Marisa Kirisame
Marisa Kirisame (霧雨 魔理沙 Kirisame Marisa) is a human magician with no special lineage who lives in the Forest of Magic. She focuses her magical studies on light and heat based techniques. Alongside Reimu Hakurei, she serves as one of the central characters in the Touhou Project series, often taking on the role of the secondary protagonist.
| Marisa Kirisame | |
|---|---|
| Lesbian
| |
| Origin | |
| Origin | Touhou |
| Creator | ZUN |
| First Appearance | Touhou Project: Story of Eastern Wonderland |
| Actor | Fan-Made Series: Miyuki Sawashiro, Kana Asumi, Ayumi Fujimura, Machico, Minami Iinuma, Naomi Ōzora, Saki Nitta, Haruka Watanabe, Lynn, Sayumi Suzushiro, Fairouz Ai, Arisa Kiyoto, Miku Ito, Maaya Uchida, Rie Takahashi, Chiaki Omigawa, Natsu Yorita, Larissa Takeda Tago, Kaori Fukuhara, Akiko Nakagawa, Nanako Mori, Haruka Shiraishi, Yuuki Takada, Shino Shimoji, Risae Matsuda, Ami Koshimizu, Yukari Kokubun, Minami Tsuda, Sakura Kasuga, Mako Konomi, Michiyo Mursae, Yuko Miyamura, Yū Kobayashi, Ryoko Shintani, Mariya Ise, Yumi Uchiyama |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Homosexual |
| Age | At least 20 (PC-98), At least 20 (Embodiment of Scarlet Devil - Mountain of Faith), At least 21 (Scarlet Weather Rhapsody onwards) |
| Birthday | Unknown |
| Height | Fairly Short |
| Weight | Unknown |
| Ethnicity | Japanese |
| Status | Alive |
| Alignment | Chaotic Good |
| Archetype | False Hero, Mage, Minion (Formerly) |
| Occupation | Magician, Kirisame Magic Shop Owner, Thief, Incident Solver |
| Time Period | Modern Time, Non-linear |
| Language | Japanese |
| Combat Style | Magical Danmaku |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Mima, Reimu Hakurei, Youkai, Non-Humans, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna |
| Enemies | Youkai, Non-Humans, Reimu Hakurei (Formerly), Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly) |
Background
| This dropdown contains the synopsis of Marisa Kirisame’s story. Read at your own risk as you may be spoiled otherwise! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Story of Eastern Wonderland
Marisa's role in the PC-98 era began with Story of Eastern Wonderland, where she appeared as the Stage 4 boss. At that time, she was a disciple of Mima. She was tasked with stopping Reimu Hakurei from reaching Mima, but she was defeated in the attempt. Phantasmagoria of Dim.Dream
Marisa made her debut as a playable character. She was among those competing to reach the Ancient Ruins first. Upon arriving, she encountered Chiyuri Kitashirakawa and fought her so that Yumemi Okazaki could study Marisa's magic. After Marisa defeated Chiyuri, Yumemi fought Marisa in an attempt to send her back home, promising to grant her a wish if she lost. When Marisa defeated Yumemi, she initially asked for either herself or Chiyuri as her wish, but then clarified that she was joking. Her real request was for a weapon from their world. Yumemi gave her a device called Mimi Chan, but Marisa found she did not know how to operate it and simply decided to ride it instead. Lotus Land Story
Lotus Land Story marked the first time Marisa appeared as a playable character alongside Reimu, a format that would become standard for the rest of the series. In her story, Marisa sensed a powerful magical presence and decided she wanted to claim it for herself. She traveled toward the Lake of Blood without Reimu knowing, making her way through the Fantasy World by defeating Orange, Kurumi, and Elly along the way. She then encountered Reimu and fought her, emerging victorious before continuing on to Mugenkan. There, she faced Yuuka Kazami and defeated her twice. For reasons that are not explained, Marisa eventually wound up in an Unnamed Dream World. There she met Mugetsu, who claimed to be the creator of that realm. Mugetsu challenged Marisa but lost. Afterward, Mugetsu left it to her older sister to defeat Marisa, but she too was beaten. Mystic Square
In Mystic Square, Marisa overheard Reimu talking about heading into Makai to deal with a recent demon outbreak. Interested in the magic she might find there, Marisa set off on her own without telling Reimu. She made her way through Makai, defeating the gatekeeper and several residents including Louise, Alice, and the pair Yuki and Mai. She eventually found Shinki, who initially lied to Marisa and told her she could go home, but instead planned to attack her. Shinki left the job to Yumeko, but after her maid was defeated, Shinki confronted Marisa directly to show her "real magic." She was defeated as well. By the end of her journey, Marisa returned home with new magic she had learned in Makai. She sat down to have tea with Reimu, and was now feared by the spirits of Makai. During the Extra Stage, Marisa arrived in an unfamiliar world where she faced Alice in a rematch. Alice was confident this time because she had her grimoire on hand, but she was still defeated. In the end, Alice was left hanging from the ceiling while Marisa read through her books. Embodiment of Scarlet Devil
Marisa was flying through the sky when she noticed that she could no longer see the lake below. She descended to investigate the strange situation. She made her way through the area, defeating Rumia before heading to the Misty Lake, where she took down Cirno and Hong Meiling. She then entered the Scarlet Devil Mansion and fought Patchouli Knowledge, Sakuya Izayoi, and finally Remilia Scarlet, the one responsible for the mist, and forced her to put an end to it. Later, in the Extra Stage, Marisa and Reimu spotted a strange thunderstorm near the mansion from the shrine and decided to check it out. Upon arriving, Marisa learned that Patchouli Knowledge had surrounded the mansion with water to keep Flandre Scarlet contained. Marisa then confronted and defeated Flandre. Perfect Cherry Blossom
During a May that seemed to have no end to winter, cherry blossom petals drifted down outside Marisa's house. She followed them in search of spring. The weather made navigation difficult, and she ended up fighting Letty, Chen, and Alice Margatroid along the way. She eventually reached the entrance to the Netherworld and flew over it after the Prismriver Sisters suggested the route. There, she fought and defeated Youmu Konpaku and then Yuyuko Saigyouji, learning that Yuyuko was the one gathering spring to revive the Saigyou Ayakashi. Despite the conflict, Marisa found the cherry blossoms there beautiful and decided she would return later for a flower viewing. Later, when a surge of ghosts from the Netherworld began spilling into Gensokyo, Reimu, Marisa, and Sakuya traveled to the Border to ask Yukari Yakumo to fix the problem. Marisa fought and defeated her, but her goal of getting Yukari to resolve the issue was not achieved. Immaterial and Missing Power
Marisa becomes curious about a series of strange feasts that have been happening and sets out to investigate. She first defeats Alice Margatroid in the Forest of Magic, then heads to the Hakurei Shrine. There, she finds Sakuya Izayoi instead of Reimu. Suspicious of Sakuya's presence, Marisa attacks her, then decides to go to the Scarlet Devil Mansion to challenge Patchouli Knowledge and Remilia Scarlet for the same reason. When she returns to the shrine, she finds Reimu acting as if nothing unusual is going on, so Marisa fights her as well. After confirming that Reimu is not the culprit, Marisa waits until nightfall for the banquet. It is there that she encounters and fights both Yukari Yakumo and, eventually, the true mastermind behind the incidents, Suika Ibuki. Imperishable Night
Alice becomes uneasy about the moon and decides to bribe Marisa into joining her to investigate who is behind the fake moon. As they make their way out of the Forest of Magic, they defeat Wriggle Nightbug and Mystia Lorelei. They reach the Human Village, where Keine Kamishirasawa attacks them. After entering the Bamboo Forest of the Lost, they run into Reimu Hakurei, who suspects they are responsible for the incident and fights them. Once they defeat her, they continue into Eientei, where they find Eirin Yagokoro and Reisen Udongein Inaba. Depending on the route, Marisa and Alice face either Eirin or Kaguya Houraisan after dealing with the lunar rabbit. Later, the group returns to the Bamboo Forest of the Lost to relieve their boredom after Kaguya suggests a trial of guts. There, they repeatedly defeat Fujiwara no Mokou until she finally gives up. Phantasmagoria of Flower View
Flowers are blooming out of season, but Marisa is not particularly bothered by it at first. She simply wants to be the first to find out who or what is behind the phenomenon. She travels around fighting Cirno, Mystia Lorelei, Lyrica Prismriver, Reisen Udongein Inaba, and several others before encountering Aya Shameimaru. Aya explains that the abnormal flower bloom is caused by an unusually large number of ghosts. After that, Komachi Onozuka attacks Marisa for suggesting that the ghost overflow in the living world is her fault. Finally, Marisa is attacked by Eiki Shiki, Yamaxanadu following her judgment. In the end, she decides to leave the incident alone and supposedly begins to lie less often from then on. Mountain of Faith
Marisa notices that something is troubling Reimu and soon learns that a rival shrine is attempting to take over. Unwilling to stand by and let that happen, Marisa decides that if Reimu will not do anything about it, she will handle the matter herself. She fights her way through several gods and youkai around Youkai Mountain, including the Aki Sisters, Hina Kagiyama, Nitori Kawashiro, and Aya Shameimaru. She eventually reaches the new shrine, where she defeats Sanae Kochiya and the goddess Kanako Yasaka herself. Later, after hearing rumors of a second goddess residing in the shrine, Marisa and Reimu return to the top of Youkai Mountain to investigate. Marisa finds the other goddess inside the sanctuary, and the goddess challenges her to a danmaku battle. Marisa accepts and wins. Scarlet Weather Rhapsody
Marisa finds that her laundry will not dry because of the constant drizzle. Convinced that something unusual is going on, she sets out to find who is responsible. She attacks Alice Margatroid, suspecting her of gathering the humidity, and then ends up fighting Reimu Hakurei as well when Reimu appears on the scene. Reisen Udongein Inaba suggests that Marisa head up Youkai Mountain. Marisa does so, but not before defeating Reisen first. On her way up, Aya Shameimaru tries to stop her, but Marisa manages to defeat her as well. Once she reaches the clouds above, she finds Iku Nagae and mistakes her for the true culprit. After Marisa defeats her, Iku explains that someone above the clouds is capable of suppressing earthquakes. Marisa then locates the real culprit, Tenshi Hinanawi, and defeats her, putting an end to both the earthquakes and the strange weather patterns. Subterranean Animism
A geyser erupts behind the Hakurei Shrine, and Reimu and Marisa are excited by the idea of having a hot spring nearby. The youkai, however, are not pleased, as spirits from underground begin emerging from the geyser. Patchouli and Yukari suspect that someone is trying to lure youkai into the geyser and decide to send Marisa down to investigate. Marisa fights her way through several underground youkai, including Kisume, Yamame Kurodani, and Parsee Mizuhashi, until she reaches Yuugi Hoshiguma. Yuugi directs her toward the Palace of the Earth Spirits. There, Marisa finds and defeats Satori Komeiji, who then leads her to the Remains of Blazing Hell. Rin Kaenbyou attempts to block her path, but Marisa presses on and confronts the one responsible for the geyser, believing that defeating her will stop the eruption. Later, after returning to the surface and speaking with Utsuho Reiuji, Marisa learns that Utsuho received her power from the mountain god. Marisa heads back to the Moriya Shrine to ask for similar power. However, she finds Koishi Komeiji there instead, and Koishi attacks Marisa because of her reputation as a thief. Undefined Fantastic Object
Marisa spots a ship flying through the sky and becomes interested in looting it for treasure. She explores the ship, defeating Nazrin, Kogasa Tatara, and Ichirin Kumoi along the way. She then faces the ship's captain, Minamitsu Murasa, who tells her that the ship is heading to Hokkai and allows Marisa to stay aboard because she had been collecting fallen pieces of the Storehouse. Upon arriving in Makai, Marisa encounters Shou Toramaru, who mistakes her for a thief and attacks. She then faces Byakuren Hijiri, who has just been freed, because Marisa does not believe in the equality of humans and youkai. Later, after discovering that the fragments seem to change shape without reason and that Byakuren does not know what they truly are, Marisa follows a snake that emerges from one of the fragments. This leads her to Nue Houjuu, who explains the nature of the UFO like fragments. Nue then decides to join the Myouren Temple. Touhou Hisoutensoku
In Touhou Hisoutensoku, Marisa is not part of the main storyline but is available as a selectable playable character. In Cirno's scenario, Marisa is relaxing in a hot spring when Cirno shows up and asks if she has seen a Daidarabotchi. Marisa decides to mess with her and fights her. After being "surprisingly defeated," Marisa points Cirno in the wrong direction. When Cirno later returns after realizing she was misled, Marisa tells her that she spotted a giant figure in the Forest of Magic. Double Spoiler Great Fairy Wars Ten Desires
In Ten Desires, an influx of divine spirits threatens to interrupt the flower viewing season, so Marisa decides to be the first to resolve the incident. She visits Yuyuko Saigyouji in the Netherworld, who suggests that Marisa check the cemetery near the new temple. There, she finds and defeats Kyouko Kasodani and Yoshika Miyako. After dealing with the jiang shi, Marisa discovers a door leading into the Hall of Dreams' Great Mausoleum. Inside, she faces Yoshika Miyako again alongside her master. Mononobe no Futo then attacks Marisa for trying to protect Toyosatomimi no Miko's tomb from intruders, and Miko herself later joins the fight against her. Later, after learning that the temple is located directly above the mausoleum and that the youkai are using a "trump card" to fight Miko, Marisa returns to the Myouren Temple to investigate. There, she discovers that the so called trump card is actually a youkai friend of Nue Houjuu named Mamizou Futatsuiwa. Hopeless Masquerade She defeats Reimu Hakurei, then heads to Youkai Mountain to find more opponents. There, she fights Nitori Kawashiro and later goes underground to battle Koishi Komeiji as well. Back on the surface, she takes on Toyosatomimi no Miko and Byakuren Hijiri, though the Byakuren she fights turns out to actually be Mamizou Futatsuiwa in disguise. After being defeated again, Mamizou tells Marisa that something strange is going on with the hope in the village and suggests that Marisa go there to investigate. Marisa heads to the Human Village, where Hata no Kokoro attacks her. Kokoro wants to take Marisa's hope in order to create a new mask of hope, and it turns out that Kokoro's own loss of hope is what caused the incident. Double Dealing Character
Marisa notices that her Mini Hakkero has started acting on its own, and she begins to suspect it is turning into a tsukumogami. She also learns that previously docile youkai have become unusually aggressive, so she sets out to investigate. She encounters youkai like Wakasagihime, Sekibanki, and Kagerou Imaizumi, and defeats each of them after finding them oddly hostile. She eventually runs into the Tsukumo Sisters. After defeating one of them depending on the shot type chosen, Marisa is pointed toward a strange upside down castle, where they claim their newfound power came from. Once she enters the castle, Seija Kijin and Shinmyoumaru Sukuna attack her after realizing she has come to put an end to their rebellion. Later, although Shinmyoumaru is being kept under watch by Reimu to prevent a repeat of the incident, strange clouds begin forming and create a magical storm. Marisa goes to investigate. In the Skies of Gensokyo, she finds that Raiko Horikawa is behind the storm, having altered its magic to become independent from the Miracle Mallet's influence. After defeating Raiko and ensuring she does not pose a threat to humans, Marisa allows her to stay. Urban Legend in Limbo Marisa comes across a strange phenomenon at Kourindou and decides to take its power for herself. Reimu later finds Marisa and asks her to test something as well, but Marisa attacks her using occult power. Reimu is confused by the bizarre ball she sees and is forced by Marisa to hand it over. Marisa then goes out to collect more Occult Balls. She eventually gathers all of them after defeating Ichirin Kumoi and Koishi Komeiji. As she waits for something to happen in accordance with the rumors, Kasen Ibarara appears, opens a hole in the barrier, and tells Marisa that the orbs are keys that can undo the barrier. She also reveals that the one who introduced the orbs is on the other side. Marisa crosses through the opening and finds herself in the Outside World, facing the true culprit, Sumireko Usami. However, defeating her proves to be pointless, as the urban legends have already become real within Gensokyo. Legacy of Lunatic Kingdom
Mysterious probes appear across Gensokyo, withering everything in their path. Eirin and Kaguya decide to create an elixir for Marisa, Reimu, Sanae, and Reisen to counter the threat. Marisa fights and defeats two moon rabbits, Seiran and Ringo. She then travels to the Moon through the Dream World, where she defeats Doremy Sweet. At the Lunar Capital, Sagume Kishin informs her that the residents were attacked and forced to flee to Gensokyo due to a new impurity. Sagume challenges Marisa to test her strength, then guides her to the Sea of Tranquility. There, Marisa defeats Clownpiece before facing Junko, the true culprit. Junko recognizes her defeat but still fights Marisa anyway. After Sagume descends to Earth to explain that they cannot leave the Dream World, the heroines part ways again. In the Dream World, Marisa encounters Junko once more, this time alongside her "trump card": the goddess of Hell, Hecatia Lapislazuli, who had sealed the lunarians inside the Dream World. After Marisa defeats her, Hecatia promises to free them. Antinomy of Common Flowers Marisa suddenly finds herself possessed by Koishi Komeiji. Neither of them knows how it happened, but they decide to stick together and make the most of the Perfect Possession ability. After defeating several other pairs, they encounter Yukari Yakumo, who tells them to head to the Concert of the Sun to face "the most disastrous pair." There, they meet the true culprits behind the incident, Joon and Shion Yorigami. The sisters use their ability to swap teammates, leaving Marisa forced to fight alongside Shion, a pairing that seems doomed to fail. Hidden Star in Four Seasons
The seasons across Gensokyo become chaotic, so Marisa decides to investigate on her own. After wandering around and finding that every part of Gensokyo seems to be stuck in a different season, she returns to the Forest of Magic. There, she encounters Narumi Yatadera and Mai Teireida. After defeating the gizo, Marisa notices that Narumi has a backdoor on her back. She jumps through it and enters the Land of the Backdoor, where she fights Mai and Satono Nishida. After the battle, they explain that they have been drawing out people's latent abilities to an unlimited extent by dancing behind their backs, which also affected the fairies and drove them berserk. Marisa then meets their master, Okina Matara, who proposes that Marisa replace Mai and Satono, claiming that was her goal all along. Marisa refuses, and Okina attacks her for not giving her a chance. After defeating Okina, Marisa returns to Gensokyo without fully understanding what happened in the Land of the Backdoor. Looking for answers, she enters the Land of the Backdoor again and fights Okina Matara once more, this time with the help of the power of the doyou, the boundary between the seasons. Wily Beast and Weakest Creature
An eagle spirit approaches Marisa and tells her that while beast spirits are invading, he is actually a traitor to their cause. He asks for her help in stopping the invasion, promising her tremendous power in return. Marisa accepts, allows herself to be possessed by the spirit, and heads to Hell to stop the invasion. On her way into Hell, she fights Eika Ebisu and Urumi Ushizaki. She then meets Kutaka Niwatari, who guards the gate to Hell and fights Marisa to test whether she is strong enough to enter. Once inside, Marisa meets Yachie Kicchou, who claims the real enemy is in the Animal Realm and asks Marisa to follow her. In the Animal Realm, the spirit takes control of Marisa's body and attacks Mayumi Joutouguu. After defeating her, Marisa meets Keiki Haniyasushin, a goddess who helps humans. Keiki attacks Marisa after sensing that the spirit wants to retreat. Though still confused by the situation, Marisa accepts Keiki's invitation to visit the Primate Spirit Garden, as she finds useful tools there. Later, when the beast spirits launch another attack on the Human Realm, Marisa returns to Hell and meets Saki Kurokoma. After learning that Saki is the leader of one of the beast spirit factions, Marisa attacks her to force her to stop the invasion. Saki agrees to limit her targets to the Animal Realm alone. Sunken Fossil World Marisa's story in specific is largely a what-if she went down to solve the incident rather then Reimu and has moments that contradict things in other character's story modes[1]. Strange black water begins surfacing from the ground throughout the Forest of Magic, and Marisa heads out to investigate. She defeats Reimu Hakurei and descends into Former Hell. After defeating Yamame Kurodani, she meets Yuugi Hoshiguma, who explains that the black water is petroleum and that it could bring either great wealth or great misfortune. Marisa attempts to reach the deepest part of the underground, but she is interrupted first by Minamitsu Murasa, who is also heading there, and then by Kutaka Niwatari, who blames Marisa for the flooding caused by the phantom. When Marisa finally reaches the Former Hell of Blood Pools, she encounters Yuuma Toutetsu, who assumes the magician has come to steal the petroleum and attacks her. Unconnected Marketeers
In Unconnected Marketeers, Marisa learns about cards that contain the abilities of youkai and humans she has faced before. Eager to collect them, she sets out to be the first to obtain them. She begins exploring the foothills of Youkai Mountain and meets Mike Goutokuji, who explains that everyone is buying and selling the cards on the mountain. Marisa heads uphill and defeats Takane Yamashiro and Sannyo Komakusa. Sannyo tells her to check the Rainbow Dragon Cave. Inside, Marisa finds Misumaru Tamatsukuri, who warns her of the dangers for a human exploring such a cave and mentions the mining of Izanagi objects there. After defeating Misumaru, Marisa steps outside for fresh air and follows Tsukasa Kudamaki to the top of the mountain, where she encounters Megumu Iizunamaru, the creator of the cards. After Megumu is defeated, she tells Marisa that if she wants to stop the card market, she must go higher. In the Skies of Gensokyo, Marisa meets the market god Chimata Tenkyuu, who attacks her after assuming Marisa has come to rob the marketplace. Later, after hearing from Megumu that the cards are made from gems mined in the Rainbow Dragon Cave and learning that Megumu sent Tsukasa to investigate Misumaru, Marisa decides to follow Tsukasa back into the cave. This time she uses a card to avoid suffocating inside. Deep within the cave, she finds Momoyo Himemushi, the one mining the gems. Tsukasa persuades Momoyo that both Marisa and Misumaru are thieves, prompting Momoyo to attack Marisa. After being defeated, Momoyo promises to give Marisa some gems. 100th Black Market
In 100th Black Market, Marisa takes on the role of the protagonist and sole playable character. She sets out to investigate why the ability cards introduced in Unconnected Marketeers have not lost their power despite the original market having closed. During her search, she discovers that a new black market has appeared. After meeting and defeating the goddess of the market, the goddess tells Marisa that she has an accomplice at the Moriya Shrine. That accomplice turns out to be Nitori Kawashiro, who reveals that the real person behind the black market is Takane Yamashiro. Although Takane gives up, Marisa battles her anyway. After the fight, Marisa asks Takane to keep the black market open a little longer so she can continue hoarding more ability cards. Unfinished Dream of All Living Ghost The opening of the marketplace causes ownership of the ancient land to be lost, and greedy animal spirits begin attempting to claim the land for themselves. Marisa senses that an object is controlling both the spirits and the beasts, so she sets out to find answers. She defeats Seiran, Nazrin, and Reimu Hakurei before encountering Saki Kurokoma. Following Reimu's advice, she fights the leader of the Keiga family. She then heads to the Forest of Magic to confront "the powerful beast" of the family, who turns out to be Enoko Mitsugashira. However, when Marisa touches Enoko's jewel, she suddenly wakes up in Hell, where Zanmu Nippaku fights her. After the battle, Marisa decides to shift her focus to investigating the jewel further. Fossilized Wonders
In Unfinished Dream of All Living Ghost, after realizing that time in Gensokyo has come to a standstill, Marisa heads to the Sanctuary equipped with mysterious stones that contain the power of incidents she has faced before. Near the sanctuary, Marisa encounters Ubame Chirizuka, who believes Marisa is responsible for her and all other beings being expelled from the sanctuary. After confirming that a mysterious power has taken over the sanctuary and forced everyone out, Marisa enters. Inside, she meets Chimi Houjuu, who advises her to go to the underground altar. Marisa defeats the guardian dousojin and enters the pyramid, where she finally reaches Yuiman Asama. Yuiman attacks Marisa, believing she is not real. After Marisa defeats her, she ends up in the Sea of Tranquility, where Watatsuki no Toyohime explains that the incident originally affected the Lunar Capital and tells Marisa she must return to the Sanctuary to resolve Gensokyo's problem. Deep within the sanctuary, Marisa follows strange rocks until she finds Ariya Iwanaga, who reveals herself as the cause of time stopping in Gensokyo and admits that she guided Marisa there so Marisa could defeat her. After defeating Ariya and restoring the flow of time in Gensokyo, Marisa gathers more information about the incident and the stones and returns to the altar. There, she finds Nina Watari, a being born from all the information that Yuiman could not process. After defeating Nina, Nina advises Marisa to leave. Shoot the Bullet
Marisa does not appear in Shoot the Bullet itself, but is featured in a special story included in the afterword. In it, she is shown talking with Reimu Hakurei about a notebook that she discovered. Impossible Spell Card After reading a tengu newspaper article about a troublesome amanojaku causing mischief, Marisa joins the many powerful youkai and humans who set out to stop Seija Kijin. She brings spell cards that most fighters consider impossible to evade.
A Dream World version of Marisa appears before Sumireko Usami in the Dream World. Without offering any explanation, she tells Sumireko to attack her, saying that otherwise Sumireko will never escape from the Dream World. Shuusou Gyoku In this appearance, Marisa seems to have no real understanding of the Seihou world. She does not realize that the world lacks vegetation and shows no particular interest in the scientific machinery around her, though she does recognize what the Holy Grail is. Curious about why VIVIT and her master Erich were after the Grail, Marisa fought VIVIT but was defeated. Afterward, Reimu Hakurei scolded her for fighting at the shrine. Based on her speech patterns, this appearance likely takes place between the events of Mystic Square and Embodiment of Scarlet Devil. Touhou Sangetsusei Bohemian Archive in Japanese Red Two years later, Marisa came across the article. She criticized Aya for the poor quality of her newspaper and for not informing her about the article beforehand. She then took a copy of the article for herself. Extra of the Wind Marisa was at the Hakurei Shrine with Reimu, reading Aya Shameimaru's latest extra article about her break in at the Scarlet Devil Mansion. Aya then appeared and explained that she had written the extra even though no major events had occurred, because there was a tengu competition that year and she wanted to win it. A Beautiful Flower Blooming Violet Every Sixty Years Yukari visited Marisa to ask if she knew why the flowers were blooming. She surprised Marisa by appearing inside her house through one of her gaps. Yukari asked the magician if she knew why the flowers bloomed like that every sixty years. Marisa disappointed her by suggesting that maybe they were just slacking off for the other fifty nine years. Perfect Memento in Strict Sense Memorizable Gensokyo Marisa and Reimu visit Hieda no Akyuu. After reading her entry, Marisa asks Akyuu to make changes so that she comes across as more funny. She adds that she does not mind if some lies are mixed in. Touhou Bougetsushou Marisa plays a major role in Silent Sinner in Blue. During the inauguration of the Scarlet Devil Mansion's spaceship, she helps relay Eirin's suggested name for the ship to Sakuya, which is ultimately accepted. She uses this opportunity to request a spot on the ship for the trip to the Moon. During the journey, her precious Mini Hakkero is used by Sakuya as a portable heater, which quietly upsets her. Later, she is easily defeated by Yorihime and sent back to Earth. She also attends the opening of the "indoor sea" at the Scarlet Devil Mansion, where she takes a cold swim and briefly chats with Remilia. The Grimoire of Marisa Marisa Kirisame is the creator of The Grimoire of Marisa, which was inspired by a tengu's notebook. She compiled a danmaku grimoire by researching other people's spell cards, hoping to pick up hints for new magic or, at the very least, sell the book to a library for a good price. The grimoire contains her commentary on various characters' spell cards, along with some of her own, and includes explanations of different spell card types and danmaku patterns. Wild and Horned Hermit In chapter 10, Marisa goes to the mountains to search for Hahakigi's Otherworld, which is actually Kasen's marker tree for her pet eagle Kanda. She ends up caught in a blizzard and wanders into Kasen's hidden residence after following Kanda on a whim. Despite the near death experience, she later tries to return to Kasen's house but ends up being attacked by Kasen's pet tiger after attempting to kill it for its pelt. In chapter 28, Kasen finds Marisa in Former Hell, where Marisa had gone to see the underworld cherries. Kasen scolds her and warns her against going there. In chapter 34, Reimu appears to be ill from exhaustion, which is actually caused by her pulling all nighters reading books from Suzunaan. Marisa takes it upon herself to cook rare foods, such as hemlock salad, to help Reimu regain her spirit. The success of her cooking is debatable. Later, after Sumireko Usami summons a flying saucer to the shrine, Marisa and Kasen spot an Unidentified Flying Object in the sky. In chapter 41, prior to the events of Hidden Star in Four Seasons, Marisa warns Reimu that an incident is happening. Curiosities of Lotus Asia Marisa is a regular visitor to Kourindou and appears frequently in the novel alongside Reimu Hakurei. She claims to be a customer who stops by to check if there is anything new in stock, though she never actually pays for anything. She also visits the store whenever she comes across something interesting to show or talk about with Rinnosuke Morichika. Symposium of Post-mysticism Marisa serves as the moderator for a discussion involving Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. She typically opens each topic for discussion and occasionally offers her own comments. She also appears in an article covering her fight against Cirno from Great Fairy Wars. Hatate Himekaidou expresses concern afterward about how much stronger humans have become. Forbidden Scrollery Marisa plays a major role in Forbidden Scrollery. In the first chapter, she explains what Youma books are to Reimu and reports that one has appeared at Suzunaan. She is shown frequently visiting Suzunaan and the Human Village afterward, either for her own purposes or to resolve incidents alongside Reimu or on her own. She also has a winter outfit that is unique to Forbidden Scrollery, consisting of a black coat worn over a white frilly skirt. Alternative Facts in Eastern Utopia Marisa creates a horoscope that supposedly determines whether a specific danmaku pattern will bring good or bad fortune upon impact, depending on the target's zodiac sign. She also posts two advertisements alongside it. The Grimoire of Usami Marisa takes part in the danmaku contest as both a judge and a contestant, hoping it will aid her research on danmaku. When Seija Kijin and Shinmyoumaru Sukuna disrupt the festival, Marisa is forced to leave her judge's seat and defend the audience alongside the other judges. Foul Detective Satori Marisa visits the Hakurei Shrine to inform Reimu about a small incident at the Scarlet Devil Mansion, where Patchouli Knowledge suddenly collapsed. In chapter 9, it is revealed that Marisa was possessed by the same spirit and knocked out both Yuyuko Saigyouji and Alice Margatroid while under its control. She is tied up by Yuyuko, Satori, and Youmu, but they release her after realizing that the culprit had previously possessed Yukari. After learning the truth, Marisa decides to warn Reimu about the danger by breaking into Eientei alongside Fujiwara no Mokou, but she ends up getting caught inside. Later, in chapter 20, Marisa goes to the Moriya Shrine to warn the gods there that the culprit is nearby. However, they mistake her for the culprit and tie her up until she can explain herself. She ends up being knocked out by a possessed Sanae Kochiya. Lotus Eaters Marisa appears occasionally at parties held at the Hakurei Shrine and at Geidontei for drinks. In the past, she had asked Miyoi for cooking advice. In chapter 45, she visits Geidontei with some mead made by magical bees to show off and taste, but the bees end up betraying her. In chapter 60, she appears again at Geidontei to see if Miyoi Okunoda will believe her when she says she has been followed by a strange mist. Miyoi uses her ability, and the mist eventually disappears. Speaking with Suika Ibuki afterward, they theorize that the mist was actually Marisa herself, and that if they had done nothing, she might have disappeared or even turned into a youkai. Whispered Oracle of Hakurei Shrine Reimu Hakurei writes a fortune slip concerning Marisa as part of her efforts to clean up after an incident. Marisa also helps Reimu by writing drafts for some characters' fortune slips, but Reimu ends up discarding them for being too biased. |
Name Meaning
Marisa's full name is Marisa Kirisame (霧雨 魔理沙). Her surname, Kirisame, translates to "drizzle" or "mist rain" in Japanese. The first character in her given name, ma (魔), almost certainly comes from the first character in the word mahou (魔法), meaning "magic." The second character, ri (理), can mean "logic," "law," or "theory," so together these characters convey the idea of someone who practices magic. The third character, sa (沙), means "small sand" and does not carry a specific meaning, but it is frequently used in Japanese given names to give a feminine or girlish quality to the name.
The name Marisa also exists as a female given name in Romance languages. It is derived from the Latin word maris, meaning "of the sea," though it can also carry the meaning "manly." If her name draws from this origin, it likely reflects Marisa's character as a blend of both Eastern and Western cultural influences.
In Story of Eastern Wonderland, her name appeared in game as 魔梨沙, with the character for "pear" instead of the current 理. However, in that game's attached text files and bad endings, it was written as 魔理沙, which is the spelling that has been used ever since. The earlier version was likely a typo.
Appearance
General Description: Marisa is a figure with blonde hair and yellow eyes in most appearances. Her typical outfit consists of black and white clothing: a black vest and skirt, white waist apron and undershirt, and a black witch hat with a white bow. Her hair is commonly braided on one side with a bow on the end. Her height is that of a girl in her early teens and falls in the "fairly short" group.
Facial Features: She has blonde hair in most appearances. A white bow is on her hat. A braid with a bow on the end is worn in some designs. Her eye color is yellow in most appearances.
Clothing/Outfit Variations by Game:
- PC-98 Era:
- Story of Eastern Wonderland: Red hair and red eyes. Purple witch's outfit with a white bow on her hat. The purple color was likely used as a stand-in for black due to the PC-98's limited color space.
- Phantasmagoria of Dim.Dream: Blonde hair and yellow eyes, similar to her current design.
- Mystic Square: Black clothing.
- Windows Era:
- Embodiment of Scarlet Devil: White full apron with a black undershirt.
- Perfect Cherry Blossom: Pink capelet. No braid.
- Phantasmagoria of Flower View / Ten Desires: Purple bows.
- Subterranean Animism: Dark blue clothes with a blue capelet.
- Undefined Fantastic Object: Brown apron with an 'M'. Brown hat bow. Red bowtie. Carries a wand.
- Legacy of Lunatic Kingdom: Dark blue clothes. Crescent moon accessory on her chest.
- Hidden Star in Four Seasons: Pink scarf and gloves. Snowflake patterns on her apron.
- Wily Beast and Weakest Creature: Cat-shaped patterns on her clothes. Silhouette of a cat on her apron.
- 100th Black Market and Later:
- Facial Features: Pale blonde hair. Red eyes. Hair flows loosely without bows.
- Clothing/Outfit: Three rows of buttons on her outfit: upper row yellow, middle row green, bottom row blue. Red bowtie.
Special Features: Marisa's design varies significantly between games, with changes to hat bow color, hair style, apron design, and accessory details. Her eye color shifted from red to yellow in the PC-98 era, then later to red again starting with 100th Black Market.
Alternate Forms/Disguises: She has several alternate outfits in Phantasmagoria of Dim.Dream, Immaterial and Missing Power, Phantasmagoria of Flower View, Scarlet Weather Rhapsody, Hopeless Masquerade, Urban Legend in Limbo, and Antinomy of Common Flowers.
Personality
- Outgoing and Informal: Marisa is an outgoing and informal person. She socializes with many inhabitants of Gensokyo and is friendly to both humans and non-humans. She speaks informally and uses the sentence ending particle "ze," which delivers a boyish and impolite sound.
- Condescending but Sophisticated: Akyuu states Marisa's personality is condescending, but she has a sophisticated side that tends to be interesting.
- Quick to Act on Interest: Marisa is quick to act if she hears or sees anything interesting, sometimes doing dangerous things to satisfy her curiosity, such as following an eagle on a whim in the middle of a blizzard.
- Habitual Liar: Marisa was known to be a habitual liar, such as claiming to be Reimu to avoid trouble with Flandre and blaming crimes on Alice to get Reimu out of the way. Birds summoned by Reimu bit Marisa because "they gather around people who tell lies." Eiki Shiki judged her for lying and said she would have her tongue removed. She defended herself by claiming she has never told a single lie, though the event made her more honest for some time.
- Collecting Mania: Marisa has a mania for collecting things and exhibits knowledge of valuable and magical objects around Gensokyo. She frequently forages or loots various places for materials. Her hoarding habit results in her not knowing or forgetting what objects are in her house. She hates cleaning, so her house interior looks messy.
- Hardworking: Though she goes to great lengths to hide it, Marisa is a hardworking individual who frequently seeks to better herself and be known as a great magician. She takes pride in her magic and youkai extermination capabilities, claiming to be "the number two in Gensokyo." She often pushes Reimu to investigate incidents.
- Straightforward and Supportive: ZUN writes Marisa as straightforward and much easier to understand than other characters, typically filling the support role. She serves as a contrast to Reimu by being the hard-working type without special powers. ZUN notes this makes her "un-Touhou-like" but gives him more leeway in creating stories. She serves as an audience surrogate and helps them by asking questions[2].
Goals
- Stop Reimu from stopping Mima's plans (Failed).
- Learn more magic (Ongoing).
- Developing uses for magic that aren't beneficial to society and are also eco-friendly[3] (Ongoing)
- Stop the invasion of Makai (Succeeded in her route).
Relationships
Reimu Hakurei
Marisa is a close friend of Reimu, and the two are often seen together at the shrine or during prologues in print works and games. They spend time chatting and coordinating on shrine activities, including festivals. They occasionally quarrel or spar over various issues, ranging from disputes during incidents to minor disagreements, but these conflicts are typically resolved quickly. Marisa and Reimu have also worked together to handle supernatural occurrences, though Marisa frequently takes initiative to resolve events ahead of Reimu.
Also despite her jealously, Marisa is very attached to Reimu, so much that she'd die of boredom without Reimu[4]. Noted in Marisa's Embodiment of Scarlet Devil that Reimu is her favorite in reference to either an object or food[5].
Mima
In the PC-98 portion of the series, Marisa is subservient to Mima, who tells her to "train harder" in Phantasmagoria of Dim.Dream. Marisa also refers to defeating her as "I beat Lady Mima". To date, Mima is the sole character Marisa addresses with an honorific, calling her "Mima-sama".
Marisa's admiration for Mima is shown in the OMAKE.TXT of Story of Eastern Wonderland, where Marisa boasts she could write a strategy guide because "there's no way Mima-sama can be beaten", and apologizes to Mima when defeated by Reimu Hakurei. The two also share a connection through their magic; in Story of Eastern Wonderland, Marisa uses a star magic attack resembling an "Orrery Sun", which Mima later uses herself. In the Windows canon, Marisa retains this ability with her "Orreries Sun" spell card in Immaterial and Missing Power and Scarlet Weather Rhapsody.
However due to Mima only really appearing in PC-98, Marisa and Mima never share a mutual conversation in the original works; their only direct interactions are in the winning quotes of Phantasmagoria of Dim.Dream. Mima's character settings contain no mention of Marisa, and Marisa's settings only reference her in Phantasmagoria of Dim.Dream where it states she "longs for Mima".
Patchouli Knowledge
Marisa is a thief who repeatedly steals books from the Scarlet Devil Mansion's library. Although Marisa claims she is only borrowing them, Patchouli responds in Oriental Sacred Place in a rather serious tone that she has no intention of lending Marisa any books. Though this is likely due to the fact that books have been showcase to potentially turn one into youkai.
Despite this animosity, Patchouli is one of three people who assist Marisa during the events of Subterranean Animism, suggesting some underlying affinity even if Patchouli has her own agenda for doing so.
Additionally, Marisa has copied Patchouli's regular danmaku attack and renamed it Love Sign "Non-directional Laser". This attack appears as Marisa's normal B-type bomb in Perfect Cherry Blossom and as a spell card in Imperishable Night and other games.
Alice Margatroid
Alice shares a complex relationship with fellow magician Marisa Kirisame, characterized by both rivalry and friendship. The two have frequently partnered throughout the Windows canon, working together as the "Magic Team" in Imperishable Night and with Alice supporting Marisa in Subterranean Animism. In the former, Alice recruited Marisa specifically because she was "used to" resolving incidents, offering some of her grimoires as compensation. In the latter, Alice communicates with Marisa through her dolls to assist during the adventure. They have also crossed paths in Perfect Cherry Blossom, Immaterial and Missing Power, Scarlet Weather Rhapsody, and Touhou Hisoutensoku.
They both have a friendly rivalry. They argue over who is the better magician, who takes incident-solving more seriously (with Alice chiding Marisa's lack of seriousness and Marisa retorting that Alice "cannot do anything but say her name" in Imperishable Night) and frequently trade insults. Notably, this bickering appears to soften somewhat after Imperishable Night.
Beneath the rivalry lies genuine friendship. In the Magic Team's bad ending, Alice sleeps next to Marisa at the latter's house. She also tags along during Marisa's escapes in other endings and once recommended Marisa's shop to the Three Fairies of Light when they needed youkai extermination. Additionally, Marisa demonstrated care for Alice by looking after her when she was left unconscious after an attack by Mizuchi Miyadeguchi in Foul Detective Satori.
Sakuya Izayoi
Despite Marisa's tendency to "borrow" books from Patchouli's library, Sakuya has shown on several occasions (primarily in endings) to be quite friendly with her, going so far as to serve her snacks and tea while hiding her from an irate Patchouli. This may explain Patchouli's low "catness" rating in Immaterial and Missing Power.
Flandre Scarlet
Flandre's conversation with Marisa in Embodiment of Scarlet Devil leaves the impression that the two are quite friendly. However, Marisa later commented: "Sometimes when I sneak into the Scarlet Devil Mansion, I run into the little sister. I had to slip by without drawin' her attention, but after goin' through all that to get into the place, I was hopin' I wouldn't run into her."
Which implies she normally tries to avoid her, though this is likely due to not wanting to be caught more then anything.
General Information
Name: Marisa Kirisame[6]
Titles
- A Being made of Magic and Red Dream[7]
- A Magician[8]
- Magician of Red Dreams[4]
- The Strange Magician[5]
- Ordinary Magician[3]
- The Human-Representative Magician[9]
- Horror! Magician of the School[10]
- High-Firepower and Star-Loving Magician[11]
- Magician Shivering in the Arctic Cold[12]
- Excruciatingly Ordinary Magician[13]
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou Project: Story of Eastern Wonderland
Latest Appearance: Touhou Project: Fossilized Wonder (Latest timeline appearance in games), Touhou Koumakyou ~ the Embodiment of Scarlet Devil New Classic (Latest chronological release appearance)
Company: Shanghai Alice Reprise, Team Shanghai Alice, ZUN Soft
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actor: Miyuki Sawashiro (Musuou Kakyou: A Summer Day's Dream), Kana Asumi (Hifuu Club Activity Record ~ The Sealed Esoteric History), Ayumi Fujimura (Touhou Azure Reflections), Machico (Muse Dash), Minami Iinuma (Touhou Cannonball), Naomi Ōzora (Touhou Spell Bubble), Saki Nitta (Touhou LostWord (Marisa Kirisame)), Haruka Watanabe (Touhou LostWord (Marisa Kirisame)), Lynn (Touhou LostWord (Marisa Kirisame)), Sayumi Suzushiro (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Fairouz Ai (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Arisa Kiyoto (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Miku Ito (Touhou LostWord (Marisa Kirisame (Scarlet))), Maaya Uchida (Touhou LostWord (Marisa Kirisame (Scarlet))), Rie Takahashi (Touhou LostWord (Marisa Kirisame (Scarlet))), Chiaki Omigawa (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Natsu Yorita (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Larissa Takeda Tago (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Kaori Fukuhara (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Akiko Nakagawa (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Nanako Mori (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Haruka Shiraishi (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Yuuki Takada (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Shino Shimoji (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Risae Matsuda (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Ami Koshimizu (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Yukari Kokubun (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Minami Tsuda (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Sakura Kasuga (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Mako Konomi (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Michiyo Mursae (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Yuko Miyamura (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Yū Kobayashi (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Ryoko Shintani (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Mariya Ise (Touhou Gensou Eclipse), Yumi Uchiyama (Touhou Spell Carnival)
Gender: Female
Sexuality: Homosexual (Reimu flirted with Marisa to "give her something" causing Marisa to blush[14]. Noted that ZUN is ReiMari's (Reimu x Marisa) biggest supporter[15])
Pronouns: She/Her
Handedness: Right-Handed
Age
- PC-98: At least 20 (Reimu and Marisa are both noted to possess child-like looks but Reimu looks less like a child then Marisa and are similar in age[16]. It's been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, thus Reimu remains the same age as before[17])
- Windows
- Embodiment of Scarlet Devil - Mountain of Faith: At least 20 (Marisa has been shown drinking[18], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[19])
- Scarlet Weather Rhapsody onwards: At least 21 (It's noted in the prologue of Scarlet Weather Rhapsody that almost a year has passed since the events of Mountain of Faith[20])
Birthday: Unknown
Time Period: Modern Time (It's noted in Immaterial and Missing Powers Marisa's character setting that she holds a personal cellphone[21]), the world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Earth (Of the Gensokyo reality)
Residence: Forest of Magic[6]
Story Role: Supporting Protagonist, Main Protagonist, Playable Fighter, Supporting Antagonist, Boss
Legacy: Global Legacy in Gensokyo (Marisa is well-known throughout Gensokyo as a resident of the Forest of Magic, normally if one cannot find Reimu for help they will go to Marisa instead)
Influence: Event Influence (Marisa has aided in various different incidents ever since Lotus Land Story, helping solve them)
Language: Japanese
Ethnicity: Japanese
Religion: High Amounts of Faith (Marisa is noted that she has a surprisingly high amount of faith, though it's not noted to which exact precint[22])
Classification: Witch, Mima's Loyal Servant
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Magician[23], Kirisame Magic Shop Owner[24], Thief[25], Incident Solver
Combat Style: Magical Danmaku (It is noted that Marisa's combat style specializes in high firepower[6])
Affiliations: Mima, Reimu Hakurei, Youkai, Non-Humans, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna
Enemies: Youkai, Non-Humans, Reimu Hakurei (Formerly), Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly)
Height: Fairly Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[26]
Weight: Unknown
Status: Alive
- PC-98 Era
- Initially: Lawful Evil (Initially Marisa was a servant of Mimaaiding in Mima's goal exact revenge on the entire human race[27], stopping Reimu from sealing up Mima during the events of Story of Eastern Wonderland[28]. Along with antagonizing Reimu in the same game[29])
- By the End of the PC-98 Era: Chaotic Neutral
- Windows Era
- Early Windows Era: Chaotic Neutral (While being noted to be the heroine of the Touhou series she's also noted to be a pretty bad person[30], not interfering with humans willingly as she's content doingt hings as she likes[5]. Noted that her motivation in life is developing uses for magic that aren't beneficial to society and are also eco-friendly[3]. Noted that every action she takes is for herself and she solves incidents just because she wants to[31]. Noted by Eiki Shiki that is a little too comfortable with lying and if she continues she will have her tongue ripped out[32], this led Marisa to be done with lying to people[33])
- Overall: Chaotic Good (Noted in Immaterial and Missing Power that while Marisa is unyielding and obstinate, she's deep down an honest person[34]. Marisa will only accept payments on success of her jobs for someone, if she at all fails she will refuse any money[35]. Though she does feel little guilt in the constant burgularly she commits[25])
Threat Level: Global Threat in Story of Eastern Wonderland (Mima's goal is to exact revenge on the entire human race[36], which Marisa was helping her with)
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Marisa is in truth a hard worker and her immense power is a result of her secret training as a way to catch up with Reimu whose talent alone allows her to exceed Marisa[4].
- Limitations: Nothing notable.
Archetype: False Hero / Mage / Minion (Formerly)
Codex Statistics
Tabber Information: This tabber covers the entirety of the PC-98 era of the Touhou Games, back when the game were made with the PC-98 engine in mind.
Key: Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Lotus Land Story | Mystic Square
Key Information
- Story of Eastern Wonderland: This key covers all information from the game Story of Eastern Wonderland.
- Phantasmagoria of Dim.Dream: This key covers all information from the game Phantasmagoria of Dim.Dream.
- Lotus Land Story: This key covers all information from the game Lotus Land Story.
- Mystic Square: This key covers all information from the game Mystic Square.
Grade: S
Tier:
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power (Marisa can control some devastating magic[7]. Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[37], where if they're out of spirit they cannot use bullets, special moves, or spell cards[38], where spiritual power is in the same layer as magic[39]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[40], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[41]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[42], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[43]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[44]. Magic is noted by Yumemi to have close ties with religion[45]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[39])
Average Human level physically, Far Higher with Spiritual Power (In Marisa's story, to decide[46] who was[47] the strongest[48], all the[49] girls fought[50] against[51] each other[52], with Marisa defeating the likes of: Kana Anaberal, Ellen, Reimu Hakurei, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[53] fought[54] against[55] Chiyuri Kitashirakawa & Yumemi Okazaki). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Noted that while Marisa is self-confident she has enough power to support her confidence[56]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Fought and defeated Shinki[57], a goddess and creator of Makai, putting her far beyond any of the threats Marisa faced in Makai[58], after Marisa defeats her she notes that Shinki does not seem that powerful[59]. Fought and defeated Yumeko[60], which Shinki noted that out of everything she created Yumeko was of the highest calibur[61]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[62], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[63]). Can ignore conventional durability with Magic
Average Human level physically , Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[64], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[65], where spiritual power is in the same layer as magic[39]. Characters with their spiritual powers[66] have survive minature[67] suns exploding[68]), Even Higher with Reactive Power Level
Average Human level, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level, Far Higher with Spiritual Power (Can take dozens of hits from Reimu Hakurei[69]. ZUN has elaborated that canonically, anytime Marisa and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70]), Even Higher with Reactive Power Level
Average Human level, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class (Someone being on the level of a full-fledged adult is not something Reimu sees as something to brag about in strength[71])
Average Human Class
Average Human Speed on foot, Superhuman with broom (Her broom should be comparable in speed to Reimu flying on Genji, who can reach across long distances that Reimu can't herself due to him being able to fly[72])
Average Human Speed on foot, Superhuman with broom
Average Human Speed on foot, Superhuman with broom
Average Human Speed on foot, Superhuman with broom
Superhuman (Comparable to Reimu Hakurei who can tag Meira who in her third phase moves so fast she leaves behind afterimages[73]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[74], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[75]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[76]. Magic is noted by Yumemi to have close ties with religion[77])
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman (Comparable to Reimu Hakurei who can tag an enemy who keeps making afterimages as they move[78]). Magic Attacks lack a defined speed
Superhuman (Comparable to Reimu Hakurei who can react to Meira who in her third phase moves so fast she leaves behind afterimages[79])
Superhuman
Superhuman
Superhuman
Stamina: Superhuman (In Marisa's story, to decide[80] who was[81] the strongest[82], all the[83] girls fought[84] against[85] each other[86], with Marisa defeating the likes of: Kana Anaberal, Ellen, Reimu Hakurei, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[87] fought[88] against[89] Chiyuri Kitashirakawa & Yumemi Okazaki without showing any signs of tiring)
Range: Standard Melee, At least Kilometers with Curtain Fire (Can warp the entire battleground with a massive circular push[90]. Can fire a multituide of projectiles while traveling around the sky[91]. Can send out dozens of energy projectiles at once that travel across the screen[92]. Can summon four orbs that all shoots out dozens of projectiles in all directions at once[93]. Can shoot out stars that travel in different arcs across the screen[94])
Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.
Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View
Key Information
- Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
- Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
- Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
- Imperishable Night: This key covers all information from the game Imperishable Night.
- Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.
Grade: S
Tier:
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power (Marisa's magic is considered very destructive to the point that it makes her a skilled youkai exterminator, noting that the magic has the same effect regardless of the target being human or youkaiCite error: Closing </ref> missing for <ref> tag, a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[95]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[96]. Magic is noted by Yumemi to have close ties with religion[97]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[39])
Average Human level physically, Far Higher with Spiritual Power (Noted that "Master Spark" is a powerful bomb that can deal the highest damage with good stability[3]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Fought against[98], several opponents[99], over the course of[100], three days[101], without showing[102], any signs of tiring[103] or resting[104]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Marisa's missile's explosion deals a good amount of damage and will kill most enemies instantly[105]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Leveldurability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Speed on foot, Superhuman flight (Comparable to Reimu Hakurei who flew from her shrine to the Scarlet Mansion in a short timeframe[106])
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Superhuman. Magic Attacks lack a defined speed ([1][107]), Magic exists outside of the Grand Unified Theory[108], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive, theory of everything, Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[109], Yumemi also explains that in the world of Gensokyo, magic unifies everything[110], Magic is noted by Yumemi to have close ties with religion[111]
Superhuman. Magic Attacks lack a defined speed
Superhuman. Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray" (This spell card has Marisa shoot was defined as "Earth's light" and that it looks like a "search-light"[112]). Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Stamina: Superhuman (Fought against[113], several opponents[114], over the course of[115], three days[116], without showing[117], any signs of tiring[118] or resting[119]. Travled[120] around[121] solving[122] the[123] eternal night[124] incident[125] over the[126] course of several[127] hours[128] without[129] showing[130] signs[131] of[132] tiring[133])
Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[134]. Marisa fires out multiple stars that spreads across the entire sky[135]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[136]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[137]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[138]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[139])
Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[140] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.
Key: Mountain of Faith | Scarlet Weather Rhapsody | Subterranean Animism | Undefined Fantastic Object | Ten Desires | Hopeless Masquerade
Key Information
- Mountain of Faith: This key covers all information from the game Mountain of Faith.
- Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
- Subterranean Animism: This key covers all information from the game Subterranean Animism.
- Undefined Fantastic Object: This key covers all information from the game Undefined Fantastic Object.
- Ten Desires: This key covers all information from the game Ten Desires.
- Hopeless Masquerade: This key covers all information from the game Hopeless Masquerade.
Grade: S
Tier:
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power. Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[141])
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Is liked by Oni like Yuugi[142], noting that Marisa has fought well, loving how strong she is[143], where Yuugi only acknowledges the strong[144]. Can easily destroy large rocks in her path[145]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Marisa's Last Word is noted to be the strongest Last Word available during the popularity explosion[146]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight (She can fly fast enough to go above the clouds[147], on top of the mountain[148], which have a base height of 2000 meters. Continued going up through the clouds[149], to the heavens[150])
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Superhuman. Speed of Light with Light Sign "Earthlight Ray" (This spell card has Marisa shoot was defined as "Earth's light" and that it looks like a "search-light"[112]). Magic attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic attacks lack a defined speed
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman (Characters in Hopeless Masquerade can easily graze through arrow attacks[151])
Stamina: Superhuman (Fought against[152], several opponents[153], over the course of[154], three days[155], without showing[156], any signs of tiring[157] or resting[158]. Travled[159] around[160] solving[161] the[162] eternal night[163] incident[164] over the[165] course of several[166] hours[167] without[168] showing[169] signs[170] of[171] tiring[172])
Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[173]. Marisa fires out multiple stars that spreads across the entire sky[174]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[175]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[176]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[177]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[139])
Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.
Key: Double Dealing Character | Urban Legend in Limbo | Legacy of Lunatic Kingdom | Antinomy of Common Flowers | Hidden Star in Four Seasons | Wily Beast and Weakest Creature | Sunken Fossil World | Unconnected Marketeers | 100th Black Market | Unfinished Dream of All Living Ghost | Fossilized Wonders
Key Information
- Double Dealing Character: This key covers all information from the game Double Dealing Character.
- Urban Legend in Limbo: This key covers all information from the game Urban Legend in Limbo.
- Legacy of Lunatic Kingdom: This key covers all information from the game Legacy of Lunatic Kingdom.
- Antinomy of Common Flowers: This key covers all information from the game Antinomy of Common Flowers.
- Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.
- Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.
- Sunken Fossil World: This key covers all information from the game Sunken Fossil World.
- Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
- 100th Black Market: This key covers all information from the game 100th Black Market.
- Unfinished Dream of All Living Ghost: This key covers all information from the game Unfinished Dream of All Living Ghost.
- Fossilized Wonders: This key covers all information from the game Fossilized Wonders.
Grade: S
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
10-B physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power. Can ignore conventional durability with Magic (Magic exists outside the Grand Unified Theory[178])
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Fought and defeated fairies like Eternity Larva[179], where the fairies have gotten far more powerful in this game due to the chaos with the seasons[180]. Okina Matara is one of the sages that created Gensokyo, considers Marisa to be a worthy successor for a Gensokyo sage[181]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power (Marisa uses the Wonder Stones that have the same wondrous properties as previous incidents[182]). Can ignore conventional durability with Magic
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human level physically, Far Higher with Spiritual Power
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Class
Average Human Speed on foot, Superhuman flight (Comparable to Reimu Hakurei who flew from her shrine to the Scarlet Mansion in a short timeframe[183])
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Average Human Speed on foot, Superhuman flight
Superhuman. Speed of Light with Light Sign "Earthlight Ray" (This spell card has Marisa shoot was defined as "Earth's light" and that it looks like a "search-light"[112]). Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman. Speed of Light with Light Sign "Earthlight Ray". Magic Attacks lack a defined speed
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Superhuman
Stamina: Superhuman (Fought against[184], several opponents[185], over the course of[186], three days[187], without showing[188], any signs of tiring[189] or resting[190]. Travled[191] around[192] solving[193] the[194] eternal night[195] incident[196] over the[197] course of several[198] hours[199] without[200] showing[201] signs[202] of[203] tiring[204])
Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[205]. Marisa fires out multiple stars that spreads across the entire sky[206]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[207]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[208]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[209]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[139])
Intelligence: Genius Intelligence (As the nature of a magician, Marisa is very intelligent[7], being also noted in her profiles from Lotus Land Story[56] and Mystic Square[8]. Noted in her Embodiment of Scarlet Devil profile that her wits are sharp[5]. Notes that she can easily recite all the digits of pi[210])
Master level in magic (Marisa is in truth a hard worker and her immense power is a result of her secret training as a way to catch up with Reimu whose talent alone allows her to exceed Marisa[4], giving her a great knowledge over magic. Noted that her motivation in life is developing uses for magic that aren't beneficial to society and are also eco-friendly[3], along with her aim during Imperishable Night being to create a new elixir[3], eventually making it with the only issue being it was too large for consumption[211]. Marisa constantly researches magic[34]. From her own quote, she notes that Perfect Possession was a lot easier to learn then she thought[11])
Projectile Dodging
At least Master level
(Can dodge around screen-filling curtain fire while being forcibly kept in a small space[212]. Can avoid a gigantic laser and dodge the after fire from energy bullets forcibly keeping her in the small left or right corners[213])
(Can dodge a multitude of freezing projectiles that are also attempting to home in on her[214]. Can dodge projectiles in a forced position where multiple other projectiles are frozen in the air[215]. Can avoid projectiles that cover the entire screen and still fire at the opponent whose hidden in a bright glowing light[216]. Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[217]. Dodged around a multi-directional rapid-fire energy attack firing from all points on the screen[218]. Able to graze through bullet patterns that fill the screen that she can barely fit past[219]. Able to dodge around an attack from four different Flandre Scarlet's covering the screen with energy projectiles[220]. Can avoid continuous fire while the character is spinning sending out a multitude of projectiles that fill the screen[221]. Avoided continous fire from 3 enemies[222] at once that fill the entire screen[223]. Can dodge around a multitude of bullets[224] even while time itself is being slowed down[225]. Can dodge around a screen-wide amount of projectiles while several projectiles are homing in on her[226]. Can dodge around a multitude of projectiles while Ran and Chen are attacking her at the same time[227]. Can dodge around projectiles while being closed off in a small circle[228]. Can dodge around a multitude of projectiles while Yukari and Ran are attacking her at the same time[229]. Can dodge around projectiles while being in a closed off small circle that's constantly moving around[230]. Can dodge around hundreds of projectiles while the entire area is darkened[231]. Can dodge around Reimu's ofuda's being shot in a[232] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[233]. Can avoid attacks where they are being warped in and out at the same time filling the screen[234]. Able to avoid around attacks even when put into Undefined Darkness, hiding the projectiles and making it harder to see[235]. Can avoid projectiles[236] while space is being flipped and inverted[237]. Can dodge around dozens of projectiles while having her size massively increased to make dodging harder[238])
Combat
At least Master level
(Fought and defeated the vampire guardian[239] Kurumi, who noted that she defeated every single intruder that has come without exception[240]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[241], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[242]. Fought and defeated Yumeko[243], which Shinki noted that out of everything she created Yumeko was of the highest calibur[244])
(Marisa is noted to have a natural talent for great firepower[10]. Fought and defeated Patchouli Knowledge[245], and then defeated her in a rematch where she was at good health and using her "speical magic"[246]. Fought against and defeated[247], several opponents[248], over the course of[249], three days[250], without showing[251], any signs of tiring[252] or resting[253]. Fought and defeated Komeiji Satori[254], a youkai[255] that can hear everything one is thinking[256] and read their heart[257] knowing everything one remembers and having her do battle against her own feelings[258]. Fought and defeated Toyosatomimi no Miko[259], who had already seen through all of one's actions[260] in the past, present and future[261]. Fought and defeated Mamizou[262] in a ten-game match of danmaku transforamtions[263]. Fought and defeated the Moon style of fighting[264], where not even taking a single hit is allowed[265]. Cleared the entirety of Legacy of Lunatic Kingdom without getting hit once[266], which it's noted by ZUN they canonically did it without using the Ultramarine Elixir Orb[267], where it was noted by Eirin that no human could possibly compete with the Lunarians without the use of the Ultramarine Elixir Orb[268])
Powers and Techniques
- Air Dash (Can perform[269] dashes while in the air[270])
- Acrobatics (Every fighter has three high jumps they can use in combat to get around their opponent while fighting[271])
- Second Wind (All characters after their health bar is drained can recover with a second health bar for a second round[272])
- Counter (All characters have counter hits, which cause wall slams and ground slams[273])
- Guard Break (All characters have two Guard Crush attacks[274] that can break through guards if not blocked correctly[275], and cause the fighter to instantly lose all spirit[276])
- Aerial Recovery (Fighters can recover in the air while being combo'd in the air[277])
- Autopilot (All fighters can instantly bomb right after being time stopped by Sakuya to defend themselves[278])
- Invincibility Frames (Grazing allows the fighter to pass through all of the projectiles hitting them, taking no damage[279])
- Restoration (When a fighter loses spirit, they enter a state of Guard Crush where they need to wait for the spirit bar to refill[280])
- Transmutation (When fighters attack another fighter, they automatically turn all of their projectiles into points that refill their spirit bar[281])
- Invulnerability
- Spirit Manipulation (Special Attacks and techniques utilize the spirit bar[283])
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[285])
- Acrobatics (Fighters are able to jump high into the air and do somersaults and backflips[288]. Fights can also perform a super jump, to jump far higher into the air[289])
- Guard Break (Through Guard Crush, breaks the opponent's guard[290])
- Second Wind (Fighters can get back up and fight against for a second round even after their health has been depleted[291])
- Aerial Recovery (Fighters can recover from being launched through the air[292])
- Counter (Fighters can perform a Guard Reversal to parry an attack while guarding to send the opponent flying away[293])
- Invincibility Frames (Throgh grazing, allows fighters to dash through projectiles[294])
- Statistics Boost (With Spell Amplifier, grants 2 spell cards if uninterrupted[295])
- Healing (With Illness Recovery Charm, heals a small bit of health if uninterupted[296])
- Restoration (With Magic Potion, spirit recovers temporarily faster[297]. With Grimoire, spirit recovery is permanently faster[298])
- Damage Reduction (With Sacrificial Doll, a doll that absorbs some damage taken[299])
- Ability Optimization (With Ibuki Gourd, grants two cards if uninterupted[300])
- Nullification
- Statistics Boost (With Control Rod, deals more damage but also takes more damage[304])
- Super Armor (With Dragon Star, grants hyper-armour that breaks after 2 hits[305])
- Invulnerability
- Metaphysical Invulnerability: With Three Heavenly Drops, grants invulnerability after the third card[306].
- Summoning (With Catfish's Great Earthquake, summons a giant catfish to crash into the ground[307])
- Ice Manipulation (With Frozen Frog, creates an icy floor that causes anyone to trip over it by dashing or jumping into it[308])
- Air Manipulation
- Energy Manipulation
- Time Manipulation
- Forcefield Manipulation (With Custom Parasol, protects against most projectiles with a forcefield in front of the character[312])
- Spirit Manipulation
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[316])
- Weather Manipulation (With Temperment Manifestation, changes the weather[317]. With Sword of Scarlet Perception, changes the weather[318]. During story mode, all fighters have a mysterious mist around them and said mist changes the surrounding weather suited to each person's temperment[319]), which induces the following effects:
- Sunny: Statistics Boost & Ability Optimization (Let's one fly longer and turn quicker, Border Escapes also cost nothing[320])
- Drizzle: Statistics Boost (Spell Cards deal more damage[321])
- Cloudy: Ability Optimization (Spell Cards now cost 1 card less[322])
- Blue Sky: Ability Optimization (Special attacks can be cancelled into each other[323]. 4Special-Special cancels cost half an orb[324])
- Hail: Ability Optimization & Statistics Boost (Projectiles hurt more and spirit regenerates quicker[325])
- Spring Haze: Attack Nullification (Melee attacks are disabled[326]), Power Modification (In Hisoutensoku's Spring Haze, melee attacks can be used but now they can easily be grazed through[327]) Ability Optimization (Spirit regenerates faster[328])
- Heavy Fog: Damage Manipulation (Dealing damage gives health[329])
- Snow: Spell gauge decreases with damage taken[330]
- Sunshower: Guard Break (Incorrectly blocked melee attacks instantly guard crushes[331]. In Hisoutensoku's Sun Shower, no orbs are lost on guard breaks[332])
- Sprinkle: Statistics Boost (All special moves are upgraded to level 4[333])
- Tempest: Ability Optimization (Can fly 3 times in the air, all melee attacks can be jump cancelled[334]), Statistics Boost (Dash speed and distance increased[335])
- Mountain Vapor: Perception Manipulation (All spell cards are hidden[336]), Power Modification (The current deck is randomized[337])
- River Mist: Spatial Manipulation (Both fighters are kept a fixed distance from each other[338]. In Hisoutensoku's River Mist, the characters slide back and forth[339]), Space-Time Manipulation (Noted by ZUN that manipulating time also means manipulating space and vice versa[340])
- Typhoon: Nullification (Removes hitsun and removes the ability to block[341])
- Calm: Healing (A healing beacon on who hit last[342])
- Diamond Dust Technique Nullification (Disables the use of ground teching, damage is taken on wakeup[343])
- Dust Storm: Counter (Everything is a counter hit[344])
- Scorching Sun: Statistics Boost (More damage in the air but the air hurts[345])
- Monsoon: Wall and Ground bounce more[346]
- Aurora: Probability Manipulation (Any random weather effect can happen[347]).
- Resistance to
- Extreme Colds (Characters can fight while in a hail[348])
- Environmental Hazards (Characters can fight in Typhoons[349])
- Electricity Manipulation (Fighters can take electricity attacks and keep fighting[350])
- Energy Manipulation, Essence Manipulation, Soul Manipulation & Absorption (Fighters are unaffected by the scarlet mist of Tenshi, which are causing the number of phantoms to decrease, where those who died are not turning into ghost and seem to have simply vanished[351], with it being found out that the all living things temperaments are rising up and being sucked into the sky[352], with the scarlet mist being non-perceptive qi, the essence of living things' temperamnets[353])
- Social Influencing (All fighters are able to influence the crowd of onlookers during their fights to either cheer for them or be against them based off the fighter's performance[354]. Emerging victorious in battles acquires[355] the fighter unwavering popularity[356])
- Flight (All fighters in Hopeless Masquerade operate under a flight battle system, essentially never hitting the ground[357])
- Staggering (Fighters can hit an opponent enough to where they're placed in a stun animation[359])
- Second Wind (Fighters can fight for two rounds where if they're taking out in round 1 they can get back up and fight again at full health[360])
- Guard Break (Through doing charged hits, characters are able to break apart forcefields and iniate a guard break[361])
- Invincibility Frames (Fighters can graze through attacks[362], taking no damage from them[363])
- Perfect Guard (Fighters can block shortly before an attack to iniate a block that nullifies all damage[364])
- Blessed (Fighters have faith behind their[365] attacks from either Shinto, Buddhist, or Taoist origins[366])
- Shinto: Homing Attack (Shintoism is for shooting range[367], attacks will home in on opponents[368])
- Buddhist: Statistics Boost (Buddhism specializes in close combat[369], larger bullets are made that cause longer stun times but they have pitiable range[370])
- Taoist: Statistics Boost (Taoism is made for[371] bullet speed where attacks come out faster[372])
- Forcefield Manipulation (Fighters can do "chicken guards", allowing them to put full forcefields around them to guard from attacks[373])
- Flight (All characters within Urban Legend in Limbo and Antinomy in Common Flowers combat through flight)
- Air Dash (All fighters are able to dash through the air[378])
- Aura (All fighters have an occult aura around them[379])
- Possession (Fighters can use "Perfect Possession"[380] which allows them to swap out with their teammate during fights[381]. Perfect Possession is even achievable on those within the dream world[382])
- Charged Attack (Can charg their shots for far stronger attacks[386])
- Second Wind (Fighters can get back up and fight for multiple rounds[387])
- Erasure
- Rumor Manipulation (During the events of Urban Legend in Limbo[389], the cast is able to freely control the urban legends for attacks[390]. Taking the phenomenon and making the power their own[391])
- Forcefield Manipulation (Fighters automatically put up a forcefield when grounded[392]).
- Resistance to
- Erasure & Nullification (When fighters use a "Weird Spell", it works harder than a spell card, where a fighter's attacks barely have any effect on them[393])
- Possession, Body Swapping & Mind Manipulation (It's noted by Kasen that the Perfect Possession her and Reimu have is a consenual one, though there are cases where Perfect Possession could occur while bypassing the master's consciousness which could be abused to one-sidedly possess one's body[394], meaning that if one has their guard up[395] and do not consent, they cannot be possessed[396]. Fighters who are already perfect possessed cannot be possessed by another[397])
- Acrobatics (Characters are able to implement various high jumps and spinning jumps[400])
- Non-Standard Damage (Can interact with an break glyphs, allowing them to break an enemy's defenses[401])
- Invincibility Frames (Characters are able to dash through attacks without taking any damage[402])
- Erasure
- Water Manipulation (Characters are able to collect water to use as a method to activate their spell cards[404])
- Superhuman Physical Characteristics for her Spiritual Energy
- Genius Intelligence
- Fighter's Intuition (Able to use a multitude of punches and kicks along with her own rear in combat, even while flying on a broom[407])
- Breaking the Fourth Wall (Touhou characters constantly acknowledge being a stage boss[408])
- Preparation (Marisa has many tools used that she believes to be essential for a magician, including making a grimoire that records all results of all of her magical experiments regardless of their outcomes[406], she also makes grimoires documenting all characters shes' fought abilities to see which of them to copy or make her own[409], allowing her to document them and separate them into different types[410]. After learning that the reason she lost to Okina is due to her ability to drain and absorb magic from the back door one has[411] she took Okina's trap and turned it around, making the door on her back correspond to doyou, the border between seasons where the world loses its vitality entirely thus Okina cannot eject Marisa anywhere[412])
- Fearlessness (Marisa felt no fear about going into hell, insteda being excited to find out what sort of beings awaited her[13]. Due to Marisa constantly dealing with youkais, demons, ghost, vampires, and onis, she barely shows any real fear, where a trial of guts doesn't really affect her[413])
- Accelerated Development
- Training & Battle
- Physical Stats & Abilities: Marisa is in truth a hard worker and her immense power is a result of her secret training as a way to catch up with Reimu whose talent alone allows her to exceed Marisa[4]. Constantly trains and studies magic to improve her magical ability[414]. Constantly competing with Reimu at youkai extermination helps her and Reimu both improve[415].
- Training & Battle
- Enhanced Senses (When navigating through the mist both Marisa and Reimu needed to use their senses in order to navigate into the direction of the lake[416])
- Extrasensory Perception (Marisa was able to sense a power from Junko that wasn't magic[417]. Marisa could sense a large amount of magic flowing out of Narumi's back[418]. Marisa is able to sense aura coming from someone to see if it's related to an incident[419]. Marisa was able to notice that the divine spirits were actually masses of human desire[420])
- Aura (Has a natural aura around her when she gets serious[421]. Reisen is able to sense Marisa's wavelengths to see her aura[422])
- Observation
- Unconscious Manifestation: Gods and buddhas are no more than youkai, yet youkai are hated while gods are worshipped, all being due to humanity deciding it should be that way[423]. The form Nue takes has changed due to the various ways people have observed her[424]. Humans created reasoning in order to explain all natural phenomena, thus every phenomena that could be observed therefore belongs to the human race, due to this, humans come to believe all but one, or perhaps even all forms of reasoning were false, spawnning youkai who were born from the natural phenomena and thoughts people have about them[425].
- Truth Manipulation & Information Manipulation (Truth is built upon information just like a tower is built upon sand, most of the truths that are known are built upon information, thus truth is easily changed by informationa nd there's no such thing as information that concepts only but the truth as truth itself is the ultimate illusion, one that does not exist in Gensokyo[426])
- Physics Preservation (Can move around in "Magical Space ~ Border Space" with no repercussions[427])
- Sheer Will (When asked how do the characters have multiple "lives" in the game, ZUN notes that it's guts, so if they earn more points, it's them having more guts to continue fighting[428], while this may have initially been merely a joke, ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70]. Noted by Doremy that one must have a strong will to maintain control over her body even while being within the dream world[429] which Marisa is able to physically enter the dream world)
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[430], where characters can explode[431], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[432]. Despite this they will still come back, even human characters that do not have regeneration)
- Acausality
- Magic (Magic exists outside of the Grand Unified Theory[435], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[436]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[437]. Magic is noted by Yumemi to have close ties with religion[438])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[439])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[440])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: It's noted that magic power exists outside of the Grand Unified Theory[441], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unfied Magic World" theory[442]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[443]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[444].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[445])
- Teleportation (Teleported into the battlefield to stop Reimu from interfereing[446])
- Flight (Grabbed Reimu and flew up into the sky to get her used to high places[447])
- Effect Inversion (Marisa notes that due to the effects of the Forest of Magic, which are normally negative, she is able to use magic to such an extent that should be impossible for a human, meaning the negative effects of the Forest of Magic in actuality gave her the ability to use magic[448])
- Reality Warping (Can warp the space around her into her own battlefield with a moon in the background[449])
- Non-Standard Damage (Marisa's magic is considered very destructive to the point that it makes her a skilled youkai exterminator, noting that the magic has the same effect regardless of the target being human or youkai[415]. Where it's ntoed that only the Yin-Yang Orb was effective against non-human creatures[451], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[452])
- Non-Standard Defenses (Constantly fights against youkai and entitles much stronger then her physically, where a youkai's attacks damage one to a scale where they cannot recover from natural means[453])
- Non-Standard Interaction
- Metaphysical Interaction: Can harm and kill ghosts with ghosts being noted to be able to go through solid matter[454].
- Abstract Interaction: Can harm and destroy[455], the souls and spirits of soon-to-be gods[456], who Yuyuko refers to as "divine spirit children", entites that are fleeting thoughts born from the prayers of humans and not being related to the spirits of Yuyuko's domain[457]. Marisa can interact with fairies, who are nature itself[458].
- Body Control (Grazing allows Marisa to dodge and get around projectiles that look like they're touching her[459])
- Dimensional Travel (Accidentally barged her way into Mugetsu's world[460]. Marisa can forcibly enter into the dream world with her physical body, something that confuses even Doremy[461]. Even if one is dead in Touhou, they can simply fly over the barrier of the netherworld to return to the living world[462])
- Absorption
- Soul Absorption & Abstract Absorption: Able to absorb the souls of enemies she defeats[463], the souls and spirits of soon-to-be gods[456], who Yuyuko refers to as "divine spirit children", entites that are fleeting thoughts born from the prayers of humans and not being related to the spirits of Yuyuko's domain[464]. Marisa is able to absorb the spring within her[465], along with the seasons to power herself[466]. Marisa is able to[467] absorb animal spirits into her[468], which when enough is absorbed they possess her to enter a state where her fire power is greatly increased[469].
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Marisa can fire out attacks that fully erase bullets being shot towards her[474]. Through obtaining a full power-up[475], Marisa erases all[476] bullets[477] on[478] screen[479].
- Charged Attack (With the Gauge Attack System, when the Spell Gauge is held down, Marisa can charge the gauge to the maximum amount, when released, the attack is in accordance to the amount of the gauge that's charged[480])
- Curtain Fire
- As a Playable
- As a Boss
- Multi-Directional & Rapid Fire: Sends out dozens of energy projectiles across the screen[483]. Causes dozens of stars to rain down from all over the screen filling the entire screen[484]. Shoots out dozens of energy projectiles in all directions sporadically and at a rapid-fire pace filling the screen[485]. Raises her wand and shoots out dozens of energy projectiles that travel across the screen, filling it[486]. Shoots out dozens of a multi-rapid fire spread of energy projectiles that travel across the screen[487]. Summons four satellites around her that shoot out energy projectiles in all directions[488]. Spins her four satellites around constantly while shooting energy projectiles in the same spinning arc, filling the screen[489]. Can shoot out stars that travel in different arcs across the screen[490].
- Explosion Manipulation (Defeating characters in Touhou can result in them exploding[491], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[432])
- Energy Manipulation
- Water Manipulation (Summoned a goopy liquid above Reimu[493]. Summoned a hot spring under her house[3])
- Spirit Manipulation (The bombs Reimu uses are a spirit attack[494], being directly called spiritual attacks[495])
- Explosion Manipulation (When Reimu is cornered from attacks she cannot repel with regular attacks she can release a massive spirit explosive that destroys all objects on screen[496], along with killing all enemies on screen[497])
- Magnetism Manipulation (When using a bomb[498], all items on screen will be attracted towards the user[499])
- Perception Manipulation (When using a bomb the screen flashes white and an image of Reimu can be seen[500])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[501])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: She can use a bomb to nullify & erase all projectiles on screen[502]. This makes the enemy incapable of[503] shooting out any further projectiles until the bomb's duration is done[504].
- Invulnerability
- Teleportation (When using spirit power, can teleport her laser right under her opponent[506])
- Astral Projection (Sends out an astral projection of her with wings that attacks the enemy[507])
- Curtain Fire
- Fire Manipulation (Marisa can send out fireball attacks from blue fireballs or normal ones while red ones have been sent back at least once when she gets a bigger combo or has erased a lot of bullets[474])
- Information Manipulation (Marisa's life information is the ultimate impurity, being apart of Earthly information[509], which is the information of all living things[510]. The reason why this is never shown is that the Asama Joue Mountain is a shrine that neutralizes human impurities[511], where if the human information cannot be processed it will throw the Lunar Capital into disarray[512])
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[513]).
- Resistance to
- Intimidation (Due to Marisa constantly dealing with youkais, demons, ghost, vampires, and onis, she barely shows any real fear, where a trial of guts doesn't really affect her[514]. Nue describes Reimu as a human who has forgotten the fear of the night[515]. It's noted by Marisa that she and Reimu are too used to seeing ghosts, demons, and the like so they need to remind themselves of fear through a test of courage[516])
- Extreme Heats (Traveled and fought around within an area[517], where if she dies around there she'll burn so hard there won't even be ashes left if Orin wants her corpse[518]. Fought near a sun[519] used by Utsuho, who is titled as being a user of the divine flame[520] and would use her powers to make the above ground a blazing hell[521])
- Extreme Colds (Can navigate through a frozen world without showing any signs of freezing[522]. Can navigate around in the frozen Lunar Capital with no issues[523])
- Purification (Eirin noted that only humans could solve the incident with Junko as youkai being completely impure could not eevn see her[524], with it being noted that non-humans cannot get close to her[525], where Junko's powers of purification allows her to kill one unconditionally, removing all impurities from them[526], with impurity being the concept of life and death where to lose one's impurity is to lose both life and death[527], it was also shown a metallic spider's march of purification caused all the trees withering before one's eyes and not one blade of grass was left in the spider's tracks[268])
- Restoration (The ability is explained further that the power of purification is the power of the gods, that restores something to its godly nature where it didn't have a name[528])
- Nothingness Manipulation (A state of namelessness is a state of borderless purity as it is explained in Curiosities of Lotus Asia Chapter 15 that nothing in the world had a name and it was a world in which all things were mixed together in choas, though the gods of ancient times gave a name to every last thing and so the orderly world was born, naming somethign creates a new border that makes it recognizable to a thing effectively the power to name something is to produce the object from nothingness[529])
- Light Manipulation (Her purification created light that was pure madness itself according to Okina[530] with Okina noting that she could only see the pure danmaku as madness[531])
- Conceptual Manipulation (Junko notes to simplify nature, life, and emotions are no more than information[532])
- Life-Force Manipulation
- Life Manipulation & Death Manipulation
- Deconstruction (It was noted by Yuuka that a human that enters the realm she and Reimu were in during the final stage of Lotus Land Story will turn into a mist of atoms after a few hours[533], yet Marisa was perfectly fine fighting in this realm[534])
- Transmutation (Marisa notes that due to the effects of the Forest of Magic she is able to use magic to such an extent that should be impossible for a human[448] where the Forest of Magic has the power to change the very nature of the beings within it[535])
- Abstract Manipulation
- Curse Manipulation (Marisa never shows any cursed effects from being surrounded by Youkai Energy, where Youkai energy naturally curses people[536])
- Mind Manipulation (Marisa notes that due to the effects of the Forest of Magic she is able to use magic to such an extent that should be impossible for a human[448], a place with a wide number of hallucinogenic mushrooms where simply being near them will make hallucinations appear as if one was entranced by magic[537])
- Fungus Manipulation (Marisa notes that due to the effects of the Forest of Magic she is able to use magic to such an extent that should be impossible for a human[448], where it's noted that the forest's environment is extremely ill-suited to human life, with the spores of monster mushrooms dancing about in the air, even breathing there would be hazardous to the health of a normal human, having "noxious miasma"[537])
- Radiation Manipulation (Unaffected by the mass amounts of radiation caused by Utsuho's Atomic Fire "Nuclear Fusion"[538])
- Hellfire Manipulation (Can withstand being surrounded within[539] hellfire for a long amount of time[540])
- Soul Manipulation (Unaffected by the hot spring that was leaking out[541] poisonous gases that can affect one's health[542], along with the vengeful spirits that eat into humans' souls amplifying desires, poisoning them with sloth and draggin them to hell after their death[543])
- Mind Manipulation & Madness Manipulation (Unaffected from the affects of the Lunarian Full Moon, a hypnosis that drove the humans who came to the Moon insane[544], further being noted by Reisen that the moon drives people insane[545])
- Smoke Manipulation, Energy Manipulation, & Poison Manipulation (Marisa was surrounded by the mist and journeyed towards the lake to find out what was going on[416], where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[546])
- Matter Manipulation & Physics Manipulation (Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[433], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[547])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[548])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[549]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[550])
- Weapon Mastery
- Unique Weaponry: Marisa can utilize her broom into combos and attacks, using it to dash and crash into enemies like a car[551], being able to attack on top of the broom and use it to slash at enemies[552], along with doing swipe and flip attacks with it[553]. She can combine her broom from a dash into a swiping dash attack[554]. Along with this, she can combine punches and kicks on her broom into combos with her broom[555].
- Flight (While it may looks like Marisa needs her broom to fly, it is shown she can slash with her broom while staying in the air[556])
- Weapon Control (Marisa can control her broom without even touching it, using it to kick people out[557]. With Star Sign "Satellite Illusion" summons several satellites that will automatically attack approaching enemies[558])
- Enhanced Senses (Can fight against Rumia, whose ability makes it passively as dark as the night around her[559])
- Autopilot (Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[560])
- Self-Sustenance
- Empowerment (Marisa can reinforce objects with her magic[564])
- Invulnerability
- Metaphysical Invulnerability: Marisa's last word: Sun Grazer has her riding on her broom and mowing down the vicinity and crushing her opponents, where she is invincible while attacking[9]. Marisa's special skill: Three-Tiered Embellishment Magic has her have a period of invincibility, power increasing, or range enlarging depending on the attack used during this[9].
- Invincibility Frames (With Miasma Sweep, Marisa has invicibly frames while hanging on her broom and launching into the air[565])
- Transmutation (When reaching full power mode[566], transforms all projectiles and into points[567])
- Power Modification (Spell Card Rules allows someone to apply meaning and a name to an attack to form it[568], allowing for people to use abilities like Sakuya's time stop[569])
- Nullification
- Curtain Fire
- As a Playable
- Directional & Rapid Fire: Occassionally shoots out two lasers while[571] firing a 5-way spread attacks at rapid speeds[572]. Fires a rapid fire of bullets with phantom bullets firing out wherever she moves[573]. Fires out four lasers while shooting out a rapid fire of energy bullets from the middle[574]. Fires out a rapid fire of energy bullets in eight different directions, essentially covering her entire front[575]. Fires out energy projectiles in five different directions at rapid speeds[576].
- As a Boss
- Multi-Directional & Rapid Fire: Shoots out dozens of attacks that can cover the entire sky, blocking out the moon[577]. Marisa fires out multiple stars that spreads across the entire sky[578]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[579]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[580].
- As a Playable
- Magnetism Manipulation (Through flying to the top of the screen, all power-ups magnetically go towards Reimu[581])
- Glyph Manipulation (Can create an entire supernatural border out of a massive glyph that protects her from attacks[582])
- Temperature Manipulation (It's noted that Marisa specializes primarily in heat and light magic[448])
- Illusion Manipulation
- Light Manipulation (It's noted that Marisa can light up the surroundings with her magic when in the dark[105])
- Velocity Manipulation (Can accelerate objects to reach the speed of light, even if she makes the object curve or bend[584])
- Fungus Manipulation (Can sproute mushrooms fromt he ground with her attacks[585])
- Gravity Manipulation (With Black Magic "Event Horizon", Marisa creates a horizon that makes the opponent unable to move any closer or further away than a certain point[586])
- Vibration Manipulation (With Love Sign "Master Spark", the sheer energy of the attack causes the entire screen to shake[587])
- Explosion Manipulation (With Ground Stardust, throws a magic potion that explodes on contact with the ground[588])
- Energy Manipulation
- Boundary Manipulation (After learning that the reason she lost to Okina is due to her ability to drain and absorb magic from the back door one has[590] she took Okina's trap and turned it around, making the door on her back correspond to doyou, the border between seasons where the world loses its vitality entirely thus Okina cannot eject Marisa anywhere[591]).
- Resistance to
- Ice Manipulation & Temperature Manipulation (Can fight against Cirno and not get frozen[592], where it's noted in Perfect Memento in Strict Sense that Cirno's existence lowers the temperature drastically even in summer, and that she emits cold air constantly, so her vicinity is always chilly[593], and that anything she touches freezes instantly[594]. Can fight against Letty Whiterock, where it's noted in Perfect Memento in Strict Sense that her the extreme chill removes one's will to fight and that one normally caught by her tricks lose the fight before it even begins[595], with it further being noted that the chill isn't merely some physically thrown cold object but something that lowers the temperature of the whole area[596])
- Disease Manipulation (Fought against Kisume[597] and Yamame[598], where it's noted by Marisa that these two intentionally spread diseases yet she did not end up sick fighting them[599])
- Emotion Manipulation (Fought against and defeated Yuyuko, forcing her to fix the issue she caused[600], where ghosts can easily influence the human heart with just their voice[601]. Faced against Hata no Kokoro[602] the controller of all emotions[603], maintaining the balance between all emotions such that they are all expressed equally[604]. Kokoro's masks are made of emotions itself[605], if even one of them goes missing, her emotions go berserk and the berserk emotions spread to those around her with their emotions endlessly overflowing and eventually getting used up, which as a result of Kokoro going berserk from losing the mask of hope, caused the Human Village to be cuahgt in a whirlpool of despair and running out of emotions[606], yet Marisa was completely unaffected by this)
- Dream Manipulation (Noted by Doremy that Reimu must have a strong will to maintain control over her body even while being within the dream world[609], with Marisa also being able to physically enter the dream world)
- Information Manipulation (Can fight for a long time in Fossilized Drift[610] before eventually needing to leave to avoid being contaminated by impurity[611] which is the information of all living things[612])
- Resurrection
- Self-Resurrection
- Self-Resurrection
- Repeated Resurrection: With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase the user's lives by 3[617].
- Power Manifestation (With Spell Card, gives one more Spell Card, essentially giving another ability[618]. With Fragmented Spell Card, a card that holds the most half-baked ability in the world[619])
- Supernatural Luck (With Money Comes and Goes on its Own[620], grants Nazrin's ability to give more money[621])
- Statistics Amplification (With Ringo-Brand Dango, grants Ringo's ability to increase the user's power[622])
- Transmutation (With No Problem for a Creator!, grants Keiki Haniyasushin's ability to convert funds into 3 times as much bullet money[623])
- Luck Manipulation (With Soot-covered Uchiwa, grants Shion Yorigami's ability to minimize the difficulty level from the next wave onward[624])
- Dream Manipulation (With Sheep You Want to Count, Doremy's ability to make everything a dream to instantly clear the stage[625])
- Throwing Objects (With Teacup Reimu, grants Reimu's ability to throw giant seat cushions[626]. With Teacup Marisa, grants Marisa's ability to throw giant star plushies[627])
- Body Control (With Stimulating Scales, grants Eternity Larva's ability to fling scales in all directions[628])
- Homing Attack (With Yin-Yang Orb, grants Reimu's ability to shoot homing bullets at enemies[629])
- Non-Standard Damage (With Yin-Yang Orb (Needle), grants Reimu's ability to shoot youkai-vanquishing needles[630])
- Penetration Damage
- Erasure
- Familiar Summoning (With Half-Half Ghost, grants one Youmu Konpaku's phantom to attack while following right behind the user[634]. With Shanghai Doll, grants Alice's dolls, which automatically seeks out the enemies to defeat, they move as if they have a mind of their own[635]. With Freewheeling Severed Head, grants Sekibanki's ability to give one a severed head that collects items for them[636])
- Summoning (With Annoying UFO, grants Nue Houjuu's ability to summon a flying UFO around oneself, with the UFO acting like a shield[637]. With Laid-Back Invertebrate, grants Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around[638])
- Shielding
- Erasure
- Metaphysical Erasure: The UFO erases bullets around its user[639].
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa's ability to fire a laser, holding one of the highest-firepower for Equipment Cards[640]. With Quiet Twinkling, grants Star Sapphire's ability to shoot towards each side. With Lunatic Silence, grants Luna Child's ability to shoot forwards and backwards. With Exuberant Powerlessness, grants Sunny Milk's ability to shoot diagonally. With The Rabbit That Landed, grants Seiran's ability to provide support fire from behind[641]. With Offensive Jewel Pagoda, grants Shou Toramaru's ability to shoot lasers diagonally[642])
- Explosion Manipulation (With Mini-Hakkero (Missile), grants Marisa's ability to shoot missiles[643]. With Safe Return Amulet, grants the Moriya Shrine's popular amulet which can shoot exploding frog shots[644])
- Ricochet Manipulation (With Maid Knife (Ricochet), grants Sakuya's ability to throw ricocheting knives[645])
- Animal Manipulation (With Shed Snakeskin Amulet, grants Sanae's ability to shoot snake bullets that bite at the enemies[646])
- Ice Manipulation (With Ice Fairy, grants Cirno's ability to scatter ice shards everywhere[647])
- Door Manipulation (With Back Door, grants Okina's ability to unlock the door in one's back[648])
- Erasure
- Metaphysical Erasure: This allows one to erase bullets that are behind them.
- Erasure
- Forcefield Manipulation (With Idol Defense Corps, grants Keiki Haniyasushin's ability to deploy a bullet-erasing barrier[649])
- Erasure
- Metaphysical Erasure
- Erasure
- Superhuman Physical Characteristics
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[650])
- Invulnerability
- Metaphysical Invulnerability: One is briefly invincible when beginning to move.
- Invulnerability
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[650])
- Social Influencing (With Lucky Cat with Good Business Skills, grants Mike Goutokuji's ability to improve product lineups, increasing the variety of cards one can by from bosses[651]. With Yamawaro Shopping Technique, grants Takane Yamashiro's ability, allowing one to buy cards for slightly cheaper[652]. With Capitalist's Dilemma, grants Nitori Kawashiro's ability to randomly change prices in a Black Market[653])
- Alternate Breathing (With Sky-Blue Magatama, a magic item that lets one breathe even in low oxygen areas[654])
- Body Control (With Scam Rabbit's Foot, grants Tewi Inaba's ability to increase one's grazing range)
- Resurrection
- Self-Resurrection
- Repeated Resurrection: With Physical Enhancement Jizo, grants Narumi Yatadera's ability to gradually gain lives over time[655]. With Dragon Pipe, grants Sannyo Komakusa's ability to slowly increase one's stock of lives[656]. With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase one's lives by three[657].
- Self-Resurrection
- Resurrection of the Deceased: With Life Explosion Elixir, grants Eirin Yagokoro's ability to grant one extra life and make one explode upon getting hit, deploying a Spirit Strike that changes nearby bullets into bullet money[658]. With Bumper Crop of Life, grants Minoriko Aki's ability to grant one extra life[659].
- Self-Resurrection
- Supernatural Luck (With Lucky Rabbit's Foot, grants Tewi Inaba's ability to give one a tiny bit of good luck upon getting hit, their window to use a Spell Card upon death gets longer, they won't lose any money upon dying, and they won't lose a life upon dying[660]. With Pebble Hat, grants Koishi Komeiji's ability to prevent one from crashing into enemies and less power is lost when getting hit[661]. With Kiketsu Matriarch's Threat, grants Yachie Kicchou's ability to make enemies produce extra money[662]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to increase the amount of Bullet Money produced[663])
- Reactive Power Level (With Indominable Meathead, grants Saki's ability to gain 1 life and become stronger each time they're hit[664])
- Power Manifestation (With Blank Card, grants Chimata Tenkyuu's ability where in exchange for all of the user's money, they immediately obtain only the rare cards that are available in the next shop[665]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to produce a Spell Card item whenever one gets hit[666]. With Spell Before The Fall, grants Patchouli Knowledge's ability to gain more Spell Cards[667])
- Statistics Amplification (With Law of the Survival of the Fittest, grants Saki Kurokoma's ability to increase the power of one's regular shot and make one's shots larger[668]. With Sutra of Dharmatic Power, grants Byakuren Hijiri's ability to massively buff one's Spell Cards & it increases the radius of one's magic circle[669]. With Reliable Tanuki Apprentice, grants Mammizou Futatsuiwa's ability to constantly keep one's Power high, +1.0 Power is recieved upon aquiring the card and even when one dies, they can only lose Power down to 3.0 at minimum and can increase main shots by 3[670]. With Gluttonous Centipede, grants Momoyo Himemushi's ability to make one stronger if they don't die or bomb, gradually getting stronger each time they defeat an enemy[671]. With Ringo-Brand Dango, grants Ringo's ability to increase the amount of main shots one can fire[672]. With Physical Enhancement Jizo, grants Narumi Yatadera's ability to increase one's shot power[673]. With Magician's Basic Study, grants Patchouli Knowledge's ability to increase one's magic circle attack power[674]. With Dragon's Passage, grants Mononobe no Futo's ability to extend one's magic circle's duration[675]. With Gale Geta, grants Aya Shameimaru's ability to increase one's movement speed by 1 level, moving around faster and their magic circle also moves faster too[676]. With Drunkenly Whimsical Ibuki Gourd, grants Suika Ibuki's ability to drastically boost one's attack power with the power of alcohol[677])
- Teleportation (With Pristine Self-Confidence, grants Junko's ability to skip straight to the end portion of a stage[678])
- Ability Optimization (With Unleash the Guardian Hounds, grants Aunn Komano's ability to reduce one's magical circle cooldown time. With Life-Burning Tourch, grants Clownpiece's ability to reduce one's cooldown times)
- Summoned Power (With Hundreth Black Market, grants Takane Yamashiro's ability to summon cards that haven't been obtained[679])
- Destruction
- Metaphysical Destruction: With Beauty of Destruction, grants Flandre's ability to destroy enemy bullets with one's magic circle[680].
- Stasis (With Drenched Giant Snake, grants Urumi Ushizaki's ability to stop bullets within one's magic circle[681])
- Erasure
- Nullification
- Abstract Nullification: With Blank Card, grants Chimata Tenkyuu's ability to prevent Black Markets from being held[684].
- Magnetism Manipulation (With Misers Advice, grants Nitori Kawashiro's ability to dramatically expand one's item collection radius[685]. With Offerings to a Sacred Mountain, grants Kanako Yasaka's ability to collect every last thing offered to the mountain[686])
- Luck Manipulation (With Irresistible Julie Fan, grants Joon Yorigami's ability to maximize the difficulty level from the next wave onward[687])
- Mortality Manipulation (With Death Avoidance Elixir, grants Eirin Yagokoro's ability to negate death in exchange for two Spell Cards[688]. With Money Is The Best Lawyer In Hell, grants Eiki Shiki, Yamaxanadu's ability to spend 200 of one's money and pretend a death never happened or they nullify one's death by spending one's Bullet Money[689])
- Explosion Manipulation (With Bursting Red Frog, grants Suwako Moriya's ability to make one's shot sometimes explode[690])
- Natural Weaponry (With Vampire Fang, grants Remilia Scarlet's ability to deal fatal damage with a fang at short range[691])
- Aura
- Shielding (With Keystone of Endurance, grants Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets[693])
- Summoning (With Item Season, an ability card that summons Lily White when used[695])
- Invulnerability
- Metaphysical Invulnerability: With Smelt Scales, grants Wakasagihime's ability to become briefly invincible[696].
- Transmutation (With Miracle Mallet, grants Shinmyoumaru Sukuna's ability to change enemy bullets into money[697])
- Attack Reflection (With Psychokinesis, grants Sumireko Usami's ability to reflect enemy bullets[698])
- Transferal (With Spirit Power Sample Bottle, grants Tsukasa Kudamaki's ability to fire a spell card in exchange for power, it can also be used to fire a Spirit Strike in exchange for power[699])
- Nullification
- Projectile Nullifcation: With Heavy Bass Drum, grants Raiko Horikawa's ability to wipe away enemy bullets at close range[700].
- Erasure
- Statistics Amplification (With Great Tengu's Barley Rice, grants Megumu Iizunamaru's ability to increase one's power any number of times[703])
- Boundary Manipulation (With Screen Border, grants Yukari Yakumo's ability to let one freely warp between screen edges[704])
- Madness Manipulation (With Moon of Madness, grants Clownpiece's ability to hurl a fake moon straight forward[705]; where this is in reference to the hypnosis that drove the humans who came to the Moon insane[706], further being noted by Reisen that the moon drives people insane[707])
- Heat Manipulation (With Underground Sun, grants Utsuho Reiuji's ability to burn everything to ash[708])
- Cloth Manipulation (With Nimble Fabric, grants Seija Kijin's ability to avoid attacks by hiding behind a cloth)
- Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
- Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
- Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
- Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
- Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
- Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
- Homing Attack (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
- Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
- Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
- Intangibility
- Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
- Erasure
- Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
- Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
- Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
- Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
- Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
- Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
- Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)
- Blessed (With Common Talisman, it deepens the faith in Shinto when worn[711]. With Hermit's Decorative Sword, an ornamental sword that deepens the faith in Taoism when worn[712]. With Prayer Beads to Hide in the Bosom, deepens the faith in Buddhism[713])
- Empowerment (With Innocent Hat, enables the user to start feeling like a youkai[714])
- Damage Reduction (With Force Shield[715], a shield that the kappa are proud of, it reduces the damage taken when worn[716])
- Summoned Power (With Virtueless Dharmacakra[718], a wheel that borrows the power of thenyuudou[719])
- Infinite Energy & Free Casting (With Magic Mushroom[720], a spirit activator extracted from the mushrooms of the Forest of Magic that gives the user an unlimited supply of spirit for a short while[721])
- Spirit Manipulation (With Spiritual Strike Talisman[722], places distance between the user and their opponent by releasing a spiritual strike wave around them[723])
- Velocity Manipulation (With Witch's Broom, a magical broom capable of granting instantaneous force[724], the user can fly around swiftly and quickly just by holding it, the re-acceleration of their dash is also faster and they can perform sudden acceleration once by using it up[725])
- Energy Manipulation (With Pagoda of Bishamonten[726], the user is able to fire a laser that can instantly pierce even far-away opponents and incinerates those who mean harm[727])
- Air Manipulation (With Hermit Wind Plate, causes wind to spawn underneath where the fighter attacks[728])
- Emotion Manipulation (With Stern Shaku[729], a shaku that draws in and stirs up people's desires, it gathers popularity when the user holds it up and shows it off, but they have to keep displaying it or else they'll lose popularity if they stop showing it off right away[730])
- Superhuman Precision & Perception Manipulation (With Eirin's special drug Marisa and co. counteract the emissaries from the Moon by performing No Miss Clears, progress is automatically saved and they always continue where they left off[731])
- Immortality (Given the "Ultramarine Orb Elixir"[732], which removes one[733], of all impurity[734], with impurity being the concept of life and death where to lose one's impurity is to lose both life and death[735]. The Ultramarine Orb Elixir weakens the influence of life and death, introudcing the concept of "extra lives"[736])
- Purification (The Ultramarine Orb Elixir removes all impurities from a person and purifies the past while experiencing the future[737]. Washing away all of the impurities removes one's divinity and turns them purely human[738])
Equipment
Magic Broom
- Description: The magic broom is a tool used by a particular magician. She uses it to ride around on because she believes it's an essential tool for a magician.
- Appearance: It was originally a normal bamboo broom for cleaning, but it was affected by her constant use of it in magical rituals and began an unusual growth of its own. Leaves appear to be sprouting from the handle, even though it is already dead.
- Usage: Used for riding.
- Function: Used to ride around on. The broom's growth is unrelated to her magic.
Miniature Furnace
- Description: The furnace is her strongest weapon, and is an indispensable tool for both her magical experiments and cooking. It is not an item of her making, but was created by Kourindou.
- Appearance: A miniaturized source of immense firepower, unparalleled in Gensokyo.
- Usage: Used for magical experiments and cooking.
- Function: Fueled by magical power, she is able to adjust it freely, from a gentle flame for simmering pots overnight to a blaze powerful enough to cause bushfires.
Handmade Grimoires
- Description: The grimoires are a careful recording of the results of all of her magical experiments, regardless of their outcome. They are grimoires in name only though, and are really just notebooks.
- Usage: Used to record magical experiments.
- Function: Records the results of magical experiments. She probably believes that magicians need to have books.
P (Red)
Increases shot power by 1[739].
点(Purple)
The higher on the screen it is collected, the more the score will increase.
S (red)
Increases shot power by 10.
夢(Light Blue)
Increases the Dream Gauge.
B(Green)
Grants 1 additional bomb.
Bomb Up!
Grants 1 additional bomb[740].
1UP(Blue)
Grants 1 additional life.
F (Yellow)
Grants maximum power.
| Name | Translated | Comments | Works | Stage |
|---|---|---|---|---|
| 魔符「スターダストレヴァリエ」 | Magic Sign "Stardust Reverie" | Related: Sign I "Stardust Reverie" Comet "Blazing Star" Black Magic "Event Horizon" |
EoSD PCB IaMP IN PoFV SWR SSiB |
Use Use Use St. 4B: E/N Use Use Ch.15 |
| 恋符「マスタースパーク」 | Love Sign "Master Spark" | Possibly inspired by Yuuka Kazami (LLS) Related: Sign III "Master Spark" Magicannon "Final Spark" Loving Heart "Double Spark" Love Sign "Master Spark-like Flashlight" |
EoSD PCB IaMP IN IN SWR UFO TD GoM HM ULiL LoLK AoCF WBaWC |
Use Use Use Use St. 4B: E/N Use Use Use — Use Use Use Use Use |
| 魔符「ミルキーウェイ」 | Magic Sign "Milky Way" | Related: Magic Space "Asteroid Belt" | PCB IN GoM |
Use St. 4B: E/N — |
| 恋符「ノンディレクショナルレーザー」 | Love Sign "Non-Directional Laser" | Inspired by Patchouli (EoSD) See IN comments Related: Patchouli's non-SC; Love Storm "Starlight Typhoon" |
PCB IN Soku |
Use St. 4B: E/N Use |
| 魔砲「ファイナルスパーク」 | Magicannon "Final Spark" | IaMP IN IN SWR SSiB |
Use Use St. 4B: N/H Use Ch.15 | |
| 彗星「ブレイジングスター」 | Comet "Blazing Star" | Related: "Blazing Star" "Blazing Star-like Tag" |
IaMP SWR DS HM ULiL AoCF |
Use Use St. Ex Use Use Use |
| 儀符「オーレリーズサン」 | Apparatus Sign "Orrery's Sun" | Inspired by Mima (SoEW) Related: Celestial Apparatus "Orrery's Solar System", Celestial Apparatus "Orrery's Universe", Star Sign "Satellite Illusion" |
IaMP SWR |
Use Use |
| 天儀「オーレリーズソーラーシステム」 | Celestial Apparatus "Orrery's Solar System" | Inspired by Mima (SoEW) | IaMP DS |
Use St. Ex |
| 符の壱「スターダストレヴァリエ」 | Sign I "Stardust Reverie" | IaMP | Story | |
| 符の弐「アステロイドベルト」 | Sign II "Asteroid Belt" | IaMP | Story | |
| 符の参「マスタースパーク」 | Sign III "Master Spark" | IaMP | Story | |
| 星符「ドラゴンメテオ」 | Star Sign "Dragon Meteor" | IaMP SWR GoM |
Story Use — | |
| 魔空「アステロイドベルト」 | Magic Space "Asteroid Belt" | Related: Sign II "Asteroid Belt" | IN | St. 4B: H/L |
| 黒魔「イベントホライズン」 | Black Magic "Event Horizon" | IN GoM SSiB |
St. 4B: H/L — Ch.15 | |
| 恋風「スターライトタイフーン」 | Love Storm "Starlight Typhoon" | IN | St. 4B: H/L | |
| 恋心「ダブルスパーク」 | Loving Heart "Double Spark" | IN SSiB |
St. 4B: H/L Ch.15 | |
| 光符「アースライトレイ」 | Light Sign "Earthlight Ray" | Related: Light Blast "Shoot the Moon" | IN Soku |
St. 4B: E/N Use |
| 光撃「シュート・ザ・ムーン」 | Light Blast "Shoot the Moon" | Related: Light Blast "Shoot the Little Moon" | IN GoM |
St. 4B: H/L — |
| 魔砲「ファイナルマスタースパーク」 | Magicannon "Final Master Spark" | IN | St. 4B: L | |
| 「ブレイジングスター」 | "Blazing Star" | IN GoM |
LW — | |
| 魔符「スターダスト」 | Magic Sign "Stardust" | PoFV | Use | |
| 魔符「イリュージョンスター」 | Magic Sign "Illusion Star" | PoFV | Use | |
| 星符「エスケープベロシティ」 | Star Sign "Escape Velocity" | SWR | Use | |
| 星符「メテオニックシャワー」 | Star Sign "Meteonic Shower" | SWR | Use | |
| 光符「ルミネスストライク」 | Light Sign "Luminous Strike" | SWR | Use | |
| 邪恋「実りやすいマスタースパーク」 | Perverse Love "Easily-Fruitful Master Spark" | SWR SWR |
Use Story | |
| 星符「ポラリスユニーク」 | Star Sign "Polaris Unique" | SWR | Story | |
| 天儀「オーレリーズユニバース」 | Celestial Apparatus "Orrery's Universe" | SWR | Story | |
| 魔符「アルティメットショートウェーブ」 | Magic Sign "Ultimate Shortwave" | Magic Sign is a guess. | UFO | Use |
| 星符「グラビティービート」 | Star Sign "Gravity Beat" | Soku | Use | |
| 魔廃「ディープエコロジカルボム」 | Magic Waste "Deep Ecological Bomb" | Soku | Use | |
| 星符「エキセントリックアステロイド」 | Star Sign "Eccentric Asteroid" | Soku | Story | |
| 流光「シューティングエコー」 | Light Flow "Shooting Echo" | Soku | Story | |
| 魔符「マジカルR360」 | Magic Sign "Magical R360" | Soku | Story | |
| 星符「オールトクラウド」 | Star Sign "Oort Cloud" | DS | St. Ex | |
| 光符「ミステリアスビーム」 | Light Sign "Mysterious Beam" | GFW | St. Ex | |
| 光撃「シュート・ザ・リトルムーン」 | Light Blast "Shoot the Little Moon" | GFW | St. Ex | |
| 魔弾「テストスレイブ」 | Magic Bullet "Test Slave" | GFW | St. Ex | |
| 閉符「ビッグクランチ」 | Closure Sign "Big Crunch" | GFW | St. Ex | |
| 恋符「マスタースパークのような懐中電灯」 | Love Sign "Master Spark-like Flashlight" | GFW GoU |
St. Ex — | |
| 魔開「オープンユニバース」 | Unsealed Magic "Open Universe" | GFW | St. Ex | |
| 魔十字「グランドクロス」 | Magic Cross "Grand Cross" | GFW | St. Ex | |
| 流星「スーパーペルセイド」 | Shooting Star "Super Perseid" | GFW | St. Ex | |
| 「ブレイジングスターのような鬼ごっこ」 | "Blazing Star-like Tag" | GFW | St. Ex | |
| 「妖精尽滅光」 | "Fairy Destruction Ray" | GFW | St. Ex | |
| 星符「サテライトイリュージョン」 | Star Sign "Satellite Illusion" | HM ULiL AoCF |
Use Use Use | |
| 「サングレイザー」 | "Sungrazer" | HM | Use-LW | |
| 星符「ミリ秒パルサー」 | Star Sign "Millisecond Pulsar" | HM | Story | |
| 魔符「ブレイズアウェイ」 | Magic Sign "Blaze Away" | HM | Story | |
| 妖器「ダークスパーク」 | Bewitched Weapon "Dark Spark" | DDC | Use | |
| マジックアブソーバー | Magic Absorber | No quotation marks in name | DDC | Use |
| 恋符「ワイドマスター」 | Love Sign "Wide Master" | ISC | St. 7 | |
| 恋符「マシンガンスパーク」 | Love Sign "Machine Gun Spark" | ISC GoU |
St. 7 — | |
| *ステキ!厠の花子さん!* | *Lovely! Ms. Hanako of the Toilet!* | ULiL AoCF |
Use-LW Use-LW | |
| 星符「オカルテイション」 | Star Sign "Occultation" | ULiL | Story | |
| *呪われた歴代校長の肖像* | *Cursed Portraits of Past Principals* | ULiL | Story | |
| *夜の学校怪談行脚* | *Nighttime School Horror Story Pilgrimage* | ULiL | Story | |
| 星恋符「スプリンクルスター&ハート」 | Star Love Sign "Sprinkle Star & Heart" | Co-owner with Koishi | AoCF | Story |
| 拳星符「入道叢雲スレイブスパーク」 | Fist Star Sign "Nyuudou Murakumo Slave Spark" | Co-owner with Ichirin | AoCF | Story |
| 星霊符「スプリンクルスター封印」 | Star Spirit Sign "Sprinkle Star Seal" | Co-owner with Reimu | AoCF | Story |
| 針星符「月卿を封じる針スパーク」 | Needle Star Sign "Needle Spark to Seal the Lunar Nobles" | Co-owner with Reimu | AoCF | Story |
| 星符「アステロイドベルトナイトメア」 | Star Sign "Asteroid Belt Nightmare" | Used by Marisa's Dream World self | AoCF | Story |
| 恋符「マスタースパークフローズン」 | Love Sign "Master Spark Frozen" | Related: Love Sign "Master Spark" | HSiFS | Use |
| 「盗撮者調伏マスタースパーク」 | "Sneak-Photographer's Exorcism Master Spark" | Co-owner with Reimu | VD | Nightmare Saturday - 2 |
| 「弾幕結界を撃ち抜け!」 | "Shoot the Danmaku Barrier!" | Co-owner with Yukari | VD | Nightmare Saturday - 4 |
| 「卑怯者マスタースパーク」 | "Coward's Master Spark" | Co-owner with Okina | VD | Nightmare Saturday - 5 |
| 森符「バイオレントトリコローマ」 | Forest Sign "Violent Tricholoma" | SFW | Story | |
| 火符「バイオレントカエンタケ」 | Fire Sign "Violent Cornu-Damae" | SFW | Story | |
| 星符「シュート・ザ・ビースト」 | Star Sign "Shoot the Beast" | UDoALG | Use | |
| 星符「シュート・ザ・ビーストキング」 | Star Sign "Shoot the Beast King" | UDoALG | Use |
|
命のカード |
Life Card | |
|
スペルのカード |
Spell Card | |
|
欠けた命のカード |
Fragmented Life Card | |
|
欠けたスペルのカード |
Fragmented Spell Card | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own[741] | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
不死鳥の尾 |
Phoenix's Tail |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) ...There was a time when I thought as much, too. | |
|
メイドナイフ |
Maid Knife You are not qualified to be a maid | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) Your shot becomes flashier, which feels great. | |
|
無事かえるお守り |
Safe Return Amulet[747] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama |
|
空白のカード |
Blank Card[750] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
死穢回避の薬 |
Death Avoidance Elixir | |
|
幸運うさぎの足 |
Lucky Rabbit's Foot | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
小石ころ帽子 |
Pebble Hat[755] | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
疾風の下駄 |
Gale Geta | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell[758] | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
転ばぬ先のスペル[759] |
Spell Before The Fall | |
|
商売上手な招き猫 |
Lucky Cat with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
空色の勾玉 |
Sky-Blue Magatama[766] |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
命のカード |
Life Card | |
|
クリエイターなら容易な事 |
No Problem for a Creator! | |
|
煤けた団扇 |
Soot-covered Uchiwa | |
|
数えたくなる羊 |
Sheep You Want to Count |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) | |
|
メイドナイフ |
Maid Knife | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) | |
|
無事かえるお守り |
Safe Return Amulet[775] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
半霊のスペア |
Spare Half-Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
静かなる輝き |
Quiet Twinkling | |
|
狂おしい静寂 |
Lunatic Silence | |
|
賑やかな無力 |
Exuberant Powerlessness | |
|
刺激的な鱗粉 |
Stimulating Scales | |
|
山姥の包丁 |
Yamanba's Kitchen Knife | |
|
舞い降りた兎 |
The Rabbit That Landed[782] | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
攻撃的な宝塔 |
Offensive Jeweled Pagoda | |
|
自由気ままな生首 |
Freewheeling Severed Head | |
|
気ままな無脊椎動物 |
Laid-Back Invertebrate | |
|
ゆのみ霊夢 |
Teacup Reimu
| |
|
ゆのみ魔理沙 |
Teacup Marisa
|
|
空白のカード |
Blank Card | |
|
資本主義のジレンマ |
Capitalist's Dilemma | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
魔法使いの基礎勉強 |
Magician's Basic Study | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
破壊の美学 |
Beauty of Destruction | |
|
龍の通り道 |
Dragon's Passage | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[793] | |
|
疾風の下駄 |
Gale Geta | |
|
生命爆発の薬 |
Life Explosion Elixir | |
|
生命の豊穣 |
Bumper Crop of Life | |
|
不屈の脳筋 |
Indominable Meathead | |
|
不死鳥の尾 |
Phoenix's Tail | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell | |
|
濡れた大蛇 |
Drenched Giant Snake[797] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
詐欺うさぎの足 |
Scam Rabbit's Foot | |
|
小石ころ帽子[800] |
Pebble Hat | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
酔狂の伊吹瓢 |
Drunkenly Whimsical Ibuki Gourd | |
|
商売上手な招き猫 |
Maneki-neko with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
命を焚く松明 |
Life-Burning Torch | |
|
抗いがたきジュリ扇 |
Irresistible Julie Fan[806] | |
|
純粋な自己肯定感 |
Pristine Self-Confidence | |
|
百回目のブラックマーケット |
Hundredth Black Market |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
要石ミサイル |
Keystone Missile | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice | |
|
わかさぎの鱗 |
Smelt's Scales | |
|
正直すぎる道しるべ |
Too-Honest Signpost
| |
|
急がば三途の回り道 |
Hasty Detour of the Three Crossings
| |
|
ひらり布 |
Nimble Fabric[812] |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
陰陽玉 |
Yin-Yang Orb | |
|
ありがたい御札 |
Appreciated Talisman | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
蒐集家の教訓 |
Hoarder's Advice | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[813] | |
|
見守る狛犬 |
Guardian Komainu | |
|
ペンデュラム |
Pendulum | |
|
ナズーリンロッド |
Nazrin Rods | |
|
舞い降りた月の兎 |
The Moon Rabbit That Landed | |
|
舞い降りた都会の兎 |
The City Rabbit That Landed | |
|
八坂神奈子のお守り |
Kanako Yasaka's Amulet | |
|
洩矢諏訪子のお守り |
Suwako Moriya's Amulet | |
|
化猫の式紙(前向き) |
Bakeneko's Shiki Paper (Front-Facing) | |
|
化猫の式紙(横向き) |
Bakeneko's Shiki Paper (Side-Facing) | |
|
幽霊運搬車 |
Phantom Transport Cart | |
|
ネコと和解せよ |
Make Peace With Cats[814] | |
|
狐入りの管(縦) |
Fox-Filled Tube (Vertical) | |
|
狐入りの管(横) |
Fox-Filled Tube (Horizontal) | |
|
移動する葉っぱ |
Mobile Leaf | |
|
ちょっと一服 |
Smoke Break | |
|
カワウソ頑張る |
Otterly Excited | |
|
カワウソびびる |
Otterly Nervous | |
|
勁牙組の威圧 |
Keiga Family's Pressure | |
|
勁牙組の厳しい上下関係 |
Keiga Family's Harsh Hierarchy | |
|
満腹動物霊 |
Full-Bellied Beast Spirits | |
|
捕食者の恐怖 |
Prey Animal's Terror | |
|
付いてくる瓢箪 |
Accompanying Gourd | |
|
常時酔拳 |
24/7 Drunken Fist | |
|
棒は投げられるもの |
Poles Are For Throwing | |
|
鬼傑組の肩書き |
Kiketsu Family Title | |
|
便利で危険なトラバサミ |
Useful & Dangerous Bear Trap | |
|
勁牙の仲間 |
Keiga Family Member | |
|
呪い尽された血 |
Curse-Soaked Blood | |
|
チュパカブラの人気 |
Chupacabra Popularity | |
|
屈辱の山葡萄 |
Amur Grapes of Disgrace | |
|
忌々しい黄泉の道 |
Loathsome Road to Yomi | |
|
無情の地 |
Heartless Land | |
|
攻撃こそ地獄の華 |
Aggression Is the Spice of Hell |
Notable Techniques
Using Magic
Marisa is a normal human with no innate abilities, but she possesses unusually high magic power for a human. She has trained herself in magic specializing in light and heat. She is an Eastern magician who takes a Western approach to magic, the opposite of Patchouli Knowledge.
Her magic has tremendous power and few weaknesses, but few non-destructive uses. She primarily uses it for flashy youkai extermination. Her magic makes for a good danmaku show, made possible through strenuous effort in creating layered effects. Most of her spells rely on power over finesse and are themed after stars and other astronomical phenomena. Unlike Reimu, her strength comes from hard work and training, something she goes to great lengths to hide.
Mushroom Research
Marisa collects various exotic mushrooms from the Forest of Magic. She boils, crushes, dries, and mixes them to create strange chemicals and medicine. Through trial and error, she finds patterns from which magic-like materials emerge. She records the details of each experiment in various handmade grimoires. Marisa states that her abilities draw power from the Forest of Magic itself.
Flying
Marisa is almost always depicted riding her broom when flying. She uses it because she believes it is an essential tool for a magician. In the PC-98 games, she is typically shown using a vine in place of her broom in boss appearances, with the notable exception of Phantasmagoria of Dim.Dream where she has illusionary wings and Shuusou Gyoku depicting her with angel wings. She has also shown to be able to fly without any object and can even use her broom as a swinging attack while flying.
High Speed
Marisa takes pride in her speed, which is potentially among the fastest for a human. She moved several meters away from her own Double Spark fast enough to fire a second laser before the first reached Watasuki no Yorihime. Though it is only for a human as Aya Shameimaru is considered the fastest in Gensokyo, and Marisa appears to consider Aya a worthy challenger in terms of speed, even noting that it's impossible to land an attack on her. Her high speed is reflected in the games, usually by giving her the fastest or one of the fastest movement speeds.
Copying Moves

Marisa has copied moves from other characters. Her Love Sign "Non-directional Laser" was copied from Patchouli Knowledge's regular attack. Other suggested stolen moves include Love Sign "Master Spark" resembling Yuuka Kazami's and Gengetsu's laser from Lotus Land Story, and her "Orreries Sun" resembling Mima's orreries, though no official evidence confirms these.
It is unknown if Marisa is inherently talented at imitating others' moves or if she simply manages through sheer effort. She uses her mini-Hakkero for the Master Spark, while Yuuka uses her version through other means. Marisa states she cannot imitate Kaguya Houraisan's spell cards as they require special items she does not possess.
This tendency to copy is not abnormal among magicians, who build upon the work of others. Marisa claims it is "magicians who build on observation", while Patchouli uses the pride of magicians to add original touches to others' work while preserving and respecting the original. However, other magicians such as Patchouli and Alice have not been depicted using imitations as blatantly as Marisa's spell cards.
Focused Movement
Moving while holding down the shift key will result in a decrease of Marisa's movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Marisa uses this focused movement to make danmaku dodging easier.
Spirit Attack
Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Reimu become invicible.
| Name | Translated | Comments | Games | Usage |
|---|---|---|---|---|
| 「マジックミサイル」 | "Magic Missile" | EoSD PCB TD LoLK WBaWC |
Type A Type A unfocused Focused Focused Focused | |
| 「イリュージョンレーザー」 | "Illusion Laser" | EoSD PCB PoFV MoF UFO TD DDC LoLK WBaWC |
Type B Type B focused Charge attack Type B Type A Unfocused Unfocused Unfocused Unfocused | |
| 「マジックナパーム」 | "Magic Napalm" | PCB | Type A focused | |
| 「ストリームレーザー」 | "Stream Laser" | PCB | Type B unfocused | |
| ミアズマスウィープ | Miasma Sweep | IaMP SWR |
623A/B Default 623B/C | |
| ウィッチレイライン | Witch Leyline | Buddhism-aligned | IaMP SWR HM ULiL AoCF |
214A/B Default 214B/C Equippable 6C 6C |
| グラウンドスターダスト | Ground Stardust | IaMP SWR |
41236A/B Default 22B/C | |
| 「スターダストミサイル」 | "Stardust Missile" | IN | ||
| 「アースライトレイ」 | "Earthlight Ray" | Related: Marisa's Light Sign "Earthlight Ray" (IN) | PoFV | EX attack |
| 「スプレッドスター」 | "Spread Star" | MoF | Type A | |
| 「コールドインフェルノ」 | "Cold Inferno" | MoF | Type C | |
| メテオニックデブリ | Meteonic Debris | SWR | Default 236B/C | |
| ラジアルストライク | Radial Strike | SWR | Alternate 214B/C | |
| バスキースウィーパー | Bosky Sweeper | SWR | Alternate 423B/C | |
| デビルダムトーチ | Devildom Torch | SWR | Alternate 22B/C | |
| ナロースパーク | Narrow Spark | SWR | Alternate 236B/C | |
| アップスウィープ | Up Sweep | SWR | Alternate 214B/C | |
| ステラミサイル | Stellar Missile | SWR | Alternate 623B/C | |
| グリーンスプレッド | Green Spread | SWR | Alternate 236B/C | |
| 「レインボーワイヤー」 | "Rainbow Wire" | Aided by Alice. | SA | Type A shot |
| 「リモートサクリファイス」 | "Remote Sacrifice" | Aided by Alice. | SA | Type A bomb |
| 「エブリアングルショット」 | "Every Angle Shot" | Aided by Patchouli. 5 different shots in one. | SA | Type B shot |
| 「ファイブシーズン」 | "Five Seasons" | Aided by Patchouli. | SA | Type B bomb |
| 「空中魚雷」 | "Aerial Torpedo" | Aided by Nitori | SA | Type C shot |
| 「オプティカルカモフラージュ」 | "Optical Camouflage" | Aided by Nitori. Related: Nitori's Optics "Optical Camouflage" (MoF) | SA | Type C bomb |
| スーパーショートウェーブ | Super Short-Wave | UFO | Type B | |
| マジカル産廃再利用ボム | Magical Waste-Recycling Bomb | Soku | Alternate 22B/C | |
| ライジングスウィープ | Rising Sweep | Buddhism-aligned | HM ULiL AoCF |
Equippable 2C 2C |
| ウィッチングブラスト | Witching Blast | Taoism-aligned Not named in ULiL or AoCF |
HM ULiL AoCF |
Equippable Charged B attack Charged B attack |
| ストラトフラクション | Strato Fraction | Shinto-aligned | HM ULiL AoCF |
Equippable 8C 8C |
| スウィープアサイド | Sweep Aside | Taoism-aligned | HM ULiL AoCF |
Equippable 4C 4C |
| パワフルドラッグ | Powerful Drug | Shinto-aligned | HM ULiL AoCF |
Equippable 5C 5C |
| ルミナリーショット | Luminary Shot | Taoism-aligned | HM | Equippable |
| 八卦ファイア | Eight Trigram Fire | DDC | Type A focused | |
| マジックドレインミサイル | Magic Drain Missile | DDC | Type B focused | |
| 実際にあった学校の恐怖 | School Horror that Really Happened | Aided by Occult Ball | ULiL AoCF |
A+B with Occult Ball A+B with Occult gauge |
| エクストリームウィンター | Extreme Winter | Aided by Okina Matara's back doors; also used by Reimu, Aya and Cirno | HSiFS | Fixed/Sub-type D |
| ヴァカンスの生命 | Vitality on Vacation | Aided by Okina Matara's back doors; also used by Reimu, Aya and Cirno | HSiFS | Sub-type E |

Note: The attacks listed here are charge attack and bombs from the game, with only their name listed, this is far before "spell cards" existed, thus there is not much info on their attacks.
Illusion Laser
—
Illusion Laser
—
Symmetrical Pincer Shot
—
Symmetrical Pincer Shot
—
| Name | Quote | Description | Example |
|---|---|---|---|
| General |
“
She's not that difficult without a BIT so make sure you don't die here. She uses 2 different attack patterns in a random order.
„
|
Marisa uses 2 different attack patterns in a random order when unequipped with satellites. | |
| Pattern 1 |
“
Fan-shaped line of scattering bullets
„
|
Marisa fires a fan-shaped line of scattering bullets. | |
| Pattern 2 |
“
Omnidirectional fire (Focused movement required)
„
|
Marisa fires omnidirectional bullets. |
| Name | Quote | Description | Example |
|---|---|---|---|
| General |
“
She uses 5 different attack patterns randomly when she's equipped with satellites. Each attack pattern has a way to deal with it... I can give a certain answer for the attack that rains star shaped bullets on you from the top of the screen. All you have to do is stay at the bottom right or bottom left of the screen, and avoiding the bullets will become easier. For all other attacks, just avoid the bullets on your own.
„
|
Marisa uses 5 different attack patterns randomly when equipped with satellites. | |
| Pattern 1 |
“
Multi-directional fire
„
|
Marisa fires multi-directional bullets. | |
| Pattern 2 |
“
32-directional fire × 4
„
|
Marisa fires 32-directional fire four times. | |
| Pattern 3 |
“
Raining stars from the top of the screen — All you have to do is stay at the bottom right or bottom left of the screen, and avoiding the bullets will become easier.
„
|
Marisa rains star-shaped bullets from the top of the screen. | |
| Pattern 4 |
“
Line of fire with changing angles
„
|
Marisa fires lines of fire with changing angles. | |
| Pattern 5 |
“
Scattering bullets (Focused movement required)
„
|
Marisa fires scattering bullets. |
| Name | Quote | Description | Example |
|---|---|---|---|
| General |
“
Upon destroying all of her satellites, it's possible to come under ridiculously heavy fire when you miss the right timing. Marisa will use these five types of attack randomly.
„
|
Upon destroying all of her satellites, Marisa uses five attack patterns randomly. | |
| Pattern 1 |
“
Aimed chain of fire
„
|
Marisa fires an aimed chain of fire. | |
| Pattern 2 |
“
Rapid fire from left towards right (Focused movement required)
„
|
Marisa fires rapid fire from left towards right. | |
| Pattern 3 |
“
Rapid fire from right towards left (Focused movement required)
„
|
Marisa fires rapid fire from right towards left. | |
| Pattern 4 |
“
Aimed high-speed bullets × 4
„
|
Marisa fires aimed high-speed bullets four times. | |
| Pattern 5 |
“
Fan-shaped line of scattering bullets (Focused movement required)
„
|
Marisa fires a fan-shaped line of scattering bullets. |

First Card "Stardust Reverie"
Reimu Stage 1, Sakuya Stage 3, Alice Stage 1, Patchouli Stage 1, Youmu Stage 2, Remilia Stage 2, Yuyuko Stage 2, Yukari Stage 4, Suika Stage 5
Second Card "Asteroid Belt"
Reimu Stage 1, Sakuya Stage 3, Alice Stage 1, Patchouli Stage 1, Youmu Stage 2, Remilia Stage 2, Yuyuko Stage 2, Yukari Stage 4, Suika Stage 5
Third Card "Master Spark"
Sakuya Stage 3, Yukari Stage 4, Suika Stage 5
Player - Initial
Midboss Spell Card #1
Stage 4 Powerful — Easy
星の砂はカラフルに。
The stardust is so colorful.
Magic Space "Asteroid Belt"
Stage 4 Powerful — Hard
魔理沙の出す星は、漫画星だけど。
The stars Marisa shoots look like something out of a comic, though.
Magic Space "Asteroid Belt"
Stage 4 Powerful — Lunatic
でも、密度薄そう。ボイジャーも当たらなかったし(当たり前)
The real thing seems pretty thin, though. It didn't even hit Voyager (well, obviously).
Midboss Spell Card #2
Stage 4 Powerful — Easy
内なる宇宙。
The space within.
Stage 4 Powerful — Normal
魔理沙らしい攻撃。万華鏡の様に姿を変える星屑の庭。凄く嫌。
This is a very Marisa-ish attack. A garden of stars that changes its appearance like a kaleidoscope. It really sucks.
Black Magic "Event Horizon"
Stage 4 Powerful — Lunatic
しすぎている事は根本から間違っている、と霊夢は思う。
focusing too much on the border itself misses the point, according to Reimu.[821]
Boss Spell Card #1
Stage 4 Powerful — Easy
どっかで見たことのある攻撃。
This attack is something we've seen somewhere before.
Love Storm "Starlight Typhoon"
Stage 4 Powerful — Hard
改良したら、弱点が全く別の処に移動してしまった。
Boss Spell Card #2
Stage 4 Powerful — Easy
斜めにも撃てます。
It can be fired at an angle, too.
Stage 4 Powerful — Normal
真の敵は余りにも強いエネルギーで振動してしまう画面。
The real danger is how it makes the screen shake with its incredibly strong energy.
Boss Spell Card #3
Light Sign "Earthlight Ray"
Stage 4 Powerful — Normal
この攻撃は、自分が撃たれているみたいで嫌だから封印していたのだ。
It looks like she's shooting at herself in this attack, so she sealed it away.[827]
Last Spell
Magicannon "Final Master Spark"
Stage 4 Powerful — Lunatic (Last Spell)
呪文をかける。にっくきターゲットを狙い、放つは恋の魔砲!
over the Mini-Hakkero. Aim at someone you don't like, and unleash your magicannon of love!
"Illusion Laser"
"Earthlight Ray"
Magic Sign "Stardust"
As the Spell Card level increases, the number of rows increases, effectively decreasing the amount of space free between each row.
Magic Sign "Stardust Reverie"
Similarly, as Spell Card level increases, the number of streams increases.
Star Sign "Polaris Unique"
Reimu Stage 1, Sakuya Stage 1, Patchouli Stage 3, Yuyuko Stage 2, Yukari Stage 3, Aya Stage 2, Komachi Stage 1, Tenshi Stage 5
Celestial Apparatus "Orrery's Universe"
Reimu Stage 1, Sakuya Stage 1, Patchouli Stage 3, Yuyuko Stage 2, Yukari Stage 3, Aya Stage 2, Komachi Stage 1, Tenshi Stage 5
Perverse Love "Easily-Fruitful Master Spark"
Patchouli Stage 3, Yukari Stage 3, Aya Stage 2, Tenshi Stage 5
Witch Leyline
突撃する魔理沙の基本必殺技
Miasma Sweep
無敵時間が有り接近戦に強い
Ground Stardust
着弾まで間が有るが投げる位置は
敵を正確にサーチ
Meteonic Debris
広範囲だがムラが有るのが欠点
Radial Strike
レイラインの推力を弾に変換した
発射は遅いが弾速、威力共に優秀
Bosky Sweeper
箒の直接攻撃力は無くなったが
代わりにバーニアが攻撃力を持つ
Devildom Torch
広範囲に炎を撒き散らす魔法瓶
重さで飛距離が下がるのはご愛嬌
Narrow Spark
発射が遅いが射撃の貫通力が高く
打ち合いに捻じ込めば強力
Up Sweep
バーニアがそのまま攻撃も兼ねる
アクロバティックな技
無敵時間は無いが判定が強いため
カウンター性能はそれなりに高い
Stellar Missile
弾丸は一定距離を飛行後炸裂する
炸裂まで無判定だが爆風は広く
持続するため上空の制圧や
空中での盾に使うことが出来る
Green Spread
収束させそこに魔力球を生成する
拡散レーザーに判定はないが
反面、相殺されずに爆風で攻撃が
可能と見ることもできる
Love Sign "Master Spark"
照射時に前方以外に回り込まれる
リスクには要注意
Magicannon "Final Spark"
前方であれば逃げ場はほぼ無い上
直撃の威力も消費に対し高い
Star Sign "Dragon Meteor"
威力が高く角度の制御も可能
射出時に上空へ移動するので
上手く使えば回避も可能
Magic Sign "Stardust Reverie"
突進速度と威力が大きく伸びた
Star Sign "Escape Velocity"
接近状態でのカウンターや上空の
敵を討ち取るのに効果を発揮
Comet "Blazing Star"
攻撃はほぼ画面全体に及び
止める事も不可能である強力な技
欠点は退避を挟む為発生が遅い事
Star Sign "Meteonic Shower"
燃費が安く気楽に使用が出来る
Light Sign "Luminous Strike"
弾丸が大きく速度も速い為
レーザーとは違う味わいを持つ
Astrologic Sign "Orrery's Sun"
装着中は射撃がビットからに変化
大幅に強化される
Star Sign "Eccentric Asteroid"
Cirno Stage 3, Meiling Stage 3
Light Flow "Shooting Echo"
Cirno Stage 3, Meiling Stage 3
Magic Sign "Magical R360"
Cirno Stage 3, Meiling Stage 3
Magical Waste-Recycling Bomb
Star Sign "Gravity Beat"
Light Sign "Earthlight Ray"
Love Sign "Non-Directional Laser"
Magic Waste "Deep Ecological Bomb"
Light Blast "Shoot the Little Moon"
Extra — Extra
Love Sign "Master Spark-like Flashlight"
Extra — Extra
Witch Ley Line
装備位置での前後でどの程度思い切り突っ込むか
アクセルの踏み込み加減を選ぶことができる
By equipping it at either the front or the back, you can choose to what degree of strength you'll charge forth with
or choose how much you'll step on the accelerator.
Rising Sweep
一度下にもぐりこむ軌道を取るが
この時もしっかり相手を攻撃することができる
光の軌跡が長く尾を引くこの技は
Though for a moment she takes a course that dips down,
even then can she get a surefire attack on her opponent.
This move that leaves a long trail of light is fantastic even in appearance
Witching Blast
大爆発で周辺を吹き飛ばしてしまう
スロットで上下への角度調整が可能なので
The huge explosion blows away everything around it.
Since you can adjust the angle based on whether it's in the top of bottom slot,
Strato Fraction
流れ星となって降り注いで周囲を攻撃する
適当にばら撒く関係で落ちてくる弾の位置は
毎回安定しない欠点があるものの
上から下まで攻撃可能なこの技は痒い所に
become shooting stars and attack the surroundings in a downpour.
The positions of the bullets that fall rather haphazardly
are random each time it is used, and this instability is a downside,
but as it's able to attack from top to bottom, it's a good move
Sweep Aside
勢いを利用した乱打を行う完全な力技
最後は回転の勢いを利用して箒で一擊を加える
A perfect, powerful move that uses your own momentum to pummel the enemy.
Finally, the rotating momentum is put into a single strike with the broom.
Powerful Drug
投げられた瓶は一定時間で爆発する
衝擊に強い構造で地形にぶつかると跳ね返り
相まって変則的な狙い方も出来る
ちなみに接触起爆タイプもあるのだが
The thrown bottle will then explode after a fixed amount of time.
It can withstand impacts and rebounds when colliding with the terrain,
and based on where it is equipped you can throw it in various directions.
Putting those together, it can be aimed irregularly.
Incidentally, this is the type that explodes upon touch,
Luminary Shot
粉飾魔のチャージと連動して発射数が増加し
最大チャージ時はマジックミサイルの
発射元が設置箇所に残り打ち続ける
The number of missiles increases based on her current 'Decoration Magic' charge.
When at maximum charge, the point where the missiles are fired from
will remain in place and continue firing.
Love Sign "Master Spark"
レーザーの展開までに間が必要なものの
威力と貫通性はほかの追随を許さない
It takes some time to develop the laser,
but its damage and penetrating effect make it unmatched by any other.
Comet "Blazing Star"
前方突撃に専念しすぎて
軌道調整は一切利かないが
突進中の魔理沙を止めることは不可能
She's too preoccupied with her forward assault,
so the trajectory cannot be adjusted at all,
but it's impossible to stop Marisa while she is charging.
Star Sign "Satellite Illusion"
近寄る相手を自動的に攻撃させ、使用すれば
ビット回転でのフィニッシュ攻撃になる
宣言時点で攻撃が始まるため、通常の
near your position, they will automatically attack approaching enemies.
If used well, you can perform a finishing move by spinning the satellites.
Note that since the attack begins right from declaration,
"Sungrazer"
魔理沙が箒で敵を打ち上げ、無防備な相手へ最大出力の突進攻撃を仕掛ける
打ち上げ動作が速いわ無敵だわで超強力技
Marisa launches herself at her opponent on her broom, and commences a full-power charge attack at the defenseless opponent.
The launching motion is fast and invincible, so it's a super-powerful move.
Star Love Sign "Sprinkle Star & Heart"
Fist Star Sign "Nyuudou Murakumo Slave Spark"
Star Spirit Sign "Sprinkle Star Seal"
Stage 1 (Reimu, Murasa), Stage A1 (Flandre)
Stage 1 (Yuuma)
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
- Arrow Keys — move the character
- Z — corresponds to A
- X — corresponds to B
- C — corresponds to C
- V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
- 6 — forward (toward the opponent)
- 4 — backward (away from the opponent)
- 2 — down/crouch
- 8 — up/jump
- 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
- 66 — forward dash
- 236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
- P = A
- K = B
- S = C or D (context-dependent)
Movement
Forward Movement
Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.
- A: A fast, light melee strike used primarily for pressure and combo initiation.
- B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
- fA: A standard projectile used for zoning and space control.
- fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
- 6A: A stronger forward-reaching strike.
- 6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.
- 2A: A quick, low-hitting light attack.
- 2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.
- 8A: A light aerial strike.
- 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
Directional Aerial Attacks
Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.
- 86A: An upward-angled aerial attack available to select characters.
- 82A: A downward-angled aerial attack available to select characters.
- 82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.
- Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C Specialized aerial C variants available to select characters.
Bomb
Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
- '236A/B/C (🢃🢆🢂)
- 623A/B/C (🢂🢃🢆)
- 214A/B/C (🢃🢇🢀)
- 421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
- Arrow Keys — character movement
- Z — A button
- X — B button
- C — C button
- A — D button
- S — A+B input
- D — B+C input
- Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9 4 5 6 1 2 3
- 6 represents forward movement (toward the opponent)
- 4 represents backward movement (away from the opponent)
- 2 represents downward movement or crouching
- 8 represents upward movement or jumping
- 7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
- 66 indicates a forward dash
- 236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
- P corresponds to A
- K corresponds to B
- S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure. Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively. Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction
Common flight directions include:
- Forward Flight: 6 + D
- Backward Flight: 4 + D
- Upward Flight: 8 + D
- Downward Flight: 2 + D
- Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A Hold B Hold C
Front + A Front + B Front + C
Front + Hold A Front + Hold B Front + Hold C
Back + B
Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C
Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C
Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C
Down + A Down + B Down + C
Down + Front + A Down + Front + Hold A
Down > Front + A Down > Front + B Down > Front + C
Down > Back + B Down > Back + C
Down > Down + B Down > Down + C
Aerial Special Technique Inputs
Jump > A Jump + A
Jump > B Jump > C
Jump > Hold B Jump > Hold C
Jump > Down + A Jump > Down + B Jump > Down + C
Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C
Jump > Front + A Jump > Front + C Jump > Front + Hold C
Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C
Jump > Down > Back + B Jump > Down > Back + C
Jump > Back > Down > Back + B Jump > Back > Down > Back + C
Jump > Front > Down > Front + B Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
- System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
- Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
- Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Forward Movement
The character can advance toward the opponent by moving in a forward direction, allowing them to close distance, apply pressure, or reposition offensively. Input: 6
Backward Movement
The character can retreat away from the opponent to create space, disengage, or reposition defensively. Input: 4
Downward Flight
The character can fly downward at varying angles, enabling evasive descent, vertical repositioning, or angle-based spacing. Inputs:
- Backward-downward flight: 1
- Straight downward flight: 2
- Forward-downward flight: 3
Upward Flight
The character can fly upward at varying angles, allowing aerial control, vertical pressure, and repositioning above the opponent. Inputs:
- Backward-upward flight: 7
- Straight upward flight: 8
- Forward-upward flight: 9
Forward Dash
The character performs a rapid forward dash while entering a grazing state, allowing them to pass through projectiles unharmed. Holding the direction extends the dash, and sustained input causes the dash to accelerate after a brief moment. Input: 66 (Hold 6 to extend)
Backward Dash
The character quickly retreats while grazing, providing evasive movement and defensive repositioning. Holding the direction extends the dash duration. Input: 44 (Hold 4 to extend)
Dash Steering
While dashing, the character can slightly alter their flight path vertically, allowing finer control over movement during extended dashes. Inputs: 2 or 8 during a dash
Natural Hover Adjustment
When not dashing, attacking, or blocking, the character gradually returns toward their default vertical position, maintaining the game’s aerial combat flow.
Standard Moves
Each character possesses a core set of standard attacks. Inputs using the A and B buttons perform melee attacks, while inputs using the X and Y buttons perform projectile-based attacks.
Light Melee Attacks
Pressing the A button performs a fast, short-ranged melee strike. Repeatedly pressing A after a successful hit initiates an automatic combo. The fourth and final hit of an auto-combo is treated as a heavy melee finisher, equivalent to a B-button attack.
Holding a direction before the fourth hit alters the finishing move. The B button may also be used for the fourth hit, though the resulting attack remains the same. Input: A (Repeated for auto-combo)
Heavy Melee Attacks
Pressing the B button performs a powerful melee attack with greater impact. Holding a directional input modifies the attack performed. Inputs:
- Neutral heavy attack: B
- Directional heavy attacks: 2B, 4B, 6B, 8B
Dashing Attacks
Melee attacks can be performed during a forward dash. Executing an attack during a standard dash produces a dashing strike. Inputs:
- Dash light attack: 66A
- Dash heavy attack: 66B
If the forward dash is held until a blue burst appears, stronger alternate dash attacks become available. Inputs:
- Charged dash light attack: 6[6]A
- Charged dash heavy attack: 6[6]B
Projectile Attacks
Projectile attacks are executed using the X and Y buttons. X performs a light projectile attack, while Y performs a heavier version. As with heavy melee attacks, holding a direction changes the projectile’s behavior or trajectory. Inputs:
- Light projectile attack: X / Direction + X
- Heavy projectile attack: Y / Direction + Y
Special Moves
Beyond standard attacks, each character has a selection of special moves that are unique to them. The specific properties, effects, and behaviors of these moves vary greatly depending on the character.
Inputs
Special moves are executed by combining a directional input with either A+B or X+Y. For ease of use, the C and Z buttons act as shortcuts for these combined inputs.
Each character has two distinct sets of special moves:
- First set: Direction + A+B (or C)
- Second set: Direction + X+Y (or Z)
Blocking
A character can defend against incoming attacks by holding a backward direction (1, 4, or 7) at the moment they are hit. Successfully blocking greatly reduces incoming damage, and in many cases prevents damage entirely, though certain attacks impose additional costs.
Blocking light melee or light projectile attacks carries no penalty. Blocking heavy melee or heavy projectile attacks, however, will consume a portion of the character’s spirit meter.
Barrier Guard
If the character blocks immediately before an attack connects, a blue barrier will appear around the character. This technique, known as Barrier Guard, pushes the opponent back farther than a normal block.
When Barrier Guard is triggered on the first hit of a multi-hit attack, all remaining hits will be automatically Barrier Guarded as well. If the initial hits are blocked normally, the character can still transition into Barrier Guard by tapping back again during blockstun.
Spirit
Spirit governs the use of projectile attacks and certain special moves. It is displayed as a meter at the bottom of the screen on each fighter’s side. When Spirit is spent, the consumed portion turns red and will begin regenerating after a brief delay.
Blocking heavy melee or projectile attacks temporarily lowers a fighter’s maximum available Spirit. This reduced maximum will slowly recover over time as long as the fighter is not continuing to block.
If a fighter’s maximum Spirit is completely depleted, leaving no usable Spirit available, being struck by specific melee attacks will result in a guard crush. A guard-crushed character is knocked away and briefly left unable to act.
Grazing
While dashing forward or backward, a character enters a grazing state. During this state, incoming projectiles will pass through the character without dealing damage or causing hitstun, allowing them to move through projectile attacks safely.
Faith
Faith is a system tied to Skill Cards that modifies how a character’s normal attacks and projectiles behave. Each equipped Skill Card may add to or subtract from one of four possible faiths: Shinto, Buddhism, Taoism, or None. A character’s active faith determines a set of advantages and drawbacks that influence projectile and melee behavior.
| Faith | ||
|---|---|---|
| Shintoism |
| |
| Buddhism |
| |
| Taoism |
| |
| None |
| |
Faith selection is handled through the deck toggle on the character selection screen. Faith cards are diamond-shaped with a marble-like pattern and feature a single kanji symbol. Shinto is yellow with a purple 哀, Buddhism is cyan with an orange 怒, Taoism is magenta with a green 喜, and None is purple with a yellow 楽.
Controls
The default control configuration is as follows:
Gamepad
Other
Standard Tactics
- With Spell Card Rules: In Spell Card Battles, Marisa believes that attacks shooting from a position of absolute safety is way too much fun and while it's hard to hit with attacks the fun is in having fun with a spell card battle, not winning or losing[850]. She will utilize different danmaku that she believes to be beautiful.
- Without Spell Card Rules: Attacks such as double spark would be much larger to be an instant kill outside of Spell Card Rules[851].
Weaknesses
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[852]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[853]. Repeatedly attacking red glyphs will break one's defenses[854].
- Unique Weaknesses: Marisa wearing an extra layer of clothing weakens her abilities somewhat[3]. Her fighting style generally relies on equipment that is suitable for people who likes positioning themselves[22]. Marisa's one weakness is the low manuverability that comes with her immense firepower[10]. Her Magic Sign "Milky Way" has a flaw that its strength varies wildly depending on the concentration of star particles in the atmosphere[855]. Her Love Sign "Master Spark" leaves her wide open[856]. Marisa openly acknowledges that she will purposefully make attacks harder to hit in order to have fun with Spell Card battles[850].
Note
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[857] where she notes the science of the main world is much more primitive then hers[858], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[859], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[494] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[860], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[861]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[862], he's also referred to Highly Responsive to Prayers as a study product[863]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[864]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[17]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[865]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[866]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[867]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[868].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[869]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[870]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[871].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[872].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[873].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[874].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[875].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[568]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[876]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[877]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[878], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[879] are[880] multiple[881] occasions[882] of[883]characters[884] commenting[885] on[886] humans like[887] Reimu[888] being strong[889]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[144], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[890], with her acknolwedging her strength[891], something Yuugi only does to those who are truly strong[144]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[892], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[39]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[893].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[894], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[895], where much longer ago people did not draw a distinction between dreams and reality[896], with Maribel reiterating that dreams and reality are the same[897].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[898], that in games like Antinomy of Common Flower are shown to have influence[899] on reality[900].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[901] making her innately unable to be interacted with[902].
Trivia
- Marisa's face appears on the icons for most Windows-era game .exe files, excluding spin-off titles except for Shoot the Bullet and 100th Black Market.
- Marisa is the second most frequently appearing character in the Touhou Project series, behind only Reimu Hakurei. She did not appear in Highly Responsive to Prayers (as her debut game was Story in Eastern Wonderland) or Gold Rush. While both she and Reimu are absent from Shoot the Bullet, Marisa's face still appears on the game's .exe icon, and both appear in an afterword story. In Great Fairy Wars, only Marisa is present, though Reimu makes a cameo appearance.
- Marisa has eight theme songs, excluding remixes, tying with Reimu for the most themes of any character in the series.
- Marisa appears on the covers of Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, and Lotus Land Story, as well as on the poster for Urban Legend in Limbo. She is also the main cover image for 100th Black Market.
- According to Rinnosuke Morichika, Marisa was inspired to use star-themed magic after attending a meteor shower viewing party around the year 2001. Her strategy guide in Story of Eastern Wonderland's omake mentions that her third attack uses star magic, but she only begins to use star magic as her main motif starting with Phantasmagoria of Dim.Dream. This is due to this being information added after PC-98 was already made.
- According to Hieda no Akyuu, Marisa may eventually become a youkai magician like Alice Margatroid due to the high amount of magic she possesses. In Imperishable Night, she expresses interest in immortality and eternal youth.
- Marisa is one of the very few characters in any Touhou game who is known to have living parents.
- In Imperishable Night, Marisa survives looking at the full moon, which should drive normal humans insane as shown with Youmu going half insane due to her human half being affected. When Alice asks if she is all right, she replies that she is already insane to begin with. She may be joking, as Reimu also maintains her sanity while looking at the full moon.
- In both Mountain of Faith and Subterranean Animism, Marisa lacks her signature bomb move, Master Spark. She regains it as a bomb in the following game, Undefined Fantastic Object.
- One of her alternate palettes in Touhou Hisoutensoku resembles Ellen from Phantasmagoria of Dim.Dream.
- One of her alternate palettes in Hopeless Masquerade resembles her PC-98 outfit.
- Marisa appears to have knowledge of species not native to Japan, such as beavers in Chapter 4 of Wild and Horned Hermit and rafflesia in Chapter 14 of Oriental Sacred Place.
- When introducing herself or asked who she is, Marisa often blatantly lies that she is the shrine maiden Reimu Hakurei.
- Marisa's in-game portrait in Phantasmagoria of Dim.Dream is traced from the Black Nurse from the Rance Series, a game made by AliceSoft.

- Reimu, Marisa, Yuuka, and Alice are the only four characters to appear in PC-98 and Windows games.
Profiles
Gallery
| Expand here. |
|---|
|
Misconceptions
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[906], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[907].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[908], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[909]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[910].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[911]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[892].
|
Songs: |
|
|
Battle Records
333 - 34 - 0
- Orange - Fight[912]
- Conditions: None.
- Location: Stage 1 Phantom Land
- Kurumi - Fight[913]
- Conditions: None.
- Location: Stage 2 Famine ~ Lake of Blood
- Elly - Fight[914]
- Conditions: None.
- Location: Stage 3 Darkness ~ Darkness
- Reimu Hakurei - Fight[915]
- Conditions: None.
- Location: Stage 4 Dream of Frail Girl
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70].
- Yuuka Kazami - Fight[916]
- Conditions: None.
- Location: Stage 5 Phantasmagoria
- Note: Yuuka just woke up and was not at full strength.
- Yuuka Kazami - Fight[917]
- Conditions: Match was a rematch.
- Location: Final Stage Pursuit ~ Raspberry Trap
- Gengetsu - Fight[918]
- Conditions: None.
- Location: Extra Stage Quiet Closing for Wonderful You ~ Pukish Angel
- Mugetsu - Fight[919]
- Conditions: None.
- Location: Extra Stage Quiet Closing for Wonderful You ~ Pukish Angel
- Sara - Fight[920]
- Conditions: None.
- Location: Stage 1 The Elements of Creation ~ Materialization
- Louise - Fight[921]
- Conditions: None.
- Location: Stage 2 Magical Space ~ Border Space
- Alice Margatroid - Fight[922]
- Conditions: None.
- Location: Stage 3 Makai ~ Devil World
- Mai & Yuki - Fight[923]
- Conditions: Yuki and Mai teamed up against Marisa.
- Location: Stage 4 In the Frozen World ~ Ice Dream
- Note: Yuki/Mai are holding back initially until Mai/Yuki is defeated.
- Yumeko - Fight[924]
- Conditions: None.
- Location: Stage 5 The Last Judgement ~ Judgement Day
- Shinki - Fight[925]
- Conditions: None.
- Location: Final Stage Holy War ~ Dream Battle
- Alice Margatroid - Fight[926]
- Conditions: Match was a rematch.
- Location: Extra Stage Open the Door of a Picture Book ~ Open Sesame
- Rumia - Fight[927]
- Conditions: None.
- Location: Stage 1 Scroll of the Fantasy Night
- Daiyousei - Fight[928]
- Conditions: None.
- Location: Stage 2 Lake Elf ~ Water Magus
- Cirno - Fight[929]
- Conditions: None.
- Location: Stage 2 Lake Elf ~ Water Magus
- Hong Meiling - Fight[930]
- Conditions: None.
- Location: Stage 3 Scarlet Border ~ Scarlet Land
- Koakuma - Fight[931]
- Conditions: None.
- Location: Stage 4 Mansion of Darkness ~ Save the Mind
- Patchouli Knowledge - Fight[932]
- Conditions: None.
- Location: Stage 4 Mansion of Darkness ~ Save the Mind
- Sakuya Izayoi - Fight[933]
- Conditions: None.
- Location: Stage 5 An Elegant Servant for the Scarlet Moon
- Sakuya Izayoi - Fight[934]
- Conditions: Match was a rematch.
- Location: Final Stage Rain of Blood over Elysium
- Remilia Scarlet - Fight[935]
- Conditions: None.
- Location: Final Stage Rain of Blood over Elysium
- Patchouli Knowledge - Fight[936]
- Conditions: Match was a rematch.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Flandre Scarlet - Fight[937]
- Conditions: None.
- Location: Extra Stage Scarlet Devil Lunatic ~ Sister of Scarlet
- Note: Flandre by this point hasn't seen a human or had any real action in over 495 years making her relatively new to this fighting system.
- Cirno - Fight[938]
- Conditions: None.
- Location: Stage 1 Cherry petals must have fallen like snow flakes... However, it was still silvery snow
- Letty Whiterock - Fight[939]
- Conditions: None.
- Location: Stage 1 Cherry petals must have fallen like snow flakes... However, it was still silvery snow
- Chen - Fight[940]
- Conditions: None.
- Location: Stage 2 It wavered in the village in which people are not. "MAYOIGA" (appiritional viallge) refused human always
- Alice Margatroid - Fight[941]
- Conditions: Match was a rematch.
- Location: Stage 3 Is that it is snowing only this paradise? The paradise was already Alice's playground
- Lily White - Fight[942]
- Conditions: None.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Lunasa Primsriver, Merlin Prismriver, & Lyrica Prismriver - Fight[943]
- Conditions: The three sisters teamed up on Marisa.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Youmu Konpaku - Fight[944]
- Conditions: None.
- Location: Stage 5 The girl lived in the world after death. They were a half of a phantom and human...
- Youmu Konpaku - Fight[945]
- Conditions: Match was a rematch.
- Location: Final Stage Perfect Cherry Blossom Cherry Blossoms are offered to the dead. Should we mourn for the world that comes after us
- Chen - Fight[947]
- Conditions: Match was a rematch.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[948]
- Conditions: None.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[949]
- Conditions: Match was a rematch.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Yukari Yakumo - Fight[950]
- Conditions: None.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Alice Margatroid - Fight[951]
- Conditions: None.
- Location: Stage 1 Same Job, Different Species Dog and Monkey 1st Day 14:00 Forest of Magic
- Sakuya Izayoi - Fight[952]
- Conditions: None.
- Location: Stage 2 Maid of God Night Shrine 1st Day 21:00 Hakurei Shrine
- Patchouli Knowledge - Fight[953]
- Conditions: None.
- Location: Stage 3 Not East on the Eyes Dark Room 2nd Day 14:00 Library
- Remilia Scarlet - Fight[954]
- Conditions: None.
- Location: Stage 4 Scarlet Meister Red Magic 2nd Day 21:00 Scarlet Devil Mansion Foyer
- Reimu Hakurei - Fight[955]
- Conditions: None.
- Location: Stage 5 Legend of Gensokyo Last Human Feast Day 14:00 Hakurei Shrine
- Note: Reimu was trying to lure out the culprit. Along with this Reimu did not have her hurt sprite upon defeat.
- Yukari Yakumo - Fight[956]
- Conditions: None.
- Location: Border Line First Day Border Daylihgt and Mooonlight Feast Day 17:00 Hakurei Shrine
- Suika Ibuki - Fight[957]
- Conditions: None.
- Location: Immaterial and Missing Power Gathering Dreams and Thoughts Pandemoniac Land Feast Day 19:00 Gensokyo
- Wriggle Nightbug - Fight[958]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Stage 1 - Where the Fireflies Fly
- Mystia Lorelei - Fight[959]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Stage 2 - The Path Where Humans Vanish
- Keine Kamishirasawa - Fight[960]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Stage 3 - Memories of the, History Eaters Home
- Keine Kamishirasawa - Fight[961]
- Conditions: Match was a rematch. Marisa teamed up with Alice Margatroid.
- Location: Stage 3 - Memories of the, History Eaters Home
- Reimu Hakurei & Yukari Yakumo - Fight[962]
- Conditions: Marisa teamed up with Alice Margatroid. Reimu teamed up witH Yukari Yakumo.
- Location: Stage 4 - Legend Dreamland
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70].
- Tewi Inaba - Fight[963]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Reisen Udongein Inaba - Fight[964]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Eirin Yagokoro - Fight[965]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Final Stage - The Orb in the night sky hiding the Princess
- Kaguya Houraisan - Fight[966]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Final Stage - The Orb in the night sky hiding the Princess
- Fujiwara no Mokou - Fight[967]
- Conditions: Marisa teamed up with Alice Margatroid.
- Location: Extra Stage - Doll of Hourai
- Touhou Project/Youmu Konapaku - Fight[971]
- Conditions: None.
- Location: Episode 4
- Reimu Hakurei - Fight[973]
- Conditions: None.
- Location: Episode 6
- Eiki Shiki, Yamaxanadu - Fight[976]
- Conditions: None.
- Location: Episode Final
- Shizuha Aki - Fight[977]
- Conditions: None.
- Location: Stage 1 - At the foot of the Youkai Mountain
- Minoriko Aki - Fight[978]
- Conditions: None.
- Location: Stage 1 - At the foot of the Youkai Mountain
- Hina Kagiyama - Fight[979]
- Conditions: None.
- Location: Stage 2 - The Great Youkai Forest
- Nitori Kawashiro - Fight[980]
- Conditions: None.
- Location: Stage 3 - The Untrodden Valley
- Aya Shameimaru - Fight[981]
- Conditions: None.
- Location: Stage 4 - The Waterfall of Nine Heavens
- Note: Aya went easy on Marisa.
- Sanae Kochiya - Fight[982]
- Conditions: None.
- Location: Stage 5 - The Moriya Shrine
- Kanako Yasaka - Fight[983]
- Conditions: None.
- Location: Final Stage - The Wind God's Girl Lake
- Kanako Yasaka - Fight[984]
- Conditions: Match was a rematch.
- Location: Extra Stage - The Moriya Shrine (Inner Sanctum)
- Suwako Moriya - Fight[985]
- Conditions: None.
- Location: Extra Stage - The Moriya Shrine (Inner Sanctum)
- Alice Margatroid - Fight[986]
- Conditions: None.
- Location: Stage 1 Humid Summer
- Reimu Hakurei - Fight[987]
- Conditions: None.
- Location: Stage 2 Where Is The Sun?
- Reisen Udongein Inaba - Fight[988]
- Conditions: None.
- Location: Stage 3 Scarlet Colored Clouds
- Aya Shameimaru - Fight[989]
- Conditions: None.
- Location: Stage 4 That Mountain Over There
- Iku Nagae - Fight[990]
- Conditions: None.
- Location: Stage 5 Future Above the Clouds
- Tenshi Hinanawi - Fight[991]
- Conditions: None.
- Location: Stage Final Daughter of Heaven, Goddess of Earth, Heart of a Human
- Kisume - Fight[992]
- Conditions: None.
- Location: Stage 1 - Wind from the Thankless Land
- Kurodani Yamame - Fight[993]
- Conditions: None.
- Location: Stage 1 - Wind from the Thankless Land
- Mizuhashi Parsee - Fight[994]
- Conditions: None.
- Location: Stage 2 - Deep Road to Hell (From the World Above Into the Past)
- Hoshiguma Yuugi - Fight[995]
- Conditions: None.
- Location: Stage 3 - Former Streets of Hell (Snowy Forgotten Ancient City)
- Komeiji Satori - Fight[996]
- Conditions: None.
- Location: Stage 4 - Palace of the Earth Spirits (Frightening Eyes No One Loves)
- Orin - Fight[997]
- Conditions: None.
- Location: Stage 5 - Remains of Blazing Hell (Hellfire of Times Past)
- Orin - Fight[998]
- Conditions: Match was a rematch.
- Location: Stage 6 - Deepest Part of Underground City (Tempestuous Second Sun)
- Reiuzi Utsuho - Fight[999]
- Conditions: None.
- Location: Stage 6 - Deepest Part of Underground City (Tempestuous Second Sun)
- Sanae Kochiya - Fight[1000]
- Conditions: None.
- Location: Extra Stage - The Moriya Shrine (The Lovely Visitor from Hell)
- Koishi Komeiji - Fight[1001][1002]
- Conditions: None.
- Location: Extra Stage - THe Moriya Shrine (The Lovely Visitor from Hell)
- Nazrin - Fight[1003]
- Conditions: None.
- Location: Stage 1 - Road of Lingering Snow
- Tatara Kogasa - Fight[1004]
- Conditions: None.
- Location: Stage 2 -Spring Clouds
- Kumai Ichirin - Fight[1005]
- Conditions: None.
- Location: Stage 3 - High-Speed Floating Ship
- Murasa Minamitu - Fight[1006]
- Conditions: None.
- Location: Stage 4 - Inside the Palanquin Ship
- Nazrin - Fight[1007]
- Conditions: Match was a rematch.
- Location: Stage 5- Makai (Above Hokkai)
- Toramaru Syou - Fight[1008]
- Conditions: None.
- Location: Stage 5- Makai (Above Hokkai)
- Hiziri Byakuren - Fight[1009]
- Conditions: None.
- Location: Stage 6 - Hokkai
- Tatara Kogasa - Fight[1010]
- Conditions: None.
- Location: Stage EX - The Night Sky
- Nue Houjuu - Fight[1011]
- Conditions: None.
- Location: Stage EX - The Night Sky
- Yuyuko Saigyouji - Fight[1012]
- Conditions: None.
- Location: Stage 1 - Night Cherry Blossoms in the Netherworld (Cheerful, even in Death)
- Kyouko Kasodani - Fight[1013]
- Conditions: None.
- Location: Stage 2 - Road to Myouren Temple (The Youkai Before the Gate, Reading an Unlearnable Sutra)
- Kogasa Tatara - Fight[1014]
- Conditions: None.
- Location: Stage 3 - Myouren Temple Cemetery (Straight Line Paradise)
- Yoshika Miyako - Fight[1015]
- Conditions: None.
- Location: Stage 3 - Myouren Temple Cemetery (Straight Line Paradise)
- Seiga Kaku & Yoshika Miyako - Fight[1016]
- Conditions: Both teamed up on Reimu.
- Location: Stage 4 - A Hole in the Hall of Dreams' Great Mausoleum (Accelerating Luxury)
- Soga no Tojiko - Fight[1017]
- Conditions: None.
- Location: Stage 5 - The Hall of Dreams' Great Mausoleum (Blood of Those with Hidden Power)
- Mononobe no Futo - Fight[1018]
- Conditions: None.
- Location: Stage 5 - The Hall of Dreams' Great Mausoleum (Blood of Those with Hidden Power)
- Toyosatomimi no Miko - Fight[1019]
- Conditions: Match was a rematch.
- Location: Final Stage - The Divine Spirit Mausoleum (Hold Harmony Sacred)
- Nue Houjuu - Fight[1020]
- Conditions: Match was a rematch.
- Location: Extra Stage - Myouren Temple (Raise the Flag of Rebellion!)
- Mamizou Futatsuiwa - Fight[1021]
- Conditions: None.
- Location: Extra Stage - Myouren Temple (Raise the Flag of Rebellion!)
- Reimu Hakurei - Fight[1022]
- Conditions: None.
- Location: Stage 1 - Live Ostentatiously
- Nitori Kawashiro - Fight[1023]
- Conditions: None.
- Location: Stage 2 - Grass-Roots Missionary Activity
- Koishi Komeiji - Fight[1024]
- Conditions: None.
- Location: Stage 3 - From Good Morning to the Depths of Hell
- Toyosatomimi no Miko - Fight[1025]
- Conditions: None.
- Location: Stage 4 - The Strongest Opponent
- Byakuren Hijiri - Fight[1026]
- Conditions: None.
- Location: Stage 5 - Suddenly Missing Popularity
- Mamizou Futatsuiwa - Fight[1027]
- Conditions: None.
- Location: Stage 6 - Moonside Festival
- Hata no Kokoro - Fight[1028]
- Conditions: None.
- Location: Stage 7 - Wellspring of Joy, Anger, Pathos and Humor
- Cirno - Fight[1029]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Wakasagihime - Fight[1030]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Sekibanki - Fight[1031]
- Conditions: None.
- Location: Stage 2 - Canal of Willows (Severed Head Under the Willows)
- Kagerou Imaizumi - Fight[1032]
- Conditions: None.
- Location: Stage 3 - Bamboo Forest of the Lost (Beast Youkai of the 15th Night)
- Benben Tsukumo - Fight[1033]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Yatsuhashi Tsukumo - Fight[1034]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Seija Kijin - Fight[1035]
- Conditions: None.
- Location: Stage 5 - Inside the Inverted Sky Castle (A World Entirely Inverted)
- Seija Kijin - Fight[1036]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Shinmyoumaru Sukuna - Fight[1037]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Benben Tsukumo & Yatsuhashi Tsukumo - Fight[1038]
- Conditions: Match was a rematch.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Raiko Horikawa - Fight[1039]
- Conditions: None.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Reimu Hakurei - Fight[1040]
- Conditions: None.
- Location: Stage 1 - Can't Turn Back Now
- Note: Reimu during most of the game is not fighting seriously as she actively wants people to have the Occult Orbs to investigate further what's going on.
- Ichirin Kumoi & Unzan - Fight[1041]
- Conditions: None.
- Location: Stage 2 - No Matter What, Don't Look Up
- Koishi Komeiji - Fight[1042]
- Conditions: None.
- Location: Stage 3 - No Matter What, Don't Turn Around
- Kasen Ibaraki - Fight[1043]
- Conditions: None.
- Location: Stage 4 - Truth of the Occult Balls
- Note: Kasen was holding back and did not have a hurt sprite after losing.
- Seiran - Fight[1045]
- Conditions: None.
- Location: Stage 1 - Probe from the Pure Land Eagle Rabbit
- Ringo - Fight[1046]
- Conditions: None.
- Location: Stage 2 - Lunatic Front Line (Forward Base on the Lake Lunatic Front Line)
- Doremy Sweet - Fight[1047]
- Conditions: None.
- Location: Stage 3 - Dreamful Path (Apollo Meridian Dreamful Path)
- Sagume Kishin - Fight[1048]
- Conditions: None.
- Location: Stage 4 - Lunatic Kingdom (A City Free of Sabi Lunatic Kingdom)
- Clownpiece - Fight[1049]
- Conditions: None.
- Location: Stage 5 - Clownish Moon (Pierrot of the Star-Spangled Banner Clownish Moon)
- Junko - Fight[1050]
- Conditions: None.
- Location: Stage 6 - Pure Furies (Though Unable to Dwell Together Under Heaven Pure Furies)
- Doremy Sweet - Fight[1051]
- Conditions: Match was a rematch.
- Location: Extra Stage - Evel Trinity (The Trump Card is Always a Bad Move Evil Trinity)
- Hecatia Lapislazuli - Fight[1052]
- Conditions: None.
- Location: Extra Stage - Evel Trinity (The Trump Card is Always a Bad Move Evil Trinity)
- Note: Hecatia was playing around and not taking the battle seriously.
- Ichirin Kumoi & Unzan/Mononobe no Futo - Fight[1053]
- Conditions: Marisa teamed up with Koishi.
- Location: Stage 1 "A Fun Perfect Possession Battle"
- Nitori Kawashiro/Hata no Kokoro - Fight[1054]
- Conditions: Marisa teamed up with Koishi.
- Location: Stage 2 "A Kappa's Ambition"
- Reimu Hakurei/Kasen Ibaraki - Fight[1055]
- Conditions: Marisa teamed up with Koishi.
- Location: Stage 3 "A Scheming Duo"
- Yukari Yakumo - Fight[1056]
- Conditions: Marisa teamed up with Koishi.
- Location: Stage 4 "Too Strong for an Opening Act"
- Note: Yukari was not taking the fight seriously.
- Nemuno Sakata - Fight[1058]
- Conditions: None.
- Location: Stage 2 Red Mountain Loneliness "Solitude on the Scarlet Mountain"
- Lily White - Fight[1059]
- Conditions: None.
- Location: Stage 3 Sea of Spring Pink "The Sakura-Colored Sea the Divine Beast Swims Through"
- Aunn Komano - Fight[1060]
- Conditions: None.
- Location: Stage 3 Sea of Spring Pink "The Sakura-Colored Sea the Divine Beast Swims Through"
- Mai Teireida - Fight[1061]
- Conditions: None.
- Location: Stage 4 White Blizzard Out of Season "A Curious Encounter at Zero Visibility"
- Narumi Yatadera - Fight[1062]
- Conditions: None.
- Location: Stage 4 White Blizzard Out of Season "A Curious Encounter at Zero Visibility"
- Satono Nishida - Fight[1063]
- Conditions: None.
- Location: Stage 5 Land of Back Door "The Children Hop and Dance in Madness" Into Crazy Back Door
- Mai Teireida & Satono Nishida - Fight[1064]
- Conditions: None.
- Location: Stage 5 Land of Back Door "The Children Hop and Dance in Madness" Into Crazy Back Door
- Mai Teireida & Satono Nishida - Fight[1065]
- Conditions: None.
- Location: Extra Stage Hidden Star in Fifth Season "True Form of the Secret God"
- Okina Matara - Fight[1066]
- Conditions: None.
- Location: Extra Stage Hidden Star in Fifth Season "True Form of the Secret God"
- Eika Ebisu - Fight[1067]
- Conditions: None.
- Location: Stage 1 Infinity Make-work "Innumerable Regrets ~ Infinity Make-work"
- Urumi Ushizaki - Fight[1068]
- Conditions: None.
- Location: Stage 2 Cross the Styx "A Baby Carved from Granite ~ Cross the Styx"
- Kutaka Niwatari - Fight[1069]
- Conditions: None.
- Location: Stage 3 Lonely Amaryllis "Checkpoint of Oniwatari ~ Lonely Amaryllis"
- Yachie Kicchou - Fight[1070]
- Conditions: None.
- Location: Stage 4 Darkside of Paradise "Karmic Wind of Myriad Sufferings ~ Darkside of Paradise"
- Mayumi Joutougu - Fight[1071]
- Conditions: None.
- Location: Stage 5 Beastly Dystopia "Tiragyoni Metropolis ~ Beastly Dystopia"
- Mayumi Joutougu - Fight[1072]
- Conditions: None.
- Location: Final Stage Idola-Deus "Deus ex Idola ~ Idola-Deus"
- Keiki Haniyasushin - Fight[1073]
- Conditions: None.
- Location: Final Stage Idola-Deus "Deus ex Idola ~ Idola-Deus"
- Kutaka Niwatari - Fight[1074]
- Conditions: None.
- Location: Extra Stage Beastly Storm "Karmic Winds of a Bloody Frenzy Beastly Storm"
- Saki Kurokoma - Fight[1075]
- Conditions: None.
- Location: Extra Stage Beastly Storm "Karmic Winds of a Bloody Frenzy Beastly Storm"
- Mike Goutokuji - Fight[1076]
- Conditions: None.
- Location: Stage 1 Chase rainbows "After an Isolated Shower ~ Chase rainbows"
- Takane Yamashiro - Fight[1077]
- Conditions: None.
- Location: Stage 2 Secret Green Cliff "People of the Far Depths ~ Secret Green Cliff"
- Sannyo Komakusa - Fight[1078]
- Conditions: None.
- Location: Stage 3 Mine of High Land "A Cave Boring Into the High, Noble Plains ~ Mine of High Land"
- Large Wheel Ghost - Fight[1079]
- Conditions: None.
- Location: Stage 4 Mine of Izanagi Object "Izanagi Objects ~ Mine of Izanagi Object"
- Misumaru Tamatsukuri - Fight[1080]
- Conditions: None.
- Location: Stage 4 Mine of Izanagi Object "Izanagi Objects ~ Mine of Izanagi Object"
- Megumu Iizunamaru - Fight[1081]
- Conditions: None.
- Location: Stage 5 Spectral Hierarchy "To Whom Does the Vast Sky Belong? ~ Spectral Hierarchy"
- Tsukasa Kudamaki - Fight[1082]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Chimata Tenkyuu - Fight[1083]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Tsukasa Kudamaki - Fight[1084]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Momoyo Himemushi - Fight[1085]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Mike Goutokuji - Fight[1086]
- Conditions: None.
- Location: 1st Market Tutorial Stage
- Mike Goutokuji - Fight[1087]
- Conditions: Match was a rematch.
- Location: 1st Market Stage 1
- Eternity Larva - Fight[1088]
- Conditions: None.
- Location: 1st Market Stage 2
- Aki Minoriko - Fight[1089]
- Conditions: None.
- Location: 1st Market Stage 3
- Nemuno Sakata - Fight[1090]
- Conditions: None.
- Location: 1st Market Stage 4
- Cirno - Fight[1091]
- Conditions: None.
- Location: 2nd Market Stage 1
- Urumi Ushizaki - Fight[1092]
- Conditions: None.
- Location: 2nd Market Stage 2
- Wakasagihime - Fight[1093]
- Conditions: None.
- Location: 2nd Market Stage 3
- Sekibanki - Fight[1094]
- Conditions: None.
- Location: 2nd Market Stage 4
- Eiko Ebisu - Fight[1095]
- Conditions: None.
- Location: 3rd Market Stage 1
- Niwatari Kutaka - Fight[1096]
- Conditions: None.
- Location: 3rd Market Stage 2
- Narumi Yatadera - Fight[1097]
- Conditions: None.
- Location: 3rd Market Stage 3
- Onozuka Komachi - Fight[1098]
- Conditions: None.
- Location: 3rd Market Stage 4
- Sanae Kochiya - Fight[1099]
- Conditions: None.
- Location: 4th Market Stage 1
- Youmu Konpaku - Fight[1100]
- Conditions: None.
- Location: 4th Market Stage 2
- Sakuya Izayoi - Fight[1101]
- Conditions: None.
- Location: 4th Market Stage 3
- Reimu Hakurei - Fight[1102]
- Conditions: None.
- Location: 4th Market Stage 4
- Clownpiece - Fight[1103]
- Conditions: None.
- Location: 5th Market Stage 1
- Iizunamaru Megumu - Fight[1104]
- Conditions: None.
- Location: 5th Market Stage 2
- Tsukasa Kudamaki - Fight[1105]
- Conditions: None.
- Location: 5th Market Stage 3
- Tenshi Hinanawi - Fight[1106]
- Conditions: None.
- Location: 5th Market Stage 4
- Saki Kurokoma - Fight[1107]
- Conditions: None.
- Location: 6th Market Stage 1
- Mamizou Futatsuiwa - Fight[1108]
- Conditions: None.
- Location: 6th Market Stage 2
- Suika Ibuki - Fight[1109]
- Conditions: None.
- Location: 6th Market Stage 3
- Momoyo Himemushi - Fight[1110]
- Conditions: None.
- Location: 6th Market Stage 4
- Tenkyu Chimata - Fight[1111]
- Conditions: None.
- Location: End of Market
- Tenkyu Chimata - Fight[1112]
- Conditions: None.
- Location: End of Market
- Nitori Kawashiro - Fight[1113]
- Conditions: None.
- Location: 4th Market Overdrive
- Yamashiro Takane - Fight[1114]
- Conditions: None.
- Location: 6th Market Overdrive
- Reimu Hakurei - Fight[1117]
- Conditions: None.
- Location: Stage 3
- Ubame Chirizuka - Fight[1121]
- Conditions: None.
- Location: Stage 1 Above the Sanctuary Forest "The Seal of Fantasy"
- Chimi Houjuu - Fight[1122]
- Conditions: None.
- Location: Stage 2 Galaxy in Sacred Forest "Sacred Forest's Galaxy Galaxy in Sacred Forest"
- Nareko Michigami - Fight[1123]
- Conditions: None.
- Location: Stage 3 Awaken Altar Stone "Altar of the Strange Stone Awaken Altar Stone"
- Yuiman Asama - Fight[1124]
- Conditions: None.
- Location: Stage 4 Zoltaxian Labyrinth "Spiritual Labyrinth of Zoltax Zoltaxian Labyrinth"
- Ariya Iwanaga - Fight[1126]
- Conditions: None.
- Location: Stage 6 Eternaly Land "Impure World Supporting the Glorious Capital Eternaly Land"
- Yuiman Asama - Fight[1127]
- Conditions: Match was a rematch.
- Location: Extra Stage Fantastic Drift "Reminiscence of a Bivalve Fantastic Drift"
- Nina Watari - Fight[1128]
- Conditions: None.
- Location: Extra Stage Fantastic Drift "Reminiscence of a Bivalve Fantastic Drift"
- Reimu Hakurei - Fight[1129]
- Conditions: None.
- Location: Stage 4 Evil Spirit ~ Revengeful Ghost
- Reimu Hakurei - Fight[1130]
- Conditions: None.
- Location: Stage 3
- Reimu Hakurei - Fight[1131]
- Conditions: None.
- Location: Stage 4 Dream of Frail Girl
- Reimu Hakurei - Fight[1132]
- Conditions: None.
- Location: Stage 1 Forest of Poisonous Rain Magic Realism 1st Day 14:00 Forest of Magic
- Patchouli Knowledge - Fight[1133]
- Conditions: None.
- Location: Stage 1 Furnace Rat Fire Mouse 1st Day 14:00 Library
- Remilia Scarlet - Fight[1134]
- Conditions: None.
- Location: Stage 2 Queen of the Night Greater Demon 2nd Day 25:00 Forest of Magic
- Sakuya Izayoi - Fight[1135]
- Conditions: None.
- Location: Stage 3 Kirisame Magic Shop Magic Shop 2nd Day 13:00 Forest of Magic
- Alice Margatroid - Fight[1136]
- Conditions: None.
- Location: Stage 1 Irresponsible Magic Magical Light 1st Day 14:00 Forest of Magic
- Youmu Konpaku - Fight[1137]
- Conditions: None.
- Location: Stage 2 Cut Through the Magic Magical Sword 1st Day 21:00 Forest of Magic
- Yukari Yakumo - Fight[1138]
- Conditions: None.
- Location: Stage 4 Kirisame's Liquor Rainy Woods Feast Day 15:00 Forest of Magic
- Reimu Hakurei & Yukari Yakumo - Fight[1139]
- Conditions: Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 - Beneath the Soul that Holds Magic Power
- Youmu Konpaku & Yuyuko Saigyouji - Fight[1140]
- Conditions: Youmu teamed up with Yuyuko Saigyouji. Marisa teamed up with Alice Margatroid.
- Location: Stage 4 Powerful - Beneath the Soil that Holds Magic Power
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[70].
- Yuuka Kazami - Fight[1141]
- Conditions: None.
- Location: Episode 3, Stage 3
- Reimu Hakurei - Fight[1142]
- Conditions: None.
- Location: Episode 6, Stage 6
- Sakuya Izayoi - Fight[1143]
- Conditions: None.
- Location: Episode 4
- Youmu Konpaku - Fight[1144]
- Conditions: None.
- Location: Episode 3
- Reimu Hakurei - Fight[1145]
- Conditions: None.
- Location: Stage 1 - Scarlet Drizzle, Hakurei Shrine
- Patchouli Knowledge - Fight[1146]
- Conditions: None.
- Location: Shrine of Drizzle -Stage 3-
- Sakuya Izayoi - Fight[1147]
- Conditions: None.
- Location: Stage 1 Smoldering Scarlet
- Yukari Yakumo - Fight[1148]
- Conditions: None.
- Location: Stage 3 - An Idle Mind...
- Cirno - Fight[1149]
- Condition: None.
- Location: Stage 3 A Cup of Sake After A Bath
- Reimu Hakurei - Fight[1150]
- Conditions: None.
- Location: Stage 1 - Youkai Exterminators Championship Match
- Reimu Hakurei - Fight[1151]
- Conditions: None.
- Location: Kourindou, Stage 1 - Seize the Occult Ball!
- Reimu Hakurei/Kasen Ibaraki - Fight[1152]
- Conditions: Reimu teamed up with Kasen Ibaraki.
- Location: Stage 1 "The Pure Fun Duo"
- Joon Yorigami/Shion Yorigami - Fight[1153]
- Conditions: Marisa teamed up with Koishi.
- Location: Stage 5 "A Cursed Flower Blooms in an Empty Heart"
- Note: No team had a way to counter Possession Exchange "Absolute Loser" which would make them lose due to pairing with Shion's bad luck.
- Okina Matara - Fight[1154]
- Conditions: None.
- Location: Stage 6 Land of Back Door "Open It Not, Gaze Not Upon It; Heaven Lies Hidden Behind the Door to your Rear" Hidden Star in Four Seasons
- Note: While it looked like Marisa won, she in actuality was forcibly booted back out of Okina's world during the fight[1155].
- Reimu Hakurei - Fight[1156]
- Conditions: None.
- Location: Episode 1 Mushrooms "The Forest of Magic's Mushy Wetland"
- Flandre Scarlet - Fight[1157]
- Conditions: None.
- Location: Forest of Magic
- Conditions: None.
- Location: Stage 3 Secret Heaven Cliff
None.
References
| Expand here. |
|---|
|
Versus Threads
1 - 0 - 0
- Flowey the Flower - Thread
- Rules: Standard Battle Assumptions and Marisa is treating this as a spell card duel.
- Overall Consensus: Marisa has more experience dealing with danmaku and is able to graze through attacks putting Asriel at a disadvantage.
None.
None.












































