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Henry Oldrey

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Castlevania/Henry Oldrey
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Oh, you're all OK. Shall we go back to town? Your families are worried sick!
~ Henry to the six missing kids

Background

Henry Oldrey is one of the playable characters in Castlevania: Legacy of Darkness. His role spans both his own dedicated adventure and an appearance during Cornell's quest, where he is portrayed as a 10-year-old boy. Years later, Henry matures into a powerful and imposing figure, donning medieval knight-style armor. Unlike traditional vampire hunters, his weapon of choice is a firearm, showcasing a distinct approach to combat.

This dropdown contains the synopsis of Henry Oldrey’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Legacy of Darkness
Cornell first meets Henry in the Villa, which had once been Henry's home. However, the Villa had recently become a site of horror. Henry’s father had been transformed into a vampire, and he was now attempting to do the same to his wife and son. At the same time, monstrous creatures had surrounded the estate, placing the family in grave danger. In an attempt to escape, Henry ventured into a nearby labyrinth but was attacked by a chainsaw-wielding madman. It was Cornell’s timely intervention that saved Henry’s life. Henry's mother had sent Cornell to rescue her son while she chose to stay in the Villa, resigned to whatever fate awaited her. After guiding Henry through the deadly maze, Cornell ensures his escape into the forest.

Henry later reunites with Cornell at the conclusion of Cornell’s journey. Along with his sister, Ada, Henry looks to the future, determined to start a new chapter in life.

Castlevania: Legacy of Darkness – Henry's Quest
Eight years later, Henry returns, and both he and the world around him have changed. Dark forces are once again rising, and reports of children being abducted from nearby villages stir unease. Now a seasoned Holy Knight of the Church, Henry is entrusted with the task of rescuing six missing children from Dracula's Castle. However, the mission is urgent: Henry has just one week to complete it before the castle is predicted to collapse. Alongside Reinhardt, a fellow knight, and Carrie, a sorceress, Henry sets out on a quest to stop Dracula’s dark plans.

Unlike the other character quests, Henry’s journey is less plot-driven and more open-ended. The order in which the children are rescued depends on the player’s choices, and the quest features minimal cutscenes. There is no central boss or enemy to defeat, and the ending is relatively short, with slight changes based on how many children the player succeeds in rescuing.

Appearance

General Description: Henry Oldrey is shown as a tall, athletic-looking young knight clad in light-colored plate armor. The armor is smooth and rounded with broad pauldrons and a fitted breastplate. He holds a matching helmet marked with a small red cross.

Facial Features: He has a fair complexion, purple eyes, and a calm expression. Loose bangs frame his face.

Clothing/Outfit: Henry wears a full suit of plate armor with visible jointing at the shoulders and arms. A short brown scarf or cloth is visible at the base of his neck beneath the armor. He carries a helmet that matches the armor, bearing a small red cross on the front.

Special Features: His long blonde hair is tied back in a low ponytail. The helmet displays a red cross emblem.

Alternate Forms/Disguises: None.

Personality

  • Temperament: Henry is courageous and steady-minded, showing resilience even when confronted with tragedy at a young age.
  • Early Traits: As a child, he demonstrates bravery by venturing into the labyrinth despite the danger surrounding his home, though he also shows fear and vulnerability typical of someone his age.
  • Sense of Duty: As an adult and a Holy Knight of the Church, Henry is defined by responsibility and discipline, taking on dangerous missions without hesitation.
  • Motivations: He is driven by a desire to protect others, especially children, likely shaped by his own traumatic experience of nearly being turned into a vampire and losing his family.
  • Combat Philosophy: Henry approaches conflict with focus and efficiency, using his strength, armor, and firearm to complete his objectives rather than seeking glory or personal recognition.
  • Social Behavior: He interacts respectfully with allies such as Reinhardt and Carrie, working alongside them without ego or competitiveness.
  • Personal Traits: Henry carries a quiet determination, balancing his imposing appearance with a protective nature, and remains committed to safeguarding the innocent even under strict time and overwhelming odds.

General Information

Name: Henry Oldrey[1] (His last name comes from his mom and dad's last name being Oldrey[2])

Origin: Castlevania: Legacy of Darkness

First Appearance: Castlevania: Legacy of Darkness

Latest Appearance: Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor: Takashi Bratcher

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown, Kid age during 1844 (Henry is merely a child during this time[3]), Adult during 1852 (Henry is a member of the church and for the most part a grown adult[4])

Time Period: 1844 & 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: The Church

Story Role: Hero, Side Hero, Side Protagonist

Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[5])

Influence: Event Influence (Responsible for saving the kids kidnapped by the creatures of the night)

Language: English

Classification: Church Member

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: Vampire Hunter

Affiliations: The Church, Cornell (Adoptive brother), Ada (Adoptive sister), J. A. Oldrey (Formerly, his father that was turned into a creature of the night), Mary Oldrey (Though she potentially died during the events of Cornell's Legacy of Darkness story), Reinhardt Schneider & Carrie Fernandez (Travel companions and allies against Dracula)

Enemies: Dracula, Creatures of the Night

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Henry is a member of the church that follows their missions to rescue people, such as going out of his way to rescue six missing children in seven days[7])

Protection Level: Global Protector (As an envoy of the Church he protects those from the Creatures of the Night and aided Carrie Fernandez & Reinhardt Schneider, both of whom went to defeat Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight against and defeat Medusa[10], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[11], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[14]. Alucard notes that having something to protect surpasses the limits of strength[15])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Unknown: True Class (Uses weapons to attack without any real means of striking), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will

Travel Speed: Superhuman (Escpaed just as Dracula's Castle fully collapsed[16]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can fight against and defeat Medusa[17], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[18], with such ranking putting her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[19] and the White Demon, who can move at the speed of light at short distances[20]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children without showing any signs of tiring[21])

Range: Standard Melee, Extended Melee with Short Sword, Tens of Meters with Sub-Weapons, Hundreds of Meters with gun

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[22])

Knowledge: At least Master level (Can fight against and defeat Medusa[23], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[24]. Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children fighting various bosses along the way[25])


Powers and Techniques




If Henry does not cure the vampire status in time, he will give in and become a Creature of the Night[99], giving him:

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Equipment


  • Pistol: A pistol Henry uses in combat, more potent then a standard pistol as it's not only capable of killing Creatures of the Night, but can also interact with spirits and ghosts.
  • Short Sword: A short sword Henry has on him for close-ranged combat purposes.


  • Dagger: A collection of throwing daggers in Henry’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Henry uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Henry after being thrown.

Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center


Notable Technqiues

If Fully Infected by Vamp Status

Standard Vampire Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[212] regenerate[213], from any kind[214] of damage due to it absorbing blood[215].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Henry will use his gun and the sub-weapon that best suits the situation.

Weaknesses

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[239]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[240]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • This is the first character in the series to fight with a firearm.
  • The "victory" fanfare that plays whenever Henry saves a child is an excerpt from the Theme of Simon Belmont, first introduced to the series in Super Castlevania IV.
  • Henry's gameplay is based on the gameplay of the cut character Coller, who was turned into the Frankenstein Gardener players meet in the garden maze in the Villa stage. The major difference is that Coller was supposed to use a shotgun, while Henry uses a six-shot pistol.
    • Ironically, Cornell has to save Henry from the Gardener during the story.
  • Henry's exploration area is considerably more limited compared to the other three playable characters, consisting of only six levels, each of which is centered around rescuing a specific child. While some players may consider this section of the game to be less significant or forgettable due to its size, it's important to note that Henry's quest provides a unique chance to unlock secret characters and costumes, making it a worthwhile experience for those interested in fully exploring the game.
  • Despite sources online saying that Henry is 10 to 18, there has been no found official source on this so far.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[241], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[242], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[243] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[244].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[245]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[246], attempted to destroy the specific era of time[247], cause all beings everywhere to disappear, forever[248] and that the age was on the verge of collapse[249]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[250], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[251], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[252]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[253] Julia didn't come save him, and Isaac died within the castle[254]. In other cases the Castle does not collapse[255], but instead slowly fades away[256]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[257].

Battle Records

10 - 0 - 0


  • Giant Skeleton - Fight[258]
    • Conditions: None.
    • Location: Forest
  • Weretiger - Fight[259]
    • Conditions: None.
    • Location: Forest
  • Werewolf - Fight[260]
    • Conditions: None.
    • Location: Forest
  • Giant Skeleton - Fight[261]
    • Conditions: Match was a rematch.
    • Location: Forest
  • Guardian Skeledragons - Fight[262]
    • Conditions: None.
    • Location: Castle Wall
  • Cerberus - Fight[263]
    • Conditions: None.
    • Location: Villa
  • Vampire - Fight[264]
    • Conditions: None.
    • Location: Villa
  • Harpy - Fight[265]
    • Conditions: None.
    • Location: Outer Wall
  • Spider Queen - Fight[267]
    • Conditions: None.
    • Location: Forest

None.

None.

References

  1. Castlevania: Legacy of Darkness Henry Mode Intro
  2. Castlevania: Legacy of Darkness Cornell Mode Master Oldrey Boss
  3. Castlevania: Legacy of Darkness
  4. Castlevania: Legacy of Darkness Henry Mode Intro
  5. Castlevania: Legacy of Darkness Game Manual Page 4
  6. Castlevania Lament of Innocence
  7. Castlevania: Legacy of Darkness Henry Mode Intro
  8. Akumajou Densetsu Famicon Intro English Patch
  9. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  10. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  11. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  12. Castlevania Judgement: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  15. Castlevania: Nocturne of Recollection Intro
  16. Castlevania: Legacy of Darkness Henry Mode Ending
  17. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  18. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  19. Castlevania Aria of Sorrows
  20. Castlevania Grimoire of Souls Enemy Compendium Showcase
  21. Castlevania: Legacy of Darkness Henry Mode
  22. Castlevania: Lament of Innocence Game Manual Page 10
  23. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  24. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  25. Castlevania: Legacy of Darkness Henry Mode
  26. Castlevania: Legacy of Darkness Henry Mode
  27. Castlevania: Legacy of Darkness Henry Mode
  28. Castlevania: Legacy of Darkness Henry Mode
  29. Castlevania: Legacy of Darkness Game Manual Page 30
  30. Castlevania: Legacy of Darkness Game Manual Page 30
  31. Castlevania: Legacy of Darkness Game Manual Page 30
  32. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  33. Castlevania: Nocturne of Recollection Intro
  34. Castlevania: Legacy of Darkness Henry Mode
  35. Castlevania: Legacy of Darkness Henry Mode Medusa Boss Fight
  36. Castlevania (N64) Vampire Status Death
  37. Castlevania (N64) Vampire Status
  38. Castlevania (N64)
  39. Castlevania: Lament of Innocence Bestiary No. 010
  40. Castlevania: Grimoire of Souls
  41. Castlevania: Legacy of Darkness Henry Mode
  42. Castlevania: Harmony of Dissonance
  43. Castlevania: Harmony of Dissonance
  44. Castlevania: Symphony of the Night Bestiary No. 40
  45. Castlevania: Symphony of the Night Bestiary No. 16
  46. Castlevania: Portrait of Ruin Bestiary No. 133
  47. Castlevania: Lament of Innocence
  48. Castlevania (N64)
  49. Castlevania: Portrait of Ruin
  50. Castlevania: Portrait of Ruin
  51. Castlevania: Harmony of Dissonance
  52. Castlevania: Circle of the Moon
  53. Castlevania: Circle of the Moon
  54. Castlevania: Order of Ecclesia Bestiary No. 061
  55. Castlevania: Portrait of Ruin Bestiary No. 131
  56. Castlevania: Symphony of the Night Bestiary No. 44
  57. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  58. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  59. Castlevania: Grimoire of Souls
  60. Castlevania (N64)
  61. Castlevania Chronicles
  62. Castlevania Chronicles
  63. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  64. Castlevania: Curse of Darkness Bestiary No. 115
  65. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  66. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  67. Castlevania: Grimoire of Souls Prologue Stage 4
  68. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  74. Castlevania: Portrait of Ruin
  75. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  76. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  77. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  78. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  79. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  80. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  81. Castlevania: Legacy of Darkness Game Manual Page 30
  82. Castlevania: Legacy of Darkness Game Manual Page 30
  83. Castlevania: Legacy of Darkness Game Manual Page 30
  84. Castlevania: Legacy of Darkness Henry Mode
  85. Castlevania II: Simon's Quest Page 11
  86. Castlevania II: Simon's Quest
  87. Castlevania: Legacy of Darkness Game Manual Page 30
  88. Castlevania: Legacy of Darkness Cure Ample Item Description
  89. Castlevania: Legacy of Darkness Purifying Item Description
  90. Castlevania: Legacy of Darkness Healing Kit Item Description
  91. Castlevania: Legacy of Darkness Roast Beef Item Description
  92. Castlevania: Legacy of Darkness Roast Chicken Item Description
  93. Castlevania (N64) Game Manual Page 19
  94. Castlevania: Legacy of Darkness Carrie Mode
  95. Castlevania: Legacy of Darkness Mandragora Item Description
  96. Castlevania: Legacy of Darkness Magical Nitro Item Description
  97. Castlevania: Legacy of Darkness Moon Card Item Description
  98. Castlevania: Legacy of Darkness Sun Card Item Description
  99. Castlevania (N64) Vampire Status Game Over
  100. Super Castlevania IV Stage B-1
  101. Castlevania: Circle of the Moon
  102. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  103. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  104. Haunted Castle Revisited Dominus Collection
  105. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  106. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  107. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  108. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  109. Castlevania: Curse of Darkness Manga Volume 1
  110. Castlevania II: Simon's Quest Night Transition
  111. Castlevania II: Simon's Quest Online Game Manual Page 4
  112. Castlevania: Lament of Innocence Bestiary No. 058
  113. Castlevania: Lament of Innocence Bestiary No. 059
  114. Castlevania: Curse of Darkness Bestiary No. 009
  115. Castlevania: Curse of Darkness Bestiary No. 005
  116. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  117. Castlevania: Symphony of the Night
  118. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  119. Castlevania: Lament of Innocence Bestiary No. 064
  120. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  121. Castlevania: Grimoire of Souls Prologue
  122. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  123. Castlevania: Portrait of Ruin
  124. Castlevania: Grimoire of Souls Prologue Stage 4
  125. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  126. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  127. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  129. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  131. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  132. Castlevania: Portrait of Ruin
  133. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  134. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  136. Castlevania III: Dracula's Quest
  137. Castlevania: Curse of Darkness Absolute Zero Ring Description
  138. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  139. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  140. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  141. Castlevania Judgment Aeon's Hyper Attack on Golem
  142. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  143. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  144. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  145. Castlevania Judgment Aeon Hyper Attack on Death
  146. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  147. Castlevania: Legacy of Darkness Game Manual Page 35
  148. Castlevania: Legacy of Darkness Game Manual Page 35
  149. Castlevania (N64)
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence
  152. Castlevania Judgment Aeon Hyper Attack on Alucard
  153. Lament of Innocent Perfect Guidebook
  154. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  155. Castlevania: Lament of Innocence
  156. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  157. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  158. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  159. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  160. Castlevania: Curse of Darkness Manga Volume 1
  161. Castlevania: Lament of Innocence
  162. Castlevania (N64)
  163. Castlevania (N64)
  164. Castlevania (N64) Vampire Boss
  165. Castlevania: The Dracula X Chronicles Intro
  166. Castlevania (N64) Vampire Boss
  167. Castlevania: Portrait of Ruin
  168. Castlevania: Lament of Innocence
  169. Castlevania: Lament of Innocence
  170. Castlevania: Lament of Innocence
  171. Castlevania: The Dracula X Chronicles Intro
  172. Castlevania (N64)
  173. Castlevania: Portrait of Ruin
  174. Castlevania (N64) Flower Garden Cutscene
  175. Castlevania: Symphony of the Night
  176. Castlevania: Order of Shadows
  177. Castlevania (N64)
  178. Castlevania: Lament of Innocence Bestiary No. 078
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence Bestiary No. 064
  181. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  182. Castlevania: Lament of Innocence Bestiary No. 002
  183. Castlevania (N64) Vampire Boss
  184. Castlevania: Curse of Darkness
  185. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  186. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  187. Castlevania: Grimoire of Souls Prologue Stage 4
  188. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  189. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  190. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  191. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  192. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  194. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  195. Castlevania: Portrait of Ruin
  196. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  197. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  198. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  199. Castlevania: Lament of Innocence
  200. Castlevania: Lament of Innocence
  201. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  202. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  203. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  204. Castlevania Judgment Aeon's Hyper Attack on Golem
  205. Castlevania: The Dracula X Chronicles Stage 1
  206. Castlevania: Lament of Innocence
  207. Castlevania: Lament of Innocence
  208. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  209. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  210. Castlevania Judgment Aeon Hyper Attack on Death
  211. Castlevania: Lament of Innocence
  212. Castlevania: Symphony of the Night Bestiary No. 2
  213. Castlevania: Lament of Innocence Bestiary No. 017
  214. Castlevania: Curse of Darkness Bestiary No. 8
  215. Castlevania: Portrait of Ruin Bestiary No. 29
  216. Castlevania: Legacy of Darkness Game Manual Page 19
  217. Castlevania II: Simon's Quest Day Transition
  218. Castlevania II: Simon's Quest Day Game Manual Page 11
  219. Castlevania II: Simon's Quest
  220. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  221. Super Castlevania IV Stage B-4
  222. Castlevania III: Dracula's Curse Alucard Ending
  223. Castlevania (N64) Rose Encounter
  224. Castlevania II: Simon's Quest
  225. Castlevania: Lament of Innocence
  226. Castlevania: Harmony of Dissonance
  227. Castlevania (N64)
  228. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  229. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  230. Castlevania: Circle of the Moon
  231. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  232. Castlevania (N64) Charlie Vincent Boss
  233. Castlevania: Portrait of Ruin Holy Mail Description
  234. Castlevania Aria of Sorrows
  235. Castlevania (N64) Rose Encounter
  236. Castlevania (N64) Carrie Bad Ending
  237. Castlevania III: Dracula's Curse Alucard Ending
  238. Castlevania: Legacy of Darkness Henry Mode
  239. Castlevania Legends Game Manual Pages 2 & 12
  240. History of Castlevania - Crescent of the Moon Pages 34 - 37
  241. Castlevania Chronicles
  242. Castlevania Chronicles
  243. Castlevania Chronicles
  244. Castlevania Anniversary Collection Bonus Book Pages 29-30
  245. History of Castlevania - Crescent of the Moon Pages 34 - 37
  246. Castlevania Judgment Aeon True Story Mode Intro
  247. Castlevania Judgment Sypha Belnades True Story Mode
  248. Castlevania Judgment Golem True Story Mode
  249. Castlevania Judgment Death True Story Mode
  250. Castlevania Judgment Golem True Story Mode
  251. Castlevania Judgment Aeon True Story Mode Intro
  252. Castlevania: Curse of Darkness Ending
  253. Castlevania: Curse of Darkness Ending
  254. Castlevania: Curse of Darkness Ending
  255. Castlevania: Symphony of the Night Ending
  256. Castlevania: The Adventure Rebirth Ending
  257. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  258. Castlevania: Legacy of Darkness Henry Oldrey Mode
  259. Castlevania: Legacy of Darkness Henry Oldrey Mode
  260. Castlevania: Legacy of Darkness Henry Oldrey Mode
  261. Castlevania: Legacy of Darkness Henry Oldrey Mode
  262. Castlevania: Legacy of Darkness Henry Oldrey Mode
  263. Castlevania: Legacy of Darkness Henry Oldrey Mode
  264. Castlevania: Legacy of Darkness Henry Oldrey Mode
  265. Castlevania: Legacy of Darkness Henry Oldrey Mode
  266. Castlevania: Legacy of Darkness Henry Oldrey Mode
  267. Castlevania: Legacy of Darkness Henry Oldrey Mode