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Richter Belmont

From The Codex
Revision as of 19:45, 11 December 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
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Your words are as empty as your soul. Mankind ill needs a savior such as you.
~ Richter Belmont to Count Dracula

Background

Descending from the legendary and powerful Juste Belmont, the new member of the Belmont Clan, Richter Belmont (the main playable character of Castlevania: Rondo of Blood), grew up in the same peaceful village as he. Richter was trained in combat and was quickly realized to be a prodigious vampire hunter. Once he came of age, Juste passed the Vampire Killer whip onto Richter.

Richter, unlike Juste however, was quite the ladies man; he had several women who flocked over him, and had gotten himself a girlfriend, Annette, who lived in the village of Aljiba. One day, on his way to visit Annette, Richter noticed that the entire village was on fire and being overrun by monsters, and that Annette had been kidnapped.

A century had passed since Simon’s defeat of Dracula, and the Dark Lord was back again; this time, Dracula had kidnapped several women, who he used to lure Richter to him. Making haste, Richter fought his way through Dracula’s Castle, and ran into a young girl related to the Belmont Clan, Maria Renard. Maria insisted on joining Richter despite her age, and the two rescued Annette before making it to Dracula’s chambers.

Dracula thought he was prepared for Richter’s onslaught, but his prodigious powers and magical abilities (likely inherited from Juste) were too much to handle. At last, Dracula was defeated; although, this time, he had a contingency plan. Though Dracula himself may have been killed, his servant, Shaft, remained. Shaft used a dark incantation on Richter, succeeding in possessing the vampire hunter.

Shaft used Richter’s selfish desire of becoming the most famous vampire hunter and inflated it, causing Richter to develop a desire to resurrect Dracula so that he may continue battling him for eternity. Richter became the lord of Dracula’s Castle for the next five years, eventually causing Maria, and the newly-awoken Alucard, to investigate.

Alucard finally made his way to Richter in his chambers, and discovered the truth of his possession. Alucard defeated the Belmont, freeing him of his possession, and traversed ahead to tackle Dracula himself. Richter, left behind to reflect on the past five years, deeply regretted his actions.

Finding Maria and heading home, Richter was ashamed of what he had done, even though he didn’t do so willingly. Feeling as though he shamed his entire bloodline, Richter no longer felt worthy of the Vampire Killer whip, and so he forfeited it to another Clan; the Morris Clan. Richter then continued the Belmont Clan’s blood when he had children with Annette, although he likely lived the rest of his days in shame.

General Information

Name: Richter Belmont[1]

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Jin Horikawa (Rondo of Blood), Kiyoyuki Yanada (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair)
  • English Voice Actor: David Vincent (Symphony of the Night, The Dracula X Chronicles, & Harmony of Despair), Scott McCulloch (Symphony of the Night)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 19 years old in Rondo of Blood (Listed as 19 years old in the Dracula X Chonicles game manual[2]), 24 in Symphony of the Night (Takes place 5 years after the events of Rondo of Blood/The Dracula X Chronicles[3]), 25 in Nocturne of Recollection (A year has passed since the events of Symphony of the Night[4])

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Maria Renard, Alucard, Annette (His girlfriend)

Enemies: Dracula, Death, Shaft, Magnus

Height: Unknown

Weight: Unknown

Status:

Date of Death: 1797 in the bad ending, Unknown otherwise

Alignment: Neutral Good (Richter is a kind-hearted Belmont that wants to save his girlfriend, Annette, he will also recuse others that are captured during the process[7], being revered as a "manifestation of God Himself"[8]. Richter does not at all agree with Dracula's ideology of the world[9], noting that his view of might is the same that can be used for peace and hope[10], noting that people cannot be ruled by power alone: the sacred, the honorable, the loved, those things can rule humanity with something evil evenutally falling to ruin[11]), Chaotic Evil under mind control (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[12], to have the battle between Belmont and Dracula last for eternity[13])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[14]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[15], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[16])

Threat Level: Global Threat under mind controlled (While mind controlled Richter attempting to bring back Dracula becomes the new Dark Lord for Castlevania[17], to have the battle between Belmont and Dracula last for eternity[18])

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information:

  • Dracula X Chronicles: This key covers Richter during the events of Dracula X/Rondo of Blood/Dracula X Chronicles.
  • Symphony of the Night: This key covers Richter during Symphony of the Night.

Grade: S (Noted by Shanoa that Richter is said to be the greatest Belmont[19], with Simon noting that he is the strongest of the Belmonts[20]) | S | S

Tier: At least 7-C, Higher with Iris's Charm, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[21], where for God to be perfectly good, there must be a being of perfect darkness[22], being the entity opposite to God[23], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[24]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[25]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[26], that have a yield range of 1-10 kilotons of TNT), Higher with Iris's Charm (The power of Iris's chamr will let one destroy crystal walls[27]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[28]) | At least Town level (Potency), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[29], during and before Trevor's time[30], the Belmont's were feared because of their immense power[31], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[35]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[36]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[37], where for God to be perfectly good, there must be a being of perfect darkness[38], being the entity opposite to God[39], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Richter fought through Transylvania and Dracula’s Castle before defeating Dracula himself. He was then possessed by Shaft and ruled over Dracula’s Castle for five whole years, and was still able to put up a fight against Alucard after those years)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Flame Whip (Grants Richter a far larger range with his whip[42]). Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[43])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[44]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[45], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[46]. During and before Trevor's time[47], the Belmont's were feared because of their immense power[48]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[49]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[50]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[51]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[52]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[53]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[54]. Many of the famous Belmont weapons were left behind by Trevor[55], with him noting them to be the axe, dagger, cross, holy water, and stop watch[56]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[57]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[58]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[59]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[60]), Aura (Belmonts release a glow of aura around them[61], that envelops their body[62]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[63]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[64]. Leon could sense and feel that Joachim Armster was a vampire[65]. Leon could sense the rage from a Vampire Killer[66]. Trevor could sense a bad omen approaching[67]. Christopher Belmont felt a "chill" upon Dracula's return[68]. Belmonts such as Juste could sense Death's overwhelming power[69]. Belmonts such as Juste could sense the aura of the two different layers of the castles[70]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[71]. Julius could sense the dark powers within Soma Cruz[72]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[73]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[74]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[75]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[76]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[77]. where Leon gained magical energy that would naturally be passed down to all of his descendants[78]. Belmonts such as Julius naturally has magical powers due to this[79], along with Juste having magical powers deriving from the Fernandez (Belnades) family[80]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[81]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[82]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[83] the infinite corridor[84]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[85]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[86]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[87], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[88]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[89]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[90]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[91]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[92]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[93]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[94])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[95]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[96]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[97]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[98]), Absorption (Belmonts can fight and take hits from the mist[99], a creature that swallows up the living[100]), Life-Force Absorption (Belmonts can take hits from the Spirit[101], which is an evil spirit that sucks up people's life energy[102]), Corruption (Belmonts can be bitten by vampires without instantly turning[103]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[104]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[105]), Paralysis Inducement (Belmonts can be paralyzed[106], and slowly recover from the effects of it[107]), Attack Reflection (Belmonts can[108] hit Dracula[109] with different[110] projectile[111] attacks[112], this extends to even Morrises'[113], where Dracula's mere rib bone reflects all projectiles back[114]), Petrification (Belmonts can[115] take hits[116], from Medusa heads[117] who can turn one into stone upon contacting them[118]. Belmonts can[119] can break out of[120], being petrified[121]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[122]), Time Stop (Belmonts are unaffected by time being stopped[123]. With time in Castlevania being so potent that not even eternity can withstand time[124], along with even artificial life being subject to the laws of time[125]), Poison Manipulation (Belmonts can take hits from the poison zombie[126], which spews a deadly poison that can rot flesh on contact[127]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[128] an ordinary hero feel like a spineless coward[129]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[130]), Absolute Zero (Belmonts can take ice from the frost demon[131], a demon that wields absolute cold[132] and a total command of cold[133], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[134]), Essence Manipulation (Belmonts can take hits from Succubus[135], who can suck up a person's essence[136]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[137]), Death Manipulation & Fate Manipulation (Belmonts cannot[138] be killed[139] by the[140] likes of[141] Death and his scythes[142], who is noted to govern the fate of death[143], being noted to have the power to govern the end of all living things[144], and can use his scythes to kill abstractions such as distance and sound[145]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[146], where contracts are made to be absolute and bind one to it's agreements[147])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[148], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[149]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[150]), Possession (The castle possesses objects with its magic, such as a ouija table[151]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[152]. The Castle has doors sealed off without solving puzzles[153]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[154]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[155], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[156]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[157]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[158]. The castle increases one's dark desires, allowing Dracula to easily control them[159]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[160]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[161]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[162]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[163]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[164]), Curse Manipulation (The Curse status that spirits inflict[165] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[166]), Life Manipulation (The castle can bring inanimate statues to life to attack[167]. Can cause the glass murals to come to life and attack[168]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[169]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[170])

Acrobatics (Easily flipped over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[175]. Could fight Dracula while also jumping across platforms and avoiding his attacks[176]), Penetration Damage (Physical Penetration) & Weapon Mastery (Whip Mastery; As Richter is able to use the Vampire Killer in its true form, he is a natural master of the Vampire Killer. He is able to utilie the whip as a chain-like attack, dangling it around and dealing damage to enemies who come into contact with it[177]. Knife Mastery; Richter is able to throw knives[178] in a quick and prcecise fashion[179]. Axe Mastery; Richter is able to throw axes[180] in a precise arc[181]. Cross Mastery; Richter is able to throw crosses[182] like a boomerang[183]), Contact Damage (Item Crashes allow one to deal damage to an enemy on contact, even if the item they have they cannot do an item crash with[184]), Flight (Some of his item crashes allow him to levitate in the air[185]), Energy Absorption (Richter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[186]), Weapon Creation (With Axe Item Crash, creates several axes that surround him and all spread outward[187]. With Knife Item Crash, creates dozens of knives that he throws at rapid succession[188]), Summoning (With Grand Cross, the Cross Item Crash, Richter summons multiple large crosses that go across the screen, dealing massive damage to all enemies on screen[189]), Fire Manipulation (When Richter has no subweapon, he can use his item crash to imbue his whip with flames[190]. In Symphony of the Night he creates a fire aura around himself along with the whip[191]), Curtain Fire (Multi-Directional) & Water Manipulation (With Hydro Storm, the Holy Water Item Crash, Richter creates a massive rain of holy water across the entire screen[192]).



Resistance to Extreme Heats (Richter can move around in a burning city without much affect or limitation to his movements[193]), Petrification (Richter has an immunity to the stone status effect[194]), Holy Manipulation (Richter has an immunity to the holy status effect[195])

While mind controlled Richter becomes the new Dark Lord for Castlevania[196], giving him:

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[197], one of Dracula's bats easily destroyed a stone ground block[198]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[199]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[200]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[201]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[202]. With their souls being completely free from time[203]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[204]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[205]), Empowerment (Creatures of the night are empowered by the night[206], becoming stronger when it's night time[207]), Evolution (Creatures of chaos can inherit evil natures[208] awakening into stronger enemies with new abilities and less weaknesses[209]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[210]. This has also been shown with slain heads reviving as an angry wraith[211]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [212] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[213], with this state being referred to as a "regeneration cycle"[214]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[215]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[216]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[217]. With the real world and world of grimoires being one and the same[218]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[219]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[220]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[221], or Charlotte fading from existence due to them messing with the history of the Grimoires[222], Maria starting to fade because Richter's history is being rewritten[223], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[224]. The text alterations also make the monsters stronger[225]. With the real world and world of grimoires being one and the same[226]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[227]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[228]. The Chaos of the Grimoire destabilized the magic of the others[229]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[230]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[231]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[232], with their souls being completely free from time[233]. With time in Castlevania being so potent that not even eternity can withstand time[234], along with even artificial life being subject to the laws of time[235]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[236]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[237], with their souls being completely free from time[238], with fate being a truth wound by time[239])

As he is possessed by Dracula's Wraith, he is the reason behind both of th ecastles and its effects, which should give him the natural abilities of Dracula's Castle, which include:

Magic (The castle pulses with dark magical power[240]. The castle uses magic to do things like re-animate corpses[241], along with skeletons[242]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[243], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[244]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[245]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[246], with these chairs being acknowledged in rooms in the castle with a description[247]), Possession (The castle possesses objects with its magic, such as a ouija table[248]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[249]), Mind Bestowal (The castle can bestow a mind through its magic[250]), Soul Bestowal (The castle can bestow a soul through its magic[251]. Imbued the Mud Man with a tormented soul[252]), Power Bestowal (The castle grants enemies to attack under the power of magic[253]. The magic of Dracula's power that empowers the owl enemy[254]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[255]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[256]. The Castle has doors sealed off without solving puzzles[257]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[258]), Telekinesis (The Castle can lift parts of levels apart[259]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[260]), Immersion (Can bring paintings to life and have them attack[261]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[262]. The Castle can also do this without mirror worlds[263], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[264]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[265]. The castle has objects that fade in and out while trying to platform on them[266]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[267], and invisible platforms[268]), Necromancy (The castle can raise the dead to attack whoever enters a room[269]. The castle reanimates human bones as monsters by its evil magic[270]. The Castle created the Executioner from numerous dead bodies[271]), Fusionism (The Castle can create an abomination made from numerous dead bodies[272]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[273], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[274]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[275]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[276]. The castle increases one's dark desires, allowing Dracula to easily control them[277]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[278]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[279]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[280]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[281]. The Castle has areas where its blood can form new enemies[282]), Acid Manipulation (The castle has areas of acid rain falling[283]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[284]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[285]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[286]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[287]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[288]), Gravity Manipulation (The castle has rooms with reverse gravity[289]), Curse Manipulation (The Curse status that spirits inflict[290] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[291]), Life Manipulation (The castle can bring inanimate statues to life to attack[292]. Can cause the glass murals to come to life and attack[293]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[294]), Plant Manipulation (The castle can cause even the trees to attack[295]. The castle can cause the plants and leaves to form a wraith[296]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[297]. Evil energy can create barriers blocking one until they defeat all enemies[298]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[299]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[300]. Brought a wandering merchant in through swallowing him into a dense fog[301]. The castle has magic energies that seal the gateway to hell[302]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[303]. The castle can make glyphs that teleport one outside of the castle by standing over it[304]. A lot of these creatures are summoned from Hell[305]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[306]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[307]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[308]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[309]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[310]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[311]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[312]. Can summon enemies through the lightning bolts it makes[313]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[314]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[315]. Noted that the stop watch has no effect on moving platforms in the castle[316]. Christopher stopping time on an elevator does not stop the elevator from moving[317], machinery still moves along[318], and floating objects still float[319]. With time in Castlevania being so potent that not even eternity can withstand time[320], along with even artificial life being subject to the laws of time[321])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[324]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[325]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[326]. The Alchemy whip can create wind blades around its user to protect them from all directions[327]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[328]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[329]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[330])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[331]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[332], even those who are half-vampire such as Alucard[333]), Magic (The Vampire Killer has been referred to as a magic whip[334]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[335]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[336] which includes[337] ghosts[338]. This is also shown in Haunted Castle Revisited[339]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[340]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[341]. Can interact with creatures of the night made of fire[342]. Can fully disperse and destroy water bubbles instead of the attack just going through it[343]. Blood Interaction; Can harm and kill enemies made of blood[344]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[345] to where he was immune to all other[346] weapons prior other then the Vampire Killer[347]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[348]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[349]. The Vampire Killer can nullify energy projectiles through hitting them[350], even those from Dracula[351]. Can negate fire projectiles[352]. Electricity Nullification; Can completely disperse and nullify electricity attacks[353]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[354]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[355]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[356]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[357] and scream out in pain, where it is an immortal being immune to pain and suffering[358]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[359]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[360]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[361]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[362]. Death is a being unconstrained by mortality[363]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[364]), Resurrection Bypassing (The Vampire Killer can kill zombies[365], who are corpses brought back to life from the power of hate[366]), Purification (The Vampire Killer can purify people who was turned into a monster[367]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[368]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[369]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[370]. The whip can have fire burst around the enemies even without them dying[371]. Causes even objects like coffins to burst into flames[372]. This is even shown in Lament of Innocence, once Leon has the vampire killer[373]. This is even shown in graphic novels such as Belmonts Legacy[374]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[375]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[376], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[377]. One must sacrifice their lifeforce in order to wield it[378]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[379]), Light Manipulation (The Whip can create orbs of light to light up torches[380])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[381]), Mimicry (Doppelganger is unable to mimic the vampire killer during[382] the time of Lament of Innocence[383])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Richter’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Richter uses to throw at his enemies.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Richter’s vicinity.
  • Pocket Watch: A watch that allows Richter to stop time for a brief moment, although it is costly in hearts for him to use.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Magic Water: A sacred book blessed by the church, which surrounds Richter and deals holy damage.
  • Invincibility Potion: This potion makes Richter invulnerable for a short period of time.

Notable Techniques

Item Crashes

Item Crashes are a technique utilized by Richter that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

The item crashes are as follow:

Flame Whip

Richter levitates in the air, gaining fire powers into his body, then swings a longer, wider version of his whip, covered with flames. It lasts only for one attack. In Symphony of the Night Richter swings his arms, accumulating energy into his body and, for about 35 seconds, his Vampire Killer whip is enveloped in flames when he attacks (his body flashes red-orange during this time period).

Thousand Edge

Richter throws a barrage of knives forward. Very useful against some standing bosses.

Spiral Axe

Richter levitates in the air while axes rotate around him in a circle. The axes then fly out, damaging all enemies on screen.

Holy Cross (Boomerang)

Richter accumulates energy, then he levitates in the air, covered with a large light beam, and giant crosses are summoned, from the floor to the air, to revolve around the beam which then spreads out dealing damage to all enemies on the screen. A myriad of cross boomerangs will hurl through the air at various angles, damaging most things on the screen.

Hydro Storm

Richter levitates in the air and a rain of holy water is summoned all over the screen, dealing damage to enemies and great damage to bosses. The rain will last a few seconds.

Grand Cross

Richter levitates in the air and a giant crucifix is shown in the center of the screen, then it will fly upward, covering all the screen with its attack, before it vanishes.

Magic Book

Richter throws a circle of Bible pages, which continuously spins and goes forward, damaging enemies in front of him. Other versions have the books circle around and form a glyph that shoots out a massive energy beam.

Pocket Watch

</gallery>

Richter summons twelve stars, with the same position of the twelve numbers of a clock, damaging all enemies near them. Has a very high heart cost. In Dracula X, a set of orbs will revolve around Richter while time is slowed and then burn up when time is up. In Symphony of the Night, Richter summons four clocks that do the same thing as the normal Stopwatch. When they end their countdown, each clock will fire a bolt of lightning straight ahead as they vanish.

Lightning Bolt

Richter points to the sky and lightning spreads out from his finger, damaging all enemies on-screen.

Vibhuti

Richter points toward the sky and, from his finger, a cloudy eruption of white ashes damages anything unfortunate enough to be caught there.

Rebound Stone

Richter points to the sky and, from his finger, numerous stones are sent upward, damaging enemies above him. Once about 8 stones are accumulated in the same place, a flash will fill the screen, damaging all enemies.

Key

Richter levitates in the air holding out the key, but nothing happens. He is still invincible during this time, though, and the key will damage enemies that touch it.


Other

Standard Tactics

  • Regular: Richter will use his families whip along with various sub-weapons and item crashes that best suit the situation.
  • Mind Controlled Richter acts much like Dracula, where he will not directly attack and instead have one travel through the entire castle and reach him at the throne room. If one reaches him, he will fight them and utilize the same tactics as his regular self.

Weaknesses

Note

Trivia

  • Richter's given name is a German word, which literally means "judge" when translated.
  • Richter was given his name by composer Akira Sōji (Akiropito), who named him after his favorite conductor, Karl Richter[407].
  • The original Rondo of Blood version of Richter closely resembles Ryu from the Street Fighter series by Capcom. This design was not reused in his following appearances in Symphony of the Night nor in The Dracula X Chronicles.
    • Richter returned with his original design once more in the 2018 crossover fighting game Super Smash Bros. Ultimate, alongside Street Fighter's Ryu.
  • Richter can be seeing wielding a white leather whip in some of the earliest strategy guides for Rondo of Blood; however, Richter has never used a leather whip in any of his appearances (except for the opening cutscene of Dracula X).
  • When Richter is encountered in the Colosseum area of Symphony of the Night, he says: "Open, Hell's Gate! Come forth, my servants! Crush this flea who invades my castle!", which foreshadows who was controlling him.
    • Coincidentally, Kiyoyuki Yanada, Richter's Japanese voice, also dubbed Shaft in the same game.
  • Both of Richter's English and Japanese voice actors from the original PlayStation version of Castlevania: Symphony of the Night have already passed away, Scott McCulloch and Kiyoyuki Yanada, respectively.
  • It is possible to see a fingernail painted over one glove in one of Richter's artworks for Symphony of the Night, which may imply that his original redesign didn't have gloves in the first place.
  • The theme song "Chapel of Dissonance" from Castlevania: Harmony of Dissonance, is Richter's theme song "Opposing Bloodlines" slowed down, giving the reference to the upcoming birth of himself even from his ancestor's game.
  • Richter's English voice actor in The Dracula X Chronicles (and onward), David Vincent, also provided the voice of Wind/Eric Lecarde in Castlevania: Portrait of Ruin.
  • Richter is one of the three character to be the main character in an alternate character mode in more than one game. The other two are Maria Renard and Julius Belmont.

Battle Records

With Rondo of Blood
12 - 1 - 1

With Dracula X
10 - 1 - 0

With The Dracula X Chronicles
14 - 1 - 1

Combined
36 - 1 - 1


  • Wyvern - Fight[408]
    • Conditions: None.
    • Location: Village Ruins
  • Water Dragon - Fight[409]
    • Conditions: None.
    • Location: Village Ruin
  • Werewolf - Fight[410]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Bone Golem - Fight[411]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Minotaur - Fight[412]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dogether - Fight[413]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dullahan - Fight[414]
    • Conditions: None.
    • Location: Inner Halls, Mountain Range
  • Shaft - Fight[417]
    • Conditions: None.
    • Location: Hidden Docks, Marble Gallery

  • Cerberus - Fight[420]
    • Conditions: None.
    • Location: Burning Town
  • Phantom Bat - Fight[421]
    • Conditions: None.
    • Location: Castle Entrance
  • Dullahan - Fight[422]
    • Conditions: None.
    • Location: Castle Center
  • Minotaur - Fight[423]
    • Conditions: None.
    • Location: Abandoned Mine
  • Cloaked Sorcerer - Fight[424]
    • Conditions: None.
    • Location: Catacombs
  • Lypuston - Fight[425]
    • Conditions: None.
    • Location: Inner Sanctum
  • Water Dragon - Fight[427]
    • Conditions: None.
    • Location: Underground Lake

  • Wyvern - Fight[430]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Sea Serpent - Fight[431]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Werewolf - Fight[432]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Bone Golem - Fight[433]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Minotaur - Fight[434]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dogether - Fight[435]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dullahan - Fight[436]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Carmilla & Laura - Fight[437]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Death - Fight[438]
    • Conditions: Match was a rematch.
    • Location: Stage 5: Ghost Ship
  • Hydra - Fight[439]
    • Conditions: None.
    • Location: Stage 5': Hidden Docks
  • Vampire Annette - Fight[441]
    • Conditions: None.
    • Location: Stage 7: Clock Tower
    • Note: This is only accessible in the bad ending route, which is not in the main timeline.


  • Death - Fight[445]
    • Conditions: None.
    • Location: Stage 0
    • Note: Death left after Richter fended off his attacks.

  • Death - Fight[446]
    • Conditions: None.
    • Location: Stage 0
    • Note: Death left after Richter fended off his attacks.

References

  1. Castlevania: Symphony of the Night
  2. Castlevania: The Dracula X Chronicles Game Manual Page 4
  3. Castlevania: Nocturne of Recollection Intro
  4. Castlevania: Nocturne of Recollection Intro
  5. Castlevania Lament of Innocence
  6. Castlevania: Symphony of the Night Bad Ending
  7. Castlevania: The Dracula X Chronicles Alt Stage 3
  8. Castlevania: The Dracula X Chronicles Alt Stage 3
  9. Castlevania: Rondo of Blood Ending
  10. Castlevania: Rondo of Blood Ending
  11. Castlevania: Rondo of Blood Ending
  12. Castlevania: Symphony of the Night
  13. Castlevania: Symphony of the Night Richter Belmont Boss
  14. Castlevania: Lament of Innocence Ending
  15. Akumajou Densetsu Famicon Intro English Patch
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  17. Castlevania: Symphony of the Night
  18. Castlevania: Symphony of the Night Richter Belmont Boss
  19. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  20. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  21. Castlevania: Aria of Sorrow Ending
  22. Castlevania: Dawn of Sorrow Dark Lord Candidates
  23. Castlevania: Dawn of Sorrow Ending
  24. Castlevania Judgment: True Story Mode, Golem
  25. Castlevania Judgment Golem Ultimate Attack
  26. Castlevnaia: Symphony of the Night
  27. Castlevania: The Dracula X Chronicles Alt Stage 4
  28. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  29. History of Castlevania - Crescent of the Moon Pages 40-41
  30. History of Castlevania - Crescent of the Moon Pages 40-41
  31. Akumajou Densetsu Famicon Intro English Patch
  32. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  33. Estimating Weight of Logs and Standing Timber Page 2
  34. Castlevania: Curse of Darkness
  35. Castlevania: Lament of Innocence Ending
  36. Castlevania: Harmony of Dissonance
  37. Castlevania: Aria of Sorrow Ending
  38. Castlevania: Dawn of Sorrow Dark Lord Candidates
  39. Castlevania: Dawn of Sorrow Ending
  40. Castlevania Aria of Sorrows
  41. Castlevania Grimoire of Souls Enemy Compendium Showcase
  42. Castlevania: Rondo of Blood
  43. Castlevania: Lament of Innocence Game Manual Page 10
  44. Lament of Innocence Perfect Guidebook
  45. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  46. History of Castlevania - Crescent of the Moon Pages 40-41
  47. History of Castlevania - Crescent of the Moon Pages 40-41
  48. Akumajou Densetsu Famicon Intro English Patch
  49. Castlevania: The Dracula X Chronicles Intro
  50. Castlevania: Dracula X Final Boss
  51. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  52. Castlevania: Lament of Innocence Game Manual Page 10
  53. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  54. Castlevania: The Belmont's Legacy Issue 1
  55. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  56. Castlevania Judgment
  57. Castlevania: Lament of Innocence Game Manual Page 10
  58. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  59. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  60. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  61. Castlevania: Curse of Darkness Trevor Boss Fight
  62. Castlevania: Harmony of Dissonance
  63. Castlevania Judgment Tutorial
  64. Castlevania Judgment Simon Belmont Story Mode
  65. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  66. Castlevania: Lament of Innocence
  67. Castlevania: Curse of Darkness Volume 2 Chapter 3
  68. Castlevania: The Belmont Legacy #2
  69. Castlevania: Harmony of Dissonance
  70. Castlevania: Harmony of Dissonance
  71. Castlevania: Symphony of the Night Bestiary No. 106
  72. Castlevania: Aria of Sorrow
  73. Castlevania: Aria of Sorrow
  74. Castlevania: Aria of Sorrow Julius Boss
  75. Castlevania Legends Game Manual Page 12
  76. Castlevania: The Belmont Legacy #1
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence Page 10
  79. Castlevania: Aria of Sorrow
  80. Castlevania: Harmony of Dissonance Game Manual Page 22
  81. Castlevania: Lament of Innocent
  82. Castlevania: Harmony of Dissonance
  83. Castlevania: Curse of Darkness Trevor Second Boss Fight
  84. Castlevania: Curse of Darkness Infinite Corridor
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence Garden Forgotten By Time
  87. Castlevania Judgment Simon Belmont Ultimate Attack
  88. Castlevania Judgment Trevor Belmont Ultimate Attack
  89. Castlevania: Lament of Innocence Game Manual Page 10
  90. Castlevania: Legends Game Manual Page 8
  91. Castlevania: Lament of Innocence
  92. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  93. Castlevania Legends Game Manual Page 9
  94. Castlevania: Dawn of Sorrow
  95. Castlevania Chronicles
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence
  98. Castlevania: The Dracula X Chronicles Stage 1
  99. Castlevania: Lament of Innocence
  100. Castlevania: Lament of Innocence Bestiary No. 031
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Bestiary No. 010
  103. Castlevania 64
  104. Castlevania: Lament of Innocence Bestiary No. 016
  105. Castlevania: Lament of Innocence Game Manual Page 10
  106. Castlevania: Lament of Innocence Game Manual Page 11
  107. Castlevania: Lament of Innocence
  108. Castlevania NES Final Boss
  109. Castlevania III: Dracual's Curse Final Boss
  110. Castlevania: Dracula X Final Boss
  111. Castlevania 64 Final Boss
  112. Castlevania Adventure Rebirth Final Boss
  113. Castlevania: Bloodlines Final Boss
  114. Castlevania II: Simon's Quest
  115. Castlevania: Order of Shadows
  116. Super Castlevania IV
  117. Castlevania III: Dracula's Curse
  118. Castlevania Harmony of Despair
  119. Castlevania: Order of Shadows
  120. Castlevania Chronicles
  121. Castlevania: Lament of Innocence
  122. Castlevania: Order of Ecclesia
  123. Castlevania: Curse of Darkness Trevor Boss Fight
  124. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  125. Castlevania Judgment Aeon's Hyper Attack on Golem
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Bestiary No. 030
  128. Castlevania II: Simon's Quest
  129. Castlevania II: Simon's Quest Game Manual Page 9
  130. Castlevania: Curse of Darkness Bestiary No. 112
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence Bestiary No. 040
  133. Castlevania: Curse of Darkness Bestiary No. 065
  134. Castlevania Nocturne of Recollection
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence Bestiary No. 076
  137. Castlevania: Lament Innocence
  138. Castlevania III: Dracula's Curse Death Boss
  139. Castlevania Death Boss
  140. Castlevania: Rondo of Blood Death Boss
  141. Castlevania: Harmony of Dissonance Death Boss
  142. Castlevania 64 Death Boss
  143. Castlevania Judgment Aeon's Hyper Attack Sequences
  144. Castlevania Judgment Aeon's Hyper Attack on Death
  145. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  146. Castlevania 64 Renon Boss
  147. Castlevania 64 Carrie Fernandez Bad Ending
  148. Castlevania: Harmony of Dissonance
  149. Castlevania: Harmony of Dissonance
  150. Castlevania: Symphony of the Night Bestiary No. 40
  151. Castlevania: Symphony of the Night Bestiary No. 16
  152. Castlevania: Portrait of Ruin Bestiary No. 133
  153. Castlevania: Lament of Innocence
  154. Castlevania 64
  155. Castlevania: Portrait of Ruin
  156. Castlevania: Portrait of Ruin
  157. Castlevania: Harmony of Dissonance
  158. Castlevania: Circle of the Moon
  159. Castlevania: Circle of the Moon
  160. Castlevania: Order of Ecclesia Bestiary No. 061
  161. Castlevania: Portrait of Ruin Bestiary No. 131
  162. Castlevania: Symphony of the Night Bestiary No. 44
  163. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  164. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  165. Castlevania: Grimoire of Souls
  166. Castlevania 64
  167. Castlevania Chronicles
  168. Castlevania Chronicles
  169. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  170. Castlevania: Curse of Darkness Bestiary No. 115
  171. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  172. Konami of Europe's Camilla Fernandez profile
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Grimoire of Souls Prologue Stage 1
  175. Castlevania: The Dracula X Chronicles Intro
  176. Castlevania: Dracula X Final Boss
  177. Castlevania: Symphony of the Night
  178. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  179. Castlevania: Rondo of Blood
  180. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  181. Castlevania: Rondo of Blood
  182. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  183. Castlevania: Rondo of Blood
  184. Castlevania: Rondo of Blood
  185. Castlevania: Rondo of Blood
  186. Castlevania: Lament of Innocence Game Manual Page 10
  187. Castlevania: Rondo of Blood
  188. Castlevania: Rondo of Blood
  189. Castlevania: Rondo of Blood
  190. Castlevania: Rondo of Blood
  191. Castlevania: Symphony of the Night
  192. Castlevania: Rondo of Blood
  193. Castlevania: The Dracula X Chronicles Stage 1
  194. Castlevania: Symphony of the Night No. 141
  195. Castlevania: Symphony of the Night No. 141
  196. Castlevania: Symphony of the Night
  197. Super Castlevania IV Stage B-1
  198. Castlevania: Circle of the Moon
  199. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  200. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  201. Haunted Castle Revisited Dominus Collection
  202. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  203. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  204. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  205. Castlevania: Curse of Darkness Manga Volume 1
  206. Castlevania II: Simon's Quest Night Transition
  207. Castlevania II: Simon's Quest Online Game Manual Page 4
  208. Castlevania: Lament of Innocence Bestiary No. 058
  209. Castlevania: Lament of Innocence Bestiary No. 059
  210. Castlevania: Curse of Darkness Bestiary No. 009
  211. Castlevania: Curse of Darkness Bestiary No. 005
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Symphony of the Night
  214. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  215. Castlevania: Lament of Innocence Bestiary No. 064
  216. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  217. Castlevania: Grimoire of Souls Prologue
  218. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  219. Castlevania: Grimoire of Souls Prologue Stage 4
  220. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  221. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  222. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  223. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  224. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  225. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  226. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  227. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  228. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  229. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  230. Castlevania III: Dracula's Quest
  231. Castlevania: Curse of Darkness Absolute Zero Ring Description
  232. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  233. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  234. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  235. Castlevania Judgment Aeon's Hyper Attack on Golem
  236. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  237. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  238. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  239. Castlevania Judgment Aeon Hyper Attack on Death
  240. Castlevania: Portrait of Ruin
  241. Castlevania: Lament of Innocence Bestiary No. 003
  242. Castlevania: Lament of Innocence Bestiary No. 004
  243. Castlevania: Harmony of Dissonance
  244. Castlevania: Harmony of Dissonance
  245. Castlevania: Symphony of the Night Bestiary No. 40
  246. Castlevania: Curse of Darkness
  247. Castlevania: Curse of Darkness Save Room Chair
  248. Castlevania: Symphony of the Night Bestiary No. 16
  249. Castlevania: Portrait of Ruin
  250. Castlevania: Curse of Darkness Bestiary No. 014
  251. Castlevania: Curse of Darkness Bestiary No. 025
  252. Castlevania: Portrait of Ruin Bestiary No. 10
  253. Castlevania: Lament of Innocence Bestiary No. 029
  254. Castlevania: Order of Ecclesia Bestiary No. 061
  255. Castlevania: Lament of Innocence Bestiary No. 046
  256. Castlevania: Portrait of Ruin Bestiary No. 133
  257. Castlevania: Lament of Innocence
  258. Castlevania 64
  259. Castlevania Chronicles
  260. Super Castlevania IV
  261. Super Castlevania IV
  262. Castlevania Chronicles
  263. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  264. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  265. Castlevania: Curse of Darkness Chair Room
  266. Castlevania: Legacy of Darkness Tower of Sorcery
  267. Castlevania: The Adventure ReBirth
  268. Super Castlevania IV
  269. Castelvania: Lament of Innocence
  270. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  271. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  272. Castlevania Curse of Darkness Bestiary No. 002
  273. Castlevania: Portrait of Ruin
  274. Castlevania: Portrait of Ruin
  275. Castlevania: Harmony of Dissonance
  276. Castlevania: Circle of the Moon
  277. Castlevania: Circle of the Moon
  278. Castlevania: Order of Ecclesia Bestiary No. 061
  279. Castlevania: Portrait of Ruin Bestiary No. 131
  280. Castlevania: Lament of Innocence Bestiary No. 051
  281. Castlevania: Curse of Darkness Bestiary No. 008
  282. Castlevania 64
  283. Castlevania III: Dracula's Curse Castle Dungeon
  284. Castlevania: Symphony of the Night Bestiary No. 44
  285. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  286. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  287. Castlevania: Bloodlines Stage 6-2 First Room
  288. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  289. Castlevania: Bloodlines Stage 6-3 First Room
  290. Castlevania: Grimoire of Souls
  291. Castlevania 64
  292. Castlevania Chronicles
  293. Castlevania Chronicles
  294. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  295. Haunted Castle Revisited Dominus Collection
  296. Super Castlevania IV
  297. Haunted Castle Revisited Dominus Collection
  298. Castlevania: Grimoire of Souls Prologue level
  299. Castlevania Chronicles
  300. Haunted Castle Arcade Stage 03
  301. Castlevania: Harmony of Dissonance
  302. Castlevania: Order of Ecclesia
  303. Castelvania: Lament of Innocence
  304. Castlevania: Lament of Innocence
  305. Castlevania: Symphony of the Night Bestiary No. 21
  306. Castlevania: Symphony of the Night Underground Caverns
  307. Castlevania III: Dracula's Curse
  308. Super Castlevania IV
  309. Castlevania: Aria of Sorrow Prologue
  310. Castlevania: Aria of Sorrow Prologue
  311. Castlevania: Harmony of Dissonance Ending
  312. Castlevania: Lament of Innocence
  313. Castlevania III: Dracula's Curse
  314. Castlevania: Curse of Darkness Bestiary No. 115
  315. Super Castlevania IV Stage 8-1
  316. History of Castlevania - Crescent of the Moon Pages 12-13
  317. Castlevania: The Adventure ReBirth
  318. Castlevania: The Adventure ReBirth
  319. Castlevania: The Adventure ReBirth
  320. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  321. Castlevania Judgment Aeon's Hyper Attack on Golem
  322. Castlevania: Symphony of the Night
  323. Castlevania: Symphony of the Night
  324. Castlevania: Lament of Innocence
  325. Castlevania: Lament of Innocence
  326. Castlevania: Lament of Innocence
  327. Castlevania: Lament of Innocence
  328. Castlevania: Lament of Innocence
  329. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  330. Castlevania: Lament of Innocence Bestiary No. 72
  331. Castlevania: Lament of Innocence Final Boss
  332. Castlevania: Lament of Innocence
  333. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  334. Castlevania NES Game Manual Page 4
  335. Super Castlevania IV
  336. Castlevania NES
  337. Castlevania NES Game Manual Page 4
  338. Castlevania NES Game Manual Pages 7-9
  339. Haunted Castle Revisited Dominus Collection
  340. Castlvania: Judgment Simon Belmont Story Mode
  341. Haunted Castle Revisited Dominus Collection
  342. Castlevania III: Dracula's Curse
  343. Castlevania: The Adventure ReBirth
  344. Castlevania 64
  345. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  346. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  347. Castlevania: Lament of Innocence
  348. Castlevania: Aria of Sorrow
  349. Castlevania: The Arcade Dracula Boss
  350. Castlevania NES
  351. Castlevania NES
  352. Castlevania Chronicles
  353. Castlevania: The Adventure ReBirth
  354. Haunted Castle Revisited Dominus Collection
  355. Castlevania II: Belmont's Revenge Game Manual Page 4
  356. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  357. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  358. Castlevania: The Arcade White Dragon Boss
  359. Castlevania II: Belmont's Revenge Game Manual Page 4
  360. Castlevania: Harmony of Dissonance Final Boss
  361. Castlevania: Rondo of Blood Death Boss
  362. Castlevania: Lament of Innocence Ending
  363. Castlevania Judgment Death True Story Mode Ending
  364. Castlevania: Lament of Innocence Final Boss
  365. Castlevania: Harmony of Dissonance
  366. Castlevania: Curse of Darkness Bestiary No. 009
  367. Castlevania III: Dracula's Curse
  368. Castlevania II: Belmont's Revenge Soleil Boss
  369. Haunted Castle Revisited Dominus Collection
  370. Super Castlevania IV
  371. Super Castlevania IV
  372. Super Castlevania IV
  373. Castlevania: Lament of Innocence
  374. Castlevania: The Belmonts Legacy #3
  375. Castlevania: Curse of Darkness
  376. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  377. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  378. Castlevania: Portrait of Ruin
  379. Haunted Castle Revisited Dominus Collection
  380. Castlevania: Lament of Innocence
  381. Castlevania II: Simon's Quest
  382. Castlevania: Lament of Innocence
  383. Castlevania: Lament of Innocence Bestiary No. 073
  384. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  385. Castlevania: Rondo of Blood
  386. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  387. Castlevania: Rondo of Blood
  388. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  389. Castlevania: Rondo of Blood
  390. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  391. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  392. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  393. Castlevania: The Dracula X Chronicles Alt Stage 3
  394. Castlevania: Symphony of the Night Bestiary No. 2
  395. Castlevania: Lament of Innocence Bestiary No. 017
  396. Castlevania: Curse of Darkness Bestiary No. 8
  397. Castlevania: Portrait of Ruin Bestiary No. 29
  398. Castlevania: Symphony of the Night No. 141
  399. Castlevania II: Simon's Quest Day Transition
  400. Castlevania II: Simon's Quest Day Game Manual Page 11
  401. Castlevania II: Simon's Quest
  402. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  403. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  404. Castlevania: Circle of the Moon
  405. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  406. Castlevania 64 Charlie Vincent Boss
  407. @akiropito2nd (Akira Sōji) at X (April 3, 2015).
  408. Castlevania: Rondo of Blood
  409. Castlevania: Rondo of Blood
  410. Castlevania: Rondo of Blood
  411. Castlevania: Rondo of Blood
  412. Castlevania: Rondo of Blood
  413. Castlevania: Rondo of Blood
  414. Castlevania: Rondo of Blood
  415. Castlevania: Rondo of Blood
  416. Castlevania: Rondo of Blood
  417. Castlevania: Rondo of Blood
  418. Castlevania: Rondo of Blood
  419. Castlevania: Rondo of Blood
  420. Castlevania: Dracula X
  421. Castlevania: Dracula X
  422. Castlevania: Dracula X
  423. Castlevania: Dracula X
  424. Castlevania: Dracula X
  425. Castlevania: Dracula X
  426. Castlevania: Dracula X
  427. Castlevania: Dracula X
  428. Castlevania: Dracula X
  429. Castlevania: Dracula X
  430. Castlevania: The Dracula X Chronicles
  431. Castlevania: The Dracula X Chronicles
  432. Castlevania: The Dracula X Chronicles
  433. Castlevania: The Dracula X Chronicles
  434. Castlevania: The Dracula X Chronicles
  435. Castlevania: The Dracula X Chronicles
  436. Castlevania: The Dracula X Chronicles
  437. Castlevania: The Dracula X Chronicles
  438. Castlevania: The Dracula X Chronicles
  439. Castlevania: The Dracula X Chronicles
  440. Castlevania: The Dracula X Chronicles
  441. Castlevania: The Dracula X Chronicles
  442. Castlevania: The Dracula X Chronicles
  443. Castlevania: The Dracula X Chronicles
  444. Castlevania: Symphony of the Night
  445. Castlevania: Rondo of Blood
  446. Castlevania: The Dracula X Chornicles