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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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“
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Oh, you're all OK. Shall we go back to town? Your families are worried sick!
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„
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~ Henry to the six missing kids
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Background
Henry Oldrey is one of the playable characters in Castlevania: Legacy of Darkness. His role spans both his own dedicated adventure and an appearance during Cornell's quest, where he is portrayed as a 10-year-old boy. Years later, Henry matures into a powerful and imposing figure, donning medieval knight-style armor. Unlike traditional vampire hunters, his weapon of choice is a firearm, showcasing a distinct approach to combat.
| This dropdown contains the synopsis of Henry Oldrey’s story. Read at your own risk as you may be spoiled otherwise!
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Castlevania: Legacy of Darkness
Cornell first meets Henry in the Villa, which had once been Henry's home. However, the Villa had recently become a site of horror. Henry’s father had been transformed into a vampire, and he was now attempting to do the same to his wife and son. At the same time, monstrous creatures had surrounded the estate, placing the family in grave danger. In an attempt to escape, Henry ventured into a nearby labyrinth but was attacked by a chainsaw-wielding madman. It was Cornell’s timely intervention that saved Henry’s life. Henry's mother had sent Cornell to rescue her son while she chose to stay in the Villa, resigned to whatever fate awaited her. After guiding Henry through the deadly maze, Cornell ensures his escape into the forest.
Henry later reunites with Cornell at the conclusion of Cornell’s journey. Along with his sister, Ada, Henry looks to the future, determined to start a new chapter in life.
Castlevania: Legacy of Darkness – Henry's Quest
Eight years later, Henry returns, and both he and the world around him have changed. Dark forces are once again rising, and reports of children being abducted from nearby villages stir unease. Now a seasoned Holy Knight of the Church, Henry is entrusted with the task of rescuing six missing children from Dracula's Castle. However, the mission is urgent: Henry has just one week to complete it before the castle is predicted to collapse. Alongside Reinhardt, a fellow knight, and Carrie, a sorceress, Henry sets out on a quest to stop Dracula’s dark plans.
Unlike the other character quests, Henry’s journey is less plot-driven and more open-ended. The order in which the children are rescued depends on the player’s choices, and the quest features minimal cutscenes. There is no central boss or enemy to defeat, and the ending is relatively short, with slight changes based on how many children the player succeeds in rescuing.
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Appearance
General Description:
Henry Oldrey is shown as a tall, athletic-looking young knight clad in light-colored plate armor. The armor is smooth and rounded with broad pauldrons and a fitted breastplate. He holds a matching helmet marked with a small red cross.
Facial Features:
He has a fair complexion, purple eyes, and a calm expression. Loose bangs frame his face.
Clothing/Outfit:
Henry wears a full suit of plate armor with visible jointing at the shoulders and arms. A short brown scarf or cloth is visible at the base of his neck beneath the armor. He carries a helmet that matches the armor, bearing a small red cross on the front.
Special Features:
His long blonde hair is tied back in a low ponytail. The helmet displays a red cross emblem.
Alternate Forms/Disguises:
None.
Personality
- Temperament: Henry is courageous and steady-minded, showing resilience even when confronted with tragedy at a young age.
- Early Traits: As a child, he demonstrates bravery by venturing into the labyrinth despite the danger surrounding his home, though he also shows fear and vulnerability typical of someone his age.
- Sense of Duty: As an adult and a Holy Knight of the Church, Henry is defined by responsibility and discipline, taking on dangerous missions without hesitation.
- Motivations: He is driven by a desire to protect others, especially children, likely shaped by his own traumatic experience of nearly being turned into a vampire and losing his family.
- Combat Philosophy: Henry approaches conflict with focus and efficiency, using his strength, armor, and firearm to complete his objectives rather than seeking glory or personal recognition.
- Social Behavior: He interacts respectfully with allies such as Reinhardt and Carrie, working alongside them without ego or competitiveness.
- Personal Traits: Henry carries a quiet determination, balancing his imposing appearance with a protective nature, and remains committed to safeguarding the innocent even under strict time and overwhelming odds.
General Information
Name: Henry Oldrey[1] (His last name comes from his mom and dad's last name being Oldrey[2])
Origin: Castlevania: Legacy of Darkness
First Appearance: Castlevania: Legacy of Darkness
Latest Appearance: Vampire Survivors (Latest non-canonical appearance)
Company: Konami
Creator: Ebisu Etsunobu
Actor: Takashi Bratcher
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown, Kid age during 1844 (Henry is merely a child during this time[3]), Adult during 1852 (Henry is a member of the church and for the most part a grown adult[4])
Time Period: 1844 & 1852
Timeline: Main Timeline
Homeworld: Earth
Residence: The Church
Story Role: Hero, Side Hero, Side Protagonist
Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[5])
Influence: Event Influence (Responsible for saving the kids kidnapped by the creatures of the night)
Language: English
Classification: Church Member
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: God[6]
Occupation: Vampire Hunter
Affiliations: The Church, Cornell (Adoptive brother), Ada (Adoptive sister), J. A. Oldrey (Formerly, his father that was turned into a creature of the night), Mary Oldrey (Though she potentially died during the events of Cornell's Legacy of Darkness story), Reinhardt Schneider & Carrie Fernandez (Travel companions and allies against Dracula)
Enemies: Dracula, Creatures of the Night
Height: Unknown
Weight: Unknown
Status
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Lawful Good (Henry is a member of the church that follows their missions to rescue people, such as going out of his way to rescue six missing children in seven days[7])
Protection Level: Global Protector (As an envoy of the Church he protects those from the Creatures of the Night and aided Carrie Fernandez & Reinhardt Schneider, both of whom went to defeat Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])
Codex Statistics
Grade: A
Tier: 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Can fight against and defeat Medusa[10], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[11], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[14]. Alucard notes that having something to protect surpasses the limits of strength[15])
Durability: Town level, Far Higher with Sheer Will
Striking Strength: Unknown: True Class (Uses weapons to attack without any real means of striking), Far Higher with Sheer Will
Lifting Strength: Unknown: True Class, Far Higher with Sheer Will
Travel Speed: Superhuman (Escpaed just as Dracula's Castle fully collapsed[16]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can fight against and defeat Medusa[17], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[18], with such ranking putting her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[19] and the White Demon, who can move at the speed of light at short distances[20]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children without showing any signs of tiring[21])
Range: Standard Melee, Extended Melee with Short Sword, Tens of Meters with Sub-Weapons, Hundreds of Meters with gun
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[22])
Knowledge: At least Master level (Can fight against and defeat Medusa[23], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[24]. Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children fighting various bosses along the way[25])
- Resistance to
- Dracula's Castle's Abilities (Can enter Dracula's Castle without experiencing any adverse effects[41]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[42], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[43])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[44])
- Possession (The castle possesses objects with its magic, such as a ouija table[45])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[46]. The Castle has doors sealed off without solving puzzles[47]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[48])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[49], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[50]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[51]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[52]. The castle increases one's dark desires, allowing Dracula to easily control them[53]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[54])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[55])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[56])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[57]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[58])
- Curse Manipulation (The Curse status that spirits inflict[59] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[60])
- Life Manipulation (The castle can bring inanimate statues to life to attack[61]. Can cause the glass murals to come to life and attack[62])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[63])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[64])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[65], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[66] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[67], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[68], or Charlotte fading from existence due to them messing with the history of the Grimoires[69], Maria starting to fade because Richter's history is being rewritten[70], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[71]. The text alterations also make the monsters stronger[72]. With the real world and world of grimoires being considered the same or "equal"[73], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[74]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[75])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[76], which alter grimoires, which do not adhere to the laws of reality[77])
- Power Modification (The vital souls are noted to be apart of the Castle's power[78], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[79]. The Chaos of the Grimoire destabilized the magic of the others[80])
- Purification (With Cure Ample, recovers from poisons, the drink rids the body of poison[88]. With Purfying, cures curse of vampirism, crystal cleanses the blood[89])
- Healing (With Healing Kit, powerful healing magic that restores full strength and condition[90]. With Roast Beef, restores 80% strength[91]. With Roast Beef, restores 50% strength[92])
- Save and Load (With White Jewel[93], allows Henry to save his progress[94])
- Shockwave Generation (With Mandragora, generates a strong shock wave which detonates magical nitro[95])
- Explosion Manipulation (With Magical Nitro, a powerful explosive where unstable magic sets it off by slight shock[96])
- Time Manipulation (With Moon Card, powerful magic moves time forward to sunset[97]. With Sun Card, powerful magic moves time forward to sunrise[98])
If Henry does not cure the vampire status in time, he will give in and become a Creature of the Night[99], giving him:
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[100], one of Dracula's bats easily destroyed a stone ground block[101])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[102])
- Immortality
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[105], along with ignoring the very passage of time[106]. With their souls being completely free from time[107]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[108])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[109])
- Empowerment (Creatures of the night are empowered by the night[110], becoming stronger when it's night time[111])
- Evolution (Creatures of chaos can inherit evil natures[112] awakening into stronger enemies with new abilities and less weaknesses[113])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[114]. This has also been shown with slain heads reviving as an angry wraith[115])
- Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[116], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[117], with this state being referred to as a "regeneration cycle"[118])
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[119])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[120])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[121]. With the real world and world of grimoires being considered the same or "equal"[122], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[123])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[124]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[125]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[126], or Charlotte fading from existence due to them messing with the history of the Grimoires[127], Maria starting to fade because Richter's history is being rewritten[128], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[129]. The text alterations also make the monsters stronger[130]. With the real world and world of grimoires being considered the same or "equal"[131], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[132])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[133])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[134]. The Chaos of the Grimoire destabilized the magic of the others[135]).
Is a Vampire, which gives:
- Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[146])
- Stealth Mastery (Vampires are able to attack stealthily in search of human blood[147])
- Disguise Mastery (Vampires will sometimes disguise themselves[148] as villages in order to get near one[149])
- Immortality
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[156], along with ignoring the very passage of time[157]. With their souls being completely free from time[158]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[159])
- Free Will (Vampires do not follow the hand of God and instead choose of their own free will[160], defying God's decree[161])
- Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[162])
- Surface Scaling (Vampires can stand on ceilings[163])
- Flight (Vampires can either naturally levitate grow wings to fly[164], turn into a bat[165], or into mist[166])
- Immersion (Vampires can infuse magic into paintings to increase their power[167])
- Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[168]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[169])
- Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[170])
- Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[171]. Vampires can disguise themselves as humans[172])
- Teleportation (Vampires possess the ability to teleport freely[173]. Even non-threatening vampires such as Rosa, fade out from view[174])
- Power Suppression (Vampires can submerge their own vampiric powers if needed[175])
- Life-Force Absorption (Vampires can consume one's lifeforce[176], allowing them to heal themselves through biting into a victim[177])
- Vampirification (Vampires can turn others into vampires[178], Walter turned Rinaldo's daughter into a vampire[179])
- Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[180])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[181])
- Animal Manipulation (Bats serve under the control of vampires[182], being freely spawnned by any vampire[183])
- Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[184])
- Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[185])
- Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[186])
- Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[187]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[188]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[189], or Charlotte fading from existence due to them messing with the history of the Grimoires[190], Maria starting to fade because Richter's history is being rewritten[191], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[192]. The text alterations also make the monsters stronger[193]. With the real world and world of grimoires being considered the same or "equal"[194], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[195])
- Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[196])
- Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[197]. The Chaos of the Grimoire destabilized the magic of the others[198]).
- Pistol: A pistol Henry uses in combat, more potent then a standard pistol as it's not only capable of killing Creatures of the Night, but can also interact with spirits and ghosts.
- Short Sword: A short sword Henry has on him for close-ranged combat purposes.
- Dagger: A collection of throwing daggers in Henry’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Henry uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Henry after being thrown.
| Item |
Description |
Found
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| Morning Star |
Whip Power-up |
Candles, Enemies
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| Red Jewel |
Sub-Weapon Power-up |
Candles, Enemies
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| White Jewel |
Saves Game In File |
Various Locations
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| Green Jewel |
Accesses Hard Mode |
Various Locations
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| Money Bag |
Currency |
Candles, Enemies, Various Locations
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| Purifying Crystal |
Cures Vampire Curse |
Enemies, Candles, Contract
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| Cure Ampoule |
Cures Poison Condition |
Enemies, Candles, Contract
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| Roast Beef |
Large Energy Restore |
Enemies, Candles, Contract
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| Roast Chicken |
Small Energy Restore |
Enemies, Candles, Contract
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| Medical Kit |
Restores All Energy |
Candles
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| Contract |
Summons Salesman, Renon |
Various Locations
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| Moon Card |
Turns Day To Night |
Enemies, Candles, Contract
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| Sun Card |
Turns Night To Day |
Enemies, Candles, Contract
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| Keys |
Opens Locked Doors |
Candles, Various Locations
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| Mandragora |
Unstable Explosive Compound |
Castle Center
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| Nitro |
Magical Root Formula |
Castle Center
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Notable Technqiues
If Fully Infected by Vamp Status
Standard Vampire Techniques
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[212] regenerate[213], from any kind[214] of damage due to it absorbing blood[215].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Other
Standard Tactics: Henry will use his gun and the sub-weapon that best suits the situation.
Weaknesses
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[229]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[230], a knight who has natural holy powers[231]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[232]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[233].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[234] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
- While vampires have some weakness to sunlight and can burn overtime in them[235], higher tier vampires[236], can stand out in the sunlight just fine[237] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Miscellaneous Feats
Explanation
Trivia
- This is the first character in the series to fight with a firearm.
- The "victory" fanfare that plays whenever Henry saves a child is an excerpt from the Theme of Simon Belmont, first introduced to the series in Super Castlevania IV.
- Henry's gameplay is based on the gameplay of the cut character Coller, who was turned into the Frankenstein Gardener players meet in the garden maze in the Villa stage. The major difference is that Coller was supposed to use a shotgun, while Henry uses a six-shot pistol.
- Ironically, Cornell has to save Henry from the Gardener during the story.
- Henry's exploration area is considerably more limited compared to the other three playable characters, consisting of only six levels, each of which is centered around rescuing a specific child. While some players may consider this section of the game to be less significant or forgettable due to its size, it's important to note that Henry's quest provides a unique chance to unlock secret characters and costumes, making it a worthwhile experience for those interested in fully exploring the game.
- Despite sources online saying that Henry is 10 to 18, there has been no found official source on this so far.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[241], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[242], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[243] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[244].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[245]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[246], attempted to destroy the specific era of time[247], cause all beings everywhere to disappear, forever[248] and that the age was on the verge of collapse[249]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[250], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[251], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[252]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[253] Julia didn't come save him, and Isaac died within the castle[254]. In other cases the Castle does not collapse[255], but instead slowly fades away[256]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[257].
Battle Records
10 - 0 - 0
- Giant Skeleton - Fight[258]
- Conditions: None.
- Location: Forest
- Weretiger - Fight[259]
- Conditions: None.
- Location: Forest
- Werewolf - Fight[260]
- Conditions: None.
- Location: Forest
- Giant Skeleton - Fight[261]
- Conditions: Match was a rematch.
- Location: Forest
- Guardian Skeledragons - Fight[262]
- Conditions: None.
- Location: Castle Wall
- Cerberus - Fight[263]
- Conditions: None.
- Location: Villa
- Vampire - Fight[264]
- Conditions: None.
- Location: Villa
- Harpy - Fight[265]
- Conditions: None.
- Location: Outer Wall
- Spider Queen - Fight[267]
- Conditions: None.
- Location: Forest
None.
None.
References