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Patchouli Knowledge

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Patchouli Knowledge (パチュリー・ノーレッジ Pachurii Nōrejji) is a youkai magician and witch who resides in the library of the Scarlet Devil Mansion. She is close friends with the mansion's mistress, Remilia Scarlet, and serves as her librarian. Patchouli first appeared as the Stage 4 boss in Embodiment of Scarlet Devil and has been a playable character in several fighting games starting with Immaterial and Missing Power. She can also appear as a supporting character for Marisa Kirisame in Subterranean Animism.

Patchouli Knowledge


Origin
Origin Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil
Creator ZUN
First Appearance Touhou 06: Embodiment of the Scarlet Devil
Voiced by Fanmade Series: Yuka Inokuchi, Risae Matsuda, Noriko Rikimaru, Mikako Takahashi, Mai Fuchigami, Hitomi Ueda, Nao Shiraki, Arisa Kiyoto, Madoka Asahina, Kaoru Sakura, Kaori Maeda, Manami Numakura, Reina Ueda, Sachika Misawa, Yū Kobayashi, Haruko Momoi, Yuko Miyamura, Yukari Amane, Aoi Inase, Akira Sekine
Characteristics
Species Magician Youkai
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Over a hundred years
Birthday Unknown
Height Fairly Short
Weight Unknown
Ethnicity Unknown
Status Alive
Alignment True Neutral
Archetype Magician
Occupation Incident Resolver of the Scarlet Devil Mansion
Time Period Non-linear
Language Japanese
Combat Style Magic Fighting
Homeworld Gensokyo
Relationships
Affiliations Sakuya Izayoi, Koakuma, Reimu Hakurei, Marisa Kirisame, Remilia Scarlet, Flandre Scarlet, Hong Meiling
Enemies Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Iku Nagae, Tenshi Hinanawi, Suika Ibuki

Background

This dropdown contains the synopsis of Patchouli Knowledge’s story. Read at your own risk as you may be spoiled otherwise!

Background
Patchouli is a magician—or witch—over a hundred years old. According to Perfect Memento in Strict Sense, she belongs to the type of magician born naturally as one, rather than being a human who became a magician through training, like Alice Margatroid.

She is described as fairly short, standing around the same height as Marisa Kirisame and Youmu Konpaku. She rarely leaves the Scarlet Devil Mansion's library because both sunlight damages her books and harms her hair. Despite possessing immense magical power, she has a frail constitution, suffering from asthma, anemia, and vitamin A deficiency. Her physical capabilities are below those of an average human. According to Wild and Horned Hermit, this is largely due to her frequent handling of toxic chemicals like arsenic and mercury.

After the Scarlet Mist incident in Embodiment of Scarlet Devil, she became somewhat more active. She reportedly enjoyed Suika Ibuki's party at the Hakurei Shrine. In Silent Sinner in Blue, she mentions visiting the shrine to draw an omikuji fortune. She received a "future blessing" (末吉), though the result may have been rigged by Marisa. Reimu has noted that Patchouli tends to have bad luck.


Embodiment of Scarlet Devil


Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Embodiment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Embodiment of Scarlet Devil Prologue Japanese
Extra stage

In Embodiment of Scarlet Devil, Patchouli tries to block Reimu and Marisa's progress through the Scarlet Devil Mansion, though her anemia interferes with her ability to cast spells properly. Later, while Remilia Scarlet is away and Flandre escapes the basement, Patchouli conjures a rain spell around the mansion to keep her from leaving. When the player returns, she challenges them again, this time wielding stronger magic since she happens to be feeling better.

Perfect Cherry Blossom


—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

In one of Sakuya's endings in Perfect Cherry Blossom, Patchouli demonstrates to Remilia a clay model diorama of cherry blossoms that she has created.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

In Immaterial and Missing Power, Patchouli decides to look into the strange events herself after sending Marisa Kirisame away from the library. Before departing, she places Sakuya Izayoi in charge of keeping an eye on things. As soon as she leaves, she encounters Alice Margatroid, who is also investigating, and defeats her.

From there, she makes her way to the Netherworld. After beating Youmu Konpaku, she questions Yuyuko Saigyouji, though the ghost proves to have no answers either. Yuyuko does, however, suggest that Yukari Yakumo might know more. After a brief fight with Yukari at the Hakurei Shrine, Suika Ibuki finally reveals herself.

Imperishable Night


-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

In the good ending for Sakuya and Remilia in Imperishable Night, Patchouli appears to explain how to construct a vehicle capable of traveling to the moon.

Phantasmagoria of Flower View


—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese

In Sakuya's ending for Phantasmagoria of Flower View, Patchouli appears and comments on the possibility that the flowers Sakuya collected for tea might contain poison.

Shoot the Bullet


Subterranean Animism


Snow falls on the Hakurei Shrine in winter.

It had been destroyed by an earthquake before, but now it's back to normal.

One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei. That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.

Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her. After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.

Marisa "... isn't it dangerous to get too close to a geyser?"

Reimu "It could attract visitors to the shrine, so who cares?" If a hot spring comes up then even villagers will come here, mark my words."

Marisa "Yeah, for the hot spring."

However, Reimu's hopeful observations were off the mark. The geyser spewed forth more than just water for a hot spring.

One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.

Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring. In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on. In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.

However, that decision by the shrine maiden bought the youkai's unhappiness. There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.

—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground. In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground. She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.

However, there was almost no-one she could consult with regarding this problem. Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.

This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.

Yukari "The underground world has different arrangements, so we can't act too overtly."

Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"

Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."

Pache "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."

Yukari "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."

Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.

—— The sealed youkai awoke together with the violent geyser. The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.

The youkai of the underground were cast into the depths because of their abominable powers. It couldn't be a fortuitous thing for humans or youkai if they were to appear again.

The snow, slowly shining. The palace, surrounded by beautiful colors.

She was there.

~ Subterranean Animism Prologue English Translation


雪の降る冬の博麗神社。

 一度地震により倒壊した神社であったが、今はすっかり元の姿を取り戻している。

 そんなある日、博麗神社の巫女、博麗霊夢を驚かす出来事が起こった。  それは博麗神社の近所に突然の立ち上る白い柱、間欠泉である。

 普段なら何か出来事が起こると彼女は解決に向かうのだが、その出来事は彼女を  驚かすと同時に喜ばす物だったのだ。  間欠泉は雪を溶かし、周りには人間、妖怪問わず体の疲れを癒す温泉が湧く筈だった。

  魔理沙「……間欠泉って近寄って危なくないのか?」

  霊夢 「神社にお客を呼べるチャンスなんだから、お客が多少危険でも良いのよ。       温泉が湧けば里の人間だって参拝に来るに違いない」

  魔理沙「温泉目当てだけどな」

しかし、霊夢の希望的観測は外れた。  間欠泉から湧いている物は温泉水だけでは無かったのだ。

 次々とわき出る異形の者達。地霊――地底に住む者達であった。

 慌てた彼女達は間欠泉をどうするべきか悩んだ結果、温泉を取る事にした。  事実、地霊達は大人しかった。地霊といっても、主に地縛霊が変化した物である。  妖怪や幽霊が跋扈する幻想郷、今更、地霊達が出てきたところで大した影響は無いと  考えたのだ。

 しかし、その巫女の判断は妖怪達の不満を買った。  地霊の出現には霊夢達は知るよしもない秘密があったのだ。

 ――紅魔館
 紅魔館に住む魔法使い、パチュリー・ノーレッジは地下の妖怪や地霊達が表に出てく  る事に危険を感じていた。  彼女は、地上の妖怪には手に負えない力が眠っている事を本を通じて識っていた。  妖怪が容易に地底の街へ立ち入ってはいけない事も識っていた。

 しかし、彼女には周りに相談できる人物も殆どいない。  なかなか霊夢達が動かない事に業を煮やし、嫌々だが幻想郷でも最も古くからいると  される妖怪に相談をする事にした。

 古い妖怪――八雲紫(やくもゆかり)は妖怪が地底界へ干渉する事は控えたいとしていた。

  紫  『地底界には別の<仕組み>があるのだから、余り派手に動いてはいけない』

  パチェ『人間達が動かないしこのままでは後手になってしまうけど、それでも良いのかしら』

  紫  『そうねぇ……しょうがないわ、貴方達に<また>勝手に動かれたら面倒だしね』

  パチェ『またって何の話なのか……それは置いておいて、取り敢えず貴方が動いてくれる?       地底の事知ってそうだし』

  紫  『いいえ、私達は動きません。地底に潜るのは人間だけです。       これは私達をおびき寄せる罠……かも知れないですから』

 紫はそう言って霊夢達を送り出す事だけは約束し、妖怪は地上からサポート役にまわる様にした。

 ――封印された妖怪達は、激しい間欠泉と共に目覚めた。    大地の記憶が次々と具現化し、まもなく幻想郷は古い歴史の時代へ逆戻りするだろう。

   地底の妖怪達は忌み嫌われた能力を持っていたが為に地底に落とされたのだ。    その妖怪達が出てくる事は、人間にとっても妖怪にとっても望ましい事ではなかった。

  ゆっくりと光る雪。    美しき色に囲まれた御殿。

   彼女はそこにいた。

~ Subterranean Animism Prologue Japanese

Patchouli detects unusual activity beneath the surface and sends Marisa to investigate, with Yukari Yakumo assisting by preparing Marisa's options for the journey.

Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Patchouli notices that the temperament of those around her is dissipating as mist, altering the weather and gathering toward a single point in the sky. She decides to investigate personally after finding that neither Reimu nor Marisa seem aware of what is happening.

She first checks on Sakuya, asking her to stay still and then move so Patchouli can observe how the weather shifts in response. After determining that fighting makes the changes easier to read, she announces she is going out.

At the Hakurei Shrine, Patchouli confronts Reimu, who is suffering under constant sunny weather. Patchouli notes that the lack of clouds is telling in its simplicity and decides to take action when Reimu refuses to move.

She next runs into Marisa during drizzling rain. Patchouli admits she instigated Reimu on purpose and decides to do the same with Marisa, finding that a clear change is occurring but that others seem unable to notice it by only observing their immediate surroundings.

Patchouli observes that everyone's temperament is being gathered unnaturally. She encounters Iku Nagae, who warns that the scarlet clouds may grow to the point of causing an earthquake. Patchouli reveals the clouds are being artificially collected and reasons that finding and stopping the culprit should prevent the disaster.

She follows the gathered temperament to the heavens and confronts Tenshi Hinanawi, whose lying temperament gives her away. Patchouli states her goal is to defeat whoever is gathering the mist, not to fight Tenshi herself.

At the final stage, Patchouli finds Suika Ibuki in the heavens. Suika claims she has done nothing, but Patchouli notes she has no reason to be there otherwise. The two fight, and after defeating Suika, Patchouli returns to the Scarlet Devil Mansion.

Back home, Patchouli reads a book on earthquake omens, noting strange-colored clouds and the appearance of oarfish as signs. She wonders why people's temperaments are being drained and suspects someone must be behind it. When Sakuya informs her that a great earthquake destroyed the shrine while she was away, Patchouli dismisses it as coincidence but cannot shake the feeling that she may have had the wrong culprit. She ultimately orders Sakuya to have the shrine maiden investigate what lies above the clouds.

Touhou Hisoutensoku
In Touhou Hisōtensoku, Patchouli appears at the start of Hong Meiling's story mode. Meiling rushes in claiming an earthquake is occurring, leading to a fight between them. Though Patchouli loses the match, she manages to get Meiling to leave her alone afterward. She also appears in Hong Meiling's ending, where it was revealed Hong Meiling was dreaming. Patchouli is also available as a playable character, though she has no scenario of her own.

Hopeless Masquerade

Patchouli appears as a background cameo in Hopeless Masquerade on the Hakurei Shrine stage. She is seated on a chair alongside Remilia Scarlet beneath a tree, quietly reading a book.


Unconnected Marketeers


2. Story

---At the Hakurei Shrine.

"Reimu, take a look! What do you think this is?" "This looks like a card with a drawing of that idiot on it......?" "Try holding it."

Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.

"This is cold! Were you cooling it or something?" "Nah, that's the card's own doing. This card has Cirno's magical powers contained within!" "Then the rumors might have been true."

The rumor went that mysterious cards called Ability Cards were circulating about, and that these cards contained the magical powers of various humans and youkai. And, it was said that dealers of these cards were already lurking all over.

"The fact that these cards are in our hands must mean the rumors are true." "Yeah. I suppose this is an incident... right?"

Not knowing the purpose of these cards or how they were made, she went to investigate. She'd first need to find a card dealer.

~ Unconnected Marketeers Prologue English Translation


〇2.ストーリー

――博麗神社にて。

 「霊夢、これ見ろよ!何だと思う?」  「これは、バカの絵が描いてあるカードに見えるけど・・・・・・?」  「持って見ろよ」

 霧雨魔理沙はチルノが描かれたカードを、博麗霊夢に手渡した。

「冷た!何これ、冷やしていたの?」  「違うよ、カードが勝手に冷えたんだ。   このカードにはこいつの魔力が込められているんだよ!」  「噂は本当だったのかな」

 噂とは、アビリティカードと呼ばれる不思議なカードが流通している という物だった。  そのアビリティカードには様々な人間、妖怪の魔力が封じ込められて いるのだという。  そして、既にあちこちにカードの売人が潜んでいるらしい。

 「ここにこのカードがあるって事は、噂は本当なんだよ」  「そうね、これは・・・・・・異変なのよね?」

 カードの目的も制作方法も判らないまま、彼女は調査に出かけた。  まずはカードの売人を探すしかないだろう。

~ Unconnected Marketeers Prologue Japanese

In one of Sakuya's endings, Patchouli appears. She expresses interest in the ability cards, with one of her abilities also being featured on an ability card.


Bohemian Archive in Japanese Red
In an article, Patchouli decides to organize a Setsubun festival at the Scarlet Devil Mansion, even though summer is already approaching. She explains that the word "Setsubun" originally means "the interval between seasons", so holding it at that time rather than during the traditional transition from winter to spring should not be an issue. However, since it is an Outside World holiday, Patchouli admits she is unclear on many of the details.

Aya Shameimaru interviews her after the event. Patchouli says she is generally pleased with how it turned out, though she had to forbid the fairy maids from throwing beans around her library. The conversation also touches on oni and their inherent weaknesses.

Silent Sinner in Blue
Patchouli serves as the lead researcher and designer of the rocket that Remilia Scarlet, Reimu Hakurei, Marisa Kirisame, and Sakuya Izayoi use to travel to the Moon. Unable to produce the necessary fuel herself, she enlists Reimu's help by having her contribute her powers. Patchouli stays behind during the journey, acting as the navigator while the rocket makes its way to the Moon.

Strange and Bright Nature Deity
Patchouli appears in a few chapters of the Scarlet Devil Mansion arc in Strange and Bright Nature Deity, where she shares meals with Sakuya and Remilia as the new year arrives.

Oriental Sacred Place
Patchouli also appears in chapter 15 of Oriental Sacred Place, searching through her library for research materials. She later leaves and heads to the Hakurei Shrine to retrieve some stolen books. The seal on the book in question had been unlocked, though no one knows who did it. Meanwhile, the Three Fairies of Light sneak into the library, take a few books, and bring them home—only to find they cannot read any of them.

Foul Detective Satori
As one of those involved in the scarlet mist incident, Patchouli was the first victim of Mizuchi Miyadeguchi, who left her in a coma. She initially believed Sakuya Izayoi had poisoned her. However, an investigation by Satori Komeiji and Rin Kaenbyō revealed that Mizuchi was responsible.

Later, Patchouli managed to deduce what Satori was thinking using ordinary observational methods rather than any special ability.

Whispered Oracle of Hakurei Shrine
Reimu Hakurei writes a fortune slip concerning Patchouli as part of cleaning up after an incident.

Name Meaning

Her full name is Patchouli Knowledge (パチュリー・ノーレッジ). Her first name comes from patchouli, a plant in the Lamiaceae family, as well as the essential oil or perfume derived from it. Her surname, Knowledge, reflects her learned and scholarly nature, though few other characters have such literal surnames. The middle dot in her name follows the convention for foreign names, marking where one part ends and the next begins. In the data files for Hopeless Masquerade, her first name was romanized as "Pachouly".

Remilia Scarlet uses the nickname "Pache" (パチェ) for her in canon, though "Patchy" is more commonly used among English-speaking fans.

Appearance

General Description: Patchouli is a figure with purple hair and purple eyes. She wears pink pajama-like clothing and a night-cap with a gold crescent moon on it, which ZUN states is her daily wear.

Facial Features: She has purple hair and purple eyes. Multiple ribbons are tied to her hair and other parts of her clothing.

Clothing/Outfit:

  • Primary Outfit: Pink pajama-like clothing and a night-cap with a gold crescent moon. Her dress in some appearances appears to have stripes of purple and violet, though ZUN has stated they are not stripes.
  • Immaterial and Missing Power / Scarlet Weather Rhapsody Alternative Outfit: Mostly lavender clothing with her hair in a darker shade of violet.

Special Features: The presence of stripes on her dress is a point of disagreement between ZUN and other artists. ZUN's design draft did not have stripes, but they appeared in the final design. A comment from Alphes notes: "Everybody thinks Patchouli has stripes except ZUN-san."

Alternate Forms/Disguises: Her alternative outfit in Immaterial and Missing Power and Scarlet Weather Rhapsody is a color variation rather than a distinct alternate form.

Personality

  • Studious and Experienced: Patchouli is a highly capable and experienced magician who spends most of her time researching the countless tomes in the library.
  • Non-Proactive: Patchouli does not have a very proactive personality and always walks her own path. However, she is interested where knowledge is concerned and will proactively go and try to acquire it.
  • Bookish and Mistake-Prone: Patchouli does everything by the book but still makes many mistakes.
  • Dark and Taciturn: Patchouli is described as very dark and taciturn, meaning she is introverted and silent in expression and manner.
  • Poor Health: Patchouli's great abilities are offset by her poor health, caused by long-term reclusiveness and asthma.

Goals

  • Remove Reimu and Marisa from the mansion (Failed).
  • Build a rocket ship (Succeeded).

Relationships

Remilia Scarlet

Patchouli is an old friend of Remilia. In Perfect Cherry Blossom, they address each other informally as "Remi" (レミィ) and "Pache" (パチェ) respectively. The two have been depicted sharing tea and casual conversation together in Silent Sinner in Blue and Oriental Sacred Place, where Patchouli offhandedly comments that they are both creatures of the night.

As stated in Perfect Memento in Strict Sense, Patchouli's role at the Scarlet Devil Mansion is to both solve problems and cause them. She often volunteers her services when she sees Remilia in need.

Patchouli is unlikely to be formally employed by Remilia. Sakuya Izayoi refers to Patchouli as "the Mistress's magician friend" while speaking to Rinnosuke Morichika, rather than using any employee title. Other official materials similarly refer to her as Remilia's friend rather than a subordinate. Though she will help Remilia whenever Remilia needs it.

Koakuma

As a library assistant in the mansion, this means she helps tend to it while Patchouli reads the books there.

Sakuya Izayoi

Sakuya serves Patchouli due to the magician rarely leaving her library. While Patchouli's rank within the mansion is noticeably higher than Sakuya'. Sakuya attends to her both out of duty and personal care. In Silent Sinner in Blue, she takes a private moment to watch and smile at Patchouli, who remains blissfully unaware while researching a magical breakthrough.

Marisa Kirisame

Marisa is a thief who repeatedly steals books from the Scarlet Devil Mansion's library. Although Marisa claims she is only borrowing them, Patchouli responds in Oriental Sacred Place in a rather serious tone that she has no intention of lending Marisa any books. Though this is likely due to the fact that books have been showcase to potentially turn one into youkai.

Despite this animosity, Patchouli is one of three people who assist Marisa during the events of Subterranean Animism, suggesting some underlying affinity even if Patchouli has her own agenda for doing so.

Additionally, Marisa has copied Patchouli's regular danmaku attack and renamed it Love Sign "Non-directional Laser". This attack appears as Marisa's normal B-type bomb in Perfect Cherry Blossom and as a spell card in Imperishable Night and other games.

General Information

Name: Patchouli Knowledge[1]

Titles:

Origin: Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil

Overall Series: Touhou Project

First Appearance: Touhou 06: Embodiment of the Scarlet Devil

Latest Appearance: Fossilized Wonders (Appears in Ending no. 9)

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Yuka Inokuchi (Touhou Azure Reflections), Risae Matsuda (Touhou Spell Bubble), Noriko Rikimaru (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Mikako Takahashi (Musou Kakyou: A Summer Day's Dream), Mai Fuchigami (Touhou Cannonball), Hitomi Ueda (Touhou LostWord (Patchouli Knowledge)), Nao Shiraki (Touhou LostWord (Patchouli Knowledge)), Arisa Kiyoto (Touhou LostWord (Patchouli Knowledge)), Madoka Asahina (Touhou LostWord (Patchouli Knowledge (Loyal Elemental Magician))), Kaoru Sakura (Touhou LostWord (Patchouli Knowledge (Loyal Elemental Magician))), Kaori Maeda (Touhou LostWord (Patchouli Knowledge (Loyal Elemental Magician))), Manami Numakura (Touhou LostWord (Patchouli Knowledge (Scarlet))), Reina Ueda (Touhou LostWord (Patchouli Knowledge (Scarlet))), Sachika Misawa (Touhou LostWord (Patchouli Knowledge (Scarlet))), Yū Kobayashi (Touhou LostWord (Patchouli Knowledge (TT Precious Words))), Haruko Momoi (Touhou LostWord (Patchouli Knowledge (TT Precious Words))), Yuko Miyamura (Touhou LostWord (Patchouli Knowledge (TT Precious Words))), Yukari Amane (Touhou LostWord (Patchouli Knowledge (Rhapsody))), Aoi Inase (Touhou LostWord (Patchouli Knowledge (Rhapsody))), Akira Sekine (Touhou LostWord (Patchouli Knowledge (Rhapsody)))

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Left-Handed (Mainly uses normal attacks with her left hand[4])

Age: Scarlet Over a hundred years[5]

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: Scarlet Devil Mansion[5]

Story Role

  • Embodiment of Scarlet Devil: Stage 4 Boss
  • Immaterial and Missing Power: Playable Fighter
  • Scarlet Weather Rhapsody: Playable Fighter

Legacy: Local Legacy (Known as the brains of the Scarlet Devil Mansion)

Influence: Event Influence (Patchouli's role is to resolve problems within the Scarlet Devil Mansion[5])

Language: Japanese

Ethnicity: Unknown

Religion: N/A (Youkais lack faith, not caring about religious related values[6])

Classification: Scarlet Devil Mansion Magician

Species: Magician Youkai

State of Being: Regular

Physiology: Humanoid Physiology (Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7])

In-Universe Creator: Unknown

Occupation: Incident Resolver of the Scarlet Devil Mansion

Combat Style: Magic Fighting

Affiliations: Sakuya Izayoi, Koakuma, Reimu Hakurei, Marisa Kirisame, Remilia Scarlet, Flandre Scarlet, Hong Meiling

Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Iku Nagae, Tenshi Hinanawi, Suika Ibuki

Height: Fairly Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[8]

Weight: Unknown

Status: Alive

Alignment

Threat Level: Street Threat

Potential

Archetype: Magician

Codex Statistics

Grade: A

Tier: Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Magician Youkais are youkai possessed by magic, such that one's body itself is powered by magic[7])

Attack Potency: Below Average Human level (Magicians use arsenic and mercury a lot when they use magic, which eats away at their body, which is why there are so many magicians with weak bodies[13]. Patchouli's physical abilities are poorer than that of a human's[11]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[14], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[15]), Even Higher with Preparation (A properly prepared magician is noted to be able to take on any kind of youkai[16]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[17], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[18]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[19]. Magic is noted by Yumemi to have close ties with religion[20]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[21])

Durability: Below Average Human level (Magicains bodies are only about as strong as that of an ordinary human, so running away from them is simple[16]. Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7]), Far Higher with Spiritual Power (Her spiritual power defends her from the attacks of other youkai despite her physical strength[22]), Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[23]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[24], with it only being spiritual attacks that cause fatal wounds to youkai[9]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[25]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[26])

Striking Strength: Below Average Human Class

Lifting Strength: Below Average Human Class

Travel Speed: Regular Human on foot, Superhuman (Can keep up with other characters flight speeds, where they can reach across long distances due to being able to fly[27])

Attack Speed: Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[28], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[29]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[30]. Magic is noted by Yumemi to have close ties with religion[31])

Reaction Speed: Superhuman

Stamina: Superhuman (Constantly fought against[32] multiple different opponents[33] over the course of[34]three days[35] without showing[36] any signs of[37] truly tiring[38])

Range: Standard Melee. At least Tens of Meters with Abilities (Can create attacks that cover the entire screen in range[39])

Intelligence: Genius Intelligence (Magician Youkais are noted to be generally intelligent, studious people[7]. Patchouli is noted to be the brains of the Scarlet Devil Mansion[5])

Knowledge: At least Grandmaster level (Noted that Patchouli has spent most of the hundred years reading books making her proficient in various types of magic[5])


Powers and Techniques








While Youkai are noted to be physically stronger than humans[25], Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7], thus they only carry some of the standard Youkai abilities which are:








Equipment


Grimoires

  • Description: Grimoires, or magic books, are not simply books but magical items with magic power sealed inside. Their contents are not merely directions on how to cast magic, but also the secret keys to the use of that magic itself[278]. The letters written in these books are not the system used by humans, but are said to be divine-era hiragana, or perhaps the original Japanese writing system.
  • Appearance: Grimoires appear as books, though their exact physical descriptions vary. The writing within them is indecipherable to those who lack the proper key, appearing as incomprehensible symbols rather than readable text. Many grimoires are ancient in origin, with some dating back to the divine era.
  • Usage: In theory, anyone could cast a spell if they had the appropriate grimoire. However, without finding the key inside, it is said that one cannot even discern the words written within. One cannot find the key without possessing equal or greater skill than the person who wrote the grimoire. As such, many grimoires remain unreadable to all but their creators or those of exceptional magical talent.
  • Function: A grimoire functions as both a spell repository and a lock. The magic is present within the book, but accessing it requires unlocking the secret key through sufficient magical skill. This mechanism prevents unskilled individuals from casting dangerous spells while allowing masters to access and use the magic contained within. Grimoires can also be written by skilled magicians, adding new magical knowledge to the world.
  • Notable Traits: Beneath the Scarlet Devil Mansion lies a great library filled with veritable mountains of grimoires. This library contains many magic books that its mistress (Patchouli Knowledge) has written, as well as many that no one has been able to read. The library also holds a great many non-magical books, most of which are from the outside world. This collection represents one of the largest repositories of magical and mundane knowledge in Gensokyo.

P (Red)

Increases shot power by 1[279].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[280].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.


Name Translated Comments Works Stage
火符「アグニシャイン」 Fire Sign "Agni Shine" EoSD
GoM
St. 4: E/N
水符「プリンセスウンディネ」 Water Sign "Princess Undine" EoSD
Soku
GoM
St. 4: E/N
Story
木符「シルフィホルン」 Wood Sign "Sylphy Horn" EoSD
GoM
St. 4: E/N
土符「レイジィトリリトン」 Earth Sign "Lazy Trilithon" EoSD
GoM
St. 4: E/N
金符「メタルファティーグ」 Metal Sign "Metal Fatigue" EoSD
GoM
St. 4: N
火符「アグニシャイン上級」 Fire Sign "Agni Shine High Level" EoSD St. 4: N/H/L
木符「シルフィホルン上級」 Wood Sign "Sylphy Horn High Level" EoSD St. 4: N/H/L
土符「レイジィトリリトン上級」 Earth Sign "Lazy Trilithon High Level" EoSD St. 4: N/H/L
火符「アグニレイディアンス」 Fire Sign "Agni Radiance" EoSD St. 4: H/L
水符「ベリーインレイク」 Water Sign "Bury In Lake" EoSD St. 4: H/L
木符「グリーンストーム」 Wood Sign "Green Storm" EoSD St. 4: H/L
土符「トリリトンシェイク」 Earth Sign "Trilithon Shake" EoSD St. 4: H/L
金符「シルバードラゴン」 Metal Sign "Silver Dragon" EoSD St. 4: H/L
火&土符「ラーヴァクロムレク」 Fire & Earth Sign "Lava Cromlech" EoSD
GoM
St. 4: E/N/H/L
木&火符「フォレストブレイズ」 Wood & Fire Sign "Forest Blaze" EoSD
GoM
St. 4: E/N/H/L
水&木符「ウォーターエルフ」 Water & Wood Sign "Water Elf" EoSD
GoM
St. 4: E/N/H/L
金&水符「マーキュリポイズン」 Metal & Water Sign "Mercury Poison" EoSD St. 4: N/H/L
土&金符「エメラルドメガリス」 Earth & Metal Sign "Emerald Megalith" EoSD
GoM
St. 4: E/N/H/L
月符「サイレントセレナ」 Moon Sign "Silent Selene" EoSD
IaMP
SWR
GoM
St. Ex
Use
Use
日符「ロイヤルフレア」 Sun Sign "Royal Flare" EoSD
IaMP
SWR
GoM
St. Ex
Use
Use
火水木金土符「賢者の石」 Fire Water Wood Metal Earth Sign "Philosopher's Stone" Five Elements: Fire, Water, Wood, Metal, Earth. This is sometimes used in English TLs. EoSD
IaMP
SWR
GoM
St. Ex
Use
Use
火金符「セントエルモピラー」 Fire Metal Sign "Saint Elmo's Pillar" IaMP
SWR
Use
Use
土水符「ノエキアンデリュージュ」 Earth Water Sign "Noachian Deluge" IaMP
SWR
Use
Use
金木符「エレメンタルハーベスタ」 Metal Wood Sign "Elemental Harvester" IaMP
SWR
Use
Use
符の壱「セントエルモエクスプロージョン」 Sign I "St. Elmo's Explosion" IaMP Story
符の弐「デリュージュフォーティデイ」 Sign II "Deluge Forty Days" IaMP Story
金土符「ジンジャガスト」 Metal Earth Sign "Ginger Gust" IaMP Story
日&水符「ハイドロジェナスプロミネンス」 Sun & Water Sign "Hydrogenous Prominence" StB St. 5
水&火符「フロギスティックレイン」 Water & Fire Sign "Phlogistic Rain" StB St. 5
月木符「サテライトヒマワリ」 Moon Wood Sign "Satellite Himawari" Note: StB and GoM use "&". StB
SWR
GoM
St. 5
Use
日月符「ロイヤルダイヤモンドリング」 Sun Moon Sign "Royal Diamond Ring" Note: StB uses "&". StB
Soku
St. 5
Use
水符「ジェリフィッシュプリンセス」 Water Sign "Jellyfish Princess" SWR
SWR
Use
Story
日木符「フォトシンセシス」 Sun Wood Sign "Photosynthesis" SWR Use
火符「アキバサマー」 Fire Sign "Akiba Summer" SWR Story
月金符「サンシャインリフレクター」 Moon Metal Sign "Sunshine Reflector" SWR Story
火水符「フロギスティックピラー」 Fire Water Sign "Phlogistic Pillar" Soku Use
土金符「エメラルドメガロポリス」 Earth Metal Sign "Emerald Megalopolis" Soku Use
火符「リングオブアグニ」 Fire Sign "Ring of Agni" Soku Story






Spell Card 1
気質発現 (Katagi Hatsugen)
Temperament Manifestation
Cost
1 card
Comment
現在の予報の天候を発動するが 無予報時は何が起こるか不明 また既に発現している天候を 打ち消す効果も有る
Translation
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.




Spell Card 2
霊撃 (Reigeki)
Bomb
Cost
1 card
Comment
衝撃波で周囲を吹き飛ばす 攻撃発生直後まで無敵で、距離が近ければ対地対空を問わない 威力は無いが緊急回避の基本
Translation
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.




Spell Card 3
ガード反撃 (Gaado Hangeki)
Guard Reversal
Cost
1 card
Comment
ガード中のみ使用可能 ガードを中断して打撃で反撃する攻撃直前まで無敵で発生も早く 手堅い割り込み手段となる
Translation
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.




Spell Card 4
スペル増幅 (Superu Zoufuku)
Spell Amplifier
Cost
1 card
Comment
カードゲージがカード二枚分増加このカードの消費を差し引いて 一枚カードを増やすことが出来るただ途中で攻撃を受けると その時点でゲージ増加は中断
Translation
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.




Spell Card 5
体力回復 (Tairyoku Kaifuku)
Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.




Spell Card 6
霊力回復 (Reiryoku Kaifuku)
Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.





Spell Card 01
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード
無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.




Spell Card 02
マジックポーション (Majikku Pooshon)
Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.




Spell Card 03
ストップウォッチ (Sutoppuwocchi)
Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため
一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.




Spell Card 04
白楼剣 (Hakurouken)
Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う

使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.


Spell Card 05
身代わり人形 (Mikawari Ningyou)
Sacrificial Doll
Cost
1 Card
Comment
所持者が受けるダメージを一部 肩代わりする有難い人形
効果は微々たる物だが永続し 複数使うと防御が累積する
Translation
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.


Spell Card 06
グリモワール (Gurimowaaru)
Grimoire
Cost
1 Card
Comment
魔力の篭った貴重な書物
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Translation
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.




Spell Card 07
特注の日傘 (Tokuchuu no Higasa)
Custom Parasol
Cost
1 Card
Comment
光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Translation
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?




Spell Card 08
人魂灯 (Hitodama-tou)
Soul Torch
Cost
1 Card
Comment
幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で
本体が攻撃を受けても消滅しない
Translation
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.




Spell Card 09
左扇 (Hidari-ougi)
Left-Handed Folding Fan
Cost
1 Card
Comment
スキマ妖怪の力が篭った奇妙な扇ガードすると強制クラッシュする特殊打撃を出すことが出来る
防御側は食らえばノーダメージでやり過ごすことが出来る
Translation
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.




Spell Card 10
伊吹瓢 (Ibuki-hyou)
Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.


Spell Card 11
天狗団扇 (Tenguuchiwa)
Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇

手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects




Spell Card 12
符蝕薬 (Fushokuyaku)
Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.




Spell Card 13
宵越しの銭 (Yoigoshi no Zeni)
Yesterday's Money
Cost
0
Comment
死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある
Translation
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times




Spell Card 14
龍魚の羽衣 (Ryuugyo no Hagoromo)
Divine Raiment of the Dragon Fish
Cost
1 Card
Comment
風も稲妻もいなす龍魚の羽衣 ガード中に使うと出始め無敵の 打撃で強制的に割り込める
押されて苦しい時は頼もしい
Translation
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult




Spell Card 15
緋想の剣 (Hisou no Tsurugi)
Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器

使うと天候を発動させたり
現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.




Spell Card 16
病気平癒守 (Byouki Heiyushu)
Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り
使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.




Spell Card 17
冷凍カエル (Reitou Kaeru)
Frozen Frog
Cost
1 Card
Comment
強い冷気が込められたカエル 周囲の地面を凍らせ足元を悪くし踏んだ相手を転倒させてしまう その威力は自分が踏んでも転ぶ位強烈である
Translation
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.




Spell Card 18
龍星 (Ryuusei)
Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.


Spell Card 19
制御棒 (Seigyobou)
Control Rod
Cost
1 Card
Comment
核融合の力を操作できる制御棒 使うと永続で攻撃力が上昇するが逆に防御力は低下する諸刃の剣 核の御使用は計画的に
Translation
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.




Spell Card 20
三粒の天滴 (Santsubu no Tenteki)
Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?




Spell Card 21
ナマズの大地震 (Namazu no Daijishin)
Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[281]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[282]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[283]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[284]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[285]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[286]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[287]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[288]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[289]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[290]
Type: Passive Card[291]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[292]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[293]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[294]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[295]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[296]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[297]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[298]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[299]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[300]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[301]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[302]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[303]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[304]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[305]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[306]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[307]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[308]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[309]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[310]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[311]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[311]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[312]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[313]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[314]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[315]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[316] [317]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[318]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[319]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[320]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[321]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[322]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[323]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[324]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[325][326]
Reimu Hakurei's ability to throw giant seat cushions.[327]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[325][326]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[328][329]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[330][329]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[331]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[331]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[331]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[331]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[331]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[331]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[332]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[333]
Type: Passive Card[331]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[331]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[334]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[335][334]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[336][334]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[334]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[334]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[337]
Type: Passive Card[338]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[339]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[340]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[341]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[342]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[343]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[344]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[345]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[346]
Type: Passive Card[311]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[311]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[347][348]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[349]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[350]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[351]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[352]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[353]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[354]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Manipulation of Fire, Water, Wood, Metal, Earth, Sun and Moon

Patchouli manipulates the five Chinese elements (Wu Xing), making her an "Eastern style Western magician"—an antithesis to Marisa Kirisame's "Western style Eastern magician". She also adds the sun and moon elements, ordering them according to the days of the week on the Japanese calendar. Due to this, she is known as the "one-week girl".

The element order follows the weekday sequence, placing the Wu Xing phases first and sun and moon last:

  • Fire (Tuesday) represents change and movement. Fire assists earth and inhibits metal.
  • Water (Wednesday) represents silence and purification. Water assists wood and inhibits fire.
  • Wood (Thursday) represents life and awakening. Wood assists fire and inhibits earth.
  • Metal (Friday) represents wealth and abundance. Metal assists water and inhibits wood.
  • Earth (Saturday) represents foundation and immobility. Earth assists metal and inhibits water.
  • Sun (Sunday) represents activity and offense.
  • Moon (Monday) represents passivity and defense.

Elemental magic borrows power from spirits that exist in nature, allowing Patchouli to achieve great output from small input. Because Wu Xing elements interact with each other, she can combine them to multiply their power, though this risks weakening the overall effect without precise control. When confronting enemies who also use elemental magic, these interactions allow her to effectively use her own magic while inhibiting her opponent's.

Patchouli uses spell cards that combine multiple elements. She employs both compatible combinations like Earth & Metal Sign "Emerald Megalith" and intentionally poor compatibility combinations like Water & Fire Sign "Phlogistic Rain". Sun and moon, classically opposite to each other, are combined in Sun & Moon Sign "Royal Diamond Ring". In Shoot the Bullet, she devised experimental magic combining elements with poor compatibility to increase power or cover weaknesses. Among Wu Xing, only the wood & earth combination has not appeared.


Name Translated Comments Games Usage
サマーレッド Summer Red IaMP
SWR
236A/B
Default 236B/C
ウィンターエレメント Winter Element IaMP
SWR
236C
Default 22B/C
スプリングウィンド Spring Wind IaMP
SWR
623A/B
Default 623B/C
オータムエッジ Autumn Edge IaMP
SWR
214A/B
Default 214B/C
ドヨースピア Doyou Spear IaMP
SWR
421A/B/C
Default 421B/C
サマーフレイム Summer Flame SWR Alternate 236B/C
コンデンスドバブル Condensed Bubble SWR Alternate 22B/C
フラッシュオブスプリング Flash of Spring SWR Alternate 623B/C
オータムブレード Autumn Blade SWR Alternate 214B/C
エメラルドシティ Emerald City SWR Alternate 421B/C
「エブリアングルショット」 "Every Angle Shot" Used remotely by Marisa. 5 different shots in one. SA Shot
「ファイブシーズン」 "Five Seasons" Used remotely by Marisa SA Bomb
ワイプモイスチャー Wipe Moisture Soku Alternate 236B/C
スタティックグリーン Static Green Soku Alternate 623B/C
フォールスラッシャー Fall Slasher Soku Alternate 214B/C
ダイアモンドハードネス Diamond Hardness Soku Alternate 421B/C
スティッキーバブル Sticky Bubbles Soku Alternate 22B/C



Screenshot
Spell Card 15
火符「アグニシャイン」 (Kafu "Aguni shain")
Fire Sign "Agni Shine" [355]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal (Reimu-A)
Spell Card Pattern Description
Her first spell card as Reimu-A on easy/normal mode. Patchouli creates waves of fireballs that circle around her, then change angle and expand the circle outwards.


Screenshot
Spell Card 16
水符「プリンセスウンディネ」 (Suifu "Purinsesu undine")
Water Sign "Princess Undine" [356] [357]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal (Reimu-B)
Spell Card Pattern Description
Her first spell card as Reimu-B on easy/normal mode. She shoots 3-way thin lasers aimed at the player while expeding blue bullets from above herself. Then she shoots multiple lines of large aimed bullets, as she shoots a 3-way pattern of slow, medium sized blue bullets that also aim at the player.


Screenshot
Spell Card 17
木符「シルフィホルン」 (Mokufu "Shirufi horun")
Wood Sign "Sylphy Horn" [358] [359] [357]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal (Marisa-A)
Spell Card Pattern Description
Her first spell card as Marisa-A on easy/normal. Patchouli shoots green bullets from herself that fall to the lower left corner, while the right side of the screen spawns more green bullets that go in the same direction.


Screenshot
Spell Card 18
土符「レイジィトリリトン」 (Dofu "Reiji toririton")
Earth Sign "Lazy Trilithon" [360]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal (Marisa-B)
Spell Card Pattern Description
Her first spell card as Marisa-B on easy/normal mode. Patchouli spawns brown bullets that slowly go lower in the screen and take a random direction in seemingly large clumps.


Screenshot
Spell Card 19
金符「メタルファティーグ」 (Kinfu "Metaru fatiigu")
Metal Sign "Metal Fatigue" [361]
Owner
{Patchouli Knowledge
Stage 4 — Normal (Marisa-B)
Spell Card Pattern Description
Her second spell card as MarisaB on normal mode. She spawns large yellow bullets in a circle around her, and those first generation bullets in turn spawn bullets of the same kind around themselves. The second generation bullets won't reproduce. This gives the illusion that Patchouli is spinning bullets around herself and repelling them.


Screenshot
Spell Card 20
火符「アグニシャイン上級」 (Kafu "Aguni shain joukyuu")
Fire Sign "Agni Shine High Level"
Owner
{Patchouli Knowledge
Stage 4 — Normal (Marisa-A), Hard/Lunatic (Reimu-A)
Spell Card Pattern Description
Her second spell on normal mode as Marisa-A, and her first spell on hard/lunatic as Reimu-A. This is very similar to "Agni Shine", but the circles are formed by fireballs going in opposite directions.


Screenshot
Spell Card 21
木符「シルフィホルン上級」 (Mokufu "Shirufi horun joukyuu")
Wood Sign "Sylphy Horn High Level"
Owner
{Patchouli Knowledge
Stage 4 — Normal (Reimu-B), Hard/Lunatic (Marisa-A)
Spell Card Pattern Description
Her second spell for Reimu-B on normal mode, and first spell as Marisa-A on hard/lunatic. Behaves very similarly to "Sylphy Horn", but the direction of the bullets changes to the lower right, and it's far denser.


Screenshot
Spell Card 22
土符「レイジィトリリトン上級」 (Dofu "Reiji toririton joukyuu")
Earth Sign "Lazy Trilithon High Level"
Owner
{Patchouli Knowledge
Stage 4 — Normal (Reimu-A), Hard/Lunatic (Marisa-B)
Spell Card Pattern Description
Her first spell as Marisa-B and second spell as Reimu-A on hard/lunatic. Very similar to "Lazy Trilithon", but the bullets are much faster.


Screenshot
Spell Card 23
火符「アグニレイディアンス」 (Kafu "Aguni reidiansu")
Fire Sign "Agni Radiance"
Owner
{Patchouli Knowledge
Stage 4 — Hard/Lunatic (Marisa-A)
Spell Card Pattern Description
Her second spell as Marisa-A on hard/lunatic. Behaves very similarly to "Agni Shine High Level", with the addition of Patchouli shooting large red bullets from herself in random directions.


Screenshot
Spell Card 24
水符「ベリーインレイク」 (Suifu "Berii in reiku")
Water Sign "Bury In Lake" [362]
Owner
{Patchouli Knowledge
Stage 4 — Hard/Lunatic (Reimu-B)
Spell Card Pattern Description
Her first spell as Reimu-B on hard/lunatic. Visually similar to "Princess Undine", Patchouli shoots thin lasers that close in on the player, as she produces circles of blue aimed bullets around her. When she finishes, she moves to the side while shooting lanes of large bullets around the player, then quickly returns to the middle.


Screenshot
Spell Card 25
木符「グリーンストーム」 (Mokufu "Guriin sutoomu")
Wood Sign "Green Storm" [363]
Owner
{Patchouli Knowledge
Stage 4 — Hard/Lunatic (Reimu-B)
Spell Card Pattern Description
Her second spell as Reimu-B on hard/lunatic. Very similar to "Silphy Horn", but both sides of the screen shoot bullets towards the opposite side.


Screenshot
Spell Card 26
土符「トリリトンシェイク」 (Dofu "Toririton sheiku")
Earth Sign "Trilithon Shake"
Owner
{Patchouli Knowledge
Stage 4 — Hard/Lunatic (Reimu-A)
Spell Card Pattern Description
Her second spell as Reimu-A. Very similar to "Lazy Trilithon High Level", with the bullets being slower, and the addition of fast, large, yellow bullets aimed at the player's position.


Screenshot
Spell Card 27
金符「シルバードラゴン」 (Kinfu "Shirubaa doragon")
Metal Sign "Silver Dragon" [364] [365] [366]
Owner
{Patchouli Knowledge
Stage 4 — Hard/Lunatic (Marisa-B)
Spell Card Pattern Description
Her second spell as Marisa-B on hard/lunatic mode. Patchouli makes three-layered circles of medium sized silver bullets. The circle as a whole is aimed at the player, and the bullets pile up as they spawn quickly.


Screenshot
Spell Card 28
火&土符「ラーヴァクロムレク」 (Katodofu "Raava kuromureku")
Fire & Earth Sign "Lava Cromlech" [367]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal/Hard/Lunatic (Reimu-A), Hard/Lunatic (Marisa-A)
Spell Card Pattern Description
Her third (and final, on easy mode) spell as Reimu-A, and her final spell as Marisa-A on hard/lunatic mode. Patchouli shoots circles of fireballs that spawn rotated at random angles, then shoots small clumps of brown bullets similarly to "Lazy Trilithon".


Screenshot
Spell Card 29
木&火符「フォレストブレイズ」 (Mokutokafu "Foresuto bureizu")
Wood & Fire Sign "Forest Blaze"
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal/Hard/Lunatic (Marisa-A), Hard/Lunatic (Reimu-A)
Spell Card Pattern Description
Her third (and final, on easy mode) spell as Marisa-A, and her final spell as Reimu-A on hard/lunatic mode. Behaves similarly to "Silphy Horn", but the bullets Patchouli spawns are replaced by fireballs, which have bigger hitboxes than the shards.


Screenshot
Spell Card 30
水&木符「ウォーターエルフ」 (Suitomokufu "Uootaa erufu")
Water & Wood Sign "Water Elf" [368]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal/Hard/Lunatic (Reimu-B), Normal/Hard/Lunatic (Marisa-B)
Spell Card Pattern Description
Her third (and final, on easy mode) spell as Reimu-B, and her fourth (and final, on normal mode) spell as Marisa-B. Patchouli shoots aimed, crescent shaped patterns of large yellow bullets, and aimed circles of medium sized green and blue bullets, as she quickly flies all over the screen.


Screenshot
Spell Card 31
金&水符「マーキュリポイズン」 (Kintosuifu "Maakyuri poizun")
Metal & Water Sign "Mercury Poison" [369]
Owner
{Patchouli Knowledge
Stage 4 — Normal/Hard/Lunatic (Reimu-A, Reimu-B), Hard/Lunatic (Marisa-B)
Spell Card Pattern Description
Her fourth (and final, on normal mode) spell as Reimu-A and Reimu-B, and her final spell as Marisa-B on hard/lunatic mode. Patchouli shoots rings of brown and blue bullets from herself in multiple waves. Brown bullets go left and blue bullets go right, as she stays still during a wave and moves to start another.


Screenshot
Spell Card 32
土&金符「エメラルドメガリス」 (Dotokinfu "Emerarudo megarisu")
Earth & Metal Sign "Emerald Megalith" [370]
Owner
{Patchouli Knowledge
Stage 4 — Easy/Normal/Hard/Lunatic (Marisa-B), Normal/Hard/Lunatic (Marisa-A), Hard/Lunatic (Reimu-B)
Spell Card Pattern Description
Her third (and final, on easy mode) spell as Marisa-B, her fourth (and final, on normal mode) spell as Marisa-A and her final spell as Reimu-B on hard/lunatic mode. Patchouli flies around the screen, as large green bubbles appear anywhere on the screen, producing a burst of medium sized green bullets, and then fall down slowly.



Spell Card Story Mode 1
符の壱「セントエルモエクスプロージョン」 (Fu no Ichi "Sento Erumo Ekusupuroojon")
First Card "St. Elmo's Explosion"[371]
Owner
Patchouli Knowledge
Marisa Stage 3, Alice Stage 4, Youmu Stage 3, Suika Stage 4


Spell Card Story Mode 2
符の弐「デリュージュフォーティデイ」 (Fu no Ni "Deryuuju Footi Dei")
Second Card "Deluge Forty Days"
Owner
Patchouli Knowledge
Marisa Stage 3, Alice Stage 4, Youmu Stage 3, Suika Stage 4


Spell Card Story Mode 3
金土符「ジンジャガスト」 (Kindofu "Jinja Gasuto")
Metal Earth Sign "Ginger Gust"
Owner
Patchouli Knowledge
Marisa Stage 3, Alice Stage 4, Youmu Stage 3, Suika Stage 4


Spell Card A-1
火金符「セントエルモピラー」 (Kakinfu "Sento Erumo Piraa")
Fire Metal Sign "Saint Elmo's Pillar"[371]
Owner
Patchouli Knowledge
Player - Initial


Spell Card A-2
日符「ロイヤルフレア」 (Nichifu "Roiyaru Furea")
Sun Sign "Royal Flare"
Owner
Patchouli Knowledge
Player - Final


Spell Card B-1
土水符「ノエキアンデリュージュ」 (Dosuifu "Noekian Deryuuju")
Earth Water Sign "Noachian Deluge"
Owner
Patchouli Knowledge
Player - Initial


Spell Card B-2
月符「サイレントセレナ」 (Getsufu "Sairento Serena")
Moon Sign "Silent Selene"[372]
Owner
Patchouli Knowledge
Player - Final


Spell Card C-1
金木符「エレメンタルハーベスタ」 (Kinmokufu "Erementaru Haabesuta")
Metal Wood Sign "Elemental Harvester"
Owner
Patchouli Knowledge
Player - Initial


Spell Card C-2
火水木金土符「賢者の石」 (Kasuimokukindofu "Kenja no Ishi")
Fire Water Wood Metal Earth Sign "Philosopher's Stone"
Owner
Patchouli Knowledge
Player - Final



Spell Card Story Mode 1
火符「アキバサマー」 (Kafu "Akiba Samaa")
Fire Sign "Akiba Summer" [373]
Owner
Patchouli Knowledge
Alice Stage 3, Remilia Stage 2, Tenshi Stage 2


Spell Card Story Mode 2
水符「ジェリーフィッシュプリンセス」 (Suifu "Jeriifisshu Purinsesu")
Water Sign "Jellyfish Princess"
Owner
Patchouli Knowledge
Alice Stage 3, Remilia Stage 2, Tenshi Stage 2


Spell Card Story Mode 3
月金符「サンシャインリフレクター」 (Getsukinfu "Sanshain Rifurekutaa")
Moon & Metal Sign "Sunshine Reflector" [374]
Owner
Patchouli Knowledge
Alice Stage 3




Skill Card 1
サマーレッド (Samaa Reddo)
Summer Red
Cost
1 orb
Comment
火属性魔法の基本発展形
前方に大型の火炎弾を射出する
貫通力と威力に優れ使いやすいが
直線ゆえ回避され易くも有る
Translation
A basic form of fire-element magic. Shoots a large fireball straight ahead. Superb in penetration, damage, and ease of use, but as it travels straight, it's also easy to dodge.
Move Command
Default 236B/C. C increases the fireball's speed. Usable in the air, in which Patchouli angles the shot downwards. C reduces the angle. Level 4 adds a damaging trail behind the attack.




Skill Card 2
ウィンターエレメント (Wintaa Eremento)
Winter Element
Cost
1 orb
Comment
水属性魔法の基本発展形
敵の足元に水脈を呼び寄せ
高水圧の噴水を発生させ攻撃する
Translation
A basic form of water-element magic. Summons a water vein at the enemy's feet and attacks with a high-pressure water spout.
Move Command
Default 22B/C. In Hisoutensoku, the geysers start out short. Levels increase the height of the geysers. Levels 3 and 4 add second and third geysers in SWR but simply increase the width of the original one in Hisoutensoku.




Skill Card 3
スプリングウィンド (Supuringu Windo)
Spring Wind
Cost
1 orb
Comment
木属性魔法の基本発展形
風圧で敵の攻撃をいなすと同時に
敵を押し返し距離を取ることが出来る
Translation
A basic form of wood-element magic. Parries enemy attacks with air pressure and pushes the opponent back, opening some distance between you.
Move Command
Default 623B/C. Patchouli enters a graze state when using this technique.




Skill Card 4
オータムエッジ (Ootamu Ejji)
Autumn Edge
Cost
1 orb
Comment
金属性魔法の基本発展形
金属元素を利用し鋭利な刃を生成
操作により敵へ殺到させる
威力は小さいが数に物を言わせた
厚さが最大の売り
Translation
A basic form of metal-element magic. Creates sharp blades out of metallic elements, then sends them rushing toward the opponent. They're not very powerful, but it's made up for in number and density.
Move Command
Default 214B/C. An attack with high speed and penetration that can be delayed. C opens a blind spot in front of Patchouli but gives significant angle to the blades in order to attack airborne enemies. Levels increase the amount of blades. After Level 1, missed blades will redirect themselves towards the enemy if one connects.




Skill Card 5
ドヨースピア (Doyoo Supia)
Doyou Spear [375]
Cost
1 orb
Comment
土属性魔法の基本発展形
地中から宝石の槍が出現し
上空から敵へと襲い掛かる
Translation
A basic form of earth-element magic. Crystal spears erupt from the ground and rain down on the opponent from the sky.
Move Command
Default 421B/C.




Skill Card 6
サマーフレイム (Samaa Fureimu)
Summer Flame
Cost
1 orb
Comment
火属性魔法の特殊発展形
威力ではなく範囲を重視し前方の
広い角度へ炎を発生させる
掠った位の威力は微々たる物だが
回避に大きな動きを強制できる
Translation
Uniquely specialized form of fire-element magic. Projects flames in a wide arc, focusing not on power but on spread. It's not terribly powerful, but dodging it requires lots of movement.
Move Command
236B/C




Skill Card 7
コンデンスドバブル (Kondensudo Baburu)
Condensed Bubble
Cost
1 orb
Comment
水属性魔法の防御強化形
相手の攻撃を受け止める泡の盾
有る程度攻撃を受けると割れるが
この時攻撃力が有るため反撃可能
Translation
Defensively specialized form of water-element magic. A bubble shield that stops enemy attacks. It bursts after taking a certain amount of damage, but that can deal damage back as a sort of counter.
Move Command
22B/C. C version sends the bubble further.




Skill Card 8
フラッシュオブスプリング (Furasshu Obu Supuringu)
Flash of Spring
Cost
1 orb
Comment
木属性魔法の攻撃特化形
手元に超高圧の空気の塊を作り
それを相手へとぶつける射撃技
超弾速が特徴で射線上の相手は
目視からの回避も困難となる
Translation
Offensively specialized form of wood-element magic. Creates a shot of high-pressure air and fires it at the opponent. Its extremely high speed makes it hard for those in the line of fire to dodge via sightreading alone.
Move Command
623B/C. Usable in the air. Can be delayed, but has no noticeable effect on damage. Extremely thin and lacks penetration, but is roughly as powerful as Summer Red and much faster.




Skill Card 9
オータムブレード (Ootamu Bureedo)
Autumn Blade
Cost
1 orb
Comment
金属性魔法の攻撃特化形
金属元素を集め丸鋸状の刃を作り
相手へと投げつける
鋸は上下に狙いが広く当て易い上
床で跳ね返る特性がある
Translation
Offensively specialized form of metal-element magic. Creates one or more circular saw blades out of metallic elements and throws them at the enemy. When fired up and down, the saws' wide range makes them easy to hit with, and they can bounce off the ground.
Move Command
214B/C. B fires a blade straight forward. C creates two blades which fly diagonally.




Skill Card 10
エメラルドシティ (Emerarudo Shiti)
Emerald City
Cost
1 orb
Comment
土属性魔法の防御特化形
地中から宝石の壁を作り出し
周囲の敵を吹き飛ばして攻撃する
本体に無敵時間が有り範囲も広く
切り返しとして強力
Translation
Defensively specialized form of earth-element magic. A wall of crystal is created from the earth and sends nearby opponents flying. Useful as a counterattack, as it has invincible frames and a wide attack area.
Move Command
421B/C. Level 4 increases the height of the walls




Spell Card 1
火金符「セントエルモピラー」 (Kakinfu "Sento Erumo Piraa")
Fire Metal Sign "St. Elmo's Pillar" [376]
Cost
3 cards
Comment
火、金の合成符
高密度の熱の塊を作り出し発射
地面に叩き付ける事で火柱とする
射出時に敵の足元を狙うため
踏み込まれると外れやすい
Translation
Synthesis of fire and metal. Creates and throws a high-density heat orb that becomes a pillar of flame upon striking the ground. Since it's aimed at the enemy's feet when thrown, it can easily miss if they rush forward.




Spell Card 2
土水符「ノエキアンデリュージュ」 (Dosuifu "Noekian Deryuuju")
Earth Water Sign "Noachian Deluge" [377]
Cost
2 cards
Comment
土、水の合成符
圧縮した水を前方へ吹き付ける技
消費が少なく弾速、密度も良好で
相手との射ち合いで効果を発揮
Translation
Synthesis of earth and water. Sprays pressurized water forward. Low-cost, but also fast and dense, making it effective in a firefight.




Spell Card 3
金木符「エレメンタルハーベスター」 (Kinmokufu "Erementaru Haabesuto")
Metal Wood Sign "Elemental Harvester"
Cost
2 cards
Comment
金、木の合成符
歯車の形をした刃で周囲を守り
近くの敵を迎撃する防御スペル
Translation
Synthesis of metal and wood. Protects the user's immediate vicinity with gear-shaped blades. A defensive spell that can intercept nearby enemies.




Spell Card 4
日符「ロイヤルフレア」 (Nichifu "Roiyaru Furea")
Sun Sign "Royal Flare"
Cost
5 cards
Comment
小型の太陽を作り出し全てを光で
焼き払う彼女の最高峰魔法の一つ
吸血鬼の館に住む者が使う魔法と
しては何とも因縁めいた物である
Translation
Creates a small sun which burns everything with its light. One of her greatest spells. Quite a portentous spell for a resident of a vampire's mansion...




Spell Card 5
月符「サイレントセレナ」 (Getsufu "Sairento Serena")
Moon Sign "Silent Selene" [378]
Cost
4 cards
Comment
展開した魔法陣から月の光を収束
した光の矢を発射して敵を射抜く
魔法陣の内側は不可侵領域となり
その中心に居るパチュリーには
鉄壁の守りとなる
Translation
Fires arrows of condensed moonlight up from a magic circle that unfurls at her feet, piercing through the enemy. The magic circle's radius serves as an impregnable defense for Patchouli.




Spell Card 6
火水木金土符「賢者の石」 (Kasuimokukindofu "Kenja no Ishi")
Fire Water Wood Metal Earth Sign "Philosopher's Stone" [379]
Cost
5 cards
Comment
元素練成したマジックアンプ
必殺技に石が反応して追加攻撃
弾幕を強固にする
砕けた石は効果時間が続く限り
時間経過で再生する
Translation
Magic amplifiers made from refined elements. Upon using a special move, the corresponding element's gem will react and fire additional bullets. Used-up gems will regenerate after a short delay as long as the card is in effect.




Spell Card 7
水符「ジェリフィッシュプリンセス」 (Suifu "Jerifisshu Purinsesu")
Water Sign "Jellyfish Princess"
Cost
3 card
Comment
泡による防護壁を生成して装着
泡が攻撃を受け止めてくれる
泡が有る限り本体は無敵だが
泡が大きくグレイズ出来ないので
長時間の効果は期待しにくい
Translation
Creates a protective bubble shield. The bubble stops enemy attacks. The user is invincible while the bubble exists, but because you can't graze, it's hard to maintain it for long.




Spell Card 8
月木符「サテライトヒマワリ」 (Getsumokufu "Sateraito Himawari")
Moon Wood Sign "Satellite Himawari" [380]
Cost
3 cards
Comment
上空に自立攻撃を行う光弾を放つ
光弾は螺旋状に上昇しながら下へ
弾をばら撒き援護してくれる
Translation
Fires light orbs that attack independently from above. The orbs rise upwards in a spiral shape while scattering cover fire downwards.




Spell Card 9
日木符「フォトシンセシス」 (Nichimokufu "Fotoshinseshisu")
Sun Wood Sign "Photosynthesis" [381]
Cost
3 cards
Comment
周囲の魔力を凝縮させた場を作り
中に入ると霊力の回復が促進
無尽蔵に射撃が使える状態になる
場は設置すると動かせず、他の
カードを使うと消えるので注意
Translation
Creates a spot filled with condensed magic; your rate of spirit recovery increases while inside, giving you an inexhaustible supply of firepower. Beware that the spot does not move from its initial position and disappears if another card is used.



Spell Card Story Mode 1
火符「リングオブアグニ」 (Kafu "Ringu Obu Aguni")
Fire Sign "Ring of Agni"
Owner
Patchouli Knowledge
Meiling Stage 1 


Spell Card Story Mode 2
水符「プリンセスウンディネ」 (Suifu "Purinsesu Undine")
Water Sign "Princess Undine"
Owner
Patchouli Knowledge
Meiling Stage 1 




Skill Card 1
ワイプモイスチャー (Waipu Moisuchaa)
Wipe Moisture
Cost
1 Orb
Comment
火属性魔法の物理発展形。炎を一繋がりの帯状に発生させ、鞭ようになぎ払う打撃技。重さも無く非力な彼女の振りでも熱としなりで大ダメージになる。
Translation
A physical manifestation of fire magic. Lashes fire at the enemy like a whip. Even though she has no strength, and the fire has no mass, it is still incredibly strong.
Move Command
236B/C, Effect: B lashes twice. C adds a third, slightly delayed hit




Skill Card 2
スタティックグリーン (Sutatikku Guriin)
Static Green
Cost
1 Orb
Comment
木属性魔法の対空特化系。手元に球電を発生させ飛び上がり、上空で上下に炸裂させ攻撃する。木属性をベースとした電気操作は安定面で改良の余地が多いらしい。
Translation
Anti-air wood magic. Balls of lightning appear from her hand, shoot upward, and explode. Because the basis of this attack is wood magic, it seems that it could be more stable.
Move Command
623B/C, Causes damage from touch as well as from the lightning. B fires the bolt vertically and C fires horizontally. Levels 3 and 4 make the bolt attack wider




Skill Card 3
フォールスラッシャー (Fooru Surasshaa)
Fall Slasher
Cost
1 Orb
Comment
金属性魔法の変則攻撃形。金属性元素から剣を練成し、保持。それを敵へ向けて飛ばす射撃。ホールドすると剣を装着したまま本体が行動不可能になる変り種。
Translation
A shapeshifting metal attack. Creates a sword from metal and throws it at the enemy. She can also wield the sword while moving by holding down the button.
Move Command
214B/C, C angles the swords higher. Patchouli can still move and attack while delaying the swords.




Skill Card 4
ダイアモンドハードネス (Daiamondo Haadonesu)
Diamond Hardness
Cost
1 Orb
Comment
土属性魔法の耐性強化形。一時的に体を堅固な状態にする。硬化中は一度だけ敵の攻撃を耐える事が可能で、攻めや守りで少しの無茶が可能になる。
Translation
A resistance technique derived from earth magic. The body becomes hard for a while, and can deflect one attack. Defense and attack can get a bit crazy after this move, since she can take a lot of damage.
Move Command
421B/C, Levels increase duration before the technique fades. C has a slightly longer startup and lasts longer.




Skill Card 5
スティッキーバブル (Sutikkii Baburu)
Sticky Bubbles
Cost
1 Orb
Comment
水属性魔法の拘束特化形。泡のスプレーを噴射し、敵を宙に浮かせて捕まえる非破壊攻撃泡はガード不可だが敵が怯まず大量に当てないと効果は無い。
Translation
A restraint device created from water magic. Sprays non-damaging bubbles which trap the enemy in mid-air. The bubbles cannot be blocked, but won't have much of an effect unless they all hit.
Move Command
22B/C Use this skill until enough bubbles connect. Then the enemy will be encased within a large bubble and floats into the air. They are completely vulnerable for a couple seconds.




Spell Card 1
火水符「フロギスティックピラー」 (Kasuifu "Furogisutikku Piraa")
Fire Water Sign "Phlogistic Pillar"
Cost
3 Cards
Comment
上下に向けて火種を放ち、床と天井を広がる炎で追い込むカード。火種が着火するまで威力はないが、地上空中で使用でき、範囲が広い。
Translation
Releases fuses up and down to the ceiling and floor. They have no power until lit with a fire attack, but can be used on ground or in mid-air, and the coverage is quite large.




Spell Card 2
土金符「エメラルドメガロポリス」 (Dokinfu "Emerarudo Megaporisu")
Earth Metal Sign "Emerald Megalopolis"
Cost
4 Cards
Comment
地中から宝石の柱群が出現し、敵を次々打ち上げるスペルカード。展開は緩やかな速度だが、遅さを利用して長時間の行動制限が可能。
Translation
Jewelled pillars rise from the ground and impale the opponent in succession. The speed of this card is quite slow, but the player can exploit this to keep the enemy suppressed for a long time.




Spell Card 3
日月符「ロイヤルダイアモンドリング」 (Nichigetsufu "Roiyaru Daiamondo Ringu")
Sun Moon Sign "Royal Diamond Ring" Template:Ref
Cost
5 Cards
Comment
光の渦を発生させて辺りを攻撃。個々は徽弱だが、照射時間とその連射数で場を圧倒する。
Translation
Whirlpools of light form and attack from the side. They are individually weak, but since they come in succession and have a long duration, it can overwhelm the opponent.


Fire Sign "Agni Shine"
火符「アグニシャイン」 Fire Sign "Agni Shine"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 基礎魔法、本が燃える • Notes: Basic magic, the book burns
• 参考度 ★★★ • Reference Level: ★★★
炎の渦巻きのスペルカード。最もシンプルでそれっぽい弾幕である。 A fire vortex Spell Card. The most simple and danmaku-like danmaku.
この位なら私でも簡単に使えると思うが、よく見ると避けやすいように渦巻にムラを作ってある。 Even I could easily use something this simple, but if you look carefully, she's makin' the vortex wobble to open up gaps for dodging.
その辺が余裕なのかも知れんが、一定間隔にムラが出来る様に火を出すにはコツが要りそうだ。 That might show her composure, but I'd probably need some sorta knack to make the gaps form at fixed intervals.


Water Sign "Princess Undine"
水符「プリンセスウンディネ」 Water Sign "Princess Undine"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 基礎魔法、本が濡れる • Notes: Basic magic, the book gets soggy
• 参考度 ★★★ • Reference Level: ★★★
水玉をばらまくスペルカード。水玉は真っ直ぐ飛んでくるので読みやすい。 A Spell Card that scatters water blobs. The water blobs fly in straight lines, so it's easily readable.
だからレーザーを撃ってくるのだろう。難しさの調節の為に。 That's probably why she shoots the lasers. To balance the difficulty.


Wood Sign "Sylphy Horn"
木符「シルフィホルン」 Wood Sign "Sylphy Horn"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 基礎魔法、本が舞う • Notes: Basic magic, the book dances
• 参考度 ★★★ • Reference Level: ★★★
風に舞う木の葉のスペルカード。 A Spell Card made of leaves dancing in the wind.
この手の魔法は私も得意である。一度使うと後は見ているだけという楽ちんなスペルカードだが、こちらから直接手を下せないという問題もある。 I'm good at this kind of magic, too. Spell Cards like this are easy as pie: you just activate them, then sit back an' watch. One problem is that you can't attack the opponent directly, though.


Metal Sign "Metal Fatigue"
金符「メタルファティーグ」 Metal Sign "Metal Fatigue"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 基礎魔法、本が何も起こらない • Notes: Basic magic, the book nothin' happens [382]
• 参考度 ★★★ • Reference Level: ★★★
金属で出来た弾を投げつけるスペルカード。 A Spell Card that hurls bullets made of metal.
弾は途中で壊れて分解する。弾幕の世界では壊れた方が難しい事が多い。何故なら、どんな弾に当たろうと負けは負けだからだ。 The bullets break an' split apart in midair. In the world of danmaku, broken bullets are often tougher. Why? 'Cause a loss is a loss, no matter what kind of bullet hits ya.


Earth Sign "Lazy Trilithon"
土符「レイジィトリリトン」 Earth Sign "Lazy Trilithon"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 基礎魔法、本が汚れる • Notes: Basic magic, the book gets dirty
• 参考度 ★★★ • Reference Level: ★★★
泥玉を投げつけるスペルカード。 A Spell Card that hurls mud balls.
泥遊びって奴だ。当たると泥まみれで泥臭い。 It's basically playing in the mud. If you get hit, you get covered in mud and start t' stink.


Moon Sign "Silent Selene"
月符「サイレントセレナ」 Moon Sign "Silent Selene"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 上級魔法、静かに本が読める • Notes: Advanced magic, you can read the book in silence
• 参考度 ★★★★ • Reference Level: ★★★★
月光が垂直に降り注ぐスペルカード。 A Spell Card where moonlight pours down vertically.
これまでの属性魔法は理解しやすかったが、月と日だけはどういう性質を持っているのか謎である。 Her elemental magic up 'til now was easy to understand, but it's a mystery as to what properties "moon" and "sun" have.


Sun Sign "Royal Flare"
日符「ロイヤルフレア」 Sun Sign "Royal Flare"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 上級魔法、喉が渇く • Notes: Advanced magic, your throat gets parched
• 参考度 ★★★★ • Reference Level: ★★★★
爆発的な光を生み出すスペルカード。 A Spell Card that produces an explosive light.
回避は難しいが、ちゃんと避け方を用意しているところがスペルカードの何たるかを判っていると思う。 It's hard to dodge, but the fact that she made sure to set up an evasion route shows that she knows what Spell Cards are for.


Fire & Earth Sign "Lava Cromlech"
火&土符「ラーヴァクロムレク」 Fire & Earth Sign "Lava Cromlech"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、汚れた本が燃える • Notes: Combined magic, the dirty book burns
• 参考度 ★★★★★ • Reference Level: ★★★★★
火の玉と泥玉両方投げてくるスペルカード。泥が焼けて危険。 A Spell Card that throws both fireballs and mud balls. It's dangerous 'cause the mud is flammable.
右手と左手で別々の魔法を使っているらしい。でも呪文詠唱しているらしいが、どうやって二つ同時に詠唱しているのだろうか。 Seems like she's casting a different kind of magic with each hand. She apparently has to recite corresponding incantations, though, so I wonder how she's reciting two at the same time.


Wood & Fire Sign "Forest Blaze"
木&火符「フォレストブレイズ」 Wood & Fire Sign "Forest Blaze"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、燃えた本が舞う • Notes: Combined magic, the burnt books dance
• 参考度 ★★★★★ • Reference Level: ★★★★★
火の玉と木の葉のスペルカード。落ちてくる木の葉に火を当てると山火事になるので注意。 A Spell Card made of fireballs and leaves. If the fire hits the falling leaves, you get a forest fire, so watch out.
木の葉は自動的に飛んでくるし、これなら多重詠唱もやりやすそうだ。少し狡い気もする。 The leaves fly around automatically, which oughta make multiple incantations easier. Feels a bit unfair, though.


Water & Wood Sign "Water Elf"
水&木符「ウォーターエルフ」 Water & Wood Sign "Water Elf"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、濡れた本を風で乾かす • Notes: Combined magic, dry the soggy books with wind
• 参考度 ★★★★★ • Reference Level: ★★★★★
水の玉と空気の玉を投げてくるスペルカード。なぜか木の葉ではない。 A Spell Card that hurls water blobs and spheres of air. Not leaves, for some reason.


Earth & Metal Sign "Emerald Megalith"
土&金符「エメラルドメガリス」 Earth & Metal Sign "Emerald Megalith"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、エメラルドとアクアマリンは同じ石 • Notes: Combined magic, emeralds and aquamarines are the same kinda stone
• 参考度 ★★★★★ • Reference Level: ★★★★★
泥玉をぶつけて宝石を生成するスペルカード。 A Spell Card that synthesizes gemstones by smacking mud balls together.
いわゆる錬金術って事? Is this what they call alchemy?


Moon & Wood Sign "Satellite Himawari"
月&木符「サテライトヒマワリ」 Moon & Wood Sign "Satellite Himawari"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、静かに舞う • Notes: Combined magic, dancing silently
• 参考度 ★★★★★ • Reference Level: ★★★★★
ひまわりが月のように辺りを廻るスペルカード。 A Spell Card where sunflowers orbit around you like the moon.
どういうセンスをしたらひまわりがこんな弾幕になるのだろうか。パチュリー曰く、外の魔導書に書かれた地球を廻るひまわりを参考にしたらしいが。うーん。 What kinda aesthetic sense would turn sunflowers into danmaku like this? According to Patchouli, she referenced a grimoire from outside that described a sunflower orbitin' the Earth. Uh... huh.


Fire Water Wood Metal Earth Sign "Philosopher's Stone"
火水木金土符「賢者の石」 Fire Water Wood Metal Earth Sign "Philosopher's Stone"
• 使用者 パチュリー・ノーレッジ • User: Patchouli Knowledge
• 備考 合成魔法、本が色々あって奴隷タイプ • Notes: Combined magic, slave-type with lotsa books
• 参考度 ★★★★★★★ • Reference Level: ★★★★★★★
魔法の五つの基本要素をそれぞれ結晶化し、その石に魔法を撃たせるスペルカード。 A Spell Card that crystallizes the five basic elements of her magic, then fires magic from the crystals.
数多くの魔法をいっぺんに呼び出す為、一つ一つの石から出る弾幕は弱め。恐らく自動的に弾幕を射出させる事しか出来ないのだろう。 Since she's calling up a whole bunch of magic types at once, the danmaku shot by each individual gem is weak. She's probably only capable of making 'em fire automatically.
こういう石の作り方を知りたいのだが、どの本を見ても具体的な作り方は書いていない。 I wanna know how to make gems like these, but no matter what book I read, there aren't any specific procedures written.
賢者の石。本を見て判った事は、卑金属を貴金属に変えたり、みんなの体力を回復させたり、料理に振りかけて美味しく出来るという事だけだった。いやぁ作ってみたいぜ、賢者の石トッピングの五色弁当。 The philosopher's stone... All I learned about it from books is that it can turn base metals into noble metals, it can restore everyone's health, an' sprinkling it on your cooking makes any dish taste delicious. Man, I'd love to make a five-colored lunch topped with philosopher's stone. [383][384]

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics:

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[397]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[398], he's also referred to Highly Responsive to Prayers as a study product[399]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[400]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[401]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[402]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[403]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[404]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[405].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[406]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[407]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[408].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[409].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[410].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[228]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[414]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[415]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[416], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[417] are[418] multiple[419] occasions[420] of[421] characters[422] commenting[423] on[424] humans like[425] Reimu[426] being strong[427]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[428], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[429], with her acknolwedging her strength[430], something Yuugi only does to those who are truly strong[428]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[431], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[21]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[432].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[433], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[434], where much longer ago people did not draw a distinction between dreams and reality[435], with Maribel reiterating that dreams and reality are the same[436].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[437], that in games like Antinomy of Common Flower are shown to have influence[438] on reality[439].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[440] making her innately unable to be interacted with[441].

Trivia

  • Patchouli frequently refers to the science and technology of the outside world as magic. This is not born of ignorance but rather reflects her personal beliefs, as she tells Marisa Kirisame in her Touhou Hisoutensoku victory quote that science and magic are fundamentally the same.
  • In Immaterial and Missing Power, Patchouli refers to intruders or thieves such as Marisa Kirisame as "rats," while guards like Sakuya Izayoi and Hong Meiling are called "cats." She rates the effectiveness of a guard on a scale of 1 to 96, chosen because 96 is the highest number below 100 divisible by both 2 and 3. After defeating Sakuya, she gives her a rating of 24. Regarding Meiling, Patchouli compares that particular "cat" to a sieve in her victory quote.
  • The crescent moon on Patchouli's hat may represent the crescent found in the Sanskrit syllable "Hum," part of the mantra "Om mani padme hum." In Buddhism, this symbol stands for knowledge and purity and is associated with the color white, which itself represents the combination of all seven colors.
  • As of Double Spoiler, Patchouli has appeared in 9 of the 13 Windows-era games (counting Touhou Hisoutensoku as a standalone title). This makes her the third most frequently featured character in the Windows series, behind only Reimu Hakurei and Marisa Kirisame.
  • In Touhou Hisoutensoku, one of Patchouli's alternate color palettes resembles the outfit of Hina Kagiyama.
  • The books arranged in Patchouli's spell card Fire Water Wood Metal Earth Sign "Philosopher's Stone" are positioned in a manner similar to the Five Magic Stones.
  • It is suggested in Immaterial and Missing Power that Patchouli occasionally drinks coffee while studying, unlike the other residents of the Scarlet Devil Mansion, who almost always drink tea.
  • Unofficially, Patchouli's library has often been called "Voile" after its stage theme. However, an erratum for Eastern and Little Nature Deity corrected the name from "Voile, the Magic Library" (ヴワル図書館) to simply "a library inside the Scarlet Devil Mansion" (紅魔館内の図書館). As a result, the name "Voile" is not considered canon.
  • Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have been a major inspiration for many characters from Embodiment of Scarlet Devil. The series features superpowered maids battling youkai and monsters in a dystopian future.
    • Patchouli shares her name with a character from Sarai as well: Patchouli Seal.

Gallery

Profiles

Touhou Project - Embodiment of Scarlet Devil - おまけ.txt

Profiles
The Girl of Knowledge and Shade

Patchouli Knowledge

Ability: Manipulating fire, water, wood, metal, earth, sun, and moon

The 4th stage boss. She is the friend of the young mistress and is a witch who has lived for 100 years. The "One-week Girl".

Her weak constitution makes her poor at physical combat, but she makes up for for that with her various and powerful magical attacks. Patchouli's ribbon is not a holy charm, but rather an accessory that boosts magic power.

As a genuine witch, she possesses terrifying sorcerous powers. However, due to her natural asthma, she has difficulty reciting her incantations to the end. She also seems to have a vitamin A deficiency.

Maybe her windowless library room is dusty. No, obviously, it's very dusty. But with all the time she spends near her books, she feels that they're a part of her and cannot stand to be separated from them. She's lived this way for a hundred years or so.

Total of twenty-one card attacks.

○知識と日陰の少女

パチュリー・ノーレッジ

能力:火+水+木+金+土+日+月を操る程度の能力


4面ボスです。お嬢様のお友達で大体100年は魔女をしています。 1週間少女です。

もともと病弱で肉弾戦が苦手ですが、圧倒的多彩な魔法攻撃でそれをカバーしてます。パチュリーのリボンは御札ではなく、魔法力を高めるためのアクセサリです。

本物の魔女なので、魔法力は恐ろしいものがあります。ただ、生まれつきの喘息のためスペルが唱えきれません。ビタミンAも足りてないようです。 もしかしたら、窓の無い図書室が埃っぽいのかも知れません。いや普通に考えたら埃っぽいです。でも彼女は、本の近くにいるものこそが自分だと思っているため、本のそばから離れることが出来ません。100年くらい。

カードアタック 全21種。

Touhou Project - Embodiment of Scarlet Devil



Touhou Project - Immaterial and Missing Power - 上海アリス通信.txt

The Unmoving Great Library, Patchouli Knowledge

Species: Witch
Residence: Scarlet Devil Mansion
Ability: Handling magic (mainly elemental magic)

A witch who has settled down in the Scarlet Devil Mansion. Unlike the mistress of the house, she is not weak against sunlight; however, she does not go out much. She spends her days in a library where the sunlight cannot reach. This is so that the books won't be damaged, but the unhealthy atmosphere is bad for her health.

She doesn't have a very proactive personality, but rather always walks her own path. However, she is always interested where knowledge is concerned and will proactively go and try to acquire it. She does everything by the book, but still makes a lot of mistakes.

Although she is quite skillful, her complete lack of physical fighting ability can't be helped. She pretty much never attempts to directly punch or kick her opponent. She makes up for this with her knowledge of a great variety of powerful magic. She's more at ease using magic than trying to attack physically. Dividing the magic she uses according to the days of the week is a secret hobby of hers, but no one has realized this.

○動かない大図書館 パチュリー・ノーレッジ

種族:魔女
住処:紅魔館
能力:魔法(主に精霊魔法)を扱う程度の能力

紅魔館に住み着く魔女。この家の主人とは異なり、日光には弱くないが余り出歩かない。生活している図書館も日光が届かない所にある。こ<れは本が傷まない様にする為の配慮であるが、空気は良くない為、健康に良くない。

性格も積極的な方ではなく、常に我が道を行く。ただ、好奇心は高く知識に関しては積極的に取り入れる。全て本に依る物だが間違いも多い。

器用さは持ち合わせているが、いかんせん非力な上に体術の心得は全くない。直接殴ったり蹴ったりは殆どしない。その代わり強力で多彩な魔法を会得している。殴るくらいなら魔法を使った方が楽である。曜日にあわせて魔法を使い分けるのが密かな趣味であるが、誰もその事には気が付かない。

Touhou Project - Immaterial and Missing Power



Touhou Project - Scarlet Weather Rhapsody - Official website

The Unmoving Great Library

Patchouli Knowledge

Race: Witch.

Occupation: Witch.

Place of residence: Scarlet Devil Manor.

Ability: The ability to work magic (primarily elemental magic).

Personality: Gloomy and taciturn.

Gloomy just means she isn't very sociable. Her spirits aren't so gloomy.

○動かない大図書館

パチュリー・ノーレッジ


種族:魔女

職業:魔女

住家:紅魔館

能力:魔法(主に精霊魔法)を扱う程度の能力

性格:口数も少なめで暗い。

暗いといっても、ただ愛想が悪いだけで思考は暗くない。

Touhou Project - Scarlet Weather Rhapsody



Touhou Project - Subterranean Animism - キャラ設定.txt

Great Unmoving Library

Patchouli Knowledge

Species: magician
Ability: The ability to use magic.

A magician living in Scarlet Devil Manor.

She noticed a great number of earth spirits welling up from the geyser. On close inspection, these earth spirits looked just like phantoms, but they were actually vengeful spirits, a slightly different variety. Unlike phantoms, vengeful spirits bear grudges against the world. They were a threat to humans, youkai, and fairies alike.

Although she wanted to take her time to look for a book on vengeful spirits, it would have been quite dangerous if no one were to check on the geyser. Frustrated, Patchouli went to consult Yukari. Yukari, who was also surprised by the state of affairs, devised a plan to get the humans to explore the underworld.

○動かない大図書館

パチュリー・ノーレッジ
Patchouli Knowledge

種族:魔法使い
能力:魔法を使う程度の能力

紅魔館に住んでいる魔法使い。

間欠泉から大量の地霊達が湧いている事に気付いた。
よく調べてみるとその地霊達とは、見た目は幽霊とそっくりだがちょっと違う怨霊だったのである。
怨霊は幽霊と違い世の中を怨んでいる霊である。人間や妖精、妖怪達に害をなす者であった。

自分はじっくり怨霊が載っている本を探したいのだが、まず誰かに間欠泉の調査をさせなければ危ない。
困ったパチュリーは紫に相談した。紫も驚いた様子で、人間達を地底に向かわす策を考え出したのである。

Touhou Project - Subterranean Animism



Touhou Bougetsushou - Official website

Patchouli Knowledge

Magician/Ability to use magic (primary attribute)

An old friend of Remilia's who has settled down into the great library in the cellars of Scarlet Devil Mansion. She has mastered many magics and is inventing new ones every day. However, her body is frail, and due to asthma, she often has difficulty chanting her spells.

As a member of the race called "magician", her nature is fundamentally different from that of magicians like Marisa who studied magic later in life.

パチュリー・ノーレッジ (ぱちゅりーのーれっじ)

魔法使い/魔法(主に属性)を使う程度の能力
レミリアの古くからの友人で、紅魔館の地下にある大図書
館に住み着いている。多くの魔法を得意とするだけでなく、
また日々魔法を生み出している。ただし体が弱く、喘息の
為スペルの詠唱には難儀している。
彼女の場合は「魔法使い」という種族であり、魔理沙のよう
に後から魔法を学んだ"魔法使い"とは根本的に異なる存 在である。

Touhou Bougetsushou



ZUN's comment from Dai Touhouten plaque

Although it's a mystery why Reimu chose to break into the library first, she's a bookworm witch living in that library. I never thought about adding vertical stripes to her clothes, but in the majority of fanwork, her dress was in vertical striped patterns. I guess she had two sets of clothes, one for outdoor and one for home (lol)

I feel like I didn't make her stance in EoSD very clear. Actually, she might've been the perpetrator who released the red mist that covered Gensokyo, as she's adept in many kinds of magic.

何で霊夢は最初に図書館に入ったのか判りませんが、図書館に棲み着いている本の虫の魔女です。当初、僕は服に縦縞の柄を入れたつもりではなかったのですが、二次創作では縦縞の服が主流になっています。多分、よそ行きと普段着で使い分けているんでしょう(笑)

紅魔郷にいおける彼女の立ち位置は、作品内で明確ではなかった気がしますが、実際に紅い霧で幻想郷を覆った実行犯は色んな魔法を得意とする彼女だったんでしょうね。

Dai Touhouten plaque

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[442], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[443].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[444], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[445]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[446].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[447]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[431].

Songs:

Battle Records

14 - 6 - 0


Alice Margatroid - Fight[450]




None.

References

Expand here.
  1. Touhou 06: Embodiment of Scarlet Devil Stage 4
  2. Touhou 06: Embodiment of Scarlet Devil Stage 4
  3. Touhou 10.5 Scarlet Weather Rhapsody Scenario Select Patchouli Knowledge
  4. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Moveset
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Perfect Memento in Strict Sense Pages 57-59 "The Unmoving Great Library
    Patchouli Knowledge
    Ability: Use of magic (mainly elemental)
    Threat level: Medium
    Human friendship level: Normal
    Main place of activity: Scarlet Devil Mansion
    Said to be the brains of the Scarlet Devil Mansion, the manor where devils live, is a magician known as Patchouli Knowledge.
    It is her role to resolve problems that occur there (*1).
    She has long hair, but otherwise her appearance is indistinguishable from a human's.
    She is a natural-born magician, and it is said she has lived for over a hundred years.
    Astonishingly, it is also said she has spent most of those hundred years reading books.
    She is proficient in various types of magic and earnestly researches new spells.
    Whenever she devises a new spell, she inscribes it into a magic book, expanding the library.
    It's unknown when exactly she settled into the Scarlet Devil Mansion, but judging by the size of the library, it must have been a considerable time ago."
  6. Touhou 13.5: Hopless Masquerade Innocent Hat Equipment
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Perfect Memento in Strict Sense Pages 52-53 Magician "Characteristics
    One who has become possessed by magic, such that one's body itself is powered by magic; this type of youkai is known as a magician.
    Their livelihood revolves around magical research, spending their days thinking about new spells.
    Among youkai, they are the most similar to humans.
    There are two types of magicians: those who were born as magicians and humans who became magicians.
    At the point when they completely become magicians, their growth (aging) stops.
    Those who were born as magicians, from the start, are only able to use magic, and just like humans, they grow, age, and have a limited lifespan.
    Then, when they learn "abandon worms" magic, they become long-lived, complete magicians.
    In the case of those who were originally human, in continuing their study of magic, it is when they learn "abandon food" magic that they become magicians.
    After that, it's the same as for normal magicians.
    In any case, becoming a member of the magician race takes quite a bit of time.
    Since they continue to grow old like humans up until that point, in general there are many aged wizards and witches.
    However, in Gensokyo, magical research is more advanced and learning magic is simple.
    Thus, there are more than a few young (childish) magicians in Gensokyo.
    There's no way to tell them apart from humans by their appearance.
    Their bodies are nearly the same as humans', so they are frail in comparison to other youkai.
    They're generally intelligent, studious people with a lot of knowledge, but they tend to be hikikomori and not leave their homes."
  8. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  9. 9.0 9.1 9.2 9.3 9.4 Perfect Memento in Strict Sense Pages 31-32 Youkai "Characteristics
    There are many types of youkai with extremely varied powers. Some races have a great number that are all categorized under a certain name, while others can be as few as a single member.
    These unique youkai are not called by whatever individual species they may be, but simply "youkai."
    Many of the youkai in Gensokyo fall into this "youkai (*1)" section.
    Rarely if ever is there any commonality in their appearance, ability, character, danger level, or times and places of activity.
    Just about the only thing in common between youkai is that they attack and prey upon humans.
    There are definitely exceptions, but many fall towards these trends:
    • Youkai have longer lifespans than humans.
    • Youkai have stronger bodies than humans, so even if they're torn limb from limb, they heal right away.
    • Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds.
    • Youkai generally do not act in groups.
    • Youkai only think of themselves.
      Youkai are the most dangerous enemies to humans.
      However, since they are rather varied, one must be informed of each of their traits before heading out to exterminate them."
  10. Perfect Memento in Strict Sense Pages 52-53 Magician "Potential Harm
    Sacrifice, Theft, Abduction, Fraud
    The most likely cause of harm is theft of livestock.
    Living livestock is necessary for large-scale magic, and it seems there is a serious livestock shortage among magicians.
    In addition, they often steal food and drink (especially liquor), and curios such as moon rocks.
    At worst, they might even steal children.
    Also, they can use magic which is similar to sleight of hand and commit fraud.
    Perhaps performing magic requires money, but they will take any means necessary to raise funds.
    Be particularly cautious if you see someone selling shady magic props on the roadside."
  11. 11.0 11.1 11.2 Perfect Memento in Strict Sense Pages 57-59 "The characteristic of elemental magic is to create great effects from a small amount of power, but it has drawbacks as well.
    Specifically, each element has its own weak point.
    This applies to her magic as well.
    If by some chance you end up in a battle with her, you must stay alert to which element of magic she is using while fighting her.
    But since she seldom leaves the Scarlet Devil Mansion, battles with her are extremely rare.
    As long as you do not break into the Mansion, you won't end up fighting her.
    In addition, her physical abilities are poorer than that of a human's.
    Since she is asthmatic (*3), she can't exert herself too much, lest it becomes difficult to breathe.
    This places her in an unusual category among youkai."
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 Perfect Memento in Strict Sense Pages 57-59 "She is a magician's magician, able to cast various sorts of magic.
    She mainly uses elemental magic.
    Elemental magic borrows on the power of fairies and spirits to result in an output greatly exceeding the small input.
    Elemental magic is comprised of seven varieties: "wood," for life and awakening; "fire," for change and movement; "earth," for foundation and immobility; "metal," for wealth and abundance; "water," for silence and purification; "sun," for activity and offense; "moon," for passivity and defense.
    While being able to use magic from all these elements, the surprising part is that it seems she is able to cast spells that combine two or more elements.
    Moreover, her variations are extraordinarily abundant. She can combine fire and wood to increase her power, or combine fire and earth to cover her weaknesses, and much more."
  13. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  14. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  15. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  16. 16.0 16.1 16.2 16.3 16.4 Perfect Memento in Strict Sense Pages 52-53 Magician "Countermeasures
    The most important thing is to not trust magicians.
    Fortunately, their bodies are only about as strong as that of an ordinary human, so running away is simple.
    A magician who is properly prepared is so strong that they can take on any kind of youkai.
    However, they are weak to surprise attacks, and are not good at close combat or lengthy conflicts.
    The most fundamental thing is to be careful not to fall into a magician's trap, which will not happen without entering their territory.
    If you happen to do so, your best options are either to immediately run away or to boldly approach them."
  17. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  18. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  19. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  20. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  21. 21.0 21.1 21.2 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  22. Touhou 05: Mystic Square Mima Story Stage 4
  23. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  24. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  25. 25.0 25.1 25.2 25.3 "Countermeasures
    Unless one thoroughly trains in fighting against them, youkai extermination is difficult.
    Youkai have a history of being physically stronger than humans, and trying to fight them may quickly end up as feeding them.
    However, the reason most youkai attack humans is because they need prey.
    That's why, if one cannot exterminate them, one should offer something else to eat in place of themselves.
    Offering a cow will save you from being attacked for a while.
    There are many that have a strong sense of honor, and will act in a friendly manner towards those who do not act against them.
    But exterminating youkai is a different story.
    Humans regularly perform exterminations, but this is a custom passed down from ancestors.
    In Gensokyo, humans must exterminate youkai (*2).
    There are those that specialize in youkai extermination.
    For example, the Hakurei shrine maiden is the most well-known specialist.
    In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable
    Youkai are weak to spiritual attacks such as names or legends."
  26. 26.0 26.1 Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  27. Touhou 02: Eastern Wonderland
  28. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  29. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  30. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  31. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  32. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 1
  33. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 2
  34. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 3
  35. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 4
  36. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 5
  37. Touhou 7.5 Immaterial and Missing Power Patchouli Story Stage 6
  38. Touhou 7.5 Immaterial and Missing Power Patchouli Story Final Stage
  39. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  40. Touhou 7.5: Immaterial and Missing Power
  41. Immaterial and Missing Power Tutorial
  42. Immaterial and Missing Power Tutorial
  43. Touhou 7.5: Immaterial and Missing Power
  44. Touhou 7.5: Immaterial and Missing Power
  45. Immaterial and Missing Power Tutorial
  46. Immaterial and Missing Power Tutorial
  47. Immaterial and Missing Power Tutorial
  48. Immaterial and Missing Power Tutorial
  49. Immaterial and Missing Power Tutorial
  50. Immaterial and Missing Power Tutorial
  51. Immaterial and Missing Power Tutorial
  52. Immaterial and Missing Power Tutorial
  53. Immaterial and Missing Power Tutorial
  54. Immaterial and Missing Power Tutorial
  55. Immaterial and Missing Power Tutorial
  56. Immaterial and Missing Power Tutorial
  57. Immaterial and Missing Power Tutorial
  58. Touhou 7.5: Immaterial and Missing Power Final Stage
  59. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  60. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  61. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  62. Touhou 10.5: Scarlet Weather Rhapsody
  63. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  64. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  65. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  66. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  67. Touhou 12.3 Hisoutensoku Mechanics
  68. Touhou 12.3 Hisoutensoku Mechanics
  69. Touhou 12.3 Hisoutensoku Mechanics
  70. Touhou 12.3 Hisoutensoku Mechanics
  71. Touhou 12.3 Hisoutensoku Mechanics
  72. Touhou 12.3 Hisoutensoku Mechanics
  73. Touhou 12.3 Hisoutensoku Mechanics
  74. Touhou 12.3 Hisoutensoku
  75. Touhou 12.3 Hisoutensoku Mechanics
  76. Touhou 12.3 Hisoutensoku Mechanics
  77. Touhou 12.3 Hisoutensoku Mechanics
  78. Touhou 12.3 Hisoutensoku Mechanics
  79. Touhou 12.3 Hisoutensoku Mechanics
  80. Touhou 12.3 Hisoutensoku Mechanics
  81. Touhou 12.3 Hisoutensoku Mechanics
  82. Touhou 12.3 Hisoutensoku Mechanics
  83. Touhou 12.3 Hisoutensoku Mechanics
  84. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  85. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  86. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  87. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  88. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 10.5: Scarlet Weather Stage 4
  91. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  92. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  93. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  94. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  97. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  98. Touhou 12.3 Hisoutensoku Mechanics
  99. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  100. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  101. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  102. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  103. Touhou 12.3 Hisoutensoku Mechanics
  104. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 12.3 Hisoutensoku Mechanics
  107. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  108. Touhou 12.3 Hisoutensoku Mechanics
  109. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  112. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  113. Touhou 12.3 Hisoutensoku Mechanics
  114. Touhou 12.3 Hisoutensoku Mechanics
  115. Touhou 12.3 Hisoutensoku Mechanics
  116. Touhou 12.3 Hisoutensoku Mechanics
  117. Touhou 12.3 Hisoutensoku Mechanics
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  122. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  123. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  124. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  125. Touhou 08: Imperishable Night Stage 2
  126. Touhou 08: Imperishable Night Stage 3
  127. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  128. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Standalone Chapter Gensokyo Short Stories
  129. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  130. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  131. 131.0 131.1 Dr. Latency's Freak Report Story #05 An Instant that Exceeds Planck's Time "Merry said that if we refer to the world we humans observe, which is dominated by photons, as "the world here," then there are also countless "worlds beyond" dominated by other types of particles. And in those "worlds beyond," there are life-forms living there as well.
    "Those life-forms that are invisible, but exist very close to us, and can appear to us via fluctuations are youkai, in my opinion."
    "Youkai... That suddenly makes it sound kind of crazy."
    "Well, you could call them angels or devils or phantoms or cryptids, whatever's fine. But when I think of something that can't be seen, yet definitely exists as a phenomenon, I'd say 'youkai' is the best descriptor."
    The existence of youkai certainly had been supported since long ago. However, as the world was dominated by science and philosophy that demanded falsifiability, the topic of youkai faded away."
  132. 132.0 132.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  133. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  134. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  135. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  136. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  137. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  138. Touhou 20: Fossilized Wonders Reimu Extra Stage
  139. Touhou 20: Fossilized Wonders Reimu Extra Stage
  140. Touhou 20: Fossilized Wonders Reimu Extra Stage
  141. 141.0 141.1 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  142. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  143. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  144. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  145. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  146. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  147. 147.0 147.1 Imperishable Night Demo Afterword "Drinking with a person that can see illusion
    This time, by changing between human and youkai, the enemies change. This type of system existed from a while back but it was hard to make use of these systems. The STGs that got around often make good use of these systems and that’s where you know that these people are really pros."
  148. 148.0 148.1 Imperishable Night Demo Afterword "The point about Imperishable Night is that there are humans, youkai and familiars (illusions). While the human is distracted by the familiar and can’t attack the enemy, the youkai watches that and says, “Well, you’re only a human.” While the human sees the youkai and thinks that they only see things in a simple manner. Since the Youkai are beings that cover everything in mist just because they hate sunlight, or collect all the spring just because they want to see the cherry blossoms bloom. Of course they won’t look at the illusion that shoots out bullets, but aim for the enemy directly even if they need to dodge a few extra bullets. (Laughs) "
  149. Touhou 8: Imperishable Night Good Ending #1
  150. Touhou 03: Phantasmagoria of Dim.Dream Mima Ending
  151. Touhou 04: Lotus Land Story Stage 1
  152. Touhou 04: Lotus Land Story Stage 1
  153. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  154. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  155. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  156. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  157. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  158. Touhou 14: Double Dealing Character Extra Stage
  159. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  160. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  161. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  162. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  163. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  164. 164.0 164.1 164.2 164.3 164.4 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  165. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  166. 166.0 166.1 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  167. Touhou 02: Story of Eastern Wonderland
  168. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  169. Touhou 05: Mystic Square
  170. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  171. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  172. Touhou 01: Highly Responsive to Prayers
  173. Touhou 02: Story of Eastern Wonderland
  174. Touhou 04: Lotus Land Story
  175. Touhou 01: Highly Responsive to Prayers
  176. Touhou 04: Lotus Land Story Good Ending 1
  177. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 11
  178. Touhou 05: Mystic Square Good Ending 1
  179. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  180. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  181. Dr. Latency's Freak Report Story #06 Schrödinger's Bakeneko "Schrodinger's Black Cat" ""So as I was thinking, 'where did the youkai disappear to?', I became able to see it. A world where youkai live even now."
    "Perhaps that could be another brane world..."
    "Another what?"
    "Oh, just one of the worlds only physicists can see."
    Whether for some geographical or geological reason, or even pure coincidence, places where different worlds were easily visible had been called 'holy ground' since long ago. Shrines and the like were definitely holy ground.
    Merry said she saw a cat at a shrine. However, the cat never caught anyone's attention and freely passed through objects. Merry knew what it was at once. It was a youkai cat, she said, lurking within quantum gaps.
    "Huh, a quantumly-unobservable cat... Until it's observed, it's both alive and dead. Just like Schrödinger's Cat."
    "Although since I observed it, that determined it was alive.""
  182. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  183. Touhou 02: Story of Eastern Wonderland
  184. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  185. Touhou 05: Mystic Square
  186. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  187. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  188. Touhou 01: Highly Responsive to Prayers
  189. Touhou 02: Story of Eastern Wonderland
  190. Touhou 04: Lotus Land Story
  191. Touhou 01: Highly Responsive to Prayers
  192. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  193. Touhou Hisoutensoku Hong Meiling's Story Ending
  194. Touhou 02: Story of Eastern Wonderland Good Ending
  195. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  196. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  197. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  198. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  199. Touhou 8: Imperishable Night Stage 5
  200. Touhou 8: Imperishable Night Stage 5
  201. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  202. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  203. Double Spoiler Spell Cards Level 9 "Spell Card 9-4
    記憶「DNAの瑕」 (Kioku "Dii-enu-ei no Kizu") Memory "DNA's Flaw"
    Owner
    Koishi Komeiji
    Level 9 — 4
    Aya's Comment
    人間はなんかうねうねに支配されているのだそうですよ
    里の人間が浮き沈み激しいのはこのうねうねの所為なんで しょうかね。 でも何処に居るのでしょう? うねうね
    Aya's Comment Translation
    Humans are under the control of some kind of swirly things. Maybe the intense ups and downs of the village people were caused by these swirly things? But where are they located? Those swirly things.
    Hatate's Comment
    あれ? 私の楽しい心の中を読んでいないのかなぁ というか、私の話も聞いてないみたいだしー もしかしてボケているのかな。 で、DNAって何?
    Hatate's Comment Translation
    Huh? She's not reading my fun-loving heart. Heck, she doesn't even seem to be listening to me. Is she being an airhead? And what's DNA anyway?"
  204. National Library of Medicine, Genetics, Help Me Understand Genetics, Cells and DNA, What is DNA?
  205. National Library of Medicine, Fact Sheets about Geonomics, Deoxyribonucleic Acid (DNA) Fact Sheet
  206. xkcd's What If? How long would you survive with no DNA?
  207. xkcd's What If? How long would you survive with no DNA?
  208. Touhou 08: Imperishable Night Magic Team Extra Stage
  209. Touhou 08: Imperishable Night Magic Team Extra Stage
  210. Touhou 08: Imperishable Night Magic Team Extra Stage
  211. Touhou 08: Imperishable Night Magic Team Extra Stage
  212. Touhou 08: Imperishable Night Magic Team Extra Stage
  213. Touhou 08: Imperishable Night Magic Team Extra Stage
  214. 214.0 214.1 214.2 "1: There are those who repeatedly cast magic to restore their youth, but...
    2: Magic to stop one's growth. It can only be used on oneself.
    3: Magic that allows you to compensate for not eating food via magic power. It can only be used on oneself.
    4: Sometimes the children become the magicians' apprentices.
  215. Perfect Memento in Strict Sense Page 54-56 "Seven-Colored Puppeteer
    Alice Margatroid
    Ability: Manipulation of dolls
    Threat level: Low
    Human friendship level: High
    Main place of activity: Any kind of place
    The magician that appears in front of crowds during festivals and displays her performances with her dolls would be Alice Margatroid.
    She is an artistic magician who manipulates dolls with magic and makes it appear as if they were alive.
    She has blond hair and pale skin, looking very much like a doll herself.
    She is the type of magician that was originally human and became one through training.
    Because of this, she is very understanding of humans.
    However, her history as a magician is short, and she is a novice.
    She still eats and sleeps and does everything a human would, despite not needing to do so.
    She usually lives in a cozy western house in the Forest of Magic.
    If you happen to wander into the Forest of Magic, lose your way and end up at her house, it is said that she will cheerfully allow you to stay the night.
    However, while she says that, all she does is research magic and control her dolls without really conversing, which is unsettling, so it seems one would want to run away as soon as possible (*1)."
  216. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  217. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  218. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  219. ZUN's comment from Dai Touhouten (PCB) plaque Alice Profile "Initially introduced in Touhou 5, Mystic Square.
    If we were introducing her like the original story, it'd be a display of Hakurei Reimu's performance than anything (although I doubt if that was really the case), so I introduced her as one of Marisa's peers.
    In most fictions, a puppeteer is often portrayed as someone who infuses souls into puppets, making them sentient, but what she achieved is to control all the puppets using her own will. How dexterous!"
  220. Touhou 04: Lotus Land Story Stage 1
  221. Touhou 05: Mystic Square Yuuka Story Bad Ending #4
  222. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  223. Touhou 13.5 Hopeless Masquerade
  224. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  225. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  226. Touhou 06: Embodiment of Scarlet Devil Stage 4
  227. Touhou 06: Embodiment of Scarlet Devil Stage 4
  228. 228.0 228.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  229. Touhou 12.3 Hisoutensoku Mechanics
  230. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  231. Touhou 08: Perfect Cherry Blossom Remilia & Sakuya Ending No. 8
  232. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  233. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  234. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  235. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  236. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  237. Touhou 06: Embodiment of Scarlet Devil Stage 4
  238. Touhou 06: Embodiment of Scarlet Devil Stage 4
  239. Touhou 06: Embodiment of Scarlet Devil Stage 4
  240. Touhou 06: Embodiment of Scarlet Devil Stage 4
  241. Touhou 06: Embodiment of Scarlet Devil Stage 4
  242. Touhou 06: Embodiment of Scarlet Devil Stage 4
  243. Touhou 06: Embodiment of Scarlet Devil Stage 4
  244. Touhou 06: Embodiment of Scarlet Devil Stage 4
  245. Touhou 06: Embodiment of Scarlet Devil Stage 4
  246. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  247. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  248. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  249. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  250. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  251. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  252. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  253. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  254. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  255. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  256. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  257. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  258. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  259. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  260. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  261. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  262. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  263. Touhou 7.5 Immaterial and Missing Power Patchouli Knowledge Moveset
  264. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  265. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  266. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  267. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  268. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  269. Touhou 7.5 Immaterial and Missing Power Patchouli Knowledge Moveset
  270. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  271. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  272. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  273. Touhou 7.5 Immaterial and Missing Power Patchouli Knowledge Moveset
  274. Touhou 12.3 Hisoutensoku Patchouli Knowledge Moveset
  275. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  276. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Knowledge Moveset
  277. Touhou 7.5 Immaterial and Missing Power Patchouli Knowledge Moveset
  278. Perfect Memento in Strict Sense Pages 57-59 "Grimoires, or magic books, are not simply books, but are magical items with magic power sealed inside.
    Their contents are not simply directions on how to cast magic, but also the secret keys to the use of that magic itself.
    In theory, anyone could cast a spell if they had the appropriate magic book, but without finding the key inside, it's said it would not be possible to even discern the words written within.
    One cannot find the key if they do not possess equal or greater skill than the person who wrote the grimoire.
    The letters written in the book are not the system used by humans, but are said to be divine-era hiragana, or perhaps the original Japanese writing system.
    Also, there is a great library beneath the Scarlet Devil Mansion filled with veritable mountains of magic books.
    There are many magic books that she has written, as well as many that no one has been able to read.
    The library holds a great many books besides magic books, as well.
    Most of this material consists of books from the outside world (*2)."
  279. Touhou 01: Highly Responsive to Prayers
  280. Touhou 01: Highly Responsive to Prayers
  281. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  282. By 0.50, specifically.
  283. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  284. Initially unlocked by clearing the game with Reimu
  285. Initially unlocked by clearing the game with Marisa
  286. Initially unlocked by clearing the game with Sakuya
  287. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  288. Initially unlocked by clearing the game with Sanae
  289. Initially unlocked by buying it from Stage 4
  290. This card appears at the start of the card list instead of with the other passive cards
  291. Initially unlocked by clearing the main game
  292. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  293. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  294. The size of the shots also increases.
  295. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  296. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  297. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  298. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  299. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  300. Initially unlocked by buying it from Stage 1
  301. Initially unlocked by buying it from Stage 2
  302. Initially unlocked by buying it from Stage 3
  303. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  304. Initially unlocked by clearing the Extra Stage
  305. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  306. This card appears at the end of the card list instead of with the other passive cards
  307. Initially unlocked by buying it or the below card from Stage 5
  308. Initially unlocked by buying it or the above card from Stage 5
  309. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  310. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  311. 311.0 311.1 311.2 311.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  312. Initially unlocked by defeating Reimu in Stage 4.
  313. Initially unlocked by defeating one of the bosses in Stage 4.
  314. Initially unlocked by defeating Sakuya in Stage 4.
  315. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  316. Initially unlocked by defeating Sanae in Stage 4.
  317. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  318. Initially unlocked by defeating Youmu in Stage 4.
  319. Initially unlocked by defeating Cirno in Stage 2.
  320. Initially unlocked by defeating Larva in Stage 1.
  321. Initially unlocked by defeating Nemuno in Stage 1.
  322. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  323. Initially unlocked by defeating Sekibanki in Stage 2.
  324. Initially unlocked by defeating Eika in Stage 3.
  325. 325.0 325.1 This card appears at the end of the card list instead of with the other equipment cards.
  326. 326.0 326.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  327. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  328. Initially unlocked by defeating Chimata in Stage 7.
  329. 329.0 329.1 This card appears at the beginning of the card list instead of with the other passive cards.
  330. Initially unlocked by defeating Nitori in Stage 4.
  331. 331.0 331.1 331.2 331.3 331.4 331.5 331.6 331.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  332. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  333. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  334. 334.0 334.1 334.2 334.3 334.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  335. Initially unlocked by defeating Minoriko in Stage 1.
  336. Initially unlocked by defeating Saki in Stage 6.
  337. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  338. Initially unlocked by defeating Urumi in Stage 2.
  339. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  340. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  341. Initially unlocked by defeating Mamizou in Stage 6.
  342. Initially unlocked by defeating Momoyo in Stage 6.
  343. Initially unlocked by defeating Suika in Stage 6.
  344. Initially unlocked by defeating Mike in Stage 1.
  345. Initially unlocked by defeating Clownpiece in Stage 5.
  346. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  347. Initially unlocked by defeating Takane in Stage 6.
  348. This card appears at the very end of the card list, instead of with the other passive cards.
  349. Initially unlocked by defeating Wakasagihime in Stage 2.
  350. Initially unlocked by defeating Kutaka in Stage 3.
  351. Initially unlocked by defeating Komachi in Stage 3.
  352. A reference to the item of the same name from Impossible Spell Card.
  353. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  354. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  355. Agni: the Hindu god of fire who forms a quintet with other elemental gods including Prithvi (earth), Ap/Varuna (water), Vayu (air), and Aksha/Dyaus (space). Agni is also a demon in the Megami Tensei series, a franchise of JRPGs that's often referenced by ZUN.
  356. Undine: a water nymph/elemental in Western folklore. According to Paracelsus, undines form an elemental quartet with sylphids (air), gnomes (earth), and salamanders (fire).
    May be a nod to the tragic play Ondine in which a knight, recently engaged to a princess, falls in love with an undine.
  357. 357.0 357.1 Undine and Sylphy are demons of the Elemental Race in the Megami Tensei series.
  358. Sylph: a wind elemental of Western folklore, sometimes also associated with wood and forests. According to Paracelus, sylphs form an elemental quartet with undines (water), gnomes (earth), and salamanders (fire).
  359. "Horn" could reference several things: the horns of a beetle (as a proposed etymology for the word "sylph" is the Ancient Greek "sílphē" (beetle); the generic name for a brass instrument that uses air to function; or "horn" (角 jue), the third degree of the Chinese pentatonic scale. 角 corresponds to the element of wood in Wu Xing philosophy, which Patchouli's magic is based on. (Wood, in Wu Xing, is in turn linked to air and wind.)
  360. Trilithon: a structure built from three stones, e.g. Stonehenge.
  361. Fatigue: structural damage that occurs when a material is repeatedly put under stress.
  362. Connecting to Patchouli's previous water element spell card, undine is a generic name for any female water nymph including the naiad. Naiads are river and lake spirits that drown those who reject their advances.
  363. Green is the color of wood in Wu Xing.
  364. Silver Dragon coins (龍銀 lit. "dragon silver") were special issue coins produced in China (and later in Korea and Japan) during the 1900s.
  365. Many types of Liriope are referred to with the name "silver dragon". There also exists a plant native to Japan named "silver dragon grass" (銀竜草), scientific name Monotropastrum humile.
  366. May be a reference to the "Silver Dragon" (シルバードラゴン) from Emerald Dragon (which released on the PC-98) or the "Silver Dragon" (シルバードラゴン) boss from Tower of Druaga.
  367. Cromlech: a stone monument consisting of monoliths encircling a mound.
  368. Water Elf: a nymph. The theme of stage 2, which takes place at the Misty Lake, is "Lunate Elf".
  369. Mercury is a heavy metal best known for being extremely toxic, and one of the most common natural contaminants of water. Ingestion can lead to mercury poisoning. In both Western and Eastern alchemy, mercury was thought to have medicinal properties and was considered an ingredient towards making the Philosopher's Stone. Emperor Qin Shi Huang is suspected to have died ingesting mercury, thinking it would grant him immortality. In Qi Yao (the Chinese Wu Xing influenced concept of a seven-day week that Patchouli bases her magic off of), the element corresponding to Wednesday and the planet Mercury is water.
  370. Megalith: a large stone used to construct a structure or monument, e.g. Moai.
  371. 371.0 371.1 St. Elmo's (pillar of) fire - fire-like electrical discharges on the mastheads of ships.
  372. Selene: a Greek goddess of the moon.
  373. Akiba is a god of stopping fires, and was once worshipped at the Akiha Shrine. Today, the shrine is dedicated to Kagutsuchi, a god associated with Akiba during the Edo period.
  374. The moon shines because its surface reflects sunlight.
  375. 'Doyou' (土用) refers to the eighteen-day transitional period between seasons. In Wu Xing, it is associated with the element of earth and considered to be a fifth season in itself. Mostly refers to the period before autumn, when it is generally the hottest of the year.
  376. St. Elmo's (pillar of) fire - fire-like electrical discharges on the mastheads of ships.
  377. Noachian - relating to Noah.
  378. Selene: a Greek goddess of the moon.
  379. Philosopher's Stone: mythical substance that could turn metal into gold.
  380. Himawari: a name of a Japanese weather satellite, means sunflower.
  381. Photosynthesis: a process in which plants convert light into usable energy.
  382. The original Japanese here is gramatically incorrect, possibly intentionally.
  383. Transmuting metals is the essential goal of alchemy. Restoring the party's health is the effect of using the philosopher's stone in the Dragon Quest series, and using it to cook might be a reference to "Atelier Rorona", where the stone becomes philosopher's pie when fused with flour and water.
  384. There are common Japanese bentos called "three-colored boxed lunch" (san-shoku bentou) 1, which is literally "three-colored rice" (san-shoku gohan). However, there isn't a "five-colored boxed lunch". Marisa only writes "five-colored boxed lunch" because there are five philosopher's stones.
  385. Touhou 01: Highly Responsive to Prayers Mima Boss
  386. Touhou 02: Stage of Eastern Wonderland Stage 04
  387. Touhou 7.5: Immaterial and Missing Power Reimu Good Ending (Ending No. 3)
  388. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 31
  389. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  390. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  391. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  392. Touhou 06: Embodiment of Scarlet Devil Stage 4
  393. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  394. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  395. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  396. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  397. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  398. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  399. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  400. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  401. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  402. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  403. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  404. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  405. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  406. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  407. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  408. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  409. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  410. ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  411. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  412. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  413. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  414. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  415. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  416. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  417. Touhou 05: Mystic Square Good Ending #1
  418. Touhou 6: Embodiment of Scarlet Devil Stage 5
  419. Touhou 07: Perfect Cherry Blossom Extra Stage
  420. Touhou 8: Imperishable Night Extra Stage
  421. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  422. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  423. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  424. Touhou 16: Hidden Star in Four Seasons Stage 6
  425. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  426. Touhou 18: Unconnected Marketeers Stage 2
  427. Touhou 18: Unconnected Marketeers Stage 3
  428. 428.0 428.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  429. Touhou 11: Subterranean Animism Stage 2
  430. Touhou 11: Subterranean Animism Stage 2
  431. 431.0 431.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  432. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  433. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  434. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  435. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  436. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  437. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  438. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  439. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  440. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  441. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  442. Touhou 02: Story of Eastern Wonderland Stage 03
  443. Touhou 02: Story of Eastern Wonderland Stage 03
  444. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  445. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  446. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  447. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  448. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  449. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  450. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  451. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  452. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  453. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  454. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  455. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  456. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  457. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  458. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  459. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  460. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  461. Touhou 10.5 Scarlet Weather Rhaposdy Patchouli Story
  462. Touhou 06: Embodiment of Scarlet Devil
  463. Touhou 06: Embodiment of Scarlet Devil
  464. Touhou 06: Embodiment of Scarlet Devil
  465. Touhou 06: Embodiment of Scarlet Devil
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Versus Threads


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