brauner is one of a handful of monsters/vampires who do not serve Dracula (such as the Frozen Half and the Time Reaper) and is opposed to Dracula's status as Dark Lord (similar to Galamoth).
    • Ironically, Dracula is partially responsible for the deaths of Brauner's two daughters (which fueled Brauner's hatred for Humanity), as Dracula's niece, Elizabeth Bartley, had the Crown Prince of Austria assassinated, leading Europe into the chaos of World War I (which took the lives of Brauner's two daughters) in order to revive her uncle, only for both to be defeated by John Morris and Eric Lecarde (the same man Brauner would later murder). Brauner, however, apparently held Humanity responsible for the war (it is unknown if he was aware of Bartley's role in starting the war or not) that led to the deaths of his beloved daughters.
      • In a further level of irony, Brauner's English voice actor, Jamieson Price, voiced Walter Bernhard, who ended up being manipulated by Mathias Cronqvist into allowing him to become Dracula, with Death even playing a major role in his final defeat.
      • In addition, both Brauner and Dracula became vampires for the exact same reason: Both did so due to sadness over the loss of loved ones (as Mathias became Dracula due to the death of Elisabetha Cronqvist, while Brauner became a vampire because of his daughters' deaths during World War I), and both even developed genocidal views against Humanity for similar reasons (although in Brauner's case, it was the same reason he became a vampire, while with Dracula, it was the death of his second wife Lisa Tepes at the hands of humans that resulted in his genocidal actions against Humanity).
    • Despite being enemies, both Brauner and Eric Lecarde have lost loved ones due to the actions of Elizabeth Bartley. She turned Eric's lover, Lucy Seward, into a vampire who Eric was forced to destroy, and started the war which took the lives of Brauner's daughters (whose souls Brauner believed had been reincarnated into Eric's two daughters, Stella and Loretta).
Count Orlok, from the 1922 Gothic horror film, Nosferatu.
  • Brauner's overall design seems to be based on both Count Orlok, the main antagonist of the 1922 Gothic horror film Nosferatu, and Count Olrox from Castlevania: Symphony of the Night. While in fact Olrox was primarily inspired by the film's character, Brauner only wears a purple-colored Victorian apparel similar to Olrox's; the rest of his physical features (face, pointy ears and thin hands with long nails) along with the design of his suit (which now portrays a larger collar) are more reminiscent to those of Count Orlok.
    • These similarities are highlighted in Castlevania: Harmony of Despair, as defeating Brauner while playing as either Soma Cruz or Alucard]] sometimes has the Olrox's Suit appear as an enemy drop.
    • The similarities were also given a nod in Castlevania: Grimoire of Souls, where after Lucy alludes to Brauner sealing Dracula's Castle in a painting to take advantage of its magic, Genya Arikado mentions he was familiar with Olrox, yet not Brauner.
    • Coincidentally, both Brauner and Olrox were vampires who restored Dracula's Castle without actually serving Dracula, usurped his authority, and even ended up killed by Death with the unwitting aid of a vampire hunter.
  • His internal files give names to his three invocations. This is actually the Japanese phonetic pronunciation of the damage type they inflict:
    • Doku (毒, "poison") for the green star-shaped monster.
    • Noroi (呪い, "curse") for the gray ghosts.
    • Sekika (石化, "petrification") for the cyclops' heads.
  • Brauner's method of attack when he enters a painting and swoops down on the player is reminiscent of the Captain, a miniboss from Castlevania: Rondo of Blood.
  • Brauner is the first person to think of separating Dracula from his castle as a way of subduing him, with Genya Arikado and Julius Belmont doing something similar later on during the Demon Castle War, as Arikado commented on.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[344], attempted to destroy the specific era of time[345], cause all beings everywhere to disappear, forever[346] and that the age was on the verge of collapse[347]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[348], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[349], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[350]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[351] Julia didn't come save him, and Isaac died within the castle[352]. In other cases the Castle does not collapse[353], but instead slowly fades away[354]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[355].


Battle Records

2 - 2 - 0


  • Death - Fight[359]
    • Conditions: Brauner was already defeated and weakened by Jonathan Morris and Charlotte Aulin.
    • Location: Master's Keep
    • Note: Due to Death along with Dracula being the hardest fight for Jonathan and Charlotte, it is likely that Death would be able to defeat Brauner without needing to wait for Jonathan and Charlotte to weaken him.

None.

References

  1. Castlevania Lament of Innocence
  2. Castlevania: Portrait of Ruin Brauner Boss
  3. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  4. Castlevania: Portrait of Ruin
  5. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  6. Castlevania: Portrait of Ruin
  7. Castlevania: Portrait of Ruin Stella & Loretta Boss
  8. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  9. Castlevania: Symphony of the Night
  10. Castlevania: Portrait of Ruin
  11. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  12. Castlevania: Aria of Sorrow Ending
  13. Castlevania: Dawn of Sorrow Dark Lord Candidates
  14. Castlevania: Dawn of Sorrow Ending
  15. Castlevania Judgment: True Story Mode, Golem
  16. Castlevania Judgment Golem Ultimate Attack
  17. Castlevania: Symphony of the Night
  18. Castlevania: Portrait of Ruin Brauner Boss
  19. Castlevania: Portrait of Ruin
  20. Castlevania: Portrait of Ruin
  21. Castlevania: Portrait of Ruin Stella & Loretta Boss
  22. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  23. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  24. Estimating Weight of Logs and Standing Timber Page 2
  25. Castlevania: Curse of Darkness
  26. Castlevania: The Dracula X Chronicles Intro
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Symphony of the Night
  30. Castlevania: Grimoire of Souls Prologue level
  31. Castlevania: Lament of Innocence
  32. Castlevania: Portrait of Ruin Stella & Loretta Boss
  33. Castlevania: Portrait of Ruin
  34. Castlevania: Portrait of Ruin Dullahan Boss
  35. Castlevania: Portrait of Ruin
  36. Castlevania: Portrait of Ruin
  37. Castlevania: Portrait of Ruin Dullahan Boss
  38. Castlevania: Portrait of Ruin
  39. Castlevania: Portrait of Ruin
  40. Super Castlevania IV Stage B-1
  41. Castlevania: Circle of the Moon
  42. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  43. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  44. Haunted Castle Revisited Dominus Collection
  45. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  47. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  48. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  49. Castlevania: Curse of Darkness Manga Volume 1
  50. Castlevania II: Simon's Quest Night Transition
  51. Castlevania II: Simon's Quest Online Game Manual Page 4
  52. Castlevania: Lament of Innocence Bestiary No. 058
  53. Castlevania: Lament of Innocence Bestiary No. 059
  54. Castlevania: Curse of Darkness Bestiary No. 009
  55. Castlevania: Curse of Darkness Bestiary No. 005
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Symphony of the Night
  58. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  59. Castlevania: Lament of Innocence Bestiary No. 064
  60. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  61. Castlevania: Grimoire of Souls Prologue
  62. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  63. Castlevania: Portrait of Ruin
  64. Castlevania: Grimoire of Souls Prologue Stage 4
  65. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  71. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  72. Castlevania: Portrait of Ruin
  73. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  74. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  75. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  76. Castlevania III: Dracula's Quest
  77. Castlevania: Curse of Darkness Absolute Zero Ring Description
  78. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  79. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  80. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  81. Castlevania Judgment Aeon's Hyper Attack on Golem
  82. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  83. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  84. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  85. Castlevania Judgment Aeon Hyper Attack on Death
  86. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  87. Castlevania: Legacy of Darkness Game Manual Page 35
  88. Castlevania: Legacy of Darkness Game Manual Page 35
  89. Castlevania (N64)
  90. Castlevania: Lament of Innocence
  91. Castlevania: Lament of Innocence
  92. Castlevania Judgment Aeon Hyper Attack on Alucard
  93. Lament of Innocent Perfect Guidebook
  94. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  95. Castlevania: Lament of Innocence
  96. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  97. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  98. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  99. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  100. Castlevania: Curse of Darkness Manga Volume 1
  101. Castlevania: Lament of Innocence
  102. Castlevania (N64)
  103. Castlevania (N64)
  104. Castlevania (N64) Vampire Boss
  105. Castlevania: The Dracula X Chronicles Intro
  106. Castlevania (N64) Vampire Boss
  107. Castlevania: Portrait of Ruin
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence
  111. Castlevania: The Dracula X Chronicles Intro
  112. Castlevania (N64)
  113. Castlevania: Portrait of Ruin
  114. Castlevania (N64) Flower Garden Cutscene
  115. Castlevania: Symphony of the Night
  116. Castlevania: Order of Shadows
  117. Castlevania (N64)
  118. Castlevania: Lament of Innocence Bestiary No. 078
  119. Castlevania: Lament of Innocence
  120. Castlevania: Lament of Innocence Bestiary No. 064
  121. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  122. Castlevania: Lament of Innocence Bestiary No. 002
  123. Castlevania (N64) Vampire Boss
  124. Castlevania: Curse of Darkness
  125. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  126. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  127. Castlevania: Grimoire of Souls Prologue Stage 4
  128. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  129. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  134. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  135. Castlevania: Portrait of Ruin
  136. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  137. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  138. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  143. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  144. Castlevania Judgment Aeon's Hyper Attack on Golem
  145. Castlevania: The Dracula X Chronicles Stage 1
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence
  148. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  149. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  150. Castlevania Judgment Aeon Hyper Attack on Death
  151. Castlevania: Lament of Innocence
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Lament of Innocent
  154. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  155. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  156. Konami of Europe's Camilla Fernandez profile
  157. Castlevania: Portrait of Ruin
  158. Castlevania: Grimoire of Souls Prologue Stage 1
  159. Castlevania: Dawn of Sorrow Yoko's Shop
  160. Castlevania: Portrait of Ruin
  161. Castlevania: Portrait of Ruin
  162. Castlevania: Portrait of Ruin
  163. Castlevania: Portrait of Ruin
  164. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  165. Castlevania: Portrait of Ruin Brauner Boss
  166. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  167. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  168. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Portrait of Ruin Dullahan Boss
  171. Castlevania: Portrait of Ruin
  172. Castlevania: Portrait of Ruin Brauner Boss
  173. Castlevania: Portrait of Ruin Brauner Boss
  174. Castlevania: Portrait of Ruin Brauner Boss
  175. Castlevania: Portrait of Ruin Death Encounter
  176. Castlevania: Portrait of Ruin Stella and Loretta Boss
  177. Castlevania: Portrait of Ruin
  178. Castlevania: Portrait of Ruin
  179. Castlevania: Harmony of Dissonance
  180. Castlevania: Harmony of Dissonance
  181. Castlevania: Symphony of the Night Bestiary No. 40
  182. Castlevania: Symphony of the Night Bestiary No. 16
  183. Castlevania: Portrait of Ruin Bestiary No. 133
  184. Castlevania: Lament of Innocence
  185. Castlevania (N64)
  186. Castlevania: Portrait of Ruin
  187. Castlevania: Portrait of Ruin
  188. Castlevania: Harmony of Dissonance
  189. Castlevania: Circle of the Moon
  190. Castlevania: Circle of the Moon
  191. Castlevania: Order of Ecclesia Bestiary No. 061
  192. Castlevania: Portrait of Ruin Bestiary No. 131
  193. Castlevania: Symphony of the Night Bestiary No. 44
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  195. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  196. Castlevania: Grimoire of Souls
  197. Castlevania (N64)
  198. Castlevania Chronicles
  199. Castlevania Chronicles
  200. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  201. Castlevania: Curse of Darkness Bestiary No. 115
  202. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  203. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  204. Castlevania: Grimoire of Souls Prologue Stage 4
  205. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  206. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  207. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  208. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  209. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  210. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  211. Castlevania: Portrait of Ruin
  212. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  213. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  214. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  215. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  216. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  217. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  218. Castlevania: Portrait of Ruin
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Lament of Innocence Bestiary No. 003
  221. Castlevania: Lament of Innocence Bestiary No. 004
  222. Castlevania: Harmony of Dissonance
  223. Castlevania: Harmony of Dissonance
  224. Castlevania: Symphony of the Night Bestiary No. 40
  225. Castlevania: Curse of Darkness
  226. Castlevania: Curse of Darkness Save Room Chair
  227. Castlevania: Symphony of the Night Bestiary No. 16
  228. Castlevania: Portrait of Ruin
  229. Castlevania: Curse of Darkness Bestiary No. 014
  230. Castlevania: Curse of Darkness Bestiary No. 025
  231. Castlevania: Portrait of Ruin Bestiary No. 10
  232. Castlevania: Lament of Innocence Bestiary No. 029
  233. Castlevania: Order of Ecclesia Bestiary No. 061
  234. Castlevania: Lament of Innocence Bestiary No. 046
  235. Castlevania: Portrait of Ruin Bestiary No. 133
  236. Castlevania: Lament of Innocence
  237. Castlevania (N64)
  238. Castlevania Chronicles
  239. Super Castlevania IV
  240. Super Castlevania IV
  241. Castlevania Chronicles
  242. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  243. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  244. Castlevania: Curse of Darkness Chair Room
  245. Castlevania: Legacy of Darkness Tower of Sorcery
  246. Castlevania: The Adventure ReBirth
  247. Super Castlevania IV
  248. Castlevania: Lament of Innocence
  249. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  250. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  251. Castlevania Curse of Darkness Bestiary No. 002
  252. Castlevania: Portrait of Ruin
  253. Castlevania: Portrait of Ruin
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Circle of the Moon
  256. Castlevania: Circle of the Moon
  257. Castlevania: Order of Ecclesia Bestiary No. 061
  258. Castlevania: Portrait of Ruin Bestiary No. 131
  259. Castlevania: Lament of Innocence Bestiary No. 051
  260. Castlevania: Curse of Darkness Bestiary No. 008
  261. Castlevania (N64)
  262. Castlevania III: Dracula's Curse Castle Dungeon
  263. Castlevania: Symphony of the Night Bestiary No. 44
  264. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  265. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  266. Castlevania: Bloodlines Stage 6-2 First Room
  267. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  268. Castlevania: Bloodlines Stage 6-3 First Room
  269. Castlevania: Grimoire of Souls
  270. Castlevania (N64)
  271. Castlevania Chronicles
  272. Castlevania Chronicles
  273. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  274. Haunted Castle Revisited Dominus Collection
  275. Super Castlevania IV
  276. Haunted Castle Revisited Dominus Collection
  277. Castlevania: Grimoire of Souls Prologue level
  278. Castlevania Chronicles
  279. Haunted Castle Arcade Stage 03
  280. Castlevania: Harmony of Dissonance
  281. Castlevania: Order of Ecclesia
  282. Castlevania: Lament of Innocence
  283. Castlevania: Lament of Innocence
  284. Castlevania: Symphony of the Night Bestiary No. 21
  285. Castlevania: Symphony of the Night Underground Caverns
  286. Castlevania III: Dracula's Curse
  287. Super Castlevania IV
  288. Castlevania: Aria of Sorrow Prologue
  289. Castlevania: Aria of Sorrow Prologue
  290. Castlevania: Harmony of Dissonance Ending
  291. Castlevania: Lament of Innocence
  292. Castlevania III: Dracula's Curse
  293. Castlevania: Curse of Darkness Bestiary No. 115
  294. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  295. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  296. Castlevania: Grimoire of Souls Prologue Stage 4
  297. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  298. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  299. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  300. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  301. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  302. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  303. Castlevania: Portrait of Ruin
  304. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  305. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  306. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  307. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  308. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  309. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  310. Super Castlevania IV Stage 8-1
  311. History of Castlevania - Crescent of the Moon Pages 12-13
  312. Castlevania: The Adventure ReBirth
  313. Castlevania: The Adventure ReBirth
  314. Castlevania: The Adventure ReBirth
  315. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  316. Castlevania Judgment Aeon's Hyper Attack on Golem
  317. Castlevania: Portrait of Ruin
  318. Castlevania: Portrait of Ruin Dullahan Boss
  319. Castlevania: Symphony of the Night Bestiary No. 2
  320. Castlevania: Lament of Innocence Bestiary No. 017
  321. Castlevania: Curse of Darkness Bestiary No. 8
  322. Castlevania: Portrait of Ruin Bestiary No. 29
  323. Castlevania II: Simon's Quest Day Transition
  324. Castlevania II: Simon's Quest Day Game Manual Page 11
  325. Castlevania II: Simon's Quest
  326. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  327. Super Castlevania IV Stage B-4
  328. Castlevania III: Dracula's Curse Alucard Ending
  329. Castlevania (N64) Rose Encounter
  330. Castlevania II: Simon's Quest
  331. Castlevania: Lament of Innocence
  332. Castlevania: Harmony of Dissonance
  333. Castlevania (N64)
  334. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  335. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  336. Castlevania: Circle of the Moon
  337. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  338. Castlevania (N64) Charlie Vincent Boss
  339. Castlevania: Portrait of Ruin Holy Mail Description
  340. Castlevania Aria of Sorrows
  341. Castlevania (N64) Rose Encounter
  342. Castlevania (N64) Carrie Bad Ending
  343. Castlevania III: Dracula's Curse Alucard Ending
  344. Castlevania Judgment Aeon True Story Mode Intro
  345. Castlevania Judgment Sypha Belnades True Story Mode
  346. Castlevania Judgment Golem True Story Mode
  347. Castlevania Judgment Death True Story Mode
  348. Castlevania Judgment Golem True Story Mode
  349. Castlevania Judgment Aeon True Story Mode Intro
  350. Castlevania: Curse of Darkness Ending
  351. Castlevania: Curse of Darkness Ending
  352. Castlevania: Curse of Darkness Ending
  353. Castlevania: Symphony of the Night Ending
  354. Castlevania: The Adventure Rebirth Ending
  355. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  356. Castlevania: Portrait of Ruin Stella & Loretta Mode Ending
  357. Castlevania: Portrait of Ruin Sisters Mode Ending
  358. Castlevania: Portrait of Ruin
  359. Castlevania: Portrait of Ruin Brauner Boss Fight