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~ Classic Era Sonic |
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Sonic the Hedgehog: Difference between revisions
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'''Key:''' '''Base''' <nowiki>|</nowiki> '''Werehog''' <nowiki>|</nowiki> '''Super Form''' | '''Key:''' '''Base''' <nowiki>|</nowiki> '''Werehog''' <nowiki>|</nowiki> '''Super Form''' | ||
'''[[Tiering System|Tier]]:''' At least '''8-A'''. '''11- | '''[[Tiering System|Tier]]:''' At least '''8-A'''. '''11-B''' in the Storybook Worlds <nowiki>|</nowiki> At least '''8-A''' <nowiki>|</nowiki> At least '''6-B''' | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
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'''Key:''' '''Base''' <nowiki>|</nowiki> '''Darkspine''' <nowiki>|</nowiki> '''Excalibur''' | '''Key:''' '''Base''' <nowiki>|</nowiki> '''Darkspine''' <nowiki>|</nowiki> '''Excalibur''' | ||
'''[[Tiering System|Tier]]:''' '''11- | '''[[Tiering System|Tier]]:''' '''11-B''', '''Higher''' with World Rings <nowiki>|</nowiki> '''11-B''' <nowiki>|</nowiki> '''11-B''' | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
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{{!}}-{{!}}Classic Era= | {{!}}-{{!}}Classic Era= | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Acrobatics]]''' ([https://youtu.be/EYW7-hNXZlM?t=14 Has displayed various acrobatic flips, superhuman jumps, and quick reaction times in situations allowing him to get around mountain ranges incredibly fast and get over cliffs]), '''[[Spin Dash]]''', '''[[Natural Weaponry]]''', and '''[[Penetration Damage]]''' (Physical Penetration; Sonic's quill-covered body and great speed allow him to perform the deadly [https://sonic.fandom.com/wiki/Spin_Attack Spin Attack technique], [https://youtu.be/kh7Vq_4ucpc?t=11 which involves Sonic spinning at rapid speeds in order to mow through obstacles]), '''[[Superhuman Precision]]''' and Limited '''[[Physics Manipulation]]''' ([https://youtu.be/9Yw9resQolc?t=39s Sonic can precisely throw pebbles hundreds of meters away and curve their protectory to hit moving targets]), Limited '''[[Acausality]]''' (Future or Past Defiance; [https://youtu.be/-bTcXPT_kFU?t=325 The future in Sonic is essentially unwritten and] [https://imgur.com/a/cHwHqfk constantly changing with events Sonic and co. do in the present affecting the future]), '''[[Time Paradox Immunity]]''' (Alternate Timeline; Can [https://youtu.be/Z-ViO0JlQmo meet] his future self without disappearing), '''[[Breaking the Fourth Wall]]''' ([https://www.youtube.com/watch?v=AQzuCZfSWyk&feature=youtu.be&t=66 Leaves the screen if a player is inactive for four minutes]), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance; [https://youtu.be/KGduhYN8Ktg?t=1153 Can breathe in space]), '''[[Enhanced Senses]]''' ([https://youtu.be/EYW7-hNXZlM?t=47 Can sense danger when sneezing]), '''[[Velocity Manipulation]]''' and '''[[Vector Manipulation]]''' ([https://sonic.fandom.com/wiki/Drop_Dash Drop Dash] has been [https://www.youtube.com/watch?v=5rDCmCd8BVo&feature=youtu.be&t=489 described] as Sonic storing up momentum and then releasing it in one instance to travel at maximum speed), '''[[Forcefield Creation]]''' and '''[[Energy Manipulation]]''' (Via the [https://sonic.fandom.com/wiki/Insta-Shield Insta-Shield] ability, which creates a bubble-like shield that protects the user), Limited '''[[Power Bestowal]]''' ([https://youtu.be/VPqPt_R7nuo?t=235 Sonic can bestow the forcefield on Flickys]), '''[[Resurrection]]''' (Can revive himself with extra lives, which [https://sonic.fandom.com/wiki/Last_Chance several] [https://sonic.fandom.com/wiki/Safety_Net skills] in later games acknowledge), '''[[Vehicular Mastery]]''' (Air Vehicles; [https://youtu.be/RtyQZoqUcek?t=59 Can ride the Tornado in Tails ending of Sonic 2]), Limited '''[[Cartoon Physics]]''' (Low Potency; Able to [https://www.youtube.com/watch?v=cWJvFl2tvNA&feature=youtu.be&t=1162 stay in the air despite the Homing Attack not initially working]), '''[[Martial Arts]]''' ([https://sonic.fandom.com/wiki/Spin_Attack Is shown a capable martial artist with his own varied move set to compliment his physiology]), '''[[Regeneration]]''' (Mid; [https://m.youtube.com/watch?feature=youtu.be&v=KzsdBMg8eOA&t=413 Regenerated from being flattened]), '''[[Time Travel]]''' ([https://youtu.be/Id113Fs6GsQ?t=21 Can travel back to the past and the future in Sonic CD]), '''[[Non-Physical Interaction]]''' and '''[[Metaphysics Manipulation]]''' (Soul Manipulation; [https://sonic.fandom.com/wiki/Hyudoro Can harm Hyudoros]), Limited '''[[Time Manipulation]]''' (Can [https://imgur.com/a/dJoIUmF restore time]<ref>https://www.reddit.com/r/translator/comments/wy8b5r/japanese_english_can_someone_please_help/?utm_medium=android_app&utm_source=share</ref> with his speed). | '''[[Superhuman Physical Characteristics]]''', '''[[Acrobatics]]''' ([https://youtu.be/EYW7-hNXZlM?t=14 Has displayed various acrobatic flips, superhuman jumps, and quick reaction times in situations allowing him to get around mountain ranges incredibly fast and get over cliffs]), '''[[Spin Dash]]''', '''[[Natural Weaponry]]''', and '''[[Penetration Damage]]''' (Physical Penetration; Sonic's quill-covered body and great speed allow him to perform the deadly [https://sonic.fandom.com/wiki/Spin_Attack Spin Attack technique], [https://youtu.be/kh7Vq_4ucpc?t=11 which involves Sonic spinning at rapid speeds in order to mow through obstacles]), '''[[Superhuman Precision]]''' and Limited '''[[Physics Manipulation]]''' ([https://youtu.be/9Yw9resQolc?t=39s Sonic can precisely throw pebbles hundreds of meters away and curve their protectory to hit moving targets]), Limited '''[[Acausality]]''' (Future or Past Defiance; [https://youtu.be/-bTcXPT_kFU?t=325 The future in Sonic is essentially unwritten and] [https://imgur.com/a/cHwHqfk constantly changing with events Sonic and co. do in the present affecting the future]), '''[[Time Paradox Immunity]]''' (Alternate Timeline; Can [https://youtu.be/Z-ViO0JlQmo meet] his future self without disappearing), '''[[Breaking the Fourth Wall]]''' ([https://www.youtube.com/watch?v=AQzuCZfSWyk&feature=youtu.be&t=66 Leaves the screen if a player is inactive for four minutes]), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance; [https://youtu.be/KGduhYN8Ktg?t=1153 Can breathe in space]), '''[[Enhanced Senses]]''' ([https://youtu.be/EYW7-hNXZlM?t=47 Can sense danger when sneezing]), '''[[Velocity Manipulation]]''' and '''[[Vector Manipulation]]''' ([https://sonic.fandom.com/wiki/Drop_Dash Drop Dash] has been [https://www.youtube.com/watch?v=5rDCmCd8BVo&feature=youtu.be&t=489 described] as Sonic storing up momentum and then releasing it in one instance to travel at maximum speed), '''[[Forcefield Creation]]''' and '''[[Energy Manipulation]]''' (Via the [https://sonic.fandom.com/wiki/Insta-Shield Insta-Shield] ability, which creates a bubble-like shield that protects the user), Limited '''[[Power Bestowal]]''' ([https://youtu.be/VPqPt_R7nuo?t=235 Sonic can bestow the forcefield on Flickys]), '''[[Resurrection]]''' (Can revive himself with extra lives, which [https://sonic.fandom.com/wiki/Last_Chance several] [https://sonic.fandom.com/wiki/Safety_Net skills] in later games acknowledge), '''[[Vehicular Mastery]]''' (Air Vehicles; [https://youtu.be/RtyQZoqUcek?t=59 Can ride the Tornado in Tails ending of Sonic 2]), Limited '''[[Cartoon Physics]]''' (Low Potency; Able to [https://www.youtube.com/watch?v=cWJvFl2tvNA&feature=youtu.be&t=1162 stay in the air despite the Homing Attack not initially working]), '''[[Martial Arts]]''' ([https://sonic.fandom.com/wiki/Spin_Attack Is shown a capable martial artist with his own varied move set to compliment his physiology]), '''[[Regeneration]]''' (Mid; [https://m.youtube.com/watch?feature=youtu.be&v=KzsdBMg8eOA&t=413 Regenerated from being flattened]), '''[[Time Travel]]''' ([https://youtu.be/Id113Fs6GsQ?t=21 Can travel back to the past and the future in Sonic CD]), '''[[Non-Physical Interaction]]''' and '''[[Metaphysics Manipulation]]''' (Soul Manipulation; [https://sonic.fandom.com/wiki/Hyudoro Can harm Hyudoros]), Limited '''[[Time Manipulation]]''' (Can [https://imgur.com/a/dJoIUmF restore time]<ref>https://www.reddit.com/r/translator/comments/wy8b5r/japanese_english_can_someone_please_help/?utm_medium=android_app&utm_source=share</ref> with his speed). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/JVJW-ADgjgI Can survive and traverse within the Lava Reef]), '''[[Ice Manipulation]]''' and '''[[Cold Manipulation|Extreme Colds]]''' ([https://youtu.be/jokSi4wddFU?t=3 Can remain frozen in ice for an extended period of time and break out of being frozen solid in said ice]), '''[[Poison Manipulation]]''' and '''[[Fragrance Manipulation]]''' (Can go through [https://sonic.fandom.com/wiki/Chemical_Plant_(Sonic_Generations) Chemical Plant] [https://youtu.be/I5oSBsD22r0?t=268 and is unharmed by its gas-related toxins]), '''[[Gravity Manipulation]]''', '''[[Biological Manipulation]]''', '''[[Radiation Manipulation|Cosmic Radiations]]''' ([https://youtu.be/KGduhYN8Ktg?t=1153 Can survive the vacuums of space]) | '''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/JVJW-ADgjgI Can survive and traverse within the Lava Reef]), '''[[Ice Manipulation]]''' and '''[[Cold Manipulation|Extreme Colds]]''' ([https://youtu.be/jokSi4wddFU?t=3 Can remain frozen in ice for an extended period of time and break out of being frozen solid in said ice]), '''[[Poison Manipulation]]''' and '''[[Fragrance Manipulation]]''' (Can go through [https://sonic.fandom.com/wiki/Chemical_Plant_(Sonic_Generations) Chemical Plant] [https://youtu.be/I5oSBsD22r0?t=268 and is unharmed by its gas-related toxins]), '''[[Gravity Manipulation]]''', '''[[Biological Manipulation]]''', '''[[Radiation Manipulation|Cosmic Radiations]]''' ([https://youtu.be/KGduhYN8Ktg?t=1153 Can survive the vacuums of space]) | ||
{{!}}-{{!}}Pre-Reset Era= | {{!}}-{{!}}Pre-Reset Era= | ||
All previous abilities to a greater extent, Enhanced '''[[Acrobatics]]''' ([https://sonic.fandom.com/wiki/Bounce_Bracelet With the Bounce Bracelet], [https://youtu.be/9tfLb2KgY5A?t=85 allows him to repeatedly bounce to jump higher]), Enhanced '''[[Aura]]''' (With [https://sonic.fandom.com/wiki/Light_Speed_Dash Light Speed Dash] and [https://youtu.be/2nHKTfw77Yo?t=22 Light Speed Attack], covers himself in a defensive aura that deals double damage from his regular attacks. Sonic's boost surrounds [https://youtu.be/iIGe3LURC2w?t=145 him in a protective aura]), '''[[Healing]]''' ([https://sonic.fandom.com/wiki/Sonic_Heal Sonic Heal] heals damage with supersonic speed), '''[[Damage Reduction]]''' ([https://sonic.fandom.com/wiki/Strength_Support_8 With Strength Support 8], a special skill that enhances the defensive mechanism of the body), '''[[Accelerated Development]]''' (Training; Physical Stats and Skills; [https://youtu.be/GU8wzpDfEaw?t=1455 Has been training to grow] [https://66.media.tumblr.com/1673c9cf7cc9fe5ee4bf808da71e77a2/tumblr_inline_pod21uYm4v1smn0er_400.png faster and stronger]. [https://www.reddit.com/r/translator/comments/rpzhd3/japanese_english_curious_what_this_line_of_the/hq7fwyu/?context=3 Has grown and improved overtime]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/Attack_Support_5 With Attack Support 5, a special skill that reinforces and increases internal defensive power]. [https://sonic.fandom.com/wiki/Speed_Up_Lv_1 With Speed Up Lv 1, can increase her speed]), '''[[Afterimage Creation]]''' ([https://youtu.be/5cH9aGsV3D4 Can move so fast, he can create afterimages]), '''[[Homing Attack]]''' ([https://www.youtube.com/watch?v=BBoAvLNlktE With the homing attack]. He can also [https://sonic.fandom.com/wiki/Sonic_Drive throw out Rings and perform a homing spin attack toward them]), '''[[Spin Dash]]''' (With [https://sonic.fandom.com/wiki/Somersault Somersault]), '''[[Power Mimicry]]''' ([https://youtu.be/7OMxHZ2nGkM?t=58 Can mimic Shadow's chaos control]), '''[[Energy Manipulation]]''' ([https://youtu.be/Qo609jN95fI?t=1m16s Can imbue his spin dash with energy to make his attacks stronger]), '''[[Statistics Amplification]]''' (Increases his strength with [https://sonic.fandom.com/wiki/Attack_Support_6 Attack Support 6] his defense with [https://sonic.fandom.com/wiki/Strength_Support_8 Strength Support 8], and his speed with [https://sonic.fandom.com/wiki/Acceleration_Up_Lv_2 Acceleration Up Lv 2] and [https://sonic.fandom.com/wiki/Speed_Up Speed Up]), '''[[Forcefield Creation|Barrier Creation]]''' (Pulses a purple barrier in front of his arms to block oncoming attacks with [https://sonic.fandom.com/wiki/Sonic_Guard Sonic Guard]), '''[[Reactive Adaptation]]''' ([https://youtu.be/5DG34leUhi8?t=269 When Sonic was inflicted] [https://youtu.be/5DG34leUhi8?t=682 with Dark Gaia's evil energy], unlike others who were corrupted, he instead gained a form that increased his powers and changed his physiology), '''[[Fire Manipulation]]''' (Can imbue his somersault attacks with fire using the [https://sonic.fandom.com/wiki/Flame_Ring Flame Ring]), '''[[Air Manipulation]]''', '''[[Homing Attack]]''' & '''[[Curtain Fire]]''' (Can create tornadoes with [https://sonic.fandom.com/wiki/Blue_Tornado Blue Tornado] and [https://sonic.fandom.com/wiki/Tornado_Jump Tornado Jump], and also create homing wind bullets with [https://sonic.fandom.com/wiki/Sonic_Wind Sonic Wind]), '''[[Sound Manipulation]]''' and '''[[Status Effect Inducement]]''' ([https://vignette.wikia.nocookie.net/sonic/images/6/68/Sonic_Riders_-_Sonic_-_Level_1.jpg/revision/latest?cb=20160822115619 Can shock opponents with shouts]), '''[[Paralysis Inducement]]''' ([https://sonic.fandom.com/wiki/Attacks_in_the_Sonic_Riders_series Can temporarily paralyze enemies with powerful spin attacks]), '''[[Explosion Manipulation]]''' (Sets volatile landmines with [https://sonic.fandom.com/wiki/S._Air_Cracker Sonic Air Cracker] and [https://sonic.fandom.com/wiki/Sonic_Cracker Sonic Cracker]. He can also use bombs on enemies with [https://sonic.fandom.com/wiki/Explosion_(power-up) Explosion] and [https://sonic.fandom.com/wiki/Bomb_(power-up) Bomb]), '''[[Vibration Manipulation]]''' (Attacks with shock waves during [https://sonic.fandom.com/wiki/Sonic_Storm Sonic Storm] and [https://sonic.fandom.com/wiki/Sonic_Wave Sonic Wave]), '''[[Vector Manipulation]]''' (Increases his torque by spinning with [https://sonic.fandom.com/wiki/Sonic_Ballet Sonic Ballet]), Limited '''[[Power Modification]]''' ([https://youtu.be/8oghuz1SBGQ?t=68 With Crystal Ring, reduces time required to store energy for lightspeed dash]), '''[[Sealing]]''', '''[[Magic]]''', '''[[Size Manipulation]]''' and '''[[Explosion Manipulation]]''' ([https://youtu.be/9tfLb2KgY5A?t=26 Shrinks enemies and encases them in magic bombs with the] [https://sonic.fandom.com/wiki/Magic_Gloves Magic Gloves]), '''[[Invisibility]] [[Negation]]''', '''[[Creation]]''', '''[[Portal Creation]]''' & '''[[Glyph Creation]]''' (Can create platforms, reveal invisible surfaces and doors, open portals and create rings with the [https://sonic.fandom.com/wiki/Mystic_Melody Mystic Melody]). | All previous abilities to a greater extent, Enhanced '''[[Acrobatics]]''' ([https://sonic.fandom.com/wiki/Bounce_Bracelet With the Bounce Bracelet], [https://youtu.be/9tfLb2KgY5A?t=85 allows him to repeatedly bounce to jump higher]), Enhanced '''[[Aura]]''' (With [https://sonic.fandom.com/wiki/Light_Speed_Dash Light Speed Dash] and [https://youtu.be/2nHKTfw77Yo?t=22 Light Speed Attack], covers himself in a defensive aura that deals double damage from his regular attacks. Sonic's boost surrounds [https://youtu.be/iIGe3LURC2w?t=145 him in a protective aura]), '''[[Healing]]''' ([https://sonic.fandom.com/wiki/Sonic_Heal Sonic Heal] heals damage with supersonic speed), '''[[Damage Reduction]]''' ([https://sonic.fandom.com/wiki/Strength_Support_8 With Strength Support 8], a special skill that enhances the defensive mechanism of the body), '''[[Accelerated Development]]''' (Training; Physical Stats and Skills; [https://youtu.be/GU8wzpDfEaw?t=1455 Has been training to grow] [https://66.media.tumblr.com/1673c9cf7cc9fe5ee4bf808da71e77a2/tumblr_inline_pod21uYm4v1smn0er_400.png faster and stronger]. [https://www.reddit.com/r/translator/comments/rpzhd3/japanese_english_curious_what_this_line_of_the/hq7fwyu/?context=3 Has grown and improved overtime]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/Attack_Support_5 With Attack Support 5, a special skill that reinforces and increases internal defensive power]. [https://sonic.fandom.com/wiki/Speed_Up_Lv_1 With Speed Up Lv 1, can increase her speed]), '''[[Afterimage Creation]]''' ([https://youtu.be/5cH9aGsV3D4 Can move so fast, he can create afterimages]), '''[[Homing Attack]]''' ([https://www.youtube.com/watch?v=BBoAvLNlktE With the homing attack]. He can also [https://sonic.fandom.com/wiki/Sonic_Drive throw out Rings and perform a homing spin attack toward them]), '''[[Spin Dash]]''' (With [https://sonic.fandom.com/wiki/Somersault Somersault]), '''[[Power Mimicry]]''' ([https://youtu.be/7OMxHZ2nGkM?t=58 Can mimic Shadow's chaos control]), '''[[Energy Manipulation]]''' ([https://youtu.be/Qo609jN95fI?t=1m16s Can imbue his spin dash with energy to make his attacks stronger]), '''[[Statistics Amplification]]''' (Increases his strength with [https://sonic.fandom.com/wiki/Attack_Support_6 Attack Support 6] his defense with [https://sonic.fandom.com/wiki/Strength_Support_8 Strength Support 8], and his speed with [https://sonic.fandom.com/wiki/Acceleration_Up_Lv_2 Acceleration Up Lv 2] and [https://sonic.fandom.com/wiki/Speed_Up Speed Up]), '''[[Forcefield Creation|Barrier Creation]]''' (Pulses a purple barrier in front of his arms to block oncoming attacks with [https://sonic.fandom.com/wiki/Sonic_Guard Sonic Guard]), '''[[Reactive Adaptation]]''' ([https://youtu.be/5DG34leUhi8?t=269 When Sonic was inflicted] [https://youtu.be/5DG34leUhi8?t=682 with Dark Gaia's evil energy], unlike others who were corrupted, he instead gained a form that increased his powers and changed his physiology), '''[[Fire Manipulation]]''' (Can imbue his somersault attacks with fire using the [https://sonic.fandom.com/wiki/Flame_Ring Flame Ring]), '''[[Air Manipulation]]''', '''[[Homing Attack]]''' & '''[[Curtain Fire]]''' (Can create tornadoes with [https://sonic.fandom.com/wiki/Blue_Tornado Blue Tornado] and [https://sonic.fandom.com/wiki/Tornado_Jump Tornado Jump], and also create homing wind bullets with [https://sonic.fandom.com/wiki/Sonic_Wind Sonic Wind]), '''[[Sound Manipulation]]''' and '''[[Status Effect Inducement]]''' ([https://vignette.wikia.nocookie.net/sonic/images/6/68/Sonic_Riders_-_Sonic_-_Level_1.jpg/revision/latest?cb=20160822115619 Can shock opponents with shouts]), '''[[Paralysis Inducement]]''' ([https://sonic.fandom.com/wiki/Attacks_in_the_Sonic_Riders_series Can temporarily paralyze enemies with powerful spin attacks]), '''[[Explosion Manipulation]]''' (Sets volatile landmines with [https://sonic.fandom.com/wiki/S._Air_Cracker Sonic Air Cracker] and [https://sonic.fandom.com/wiki/Sonic_Cracker Sonic Cracker]. He can also use bombs on enemies with [https://sonic.fandom.com/wiki/Explosion_(power-up) Explosion] and [https://sonic.fandom.com/wiki/Bomb_(power-up) Bomb]), '''[[Vibration Manipulation]]''' (Attacks with shock waves during [https://sonic.fandom.com/wiki/Sonic_Storm Sonic Storm] and [https://sonic.fandom.com/wiki/Sonic_Wave Sonic Wave]), '''[[Vector Manipulation]]''' (Increases his torque by spinning with [https://sonic.fandom.com/wiki/Sonic_Ballet Sonic Ballet]), Limited '''[[Power Modification]]''' ([https://youtu.be/8oghuz1SBGQ?t=68 With Crystal Ring, reduces time required to store energy for lightspeed dash]), '''[[Sealing]]''', '''[[Magic]]''', '''[[Size Manipulation]]''' and '''[[Explosion Manipulation]]''' ([https://youtu.be/9tfLb2KgY5A?t=26 Shrinks enemies and encases them in magic bombs with the] [https://sonic.fandom.com/wiki/Magic_Gloves Magic Gloves]), '''[[Invisibility]] [[Negation]]''', '''[[Creation]]''', '''[[Portal Creation]]''' & '''[[Glyph Creation]]''' (Can create platforms, reveal invisible surfaces and doors, open portals and create rings with the [https://sonic.fandom.com/wiki/Mystic_Melody Mystic Melody]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Curse Manipulation]]''' ([https://cdn.discordapp.com/attachments/481152760570576898/649051266202468362/Screenshot_20191126-195736_Instagram.jpg Unaffected by curses]), '''[[Spatial Manipulation]]''' ([https://sonic.fandom.com/wiki/Chaos_Magic Can take attacks from Chaos Magic, which distort space with its attacks]), '''[[Vacuum Manipulation]]''' ([https://youtu.be/jwJ7PVTcmss?t=2390 Resisted being pulled into a mysterious hole causing a massively powerful vacuum]) | '''[[Resistance]]''' to '''[[Curse Manipulation]]''' ([https://cdn.discordapp.com/attachments/481152760570576898/649051266202468362/Screenshot_20191126-195736_Instagram.jpg Unaffected by curses]), '''[[Spatial Manipulation]]''' ([https://sonic.fandom.com/wiki/Chaos_Magic Can take attacks from Chaos Magic, which distort space with its attacks]), '''[[Vacuum Manipulation]]''' ([https://youtu.be/jwJ7PVTcmss?t=2390 Resisted being pulled into a mysterious hole causing a massively powerful vacuum]) | ||
Line 840: | Line 840: | ||
{{!}}-{{!}}Post-Rebellion Era= | {{!}}-{{!}}Post-Rebellion Era= | ||
All previous powers and abilities to a greater extent, Enhanced '''[[Physics Manipulation]]''' & Psuedo-'''[[Flight]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m26s Sonic Rush allows Sonic to zig-zag in the air towards a target]), '''[[Light Manipulation]]''' ([https://youtu.be/txkZ_nNdTjg?t=21s Sonic's cyloop leaves a trail of light whenever he uses it]), '''[[Air Manipulation]]''' & '''[[Paralysis Inducement]]''' (Cyloop can create a [https://youtu.be/Uaaz8IIbKN4?t=13m08s vortex of wind that launches opponents in the air, leaving them vulnerable to attacks]), '''[[Afterimage Creation]]''' & '''[[Damage Boost]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m16s Phantom Rush multiplies Sonic's power by 1.2 times its original power, or a 20% increase]. Additionally, Sonic moves so fast that he creates [https://youtu.be/txkZ_nNdTjg?t=50s multiple afterimages of himself while performing the move]), '''[[Vibration Manipulation|Shockwave Creation]]''' & '''[[Curtain Fire]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m21s Sonic Boom and] [https://youtu.be/txkZ_nNdTjg?t=59s Cross Slash allows Sonic to] [https://youtu.be/txkZ_nNdTjg?t=3m28s launch dozens of shockwaves] [https://youtu.be/txkZ_nNdTjg?t=1m02s at an opponent]), '''[[Perfect Guard]]''', '''[[Perception Manipulation]]''', & '''[[Attack Reflection]]''' (Sonic can [https://youtu.be/Uaaz8IIbKN4?t=46m43s parry incoming attacks, leaving enemies vulnerable to his own attacks]. Additionally, Sonic slows down his perception of time to more easily land attacks after a successful parry. Can also parry and [https://youtu.be/ht3zXHoFd7I?t=5m55s send back projectiles at foes]), '''[[Energy Projection]]''' & '''[[Homing Attack]]''' (Can fire multiple [https://youtu.be/txkZ_nNdTjg?t=2m45s energy projectiles at a target that home in on targets] with Homing Shot), '''[[Telekinesis]]''' (Cyloop allows Sonic to [https://youtu.be/ht3zXHoFd7I?t=1h08m28s telekinetically lift objects he circles around]), Limited '''[[Infinity Manipulation]]''' ([https://youtu.be/DIMrXL_vEdw?t=8 If Sonic draws an infinite symbol with the cyloop, he gets a short amount of time to do an infinite boost]), '''[[Electricity Manipulation]]''', '''[[Aura]]''', & '''[[Statistics Amplification]]''' ([https://www.youtube.com/watch?t=12&v=KC9lxtTjU3o&feature=youtu.be Envelopes himself in an aura of electricity to get a massively amplified boost]). | All previous powers and abilities to a greater extent, Enhanced '''[[Physics Manipulation]]''' & Psuedo-'''[[Flight]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m26s Sonic Rush allows Sonic to zig-zag in the air towards a target]), '''[[Light Manipulation]]''' ([https://youtu.be/txkZ_nNdTjg?t=21s Sonic's cyloop leaves a trail of light whenever he uses it]), '''[[Air Manipulation]]''' & '''[[Paralysis Inducement]]''' (Cyloop can create a [https://youtu.be/Uaaz8IIbKN4?t=13m08s vortex of wind that launches opponents in the air, leaving them vulnerable to attacks]), '''[[Afterimage Creation]]''' & '''[[Damage Boost]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m16s Phantom Rush multiplies Sonic's power by 1.2 times its original power, or a 20% increase]. Additionally, Sonic moves so fast that he creates [https://youtu.be/txkZ_nNdTjg?t=50s multiple afterimages of himself while performing the move]), '''[[Vibration Manipulation|Shockwave Creation]]''' & '''[[Curtain Fire]]''' ([https://youtu.be/Uaaz8IIbKN4?t=36m21s Sonic Boom and] [https://youtu.be/txkZ_nNdTjg?t=59s Cross Slash allows Sonic to] [https://youtu.be/txkZ_nNdTjg?t=3m28s launch dozens of shockwaves] [https://youtu.be/txkZ_nNdTjg?t=1m02s at an opponent]), '''[[Perfect Guard]]''', '''[[Perception Manipulation]]''', & '''[[Attack Reflection]]''' (Sonic can [https://youtu.be/Uaaz8IIbKN4?t=46m43s parry incoming attacks, leaving enemies vulnerable to his own attacks]. Additionally, Sonic slows down his perception of time to more easily land attacks after a successful parry. Can also parry and [https://youtu.be/ht3zXHoFd7I?t=5m55s send back projectiles at foes]), '''[[Energy Projection]]''' & '''[[Homing Attack]]''' (Can fire multiple [https://youtu.be/txkZ_nNdTjg?t=2m45s energy projectiles at a target that home in on targets] with Homing Shot), '''[[Telekinesis]]''' (Cyloop allows Sonic to [https://youtu.be/ht3zXHoFd7I?t=1h08m28s telekinetically lift objects he circles around]), Limited '''[[Infinity Manipulation]]''' ([https://youtu.be/DIMrXL_vEdw?t=8 If Sonic draws an infinite symbol with the cyloop, he gets a short amount of time to do an infinite boost]), '''[[Electricity Manipulation]]''', '''[[Aura]]''', & '''[[Statistics Amplification]]''' ([https://www.youtube.com/watch?t=12&v=KC9lxtTjU3o&feature=youtu.be Envelopes himself in an aura of electricity to get a massively amplified boost]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Ice Manipulation|Extreme]]''' '''[[Cold Manipulation|Cold]]''' ([https://i.imgur.com/E19I8Jp.jpg Can traverse] [https://i.imgur.com/UTfHGG1.jpg and fight in blizzards]), '''[[Corruption]]''' & '''[[Data Manipulation]]''' (Sonic was able to resist the cyber corruption [https://youtu.be/Tl17D2Zlj6o?t=1h28m58s far longer than Sage expected], though he did ultimately succumb after several intakes of the infection), '''[[Biological Manipulation]]''', '''[[Disease Manipulation]]''', and '''[[Transmutation]]''' ([https://imgur.com/a/i4i1GqQ His biometrics] [https://imgur.com/a/MtxY2Oe allowed him to fight off the Metal Virus], [https://imgur.com/a/l7zdS76 which possesses mutagenic properties that transmutes organic life forms into a metal-like substance]) | '''[[Resistance]]''' to '''[[Ice Manipulation|Extreme]]''' '''[[Cold Manipulation|Cold]]''' ([https://i.imgur.com/E19I8Jp.jpg Can traverse] [https://i.imgur.com/UTfHGG1.jpg and fight in blizzards]), '''[[Corruption]]''' & '''[[Data Manipulation]]''' (Sonic was able to resist the cyber corruption [https://youtu.be/Tl17D2Zlj6o?t=1h28m58s far longer than Sage expected], though he did ultimately succumb after several intakes of the infection), '''[[Biological Manipulation]]''', '''[[Disease Manipulation]]''', and '''[[Transmutation]]''' ([https://imgur.com/a/i4i1GqQ His biometrics] [https://imgur.com/a/MtxY2Oe allowed him to fight off the Metal Virus], [https://imgur.com/a/l7zdS76 which possesses mutagenic properties that transmutes organic life forms into a metal-like substance]) | ||
Line 847: | Line 847: | ||
{{!}}-{{!}}Base= | {{!}}-{{!}}Base= | ||
All previous powers and abilities, '''[[Weapon Mastery]]''' (Sonic became a legendary swordsman with Excalibur). | All previous powers and abilities, '''[[Weapon Mastery]]''' (Sonic became a legendary swordsman with Excalibur). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Madness Manipulation]]''' and '''[[Mind Manipulation]]''' ([https://youtu.be/T5RFPe9cZ_c?t=731 The World Rings drove the resurrected Genies mad and put them under Erazor Djinn's control], [https://youtu.be/T5RFPe9cZ_c?t=600 which Sonic was unaffected by when collecting the Seven World Rings]) | '''[[Resistance]]''' to '''[[Madness Manipulation]]''' and '''[[Mind Manipulation]]''' ([https://youtu.be/T5RFPe9cZ_c?t=731 The World Rings drove the resurrected Genies mad and put them under Erazor Djinn's control], [https://youtu.be/T5RFPe9cZ_c?t=600 which Sonic was unaffected by when collecting the Seven World Rings]) | ||
{{!}}-{{!}}Excalibur Sonic= | {{!}}-{{!}}Excalibur Sonic= | ||
Line 870: | Line 870: | ||
{{!}}-{{!}}Super Sonic= | {{!}}-{{!}}Super Sonic= | ||
All abilities of base form are greatly enhanced, '''[[Acausality]]''' (Irregular Causality; Anti-Relativity; [https://youtu.be/4_4DE6u2ZV4 Super Forms can exceed the speed of light and move in places where linear time does not exist], [https://en.wikipedia.org/wiki/Tachyon which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light]), Enhanced '''[[Afterimage Creation]]''' & '''[[Energy Manipulation]]''' ([https://youtu.be/gQHcy5b6wt4?t=34s Through their sheer speed], [https://youtu.be/gQHcy5b6wt4?t=34s Super Form users can create multiple energy-based afterimages that damage foes]), Enhanced '''[[Telekinesis]]''' ([https://youtu.be/NN_ERUFXJ14?t=11m51s Super Sonic allows Sonic to telekinetically lift objects far larger with Cyloop than he previously could]. Should scale to [[Silver the Hedgehog]] [https://imgur.com/a/iY0QtM4 who telekinetically lifted the combined metal virus that infected most of the population]), '''[[Self-Sustenance]]''' (Restful Self-Sustenance; [https://imgur.com/a/yoHffWJ The Chaos Emeralds can completely restore the user to full health even when they're on the brink of death]), '''[[Flight]]''', '''[[Spaceflight]]''', '''[[Glyph Creation]]''' ([https://youtu.be/gQHcy5b6wt4?t=23s Can form large energy projections of his fists and shoes when attacking foes], stacking more damage than he would normally dish out), '''[[Invulnerability]]''' (Physical Invulnerability; Remains invulnerable so long as he has rings), '''[[Reality Warping]]''', '''[[Aura]]''' ([https://youtu.be/8H70emkCT8o?t=261 Can ram enemies with a boosting aura attack]), '''[[Chain Manipulation]]''' (Can form [https://youtu.be/RelR_-7iW8g?t=1m12s golden chains around struck foes to hold them in place]), '''[[Fire Manipulation]]''' (Scales to [[Blaze the Cat#Burning_Blaze|Burning Blaze]]), '''[[BFR]]''' (Forced Teleportation; [https://youtu.be/8H70emkCT8o?t=309 Warped away the Space Colony Ark and Final Hazard], [https://youtu.be/8H70emkCT8o?t=166 which had the Chaos Emeralds and was using its power against Sonic and Shadow]), '''[[Mind Manipulation]]''' ([https://youtu.be/TqcIv_U0ni4?list=PL7iqs4gl4TcArcMDZ-wdaHvSrH7xNa_gV&t=781 By fighting Perfect Chaos, Super Sonic erased his urge to destroy]. [https://youtu.be/3zdKrGsuz8Q?list=PL63DB078029C8137B&t=350 Could interact with and harm] [[Solaris|Solaris' consciousness]]), '''[[Holy Manipulation]]''' ([https://youtu.be/TqcIv_U0ni4?list=PL7iqs4gl4TcArcMDZ-wdaHvSrH7xNa_gV&t=706 The Super Form is achieved through miracles and positive energy]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=f3bnDFNUcu0&t=320s Super Sonic can absorb light to become an arrow of light]), '''[[Forcefield Creation]]''' ([https://www.youtube.com/watch?v=nYMU90KnjAI Super Sonic can create a forcefield to constantly protect himself]. The Super forms can create shields on others to allow them to fight off Super Form-level threats), '''[[Power Nullification]]''' & '''[[Attack Reflection]]''' ([https://youtu.be/gQHcy5b6wt4?t=1m27s Can stop attacks and redirect attacks in a given direction]. [https://youtu.be/NN_ERUFXJ14?t=15m Further shown here]). | All abilities of base form are greatly enhanced, '''[[Acausality]]''' (Irregular Causality; Anti-Relativity; [https://youtu.be/4_4DE6u2ZV4 Super Forms can exceed the speed of light and move in places where linear time does not exist], [https://en.wikipedia.org/wiki/Tachyon which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light]), Enhanced '''[[Afterimage Creation]]''' & '''[[Energy Manipulation]]''' ([https://youtu.be/gQHcy5b6wt4?t=34s Through their sheer speed], [https://youtu.be/gQHcy5b6wt4?t=34s Super Form users can create multiple energy-based afterimages that damage foes]), Enhanced '''[[Telekinesis]]''' ([https://youtu.be/NN_ERUFXJ14?t=11m51s Super Sonic allows Sonic to telekinetically lift objects far larger with Cyloop than he previously could]. Should scale to [[Silver the Hedgehog]] [https://imgur.com/a/iY0QtM4 who telekinetically lifted the combined metal virus that infected most of the population]), '''[[Self-Sustenance]]''' (Restful Self-Sustenance; [https://imgur.com/a/yoHffWJ The Chaos Emeralds can completely restore the user to full health even when they're on the brink of death]), '''[[Flight]]''', '''[[Spaceflight]]''', '''[[Glyph Creation]]''' ([https://youtu.be/gQHcy5b6wt4?t=23s Can form large energy projections of his fists and shoes when attacking foes], stacking more damage than he would normally dish out), '''[[Invulnerability]]''' (Physical Invulnerability; Remains invulnerable so long as he has rings), '''[[Reality Warping]]''', '''[[Aura]]''' ([https://youtu.be/8H70emkCT8o?t=261 Can ram enemies with a boosting aura attack]), '''[[Chain Manipulation]]''' (Can form [https://youtu.be/RelR_-7iW8g?t=1m12s golden chains around struck foes to hold them in place]), '''[[Fire Manipulation]]''' (Scales to [[Blaze the Cat#Burning_Blaze|Burning Blaze]]), '''[[BFR]]''' (Forced Teleportation; [https://youtu.be/8H70emkCT8o?t=309 Warped away the Space Colony Ark and Final Hazard], [https://youtu.be/8H70emkCT8o?t=166 which had the Chaos Emeralds and was using its power against Sonic and Shadow]), '''[[Mind Manipulation]]''' ([https://youtu.be/TqcIv_U0ni4?list=PL7iqs4gl4TcArcMDZ-wdaHvSrH7xNa_gV&t=781 By fighting Perfect Chaos, Super Sonic erased his urge to destroy]. [https://youtu.be/3zdKrGsuz8Q?list=PL63DB078029C8137B&t=350 Could interact with and harm] [[Solaris|Solaris' consciousness]]), '''[[Holy Manipulation]]''' ([https://youtu.be/TqcIv_U0ni4?list=PL7iqs4gl4TcArcMDZ-wdaHvSrH7xNa_gV&t=706 The Super Form is achieved through miracles and positive energy]), '''[[Light Manipulation]]''' ([https://www.youtube.com/watch?v=f3bnDFNUcu0&t=320s Super Sonic can absorb light to become an arrow of light]), '''[[Forcefield Creation]]''' ([https://www.youtube.com/watch?v=nYMU90KnjAI Super Sonic can create a forcefield to constantly protect himself]. The Super forms can create shields on others to allow them to fight off Super Form-level threats), '''[[Power Nullification]]''' & '''[[Attack Reflection]]''' ([https://youtu.be/gQHcy5b6wt4?t=1m27s Can stop attacks and redirect attacks in a given direction]. [https://youtu.be/NN_ERUFXJ14?t=15m Further shown here]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Space-Time Manipulation]]''' & '''[[Physics Manipulation]]''' ([https://youtu.be/4_4DE6u2ZV4 Can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future]), '''[[Disease Manipulation]]''', '''[[Biological Manipulation]]''', and '''[[Transmutation]]''' ([https://2.bp.blogspot.com/lUtqGYckiTmBJvJe8OFnmks1jhi-eXqw2DD6GdAcUOyghdM18XlanRrtn-z3tnyJibpRbAYplDRDkR17fqBR0b8J3rvnj35j1uEzPEHG_N8S3q8PP18wdsEhz9F_7Vg64nR8VOPzRw=s1600 The power of the Chaos Emeralds completely cured him of the Metal Virus], [https://imgur.com/a/5cRXKxb as well as being shown to have cured others infected by it as well]) | '''[[Resistance]]''' to '''[[Space-Time Manipulation]]''' & '''[[Physics Manipulation]]''' ([https://youtu.be/4_4DE6u2ZV4 Can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future]), '''[[Disease Manipulation]]''', '''[[Biological Manipulation]]''', and '''[[Transmutation]]''' ([https://2.bp.blogspot.com/lUtqGYckiTmBJvJe8OFnmks1jhi-eXqw2DD6GdAcUOyghdM18XlanRrtn-z3tnyJibpRbAYplDRDkR17fqBR0b8J3rvnj35j1uEzPEHG_N8S3q8PP18wdsEhz9F_7Vg64nR8VOPzRw=s1600 The power of the Chaos Emeralds completely cured him of the Metal Virus], [https://imgur.com/a/5cRXKxb as well as being shown to have cured others infected by it as well]) | ||
Line 898: | Line 898: | ||
{{!}}-{{!}}With Extreme Gear= | {{!}}-{{!}}With Extreme Gear= | ||
'''[[Surface Scaling]]''' ([https://sonic.fandom.com/wiki/Shinobi#Abilities_and_traits With the Shinobi, has the ability to run on walls]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/Accelerator The Accelerator amplifies speed], [https://sonic.fandom.com/wiki/Advantage_F#Sonic_Riders:_Zero_Gravity Advantage boosts flight types abilities], [https://sonic.fandom.com/wiki/Advantage_P#Sonic_Riders:_Zero_Gravity Advantage P boosts the power types abilities], [https://sonic.fandom.com/wiki/Advantage_S#Description Advantage S boosts the speed types abilities], [https://sonic.fandom.com/wiki/Cover_F#Abilities_and_traits_2 Cover F gives improved endurance and max speed], [https://sonic.fandom.com/wiki/Cover_P#Description_2 Cover P gives improved speed and max endurance], [https://sonic.fandom.com/wiki/Cover_S#Description_2 Cover S improves endurance and acceleration], [https://sonic.fandom.com/wiki/Hyperdrive#Abilities_and_traits hyperdrive vastly increases the velocity of the speed boost from Gravity Dive]), '''[[Flight]]''' ([https://sonic.fandom.com/wiki/Access With The Access, grants users the ability to fly], [https://sonic.fandom.com/wiki/Angel_%E2%80%A2_Devil#Description Angel Devil is capable of air riding]), Limited '''[[Instinctive Reaction]]''' ([https://sonic.fandom.com/wiki/Auto-Slider#Sonic_Riders The Auto-Slider will perform an automatic air slide without the users input]. [https://sonic.fandom.com/wiki/Berserker#Abilities_and_traits Berserker will have Sonic automatically attack an opponent even if he’s not boosting]), '''[[Explosion Manipulation]]''' ([https://sonic.fandom.com/wiki/Explosion#Abilities_and_traits With the Explosion, any kick dash sparks a massive explosion]), '''[[Invulnerability]]''' ([https://sonic.fandom.com/wiki/Fortress With the Fortress, Sonic is invulnerable to all damage]), '''[[Power Bestowal]]''' ([https://sonic.fandom.com/wiki/Omnitempus#Sonic_Riders The Omnipotence grants the user the ability to use all skills regardless of what type they fall under]), '''[[Accelerated Development]]''' (Other;Skills. [https://sonic.fandom.com/wiki/Potential With the Potential, a gear with the mysterious power to draw out its rider's hidden abilities, raising all of their basic statistics]), '''[[Power Nullification]]''' ([https://sonic.fandom.com/wiki/Steel With the Steel, can snatch rings from anyone it bumps into]), '''[[Air Manipulation]]''' ([https://sonic.fandom.com/wiki/Trap_Gear#Abilities_and_traits With the Trap Gear, can create a tornado]), '''[[Transformation]]''' ([https://sonic.fandom.com/wiki/Wind_Star With the Wind Star, a flight-type custom gear, able to transform into a yacht or a rider for both land and air racing]). | '''[[Surface Scaling]]''' ([https://sonic.fandom.com/wiki/Shinobi#Abilities_and_traits With the Shinobi, has the ability to run on walls]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/Accelerator The Accelerator amplifies speed], [https://sonic.fandom.com/wiki/Advantage_F#Sonic_Riders:_Zero_Gravity Advantage boosts flight types abilities], [https://sonic.fandom.com/wiki/Advantage_P#Sonic_Riders:_Zero_Gravity Advantage P boosts the power types abilities], [https://sonic.fandom.com/wiki/Advantage_S#Description Advantage S boosts the speed types abilities], [https://sonic.fandom.com/wiki/Cover_F#Abilities_and_traits_2 Cover F gives improved endurance and max speed], [https://sonic.fandom.com/wiki/Cover_P#Description_2 Cover P gives improved speed and max endurance], [https://sonic.fandom.com/wiki/Cover_S#Description_2 Cover S improves endurance and acceleration], [https://sonic.fandom.com/wiki/Hyperdrive#Abilities_and_traits hyperdrive vastly increases the velocity of the speed boost from Gravity Dive]), '''[[Flight]]''' ([https://sonic.fandom.com/wiki/Access With The Access, grants users the ability to fly], [https://sonic.fandom.com/wiki/Angel_%E2%80%A2_Devil#Description Angel Devil is capable of air riding]), Limited '''[[Instinctive Reaction]]''' ([https://sonic.fandom.com/wiki/Auto-Slider#Sonic_Riders The Auto-Slider will perform an automatic air slide without the users input]. [https://sonic.fandom.com/wiki/Berserker#Abilities_and_traits Berserker will have Sonic automatically attack an opponent even if he’s not boosting]), '''[[Explosion Manipulation]]''' ([https://sonic.fandom.com/wiki/Explosion#Abilities_and_traits With the Explosion, any kick dash sparks a massive explosion]), '''[[Invulnerability]]''' ([https://sonic.fandom.com/wiki/Fortress With the Fortress, Sonic is invulnerable to all damage]), '''[[Power Bestowal]]''' ([https://sonic.fandom.com/wiki/Omnitempus#Sonic_Riders The Omnipotence grants the user the ability to use all skills regardless of what type they fall under]), '''[[Accelerated Development]]''' (Other;Skills. [https://sonic.fandom.com/wiki/Potential With the Potential, a gear with the mysterious power to draw out its rider's hidden abilities, raising all of their basic statistics]), '''[[Power Nullification]]''' ([https://sonic.fandom.com/wiki/Steel With the Steel, can snatch rings from anyone it bumps into]), '''[[Air Manipulation]]''' ([https://sonic.fandom.com/wiki/Trap_Gear#Abilities_and_traits With the Trap Gear, can create a tornado]), '''[[Transformation]]''' ([https://sonic.fandom.com/wiki/Wind_Star With the Wind Star, a flight-type custom gear, able to transform into a yacht or a rider for both land and air racing]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Air Manipulation]]''' ([https://sonic.fandom.com/wiki/Heavy_Bike The Heavy Bike is so incredibly heavy that it’s resistant to virtually any kind of race turbulence during a race and can pass through them undisturbed]) | '''[[Resistance]]''' to '''[[Air Manipulation]]''' ([https://sonic.fandom.com/wiki/Heavy_Bike The Heavy Bike is so incredibly heavy that it’s resistant to virtually any kind of race turbulence during a race and can pass through them undisturbed]) | ||
{{!}}-{{!}}Optional Equipment= | {{!}}-{{!}}Optional Equipment= | ||
'''[[Homing Attack]]''' (With the [https://sonic.fandom.com/wiki/Gold_Shield Gold Shield]), '''[[Enhanced Senses]]''' (With [https://sonic.fandom.com/wiki/Treasure_Scanner Treasure Scanner]), '''[[Aquatic Breathing]]''' (With the [https://www.youtube.com/watch?v=T7EhOj1SJ04 Aqua Shield]), '''[[Gravity Manipulation]]''' ([https://youtu.be/k3yLYvXTnG8?t=231 Has an Ark of the Cosmos]. [https://youtu.be/k3yLYvXTnG8?t=138 By wielding an Ark of the Cosmos he can cause the gravity in her nearby vicinity to be negated, causing nearby objects and herself to enter zero gravity, though the user will still move in the same direction as when the Gravity Control was activated]), Limited '''[[Magnetism Manipulation]]''' ([https://sonic.fandom.com/wiki/Thunder_Shield With the lightning shield, pulls in all nearby rings]. [https://sonic.fandom.com/wiki/Magnetic_Shield#Sonic_Adventure With magnetic shield, pulls all rings in]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/High_Speed_(Sonic_Riders) With High Speed, gives Sonic a sudden boost of speed]), '''[[Explosion Manipulation]]''' ([https://sonic.fandom.com/wiki/Explosion_(Sonic_Riders)#Sonic_Riders_series With the explosion item, launches a round bomb that rolls around the track for some time inflicting damage to any opponents the bomb touches]), Temporary '''[[Invulnerability]]''' and '''[[Aura]]''' (Can [https://sonic.fandom.com/wiki/Invincibility render himself invincible with an aura] for a limited amount of time), '''[[Wish Granting]]''' (Shahra can grant Sonic [https://youtu.be/CwdLwr04III?t=2m24s simple wishes when he rubs her ring]. Erazor Djinn can grant Sonic [https://youtu.be/CwdLwr04III?t=38m33s three wishes of his choosing while in possession of Erazor Djinn's lamp]), '''[[Empowerment]]''' ([https://youtu.be/T5RFPe9cZ_c?t=143 Shahra protects Sonic, granting him] [https://youtu.be/T5RFPe9cZ_c?t=876 new abilities in a pinch]), '''[[Time Manipulation]]''' (Through the use of Shahra's Ring, Sonic can use [https://sonic.fandom.com/wiki/Time_Break Time Break], [https://youtu.be/CwdLwr04III?t=15m05s where he can slow down time to a near stop]), '''[[Water Manipulation]]''' and '''[[Weather Manipulation]]''' (The Light-Blue World Ring can [https://youtu.be/CwdLwr04III?t=21m05s create large storms]), '''[[Transmutation]]''' and '''[[Aura]]''' (Can turn enemies into rings with [https://sonic.fandom.com/wiki/Ring_Time Ring Time, which projects a golden aura]), '''[[Flight]]''' (With [https://sonic.fandom.com/wiki/Rocket_Shoes Rocket Shoes] and [https://sonic.fandom.com/wiki/Extreme_Gear his Extreme Gear]), '''[[Ice Manipulation]]''' (Can form an icy aura through [https://sonic.fandom.com/wiki/Ice_Boost Ice Boost]), '''[[Statistics Amplification]]''' (Of [https://sonic.fandom.com/wiki/Hercules_Muscles power] and [https://sonic.wikia.com/wiki/Power_Sneakers_(power-up) speed] with [https://sonic.fandom.com/wiki/High_Speed_(Sonic_Riders) various power-ups]), '''[[Statistics Reduction]]''' ([https://sonic.fandom.com/wiki/Speed_Down of] [https://sonic.fandom.com/wiki/Slow-Down_Shoes speed]. [https://sonic.fandom.com/wiki/Low_Moonstone Can weaken Precioustone monsters and the Precioustone itself]), '''[[Air Manipulation]]''' (Gains more air in his air tank via [https://sonic.fandom.com/wiki/Air_(power-up) Air]), '''[[Power Modification]]''' (Can enhance and add to his techniques with the [https://sonic.fandom.com/wiki/Power_Core Power Cores]), With Forcejewels: '''[[Body Puppetry]]''' ([https://sonic.fandom.com/wiki/1_Force_March Can force] [https://sonic.fandom.com/wiki/6_Force_March others to] [https://sonic.fandom.com/wiki/Geasdain move]), '''[[Forcefield Creation]]''' (Can create [https://sonic.fandom.com/wiki/Barrier_Amber barriers] to block off other players), '''[[Ice Manipulation]]''' ([https://sonic.fandom.com/wiki/Curse_Opal Can freeze others]. This also works on Sonic, Tails and Knuckles, whereas they can all resist being frozen), '''[[Time Stop]]''' (With [https://sonic.fandom.com/wiki/Time_Stop Time Stop Monitors]), '''[[Fire Manipulation]]''' (Can imbue his spin attacks with fire using the [https://www.youtube.com/watch?v=5Ck_raKXnb0 Flame Shield]), '''[[Spatial Manipulation]]''' (With the [https://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=17 Teleporter Monitor]. [https://sonic.fandom.com/wiki/Medium Can warp others to his location] [https://sonic.fandom.com/wiki/Warponite or a random one]), '''[[Teleportation]]''' ([https://sonic.fandom.com/wiki/Warp_Crystal Can warp to a different random location]), '''[[Paralysis Inducement]]''' and '''[[Electricity Manipulation]]''' (Can send out [https://sonic.fandom.com/wiki/Moto-Bug_(Item) Moto-Bugs] to zap enemies, stopping them in their tracks momentarily), '''[[Sealing]]''' ([https://sonic.fandom.com/wiki/Packlite Can seal the Precioustone in crystal]), '''[[Power Bestowal]]''' ([https://sonic.fandom.com/wiki/Item_Box_Transfer With Item Box Transfer, a technique that allow car racers to grant their teammates a Wisp from anywhere on the track]), '''[[Vacuum Manipulation]]''' & '''[[Size Manipulation]]''' ([https://youtu.be/jwJ7PVTcmss?t=1521 In one of the minigames has a board game that creates a vacuum pulling characters in and shrinking them down to a small size]), '''[[Energy Projection]]''' ([https://youtu.be/jwJ7PVTcmss?t=1655 Has a gun that shoots small energy projectiles used to stop a giant size version of a character amplified by Eggman]), '''[[Teleportation]]''' ([https://sonic.fandom.com/wiki/Attract#Sonic_Advance_series With Attract, can automatically teleport an opponent to the general area she’s in]), '''[[Mind Manipulation]]''' ([https://sonic.fandom.com/wiki/Confusion#Sonic_Advance With Confusion, scrambles the opponent’s mind making it harder for them to move]), '''[[Statistics Reduction]]''' ([https://sonic.fandom.com/wiki/Slow_(power-up)#Sonic_Advance_series With slow, decreases the opponents speed]). | '''[[Homing Attack]]''' (With the [https://sonic.fandom.com/wiki/Gold_Shield Gold Shield]), '''[[Enhanced Senses]]''' (With [https://sonic.fandom.com/wiki/Treasure_Scanner Treasure Scanner]), '''[[Aquatic Breathing]]''' (With the [https://www.youtube.com/watch?v=T7EhOj1SJ04 Aqua Shield]), '''[[Gravity Manipulation]]''' ([https://youtu.be/k3yLYvXTnG8?t=231 Has an Ark of the Cosmos]. [https://youtu.be/k3yLYvXTnG8?t=138 By wielding an Ark of the Cosmos he can cause the gravity in her nearby vicinity to be negated, causing nearby objects and herself to enter zero gravity, though the user will still move in the same direction as when the Gravity Control was activated]), Limited '''[[Magnetism Manipulation]]''' ([https://sonic.fandom.com/wiki/Thunder_Shield With the lightning shield, pulls in all nearby rings]. [https://sonic.fandom.com/wiki/Magnetic_Shield#Sonic_Adventure With magnetic shield, pulls all rings in]), '''[[Statistics Amplification]]''' ([https://sonic.fandom.com/wiki/High_Speed_(Sonic_Riders) With High Speed, gives Sonic a sudden boost of speed]), '''[[Explosion Manipulation]]''' ([https://sonic.fandom.com/wiki/Explosion_(Sonic_Riders)#Sonic_Riders_series With the explosion item, launches a round bomb that rolls around the track for some time inflicting damage to any opponents the bomb touches]), Temporary '''[[Invulnerability]]''' and '''[[Aura]]''' (Can [https://sonic.fandom.com/wiki/Invincibility render himself invincible with an aura] for a limited amount of time), '''[[Wish Granting]]''' (Shahra can grant Sonic [https://youtu.be/CwdLwr04III?t=2m24s simple wishes when he rubs her ring]. Erazor Djinn can grant Sonic [https://youtu.be/CwdLwr04III?t=38m33s three wishes of his choosing while in possession of Erazor Djinn's lamp]), '''[[Empowerment]]''' ([https://youtu.be/T5RFPe9cZ_c?t=143 Shahra protects Sonic, granting him] [https://youtu.be/T5RFPe9cZ_c?t=876 new abilities in a pinch]), '''[[Time Manipulation]]''' (Through the use of Shahra's Ring, Sonic can use [https://sonic.fandom.com/wiki/Time_Break Time Break], [https://youtu.be/CwdLwr04III?t=15m05s where he can slow down time to a near stop]), '''[[Water Manipulation]]''' and '''[[Weather Manipulation]]''' (The Light-Blue World Ring can [https://youtu.be/CwdLwr04III?t=21m05s create large storms]), '''[[Transmutation]]''' and '''[[Aura]]''' (Can turn enemies into rings with [https://sonic.fandom.com/wiki/Ring_Time Ring Time, which projects a golden aura]), '''[[Flight]]''' (With [https://sonic.fandom.com/wiki/Rocket_Shoes Rocket Shoes] and [https://sonic.fandom.com/wiki/Extreme_Gear his Extreme Gear]), '''[[Ice Manipulation]]''' (Can form an icy aura through [https://sonic.fandom.com/wiki/Ice_Boost Ice Boost]), '''[[Statistics Amplification]]''' (Of [https://sonic.fandom.com/wiki/Hercules_Muscles power] and [https://sonic.wikia.com/wiki/Power_Sneakers_(power-up) speed] with [https://sonic.fandom.com/wiki/High_Speed_(Sonic_Riders) various power-ups]), '''[[Statistics Reduction]]''' ([https://sonic.fandom.com/wiki/Speed_Down of] [https://sonic.fandom.com/wiki/Slow-Down_Shoes speed]. [https://sonic.fandom.com/wiki/Low_Moonstone Can weaken Precioustone monsters and the Precioustone itself]), '''[[Air Manipulation]]''' (Gains more air in his air tank via [https://sonic.fandom.com/wiki/Air_(power-up) Air]), '''[[Power Modification]]''' (Can enhance and add to his techniques with the [https://sonic.fandom.com/wiki/Power_Core Power Cores]), With Forcejewels: '''[[Body Puppetry]]''' ([https://sonic.fandom.com/wiki/1_Force_March Can force] [https://sonic.fandom.com/wiki/6_Force_March others to] [https://sonic.fandom.com/wiki/Geasdain move]), '''[[Forcefield Creation]]''' (Can create [https://sonic.fandom.com/wiki/Barrier_Amber barriers] to block off other players), '''[[Ice Manipulation]]''' ([https://sonic.fandom.com/wiki/Curse_Opal Can freeze others]. This also works on Sonic, Tails and Knuckles, whereas they can all resist being frozen), '''[[Time Stop]]''' (With [https://sonic.fandom.com/wiki/Time_Stop Time Stop Monitors]), '''[[Fire Manipulation]]''' (Can imbue his spin attacks with fire using the [https://www.youtube.com/watch?v=5Ck_raKXnb0 Flame Shield]), '''[[Spatial Manipulation]]''' (With the [https://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=17 Teleporter Monitor]. [https://sonic.fandom.com/wiki/Medium Can warp others to his location] [https://sonic.fandom.com/wiki/Warponite or a random one]), '''[[Teleportation]]''' ([https://sonic.fandom.com/wiki/Warp_Crystal Can warp to a different random location]), '''[[Paralysis Inducement]]''' and '''[[Electricity Manipulation]]''' (Can send out [https://sonic.fandom.com/wiki/Moto-Bug_(Item) Moto-Bugs] to zap enemies, stopping them in their tracks momentarily), '''[[Sealing]]''' ([https://sonic.fandom.com/wiki/Packlite Can seal the Precioustone in crystal]), '''[[Power Bestowal]]''' ([https://sonic.fandom.com/wiki/Item_Box_Transfer With Item Box Transfer, a technique that allow car racers to grant their teammates a Wisp from anywhere on the track]), '''[[Vacuum Manipulation]]''' & '''[[Size Manipulation]]''' ([https://youtu.be/jwJ7PVTcmss?t=1521 In one of the minigames has a board game that creates a vacuum pulling characters in and shrinking them down to a small size]), '''[[Energy Projection]]''' ([https://youtu.be/jwJ7PVTcmss?t=1655 Has a gun that shoots small energy projectiles used to stop a giant size version of a character amplified by Eggman]), '''[[Teleportation]]''' ([https://sonic.fandom.com/wiki/Attract#Sonic_Advance_series With Attract, can automatically teleport an opponent to the general area she’s in]), '''[[Mind Manipulation]]''' ([https://sonic.fandom.com/wiki/Confusion#Sonic_Advance With Confusion, scrambles the opponent’s mind making it harder for them to move]), '''[[Statistics Reduction]]''' ([https://sonic.fandom.com/wiki/Slow_(power-up)#Sonic_Advance_series With slow, decreases the opponents speed]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Body Puppetry]]''', '''[[Forcefield Creation]]''', '''[[Ice Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Nothingness Manipulation]]''', '''[[Reality Warping]]''', '''[[Spatial Manipulation]]''', '''[[Teleportation]]''' and '''[[Sealing]]''' ([https://sonic.fandom.com/wiki/Blockite Can resist the effects of all Forcejewels]), '''[[Fire Manipulation]]''' (Through [https://sonic.fandom.com/wiki/Flame_Shield Flame Shield]), '''[[Electricity Manipulation]]''' and '''[[Energy Manipulation]]''' ([https://www.youtube.com/watch?v=Wv7QjbFZf-s Through the] [https://sonic.fandom.com/wiki/Lightning_Shield Lightning Shield]) | '''[[Resistance]]''' to '''[[Body Puppetry]]''', '''[[Forcefield Creation]]''', '''[[Ice Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Nothingness Manipulation]]''', '''[[Reality Warping]]''', '''[[Spatial Manipulation]]''', '''[[Teleportation]]''' and '''[[Sealing]]''' ([https://sonic.fandom.com/wiki/Blockite Can resist the effects of all Forcejewels]), '''[[Fire Manipulation]]''' (Through [https://sonic.fandom.com/wiki/Flame_Shield Flame Shield]), '''[[Electricity Manipulation]]''' and '''[[Energy Manipulation]]''' ([https://www.youtube.com/watch?v=Wv7QjbFZf-s Through the] [https://sonic.fandom.com/wiki/Lightning_Shield Lightning Shield]) | ||
}} | }} | ||
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[[Category:Mascots]] | [[Category:Mascots]] | ||
[[Category:Tier 11]] | [[Category:Tier 11]] | ||
[[Category:11- | [[Category:11-B]] | ||
[[Category:Tier 8]] | [[Category:Tier 8]] | ||
[[Category:Low 8-C]] | [[Category:Low 8-C]] |
Revision as of 21:06, 24 February 2024
Articles About Sonic the Hedgehog
| |
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Video Games | Main Timeline - Chronicles - Sonic Boom |
Animated Media | Sonic OVA - Sonic SatAM - Sonic X |
Graphic Novels | Sonic the Comic - Pre-Genesis Archie Comics - Post-Genesis Archie Comics |
Movies | Paramount Movie |
Non-Canon | Super Smash Bros. - Megami Tensei - Happy Meal Game |
Background
Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series of video games developed by SEGA. As young teenage anthropomorphic hedgehog, Sonic decided to use his incredible speed for the advantage of those in need, as he regularly combats Doctor Eggman, and his evil machinations. Along his multiple journeys, Sonic has regularly collected seven powerful relics known as the Chaos Emeralds, which he uses to become Super Sonic and unlock unmatched power.
Sonic has dozens of different friends, mainly Tails the Fox, who accompany him on his quests to thwart Dr. Eggman and his machine army. His adventures are separated into three different "eras" that define different chapters of his life; the Classic Era, Adventure Era, and Modern Era.
The Classic Era includes Sonic at his very youngest, during his first-ever adventures alongside his few friends, Tails the Fox and Knuckles the Echidna. The Adventure Era launched the series into a 3D plain, introducing more of Sonic's friends and more complex plots for Sonic to foil. And the Modern Era has Sonic as he is currently, an experienced and matured fighter.
With an extreme attitude and undying will, Sonic has pulled through nearly every adventure that has come his way, no matter the scale. He is noted for being extremely overconfident and snarky, as a defining characteristic of who he is; though nothing is more prevalent about Sonic than his lightning-fast speed, which has earned him the title "The Blue Blur." Sonic has gone on dozens of quests, and successfully saved the day every single time, as Dr. Eggman constantly attempts to turn defenseless forest creatures into robotic minions.
This dropdown contains the synopsis of Sonic’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Origin: Sonic the Hedgehog
Sex: Male
Age: 15 years old
Classification: The Blue Blur, The Fastest Thing Alive
Species: Hedgehog
Occupation: None
Status: Alive
Alignment: Chaotic Good (Sonic is someone that does not follow others laws or beliefs but goes by his own form of freedom, always having an altruistic mind and stopping any form of evil in his path)
Codex Statistics
Tier: Low 8-C | At least 6-B | High 6-A
Dimensionality: 3-D
Attack Potency: Small Building level (Threw a rock hard enough to destroy Eggman's ship) | At least Country level (Empowered by the seven chaos emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds) | Multi-Continent level (Far stronger than before. Is empowered by the Chaos Emeralds amplified by the Master Emerald which makes them far greater than their standard power output. The Chaos Emeralds were directly stated by Dr. Gerald himself to be capable of destroying the planet and later shown to be capable of splitting continents with all their energy which would be this powerful)
Durability: Small Building level (Superior to Dr.Eggman who survived the explosion of his ship), rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill | Multi-Continent level, Invulnerability makes him difficult to kill
Striking Strength: Small Building Class | At least Country Class | Multi-Continent Class
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class M, possibly Class G (Powered by the Chaos Emeralds, the ultimate power of the universe. Scales to Super Silver who telekinetically lifted the combined metal virus that infected most of the population) | At least Class M, possibly Class G (Powered by the Chaos Emeralds amplified by the Master Emerald)
Travel Speed: Supersonic (Can reach a top speed of mach three), Hypersonic+ with items (Power-ups like the Power Sneakers can nearly triple Sonic's standard running speed) | Faster Than Light (Super Sonic is capable of breaking physics and moving in places where linear time does not exist which is hypothesized to only be scientifically possible by tachyons moving faster than the speed of light) | Faster Than Light (Faster than his super form)
Combat Speed: Relativistic (Is able to bounce atop rockets with ease and can easily react at mach speeds) | Faster Than Light (Can keep up with fellow Super form user Super Shadow in combat) | Faster Than Light (Faster than before)
Reaction Speed: Relativistic (Can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness. Sonic, even during the early years of his life, should be relative to later clones of himself who can catch lasers with enough precision) | Faster Than Light (Can keep up with fellow Super form user Super Shadow in combat) | Faster Than Light (Faster than before)
Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), Psuedo-Limitless as Super Sonic and Hyper Sonic (Sonic can maintain his Super form and hyper form indefinitely so long as he has access to rings)
Range: Standard Melee physically, Hundreds of Meters with abilities and projectiles (Can use rocks and throw them at incredible speeds to reach hundreds of meters in seconds), Cross-Universal with Chaos abilities (The Chaos emeralds can slow down and stop time, along with move users into distorted space and teleport objects into different dimensions)
Intelligence: Gifted (He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various move sets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")
Powers and Abilities
Equipment
- Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
- Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons. The Power Sneakers' effects usually last about 15–20 seconds, though the length of the Power Sneakers' effects can differ between certain games; obtaining another Power Sneakers power-up while already under its effects can prolong the status and sometimes reset the jingle related to this power-up as well. After the time runs out, the Power Sneakers will fade out and the playable character's speed and jumping height will go back to normal. Controlling the playable character after getting the Power Sneakers can be tricky or even slippery, since the increased speed requires that the player reacts in better time to the obstacles in the environment. As such, there is a higher chance that the player ends up crashing into enemies or obstacles after having obtained the Power Sneakers. Also, while the Power Sneakers are usually obtained from Item Boxes, there have been cases where they can be obtained through other means, such as opening objects different from Item Boxes or through gameplay features. In certain spin-offs, the Power Sneakers have also been featured in slightly different portrayals. Since Sonic Rush, the Power Sneakers have been absent in several Sonic games, particularly in the titles that make heavy use of the Boost technique, virtually replacing the item as a way to achieve extra speed and acceleration. In certain games. such as Sonic Generations and Sonic Lost World though, the Power Sneakers have been featured in same ways as they were in previous titles.

- Chaos Emeralds: The Chaos Emeralds, also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a mint.
- Light Speed Shoes: The Light Speed Shoes' appearance differ greatly between the games but share the trait of being based on Sonic's footwear. In Sonic Adventure and Sonic Adventure: DX, the Light Speed Shoes look like Sonic's shoes, but are adorned with circular attachments on the sides of the heels. In Sonic Adventure 2 and Sonic Adventure 2: Battle, the Light Speed Shoes are attachments to the heels on Sonic's 2G Hi-Speed Shoes. In Sonic Unleashed, however, they are a golden version of Sonic's shoes and are described as being made of the same material as Rings. In each of these games, they allow Sonic to perform the Light Speed Dash and travel along trails of Rings.
Skills: Skills are game mechanics that appear in the Sonic the Hedgehog series. They are customizable abilities for the playable characters. They can be used to improve the characters' actions and/or abilities in gameplay to make traversing through zones far easier.
Optional Equipment
- Super Emeralds: The Super Emeralds are shaped in a brilliant diamond cut. The color of the Super Emeralds match the colors used in Sonic 3. The only difference between this and current canon colors is that an orange Emerald is used in place of yellow. The Super Emeralds are also much larger than the Chaos Emeralds.
- Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him, and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
- Item Boxes: The Item Box, also referred to as the Video Monitor, Monitor, Item Capsule and TV, is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
- Aqua Shield: Item Boxes containing the Aqua Shield usually either contain or display an icon depicting either a blue water droplet or a blue bubble. When the player obtains the Aqua Shield, a protective water bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Aqua Shield equipped, the Aqua Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Blue Shield: TVs that contain Blue Shield display an icon depicting a blue sphere with a bright center. The Blue Shield itself take the form of a pulsating blue sphere. While wearing it, Sonic will be protected from a single hit that would otherwise inflict normal damage. It also makes him immune to electricity-based hazards, such as the electric flooring in Gene Gadget Zone.
- Gold Shield: TVs that contain Gold Shield display an icon depicting a golden sphere with a bright center. The Gold Shield itself take the form of a pulsating golden sphere. While wearing it, Sonic will be protected from a single hit that would otherwise inflict normal damage. It also makes him able to perform the Homing Attack.
- Flame Shield: Item Boxes containing Flame Shield usually either contain or display an icon depicting what looks like a red flame. When the player obtains the Flame Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Flame Shield equipped, the Flame Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Flame Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, or in case they get a Time Over.
- Invincible: Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allows, for example, the playable character to walk on spikes without any ill effects.
- Magnetic Shield: Item Boxes containing Magnetic Shield usually either contain or display an icon depicting what looks like a white and blue plasma globe. When the player obtains the Magnetic Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Magnetic Shield equipped, the Magnetic Shield disappears, and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Power Sneakers: Item Boxes containing Power Sneakers typically contain or display an icon depicting a singular shoe, which is identical to Sonic the Hedgehog's iconic footwear. When the player obtains the Power Sneakers, the playable character will automatically be able to accelerate and move around (both by walking or running) at a much faster pace and leap higher than normal. Also, whilst the Power Sneakers are in effect, the background music for the level usually changes to either a more fast-paced version of itself or a dedicated jingle. The latter sound effect is generally heard on platforms where increasing the speed of the music is not possible due to technical reasons.
- Shield: Item Boxes containing Shield usually either contain or display an icon depicting a sphere that is colored either green or blue. When the player obtains the Shield, a protective bubble will typically appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Shield equipped, the Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds.
- Thunder Shield: Item Boxes containing Thunder Shield usually either contain or display an icon depicting what looks like a white or yellow lightning bolt. When the player obtains the Thunder Shield, a protective bubble will appear around the playable character. This bubble will prevent the playable character from losing Rings, or even a life if they hold no Rings, when they get hit by an enemy attack, touches an enemy, or runs into a damage-inducing hazard. When taking a damage-dealing blow with the Thunder Shield equipped, the Thunder Shield disappears and the playable character is usually knocked slightly backwards without taking damage while gaining temporary invulnerability for a few seconds. However, the Thunder Shield cannot protect the playable character from losing a try when falling into a bottomless pit, being crushed, drowning, or in case they get a Time Over.
- Sonic Crackers: He sets landmines that explode when touched.
- Crystal Ring: The Crystal Ring is a simple, smooth, cyan bracelet that Sonic wears on his right wrist. It allows Sonic to take half the time to charge the Light Speed Dash and the Light Speed Attack. Using the Crystal Ring also changes Sonic's aura when charging up his techniques from blue to turquoise.
- Bounce Bracelet: The Bounce Bracelet is a specialized bracelet that Sonic wears on his wrist. In Sonic Adventure 2 and Sonic Adventure 2: Battle, the Bounce Bracelet looks like a grey bracelet with a mechanical device on the top, while in Sonic the Hedgehog, it is golden with a glowing green light on the top. When wearing it, it allows Sonic to perform the Bound Jump.
- Shahra's Ring: Once Sonic the Hedgehog placed the Ring it on his finger, he met Shahra, who requested his help. Shahra's Ring has a unique ability to grant as many wishes as the wielder desires–however, the wishes are not very powerful compared to that of a lamp-genie's. The Ring displays an inscription on its surface that calls for good luck upon its wearer.
- Caliburn: Caliburn is a character that appears in the Sonic the Hedgehog series. He is a sapient, talking weapon and the legendary sacred sword who protects England in the world of Camelot from danger. He is also the one who decides who gets to be crowned the monarch of England. After playing a part in King Arthur's rise to kingship, only for Arthur to later become the tyrannical Black Knight, Caliburn became Sonic the Hedgehog's partner to stop to Arthur's reign of terror. Though their relationship came off to a rocky start, Caliburn taught Sonic what it meant to be a real knight, and together they stopped Arthur, followed by Merlina the Wizard.
This dropdown contains Sonic's equippable extreme gear |
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Notable Techniques
- Back Star: The Back Star is an acrobatic maneuver used in midair. Its execution depends on the user; Sonic does a back-flip while Amy pushes her body backwards in a flip (similar to the Milky Turn). Regardless of performance, the Back Star causes the user stop and lurk backwards a few feet, thereby rapidly changing their flight direction. Amy notably gains much less distance than Sonic.
- Back Step: When performing the Back Step, the move allows the user to perform a back flip. In gameplay, this lets the player move backwards faster in the stages than simply walking backwards. This technique is effective in picking up any items that may have been missed recently. It is also effective in better orienting oneself in order to battle enemies.
- Big Air: When performing the Big Air, the user performs an acrobatic maneuver in midair that lets them spring upward to gain extra height. How this acrobatic maneuver is executed depends on the user. In gameplay, this move is useful for reaching areas above that are otherwise difficult to get to and avoiding falling into gaps. In addition, it will not cancel the momentum the player receives from the Boost Mode.
- Bound Jump: When performing the Bound Jump, the user stops in midair, where they curl into a ball and Spin Attack straight downwards to slam down on any target below them with great force. When the Bound Jump impacts the ground, it will often bounce the user back into the air and occasionally create a shockwave.
- Boost: When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier, thus turning the user into a highly destructive projectile moving at supersonic speeds. The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down.
- Air Boost: While coming into contact with a Boost Object or a Boost Ring, the Air Boost is executed by pressing the "X button" while engaging with the Boost object. The button must be pressed quickly otherwise the opportunity is lost and the character simply vaults over the Boost Object or is released from the Boost Ring. The Air Boost will launch the character vertically into the air, mainly for accessing higher routes that lead into a shortcut or a needed Power-Up.
- Boost Mode: When entering Boost Mode, the users becomes able to run at extremely fast speeds, usually leaving afterimages in their wake. In gameplay, there are two ways to enter Boost Mode: the first one is by running at full speed for a while, and the other is by utilizing Dash Panels or horizontal Springs.
- Cartwheel: As its name suggests, the Cartwheel allows the user to make swift movements to the left or right while at a standstill, similar to the Quick Step used while running. When using this move, the user performs a typical gymnastic cartwheel where they tilt their body to the designated side, place one hand on the ground followed by the other, kick their legs over their body into a brief handstand, and bring them back to the ground, returning to a standing position.
- Charge Jump: When performing the Charge Jump, Sonic crouches slightly down and gathers up his strength, which is signified by a small red aura surrounding him. This can be done when he is running, though it will cause him to slide along the ground and slow down, or when he is standing still. When releasing his charge, Sonic will then execute a jump that is much higher than his regular jump, allowing him to reach higher places. In order to use the Charge Jump, this Skill must be equipped to the Skill ring that Sonic is chosen to use during the mission. It costs five Skill Points to equip.
- Crouch: When performing the Crouch, the user assumes a low position by lowering their head and upper body. In gameplay, Crouching is useful for dodging attacks or obstacles that would otherwise hit the player while standing up.
- Crouch (Grinding): When performing the crouch, the user assumes a lower position while grinding along a Grind Rail to gain a small boost of speed. How this position is assumed differs between games. In gameplay, the crouch is useful for maximizing the player's grinding speed when their acceleration starts to falter at any time while grinding.
- Drift: When performing the Drift, the user creates friction to one of their sides while either sliding or spinning at high speed, causing their direction to shift rapidly in a smooth curve without losing much momentum.
- Drop Dash: When performing the Drop Dash, Sonic curls into a ball (if he is not yet already in one) and begins rapidly spinning his body as he drops down to the ground, upon where he will be given an instant burst of speed, similar to a Spin Dash, and roll forward.
- Foot Sweep: When performing the Foot Sweep, Sonic falls down and presses his left hand against the ground and then sweeps one of his legs around in a 360 degree circle that resembles break-dancing, damaging anything he comes into contact with.
- Grab: When performing Grab, the users grasp an object with their hands and start carrying it around or holding onto it. In gameplay, unlike conventional items akin to the Rings, objects picked up with Grab do not disappear from the field and enter the in-game inventory when touched, but remains in the playable characters' hands. As such, Grab can under normal circumstances only be used on one object at the time.
- Grinding: Grinding is the act of balancing on a Grind Rail and then moving down such rails at high speeds. Most practitioners grind with their feet on the Grind Rails while others grind using other parts of their bodies, like their rear. Extreme Gear practitioners on the other hand always grind with their Extreme Gears on the Grind Rails.
- Grind Step: When performing the Grind Step, the user, while grinding besides a parallel Grind Rail, does a jump over to the parallel rail at high speed, from where they continue grinding. In gameplay, this move enables the player to quickly and safely switch lanes when grinding in Grind Rail sections. This way, the player can dodge incoming obstacles on the Grind Rails while still maintaining speed or the Boost, as opposed to simply jumping to another rail.
- Homing Attack: When performing the Homing Attack, the user first targets a foe or object from midair. The user then curls into a spinball and launches straight into the target. After hitting, the attack's force will cause the user to bounce off the target. The user will then usually strike a pose. Also, when performing the Homing Attack, the user typically leaves a colored aura trail in their wake. The color of this trail depends on the user.
- Auto-Homing: Auto Homing is a Power Formation maneuver used by Team Sonic, Team Dark, Team Rose and Team Chaotix in Sonic Heroes. When performing this move, the Power type character from each team (Knuckles the Echidna, E-123 Omega, Big the Cat and Vector the Crocodile) approaches nearby enemies while their teammates automatically attack them with Homing Attacks.
- Focused Homing Attack: In gameplay, the Focused Homing Attack is capable of locking-on to multiple enemies; up to six at once. The more enemies Sonic takes out with a single Focused Homing Attack, the more Animals will be rescued than just defeating each enemy individually, with the second enemy destroyed releasing two animals, the third releasing three, and so on. This type of Homing Attack can also work on just one foe; if three layers of reticles appear on a certain enemy, the player can release the Focused Homing Attack to deal even more damage and possibly defeat the foe immediately. No bosses, excluding the first fight with Zazz, will be defeated easily with this method, but it is very effective against them.
- Homing Dash: When performing the Homing Dash, the user jumps into midair and homes directly into a target at high speed while leaving a colored trail, like the Homing Attack. Unlike the Homing Attack though, the users do not curl into a ball; instead, they move through midair like when using the Jump Dash.
- Hop: Hop involves the user jumping with a light leap while running without going into a full Spin Jump. It can be used to quickly cross small gaps and clear low obstacles that would otherwise make the user trip or negate the Boost, without losing speed and/or momentum, which is the downside to using a regular Spin Jump.
- Hop Jump: When performing the Hop Jump, the user assumes a more aerodynamic pose as they fly through midair. The user then does a upward spring in midair to gain extra height.
- Humming Top: When performing the Humming Top, the users thrust their body forward through midair while sticking their legs outward to attack foes (often while spinning), thereby increasing their horizontal speed to gain distance.
- Insta-Sheild: When performing Insta-Shield, the user generates enough energy to create a temporary shield for a split-second that can slash enemies and items within their range without the player having to touch them. It can also be useful for defeating more defensive enemies and even avoiding projectiles. The Insta-Shield is usually performed by tapping one of the jump buttons while the playable character is in mid-air after already performing a Spin Jump.
- Jump Dash: When performing the Jump Dash, the user launches themselves straight forward in midair with a burst of speed, usually leaving a colored trail in their wake. In gameplay, this move is useful in cases like getting a burst of speed, crossing gaps, and accurate platforming.
- Kick: When performing the Kick, the user does a somersault and attacks forward along the ground while stretching out both his feet in front of them. When doing so, the user is surrounded by their respective aura (blue for Sonic and yellow for Shadow). When using the Kick, the player can inflict damage to enemies or destroy Wooden Containers.
- Kick Boost: When using the kick boost, the user delivers a powerful, charged strike to a Movable Crate with both his legs, causing the crate to slide a small far distance along the ground at high speed. This is useful for quickly pushing a Movable Crate or taking out enemies caught in the Moveable Crate's path.
- Flying Kick: When performing the Flying Kick, the user dashes towards an enemy or projectile and immediately hits it with a midair kick while dealing damage. Enemies or projectiles hit by this attack will then be sent flying away in the direction the player kicked it until they touch a surface. If another enemy is caught in the path of the enemy knocked away by the Flying Kick, they will both be defeated.
- Light Speed Attack: The Light Speed Attack has barely changed from game to another. When using it, the user charges at different opponents at the speed of light with midair Homing Attacks and destroying every lesser enemy in the vicinity (including those far away or above the player), whether in direct or circular succession. The Light Speed Attack is more powerful than the regular Homing Attack and faster than the Maximum Heat Knuckles Attack.
- Light Chip: The Light Chip is an unseen object that can be equipped to Sonic's Custom Shoes. Once obtained, it allows Sonic to use the Light Dash. It replaces the Light Speed Shoes from previous games in the Sonic the Hedgehog series and is the equivalent of Shadow's Air Chip Level Up Item from the same game. The Light Chip is required to reach Wave Ocean.
- Lock-On: When performing Lock-on, the user will lock onto a chosen target, with an indicator appearing in front of said target. When the user then performs an attack specifically tailored to the Lock-on, said attack will automatically home in on the target marked by Lock-on without failing, ensuring a virtually perfect hit.
- Long Wind Jump: When performing the Long Wind Jump, the user performs an acrobatic maneuver (or attack) in midair that lets them increase their horizontal speed to gain distance. How this acrobatic maneuver is executed depends on the user.
- Magic Hands: When performing Magic Hands, Sonic targets an enemy that is in close proximity. Sonic then, in small explosion which consumes the targets, shrinks the enemy down to roughly the size of a basketball and traps them in a transparent sphere he holds. Sonic can then walk around with and throw these spheres as grenades at either walls or other enemies to destroy them. He can only carry one sphere at a time, however.
- Mystic Melody: The Mystic Melody is a floating, white glowing orb that emits transparent notes and small rings. Once obtained, it allows the character to play a "mystical melody" on a transverse flute. When using the Mystic Melody near an Ancient Ruin, it will create new paths through the stage. It create platforms, reveal invisible surfaces and doors, open portals and create rings.
- Punch Attack: When using the Punch Attack, the user stands firmly on the ground where they punch the enemy in front with their fists up to three times in a successive combo attack.
- Quick Reverse: When performing the Quick Reverse, the user performs an acrobatic maneuver in midair that causes them to stop and lurk backwards a few feet, thereby rapidly changing the user's flight direction. How this acrobatic maneuver is executed depends on the user. In gameplay, the Quick Reverse is quite useful when the playable character is heading for obstacles or is about to have an awkward landing. Additionally, the move will not cancel the momentum the player receives from the Boost Mode. However, it normally leaves the users vulnerable to anything behind them.
- Quick Step: Fitting with its name, the Quick Step allows the user to make a swift-strafing movement to the left or right while running at high speeds. When using this move, the user often moves so fast that they appear as a blur.
- Radial Burst: The Radial Burst is a maneuver that can only be pulled off by Speed-Type characters (such as Sonic and Shadow) while they drive a race car. When performing the Radial Burst, the user emanates a blast that will destroy any incoming Wisp attacks from rival car racers.
- Rocket Accel: When performing Rocket Accel, the Speed type member of the team rolls into a ball, while the remaining teammates get up behind the Speed type member. Once gathered, the other teammates push the Speed type member forward with extreme force, propelling the Speed type member forward at high speed as a yellow field forms around them, allowing the player to damage enemies caught in the Speed type member's path. Additionally, Rocket Accel can attract nearby Rings, activate switches, and have the same effects as the Tornado Jump when used near poles and enemies.
- Skid Attack: The Skid Attack is very similar in performance to the Somersault and the Slide, but possesses attributes unique to itself. Basically, the move is executed by having Sonic perform a normal somersault and then he slides along the ground while striking his enemy with his feet first before coming to an unstoppable halt. The range of this attack can be increased further by performing it while running at high speeds.
- Skydiving: As the name implies, the skydiving maneuver is for when the user is falling down from high up in the air. When using this maneuver, the user adjusts themselves while falling through midair so their body becomes either more or less aerodynamic. As a result, the user can control whether they will fall faster or slower through midair.
- Slide Attack: The Slide is very similar to the Skid Attack, but better as it possesses greater range and speed. When performing the move, the user falls down while running and slides along the ground with their feet in front of them. Sometimes, this creates an aura field around the user.
- Spin Jump: When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the Spin Attack, and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump.
- Spin Attack: The Spin Attack consists of the user curling into a concussive ball or cutting disk while rolling along the ground at high speed. When used at a very high speed, the user is able to mow down or shred through enemies and breakable obstacles.
- Spin Dash: The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.
- Super Peel Out: When performing this move, the user bends down slightly in a standing position and begins moving their legs in a specific pattern to build up speed, all while remaining still in one spot. Once they have built up enough speed, the user blasts forwards at extreme speeds. The main disadvantage of the Super Peel Out is that, unlike a Spin Dash, the user does not perform a Spin Attack while performing this move and it cannot damage enemies.
- Somersault: The Somersault is an acrobatic exercise where the user of the technique makes their body rotates 360° around a horizontal axis with the user's feet passing over their head. As this movement is executed, the user strikes out with their legs, thereby adding an offensive dimension to the Somersault. So far, the Somersault can be performed both on the ground and in midair. When used on the ground, the Somersault becomes an offensive roll akin to the Spin Attack. When used in the air on the other hand, the Somersault lets the user launch a wave of compressed air with their feet to hit their targets with.
- Fire Somersault: In order for Sonic and Shadow to use the Fire Somersault, they each must possess the Flame Ring Level Up Item, found in Crazy Gadget and Radical Highway, respectively. The mechanics between the regular Somersault and the Fire Somersault are identical, with the user performing a body flip and attacking with their feet. The difference when performing this move is that the user is enveloped in a fiery aura which amplifies the move's power greatly, thus allowing the user to break the metal containers found throughout the stages and other tough obstacles.
- Sonic Wind: When performing Sonic Wind, Sonic raises his right fist and calls out the move's name. He will then create a small cyclone made of sharp, sky blue winds, which ensnare his opponent. In gameplay, Sonic Wind wraps around the opponent wherever they are, and when it hits it both causes damage and impedes the opponent's movements.
- Soul Surge: When using Soul Surge, the user performs a special attack that allows the user to either attack enemies, launching a kick to bump objects or to advance quicker through the stages in Adventure Mode. The Soul Surge's performance and effects differs between each user as it utilizes the user's special attributes and skills (Sonic's super speed, Percival/Blaze's pyrokinesis, Lancelot/Shadow's chaos powers etcetera) in its performance.
- Stomp: When performing Stomp, the user goes into midair (either by jumping or running off a ledge), for then to slam directly downwards with one of their feet first, creating an aura field around them as they descend. Upon landing on the ground, the user releases a destructive shock-wave which causes damage to objects close to the user. The color of one's aura and the Stomp's shockwave depends on the user: Sonic's is blue, Shadow's is orange, the Avatar's is white, etcetera
- Stop n' Slam: When performing the Stop 'n' Slam, the user performs an acrobatic maneuver in midair that stops them in mid-flight and makes them plunge straight down on any target below them. How this acrobatic maneuver is executed depends on the user.
- Strafe: While strafing, the player will remain facing the same direction while they move around. The move allows the player to continue firing at an enemy whilst moving left or right to avoid enemy attacks.
- Tornado Attack: When performing the Tornado Jump, the Speed type character jumps into the air and creates a tornado effect. Each team's Tornado Jump differs between each other in terms of performance.
- Blue Tornado: When performing the Blue Tornado, Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue trail. The resulting slipstream creates a cyclone effect that forms a blue cyclonic vortex of air around the opponent. The effect of the Blue Tornado depends on the type of enemy it is used on. If used on unprotected Egg Pawns, Egg Knights or opposing playable teams, the Blue Tornado sucks the opponents off their feet and flings them into the air, before they fall back down to the ground. Upon landing, they will take damage and be potentially stunned for a short time - for some enemies, this can even reveal their weak spots. If used on Egg Pawns or Egg Knights wearing shields, the Blue Tornado will permanently blow off their shields, thus leaving them with a weaker defense. If used on larger or airborne enemies, the Blue Tornado will make them disoriented at most, but will deal no damage.
- Triangle Jump: This move is similar to the Wall Jump maneuver, except that the user can only move horizontally across the walls. When approaching two walls that are close to one another, the user launches a Homing Attack at the wall to grab onto it. The user can then jump directly horizontally from one wall to another. Depending on the user's inherent abilities, the user can either continuously hang onto the wall or even run along it.
- Trick Action: When performing a Trick Action, the users pull off a certain acrobatic maneuver. Some of these actions include the users thrusting themselves in certain directions, twisting themselves around or doing body flips. These maneuvers are normally executed while the user is thrown into mid-air, although there have been some cases where they can be pulled off while grinding or while setting off gimmicks. Each Trick Action is different in execution and is performed in accordance to the user's own unique style; while using the same Trick Action, Sonic may move his legs around while Knuckles strikes with his fists.
- Wall Jump: When performing the Wall Jump, the user jumps onto a wall and set off from it with their feet, causing them to be send upwards. This move is similar to the Triangle Jump, except the user moves upward when jumping off the walls instead of remaining at the same height.
- Wall Shuffle: The Wall Shuffle is a move only used on certain occasions. Typically, if the player, who controls Sonic the Hedgehog, runs to a wall ledge, the Wall Shuffle will activate. To control the Wall Shuffle technique, the player must tilt the Wii Remote control whilst being sideways (Sonic and the Secret Rings), move the analog stick (Sonic Unleashed) or move the Nunchuk analog stick left or right (Sonic and the Black Knight).
- Wall Slide: When performing Wall Slide, the users grab a hold of their personal sword and thrust it into a vertical surface. They then let their weight and gravity pull them down while their sword is embedded in the surface, allowing for a slow descend.
- Whirl Attack: When performing the Whirl Attack, the user sticks one of their feet downwards while on a fan tile, and spins on it, causing them to spin around like a top.
Other
Standard Tactics: Sonic normally attemps to view his opponent and look for weak points, attacking by jumping onto them, when he later on aquires the homing attack, he uses his speed in conjunction with various fighting styles in order to catch the enemy off guard and normally homing attack them. He will also at times use chaos abilities in fights where he has the chaos emeralds such as when he used chaos control in his fight against Shadow.
Weaknesses: Can be incredibly cocky and overconfident at times, which has gotten him into trouble. Sonic canonically has a hard time swimming and can't breathe underwater. His super/hyper form is under a ring time limit, requiring him to quickly dispose of the foe before his rings run out, bringing him out of his super/hyper form.
Note: There is an argument that Sonic was able to stay in super form for a few days meaning the time limit is a game mechanic, this however isn't correct. Sonic staying in Super Form for a few days does not prove anything when he was off-screen and it's very easy to accept he merely just collected rings. It is already directly stated by the characters themselves that they need to collect rings during a boss fight where it will take four minutes for the ark to collapse.
Gallery
Concept Art |
Artwork & Sprites |
“ | Fun is infinite with Sega Enterprises | „ |
~ Majin |
References
- ↑ BumbleKast for May 11th, 2023 - Q&A Podcast
- ↑ BumbleKast for May 11th, 2023 - Q&A Podcast
- ↑ https://www.reddit.com/r/translator/comments/wy8b5r/japanese_english_can_someone_please_help/?utm_medium=android_app&utm_source=share
- ↑ https://www.reddit.com/r/translator/comments/wy8b5r/japanese_english_can_someone_please_help/?utm_medium=android_app&utm_source=share
Battle Records
None.