| {{!}}-{{!}}Badges=[[Damage Boost]] (With [https://youtu.be/0U00F0arJso?t=220 Close Call], Mario's attack is raised by 2 when he is low on health. [https://youtu.be/0U00F0arJso?t=14 All or Nothing] increases Mario's damage by 1 if an attack is preformed correctly. With [https://youtu.be/ZlV5hCvJZ7k?t=37 Jump Charge], Mario can increase his jump attack power and charge it as much as he pleases. [https://youtu.be/ZlV5hCvJZ7k?t=49 Super Jump Charge] further increases the power he can charge. [https://youtu.be/ZlV5hCvJZ7k?t=127 Hammer Charge] charges Mario's hammer attack power. [https://youtu.be/ZlV5hCvJZ7k?t=140 Super Hammer Charge] further increases the power he can charge), [[Statistics Amplification]] ([https://youtu.be/0U00F0arJso?t=267 Damage Dodge] increases Mario's durability by 1 when blocking an attack. [https://youtu.be/0U00F0arJso?t=298 Deep Focus] lets Mario gain more Star Power when using Focus. [https://youtu.be/0U00F0arJso?t=337 Defend Plus] raises Mario's defense by 1. [https://youtu.be/ZlV5hCvJZ7k?t=8 Power Jump] increases Mario's jump attack power. [https://youtu.be/ZlV5hCvJZ7k?t=15 Mega Jump] further increases Mario's jump attack power. [https://youtu.be/ZlV5hCvJZ7k?t=110 Power Smash] increases Mario's hammer attack power. [https://youtu.be/ZlV5hCvJZ7k?t=118 Mega Smash] further increases Mario's hammer attack power), [[Sound Manipulation]] ([https://youtu.be/0U00F0arJso?t=36 Attack FX A], [https://youtu.be/0U00F0arJso?t=62 Attack FX B], [https://youtu.be/0U00F0arJso?t=71 Attack FX C], [https://youtu.be/0U00F0arJso?t=150 Attack FX D], and [https://youtu.be/0U00F0arJso?t=182 Attack FX E] change the sound effects Mario makes when using his jump or hammer attacks, and when hitting an enemy), [[Durability Negation]] ([https://youtu.be/0U00F0arJso?t=188 Bump Attack] one-shots enemies via contact if Mario can no longer gain strength from fighting them. [https://youtu.be/ZlV5hCvJZ7k?t=95 D-Down Jump] [https://youtu.be/0U00F0arJso?t=247 disables an enemy's defense with his jump], meaning Mario can always deal a set damage irregardless of durability. [https://youtu.be/ZlV5hCvJZ7k?t=197 D-Down Pound] gives Mario's hammer the [https://youtu.be/0U00F0arJso?t=252 same effect] as the D-Down Jump Badge. [https://youtu.be/ZlV5hCvJZ7k?t=154 Quake Hammer], [https://youtu.be/ZlV5hCvJZ7k?t=164 Power Quake], and [https://youtu.be/ZlV5hCvJZ7k?t=174 Mega Quake] ignores defense), [[Velocity Manipulation]] ([https://youtu.be/0U00F0arJso?t=198 Chill Out] prevents Mario from being attacked first, thus he always gets the first attack in a battle), [[Status Effect Inducement]] ([https://youtu.be/0U00F0arJso?t=347 Dizzy Attack] makes enemies dizzy if Mario spins at them. [https://youtu.be/ZlV5hCvJZ7k?t=70 Dizzy Stomp] dazes enemies once jumped on), [[Sleep Manipulation]] ([https://youtu.be/ZlV5hCvJZ7k?t=78 Sleep Stomp] makes enemies fall asleep once jumped on), [[Size Manipulation]] ([https://youtu.be/ZlV5hCvJZ7k?t=87 Shrink Stomp] shrinks an enemy and halves their attack power), [[Earth Manipulation]] (With [https://youtu.be/ZlV5hCvJZ7k?t=154 Quake Hammer], [https://youtu.be/ZlV5hCvJZ7k?t=164 Power Quake], and [https://youtu.be/ZlV5hCvJZ7k?t=174 Mega Quake], which can create an earthquake). [[Resistance]] to Piercing ([https://youtu.be/ZlV5hCvJZ7k?t=63 Spike Shield] allows Mario to jump on enemies that are spiky) | | {{!}}-{{!}}Badges=[[Damage Boost]] ([https://youtu.be/0U00F0arJso?t=14 All or Nothing] increases Mario's damage by 1 if an attack is preformed correctly. With [https://youtu.be/ZlV5hCvJZ7k?t=37 Jump Charge], Mario can increase his jump attack power and charge it as much as he pleases. [https://youtu.be/ZlV5hCvJZ7k?t=49 Super Jump Charge] further increases the power he can charge. [https://youtu.be/ZlV5hCvJZ7k?t=127 Hammer Charge] charges Mario's hammer attack power. [https://youtu.be/ZlV5hCvJZ7k?t=140 Super Hammer Charge] further increases the power he can charge. [https://www.mariowiki.com/Mega_Rush Mega Rush] raises Mario's attack by 4 once he's near death. [https://www.mariowiki.com/Power_Rush Power Rush] increases Mario's attack power by 2 once he's low on health), [[Statistics Amplification]] ([https://youtu.be/0U00F0arJso?t=267 Damage Dodge] increases Mario's durability by 1 when blocking an attack. [https://youtu.be/0U00F0arJso?t=298 Deep Focus] lets Mario gain more Star Power when using Focus. [https://youtu.be/0U00F0arJso?t=337 Defend Plus] raises Mario's defense by 1. [https://youtu.be/ZlV5hCvJZ7k?t=8 Power Jump] increases Mario's jump attack power. [https://youtu.be/ZlV5hCvJZ7k?t=15 Mega Jump] further increases Mario's jump attack power. [https://youtu.be/ZlV5hCvJZ7k?t=110 Power Smash] increases Mario's hammer attack power. [https://youtu.be/ZlV5hCvJZ7k?t=118 Mega Smash] further increases Mario's hammer attack power. [https://www.mariowiki.com/Flower_Saver Flower Saver] reduces the cost of attacks using FP by 1. [https://www.mariowiki.com/FP_Plus FP Plus] gives Mario 5 extra FP. [https://www.mariowiki.com/HP_Plus_(badge) HP Plus] gives Mario 5 extra HP. [https://www.mariowiki.com/Last_Stand Last Stand] halves the damage Mario takes when low on HP. [https://www.mariowiki.com/P-Down,_D-Up P-Down, D-Up] decreases Mario's power, but increases his defense. [https://www.mariowiki.com/P-Up,_D-Down P-Up, D-Down] increases Mario's power, but decreases his defense. [https://www.mariowiki.com/Power_Plus_(badge) Power Plus] increases Mario's attack power. [https://www.mariowiki.com/Speedy_Spin Speedy Spin] makes Mario's spin go farther and faster. [https://www.mariowiki.com/Hammerman Hammerman] increases Mario's hammer attack, but nullifies his jump attacks. [https://www.mariowiki.com/Jumpman_(badge) Jumpman] increases Mario's jump attack, but nullifies his hammer attacks. [https://www.mariowiki.com/Lucky_Start Lucky Start] has a chance to make Mario dodge attacks easier from the start), [[Sound Manipulation]] ([https://youtu.be/0U00F0arJso?t=36 Attack FX A], [https://youtu.be/0U00F0arJso?t=62 Attack FX B], [https://youtu.be/0U00F0arJso?t=71 Attack FX C], [https://youtu.be/0U00F0arJso?t=150 Attack FX D], and [https://youtu.be/0U00F0arJso?t=182 Attack FX E] change the sound effects Mario makes when using his jump or hammer attacks, and when hitting an enemy), [[Durability Negation]] ([https://youtu.be/0U00F0arJso?t=188 Bump Attack] one-shots enemies via contact if Mario can no longer gain strength from fighting them. [https://youtu.be/ZlV5hCvJZ7k?t=95 D-Down Jump] [https://youtu.be/0U00F0arJso?t=247 disables an enemy's defense with his jump], meaning Mario can always deal a set damage irregardless of durability. [https://youtu.be/ZlV5hCvJZ7k?t=197 D-Down Pound] gives Mario's hammer the [https://youtu.be/0U00F0arJso?t=252 same effect] as the D-Down Jump Badge. [https://youtu.be/ZlV5hCvJZ7k?t=154 Quake Hammer], [https://youtu.be/ZlV5hCvJZ7k?t=164 Power Quake], and [https://youtu.be/ZlV5hCvJZ7k?t=174 Mega Quake] ignores defense. [https://www.mariowiki.com/First_Attack First Attack] one-shots enemies with a single attack if Mario can no longer gain strength from fighting them. [https://www.mariowiki.com/Spin_Attack_(badge) Spin Attack] one-shots enemies with a spin if Mario can no longer gain strength from fighting them. [https://www.mariowiki.com/Fire_Drive Fire Drive] ignores defense. [https://www.mariowiki.com/Piercing_Blow Piercing Blows] ignores an enemies' defense with a hammer attack), [[Velocity Manipulation]] ([https://youtu.be/0U00F0arJso?t=198 Chill Out] prevents Mario from being attacked first, thus he always gets the first attack in a battle. [https://www.mariowiki.com/Double_Dip Double Dip] [https://youtu.be/0U00F0arJso?t=388 allows Mario to use two items during his turn]. [https://www.mariowiki.com/Slow_Go Slow Go] makes Mario unable to run. [https://www.mariowiki.com/Triple_Dip Triple Dip] allows Mario to use three items during his turn), [[Status Effect Inducement]] ([https://youtu.be/0U00F0arJso?t=347 Dizzy Attack] makes enemies dizzy if Mario spins at them. [https://youtu.be/ZlV5hCvJZ7k?t=70 Dizzy Stomp] [https://youtu.be/0U00F0arJso?t=365 dazes enemies once jumped on]), [[Sleep Manipulation]] ([https://youtu.be/ZlV5hCvJZ7k?t=78 Sleep Stomp] makes enemies fall asleep once jumped on), [[Size Manipulation]] & [[Statistics Reduction]] ([https://youtu.be/ZlV5hCvJZ7k?t=87 Shrink Stomp] shrinks an enemy and halves their attack power), [[Earth Manipulation]] (With [https://youtu.be/ZlV5hCvJZ7k?t=154 Quake Hammer], [https://youtu.be/ZlV5hCvJZ7k?t=164 Power Quake], and [https://youtu.be/ZlV5hCvJZ7k?t=174 Mega Quake], which can create an earthquake), Enhanced [[Martial Arts]] ([https://www.mariowiki.com/Dodge_Master Dodge Master] [https://youtu.be/0U00F0arJso?t=373 gives Mario an easier time to block attacks]. [https://www.mariowiki.com/Simplifier Simplifier] makes it easier for Mario to preform his attacks correctly), [[Healing]] ([https://www.mariowiki.com/Happy_Flower_(badge) Happy Flower] restores FP overtime. [https://www.mariowiki.com/Happy_Heart Happy Heart] reatores HP overtime. [https://www.mariowiki.com/HP_Drain_(badge) HP Drain] reduces Mario's attack, but gives him HP anytime he hits an enemy. [https://www.mariowiki.com/FP_Drain FP Drain] reduces Mario's attack, but gives FP anytime he hits an enemy. [https://www.mariowiki.com/Lucky_Start Lucky Start] has a chance to make Mario recover HP or FP at the start of battle. [https://www.mariowiki.com/Pity_Flower Pity Flower] can make Mario have a chance to recover FP anytime he's hit), [[Extrasensory Perception]] ([https://www.mariowiki.com/I_Spy I Spy] makes a noise whenever Mario is near a Star Piece), [[Ice Manipulation]] ([https://www.mariowiki.com/Ice_Power Ice Power] makes all of Mario's attacks be ice based. [https://www.mariowiki.com/Ice_Smash Ice Smash] freezes enemies with Mario's hammer), [[Supernatural Luck]] ([https://www.mariowiki.com/Close_Call_(badge) Close Call], [https://www.mariowiki.com/File:Lucky_Day_Badge.png Lucky Day], and [https://www.mariowiki.com/File:Lucky_Day_Badge.png Pretty Lucky] causes enemies to miss attacks, including ones that cover the whole area. When stacked, it causes enemies to miss everytime), [[Duplication]] ([https://www.mariowiki.com/Money_Money Money Money] doubles the amount of coins Mario wins in a battle), [[Information Analysis]] ([https://www.mariowiki.com/Peekaboo_(badge) Peekaboo] lets Mario see how much health an enemy has), [[Creation]] ([https://www.mariowiki.com/Refund Refund] gives Mario of given coins equal to 75% of the standard sale value from an item he uses), [[Electricity Manipulation]] ([https://www.mariowiki.com/Zap_Tap Zap Tap] passively surrounds Mario with electricity, shocking anyone who touches him. [https://www.mariowiki.com/Lucky_Start Lucky Start] has a chance to electrify Mario at the start of battle, shocking anyone who touches him), [[Fire Manipulation]] ([https://www.mariowiki.com/Fire_Drive Fire Drive] allows Mario to hit a fire ball that burns a stream of enemies), [[Damage Transferal]] ([https://www.mariowiki.com/Return_Postage Return Postage] makes an enemy deal half of their own damage to themselves when hitting Mario), [[Statistics Reduction]] ([https://youtu.be/ZlV5hCvJZ7k?t=87 Shrink Stomp] halves an enemies' defense once shrunken. [https://www.mariowiki.com/Soft_Stomp Soft Stomp] lowers an enemies' defense), [[Air Manipulation]] ([https://www.mariowiki.com/Tornado_Jump_(badge) Tornado Jump] allows Mario to create a tornado with a jump attack), [[Cloth Manipulation]] (The [https://www.mariowiki.com/L_Emblem L Emblem] makes Mario's clothing look like Luigi's. The [https://www.mariowiki.com/W_Emblem W Emblem] makes Mario's clothing look like Wario's. Both make Mario's clothing look like Waluigi's). [[Resistance]] to [[Status Effect Inducement]], [[Ice Manipulation]], [[Time Stop]], [[Poison Manipulation]], [[Statistics Reduction]], [[Power Nullification]], [[Sleep Manipulation]], [[Size Manipulation]] ([https://www.mariowiki.com/Feeling_Fine Feeling Fine] makes Mario immune to the dizziness, frozen, immobilized, poisoned, POW-Down, prohibited command, sleep, and size down status effects. [https://www.mariowiki.com/Fire_Shield Fire Shield] allows Mario to jump on enemies made of fire), Piercing ([https://youtu.be/ZlV5hCvJZ7k?t=63 Spike Shield] allows Mario to jump on enemies that are spiky)<ref>[https://www.mariowiki.com/List_of_badges_in_Paper_Mario Mario Wiki Paper Mario Badge List]</ref><ref>[https://www.mariowiki.com/List_of_badges_in_Paper_Mario:_The_Thousand-Year_Door Mario Wiki TTYD Badge List]</ref> |
| {{!}}-{{!}}Crystal Stars=[[Healing]] & [[Purification]] (Type 1. [https://youtu.be/TX3mhuE0g6M?t=490 Sweet Treat] and [https://youtu.be/TX3mhuE0g6M?t=625 Sweet Feast] heal Mario and restore FP, along with removing status effects), [[Vibration Manipulation]] & [[Size Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=516 Earth Tremor] can increase its size and cause earthquakes when hitting the ground), Limited [[Time Stop]] ([https://youtu.be/TX3mhuE0g6M?t=549 Clock Out] can create a bomb that freezes time when exploding), [[Statistics Amplification]] ([https://youtu.be/TX3mhuE0g6M?t=569 Power Lift] increases the users offense and defense), [[Durability Negation]] (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense, meaning any additional additions to durability are nullified), [[Sealing]] and [[Soul Manipulation]] (The Crystal Stars were used to [https://youtu.be/SCoqdgQa-y8?t=325 Seal the Shadow Queen]), [[Negation]] to [[Intangibility]] (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), [[Resistance Negation]] & [[Invulnerability]] [[Negation]] ([https://youtu.be/iU28R_uuWF8?t=1036 Removed the Shadow Queen's resistances to any status effect and attacks]). [[Resistance]] to [[Curse Manipulation]], [[Sealing]], [[BFR]], and [[Soul Manipulation]] ([https://youtu.be/SCoqdgQa-y8?t=363 Being in possession of the Crystal Stars nullifies the Shadow Queen's curse], which seals your soul into a chest), [[Possession]] ([https://youtu.be/rw-JqAlLyVQ?t=5485 Mario used the Ruby Star to get his body back from Doopliss]. Unaffected by the Shadow Queen, who possessed Peach) | | {{!}}-{{!}}Crystal Stars=[[Healing]] & [[Purification]] (Type 1. [https://youtu.be/TX3mhuE0g6M?t=490 Sweet Treat] and [https://youtu.be/TX3mhuE0g6M?t=625 Sweet Feast] heal Mario and restore FP, along with removing status effects), [[Vibration Manipulation]] & [[Size Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=516 Earth Tremor] can increase its size and cause earthquakes when hitting the ground), Limited [[Time Stop]] ([https://youtu.be/TX3mhuE0g6M?t=549 Clock Out] can create a bomb that freezes time when exploding), [[Statistics Amplification]] ([https://youtu.be/TX3mhuE0g6M?t=569 Power Lift] increases the users offense and defense), [[Durability Negation]] (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense, meaning any additional additions to durability are nullified), [[Sealing]] and [[Soul Manipulation]] (The Crystal Stars were used to [https://youtu.be/SCoqdgQa-y8?t=325 Seal the Shadow Queen]), [[Negation]] to [[Intangibility]] (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), [[Resistance Negation]] & [[Invulnerability]] [[Negation]] ([https://youtu.be/iU28R_uuWF8?t=1036 Removed the Shadow Queen's resistances to any status effect and attacks]). [[Resistance]] to [[Curse Manipulation]], [[Sealing]], [[BFR]], and [[Soul Manipulation]] ([https://youtu.be/SCoqdgQa-y8?t=363 Being in possession of the Crystal Stars nullifies the Shadow Queen's curse], which seals your soul into a chest), [[Possession]] ([https://youtu.be/rw-JqAlLyVQ?t=5485 Mario used the Ruby Star to get his body back from Doopliss]. Unaffected by the Shadow Queen, who possessed Peach) |