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Dracula Wraith

From The Codex
Revision as of 04:01, 8 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
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Articles About Dracula
Main Timeline Count Dracula - Dracula Wraith - Soma Cruz
Alternate Timelines Legends - Circle of the Moon
Non-Canon Netflix Castlevania - Lords of Shadow - Smash Bros.

I will now fade from this world... but I find some pleasure in this... with the cursed powers of yours, destiny calls you to hunt for all eternity.
~ Dracula Wraith to Juste Belmont

Background

The Dracula Wraith was an evil spirit spawned from Count Dracula’s remains in conjunction with Maxim Kischine’s mind. This evil spirit, having been born from Dracula’s remains, takes on Dracula’s form and possesses a small bit of the Dark Lord’s intelligence.

After the Dracula Wraith was created from contact between Maxim and the Dracula remains, it went on to house itself within Maxim’s mind and take control of him, developing a persona within him that came to be known as Dark Maxim. With Dracula’s Wraith risen, Dracula’s Castle rose with him; furthermore, Maxim’s split personalities spawned a parallel dimension, a complete copy of the castle, known as Castle B.

Now as Dark Maxim, the Dracula Wraith headed back to Maxim’s hometown and kidnapped Maxim’s childhood friend, Lydie Erlanger. He then took her to the castle, which he did to draw out Maxim’s friend, Juste Belmont. As expected, Juste entered the castle immediately and searched for Lydie.

Eventually as Juste was through with traversing both Castle A and Castle B, he reached the room where Lydie was being held. The Dracula Wraith revealed himself within Maxim, and was finally forced out of his body by Maxim’s willpower. Realizing that he needs blood to achieve his completed form, the Dracula Wraith attacked Juste Belmont.

Unfortunately for it, the Dracula Wraith was completely destroyed and wiped from existence by Juste Belmont. Fully completed, the Dracula Wraith stated that the Belmont Clan would be cursed to fight for eternity, and then it was gone. The real Count Dracula would then be resurrected nearly 44 years later.

General Information

Name: Dracula Wraith

Other Names: Dark Maxim

Origin: Castlevania

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Actor: Takuo Kawamura

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 1 year old, physically 18 years old (as Dark Maxim), mentally much older

Homeworld: Earth

Residence: Castlevania

Story Role: Main Antagonist

Classification: Wraith, Ghost, Phantom, Evil Spirit, Dark Lord

Species: Wraith

State of Being: Spirit

Physiology: Wraith Physiology

In-Universe Creator:

Occupation: None

Affiliations: Maxim Kischine (His body is what Dracula Wratih uses to create his form)

Enemies: Juste Belmont

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Juste Belmont[1])

Date of Death: 1748

Alignment: Chaotic Evil (Has become a complete copy of Dracula to his very core, which includes his personality and motives. Dracula despises the world for the deaths of his wives and seeks vengeance, eternally throwing the world into chaos for his own selfish goals. He took over Maxim Kischine and manipulated Juste Belmont all for these selfish ambitions)

Threat Level: Global Threat (A complete copy of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[3])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Absorbed Dracula's remains into him[4], where he serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can fight and harm Juste Belmont[10])

Durability: At least Town level (Juste Belmont can only attack his head to harm him[11])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10, likely Higher physically (Absorbed Dracula's remains into him[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[16] where logs can weigh around 15 to 5 tons[17]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[18]). At least Class G with Magic (Even with just the remnants of his magic[19], Dracula's magic could lift his entire castle[20]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Absorbed Dracula's remains into him[21], who can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[22]). At most Faster Than Light at top speed (Absorbed Dracula's remains into him[23], who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[29], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[30]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[31]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light. Far Higher with Empowerment

Reaction Speed: At most Faster Than Light. Far Higher with Empowerment

Stamina: Limitless (Absorbed Dracula's remains into him[32], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[33], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[34], this stream of chaos being the entire chaotic ream[35])

Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Absorbed Dracula's remains into him[36], who after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[37]), Multi-Universal with his powers (Absorbed Dracula's remains into him[38]. Where the castle is directly steered by Mathias' power[39], which exist on top of another dimension[40]. The castle is directly steered by Dracula's power[41]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[42]. The castle can make glyphs that teleport one outside of the castle by standing over it[43]. A lot of these creatures are summoned from Hell[44]. The castle has magic energies that seal the gateway to hell[45])

Intelligence: Supergenius Intelligence (Absorbed Dracula's remains into him[46], where Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[47], and experiments with the principles of God's creation of the world[48], along with being said to be as great a task as recreating God's creation of the Earth[49]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[50]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[51])

Knowledge: Grandmaster level (Absorbed Dracula's remains into him[52], who is noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[53]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[54]. Mathias' learning made him an exception to a largely illiterate society[55])


Powers and Techniques

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[56], one of Dracula's bats easily destroyed a stone ground block[57]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[58]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[60]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[61]. With their souls being completely free from time[62]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[63]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[64]), Empowerment (Creatures of the night are empowered by the night[65], becoming stronger when it's night time[66]), Evolution (Creatures of chaos can inherit evil natures[67] awakening into stronger enemies with new abilities and less weaknesses[68]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[69]. This has also been shown with slain heads reviving as an angry wraith[70]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [71] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[72], with this state being referred to as a "regeneration cycle"[73]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[74]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[75]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[76]. With the real world and world of grimoires being one and the same[77]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[78]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[79]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[80], or Charlotte fading from existence due to them messing with the history of the Grimoires[81], Maria starting to fade because Richter's history is being rewritten[82], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[83]. The text alterations also make the monsters stronger[84]. With the real world and world of grimoires being one and the same[85]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[86]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[87]. The Chaos of the Grimoire destabilized the magic of the others[88]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[89]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[90]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[91]. With time in Castlevania being so potent that not even eternity can withstand time[92], along with even artificial life being subject to the laws of time[93]. Some creatures of chaos are immune to time stop, normally being boss level creatures[94]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[95], with fate being a truth wound by time[96])

Superhuman Physical Characteristics (Vampires are considered far larger threats then standard creature of the night monsters[97]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[98], with Mathias noting he has eternal life[99]. Aeon notes that vampires exist for eternity[100]. Walter is noted to be a vampire that has eternal life[101]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[102]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[103]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[104]. With their souls being completely free from time[105]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[106]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[107], defying God's decree[108]), Enhanced Senses (Vampires can smell that Reinhardt Scheneider and Carrie Fernandez smell different from the usual adventurer[109]), Surface Scaling (Vampires can stand on ceilings[110]), Flight (Vampires can either naturally levitate grow wings to fly[111], turn into a bat[112], or into mist[113]), Immersion (Vampires can infuse magic into paintings to increase their power[114]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[115]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[116]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[117]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[118]. Vampires can disguise themselves as huamns[119]), Teleportation (Vampires possess the ability to teleport freely[120]. Even non-threatening vampires such as Rosa, fade out from view[121]), Power Suppression (Vampires can submerge their own vampiric powers if needed[122]), Life-Force Absorption (Vampires can consume one's lifeforce[123], allowing them to heal themselves through biting into a victim[124]), Vampirification (Vampires can turn others into vampires[125], Walter turned Rinaldo's daughter into a vampire[126]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[127]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[128]), Animal Manipulation (Bats serve under the control of vampires[129], being freely spawnned by any vampire[130]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[131]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[132]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[133]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[134]), Biological Manipulation (Vampires biological functions are no longer required for them[135]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[136]. With time in Castlevania being so potent that not even eternity can withstand time[137], along with even artificial life being subject to the laws of time[138]),Death Manipulation: "Death" loses all meaning for Vampires, as they[139] defy God's decree that life should be limited, and exist for eternity[140]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[141]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[142], with fate being a truth wound by time[143]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[144])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[145]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[146]. Dracula is noted to be the most terrfying creature in existence[147]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Scheneider/Carrie Fernandez[148]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[149]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[150]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[151]. Dracula has a natural aura of Darkness around him[152]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[153]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[154], where Death is noted to govern the fate of death[155], being noted to have the power to govern the end of all living things[156], and can use his scythes to kill abstractions such as distance and sound[157]. Death decides who lives and who dies[158]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[159] killed for good by[160] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[161]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[162]. Can regenerate from just his blood[163]. Regenerated back a new body from just his head[164]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[165]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[166], only being ended by sealing his castle within a solar eclipse[167]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[168]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[169]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[170]), Extrasensory Perception (Dracula's eyeball can see invisible objects[171]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[172]. Can see the Bitterfly, a mutated insect, visible only to magicians[173]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[174]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[175]. Appeared before Simon Belmont as a flock of bats[176]. Mathias can transform into a bat[177]. Can transform into a werewolf[178]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[179]. Can turn into a beast that moves so fast it catches on fire[180]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[181]. Has done this against Richter/Maria to unleash his full power[182]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[183], giving him a form with massive wings[184], transform into a bat[185], naturally levitate[186]), Afterimage Creation (Moves so fast he leaves afterimages behind[187]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[188]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[189]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[190]. Through this end he can gather the magic needed to revive through negative human emotions[191]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[192]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[193]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[194]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[195]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[196]. Caused the entire background to become warped ad distorted[197]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[198]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[199]. Brings down pillars of light that he uses to teleport around[200]. Dracula's death causes the light beam to come across the entire castle and teleport it away[201]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[202]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[203]), Duplication (Can create four giant heads of his to attack with[204]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[205]), Empowerment (Dracula can[206] call upon[207] the Power of[208] Darkness to gain[209] a new form that[210] greatly upgrades all of his statistics[211]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[212]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[213]), Possession ([https://youtu.be/VbU1ODXTOKw?t=2347 Can put his soul within a painting and bring it to life to use as an attack[214]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[215]. Dracula's remains created a second spirit within Maxim that possessed him[216] leaving Maxim's body and possessing Dracula's remains[217] spawnning way to] Dracula's Wraith[218]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[219]), Statistics Amplification (Dracula's strength increases each time he revives[220]. Every 100 years[221] Dracula gets[222] stronger and stronger[223]. Noted by Richter to get stronger every reincarnation[224]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[225]), Statistics Reduction (It's noted that every 100 years[226] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[227]. One that wears Dracula's clothes will have their luck reduced[228], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[229]. Could telekinetically lift the blocks around in his boss fight[230]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[231]. Forcibly teleported him and Reinhardt Scheneider/Carrie Fernandez to a different realm when unleashing his true form[232]. Forcibly teleported him and Cornell upon transforming into his true form[233]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[234]), Breath Attack (Can shoot out attacks and projectiles from his mouth[235]. Can shoot fireballs out of his breath[236]. Can shoot fire out of his mouth[237]. Shoots out gylphs from his mouth[238]. Shot a giant energy ball from his mouth in his true form[239]), Energy Projection (Can shoot out eye lasers[240]. Can shoot energy beams out of his eyes and hands[241]. Can shoot energy projectiles out into 4 directions diagonally[242]. Created energy orbs around him that he can shoot outwards to attack[243]. Can shoot energy projectiles from the sky that split and attack anything on the ground[244]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[245]. Can shoot out three energy projectiles that expand[246]. Can shoot out a laser attack that travels across the ground and expand outwards[247]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[248]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[249]), Homing Attack (Can shoot out several energy projectiles that home in on the target[250]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[251]. Unleashed a massive shockwave in his true form[252]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[253], along with increase one's strength[254]. Dracula's mere fang can increase one's defenses[255]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[256]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[257]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[258]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[259], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[260]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[261]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[262]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[263]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[264]. Petrification Nullification; His mere heart has the power to negate petrification[265]. Poison Negation; His mere rib has the power to negate poison[266]. Sealing Nullification; The power of Dominus can completely rid seals[267]. Easily broke a seal placed by the man-beast on a creature[268]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[269]), Summoning (Dracula can summon enemies to fight for him[270]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[271]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[272]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [273], which Lucy notes to be impossible with her being the only one able to send people into grimoires[274]), Absorption (Dracula can absorb any darkness based attack[275]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[276]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[277]), Power Absorption & Domination (His reincarnation Soma, wields the[278] power of dominance[279], giving him the ability to wield the abilities of monsters he's killed[280], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[281]. Soma himself even refers to it as the power to rule[282]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[283]. This domination even applies to inanimate objects giving him abilities[284]) Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[285], Dmitri Blinov, can perfectly copy techniques after just being hit by them[286], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[287]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[288], Dmitri Blinov, who scanned the the memories of Soma's past lives[289]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[290]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[291]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[292]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[293], even though Death appearing in the books is through nothing more than him possessing his image written in the text[294], where he can reform himself endlessly and no damage actually mattered to him[295]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[296]. Can shoot out 3 fire projectiles at once from his cape[297]. Can shoot out green fireballs everytime he jumps[298]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[299]. Can shoot out large fireballs from his cape[300]. Causes pillars of pinkish fire to rise up[301]. Can create an entire tornado of hellfire[302]. Can burn his body to the point of nothing remaining but his soul[303]. Caused all of the candles in the background to light up and blind the entire room before he appeared[304]. Can set fire enemies that track onto a target[305]. Can conjure fire from glyphs that drop down and spread outwards[306]. One of the Dark Lord candidates that inherit his dark powers[307], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[308], and burned an entire room[309]. Along with this Dario can use fire to teleport[310]), Holy Manipulation (Can use Demonic Megiddo[311], which contains holy power[312]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[313]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[314]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[315], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[316]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[317]), Light Manipulation (Causes a beam of light to appear that he can teleport around with[318]), Blood Manipulation (Can spit out blood as an attack[319]. Can create spheres of blood from his attacks[320]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[321]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[322]. Can disconnect his soul from his body[323]. God is unable to help the souls of those terminated by Dracula's hand[324]), Animal Manipulation (Can shoot bats out of his mouth[325]. Can shoot out three bats to attack[326]. Sends out bats to attack for him[327]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[328]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[329]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[330]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[331]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[332]. Dominus was the source that took Shanoa's memories[333]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[334]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[335]), Fear Manipulation (Dracula's mere rib bone is enough to make[336] an ordinary hero feel like a spineless coward[337]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[338]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[339]. Cause massive electricity around the area before appearing[340]. Causes multiple lightning bolts to rain down as he appears[341]. Sent down electricity attacks against Desmond[342]. Sent out a massive electricity wave[343]. Creates massive electricity orbs from his gylphs[344]. Summoned electricity from his hand that went across a small area[345]. Electricity formed around him while he transformed into his adult state[346]. Easily pushed Cornell back with the electricity field around him[347]), Curse Manipulation (Dracula placed a curse on[348] Simon after Simon defeated him, one that could only be undone[349] by finding the five body parts of Dracula, resurrecting him and then defeating him[350], though if Simon takes too long he will die from the curse regardless of killing Dracula[351]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[352]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[353], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[354]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[355]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[356]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[357]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[358]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[359]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[360]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[361]. [https://youtu.be/hu_2bedvcQE?t=2126 Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[362]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[363]. The gylphs also summon enemies to attack[364]), Explosion Manipulation (Creates massive explosions from his glyphs[365]. Can shoot out explosive projectiles from his lower mouth[366]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[367]), Water Manipulation (Creates giant water bubbles that attack the target[368]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[369]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[370]. Shanoa with the dominus is using a power of Dracula's[371], where Aeon notes that power is governed by time[372]. With time in Castlevania being so potent that not even eternity can withstand time[373], along with even artificial life being subject to the laws of time[374]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[375], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[376] where creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[377], along with Their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[378], or Charlotte fading from existence due to them messing with the history of the Grimoires[379], Maria starting to fade because Richter's history is being rewritten[380], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[381]. The text alterations also make the monsters stronger[382]. With the real world and world of grimoires being one and the same[383]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[384]).



Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[385]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[386]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[387], where Dracula's mere rib bone reflects all projectiles back[388]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[389]. Dracula's mere ribs protects from the powers of wickedness[390]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[391]), Curse Manipulation (Dracula's mere heart clears curses[392]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[393]. With time in Castlevania being so potent that not even eternity can withstand time[394], along with even artificial life being subject to the laws of time[395]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[396]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[397]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[398]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[399]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[400]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[401]), Poison Manipulation (Dracula is naturally immune to poison based attacks[402]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[403]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[404]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[405], where Death is noted to govern the fate of death[406], being noted to have the power to govern the end of all living things[407], and can use his scythes to kill abstractions such as distance and sound[408]. Death decides who lives and who dies[409]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[410], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[411])

The castle is directly steered by Dracula's power[412], and has these effects: Magic (The castle pulses with dark magical power[413]. The castle uses magic to do things like re-animate corpses[414], along with skeletons[415]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[416], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[417]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[418]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[419], with these chairs being acknowledged in rooms in the castle with a description[420]), Possession (The castle possesses objects with its magic, such as a ouija table[421]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[422]), Mind Bestowal (The castle can bestow a mind through its magic[423]), Soul Bestowal (The castle can bestow a soul through its magic[424]. Imbued the Mud Man with a tormented soul[425]), Power Bestowal (The castle grants enemies to attack under the power of magic[426]. The magic of Dracula's power that empowers the owl enemy[427]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[428]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[429]. The Castle has doors sealed off without solving puzzles[430]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[431]), Telekinesis (The Castle can lift parts of levels apart[432]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[433]), Immersion (Can bring paintings to life and have them attack[434]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[435]. The Castle can also do this without mirror worlds[436], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[437]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[438]. The castle has objects that fade in and out while trying to platform on them[439]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[440], and invisible platforms[441]), Necromancy (The castle can raise the dead to attack whoever enters a room[442]. The castle reanimates human bones as monsters by its evil magic[443]. The Castle created the Executioner from numerous dead bodies[444]), Fusionism (The Castle can create an abomination made from numerous dead bodies[445]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[446], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[447]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[448]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[449]. The castle increases one's dark desires, allowing Dracula to easily control them[450]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[451]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[452]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[453]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[454]. The Castle has areas where its blood can form new enemies[455]), Acid Manipulation (The castle has areas of acid rain falling[456]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[457]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[458]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[459]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[460]), Gravity Manipulation (The castle has rooms with reverse gravity[461]), Curse Manipulation (The Curse status that spirits inflict[462] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[463]), Life Manipulation (The castle can bring inanimate statues to life to attack[464]. Can cause the glass murals to come to life and attack[465]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[466]), Plant Manipulation (The castle can cause even the trees to attack[467]. The castle can cause the plants and leaves to form a wraith[468]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[469]. Evil energy can create barriers blocking one until they defeat all enemies[470]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[471]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[472]. Brought a wandering merchant in through swallowing him into a dense fog[473]. The castle has magic energies that seal the gateway to hell[474]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[475]. The castle can make glyphs that teleport one outside of the castle by standing over it[476]. A lot of these creatures are summoned from Hell[477]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[478]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[479]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[480]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[481]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[482]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[483]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[484]. Can summon enemies through the lightning bolts it makes[485]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[486]. Noted that the stop watch has no effect on moving platforms in the castle[487]. Christopher stopping time on an elevator does not stop the elevator from moving[488], machinery still moves along[489], and floating objects still float[490]. With time in Castlevania being so potent that not even eternity can withstand time[491], along with even artificial life being subject to the laws of time[492]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[493])


Equipment

  • Castle A & B: Castle A & B serve as essentially Maxim Kischine's Castlevania, where his magic flows throughout both castles.
  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents the holder from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents the holder from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents the holder from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases the holder’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases the holder’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases the holder’s luck.

Other

Standard Tactics: Much like regular Dracula, Dracula's Wraith does not directly fight the opponent, instead having enemies and the Castle fight them. If the person survives all of these, then Dracula's wraith opens his cape and releases three-directional fireballs. He will then expel seven flaming spheres as his second attack. If defeated in his first form, he will enter his second form, a giant amalgamated version of all of Dracula's remains, where he has a long and extendible tentacle, and will shoot a large energy beam out of his eye. He will also stop for a moment and perform a luning-downward swipe.

Weaknesses

Note

Trivia

  • Dracula Wraith's Japanese voice actor, Takuo Kawamura, performed four characters in Castlevania: Harmony of Dissonance: Maxim Kischine, the Merchant, Death, and the Dracula Wraith.
  • When correctly starting a Hard Mode game, the Dracula Wraith's attack phrase is spoken upon confirming.
  • Despite the Dracula Wraith using the six relics Juste Belmont obtained to form its body, Juste still has access to them all in the Relic screen during both battles.

Battle Records

None

None

References

  1. Castlevania: Harmony of Dissonance
  2. Akumajou Densetsu Famicon Intro English Patch
  3. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  4. Castlevania: Harmony of Dissonance Final Boss
  5. Castlevania: Aria of Sorrow Ending
  6. Castlevania: Dawn of Sorrow Dark Lord Candidates
  7. Castlevania: Dawn of Sorrow Ending
  8. Castlevania Judgment: True Story Mode, Golem
  9. Castlevania Judgment Golem Ultimate Attack
  10. Castlevania: Harmony of Dissonance
  11. Castlevania: Harmony of Dissonance Final Boss
  12. Castlevania: Harmony of Dissonance Final Boss
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  17. Estimating Weight of Logs and Standing Timber Page 2
  18. Castlevania: Curse of Darkness
  19. Castlevania: Curse of Darkness
  20. Castlevania: Curse of Darkness
  21. Castlevania: Harmony of Dissonance Final Boss
  22. Castlevania: The Dracula X Chronicles Final Boss
  23. Castlevania: Harmony of Dissonance Final Boss
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Symphony of the Night
  30. Castlevania Harmony of Dissonance
  31. Castlevania: Grimoire of Souls Prologue level
  32. Castlevania: Harmony of Dissonance Final Boss
  33. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  34. Castlevania: Aria of Sorrow Graham Boss
  35. Castlevania: Aria of Sorrow Chaotic Realm
  36. Castlevania: Harmony of Dissonance Final Boss
  37. Castlevania: Curse of Darkness Intro
  38. Castlevania: Harmony of Dissonance Final Boss
  39. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  40. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  41. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  42. Castelvania: Lament of Innocence
  43. Castlevania: Lament of Innocence
  44. Castlevania: Symphony of the Night Beastiary No. 21
  45. Castlevania: Order of Ecclesia
  46. Castlevania: Harmony of Dissonance Final Boss
  47. Lament of Innocence Perfect Guidebook
  48. Castlevania: Lament of Innocent
  49. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  50. Castlevania: Portrait of Ruin
  51. Lament of Innocence Perfect Guidebook
  52. Castlevania: Harmony of Dissonance Final Boss
  53. Lament of Innocence Perfect Guidebook
  54. Lament of Innocence Perfect Guidebook
  55. Castlevania: Lament of Innocence Intro
  56. Super Castlevania IV Stage B-1
  57. Castlevania: Circle of the Moon
  58. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  59. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  60. Haunted Castle Revisited Dominus Collection
  61. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  62. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  63. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  64. Castlevania: Curse of Darkness Manga Volume 1
  65. Castlevania II: Simon's Quest Night Transition
  66. Castlevania II: Simon's Quest Online Game Manual Page 4
  67. Castlevania: Lament of Innocence Beastiary No. 058
  68. Castlevania: Lament of Innocence Beastiary No. 059
  69. Castlevania: Curse of Darkness Beastiary No. 009
  70. Castlevania: Curse of Darkness Beastiary No. 005
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Symphony of the Night
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  74. Castlevania: Lament of Innocence Beastiary No. 064
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania: Grimoire of Souls Prologue
  77. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  78. Castlevania: Grimoire of Souls Prologue Stage 4
  79. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  80. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  81. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  82. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  83. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  84. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  85. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  86. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  87. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  88. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  89. Castlevania III: Dracula's Quest
  90. Castlevania: Curse of Darkness
  91. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  92. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  93. Castlevania Judgment Aeon's Hyper Attack on Golem
  94. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  95. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  96. Castlevania Judgment Aeon Hyper Attack on Death
  97. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence
  100. Castlevania Judgment Aeon Hyper Attack on Alucard
  101. Lament of Innocent Perfect Guidebook
  102. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  103. Castlevania: Lament of Innocence
  104. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  105. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  106. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  107. Castlevania: Curse of Darkness Manga Volume 1
  108. Castlevania: Lament of Innocence
  109. Castlevania 64
  110. Castlevania 64
  111. Castlevania 64 Vampire Boss
  112. Castlevania: The Dracula X Chronicles Intro
  113. Castlevania 64 Vampire Boss
  114. Castlevania: Portrait of Ruin
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence
  118. Castlevania: The Dracula X Chronicles Intro
  119. Castlevania 64
  120. Castlevania: Portrait of Ruin
  121. Castlevania 64 Flower Garden Cutscene
  122. Castlevania: Symphony of the Night
  123. Castlevania: Order of Shadows
  124. Castlevania 64
  125. Castlevania: Lament of Innocence Beastiary No. 078
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Beastiary No. 064
  128. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  129. Castlevania: Lament of Innocence Beastiary No. 002
  130. Castlevania 64 Vampire Boss
  131. Castlevania: Curse of Darkness
  132. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  133. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence
  136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  138. Castlevania Judgment Aeon's Hyper Attack on Golem
  139. Castlevania: The Dracula X Chronicles Stage 1
  140. Castlevania: Lament of Innocence
  141. Castlevania: Lament of Innocence
  142. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  143. Castlevania Judgment Aeon Hyper Attack on Death
  144. Castlevania: Lament of Innocence
  145. Castlevania: Legacy of Darkness
  146. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  147. Castlevania: The Arcade Dracula Boss Fight
  148. Castlevania 64: True Final Boss
  149. Castlevania: The Dracula X Chronicles Final Boss
  150. Castlevania 64 True Final Boss
  151. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  152. Castlevania: The Dracula X Chronicles
  153. Castlevania: Lament of Innocence
  154. Castlevania Judgment
  155. Castlevania Judgment Aeon's Hyper Attack Sequences
  156. Castlevania Judgment Aeon's Hyper Attack on Death
  157. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  158. Castlevania Judgment Death True Story Mode
  159. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  160. Castlevania: Aria of Sorrow
  161. Castlevania: Dawn of Sorrow Prologue
  162. Haunted Castle Revisited Dominus Collection
  163. Castlevania Chronicles
  164. Castlevania III: Dracula's Curse Dracula Boss
  165. Castlevania: Harmony of Dissonance Final Boss
  166. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  167. Castlevania: Aria of Sorrow
  168. Vampire Killer MSX
  169. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  170. Castlevania III: Dracula's Curse Dracula Boss
  171. Castlevania II: Simon's Quest
  172. Castlevania: The Dracula X Chronicles
  173. Castlevania: Symphony of the Night Beastiary No. 106
  174. Castlevania: Aria of Sorrow Graham Boss
  175. Castlevania NES
  176. Haunted Castle Revisited Dominus Collection
  177. Castlevania: Lament of Innocence
  178. Castlevania: The Arcade Dracula Boss
  179. Castlevania II: Belmont's Revenge Game Manual Page 4
  180. Castlevania: The Dracula X Chronicles Final Boss
  181. Castlevania: The Arcade Dracula Boss
  182. Castlevania: The Dracula X Chronicles Final Boss
  183. Castlevania: Curse of Darkness Final Boss
  184. Castlevania: Symphony of the Night Final Boss
  185. Castlevania: Lament of Innocence
  186. Castlevania: Bloodlines Final Boss
  187. Castlevania III: Dracula's Curse
  188. Castlevania NES
  189. Castlevania III: Dracula's Curse Dracula Boss
  190. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  191. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  192. Castlevania Chronicles Game Manual Page 4
  193. Castlevania: Order of Shadows
  194. Castlevania: The Dracula X Chronicles Intro
  195. Castlevania III: Dracula's Curse
  196. Castlevania: The Dracula X Chronicles Final Boss
  197. Castlevania: Symphony of the Night Final Boss
  198. Castlevania: Bloodlines Final Boss
  199. Castlevania NES
  200. Super Castlevania IV Stage B-4
  201. Castlevania: The Adventure Rebirth
  202. Castlevania 64 True Final Boss
  203. Castlevania: The Dracula X Chronicles
  204. Haunted Castle Revisited Final Boss
  205. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  206. Castlevania: Curse of Darkness Final Boss
  207. Castlevania Chronicles Final Boss
  208. Castlevania III: Dracula's Curse Final Boss
  209. Castlevania: Adventure Rebirth
  210. Castlevania: Dracula X Chronicles
  211. Castlevania 64 Final Boss
  212. Haunted Castle Revisited Dominus Collection
  213. Castlevania: Curse of Darkness
  214. Vampire Hunter MSX
  215. Castlevania: Curse of Darkness Isaac Second Boss Fight
  216. Castlevania: Harmony of Dissonance
  217. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  218. Castlevania: Harmony of Dissonance
  219. Castlevania: Order of Ecclesia
  220. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  221. Super Castlevania IV Game Manual Pages 4-5
  222. Castlevania Chronicles Game Manual Page 4
  223. Super Castlevania IV
  224. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  225. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  226. Super Castlevania IV Game Manual Pages 4-5
  227. Super Castlevania IV Intro
  228. Castlevania: Curse of Darkness
  229. Haunted Castle Revisited Dominus Collection
  230. Castlevania III: Dracula's Curse Dracula Boss
  231. Haunted Castle Revisited Dominus Collection
  232. Castlevania 64 True Final Boss
  233. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  234. Castlevania: The Dracula X Chronicles Final Boss
  235. Haunted Castle Revisited Dominus Collection
  236. Castlevania: The Dracula X Chronicles Final Boss
  237. Castlevania: The Adventure ReBirth
  238. Castlevania: The Adventure ReBirth
  239. Castlevania 64 True Final Boss
  240. Haunted Castle Revisited Dominus Collection
  241. Castlevania III: Dracula's Curse Dracula Boss
  242. Castlevania: The Adventure
  243. Castlevania II: Belmont's Revenge
  244. Castlevania Chronicles
  245. Super Castlevania IV Stage B-4
  246. Castlevania: Curse of Darkness Final Boss
  247. Castlevania: Curse of Darkness Final Boss
  248. Super Castlevania IV Stage B-4
  249. Castlevania: The Dracula X Chronicles Final Boss
  250. Castlevania: Curse of Darkness Final Boss
  251. Castlevania: The Dracula X Chronicles Intro
  252. Castlevania 64 True Final Boss
  253. Castlevania II: Simon's Quest
  254. Castlevania: Harmony of Dissonance Nail of Vlad Description
  255. Castlevania: Harmony of Dissonance Fang of Vlad Description
  256. Castlevania: Order of Shadows
  257. Castlevania: Order of Shadows
  258. Castlevania: Order of Ecclesia
  259. Castlevania: Legends Page 12
  260. Castlevania: Curse of Darkness
  261. Castlevania: Harmony of Dissonance
  262. Castlevania II: Belmont's Revenge Game Manual Page 5
  263. Castlevania II: Simon's Quest
  264. Castlevania: Harmony of Dissonance Eye of Vlad Description
  265. Castlevania: Harmony of Dissonance Heart of Vlad Description
  266. Castlevania: Harmony of Dissonance Rib of Vlad Description
  267. Castlevania: Order of Ecclesia
  268. Castlevania: Legacy of Darkness
  269. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  270. Castlevania: The Arcade Dracula Boss
  271. Castlevania: Harmony of Dissonance
  272. Castlevania: Lament of Innocence Beastiary No. 064
  273. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  274. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  275. Castlevania: Symphony of the Night Beastiary No. 147
  276. Castlevania: Curse of Darkness Final Boss
  277. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  278. Castlevania: Aria of Sorrow Prologue
  279. Castlevania: Dawn of Sorrow Prologue
  280. Castlevania: Aria of Sorrow Prologue
  281. Castlevania: Aira of Sorrow Meeting Yoko Belnades
  282. Castlevania: Aria of Sorrow
  283. Castlevania: Dawn of Sorrow Prologue
  284. Castlevania: Aria of Sorrow
  285. Castlevania: Dawn of Sorrow Dark Lord Candidates
  286. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  287. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  288. Castlevania: Dawn of Sorrow Dark Lord Candidates
  289. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  290. Castlevania: Harmony of Dissonance
  291. Castlevania: Order of Ecclesia
  292. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  293. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  294. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  295. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  296. Castlevania: Order of Shadows
  297. Castlevania NES
  298. Castlevania: The Adventure ReBirth
  299. Castlevania III: Dracula's Curse Dracula Boss
  300. Castlevania: Order of Shadows
  301. Haunted Castle Revisited Dominus Collection
  302. Castlevania: Curse of Darkness Final Boss
  303. Haunted Castle Revisited Dominus Collection
  304. Castlevania Chronicles
  305. Super Castlevania IV
  306. Castlevania: The Adventure ReBirth
  307. Castlevania: Dawn of Sorrow Dark Lord Candidates
  308. Castlevania: Dawn of Sorrow
  309. Castlevania: Dawn of Sorrow Dario Boss
  310. Castlevania: Dawn of Sorrow Dario Boss
  311. Castlevania Judgment Dracula Ultimate Attack
  312. Castlevania: Lament of Innocence
  313. Castlevania: Curse of Darkness Final Boss
  314. Castlevania: Legacy of Darkness Dracula Boss
  315. Castlevania: Curse of Darkness
  316. Castlevania: Curse of Darkness Page 14
  317. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  318. Castlevania Chronicles
  319. Castlevania III: Dracula's Curse Dracula Boss
  320. Castlevania: Curse of Darkness Final Boss
  321. Castlevania: The Dracula X Chronicles Final Boss
  322. Castlevania: Portrait of Ruin Final Boss
  323. Haunted Castle Revisited Dominus Collection
  324. Castlevania: The Arcade Dracula Boss Fight
  325. Haunted Castle Revisited Dominus Collection
  326. Castlevania: The Adventure
  327. Castlevania: Bloodlines Final Boss
  328. History of Castlevania - Crescent of the Moon Pages 22-23
  329. Castlevania: Harmony of Dissonance
  330. Castlevania: Order of Ecclesia
  331. Castlevania: Order of Ecclesia
  332. Castlevania: Order of Ecclesia
  333. Castlevania: Order of Ecclesia
  334. Castlevania: Curse of Darkness Volume 2 Chapter 3
  335. Castlevania: Order of Ecclesia
  336. Castlevania II: Simon's Quest
  337. Castlevania II: Simon's Quest Game Manual Page 9
  338. Castlevania: Order of Ecclesia
  339. Haunted Castle Revisited Dominus Collection
  340. Super Castlevania IV Stage B-4
  341. Super Castlevania IV Stage B-4
  342. Castlevania: Order of Shadows
  343. Castlevania: Curse of Darkness Final Boss
  344. Castlevania: The Adventure ReBirth
  345. Castlevania: Legacy of Darkness Dracula Boss Fight
  346. Castlevania 64 True Final Boss
  347. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  348. Castlevania II: Simon's Quest Game Manual Page 4
  349. Castlevania Judgment True Story Simon Belmont Ending
  350. History of Castlevania - Crescent of the Moon Pages 14-15
  351. Castlevania II: Simon's Quest
  352. Castlvania: Order of Shadows
  353. Castlevania: Curse of Darkness Intro
  354. Castlevania: Curse of Darkness Final Boss
  355. Castlevania: Curse of Darkness Ending
  356. Castlevania: Curse of Darkness Intro
  357. Castlevania: Curse of Darkness Intro
  358. Castlevania: Curse of Darkness Isaac Second Fight
  359. Castlevania: The Dracula X Chronicles Intro
  360. Castlevania: Order of Ecclesia
  361. Castlevania: The Dracula X Chronicles Intro
  362. Castlevania: Portrait of Ruin
  363. Castlevania: The Adventure ReBirth
  364. Castlevania: The Adventure ReBirth
  365. Castlevania: The Adventure ReBirth
  366. Castlevania: Bloodlines Final Boss
  367. Castlevania: Bloodlines Final Boss
  368. Castlevania: The Adventure ReBirth
  369. Akumajou Densetsu Famicon Ending
  370. Castlevania: Curse of Darkness Ending
  371. Castlevania: Order of Ecclesia
  372. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  373. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  374. Castlevania Judgment Aeon's Hyper Attack on Golem
  375. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  376. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  377. Castlevania: Grimoire of Souls Prologue Stage 4
  378. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  379. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  380. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  381. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  382. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  383. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  384. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  385. Castlevania: The Dracula X Chronicles Final Boss
  386. Castlevania: Portrait of Ruin
  387. Castlevania: Aria of Sorrow
  388. Castlevania II: Simon's Quest
  389. Castlevania: Curse of Darkness Beastiary No. 159
  390. Castlevania II: Simon's Quest
  391. Castlevania 64 True Final Boss
  392. Castlevania II: Simon's Quest
  393. History of Castlevania - Crescent of the Moon Pages 12-13
  394. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  395. Castlevania Judgment Aeon's Hyper Attack on Golem
  396. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  397. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  398. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  399. Castlevania: Portrait of Ruin
  400. Castlevania: Symphony of the Night Beastiary No. 147
  401. Castlevania: Symphony of the Night Beastiary No. 147
  402. Castlevania: Symphony of the Night Beastiary No. 147
  403. Castlevania: Portrait of Ruin
  404. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  405. Castlevania Judgment
  406. Castlevania Judgment Aeon's Hyper Attack Sequences
  407. Castlevania Judgment Aeon's Hyper Attack on Death
  408. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  409. Castlevania Judgment Death True Story Mode
  410. Castlevania: Rondo of Blood Death Boss
  411. Castlevania: Lament of Innocence Ending
  412. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  413. Castlevania: Portrait of Ruin
  414. Castlevania: Lament of Innocence Beastiary No. 003
  415. Castlevania: Lament of Innocence Beastiary No. 004
  416. Castlevania: Harmony of Dissonance
  417. Castlevania: Harmony of Dissonance
  418. Castlevania: Symphony of the Night Beastiary No. 40
  419. Castlevania: Curse of Darkness
  420. Castlevania: Curse of Darkness Save Room Chair
  421. Castlevania: Symphony of the Night Beastiary No. 16
  422. Castlevania: Portrait of Ruin
  423. Castlevania: Curse of Darkness Beastiary No. 014
  424. Castlevania: Curse of Darkness Beastiary No. 025
  425. Castlevania: Portrait of Ruin Beastiary No. 10
  426. Castlevania: Lament of Innocence Beastiary No. 029
  427. Castlevania: Order of Ecclesia Beastiary No. 061
  428. Castlevania: Lament of Innocence Beastiary No. 046
  429. Castlevania: Portrait of Ruin Beastiary No. 133
  430. Castlevania: Lament of Innocence
  431. Castlevania 64
  432. Castlevania Chronicles
  433. Super Castlevania IV
  434. Super Castlevania IV
  435. Castlevania Chronicles
  436. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  437. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  438. Castlevania: Curse of Darkness Chair Room
  439. Castlevania: Legacy of Darkness Tower of Sorcery
  440. Castlevania: The Adventure ReBirth
  441. Super Castlevania IV
  442. Castelvania: Lament of Innocence
  443. Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
  444. Castlevania: Curse of Darkness Beastiary No. 002 Executioner
  445. Castlevania Curse of Darkness Beastiary No. 002
  446. Castlevania: Portrait of Ruin
  447. Castlevania: Portrait of Ruin
  448. Castlevania: Harmony of Dissonance
  449. Castlevania: Circle of the Moon
  450. Castlevania: Circle of the Moon
  451. Castlevania: Order of Ecclesia Beastiary No. 061
  452. Castlevania: Portrait of Ruin Beastiary No. 131
  453. Castlevania: Lament of Innocence Beastiary No. 051
  454. Castlevania: Curse of Darkness Beastiary No. 008
  455. Castlevania 64
  456. Castlevania III: Dracula's Curse Castle Dungeon
  457. Castlevania: Symphony of the Night Beastiary No. 44
  458. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  459. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  460. Castlevania: Bloodlines Stage 6-2 First Room
  461. Castlevania: Bloodlines Stage 6-3 First Room
  462. Castlevania: Grimoire of Souls
  463. Castlevania 64
  464. Castlevania Chronicles
  465. Castlevania Chronicles
  466. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  467. Haunted Castle Revisited Dominus Collection
  468. Super Castlevania IV
  469. Haunted Castle Revisited Dominus Collection
  470. Castlevania: Grimoire of Souls Prologue level
  471. Castlevania Chronicles
  472. Haunted Castle Arcade Stage 03
  473. Castlevania: Harmony of Dissonance
  474. Castlevania: Order of Ecclesia
  475. Castelvania: Lament of Innocence
  476. Castlevania: Lament of Innocence
  477. Castlevania: Symphony of the Night Beastiary No. 21
  478. Castlevania: Symphony of the Night Underground Caverns
  479. Castlevania III: Dracula's Curse
  480. Super Castlevania IV
  481. Castlevania: Aria of Sorrow Prologue
  482. Castlevania: Aria of Sorrow Prologue
  483. Castlevania: Harmony of Dissonance Ending
  484. Castlevania: Lament of Innocence
  485. Castlevania III: Dracula's Curse
  486. Super Castlevania IV Stage 8-1
  487. History of Castlevania - Crescent of the Moon Pages 12-13
  488. Castlevania: The Adventure ReBirth
  489. Castlevania: The Adventure ReBirth
  490. Castlevania: The Adventure ReBirth
  491. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  492. Castlevania Judgment Aeon's Hyper Attack on Golem
  493. Castlevania: Dawn of Sorrow Final Boss
  494. Castlevania II: Simon's Quest Day Transition
  495. Castlevania II: Simon's Quest Day Game Manual Page 11
  496. Castlevania II: Simon's Quest
  497. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  498. Super Castlevania IV Stage B-4
  499. Castlevania III: Dracula's Curse Alucard Ending
  500. Castlevania 64 Rose Encounter
  501. Castlevania II: Simon's Quest
  502. Castlevania: Lament of Innocence
  503. Castlevania: Harmony of Dissonance
  504. Castlevania 64
  505. Castlevania NES
  506. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  507. Castlevania: Curse of Darkness Beastiary No. 159
  508. Castlevania: Curse of Darkness Beastiary No. 160
  509. Castlevania: Symphony of the Night Beastiary No. 147
  510. Castlevania: Portrait of Ruin Brauner Boss Fight
  511. Castlevania: Harmony of Dissonance
  512. Castlevania: Harmony of Dissonance
  513. Castlevania: Harmony of Dissonance
  514. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  515. Castlevania: Harmony of Dissonance