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Julius Belmont: Difference between revisions

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==Background==
==Background==
Born in 1980, '''Julius Belmont''' was the distant descendant of the legendary [[Richter Belmont]]. Since Richter gave up the Vampire Killer whip after his possession by [[Shaft]], the Belmont Clan had been hidden away in the shadows and without their own whip for nearly two hundred years. Miraculously, however, after [[Jonathan Morris]]’s time wielding the whip, it appeared back in the Belmont’s hands.
Born in 1980, '''Julius Belmont''' was the distant descendant of the legendary [[Richter Belmont]]. Since Richter gave up the [[Vampire Killer]] whip after his possession by [[Shaft]], the [[Belmont Clan]] had been hidden away in the shadows and without their own whip for nearly two hundred years. Miraculously, however, after [[Jonathan Morris]]’s time wielding the whip, it appeared back in the Belmont’s hands.


Nearly a hundred years had passed since [[Dracula (Castlevania)|Dracula]]’s resurrection, and subsequent defeat, at the hands of [[Quincy Morris (Castlevania)|Quincy Morris]] in 1897. A seer foretold the resurrection of Dracula was imminent, and that he would be returning at full power. A war was starting, which would come to be known as the War of 1999.
Nearly a hundred years had passed since [[Dracula (Castlevania)|Dracula]]’s resurrection, and subsequent defeat, at the hands of [[Quincy Morris (Castlevania)|Quincy Morris]] in 1897. A seer foretold the resurrection of Dracula was imminent, and that he would be returning at full power. A war was starting, which would come to be known as the War of 1999.

Latest revision as of 13:06, 20 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Soma, please understand. If the darkness draws you in... I have no choice but to destroy you.
~ Julius Belmont to Soma Cruz

Background

Born in 1980, Julius Belmont was the distant descendant of the legendary Richter Belmont. Since Richter gave up the Vampire Killer whip after his possession by Shaft, the Belmont Clan had been hidden away in the shadows and without their own whip for nearly two hundred years. Miraculously, however, after Jonathan Morris’s time wielding the whip, it appeared back in the Belmont’s hands.

Nearly a hundred years had passed since Dracula’s resurrection, and subsequent defeat, at the hands of Quincy Morris in 1897. A seer foretold the resurrection of Dracula was imminent, and that he would be returning at full power. A war was starting, which would come to be known as the War of 1999.

Julius Belmont came prepared for Dracula’s resurrection with the Vampire Killer whip, and stormed Dracula’s Castle. Julius faced down the Dark Lord in a legendary battle, and was finally able to slay him, fully defeating the vampire and sealing him away in the eclipse. After 900 years of conflict, Dracula was defeated forever. Julius Belmont kept the Vampire Killer whip within Dracula’s Castle, to help keep Dracula’s magic power from ever returning.

Julius, unfortunately, was inflicted with horrible amnesia, and could only remember the first letter of his first name. For the next thirty years, Julius would go on living under the alias of “J,” until 2035 when Dracula’s Castle rose once again. Feeling compelled to enter the castle, Julius’s memory was restored more and more as he traversed it.

Finally realizing who he was, Julius recovered the Vampire Killer whip and planned on discovering why Dracula’s Castle had risen. Unfortunately, Julius came across a boy named Soma Cruz, who was recently revealed to be the reincarnation of Count Dracula.

Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Leaving the rest of the mission up to Soma, Julius left the castle. Nearly a year later, however, a new plot began that Julius was pulled into.

With new “Dracula successors” on the rise, Julius came to investigate and stop people from inheriting Dracula’s dark powers and becoming the new Dark Lord. Unfortunately, Julius was defeated by Dario Bossi, who was possessed by a fire demon called Agni. Once again leaving Soma to solve the plot, Julius promised that he would come in to stop Soma if anything bad were to happen and he was to revert to the Dark Lord.

General Information

Name: Julius Belmont[1]

Nicknames: J[2]

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Latest Appearance: Castlevania: Dawn of Sorrow (Latest physical appearance), Castlevania: Grimoire of Souls (Latest mention)

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Osamu Ryutani (Aria of Sorrow), Tetsu Inada (Dawn of Sorrow & Harmony of Despair)
  • English Voice Actor: David Lodge (Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 in the 1999 War, 55 in Aria of Sorrow, 56 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[3], listed as 56 in the Dawn of Sorrow manual[4]), 57 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Soma Cruz, Genya Arikado, Yoko Belnades, Curtis Lang (His apprentice)

Enemies: Dracula, Soma Cruz (In the Dark Lord Ending), Graham Jones, Celia Fortner, Dmitrii Blinov, Dario Bossi, Orlox, Puppet Master, Legion

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 2000s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Dutiful to a fault, Julius does form allegiances but nothing strong enough for him to disobey his duties in order to protect. In the case that Soma Cruz succumbs to his inner darkness and becomes the Dark Lord, Julius will completely forget about their previous friendship and do whatever it takes to defeat him)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[6]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Grade: S (Julis is the well-known strongest vampire hunter[9])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Julius destroyed[10] 1999 Dracula by himself for good[11]. Noted by 2000s Alucard that Julius is the strongest of them all[12] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. Julius' power alone had Graham just from seeing him turn and run away[15], despite Graham absorbing the power of the castle, and inheriting Dracula's powers[16]. While holding back to the point of Soma commenting that his strength wasn't even that of a vampire hunter, his grand cross caused the parts of the castle to start falling in the background[17]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[18])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[25]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[26]. Julius himself can move so fast that his own afterimages cannot keep up with him[27]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1999 Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Julius Belmont led the War of 1999 against Dracula’s forces of evil, conquering the castle much like his ancestors and destroying Dracula for good. Even 30 years later, when reaching middle age, Julius is still about to conquer Dracula’s Castle, and contend with Dracula’s reincarnation, Soma Cruz)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[33])

Knowledge: Grandmaster level (Can fight and defeat 1999 Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[34]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[35], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Belmont Bloodline, which includes:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[36]. During and before Trevor's time[37], the Belmont's were feared because of their immense power[38]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[39]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[40]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[41]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[42]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[43]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[44]. Many of the famous Belmont weapons were left behind by Trevor[45]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[46]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[47]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[48]), Aura (Belmonts release a glow of aura around them[49], that envelops their body[50]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[51]. Leon could sense and feel that Joachim Armster was a vampire[52]. Leon could sense the rage from a Vampire Killer[53]. Trevor could sense a bad omen approaching[54]. Christopher Belmont felt a "chill" upon Dracula's return[55]. Belmonts such as Juste could sense Death's overwhelming power[56]. Belmonts such as Juste could sense the aura of the two different layers of the castles[57]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[58]. Julius could sense the dark powers within Soma Cruz[59]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[60]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[61]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[62]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[63]. where Leon gained magical energy that would naturally be passed down to all of his descendants[64]. Belmonts such as Julius naturally has magical powers due to this[65], along with Juste having magical powers deriving from the Fernandez (Belnades) family[66]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[67]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[68]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[69] the infinite corridor[70]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[71]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[72]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[73], this is also shown with Trevor Belmont's ultimate in Castlevania Judgement[74]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[75]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[76]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[77]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[78]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[79]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[80])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[81]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[82]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[83]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[84]), Absorption (Belmonts can fight and take hits from the mist[85], a creature that swallows up the living[86]), Life-Force Absorption (Belmonts can take hits from the Spirit[87], which is an evil spirit that sucks up people's life energy[88]), Corruption (Belmonts can be bitten by vampires without instantly turning[89]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[90]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[91]), Paralysis Inducement (Belmonts can be paralyzed[92], and slowly recover from the effects of it[93]), Attack Reflection (Belmonts can[94] hit Dracula[95] with different[96] projectile[97] attacks[98], this extends to even Morrises'[99], where Dracula's mere rib bone reflects all projectiles back[100]), Petrification (Belmonts can[101] take hits[102], from Medusa heads[103] who can turn one into stone upon contacting them[104]. Belmonts can[105] can break out of[106], being petrified[107]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[108]), Time Stop (Belmonts are unaffected by time being stopped[109]. With time in Castlevania being so potent that not even eternity can withstand time[110], along with even artificial life being subject to the laws of time[111]), Poison Manipulation (Belmonts can take hits from the poison zombie[112], which spews a deadly poison that can rot flesh on contact[113]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[114] an ordinary hero feel like a spineless coward[115]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[116]), Absolute Zero (Belmonts can take ice from the frost demon[117], a demon that wields absolute cold[118] and a total command of cold[119], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[120]), Essence Manipulation (Belmonts can take hits from Succubus[121], who can suck up a person's essence[122]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[123]), Death Manipulation & Fate Manipulation (Belmonts cannot[124] be killed[125] by the[126] likes of[127] Death and his scythes[128], who is noted to govern the fate of death[129], being noted to have the power to govern the end of all living things[130], and can use his scythes to kill abstractions such as distance and sound[131]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[132], where contracts are made to be absolute and bind one to it's agreements[133])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[134], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[135]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[136]), Possession (The castle possesses objects with its magic, such as a ouija table[137]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[138]. The Castle has doors sealed off without solving puzzles[139]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[140]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[141], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[142]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[143]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[144]. The castle increases one's dark desires, allowing Dracula to easily control them[145]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[146]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[147]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[148]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[149]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[150]), Curse Manipulation (The Curse status that spirits inflict[151] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[152]), Life Manipulation (The castle can bring inanimate statues to life to attack[153]. Can cause the glass murals to come to life and attack[154]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[155]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[156])
Weapon Mastery (Whip Mastery; Julius is able to utilize the Vampire Killer in combat, being capable of dangling it around to deal damage[157] to any enemy that comes into contact with it[158]. Axe Mastery; Julius is able to deftly throw his axe at an arc[159]. Boomerang Mastery; Can throw the holy cross as a boomerang, having it always come back to him[160]), Afterimage Creation (Julius himself can move so fast that his own afterimages cannot keep up with him, making it more difficult for the enemy to hit him[161]), Energy Absorption (Julius can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[162]), Irreversible Destruction (Julius is able to permanently kill enemies that[163] require others to use magic seals[164] to finish off the bosses due to the monsters being exposed to said power being invincible, where one the fails to use the magic seal will have the monster not die[165], with them reviving and regaining some health back[166]. With even Soma noting what Julius did should've been impossible[167] as he is ignoring their source of power that endlessly revives them[168])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[169]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[170]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[171]. The Alchemy whip can create wind blades around its user to protect them from all directions[172]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[173]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[174]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[175])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[176], even those who are half-vampire such as Alucard[177]), Magic (The Vampire Killer has been referred to as a magic whip[178]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[179]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[180] which includes[181] ghosts[182]. This is also shown in Haunted Castle Revisited[183]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[184]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[185]. Can interact with creatures of the night made of fire[186]. Can fully disperse and destroy water bubbles instead of the attack just going through it[187]. Blood Interaction; Can harm and kill enemies made of blood[188]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[189] to where he was immune to all other[190] weapons prior other then the Vampire Killer[191]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[192]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megido[193]. The Vampire Killer can nullify energy projectiles through hitting them[194], even those from Dracula[195]. Can negate fire projectiles[196]. Electricity Nullification; Can completely disperse and nullify electricity attacks[197]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[198]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[199]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[200]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[201] and scream out in pain, where it is an immortal being immune to pain and suffering[202]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[203]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[204]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[205]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[206]. Death is a being unconstrained by mortality[207]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[208]), Resurrection Bypassing (The Vampire Killer can kill zombies[209], who are corpses brought back to life from the power of hate[210]), Purification (The Vampire Killer can purify people who was turned into a monster[211]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[212]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[213]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[214]. The whip can have fire burst around the enemies even without them dying[215]. Causes even objects like coffins to burst into flames[216]. This is even shown in Lament of Innocence, once Leon has the vampire killer[217]. This is even shown in graphic novels such as Belmonts Legacy[218]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[219]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[220], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[221]. One must sacrifice their lifeforce in order to wield it[222]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[223]), Light Manipulation (The Whip can create orbs of light to light up torches[224])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[225]), Mimicry (Doppelganger is unable to mimic the vampire killer during[226] the time of Lament of Innocence[227])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Knife: A collection of throwing daggers in Julius’ possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Julius uses to throw at his enemies.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.

Notable Techniques

Omnia Vanitas

Omnia Vanitas, Latin for "All is Vanity" (色即是空 Shikisokuzekū, meaning "All is nothing, nothing is all" in Japanese), is an evasive technique utilized by Julius Belmont in Castlevania: Aria of Sorrow and Castlevania: Harmony of Despair. This ability grants Julius invincibility while allowing him to travel a considerable distance forward, turning around mid-move. By using this technique, Julius can pass through enemies and obstacles, including the firewalls that block access to chests and certain passages, without taking damage.

In Castlevania: Aria of Sorrow, Omnia Vanitas is essential for bypassing the waterfall leading to the Forbidden Area. Additionally, Julius can chain the move in mid-air to continue his evasion, slightly raising his leg higher than when performing it on the ground.

Comet Kick

Julius leaps into the air with great agility, propelling himself upward before executing a powerful diagonal kick aimed downward at his target. The kick is swift and forceful, displaying his exceptional strength and precision. As he ascends, he positions his body to prepare for the strike, using his momentum to deliver a devastating blow to any enemy or obstacle in his path. This move is effective for striking foes located below him or for breaking through barriers that may block his progress.

Grand Cross

During the boss fight in Aria of Sorrow, when Julius sustains enough damage, he retreats to the central area of the room, positioning himself for a powerful counterattack. Slowly, he begins to levitate, drawing Soma toward him with an unseen force. As this occurs, the very castle in the background starts to tremble, with pieces of it crumbling and falling apart, heightening the tension of the moment.

Julius then unleashes his devastating Grand Cross, channeling a massive surge of divine energy. This attack erupts in a colossal blast, dealing significant damage to Soma over seven consecutive strikes. Due to Soma's tendency to flinch when hit, combined with the constant pull toward Julius, it becomes almost inevitable that Soma will endure all of the hits after the first strike. Once the Grand Cross concludes, Julius descends back to the floor, signaling the start of the second phase of their battle.


Other

Standard Tactics: Julius utilizes various whip strikes, fast afterimage movement, along with his subweapons in combat. He will also use Grand Cross.

Weaknesses: If Julius feels a good spirit in one, he will hold back immensely[233]. Julius is unable to use magic seals[234].

Note

Trivia

  • In Castlevania: Aria of Sorrow and Dawn of Sorrow, Julius never uses the weak Dagger, and instead uses the powerful Grand Cross.
  • In Aria of Sorrow, even though Soma Cruz can stand on the back of a Catoblepas or a Gorgon safely, Julius cannot.
  • It is possible to fight Julius in Aria of Sorrow at some very low levels: Level 17 if the player doesn't use glitches and Level 4 (432 EXP) if the player uses them.
  • Julius is the only Belmont whose destiny was to fight Dracula and has not yet had an accompanying game portraying this event.
  • The name Julius refers to the month of July, the seventh month of the year, which described in the prophecy of Nostradamus, would be in the seventh month that the arrival of the King of Terror was predicted, which was the total resurrection of Dracula.
  • Even though Julius was incapable of using Magic Seals, he still managed to defeat several monsters that required them. Julius implied that he was able to do so by destroying them before they could reconstitute themselves (with Soma believing this to be impossible).
  • Julius is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Richter Belmont and Maria Renard.
  • While Julius doesn't make a cameo in Dead by Daylight, he is mentioned in Dracula's lore. It is said that he defeated Dracula in the Battle of 1999, but Dracula didn't actually die, being engulfed by a fog (the Entity) and then transported to a place where he could continue his dark vengeance against Humanity.
  • Julius may be the eldest of the Belmonts to be called into active battle. In Dawn of Sorrow, he is 56 according to the instruction booklet, which indicates he was born in 1980. This would place him at age 19, the exact same age as his ancestor Richter at the time of Rondo of Blood, in the battle of 1999. This last fact should be kept in mind because, like the other Belmonts, he was at his prime during his biggest adventure, but the battle of 1999, referred to as the Demon Castle War, has not yet been made into a game.
  • It is likely that Julius would have continued the bloodline as his ancestors, but the amnesia he received after the battle of 1999 made him forget the importance of having a child. Thus, when the prophecy of the castle appearing in 2035 and the cult of Celia in 2036 threatened the world, he was forced to go back into battle himself.
  • Julius may have a sister with Kokoro Belmont from one of the playable characters in Otomedius Excellent, though its canonicity at the moment is dubious.

Battle Records

4 - 2 - 0 - 1


  • Dark Lord Soma - Fight[241]
    • Conditions: Julius, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
    • Location: The Abyss
    • Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.

None


  • Dark Lord Soma - Fight[244]
    • Conditions: None.
    • Location: Top Floor
    • Note: The game ends before showing the actual fight, thus it's not truly known who won, though it was most likely Julius.

References

  1. Castlevania: Aria of Sorrow
  2. Castlevania: Aria of Sorrow
  3. Castlevania: Dawn of Sorrow Prologue
  4. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  5. Castlevania Lament of Innocence
  6. Castlevania: Lament of Innocence Ending
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. Akumajo Dracula: Kabuchi no Tsuisoukyoku "On one hand, Curtis, raised as a member of the church studied under the well-known strongest vampire hunter, Julius Belmont"
  10. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  11. Castlevania: Aria of Sorrow
  12. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  13. Castlevania Judgement: True Story Mode, Golem
  14. Castlevania Judgment Golem Ultimate Attack
  15. Castlevania: Aria of Sorrow
  16. Castlevania: Aria of Sorrow
  17. Castlevania: Aria of Sorrow Julius Boss
  18. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: Lament of Innocence Ending
  26. Castlevania: Harmony of Dissonance
  27. Castlevania: Aria of Sorrow Julius Belmont Boss
  28. Castlevania: Aria of Sorrow Ending
  29. Castlevania: Dawn of Sorrow Dark Lord Candidates
  30. Castlevania: Dawn of Sorrow Ending
  31. Castlevania Aria of Sorrows
  32. Castlevania Grimoire of Souls Enemy Compendium Showcase
  33. Castlevania: Lament of Innocence Game Manual Page 10
  34. Lament of Innocence Perfect Guidebook
  35. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  36. History of Castlevania - Crescent of the Moon Pages 40-41
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. Akumajou Densetsu Famicon Intro English Patch
  39. Castlevania: The Dracula X Chronicles Intro
  40. Castlevania: Dracula X Final Boss
  41. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  44. Castlevania: The Belmont's Legacy Issue 1
  45. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  46. Castlevania: Lament of Innocence Game Manual Page 10
  47. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  48. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  49. Castlevania: Curse of Darkness Trevor Boss Fight
  50. Castlevania: Harmony of Dissonance
  51. Castlevania Judgment Simon Belmont Story Mode
  52. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  53. Castlevania: Lament of Innocence
  54. Castlevania: Curse of Darkness Volume 2 Chapter 3
  55. Castlevania: The Belmont Legacy #2
  56. Castlevania: Harmony of Dissonance
  57. Castlevania: Harmony of Dissonance
  58. Castlevania: Symphony of the Night Bestiary No. 106
  59. Castlevania: Aria of Sorrow
  60. Castlevania: Aria of Sorrow
  61. Castlevania: Aria of Sorrow Julius Boss
  62. Castlevania: The Belmont Legacy #1
  63. Castlevania: Lament of Innocence
  64. Castlevania: Lament of Innocence Page 10
  65. Castlevania: Aria of Sorrow
  66. Castlevania: Harmony of Dissonance Game Manual Page 22
  67. Castlevania: Lament of Innocent
  68. Castlevania: Harmony of Dissonance
  69. Castlevania: Curse of Darkness Trevor Second Boss Fight
  70. Castlevania: Curse of Darkness Infinite Corridor
  71. Castlevania: Lament of Innocence
  72. Castlevania: Lament of Innocence Garden Forgotten By Time
  73. Castlevania Judgment Simon Belmont Ultimate Attack
  74. Castlevania Judgment Trevor Belmont Ultimate Attack
  75. Castlevania: Lament of Innocence Game Manual Page 10
  76. Castlevania: Legends Game Manual Page 8
  77. Castlevania: Lament of Innocence
  78. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  79. Castlevania Legends Game Manual Page 9
  80. Castlevania: Dawn of Sorrow
  81. Castlevania Chronicles
  82. Castlevania: Lament of Innocence
  83. Castlevania: Lament of Innocence
  84. Castlevania: The Dracula X Chronicles Stage 1
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence Bestiary No. 031
  87. Castlevania: Lament of Innocence
  88. Castlevania: Lament of Innocence Bestiary No. 010
  89. Castlevania 64
  90. Castlevania: Lament of Innocence Bestiary No. 016
  91. Castlevania: Lament of Innocence Game Manual Page 10
  92. Castlevania: Lament of Innocence Game Manual Page 11
  93. Castlevania: Lament of Innocence
  94. Castlevania NES Final Boss
  95. Castlevania III: Dracual's Curse Final Boss
  96. Castlevania: Dracula X Final Boss
  97. Castlevania 64 Final Boss
  98. Castlevania Adventure Rebirth Final Boss
  99. Castlevania: Bloodlines Final Boss
  100. Castlevania II: Simon's Quest
  101. Castlevania: Order of Shadows
  102. Super Castlevania IV
  103. Castlevania III: Dracula's Curse
  104. Castlevania Harmony of Despair
  105. Castlevania: Order of Shadows
  106. Castlevania Chronicles
  107. Castlevania: Lament of Innocence
  108. Castlevania: Order of Ecclesia
  109. Castlevania: Curse of Darkness Trevor Boss Fight
  110. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  111. Castlevania Judgment Aeon's Hyper Attack on Golem
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 030
  114. Castlevania II: Simon's Quest
  115. Castlevania II: Simon's Quest Game Manual Page 9
  116. Castlevania: Curse of Darkness Bestiary No. 112
  117. Castlevania: Lament of Innocence
  118. Castlevania: Lament of Innocence Bestiary No. 040
  119. Castlevania: Curse of Darkness Bestiary No. 065
  120. Castlevania Nocturne of Recollection
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence Bestiary No. 076
  123. Castlevania: Lament Innocence
  124. Castlevania III: Dracula's Curse Death Boss
  125. Castlevania Death Boss
  126. Castlevania: Rondo of Blood Death Boss
  127. Castlevania: Harmony of Dissonance Death Boss
  128. Castlevania 64 Death Boss
  129. Castlevania Judgement Aeon's Hyper Attack Sequences
  130. Castlevania Judgment Aeon's Hyper Attack on Death
  131. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  132. Castlevania 64 Renon Boss
  133. Castlevania 64 Carrie Fernandez Bad Ending
  134. Castlevania: Harmony of Dissonance
  135. Castlevania: Harmony of Dissonance
  136. Castlevania: Symphony of the Night Bestiary No. 40
  137. Castlevania: Symphony of the Night Bestiary No. 16
  138. Castlevania: Portrait of Ruin Bestiary No. 133
  139. Castlevania: Lament of Innocence
  140. Castlevania 64
  141. Castlevania: Portrait of Ruin
  142. Castlevania: Portrait of Ruin
  143. Castlevania: Harmony of Dissonance
  144. Castlevania: Circle of the Moon
  145. Castlevania: Circle of the Moon
  146. Castlevania: Order of Ecclesia Bestiary No. 061
  147. Castlevania: Portrait of Ruin Bestiary No. 131
  148. Castlevania: Symphony of the Night Bestiary No. 44
  149. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  150. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  151. Castlevania: Grimoire of Souls
  152. Castlevania 64
  153. Castlevania Chronicles
  154. Castlevania Chronicles
  155. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  156. Castlevania: Curse of Darkness Bestiary No. 115
  157. Castlevania: Aria of Sorrow
  158. Castlevania: Dawn of Sorrow
  159. Castlevania: Dawn of Sorrow Julius Mode
  160. Castlevania: Dawn of Sorrow Julius Mode
  161. Castlevania: Aria of Sorrow Julius Belmont Boss
  162. Castlevania: Lament of Innocence Game Manual Page 10
  163. Castlevania: Dawn of Sorrow
  164. Castlevania: Dawn of Sorrow Magic Seal Tutorial
  165. Castlevania: Dawn of Sorrow
  166. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  167. Castlevania: Dawn of Sorrow
  168. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  169. Castlevania: Lament of Innocence
  170. Castlevania: Lament of Innocence
  171. Castlevania: Lament of Innocence
  172. Castlevania: Lament of Innocence
  173. Castlevania: Lament of Innocence
  174. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  175. Castlevania: Lament of Innocence Bestiary No. 72
  176. Castlevania: Lament of Innocence
  177. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  178. Castlevania NES Game Manual Page 4
  179. Super Castlevania IV
  180. Castlevania NES
  181. Castlevania NES Game Manual Page 4
  182. Castlevania NES Game Manual Pages 7-9
  183. Haunted Castle Revisited Dominus Collection
  184. Castlvania: Judgement Simon Belmont Story Mode
  185. Haunted Castle Revisited Dominus Collection
  186. Castlevania III: Dracula's Curse
  187. Castlevania: The Adventure ReBirth
  188. Castlevania 64
  189. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  190. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  191. Castlevania: Lament of Innocence
  192. Castlevania: Aria of Sorrow
  193. Castlevania: The Arcade Dracula Boss
  194. Castlevania NES
  195. Castlevania NES
  196. Castlevania Chronicles
  197. Castlevania: The Adventure ReBirth
  198. Haunted Castle Revisited Dominus Collection
  199. Castlevania II: Belmont's Revenge Game Manual Page 4
  200. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  201. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  202. Castlevania: The Arcade White Dragon Boss
  203. Castlevania II: Belmont's Revenge Game Manual Page 4
  204. Castlevania: Harmony of Dissonance Final Boss
  205. Castlevania: Rondo of Blood Death Boss
  206. Castlevania: Lament of Innocence Ending
  207. Castlevania Judgment Death True Story Mode Ending
  208. Castlevania: Lament of Innocence Final Boss
  209. Castlevania: Harmony of Dissonance
  210. Castlevania: Curse of Darkness Bestiary No. 009
  211. Castlevania III: Dracula's Curse
  212. Castlevania II: Belmont's Revenge Soleil Boss
  213. Haunted Castle Revisited Dominus Collection
  214. Super Castlevania IV
  215. Super Castlevania IV
  216. Super Castlevania IV
  217. Castlevania: Lament of Innocence
  218. Castlevania: The Belmonts Legacy #3
  219. Castlevania: Curse of Darkness
  220. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  221. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  222. Castlevania: Portrait of Ruin
  223. Haunted Castle Revisited Dominus Collection
  224. Castlevania: Lament of Innocence
  225. Castlevania II: Simon's Quest
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence Bestiary No. 073
  228. Castlevania: Dawn of Sorrow Julius Mode
  229. Castlevania II: Simon's Quest Page 11
  230. Castlevania II: Simon's Quest
  231. Castlevania: Dawn of Sorrow Julius Mode
  232. Castlevania: Aria of Sorrow Julius Boss Fight
  233. Castlevania: Aria of Sorrow Julius Belmont Boss
  234. Castlevania: Dawn of Sorrow
  235. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  236. Castlevania: Circle of the Moon
  237. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  238. Castlevania: Aria of Sorrow
  239. Akumajou Dracula: Kabuchi no Tsuisoukyoku
  240. Akumajou Dracula: Kabuchi no Tsuisoukyoku
  241. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  242. Castlevania: Aria of Sorrow
  243. Castlevania: Dawn of Sorrow
  244. Castlevania: Aria of Sorrow Bad Ending