Sonia Belmont

Castlevania/Sonia Belmont


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


So, until your soul is saved, until all the evil desires in the world are exhausted, goodbye, ruler of evil. Goodbye, o woeful Prince of Darkness.
~ Sonia to Count Dracula

Background

Sonia Belmont was born in a remote mountain village in Transylvania, as the first-known female born into the Belmont Clan. As tradition, she was raised by her grandfather to be a powerful vampire hunter, and, once she reached the age of passage, her immense powers were recognized.

One night, Sonia met a man named Alucard, who stated that he was searching for his father, and the two formed a bond. However, tragedy struck, and Sonia’s home was attacked by Dracula’s forces. Sonia rushed home and found her grandfather near death; before passing, he entrusted her with the legendary Vampire Killer whip that had become synonymous with her family.

Infuriated and filled with a lust for vengeance, Sonia invaded Dracula’s Castle and skillfully fought her way through it; slaying each and every monster within, weak or strong. Eventually, she made her way to the castle keep, but was surprisingly faced against Alucard. As the son of Dracula, Alucard believed that it was his destiny to destroy the Dark Lord, and didn’t trust that Sonia could do it.

Not willing to turn back, and fully prepared to prove herself, Sonia fought against Alucard, and eventually she won, which surprised Alucard tremendously. Although Sonia apologized for injuring him, Alucard quickly dismissed this, and expressed the newfound trust he had that Sonia could get the job done.

Finally, Sonia was able to continue forwards, and met face-to-face with Count Dracula himself. Exclaiming that she was the first human to ever challenge him, Dracula was confident that he could crush the girl. Unfortunately for the Dark Lord, however, Sonia found the strength within herself to overpower and slay him. With a few parting words swearing his return, Dracula faded away, and his castle crumbled with him.

Sonia was able to escape the castle and watched as it crumbled from a far-off cliffside. Sonia and Alucard would reunite and kindle their relationship together, before bearing a child that Sonia knew would carry both the bloodline of the heroic Belmont Clan, and the dark blood of Alucard’s father. Her story would eventually fade into legend.

Appearance

 
Sonia Belmont wielding her whip, as depicted in Castlevania Legends.

General Description: Sonia Belmont is a young woman with a lean yet athletic build, reflecting her training and experience as a vampire hunter. She has fair skin, striking blue eyes, and long blonde hair worn in a thick braid that falls over her shoulder. Her expression is calm yet resolute, often reflecting her inner strength and determination.

Facial Features: She has a defined face with sharp, confident features and a steady gaze. Her long bangs frame her face, with a single strand falling across her forehead, adding to her composed but fierce appearance.

Clothing/Outfit: Sonia wears a form-fitting red tunic with a brown leather belt around her waist, long dark gloves, and high boots suited for mobility and protection. Draped across her shoulders is a short lavender cloak that contrasts with the deeper colors of her outfit. She carries her whip—the iconic Belmont weapon—secured at her side, representing her heritage and combat readiness.

Special Features: Her whip serves as her most notable piece of equipment, symbolizing her connection to the Belmont lineage.

Personality

  • Courageous and Strong-Willed: Sonia embodies unshakable resolve and bravery, facing supernatural horrors without hesitation. Even when tragedy strikes and her home is destroyed, she refuses to succumb to despair, instead channeling her grief into determination to end Dracula’s reign of terror.
  • Compassionate and Selfless: Despite her role as a warrior, Sonia is deeply empathetic. Her strength is born not from vengeance, but from a sincere desire to protect others from suffering. This compassionate nature drives her to take up arms against the forces of darkness, even at great personal cost.
  • Spiritually Attuned: Born with the rare ability to sense spiritual presences, Sonia possesses a deep connection to forces beyond the mortal world. This awareness gives her a calm understanding of destiny and the unseen, yet also a heavy burden to bear.
  • Independent and Determined: Sonia refuses to let others decide her fate. Her decision to stand against Dracula—even after being told to turn back—reflects her belief in shaping her own destiny and standing firm in her convictions.
  • Stoic Yet Emotional: Though she maintains composure in the face of death and despair, Sonia’s heart is not untouched by emotion. Her bond with Alucard reveals a softer, more vulnerable side, showing her capacity for love and sorrow beneath her warrior’s resolve.
  • Heroic and Humble: Sonia never views herself as a savior or legend, even after defeating Dracula. Her humility underscores her belief that evil will return and that others will rise after her—cementing her legacy as the quiet, steadfast foundation of the Belmont lineage.

Goals

Relationships

Alucard

Alucard runs into Sonia and attempts to stop her from fighting Dracula, claiming he should be the one to do it himself, this causes both of them to battle to see who shall go fight Dracula, with Sonia ultimately winning. Alucard notes he must rest and he may never meet Sonia again, the good ending of the game implies that her child is Alucard's.

Dracula

Sonia and Dracula mark the first time in this timeline that the Belmonts and Dracula have crossed paths, she faces against Dracula believing his views of the world are wrong and that she will bring forth a peaceful world through defeating him. Sonia's victory marks the start of the endless fight between the Belmonts and Dracula, though only in this timeline as Legends later got retconned due to where it was placed timeline wise.

General Information

Name: Sonia Belmont

Origin: Castlevania Legends

First Appearance: Castlevania Legends

Company: Konami

Creator: Kouiki Yamashita

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 17 years old[1]

Time Period: Unknown

Timeline: Legends Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Worldwide Legacy (The fear of darkness that enveloped the world was single-handedly lifted by Sonia[2])

Influence: World-Changing Influence (Fought and defeated Dracula, to single-handily provide Transylvania, a place ruled by madness and despair, with a light of hope[3])

Language: English

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: Vampire Killer

Affiliations: Alucard (Love interest), Belmont Clan

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As an ancestor of Trevor Belmont, she lived far before modern time, meaning she's died of old age)

Date of Death: Unknown

Alignment: Neutral Good (Sonia fully understands her purpose as a member of the Belmont Clan, and will do whatever it takes to save the world from darkness. Single-handily provides Transylvania, a place ruled by madness and despair, with a light of hope[5])

Protection Level: Global Protector (Fought and defeated Dracula, to single-handily provide Transylvania, a place ruled by madness and despair, with a light of hope[6]. The fear of darkness that enveloped the world was single-handedly lifted by Sonia[7]. Sonia's strength exists to protect the world[8])

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[9], during and before Trevor's time[10], the Belmont's were feared because of their immense power[11])

Tier: 7-C, Higher with Burning Mode, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Legends Timeline Dracula[12], where he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[13], such power should make him easily superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]), Higher with Burning Mode (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[16]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17]. Alucard notes that having something to protect surpasses the limits of strength[18])

Durability: Town level, Higher with Burning Mode, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Higher with Burning Mode, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]), Higher with Burning Mode, Far Higher with Sheer Will

Travel Speed: Superhuman, Higher with Burning Mode, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Legends Timeline Dracula, who serves as the absolute evil, the opposite to God[25], where for God to be perfectly good, there must be a being of perfect darkness[26], being the entity opposite to God[27], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]), Higher with Burning Mode, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Higher with Burning Mode, Far Higher with Sheer Will

Stamina: Superhuman (Was able to travel into Dracula’s Castle, slay several powerful monsters, including besting Alucard, before facing and destroying Count Dracula himself, all without rest)

Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing knives and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[30])

Knowledge: Grandmaster level (Dracula notes that Sonia is the first human to clear through the entire castle and reach him, as she proceeded to fight and defeated him[31]. This was all done at the age of 17, being the first of the Belmont family to leave her name to posterity as a vampire hunter[32]. She was taught how to handle a whip by her grandfather and learned at an early age of her ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[33])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives her:






Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.





Equipment

Whips

  • Vampire Killer: A whip with the power to slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Sonia’s possession, which can be thrown at enemies at high speeds.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Sonia after being thrown.
  • Axe: An axe made with silver, which Sonia uses to throw at her enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Pocket Watch: A watch that allows Sonia to stop time for a brief moment, although it is costly in hearts for him to use.

Soul Weapons

  • Wind: A tornado of wind that paralyses the enemy once it touches them.
  • Ice: This spirit will fully heal Sonia of all of her wounds when she uses it.
  • Flame: Creates a giant flash of fire that wipes out everything in the vicinity.
  • Saint: Sends a wave of holy energy in front of Sonia as protection.
  • Magic: This spirit completely destroys everything around Sonia, and nullifies their attacks.

Items

  • Meat: Partially restores Christopher’s health.
  • Crystal: Powers up the attacking strength of the Vampire Killer whip.


Notable Techniques

Burning Mode

Burning Mode is a special self-defense capability that Sonia Belmont possesses, while in this mode, she becomes invulnerable to enemy attacks and damages anyone she touches, along with her attack strength being doubled, her movement being faster, her jump height increasing, and being able to walk over spikes. She does not lose this mode until her "Burning Gauge" is empty.

Wind Soul

Stops enemy movement and attacks in all scenes except the area boss and stage boss battles.

Ice Soul

Restores Sonia's entire life gauge.

Flame Soul

A flash attack effective against all enemies except area and stage bosses.

Saint Soul

 

Sends a wave in front of Sonia. Cannot be fired consecutively.

Magic Soul

Destroys an enemy other than the area and stage bosses and nullifies the enemy's attack.


Other

Standard Tactics: Sonia will use the Vampire Killer along with the Weapon Souls that best compliment the situation.

Weaknesses: None notable.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[280]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[281]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The good ending of Castlevania Legends has some implications that Sonia's child was fathered by Alucard. As Alucard was her only love interest within the game and no other male love interest is mentioned.
  • Sonia was intended to star in Castlevania: Resurrection, a canceled Castlevania game for the Sega Dreamcast.
  • Sonia is depicted with a sword at her side in several pictures from the Castlevania Legends instruction booklet. However, she never uses one in the game itself. In the Castlevania: Resurrection pre E3 demo, she does appear to use a sword/axe to slash at close-quarters enemies.
  • She met Alucard when she was 17 years old, as mentioned in the instruction booklet. However, the official guide claims that she met him at 15. The age given in the guide is probably a misprint.
  • Sonia is one of only two lead protagonists in the series that are female, Shanoa being the other. However, Sonia is no longer part of the main timeline.
  • Sonia Belmont's existence and the entire happenings of Castlevania Legends were removed from the official timeline of Castlevania in November, 2005 because they conflicted with the plotline of the main games[282].

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[283], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[284], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[285] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[286].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[287]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[288], attempted to destroy the specific era of time[289], cause all beings everywhere to disappear, forever[290] and that the age was on the verge of collapse[291]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[292], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[293], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[294]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[295] Julia didn't come save him, and Isaac died within the castle[296]. In other cases the Castle does not collapse[297], but instead slowly fades away[298]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[299].

Battle Records

9-0-0


  • Death Dragon - Fight[301]
    • Conditions: None.
    • Location: Castle Halls
  • Flying Wolf - Fight[302]
    • Conditions: None.
    • Location: Clock Tower
  • Minotaur - Fight[306]
    • Conditions: None.
    • Location: Inner Den
  • Executioner - Fight[307]
    • Conditions: None.
    • Location: Dungeon

None

None

References

  1. Castlevania Legends Game Manual Page 17
  2. Castlevania Legends Ending
  3. Castlevania: Legends Intro
  4. Castlevania Lament of Innocence
  5. Castlevania: Legends Intro
  6. Castlevania: Legends Intro
  7. Castlevania Legends Ending
  8. Castlevania Legends Dracula Boss Fight
  9. History of Castlevania - Crescent of the Moon Pages 40-41
  10. History of Castlevania - Crescent of the Moon Pages 40-41
  11. Akumajou Densetsu Famicon Intro English Patch
  12. Castlevania Legends Dracula Boss Fight
  13. Castlevania Legends Game Manual Page 13
  14. Castlevania Judgment: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: Legends Game Manual Page 8
  17. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  18. Castlevania: Nocturne of Recollection Intro
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: Aria of Sorrow Ending
  26. Castlevania: Dawn of Sorrow Dark Lord Candidates
  27. Castlevania: Dawn of Sorrow Ending
  28. Castlevania Aria of Sorrows
  29. Castlevania Grimoire of Souls Enemy Compendium Showcase
  30. Castlevania: Lament of Innocence Game Manual Page 10
  31. Castlevania Legends
  32. Castlevania Legends Game Manual Page 12
  33. Castlevania Legends Game Manual Page 12
  34. History of Castlevania - Crescent of the Moon Pages 40-41
  35. History of Castlevania - Crescent of the Moon Pages 40-41
  36. Akumajou Densetsu Famicon Intro English Patch
  37. Castlevania: The Dracula X Chronicles Intro
  38. Castlevania: Dracula X Final Boss
  39. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  40. Castlevania: Lament of Innocence Game Manual Page 10
  41. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  42. Castlevania: The Belmont's Legacy Issue 1
  43. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  44. Castlevania Judgment
  45. Castlevania: Lament of Innocence Game Manual Page 10
  46. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  47. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  48. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  49. Castlevania: Curse of Darkness Trevor Boss Fight
  50. Castlevania: Harmony of Dissonance
  51. Castlevania: Lament of Innocence
  52. Castlevania: Lament of Innocence
  53. Haunted Castle Revisited Dominus Collection
  54. Castlevania III: Dracula's Curse
  55. Castlevania: The Adventure ReBirth
  56. Castlevania (N64)
  57. Castlevania: Lament of Innocence Final Boss
  58. Castlevania: The Arcade Death Boss Fight
  59. Castlevania Judgment Death True Story Mode
  60. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  61. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  62. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  63. Castlevania: The Arcade White Dragon Boss
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  65. Castlevania Judgment Death True Story Mode
  66. Castlevania: Rondo of Blood Death Boss
  67. Castlevania: Lament of Innocence Ending
  68. Castlevania Judgment Death True Story Mode Ending
  69. Castlevania: Harmony of Dissonance
  70. Castlevania: Curse of Darkness Bestiary No. 009
  71. Castlevania Judgment Tutorial
  72. Castlevania Judgment Simon Belmont Story Mode
  73. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  74. Castlevania: Lament of Innocence
  75. Castlevania: Curse of Darkness Volume 2 Chapter 3
  76. Castlevania: The Belmont Legacy #2
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Harmony of Dissonance
  79. Castlevania: Symphony of the Night Bestiary No. 106
  80. Castlevania: Aria of Sorrow
  81. Castlevania: Aria of Sorrow
  82. Castlevania: Aria of Sorrow Julius Boss
  83. Castlevania Legends Game Manual Page 12
  84. Castlevania: The Belmont Legacy #1
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence Page 10
  87. Castlevania: Aria of Sorrow
  88. Castlevania: Harmony of Dissonance Game Manual Page 22
  89. Castlevania: Lament of Innocent
  90. Castlevania: Harmony of Dissonance
  91. Castlevania: Curse of Darkness Trevor Second Boss Fight
  92. Castlevania: Curse of Darkness Infinite Corridor
  93. Castlevania: Lament of Innocence
  94. Castlevania: Lament of Innocence Garden Forgotten By Time
  95. Castlevania Judgment Simon Belmont Ultimate Attack
  96. Castlevania Judgment Trevor Belmont Ultimate Attack
  97. Castlevania: Lament of Innocence Game Manual Page 10
  98. Castlevania: Legends Game Manual Page 8
  99. Castlevania: Lament of Innocence
  100. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  101. Castlevania Legends Game Manual Page 9
  102. Castlevania: Dawn of Sorrow
  103. Castlevania Chronicles
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence
  106. Castlevania: The Dracula X Chronicles Stage 1
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence Bestiary No. 031
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence Bestiary No. 010
  111. Castlevania (N64)
  112. Castlevania: Lament of Innocence Bestiary No. 016
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania: Lament of Innocence Game Manual Page 11
  115. Castlevania: Lament of Innocence
  116. Castlevania NES Final Boss
  117. Castlevania III: Dracula's Curse Final Boss
  118. Castlevania: Dracula X Final Boss
  119. Castlevania (N64) Final Boss
  120. Castlevania Adventure Rebirth Final Boss
  121. Castlevania: Bloodlines Final Boss
  122. Castlevania II: Simon's Quest
  123. Castlevania: Order of Shadows
  124. Super Castlevania IV
  125. Castlevania III: Dracula's Curse
  126. Castlevania Harmony of Despair
  127. Castlevania: Order of Shadows
  128. Castlevania Chronicles
  129. Castlevania: Lament of Innocence
  130. Castlevania: Order of Ecclesia
  131. Castlevania: Curse of Darkness Trevor Boss Fight
  132. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  133. Castlevania Judgment Aeon's Hyper Attack on Golem
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence Bestiary No. 030
  136. Castlevania II: Simon's Quest
  137. Castlevania II: Simon's Quest Game Manual Page 9
  138. Castlevania: Curse of Darkness Bestiary No. 112
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence Bestiary No. 040
  141. Castlevania: Curse of Darkness Bestiary No. 065
  142. Castlevania Nocturne of Recollection
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence Bestiary No. 076
  145. Castlevania: Lament Innocence
  146. Castlevania III: Dracula's Curse Death Boss
  147. Castlevania Death Boss
  148. Castlevania: Rondo of Blood Death Boss
  149. Castlevania: Harmony of Dissonance Death Boss
  150. Castlevania (N64) Death Boss
  151. Castlevania Judgment Aeon's Hyper Attack Sequences
  152. Castlevania Judgment Aeon's Hyper Attack on Death
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  154. Castlevania (N64) Renon Boss
  155. Castlevania (N64) Carrie Fernandez Bad Ending
  156. Castlevania: Aria of Sorrow
  157. Castlevania: Harmony of Dissonance
  158. Castlevania: Harmony of Dissonance
  159. Castlevania: Symphony of the Night Bestiary No. 40
  160. Castlevania: Symphony of the Night Bestiary No. 16
  161. Castlevania: Portrait of Ruin Bestiary No. 133
  162. Castlevania: Lament of Innocence
  163. Castlevania (N64)
  164. Castlevania: Portrait of Ruin
  165. Castlevania: Portrait of Ruin
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Circle of the Moon
  168. Castlevania: Circle of the Moon
  169. Castlevania: Order of Ecclesia Bestiary No. 061
  170. Castlevania: Portrait of Ruin Bestiary No. 131
  171. Castlevania: Symphony of the Night Bestiary No. 44
  172. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  173. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  174. Castlevania: Grimoire of Souls
  175. Castlevania (N64)
  176. Castlevania Chronicles
  177. Castlevania Chronicles
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  179. Castlevania: Curse of Darkness Bestiary No. 115
  180. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  181. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  182. Castlevania: Grimoire of Souls Prologue Stage 4
  183. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  184. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  185. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  186. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  187. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  188. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  189. Castlevania: Portrait of Ruin
  190. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  191. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  192. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  193. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  196. Castlevania: Portrait of Ruin
  197. Castlevania: Lament of Innocent
  198. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  199. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  200. Konami of Europe's Camilla Fernandez profile
  201. Castlevania: Portrait of Ruin
  202. Castlevania: Grimoire of Souls Prologue Stage 1
  203. Castlevania: Dawn of Sorrow Yoko's Shop
  204. Castlevania: Legends
  205. Castlevania: Lament of Innocence Game Manual Page 10
  206. Castlevania: Lament of Innocence
  207. Castlevania: Lament of Innocence
  208. Castlevania: Lament of Innocence
  209. Castlevania: Lament of Innocence
  210. Castlevania: Lament of Innocence
  211. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  212. Castlevania: Lament of Innocence Bestiary No. 72
  213. Castlevania: Lament of Innocence Final Boss
  214. Castlevania: Lament of Innocence
  215. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  216. Castlevania NES Game Manual Page 4
  217. Super Castlevania IV
  218. Castlevania NES
  219. Castlevania NES Game Manual Page 4
  220. Castlevania NES Game Manual Pages 7-9
  221. Haunted Castle Revisited Dominus Collection
  222. Castlevania Judgment Simon Belmont Story Mode
  223. Haunted Castle Revisited Dominus Collection
  224. Castlevania III: Dracula's Curse
  225. Castlevania: The Adventure ReBirth
  226. Castlevania (N64)
  227. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  228. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  229. Castlevania: Lament of Innocence
  230. Castlevania: Aria of Sorrow
  231. Castlevania: The Arcade Dracula Boss
  232. Castlevania NES
  233. Castlevania NES
  234. Castlevania Chronicles
  235. Castlevania: The Adventure ReBirth
  236. Haunted Castle Revisited Dominus Collection
  237. Castlevania II: Belmont's Revenge Game Manual Page 4
  238. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  239. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  240. Castlevania: The Arcade White Dragon Boss
  241. Castlevania II: Belmont's Revenge Game Manual Page 4
  242. Castlevania: Harmony of Dissonance Final Boss
  243. Castlevania: Rondo of Blood Death Boss
  244. Castlevania: Lament of Innocence Ending
  245. Castlevania Judgment Death True Story Mode Ending
  246. Castlevania: Lament of Innocence Final Boss
  247. Castlevania: Harmony of Dissonance
  248. Castlevania: Curse of Darkness Bestiary No. 009
  249. Castlevania III: Dracula's Curse
  250. Castlevania II: Belmont's Revenge Soleil Boss
  251. Haunted Castle Revisited Dominus Collection
  252. Super Castlevania IV
  253. Super Castlevania IV
  254. Super Castlevania IV
  255. Castlevania: Lament of Innocence
  256. Castlevania: The Belmonts Legacy #3
  257. Castlevania: Curse of Darkness
  258. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  259. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  260. Castlevania: Portrait of Ruin
  261. Haunted Castle Revisited Dominus Collection
  262. Castlevania: Lament of Innocence
  263. Castlevania II: Simon's Quest
  264. Castlevania: Lament of Innocence
  265. Castlevania: Lament of Innocence Bestiary No. 073
  266. Castlevania Legends Game Manual Page 9
  267. Castlevania Legends Game Manual Page 9
  268. Castlevania Legends Game Manual Page 9
  269. Castlevania Legends Game Manual Page 9
  270. Castlevania Legends Game Manual Page 9
  271. Castlevania Legends Game Manual Page 10
  272. Castlevania Legends Game Manual Page 10
  273. Castlevania Legends
  274. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  275. Castlevania: Circle of the Moon
  276. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  277. Castlevania (N64) Charlie Vincent Boss
  278. Castlevania: Portrait of Ruin Holy Mail Description
  279. Castlevania Aria of Sorrows
  280. Castlevania Legends Game Manual Pages 2 & 12
  281. History of Castlevania - Crescent of the Moon Pages 34 - 37
  282. Tales From The Crypt: Castlevania 20th Anniversary Blowout from 1UP.com
  283. Castlevania Chronicles
  284. Castlevania Chronicles
  285. Castlevania Chronicles
  286. Castlevania Anniversary Collection Bonus Book Pages 29-30
  287. History of Castlevania - Crescent of the Moon Pages 34 - 37
  288. Castlevania Judgment Aeon True Story Mode Intro
  289. Castlevania Judgment Sypha Belnades True Story Mode
  290. Castlevania Judgment Golem True Story Mode
  291. Castlevania Judgment Death True Story Mode
  292. Castlevania Judgment Golem True Story Mode
  293. Castlevania Judgment Aeon True Story Mode Intro
  294. Castlevania: Curse of Darkness Ending
  295. Castlevania: Curse of Darkness Ending
  296. Castlevania: Curse of Darkness Ending
  297. Castlevania: Symphony of the Night Ending
  298. Castlevania: The Adventure Rebirth Ending
  299. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  300. Castlevania: Legends
  301. Castlevania: Legends
  302. Castlevania: Legends
  303. Castlevania: Legends
  304. Castlevania: Legends
  305. Castlevania: Legends
  306. Castlevania: Legends
  307. Castlevania: Legends
  308. Castlevania: Legends