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Yukari Yakumo

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Touhou Project/Yukari Yakumo
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Yukari Yakumo (八雲 紫 Yakumo Yukari) is a recurring character in the Touhou Project series and a youkai sage living in Gensokyo. She possesses the power to manipulate boundaries and was one of the key figures involved in establishing Gensokyo's borders, as well as helping to maintain its society. She made her debut as the Phantasm Stage boss in Perfect Cherry Blossom and has since appeared as a playable character in several titles, beginning with Immaterial and Missing Power. Yukari also provides support to Reimu during the events of Imperishable Night and can serve as a partner in Subterranean Animism. The story A Beautiful Flower Blooming Violet Every Sixty Years is told from Yukari's perspective during the events of Phantasmagoria of Flower View.

Yukari Yakumo
Lesbian


Origin
Origin Touhou Youyoumu (Ghostly Dream) ~ Perfect Cherry Blossom
Creator ZUN
First Appearance Touhou 07: Perfect Cherry Blossom
Voiced by Fan-Made Series: Kikuko Inoue, Shizuka Itō, Hitomi Ueda, Chihiro Ishiguro, Sakura Nakamura, Ayaka Shimizu, Mikoi Sasaki, Hina Yomiya, Juri Nagatsuma, Juri Kimura, Satomi Arai, Rina Honnizumi, Megumi Nakajima, Saku Mizuno, Minori Suzuki, Maki Kawase, Ayaka Ohnishi, Yukari Tamura, Aya Endō, Yoko Hikasa
Characteristics
Species Youkai
Gender Female
Pronouns She/Her
Sexuality Homosexual
Age Over 1,200
Birthday Unknown
Height Tall
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Lawful Neutral
Archetype Trickster, Strategist, Mentor, Wildcard
Occupation Gensokyo Sage
Time Period Non-linear
Language Japanese
Combat Style Boundary Fighting, Servant Fighting, Weapons Fighting
Homeworld Gensokyo
Relationships
Affiliations Yuyuko Saigyouji, Youmu Konpaku, Suika Ibuki, Reimu Hakurei, Marisa Kirisame, Ran Yakumo, Chen
Enemies Lunar Capital, Watatsuki no Toyohime, Watasuki no Yorihime, Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Background

This dropdown contains the synopsis of Yukari Yakumo’s story. Read at your own risk as you may be spoiled otherwise!

Perfect Cherry Blossom


—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

Yukari appears as the Phantasm boss of Perfect Cherry Blossom. After Ran is defeated, Yukari is encountered and asked to repair the barrier. Once she is defeated, either she says she will simply go back to sleep, or Reimu/Marisa/Sakuya grows tired and leaves.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

Yukari becomes aware that someone is manipulating the feasts and gatherings across Gensokyo. Rather than directly confronting the culprit, she devises a plan to force them out into the open.

She begins by visiting Remilia Scarlet at the Scarlet Devil Mansion, seeking to take her brandy. Remilia is annoyed by Yukari's sudden intrusion and refuses at first, but after being defeated, she reluctantly agrees to share. Yukari then travels to the Forest of Magic and confronts Alice Margatroid, taking her wine as well. Alice protests that she was already planning to bring it to the banquet, but Yukari insists and takes it anyway.

Next, Yukari finds Youmu Konpaku at the graveyard and takes her unrefined sake, despite Youmu's reluctance to give it up. Youmu asks if Yukari will attend the banquet that night, and Yukari confirms that she will, though she was not invited. She also mentions that she plans to bring someone else along. Yukari then meets Marisa Kirisame in the Forest of Magic and takes her sake as well, warning that if Marisa refuses, she will not be able to leave the forest. Marisa asks if Yukari will attend the banquet, and Yukari assures her not to worry, stating that no one except herself and one other person will bring any sake.

Yukari then visits the Hakurei Shrine and takes Reimu's sacred sake, which Reimu had left on the shrine's altar. Reimu protests, but Yukari insists that it is for drinking at the banquet. She remarks that the sake will be enjoyed that night.

At the shrine, Yukari encounters Yuyuko Saigyouji and takes her extremely old sake. Yuyuko reveals that she had poisoned it beforehand, and Yukari responds that she intends to remove the poison. Yuyuko comments that Yukari saw through her plan from the start. After securing all the sake, Yukari notes that everyone who might have brought alcohol is now empty handed.

Finally, Yukari confronts Suika Ibuki, the true culprit behind the strange feasts. Suika questions Yukari's intentions, and Yukari explains that if no sake appears at the banquet, suspicion will fall on Suika, who is known for her love of drinking. Yukari reveals that she has stolen all the sake and will claim that Suika drank it all. Suika accuses Yukari of using dirty tricks and suggests blaming everything on Yukari instead. The two fight, and after Suika is defeated, Yukari's plan succeeds in exposing Suika to everyone, ending the incident.

Imperishable Night


-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

Yukari teams up with Reimu to track down whoever is responsible for the Fake Moon incident. After making their way through several enemies, they are trapped by Reisen Udongein Inaba. Eirin explains that she is the one behind the incident. Yukari and Reimu defeat Reisen and then pursue Eirin through an endless corridor. Although Eirin promises to return the Moon to normal by the following morning, Yukari and Reimu grow impatient and fight her. They then encounter Kaguya and defeat her as well, recognizing that she was also involved in the incident.


Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Yukari notices that the Hakurei Shrine has yet to be repaired and comments on Reimu's relaxed attitude. Reimu explains that Tenshi has not come down to help, claiming that the day is meant for singing. Yukari remarks that celestials live in luxury without working, and she decides to take action herself.

She begins her journey by climbing Youkai Mountain, a task she finds tiring for her age. Along the way, she encounters Komachi Onozuka, who has been neglecting her duties. Yukari chastises her for failing to ferry phantoms to Higan, which has contributed to the recent troubles. She forces Komachi to return to work.

Next, Yukari meets Marisa Kirisame, who is also heading to the heavens in search of valuable items. Yukari warns her that celestials only have mundane possessions like peaches and fishing tools, and advises her to turn back before the tengu notice her. Marisa reluctantly agrees and retreats.

Yukari continues her search for Tenshi but finds no trace of her in the heavens. She criticizes the celestials for using land wastefully and lying about their reasons for forbidding nirvana. She encounters Iku Nagae, who tells her that Tenshi has descended to Earth to insert a keystone at the shrine. Yukari announces that she intends to make Tenshi "deceased," but Iku is evasive about Tenshi's whereabouts and seems to support Yukari's plan.

At the damaged shrine, Yukari meets Suika Ibuki, who suggests that they pass the time by playing while waiting for Tenshi to appear. Yukari agrees and fights Suika, though the match ends inconclusively. Yukari mentions that she has a favor to ask Suika but decides to postpone it.

Finally, Yukari finds Tenshi conducting an inauguration ceremony for the newly rebuilt shrine. Tenshi claims that the shrine has been reborn stronger and more beautiful, and she plans to implement a periodic reconstruction tradition. Yukari interrupts the ceremony, declaring that the shrine should be destroyed. Tenshi protests, but Yukari accuses her of renovating the shrine to suit her own needs and increase her living space. The two fight, and Yukari defeats Tenshi, destroying the shrine again. She instead has Suika rebuild the shinre this time arond.

Subterranean Animism


Snow falls on the Hakurei Shrine in winter.

It had been destroyed by an earthquake before, but now it's back to normal.

One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei. That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.

Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her. After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.

Marisa "... isn't it dangerous to get too close to a geyser?"

Reimu "It could attract visitors to the shrine, so who cares?" If a hot spring comes up then even villagers will come here, mark my words."

Marisa "Yeah, for the hot spring."

However, Reimu's hopeful observations were off the mark. The geyser spewed forth more than just water for a hot spring.

One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.

Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring. In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on. In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.

However, that decision by the shrine maiden bought the youkai's unhappiness. There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.

—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground. In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground. She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.

However, there was almost no-one she could consult with regarding this problem. Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.

This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.

Yukari "The underground world has different arrangements, so we can't act too overtly."

Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"

Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."

Pache "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."

Yukari "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."

Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.

—— The sealed youkai awoke together with the violent geyser. The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.

The youkai of the underground were cast into the depths because of their abominable powers. It couldn't be a fortuitous thing for humans or youkai if they were to appear again.

The snow, slowly shining. The palace, surrounded by beautiful colors.

She was there.

~ Subterranean Animism Prologue English Translation


雪の降る冬の博麗神社。

 一度地震により倒壊した神社であったが、今はすっかり元の姿を取り戻している。

 そんなある日、博麗神社の巫女、博麗霊夢を驚かす出来事が起こった。  それは博麗神社の近所に突然の立ち上る白い柱、間欠泉である。

 普段なら何か出来事が起こると彼女は解決に向かうのだが、その出来事は彼女を  驚かすと同時に喜ばす物だったのだ。  間欠泉は雪を溶かし、周りには人間、妖怪問わず体の疲れを癒す温泉が湧く筈だった。

  魔理沙「……間欠泉って近寄って危なくないのか?」

  霊夢 「神社にお客を呼べるチャンスなんだから、お客が多少危険でも良いのよ。       温泉が湧けば里の人間だって参拝に来るに違いない」

  魔理沙「温泉目当てだけどな」

しかし、霊夢の希望的観測は外れた。  間欠泉から湧いている物は温泉水だけでは無かったのだ。

 次々とわき出る異形の者達。地霊――地底に住む者達であった。

 慌てた彼女達は間欠泉をどうするべきか悩んだ結果、温泉を取る事にした。  事実、地霊達は大人しかった。地霊といっても、主に地縛霊が変化した物である。  妖怪や幽霊が跋扈する幻想郷、今更、地霊達が出てきたところで大した影響は無いと  考えたのだ。

 しかし、その巫女の判断は妖怪達の不満を買った。  地霊の出現には霊夢達は知るよしもない秘密があったのだ。

 ――紅魔館
 紅魔館に住む魔法使い、パチュリー・ノーレッジは地下の妖怪や地霊達が表に出てく  る事に危険を感じていた。  彼女は、地上の妖怪には手に負えない力が眠っている事を本を通じて識っていた。  妖怪が容易に地底の街へ立ち入ってはいけない事も識っていた。

 しかし、彼女には周りに相談できる人物も殆どいない。  なかなか霊夢達が動かない事に業を煮やし、嫌々だが幻想郷でも最も古くからいると  される妖怪に相談をする事にした。

 古い妖怪――八雲紫(やくもゆかり)は妖怪が地底界へ干渉する事は控えたいとしていた。

  紫  『地底界には別の<仕組み>があるのだから、余り派手に動いてはいけない』

  パチェ『人間達が動かないしこのままでは後手になってしまうけど、それでも良いのかしら』

  紫  『そうねぇ……しょうがないわ、貴方達に<また>勝手に動かれたら面倒だしね』

  パチェ『またって何の話なのか……それは置いておいて、取り敢えず貴方が動いてくれる?       地底の事知ってそうだし』

  紫  『いいえ、私達は動きません。地底に潜るのは人間だけです。       これは私達をおびき寄せる罠……かも知れないですから』

 紫はそう言って霊夢達を送り出す事だけは約束し、妖怪は地上からサポート役にまわる様にした。

 ――封印された妖怪達は、激しい間欠泉と共に目覚めた。    大地の記憶が次々と具現化し、まもなく幻想郷は古い歴史の時代へ逆戻りするだろう。

   地底の妖怪達は忌み嫌われた能力を持っていたが為に地底に落とされたのだ。    その妖怪達が出てくる事は、人間にとっても妖怪にとっても望ましい事ではなかった。

  ゆっくりと光る雪。    美しき色に囲まれた御殿。

   彼女はそこにいた。

~ Subterranean Animism Prologue Japanese

Yukari is one of the partners Reimu can choose, alongside Suika Ibuki and Aya Shameimaru. After modifying Reimu's Yin Yang Orbs so that she can communicate with her, Yukari instructs Reimu to defeat every youkai she encounters without exception. Following this advice, Reimu makes her way through the underground, defeats Rin Kaenbyou and Satori Komeiji, and gathers information from them. She eventually locates the true culprit, Utsuho Reiuji, and defeats her, resolving the incident.

Hopelesss Masquerade
Yukari appears in the background of the Hakurei Shrine stage, sitting on top of the shrine waving her fan.


Legacy of Lunatic Kingdom


When urban legends were manifesting in Gensokyo,

a rumour started to spread that "Apollo never went to the Moon".

At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.

Reimu: "So, what's this weird machine you mentioned?"

Sanae: "It happened when the morning mist was still covering the mountain."

It had a form with no imperfections, unbecoming of any other beast or monster. Mist faded away and the trees withered in the places where the spider passed by.

Reimu: "So, a machine that looked like a spider?"

Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."

Reimu: "Maybe it's one of the kappa's tools..."

Once the machine passed by, there were no signs of life. Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider. As the foothills came into the spider's view, it slowly clambered down the cliffside.

Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."

Sanae began to grow restless.

Reimu: "What is it? It's kind of irritating."

Sanae: "That thing looked just like Curiosity."

—Eientei.
Kaguya: "Seems the time has come for them to arrive."

Eirin: "What shall we do?"

Kaguya: "That's obvious, isn't it? I already prepared myself."

A natural and satisfying answer.

Eirin: "If they're making a move, no human will possibly be able to compete with them.

However, if we were to make any move, we'd fall right into the enemy's hands.

What's more, the youkai of Earth likely can't even interfere to begin with."

Kaguya: "So what do we do?"

Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."

—Marisa's house, in the Forest of Magic

The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.

Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."

As she sat bewildered, the moon rabbit Reisen appeared there.

—The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.

Into a beautiful planet with no life on it...

~ Legacy of Lunatic Kingdom Prologue English Translation


幻想郷では都市伝説が具現化する中

 「アボロは月にいっていなかった」 そんな噂が囁かれていた。

時を同じくして、金属製の蜘蛛が山に現われる。 その蜘蛛はゆっくりと、徘徊しているようだ。

霊夢 「で、変な機械って?」

早苗 「あれは朝靄の立ちこめる出でした」

他のどの幻獣にも似付かない無駄のないフォルムを持っていた。 蜘蛛が通ったところだけ霧が晴れ、木は朽ちている。

霊夢 「蜘蛛みたぃな機械って事?」

早苗 「チラッと見かけただけでしたが、妖怪の見間運いとかではないです」

霊夢 「河童の道具かなぁ」

機械が通った後には、生物の気配がない。 上空を天狗が飛んでいくが、何故か蜘蛛を気にも留めない。 蜘蛛は麓を目視すると、のっそりと崖を下りていった。

早苗 「どうしても気になることがあるのよ。      あの形、偶然とは思ぇない」

そわそわする早苗。

霊夢 「なんなのよ、じれったいなぁ」

早苗 「あれはキュリオシティそっくりだったわ」

――永遠亭。

輝夜 「来るときが来たわね」

永琳 「どうされますか?」

輝夜 「そんなの決まってるじゃない。      私はもう覚悟したのよ」

当然の答えに満足する。

永琳 「彼奴が動くと言う事は、人聞達では到底太刀打ち出来ないでしょう。

     しかし、我々が手を出してしまっては相手の思うつぼです。

     ましてや地上の妖怪では干渉すら出来ないでしょう」

輝夜 「ではどうすれば」

永琳 「この為に良い薬を作りました。      これを鈴仙を使って巫女達に届けましょう」

――魔法の森にある魔理沙の家。

突如として現われた七つのオカルトボール。 その中の一つ、月の都のボールとは一体何だったのか、 魔理沙はそれを謂ベていた。

魔理沙 「どうゃら、都市伝説騒ぎはこいつが       全ての元凶だったみたいだが……」

途方に暮れていたとき、そこに現われたのは月の兎、鈴仙だった。

――金属製の蜘蛛は浄化の歩みを止めない。 木は見る見る問に枯れていく。蜘蛛の後にはぺんぺん草も残っていない。 幻想郷が完全に浄化されるとき、そこは完全の世界となるだろう。

美しき無生物の惑星に――。

~ Legacy of Lunatic Kingdom Prologue Japanese

Yukari appears in Marisa's Pointdevice and No Miss ending. She enters Marisa's house through a gap and congratulates her for saving the Lunar Capital, then asks to see the lunar occult ball. Marisa suspects that Yukari intends to destroy the power stone, fearing that it could throw Gensokyo into chaos. However, Yukari dismisses the idea, stating that the stone is not nearly powerful enough to cause such chaos. She remarks that Gensokyo is fortunate to have gained such a power, as it could bring about further change. Marisa is surprised to hear Yukari speak positively about change, but Yukari leaves without touching the stone, advising Marisa to value her connection with the one who created it.

Impossible Spell Card
After reading a tengu newspaper article about a troublesome amanojaku causing mischief, Yukari joins the many powerful youkai and humans who set out to stop Seija Kijin on the final day. She employs spell cards widely considered impossible to evade.

Antinomy of Common Flowers
In Antinomy of Common Flowers, Yukari investigates the Perfect Possession phenomenon. She already knows who the true culprits are and is searching for a way to deal with them, though many people suspect her involvement and attack her. She later discovers that Shinmyoumaru Sukuna's Dream World self has replaced the real Shinmyoumaru as Tenshi Hinanawi's slave. This gives Yukari the idea of defeating Joon and Shion Yorigami by crossing the boundary between master and slave. Teaming up with Reimu Hakurei, she baits the sisters into swapping the slaves, making Reimu and Shion the masters while she and Joon become the exchanged slaves.

Unfinished Dream of All Living Ghost
Yukari appears in Ran's ending, seated inside her house. She congratulates Ran on her efforts and discusses with her the reasons behind the incident.


Curiosities of Lotus Asia
Yukari makes her first appearance in Curiosities of Lotus Asia when Rinnosuke needs help finding fuel for his heater from the outside world. She is called upon because she is the only person familiar with outside world objects that Reimu and Marisa know. Instead of accepting payment, she takes whatever she wants from Kourindou. Later, Rinnosuke finds a Gameboy and mistakes it for a device that could destroy Gensokyo. He tries to destroy it with a mallet, but Yukari stops him and explains that it is harmless.

Bohemian Archive in Japanese Red

After hearing a fox's cry, Aya Shameimaru went to investigate. She found Yukari beating Ran Yakumo over the head with an umbrella. Yukari claimed it was only for the purpose of disciplining her. As a crow tengu, Aya felt strongly about animal rights and was upset by what she saw as animal abuse.

During the interview, Yukari insisted that it was not abuse because Ran is a shikigami, which Yukari argued meant she no longer counted as an animal. She explained that a shikigami is as strong as its master as long as it follows the master's will. Ran had apparently disobeyed Yukari by doing something she had not been ordered to do. As a result, Ran was not as strong as she could have been and ended up putting herself in danger by relying only on her own strength. The discipline was meant to remind Ran who her master is so that she would not needlessly put herself at risk by fighting at less than full power. Aya did not accept this explanation.

Yukari also called the Bunbunmaru Newspaper a shoddy publication and offered to make Aya her shikigami as well, but Aya refused.

Seasonal Dream Vision - A Beautiful Flower Blooming Violet Every Sixty Years
During the events of Phantasmagoria of Flower View, Yukari finds Reimu in Muenzuka and notices that Reimu does not seem to remember why the flowers bloom like this every sixty years. She leaves to ask Marisa Kirisame, Sakuya Izayoi, and Youmu Konpaku if they know the reason, but none of them give her a satisfying answer. She returns to Muenzuka and finds Reimu still there, and Yuyuko Saigyouji appears. After speaking with Yuyuko, Yukari recalls the massive increase in spirits in the Netherworld sixty years ago and remembers that the flowers bloom like this every sixty years due to the natural cycle of Gensokyo restarting after every yearly combination of the three lights, the four seasons, and the five materials. Yukari and Yuyuko later sense Eiki Shiki approaching and decide to leave Muenzuka together, leading into the final stage and the fight between Eiki and Reimu.

Perfect Memento in Strict Sense
According to Memorizable Gensokyo, Yukari contributed to and edited Perfect Memento in Strict Sense as one of its major sources. However, she did not confirm her involvement in the events mentioned above. A common thread among those events appears to be that they primarily benefited humans rather than youkai; the vampire contract in particular went so far in protecting humans that other youkai complained to the shrine maiden. In addition, Yukari has her own in universe article in the book that provides encyclopedic information about her.

Strange and Bright Nature Deity
In chapter 23 of Strange and Bright Nature Deity, Yukari appears at the Hakurei Shrine and leads Reimu and Marisa to a tree that had regrown after being struck by lightning. After realizing that the Three Fairies of Light wanted to make the tree their home, she decided to test their strength to ensure that their magic would not cause any unintended side effects. Upon confirming that they were very weak and posed no such risk, she allowed them to stay there.

In chapter 25, Yukari explains to Reimu and Marisa that the tree had appeared in Gensokyo as a replacement for another tree that had been part of the barrier. Since no fairy lived there and Reimu had briefly worshiped it as a god but then abandoned it, the tree began to deteriorate. This would have eventually created a hole in the barrier. However, now that Sunny, Luna, and Star had taken up residence there, the problem had been resolved.

Silent Sinner in Blue
In chapter 3 of Silent Sinner in Blue, Ran Yakumo tells Remilia Scarlet that Yukari invaded the Moon in order to obtain its secret power and improve the quality of life for youkai. This was likely the official explanation Yukari gave to all youkai for the war, since otherwise Remilia could have confirmed that Ran was lying just by asking around. However, in chapter 5 of Cage in Lunatic Runagate, Yukari privately reveals to Ran that she knew it was impossible for beings from Earth to ever win a direct confrontation against the Lunarians. It is never specified when Yukari came to this realization, so she may have known it even before the first Genso Lunar War. Additionally, the final chapter of Cage in Lunatic Runagate contains the line, "While it was Yukari who led the invasion that had convincingly failed more than one thousand years ago." The use of the word "convincingly" could imply that the invasion was staged. If that were the case, then Yukari's true intent was likely to make the youkai decide to stop expanding beyond Gensokyo.

The Grimoire of Marisa
Marisa Kirisame documents Yukari's spell cards in The Grimoire of Marisa, adding her own descriptions, comments, and thoughts on how to imitate them.

Wild and Horned Hermit
In chapter 33 of Wild and Horned Hermit, Yukari interrupts Reimu while she is cooking for a party and brings her some plants to help with the feast. Later at the party, Yukari explains that the plants are western dandelions, an invasive species that could displace Japanese dandelions and disrupt Gensokyo's ecosystem. To address this, she writes a newspaper article claiming that the dandelions are health food for humans and a luxury item for youkai. As a result, the plants become highly sought after, are used in cooking, and the threat is peacefully resolved.

In chapter 35, Kasen Ibaraki opens a hole in the barrier to investigate a distortion she noticed. She feels an arm and grabs it, thinking it belongs to a missing villager, but it turns out to be Yukari. Kasen asks about the spiriting away, and Yukari responds that while she does engage in such acts, the "humaning away" is connected to Sumireko Usami. She explains that every time Sumireko enters Gensokyo, the barrier must expel someone of similar power to lessen the shock. Initially, this only affected small objects, but it now seems to affect humans as well. Yukari suggests using dummies of similar weight as a solution. She also says she will wait as long as necessary for Kasen to come to "this side," but Kasen replies that it will not happen. Reimu then arrives and mistakes Yukari for the culprit, defeating her without noticing that Kasen had already fled.

Symposium of Post-mysticism
In 1984, Aya Shameimaru reported that during Gensokyo's winter, children playing near a dried up well had discovered human skeletal remains. The well was subsequently declared off limits. At some point, a tsurube otoshi youkai, presumably Kisume, emerged from the well and asked, "So is THIS the body you dropped down here?" before throwing the bones at them. Since no one had been reported missing, the identity of the remains remained unknown.

The bones disappeared while preparations were being made to bury them in Muenzuka. This led to speculation about whether an actual incident had occurred and who the bones originally belonged to. Yukari suggested that the youkai from the Underworld were responsible and that they intended to frighten humans, as their powers rely on negative human energy. However, it could have simply been a misunderstanding. A non intervention agreement existed between the underworld youkai and the surface, so any violation could have complicated matters.

The incident was eventually resolved when the bones were dismissed as mistaken silver birch branches, and no ominous events took place in the Human Village. At a later date, the well was filled in with dirt, though it remains unknown who carried out this action.

Forbidden Scrollery
In Forbidden Scrollery, Yukari instigated Kosuzu to read the Night Parade Picture Scroll in order to resolve her status with the youkai. Reimu eventually discovered Yukari's plot but was forced to concede that Yukari was right and help resolve Kosuzu's situation.

Alternative Facts in Eastern Utopia

Aya accuses Yukari of allowing an outsider into Gensokyo and conspiring to "rebuild" the land.

The Grimoire of Usami
In The Grimoire of Usami, Yukari joins the judges' stand during the fireworks festival when Okina Matara, Seija Kijin, and Shinmyoumaru Sukuna attempt to sabotage it. Although she initially appears to be on Okina's side, she encourages Reimu to protect the audience and even assists her in defending against Junko's spell card attacks. It is later revealed that Yukari had already learned of Shinmyoumaru's plan beforehand and had contacted Eirin Yagokoro and Sagume Kishin to help put a stop to it. After Sagume reverses the situation, Yukari helps Reimu with the final spell card of the event, "Unauthorized Danmaku Photography is Strictly Prohibited."

Foul Detective Satori
In Foul Detective Satori, Reimu and Marisa visit Yukari at Hakugyokurou after a vengeful spirit escapes from the Scarlet Devil Mansion. Yukari provides them with information about the spirit before sending Ran Yakumo and Chen to search for it in the Netherworld. It is later revealed that the vengeful spirit had been possessing Yukari and led Marisa to Alice Margatroid's house in order to steer Satori Komeiji away from her. Yukari later reveals to Reimu at the Hakurei Shrine that she had been possessed and used the last of her saved energy to warn her.

Afterward, Yukari works alongside Satori and Flandre Scarlet to capture the vengeful spirit, Mizuchi Miyadeguchi, at the Myouren Temple. Once Mizuchi is sealed underground, Reimu descends to meet her while connecting to Yukari through a Yin Yang Orb. Yukari reminds Reimu to fight the youkai in the Underworld as flashily as possible. This leads to Reimu fighting Utsuho Reiuji atop Youkai Mountain before self destructing, and Yukari protects her with a barrier. Yukari urges Reimu to finish off Mizuchi, but Reimu refuses. Satori then intervenes with a new plan, leading Reimu to use an attack previously used by an earlier Hakurei shrine maiden, which convinces Mizuchi to agree to stay underground.

Lotus Eaters
Yukari was the main antagonist responsible for Miyoi Okunoda's sudden coma. She carried out the act as a warning directed toward Sanshoku Geidontei.

Whispered Oracle of Hakurei Shrine
Reimu Hakurei writes a fortune slip concerning Yukari as part of her efforts to clean up after an incident.

Name Meaning

Yukari's full name is Yakumo Yukari (八雲 紫). The characters for Yakumo (八雲) translate literally to "eight clouds," though they can also carry the broader meaning of "countless clouds." Her given name, Yukari (紫), simply means "purple" or "violet." In everyday Japanese, these two colors are often treated as the same. Yukari is also a real given name in Japan, though it is usually written with different characters such as ゆかり, 由香里, or 友加里, rather than 紫.

According to chapter 26 of Curiosities of Lotus Asia, Yukari chose this name for herself and did not have it 1,200 years ago.


All members of the Yakumo family are named after colors. The frequencies and energies associated with these colors correspond to their relative power levels: Chen (orange) is the weakest, followed by Ran Yakumo (blue), with Yukari (violet) being the strongest. Violet light has the highest energy in the visible spectrum and also marks the boundary between visible light and invisible ultraviolet light. Red light, which is associated with Remilia Scarlet and Reimu Hakurei, represents the other boundary. Appropriately, when Reimu and Yukari team up in Imperishable Night, they are referred to as the "Boundary Team." Their colors form the two boundaries between visible and invisible light. Additionally, the word 縁, also pronounced "yukari," is sometimes used to mean "border" or "edge."

Occasionally, after rainfall, a double rainbow appears. The primary rainbow has red on top and violet on the bottom, while the secondary, fainter rainbow above it has the colors reversed, with violet on top and red on the bottom. This means that the outer edges of a rainbow are violet, making violet the boundary between the sky and the rainbow. This reinforces the idea that Yukari's given name symbolizes boundaries.

In Japan and many other cultures, purple and violet have historically been seen as noble colors, often associated with wealth and high status. This fits well with Yukari's position in Gensokyo. However, ZUN mentioned in Who's Who of Humans & Youkai in Gensokyo that this was simply a continuation of the red theme from Embodiment of Scarlet Devil, followed by Chen's orange and Ran's blue.


Some fans have noted that Yukari's surname, Yakumo, may be taken from the writer Lafcadio Hearn, who became a naturalized Japanese citizen and took the name Koizumi Yakumo (小泉 八雲). The characters 八雲 can also be read as "Haun." When fans asked about a possible connection between Yukari and Maribel Hearn during a high school open lecture, ZUN brought up Lafcadio Hearn but did not elaborate. Still, his response seemed to suggest a connection between the two.


Yakumo also appears in one of the earliest poems written in what would become the Japanese tanka form:

"Yakumo tatsu / Izumo yagegaki / Tsuma-gomini / Yaegaki tsukuro / Sono yaegaki wo"

This poem is attributed to the god Susanoo. A common English translation reads:

"Eightfold rising clouds / Build an eightfold fence / An eightfold Izumo fence / Wherein to keep my bride-- / Oh! splendid eightfold fence"

Interpretations of the poem's meaning vary. Yukari's name is analyzed in detail in chapter 26 of Curiosities of Lotus Asia by Rinnosuke Morichika. However, Rinnosuke suggests at the end that there may be even more meanings hidden within it.

Appearance

General Description: Yukari is a figure with long blonde hair. Her eye color varies between appearances: purple in Perfect Cherry Blossom, dark golden in Immaterial and Missing Power and Scarlet Weather Rhapsody. She carries a pink lace parasol and a paper fan and rides on a red gap.

Facial Features: She has long blonde hair. Ribbons are tied on her accessories and the tips of her hair in some appearances. A pale pink mob cap with a thin red ribbon is worn on her head.

  • Perfect Cherry Blossom: Purple eyes.
  • Immaterial and Missing Power / Scarlet Weather Rhapsody: Dark golden eyes.
  • Imperishable Night: Hair is left loose (not coiled into the mob cap).

Clothing/Outfit:

  • Perfect Cherry Blossom: Deep purple dress. Pale pink mob cap with a thin red ribbon. Smaller ribbons tied on accessories and hair tips. ZUN states this is her casual daywear.
  • Immaterial and Missing Power / Scarlet Weather Rhapsody / Imperishable Night: Purple Chinese-style tabard with various trigrams over a pale pink Western-style dress (similar to Ran Yakumo's outfit). This outfit is known as the "Taoist outfit" (道士服) in the Japanese community. ZUN states this is her combat attire.
  • Antinomy of Common Flowers: Black bands with a white design on her sleeves.

Special Features: The tabard features two trigrams on the front. The top trigram (☱) is "dui" or "tui" (open), associated with west and lake/marsh. The bottom trigram (☷) is "kūn" (field), associated with southwest and earth, as well as Yoni (divine passage). Together in that order, they form the hexagram "Ts'ui," meaning "clustering," "gathering together," and "finished." This hexagram signifies gathering together to persevere towards a destination and great wisdom necessary for leadership.

Personality

  • Youkai-like and Hedonistic: Yukari is a very youkai-like youkai who sleeps all day and lives for enjoyment. She rarely leaves her house but is well-connected with powerful youkai and those involved with the Great Hakurei Barrier or the outside world. She rarely attacks humans.
  • Tendency to Toy with Opponents: Yukari toys with her opponents rather than using her full power from the start.
  • Superhuman Intellect: Yukari possesses superhuman intellect and excels at mathematics. She can determine the depths of Avici's darkness and calculate how long it would take for Ursa Major to devour the North Star in an instant. Even Ran cannot understand her abilities with numbers.
  • Flaky but Involved When Necessary: Yukari seems flaky and unreliable most of the time, but she gets involved when Gensokyo's safety is at stake, even if it means using others to do the work. She treated Tenshi with hostility after finding out about the Heavens' plot.
  • Manipulative and Indirect: Yukari deals with problems by manipulating others to resolve things for her. She rarely acts directly except in particularly egregious situations. She rarely lets anyone know her true aims or goals.
  • Fickle, Whimsical, and Liar: Yukari has a reputation for being fickle, whimsical, and lying often. Many characters in Gensokyo dislike her. She takes these comments in stride and does not seriously deny them.
  • Keeps Altruistic Actions Secret: Yukari actively tries to keep her altruistic actions secret, such as her donations to the Hakurei Shrine. She likely cultivates this image to ensure people continue to fear her as a youkai.

Goals

Relationships

Yukari's ability to traverse Gensokyo via her gaps has brought her into contact with a wide array of youkai and humans over the years. Among Gensokyo's inhabitants, she is commonly referred to as the "gap youkai" (すきま妖怪) whenever she becomes the subject of conversation.

Reimu Hakurei and Marisa Kirisame

Yukari has long maintained a close connection to the shrine maidens of the Hakurei lineage—her very name carries implications of authority over Gensokyo's shrine maidens. Reimu Hakurei and Marisa Kirisame first formally encountered Yukari when she enlisted their aid in repairing the border between Gensokyo and the Netherworld during the events of Perfect Cherry Blossom. However, Yukari gave the impression that she was already acquainted with both of them to some degree. With Marisa, this familiarity manifested as a prank—keeping her awake well past her usual bedtime.

Yukari frequently visits Reimu at the Hakurei Shrine and drops by Marisa's home without warning, a habit Marisa complains about in Perfect Memento in Strict Sense, specifically noting that Yukari never uses the door. Her visits include stealing food from Reimu (as documented in Perfect Memento in Strict Sense), staying at the shrine for over a month during winter (in Curiosities of Lotus Asia), and appearing among the youkai Reimu complains about in Wild and Horned Hermit. Some visits take on a more philosophical tone, such as in Seasonal Dream Vision or when she gives Reimu out-of-season taro roots from the Outside World in Strange and Bright Nature Deity, prompting her to reflect on their significance.

As an employer, Yukari has assigned Reimu multiple missions, including those in Subterranean Animism, Imperishable Night, and Silent Sinner in Blue. A brief remark during the first stage of Imperishable Night indicates that she compensates Reimu for her efforts.

As a mentor, Yukari frequently instructs Reimu not only about Gensokyo itself—as seen multiple times in Oriental Sacred Place—but also about the proper execution of her shrine maiden duties. She confronts Reimu when she deliberately damages the barrier in Curiosities of Lotus Asia, reminds her of her youkai-extermination responsibilities in Imperishable Night's Extra stage, and puts her through rigorous training in preparation for Silent Sinner in Blue—a rarity, according to Curiosities of Lotus Asia. This training included attacking Reimu at unannounced moments.

Yukari also appears to look after Reimu in more subtle ways, such as secretly slipping yen donations into the shrine's offering box when Reimu is not looking, as shown in Chapter 23 of Strange and Bright Nature Deity. Like most characters, Reimu finds Yukari thoroughly exasperating. Yukari takes no offense, responding to Reimu's complaints with joking remarks like "How rude!" or "What a greeting!" In Seasonal Dream Vision, Marisa grew irritated by one of Yukari's unannounced visits, though Yukari's true motive was simply curiosity about Marisa's thoughts on the flower incident. Many of her visits to Marisa likely stem from similar amusement.

Ran Yakumo

Ran is Yukari's primary shikigami, a nine-tailed fox who received her current name and identity as part of their contract. An interview in Bohemian Archive in Japanese Red suggests that Ran entered the arrangement for the power it offered, and despite losing her freedom, she remains quite satisfied with the outcome. Ran was not yet born at the time of the Genso-Lunar War, so she must have become Yukari's shikigami sometime afterward.

Yukari maintains a strictly functional relationship with Ran, analogous to that of a user and a computer in the Outside World. She insists that Ran is not a fox but a tool to be utilized. In Chapter Five of Cage in Lunatic Runagate, Yukari's internal monologue refers to Ran using computer terminology such as "programming" and "debugging." While Ran is more advanced than an ordinary computer, Yukari occasionally attempts philosophical discussions with her, though she typically receives uninspired responses involving numbers and calculations. Yukari holds genuine affection for Ran—but in the manner one might love a favored tool.

Ran often acts independently of Yukari's orders, sometimes forgetting her status as a shikigami. This tendency is partly unavoidable, as Yukari spends much of her time sleeping. When this happens, Yukari physically disciplines Ran—typically by striking her with her umbrella. From Yukari's perspective, using a tool properly and maintaining it through discipline demonstrates care for one's shikigami. Ran accepts this treatment and appears content with the arrangement. She also shows concern for her master, attempting to offer encouragement after the failure of the second Genso-Lunar War. Still, she readily admits that Yukari can be annoying, often growing frustrated with her cryptic speech and secrecy.

Chen

Ran has her own shikigami named Chen. As Ran's shikigami, Chen follows the will of both Ran and Yukari, though her shikigami "programming" is less fully integrated with her original personality than Ran's is—and she is implied to be quite a handful as a result. Unlike Ran, Yukari views Chen as both Ran's shikigami and a pet, remarking in Subterranean Animism: "I wonder where our cat went off to? It's such a pain when she just suddenly disappears like that. I wish you'd take care to program your own familiar properly. Without any bugs."

Notably, Chen is never referred to as "Chen Yakumo," even when her name appears alongside "Ran Yakumo" in Perfect Memento in Strict Sense.

Yukari's Crows

Zenki and Goki are two crows that Yukari and Ran employ as shikigami. The names may be temporary designations, as one is killed by Watatsuki no Toyohime, yet three additional crows appear as spies for Yukari later in Chapter 20 of Silent Sinner in Blue.

Yuyuko Saigyouji

Yukari and Yuyuko have been friends since Yuyuko's lifetime over a thousand years ago, and their friendship continued after Yuyuko became a ghost. Notably, this bond does not extend to Yukari's shikigami Ran—Yuyuko has no qualms about others harming her.

Yuyuko appears to be the only individual who truly comprehends Yukari. Yukari recognizes this and often assumes that Yuyuko understands her intentions without explanation, as seen in their interactions and victory quotes. However, they do not always think alike, and Yuyuko occasionally surprises her. The two are willing to act on each other's requests simply because they asked.

Yukari believed the Saigyou Ayakashi had consumed too many human lives. She was always aware that Yuyuko's body was sealing it, and it is possible that Yukari herself was the one who used Yuyuko's body to perform the sealing.

Youmu Konpaku

As Yuyuko's servant, Youmu occasionally receives lessons and advice from Yukari, such as in Scarlet Weather Rhapsody.

Suika Ibuki

Yukari and Suika were friends before the oni retreated underground, though the circumstances of their meeting remain unknown. In Perfect Memento in Strict Sense Yuyuko and Suika are the two youkai noted to be people Yukari is friends with. Yukari looks out for Suika in Immaterial and Missing Power, and Suika reciprocates by performing favors for her, such as rebuilding the Hakurei Shrine in Scarlet Weather Rhapsody or assisting with investigations into the underground. The two engage in danmaku battles with each other, though they had not done so in some time prior to Scarlet Weather Rhapsody. In Oriental Sacred Place Chapter 12, they are seen together at the Hakurei Shrine's New Year's Festival.

Suika becomes annoyed with Yukari's "dirty tricks" but does not voice more than mild complaints about them. She may be privy to some of Yukari's secrets, having referred to Yukari's existence as "fraudulent" in Immaterial and Missing Power and noted that it was rare to see her "on this side of the world" in broad daylight.

Yuugi Hoshiguma

Yuugi is one of the oni—alongside Suika, presumably—with whom Yukari struck a deal. In exchange for keeping the evil spirits of Old Hell under control, Yukari promised them a territory in the Underworld and guaranteed that surface youkai would not intrude. Unlike Suika, Yukari does not appear to share any personal connection with Yuugi. In her Immaterial and Missing Power ending, Yukari expresses the belief that if the oni were to return to Gensokyo, it would have to happen gradually rather than all at once.

Kasen Ibaraki

The exact length of time Yukari and Kasen have known each other is unclear, but both are youkai sages. The monologue in Perfect Memento in Strict Sense states that the youkai sages proposed the Hakurei Barrier, suggesting the two have known each other since at least that era.

After Kasen descended from the mountain in the present day, Yukari assumed she was always aligned with her and that her actions were intended to further Yukari's ideals. By the time of Wild and Horned Hermit Chapter 35, Kasen had grown frustrated and bluntly informed Yukari that she was not on her side. This admission caused Yukari a brief moment of visible distress before she regained composure, though she stated she would wait as long as necessary for Kasen to come around.

Kasen's dream self in Antinomy of Common Flowers calls Yukari a coward who lets others do her work because she is afraid to do it herself. While dream selves are exaggerated representations of the real individual, Doremy's explanation in Reisen's scenario suggests that Kasen's normal feelings at least partially align with this sentiment.

Okina Matara

Okina is another of the youkai sages. It is implied in Reimu's Extra stage in Hidden Star in Four Seasons that the two are familiar with each other and that Yukari assisted Reimu in defeating Okina by suggesting she use the "boundary between seasons" as a countermeasure. Okina recognized Yukari's handiwork, while Reimu admitted she did not understand the logic behind it. During the fireworks festival documented in The Grimoire of Usami, the two banter with one another as equals.

Remilia Scarlet

Yukari employed Remilia as part of her scheme to collect the residence tax and retaliate against the Lunarians in Silent Sinner in Blue. Patchouli later reveals that Remilia was aware of the manipulation but did not object, simply out of boredom. Remilia harbors an unexplained rivalry with Yukari, wanting to reach the Moon in her own way before Yukari can and surprise her. This rivalry may stem from the power struggle mentioned in Perfect Memento in Strict Sense's Vampire article, potentially originating from the vampire incident. The rivalry appears to be largely one-sided, though Remilia has no issue with Yukari attending the party at the end of Silent Sinner in Blue or assisting her in Scarlet Weather Rhapsody.

Dialogue in Immaterial and Missing Power implies that the two already knew each other before that game. It is possible they first met during the vampire incident and that Yukari was the one who signed "the contract" with Remilia.

Patchouli Knowledge

Patchouli first encounters Yukari in her scenario in Immaterial and Missing Power. In Scarlet Weather Rhapsody, Yukari assigns her to monitor the underworld in her victory quote. Patchouli later urges Yukari to take action regarding the evil spirits emerging from underground in Subterranean Animism's prologue. Yukari ultimately agrees to act, stating she "can't let them all just do whatever they want again"—though it is unclear, even to Patchouli, which incident she is referring to. Patchouli continues collaborating with Yukari on underground matters, later informing her of the Palanquin Ship in a Touhou Hisoutensoku victory quote.

Eientei Residents (Eirin Yagokoro and Kaguya Houraisan)

Alongside Reimu, Yukari confronted Eirin Yagokoro and Kaguya Houraisan to restore the full moon in Imperishable Night, making her one of the few individuals aware of their lunar origins. After the incident was resolved, the group shared moon-viewing sake together.

Unbeknownst to each other, Yukari and Eirin share a deeper history. As Watatsuki no Toyohime mentions at the end of Chapter 17 of Silent Sinner in Blue, Eirin set a trap a thousand years ago to catch anyone attempting to invade the Moon. Yukari was fully aware of the trap and had apparently already triggered it before—assuming the "make-believe" story in Cage in Lunatic Runagate actually occurred. She appears to hold a grudge against the Lunarian sage who set it, referring to her as "the much-despised Lunarian sage."

However, Yukari has not realized that Eirin is that very individual. Neither character makes special note of the other during Imperishable Night, and they are amicable in the ending. Near the conclusion of Silent Sinner in Blue, Yukari remarks to Ran that she is uncertain whether "the Brain of the Moon" has actually settled on Earth, suspecting Eirin may be a spy.

The final chapter of Cage in Lunatic Runagate reveals that Yukari orchestrated the events primarily to teach Eirin to fear the unknown, likely because those who live as humans in Gensokyo are meant to fear youkai—as she explained to Ran in her lecture about aliens.

Maribel Hearn

When asked about Yukari's relationship with Maribel during a high school open lecture, series creator ZUN declined to elaborate beyond mentioning Lafcadio Hearn's name and laughing. Since then, fans have pointed out numerous connections and similarities between the two characters in official Touhou works, though the true nature of their relationship remains unconfirmed.

Rinnosuke Morichika

Yukari and Rinnosuke's interactions are mostly business-related. In exchange for fuel for his kerosene fan heater, Yukari takes merchandise she likes and occasionally shares information on items. While Rinnosuke is grateful, he is also uneasy around her and finds her ominous. Although he cannot remember it, Yukari once prevented him from being spirited away to the Outside World.

Eiki Shiki, Yamaxanadu

When Yukari senses Eiki approaching in Seasonal Dream Vision, she and Yuyuko take their leave immediately to avoid speaking with her. Perfect Memento in Strict Sense notes that most long-lived youkai have encountered Eiki at least once and tend to avoid her due to her lectures.

Alice Margatroid

For reasons unknown, Alice is willing to confront Yukari in Immaterial and Missing Power despite otherwise avoiding powerful youkai like Remilia and Yuyuko. Yukari also arranged for Alice's dolls to be used for long-range communication in Subterranean Animism. Dialogue between the two in Immaterial and Missing Power indicates they knew each other beforehand. Like most characters, Alice remains wary of Yukari by default. Alice is also familiar with the various youkai roles and agreements that Yukari frequently promotes. In Alice's second bad ending in Immaterial and Missing Power, Yukari harshly scolds her, much to the amusement of those present.

Keine Kamishirasawa

Yukari and Keine met and fought at the Human Village during Imperishable Night. Keine's ability to hide history has no effect on Yukari, who was not even aware she was using it. The reason for this immunity is unexplained, though the frequent association of Yukari with history and reality leaves many possible explanations. Yukari also expressed dislike for Keine as a "human-faced beast."

Three Fairies of Light

Yukari first encountered the Three Fairies of Light in a continuation of Chapter 0 in Eastern and Little Nature Deity Chapter 5, asking if she could join in their pranks—prompting them to flee. Later, in Strange and Bright Nature Deity, she needed to repair a tree that was part of the Great Hakurei Barrier. She accomplished this by relocating the three fairies into the tree, but only after testing that they were too weak to pose a serious threat. They failed the test spectacularly, so Yukari allowed them to move in. Sunny's ability to reflect some of Yukari's danmaku did, however, manage to impress her somewhat.

Sumireko Usami

Sumireko's ability to enter Gensokyo through her dreams remains a mystery even to Yukari. Yukari observes that the more frequently Sumireko visits, the more dream souls—and eventually sleeping villagers from the Human Village—would be transferred to the human world to reduce the strain on the barrier. Recognizing the considerable power this requires, Yukari suspects that someone else may be guiding Sumireko, initially suspecting Kasen—though Kasen denies this, insisting Sumireko is coming through her own power. Yukari eventually states she will create dummies infused with the dreams of villagers to mitigate the shock.[2] When Aya requests an interview about Sumireko's free travel between worlds, Yukari claims it does not concern her and presents no issue, yet also remarks—somewhat suspiciously—that Sumireko is inadvertently fulfilling a role in strengthening the barrier between Gensokyo and the human world. Yukari later assists Sumireko on other occasions, such as in Antinomy of Common Flowers[3] and Violet Detector[4] (assuming it is not a dream dweller of hers).

Watatsuki no Toyohime

In Silent Sinner in Blue, Toyohime kills one of Yukari's shikigami crows. She and Yukari also have a brief exchange where Yukari calls her a "fool who took rank out of obligation" while Toyohime says Yukari had "good timing".

General Information

Name: Yukari Yakumo[5]

Titles

Origin: Touhou Youyoumu (Ghostly Dream) ~ Perfect Cherry Blossom

Overall Series: Touhou Project

First Appearance: Touhou 07: Perfect Cherry Blossom

Latest Appearance: Touhou 20: Fossilized Wonders

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Kikuko Inoue (Musou Kakyou: A Summer Day's Dream, Hifuu Club Activity Record ~ The Sealed Esoteric History), Shizuka Itō (Touhou Spell Bubble), Hitomi Ueda (Touhou LostWord (Yukari Yakumo)), Chihiro Ishiguro (Touhou LostWord (Yukari Yakumo)), Sakura Nakamura (Touhou LostWord (Yukari Yakumo)), Ayaka Shimizu (Touhou LostWord (Yukari Yakumo (Boundary Of Sand And Sea))), Mikoi Sasaki (Touhou LostWord (Yukari Yakumo (Boundary Of Sand And Sea))), Hina Yomiya (Touhou LostWord (Yukari Yakumo (Boundary Of Sand And Sea))), Juri Nagatsuma (Touhou LostWord (Yukari Yakumo (Cherry Blossom))), Juri Kimura (Touhou LostWord (Yukari Yakumo (Cherry Blossom))), Satomi Arai (Touhou LostWord (Yukari Yakumo (Cherry Blossom))), Rina Honnizumi (Touhou LostWord (Yukari Yakumo (Scarlet))), Megumi Nakajima (Touhou LostWord (Yukari Yakumo (Scarlet))), Saku Mizuno (Touhou LostWord (Yukari Yakumo (Scarlet))), Minori Suzuki (Touhou LostWord (Yukari Yakumo (Wordsmith No. 50))), Maki Kawase (Touhou LostWord (Yukari Yakumo (Wordsmith No. 50))), Ayaka Ohnishi (Touhou LostWord (Yukari Yakumo (Wordsmith No. 50))), Yukari Tamura (Touhou Gensou Eclipse), Aya Endō (Koumajou Remilia II: Stranger's Requiem), Yoko Hikasa (Touhou Spell Carnival)

Gender: Female

Sexuality: Homosexual (Flirts with Yuyuko, calling her elegant wherever she goes while teasing her for snow-watching in the middle of summer[11])

Pronouns: She/Her

Handedness: Right-Handed

Age: Over 1,200 (There is an article in the Youkai Encyclopedia from Aichi's Gensokyo Chronicle that seems to describe Yukari[12], which is noted that the Gensokyo Chronicle written by the first member of the Hieda line was more than 1200 years ago[13]. Yukari's existence at the very least predates the history of Gensokyo itself[8]. Noted by Ran to want revenge on the Lunarians for 1000 years ago[14])

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: "Remotest Outskirts of Gensokyo"[6]/House on the boundary between the outside world and Gensokyo[15]

Story Role

  • Perfect Cherry Blossom: Phantasm Stage Boss
  • Immaterial and Missing Power: Playable and Boss Fighter
  • Imperishable Night: Playable Character
  • Scarlet Weather Rhapsody: Playable and Boss Fighter
  • Antinomy of Common Flower: Playable and Boss Fighter

Legacy: Global Legacy (Yukari is well-known throughout Gensokyo being commonly known as the "gap youkai" and one to not trust)

Influence: Event Influence

Language: Japanese

Ethnicity: Japanese

Religion: N/A (Youkais lack faith, not caring about religious related values[16])

Classification: Gensokyo Sage, Youkai of Boundaries[6]

Species: Youkai

State of Being: Regular

Physiology: Youkai Physiology

In-Universe Creator: Unknown

Occupation: Gensokyo Sage

Combat Style: Boundary Fighting/Servant Fighting/Weapons Fighting

Affiliations: Yuyuko Saigyouji, Youmu Konpaku, Suika Ibuki, Reimu Hakurei, Marisa Kirisame, Ran Yakumo, Chen

Enemies: Lunar Capital, Watatsuki no Toyohime, Watasuki no Yorihime, Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Height: Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[17]

Weight: Unknown

Status: Alive

Alignment:

Protection Level: Global Protector (The goal of Yukari is to protect Gensokyo[20])

Threat Level: Potential Global Threat (Yukari potentially considers invading other lands in order to keep Gensokyo safe[21])

Potential

Archetype: Trickster / Strategist / Mentor / Wildcard

Codex Statistics

Grade: S

Tier: At least 8-C, Far Higher with Spiritual Power, Continually Increasing with Equations

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Building level (Potency) (Yukari is noted to be friends with the strongest class of youkai, including oni like Suika Ibuki[23]. Referred to as the strongest youkai in Gensokyo[24]. Suika views Yukari as a worthy opponent to fight, noting that they haven't fought in a long time, meaning they have fought before spell card rules were even established[25]. This makes Yukari comparable if not superior to Oni who are able to cause nearby buildings collapse with just a step[26]), Far Higher with Spiritual Power (Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[27], where if they're out of spirit they cannot use bullets, special moves, or spell cards[28], where spiritual power is in the same layer as magic[29]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[30], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[31]), Continually Increasing with Equations (Ran notes that equations themselves are naturally shikigami and just as equations that neither diverge nor converge produce an infinte number of solid objects, so do the equations Yukari uses to increase her power indefinetely which by extension applies to Yukari as no matter how fast, strong, or intelligent Ran is Yukari will always be leagues above her as she's Yukari's shikigami[32]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[33], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[34]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[35]. Magic is noted by Yumemi to have close ties with religion[36]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[29]) & Boundary Manipulation (The ability to manipulate boundaries makes Yukari capable of fundamentally undermining reality, examples including "If there was no water surface, there could be no lake. If there was no sky line, neither mountain nor sky could exist. Were it not for the Great Barrier, even Gensokyo itself wouldn't exist. If there were no boundaries, everything would probably exist as a single enrmous object"; this ability is also likened to creation and destruction, logically creating a new existence or conversly negating an existence[37])

Durability: At least Building level, Far Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[38], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[39], where spiritual power is in the same layer as magic[29]), Continually Increasing with Equations. Her existence as a Youkai makes her difficult to kill (Reimu realized that only the Yin-Yang Orb was effective against non-human creatures[40], with it being noted that Reimu using her ofuda, her spirit power, and her martial arts all prove to be useless against her enemies[41], meaning Youkai cannot really be harmed by regular or standard weaponry. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[42]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[43], with it only being spiritual attacks that cause fatal wounds to youkai[18]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[44]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[45])

Striking Strength: At least Building Class (Potency) (Referred to as the strongest youkai in Gensokyo[24] making her superior to vampires who are strong enough to crush boulders[46])

Lifting Strength: At least Class 5 (Referred to as the strongest youkai in Gensokyo[24] making her superior to vampires who have tremendous physical abilities, being able to uproot a thousand-year-old tree single-handedly[47]), Continually Increasing with Equations

Travel Speed: At least Massively Hypersonic+ (Comparable to vampires like Remilia, who are able to fly around the moon[48]. Vampires are able to run through the human village within the blink of an eye[47], reaching these speeds. Vampires are noted to be faster than the eye can follow[46]), likely Speed of Light (Vampires are the only species that are noted to possibly be able to keep up with Tengu[49], this should make them relative to Aya Shameimaru, where her spell card has her move so fast she starts becoming a beam of light[50]), Continually Increasing with Equations (Ran notes that equations themselves are naturally shikigami and just as equations that neither diverge nor converge produce an infinte number of solid objects, so do the equations Yukari uses to increase her power indefinetely which by extension applies to Yukari as no matter how fast, strong, or intelligent Ran is Yukari will always be leagues above her as she's Yukari's shikigami[32])

Attack Speed: At least Massively Hypersonic+, likely Speed of Light, Continually Increasing with Equations. Speed of Light with Outer Force Infinite Speed Flying Object (Sends an object that appears instantly as a light beam requiring it to be aim dodged[51]). Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[52], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[53]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[54]. Magic is noted by Yumemi to have close ties with religion[55])

Reaction Speed: At least Massively Hypersonic+, likely Speed of Light, Continually Increasing with Equations

Stamina: Superhuman (Fought with Remilia[56] until the sun rised[57] without showing signs of tiring)

Range: Standard Melee, Extended Melee' with her Parasol, Multiversal with Boundary Manipulation (The ability to manipulate boundaries makes Yukari capable of fundamentally undermining reality[37]. Yukari's abilities to manipulate boundaires is noted that it can affect anything and if she put it to full use then there wouldn't even be a game[22]. It's noted that Yukari can manipulate the boundaries between anything and everything[10]. Noted by ZUN that Yukari's powers keep the games' world and the players' world separate[58])

Intelligence: At least Supergenius Intelligence (Yukari is noted to possess a superhuman intellect especially within mathematics[37]. Her shikigami, Ran Yakumo, just to kill time calculated the width of the Sanzu River, a river that separates this world and the next and having no fixed width and being famous for extending to extreme distances under certain circumstances, which made it believed to be that calculating the width of this river to be impossible[59], and is noted that her computational prowess is unbelievable, being able to solve complicated equations in an insant and decided to try and calculate the width fo the SAnzu River just to waste time[59], with it requiring some degree of specialized knowledged needed to understand the formulas involved[59] that require several thousand forumlae in order to solve the equation[59]. Ran while bored tries to calculate things like how many particles it would take to blanket Gensokyo with mist or how long it would take to reach the North Star[32]. Despite all of these achievements, Ran notes how Yukari is far better at her in equations and that she can never solve any of her equations, noting that Yukari would determine not only the Sanzu River's width bu talso the depth of the bottom of Avici, how long it would take Ursa Major to devour the North Star all in an instant[32]), Continually Increasing with Equations (Ran notes that equations themselves are naturally shikigami and just as equations that neither diverge nor converge produce an infinte number of solid objects, so do the equations Yukari uses to increase her power indefinetely which by extension applies to Yukari as no matter how fast, strong, or intelligent Ran is Yukari will always be leagues above her as she's Yukari's shikigami[32]. It is noted that Yukari's high intelligence with regard to manipulating numbers makes her excel at calculations and analysis[60])

Knowledge:

Grandmaster level (Yukari is always astute and calculating, preparing for ways to defeat opponents, she initially appeared before Reimu and Kasen[64] to stop them from fighting Shion anD Joon Yorigami[65] and had others go to fight Joon and Shion[66] to try and get information on how to defeat them[67] with her learning from Byakuren that when using compulsory possession the master can't get the slave out and the slave won't be hurt either[68], and learned how the ability for perfect possession worked from learning that the Shinmyoumaru Sukuna they were talking to was the dream world version having her realize one can switch slaves in the middle of a fight[69] which she used to counter Shion and Joon's Possession Exchange Absolute Loser[70]. Tricked the Lunarian Emissaries by pretending to be angry for an entire month and sending two decoys to distract them while in reality she sent Yuyuko to sneak in there and steal something from them[71], as she knew she stood no chance against Toyohime in a straight match and instead opted to weaponize her being inferior to make Toyohime believe she checkmated her[72], on top of outsmarting both of them she even outsmarted their teacher Eirin Yakogoro[73], who is the Japanese god of wisdom[74])

Grandmaster level


Powers and Techniques














Should be able to replicate anything Maribel Hearn can do as Yukari has at least a thousand years of experience with her ability while Merry's ability was initially only able to see the borders of the boundaries between the worlds[316], and then eventually evolved into being able to manipulate boundaries[317], thus her abilities should still be novice in comparisson to Yukari, giving her:


Okina notes that Reimu's border abilities are similar to Yukari's[325], thus Yukari should be able to replicate any border abilities Reimu can use, which includes:










  • Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
  • Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
  • Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
  • Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
  • Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
  • Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
  • Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
  • Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
  • Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
  • Intangibility
    • Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
  • Erasure
    • Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
  • Energy Manipulation
    • Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
  • Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
  • Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
  • Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
  • Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
  • Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
  • Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)

Equipment


Parasol

  • Description: Yukari owns a pink laced parasol with red ribbons like the ones on her outfit and a curvy and pointy ornament on top, similar to Yuuka Kazami's parasol.
  • Appearance: A pink laced parasol with red ribbons and a curvy and pointy ornament on top.
  • Usage: In the danmaku games, it's simply an accessory, but in the fighting games, she uses it as a melee weapon as well as a conduit for shooting danmaku.
  • Function: Used as a melee weapon and a conduit for shooting danmaku in the fighting games.

Hand Fan

  • Description: Yukari has a fan which she can use as a weapon and a way of shooting danmaku.
  • Appearance: The fan has had multiple different patterns on it through the games.
  • Usage: Used as a weapon and a way of shooting danmaku.
  • Function: Used for shooting danmaku.


Name Translated Comments Works Stage
結界「夢と現の呪」 Barrier "Curse of Dreams and Reality" PCB
GoM
St. Ph
結界「動と静の均衡」 Barrier "Balance of Motion and Stillness" PCB St. Ph
結界「光と闇の網目」 Barrier "Mesh of Light and Darkness" PCB
GoM
St. Ph
罔両「ストレートとカーブの夢郷」 Evil Spirits "Dreamland of Straight and Curve" PCB St. Ph
罔両「八雲紫の神隠し」 Evil Spirits "Yukari Yakumo's Spiriting Away" PCB St. Ph
罔両「禅寺に棲む妖蝶」 Evil Spirits "Bewitching Butterfly Living in the Zen Temple" PCB St. Ph
魍魎「二重黒死蝶」 Sinister Spirits "Double Black Death Butterfly" PCB
GoM
St. Ph
式神「八雲藍」 Shikigami "Ran Yakumo" PCB
IaMP
SWR
GoM
St. Ph
Use
Use
「人間と妖怪の境界」 "Boundary of Humans and Youkai" PCB St. Ph
結界「生と死の境界」 Barrier "Boundary of Life and Death" PCB St. Ph
紫奥義「弾幕結界」 Yukari's Arcanum "Danmaku Barrier" PCB
GoM
St. Ph
境符「四重結界」 Border Sign "Quadruple Barrier" IaMP
IN
SWR
Use
Use
Use
結界「魅力的な四重結界」 Barrier "Charming Quadruple Barrier" IaMP
SWR
Use
Use
式神「八雲藍+」 Shikigami "Ran Yakumo +" IaMP Use
境符「二次元と三次元の境界」 Border Sign "Boundary of 2D and 3D" IaMP
SWR
Use
Use
結界「客観結界」 Barrier "Objective Barrier" IaMP
SWR
Use
Use
符の壱「四重結界」 Sign I "Quadruple Barrier" IaMP Story
符の弐「八雲卍傘」 Sign II "Manji-Parasol of Yakumo" IaMP Story
符の参「八雲藍」 Sign III "Ran Yakumo" IaMP Story
外力「無限の超高速飛行体」 Outer Force "Infinite Superspeed Flying Object" IaMP Story
幻想「第一種永久機関」 Fantasy "Perpetual Motion Machine of the First Kind" IaMP
GoM
Story
境界「永夜四重結界」 Boundary "Quadruple Barrier of the Imperishable Night" IN Use
「深弾幕結界 -夢幻泡影-」 "Profound Danmaku Barrier -Phantasm, Foam and Shadow-" IN LW
境符「色と空の境界」 Border Sign "Boundary of Form and Emptiness" StB St. Ex
境符「波と粒の境界」 Border Sign "Boundary of Wave and Particle" StB
GoM
St. Ex
式神「橙」 Shikigami "Chen" SWR Use
幻巣「飛光虫ネスト」 Fantasy Nest "Flying Noctilucae's Nest" SWR
SWR
Use
Story
空餌「中毒性のあるエサ」 Aerial Bait "Addictive Bait" SWR Use
廃線「ぶらり廃駅下車の旅」 Abandoned Line "Aimless Journey to the Abandoned Station" SWR Use
光弾「ドップラーエフェクト」 Photon "Doppler Effect" SWR Story
捌器「全てを二つに別ける物」 Splitter "Thing That Splits All Into Two" SWR Story
空餌「狂躁高速飛行物体」 Aerial Bait "Hyperactive High Speed Flying Object" SWR Story
「八雲の巣」 "Yakumo's Nest" SWR Story
魔眼「ラプラスの魔」 Magic Eye "Laplace's Demon" Soku Use
「不可能弾幕結界」 "Impossible Danmaku Barrier" ISC St. 10
「運鈍根の捕物帖」 "Casebook of Luck, Resilience and Perseverance" ISC St. 10
「無人廃線車両爆弾」 "Unmanned Abandoned Railroad Car Bomb" AoCF Use
式神「八雲藍&橙」 Shikigami "Ran Yakumo & Chen" AoCF Use
境界「溢れ出る漂流物」 Boundary "Overflowing Flotsam" AoCF Use
*その綺麗な足をくれ!* *Lend Me Those Beautiful Legs!* AoCF Use-LW
「 憑坐
マスター
の憂鬱」
" Spirit Medium's
Master's
Melancholy"
AoCF Story
「完全憑依と夢想封印」 "Perfect Possession and Dream Seal" Co-owner with Reimu AoCF Story
「 憑坐
マスター
と 神霊
スレイブ
の境界」
"Boundary of Spirit Medium
Master
and Divine Spirit
Slave"
Co-owner with Reimu AoCF Story
「秘神結界」 "Secret God Barrier" Co-owner with Okina VD Nightmare Saturday - 1
「弾幕結界を撃ち抜け!」 "Shoot the Danmaku Barrier!" Co-owner with Marisa VD Nightmare Saturday - 4
「許可無く弾幕は撮影禁止です」 "Unauthorized Danmaku Photography is Strictly Prohibited" Co-owner with Reimu VD
GoU
Nightmare Saturday - 6
紙符「結界中のESPカード手裏剣」 Paper Sign "Barrier-Enclosed Zener Card Shuriken" Co-owner with Sumireko VD Nightmare Diary - 3



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[504]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[505]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[506]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[507]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[508]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[509]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[510]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[511]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[512]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[513]
Type: Passive Card[514]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[515]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[516]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[517]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[518]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[519]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[520]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[521]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[522]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[523]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[524]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[525]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[526]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[527]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[528]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[529]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[530]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[531]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[532]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[533]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[534]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[534]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[535]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[536]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[537]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[538]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[539] [540]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[541]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[542]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[543]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[544]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[545]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[546]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[547]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[548][549]
Reimu Hakurei's ability to throw giant seat cushions.[550]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[548][549]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[551][552]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[553][552]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[554]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[554]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[554]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[554]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[554]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[554]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[555]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[556]
Type: Passive Card[554]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[554]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[557]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[558][557]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[559][557]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[557]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[557]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[560]
Type: Passive Card[561]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[562]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[563]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[564]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[565]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[566]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[567]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[568]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[569]
Type: Passive Card[534]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[534]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[570][571]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[572]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[573]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[574]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[575]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[576]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[577]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Manipulation of Boundaries

Yukari's main ability is manipulating any kind of boundary. This ability has been described as logically being able to affect essentially anything. She explains that this power allows her to control or remove boundaries between any and all things—Gensokyo and the Outside World, the worlds of the living and the dead, humans and youkai, and even day and night.

Perfect Memento in Strict Sense describes manipulating boundaries as a terrifying god-like ability with no weak points, no defense or countermeasure, capable of fundamentally undermining reality itself, and one of the most dangerous abilities known among youkai. The Imperishable Night manual states that "the danger and potency of her ability is beyond imagination".

Everything is built upon the existence of boundaries. If there were no boundaries, everything would exist as a single enormous object. Thus, manipulating boundaries is an ability of both creation and destruction: making a new boundary creates a new existence, while destroying a boundary negates an existence. Physical boundaries, as well as the general idea of boundaries, can be manipulated. She can manipulate the boundary between dreams and reality, which may explain how she dragged the real Sumireko Usami out of the Dream World in Antinomy of Common Flowers.

Yukari can see and see through boundaries that are normally invisible. When the Human Village was displaced from history by Keine Kamishirasawa, Yukari was completely unfazed and still able to see it. She also tells Marisa that it would be easy for her to manipulate the boundary between winter and spring.

She can control boundaries and bend them to her will. In Immaterial and Missing Power, she adjusted the sky by manipulating the border between daylight and moonlight to unite day and night. According to Marisa, Yukari can even control the boundary between "a danmaku for play and a danmaku for battle".

Yukari can sense and repair damage to the Great Hakurei Barrier. Although Yuyuko doubts Yukari could make such a strong barrier, she has been referred to as its creator on various occasions.

Despite how limitless her ability sounds, there are limitations, usually in relation to other powerful entities.

Examples of boundary manipulation:

  1. Neutralized Suika Ibuki's ability by forcing the oni, spread as mist over all of Gensokyo, into her normal form
  2. Adjusted the sky by manipulating the border between daylight and moonlight, uniting day and night
  3. Manipulated the boundary between the true and illusionary moon to open a gap from Gensokyo to the Moon on the lake surface
  4. Created the Boundary of Fantasy and Reality, establishing the Outside World as real and Gensokyo as illusionary
  5. Widely acknowledged as the creator of the Great Hakurei Barrier isolating Gensokyo from the Outside World
  6. Weakened the Border of Life and Death between the world of the living and the Netherworld at Yuyuko's request
  7. Returned Rinnosuke Morichika to Gensokyo after he was ejected into the outside world
  8. Dragged the real Sumireko Usami out of the Dream World
  9. Manipulated the border of master and slave during the Perfect Possession incident, thwarting Joon and Shion Yorigami's scheme

Many of her spell cards allude to boundary manipulation, including Barrier "Balance of Motion and Stillness", Barrier "Mesh of Light and Darkness", "Boundary of Humans and Youkai", and Barrier "Charming Quadruple Barrier".

Gaps

Yukari's most prominent ability is the use of "gaps"—portals between two places. She can hold, sit on, or emerge from these gaps, allowing her to appear anywhere and freely travel to places like the Outside World. Within these gaps, numerous eyes can be seen, which according to the description of her spell card Magic Eye "Laplace's Demon", she can also use to see.

She can create gaps that only she can pass through, or gaps that anything can pass through. It is possible for someone to enter a gap and unknowingly end up in a completely different place—Flandre Scarlet once ended up in the Palace of Earth Spirits while merely intending to enter a room of the Scarlet Devil Mansion.

In battle, Yukari uses gaps to wield almost any object as a weapon, including tombstones, road signs, and running trains. She retreats inside them to avoid attacks or land unexpected strikes, sucks in attacks to throw them back, and merges different gaps to create harmful spatial distortions.

Though seemingly limitless, the range of her gaps is sometimes restricted. She can create a portal to the "fantastic" side of the Moon using the moon's reflection on a lake's surface, but only during the full moon—the only period when the passage is open. For unknown reasons, she cannot use her powers to bring a living being to the far side of the Moon, where the Lunar Capital is located.

Onmyoudou

Yukari is skilled in Onmyoudou, the Taoism-derived arts of traditional Japanese court wizards. She specializes in spells that create and manipulate barriers, presumably due to overlap with her innate abilities. She has taught some spells to Reimu Hakurei, whose own techniques have similar roots.

She displays great aptitude with shikigami, binding a powerful kitsune and numerous lesser servants. She is skilled at giving the correct orders to fully maximize her shikigami's potential. Ran Yakumo states that despite sleeping most of the time, Yukari is capable of giving orders no one else would think up the instant she opens her mouth. She uses complex equations to increase Ran's power indefinitely, likely one of the reasons she views computers and shikigami as one and the same.

Talking Without Sound

Yukari talked to Luna Child even after the fairy erased all sound around her. Luna described it as a voice she heard in her own heart. It is unknown if this ability is part of her main ability over boundaries.


Name Translated Comments Games Usage
開けて悔しき玉手箱 Tamatebako, Filled With Lament IaMP
SWR
236A/B/C
Default 236B/C
禅寺に潜む妖蝶 Bewitching Butterfly Lurking in the Zen Temple Related: Yukari's Evil Spirits "Bewitching Butterfly Living in the Zen Temple" (PCB) IaMP
SWR
623A/B
Default 623B/C
枕石漱流 Rest on Stone, Rinse in Rivers This and the next specials are the same skill in SWR IaMP
SWR
214A/B
Default 214B/C
漱石枕流 Rinse with Stone, Rest in Rivers IaMP
SWR
412A/B/C
Default 214B/C
幻想狂想穴 Fantasy Maniacal Rift IaMP
SWR
AoCF
421A/B/C
Default 421B/C
6C
「妖回針」 "Apparotation Needle" IN Familiar: 「召喚八雲式」
Yakumo Summoning Shiki
至る処に青山あり Home is Where One Lays to Rest SWR Alternate 236B/C
幻想卍傘 Fantasy Manji-Parasol SWR
AoCF
Alternate 623B/C
4C
物質と反物質の宇宙 Universe of Matter and Antimatter SWR Alternate 214B/C
肉体分解機 Flesh Dismantler SWR Alternate 421B/C
魅惑のエサ Bewitching Bait SWR
AoCF
Alternate 236B/C
2C
「頂門紫針」 "Purple Needles of Painful Reproach" Used remotely by Reimu SA Shot
「非常識の裏側」 "The Underside of Uncommon Sense" Used remotely by Reimu SA Bomb
知能と脚の境界 Boundary of Intellect and Feet Soku Alternate 623B/C
変容を見る眼 Eyes that View Change Soku Alternate 214B/C
キマイラの翼 Chimera Wings Soku Alternate 421B/C
時空の綻び Spacetime Seam AoCF 5C
円月傘 Full Moon Umbrella AoCF 8C
世界一機敏な上半身 World's Most Agile Torso Aided by Occult effect AoCF A+B with Occult gauge



Screenshot
Spell Card 131
結界「夢と現の呪」 (Kekkai "Yume to Utsutsu no Majinai")
Barrier "Curse of Dreams and Reality"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
Yukari fires two bubble bullets that track the opponent's position. One of them bursts into a slower version of Ran's "Senko Thoughtful Meditation" pattern. The other transforms into a random spiral of cyan rice shaped bullets that stop briefly before homing in on the opponent. Yukari's movement speed gradually increases but never exceeds a moderate pace.


Screenshot
Spell Card 132
結界「動と静の均衡」 (Kekkai "Dou to Sei no Kinkou")
Barrier "Balance of Motion and Stillness"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
Yukari fires a three way spread of bubble bullets aimed at the opponent while also shooting large blue bullets overhead that do little to affect the overall pattern. The middle bullet of the three way spread generates an invisible enemy that is only visible by a faint white aura. This enemy appears where the opponent was standing when the bullet was fired. The enemy then fires a dense spiral of medium speed bullets and disappears after completing one full rotation. After the first wave, Yukari fires two groups of bubbles per wave and then briefly pauses before continuing.


Screenshot
Spell Card 133
結界「光と闇の網目」 (Kekkai "Hikari to Yami no Amime")
Barrier "Mesh of Light and Darkness"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Kitsune-Tanuki Youkai Laser." Yukari fires both colors of bullets in each wave, alternating which color comes out first. The bubble bullets are now aimed at angles around the opponent rather than directly at them.


Screenshot
Spell Card 134
罔両「ストレートとカーブの夢郷」 (Mouryou "Sutoreeto to Kaabu no Mukyou")
Evil Spirits "Dreamland of Straight and Curve"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Charming Siege From All Sides." Yukari rarely moves downward. The bubbles she fires now leap upward significantly before beginning their spinning motion. She also occasionally fires thin, silent lasers that gradually close in on the opponent's position.


Screenshot
Spell Card 135
罔両「八雲紫の神隠し」 (Mouryou "Yakumo Yukari no Kamikakushi")
Evil Spirits "Yukari Yakumo's Spiriting Away"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Princess Tenko -Illusion-." Yukari fires a red bubble at the opponent in a triangular formation, each one leaving a purple trail. She also fires a thin purple laser from a six point pattern. The butterflies are now purple and move faster than before, and Yukari teleports at a noticeably slower rate than Ran.


Screenshot
Spell Card 136
罔両「禅寺に棲む妖蝶」 (Mouryou "Zendera ni Sumu Youchou")
Evil Spirits "Bewitching Butterfly Living in the Zen Temple"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is very similar to Ran's "Ultimate Buddhist." The initial blue bullets are replaced by blue butterflies, which slowly drift back toward Yukari after coming to a stop. The red bullets are replaced by horizontal lines of red butterflies that spread outward as they travel further.


Screenshot
Spell Card 137
魍魎「二重黒死蝶」 (Mouryou "Nijuu Kokushichou")
Sinister Spirits "Double Black Death Butterfly"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Unilateral Contact." The bullet shards are replaced by butterflies. Odd numbered waves consist of blue and red butterflies, while even numbered waves use cyan and magenta knife shaped butterflies. In each wave, the butterflies quickly fly in opposite directions, with blue going right and red going left, and magenta going right while cyan goes left.


Screenshot
Spell Card 138
式神「八雲藍」 (Shikigami "Yakumo Ran")
Shikigami "Ran Yakumo"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Chen." Yukari summons Ran, who flies diagonally around the screen and touches all four walls. Ran fires circular bursts of butterflies, with blue bursts on odd waves and red bursts on even waves. Yukari's own bullets fire at a much slower rate compared to Ran's firing speed in the "Chen" attack.


Screenshot
Spell Card 139
「人間と妖怪の境界」 ("Ningen to Youkai no Kyoukai")
"Boundary of Humans and Youkai"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is similar to Ran's "Kokkuri-san's Contract." The circle follows more complex paths, and the final blue bullets are replaced by blue butterflies.


Screenshot
Spell Card 140
結界「生と死の境界」 (Kekkai "Sei to Shi no Kyoukai")
Barrier "Boundary of Life and Death"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This attack is very similar to Ran's "Descent of Iizuna-Gongen." Yukari adds a flurry of fast blue butterflies aimed around the opponent as a final phase. The attack still retains its property of having all phases pile up immediately when the timer drops below thirty seconds. Additionally, blue butterflies aimed at the opponent are now part of the pattern.


Screenshot
Spell Card 141
紫奥義「弾幕結界」 (Yukari Ougi "Danmaku Kekkai")
Yukari's Arcanum "Danmaku Barrier"
Owner
Yukari Yakumo
Phantasm — Phantasm
Spell Card Pattern Description
This is a timeout spell card. Yukari fades into the background while multiple invisible enemies circle around the screen. They place lines of blue and purple arrowhead bullets that remain stationary until the entire wave is fully placed. Once the placement is complete, the enemies vanish and the arrowheads converge toward the center of the screen before expanding outward. In the final wave, two dense spirals form on the outer edges of the screen. When they disappear, they unravel during the slowdown that accompanies the Extra boss defeat.



Spell Card Story Mode 1
符の壱「四重結界」 (Fu no Ichi "Shijuu Kekkai")
First Card "Quadruple Barrier"
Owner
Yukari Yakumo
Reimu Stage 6, Marisa Stage 6, Sakuya Stage 6, Alice Stage 6, Patchouli Stage 6, Youmu Stage 6, Remilia Stage 6, Yuyuko Stage 6


Spell Card Story Mode 2
符の弐「八雲卍傘」 (Fu no Ni "Yakumo Bangasa")
Second Card "Manji-Parasol of Yakumo"
Owner
Yukari Yakumo
Reimu Stage 6, Marisa Stage 6, Sakuya Stage 6, Alice Stage 6, Patchouli Stage 6, Youmu Stage 6, Remilia Stage 6, Yuyuko Stage 6


Spell Card Story Mode 3
符の参「八雲藍」 (Fu no San "Yakumo Ran")
Third Card "Ran Yakumo"
Owner
Yukari Yakumo
Reimu Stage 6, Marisa Stage 6, Sakuya Stage 6, Alice Stage 6, Patchouli Stage 6, Youmu Stage 6, Remilia Stage 6, Yuyuko Stage 6


Spell Card Story Mode 4
外力「無限の超高速飛行体」 (Gairyoku "Mugen no Choukousoku Hikoutai")
Outer Force "Infinite Superspeed Flying Object"
Owner
Yukari Yakumo
Reimu Stage 6, Marisa Stage 6, Sakuya Stage 6, Alice Stage 6, Patchouli Stage 6, Youmu Stage 6, Remilia Stage 6, Yuyuko Stage 6


Spell Card Story Mode 5
幻想「第一種永久機関」 (Gensou "Dai'isshu Towa Kikan")
Fantasy "Perpetual Motion Machine of the First Kind"
Owner
Yukari Yakumo
Reimu Stage 6, Marisa Stage 6, Sakuya Stage 6, Alice Stage 6, Patchouli Stage 6, Youmu Stage 6, Remilia Stage 6, Yuyuko Stage 6


Spell Card A-1
境符「四重結界」 (Kyoufuu "Shijuu Kekkai")
Border Sign "Quadruple Barrier"
Owner
Yukari Yakumo
Player - Initial


Spell Card A-2
結界「魅力的な四重結界」 (Kekkai "Miryokuteki na Shijuu Kekkai")
Barrier "Charming Quadruple Barrier"
Owner
Yukari Yakumo
Player - Final


Spell Card B-1
式神「八雲藍」 (Shikigami "Yakumo Ran")
Shikigami "Ran Yakumo"
Owner
Yukari Yakumo
Player - Initial



Spell Card B-2
式神「八雲藍+」 (Shikigami "Yakumo Ran Purasu")
Shikigami "Ran Yakumo +" (Forward)
Owner
Yukari Yakumo
Player - Final



Spell Card C-1
境符「二次元と三次元の境界」 (Kyoufu "Nijigen to Sanjigen no Kyoukai")
Border Sign "Boundary of 2D and 3D" (Forward)
Owner
Yukari Yakumo
Player - Initial


Spell Card C-2
結界「客観結界」 (Kekkai "Kyakkan Kekkai")
Barrier "Objective Barrier"
Owner
Yukari Yakumo
Player - Final



Screenshot
Spell Card Ex - 3
境符「色と空の境界」 (Kyoufu "Shiki to Kuu no Kyoukai")
Border Sign "Boundary of Form and Emptiness" [578][579]
Owner
Yukari Yakumo
Level Ex — 3
Comment
ファインダーを覗いていたら逃げ場のない
攻撃を仕掛けられました。
まぁこのカメラの前では全てが無力ですけど。
Translation
Looking through the viewfinder, I was
set upon with no place to hide.
But, nothing can stand before this camera.


Screenshot
Spell Card Ex - 4
境符「波と粒の境界」 (Kyoufu "Nami to Tsubu no Kyoukai")
Border Sign "Boundary of Wave and Particle" [580]
Owner
Yukari Yakumo
Level Ex — 4
Comment
まるで催眠術でもかけられそうでした。
波が粒になり、そしてまた波に戻る。
写真で伝わるかしら?
Translation
This feels somewhat hypnotic.
Waves become particles, and then back to waves.
Would a photo capture this?



Spell Card Story Mode 1
光弾「ドップラーエフェクト」 (Koudan "Doppuraa Efekuto")
Photon "Doppler Effect"
Owner
Yukari Yakumo
Youmu Stage 4, Remilia Stage 8, Reisen Stage 3, Iku Stage 5


Spell Card Story Mode 2
捌器「全てを二つに別ける物」 (Hakki "Subete wo Futatsu ni Wakeru-mono")
Splitter "Thing That Splits All Into Two"
Owner
Yukari Yakumo
Youmu Stage 4, Remilia Stage 8, Reisen Stage 3, Iku Stage 5


Spell Card Story Mode 3
幻巣「飛光虫ネスト」 (Gensou "Hikouchuu Nesuto")
Fantasy Nest "Flying Noctilucae's Nest"
Owner
Yukari Yakumo
Youmu Stage 4, Remilia Stage 8, Reisen Stage 3, Iku Stage 5


Spell Card Story Mode 4
空餌「狂躁高速飛行物体」 (Kuuji "Kyousou Kousoku Hikoubuttai")
Aerial Bait "Hyperactive High Speed Flying Object"
Owner
Yukari Yakumo
Remilia Stage 8, Reisen Stage 3, Iku Stage 5


Spell Card Story Mode 5
「八雲の巣」 ("Yakumo no Su")
"Yakumo's Nest"
Owner
Yukari Yakumo
Remilia Stage 8




Skill Card 1
開けて悔しき玉手箱 (Akete Kuyashiki Tamatebako")
Urashima's Box, Filled With Lament [581]
Cost
1 orb
Comment
上空に隙間を開き、漂流物を落下
相手に直撃させて攻撃する
Translation
Opens a gap in the sky and drops debris from it directly onto the opponent.
Move Command
Default 236B/C




Skill Card 2
禅寺に潜む妖蝶 (Zen-ji ni Hisomu Youchou)
Bewitching Butterfly Lurking in the Zen Temple
Cost
1 orb
Comment
傘を回して攻撃する打撃技
無敵時間は無いが判定は強力
Translation
A melee move that attacks by whirling her umbrella. Has no invincibility period, but its hitbox is bulky.
Move Command
Default 623B/C




Skill Card 3
枕石漱流
漱石枕流
(Chinseki Souryuu)

Rest on Stone, Rinse in Rivers [582]
Rinse with Stone, Rest in Rivers [583]
Cost
1 orb
Comment
弱で飛び道具を吸い込む穴を開く
吸い込んだ物はカウントされ
強で出す「漱石枕流」によって
放出することが出来る
Translation
'Rest on Stone' (B) opens up a hole that sucks in projectiles. The sucked-in objects are stored, and can be shot out using 'Rinse with Stone' (C).
Move Command
Default 214B/C




Skill Card 4
幻想狂想穴 (Gensou Kyousouketsu)
Fantasy Maniacal Rift
Cost
1 orb
Comment
隙間の中に退避して移動しつつ
出口から攻撃しつつ登場する
出すボタンとキー入力で攻撃内容
出現地点を制御できる
Translation
Retreats into a gap while moving, then appears from the exit while attacking. The attack button used controls the form of the attack, and the arrow keys control where you emerge.
Move Command
Default 421B/C




Skill Card 5
至る処に青山あり (Itaru Koro ni Seizan Ari)
Home is Where One Lays to Rest [584]
Cost
1 orb
Comment
隙間から漂流物を突き出して攻撃
扇状に近い距離を広くカバーし
中距離の牽制技になる
Translation
An attack that thrusts debris out from a gap, covering a wide, roughly fan-shaped area. Good as a mid-range deterrent.
Move Command
236B/C




Skill Card 6
幻想卍傘 (Gensou Bangasa)
Fantasy Manji-Parasol
Cost
1 orb
Comment
傘の上に妖力を卍状に収束し
それを回転させ飛ばす飛び道具
判定が大きく敵に食らい付き拘束
ホールドで射出を遅らせられるが
この状態では攻撃力が無い
Translation
Concentrates spirit aura into a manji shape on top of the umbrella, which is then launched as a spinning projectile. Its large hitbox will trap opponents that get caught in it. Holding the button down delays its release, but it's harmless before it's fired.
Move Command
623B/C




Skill Card 7
物質と反物質の宇宙 (Busshitsu to Tanbusshitsu no Uchuu)
Universe of Matter and Antimatter
Cost
1 orb
Comment
単体では何の効果も無いスキマ
二つ目を配置することで引き合い
接触すると互いが反応して巨大な
歪みに変化し攻撃を行う
Translation
Places a gap that has no effect on its own. Upon placing a second, the two will be drawn together and react with each other on contact, creating a huge distortion attack.
Move Command
214B/C




Skill Card 8
肉体分解機 (Nikutai Bunkaiki)
Flesh Dismantler
Cost
1 orb
Comment
隙間を潜行し飛び出しつつ攻撃
ホールドで潜行状態をキープし
左右で移動が可能
Translation
Sinks into a gap, then attacks while lunging out. Holding the button allows you to stay in the gap and move left and right.
Move Command
421B/C




Skill Card 9
魅惑のエサ (Miwaku no Esa)
Bewitching Bait
Cost
1 orb
Comment
照準を出現させ、そこへ向け
高速で飛来する物体を発射する
照準地点は固定だが弾丸の角度は
毎回ランダムという特徴がある
Translation
Creates a crosshair through which high-speed flying objects are shot. The crosshair's position is fixed, but the projectiles' paths are random.
Move Command
236B/C




Spell Card 1
境符「四重結界」 (Kyoufu "Shijuu Kekkai")
Border Sign "Quadruple Barrier"
Cost
3 cards
Comment
手元に複数の結界を重ねバリアを
形成し近くの敵を攻撃する
発生が早く無敵時間も有り
接近戦で切り替えしの要となる
Translation
Creates several overlapping boundaries, forming a barrier that can hit nearby opponents. It's quick and has invincibility frames, so it can turn the tables in close combat.




Spell Card 2
式神「八雲藍」 (Shikigami "Yakumo Ran")
Shikigami "Ran Yakumo"
Cost
3 cards
Comment
藍を呼び出し攻撃指示を出す
藍は直進し、敵を捕捉すると回転
敵に攻撃を加える
Translation
Summons Ran and commands her to attack. Ran charges straight ahead, and adds damage with a spinning attack if she catches the enemy.




Spell Card 3
境符「二次元と三次元の境界」 (Kyoufu "Nijigen to Sanjigen no Kyoukai")
Border Sign "Boundary of 2D and 3D"
Cost
1 card
Comment
壁に沿って境界が走る特殊な技
境界は数回方向を変え画面に残り
攻撃を加えるトラップとなる
射出時キー入力で後ろにも撃てる
Translation
A unique skill that sends a boundary running along the screen edge. It lingers on the screen as a damaging trap, changing directions several times. You can also use the arrow keys to fire it behind you.




Spell Card 4
結界「魅力的な四重結界」 (Kekkai "Miryokuteki na Shijuu Kekkai")
Barrier "Charming Quadruple Barrier"
Cost
4 cards
Comment
四重結界を巨大化し、さらに
吸引効果も付与した上級スペル
判定の巨大化に加え引き寄せる為
有効射程は格段に広くなった
Translation
A higher-level version of Quadruple Barrier that's both much larger and sucks the opponent in, markedly improving its effective range.




Spell Card 5
式神「橙」 (Shikigami "Chen")
Shikigami "Chen"
Cost
1 card
Comment
藍の式神である橙を間借りする
橙は画面内をバウンドし敵を攻撃
藍より間接的な挙動をする
式の格が低い分カード消費も低い
Translation
Borrows Ran's shikigami Chen for a while. Chen bounces across the screen, attacking the enemy with less direct motion than Ran. Being a low level shikigami, her cost is low too.




Spell Card 6
結界「客観結界」 (Kekkai "Kyakkan Kekkai")
Barrier "Objective Barrier"
Cost
3 cards
Comment
画面端全面を走る四連結界を発射
画面上の全ての端から攻撃
相手の安全な領域を削り苦しめる
Translation
Fires a set of four boundaries that traverse the edges of the screen. Since it attacks from every edge at once, it leaves little safe room for the enemy.




Spell Card 7
幻巣 「飛光虫ネスト」 (Gensou "Hikouchuu Nesuto")
Fantasy Nest "Flying Noctilucae's Nest"
Cost
3 cards
Comment
紫の周囲に無数の隙間が開き
そこから前方へ弾幕を形成する
敵が背後を取ると射出方向も反転
前後に隙は無い
Translation
Opens numerous gaps around Yukari that fire danmaku forward. Even when the enemy gets behind Yukari, the firing direction will flip to follow them.




Spell Card 8
空餌 「中毒性のあるエサ」 (Kuuji "Chuudokusei no Aru Esa")
Aerial Bait "Addictive Bait"
Cost
2 cards
Comment
画面上に多数のサイトを展開
通過する高速飛行物体で攻撃する
影響の及ぶ範囲が広く、攻撃が
始まると敵は動き難い
Translation
Opens up multiple sites on the screen through which high-speed flying objects pass and attack. Since its effect covers a wide range, it'll be hard for the opponent to move once it's started.




Spell Card 9
廃線 「ぶらり廃駅下車の旅」 (Haisen "Burari Haieki Gesha no Tabi")
Abandoned Line "Aimless Journey to the Abandoned Station"
Cost
5 cards
Comment
隙間から廃電車を突撃させる大技
電車はグレイズもガードも不能で
威力も非常に高い
その代償に隙間の展開に長時間を
要する欠点がある
Translation
A dramatic move that sends an abandoned train charging forth from a gap. The train can't be grazed or guarded, and the damage is extremely high. The downside is that opening the gap takes a long time.





Skill Card 1
知能と脚の境界 (Chinou to Ashi no Kyoukai)
Boundary of Intellect and Feet
Cost
1 orb
Comment
置線状に境界を走らせ、そこに存在する物を分断する。威力重視技。全てに境界を引けると言う事は二つに分けられぬ物は無いと言う事である。
Translation
Runs a straight boundary, splitting anything in place. Power-oriented technique. Being able to draw a boundary on anything means that there is nothing that can't be cut into two.
Move Command
623B/C, The thickness of the border increases as the level increases.




Skill Card 2
変容を見る眼 (Hen'you wo Miru Me)
Eyes that View Change
Cost
1 orb
Comment
隙間からく目が相手を狙う。目は敵を監視し追撃を自動で行う技。援固定砲台の役を担う。特定の行動を行う点から彼女の一種の左だと思われる。
Translation
An eye from the gap targets the enemy. It becomes a stationary platform that offers supporting fire. It follows a designated path, so it can be regarded as one of Yukari's familiars.
Move Command
214B/C, B spawns a purple gap while C spawns a red gap, higher levels lengthen the gap's life, useless unless Yukari successfully attacks the enemy with a bullet; once upon receiving a bullet attack from Yukari, the enemy gets attacked by all purple gaps. The red gaps attack, when the enemy is in blockstun. Since a red gap drains 0.5 spirit orbs on every Level, it serves well to crush the enemy's guard. On Level Max, you can easily combine purple and red gaps, so that the enemy is instantly attacked by the purple gap, once her guard is broken.




Skill Card 3
キマイラの翼 (Kimaira no Tsubasa)
Chimera's Wings
Cost
1 orb
Comment
隙間の通用門を仕込んでおき、必要に応じてそこへ瞬間移動する。仕込が必要な分移動が素早く逃げから連携まで自由自在。
Translation
Places a gap door, instantly moving to it when needed. Very fast speed, usable freely for escape and easy to carry around.
Move Command
421B/C, higher levels enable Yukari to form more gaps to warp through




Spell Card 1
魔眼「ラプラスの魔」 (Magan "Rapurasu no Ma")
Magic Eye "Laplace's Demon"
Cost
4 cards
Comment
辺り一面に相手を凝視する異形の目が大量に現れる。目は敵を監視隙を見せると攻撃を仕掛けてくる。紫はこの様な方法で幻想郷全体の動向を監視する事もあるらしい。
Translation
A large number of eyes appear staring at the enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo at all times.



Screenshot
Spell Card 10 - 5
反則返しだ……!
Cheating Back At You...! [585]
Spell Card Name
「不可能弾幕結界」 ("Fukanou Danmaku Kekkai")
"Impossible Danmaku Barrier"
Owner
Yukari Yakumo
Last Day — 5


Screenshot
Spell Card 10 - 10
まあ根気よく頑張るしかないよね
Welp, You Just Gotta Persevere
Spell Card Name
「運鈍根の捕物帖」 ("Undonkon no Torimonochou")
"Casebook of Luck, Resilience and Perseverance" [586]
Owner
Yukari Yakumo
Last Day — 10



Spell Card Story Mode 1
憑坐 (マスター) の憂鬱」 ("Masutā no Yuu'utsu")
"Spirit Medium's (Master's) Melancholy"
Owner
Yukari Yakumo


Spell Card Story Mode 2
「完全憑依と夢想封印」 ("Kanzen Hyoui to Musou Fuuin")
"Perfect Possession and Dream Seal"
Owner
Yukari Yakumo and Reimu Hakurei


Spell Card Story Mode 3
憑坐 (マスター) 神霊 (スレイブ) の境界」 ("Masutā to Sureibu no Kyoukai")
"Boundary of Spirit Medium (Master) and Divine Spirit (Slave) "
Owner
Yukari Yakumo and Reimu Hakurei


Spell Card 1
「無人廃線車両爆弾」 ("Mujin Haisen Sharyou Bakudan")
"Unmanned Abandoned Railroad Car Bomb"[587]
Owner
Yukari Yakumo


Spell Card 2
式神「八雲藍&橙」 (Shikigami "Yakumo Ran to Chen")
Shikigami "Ran Yakumo & Chen"
Owner
Yukari Yakumo


Spell Card 3
境界「溢れ出る漂流物」 (Kyoukai "Afurederu Hyouryuu-mono")
Boundary "Overflowing Flotsam"
Owner
Yukari Yakumo


Spell Card Last Word
*その綺麗な足をくれ!* (*Sono Kirei na Ashi o kure!*)
*Lend Me Those Beautiful Legs!*
Owner
Yukari Yakumo

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • '236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Controls

The default control configuration is as follows:

Gamepad


Other

Standard Tactics

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[616]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[617], he's also referred to Highly Responsive to Prayers as a study product[618]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[619]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[620]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[621]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[622]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[623]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[624].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[625]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[626]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[627].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[628].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[629].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[362]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[633]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[634]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[635], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[636] are[637] multiple[638] occasions[639] of[640]characters[641] commenting[642] on[643] humans like[644] Reimu[645] being strong[646]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[647], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[648], with her acknolwedging her strength[649], something Yuugi only does to those who are truly strong[647]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[650], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[29]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[651].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[652], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[653], where much longer ago people did not draw a distinction between dreams and reality[654], with Maribel reiterating that dreams and reality are the same[655].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[656], that in games like Antinomy of Common Flower are shown to have influence[657] on reality[658].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[659] making her innately unable to be interacted with[660].

Trivia

  • Youmu's music theme is titled "Hiroari Shoots a Strange Bird ~ Till When?", named after a story in the Taiheiki in which a warrior named Hiroari slays a youkai known as Itsumade (以津真天). This serves as an homage to that storyline. Based on the story of Perfect Cherry Blossom, the heroine plays the role of Hiroari, Youmu is Itsumade, and the corpse is likely Yuyuko Saigyouji. (See also Flandre Scarlet and Yukari Yakumo.)
  • In Touhou Hisoutensoku, Youmu's spell card "Reincarnation Sword 'Slash of Circular Vicissitude'" resembles one of Grant's moves from Garou: Mark of the Wolves. However, Youmu performs the move using her swords, whereas Grant performs it using his legs.
  • Youmu and Sakuya Izayoi use the fewest total attack patterns during their respective Stage 5 boss fights, each with six patterns. Sakuya uses three nonspells and three spell cards, while Youmu uses two nonspells and four spell cards.

Trivia

  • A silhouette of Yukari appears on the front of Perfect Cherry Blossom's jewel case. She also appears on the case for the Immaterial and Missing Power OST.
  • For unknown reasons, Yukari's appearance in spell card 222 of Imperishable Night differs from other characters. Instead of using her portrait from Imperishable Night, a modified image from Perfect Cherry Blossom is used, featuring blue ribbons instead of red. Strangely, the background used in the spell card also originates from Perfect Cherry Blossom and retains Yukari's original cut-in image with red ribbons, even though the three scene-based games she appears in (Shoot the Bullet, Impossible Spell Card, and Violet Detector) also use the blue ribbon version. Additionally, Yukari's sprite in those three games also sports blue ribbons.
  • She is the only Phantasm boss in the entire Touhou Project series. However, her status as an "8th boss" is matched by Fujiwara no Mokou (as Stage 6B is considered Stage 7 and the Extra Stage is Stage 8 in Imperishable Night's game files), Komachi Onozuka, and exceeded by Eiki Shiki, Yamaxanadu (as Phantasmagoria of Flower View has nine stages). Reimu Hakurei can also become a Stage 8 or 9 boss in Phantasmagoria of Flower View depending on the character played, or a Stage 8 boss in Scarlet Weather Rhapsody if playing as Tenshi Hinanawi.
  • In Scarlet Weather Rhapsody, one of Yukari's spell cards summons a train to run over her opponent. The train graphic is based on the Nagano Electric Railway Kijima Line 3500 series (長野電鉄木島線3500系), a train that used to operate in Nagano, ZUN's homeland. In Antinomy of Common Flowers, the train is based on the JR 103 series (国鉄103系).
  • In Antinomy of Common Flowers, Yukari has alternate color palettes resembling Ran Yakumo, Patchouli Knowledge, Yuyuko Saigyouji (with Ran and Chen resembling Youmu Konpaku), and Lunasa Prismriver.
  • There is a train service called "Yakumo" (やくも) that runs between Okayama Prefecture and Shimane Prefecture in southern Japan.

Profiles

📁 Official Character Profiles
Perfect Cherry Blossom

Perfect Cherry Blossom
キャラ設定.txt
Mastermind behind the Spiriting Away

Yukari Yakumo

The youkai of boundaries, who awakens at spring. Mainly, she possesses the ability to manipulate any and all boundaries.

She and Yuyuko are old friends, but Yukari is not a phantom. She lives inconspicuously in the remotest outskirts of Gensokyo. From there, she can live while keeping an eye on the Hakurei Barrier.

When humans from the outer world disappear into Gensokyo, it's all thanks to fluctuations in the boundary caused by Yukari. If it is ever discovered that this phenomenon which humans call "spiriting away" is not the work of gods, but the act of this youkai girl, it might lose quite a lot of its mystique.

Yukari usually doesn't act on her own, preferring instead to have her shikigami Ran handle the details of daily life. But, since she is almost always sleeping, leaving Ran alone while she does so, she has no idea what Ran does most of the time.

When she heard that Ran had been defeated by someone, she was mildly surprised and then went back to sleep.

After waking again, she finally noticed that spring had graced her place of residence. The truth is that spring had been around for the past 10 days, but she forgot it whenever she went to bed and woke up just as surprised the next time.

She couldn't sleep peacefully until Ran had been mended, but she opted once more to sleep on the problem.

The next time she woke up, she received a request from Yuyuko asking her to restore the boundary between the world of the living and the world of the dead. It was a trivial request since she was the one who had weakened it to begin with, so Yukari rubbed the sleep from her eyes and set out for repairs.

It had been quite a while since Yukari's last visit to the Netherworld, and she was curious to see that it was bustling with excitement. "Weren't the Saigyouji family more peaceful folk?" she thought, but she decided Yuyuko had just had a change in taste and accepted it.

She met the gardener, Youmu, along the way and heard about the situation. According to Youmu, it seemed that they were in quite a mess, but it sounded like well-earned punishment to Yukari.

Everyone always seemed to be driven mad simply by that youkai cherry tree. It had drained the life out of far too many humans. Yukari was always well aware of the danger it posed. She was aware of it, but she realized that there was nothing she could do about it by herself.

Yukari had known Yuyuko since before her death. In reality, it was not that Yuyuko was sealed by the youkai cherry tree...

... but that Yuyuko's body was sealing the youkai cherry tree.
○神隠しの主犯

  八雲 紫(やくも・ゆかり)

  春になると目が覚めるすきま妖怪。   主に、あらゆる境界を操る程度の能力を持つ。

  幽々子とは旧知の仲であるが、別に幽霊ではない。幻想郷の中でも、もっとも辺境にひっそりと棲む妖怪である。ここから、博麗大結界を見つつ暮らしている。

  たまに幻想郷に人間が紛れ込むのも、紫が境界に揺らぎをつくったりするからである。人間は神隠しと呼ぶ現象も、結局神の仕業ではなく、この妖怪少女の仕業だと知ってしまったら、何の神秘性も失われる事だろう。

  紫は普段は余り動くことは無く、代わりに式神の藍を操り生活をしている。でも殆どが睡眠時間の為、寝ている間は藍はほったらかしで、何をしているか良く知らない。

  その式神の藍が何者かにやられた事を聞き、ちょっと驚いたが二度寝をした。

  ニ度寝から目を覚ましたとき、ようやく、あたり一面がすっかり春になっていたことに気が付いた。実は10日程も前から春になっていたのだが、そのことを寝る度に忘れ、起きるたびに驚いていたのだ。

  藍の修復が完了するまで、おちおち寝てもいられないなぁ、と思いつつ三度寝をする。

  そんなときに、今回の騒動で薄くなった幽明の境を修復して欲しいと幽々子から依頼を受ける。自分で弱くしておいて修復もへったくれも無いな、と思いつつ眠い目を擦り出発する。

  久しぶりに冥界に訪れた紫は、妙な賑わいぶりに不思議に思う。西行寺家はもっと静かじゃなかったか?と思ったが、幽々子の趣味が変ったんだろうと勝手に納得した。

  途中で庭師の妖夢に会い、詳しく事情を聞いた。妖夢の話し振りではどうやら酷い目に遭ったらしいが、紫にはどう聞いても自業自得にしか聴こえなかった。


  皆、あの妖怪桜に狂わされていただけの様に見える。あの桜は人の精気を吸いすぎている。常々危険だと思っていた。思ってはいたが、自分の力ではどうしようも無い事も分っていた。   紫は幽々子が生きていた頃から知っている。実は、幽々子が妖怪桜に封印されているのではなく、幽々子の亡骸が妖怪桜を封印している、という事も。

Touhou Project - Perfect Cherry Blossom
ZUN's comment from Dai Touhouten (PCB) plaque
Introduced like a true final boss, a mysterious youkai who vanishes before you know it. Her ability of moving through gaps and meddling with boundaries is the most important ability when it comes to an isolated world like Gensokyo. Yukari, just as in the color violet, sits at the boundary of the visible light spectrum (in comparison to Embodiment of Scarlet Devil's red, which sits at the other end). The world beyond violet is invisible to human eyes. She shows up from nowhere and leaves without anyone noticing, and that's how she shows up in all kind of Touhou works later on. It might be her power that keeps the games' world and the players' world separate. 真のラスボスの様に登場し、気が付くと消えている不思議な妖怪です。隙間に潜む、境界を弄くるという彼女の能力は、幻想郷という隔離世界においてもっとも重要な能力の一つです。紫という色も、可視光線の境界に位置しています(紅魔郷の紅と対を成しています)。紫の向こうは人間の目に見えない世界なのです。神出鬼没の彼女は、この後色んな作品で出てくる様になります。ゲーム世界とプレイヤー世界を隔てているのも、彼女の力なのかも知れませんね。 Touhou Project - Perfect Cherry Blossom
Immaterial and Missing Power

Immaterial and Missing Power - 上海アリス通信.txt
Border of Phantasm

Yukari Yakumo

Species: Youkai
Location: Unknown
Ability: Manipulate boundaries

A youkai living in Gensokyo. As these letters (妖怪) indicate, she is mysterious and suspicious. It's said that she lives in a mansion located at the edge of Gensokyo, but nobody knows where it really is. She somehow knows a lot about the outside world as well. Exceedingly suspicious.

Her personality is impossible to understand, but even so, anyone can tell that there's nothing good about it. Others want to avoid her as much as possible. Usually, she won't interact seriously with anyone on a lower level than Reimu.

Her fighting style completely diverges from human standards. It's neither fast nor heavy-hitting. It is impossible even to tell whether she is strong or weak. The way she acts makes her seem as if she's playing with you, which is infuriating even if you manage to defeat her.

However, no one can match her in the sincerity of her care and love for Gensokyo.

○幻想の境界

  八雲 紫(やくもゆかり)

  種族:妖怪   住処:不明   能力:境界を操る程度の能力

   幻想郷の妖怪。文字通り妖しくて怪しい。幻想郷の境にある屋敷にすむと言うが、その場所は知られていない。何故か外の世界にも詳しい。   非常に胡散臭い。

   性格は理解不能だが、決して良い物ではないという所はは誰もが認める所である。出来る限りなら会いたくないと思われている。普段は霊夢位しかまともに相手をしてくれない。

   体術も、人間の基準とは異なる動きをする。速くもなく重くもない。   強いのか弱いのかすら計り知れない。遊ばれている様に見える紫の行動は、例え勝ったとしてもなんか腹立たしい。

   しかしながら、彼女ほど幻想郷と真摯に接し、幻想郷を愛している者もいない。

Touhou Project - Immaterial and Missing Power
Imperishable Night

Imperishable Night
Manual
Youkai of Boundaries, Yukari Yakumo

A youkai living at the edge of Gensokyo. She possesses the ability to manipulate boundaries. It is uncertain how long she has been alive, but her existence at least predates the history of Gensokyo itself. Her personality is hard to understand; unlike other long-lived entities, she displays none of the bitterness commonly associated with old age. She is difficult to approach, but that's due more to her suspiciousness than any sense of intimidation that others may have around her. She owns one shikigami, and lets her handle all of her affairs in her stead. In this way, Yukari herself leads a carefree life. From that shikigami's perspective, it's like her master is holding her hostage, so it's rather unbearable. The danger and potency of the ability to manipulate boundaries (barriers) is immeasurable. In order to deal with it, you would have to either be a somewhat unusual youkai like Yukari, or someone who can withstand the power's pressure.

Her weapon is her shikigami. (Basically treated like a tool.)

Notes
She teams up with Reimu this time.
Normal speed only applies when she's used as a solo character.
As in daily life, she leaves all the work to her shikigami. Once locked on to a target, her shikigami pursues and attacks it until either Yukari stops shooting or the target falls.
Be aware that you must move in front of an enemy to acquire a target lock.
Recommended for players who believe that a laid-back life is best.
 ○境界の妖怪 八雲 紫(やくもゆかり)

  幻想郷の境に住む妖怪。   境界を操る程度の能力を持つ。どの位長く生きているのか不明だが幻想郷の歴史よりは長いはず。   誰から見ても心が読めない性格は、長く生きる者特有の嫌味を感じない。   割と近寄りがたいが、その理由は威圧感と言うより、胡散臭さにある。   一人の式神を遣い、雑用を任せっきり。本人は気楽なものである。   式神はある意味人質を取られてる様なもんだからたまんない。   境界(結界)を操る事がどれだけ危険で強大な力なのかは計り知れない。   紫の様なちょっと変わった妖怪か、力の重圧に耐えられる者で無いとその力は扱えないのだ。

  武器は式神。道具扱い。

    備考     今回は霊夢と組む。     高速移動は単独使用時のみの性能である。     式神に任せっきりの人生。式神は一度ロックすれば、ショットを止めるか敵が死ぬまで     ロックしっぱなしになる。ただし、最初のロックはある程度正面の敵しかロックしない。     まったりこそ人生、という人向け。

Touhou Project - Imperishable Night
キャラ設定.txt
Youkai that lurks in the boundary

Yukari Yakumo

Species: Youkai
Ability: Manipulating boundaries

She lives somewhere on the boundary between Gensokyo and the outer world. Since most people can't see the border, no one is certain exactly where she lives. They know only that she does not live near the Hakurei Shrine, which is also located on the boundary.

Among the youkai in Gensokyo, she has existed since considerably ancient times and is quite powerful. She is one of the few youkai that know a lot about Gensokyo in the present day. She is seen as suspicious because she has few human-like qualities, so her actions are difficult to comprehend. She is also a dangerous youkai, with the troublesome distinction of a power that would easily allow her to utterly destroy Gensokyo.

○境目に潜む妖怪

  八雲 紫(やくも ゆかり)   Yukari Yakumo

  種族:妖怪   能力:境界を操る程度の能力

  幻想郷の境の何処かにすむ妖怪。   境自体は普通の人には見えない為、何処に住んでいるのか不明。   最低でも同じ境上にある神社ではない。

  幻想郷に住む妖怪の中では、かなり昔から存在し力も強大である。今では幻想郷そのもののことを良く知っている者は、妖怪の中でも数少ない。彼女は胡散臭く見られるが、それは人間っぽさが少なく、行動が理解出来ない所為でもある。その能力は、困ったら簡単に幻想郷を潰す事もできる危険な妖怪でもある。

Touhou Project - Imperishable Night
ZUN's comment from Dai Touhouten (IN) plaque</cemter>
She dresses differently than she did in PCB.

This is actually her formal combat attire. Due to its considerable link to the Moon's folks, the existence of Eientei is a pain in her neck. If Eientei's members were assassins sent by the Lunar Capital, the scale of the conflict could have become a lot larger. But, after coming to understand that Kaguya and Eirin were only exiles, Yukari was surely relieved.

妖々夢の時とは違う服装になっています。

こちらの方が正式な戦闘服です。 月の連中とは少なからず因縁がある彼女にとって、 永遠亭は目の上のこぶの様な存在です。 もし永遠亭のメンバーが月の都の刺客だったら、もっと大きな争いになっていたでしょう。 でも、輝夜も永琳も都落ちした連中だと判って、紫は安心したはずです。

Touhou Project - Imperishable Night
Scarlet Weather Rhapsody

Scarlet Weather Rhapsody - Official website
Border of Phantasm

Yukari Yakumo

Race: Youkai
Residence: Said to be a house on the boundary between the outside world and Gensokyo
Ability: Manipulating boundaries Personality: Calm and composed, though others tend to avoid her.

 ○幻想の境界

  八雲 紫(やくも ゆかり)

  種族 : 妖怪   住家 : 幻想郷と外との境界にあるといわれる家   能力 : 境界を操る程度の能力   性格 : 冷静にして人に避けられやすい

Touhou Project - Scarlet Weather Rhapsody
Subterranean Animism

Subterranean Animism - キャラ設定.txt
Youkai of Boundaries

Yukari Yakumo

Species: youkai
Ability: Manipulating boundaries

A youkai who comes and goes where she pleases; no one ever seems to know where she is. This time, she's made yin-yang orbs that let you talk to her.

Since the underground youkai had established a society separate from that of the youkai above ground, she didn't want to interfere. The sudden appearance of the vengeful spirits puzzled her. She didn't want it to turn into a major incident, so she sent Reimu, who had relatively little influence on things, to investigate.

 ○境界の妖怪

  八雲 紫(やくも ゆかり)   Yakumo Yukari

  種族:妖怪   能力:境界を操る程度の能力

  普段は何処にいるのかよく判らない神出鬼没の妖怪。   今回は会話できる陰陽玉を作った。

  地底は地上の妖怪達とは違う社会を築いているので、余り干渉したがらない。突然の怨霊の出現に戸惑う。   何か大きな異変だったら嫌だなと、影響力の小さい霊夢に調査を依頼した。

Touhou Project - Subterranean Animism
Touhou Bougetsushou

Touhou Bougetsushou - Official website
Yukari Yakumo

youkai/manipulation of boundaries

A youkai living somewhere in the boundaries of Gensokyo. Has an inhuman and suspicious personality. When humans sometimes stray into Gensokyo, it is thought that it due to her making holes in the barrier. Though she is powerful even among youkai, to the extent of having Ran Yakumo as a shikigami, she does not prey on humans indiscriminately. Has a lazy side to her personality as well.

八雲 紫 (やくも ゆかり)

妖怪/境界を操る程度の能力 幻想郷の境の何処かに住む妖怪。非人間的で胡散臭い性 格の持ち主。たまに人間が幻想郷に迷い込むときは、紫が 結界に穴を開けることが原因だと思われる。 妖怪の中でも強大な力を持ち、八雲藍などの式神を使役 するが、むやみに人を襲うわけではない。面倒臭がりな一 面もあり。

Touhou Bougetsushou
ZUN's design sketch from MAGNet interview

ZUN's design sketch from MAGNet interview[663]
· In battle mode, kind of like a boss. (Shikigami Deployment Mode)

· Ran is in Chinese style because Yukari is in Chinese style.
· Her hair is long, but in battle mode she has it tucked in her cap.
· Maybe this is a little too complex.
· Side view (without her arms).
· The Chinese part.
· Without the Chinese part.
· She doesn't wear the cap when inside houses.

・ちょっとボスらしく戦闘 モードに。(式神使役モード)

・藍が中華風なのは紫が 中華風だからです。
・髪は長髪だが、戦闘モード ではキャップの中に詰めてあります。
・ちょっと複雑すぎるかもしれないですが
・側面(うで無)
・チャイナ部分
・チャイナ取り除き
・家の中では帽子はかけない

ZUN's design sketch from MAGNet interview
Antinomy of Common Flowers

Antinomy of Common Flowers - Official website
Elusive and Two-Faced Youkai

Yukari Yakumo

"That's one of the two choices, carefully crafted with malicious intent. And you failed to choose the right one."

The gap youkai, who can manipulate the boundaries between anything and everything.

At the same time as the Perfect Possession incident, she began to take action. Is she truly the mastermind behind this incident, after all?

By controlling boundaries, she can send forth a variety of rule-breaking attacks. There's no way to predict what'll come flying out from beyond the gap. Will it be mysterious detritus, a dimensional rift, or even Yukari herself?

神出鬼没で裹表のある妖怪

八雲紫

「それは悪意で仕込まれた  最悪の選択の一つよ」

あらゆる存在の境界を操るスキマ妖怪

完全憑依異変と共にこの妖怪が動き出した 果たして彼女はこの異変の黒幕なのか?

境界を操作する事で繰り出される反則技の数々 スキマの向こうから襲ってくるのは謎の漂流物から 次元の狭間に紫本人までと予測不能

Gallery

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[664], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[665].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[666], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[667]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[668].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[669]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[650].

Battle Records

26 - 20 - 0





  • Lunar Capital - Fight[297]
    • Conditions: Yukari had an army of impudent Youkai, this was considered the Genso-Lunar War.
    • Location: Lunar Capital



None.

References

Expand here.
  1. Touhou 15: Legacy of Lunatic Kingdom Marisa Ending 2
  2. Alternative Facts in Eastern Utopia
  3. Antinomy of Common Flowers
  4. Violet Detector
  5. Touhou 07: Perfect Cherry Blossom Marisa Story Phantasm Stage
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Perfect Cherry Blossom - キャラ設定.txt "Mastermind behind the Spiriting Away
    Yukari Yakumo
    The youkai of boundaries, who awakens at spring.
    Mainly, she possesses the ability to manipulate any and all boundaries.
    She and Yuyuko are old friends, but Yukari is not a phantom. She lives inconspicuously in the remotest outskirts of Gensokyo. From there, she can live while keeping an eye on the Hakurei Barrier.
    When humans from the outer world disappear into Gensokyo, it's all thanks to fluctuations in the boundary caused by Yukari. If it is ever discovered that this phenomenon which humans call "spiriting away" is not the work of gods, but the act of this youkai girl, it might lose quite a lot of its mystique.
    Yukari usually doesn't act on her own, preferring instead to have her shikigami Ran handle the details of daily life. But, since she is almost always sleeping, leaving Ran alone while she does so, she has no idea what Ran does most of the time.
    When she heard that Ran had been defeated by someone, she was mildly surprised and then went back to sleep.
    After waking again, she finally noticed that spring had graced her place of residence. The truth is that spring had been around for the past 10 days, but she forgot it whenever she went to bed and woke up just as surprised the next time.
    She couldn't sleep peacefully until Ran had been mended, but she opted once more to sleep on the problem.
    The next time she woke up, she received a request from Yuyuko asking her to restore the boundary between the world of the living and the world of the dead. It was a trivial request since she was the one who had weakened it to begin with, so Yukari rubbed the sleep from her eyes and set out for repairs.
    It had been quite a while since Yukari's last visit to the Netherworld, and she was curious to see that it was bustling with excitement. "Weren't the Saigyouji family more peaceful folk?" she thought, but she decided Yuyuko had just had a change in taste and accepted it.
    She met the gardener, Youmu, along the way and heard about the situation. According to Youmu, it seemed that they were in quite a mess, but it sounded like well-earned punishment to Yukari.
    Everyone always seemed to be driven mad simply by that youkai cherry tree. It had drained the life out of far too many humans. Yukari was always well aware of the danger it posed. She was aware of it, but she realized that there was nothing she could do about it by herself.
    Yukari had known Yuyuko since before her death. In reality, it was not that Yuyuko was sealed by the youkai cherry tree...
    ... but that Yuyuko's body was sealing the youkai cherry tree."
  7. 7.0 7.1 7.2 7.3 7.4 Immaterial and Missing Power - 上海アリス通信.txt "Border of Phantasm
    Yukari Yakumo
    Species: Youkai
    Location: Unknown
    Ability: Manipulate boundaries
    A youkai living in Gensokyo. As these letters (妖怪) indicate, she is mysterious and suspicious. It's said that she lives in a mansion located at the edge of Gensokyo, but nobody knows where it really is. She somehow knows a lot about the outside world as well. Exceedingly suspicious.
    Her personality is impossible to understand, but even so, anyone can tell that there's nothing good about it. Others want to avoid her as much as possible. Usually, she won't interact seriously with anyone on a lower level than Reimu.
    Her fighting style completely diverges from human standards. It's neither fast nor heavy-hitting. It is impossible even to tell whether she is strong or weak. The way she acts makes her seem as if she's playing with you, which is infuriating even if you manage to defeat her.
    However, no one can match her in the sincerity of her care and love for Gensokyo."
  8. 8.0 8.1 8.2 8.3 8.4 Imperishable Night - Manual "Youkai of Boundaries, Yukari Yakumo
    A youkai living at the edge of Gensokyo.
    She possesses the ability to manipulate boundaries. It is uncertain how long she has been alive, but her existence at least predates the history of Gensokyo itself.
    Her personality is hard to understand; unlike other long-lived entities, she displays none of the bitterness commonly associated with old age.
    She is difficult to approach, but that's due more to her suspiciousness than any sense of intimidation that others may have around her.
    She owns one shikigami, and lets her handle all of her affairs in her stead. In this way, Yukari herself leads a carefree life. From that shikigami's perspective, it's like her master is holding her hostage, so it's rather unbearable.
    The danger and potency of the ability to manipulate boundaries (barriers) is immeasurable. In order to deal with it, you would have to either be a somewhat unusual youkai like Yukari, or someone who can withstand the power's pressure.
    Her weapon is her shikigami. (Basically treated like a tool.)
    Notes
    She teams up with Reimu this time.
    Normal speed only applies when she's used as a solo character.
    As in daily life, she leaves all the work to her shikigami. Once locked on to a target, her shikigami pursues and attacks it until either Yukari stops shooting or the target falls.
    Be aware that you must move in front of an enemy to acquire a target lock.
    Recommended for players who believe that a laid-back life is best."
  9. 9.0 9.1 9.2 Imperishable Night - キャラ設定.txt "Youkai that lurks in the boundary
    Yukari Yakumo
    Species: Youkai
    Ability: Manipulating boundaries
    She lives somewhere on the boundary between Gensokyo and the outer world. Since most people can't see the border, no one is certain exactly where she lives. They know only that she does not live near the Hakurei Shrine, which is also located on the boundary.
    Among the youkai in Gensokyo, she has existed since considerably ancient times and is quite powerful. She is one of the few youkai that know a lot about Gensokyo in the present day. She is seen as suspicious because she has few human-like qualities, so her actions are difficult to comprehend. She is also a dangerous youkai, with the troublesome distinction of a power that would easily allow her to utterly destroy Gensokyo."
  10. 10.0 10.1 10.2 10.3 10.4 Antinomy of Common Flowers - Official website "Elusive and Two-Faced Youkai
    Yukari Yakumo
    "That's one of the two choices, carefully crafted with malicious intent. And you failed to choose the right one."
    The gap youkai, who can manipulate the boundaries between anything and everything.
    At the same time as the Perfect Possession incident, she began to take action. Is she truly the mastermind behind this incident, after all?
    By controlling boundaries, she can send forth a variety of rule-breaking attacks. There's no way to predict what'll come flying out from beyond the gap. Will it be mysterious detritus, a dimensional rift, or even Yukari herself?"
  11. Scarlet Weather Rhapsody Yukari vs. Yuyuko Winquotes "Yukari: Snow-watching sake in the middle of summer? You're so elegant anywhere you go."
  12. Perfect Memento in Strict Sense Page 48-51 "Youkai of Boundaries
    Yukari Yakumo
    Ability: Manipulation of boundaries
    Threat level: Unknown
    Human friendship level: Normal
    Main place of activity: Anywhere and everywhere
    When talking about youkai-like youkai, the first name that comes to mind is probably Yukari Yakumo.
    To start with, she is a youkai that you do not want to deal with. Even besides the fundamental issue of the danger of her ability, this youkai will appear anywhere unexpectedly, her character is lacking in human compassion, and her behavioral principles are completely different from those of humans, to name a few of her issues.
    Her appearance is not especially different from that of a human.
    She prefers gaudy clothes, and is often seen with a large parasol.
    Her main time of activity being at night, she sleeps in the daytime.
    All in all, she is a typical youkai (*1).
    Though she claims to hibernate through the winter, we have only her word on it and it's unknown where she lives, so this is unconfirmed.
    There is an article in the Youkai Encyclopedia from Aichi's (*2) Gensokyo Chronicle from long ago that seems to describe her.
    It appears she existed back then as well."
  13. Perfect Memento in Strict Sense Page 48-51 "(*1) Recently, as the number of nocturnal humans increases, so has the number of diurnal youkai.
    (*2) The Gensokyo Chronicle written by the first member of the Hieda line, more than 1200 years ago.
    (*3) She's a youkai, so it's natural that she is superhuman.
    (*4) There are rumors her house is located in the outside world.
    (*5) There are rumors that she is a youkai from the outside world who simply comes to Gensokyo for amusement. Indeed, she may spend the winters and the daytime, when she claims to be sleeping, in the outside world, and some even say that the world in Yukari's dreams IS the outside world.
    (*6) The boundary separating Gensokyo and the outside world. It's a boundary of logic, but it is said to have become extremely difficult for humans and youkai alike to pass through it, so it's clearly a strong boundary.
    (*7) I have been unable to confirm this in my lifetime."
  14. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 17
  15. Scarlet Weather Rhapsody - Official website "Border of Phantasm
    Yukari Yakumo
    Race: Youkai
    Residence: Said to be a house on the boundary between the outside world and Gensokyo
    Ability: Manipulating boundaries
    Personality: Calm and composed, though others tend to avoid her."
  16. Touhou 13.5: Hopless Masquerade Innocent Hat Equipment
  17. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Perfect Memento in Strict Sense Pages 31-32 Youkai "Characteristics
    There are many types of youkai with extremely varied powers. Some races have a great number that are all categorized under a certain name, while others can be as few as a single member.
    These unique youkai are not called by whatever individual species they may be, but simply "youkai."
    Many of the youkai in Gensokyo fall into this "youkai (*1)" section.
    Rarely if ever is there any commonality in their appearance, ability, character, danger level, or times and places of activity.
    Just about the only thing in common between youkai is that they attack and prey upon humans.
    There are definitely exceptions, but many fall towards these trends:
    • Youkai have longer lifespans than humans.
    • Youkai have stronger bodies than humans, so even if they're torn limb from limb, they heal right away.
    • Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds.
    • Youkai generally do not act in groups.
    • Youkai only think of themselves.
      Youkai are the most dangerous enemies to humans.
      However, since they are rather varied, one must be informed of each of their traits before heading out to exterminate them."
  19. Touhou 15: Legacy of Lunatic Kingdom Marisa Ending 2
  20. Touhou 15: Legacy of Lunatic Kingdom Marisa Ending 2
  21. Touhou 15: Legacy of Lunatic Kingdom Marisa Ending 2
  22. 22.0 22.1 22.2 Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo (Everlasting Edition) Yukari Yakumo, Ran, and Chen Page 12-13 "Ability to Manipulate Boundaries
    Yukari's ability is the "manipulation of boundaries". It's a far-too-powerful ability that can, logically speaking, affect anything. Naturally, if she put this ability to its full use it wouldn't even be a game, so for the purposes of the narrative she fights within the spellcard rules. Then again, it seems she was involved in the creation of these rules in the first place, so...
    Not only has she been living in Gensokyo since ancient times, she was also involved in the establishment of the Great Hakurei Barrier that separates the outside world from Gensokyo, and bears the role of having drawn the line over which other characters have shown up in Gensokyo. In a certain sense she's the opposite of Reimu, and even among youkai is surely a prominent figure."
  23. 23.0 23.1 23.2 23.3 23.4 Perfect Memento in Strict Sense Page 48-51 "Daily life
    She is surprisingly talkative, and will gladly tell you all sorts of things about herself or Gensokyo.
    However, all of her stories are impossible to confirm, so no one can say how many of them are true.
    Her house is said to be located at the boundary between Gensokyo and the outside world like the Hakurei Shrine, but no one has ever actually seen it.
    This is because she moves through gaps in space, so she seems to appear out of nowhere and disappear right back into it.
    No one can follow her through the gaps, so it's not known if it's true or not (*4).
    In addition, she rarely does things herself, leaving all of her day-to-day work to a beast youkai she controls as a shikigami instead.
    This shikigami acts in her place while she is sleeping, particularly during the day or in winter.
    Also, she has friendships with many similarly long-lived youkai.
    Most of her friends are youkai of the strongest class, like Yuyuko Saigyouji of the Netherworld and the oni Suika Ibuki (both described later)."
  24. 24.0 24.1 24.2 24.3 Perfect Memento in Strict Sense Page 64-65 "Scheming Nine-Tailed Fox
    Ran Yakumo
    Ability: Use of shikigami
    Threat level: High
    Human friendship level: Normal
    Main place of activity: Anywhere
    It is said that the more tails a beast has, the more powerful it is, and the longer they are, the more clever it becomes.
    The widely regarded authority among beasts is this nine-tailed fox youkai, Ran Yakumo (*1).
    A fox with nine large tails, her prestigious pedigree displays her divinity.
    The one who has enslaved this strongest of the beasts and uses her for various mundane tasks is the strongest youkai, Yukari Yakumo (*2).
    Ran is Yukari's shikigami.
    As a shikigami, Ran must do whatever Yukari commands, but she is also capable of using shikigami of her own.
    Ran's shikigami is Chen.
    However, Chen is too unreliable for Ran to depend on.
    Ran is incredibly intelligent and especially good at mathematics.
    It is said that she is capable of doing complex calculations far above anything a human can attempt in an instant.
    However, her forte is the analysis of existing phenomena, rather than that of new concepts (*3).
    She lives in the same house as Yukari Yakumo, and appears in Gensokyo in her place."
  25. Touhou 10.5: Scarlet Weather Rhapsody Yukari Story Stage 5
  26. Symposium of Post-mysticism Pages 120-122 Yuugi Hoshiguma "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  27. Immaterial and Missing Power Tutorial
  28. Immaterial and Missing Power Tutorial
  29. 29.0 29.1 29.2 29.3 29.4 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  30. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  31. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Bohemian Archive in Japanese Red Page 42-43 "Ran: But it is correct.
    Aya: Hmmm. I haven't seen a pointless accomplishment on this large of a scale in a long time.
    Ran: I told you that I only did this out of boredom.
    Aya: But you are really good at mathematics, unlike me.
    Ran: Here, an equation with a thousand formulae.
    Aya: Ack!
    Ran: And here is the proof.
    Aya: Ughhhhh.
    Ran: I'm a shikigami, so something like this is just child's play.
    Aya: ...Do you always think of such things when you are bored?
    Ran: I try to calculate things like how many particles it would take to blanket Gensokyo with mist or how long it would take to reach the North Star.
    Aya: You must always be really bored.
    Ran: I've got time to waste, since Lady Yukari is sleeping all the time...
    Aya: Is this what they mean when they say shikigami are good at mathematics?
    Ran: Naturally; equations themselves are shikigami. Just as equations that neither diverge nor converge produce an infinite number of solid objects, so do the equations Lady Yukari uses to increase my power indefinitely. I therefore act as the equations command.
    Aya: So that's how it is. I don't think I could keep up acting in a predetermined fashion. It'd be too constraining.
    Ran: Even if you could fly many times faster than you do now? Even if you could become many times stronger?
    Aya: Speed means nothing if I can't control it. Freedom gives flight meaning.
    Ran: Even if you could land many times more scoops?
    Aya: Ngh!
    Ran: ...Do you want me to make you my shikigami?
    Aya: Please spare me... Wait, aren't you a shikigami yourself?
    Ran: I'm a shikigami, but I can also use shikigami. I'm controlling one right now.
    Aya: That's surprising.
    Ran: If it weren't so, then you wouldn't know the reason I determined the width of the Sanzu River, would you.
    Aya: Oh, I see. Since you use a shikigami, you're good with equations, which means that even as you're run by equations, you're also controlling them...
    Ran: Yes.
    Aya: So it is akin to creating a new formula and then making another formula that will solve it. Does that mean your master... is better at numbers than you are?
    Ran: It goes without saying that there is no comparison. I could never understand much less solve Lady Yukari's equations.
    Aya: How terrifying...
    Ran: Lady Yukari would determine not only the Sanzu River's width but also the depth of the bottom of Avici. She'd find out how long it would take Ursa Major to devour the North Star, all in an instant. Normally all she does is sleep, but the instant she opens her mouth, she gives orders no one else would think up.
    Aya: This conversation's gone into a whole other dimension. So there are still youkai around with that much power..."
  33. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  34. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  35. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  36. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 Perfect Memento in Strict Sense Page 48-51 "Ability
    The ability to manipulate boundaries is a terrifying ability capable of fundamentally undermining reality.
    It goes without saying, but everything is built upon the existence of boundaries.
    If there was no water surface, there could be no lake.
    If there was no sky line, neither mountain nor sky could exist.
    Were it not for the Great Barrier, even Gensokyo itself wouldn't exist.
    If there were no boundaries, everything would probably exist as a single enormous object.
    Thus, the ability to manipulate boundaries is logically an ability of creation and destruction.
    It logically creates a new existence, or conversely negates some existence.
    Among the abilities youkai are known to possess, this is one of the most dangerous, comparable even to the power of gods.
    She is also capable of moving to an entirely separate location between gaps in space, whether it be her entire body or only a part of her.
    It's said that this ability is not limited to physical space, but also applies to the inside of pictures, others' dreams, and even stories.
    In addition, she possesses superhuman (*3) intellect, especially concerning mathematics.
    Furthermore, due to her long lifespan, she has a wealth of knowledge and experience."
  38. Immaterial and Missing Power Tutorial
  39. Immaterial and Missing Power Tutorial
  40. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  41. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  42. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  43. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  44. 44.0 44.1 44.2 44.3 "Countermeasures
    Unless one thoroughly trains in fighting against them, youkai extermination is difficult.
    Youkai have a history of being physically stronger than humans, and trying to fight them may quickly end up as feeding them.
    However, the reason most youkai attack humans is because they need prey.
    That's why, if one cannot exterminate them, one should offer something else to eat in place of themselves.
    Offering a cow will save you from being attacked for a while.
    There are many that have a strong sense of honor, and will act in a friendly manner towards those who do not act against them.
    But exterminating youkai is a different story.
    Humans regularly perform exterminations, but this is a custom passed down from ancestors.
    In Gensokyo, humans must exterminate youkai (*2).
    There are those that specialize in youkai extermination.
    For example, the Hakurei shrine maiden is the most well-known specialist.
    In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable
    Youkai are weak to spiritual attacks such as names or legends."
  45. 45.0 45.1 Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  46. 46.0 46.1 Immaterial and Missing Power 上海アリス通信.txt "Eternally Young Scarlet Moon
    Remilia Scarlet
    Species: Vampire
    Location: Scarlet Devil Mansion
    Abilities: Manipulation of fate
    Master of the Scarlet Devil Mansion. She looks young, but she's actually a vampire who's over 500 years old. Weak against sunlight, she has to take a parasol if she wants to go out in the daytime.
    Her personality is somewhat childish, and she's got maids who are basically at her beck and call, so she can be as egotistical as she wants. She's immensely powerful, so she can really kick up a fuss.
    Faster than the eye can follow, strong enough to crush boulders, powerful enough to manipulate demons, she's so strong it's almost not fair, so she doesn't care much for subtle technique. She may be weak against sunlight, but she has a pretty strong constitution, so as long as some bit of her still remains, say, a little bat, she can regenerate any time. She's dreadful to have as an enemy, but she's not exactly the sort of person you'd want as a friend, either."
  47. 47.0 47.1 Perfect Memento in Strict Sense Pages 75-76 Vampire "Characteristics
    Of the newer youkai that have emerged only within the last few centuries, vampires are among the strongest of them, strong enough to take part in the power-balance of Gensokyo (*1) by now.
    During the day they spend their time in their mansion, and once night comes they become active; they are the Lords of the Night.
    Their main diet consists of the blood of humans. Those whose blood has been sucked by one will neither die nor become a ghost. They will turn into a zombie for a while before evaporating under the sunlight.
    They went on a rampage when they first appeared in Gensokyo, lost against powerful youkai, and settled down after agreeing to a contract (*2).
    The details of this contract are that the youkai will offer them humans from which to feed (*3); in return, the vampires will not attack humans living in Gensokyo.
    Of course, the contract remains in effect to this day.
    Vampires have tremendous physical abilities and magical power: they are able to uproot a thousand-year-old tree single-handedly, to run through the human village within the blink of an eye, to summon many devils with a single word, to turn into bats or even mist to intrude anywhere they please, and they can recover within a single night even when their body is blown away, so long as their head is intact.
    Some youkai have abilities to this level of power, but only vampires are known to possess all of them.
    Because of this, they have charisma of the highest class.
    However, perhaps due to their extraordinary abilities, they have many weaknesses.
    First, they are weak against sunlight, so they are docile during the day.
    Neither can they move through flowing water, so they are docile on rainy days. They also cannot cross rivers.
    They can't approach a sardine head or a broken holly branch.
    Their skin will be burnt if someone throws roasted soybeans at them (*4)."
  48. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 16
  49. Perfect Memento in Strict Sense Page 87-88 Tengu "1: Maybe a vampire could.
    2: To be honest, at the moment there is no way to compete with tengu."
  50. Touhou 10: Mountain of Faith Stage 4 Aya Spell Card #3 "Taking Fantasy by Storm"
  51. Touhou 7.5: Immaterial and Missing Power Border Line Yukari Boss
  52. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  53. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  54. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  55. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  56. Touhou 7.5: Immaterial and Missing Power Yukari Yakumo Stage 1
  57. Touhou 7.5: Immaterial and Missing Power Yukari Yakumo Stage 1
  58. 58.0 58.1 58.2 58.3 ZUN's comment from Dai Touhouten (PCB) plaque "Introduced like a true final boss, a mysterious youkai who vanishes before you know it. Her ability of moving through gaps and meddling with boundaries is the most important ability when it comes to an isolated world like Gensokyo. Yukari, just as in the color violet, sits at the boundary of the visible light spectrum (in comparison to Embodiment of Scarlet Devil's red, which sits at the other end). The world beyond violet is invisible to human eyes. She shows up from nowhere and leaves without anyone noticing, and that's how she shows up in all kind of Touhou works later on. It might be her power that keeps the games' world and the players' world separate."
  59. 59.0 59.1 59.2 59.3 Bohemian Archive in Japanese Red Page 42-43 "Season 120, Satsuki issue #1 (est. 2005/06/07 ~ 2005/07/06)
    Width of the Sanzu River Calculated
    The math magician did this to kill time...
    On the Xth of X, a mathematics whiz calculated the width of the Sanzu River, astonishing related parties. The Sanzu River is the river that separates this world and the next. This river has no fixed width. Rather, it is famous for extending to extreme distances under certain circumstances. Because of this, calculating the width of the river was assumed to be impossible.
    The numerical super-genius who accomplished this feat is Ran Yakumo (shikigami). Her computational prowess is unbelievable, able to solve complicated equations in an instant. When asked why she decided to try and calculate the width of the Sanzu River, she simply replied that it was to waste time.
    While our readers may be curious about width of the Sanzu River, some degree of specialized knowledge is needed to understand the formulas involved. For that reason, this article will not go into details. I suggest those interested ask her directly. As for a general synopsis:
    "The Sanzu River is not a normal river, but one that carries away the past. This is why the actual length is different from the observed length. It is necessary to know the histories of the deceased to calculate that distance. The breadth of the river, depending on the person, can take either a mere instant to cross or an practically interminable amount of time. Humans may not know what factor determines this, but it has been said to be related to the ferryman's fee. The more you pay the ferryman, the shorter the distance. Plotting the curve of this inversely proportional function, we see that the closer to zero the ferryman receives, the closer the distance approaches infinity. Conversely, the more the ferryman is paid, the closer the distance approaches zero."
    Also, wealth in the other world is not the same thing as wealth in the present world. Humans cannot bring their fortune from this world to the next when they die. That is why it seems the amount paid is determined by other factors. From here on, the calculations take into account factors such as the histories of the deceased, where several thousand formulae are needed to solve the equation.
    However, even though she says she can accurately calculate the distance, the equation is so complicated, nobody is able to verify her computations. With no way to tell if she is correct, I do not feel this could be of the slightest use."
  60. 60.0 60.1 Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yukari Yakumo, Ran, and Chen Page 12-13 "Ability to Operate Shikigami
    The manipulation of shikigami could be considered another of Yukari's special abilities. Resembling the computer programming of the outside world, the shiki will carry out its master's order exactly as commanded. Her high intelligence, particularly with regard to manipulating numbers, makes her excel at calculations and analysis. However, there seems to be a flaw with their application. While she uses shikigami to cover for her sleep habits, they seem to be limited to odd jobs and errands.
    While she employs several shikigami, the one she makes the most use of is Ran Yakumo. Be careful though: Ran Yakumo is strictly the shikigami, and the nine-tailed fox youkai she is possessing is an entirely different being. However, since the original fox never shows on the surface at all, there's no problem in thinking of Ran Yakumo as a nine-tailed fox."
  61. Subterranean Animism - キャラ設定.txt "Youkai of Boundaries
    Yukari Yakumo
    Species: youkai
    Ability: Manipulating boundaries
    A youkai who comes and goes where she pleases; no one ever seems to know where she is.
    This time, she's made yin-yang orbs that let you talk to her.
    Since the underground youkai had established a society separate from that of the youkai above ground, she didn't want to interfere. The sudden appearance of the vengeful spirits puzzled her. She didn't want it to turn into a major incident, so she sent Reimu, who had relatively little influence on things, to investigate."
  62. 62.0 62.1 Scarlet Weather Rhapsody Yukari vs. Patchouli Winquotes "Yukari: Watch the underground for a while."
  63. 63.0 63.1 Subterranean Anismism Story Prologue "Snow falls on the Hakurei Shrine in winter.
    It had been destroyed by an earthquake before, but now it's back to normal.
    One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei.
    That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.
    Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her.
    After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.
    Marisa: "... isn't it dangerous to get too close to a geyser?"
    Reimu: "It could attract visitors to the shrine, so who cares? If a hot spring comes up then even villagers will come here, mark my words."
    Marisa: "Yeah, for the hot spring."
    However, Reimu's hopeful observations were off the mark.
    The geyser spewed forth more than just water for a hot spring.
    One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.
    Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring.
    In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on.
    In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.
    However, that decision by the shrine maiden bought the youkai's unhappiness.
    There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.
    — The Scarlet Devil Manor
    The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground.
    In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground.
    She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.
    However, there was almost no-one she could consult with regarding this problem.
    Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.
    This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.
    Yukari: "The underground world has different arrangements, so we can't act too overtly."
    Patchouli: "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"
    Yukari: "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."
    Patchouli: "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."
    Yukari: "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."
    Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.
    — The sealed youkai awoke together with the violent geyser.
    The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.
    The youkai of the underground were cast into the depths because of their abominable powers.
    It couldn't be a fortuitous thing for humans or youkai if they were to appear again.
    The snow, slowly shining.
    The palace, surrounded by beautiful colors.
    She was there."
  64. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 4
  65. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 4
  66. Touhou 15.5: Antinomy of Common Flowers Marisa/Koishi Story Stage 4
  67. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 4
  68. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 4
  69. Touhou 15.5: Antinomy of Common Flowers Tenshi/Shinmyoumaru Story Stage 4
  70. Touhou 15.5: Antinomy of Common Flowers Reimu/Yukari Story
  71. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 21
  72. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 18
  73. Cage in Lunatic Runagate Page 160-187 Last Chapter: Two Kinds of Homesickness
  74. Strange Creators of Outer World Introduction of Previous Works Imperishable Night Fragment of Phantasy "Ancient - but how ancient?
    The hints concerning Eirin are in her name, and her dialogue with the Magic Team - Marisa and Alice - when they meet in stage 5.
    :"It looks like the two of you are using a copy of an ancient power. A chaotic power, from the time before humans were around. Those were the days. I wonder if special powers should be patentable."
    A time before humans were around. Just what could she be referring to? Think about her name, and it starts to come together.
    Yagokoro is the name of a Japanese god. In the Kojiki and Nihon Shoki, he is referred to as Omoikane-no-Kami, and in Kujiki, as a god of wisdom named Yagokoro-Omoikane-no-Kami. Perfect Cherry Blossom was full of Japanese-style ghosts, and references to Saigyou, which quickly expands into Japanese folklore."
  75. Touhou 7.5: Immaterial and Missing Power
  76. Immaterial and Missing Power Tutorial
  77. Immaterial and Missing Power Tutorial
  78. Touhou 7.5: Immaterial and Missing Power
  79. Touhou 7.5: Immaterial and Missing Power
  80. Immaterial and Missing Power Tutorial
  81. Immaterial and Missing Power Tutorial
  82. Immaterial and Missing Power Tutorial
  83. Immaterial and Missing Power Tutorial
  84. Immaterial and Missing Power Tutorial
  85. Immaterial and Missing Power Tutorial
  86. Immaterial and Missing Power Tutorial
  87. Immaterial and Missing Power Tutorial
  88. Immaterial and Missing Power Tutorial
  89. Immaterial and Missing Power Tutorial
  90. Immaterial and Missing Power Tutorial
  91. Immaterial and Missing Power Tutorial
  92. Immaterial and Missing Power Tutorial
  93. Touhou 7.5: Immaterial and Missing Power Final Stage
  94. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  95. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  96. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  97. Touhou 10.5: Scarlet Weather Rhapsody
  98. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  99. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  100. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  101. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  102. Touhou 12.3 Hisoutensoku Mechanics
  103. Touhou 12.3 Hisoutensoku Mechanics
  104. Touhou 12.3 Hisoutensoku Mechanics
  105. Touhou 12.3 Hisoutensoku Mechanics
  106. Touhou 12.3 Hisoutensoku Mechanics
  107. Touhou 12.3 Hisoutensoku Mechanics
  108. Touhou 12.3 Hisoutensoku Mechanics
  109. Touhou 12.3 Hisoutensoku
  110. Touhou 12.3 Hisoutensoku Mechanics
  111. Touhou 12.3 Hisoutensoku Mechanics
  112. Touhou 12.3 Hisoutensoku Mechanics
  113. Touhou 12.3 Hisoutensoku Mechanics
  114. Touhou 12.3 Hisoutensoku Mechanics
  115. Touhou 12.3 Hisoutensoku Mechanics
  116. Touhou 12.3 Hisoutensoku Mechanics
  117. Touhou 12.3 Hisoutensoku Mechanics
  118. Touhou 12.3 Hisoutensoku Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  122. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  123. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  124. Touhou 12.3 Hisoutensoku Mechanics
  125. Touhou 10.5: Scarlet Weather Stage 4
  126. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  128. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  129. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  130. Touhou 12.3 Hisoutensoku Mechanics
  131. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  132. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  133. Touhou 12.3 Hisoutensoku Mechanics
  134. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  135. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  136. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  137. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  138. Touhou 12.3 Hisoutensoku Mechanics
  139. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  140. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  141. Touhou 12.3 Hisoutensoku Mechanics
  142. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  143. Touhou 12.3 Hisoutensoku Mechanics
  144. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  145. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  146. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  147. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  148. Touhou 12.3 Hisoutensoku Mechanics
  149. Touhou 12.3 Hisoutensoku Mechanics
  150. Touhou 12.3 Hisoutensoku Mechanics
  151. Touhou 12.3 Hisoutensoku Mechanics
  152. Touhou 12.3 Hisoutensoku Mechanics
  153. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  154. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  155. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  156. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  157. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  158. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  159. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  160. Touhou 15.5 tutorial video
  161. Touhou 14.5: Urban Legend in Limbo Marisa Story Stage 2
  162. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  163. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  164. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  165. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  166. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  167. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  168. Touhou 15.5 tutorial video
  169. Touhou 14.5: Urban Legend in Limbo Mechanics
  170. Touhou 14.5: Urban Legend in Limbo Mechanics
  171. Touhou 14.5: Urban Legend in Limbo Mechanics
  172. Touhou 14.5: Urban Legend in Limbo Mechanics
  173. Touhou 14.5: Urban Legend in Limbo Mechanics
  174. Touhou 14.5: Urban Legend in Limbo Mechanics
  175. Touhou 14.5: Urban Legend in Limbo Mechanics
  176. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 2
  177. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 1
  178. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  179. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  180. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  181. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  182. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  183. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  184. Touhou 08: Imperishable Night Stage 2
  185. Touhou 08: Imperishable Night Stage 3
  186. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  187. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Standalone Chapter Gensokyo Short Stories
  188. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  189. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  190. 190.0 190.1 Dr. Latency's Freak Report Story #05 An Instant that Exceeds Planck's Time "Merry said that if we refer to the world we humans observe, which is dominated by photons, as "the world here," then there are also countless "worlds beyond" dominated by other types of particles. And in those "worlds beyond," there are life-forms living there as well.
    "Those life-forms that are invisible, but exist very close to us, and can appear to us via fluctuations are youkai, in my opinion."
    "Youkai... That suddenly makes it sound kind of crazy."
    "Well, you could call them angels or devils or phantoms or cryptids, whatever's fine. But when I think of something that can't be seen, yet definitely exists as a phenomenon, I'd say 'youkai' is the best descriptor."
    The existence of youkai certainly had been supported since long ago. However, as the world was dominated by science and philosophy that demanded falsifiability, the topic of youkai faded away."
  191. 191.0 191.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  192. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  193. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  194. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  195. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  196. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  197. Touhou 20: Fossilized Wonders Reimu Extra Stage
  198. Touhou 20: Fossilized Wonders Reimu Extra Stage
  199. Touhou 20: Fossilized Wonders Reimu Extra Stage
  200. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  201. 201.0 201.1 201.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  202. Touhou 14: Double Dealing Character Reimu B Story Stage 1
  203. Touhou 14: Double Dealing Character Reimu B Story Stage 2
  204. Touhou 14: Double Dealing Character Reimu B Story Stage 3
  205. Touhou 14: Double Dealing Character Reimu B Story Stage 4
  206. Touhou 14: Double Dealing Character Reimu B Story Stage 5
  207. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  208. Touhou 14: Double Dealing Character Reimu B Story Stage 6
  209. Touhou 14: Double Dealing Character Reimu B Story Extra Stage
  210. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  211. 211.0 211.1 Imperishable Night Demo Afterword "Drinking with a person that can see illusion
    This time, by changing between human and youkai, the enemies change. This type of system existed from a while back but it was hard to make use of these systems. The STGs that got around often make good use of these systems and that’s where you know that these people are really pros."
  212. 212.0 212.1 Imperishable Night Demo Afterword "The point about Imperishable Night is that there are humans, youkai and familiars (illusions). While the human is distracted by the familiar and can’t attack the enemy, the youkai watches that and says, “Well, you’re only a human.” While the human sees the youkai and thinks that they only see things in a simple manner. Since the Youkai are beings that cover everything in mist just because they hate sunlight, or collect all the spring just because they want to see the cherry blossoms bloom. Of course they won’t look at the illusion that shoots out bullets, but aim for the enemy directly even if they need to dodge a few extra bullets. (Laughs) "
  213. Touhou 14: Double Dealing Character Stage 2
  214. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Mima vs Chiyuri
  215. 215.0 215.1 Double Spoiler Spell Cards Level 9 "Spell Card 9-4
    記憶「DNAの瑕」 (Kioku "Dii-enu-ei no Kizu") Memory "DNA's Flaw"
    Owner
    Koishi Komeiji
    Level 9 — 4
    Aya's Comment
    人間はなんかうねうねに支配されているのだそうですよ
    里の人間が浮き沈み激しいのはこのうねうねの所為なんで しょうかね。 でも何処に居るのでしょう? うねうね
    Aya's Comment Translation
    Humans are under the control of some kind of swirly things. Maybe the intense ups and downs of the village people were caused by these swirly things? But where are they located? Those swirly things.
    Hatate's Comment
    あれ? 私の楽しい心の中を読んでいないのかなぁ というか、私の話も聞いてないみたいだしー もしかしてボケているのかな。 で、DNAって何?
    Hatate's Comment Translation
    Huh? She's not reading my fun-loving heart. Heck, she doesn't even seem to be listening to me. Is she being an airhead? And what's DNA anyway?"
  216. Touhou 8: Imperishable Night Good Ending #1
  217. Touhou 03: Phantasmagoria of Dim.Dream Mima Ending
  218. Touhou 04: Lotus Land Story Stage 1
  219. Touhou 04: Lotus Land Story Stage 1
  220. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  221. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  222. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  223. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  224. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  225. Touhou 14: Double Dealing Character Extra Stage
  226. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  227. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  228. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  229. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  230. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  231. Touhou 04: Lotus Land Story Good Ending 1
  232. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 11
  233. Touhou 05: Mystic Square Good Ending 1
  234. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  235. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  236. Dr. Latency's Freak Report Story #06 Schrödinger's Bakeneko "Schrodinger's Black Cat" ""So as I was thinking, 'where did the youkai disappear to?', I became able to see it. A world where youkai live even now."
    "Perhaps that could be another brane world..."
    "Another what?"
    "Oh, just one of the worlds only physicists can see."
    Whether for some geographical or geological reason, or even pure coincidence, places where different worlds were easily visible had been called 'holy ground' since long ago. Shrines and the like were definitely holy ground.
    Merry said she saw a cat at a shrine. However, the cat never caught anyone's attention and freely passed through objects. Merry knew what it was at once. It was a youkai cat, she said, lurking within quantum gaps.
    "Huh, a quantumly-unobservable cat... Until it's observed, it's both alive and dead. Just like Schrödinger's Cat."
    "Although since I observed it, that determined it was alive.""
  237. 237.0 237.1 237.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  238. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  239. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  240. Touhou 02: Story of Eastern Wonderland
  241. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  242. Touhou 05: Mystic Square
  243. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  244. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  245. Touhou 01: Highly Responsive to Prayers
  246. Touhou 02: Story of Eastern Wonderland
  247. Touhou 04: Lotus Land Story
  248. Touhou 01: Highly Responsive to Prayers
  249. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  250. Touhou Hisoutensoku Hong Meiling's Story Ending
  251. Touhou 02: Story of Eastern Wonderland Good Ending
  252. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  253. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  254. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  255. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  256. Touhou 8: Imperishable Night Stage 5
  257. Touhou 8: Imperishable Night Stage 5
  258. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  259. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  260. National Library of Medicine, Genetics, Help Me Understand Genetics, Cells and DNA, What is DNA?
  261. National Library of Medicine, Fact Sheets about Geonomics, Deoxyribonucleic Acid (DNA) Fact Sheet
  262. xkcd's What If? How long would you survive with no DNA?
  263. xkcd's What If? How long would you survive with no DNA?
  264. Touhou 08: Imperishable Night Magic Team Extra Stage
  265. Touhou 08: Imperishable Night Magic Team Extra Stage
  266. Touhou 08: Imperishable Night Magic Team Extra Stage
  267. Touhou 08: Imperishable Night Magic Team Extra Stage
  268. Touhou 08: Imperishable Night Magic Team Extra Stage
  269. Touhou 08: Imperishable Night Magic Team Extra Stage
  270. Touhou Hisoutensoku Skill Card 1 Boundary of Intellect and Feet "Skill Card 1
    Boundary of Intellect and Feet
    Cost: 1 orb
    Comment: Runs a straight boundary, splitting anything in place. Power-oriented technique. Being able to draw a boundary on anything means that there is nothing that can't be cut into two.
    Move Command: 623B/C, The thickness of the border increases as the level increases."
  271. Scarlet Weather Rhapsody Skill Card 4 Fantasy Maniacal Rift "Skill Card 4
    Fantasy Maniacal Rift
    Cost: 1 orb
    Comment: Retreats into a gap while moving, then appears from the exit while attacking. The attack button used controls the form of the attack, and the arrow keys control where you emerge.
    Move Command: Default 421B/C"
  272. Touhou Hisoutensoku Spell Card 1 Magic Eye "Laplace's Demon" "Spell Card 1
    Magic Eye "Laplace's Demon"
    Cost: 4 cards
    Comment: A large number of eyes appear staring at the enemy. Once the eyes see an exploitable weakness, they attack. It seems this is how Yukari knows what's going on in all of Gensokyo at all times."
  273. Scarlet Weather Rhapsody Skill Card 1 Urashima's Box, Filled with Lament "Skill Card 1
    Urashima's Box, Filled With Lament
    Cost: 1 orb
    Comment: Opens a gap in the sky and drops debris from it directly onto the opponent.
    Move Command: Default 236B/C"
  274. Scarlet Weather Rhapsody Skill Card 5 Home is Where One Lays to Rest "Skill Card 5
    Home is Where One Lays to Rest
    Cost: 1 orb
    Comment: An attack that thrusts debris out from a gap, covering a wide, roughly fan-shaped area. Good as a mid-range deterrent.
    Move Command: 236B/C"
  275. Scarlet Weather Rhapsody Skill Card 8 Flesh Dismantler "Skill Card 8
    Flesh Dismantler
    Cost: 1 orb
    Comment: Sinks into a gap, then attacks while lunging out. Holding the button allows you to stay in the gap and move left and right.
    Move Command: 421B/C"
  276. Touhou 10.5: Scarlet Weather Rhapsody Yukari Train Summon
  277. Scarlet Weather Rhapsody Spell Card 9 Abandoned Line "Aimless Journey to the Abandoned Station" "Spell Card 9
    Abandoned Line "Aimless Journey to the Abandoned Station"
    Cost: 5 cards
    Comment: A dramatic move that sends an abandoned train charging forth from a gap. The train can't be grazed or guarded, and the damage is extremely high. The downside is that opening the gap takes a long time."
  278. Touhou 15.5: Antinomy of Common Flowers Yukari Yakumo Gameplay
  279. Scarlet Weather Rhapsody Spell Card 7 Fantasy Nest "Flying Noctilucae's Nest" "Spell Card 7
    Fantasy Nest "Flying Noctilucae's Nest"
    Cost: 3 cards
    Comment: Opens numerous gaps around Yukari that fire danmaku forward. Even when the enemy gets behind Yukari, the firing direction will flip to follow them."
  280. Scarlet Weather Rhapsody Skill Card 3 Rest on Stone, Rinse in Rivers "Skill Card 3
    Rest on Stone, Rinse in Rivers
    Cost: 1 orb
    Comment: 'Rest on Stone' (B) opens up a hole that sucks in projectiles. The sucked-in objects are stored, and can be shot out using 'Rinse with Stone' (C).
    Move Command: Default 214B/C"
  281. Scarlet Weather Rhapsody Skill Card 7 Universe of Matter and Antimatter "Skill Card 7
    Universe of Matter and Antimatter
    Cost: 1 orb
    Comment: Places a gap that has no effect on its own. Upon placing a second, the two will be drawn together and react with each other on contact, creating a huge distortion attack.
    Move Command: 214B/C"
  282. Touhou Hisoutensoku Skill Card 3 Chimera's Wings "Skill Card 3
    Chimera's Wings
    Cost: 1 orb
    Comment: Places a gap door, instantly moving to it when needed. Very fast speed, usable freely for escape and easy to carry around.
    Move Command: 421B/C, higher levels enable Yukari to form more gaps to warp through"
  283. The Grimoire of Marisa Page 131-137 Sinister Spirits "Double Black Death Butterfly" "Sinister Spirits "Double Black Death Butterfly"
    • User: Yukari Yakumo
    • Notes: Let's just say that moths = creepy butterflies [1]
    • Foreboding Level: ★★★★★★
    A Spell Card that shoots butterflies resembling Yuyuko's. These ones are a whole level nastier than hers, though.
    Unlike Yuyuko's butterflies, which are the dreams of an eternal sleep, Yukari's feel like they're gatherin' around the scent of rotten flesh.
    Creepy."
  284. Antinomy of Common Flowers Spell Card Story Mode 3 "Boundary of Spirit Medium (Master) and Divine Spirit (Slave) "
  285. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  286. Touhou 15.5: Antinomy of Common Flowers Yukari/Reimu Story
  287. The Grimoire of Marisa Page 131-137 Yukari Yakumo's Spell Cards Barrier "Curse of Dreams and Reality" "Barrier "Curse of Dreams and Reality"
    • User: Yukari Yakumo
    • Notes: Is it something like combined magic?
    • Foreboding Level: ★★★★
    A Spell Card that uses two types of danmaku: an eternally-expanding dream, and a rapidly-shrinking reality.
    Whether it's dreams or reality, it's nothing serious if I don't get hit."
  288. 288.0 288.1 The Grimoire of Marisa Page 131-137 Yukari Yakumo's Spell Cards Yukari's Arcanum "Danmaku Barrier" "Yukari's Arcanum "Danmaku Barrier"
    • User: Yukari Yakumo
    • Notes: Just barely for play, theatrical type
    • Reference Level: Not usable
    A Spell Card where you're forced to dodge within a narrow space enclosed by danmaku. Scary.
    There's a lot of danmaku patterns where you're trapped in a narrow space, but being trapped by the danmaku is rare.
    That's 'cause danmaku tends to expand. It's only natural that as the volume of a space gets larger, the density decreases to match.
    Yukari's danmaku space is different, though. It shrinks over time, and the density increases.
    When you're battling an enemy, that's the right thing to do. You constrict your prey's space so that it can't escape.
    Danmaku isn't meant for actual combat, but Yukari probably used that boundary line between "actual attacks" and "play", and made it into a barrier. That's what her Danmaku Barrier is.
    Yeah, it's a bit too much for me to copy..."
  289. Touhou 7: Perfect Cherry Blossom Marisa Story Phantasm Stage
  290. Touhou 7: Perfect Cherry Blossom Marisa Story Phantasm Stage
  291. Perfect Memento in Strict Sense Page 48-51 "Connection to Gensokyo
    Gensokyo is isolated from the outside by a large magical barrier.
    This barrier could be seen as the boundary separating the inside and outside.
    However, the outside world and Gensokyo are still physically contiguous, so logically it could be said that the boundary that the barrier forms is what creates the place that we call Gensokyo.
    In other words, one could say that with the mere existence of the youkai of boundaries, it's possible for places like Gensokyo to be created and destroyed.
    It could be claimed that the fact that a youkai of boundaries lives somewhere unknown in Gensokyo, a land surrounded by an enormous boundary, implies that she must have some deep, vital connection to its formation.
    Strangely, this youkai rarely attacks humans.
    A youkai that never attacks humans is not a youkai, so she must do so somewhere.
    As she can freely visit the outside world, it's speculated that she attacks humans in the outside world (*5)."
  292. Touhou 7.5: Immaterial and Missing Power Yukari Story Stage 4
  293. Immaterial and Missing Power Spell Card C-1 Border Sign "Boundary of 2D and 3D"
  294. Scarlet Weather Rhapsody Spell Card 3 Border Sign "Boundary of 2D and 3D" "Spell Card 3
    Border Sign "Boundary of 2D and 3D"
    Cost: 1 card
    Comment: A unique skill that sends a boundary running along the screen edge. It lingers on the screen as a damaging trap, changing directions several times. You can also use the arrow keys to fire it behind you."
  295. Shoot the Bullet Spell Card Ex - 3 Border Sign "Boundary of Form and Emptiness"
  296. Shoot the Bullet Spell Card Ex - 4 Border Sign "Boundary of Wave and Particle"
  297. 297.0 297.1 "Anecdotes About This Youkai
    Genso-Lunar War
    This is a story from over 1000 years ago.
    It is said that she once invaded the moon by modifying the boundary between truth and falsehood and plunging into the moon's reflection on the lake's surface.
    Although she went in with an army of impudent youkai, they were crushed by the Moon's advanced weaponry.
    It is believed because of that incident, youkai usually do not choose to invade beyond the bounds of their territory.
    The stories of this event are also what made her powers widely known among humans."
  298. Scarlet Weather Rhapsody Spell Card 1 Border Sign "Quadruple Barrier" "Spell Card 1
    Border Sign "Quadruple Barrier"
    Cost: 3 cards
    Comment: Creates several overlapping boundaries, forming a barrier that can hit nearby opponents. It's quick and has invincibility frames, so it can turn the tables in close combat."
  299. Scarlet Weather Rhapsody Spell Card 6 Barrier "Objective Barrier" "Spell Card 6
    Barrier "Objective Barrier"
    Cost: 3 cards
    Comment: Fires a set of four boundaries that traverse the edges of the screen. Since it attacks from every edge at once, it leaves little safe room for the enemy."
  300. Scarlet Weather Rhapsody Spell Card 4 Barrier "Charming Quadruple Barrier" "Spell Card 4
    Barrier "Charming Quadruple Barrier"
    Cost: 4 cards
    Comment: A higher-level version of Quadruple Barrier that's both much larger and sucks the opponent in, markedly improving its effective range."
  301. Perfect Cherry Blossom Spell Card 131 Barrier "Curse of Dreams and Reality"
  302. Perfect Cherry Blossom Spell Card 132 Barrier "Balance of Motion and Stilness"
  303. Perfect Cherry Blossom Spell Card 133 Barrier "Mesh of Light and Darkness"
  304. Touhou 7.5: Immaterial and Missing Power Reimu Story Border Line
  305. Touhou 7.5: Immaterial and Missing Power Reimu Story Border Line
  306. Perfect Cherry Blossom Spell Card 133 Evil Spirits "Dreamland of Straight and Curve"
  307. Perfect Cherry Blossom Spell Card 139 "Boundary of Humans and Youkai"
  308. Perfect Cherry Blossom Spell Card 140 Barrier "Boundary of Life and Death"
  309. Touhou Hisoutensoku Meiling vs. Yukari Winquotes "Meiling: I felt some odd resistance. What are you wearing underneath your clothes?"
  310. Curiosities of Lotus Asia Chapter 12 Page 73-78 ""Fine by me. But that's not why I came today. I was asked to give you a message."
    "A message?"
    "'In a short while, I'll be coming to take the usual.' Just what is the usual?"
    "...What you mean by the usual? And just whose message is that?"
    "It's from Yukari, of course."
    When I imagined Yukari saying this, an unpleasant look appeared on my face. It's true that I am in her debt, but that youkai girl's smile is terribly ominous.
    "Wasn't she still hibernating?"
    "That's exactly why she sent a message."
    That's right, that youkai girl would certainly know something about that small box. However... She is the last person I would want to hand it over to. To date, she has never returned any of the items she arbitrarily took from me. And for some reason, she gives me the chills.
    "I have no idea what 'the usual' is."
    "Anyway, I've delivered the message. Now I have to go out and do some shopping."
    Reimu said that and promptly left. When you come to my shop and then leave saying that you 'have to do some shopping', what am I supposed to think? Looks like she is suggesting that I have nothing worth buying here. No, it's more like she is saying it out loud... I once again took out that small grey box. I imagine this is likely the thing Yukari mentioned. I picked it up by coincidence, so maybe it really is Yukari's?
    The outside items that fall into Gensokyo include items that came through the barrier by accident, items that became 'illusionary' because no one used them anymore, items whose users had suddenly disappeared, and so on. So, if this box really is a god's tool, then it means that the gods have – very likely – disappeared from the outside world.
    If this item really can control anything, then Gensokyo can easily be put in a dangerous situation. Especially if I hand it over to that youkai girl, I can't even imagine what might happen.
    No normal person would seriously believe that such a mysterious item like this exists. But in my case, I can't not believe it, given what I know.
    Of all the items from the outside world I have gathered until now, there are some that no one in Gensokyo would believe it possible to create. So it may very well be an item capable of destroying the world. I don't want to loose into Gensokyo such a powerful tool from the outside capable of wreaking such havoc if I can avoid it. For now, the small grey box shows no sign of working, but who knows when it may release its god-like power? If this ability is set into motion, people might start being controlled, be made to fight, might start wars, and the world might very well be destroyed.
    I love Gensokyo as it is. That's why I can't possibly give this box away to anyone.
    I should break an item as dangerous as this. I should break it with a mallet.
    With slight reluctance towards destroying this little grey box, I hit it with all my might.
    The next day, I was preparing to go out for the first time in quite a while. I had business that required me to do so.
    I had in fact swung a big mallet on that small box yesterday. But it, how can I say it... had a strange outcome. It felt like striking a soft pillow. Surprised, I looked at the end of the mallet...
    That was a scene I would rather not recall. There, between the mallet and the small box I was supposed to break, was a white hand that had snuck in between them! Yes, a creature made of only one hand had stopped the mallet. I had struck down as hard as I could, but this (slender, female) hand was calmly interposing. The hand brushed the mallet aside, raised the index finger and, in front of my eyes, waved it left and right. And then, just as if ridiculing me standing there dumbfounded, the hand grabbed the small box and disappeared into the floor along with it.
    At that time, I had no idea of what had just happened, and just stood in blank amazement for a while. But once I could think calmly about it, I realized there wasn't anything mysterious about it. Of everyone that I knew, there was only one that could do this. That's right. It was that girl who took it. The last one I wanted to give it to.
    I still don't know where she lives. But for now, I'm just getting some fried tofu ready."
  311. Perfect Memento in Strict Sense Page 48-51 "Youkai Expansion Project
    A story from over 500 years ago.
    The project refers to a plan designed and implemented by Yukari in order to restore power to the youkai of Gensokyo, who felt pressured by the increase in the human population.
    Until then Gensokyo was merely a spot deep in the mountains in the middle of nowhere, but she planned to create a boundary of illusion and reality around Gensokyo, logically creating a new world.
    By establishing Gensokyo as an illusionary world, and the outside as the real world, the youkai weakened by the outside world would naturally flock to Gensokyo; this was a truly unprecedented event.
    With this, it became the case that even youkai from outside of Japan immigrated to Gensokyo.
    The effects of the boundary continue even now.
    A clever aspect of the plan was that as youkai disappeared from the outside world, the youkai in Gensokyo became stronger in turn.
    As long as the outside world remains in the hands of the humans, Gensokyo will remain in the hands of the youkai."
  312. Touhou 07: Perfect Cherry Blossom Marisa Story Phantasm Stage
  313. Touhou 07: Perfect Cherry Blossom Marisa Story Phantasm Stage
  314. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  315. Curiosities of Lotus Asia Chapter 26 Page 191-197 "What is the secret behind the name "Yakumo," the youkai who manipulates Gensokyo!?
    Yukari Yakumo, a youkai with great influence in Gensokyo. It's rumored that over a thousand years ago she created the barrier with the human world and sealed the shrine maidens in Gensokyo, but will the power hidden in her name finally be brought to light!?"
  316. 316.0 316.1 Ghostly Field Club #06 Merry the Magician "The truth of the Hifuu Club is that we are a group that exists in order to expose the boundaries that surround this world. As there is the fear that it will upset the world's natural balance, however, such things are forbidden. Despite that, I can see the borders of these boundaries. I can see them without needing to do a single thing. I just see them, so it's an inevitability, isn't it?"
  317. 317.0 317.1 317.2 Changeability of Strange Dream #10 Fantasy Machine ~ Phantom Factory "In the end, Merry talked about nothing but the world in her dreams before leaving by herself, satisfied. I considered what she said while I was looking over the small number of objects that she left me. Merry kept saying that dreams and reality are the same thing, but that can't be so. Even utilizing the common sense of modern relativistic psychology, the field only deals in matters of the mind, and if objects from a dream were to show up in the real world, it would still be just as troubling as always. It invalidates the law of conservation of mass. What would that do to entropy? I have a firm belief. Merry crossed a boundary without realizing it, and believed that she was dreaming. She may be in a place unusually close to a boundary right now. Did Merry's ability go from being able to see boundaries to being able to manipulate them? No, there's no way that's possible. Maybe we've been doing too many proper club activities lately. If I let things continue like they are, she might be eaten by a youkai in a dream. Or she might even be spirited away. Her mind is wavering between many different worlds. When she is in another world, if she realizes that she's not in a dream, she might possibly not be able to return from it. She might come to think that this world is the dream. Even though she herself does not realize it, she's in grave danger.
    If she's asking for my help, then I have two options:
    :The first method would be to throw the stuff away and convince her that it was all a dream — an illusion.
    :By doing this, there will never be a reality within her dreams again. Dream and reality are different things.
    And the other method is...

    :Strongly convince her that she was not dreaming, that she actually was in another world, and awaken her from the dream.
    :That way, she wouldn’t die in that dream world because she didn't understand the situation.
    :But… if I did that, there is the possibility that she would not be able to return to this world.

    : Which is the best for Merry? Which is the general solution for me?
    :...Isn't it obvious?
    "
  318. Neo-traditionalism of Japan #08 Unknown X ~ Unfound Adventure ""Hey, Merry, about that rock you said you had with you..."
    "Here it is."
    Merry held out a small rock. Its shape was hard to describe, something like a fishing hook and something like a key, but it was clearly man-made.
    "This is what I found at the Izanagi Plate. It's an Izanagi Object."
    "Hmm... How can you say for sure?"
    "I can see it. The shape of Japan as Izanagi made it, twenty five million years ago."
    "You really are acting a lot weirder than usual today, Merry."
    "Say whatever you want, right now I feel amazing. I keep seeing these new visions, one right after the other."
    Ever since Merry came back from the sanitorium, her sharpened senses seemed to be on a whole new level. While Renko felt a bit jealous, she hoped that somehow she too could see what Merry saw.
    "Come on, show them to me, too!""
  319. Changeability of Strange Dream #02 Dream of Huaxu ""...And that's what happened. I had a dream like that yesterday."
    "...so you're going on about your dreams again?"
    "Naturally. I invited you here because I wanted to talk to you about them."
    My name is Maribel Hearn. I'm part of an occult club in this gloomy city. Though, unlike a usual occult club, we don't carry out any of the sensible spiritual activities one might expect. It's what you might call a defective club... even before you add that this "club" has only two members.
    "Hey, is the stuff that happens in your dreams really something you should be pestering other people with?"
    But putting that aside, I have an incredible power. Since ancient times, members of my family lineage have had a sort of spiritual sensitivity...
    I can see borders - in other words, boundaries - throughout the world. The objective of our club is to seek out rifts in those boundaries, places where one can dive into another world. One might call it something like "spiriting away"?
    ...However, that sort of thing is forbidden.
    But recently, I've started to see all sorts of other worlds in my dreams...
    "Please, if I don't talk to you about the things in these dreams and get your advice, I'm not sure I'll be able to tell which me is real.""
  320. Neo-traditionalism of Japan #03 Heartfelt Fancy ""Is something wrong? You look a little pale... Are you still not feeling that well?"
    "Ah? Oh... No, it's nothing like that at all. In fact, I'm in the pink..."
    "Hm?"
    Lately, Merry was not just seeing gaps in the boundaries between worlds, but seeing the worlds themselves.
    And it wasn't just in dreams anymore, there were cases where she actually went to the places she saw, and that was making her a little worried.
    Then there was that time at the Torifune Ruins from the other day. It might have been just a dream to Renko, but it was real for Merry. After all, she was the only one who was wounded. The real reason she was put in the sanatorium was probably because it was determined she had some kind of psychological anomaly. Of course that wasn't the case, but society just isn't receptive to strange people. That's why Merry had to keep her ability secret, as some element of the occult.
    "Merry, I know that you have some kind of mysterious power, but I also know that that power is somehow related to shrines and temples."
    "Really?"
    "Yeah, that's one of the reasons we came here, but are you sure you're feeling alright?"
    "I already told you, I'm fine. It's just... maybe I feel too fine. Like I'm able to see more than I should."
    "More than you should? Like what?"
    "Like Hell.""
  321. Retrospective in 53 Minutes #05 Legend of Aokigahara ""Ah! Just now, I..."
    "What's the matter, Merry? You got a scary expression all of a sudden."
    "I suddenly felt a bit sick. Don't you feel it, Renko? The space we're in now feels a bit different from normal. Also, I can see a rift in the boundary... Perhaps it's a bug in the screen-controlling program?"
    "Oh, it's probably because we're under the sacred mountain. The atmosphere is a little different... No, wait, it might even be space-time that's different. You're so sensitive that it's stressing you out, Merry."
    "Oh, I see, so we're under Mt. Fuji. Now I understand what I was feeling. Since ancient times, it's been said that there was an entrance to the Netherworld underneath the mountain. But it's a volcano, isn't it? Was it really fine to build a tunnel here?"
    "Stop being a worrywart. At times like these, you should have a drink and stop thinking so hard. When Mt. Fuji was recognized as a World Heritage Site, they designated it as extinct rather than just dormant, right?"
    The Boyu Tokaido was designed for the sole purpose of connecting Tokyo and Kyoto, but the government had to do quite a bit to assuage public relations concerns brought about by tunneling under the sacred Mt. Fuji.
    It makes a detour underneath the Sea of Trees instead.
    However, since long ago, unpleasant legends about the Sea of Trees have circulated, so building the tunnel underneath it might have affected the Shinkansen's service and the amount of passengers that would ride it.
    With that in mind, the detour was never announced to the public."
  322. Dr. Latency Freak Report #04 September Pumpkin "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  323. Neo-traditionalism of Japan Let's Live in a Lovely Cemetery ""That spear that's stuck in the ground, that's the Ame-no-Sakahoko of Takachiho! That's the spear that Izanagi-no-Mikoto and Izanami-no-Mikoto were said to have roiled the ground with!"
    Merry had put her hand over Renko's eyes. Though unstable, Merry was able to share her vision with Renko in this manner.
    "Huh? That exists in our world?"
    "It's sticking of out the peak of a mountain in Takachiho. Even though it's really strange, no one's properly researched it."
    All of Merry's anxiety was gone. The land under the earth that she had seen wasn't Hell. What she had seen were images of the world of the gods, a place that actually existed.
    "Then that must mean that Ame-no-Sakahoko is real, too. I think it's made out of the same rock as this Izanagi Object. We'll have to check it out!"
    "That sounds great. Let's go in celebration of your full recovery. If the Ame-no-Sakahoko is real, then... there might be another Izanagi Object close by!"
    Their imagination knew no bounds.
    "After we rest a bit we should go to Togakure. Supposedly that's where Amenotejikarao-no-Mikoto burst through the gate of the celestial cave, Ama-no-Iwato!"
    "Isn't Ama-no-Iwato part of Takachiho's..."
    "Exactly! I'm sure that Ama-no-Iwato's an Izanagi Object! Now that that's that, let's go to Togakure!"
    "This is really exciting, isn't it? I think that Izanagi Objects are sleeping all throughout Japan, it's just that no one's paid them any attention. Only people that have realized them for what they are can see the land as it appeared in the time of the gods. This is wonderful! Let's go out and find them all!"
    So they started off, taking the graveyard of the gods as factual history. It was what the members of the Sealing Club, those who accepted inexplicable mysteries, could see: a different Japan."
  324. Dateless Bar "Old Adam" #09 The Lost Emotion "Merry glanced over at Renko. Renko nodded briefly.
     "My apologies. She was simply testing everyone's knowledge.
    In order to experience what's about to occur, you must have knowledge of that book's contents.
    You see, we have obtained a magic item that allows one to experience part of the other worlds that book describes."
    Renko took out a hand mirror and passed it to Merry, who showed it to each person in turn. Thanks to Merry's ability, that same mirror began displaying the scenery of those other worlds.
    A mad sprawl of green. A mountain sending up smoke. A worn, age-old shrine.
    Everyone there cast their thoughts to the scenes they'd read in Swallowstone Naturalis Historia. Perhaps because of the alcohol amplifying their emotions, some even shed tears."
  325. Touhou 16: Hidden Star in Four Seasons Extra Stage
  326. Touhou 16: Hidden Star in Four Seasons Extra Stage
  327. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 51
  328. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Dream Sign "Duplex Barrier""• User: Reimu Hakurei
    • Notes: Confirmed during the Eternal Night Incident, theatrical type
    • Reference Level: ★★★
    A Spell Card with a mysterious power that turns space inside-out. I'm jealous.
    If I had an area enclosed in that barrier, my magic's range would also widen.
    I indirectly asked Reimu about it, but it was pointless. Apparently, a barrier is a boundary line between things, and having two barriers on top of each other is equivalent to a world with no boundaries. If you can find the gaps in space that are hiding just about everywhere, you'll be able to set up a duplex barrier.
    In other words, she's bad at explaining things."
  329. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  330. Touhou 10.5: Scarlet Weather Rhapsody Reimu Hakurei Movelist
  331. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  332. Touhou 11: Subterranean Animism Reimu Yukari Yakumo Weapon Select
  333. Touhou 13.5: Hopeless Masquerade
  334. Touhou 16: Hidden Star in Four Seasons Extra Stage
  335. Touhou 14.5: Urban Legend in Limbo Reimu Last Words
  336. Touhou 14.5: Urban Legend in Limbo Reimu Last Words
  337. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 055
    夢符「二重結界」
    Yumefu "Nijuu Kekkai"
    Dream Sign "Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Easy

    Comment
    結界は意識の力。 弾幕自体はまっすぐ飛んでいる。騙されるな。

    Translation
    Barriers are created from willpower. The bullets themselves fly in straight lines. Don't be fooled."
  338. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Spell Cards Boundary "Duplex Danmaku Barrier""• User: Reimu Hakurei
    • Notes: Confirmed during the Eternal Night Incident, theatrical type
    • Blowhard Level: ★★★★
    A large-scale version of Duplex Barrier. This time I'm trapped in the inside part of the barrier too.
    Honestly, the regular Duplex Barrier is stronger and more scary. This is the kind of thing people mean by 'a tactician getting caught up in his own schemes'."
  339. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 056
    夢符「二重結界」
    Yumefu "Nijuu Kekkai"
    Dream Sign "Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Normal

    Comment
    弾幕自体はまっすぐ飛んでいるが、結界がそれを歪める。 頭で二つの結界の間を補完すれば、非常に簡単なカードだったり。

    Translation
    The bullets fly in straight lines, but the barrier distorts their paths. If you mentally fill in the space between the two barriers, this can be an extremely easy card."
  340. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 058
    Mukyou "Nijuu Daikekkai"
    Dream Land "Great Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Lunatic

    Comment
    霊夢の姿を追って近づいても、霊夢は遠ざかるばかり。こんな経験はありませんか? これが二重結界の力。

    Translation
    No matter how hard you run after Reimu, she just gets further away. Have you ever had an experience like this? That's the power of Duplex Barrier."
  341. Touhou Project - Imperishable Night Spell Cards Boundary "Duplex Danmaku Barrier" "Spell Card 072
    境界「二重弾幕結界」
    Kyoukai "Nijuu Danmaku Kekkai"
    Boundary "Duplex Danmaku Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Normal

    Comment
    結界を利用しないと避けられない攻撃。 これって、結界を張らなきゃ避け様がないのに……。

    Translation
    An attack that you can't dodge without taking advantage of the barriers. This would be undodgeable if she simply didn't put the barrier there, but..."
  342. Touhou Project - Imperishable Night Spell Cards Dream Sign "Duplex Barrier" "Spell Card 057
    夢境「二重大結界」
    Mukyou "Nijuu Daikekkai"
    Dream Land "Great Duplex Barrier"

    Owner
    Reimu Hakurei
    Stage 4 Uncanny — Hard

    Comment
    人間は目の情報に頼りすぎる。 霊夢の結界は常識が邪魔をする。非常識な巫女さん。

    Translation
    Humans rely too much on what they see. With Reimu's barriers, your own common sense gets in the way. What an insensible shrine maiden."
  343. Touhou 12.3: Touhou Hisoutensoku Reimu Hakurei Movelist
  344. Twilight Frontier's Official Twitter (Original Twitter Link, Website for the event, Screenshot if Twitter Link Ever Dies)
  345. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 4
  346. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 21
  347. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 4
  348. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 4
  349. Touhou 15.5: Antinomy of Common Flowers Marisa/Koishi Story Stage 4
  350. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 4
  351. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 4
  352. Touhou 15.5: Antinomy of Common Flowers Tenshi/Shinmyoumaru Story Stage 4
  353. Touhou 15.5: Antinomy of Common Flowers Reimu/Yukari Story
  354. Scarlet Weather Rhapsody Yukari vs. Herself Winquotes "Yukari: Oh, the mirror world.
    Yukari: The mirror world has reversed right and left? But the up and down don't reverse even if I look from the side. I should look into this closely...."
  355. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 21
  356. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 18
  357. Touhou 04: Lotus Land Story Stage 1
  358. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  359. Touhou 13.5 Hopeless Masquerade
  360. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  361. 362.0 362.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  362. Touhou 12.3 Hisoutensoku Mechanics
  363. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  364. Perfect Memento in Strict Sense Page 8-9 Fairies "Countermeasures
    When you walk down the road while thinking about something else, you lose your way.
    When you´re absorbed in conversation with a friend, your bags are carried away when you're not looking.
    Things like these are sometimes thought to be caused by fairies.
    The people that most easily get pulled into pranks are those that are uncautious and prone to being preoccupied with other things.
    Fairies won't go near cautious people.
    Therefore, if you usually pay attention to your surroundings, you should be fine.
    But if you were to be subjected to a prank, what should you do?
    The truth is that while fairies are reckless, they don't like fighting much at all.
    When a human notices the prank, the fairies will probably run away as fast as they can.
    If you were to be successful in catching one, you can freely vent your anger on it since they're not very strong.
    A grown human should win easily.
    However, there are also the occasional exceptions where without doing any pranks, they just suddenly attack.
    At such times you must be careful.
    That is because there is a possibility that it is a warning for something.
    Especially when fairies aggregate in large numbers or start clamoring, there is a possibility that there is an unbelievably powerful youkai lurking about nearby(*2). Therefore, you must be careful.
    At such times, I think it's best if you just quietly head back home."
  365. Touhou 7.5: Immaterial and Missing Power Yukari Potraits
  366. Touhou 10.5: Scarlet Weather Rhapsody Yukari Potraits
  367. Touhou 15.5: Antinomy of Common Flowers
  368. Touhou 15.5: Antinomy of Common Flowers Yukari Gameplay
  369. Touhou 10.5 Scarlet Weather Rhapsody Yuakri Story Stage 5
  370. Touhou 7.5: Immaterial and Missing Power Youmu Bad Ending
  371. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  372. Touhou 15.5: Antinomy of Common Flowers Yukari Portraits
  373. Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yukari Yakumo, Ran, and Chen Page 12-13 "A Youkai's Shiki
    That was a lot of explanation, but Ran Yakumo is Yukari's shikigami. As the Extra stage boss of "Perfect Cherry Blossom", she was visiting Hakugyokurou to investigate the boundary as a proxy for the sleeping Yukari, where she encountered the protagonists, which led to battle. Since Yukari took an interest after Ran was defeated, it all worked out in the end. Though from Ran's perspective, it was probably quite the ordeal.
    Her personality is gentle, and just like her fox body she loves fried tofu. Her fundamental behavioral principle is to "Execute Yukari's Programming", so as long as she is not attacked she won't start fights on her own or anything. However, her master Yukari would prefer to see her act beyond simply following the orders she's given, so they experience their share of difficulties.
    A shikigami as powerful as Ran can employ their own shikigami, despite being a shikigami themselves. That shikigami is Chen."
  374. Scarlet Weather Rhapsody Spell Card 2 Shikigami "Ran Yakumo" "Spell Card 2
    Shikigami "Ran Yakumo"
    Cost: 3 cards
    Comment: Summons Ran and commands her to attack. Ran charges straight ahead, and adds damage with a spinning attack if she catches the enemy."
  375. Scarlet Weather Rhapsody Spell Card 5 Shikigami "Chen" "Spell Card 5
    Shikigami "Chen"
    Cost: 1 card
    Comment: Borrows Ran's shikigami Chen for a while. Chen bounces across the screen, attacking the enemy with less direct motion than Ran. Being a low level shikigami, her cost is low too."
  376. Touhou Hisoutensoku Skill Card 2 Eyes that View Change "Skill Card 2
    Eyes that View Change
    Cost: 1 orb
    Comment: An eye from the gap targets the enemy. It becomes a stationary platform that offers supporting fire. It follows a designated path, so it can be regarded as one of Yukari's familiars.
    Move Command: 214B/C, B spawns a purple gap while C spawns a red gap, higher levels lengthen the gap's life, useless unless Yukari successfully attacks the enemy with a bullet; once upon receiving a bullet attack from Yukari, the enemy gets attacked by all purple gaps. The red gaps attack, when the enemy is in blockstun. Since a red gap drains 0.5 spirit orbs on every Level, it serves well to crush the enemy's guard. On Level Max, you can easily combine purple and red gaps, so that the enemy is instantly attacked by the purple gap, once her guard is broken."
  377. Immaterial and Missing Power Yukari Winquotes "Yukari: Shooting, cutting, stabbing, hitting, killing... It's all useless against me.
    Yukari: Gensokyo accepts everything. And that's a cruel, cruel thing.
    Yukari: I'll tell you a secret. ...I don't have any weaknesses."
  378. Touhou 15.5: Antinomy of Common Flowers Yukari Yakumo Gameplay
  379. Touhou 7.5: Immaterial and Missing Power Reimu Story Border Line
  380. Touhou 7.5: Immaterial and Missing Power Reimu Story Final Stage
  381. Touhou 7.5: Immaterial and Missing Power Youmu Bad Ending
  382. Touhou 08: Imperishable Night Reimu and Yukari Gameplay
  383. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  384. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  385. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  386. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  387. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  388. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  389. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  390. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  391. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  392. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  393. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  394. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  395. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  396. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  397. Touhou 07: Perfect Cherry Blossom Phantasm Stage
  398. Scarlet Weather Rhapsody Skill Card 6 Fantasy Manji-Parasol "Skill Card 6
    Fantasy Manji-Parasol
    Cost: 1 orb
    Comment: Concentrates spirit aura into a manji shape on top of the umbrella, which is then launched as a spinning projectile. Its large hitbox will trap opponents that get caught in it. Holding the button down delays its release, but it's harmless before it's fired.
    Move Command: 623B/C"
  399. The Grimoire of Marisa Page 131-137 Fantasy "Perpetual Motion Machine of the First Kind" "Fantasy "Perpetual Motion Machine of the First Kind"
    • User: Yukari Yakumo
    • Notes: Rare, theatrical type
    • Reference Level: ★★★★★★
    A Spell Card that continues to emit danmaku automatically. It doesn't seem like Yukari has to add any energy to it partway through.
    I guess perpetual motion machines really do exist!
    But if you try to make use of the power it generates, the balance apparently breaks down and the whole thing stops.
    That means you can't obtain infinite energy from it. Nuclear fusion has far more efficient capabilities, according to Yukari. Nuclear fusion sure is amazing."
  400. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 17
  401. Touhou 7.5: Scarlet Weather Rhapsody Yukari Moveset
  402. Touhou 07: Perfect Cherry Blossom Marisa Story Phantasm Stage
  403. Touhou 7.5: Immaterial and Missing Power Yukari Story Stage 4
  404. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  405. Touhou 7.5: Immaterial and Missing Power Yukari Story Stage 4
  406. 407.0 407.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  407. Touhou 7.5: Immaterial and Missing Power Yukari Story Stage 4
  408. Touhou 7.5: Immaterial and Missing Power Alice Margatroid Story Final Stage
  409. Touhou 18: Unconnected Marketeers - All Ability Cards
  410. Touhou 18: Unconnected Marketeers - All Ability Cards
  411. Touhou 18: Unconnected Marketeers - All Ability Cards
  412. Touhou 18: Unconnected Marketeers - All Ability Cards
  413. Touhou 18: Unconnected Marketeers - All Ability Cards
  414. Touhou 18: Unconnected Marketeers - All Ability Cards
  415. Touhou 18.5: 100th Black Market - All Ability Cards
  416. Touhou 18: Unconnected Marketeers - All Ability Cards
  417. Touhou 18.5: 100th Black Market - All Ability Cards
  418. Touhou 18.5: 100th Black Market - All Ability Cards
  419. Touhou 18.5: 100th Black Market - All Ability Cards
  420. Touhou 18.5: 100th Black Market - All Ability Cards
  421. Touhou 18.5: 100th Black Market - All Ability Cards
  422. Touhou 18.5: 100th Black Market - All Ability Cards
  423. Touhou 18: Unconnected Marketeers - All Ability Cards
  424. Touhou 18: Unconnected Marketeers - All Ability Cards
  425. Touhou 18: Unconnected Marketeers - All Ability Cards
  426. Touhou 18.5: 100th Black Market - All Ability Cards
  427. Touhou 18: Unconnected Marketeers - All Ability Cards
  428. Touhou 18: Unconnected Marketeers - All Ability Cards
  429. Touhou 18: Unconnected Marketeers - All Ability Cards
  430. Touhou 18.5: 100th Black Market - All Ability Cards
  431. Touhou 18: Unconnected Marketeers - All Ability Cards
  432. Touhou 18.5: 100th Black Market - All Ability Cards
  433. Touhou 18: Unconnected Marketeers - All Ability Cards
  434. Touhou 18: Unconnected Marketeers - All Ability Cards
  435. Touhou 18.5: 100th Black Market - All Ability Cards
  436. Touhou 18.5: 100th Black Market - All Ability Cards
  437. Touhou 18: Unconnected Marketeers All Ability Cards
  438. Touhou 18: Unconnected Marketeers All Ability Cards
  439. Touhou 18: Unconnected Marketeers All Ability Cards
  440. Touhou 18: Unconnected Marketeers All Ability Cards
  441. Touhou 18: Unconnected Marketeers All Ability Cards
  442. Touhou 18: Unconnected Marketeers All Ability Cards
  443. Touhou 18: Unconnected Marketeers All Ability Cards
  444. Touhou 18: Unconnected Marketeers - All Ability Cards
  445. Touhou 18: Unconnected Marketeers - All Ability Cards
  446. Touhou 18: Unconnected Marketeers - All Ability Cards
  447. Touhou 18.5: 100th Black Market - All Ability Cards
  448. Touhou 18: Unconnected Marketeers - All Ability Cards
  449. Touhou 18: Unconnected Marketeers - All Ability Cards
  450. Touhou 18: Unconnected Marketeers - All Ability Cards
  451. Touhou 18.5: 100th Black Market - All Ability Cards
  452. Touhou 18.5: 100th Black Market - All Ability Cards
  453. Touhou 18.5: 100th Black Market - All Ability Cards
  454. Touhou 18: Unconnected Marketeers - All Ability Cards
  455. Touhou 18: Unconnected Marketeers - All Ability Cards
  456. Touhou 18: Unconnected Marketeers - All Ability Cards
  457. Touhou 18: Unconnected Marketeers - All Ability Cards
  458. Touhou 18.5: 100th Black Market - All Ability Cards
  459. Touhou 18: Unconnected Marketeers - All Ability Cards
  460. Touhou 18.5: 100th Black Market - All Ability Cards
  461. Touhou 18: Unconnected Marketeers - All Ability Cards
  462. Touhou 18: Unconnected Marketeers - All Ability Cards
  463. Touhou 18: Unconnected Marketeers - All Ability Cards
  464. Touhou 18: Unconnected Marketeers - All Ability Cards
  465. Touhou 18: Unconnected Marketeers - All Ability Cards
  466. Touhou 18.5: 100th Black Market - All Ability Cards
  467. Touhou 18.5: 100th Black Market - All Ability Cards
  468. Touhou 18.5: 100th Black Market - All Ability Cards
  469. Touhou 18.5: 100th Black Market - All Ability Cards
  470. Touhou 18: Unconnected Marketeers - All Ability Cards
  471. Touhou 18.5: 100th Black Market - All Ability Cards
  472. Touhou 18.5: 100th Black Market - All Ability Cards
  473. Touhou 18.5: 100th Black Market - All Ability Cards
  474. Touhou 18.5: 100th Black Market - All Ability Cards
  475. Touhou 18.5: 100th Black Market - All Ability Cards
  476. Touhou 18: Unconnected Marketeers - All Ability Cards
  477. Touhou 18: Unconnected Marketeers - All Ability Cards
  478. Touhou 18.5: 100th Black Market - All Ability Cards
  479. Touhou 18: Unconnected Marketeers - All Ability Cards
  480. Touhou 18: Unconnected Marketeers - All Ability Cards
  481. Touhou 18.5: 100th Black Market - All Ability Cards
  482. Touhou 18: Unconnected Marketeers - All Ability Cards
  483. Touhou 18: Unconnected Marketeers - All Ability Cards
  484. Touhou 18: Unconnected Marketeers - All Ability Cards
  485. Touhou 18: Unconnected Marketeers - All Ability Cards
  486. Touhou 18: Unconnected Marketeers - All Ability Cards
  487. Touhou 18: Unconnected Marketeers - All Ability Cards
  488. Touhou 18.5: 100th Black Market - All Ability Cards
  489. Touhou 18: Unconnected Marketeers - All Ability Cards
  490. Touhou 18.5: 100th Black Market - All Ability Cards
  491. Touhou 18: Unconnected Marketeers - All Ability Cards
  492. Touhou 18: Unconnected Marketeers - All Ability Cards
  493. Touhou 18: Unconnected Marketeers - All Ability Cards
  494. Touhou 18: Unconnected Marketeers - All Ability Cards
  495. Touhou 18.5: 100th Black Market - All Ability Cards
  496. Touhou 18.5: 100th Black Market - All Ability Cards
  497. Touhou 18: Unconnected Marketeers - All Ability Cards
  498. Touhou 18: Unconnected Marketeers - All Ability Cards
  499. Touhou 18: Unconnected Marketeers - All Ability Cards
  500. Touhou 8: Imperishable Night Stage 5
  501. Touhou 8: Imperishable Night Stage 5
  502. Touhou 18: Unconnected Marketeers - All Ability Cards
  503. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  504. By 0.50, specifically.
  505. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  506. Initially unlocked by clearing the game with Reimu
  507. Initially unlocked by clearing the game with Marisa
  508. Initially unlocked by clearing the game with Sakuya
  509. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  510. Initially unlocked by clearing the game with Sanae
  511. Initially unlocked by buying it from Stage 4
  512. This card appears at the start of the card list instead of with the other passive cards
  513. Initially unlocked by clearing the main game
  514. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  515. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  516. The size of the shots also increases.
  517. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  518. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  519. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  520. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  521. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  522. Initially unlocked by buying it from Stage 1
  523. Initially unlocked by buying it from Stage 2
  524. Initially unlocked by buying it from Stage 3
  525. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  526. Initially unlocked by clearing the Extra Stage
  527. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  528. This card appears at the end of the card list instead of with the other passive cards
  529. Initially unlocked by buying it or the below card from Stage 5
  530. Initially unlocked by buying it or the above card from Stage 5
  531. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  532. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  533. 534.0 534.1 534.2 534.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  534. Initially unlocked by defeating Reimu in Stage 4.
  535. Initially unlocked by defeating one of the bosses in Stage 4.
  536. Initially unlocked by defeating Sakuya in Stage 4.
  537. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  538. Initially unlocked by defeating Sanae in Stage 4.
  539. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  540. Initially unlocked by defeating Youmu in Stage 4.
  541. Initially unlocked by defeating Cirno in Stage 2.
  542. Initially unlocked by defeating Larva in Stage 1.
  543. Initially unlocked by defeating Nemuno in Stage 1.
  544. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  545. Initially unlocked by defeating Sekibanki in Stage 2.
  546. Initially unlocked by defeating Eika in Stage 3.
  547. 548.0 548.1 This card appears at the end of the card list instead of with the other equipment cards.
  548. 549.0 549.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  549. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  550. Initially unlocked by defeating Chimata in Stage 7.
  551. 552.0 552.1 This card appears at the beginning of the card list instead of with the other passive cards.
  552. Initially unlocked by defeating Nitori in Stage 4.
  553. 554.0 554.1 554.2 554.3 554.4 554.5 554.6 554.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  554. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  555. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  556. 557.0 557.1 557.2 557.3 557.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  557. Initially unlocked by defeating Minoriko in Stage 1.
  558. Initially unlocked by defeating Saki in Stage 6.
  559. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  560. Initially unlocked by defeating Urumi in Stage 2.
  561. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  562. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  563. Initially unlocked by defeating Mamizou in Stage 6.
  564. Initially unlocked by defeating Momoyo in Stage 6.
  565. Initially unlocked by defeating Suika in Stage 6.
  566. Initially unlocked by defeating Mike in Stage 1.
  567. Initially unlocked by defeating Clownpiece in Stage 5.
  568. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  569. Initially unlocked by defeating Takane in Stage 6.
  570. This card appears at the very end of the card list, instead of with the other passive cards.
  571. Initially unlocked by defeating Wakasagihime in Stage 2.
  572. Initially unlocked by defeating Kutaka in Stage 3.
  573. Initially unlocked by defeating Komachi in Stage 3.
  574. A reference to the item of the same name from Impossible Spell Card.
  575. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  576. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  577. Shiki (?): Form (Rūpa), color.
  578. Kuu (?): Emptiness (Shunyata), void. (?) can also mean "color" (iro), possibly referencing how Yukari's name means "violet," which serves as a border between visible and invisible light.
  579. Refers to wave–particle duality.
  580. 開けて悔しき玉手箱 (literally 'treasure box that brings regret when opened'): an idiom referring to something that seemed good but turned out badly.
  581. An idiom meaning 'to live a secluded life amidst nature'.
  582. A warped version of the above idiom, originating from a story in the Annals of Jin (晋書). In it, Sun Chu accidentally mixed up his intended words ('rest on stone'), resulting in a nonsense expression ('rinse with stone') that he quickly came up with a smart explanation for.
  583. Shortened version of the phrase "人間到る処に青山有り". Literally means 'a (final) resting place exists wherever people go'; similar to English expressions such as "home is where one lays one's head".
  584. A parody of Hanzawa Naoki's catchphrase, Paying back double at you! (bai-gaeshi da!)
  585. A "捕物帖" (torimonocho, literally meaning "arrest book") is an Edo-period term now used for period detective stories.
  586. A reference to the movie Godzilla (Shin Godzilla), where fleets of unmanned traincars carrying bombs are used by the Japanese and U.S. governments to subdue Godzilla.
  587. Touhou 15.5 tutorial video
  588. Touhou 15.5 tutorial video
  589. Touhou 15.5 tutorial video
  590. Touhou 15.5 tutorial video
  591. Touhou 15.5 tutorial video
  592. Touhou 15.5 tutorial video
  593. Touhou 15.5 tutorial video
  594. Touhou 15.5 tutorial video
  595. Touhou 15.5 tutorial video
  596. Touhou 15.5 tutorial video
  597. Touhou 15.5 tutorial video
  598. Touhou 15.5 tutorial video
  599. Touhou 15.5 tutorial video
  600. Touhou 15.5: Antinomy of Common Flowers
  601. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 21
  602. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 18
  603. Touhou 01: Highly Responsive to Prayers Mima Boss
  604. Touhou 02: Stage of Eastern Wonderland Stage 04
  605. Touhou 7.5: Immaterial and Missing Power Reimu Good Ending (Ending No. 3)
  606. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 31
  607. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  608. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  609. Touhou 04: Lotus Land Story Stage 1
  610. Immaterial and Missing Power Tutorial
  611. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  612. Touhou 7.5: Immaterial and Missing Power Youmu Bad Ending
  613. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  614. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  615. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  616. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  617. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  618. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  619. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  620. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  621. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  622. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  623. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  624. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  625. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  626. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  627. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  628. 629.0 629.1 629.2 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  629. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  630. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  631. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  632. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  633. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  634. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  635. Touhou 05: Mystic Square Good Ending #1
  636. Touhou 6: Embodiment of Scarlet Devil Stage 5
  637. Touhou 07: Perfect Cherry Blossom Extra Stage
  638. Touhou 8: Imperishable Night Extra Stage
  639. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  640. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  641. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  642. Touhou 16: Hidden Star in Four Seasons Stage 6
  643. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  644. Touhou 18: Unconnected Marketeers Stage 2
  645. Touhou 18: Unconnected Marketeers Stage 3
  646. 647.0 647.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  647. Touhou 11: Subterranean Animism Stage 2
  648. Touhou 11: Subterranean Animism Stage 2
  649. 650.0 650.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  650. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  651. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  652. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  653. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  654. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  655. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  656. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  657. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  658. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  659. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  660. ZUN's comment from Dai Touhouten (IN) plaque "She dresses differently than she did in PCB.
    This is actually her formal combat attire.
    Due to its considerable link to the Moon's folks, the existence of Eientei is a pain in her neck.
    If Eientei's members were assassins sent by the Lunar Capital, the scale of the conflict could have become a lot larger.
    But, after coming to understand that Kaguya and Eirin were only exiles, Yukari was surely relieved."
  661. Web archive link if twitter link ever dies
  662. Mag-Net!. "Mag-Net! 第5回 東方Project"
  663. Touhou 02: Story of Eastern Wonderland Stage 03
  664. Touhou 02: Story of Eastern Wonderland Stage 03
  665. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  666. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  667. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  668. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  669. Touhou 7.5: Immaterial and Missing Power
  670. Touhou 7.5: Immaterial and Missing Power
  671. Touhou 7.5: Immaterial and Missing Power
  672. Touhou 7.5: Immaterial and Missing Power
  673. Touhou 7.5: Immaterial and Missing Power
  674. Touhou 7.5: Immaterial and Missing Power
  675. Touhou 7.5: Immaterial and Missing Power
  676. Touhou 8: Imperishable Night
  677. Touhou 8: Imperishable Night
  678. Touhou 8: Imperishable Night
  679. Touhou 8: Imperishable Night
  680. Touhou 8: Imperishable Night
  681. Touhou 8: Imperishable Night
  682. Touhou 8: Imperishable Night
  683. Touhou 8: Imperishable Night
  684. Touhou 8: Imperishable Night
  685. Touhou 8: Imperishable Night
  686. Touhou 8: Imperishable Night
  687. Touhou 8: Imperishable Night
  688. Touhou 10.5 Scarlet Weather Rhapsody
  689. Touhou 10.5 Scarlet Weather Rhapsody
  690. Touhou 10.5 Scarlet Weather Rhapsody
  691. Touhou 10.5 Scarlet Weather Rhapsody
  692. Touhou 10.5 Scarlet Weather Rhapsody
  693. Touhou 10.5 Scarlet Weather Rhapsody
  694. Touhou 15.5: Antinomy of Common Flowers
  695. Touhou 07: Perfect Cherry Blossom
  696. Touhou 07: Perfect Cherry Blossom
  697. Touhou 07: Perfect Cherry Blossom
  698. Touhou 7.5: Immaterial and Missing Power
  699. Touhou 7.5: Immaterial and Missing Power
  700. Touhou 7.5: Immaterial and Missing Power Stage Border Line Sakuya Story
  701. Touhou 7.5: Immaterial and Missing Power
  702. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  703. Touhou 7.5 Immaterial and Missing Power
  704. Touhou 7.5: Immaterial and Missing Power
  705. Touhou 8: Imperishable Night
  706. Touhou 8: Imperishable Night
  707. Touhou 10.5: Scarlet Weather Rhapsody
  708. Touhou 10.5: Scarlet Weather Rhapsody
  709. Touhou 15.5: Antinomy of Common Flowers
  710. Touhou 15.5: Antinomy of Common Flowers

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