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Brauner

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I shall grant you a world of peace, my beloved daughters...

Background

Brauner (ブローネル Burōneru) is the main antagonist of Castlevania: Portrait of Ruin. In 1944, he resurrected Dracula's Castle and sought to take Dracula's place as its master, launching his own campaign against humanity.

Before becoming a vampire, Brauner was an artist. He is responsible for creating the many portraits that Jonathan Morris & Charlotte Aulin must travel through to access different areas within the castle.

This dropdown contains the synopsis of Brauner’s story. Read at your own risk as you may be spoiled otherwise!

Brauner was once a human artist whose beloved daughters were tragically killed during World War I. The immense grief and rage from this loss awakened his latent powers, leading him to embrace vampirism and seek revenge against humanity. Thirty years later, in 1944, Brauner resurrected Dracula's Castle by using the souls of the fallen from World War II. His goal was to use the castle's power to wipe out mankind. Unlike most vampires, Brauner had no loyalty to Dracula, due to his previous failures, and sought to distance himself from the Count by using his portraits to separate Dracula from the castle, trapping a portion of the monsters he controlled within them.

Eric Lecarde, a vampire hunter, ventured into the castle alone but was defeated and gravely injured by Brauner. Eric’s daughters, Loretta and Stella, entered the castle in search of their father and found him wounded. Brauner appeared behind them, believing them to be the reincarnations of his late daughters. He turned them into vampires, casting a spell to make them love him as their father, all in front of Eric, who was presumably killed afterward. Before his death, Eric bound his ghost to the castle, hoping that one day someone would come to defeat Brauner.

When Death was resurrected alongside the castle, he remained loyal to Dracula. Upon learning of Brauner's rebellion, Death began planning to remove the usurper.

Jonathan Morris and Charlotte Aulin eventually entered the castle, where they encountered Brauner and his vampirized daughters, Loretta and Stella, in the Sandy Grave. Brauner revealed that he had no loyalty to Dracula and had sealed the Count using his paintings. He made it clear that he intended to destroy humanity on his own. As the situation escalated, Brauner told Jonathan and Charlotte to focus on dealing with Death, and then teleported away with his "daughters."

If Jonathan and Charlotte defeat the Lecarde sisters without using Sanctuary, Brauner will intervene to stop them and spirit away his daughters, pleading for mercy. When Charlotte points out that they aren't his biological daughters, Brauner claims their bond exists in their souls, not just their blood. The castle crumbles, and all three vampires escape, leading to a bad ending and game over.

However, if the duo uses Sanctuary on the Lecarde sisters and clears Brauner's remaining portraits, they will face him in his painting study. Brauner initially believes that Stella and Loretta have returned but soon realizes that Jonathan and Charlotte have infiltrated his domain. Despite being told that the Lecarde sisters have regained their senses, Brauner clings to his delusions, leading Jonathan to call him "sad." Enraged, Brauner engages in battle.

Upon his defeat, Brauner curses humanity for the World Wars and reveals that he only wanted to protect his family. However, Death arrives, kills him, and unseals Dracula, restoring the Count as the true ruler of the castle. This forces Jonathan and Charlotte into a final confrontation, where they must defeat Dracula and Death to complete their mission.

Personality

  • Misanthropy and Arrogance: Brauner harbored a profound hatred for humanity, viewing them as inferior and undeserving of life. His sociopathic misanthropy fueled his genocidal ambitions, and he sought to use Dracula's castle and army to bring about humanity’s destruction. His arrogance extended beyond mere disdain for others, as he considered himself superior, even looking down on Dracula for his repeated failures to resurrect. His calm demeanor and polite mannerisms were a façade used to assert his self-perceived superiority, rather than a reflection of any true respect for others.
  • Tragic and Insane: Like Dracula, Brauner was a tragic figure, deeply scarred by the loss of his loved ones. This tragedy warped him into a vengeful, bloodthirsty individual. His insanity reached disturbing levels when he kidnapped and manipulated the Lecarde sisters, believing them to be his daughters. He went so far as to murder their father and turn the sisters into vampires, using mind control to force them to love him as their father. His madness only intensified when Jonathan Morris and Charlotte Aulin broke his control, pushing him further into a violent rage.
  • Obsessive and Delusional: Brauner’s delusions were evident in his obsession with his paintings, which he believed to be masterpieces. His maniacal excitement during the boss fight revealed the depth of his insanity, as he summoned horrific abominations from his artwork and saw them as his greatest creations. His personal studio was filled with grotesque paintings, though it remains unclear whether they reflected his art prior to his descent into madness or if they were a direct result of his spiraling mental state.
  • Unyielding Revenge: Brauner’s thirst for revenge was all-consuming, and once he lost control over the Lecarde sisters, his desire to reclaim them became an obsession. His anger at being thwarted by Jonathan and Charlotte manifested in a brutal drive to destroy them, intending to regain control over the sisters and restore them to their role as his 'daughters.'

General Information

Name: Brauner

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Hisao Egawa
  • English Voice Actor: Jamieson Price

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Main Antagonist, Supporting Antagonist, Tragic Antagonist

Classification: Creature of the Night, Child of the Night

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[1]

Occupation: Artist

Affiliations: Stella Lecarde (Formerly), Loretta Lecarde (Formerly)

Enemies: Humanity, Jonathan Morris, Charlotte Aulin, Eric Lecarde, Death

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Death[2])

Date of Death: 1944

Alignment: Chaotic Evil (Brauner views humans as inferior creatures that don't understand respect[3]. This rage came from Brauner losing his rea daughters in World War One, having his anger and grief awaken his hidden power, which he used to become a vampire[4])

Threat Level: Global Threat (Brauner intends to take the world from mankind as he sees humans bring death and ruin to everything of beauty[5]. Brauner wishes to punish humans whose war has ruined his life[6]. Brauner is trying to make a painting piece specifically to destroy the world[7])

Codex Statistics

Grade: S

Tier: At least 7-C, Higher with Painting Infusion, Far Higher with his most powerful painting piece

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (During most of Portrait of Ruin, Brauner is the Castle Lord, instead of Dracula[8], as he is taking Dracula's power for his own[9] where Dracula serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[15], that have a yield range of 1-10 kilotons of TNT. Can harm Jonathan Morris and Charlotte Aulin[16]), Higher with Painting Infusion (Brauner infuses magic into paintings to increase his power[17], where his power grows stronger by the minute[18]), Far Higher with his most powerful painting piece (Brauner is trying to make a painting piece specifically to destroy the world[19])

Durability: At least Town level, Higher with Painting Infusion

Striking Strength: At least Town Class, Higher with Painting Infusion

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[20], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Higher with Painting Infusion

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[24]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28]), Higher with Painting Infusion

Attack Speed: At most Faster Than Light, Higher with Painting Infusion

Reaction Speed: At most Faster Than Light, Higher with Painting Infusion

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])

Range: Standard Melee, Planetary with most powerful painting piece (Brauner is trying to make a painting piece specifically to destroy the world[30]), Interdimensional with Painting Worlds (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[31] and the monster that is the core of the magic energy of each painting[32]) & Abilities (Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[33])

Intelligence: Supergenius Intelligence (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[34] and the monster that is the core of the magic energy of each painting[35]. Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[36]. Has a full understanding of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[37])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[38], one of Dracula's bats easily destroyed a stone ground block[39]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[40]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[41]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[42]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[43]. With their souls being completely free from time[44]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[45]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[46]), Empowerment (Creatures of the night are empowered by the night[47], becoming stronger when it's night time[48]), Evolution (Creatures of chaos can inherit evil natures[49] awakening into stronger enemies with new abilities and less weaknesses[50]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[51]. This has also been shown with slain heads reviving as an angry wraith[52]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[53], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[54], with this state being referred to as a "regeneration cycle"[55]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[56]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[57]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[58]. With the real world and world of grimoires being considered the same or "equal"[59], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[60]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[61]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[62]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[63], or Charlotte fading from existence due to them messing with the history of the Grimoires[64], Maria starting to fade because Richter's history is being rewritten[65], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[66]. The text alterations also make the monsters stronger[67]. With the real world and world of grimoires being considered the same or "equal"[68], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[69]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[70]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[71]. The Chaos of the Grimoire destabilized the magic of the others[72]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[73]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[74]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[75], with their souls being completely free from time[76]. With time in Castlevania being so potent that not even eternity can withstand time[77], along with even artificial life being subject to the laws of time[78]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[79]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[80], with their souls being completely free from time[81], with fate being a truth wound by time[82])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[83]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[84]), Disguise Mastery (Vampires will sometimes disguise themselves[85] as villages in order to get near one[86]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[87], with Mathias noting he has eternal life[88]. Aeon notes that vampires exist for eternity[89]. Walter is noted to be a vampire that has eternal life[90]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[91]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[92]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[93]. With their souls being completely free from time[94]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[95]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[96], defying God's decree[97]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[98]), Surface Scaling (Vampires can stand on ceilings[99]), Flight (Vampires can either naturally levitate grow wings to fly[100], turn into a bat[101], or into mist[102]), Immersion (Vampires can infuse magic into paintings to increase their power[103]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[104]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[105]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[106]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[107]. Vampires can disguise themselves as huamns[108]), Teleportation (Vampires possess the ability to teleport freely[109]. Even non-threatening vampires such as Rosa, fade out from view[110]), Power Suppression (Vampires can submerge their own vampiric powers if needed[111]), Life-Force Absorption (Vampires can consume one's lifeforce[112], allowing them to heal themselves through biting into a victim[113]), Vampirification (Vampires can turn others into vampires[114], Walter turned Rinaldo's daughter into a vampire[115]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[116]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[117]), Animal Manipulation (Bats serve under the control of vampires[118], being freely spawnned by any vampire[119]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[120]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[121]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[122]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[123]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[124]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[125], or Charlotte fading from existence due to them messing with the history of the Grimoires[126], Maria starting to fade because Richter's history is being rewritten[127], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[128]. The text alterations also make the monsters stronger[129]. With the real world and world of grimoires being considered the same or "equal"[130], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[131]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[132]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[133]. The Chaos of the Grimoire destabilized the magic of the others[134]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[135]), Biological Manipulation (Vampires biological functions are no longer required for them[136]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[137], with their souls being completely free from time[138]. With time in Castlevania being so potent that not even eternity can withstand time[139], along with even artificial life being subject to the laws of time[140]), Death Manipulation ("Death" loses all meaning for Vampires, as they[141] defy God's decree that life should be limited, and exist for eternity[142]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[143]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[144], with their souls being completely free from time[145], with fate being a truth wound by time[146]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[147])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[148]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[149], along with being said to be as great a task as recreating God's creation of the Earth[150]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[151], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[152]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[153]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[154])
Awakening (Brauner's anger and grief from losing his daughters in World War One had him awaken to a new hidden power[155]), Empowerment (Brauner infuses magic into paintings to increase his power[156]), Power Modification (Through the use of the paintings, Brauner is making the castle's power his[157]. Noted by Charlotte that the painting's function are used by Brauner to control the power of Dracula's Castle[158]), Severing (Brauner is able to separate Dracula from his magic[159]), Petrification (Can construct enemies out of a painting that petrify upon contact[160]), Battlefield Removal (Forced Teleportation) & Sealing (Brauner can seal people into paintings and teleport them away[161]), Immersion (Can place himself into a painting and use it to teleport away[162]), Madness Manipulation (Noted by Charlotte that Brauner possesses incredible power where just the sight of him would drive an ordinary person mad[163]), Quantum Manipulation & Spatial Manipulation (The paintings Brauner controls are a multilayer quantum-space barrier, acting as a series of walls that surround the magic controlling Dracula's Castle with the paining itself being the outermost wall where attempting to break it will simply have it regenerate requiring one to go into the painting world to find the will of the artist embodied in them[164] and the monster that is the core of the magic energy of each painting[165]. Spatially segregated Dracula's Castle from the throne room in order to gain all the power himself[166]), Paint Manipulation (Can draw with his paint and have it spread across the entire screen[167]), Poison Manipulation (Can construct poison enemies from the painting that deal poison damage[168]), Curse Manipulation (Can construct enemies that deal curse status upon contact[169]).



Resistance to Dracula's Castle (Brauner is able to segregate Dracula from his Castle to gain all the magic for himself meaning he faces none of the adverse effects from being within the castle[173])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[174], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[175]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[176]), Possession (The castle possesses objects with its magic, such as a ouija table[177]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[178]. The Castle has doors sealed off without solving puzzles[179]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[180]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[181], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[182]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[183]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[184]. The castle increases one's dark desires, allowing Dracula to easily control them[185]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[186]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[187]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[188]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[189]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[190]), Curse Manipulation (The Curse status that spirits inflict[191] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[192]), Life Manipulation (The castle can bring inanimate statues to life to attack[193]. Can cause the glass murals to come to life and attack[194]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[195]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[196]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[197], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[198] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[199], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[200], or Charlotte fading from existence due to them messing with the history of the Grimoires[201], Maria starting to fade because Richter's history is being rewritten[202], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[203]. The text alterations also make the monsters stronger[204]. With the real world and world of grimoires being considered the same or "equal"[205], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[206]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[207]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[208], which alter grimoires, which do not adhere to the laws of reality[209]), Power Modification (The vital souls are noted to be apart of the Castle's power[210], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[211]. The Chaos of the Grimoire destabilized the magic of the others[212])

During most of Portrait of Ruin, Brauner is the Castle Lord, instead of Dracula[213], which means he inherits the powers of Dracula's Castle, giving him:

Magic (The castle pulses with dark magical power[214]. The castle uses magic to do things like re-animate corpses[215], along with skeletons[216]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[217], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[218]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[219]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[220], with these chairs being acknowledged in rooms in the castle with a description[221]), Possession (The castle possesses objects with its magic, such as a ouija table[222]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[223]), Mind Bestowal (The castle can bestow a mind through its magic[224]), Soul Bestowal (The castle can bestow a soul through its magic[225]. Imbued the Mud Man with a tormented soul[226]), Power Bestowal (The castle grants enemies to attack under the power of magic[227]. The magic of Dracula's power that empowers the owl enemy[228]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[229]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[230]. The Castle has doors sealed off without solving puzzles[231]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[232]), Telekinesis (The Castle can lift parts of levels apart[233]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[234]), Immersion (Can bring paintings to life and have them attack[235]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[236]. The Castle can also do this without mirror worlds[237], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[238]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[239]. The castle has objects that fade in and out while trying to platform on them[240]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[241], and invisible platforms[242]), Necromancy (The castle can raise the dead to attack whoever enters a room[243]. The castle reanimates human bones as monsters by its evil magic[244]. The Castle created the Executioner from numerous dead bodies[245]), Fusionism (The Castle can create an abomination made from numerous dead bodies[246]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[247], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[248]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[249]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[250]. The castle increases one's dark desires, allowing Dracula to easily control them[251]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[252]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[253]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[254]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[255]. The Castle has areas where its blood can form new enemies[256]), Acid Manipulation (The castle has areas of acid rain falling[257]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[258]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[259]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[260]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[261]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[262]), Gravity Manipulation (The castle has rooms with reverse gravity[263]), Curse Manipulation (The Curse status that spirits inflict[264] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[265]), Life Manipulation (The castle can bring inanimate statues to life to attack[266]. Can cause the glass murals to come to life and attack[267]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[268]), Plant Manipulation (The castle can cause even the trees to attack[269]. The castle can cause the plants and leaves to form a wraith[270]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[271]. Evil energy can create barriers blocking one until they defeat all enemies[272]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[273]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[274]. Brought a wandering merchant in through swallowing him into a dense fog[275]. The castle has magic energies that seal the gateway to hell[276]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[277]. The castle can make glyphs that teleport one outside of the castle by standing over it[278]. A lot of these creatures are summoned from Hell[279]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[280]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[281]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[282]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[283]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[284]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[285]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[286]. Can summon enemies through the lightning bolts it makes[287]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[288]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[289], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[290] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[291], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[292], or Charlotte fading from existence due to them messing with the history of the Grimoires[293], Maria starting to fade because Richter's history is being rewritten[294], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[295]. The text alterations also make the monsters stronger[296]. With the real world and world of grimoires being considered the same or "equal"[297], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[298]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[299]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[300], which alter grimoires, which do not adhere to the laws of reality[301]), Power Modification (The vital souls are noted to be apart of the Castle's power[302], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[303]. The Chaos of the Grimoire destabilized the magic of the others[304]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[305]. Noted that the stop watch has no effect on moving platforms in the castle[306]. Christopher stopping time on an elevator does not stop the elevator from moving[307], machinery still moves along[308], and floating objects still float[309]. With time in Castlevania being so potent that not even eternity can withstand time[310], along with even artificial life being subject to the laws of time[311])

Equipment


Notable Techniques

  • Blood Art Technique: Brauner paints two large blood trails on the screen in the shape of sideways Roman numerals (II, V, or X). The trails damage the opponent on contact but can be destroyed with attacks or spells.
  • Paint Blobs: Releases numerous blood-like blobs from his hand that spread around him, damaging the opponent on contact.
  • Summon Monsters from Paintings: Brauner summons creatures from his paintings, with effects varying by color:
    • Green: Two giant monsters with five large appendages spin from the center of the room to the edges, inflicting Poison on contact.
    • Gray: Two giant ghosts, one on the ceiling and one on the ground, move to the screen's edge, inflicting Curse on contact.
    • Blue: Numerous cycloptic heads fly toward the opponent, inflicting Petrification on contact, lowering defenses and leaving the opponent vulnerable.
  • Portrait Teleport: Brauner teleports into his portrait and flies around the room. Contact with the moving portrait causes damage, similar to the Captain miniboss from Rondo of Blood.

Other

Standard Tactics Brauner, encountered as the penultimate boss, employs an array of deadly techniques. He begins the battle with his signature move, the Blood Art Technique, painting two massive blood trails on the screen in patterns resembling Roman numerals (II, V, or X, all sideways). These trails damage upon contact but can be destroyed with attacks or spells.

Brauner follows up by summoning paint-like blood blobs from his hand, harmful on touch, and spreading them around. He can also summon monsters from a painting, with the effects depending on the painting's color:

  • Green: Summons two large spinning monsters with five appendages each, inflicting Poison status upon contact.
  • Gray: Summons two giant ghosts, one on the ground and the other on the ceiling, which inflict Curse status upon contact.
  • Blue: Releases numerous flying cycloptic heads that inflict Petrification status on contact, lowering defenses and leaving the player vulnerable.

Additionally, Brauner can teleport into his portrait and fly around, damaging players upon touch, in a manner reminiscent of the Captain miniboss from Rondo of Blood.


Weaknesses

Note

Trivia

Victor Brauner (c. 1960).
  • Brauner is based on real life painter Victor Brauner, a surrealist artist that often painted portraits that included signs and symbols based from a diverse range of sources, such as religion and mysticism. Eyes had been a reoccurring theme in much of his early works; in doing so, he gained a reputation of seer among the Surrealists community, also believing himself to be one. After an incident where he lost the sight of his left eye, his work became more introspective and symbols such as a prophetic cyclops eye became common. Likewise, one of the vampire Brauner's attacks in Castlevania: Portrait of Ruin involves summoning Cyclops' heads, and the big painting on the canvas in his studio has many eyes, among other macabre imagery.
  • Even though Brauner is a vampire who seeks Humanity's destruction and uses the souls of those who died in World War II to revive Dracula's Castle, he does not seek to revive (nor does he intend to serve) Dracula, who he keeps under a seal, instead taking the castle's power and army for himself. The reason Brauner does not revive Dracula is because of his constant failures to destroy Humanity. Brauner is one of a handful of monsters/vampires who do not serve Dracula (such as the Frozen Half and the Time Reaper) and is opposed to Dracula's status as Dark Lord (similar to Galamoth).
    • Ironically, Dracula is partially responsible for the deaths of Brauner's two daughters (which fueled Brauner's hatred for Humanity), as Dracula's niece, Elizabeth Bartley, had the Crown Prince of Austria assassinated, leading Europe into the chaos of World War I (which took the lives of Brauner's two daughters) in order to revive her uncle, only for both to be defeated by John Morris and Eric Lecarde (the same man Brauner would later murder). Brauner, however, apparently held Humanity responsible for the war (it is unknown if he was aware of Bartley's role in starting the war or not) that led to the deaths of his beloved daughters.
      • In a further level of irony, Brauner's English voice actor, Jamieson Price, voiced Walter Bernhard, who ended up being manipulated by Mathias Cronqvist into allowing him to become Dracula, with Death even playing a major role in his final defeat.
      • In addition, both Brauner and Dracula became vampires for the exact same reason: Both did so due to sadness over the loss of loved ones (as Mathias became Dracula due to the death of Elisabetha Cronqvist, while Brauner became a vampire because of his daughters' deaths during World War I), and both even developed genocidal views against Humanity for similar reasons (although in Brauner's case, it was the same reason he became a vampire, while with Dracula, it was the death of his second wife Lisa Tepes at the hands of humans that resulted in his genocidal actions against Humanity).
    • Despite being enemies, both Brauner and Eric Lecarde have lost loved ones due to the actions of Elizabeth Bartley. She turned Eric's lover, Lucy Seward, into a vampire who Eric was forced to destroy, and started the war which took the lives of Brauner's daughters (whose souls Brauner believed had been reincarnated into Eric's two daughters, Stella and Loretta).
Count Orlok, from the 1922 Gothic horror film, Nosferatu.
  • Brauner's overall design seems to be based on both Count Orlok, the main antagonist of the 1922 Gothic horror film Nosferatu, and Count Olrox from Castlevania: Symphony of the Night. While in fact Olrox was primarily inspired by the film's character, Brauner only wears a purple-colored Victorian apparel similar to Olrox's; the rest of his physical features (face, pointy ears and thin hands with long nails) along with the design of his suit (which now portrays a larger collar) are more reminiscent to those of Count Orlok.
    • These similarities are highlighted in Castlevania: Harmony of Despair, as defeating Brauner while playing as either Soma Cruz or Alucard]] sometimes has the Olrox's Suit appear as an enemy drop.
    • The similarities were also given a nod in Castlevania: Grimoire of Souls, where after Lucy alludes to Brauner sealing Dracula's Castle in a painting to take advantage of its magic, Genya Arikado mentions he was familiar with Olrox, yet not Brauner.
    • Coincidentally, both Brauner and Olrox were vampires who restored Dracula's Castle without actually serving Dracula, usurped his authority, and even ended up killed by Death with the unwitting aid of a vampire hunter.
  • His internal files give names to his three invocations. This is actually the Japanese phonetic pronunciation of the damage type they inflict:
    • Doku (毒, "poison") for the green star-shaped monster.
    • Noroi (呪い, "curse") for the gray ghosts.
    • Sekika (石化, "petrification") for the cyclops' heads.
  • Brauner's method of attack when he enters a painting and swoops down on the player is reminiscent of the Captain, a miniboss from Castlevania: Rondo of Blood.
  • Brauner is the first person to think of separating Dracula from his castle as a way of subduing him, with Genya Arikado and Julius Belmont doing something similar later on during the Demon Castle War, as Arikado commented on.

Battle Records

2 - 2 - 0


  • Death - Fight[337]
    • Conditions: Brauner was already defeated and weakened by Jonathan Morris and Charlotte Aulin.
    • Location: Master's Keep
    • Note: Due to Death along with Dracula being the hardest fight for Jonathan and Charlotte, it is likely that Death would be able to defeat Brauner without needing to wait for Jonathan and Charlotte to weaken him.

None.

References

  1. Castlevania Lament of Innocence
  2. Castlevania: Portrait of Ruin Brauner Boss
  3. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  4. Castlevania: Portrait of Ruin
  5. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  6. Castlevania: Portrait of Ruin
  7. Castlevania: Portrait of Ruin Stella & Loretta Boss
  8. Castlevania: Portrait of Ruin
  9. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  10. Castlevania: Aria of Sorrow Ending
  11. Castlevania: Dawn of Sorrow Dark Lord Candidates
  12. Castlevania: Dawn of Sorrow Ending
  13. Castlevania Judgment: True Story Mode, Golem
  14. Castlevania Judgment Golem Ultimate Attack
  15. Castlevnaia: Symphony of the Night
  16. Castlevania: Portrait of Ruin Brauner Boss
  17. Castlevania: Portrait of Ruin
  18. Castlevania: Portrait of Ruin
  19. Castlevania: Portrait of Ruin Stella & Loretta Boss
  20. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: The Dracula X Chronicles Intro
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Prologue level
  29. Castlevania: Lament of Innocence
  30. Castlevania: Portrait of Ruin Stella & Loretta Boss
  31. Castlevania: Portrait of Ruin
  32. Castlevania: Portrait of Ruin Dullahan Boss
  33. Castlevania: Portrait of Ruin
  34. Castlevania: Portrait of Ruin
  35. Castlevania: Portrait of Ruin Dullahan Boss
  36. Castlevania: Portrait of Ruin
  37. Castlevania: Portrait of Ruin
  38. Super Castlevania IV Stage B-1
  39. Castlevania: Circle of the Moon
  40. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  41. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  42. Haunted Castle Revisited Dominus Collection
  43. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  44. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  45. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  46. Castlevania: Curse of Darkness Manga Volume 1
  47. Castlevania II: Simon's Quest Night Transition
  48. Castlevania II: Simon's Quest Online Game Manual Page 4
  49. Castlevania: Lament of Innocence Bestiary No. 058
  50. Castlevania: Lament of Innocence Bestiary No. 059
  51. Castlevania: Curse of Darkness Bestiary No. 009
  52. Castlevania: Curse of Darkness Bestiary No. 005
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Symphony of the Night
  55. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  56. Castlevania: Lament of Innocence Bestiary No. 064
  57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  58. Castlevania: Grimoire of Souls Prologue
  59. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  60. Castlevania: Portrait of Ruin
  61. Castlevania: Grimoire of Souls Prologue Stage 4
  62. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  69. Castlevania: Portrait of Ruin
  70. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania III: Dracula's Quest
  74. Castlevania: Curse of Darkness Absolute Zero Ring Description
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  78. Castlevania Judgment Aeon's Hyper Attack on Golem
  79. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  82. Castlevania Judgment Aeon Hyper Attack on Death
  83. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  84. Castlevania: Legacy of Darkness Game Manual Page 35
  85. Castlevania: Legacy of Darkness Game Manual Page 35
  86. Castlevania (N64)
  87. Castlevania: Lament of Innocence
  88. Castlevania: Lament of Innocence
  89. Castlevania Judgment Aeon Hyper Attack on Alucard
  90. Lament of Innocent Perfect Guidebook
  91. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  92. Castlevania: Lament of Innocence
  93. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  94. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  95. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  96. Castlevania: Curse of Darkness Manga Volume 1
  97. Castlevania: Lament of Innocence
  98. Castlevania (N64)
  99. Castlevania (N64)
  100. Castlevania (N64) Vampire Boss
  101. Castlevania: The Dracula X Chronicles Intro
  102. Castlevania (N64) Vampire Boss
  103. Castlevania: Portrait of Ruin
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence
  106. Castlevania: Lament of Innocence
  107. Castlevania: The Dracula X Chronicles Intro
  108. Castlevania (N64)
  109. Castlevania: Portrait of Ruin
  110. Castlevania (N64) Flower Garden Cutscene
  111. Castlevania: Symphony of the Night
  112. Castlevania: Order of Shadows
  113. Castlevania (N64)
  114. Castlevania: Lament of Innocence Bestiary No. 078
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence Bestiary No. 064
  117. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  118. Castlevania: Lament of Innocence Bestiary No. 002
  119. Castlevania (N64) Vampire Boss
  120. Castlevania: Curse of Darkness
  121. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  122. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  123. Castlevania: Grimoire of Souls Prologue Stage 4
  124. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  127. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  131. Castlevania: Portrait of Ruin
  132. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence
  137. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  138. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  139. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  140. Castlevania Judgment Aeon's Hyper Attack on Golem
  141. Castlevania: The Dracula X Chronicles Stage 1
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  145. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  146. Castlevania Judgment Aeon Hyper Attack on Death
  147. Castlevania: Lament of Innocence
  148. Castlevania: Portrait of Ruin
  149. Castlevania: Lament of Innocent
  150. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  151. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  152. Konami of Europe's Camilla Fernandez profile
  153. Castlevania: Portrait of Ruin
  154. Castlevania: Grimoire of Souls Prologue Stage 1
  155. Castlevania: Portrait of Ruin
  156. Castlevania: Portrait of Ruin
  157. Castlevania: Portrait of Ruin
  158. Castlevania: Portrait of Ruin
  159. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  160. Castlevania: Portrait of Ruin Brauner Boss
  161. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  162. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  163. Castlevania: Portrait of Ruin Brauner and Stella Encounter Scene
  164. Castlevania: Portrait of Ruin
  165. Castlevania: Portrait of Ruin Dullahan Boss
  166. Castlevania: Portrait of Ruin
  167. Castlevania: Portrait of Ruin Brauner Boss
  168. Castlevania: Portrait of Ruin Brauner Boss
  169. Castlevania: Portrait of Ruin Brauner Boss
  170. Castlevania: Portrait of Ruin Death Encounter
  171. Castlevania: Portrait of Ruin Stella and Loretta Boss
  172. Castlevania: Portrait of Ruin
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Harmony of Dissonance
  175. Castlevania: Harmony of Dissonance
  176. Castlevania: Symphony of the Night Bestiary No. 40
  177. Castlevania: Symphony of the Night Bestiary No. 16
  178. Castlevania: Portrait of Ruin Bestiary No. 133
  179. Castlevania: Lament of Innocence
  180. Castlevania (N64)
  181. Castlevania: Portrait of Ruin
  182. Castlevania: Portrait of Ruin
  183. Castlevania: Harmony of Dissonance
  184. Castlevania: Circle of the Moon
  185. Castlevania: Circle of the Moon
  186. Castlevania: Order of Ecclesia Bestiary No. 061
  187. Castlevania: Portrait of Ruin Bestiary No. 131
  188. Castlevania: Symphony of the Night Bestiary No. 44
  189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  191. Castlevania: Grimoire of Souls
  192. Castlevania (N64)
  193. Castlevania Chronicles
  194. Castlevania Chronicles
  195. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  196. Castlevania: Curse of Darkness Bestiary No. 115
  197. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  198. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  199. Castlevania: Grimoire of Souls Prologue Stage 4
  200. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  201. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  202. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  203. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  205. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  206. Castlevania: Portrait of Ruin
  207. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  208. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  209. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  210. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  211. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  212. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  213. Castlevania: Portrait of Ruin
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Lament of Innocence Bestiary No. 003
  216. Castlevania: Lament of Innocence Bestiary No. 004
  217. Castlevania: Harmony of Dissonance
  218. Castlevania: Harmony of Dissonance
  219. Castlevania: Symphony of the Night Bestiary No. 40
  220. Castlevania: Curse of Darkness
  221. Castlevania: Curse of Darkness Save Room Chair
  222. Castlevania: Symphony of the Night Bestiary No. 16
  223. Castlevania: Portrait of Ruin
  224. Castlevania: Curse of Darkness Bestiary No. 014
  225. Castlevania: Curse of Darkness Bestiary No. 025
  226. Castlevania: Portrait of Ruin Bestiary No. 10
  227. Castlevania: Lament of Innocence Bestiary No. 029
  228. Castlevania: Order of Ecclesia Bestiary No. 061
  229. Castlevania: Lament of Innocence Bestiary No. 046
  230. Castlevania: Portrait of Ruin Bestiary No. 133
  231. Castlevania: Lament of Innocence
  232. Castlevania (N64)
  233. Castlevania Chronicles
  234. Super Castlevania IV
  235. Super Castlevania IV
  236. Castlevania Chronicles
  237. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  238. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  239. Castlevania: Curse of Darkness Chair Room
  240. Castlevania: Legacy of Darkness Tower of Sorcery
  241. Castlevania: The Adventure ReBirth
  242. Super Castlevania IV
  243. Castlevania: Lament of Innocence
  244. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  245. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  246. Castlevania Curse of Darkness Bestiary No. 002
  247. Castlevania: Portrait of Ruin
  248. Castlevania: Portrait of Ruin
  249. Castlevania: Harmony of Dissonance
  250. Castlevania: Circle of the Moon
  251. Castlevania: Circle of the Moon
  252. Castlevania: Order of Ecclesia Bestiary No. 061
  253. Castlevania: Portrait of Ruin Bestiary No. 131
  254. Castlevania: Lament of Innocence Bestiary No. 051
  255. Castlevania: Curse of Darkness Bestiary No. 008
  256. Castlevania (N64)
  257. Castlevania III: Dracula's Curse Castle Dungeon
  258. Castlevania: Symphony of the Night Bestiary No. 44
  259. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  260. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  261. Castlevania: Bloodlines Stage 6-2 First Room
  262. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  263. Castlevania: Bloodlines Stage 6-3 First Room
  264. Castlevania: Grimoire of Souls
  265. Castlevania (N64)
  266. Castlevania Chronicles
  267. Castlevania Chronicles
  268. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  269. Haunted Castle Revisited Dominus Collection
  270. Super Castlevania IV
  271. Haunted Castle Revisited Dominus Collection
  272. Castlevania: Grimoire of Souls Prologue level
  273. Castlevania Chronicles
  274. Haunted Castle Arcade Stage 03
  275. Castlevania: Harmony of Dissonance
  276. Castlevania: Order of Ecclesia
  277. Castlevania: Lament of Innocence
  278. Castlevania: Lament of Innocence
  279. Castlevania: Symphony of the Night Bestiary No. 21
  280. Castlevania: Symphony of the Night Underground Caverns
  281. Castlevania III: Dracula's Curse
  282. Super Castlevania IV
  283. Castlevania: Aria of Sorrow Prologue
  284. Castlevania: Aria of Sorrow Prologue
  285. Castlevania: Harmony of Dissonance Ending
  286. Castlevania: Lament of Innocence
  287. Castlevania III: Dracula's Curse
  288. Castlevania: Curse of Darkness Bestiary No. 115
  289. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  290. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  291. Castlevania: Grimoire of Souls Prologue Stage 4
  292. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  293. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  294. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  295. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  296. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  297. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  298. Castlevania: Portrait of Ruin
  299. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  300. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  301. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  302. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  303. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  304. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  305. Super Castlevania IV Stage 8-1
  306. History of Castlevania - Crescent of the Moon Pages 12-13
  307. Castlevania: The Adventure ReBirth
  308. Castlevania: The Adventure ReBirth
  309. Castlevania: The Adventure ReBirth
  310. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  311. Castlevania Judgment Aeon's Hyper Attack on Golem
  312. Castlevania: Portrait of Ruin
  313. Castlevania: Portrait of Ruin Dullahan Boss
  314. Castlevania II: Simon's Quest Day Transition
  315. Castlevania II: Simon's Quest Day Game Manual Page 11
  316. Castlevania II: Simon's Quest
  317. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  318. Super Castlevania IV Stage B-4
  319. Castlevania III: Dracula's Curse Alucard Ending
  320. Castlevania (N64) Rose Encounter
  321. Castlevania II: Simon's Quest
  322. Castlevania: Lament of Innocence
  323. Castlevania: Harmony of Dissonance
  324. Castlevania (N64)
  325. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  326. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  327. Castlevania: Circle of the Moon
  328. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  329. Castlevania (N64) Charlie Vincent Boss
  330. Castlevania: Portrait of Ruin Holy Mail Description
  331. Castlevania (N64) Rose Encounter
  332. Castlevania (N64) Carrie Bad Ending
  333. Castlevania III: Dracula's Curse Alucard Ending
  334. Castlevania: Portrait of Ruin Stella & Loretta Mode Ending
  335. Castlevania: Portrait of Ruin Sisters Mode Ending
  336. Castlevania: Portrait of Ruin
  337. Castlevania: Portrait of Ruin Brauner Boss Fight