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| | {|class=width="100%" style="border:4px solid #01F8FC; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center"" |
| | ! colspan="2" style="background:#0088FC; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Articles About Mega Man''</div> |
| | |- |
| | |width="15%" "background:grey; border-radius:3.25px;"|'''Classic Series''' |
| | |[[Mega Man|Classic Games]] - [[Quint]] - [[Rockman Shadow]] - [[Mega Man?]] - [[Mega Man (Megamix/Gigamix)|Megamix/Gigamix]] - [[Mega Man (Mega Man Upon a Star)|Mega Man Upon a Star]] - [[Mega Man (Pachislot Rockman Ability)|Pachislot Rockman Ability]] - [[Mega Man (Pre-Genesis Wave)|Pre-Genesis Wave Archie Comics]] - [[Mega Man (Post-Genesis Wave)|Post-Genesis Wave Archie Comics]] - [[Mega Man? (Archie Comics)|Mega Man? Archie Comics]] - [[Mega Man (Ruby-Spears Cartoon)|1994 Animated Series]] - [[Mega Man (Tiger Electronic)|Tiger Electronic Games]] - [[Mega Man (Novas Aventuras de Megaman)|Novas Aventuras de Megaman]] - [[Mega Man (Smash Bros.)|Super Smash Brothers]] - [[Mega Man (Marvel vs. Capcom)|Marvel vs. Capcom]] - [[Mega Man (Cannon Spike)|Cannon Spike]] |
| | |- |
| | |"background:grey; border-radius:3.25px;"|'''X Series''' |
| | |[[Mega Man X|X Series]] - [[Mega Man X (Command Mission)|Command Mission]] - [[Mega Man X (Rockman X Carddass)|Rockman X Carddass series]] - [[Rockman X (Manga)|Manga]] - [[Mega Man X (Archie Comics)|Archie Comics]] - [[Mega Man X (Ruby-Spears Cartoon)|1994 Animated Series]] - [[Mega Man X (Novas Aventuras de Megaman)|Novas Aventuras de Megaman]] - [[Mega Man X (Marvel vs. Capcom)|Marvel vs. Capcom]] - [[Mega Man X (Project X Zone)|Project X Zone]] |
| | |- |
| | |"background:grey; border-radius:3.25px;"|'''Battle Network Series''' |
| | |[[MegaMan.EXE|Battle Network Game]] - [[MegaMan.EXE (Anime)|Battle Network Anime]] - [[MegaMan.EXE (Manga)|Battle Network Manga]] |
| | |- |
| | |"background:grey; border-radius:3.25px;"|'''Star Force Series''' |
| | |[[Geo Stelar|Star Force Game]] - [[Geo Stelar (Anime)|Star Force Anime]] |
| | |- |
| | |"background:grey; border-radius:3.25px;"|'''Legends Series''' |
| | |[[MegaMan Volnutt|Legends]] - [[MegaMan Volnutt (Tatsunoko vs. Capcom)|Tatsunoko vs. Capcom]] |
| | |- |
| | |"background:grey; border-radius:3.25px;"|'''Other Series''' |
| | |[[OVER-1]] - [[Mega Man (DOS)|Mega Man DOS]] - [[Aki Light|Mega Man: Fully Charged]] - [[Mega Man (Captain N: The Game Master)|Captain N: The Game Master]] - [[Mega Man (Street Fighter × Tekken)|Street Fighter × Tekken]] |
| | |} |
| <tabber> | | <tabber> |
| |-|Mega Man= | | |-|Mega Man= |
| {{#tag:tabber| | | {{#tag:tabber| |
| {{!}}-{{!}}Games= | | {{!}}-{{!}}35th Anniversary Artwork=[[File:ClassicRock.png|right|300px]] |
| {{Tab2|maintext=Mega Man|link1=Mega Man|tab1=Classic|link2=Mega Man Volnutt|tab2=Legends|link3=MegaMan.EXE|tab3=Battle Network|link4=Mega Man (Star Force)|tab4=Star Force|link5=OVER-1|tab5=OVER-1}} | | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| {{!}}-{{!}}Comics= | | {{Quote|I can't lose now..!|Mega Man at low health}} |
| {{Tab2|link1=Mega Man (Pre-Genesis Wave)|tab1=Pre-Genesis Wave Archie Comics|link2=Mega Man (Post-Genesis Wave)|tab2=Post-Genesis Wave Archie Comics|link3=Mega Man (Megamix/Gigamix)|tab3=Megamix/Gigamix}} | | {{!}}-{{!}}Legacy Collection=[[File:Megamanlegacycollection.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM1= |
| | {{#tag:tabber| |
| | {{!}}-{{!}}Powered Up=[[File:MegamanMMPU.webp|right|400px]] |
| | {{!}}-{{!}}MM1=[[File:Megaman1.png|right|400px]] |
| | }} |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM2=[[File:mm2render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM3=[[File:mm3render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM4=[[File:mm4render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM5=[[File:mm5render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM6=[[File:mm6render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM7=[[File:Megaguymegaman7.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM8=[[File:MM8render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM9=[[File:Megamans9render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM10=[[File:MM9render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| | {{!}}-{{!}}MM11=[[File:MM11render.png|right|400px]] |
| | {{Quote|I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this!|Mega Man to Dr. Wily}} |
| | {{Quote|I can't lose now..!|Mega Man at low health}} |
| }} | | }} |
| |-|Mega Man X= | | |-|Rock=[[File:Rock lab assistant.png|right|400px]] |
| | {{Quote|Professor, please! Change me into a fighting robot! I really want to help everyone! But I don't know if I'm strong enough yet...|Rock asking Dr. Light to upgrade him to face Dr. Wily and his evil Robots}} |
| | |-|Rush Adapters= |
| {{#tag:tabber| | | {{#tag:tabber| |
| {{!}}-{{!}}Games= | | {{!}}-{{!}}Jet Mega Man=[[File:jet mega man.png|right|400px]] |
| {{Tab2|maintext=Mega Man X|link1=Mega Man X|tab1=X Series|link2= Mega Man X (Command Mission)|tab2=Command Mission}} | | {{!}}-{{!}}Power Mega Man=[[File:power mega man.png|right|400px]] |
| {{!}}-{{!}}Comics= | | {{!}}-{{!}}Super Mega Man=[[File:super mega man.png|right|400px]] |
| {{Tab2|link1= Mega Man X (Manga)|tab1=Manga|link2=Mega Man X (Archie Comics)|tab2=Archie Comics}}
| |
| }} | | }} |
| </tabber>
| |
| ----
| |
| <tabber>
| |
| |-|Modern=[[File:XReGEGC_aN6JWX6LZEhYd-7LNdab-LP4.png|right|400px]]
| |
| |-|Classic=[[File:MM1MegaMan-removebg-preview.png|right|400px]]
| |
| |-|Super Adapter=[[File:Jiuhg-removebg-preview.png|right|400px]]
| |
| </tabber> | | </tabber> |
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| {{Quote|No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!|Mega Man to Sunstar in ''Mega Man V''}} | | {{Quote|No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!|Mega Man to Sunstar in ''Mega Man V''}} |
| {{Quote|I am more than a robot!!|Mistranslated English line of Mega Man to Dr. Wily when Wily tells him that he can't harm humans in ''Mega Man 7''}} | | {{Quote|I am more than a robot!!|Mistranslated English line of Mega Man to Dr. Wily when Wily tells him that he can't harm humans in ''Mega Man 7''}} |
| | [[File:Y2mate.com - Rockman 8 ELECTRICAL COMMUNICATIONmpg.mp3|thumb|Mega Man 8 - Electrical Communication]] |
| | [[File:Mega_Man_11_OST_-_-RM11-_(Full_Vocal_Theme).mp3|thumb|Mega Man 11 - RM11]] |
| | [[File:Dr_Wily_Stage_1_(Dragalia_Remix)_Mega_Man_Chaos_Protocol.mp3|thumb|Dr. Wily Stage 1 (Dragalia Remix) - Mega Man Chaos Protocol]] |
| | [[File:MM2-Dr.WILY STAGE 1 (Playstation Navi Mode).ogg|thumb|Rockman Complete Works - Wily Stage 1 (Mega Man 2)]] |
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| ==Background== | | ==Background== |
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| After Mega Man defeats Wily, Light comes in and ponders the idea of him and Wily working together again, explaining that Mega Man was the amalgamation of both of their ideas. Wily rejects it however, and storms off. With the Gear Fortress collapsing, Mega Man escorts Light and Auto out of it. | | After Mega Man defeats Wily, Light comes in and ponders the idea of him and Wily working together again, explaining that Mega Man was the amalgamation of both of their ideas. Wily rejects it however, and storms off. With the Gear Fortress collapsing, Mega Man escorts Light and Auto out of it. |
| |} | | |} |
| ==Power and Stats== | | ==General Information== |
| '''[[Tiering System|Tier]]:''' '''5-B''', '''High 5-B''' with Double Gear System | | '''Name:''' Rock Light, Mega Light |
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| '''Name:''' Mega Man, Rock Light, DLN-001 | | '''Nicknames:''' Mega Man, DLN-001, The Blue Bomber |
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| '''Origin:''' [[Mega Man (Franchise)|Mega Man]] | | '''Origin:''' [[Mega Man (Franchise)|Mega Man]] |
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| '''Sex:''' Male | | '''First Appearance:''' ''Mega Man'' |
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| | '''Latest Appearance:''' ''Mega Man 11'' (Canonical), ''Super Smash Bros. Ultimate'' (Latest non-canonical appearance) |
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| | '''Company:''' Capcom |
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| | '''Creator:''' Akira Kitamura (Despite many believing Keiji Inafune was behind Mega Man's creation, [https://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/ he directly notes himself Mega Man was already created by the time he joined]<ref>"I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [Capcom senior member Akira Kitamura], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him."</ref><ref>[https://archive.today/20121216073332/http://www.gamespot.com/news/6179759.html Archive link]</ref>) |
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| | '''Gender:''' Male |
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| | '''Sex:''' None (Mega Man is a robot and is not biological) |
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| | '''Pronouns:''' He/Him |
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| | '''Age:''' 10 ([http://kobun20.interordi.com/2012/12/24/rockman-schemata/ Noted to be in human years roughly 10 years old]<ref>Age/ In human years roughly 10 years old</ref>) |
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| | '''Homeworld:''' Earth |
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| | '''Residence:''' [[Doctor Thomas Light]]'s labaratory |
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| | '''Story Role:''' Hero, Main Protagonist, Pacifist |
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| | '''Classification:''' Originally a Lab Assistant Robot, Super Fighting Robot, Robot Master |
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| | '''Species:''' Robot |
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| | '''[[State of Being]]:''' '''Regular''' |
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| | '''[[Physiology]]:''' '''Robot Physiology''' |
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| | '''In-Universe Creator:''' [[Doctor Thomas Light]] |
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| | '''Occupation:''' Lab Assistant for [[Doctor Thomas Light]] |
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| | '''Affiliations:''' [[Doctor Thomas Light]], [[Roll]], Rush, [[Proto Man]] (Post-Mega Man 3), [[Doctor Mikhail Sergeyevich Cossack]] (Post-Mega Man 4), Beat, Duo (After fighting against him in Mega Man 8), [[Cut Man]] (Post-Mega Man 1), [[Bomb Man]] (Post-Mega Man 1), [[Guts Man]] (Post-Mega Man 1), [[Ice Man]] (Post-Mega Man 1), [[Fire Man]] (Post-Mega Man 1), [[Elec Man]] (Post-Mega Man 1), [[Time Man]] (Post-Mega Man Powered Up), [[Oil Man]] (Post-Mega Man Powered Up), [[Splash Woman]] (Post-Mega Man 9), [[Galaxy Man]] (Post-Mega Man 9), [[Concrete Man]] (Post-Mega Man 9), [[Hornet Man]] (Post-Mega Man 9), [[Jewel Man]] (Post-Mega Man 9), [[Magma Man]] (Post-Mega Man 9), [[Plug Man]] (Post-Mega Man 9), [[Tornado Man]] (Post-Mega Man 9) |
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| | '''Enemies:''' Dr. Wily, [[Bass]], [[Copy Robot]], [[Mega Man?]], [[Proto Man]] (Formerly, during Mega Man 3), [[Cut Man]] (Formerly), [[Bomb Man]] (Formerly), [[Guts Man]] (Formerly), [[Ice Man]] (Formerly), [[Fire Man]] (Formerly), [[Elec Man]] (Formerly), [[Time Man]] (Post-Mega Man Powered Up), [[Oil Man]] (Post-Mega Man Powered Up), [[Metal Man]], [[Air Man]], [[Quick Man]], [[Flash Man]], [[Wood Man]], [[Bubble Man]], [[Crash Man]], [[Heat Man]], [[Snake Man]], [[Top Man]], [[Hard Man]], [[Spark Man]], [[Needle Man]], [[Gemini Man]], [[Bright Man]], [[Dive Man]], [[Drill Man]], [[Dust Man]], [[Pharaoh Man]],[[Ring Man]], [[Skull Man]], [[Toad Man]], [[Magnet Man]], [[Shadow Man]], [[Charge Man]], [[Crystal Man]], [[Gravity Man]], [[Gyro Man]], [[Napalm Man]], [[Star Man]], [[Stone Man]], [[Wave Man]], [[Blizzard Man]], [[Centaur Man]], [[Flame Man]], [[Knight Man]], [[Plant Man]], [[Tomahawk Man]], [[Wind Man]], [[Yamato Man]], [[Burst Man]], [[Cloud Man]], [[Freeze Man]], [[Junk Man]], [[Shade Man]], [[Slash Man]], [[Spring Man (Mega Man)|Spring Man]], [[Turbo Man]], [[Astro Man]], [[Aqua Man]], [[Clown Man]], [[Frost Man]], [[Grenade Man]], [[Search Man]], [[Sword Man]], [[Tengu Man]], [[Burner Man]], [[Cold Man]], [[Dynamo Man]], [[Ground Man]], [[Magic Man]], [[Pirate Man]], [[Splash Woman]] (Formerly), [[Galaxy Man]] (Formerly), [[Concrete Man]] (Formerly), [[Hornet Man]] (Formerly), [[Jewel Man]] (Formerly), [[Magma Man]] (Formerly), [[Plug Man]] (Formerly), [[Tornado Man]] (Formerly), [[Blade Man]], [[Chill Man]], [[Commando Man]], [[Nitro Man]], [[Pump Man]], [[Sheep Man]], [[Solar Man]], [[Strike Man]], [[Acid Man]], [[Block Man]], [[Fuse Man]], [[Blast Man]], [[Bounce Man]], [[Impact Man]], [[Torch Man]], [[Tundra Man]], [[Enker]] (Mega Man Killer), [[Punk]] (Mega Man Killer), [[Ballade]] (Mega Man Killer), [[Mercury (Mega Man)|Mercury]] (Stardroids), [[Venus (Mega Man)|Venus]] (Stardroids), [[Terra (Mega Man)|Terra]] (Stardroids), [[Mars (Mega Man)|Mars]] (Stardroids), [[Jupiter (Mega Man)|Jupiter]] (Stardroids), [[Saturn (Mega Man)|Saturn]] (Stardroids), [[Neptune (Mega Man)|Neptune]] (Stardroids), [[Uranus (Mega Man)|Uranus]] (Stardroids), [[Pluto (Mega Man)|Pluto]] (Stardroids), [[Sunstar]] (Stardroids), [[Quint]] (Mega Man from the future), [[Buster Rod G]] (Genesis Unit), [[Mega Water S]] (Genesis Unit), [[Hyper Storm H]] (Genesis Unit), [[Aircon Man]] (The Dimensions), [[Clock Men]] (The Dimensions), [[Compass Man]] (The Dimensions), [[Dangan Man]] (The Dimensions), [[Komuso Man]] (The Dimensions), [[Konro Man]] (The Dimensions), [[Rockman Shadow]] (The Dimensions) |
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| | '''Height:''' 1320 mm ([https://kobun20.interordi.com/2012/12/24/rockman-schemata/ Officially listed at 1320 millimeters]) |
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| | '''Weight:''' 105 kg ([https://kobun20.interordi.com/2012/12/24/rockman-schemata/ Officially listed as 105 kilograms]) |
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| | '''[[Status]]:''' '''Alive''', '''Unknown''' in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, [https://youtu.be/PMIt9mR7FEQ with it being implied their data still exists as] [[Cut Man]]'s data exists still) |
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| | '''[[Alignment]]:''' '''Lawful Good''' (Upholds for peace for both humans and robots and will follow the rules placed by the laws of robotics) |
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| | ==Codex Statistics== |
| | '''[[Grade]]:''' '''S''' in Classic Era, '''A''' overall |
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| '''Age:''' 10, appearance wise | | '''[[Tiering System|Tier]]:''' At most '''High 6-A''', '''Higher''' with '''[[Rage Power]]''', '''Far Higher''' as Super Mega Man. '''Even Higher''' with Double Charge Shot, '''[[Empowerment]]''', & with Double Gear System |
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| '''Classification:''' Robot | | '''[[Cardinality]]:''' '''Finite''' |
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| '''[[Dimensionality]]:''' '''3-D''' | | '''[[Dimensionality]]:''' '''3-D''' |
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| '''[[Attack Potency]]:''' '''Planet level+''' ([https://youtu.be/R5NDLZlI35o Was able to fight on par with beings such as] Duo, [https://debatesjungle.fandom.com/wiki/User_blog:Ami.EXE/Duo_%26_Evil_Robot_Dispersing_Saturn_Clouds?venotify=created who was at this level]), '''Large Planet level''' with Double Gear System ([https://vignette.wikia.nocookie.net/vsbattles/images/5/5e/DnWR0fQX0AA5Wuz-1.jpg/revision/latest?cb=20200214023540 The Power Gear amplifies his powers by 5x]) | | '''[[Attack Potency]]:''' At most '''Multi-Continent level (Potency)''' ([https://youtu.be/R5NDLZlI35o Was able to fight on par with beings such as] [[Duo (Mega Man)|Duo]], [[User:MrWarnerTheGreat/Mega_Man_8_-_Duo_creates_a_massive_explosion|whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level]]. [https://youtu.be/uMlKjyDNxw8?t=2777 Fought and defeated] [[Rockman Shadow]] [https://youtu.be/aYwBym1I-Ok?t=725 who noted he became so powerful he destroyed the entire earth], [https://youtu.be/aYwBym1I-Ok?t=740 where in the future there is no one on Earth that can stop him], which should put him beyond [[Duo (Mega Man)|Duo]]), '''Higher''' with '''[[Rage Power]]''' ([https://youtu.be/-ihC5Am1u8g?t=115 When Robot Masters] [https://youtu.be/XiKejz9CoZc?t=330 are damaged] [https://youtu.be/XiKejz9CoZc?t=521 to about] [https://youtu.be/XiKejz9CoZc?t=691 half their] [https://youtu.be/XiKejz9CoZc?t=218 health], [https://youtu.be/-ihC5Am1u8g?t=115 they become invulnerable for a few seconds] and [https://youtu.be/-ihC5Am1u8g?t=115 perform more powerful attacks]), '''Far Higher''' as Super Mega Man ([https://youtu.be/oqfoDe6q6uI?t=18 When using the super adapter to fuse with Rush, Mega Man becomes far more powerful then before, sporting a new red suit where he can use his arm instead of his standard charged shot and freely fly around]). '''Even Higher''' with Double Charge Shot ([https://youtu.be/DmKhywsmSp0?t=4807 With the Double Mega Buster, Mega Man is able to one shot] [[Ra Moon]] [https://youtu.be/DmKhywsmSp0?t=4824 with its power even surprising Ra Moon itself]. [https://youtu.be/DmKhywsmSp0?t=4797 This attack is also noted to rapidly drain his energy to perform] [https://youtu.be/DmKhywsmSp0?t=4925 and can short circuit him]), '''[[Empowerment]]''' ([https://youtu.be/DmKhywsmSp0?t=4714 In the final battle against New Yellow Devil, Mega Man asks every Robot Master from Mega Man 2 and 3 to lend him the last of their energy]. [https://youtu.be/DmKhywsmSp0?t=4740 Mega Man] [https://youtu.be/DmKhywsmSp0?t=4754 absorbs] [https://youtu.be/DmKhywsmSp0?t=4764 their energy and with this empowerment, he is able to one shot new] [[Yellow Devil]]. [https://youtu.be/DmKhywsmSp0?t=4587 A perfect version of] [[Dr. Wily]]'s original Yellow Devil [https://youtu.be/DmKhywsmSp0?t=4598 that is able to] [https://youtu.be/DmKhywsmSp0?t=4611 absorb all the attacks from every Robot Master at once]), & with Double Gear System ([https://youtu.be/HxIVBjHat6A?t=278 The Double Gear System is designed to push robots far beyond their strength and speed] [https://youtu.be/HxIVBjHat6A?t=290 being noted by Dr. Light Mega Man would not stand a chance against Robot Masters with the Double Gear System without using it himself, putting it far above any power amplification he's received prior], [https://imgur.com/a/B1gZu4K the Power Gear amplifies his powers by 5x]) |
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| | '''[[Durability]]:''' At most '''Multi-Continent level''' ([https://youtu.be/8bMsZdOTDC4?t=483 Can take hits from Duo, and Wily’s Machine that damaged Duo]), '''Far Higher''' as Super Mega Man. '''Even Higher''' with '''[[Empowerment]]''' & with Double Gear System (Fought robots that also used Power Gears) |
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| '''[[Durability]]:''' '''Planet level+''' ([https://youtu.be/8bMsZdOTDC4?t=483 Can take hits from Duo, and Wily’s Machine that damaged Duo]), '''Large Planet level''' with Double Gear System (Fought robots that also used Power Gears) | | '''[[Striking Strength]]:''' At most '''Multi-Continent Class (Potency)''', '''Higher''' with '''[[Rage Power]]''', '''Far Higher''' as Super Mega Man. '''Even Higher''' with Double Charge Shot, '''[[Empowerment]]''', & with Double Gear System |
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| '''[[Striking Strength]]:''' '''Planet Class+''', '''Large Planet Class''' with Double Gear System | | '''[[Lifting Strength]]:''' '''Class G''' ([https://youtu.be/tq7qy9Yxu90?t=90 Was able to hold up Dr. Wily’s fortress at the end of ''Mega Man 5'']), '''Higher''' with Super Arm ([https://youtu.be/6-ZBArjSQUk?t=508 Allows him to lift objects he previously could not lift]), '''Far Higher''' with Double Gear System (His lifting strength should improve greatly due to the double gear system) |
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| '''[[Lifting Strength]]:''' '''Class T''' ([https://web.archive.org/web/20160216175617/http://www.narutoforums.com/blog.php?b=26614 Was able to hold up Dr. Wily’s fortress at the end of Mega Man 5]), '''Higher''' with Super Arm ([https://youtu.be/6-ZBArjSQUk?t=508 Allows him to lift objects he previously could not lift]) | | '''[[Speed|Travel Speed]]:''' '''Massively Hypersonic''' (Can keep up with [[Duo (Mega Man)|Duo]], [https://youtu.be/6YhSAvhc9ro?t=697 who can travel around the earth destroying evil energy] [[User:GiverOfThePeace/Duo_travels_the_planet|around this timeframe]]), '''Higher''' with Rush Vehicles ([https://youtu.be/e2NeLDBaJjs?list=PL9FD01B8A05DFDB5F With Rush Vehicles can fly interstellar distances in a short timeframe]), '''Faster Than Light''' with Teleporters (His own teleporters and [[Proto Man]]’s [https://kobun20.interordi.com/2012/12/31/rock-manual-the-third/ are able to travel planets and solar systems in a short time frame]<ref>PEACE HAS COME TO THE WORLD.<br>Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.<br>“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.<br>Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…<br>–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!</ref>, [[User:GiverOfThePeace/Teleportation_but_instead_it%27s_not_as_instant_as_you_think|reaching this levels of speed]]), '''Higher''' with Double Gear System ([https://youtu.be/-AZZQSabWio?t=8 Speed Gear allows Mega Man to travel so fast he speed blitzes all robots and Robot Masters not using the speed gear], [https://youtu.be/HxIVBjHat6A?t=238 with Wily first demonstrating the speed gear outright blitzing all the Robot Masters], [[Roll]], and Mega Man) |
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| '''[[Speed|Travel Speed]]:''' '''Massively FTL''' (Should scale to Duo, [https://imgur.com/a/XgQBJpt who is capable of traveling through galaxies while doing his job] and [https://youtu.be/0FHMo3n12_I?t=466 likely travels across the universe doing his job to destroy the Evil Energy]. [https://youtu.be/EZeO0DXoGV8?t=290 Can outrun black holes from robot masters such as] Galaxy Man and Saturn), '''Higher''' with Double Gear System & Rush Vehicles, '''Far Higher''' with teleporters (Should scale to Proto Man’s teleportation, [https://web.archive.org/web/20160216175535/http://www.narutoforums.com/blog.php?b=26613 which moves at this speed]) | | '''[[Speed|Attack Speed]]:''' '''Massively Hypersonic''' ([https://youtu.be/VKWXJvsbRWU?t=94 Can keep up with Duo in combat] [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed]. [https://web.archive.org/web/20160217034225/http://www.narutoforums.com/blog.php?b=26184 Was able to accurately dodge Wily’s beams and return attacks while flying through space]), '''Far Higher''' with Double Gear System ([https://youtu.be/uuYBJfttQiI?t=70 Time appears extremely slowed down thanks to the Speed Gear]) |
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| '''[[Speed|Combat Speed]]:''' '''Massively FTL''' ([https://youtu.be/VKWXJvsbRWU?t=94 Can keep up with Duo in combat] [https://youtu.be/VKWXJvsbRWU?t=123 who uses attacks] that [https://youtu.be/VKWXJvsbRWU?t=148 involve his travel speed]. [https://web.archive.org/web/20160217034225/http://www.narutoforums.com/blog.php?b=26184 Was able to accurately dodge Wily’s beams and return attacks while flying through space]), '''Higher''' with Double Gear System ([https://youtu.be/uuYBJfttQiI?t=70 Time appears extremely slowed down thanks to the Speed Gear]) | | '''[[Reactions|Reaction Speed]]:''' '''Massively Hypersonic''' [https://youtu.be/aOSyzKCIXsA?t=3m54s Can react to] Cut Man who can cut objects while teleporting. Can [https://youtu.be/VKWXJvsbRWU?t=130 react to Duo's ramming attacks which involve him using his travel speed to move around rapidly]. He is referred to as [https://imgur.com/a/XgQBJpt intergalactic] multiple times and [https://www.youtube.com/watch?t=466&v=0FHMo3n12_I&feature=youtu.be likely has to travel around the universe to complete his job]. [https://youtu.be/VKWXJvsbRWU?t=148 He also uses this same movement to travel away as seen here]), '''Far Higher''' with Double Gear System ([https://youtu.be/bwZOFbLSelc?si=vozBCRaEO7LxRhD9&t=34 Views Robot Masters teleporting as really slow]) |
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| '''[[Reactions|Reaction Speed]]:''' '''Massively FTL''' (Can [https://youtu.be/VKWXJvsbRWU?t=130 react to Duo's ramming attacks which involve him using his travel speed to move around rapidly]. He is referred to as [https://imgur.com/a/XgQBJpt intergalactic] multiple times and [https://www.youtube.com/watch?t=466&v=0FHMo3n12_I&feature=youtu.be likely has to travel around the universe to complete his job]. [https://youtu.be/VKWXJvsbRWU?t=148 He also uses this same movement to travel away as seen here]. [https://youtu.be/aOSyzKCIXsA?t=3m54s Can react to] Cut Man who can cut objects while teleporting), '''Higher''' with Double Gear System | | '''[[Stamina]]:''' Mimics '''Limitless Stamina''' (As long as they are powered by solar energy)([http://kobun20.interordi.com/2010/07/19/dr-im-always-right-breaks-it-down/ All Robot Masters bodies are powered by solar energy], [http://kobun20.interordi.com/2010/09/20/ask-me-3-the-final-lesson/ effectively giving them limitless stamina and ammo]<ref>Q. What kind of foods does Rockman like to eat?<br>A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.</ref><ref>Q. The shots that the Rockbuster fires from the hand, what are those exactly?<br>A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.</ref><ref>Weapon: Transforming Rockbuster, fires a solar bullet</ref><ref>Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?<br>A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.<br>Regarding their energy systems, many of them do utilize “solar energy” in some way.</ref>) |
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| '''[[Stamina]]:''' Essentially '''Limitless''' due to being a robot | | '''[[Range]]:''' '''Standard Melee''' to '''Hundreds of Meters''' depending on his weapon ([https://www.youtube.com/watch?v=O10_gKeV_P8&t=1563s Can shoot opponents an entire forest distance away]), '''Interplanetary''' with Teleporters ([https://youtu.be/aOSyzKCIXsA?t=3m54s All robot masters naturally display teleportation through teleporters] [https://kobun20.interordi.com/2012/12/31/rock-manual-the-third/ interplanetary distances]<ref>PEACE HAS COME TO THE WORLD.<br>Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.<br>“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.<br>Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…<br>–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!</ref>), '''Universal''' with '''[[Space-Time Manipulation]]''' |
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| '''[[Range]]:''' '''Standard Melee Range''', '''Hundreds of Meters''' with certain weapons | | '''[[Intelligence]]:''' '''[[Genius Intelligence|Genius Intelligence]]''' (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it) |
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| '''[[Intelligence]]:''' '''Genius''' (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it. He’s showcased some very creative ways to defeat other robot masters with his copied weapons) | | '''[[Knowledge]]:''' '''Master level''' (He’s showcased some very creative ways to defeat other robot masters with his copied weapons. [https://youtu.be/DoudlH5t67g?t=75 Has defeated the] Doc Robots, [http://kobun20.interordi.com/2012/11/25/whats-up-doc/ a robot that can adapt and take any Robot Masters moves merely from switching it's programming]<ref>This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…</ref>, [http://kobun20.interordi.com/2012/11/25/whats-up-doc/ being noted to hold the power of all Robot Masters combined in one]<ref>By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.</ref>. [https://youtu.be/-4Npy6QWwLY?t=196 Has defeated] [[Knight Man]], [https://www.youtube.com/watch?v=cRjZ_AYHroo&t=623s a robot master who defeated more than thousands of robots in duels]. [https://youtu.be/jBKL1A0PUZ0?t=8 Has defeated] [[Quint]], [https://youtu.be/LyxNwU7Qp9k?t=15 his future counterpart], [https://youtu.be/LyxNwU7Qp9k?t=403 and defeated] [[Rockman Shadow]] [https://youtu.be/LyxNwU7Qp9k?t=15 his other future counterpart]. [https://youtu.be/PCbWxGvJB3o?t=136 Accurately predicted where] [[Flash Man]] would be while he was using [[Time Stop|time stop]]. [https://youtu.be/pMVeQp3ZfzY Fought and defeated] [[Copy Robot]], [https://web.archive.org/web/20230211210205/https://twitter.com/AlloyAmi/status/1623777861109964800 who is a superior and perfect clone to him]. [https://youtu.be/dLO6_mO8MmU?list=PLN9aWB4vculJxq0a7jhtqZBrRJsn_clId&t=635 Went from fighting a weakened] [[King (Mega Man)|King]], [https://youtu.be/dLO6_mO8MmU?list=PLN9aWB4vculJxq0a7jhtqZBrRJsn_clId&t=754 to defeating a version of him where] [[Dr. Wily]] [https://youtu.be/dLO6_mO8MmU?list=PLN9aWB4vculJxq0a7jhtqZBrRJsn_clId&t=722 raised his combat levels], in the span of a single fight) |
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| ===[[Hax|Powers and Abilities]]===
| | |
| | ==[[Powers and Techniques]]== |
| <tabber> | | <tabber> |
| |-|Innate Abilities= | | |-|Innate Abilities= |
| [[Superhuman
| | {{#tag:Tabber| |
| | {{!}}- |
| |-|With the Double Gears= | | |-|With the Double Gears= |
| [[Statistics Amplification]] ([https://youtu.be/6-ZBArjSQUk?t=197 Via Double Gear System], amplifies Mega Man's speed and power to far greater then before), [[Power Modification]] (The Power Gear [https://youtu.be/8sDcgOj66yA?t=199 amplifies the various robot master weapons] into far more powerful variations of the weapons), [[Perception Manipulation]] & [[Afterimage Creation]] ([https://youtu.be/8sDcgOj66yA?t=91 The speed gear system raises his perceptions to the point where everything is slow to him, along with making afterimages]) | | '''[[Statistics Amplification]]''' ([https://youtu.be/6-ZBArjSQUk?t=197 Via Double Gear System], amplifies Mega Man's speed and power to far greater then before), '''[[Power Modification]]''' (The Power Gear [https://youtu.be/8sDcgOj66yA?t=199 amplifies the various robot master weapons] into far more powerful variations of the weapons), '''[[Perception Manipulation]]''' & '''[[Afterimage Creation]]''' ([https://youtu.be/8sDcgOj66yA?t=91 The speed gear system raises his perceptions to the point where everything is slow to him, along with making afterimages]) |
| |-|Battle & Chase= | | |-|With Items= |
| [[Power Nullification|Power-Nullification]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), [[Explosion Manipulation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), [[Statistics Amplification]] and [[Invulnerability]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), [[Electricity Manipulation]], [[Statistics Reduction]], and [[Invulnerability]] Negation ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro]) | | '''[[Healing]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Energy_Tank With energy tank, fully recovers the health of] Mega Man. [https://megaman.fandom.com/wiki/Tank?so=search#Super_Tank The Super Tank, recovers all the energy from Mega Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank], [https://youtu.be/2Uwa6uTG8Fo?t=156 recovers the energy from Mega Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#L_Tank With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack]), '''[[Restoration]]''' & '''[[Energy Manipulation]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Weapon_Tank With Weapon Tank, recovers the energy of all Special Weapons at once]. [https://megaman.fandom.com/wiki/Tank?so=search#Super_Tank The Super Tank, recovers all the energy from Mega Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank, recovers the energy from Mega Man's health and all weapons]), '''[[Transmutation]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near]), '''[[Information Analysis]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_&_Bass With E. Analyze, analyzing the enemy data and uncovers their weak points]), '''[[Summoning]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_9 With Eddie Call, calls Eddie who will bring him an item]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_9 With Beat Call, calls Beat to save him when he falls in a hole]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Rockman_&_Forte:_Mirai_Kara_no_Chōsensha With Tango, summons Tango to appear and roll to attack enemies]), '''[[Damage Reduction]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_&_Bass With S. Armor, reduces the amount of damage inflicted]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_9 With Guard Power Up, takes half the usual damage for a stage]), '''[[Creation]]''' & '''[[Flight]]''' ([https://megaman.fandom.com/wiki/Item-1 With Item-1, one of the three transport items from Mega Man 2. It is a levitating platform that Dr. Light created to assist Mega Man, finishing and giving it to him after Heat Man is defeated. It is possible to have three platforms on screen at once]. [https://megaman.fandom.com/wiki/Item-2 With Item-2, one of the three transport items from Mega Man 2. It is a red jet sled that Dr. Light created to assist Mega Man, finishing and giving it to him after Air Man's defeat. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage]), '''[[Surface Scaling]]''' ([https://megaman.fandom.com/wiki/Transport_items#Item-3 With Item-3, a crawling platform that can be used as an elevator once it is latched onto a wall]), '''[[Energy Manipulation]]''' & '''[[Glyph Creation]]''' ([https://youtu.be/XibNHuTL6kc?t=16 With the magnet beam, an item from the first Mega Man game that can temporarily create beams that can be used as platforms]), '''[[Statistics Amplification]]''' ([https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Hyper Shot, normal shots move faster]. [https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Hyper Charge Shot, charge shots move faster]. [https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Power Shot, increases Mega Man's attack power]. [https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Counter Attacker, increases Mega Man's offensive power when his health is low]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_&_Bass With C. Attack, makes offensive power increase in a tight situation]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_8 With Step Booster, will be able to climb a ladder faster]. [https://megaman.fandom.com/wiki/Rockman_Tennis?so=search#Items With Speed Up & Speed Up EX, increases speed by +1 & +2]. [https://megaman.fandom.com/wiki/Rockman_Tennis?so=search#Items With Power Hit and Power Hit EX, increases shot, with regular power hit increasing shot by +1]. [https://megaman.fandom.com/wiki/Rockman_Tennis?so=search#Items With Power Serve and Power Serve EX, increases serve, with regular power server increasing serve by +1]. [https://megaman.fandom.com/wiki/Rockman_Tennis?so=search#Items With Energy Boost and Energy Boost EX, special gauge fills faster]), '''[[Regeneration]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_&_Bass With A. Recover, makes Mega Man's life energy recover slowly]), '''[[Instinctive Reaction]]''' ([https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Auto Charger, the Mega Buster charges automatically]. [https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_&_Bass With A. Charger, allows the buster to be charged without holding the B button down]), '''[[Damage Transferal]]''' ([https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With damage absorber, damage is converted into energy for special weapons]), '''[[Awakening]]''' & '''[[Unlimited Ammo]]''' ([https://megaman.fandom.com/wiki/Mega_Buster#Power_Ups_and_Special_Weapons With Awakener Chip, unlocks some of Mega Man's hidden potential allowing all weapons to be used without expending weapon energy]). |
| | <br> |
| | '''[[Resistance]]''' to '''[[Heat Manipulation|Heats]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_11 With Cooling System, provides more efficent heat removal so the gear gauge recharges faster]), '''[[Penetration Damage]]''' ([https://megaman.fandom.com/wiki/List_of_Items_in_Dr._Light%27s_Laboratory#Mega_Man_9 With Shock Guard, item protects Mega Man if he makes contact with any spikes]) |
| | |-|Battle & Chase Items= |
| | '''[[Power Nullification|Power-Nullification]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), '''[[Explosion Manipulation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), '''[[Statistics Amplification]]''' and '''[[Invulnerability]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), '''[[Electricity Manipulation]]''', '''[[Statistics Reduction]]''', and '''[[Invulnerability]]''' '''[[Negation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro]), '''[[Transmutation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Smaller characters are turned into mines that can explode]) |
| | |-|Cards= |
| | '''[[Healing]]''' & '''[[Restoration]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Big Fish, 6% of energy is instantly filled]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Petit Goblin, 11% of energy is instantly filled]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Telly, health recovery rate increases by 3%]), '''[[One Hit KO]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Batton, destroys all nearby enemies]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Claw, avoid actions to destroy enemies]), '''[[Transmutation]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Neo Metall, turns all nearby enemies into coins]), Limited '''[[Probability Manipulation]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Pierobot, increases item drop rate by 2%]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Changkey Maker, item drop rate increases by 6%]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Bolton and Nutton, buster capsule drop rate increases by 2%]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Wily Machine 2, buster capsule drop rate increases by 6%]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Wily Machine 3, energy capsule drop rate increases by 6%]), '''[[Statistics Amplification]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Pipi, grants a speed boost that passively increases speed]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Shotman, grants a 20% attack boost for 2 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With New Shotman, grants a 40% attack boost for 2 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Guts Tank, grants a 60% attack boost for 3 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Springer, enhances jump power for 6 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Giant Springer, enhances jump power for 9 seconds]), '''[[Time Stop]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Picopico-kun, stops time for 2 seconds]), '''[[Invulnerability]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Bikky, invincible for 2 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Gutsman "Dispatch", invincible for 3 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Gutsman++, invincible for 7 seconds]. [https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Pickelman Bull, invulnerable dash for 2 seconds]), '''[[Magnetism Manipulation]]''' ([https://megaman.fandom.com/wiki/Rockman_Go_Go!?so=search#Cards With Mag Fly, magnetically attracts coins for 2 seconds]) |
| </tabber> | | </tabber> |
| ---- | | ---- |
| ===[[Standard Equipment]]===
| | ==[[Equipment]]== |
| | <tabber> |
| | |-|Body Parts and Systems= |
| | <div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> |
| *'''Mega Buster:''' Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot. | | *'''Mega Buster:''' Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot. |
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| |
|
| *'''Beat:''' Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way. | | *'''Beat:''' Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way. |
| | |
| | *'''Eddie:''' Eddie, also known as Eddy and Flip-Top, is an item transportation robot within the Mega Man series. He made his first appearance in Mega Man 4. Eddie was created by Dr. Light to carry items for Mega Man. (According to U.S. game manuals, Dr. Light built him as his personal cybernetic suitcase.) He is equipped with a material transfer unit that allows him to relay an unlimited amount of items from Dr. Light's Laboratory, but as Dr. Wily (using Dr. Cossack) attacked while he was still under construction, Eddie is sent incomplete to assist Mega Man in the battle and is unable to choose items, giving them randomly. Like Rush, Eddie is equipped with a sensor that identifies Mega Man's exact location. The sensor allows him to appear by Mega Man’s side instantly whenever he is needed. He has a jet engine that allows him to fly, while in Mega Man 11 he flies with a propeller. |
| | |
| | *'''Tank:''' Tanks, or Cans, are recovery items from the classic Mega Man series. Mega Man could stockpile and use these items to heal in an emergency. They were introduced in Mega Man 2 and appeared in most games since then, except for Mega Man 8, Mega Man & Bass, and some spin-offs. |
| | **'''Energy Tank:''' The Energy Tank, known as Energy Can in Japan and in Mega Man 7, shortened to E Tank or E Can, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user. The maximum number of E Tanks that could be carried was initially four and was increased to nine for Mega Man 3 to Mega Man 6, but was reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. In Mega Man 11 it started at six E Tanks, but once the Tank Container item is purchased at the store, it can be raised to nine. |
| | **'''Weapon Tank:''' Weapon Tank, known as Weapon Can in Japan, W Tank or W Can for short, is an item that recovers the energy of Special Weapons. It first appeared in Mega Man IV and V, where it recovers all the energy to one Special Weapon. In Mega Man 7 and later appearances it recovers the energy of all Special Weapons at once, despite Auto saying that it only recovers one weapon in Mega Man 7. Mega Man can only carry four of them at one time in most games, which is increased to nine in Mega Man 10. In Mega Man 11, much like with the E Tank, the Weapon Tank starts at six, but can be raised to nine by purchasing the Tank Container. |
| | **'''Super Tank:''' The Super Tank, S Tank for short, recovers all the energy from Mega Man's health and all weapons. Only one can be carried at a time. |
| | **'''Mystery Tank:''' The Mystery Tank, like the Super Tank, recovers the energy from Mega Man's health and all weapons. If the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near. Also like the Super Tank, only one can be carried at a time. |
| | **'''L Tank:''' The L Tank is a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack. Performance-wise they are superior to E Tanks, but they were never mass-produced. It's unknown what the L from "L Tank" stands for, possibly short for "Life Tank". |
| | **'''? Can:''' ? Can, also known as Surprise Box, is a can with a question mark that appeared in Mega Man 3 and, once opened by Mega Man with a shot, gave him a random item like Life and Weapon Energy. |
| | |
| | *'''Item-1:''' Item-1 is one of the three transport items from Mega Man 2. It is a levitating platform that Dr. Light created to assist Mega Man, finishing and giving it to him after Heat Man is defeated. It is possible to have three platforms on screen at once. Each platform consumes 2 units of energy. Item-1 is required to reach a ladder in the first Wily Castle stage, and can be used to bypass some walls in Boobeam Trap's room, saving Crash Bomber energy. During the fight with Air Man, if Mega Man stands on an Item-1 platform, Air Man will not blow his tornadoes. |
| | |
| | *'''Item-2:''' Item-2 is one of the three transport items from Mega Man 2. It is a red jet sled that Dr. Light created to assist Mega Man, finishing and giving it to him after Air Man's defeat. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage, and is required to pass the area with spikes in the beginning of the second Wily Castle stage. It is also available in the Wily Tower mode from Mega Man: The Wily Wars. Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the Sub Screen. It has a brief delay when summoned, but should Mega Man fail to jump on it in time, it will still fly away, wasting Weapon Energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by Rush Jet, which eliminates all of these weakness. |
| | |
| | *'''Item-3:''' Item-3 is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when Flash Man is defeated in Mega Man 2. Item-3 is required to climb up some walls in the Wily Castle, and it can also be used to quickly bypass the first set of blocks in Heat Man's stage. Item-3 is also available in the Wily Tower mode from Mega Man: The Wily Wars. |
| | |
| | *'''Magnet Beam:''' Magnet Beam is an item from the first Mega Man game that can temporarily create beams that can be used as platforms. |
| | |
| | *'''Wire:''' Wire is an item that Mega Man can use to attach himself to a ceiling. The Wire is also the first transport item that can deal damage. |
| | |
| | *'''Balloon:''' Balloon is an item that works in the same way as Item-1. It appears in Mega Man 4, in Pharaoh Man's stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to eight balloons can be on the screen at any one time. |
| | |
| | *'''Super Arrow:''' Super Arrow is an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. It is obtained after Star Man's defeat. |
| | |
| | *'''Carry:''' Carry is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. |
| | |
| | *'''Blocker:''' Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions. |
| | |
| | *'''Count-Up:''' Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them. |
| | |
| | *'''Lightning Bolt:''' This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade. |
| | |
| | *'''Mine Transformer:''' All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item. |
| | |
| | *'''Power Nitro:''' Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward. |
| | |
| | *'''Remote Controlled Bomb:''' Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently. |
| | |
| | *'''Threefold Chance:''' The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever. |
| | </div> |
| | |-|Mega Man 8= |
| | {|class="wikitable" |
| | |- |
| | !Item!!width="65%"|Description!!Bolts |
| | |- |
| | |Power Shield |
| | |You won't be pushed back when you receive a hit.||6 |
| | |- |
| | |Spare Extra |
| | |Four extra lives will be available when you start the game. |
| | |6 |
| | |- |
| | |Shooting Part |
| | |You can shoot up to 5 Mega Busters together.||6 |
| | |- |
| | |Energy Balancer |
| | |The weapon with the least amount of energy remaining will automatically be filled when you get an energy icon. |
| | |5 |
| | |- |
| | |Exit |
| | |Once you defeat the boss of that stage, you can exit from that stage at anytime. |
| | |4 |
| | |- |
| | |Laser Shot |
| | |Charge shot will be changed to the piercing pseudo-pseudo-laser shot.||5 |
| | |- |
| | |Arrow Shot |
| | |Charge shot will be changed to the powerful arrow shot.||5 |
| | |- |
| | |Auto Shoot |
| | |Mega Buster will be fired automatically while the energy is being charged. |
| | |5 |
| | |- |
| | |Step Booster |
| | |You will be able to climb a ladder faster.||5 |
| | |- |
| | |Energy Saver |
| | |It will save the exact amount of energy required for a special weapon. |
| | |6 |
| | |- |
| | |Super Recover |
| | |It increases the amount of energy or weapon energy you recover. |
| | |5 |
| | |- |
| | |Spare Charger |
| | |Spare bodies will be refilled automatically when you exit from a stage. |
| | |4 |
| | |- |
| | |Hyper Slider |
| | |Sliding will speed up.<br />Be careful! |
| | |5 |
| | |- |
| | |H.Speed Charge |
| | |It shortens the charge time for the charge shot.||7 |
| | |- |
| | |Rapid Part |
| | |Three Mega Busters will be fired each time you press the shot button. |
| | |6 |
| | |- |
| | |Boost Part |
| | |The Mega Buster will speed up.||5 |
| | |- |
| | |Exchanger |
| | |If you obtain life energy while your life bar is full, it will be converted to weapon energy. |
| | |4 |
| | |} |
| | |-|Mega Man 9= |
| | {|class="wikitable" |
| | |- |
| | !Item!!width="65%"|Roll's description!!Screws |
| | |- |
| | |1 UP |
| | |This is a 1 UP. It will give you an extra life. |
| | |20 |
| | |- |
| | |Energy Tank |
| | |This is an Energy Tank. It will completely restore your energy. |
| | |30 |
| | |- |
| | |Mystery Tank |
| | |This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. |
| | |50 |
| | |- |
| | |Eddie Call |
| | |This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. |
| | |50 |
| | |- |
| | |Beat Call |
| | |This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! |
| | |50 |
| | |- |
| | |Energy Balancer |
| | |This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. |
| | |100 |
| | |- |
| | |Guard Power Up |
| | |This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. |
| | |100 |
| | |- |
| | |Shock Guard |
| | |This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! |
| | |50 |
| | |- |
| | |Costume |
| | |This is a costume. Would you like to see my favorite styles? |
| | |200 |
| | |- |
| | |Book of Hairstyles |
| | |This is a Book of Hairstyles. Even guys should try to look their best once in a while. |
| | |rowspan="2"|20 (Both swap) |
| | |- |
| | |Mega Man's Helmet |
| | |This is Mega Man's Helmet. You can go back to your old-school style anytime. |
| | |} |
| | |-|Mega Man 10= |
| | {|class="wikitable" |
| | |- |
| | !rowspan="2"|Item!!width="55%" rowspan="2"|Description!!colspan="3"|Screws |
| | |- |
| | !Mega Man!!Proto Man!!Bass |
| | |- |
| | |1 UP||Grants the player an extra life. |
| | |20||colspan="2"|30 |
| | |- |
| | |Energy Tank |
| | |Restores the player's energy completely. Can be used on the item screen. |
| | |30||colspan="2"|40 |
| | |- |
| | |Weapon Tank |
| | |Restores the energy of special weapons you have selected. Can be used on the item screen. |
| | |30||colspan="2"|40 |
| | |- |
| | |Mystery Tank |
| | |Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. |
| | |50||colspan="2" rowspan="2"|N/A |
| | |- |
| | |Guard Power Up |
| | |Reduces the damage you take by half for one stage. Can be used on the item screen. |
| | |50 |
| | |- |
| | |Eddie Call / Treble Item |
| | |Brings you special items when used. Can be used on the item screen. |
| | |10||N/A||20 |
| | |- |
| | |Beat Call / Treble Rescue |
| | |Automatically saves you when you fall into a hole. It can only be used once. |
| | |20||colspan="2"|30 |
| | |- |
| | |Shock Guard |
| | |Automatically protects your body if you make contact with spikes. It can only be used once. |
| | |20||colspan="2"|30 |
| | |- |
| | |Energy Balancer |
| | |Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. |
| | |100||colspan="2"|150 |
| | |- |
| | |Book of Hairstyles||Even guys should try to look their best once in a while! But looking your best will double the damage you take. |
| | |rowspan="2"|20 (Both swap)||colspan="2" rowspan="2"|N/A |
| | |- |
| | |Mega Man Helmet||When you tire of showing off, you can go back to your old-school style. |
| | |} |
| | |-|Mega Man 11= |
| | {|class="wikitable" |
| | |- |
| | !width="26%"|Name!!Description!!Bolts!!Availability |
| | |- |
| | !colspan="4"|Items/Support |
| | |- |
| | |1-UP (1UP) |
| | |Gives you another chance to beat a stage. |
| | |50 / 40||rowspan="7"|Default. |
| | |- |
| | |Energy Tank (E缶) |
| | |Refills your energy gauge. |
| | |100 / 80 |
| | |- |
| | |Weapon Tank (W缶) |
| | |Refills all your weapon gauges. |
| | |100 / 80 |
| | |- |
| | |Mystery Tank<br />(M缶) |
| | |Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1-UPs. |
| | |300/240 |
| | |- |
| | |Super Guard<br />(ガードアップ) |
| | |Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage. |
| | |100 |
| | |- |
| | |Eddie Call<br />(エディーコール) |
| | |Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call. |
| | |20 / 16 |
| | |- |
| | |Beat Call<br />(ビートコール) |
| | |Beat will rescue you if you fall into a pit. While he flies you out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call. |
| | |50 / 40 |
| | |- |
| | |Pierce Protector<br />(ショックガード) |
| | |Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death. |
| | |50||Die on spikes five times. |
| | |- |
| | !colspan="4"|Parts |
| | |- |
| | |Energy Balancer<br />(エネルギーバランサー) |
| | |Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full. |
| | |100||Default. |
| | |- |
| | |Energy Balancer Neo<br /><small>(エネルギーバランサーNEO)</small> |
| | |Recharges all weapon gauges when you pick up a weapon capsule. |
| | |250 / 125||Obtain the Energy Balancer. |
| | |- |
| | |Auto-Charge Chip<br />(オートチャージチップ) |
| | |Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress. |
| | |300||Default. |
| | |- |
| | |Buster Plus Chip<br />(バスタープラスチップ) |
| | |Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. |
| | |300||Fire 500 shots with the Mega Buster (250 in Newcomer difficulty). |
| | |- |
| | |Power Shield<br />(パワーシールド) |
| | |Lessens the amount you are pushed back when you take damage. |
| | |300||Took a total of 200 points of damage (100 in Newcomer difficulty). |
| | |- |
| | |Spike Boots<br />(スパイクブーツ) |
| | |Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces. |
| | |300||rowspan="2"|Default. |
| | |- |
| | |Shock Absorber<br />(ショックアブソーバー) |
| | |Negates the recoil when firing a high-powered Mega Buster shot. |
| | |300 |
| | |- |
| | |Speed Gear Booster<br /><small>(スピードギアブースター)</small> |
| | |Allows you to move at normal speed while using the Speed Gear. |
| | |300||Activate Speed Gear 50 times (25 in Newcomer difficulty). |
| | |- |
| | |Energy Dispenser<br /><small>(エネルギーディスチャージャー)</small> |
| | |An item for master players, this reduces your energy gauge but makes the ace-in-the-hole "Double Gear" technique available immediately. |
| | |1000||Default. |
| | |- |
| | |Awakener Chip<br />(覚醒チップ) |
| | |Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. |
| | |3000||Finish the game. |
| | |- |
| | |Bolt Catcher<br /><small>(スクリューキャプチャー)</small> |
| | |Makes bolts appear more frequently in stages. |
| | |500||Access the lab on a Saturday. |
| | |- |
| | |Energy Catcher<br /><small>(リカバリーキャプチャー)</small> |
| | |Makes energy pellets appear more frequently in stages. |
| | |500||Get a Game Over 10 times. |
| | |- |
| | |Capsule Catcher<br /><small>(エネルギーキャプチャー)</small> |
| | |Makes weapon capsules appear more frequently in stages. |
| | |500||Fully deplete the gauge from any Special Weapon or Rush 30 times. |
| | |- |
| | |Cooling System<br />(クールダウンシステム) |
| | |Provides more efficient heat removal, so the gear gauge recharges faster. |
| | |300||Activate the Power Gear or Speed Gear 100 times (50 in Newcomer difficulty). |
| | |- |
| | |Cooling System ∞<br /><small>(クールダウンシステム∞)</small> |
| | |Allows you to use the Speed Gear and Power Gear without filling your gear gauge. |
| | |3000||Finish the game.<!--No need to unlock Cooling System--> |
| | |- |
| | |Mystery Chip<br />(ミステリーチップ) |
| | |A mysterious device that provides a special bonus when you complete a stage in a short time. |
| | |500||rowspan="3"|Default. |
| | |- |
| | |Buddy Call Plus<br />(バディコール プラス) |
| | |Increases the maximum number of Eddie Calls and Beat Calls you can hold. |
| | |200 |
| | |- |
| | |Tank Container<br />(缶袋) |
| | |Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. |
| | |200 |
| | |} |
| | |-|Mega Man & Bass= |
| | {|class="wikitable" |
| | |- |
| | !Icon!! width="160px"|Name!!Screws!!Auto's description!!Availability |
| | |- |
| | |[[File:Mlife1.png|center|Mega Man]][[File:Blife1.png|center|Bass]] |
| | | Spare Body||50 |
| | |"It will add an extra life. Think of it like life insurance, the more you have, the better off you are." |
| | |rowspan="6"|Default. |
| | |- |
| | |[[File:Smbitem.png|center|Both]] |
| | |E. Balance<br />(Energy Balancer)||120 |
| | |"When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled." |
| | |- |
| | |[[File:Mitem1.png|center|Mega Man]][[File:Bitem1.png|center|Bass]] |
| | |Exit Unit<br />("Exit Parts" in Japan)||50 |
| | |"It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage." |
| | |- |
| | |[[File:Bitem2.png|center|Both]] |
| | |S. Guard<br />(Shock Guard)||10 |
| | |"It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens." |
| | |- |
| | |[[File:Mitem2.png|center|Mega Man]][[File:Bitem3.png|center|Bass]] |
| | |Com System<br />("Transceiver" in Japan)||100 |
| | |"It allows you to talk with Roll. Just no marathon phone conversations, please..." |
| | |- |
| | |[[File:Bitem4.png|center|Both]] |
| | |I. Present<br />(Item Presenter)||60 |
| | |"It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage." |
| | |- |
| | |[[File:Mitem3.png|center|Mega Man]][[File:Bitem5.png|center|Bass]] |
| | |E. Analyze<br />(Enemy Analyzer)||50 |
| | |"It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." |
| | |rowspan="3"|Defeat 3 Robot Masters. |
| | |- |
| | |[[File:Mitem4.png|center|Mega Man]][[File:Bitem6.png|center|Bass]] |
| | |S. Recover<br />(Super Recover)||200 |
| | |"It allows your energy to be recovered by a larger amount than usual." |
| | |- |
| | |[[File:Bitem7.png|center|Both]] |
| | |C. Attack<br />(Counter Attacker)||200 |
| | |"It makes your offensive power increase in a tight situation. You can turn the tables and win!" |
| | |- |
| | |[[File:Mitem8.png|center|Mega Man]][[File:Bitem11.png|center|Bass]] |
| | |E. Saver<br />(Energy Saver)||200 |
| | |"It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." |
| | |rowspan="4"|Defeat 6 Robot Masters. |
| | |- |
| | |[[File:Mitem9.png|center|Mega Man]][[File:Bitem12.png|center|Bass]] |
| | |D. Absorb<br />(Damage Absorber)||300 |
| | |"Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net." |
| | |- |
| | |[[File:Mitem10.png|center|Mega Man]][[File:Bitem13.png|center|Bass]] |
| | |S. Armor<br />(Super Armor)||300 |
| | |"It reduces the amount of damage inflicted. However, please do not put too much confidence in it..." |
| | |- |
| | |[[File:Mitem14.png|center|Mega Man]][[File:Bitem14.png|center|Bass]] |
| | |CD Counter||100 |
| | |"It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage." |
| | |- |
| | |[[File:Mitem5.png|center|Mega Man]] |
| | | A. Charger<br />(Auto Charger)||50 |
| | |"It allows your Buster to be charged without holding the B Button down." |
| | |rowspan="3"|Defeat 3 Robot Masters. |
| | |- |
| | |[[File:Mitem6.png|center|Mega Man]] |
| | |[[Eddie (Mega Man)|Eddie]] |
| | |150 |
| | |"This is Eddie's delivery service. When you use this item in a stage, Eddie will deliver an item to you." |
| | |- |
| | |[[File:Mitem7.png|center|Mega Man]] |
| | |R. Search<br />([[Rush|Rush Search]])||100 |
| | |"Rush will dig out a hidden item for you. Believe me, he is a good Digger!" |
| | |- |
| | |[[File:Mitem11.png|center|Mega Man]] |
| | |A. Recover<br />(Auto Recover)||450 |
| | |"It makes your life energy recover slowly. Remember that slow but steady always wins the race." |
| | |rowspan="4"|Defeat 6 Robot Masters. |
| | |- |
| | |[[File:Mitem12.png|center|Mega Man]] |
| | |H.S.C.<br />(Hi-Speed Charge)||150 |
| | |"It allows you to charge your Mega Buster quicker." |
| | |- |
| | |[[File:Mitem13.png|center|Mega Man]] |
| | |[[Beat (Mega Man)|Beat]]||300 |
| | |"When you use this, Beat will deliver a barrier to you. Just be careful not to touch the spikes." |
| | |- |
| | |[[File:Mitem15.png|center|Mega Man]] |
| | |CD Finder||300 |
| | |"It allows you to know where the CDs are buried. Ask Rush to dig them out." |
| | |} |
| | |-|Mega Man IV= |
| | {|class="wikitable" |
| | |- |
| | !Name!!width="60%"|Description!!P Chips |
| | |- |
| | |Mini Energy Tank |
| | |Collect 4 of these and you can get an Energy Tank. |
| | |20 |
| | |- |
| | |Weapon Tank |
| | |You can fully recharge one of your weapons with this item. |
| | |30 |
| | |- |
| | |Energy Tank |
| | |You can fully recover your vitality with this item. |
| | |60 |
| | |- |
| | |Weapon Gauge Full Recovery |
| | |All of your weapons will be immediately recharged. |
| | |80 |
| | |- |
| | |1-UP |
| | |Extra life |
| | |50 |
| | |- |
| | |Energy Balancer |
| | |With this last item, the weapon with the lowest energy level will automatically be refilled when you pick up a weapon capsule. |
| | |150 |
| | |- |
| | |Super Tank |
| | |You can fully recover your vitality and recharge all your weapons with this item. |
| | |120 |
| | |} |
| | |-|Mega Man V= |
| | {|class="wikitable" |
| | |- |
| | !Name!!width="60%"|Description!!P Chips |
| | |- |
| | |Mini Energy Tank |
| | |Collect 4 of these and you can get an Energy Tank. |
| | |20 |
| | |- |
| | |Weapon Tank |
| | |You can fully recharge one of your weapons with this item. |
| | |30 |
| | |- |
| | |Energy Tank |
| | |You can fully refill recover your vitality with this item. |
| | |60 |
| | |- |
| | |Weapon Gauge Fully Recovery |
| | |All of your weapons will be immediately recharged. |
| | |80 |
| | |- |
| | |1-UP |
| | |Extra life. |
| | |50 |
| | |- |
| | |Energy Balancer |
| | |With this item, the weapon with the least amount of energy will be refilled automatically when you pick up an weapon capsule. |
| | |140 |
| | |- |
| | |Super Tank |
| | |You can fully recover your vitality and recharge all your weapons with this item. |
| | |120 |
| | |- |
| | |MH (Magic Hand) |
| | |This is a power-up item for the "Mega Arm". Once installed, you can grab an item from far away. |
| | |90 |
| | |- |
| | |CL (Rock'n Claw) |
| | |This is a power-up item for the "Mega Arm". Once installed, you can grab and attack the enemy over and over. |
| | |100 |
| | |- |
| | |Power Generator |
| | |This Power Generator was made from the 4 crystals you brought back. The Power Generator will reduce the amount of energy your special weapons use by half. |
| | |Free by collecting 4 crystals |
| | |} |
| | |-|Rockman Complete Works= |
| | {|align="center" border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal; font-size:95%; border: 2px solid #1466B8;" |
| | !style="background-color: #1466B8; width: 220px"|<font color="white">Part</font> |
| | !style="background-color: #1466B8;"|<font color="white">Description</font> |
| | |- |
| | |'''Hyper Jump'''<br />(ハイパージャンプ) |
| | |Increases Rockman's jump height. |
| | |- |
| | |'''Auto Charge'''<br />(オートチャージ) |
| | |The Rock Buster charges automatically. |
| | |- |
| | |'''Energy Saver'''<br />(エナジーセイバー) |
| | |Halves the amount of energy used up from Special Weapons. |
| | |- |
| | |'''Hyper Shot'''<br />(ハイパーショット) |
| | |Normal shots become faster. |
| | |- |
| | |'''Hyper Charge Shot'''<br />(ハイパーチャージショット) |
| | |Charge shots become faster. |
| | |- |
| | |'''Power Shot'''<br />(パワーショット) |
| | |Increases Rockman's attack power. |
| | |- |
| | |'''Hyper Charge'''<br />(ハイパチャージ) |
| | |Increases the Rock Buster's charge speed. |
| | |- |
| | |'''Speed Up'''<br />(スピードアップ) |
| | |Increases Rockman's moving speed. |
| | |} |
| | |-|Rockman & Forte: Mirai Kara no Chōsensha= |
| | {|align="left" border="1" cellpadding="4" cellspacing="0" style="font-size:95%; border-collapse:collapse; border: 2px solid #73828C; background-color:#FAFAFA;" |
| | !colspan="2" style="font-size:100%; color:#FCFCFC; background-color: #454E54;"|Item |
| | !style="font-size:100%; color:#FCFCFC; background-color: #454E54;"|Screws |
| | !style="font-size:100%; color:#FCFCFC; background-color: #454E54;"|Function |
| | |- |
| | |align="center" width="40px" style="background-color: #454E54;"|[[File:R&f2item1.png|Rockman]][[File:R&f2item2.png|Forte]]||width="120px"| Spare Body||align="center"|200 |
| | |Gives one extra life. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item3.png]]||Exit Parts||align="center"|50 |
| | |Allows the player to exit a stage that was already completed. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item7.png]]||Energy Balancer||align="center"|150 |
| | |When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item8.png]]||Weapon Charge||align="center"|300 |
| | |Refills the energy of all the Special Weapons. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:Esrf2.png]]||Energy Saver||align="center"|150 |
| | |Special Weapons use less energy. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item9.png]]||Super Recover||align="center"|200 |
| | |It allows your energy to be recovered by a larger amount than usual. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item10.png]]||Item Presenter||align="center"|50 |
| | |When activated, a Party Ball appears in one area of the stage. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item13.png]]||Shock Guard||align="center"|20 |
| | |Protects from spikes once. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item14.png]]||Super Armor||align="center"|300 |
| | |Reduces the amount of damage inflicted. |
| | |- |
| | |align="center" width="40px" style="background-color: #454E54;"|[[File:R&f2item4.png]]||width="120px"| [[Rush|Rush Coil]]||align="center"|100 |
| | |Rush appears to allow Rockman reach high areas with the Rush Coil. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item5.png]]||[[Tango]]||align="center"|200 |
| | |Tango appears and rolls to attack enemies. |
| | |- |
| | |align="center" style="background-color: #454E54;"|[[File:R&f2item6.png]]||[[Beat (Mega Man)|Beat]]||align="center"|300 |
| | |Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches. |
| | |- |
| | | style="background-color: #454E54;" align="center" |[[File:R&f2item11.png]]||[[Eddie (Mega Man)|Eddie]]|| align="center" |150 |
| | |Eddie appears and drops one item. |
| | |} |
| | </tabber> |
| | ===[[Equipment|Optional Equipment]]=== |
| | <tabber> |
| | |-|Power Up Parts= |
| | {| align="center" border="1" |
| | ! style="width: 180px" |Item |
| | ! style="width: 180px" |Appearances |
| | !Function |
| | |- |
| | |'''Hyper Shot'''<br />(ハイパーショット) |
| | |''Rockman Complete Works''||Normal shots move faster. |
| | |- |
| | |'''Hyper Charge Shot'''<br />(ハイパーチャージショット) |
| | |''Rockman Complete Works''||Charge Shots move faster. |
| | |- |
| | |'''Power Shot'''<br />(パワーショット) |
| | |''Rockman Complete Works''||Increases Mega Man's attack power. |
| | |- |
| | | |
| | '''Counter Attacker'''<br />(カウンターアタッカー) |
| | |''Mega Man & Bass''||Increases Mega Man's offensive power when his health is low. |
| | |- |
| | |'''Turbo Accelerator'''<br /> |
| | |''Mega Man IV''-''V'' |
| | | rowspan="4" |The Mega Buster charges energy faster. |
| | |- |
| | |'''H. Speed Charge'''<br /> |
| | |''Mega Man 8'' |
| | |- |
| | |'''Hi-Speed Charge'''<br />(ハイスピードチャージ) |
| | |''Mega Man & Bass'' |
| | |- |
| | |'''Hyper Charge'''<br />(ハイパチャージ) |
| | |''Rockman Complete Works'' |
| | |- |
| | |'''Auto Charger'''<br />(オートチャージャー) |
| | |''Mega Man & Bass'' |
| | | rowspan="3" |The Mega Buster is charged automatically. |
| | |- |
| | |'''Auto Charge'''<br />(オートチャージ) |
| | |''Rockman Complete Works'' |
| | |- |
| | |'''Auto-Charge Chip'''<br />(オートチャージチップ) |
| | |''Mega Man 11'' |
| | |- |
| | |'''Auto Shot''' |
| | |''Mega Man 8''||Mega Man can rapid-fire, but Charge Shot is disabled. |
| | |- |
| | |'''Shooting Parts''' |
| | |''Mega Man 8''||The Mega Buster becomes able to fire five bullets at a time. |
| | |- |
| | |'''Arrow Shot'''||''Mega Man 8'' |
| | |The Charge Shot becomes an energy arrow that splits when it hits a target. Both the normal and split attacks cause the same amount of damage as a fully-charged shot. |
| | |- |
| | |'''Laser Shot'''||''Mega Man 8'' |
| | |The Charge Shot becomes a large pseudo-pseudo-laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies. |
| | |- |
| | |'''Buster Plus Chip'''<br />(バスタープラスチップ) |
| | |''Mega Man 11'' |
| | |Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. |
| | |- |
| | |'''Shock Absorber'''<br />(ショックアブソーバー) |
| | |''Mega Man 11'' |
| | |Negates the recoil when firing a high-powered Mega Buster shot. |
| | |- |
| | |'''Energy Balancer'''<br />(エネルギーバランサー) |
| | |''Mega Man 6''-''11''<br />''Mega Man IV''-''V''<br />''Mega Man & Bass''<br />''Rockman & Forte: Mirai Kara no Chousensha'' |
| | |When Weapon Energy items are picked, Special Weapons with low energy are refilled even when not equipped. |
| | |- |
| | |'''Energy Saver'''<br />(エネルギーセイバー) |
| | |''Mega Man 8''<br />''Mega Man & Bass''<br />''Rockman & Forte: Mirai Kara no Chousensha''<br />''Rockman Complete Works'' |
| | |Reduces the amount of energy used up by Special Weapons. |
| | |- |
| | |'''Energy Balancer Neo'''<br />(エネルギーバランサーNEO) |
| | |''Mega Man 11'' |
| | |Energy from Weapon Energy items taken are distributed to all weapon gauges. |
| | |- |
| | |'''Damage Absorber'''<br />(ダメージアブソーバー) |
| | |''Mega Man & Bass'' |
| | |Damage is converted into energy for Special Weapons. |
| | |- |
| | |'''Awakener Chip'''<br />(覚醒チップ) |
| | |''Mega Man 11'' |
| | |Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. |
| | |} |
| | |-|Rockman Tennis Items= |
| | {|border=1 |
| | !Item!!Effect |
| | |- |
| | |Speed Up (スピードアップ)||Speed +1. |
| | |- |
| | |Speed Up EX (スピードアップEX)||Speed +2. |
| | |- |
| | |Power Hit (パワーヒット)||Shot +1. |
| | |- |
| | |Power Hit EX (パワーヒットEX)||Increases Shot. |
| | |- |
| | |Power Serve (パワーサーブ)||Serve +1. |
| | |- |
| | |Power Serve EX (パワーサーブEX)||Increases Serve. |
| | |- |
| | |Energy Boost (エナジーブースト)||Special gauge fills faster. |
| | |- |
| | |Energy Boost EX (エナジーブーストEX)||Special gauge fills faster. |
| | |} |
| | |-|Rockman Go Go Items= |
| | {|border=1 |
| | |- |
| | |Life Energy||Item dropped by enemies. Recovers the player's life energy. |
| | |- |
| | |Weapon Energy||Item dropped by enemies. |
| | |- |
| | |E캔 (E Can)||Required to play stages. The player gains them as time passes. They can also be bought in shops. |
| | |- |
| | |R코인 (R Coin)||Coins with [[Doctor Thomas Light|Dr. Right's]] mark found in stages. Used to make purchases. |
| | |- |
| | |엘셀 (L Cell)||A red coin that is more valuable than R Coins. |
| | |- |
| | |하트 (Heart)||Item obtained from friends that can be used in the shop. |
| | |- |
| | |액츄에이터센서<br/>("Actuator Sensor") |
| | |Mission item that can be activated for 400 R Coins per mission.<br/>Increases experience gained by 20%.<br/>(경험치 20%상승) |
| | |- |
| | |보호막 파츠<br/>(Shield Parts) |
| | |Mission item that can be activated for 400 R Coins per mission.<br/>Starts the stage with a shield.<br/>(보호막 장착) |
| | |- |
| | |에너지파츠<br/>(Energy Parts) |
| | |Mission item that can be activated for 400 R Coins per mission.<br/>Starts with 120% HP.<br/>(시작HP120%) |
| | |- |
| | |파워업키트<br/>(Power Up Kit) |
| | |Mission item that can be activated for 400 R Coins per mission.<br/>Rises weapon attack power.<br/>(무기공격력 상승) |
| | |} |
| | |-|Cards= |
| | <div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> |
| | {|class="wikitable sortable" |
| | !Card name!!English name!!Rarity |
| | !<span class="explain" title="Health Points">HP</span> |
| | !<span class="explain" title="Attack power">ATK</span> |
| | !<span class="explain" title="Speed">SPD</span> |
| | !ACC |
| | !Extra effect |
| | !<span class="explain" title="Example of stages the card can be found at">Stage</span> |
| | |- |
| | |베튼||Batton||1||5||5||3||6 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |2-9 |
| | |- |
| | |빅피슈||Big Fish||1||3||4||9||6 |
| | |에너지 회복<br/>에너지6%즉시충전<br/>(Energy Recovery: 6% of energy is instantly filled) |
| | |1-1 |
| | |- |
| | |집게발톱||Claw||1||8||4||3||3 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |1-10 |
| | |- |
| | |프라 이마이||Fly Boy||1||3||5||6||6 |
| | |대쉬 부스터<br/>회피액션으로 짧은대쉬<br/>(Dash Boost: Avoid actions with a short dash) |
| | |? |
| | |- |
| | |고프린||Goblin||1||6||6||0||3 |
| | |에너지 회복<br/>에너지6%즉시충전<br/>(Energy Recovery: 6% of energy is instantly filled) |
| | |? |
| | |- |
| | |케로구||Kerog||1||6||5||3||3 |
| | |에너지 회복<br/>에너지6%즉시충전<br/>(Energy Recovery: 6% of energy is instantly filled) |
| | |1-11 |
| | |-(Red Mettaur) |
| | |네오메톨||Neo Metall||1||5||4||6||6 |
| | |코인스매시<br/>근처의 적 코인화<br/>(Coin Switch Hour: Turns nearby enemies into coins) |
| | |? |
| | |- |
| | |삐로키트||Pierobot||1||6||5||3||3 |
| | |아이템드랍률 2%증가<br/>(Item drop rate increase by 2%) |
| | |1-2 |
| | |- |
| | |피피||Pipi||1||6||6||0||3 |
| | |속도부스터<br/>순간속도증가<br/>(Speed Boost: Instant speed increase) |
| | |? |
| | |- |
| | |프레스||Press||1||6||4||0||9 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |1-8 |
| | |- |
| | |샷맨||Shotman||1||5||4||0||12 |
| | |공격력 강화<br/>4초간공격력20%<br/>(Attack Enhanced: Attack +20% for 4 seconds) |
| | |1-11<br/>2-1 |
| | |- |
| | |슈링||Shrink||1||5||5||6||3 |
| | |대쉬 부스터<br/>회피액션으로 짧은대쉬<br/>(Dash Boost: Avoid actions with a short dash) |
| | |1-14 |
| | |- |
| | |스프링거||Springer||1||5||6||0||6 |
| | |점프 부스터<br/>6초간 점프력 강화<br/>(Jump Booster: Jump power enhanced for 6 seconds) |
| | |1-12 |
| | |- |
| | |테리||Telly||1||3||6||3||6 |
| | |HP회복률<br/>3%증가<br/>(HP recovery rate increases 3%) |
| | |1-14 |
| | |- |
| | |피코피코||Picopico-kun||1||3||5||9||3 |
| | |시간 멈춤<br/>2초간 시간 정지<br/>(Time Stop: Stop time for 2 seconds) |
| | |? |
| | |- |
| | |대포||Cannon||1||6||5||3||3 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |1-3 |
| | |- |
| | |비트키마||Bikky||1||8||4||3||3 |
| | |무적<br/>2초간 무적상태<br/>(Invincible: Invincible for 2 seconds) |
| | |? |
| | |- |
| | |멀틴너튼||Bolton and Nutton||1||6||6||0||3 |
| | |버스터캡슐 드랍률<br/>2%증가<br/>(Buster Capsule drop rate increase by 2%) |
| | |1-4 |
| | |- |
| | |부부칸||Bubukan||1||3||5||3||9 |
| | |버스터 게이지<br/>1추가획득<br/>(Buster Gauge: Obtain 1 additional) |
| | |1-6 |
| | |- |
| | |일렉트릴가볼||Electric Gabyoall||1||5||5||0||9 |
| | |시간멈춤<br/>2초간시간정지<br/>(Time Stop: Stop time for 2 seconds) |
| | |1-7 |
| | |- |
| | |일렉킨||Elec'n||1||6||6||0||3 |
| | |버스터캡슐 드랍률<br/>1%증가<br/>(Buster Capsule drop rate increase by 1%) |
| | |? |
| | |- |
| | |하우스비||Have "Su" Bee||1||5||7||0||3 |
| | |버스터 게이지<br/>1추가획득<br/>(Buster Gauge: Obtain 1 additional) |
| | |? |
| | |- |
| | |홀로그램||Hologran||1||5||7||0||3 |
| | |시간 멈춤<br/>2초간 시간 정지<br/>(Time Stop: Stop time for 2 seconds) |
| | |? |
| | |- |
| | |매그프라이||Mag Fly||1||5||5||3||6 |
| | |코인자석<br/>2초간코인을흡수<br/>(Coin Magnet: Absorbs coins for 2 seconds) |
| | |1-1 |
| | |- |
| | |메캇케로||Mechakkero||1||3||6||6||3 |
| | |점프 부스터<br/>6초간 점프력 강화<br/>(Jump Booster: Jump power enhanced for 6 seconds) |
| | |? |
| | |- |
| | |파라슈마||Parasyu||1||6||4||6||3 |
| | |HP회복률<br/>3%증가<br/>(HP recovery rate increases 3%) |
| | |? |
| | |- |
| | |메통||Potton||1||5||6||3||3 |
| | |대쉬 부스터<br/>회피액션으로 짧은대쉬<br/>(Dash Boost: Avoid actions with a short dash) |
| | |1-2 |
| | |- |
| | |함정군||Wanaan||1||6||6||0||3 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |1-6 |
| | |- |
| | |거북코로||Kamegoro Maker|Kamegoro||1||8||5||0||3 |
| | |에너지 회복<br/>에너지6%즉시충전<br/>(Energy Recovery: 6% of energy is instantly filled) |
| | |1-8 |
| | |- |
| | |하리하리||Hari Harry||1||6||6||0||3 |
| | |HP회복률<br/>3%증가<br/>(HP recovery rate increases 3%) |
| | |? |
| | |- |
| | |아귀링||Anko||2||6||5||9||11 |
| | |버스터 게이지<br/>1추가획득<br/>(Buster Gauge: Obtain 1 additional) |
| | |1-1<br/>2-6 |
| | |- |
| | |쿠쿠||Kukku||2||10||9||0||3 |
| | |대쉬 부스터<br/>회피액션으로 짧은대쉬<br/>(Dash Boost: Avoid actions with a short dash) |
| | |? |
| | |- |
| | |뿔고프린||Petit Goblin||2||5||8||11||3 |
| | |에너지 회복<br/>에너지11%즉시충전<br/>(Energy Recovery: 11% of energy is instantly filled) |
| | |? |
| | |- |
| | |돌아온스나이퍼죠||Returning Sniper Joe||2||6||5||17||3 |
| | |공격력 강화<br/>2초간공격력20%<br/>(Attack Enhanced: Attack +20% for 2 seconds) |
| | |1-15<br/>2-13 |
| | |- |
| | |자이언트스프링거||Giant Springer||2||12||7||0||6 |
| | |점프 부스터<br/>9초간 점프력 강화<br/>(Jump Booster: Jump power enhanced for 9 seconds) |
| | |2-1 |
| | |- |
| | |어뢰마우||Gyoraibo||2||10||5||9||6 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |1-2<br/>2-5 |
| | |- |
| | |___퍼죠||Hammer Joe||2||6||5||3||17 |
| | |공격력 강화<br/>6초간 공격력20%<br/>(Attack Enhanced: Attack +20% for 6 seconds) |
| | |? |
| | |- |
| | |정크골램||Junk Golem||2||5||8||11||3 |
| | |코인자석<br/>2초간코인을흡수<br/>(Coin Magnet: Absorbs coins for 2 seconds) |
| | |2-4 |
| | |- |
| | |멧톨DX||Metall DX||2||8||8||6||3 |
| | |HP회복률<br/>3%증가<br/>(HP recovery rate increases 3%) |
| | |2-11 |
| | |- |
| | |뉴샷맨||New Shotman||2||5||8||9||6 |
| | |공격력 강화<br/>2초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 2 seconds) |
| | |2-7 |
| | |- |
| | |펭펭||Penpen||2||5||9||0||11 |
| | |에너지 회복<br/>에너지11%즉시충전<br/>(Energy Recovery: 11% of energy is instantly filled) |
| | |2-7 |
| | |-Pickelman Bull's max level is 7 |
| | |피켈도저||Pickelman Bull||2||5||7||9||9 |
| | |무적 돌진<br/>2초간 무적상태 대쉬<br/>(Invincible Dash: Invulnerable dash for 2 second) |
| | |1-11 |
| | |- |
| | |거북코로메카||Kamegoro Maker||2||10||5||0||14 |
| | |에너지 회복<br/>에너지11%즉시충전<br/>(Energy Recovery: 11% of energy is instantly filled) |
| | |? |
| | |- |
| | |록맨출동||Rockman "Dispatch"||2||5||7||9||9 |
| | |공격력 강화<br/>6초간 공격력20%<br/>(Attack Enhanced: Attack +20% for 6 seconds) |
| | |1-2<br/>2-7 |
| | |- |
| | |가정용롤짱||Household Roll|Roll-chan||2||12||5||0||11 |
| | |에너지 회복<br/>에너지 11% 즉시 충전<br/>(Energy Recovery: 11% of energy is instantly filled) |
| | |1-11<br/>2-5<br/>3-14 |
| | |- |
| | |컷트맨출동||Cutman "Dispatch"||2||8||7||0||11 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |1-14<br/>2-14<br/>... |
| | |- |
| | |거츠맨출동||Gutsman "Dispatch"||2||6||7||6||9 |
| | |무적<br/>3초간무적상태<br/>(Invincible: Invincible for 3 seconds) |
| | |1-4 |
| | |- |
| | |아이스맨출동||Iceman "Dispatch"||2||5||6||6||14 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |1-10<br/>2-1 |
| | |- |
| | |봄버맨출동||Bombman "Dispatch"||2||6||6||6||11 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |2-4 |
| | |- |
| | |파이어맨출동||Fireman "Dispatch"||2||6||10||0||6 |
| | |무적 돌진<br/>1초간 무적상태 대쉬<br/>(Invincible Dash: Invulnerable dash for 1 second) |
| | |1-8<br/>2-2 |
| | |- |
| | |일렉맨출동||Elecman "Dispatch"||2||6||8||9||3 |
| | |공격력 강화<br/>2초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 2 seconds) |
| | |2-10 |
| | |- |
| | |타임맨출동||Timeman "Dispatch"||2||6||8||3||9 |
| | |시간 멈춤<br/>2초간 시간 정지<br/>(Time Stop: Stop time for 2 seconds) |
| | |1-14<br/>2-1 |
| | |- |
| | |오일맨출동||Oilman "Dispatch"||2||6||7||3||11 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |1-13 |
| | |- |
| | |찬키메카||Changkey Maker||3||10||12||0||8 |
| | |아이템드랍률 6%증가<br/>(Item drop rate increase by 6%) |
| | |2-2 |
| | |- |
| | |스나이퍼머신죠||Sniper Armor||3||6||6||14||17 |
| | |공격력 강화<br/>5초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 5 seconds) |
| | |1-4<br/>2-3<br/>...<!--Limit of 3 lines per card to avoid a long list. also 1-7, 1-10, ...--> |
| | |- |
| | |맘마페페||Bomber Pepe||3||11||10||6||6 |
| | |무적 돌진<br/>2초간무적상태대쉬<br/>(Invincible Dash: Invulnerable dash for 2 seconds) |
| | |1-6 |
| | |- |
| | |팽이사부로||Komasaburo||3||10||3||3||20 |
| | |무적<br/>3초간 무적상태<br/>(Invincible: Invincible for 3 seconds) |
| | |1-1 |
| | |- |
| | |펭펭메카||Penpen Maker||3||13||7||8||8 |
| | |아이템드랍률 6%증가<br/>(Item drop rate increase by 6%) |
| | |1-5<br/>1-8 |
| | |- |
| | |거츠탱크||Guts Tank||3||11||9||8||6 |
| | |공격력 대폭 강화<br/>3초간 공격력60%<br/>(Attack Greatly Enhanced: Attack +60% for 3 seconds) |
| | |1-3<br/>1-13<br/>3-1 |
| | |- |
| | |와이리머신2호||Wily Machine 2||3||6||11||11||6 |
| | |버스터캡슐 드랍률 6%증가<br/>(Buster Capsule drop rate increase by 6%) |
| | |1-1<br/>2-4 |
| | |- |
| | |와이리머신3호||Wily Machine 3||3||13||11||3||3 |
| | |에너지캡슐 드랍률 6%증가<br/>(Energy Capsule drop rate increase by 6%) |
| | |1-3 |
| | |- |
| | |록맨||Rockman||3||11||6||3||20 |
| | |공격력 강화<br/>8초간 공격력20%<br/>(Attack Enhanced: Attack +20% for 8 seconds) |
| | |2-6 |
| | |- |
| | |컷트맨||Cutman||3||10||11||0||11 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |2-15 |
| | |- |
| | |거츠맨||Gutsman||3||11||10||8||3 |
| | |무적<br/>5초간무적상태<br/>(Invincible: Invincible for 5 seconds) |
| | |2-3 |
| | |- |
| | |아이스맨||Iceman||3||10||11||3||8 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |3-6 |
| | |- |
| | |봄버맨||Bombman||3||6||6||20||11 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |1-15 |
| | |- |
| | |파이어맨||Fireman||3||15||6||14||3 |
| | |무적 돌진<br/>1초간 무적상태 대쉬<br/>(Invincible Dash: Invulnerable dash for 1 second) |
| | |1-12 |
| | |- |
| | |일렉맨||Elecman||3||?||?||?||? |
| | |? |
| | |3-3 |
| | |- |
| | |타임맨||Timeman||3||13||6||11||8 |
| | |시간 멈춤<br/>2초간 시간 정지<br/>(Time Stop: Stop time for 2 seconds) |
| | |2-12 |
| | |- |
| | |오일맨||Oilman||3||16||8||0||8 |
| | |적 제거<br/>회피액션으로 적 제거<br/>(Enemy Elimination: Avoid actions to destroy enemies) |
| | |2-9 |
| | |- |
| | |록맨+||Rockman+||4||15||9||19||3 |
| | |공격력 강화<br/>6초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 6 seconds) |
| | |3-15 |
| | |- |
| | |컷트맨+||Cutman+||4||8||7||19||19 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |1-12 |
| | |- |
| | |거츠맨+||Gutsman+||4||?||?||?||? |
| | |? |
| | |2-9<br/>3-12 |
| | |- |
| | |아이스맨+||Iceman+||4||15||12||11||3 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |1-6 |
| | |- |
| | |봄버맨+||Bombman+||4||16||12||3||8 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |3-9 |
| | |- |
| | |파이어맨+||Fireman+||4||15||11||8||8 |
| | |무적 돌진<br/>2초간무적상태대쉬<br/>(Invincible Dash: Invulnerable dash for 2 seconds) |
| | |1-3 |
| | |- |
| | |일렉맨+||Elecman+||4||8||17||11||3 |
| | |공격력 강화<br/>3초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 3 seconds) |
| | |1-9 |
| | |- |
| | |타임맨+||Timeman+||4||8||11||19||8 |
| | |시간 멈춤<br/>3초간 시간 정지<br/>(Time Stop: Stop time for 3 seconds) |
| | |1-15 |
| | |- |
| | |오일맨+||Oilman+||4||15||13||3||8 |
| | |아이템드랍률 3%증가<br/>(Item drop rate increase by 3%) |
| | |2-3 |
| | |- |
| | |록맨++||Rockman++||5||?||?||?||? |
| | |? |
| | |2-6 |
| | |- |
| | |컷트맨++||Cutman++||5||19||10||22||3 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |3-9 |
| | |- |
| | |거츠맨++||Gutsman++||5||11||14||17||11 |
| | |무적<br/>7초간무적상태<br/>(Invincible: Invincible for 7 seconds) |
| | |2-9 |
| | |- |
| | |아이스맨++||Iceman++||5||18||8||22||11 |
| | |속도부스터<br/>순간 속도증가<br/>(Speed Boost: Instant speed increase) |
| | |3-3 |
| | |- |
| | |봄버맨++||Bombman++||5||23||14||6||3 |
| | |적 제거<br/>근처의 적 파괴<br/>(Enemy Removal: Destroys nearby enemies) |
| | |2-12 |
| | |- |
| | |파이어맨++||Fireman++||5||18||15||8||6 |
| | |무적 돌진<br/>2초간 무적상태 대쉬<br/>(Invincible Dash: Invulnerable dash for 2 seconds) |
| | |2-15 |
| | |- |
| | |일렉맨++||Elecman++||5||16||15||11||6 |
| | |공격력 강화<br/>3초간 공격력40%<br/>(Attack Enhanced: Attack +40% for 3 seconds) |
| | |3-6 |
| | |- |
| | |타임맨++||Timeman++||5||16||10||28||3 |
| | |시간 멈춤<br/>3초간 시간 정지<br/>(Time Stop: Stop time for 3 seconds) |
| | |3-12 |
| | |- |
| | |오일맨++||Oilman++||5||18||9||6||25 |
| | |아이템드랍률 7%증가<br/>(Item drop rate increase by 7%) |
| | |3-15 |
| | |} |
| | </div> |
| | </tabber> |
| ---- | | ---- |
| ===Notable Techniques===
| | ==Notable Techniques== |
| <tabber> | | <tabber> |
| |-|Innate Techniques= | | |-|Data Base= |
| | {{#tag:tabber| |
| | {{!}}-{{!}}Mega Man 1= |
| | {{{!}} border="0" cellspacing="5" |
| | {{!}} width="120" style="border: solid 1px #CCC;" {{!}}[[File:MW1Mega.gif|left|120px|Get weapon image from ''Mega Man: Dr. Wily's Revenge'' / ''Rockman World''.]] |
| | {{!}} align="left" {{!}}'''Year of creation:''' 200X (20XX in ''Mega Man Powered Up'')<br />'''A.I. age:''' Around 10 years old<br />'''Height:''' 132 cm (4'4")<br />'''Weight:''' 105 kg (230 lbs)<br />'''Energy:''' Solar energy<br />'''Material:''' [[Ceratanium|Ceramic titanium]] alloy<br />'''Maximum output:''' 1500PS/1200rpm<br />'''Maximum torque:''' 220 kg-m/8500rpm<br /> |
| | {{!}}} |
| | Mega Man has a solar energy intake above his head and a compact, supercomputer brain. His body has a solar-pile reactor developed by Dr. Light, an EPROM and the circuit board. His body armor is constructed of a unique, flexible, ceramic titanium alloy that bends under severe impacts then retains its shape, rather than breaking or shattering. His legs have suspension and air pressure pumps below the feet that help in his jumps and cushion his landings, even from great heights. He has magnetic joints.<ref>Rockman's profile ([http://kobun20.blogspot.com/2010/06/retro-designs.html 1], [http://kobun20.interordi.com/2012/12/24/rockman-schemata/ 2], [http://protodudesrockmancorner.blogspot.com/2009/10/rockman-in-newtype-magazine.html 3])</ref><br /> |
| | {{!}}-{{!}}Mega Man & Bass CD data= |
| | {{MMBCDdata |
| | |align=left |
| | |image = [[File:CDData-01-MegaMan.png|Mega Man CD data card]] |
| | |GBA desc = A super robot created by Dr. Light. He is the guardian of peace and justice! |
| | |GBA quote = I'll protect the world! |
| | |GBA good = Sense of justice |
| | |GBA bad = Reckless behavior |
| | |GBA like = Animals |
| | |GBA dislike = None |
| | |jp name=DRN001 ROCKMAN |
| | |jp desc=Dr.ライトがうみだした、スーパーロボット。いままでなんども、せかいのききを、すくった。ぼくらのヒーロー! |
| | |jp quote=せかいのへいわは、ぼくがまもる! |
| | |jp good=せいぎかんかつよい |
| | |jp bad=そそっかしい |
| | |jp like=どうぶつ |
| | |jp dislike=へいわをみだすもの |
| | |jp desc tr = A super robot created by Dr. Right. He has saved the world many times before. He's our hero! |
| | |jp quote tr = I will protect world peace! |
| | |jp good tr = Strong sense of justice |
| | |jp bad tr = Careless |
| | |jp like tr = Animals |
| | |jp dislike tr = Disturbers of peace |
| | }}{{clear}} |
| | |
| | {{!}}-{{!}}Mega Man 1-3= |
| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
| | {{!}}- |
| | {{!}} rowspan="5" {{!}}[[File:R3CW-01.webp{{!}}Database No. 70]] |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Text''' |
| | {{!}}- |
| | {{!}}かてい用ロボットだったロックは、ワイリーのやぼうをそしするため、せんとう用ロボロックマンにかいぞうしてもらった |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Translation''' |
| | {{!}}- |
| | {{!}}Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions. |
| | {{!}}} |
| | |
| | {{!}}-{{!}}Mega Man 4= |
| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
| | {{!}}- |
| | {{!}} rowspan="5" {{!}}[[File:R4CW-70.webp{{!}}Database No. 70]] |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Text''' |
| | {{!}}- |
| | {{!}}Dr.ワイリーの野望をそしすべくライト博士に戦闘用ロボット「ロックマン」に改造してもらった。ロックマンにとってなぞのそんざい…敵か味方かわからない「ブルース」が突如謎のロボット軍団をひきいて街を攻撃し、さらにライト博士をさらっていってしまった…ブルースを追え!そして真相をつきとめるのだ! |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Translation''' |
| | {{!}}- |
| | {{!}}Originally a helper robot for home use, Dr. Right had converted him into a fighting robot called "Rockman" in order to stop Dr. Wily's ambitions. What awaits him in his battle with Dr. Cossack? |
| | {{!}}} |
| | |
| | {{!}}-{{!}}Mega Man 5= |
| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
| | {{!}}- |
| | {{!}} rowspan="5" {{!}}[[File:RCW5D70.png{{!}}Database No. 70]] |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Text''' |
| | {{!}}- |
| | {{!}}Dr.ワイリーの野望をそしすべくライト博士に戦闘用ロボット「ロックマン」に改造してもらった。ロックマンにとってなぞのそんざい...敵か味方かわからない「ブルース」が突如謎のロボット軍団をひきいて街を攻撃し、さらにライト博士をさらっていってしまった...ブルースを追え!そして真相をつきとめるのだ! |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Translation''' |
| | {{!}}- |
| | {{!}}In order to stop Dr. Wily's ambitions, Dr. Right had transformed him into a fighting robot named Rockman. Blues, an enigmatic presence who may or may not be a friend or foe to Rockman, suddenly attacks the city with a mysterious army of robots and kidnaps Dr. Right... You must track down Blues! And get to the bottom of it! |
| | {{!}}} |
| | |
| | {{!}}-{{!}}Mega Man 6= |
| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
| | {{!}}- |
| | {{!}} rowspan="5" {{!}}[[File:RCW6D70.png{{!}}Database No. 70]] |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Text''' |
| | {{!}}- |
| | {{!}}Dr.ワイリーの野望をそしすべくライト博士に戦闘用ロボット「ロックマン」に改造してもらった。ロックマンのかつやくにより、世界に平和はおとずれ、ロボット<br />連盟が組織された。おかげでロボット工学はひやくてきな進歩をとげたが...<br />しかしMr.エックスの裏切りが!Dr.ワイリーの影の支配者、Mr.エックスの世界征服の野望をとめられるか!?史上最大の戦いがはじまる!! |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Translation''' |
| | {{!}}- |
| | {{!}}In order to stop Dr. Wily's ambitions, Dr. Right had transformed him into a fighting robot named Rockman. Thanks to Rockman's efforts, peace has come to the world and the Robot Alliance has been formed. Rapid progress has been made in robotics because of this... but Mr. X has betrayed them! Can the shadowy ruler of Dr. Wily, Mr. X's ambition for world domination be stopped? The greatest battle in history is about to begin! |
| | {{!}}} |
| | |
| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
| | {{!}}- |
| | {{!}} rowspan="5" {{!}}[[File:RCW6D73.png{{!}}Database No. 73]] |
| | {{!}}- align="center" |
| | {{!}} style="background:cyan" {{!}}'''Text''' |
| | {{!}}- |
| | {{!}}ロックマンがラッシュアダプターを装備してパワーロックマンに変身できる。ソーラーエネルギーをラッシュアダプターにストックしてから放出することで絶大なパワーチャージショットが発射できる。ひびの入ったブロックなどはこれで破壊できるぞ<br />しかし、ラッシュアダプターの軽量化が未完全のため、スライディングができなくなってしまう。 |
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| | {{!}} style="background:cyan" {{!}}'''Translation''' |
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| | {{!}}Rockman can transform into Power Rockman by equipping the Rush Adaptor. Solar energy can be stored in the Rush Adaptor and then released to create a powerful power charge shot. He can destroy cracked blocks this way. However, the Rush Adaptor is not yet completely lightweight, so sliding is no longer possible. |
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| | {{{!}} border="1" cellpadding="1" cellspacing="0" style="background:#7;" |
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| | {{!}} rowspan="5" {{!}}[[File:RCW6D74.png{{!}}Database No. 74]] |
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| | {{!}} style="background:cyan" {{!}}'''Text''' |
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| | {{!}}ロックマンがラッシュアダプターを装備することでジェットロックマンに変身できる。ジャンプボタンを押し続けることでジェット噴射で短時間ではあるが空中飛行できる。飛行時間はゲージを見て確認できる。ラッシュジェットと比較すると飛行時間が短いが、ソーラーエネルギーを使用しているため何回も飛行できる。 |
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| | {{!}} style="background:cyan" {{!}}'''Translation''' |
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| | {{!}}When Rockman is equipped with the Rush Adaptor, he can transform into Jet Rockman. By holding down the jump button, he can fly in the air for a short period of time by jetting. The flight time can be checked by looking at the gauge. The flight time is shorter than that of the Rush Jet, but since it uses solar energy, it can fly several times. |
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| | |-|Innate Techniques=<br> |
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| *'''Jump:''' Jump is a common action that allows characters reach higher places. | | *'''Jump:''' Jump is a common action that allows characters reach higher places. |
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| *'''Move:''' Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character. | | *'''Move:''' Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etcetera Some items and moves, like Speedster and Dash, improves the mobility of the character. |
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| *'''Mega Buster:''' Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot. | | *'''Mega Buster:''' Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot. |
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| |-|Robot Masters Special Weapons= | | |-|Robot Masters Special Weapons= |
| {{#tag:tabber| | | {{#tag:tabber| |
| {{!}}-{{!}}Cutter Weapons= | | {{!}}-{{!}}Cutter Weapons=<br> |
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| *'''Flame Sword:''' Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses. | | *'''Flame Sword:''' Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses. |
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| *'''Metal Blade:''' Metal Blade, written as Metal-Blade in some games, is Metal Man's Special Weapon, taking the form of a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions. | | *'''Metal Blade:''' Metal Blade, written as Metal-Blade in some games, is Metal Man's Special Weapon, taking the form of a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions. |
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| *'''Quick Boomerang:''' Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. | | *'''Quick Boomerang:''' Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. |
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| *'''Ring Boomerang:''' Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies. | | *'''Ring Boomerang:''' Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies. |
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| *'''Blazing Torch:''' Blazing Torch is Torch Man's Special Weapon in Mega Man 11. Once obtained, Mega Man launches a ball of red-hot fire diagonally into the air. Just like the Robot Master this weapon comes from, each fire ball comes crashing back down as a searing projectile in the shape of a fiery dragon, reminiscent of Torch Man's blazing kicks. | | *'''Blazing Torch:''' Blazing Torch is Torch Man's Special Weapon in Mega Man 11. Once obtained, Mega Man launches a ball of red-hot fire diagonally into the air. Just like the Robot Master this weapon comes from, each fire ball comes crashing back down as a searing projectile in the shape of a fiery dragon, reminiscent of Torch Man's blazing kicks. |
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| *'''Fire Storm:''' Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage. | | *'''Fire Storm:''' Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage. [https://imgur.com/a/q1vw3iZ Capable of producing and managing flames as hot as 8,000 degrees Celsius]. |
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| *'''Flame Blast:''' When Mega Man obtains and equips Flame Blast, he will shoot out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. Flame Blast can be used underwater and can also melt ice walls. Oddly, shooting a fireball at the oil pits in Flame Man's stage will not ignite them. Up to three fireballs can be present on the screen at a time. One shot from Flame Blast uses one Weapon Energy unit—it can be used twenty-eight times with a full Weapon Energy gauge. An interesting feature of the weapon is that it bounces off the ice blocks present in Blizzard Man and the 2nd Wily Castle stages without creating a flame pillar. | | *'''Flame Blast:''' When Mega Man obtains and equips Flame Blast, he will shoot out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. Flame Blast can be used underwater and can also melt ice walls. Oddly, shooting a fireball at the oil pits in Flame Man's stage will not ignite them. Up to three fireballs can be present on the screen at a time. One shot from Flame Blast uses one Weapon Energy unit—it can be used twenty-eight times with a full Weapon Energy gauge. An interesting feature of the weapon is that it bounces off the ice blocks present in Blizzard Man and the 2nd Wily Castle stages without creating a flame pillar. |
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| *'''Flame Shower:''' Flame Shower is the Special Weapon that Rockman obtains after defeating Konro Man in Rockman & Forte: Mirai Kara no Chōsensha. When the player holds the attack button, it acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Rockman can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way. | | *'''Flame Shower:''' Flame Shower is the Special Weapon that Mega Man obtains after defeating Konro Man in Rockman & Forte: Mirai Kara no Chōsensha. When the player holds the attack button, it acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Mega Man can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way. |
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| *'''Flame Sword:''' Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses. | | *'''Flame Sword:''' Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses. |
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| {{!}}-{{!}}Ice Weapons= | | {{!}}-{{!}}Ice Weapons= |
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| [https://cdn.discordapp.com/attachments/521724746694656032/557615345859428385/image0.png These weapons tend to attack with temperatures near or at absolute zero itself]. | | [https://www.youtube.com/watch?v=cRjZ_AYHroo&t=1197s These weapons tend to attack with temperatures near or at absolute zero itself]. |
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| *'''Blizzard Attack:''' Blizzard Attack is Blizzard Man's Special Weapon in Mega Man 6. When used by Mega Man, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. Because the snowflakes appear behind Mega Man, it can hit enemies behind him before firing. Blizzard Attack's strength is equal to that of two uncharged Mega Buster shots, excluding strengths and weaknesses. It can defeat fire-based enemies such as Fire Tellies and Fire Boys instantly, however it will inflict minimal damage against other ice-themed robots, like Au-Aus. Brain Breaks are instantly destroyed when struck without having it go though its attacking phase. Blizzard Attack can also destroy certain enemies that are otherwise invulnerable, such as Cyber Gabyoall. One Blizzard Attack uses three Weapon Energy units, and can still be used if less than three units remain—it can be used ten times with a full Weapon Energy gauge. | | *'''Blizzard Attack:''' Blizzard Attack is Blizzard Man's Special Weapon in Mega Man 6. When used by Mega Man, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. Because the snowflakes appear behind Mega Man, it can hit enemies behind him before firing. Blizzard Attack's strength is equal to that of two uncharged Mega Buster shots, excluding strengths and weaknesses. It can defeat fire-based enemies such as Fire Tellies and Fire Boys instantly, however it will inflict minimal damage against other ice-themed robots, like Au-Aus. Brain Breaks are instantly destroyed when struck without having it go though its attacking phase. Blizzard Attack can also destroy certain enemies that are otherwise invulnerable, such as Cyber Gabyoall. One Blizzard Attack uses three Weapon Energy units, and can still be used if less than three units remain—it can be used ten times with a full Weapon Energy gauge. |
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| *'''Lightning Bolt:''' Lightning Bolt is Dynamo Man's Special Weapon in Mega Man & Bass. The user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. This attack will hit every enemy and object in the area. During use, the player is momentarily invincible, allowing one to avoid enemy shots and some moving obstacles (such as the spike traps in Ground Man's stage). The Lightning Bolt can also be used to stall in mid-air, similar to Astro Crush. This weapon is very effective against Cold Man and King, as they are stunned in. The weapon perhaps provides the greatest aid against King Plane, since if the player is about to fall into a pit or a flying platform is destroyed by the plane's fists, it can be used to halt the fall and land on one of the platforms. | | *'''Lightning Bolt:''' Lightning Bolt is Dynamo Man's Special Weapon in Mega Man & Bass. The user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. This attack will hit every enemy and object in the area. During use, the player is momentarily invincible, allowing one to avoid enemy shots and some moving obstacles (such as the spike traps in Ground Man's stage). The Lightning Bolt can also be used to stall in mid-air, similar to Astro Crush. This weapon is very effective against Cold Man and King, as they are stunned in. The weapon perhaps provides the greatest aid against King Plane, since if the player is about to fall into a pit or a flying platform is destroyed by the plane's fists, it can be used to halt the fall and land on one of the platforms. |
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| *'''Plug Ball:''' he Plug Ball is Plug Man's special weapon from Mega Man 9. Mega Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Mega Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets. | | *'''Plug Ball:''' The Plug Ball is Plug Man's special weapon from Mega Man 9. Mega Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Mega Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets. |
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| *'''Scramble Thunder:''' Scramble Thunder is Fuse Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to shoot a sphere of electricity that can travel along platforms after touching a surface. Not only can it be fired straight forward, but it can also be aimed up or down. It is extremely similar to the Plug Ball, both in nature and in element. Unlike Plug Ball, however, Scramble Thunder's projectiles also explode when they hit an enemy, releasing a short-lived electrical field that damages nearby enemies. If Mega Man uses Scramble Thunder when the Power Gear is in effect, he will fire a larger sphere that deals more damage and can pass through enemies. Like all of the special weapons in the game, Scramble Thunder gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a helmet that looks almost exactly like Fuse Man's, and the Arm Gear is a dual-pronged taser. | | *'''Scramble Thunder:''' Scramble Thunder is Fuse Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to shoot a sphere of electricity that can travel along platforms after touching a surface. Not only can it be fired straight forward, but it can also be aimed up or down. It is extremely similar to the Plug Ball, both in nature and in element. Unlike Plug Ball, however, Scramble Thunder's projectiles also explode when they hit an enemy, releasing a short-lived electrical field that damages nearby enemies. If Mega Man uses Scramble Thunder when the Power Gear is in effect, he will fire a larger sphere that deals more damage and can pass through enemies. Like all of the special weapons in the game, Scramble Thunder gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a helmet that looks almost exactly like Fuse Man's, and the Arm Gear is a dual-pronged taser. |
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| {{!}}-{{!}}Earth Weapons= | | {{!}}-{{!}}Earth Weapons= |
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| *'''Concrete Shot:''' Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as [[Black Hole|black holes]] can be affected. | | *'''Concrete Shot:''' Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable pseudo-pseudo-laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as [[Black Hole|black holes]] can be affected. |
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| *'''Crystal Eye:''' Crystal Eye is Crystal Man's Special Weapon in the Mega Man series. When equipped by Mega Man, he can shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. This includes the smaller orbs, so the player must be careful about firing the weapon, especially against an opponent that deals high damage like Napalm Man or one that requires precision to hit (Big Pets). The smaller orbs do the same damage, with the exception of Big Pets, who takes 2 damage instead of 4 from a small orb. | | *'''Crystal Eye:''' Crystal Eye is Crystal Man's Special Weapon in the Mega Man series. When equipped by Mega Man, he can shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. This includes the smaller orbs, so the player must be careful about firing the weapon, especially against an opponent that deals high damage like Napalm Man or one that requires precision to hit (Big Pets). The smaller orbs do the same damage, with the exception of Big Pets, who takes 2 damage instead of 4 from a small orb. |
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| {{!}}-{{!}}Nature Weapons= | | {{!}}-{{!}}Nature Weapons= |
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| | *'''Air Shooter:''' Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed. |
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| | *'''Barrier Wind:''' Barrier Wind is the Special Weapon Mega Man obtains from Aircon Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected. If the barrier hits a wall, it will pause for a second before disappearing. This weapon can be used to break through certain walls. Clock Man is weak to this weapon. |
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| *'''Hornet Chaser:''' The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards. | | *'''Hornet Chaser:''' The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards. |
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| *'''Search Snake:''' Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time. | | *'''Search Snake:''' Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time. |
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| | *'''Tornado Blow:''' Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms. |
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| {{!}}-{{!}}Time and Space Weapons= | | {{!}}-{{!}}Time and Space Weapons= |
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| *'''Time Stopper:''' Time Stopper is Flash Man's Special Weapon, which has the ability to stop time for a limited time. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). It only stops if Mega Man dies while it's active, leaving some energy to be used later. | | *'''Time Stopper:''' Time Stopper is Flash Man's Special Weapon, which has the ability to stop time for a limited time. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). It only stops if Mega Man dies while it's active, leaving some energy to be used later. |
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| *'''Time Switch:''' Time Switch is the special weapon Rockman obtains from the Clock Men in Rockman & Forte: Mirai Kara no Chōsensha. It can stop time for four seconds. While active Rockman can't shoot, but he can walk through stopped enemies and their attacks without suffering damage. | | *'''Time Switch:''' Time Switch is the special weapon Mega Man obtains from the Clock Men in Rockman & Forte: Mirai Kara no Chōsensha. It can stop time for four seconds. While active Mega Man can't shoot, but he can walk through stopped enemies and their attacks without suffering damage. |
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| {{!}}-{{!}}Explosive Weapons= | | {{!}}-{{!}}Explosive Weapons= |
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| *'''Drill Bomb:''' Drill Bomb is Drill Man's special weapon. It can pierce barriers (though barriers are only known to exist in sections 2 and 4 of Dr. Cossack's castle). Also, Mega Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies. | | *'''Drill Bomb:''' Drill Bomb is Drill Man's special weapon. It can pierce barriers (though barriers are only known to exist in sections 2 and 4 of Dr. Cossack's castle). Also, Mega Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies. |
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| | *'''Dust Crusher:''' Dust Crusher, also known as Dust Crasher in ''Mega Man: The Power Battle'', is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid. |
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| *'''Flash Bomb:''' Flash Bomb is Grenade Man's Special Weapon from Mega Man 8. When used, Mega Man fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. The explosion stays on the screen for a while, causing multiple hits. Aside from being used as a weapon, Flash Bombs produce light from the explosions they cause, which can be helpful with navigating though the dark area in Sword Man's stage. Up to two Flash Bombs can be fired at a time. | | *'''Flash Bomb:''' Flash Bomb is Grenade Man's Special Weapon from Mega Man 8. When used, Mega Man fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. The explosion stays on the screen for a while, causing multiple hits. Aside from being used as a weapon, Flash Bombs produce light from the explosions they cause, which can be helpful with navigating though the dark area in Sword Man's stage. Up to two Flash Bombs can be fired at a time. |
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| *'''Remote Mine:''' Remote Mine is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at a time, but Pirate Man can use three Remote Mines in a row. | | *'''Remote Mine:''' Remote Mine is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at a time, but Pirate Man can use three Remote Mines in a row. |
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| {{!}}-{{!}}Homing Weapons= | | {{!}}-{{!}}Homing Weapons=<br> |
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| *'''Beat:''' Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way. | | *'''Beat:''' Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way. |
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| *'''Magnet Missile:''' Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything. | | *'''Magnet Missile:''' Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything. |
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| *'''Spark Chaser:''' Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness. | | *'''Spark Chaser:''' Spark Chaser is Terra's Special Weapon from Mega Man V. It is a pseudo-pseudo-laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness. |
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| {{!}}-{{!}}Light/Laser Weapons= | | {{!}}-{{!}}Light/Laser Weapons= |
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| *'''Gemini Laser:''' Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. | | *'''Gemini Laser:''' Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. |
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| *'''Laser Trident:''' Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick sucession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost. | | *'''Laser Trident:''' Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like pseudo-pseudo-lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick sucession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost. |
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| *'''Optic Laser:''' Optic Laser is Crimson Viper's special weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a long and powerful beam. The beam consists of 4 sections, each section dealing 5 points of damage. | | *'''Optic Laser:''' Optic Laser is Crimson Viper's special weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a long and powerful beam. The beam consists of 4 sections, each section dealing 5 points of damage. |
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| *'''Spark Chaser:''' Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness. | | *'''Spark Chaser:''' Spark Chaser is Terra's Special Weapon from Mega Man V. It is a pseudo-pseudo-laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness. |
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| {{!}}-{{!}}Misc Weapons= | | {{!}}-{{!}}Misc. Weapons= |
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| | *'''Centaur Arrows:''' Centaur Arrow is Centaur Man's Special Weapon in the "Find Wily!" mission in Mega Man 2: The Power Fighters, taking the place of Centaur Flash. This weapon is slightly unwieldy, as it randomly shoots straight forward or diagonally up. Up to two arrows can be shot in a row. When used by Centaur Man, it only fires in diagonal angles. |
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| | *'''Doppel Crash:''' Doppel Crash) is the special weapon Mega Man obtains from Komuso Man in Rockman & Forte: Mirai Kara no Chōsensha. Holding the fire button down then releasing it will cause Mega Man to attack dashing forward with a blade, damaging even shielded enemies in his path. Mega Man is invincible while dashing. This weapon is similar to the sword attack of Rockman Shadow. |
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| | *'''Hard Knuckle:''' Hard Knuckle is Hard Man's Special Weapon in the Mega Man series. When utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving. Hard Knuckle can also be used to break through destructible blocks in Mega Man 3 and Mega Man: The Wily Wars. |
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| *'''Magic Card:''' Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself. | | *'''Magic Card:''' Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself. |
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| *'''Mega Ball:''' Mega Ball, known as Rock Ball in Japan, is a weapon from the original Mega Man series that Dr. Light created for Mega Man. It generates an explosive bouncing ball that can be kicked at enemies. | | *'''Mega Ball:''' Mega Ball, known as Rock Ball in Japan, is a weapon from the original Mega Man series that Dr. Light created for Mega Man. It generates an explosive bouncing ball that can be kicked at enemies. |
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| | *'''Needle Cannon:''' Needle Cannon is Needle Man's special weapon. It is a rapid fire weapon that fires needles that slightly alternate heights. The player can hold the button to use rapid fire. Up to three needles can be used at the same time. |
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| | *'''Noise Crush:''' Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies. |
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| | *'''Rebound Striker:''' Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand. |
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| | *'''Rock'n Vulcan:''' Rock'n Vulcan is the Special Weapon that Mega Man obtains from Dangan Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires three missiles that separate after a short distance, one continuing straight forward while the other two move in arc to the top and bottom of the screen. |
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| | *'''Top Spin:''' Top Spin is Top Man's Special Weapon in the Mega Man series. It is a system that integrates offense and defense by rotating one's body at high speed. |
| }} | | }} |
| </tabber> | | </tabber> |
| ---- | | ---- |
| ===Other===
| | ==Other== |
| '''Weaknesses:''' Mega Man can be rather naïve at times. His copied weapons have limited ammunition. | | '''Standard Tactics:''' Despite in game Mega Man seemingly having reset his copy abilities, this is just a case of [[Ludonarrative Dissonance]], in reality Mega Man will use the weapon that best suits the situation, along with using the double gears to amplify his power. [https://youtu.be/hD3hGcLDQQI?t=30 Directly shown that Mega Man canonically uses the weapon his opponent has a weakness too], meaning Mega Man will analyze his opponents and use the weapon that would work best against them. |
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| | '''Weaknesses:''' Mega Man can be rather naïve at times. His copied weapons have limited ammunition. If his data is corrupted, he will be incapable of coming back. |
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| | '''Note:''' Mega Man can canonically [https://youtu.be/Gyr0fQl0fz0?list=PLxZUV2ZNIE7-kYs2nShkxmgLUmPqc9gno&t=300 still use his regular mega buster while having any copy weapon equipped]. |
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| | '''Note 2:''' There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, [https://youtu.be/xuvKJTccYGk?t=57 where Mega Man was stomped by] [[Terra (Mega Man)|Terra]] and incapable of harming him, [https://youtu.be/xuvKJTccYGk?t=132 and then was upgraded by Dr. Light in order to defeat Terra], however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, [https://youtu.be/xuvKJTccYGk?t=216 Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless] so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like [[Proto Man]] are prototype robots that have only been upgraded during ''Mega Man 3'' and have barely received any upgrades since and [https://youtu.be/BCkcVaka5zs?t=23 he is capable of contending with a post-Stardroids Invasion] [[Mega Man]]. Along with this, characters such as [[Elec Man]]'s thunder beam [https://imgur.com/a/Kr6JUW5 is considered one of the most dangerous weapons Mega Man has ever encountered] yet he fought him all the way back in the first ''Mega Man''. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a ''Mega Man 12'' is made and it has characters above the Double Gear System. |
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| | '''Note 3:''' Robot Masters/Reploids should scale to their teleportation as [https://youtu.be/hoENAVmCm68?t=383 they have to react to the landing in order to land properly] or do certain things like [[Cut Man]] [https://youtu.be/_0iEGsMh-fk?t=647 did here]. Otherwise, [https://youtu.be/_0iEGsMh-fk?t=426 they will clumsily fall like] [[Roll]] does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and [https://www.youtube.com/watch?v=_0iEGsMh-fk&t=253s surprised Dr. Light] [https://www.youtube.com/watch?t=186&v=_0iEGsMh-fk&feature=youtu.be and Dr. Wily] with her natural power [https://youtu.be/_0iEGsMh-fk?t=426 as well as Pallette keeping her balance here]. |
| | ==Trivia== |
| | *Mega Man's name "Rock", alongside the name of his sister "Roll", when said together punningly reference the genre of music [https://en.wikipedia.org/wiki/Rock_and_roll rock 'n roll]. This started a trend of naming many of the characters in the series after genres of music, or after musical terms or groups, or to create music-related puns. |
| | *Being the first, "classic" Mega Man's design was decided to be the analogue and template for other characters in the series that would bear the name. Notably, what would originally be the [[Zero|first character]] to succeed Mega Man, had a radically different design, before the developers decided on another, more [[X|similar design]] to the original Mega Man. |
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| | *Rock, Mega Man's original name, remained the same in Japanese and in other languages until ''[[Mega Man Powered Up]]'', when it was changed to "Mega" in localizations but remained "Rock" in Japanese. This change has since been retconned, however, as evidenced by the U.S. ''Mega Man 9'' website which uses the name "Rock". The Archie Comics [[Mega Man Series (Archie Comics)|''Mega Man'' series]] establishes "Rock" as not only his original name but also the name of Mega Man's civilian form. |
| | **However, in ''[[Mega Man 11]]'', Mega Man is called "Mega" instead of "Rock", although the way it is used could also be interpreted as a shortening of "Mega Man". |
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| | [[File:MMSRock.png|thumb|right|Rock in ''Mega Man's Soccer''.]] |
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| | *Mega Man appears as Rock (that is to say, his human-looking form) in only six games: ''Mega Man'', ''Mega Man 4'', ''Mega Man 11'', ''Mega Man V'' (Game Boy), ''Mega Man's Soccer'' and ''Mega Man Powered Up'', being playable in the latter; he uses a "Mega Kick" instead of an arm cannon. |
| | * Taking the full series into account, in addition to the Robot Masters generally speaking, Rock has three siblings: [[Roll|a sister]], an [[Proto Man|elder brother]], and a [[Mega Man X|younger brother]]. |
| | **As Rock and his siblings are considered by Dr. Light to be his children, it is possible that some or all of them carry the surname "Light". |
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| | *In the final Club Capcom magazine there was an [http://kobun20.interordi.com/2010/09/20/ask-me-3-the-final-lesson/ Ask Dr. Light] bit in which he said regarding the robot master energy systems, many of them do utilize “solar energy” in some way and that Mega Man’s charge shot discharges condensed solar energy. |
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| | *Mega Man has had numerous doppelgängers in the series, these being: [[Copy Robot]], [[Shadow Mega Man]], [[Mega Man?]] and [[Rockman Shadow]]. |
| | **[[Quint]], interestingly, doesn't exactly count as he is the original Mega Man himself but either from the future or from a possible future. |
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| | ==References== |
| | {{scroll box|content={{reflist|2}}}} |
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| | ==Explanations== |
| | [[User:AutumnZX64/Data_in_the_Mega_Man_Series|Explanation of data in the Mega Man series]]. |
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| ==Battle Records== | | ==Battle Records== |
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| |-|Victories= | | |-|Victories= |
| None. | | None. |
| | |-|Losses= |
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| |-|Losses=
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| None. | | None. |
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| [[Category:Characters]] | | [[Category:Characters]] |
| [[Category:Video Game Characters]] | | [[Category:Video Game Characters]] |
| [[Category:Game Characters]] | | [[Category:Video Game Characters]] |
| [[Category:Playable Characters]] | | [[Category:Playable Characters]] |
| [[Category:Good Characters]] | | [[Category:Good Characters]] |
| | [[Category:Lawful Good Characters]] |
| | [[Category:Ally Characters]] |
| [[Category:Non-Humans]] | | [[Category:Non-Humans]] |
| [[Category:Robots]] | | [[Category:Robots]] |
| | [[Category:Robot Masters]] |
| | [[Category:Mega Men]] |
| [[Category:Mascots]] | | [[Category:Mascots]] |
| [[Category:Heroes]] | | [[Category:Heroes]] |
| | [[Category:Pacifists]] |
| [[Category:Protagonists]] | | [[Category:Protagonists]] |
| [[Category:Primary Protagonists]] | | [[Category:Primary Protagonists]] |
| [[Category:Kids]] | | [[Category:Kids]] |
| [[Category:Mega Man]] | | [[Category:Mega Man]] |
| | [[Category:Mega Man Classic]] |
| [[Category:Capcom]] | | [[Category:Capcom]] |
| [[Category:Tier 5]] | | [[Category:Tier 6]] |
| [[Category:5-B]]
| | [[Category:High 6-A]] |
| [[Category:High 5-B]] | |
| [[Category:Superhumans]] | | [[Category:Superhumans]] |
| | [[Category:Human Achievers]] |
| | [[Category:Vehicle Users]] |
| | [[Category:Vehicular Masters]] |
| | [[Category:Acrobatics Users]] |
| | [[Category:Natural Weaponry Users]] |
| | [[Category:Enhanced Senses Users]] |
| | [[Category:Precognition Users]] |
| [[Category:Accelerated Development Users]] | | [[Category:Accelerated Development Users]] |
| | [[Category:Consciousness Transferal Users]] |
| | [[Category:Time Paradox Immunity Users]] |
| [[Category:Statistics Amplification Users]] | | [[Category:Statistics Amplification Users]] |
| [[Category:Self-Sustenance Users]] | | [[Category:Self-Sustenance Users]] |
| | [[Category:Divine Protection Users]] |
| | [[Category:Supernatural Resilience Users]] |
| | [[Category:Immortals]] |
| | [[Category:Resurrection Users]] |
| | [[Category:Non-Standard Interaction Users]] |
| | [[Category:Temporal Reload Users]] |
| [[Category:Energy Users]] | | [[Category:Energy Users]] |
| | [[Category:Mimicry Users]] |
| [[Category:Power Mimicry Users]] | | [[Category:Power Mimicry Users]] |
| | [[Category:Power Absorption Users]] |
| | [[Category:Data Users]] |
| | [[Category:Virtual Reality Users]] |
| | [[Category:Summoning Users]] |
| | [[Category:Empowerment Users]] |
| | [[Category:Negation Users]] |
| | [[Category:Weapon Creation Users]] |
| [[Category:Flight Users]] | | [[Category:Flight Users]] |
| [[Category:Explosion Users]] | | [[Category:Explosion Users]] |
| [[Category:Sound Users]] | | [[Category:Sound Users]] |
| | [[Category:Statistics Boost Users]] |
| | [[Category:Counter Users]] |
| [[Category:Attack Reflection Users]] | | [[Category:Attack Reflection Users]] |
| [[Category:Fire Users]] | | [[Category:Fire Users]] |
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| [[Category:Male Characters]] | | [[Category:Male Characters]] |
| [[Category:Gun Users]] | | [[Category:Gun Users]] |
| [[Category:Geniuses]] | | [[Category:Genius Intelligence Users]] |
| [[Category:Summoners]] | | [[Category:Summoning Users]] |
| [[Category:Inorganic Beings]] | | [[Category:Inorganic Beings]] |
| [[Category:Electricity Users]] | | [[Category:Electricity Users]] |
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| [[Category:Healers]] | | [[Category:Healers]] |
| [[Category:Absolute Zero Users]] | | [[Category:Absolute Zero Users]] |
| {{Discussions}}
| | [[Category:Glyph Users]] |
| | [[Category:Surface Scaling Users]] |
| | [[Category:Restoration Users]] |
| | [[Category:Transmutation Users]] |
| | [[Category:Creation Users]] |
| | [[Category:Nullification Users]] |
| | [[Category:Power Nullification Users]] |
| | [[Category:Statistics Reduction Users]] |
| | [[Category:Invulnerability Users]] |
| | [[Category:Power Modification Users]] |
| | [[Category:Perception Users]] |
| | [[Category:Afterimage Creation Users]] |
| | [[Category:Acrobatics Users]] |
| | [[Category:Plant Users]] |
| | [[Category:Electromagnetic Users]] |
| | [[Category:Water Users]] |
| | [[Category:Ice Users]] |
| | [[Category:Heat Users]] |
| | [[Category:Temperature Users]] |
| | [[Category:Weapon Creation Users]] |
| | [[Category:Weapon Masters]] |
| | [[Category:Weapon Users]] |
| | [[Category:Energy Projection Users]] |
| | [[Category:Organic Users]] |
| | [[Category:Dimension Users]] |
| | [[Category:Durability Negation Users]] |
| | [[Category:Petrification Users]] |
| | [[Category:Illusion Users]] |
| | [[Category:Negation Users]] |
| | [[Category:Technology Users]] |
| | [[Category:Paralysis Users]] |
| | [[Category:Telekinesis Users]] |
| | [[Category:Battlefield Removal Users]] |
| | [[Category:Body Control Users]] |
| | [[Category:Regeneration Users]] |
| | [[Category:Teleportation Users]] |
| | [[Category:Transformation Users]] |
| | [[Category:Light Users]] |
| | [[Category:Intangibility Users]] |
| | [[Category:Transmutation Users]] |
| | [[Category:Battlefield Removal Users]] |
| | [[Category:Probability Users]] |
| | [[Category:OHK Users]] |
| | [[Category:Statistics Amplification Users]] |
| | [[Category:Damage Reduction Users]] |
| | [[Category:Information Analysis Users]] |