| '''[https://megamitensei.fandom.com/wiki/Satan#Shin_Megami_Tensei_III:_Nocturne_2 Satan]:''' (This Magatama can be obtained by sefeating Black Frost in Kabukicho), '''[[Healing]]''', '''[[Poison Manipulation]]''', '''[[Paralysis Inducement]]''', and '''[[Curse Manipulation]]''' (As a wild effect, this Magatama is able to heal the user while also having the chance to poison, paralyze, or curse the user), '''[[Social Influencing]]''' (With the skills named "'''Jive Talk'''" and "'''Charisma'''", Demi-fiend is able to recruit demons much easier than before. With "'''Jive Talk'''", Demi-fiend is able to talk and recruit demons that he couldn't previously; such as Foul, Haunt and Wilder clan demons under normal circumstances. With the passive skill named "'''Charisma'''", Demi-fiend has a 50% chance of any conversation skill working isnatntly), '''[[Air Manipulation]]''', '''[[Damage Boost]]''', '''[[Fear Manipulation]]''', and '''[[Superhuman Physical Characteristics]]''' (With the move called "'''Deadly Fury'''", Demi-fiend is able to deal heavy physical damage to all opponents on the field while having a high critial hit rate. This move also has a 70% chance to cause the status effect called "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even run away from battle as well as give Demi-fiend money. However, this move will take a bit of Demi-fiend's overall health to preform), '''Passive [[Restoration]]''' (With the passive skill called "'''Mana Aid'''", which restores a moderate amount of MP whenever Demi-fiend takes a step), '''[[Fire Manipulation]]''', '''[[Damage Boost]]''', '''[[Statistics Amplification]]''', '''[[Resistance Manipulation]]''', and '''[[Statistics Reduction]]''' (With moves such as "'''Trisagion'''", "'''Blaze'''", "'''Agidyne'''", "'''Explode'''", and "'''Maragidyne'''", Demi-fiend is able to deal fire damage to his opponents. With the skills "'''Agidyne'''" and "'''Maragidyne'''", Demi-fiend is able to deal heavy fire damage to his opponents. With the move named "'''Explode'''", Demi-fiend does medium fire damage on random opponents. With the skill "'''Trisagion'''", Demi-fiend does severe fire damage to one opponent. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), '''[[Death Manipulation]]''' (With the moves named "'''Mudodyne'''", "'''Mudo'''", "'''Mudoon'''", and "'''God's Judgement'''", Demi-fiend is able to instantly kill his opponents. With the skills, "'''Mudodyne'''" and "'''God's Judgement'''", Demi-fiend has a high chance to instantly kill a single opponent. With the skills "'''Mudo'''" and "'''Mudoon'''", Demi-fiend can instantly kill multiple opponents in the area), '''[[Poison Manipulation]]''' (With the move "'''Poison Breath'''", Demi-fiend is able to inflict the Poison ailment to 1-2 opponent(s)), '''[[Ice Manipulation]]''' and '''[[Status Effect Inducement]]''' (With the moves "'''Big Chill'''", "'''Bufudyne'''", "'''Cold Wave'''", and "'''Mabufudyne'''", Demi-fiend is able to attack his opponents with ice damage. The move "'''Cold Wave'''", Demi-fiend is able to deal medium ice damage to random opponents while also having a chance to cause the "Freeze" status effect. With the skills "'''Bufudyne'''", Demi-fiend is able to attack his opponent with heavy ice damage while "'''Mabufudyne'''" allows him to inflict heavy ice damage to multiple opponents), '''[[Electricity Manipulation]]''', '''[[Damage Boost]]''', '''[[Paralysis Inducement]]''', and '''[[Status Effect Inducement]]''' (With skills such as "'''Zionga'''", "'''Mazio'''", "'''Shocklok'''", "'''Ziodyne'''", "'''Jupiter's Fury'''", and "'''Maziodyne'''", Demi-fiend is able to attack his opponents with lightning based damage. With the skills "'''Zionga'''", "'''Shocklok'''", "'''Ziodyne'''", and "'''Maziodyne'''", the user is able to attack the enemy with heavy electric damage. "'''Zionga'''" and "'''Shocklok'''" have the added effect of giving the opponent the status effect "Shock", which prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. With the skill "'''Jupiter's Fury'''", Demi-fiend is able to deal medium electric damage to random opponents while having the chance to inflict "Shock". Lastly, "'''Maziodyne'''" is able to attack all opponents on the field with heavy electric damage), '''[[Air Manipulation]]''' (With skills such as "'''Tornado Hell'''", "'''Zanma'''", "'''Mazan'''", "'''Mazanma'''", "'''Zandyne'''", "'''Tempest'''", and "'''Mazandyne'''", Demi-fiend is able to attack his opponents with force damage. With the skills "'''Zanma'''", "'''Mazanma'''", "'''Zandyne'''", and "'''Mazandyne'''", Demi-fiend is able to attack his opponents with heavy force damage. With the skills "'''Mazanma'''" and "'''Mazandyne'''", Demi-fiend is able to attack all opponents in the area. With the skills "'''Tempest'''" and "'''Mazan'''", Demi-fiend does medium force damage to his opponents. "'''Tempest'''" does damage to one opponent while "'''Mazan'''" does it to all opponents), '''[[Explosion Manipulation]]''', '''[[Resistance Manipulation]]''', '''[[Radiation Manipulation]]''', '''[[Undodgeable Attacks]]''', and '''[[Power Nullification]]''' (With the skills such as "'''Megidolaon'''" "'''Megiddo Ark'''", "'''Grydyne'''", "'''Asteroid Bomb'''", "'''Meteor Crush'''", "'''God's Breath'''", "'''Armageddon'''", and "'''Retribution'''", Demi-fiend is able to deal almighty damage to his opponents. With the skills "'''Megidolaon'''" and "'''Grydyne'''", Demi-fiend can do heavy almighty damage. "'''Megidolaon'''" deals severe Almighty damage to all enemies. As it is almighty, it cannot be resisted or blocked/repelled/drained, and Makarakarn has no effect on it despite the attack being a Magic skill. Certain enemies, most notably Ultimate Bosses are capable of using a modified Megidolaon with an abnormally high damage value, usually 9999. This is usually a penalty for breaking various hidden rules in the boss fight or for spending too many turns attempting to kill the boss.Thsi attack can not be dodged as well. In Megami Ibunroku Persona, "'''Grydyne'''" deals heavy Gravity damage to all enemies in a given area. In the Persona 2 duology, Grydyne deals heavy Almighty damage to a group of enemies. The skill such as "'''Megiddo Ark'''", Demi-fiend deals severe Almighty damage to one opponent. In Persona 2: Innocent Sin, "'''Asteroid Bomb'''" deals heavy Almighty damage to one opponent. In Persona 2: Eternal Punishment, "'''Asteroid Bomb'''" deals severe Almighty damage to all opponents. The skill called "'''Meteor Crush'''" deals severe Almighty damage to all opponents. In Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, "'''Retribution'''" has a chance dealing heavy Almighty damage to targets within a small area of the user when the user is killed. Lastly, the move called "'''Armageddon'''" Demi-fiend is able to annihilate all enemies with the light that destroys everything (even bosses). (100% chance). This move deals ultimate damage to all foes (9999). It negates all resistances, immunities, and it can't be blocked), '''[[Mind Manipulation]]''' and '''[[Fear Manipulation]]''' (With the skill "'''Tentarafoo'''", Demi-fiend is able to cause medium mind damage and "Panic" to all opponents. Users inflicted with panic will be unable to act on their own volition. Depending on the game this effect may be guaranteed or only have a 50% chance of occurring each time they are given an order. If a paniced unit fails an order, depending on the game they may simply waste their turn being "dumbfounded", throw away money, throw away an item, or if it's a player-controlled demon they may return to the player's stock. In Shin Megami Tensei V, users afflicted with Panic have a chance of ignoring orders. They'll either do nothing or attack allies. If they're the only ally in their respective faction, they'll attack themselves), '''[[Earth Manipulation]]''' (With the skill "'''Teradyne'''", Demi-fiend is able to deal heavy earth damage on one opponent. With the skill "'''Heavy Rock'''", Demi-fiend is able to deal medium earth damage on random opponents. Lastly, with the skill "'''Materadyne'''", Demi-fiend is able to deal heavy earth damage on all opponents in the area), '''[[Summoning]]''' (With the skill named "'''Sabatoma'''", Demi-fiend will be able to summon demons into his party), '''[[Superhuman Physical Characteristics]]''' and '''[[Damage Boost]]''', '''[[Statistics Amplification]]''', '''[[Resistance Manipulation]]''', and '''[[Statistics Reduction]]''' (With skills such as "'''Cleave'''", "'''Akasha Arts'''", and "'''Photon Cannon'''", Demi-fiend is able to attack his opponent with physical skills. With the skill "'''Cleave'''", Demi-fiend is able to attack all opponents with light physical damage. With the skill named "'''Akasha Arts'''", Demi-fiend is able to deal severe physical damage to one opponent. With "Smirk", Demi-fiend is able to pierce non-repel physical resistances. With the skill called "'''Photon Cannon'''", Demi-fiend is able to deal large Attack damage to all opponents), '''[[Weapon Usage]]''' (With the skill "'''Deathbound'''", Demi-fiend is able to deal heavy Sword damage to 1-2 foes. Damage increases with user's HP. This move takes 20% of Demi-fiend's HP to preform), '''[[Death Manipulation]]''', '''[[Light Manipulation]]''', '''[[One Hit KO]]''', and '''[[Holy Manipulation]]''' (With skills such as "'''Bright Judgement'''", "'''Nirvana'''" and "'''Mahamaon'''", Demi-fiend is able to attack his opponents with light based attacks. Using the skill named "'''Bright Judgement'''", Demi-fiend is able to deal high Light damage to all opponents. This move also has a 50% chance to instantly kill the opponent. With the move named "'''Mahamaon'''", Demi-fiend has a 45% chance of reducing reamining HP of all opponents by 4/5. With the skill named "'''Nirvana'''", Demi-fiend has a 72% chance to instantly kill all opponents in the area), '''[[Statistics Reduction]]''' (With the move "'''Debilitate'''", Demi-fiend is able to reduce evade/accuracy/defense/physical/magical power by 1 level of all opponents), '''[[Statistics Amplification]]''' (With the skills such as "'''Rondo of Destruction'''", "'''Luster Candy'''", and "'''Concentrate'''", Demi-fiend is able to buff his stats. With the move "'''Rondo of Destruction'''", Demi-fiend becomes Enraged. He is able to target many opponents at once. Immune to Knockback, damage does not cancel skills or attack recovery. With the move "'''Luster Candy'''", Demi-fiend is able to buff his party's attack, defense and agility by 1 level. With the move named "'''Concentrate'''", Demi-fiend is able to buff his next magical damage by 2.5), '''[[Power Nullification]]''', '''[[Statistics Reduction]]''', and '''[[Purification]]''' (With the skills such as "'''Dekaja'''", "'''Magaon'''", "'''Dekunda'''", and "'''Hyper Drain'''", Demi-fiend is able to debuff or remove enemy buffs. With the skill named "'''Dekaja'''", Demi-fiend is able to negates all stat buffs from all opponents. With the skill named "'''Magaon'''", Demi-fiend is able to remove "Smirk" from one opponent. With the move "'''Dekunda'''", Demi-fiend is able to negates all stat debuffs from all party members. Lastly, with the move "'''Hyper Drain'''", Demi-fiend is able to null all stat buffs from all opponents), '''[[Healing]]''' and '''[[Resurrection]]''' (With the skills named "'''Diarahan'''" and "'''Samarecarm'''", Demi-fiend is able to fully heal himself or his party members. The move "'''Diarahan'''" is able to fully heal the user and his entire team. The skill "'''Samarecarm'''" is able to revive Demi-fiend or a party member and give them full health), '''[[Fear Manipulation]]''' (With the moves named "'''Pandemonium'''" and "'''Repugnant'''", Demi-fiend is able to strike fear into his opponents. With the skill "'''Repugnant'''", Demi-fiend becomes so scary that all opponents, even demons, keep their distance. With the skill called "'''Pandemonium'''", Demi-fiend causes one opponent to become "Paniced"), '''[[Power Nullification]]''', '''[[Fear Manipulation]]''', '''[[Poison Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Status Effect Inducement]]''', '''[[Power Nullification]]''', and '''[[Resistance Manipulation]]''' (With the skill "'''Temptation'''", Demi-fiend has a 50% chance to inflict either mute, panic, poison, charm or sleep on all opponents. Almighty-type), '''[[Resistance|Nulls]]''' to '''[[Death Manipulation]]''' and '''[[Darkness Manipulation]]''', (with the passive skill named "'''Void Death'''", all damage from death skills will be voided from Demi-fiend). Weak to '''[[Light Manipulation|Expel Skills]]''' | | '''[https://megamitensei.fandom.com/wiki/Satan#Shin_Megami_Tensei_III:_Nocturne_2 Satan]:''' (This Magatama can be obtained by sefeating Black Frost in Kabukicho), '''[[Healing]]''', '''[[Poison Manipulation]]''', '''[[Paralysis Inducement]]''', and '''[[Curse Manipulation]]''' (As a wild effect, this Magatama is able to heal the user while also having the chance to poison, paralyze, or curse the user), '''[[Social Influencing]]''' (With the skills named "'''Jive Talk'''" and "'''Charisma'''", Demi-fiend is able to recruit demons much easier than before. With "'''Jive Talk'''", Demi-fiend is able to talk and recruit demons that he couldn't previously; such as Foul, Haunt and Wilder clan demons under normal circumstances. With the passive skill named "'''Charisma'''", Demi-fiend has a 50% chance of any conversation skill working isnatntly), '''[[Air Manipulation]]''', '''[[Damage Boost]]''', '''[[Fear Manipulation]]''', and '''[[Superhuman Physical Characteristics]]''' (With the move called "'''Deadly Fury'''", Demi-fiend is able to deal heavy physical damage to all opponents on the field while having a high critial hit rate. This move also has a 70% chance to cause the status effect called "Panic", which can cause a variety of affects such as the opponent attacking themselves or refusing to move. They can even run away from battle as well as give Demi-fiend money. However, this move will take a bit of Demi-fiend's overall health to preform), '''Passive [[Restoration]]''' (With the passive skill called "'''Mana Aid'''", which restores a moderate amount of MP whenever Demi-fiend takes a step), '''[[Fire Manipulation]]''', '''[[Damage Boost]]''', '''[[Statistics Amplification]]''', '''[[Resistance Manipulation]]''', and '''[[Statistics Reduction]]''' (With moves such as "'''Trisagion'''", "'''Blaze'''", "'''Agidyne'''", "'''Explode'''", and "'''Maragidyne'''", Demi-fiend is able to deal fire damage to his opponents. With the skills "'''Agidyne'''" and "'''Maragidyne'''", Demi-fiend is able to deal heavy fire damage to his opponents. With the move named "'''Explode'''", Demi-fiend does medium fire damage on random opponents. With the skill "'''Trisagion'''", Demi-fiend does severe fire damage to one opponent. With the boost "Smirk", Demi-fiend will be able to pierce through non-repel fire skills. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect; the stat modifier will revert to the state before receiving Smirk. Pierce allows the user's physical attacks to bypass all resistances, except for Repel), '''[[Death Manipulation]]''' (With the moves named "'''Mudodyne'''", "'''Mudo'''", "'''Mudoon'''", and "'''God's Judgement'''", Demi-fiend is able to instantly kill his opponents. With the skills, "'''Mudodyne'''" and "'''God's Judgement'''", Demi-fiend has a high chance to instantly kill a single opponent. With the skills "'''Mudo'''" and "'''Mudoon'''", Demi-fiend can instantly kill multiple opponents in the area), '''[[Poison Manipulation]]''' (With the move "'''Poison Breath'''", Demi-fiend is able to inflict the Poison ailment to 1-2 opponent(s)), '''[[Ice Manipulation]]''' and '''[[Status Effect Inducement]]''' (With the moves "'''Big Chill'''", "'''Bufudyne'''", "'''Cold Wave'''", and "'''Mabufudyne'''", Demi-fiend is able to attack his opponents with ice damage. The move "'''Cold Wave'''", Demi-fiend is able to deal medium ice damage to random opponents while also having a chance to cause the "Freeze" status effect. With the skills "'''Bufudyne'''", Demi-fiend is able to attack his opponent with heavy ice damage while "'''Mabufudyne'''" allows him to inflict heavy ice damage to multiple opponents), '''[[Electricity Manipulation]]''', '''[[Damage Boost]]''', '''[[Paralysis Inducement]]''', and '''[[Status Effect Inducement]]''' (With skills such as "'''Zionga'''", "'''Mazio'''", "'''Shocklok'''", "'''Ziodyne'''", "'''Jupiter's Fury'''", and "'''Maziodyne'''", Demi-fiend is able to attack his opponents with lightning based damage. With the skills "'''Zionga'''", "'''Shocklok'''", "'''Ziodyne'''", and "'''Maziodyne'''", the user is able to attack the enemy with heavy electric damage. "'''Zionga'''" and "'''Shocklok'''" have the added effect of giving the opponent the status effect "Shock", which prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. With the skill "'''Jupiter's Fury'''", Demi-fiend is able to deal medium electric damage to random opponents while having the chance to inflict "Shock". Lastly, "'''Maziodyne'''" is able to attack all opponents on the field with heavy electric damage), '''[[Air Manipulation]]''' (With skills such as "'''Tornado Hell'''", "'''Zanma'''", "'''Mazan'''", "'''Mazanma'''", "'''Zandyne'''", "'''Tempest'''", and "'''Mazandyne'''", Demi-fiend is able to attack his opponents with force damage. With the skills "'''Zanma'''", "'''Mazanma'''", "'''Zandyne'''", and "'''Mazandyne'''", Demi-fiend is able to attack his opponents with heavy force damage. With the skills "'''Mazanma'''" and "'''Mazandyne'''", Demi-fiend is able to attack all opponents in the area. With the skills "'''Tempest'''" and "'''Mazan'''", Demi-fiend does medium force damage to his opponents. "'''Tempest'''" does damage to one opponent while "'''Mazan'''" does it to all opponents), '''[[Explosion Manipulation]]''', '''[[Resistance Manipulation]]''', '''[[Radiation Manipulation]]''', '''[[Undodgeable Attacks]]''', and '''[[Power Nullification]]''' (With the skills such as "'''Megidolaon'''" "'''Megiddo Ark'''", "'''Grydyne'''", "'''Asteroid Bomb'''", "'''Meteor Crush'''", "'''God's Breath'''", "'''Armageddon'''", and "'''Retribution'''", Demi-fiend is able to deal almighty damage to his opponents. With the skills "'''Megidolaon'''" and "'''Grydyne'''", Demi-fiend can do heavy almighty damage. "'''Megidolaon'''" deals severe Almighty damage to all enemies. As it is almighty, it cannot be resisted or blocked/repelled/drained, and Makarakarn has no effect on it despite the attack being a Magic skill. Certain enemies, most notably Ultimate Bosses are capable of using a modified Megidolaon with an abnormally high damage value, usually 9999. This is usually a penalty for breaking various hidden rules in the boss fight or for spending too many turns attempting to kill the boss.Thsi attack can not be dodged as well. In Megami Ibunroku Persona, "'''Grydyne'''" deals heavy Gravity damage to all enemies in a given area. In the Persona 2 duology, Grydyne deals heavy Almighty damage to a group of enemies. The skill such as "'''Megiddo Ark'''", Demi-fiend deals severe Almighty damage to one opponent. In Persona 2: Innocent Sin, "'''Asteroid Bomb'''" deals heavy Almighty damage to one opponent. In Persona 2: Eternal Punishment, "'''Asteroid Bomb'''" deals severe Almighty damage to all opponents. The skill called "'''Meteor Crush'''" deals severe Almighty damage to all opponents. In Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, "'''Retribution'''" has a chance dealing heavy Almighty damage to targets within a small area of the user when the user is killed. Lastly, the move called "'''Armageddon'''" Demi-fiend is able to annihilate all enemies with the light that destroys everything (even bosses). (100% chance). This move deals ultimate damage to all foes (9999). It negates all resistances, immunities, and it can't be blocked), '''[[Mind Manipulation]]''' and '''[[Fear Manipulation]]''' (With the skill "'''Tentarafoo'''", Demi-fiend is able to cause medium mind damage and "Panic" to all opponents. Users inflicted with panic will be unable to act on their own volition. Depending on the game this effect may be guaranteed or only have a 50% chance of occurring each time they are given an order. If a paniced unit fails an order, depending on the game they may simply waste their turn being "dumbfounded", throw away money, throw away an item, or if it's a player-controlled demon they may return to the player's stock. In Shin Megami Tensei V, users afflicted with Panic have a chance of ignoring orders. They'll either do nothing or attack allies. If they're the only ally in their respective faction, they'll attack themselves), '''[[Earth Manipulation]]''' (With the skill "'''Teradyne'''", Demi-fiend is able to deal heavy earth damage on one opponent. With the skill "'''Heavy Rock'''", Demi-fiend is able to deal medium earth damage on random opponents. Lastly, with the skill "'''Materadyne'''", Demi-fiend is able to deal heavy earth damage on all opponents in the area), '''[[Summoning]]''' (With the skill named "'''Sabatoma'''", Demi-fiend will be able to summon demons into his party), '''[[Superhuman Physical Characteristics]]''' and '''[[Damage Boost]]''', '''[[Statistics Amplification]]''', '''[[Resistance Manipulation]]''', and '''[[Statistics Reduction]]''' (With skills such as "'''Cleave'''", "'''Akasha Arts'''", and "'''Photon Cannon'''", Demi-fiend is able to attack his opponent with physical skills. With the skill "'''Cleave'''", Demi-fiend is able to attack all opponents with light physical damage. With the skill named "'''Akasha Arts'''", Demi-fiend is able to deal severe physical damage to one opponent. With "Smirk", Demi-fiend is able to pierce non-repel physical resistances. With the skill called "'''Photon Cannon'''", Demi-fiend is able to deal large Attack damage to all opponents), '''[[Weapon Usage]]''' (With the skill "'''Deathbound'''", Demi-fiend is able to deal heavy Sword damage to 1-2 foes. Damage increases with user's HP. This move takes 20% of Demi-fiend's HP to preform), '''[[Death Manipulation]]''', '''[[Light Manipulation]]''', '''[[One Hit KO]]''', and '''[[Holy Manipulation]]''' (With skills such as "'''Bright Judgement'''", "'''Nirvana'''" and "'''Mahamaon'''", Demi-fiend is able to attack his opponents with light based attacks. Using the skill named "'''Bright Judgement'''", Demi-fiend is able to deal high Light damage to all opponents. This move also has a 50% chance to instantly kill the opponent. With the move named "'''Mahamaon'''", Demi-fiend has a 45% chance of reducing reamining HP of all opponents by 4/5. With the skill named "'''Nirvana'''", Demi-fiend has a 72% chance to instantly kill all opponents in the area), '''[[Statistics Reduction]]''' (With the move "'''Debilitate'''", Demi-fiend is able to reduce evade/accuracy/defense/physical/magical power by 1 level of all opponents), '''[[Statistics Amplification]]''' (With the skills such as "'''Rondo of Destruction'''", "'''Luster Candy'''", and "'''Concentrate'''", Demi-fiend is able to buff his stats. With the move "'''Rondo of Destruction'''", Demi-fiend becomes Enraged. He is able to target many opponents at once. Immune to Knockback, damage does not cancel skills or attack recovery. With the move "'''Luster Candy'''", Demi-fiend is able to buff his party's attack, defense and agility by 1 level. With the move named "'''Concentrate'''", Demi-fiend is able to buff his next magical damage by 2.5), '''[[Power Nullification]]''', '''[[Statistics Reduction]]''', and '''[[Purification]]''' (With the skills such as "'''Dekaja'''", "'''Magaon'''", "'''Dekunda'''", and "'''Hyper Drain'''", Demi-fiend is able to debuff or remove enemy buffs. With the skill named "'''Dekaja'''", Demi-fiend is able to negates all stat buffs from all opponents. With the skill named "'''Magaon'''", Demi-fiend is able to remove "Smirk" from one opponent. With the move "'''Dekunda'''", Demi-fiend is able to negates all stat debuffs from all party members. Lastly, with the move "'''Hyper Drain'''", Demi-fiend is able to null all stat buffs from all opponents), '''[[Healing]]''' and '''[[Resurrection]]''' (With the skills named "'''Diarahan'''" and "'''Samarecarm'''", Demi-fiend is able to fully heal himself or his party members. The move "'''Diarahan'''" is able to fully heal the user and his entire team. The skill "'''Samarecarm'''" is able to revive Demi-fiend or a party member and give them full health), '''[[Fear Manipulation]]''' (With the moves named "'''Pandemonium'''" and "'''Repugnant'''", Demi-fiend is able to strike fear into his opponents. With the skill "'''Repugnant'''", Demi-fiend becomes so scary that all opponents, even demons, keep their distance. With the skill called "'''Pandemonium'''", Demi-fiend causes one opponent to become "Paniced"), '''[[Power Nullification]]''', '''[[Fear Manipulation]]''', '''[[Poison Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Status Effect Inducement]]''', '''[[Power Nullification]]''', and '''[[Resistance Manipulation]]''' (With the skill "'''Temptation'''", Demi-fiend has a 50% chance to inflict either mute, panic, poison, charm or sleep on all opponents. Almighty-type), '''[[Resistance|Nulls]]''' to '''[[Death Manipulation]]''' and '''[[Darkness Manipulation]]''', (with the passive skill named "'''Void Death'''", all damage from death skills will be voided from Demi-fiend). Weak to '''[[Light Manipulation|Expel Skills]]''' |
| '''Weaknesses:''' Shown to be rather trusting and naive initially, though in paths such as the '''Freedom Path''', he is able to walk his own path; unhindered by others intentionally taking control of him. Weak to certain skills depending on the Magatama he ingests, though these weaknesses disappear later down his journey. Demons are weak to mercuric sulfide<ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Possession, Chapter 2, Pages 36-37 "Powerless, Nakajima stared at Loki and Ohara.<br>I should have considered the possibility that this could happen. I'd better find a weakness, and soon!<br>Nakajima frantically pointed the sensor connected to his computer at the nearly-materialized Loki. Calling up the ISG host computer, he sent the data the sensor had gathered about the demon to Craft. Meanwhile, Loki extended his hand toward Yumiko, rigid with terror. His bronze, naked body was beautifully symmetrical, almost like the Greek Apollo, and his muscular chest was covered in black scales. His black eyes, from which no one could possibly fathom any emotion, paralyzed her.<br>"Come over here." Pointing his talon at Yumiko, Loki commanded her in a low, cold voice. Yumiko looked to Nakajima for help, but he merely glanced at her and continued talking with the AI.<br>Nakajima knew he wouldn't have a chance if he tried to fight Loki directly, but Loki probably couldn’t risk doing anything to him so long as Nakajima had control of the computer environment. Nakajima knew that he had to find some sort of weakness to Loki while he still had the chance. He had a hunch that Loki would not be able to leave the magnetic field being generated by the computer.<br>However, just as Yumiko tried to stagger away and flee, a strange sound came from Loki's arms. For a moment they looked like they were beginning to melt, and then they changed into giant, jiggling, pink-colored blobs of protoplasm. From their tips, multiple tentacles lashed out and wrapped around Yumiko's limbs.<br>"No, stop!" The tentacles gripping the crying Yumiko's limbs pulled her up into the air, toward the body of the blob. A new pink tentacle sprouted and wrapped around Yumiko's body, and the liquid leaking from its membrane melted her clothes, latched onto her now-exposed skin and started writhing along her slender body.<br>>CRAFT, HURRY!<br>Covering his ears so he wouldn't have to hear Yumiko's screams, Nakajima frantically kept hitting the keys. Finally the data transfer LED lit up, and Craft sent a response.<br>ACCORDING TO THE DATA YOU SENT, THE JELLY SUBSTANCE IS 58% WATER AND 17% ECTOPLASM. THE REMAINING MATTER IS NOT NATIVE TO THE PLANET AND CANNOT BE ANALYZED.<br>>HAS THERE EVER BEEN A CASE OF SIMILAR MATTER BEING DISCOVERED BEFORE?<br>YES. THIS CENTURY, SIMILAR MATTER WAS DISCOVERED IN A MAYAN TEMPLE AND IN NEW HAMPSHIRE.<br>> WHAT IS ITS WEAK POINT?<br>I CANNOT MAKE A HYPOTHESIS DUE TO INSUFFICIENT DATA. HOWEVER, THE MATTER DISCOVERED UNDER A RELIEF IN THE MAYAN TEMPLE WAS REPORTED TO HAVE EVAPORATED WHEN IT CAME IN CONTACT WITH MERCURIC SULFIDE-BASED PAINT.<br>> MERCURIC SULFIDE? YOU MEAN A MIXTURE OF MERCURY AND SULFUR. BUT I DON'T HAVE THE TIME TO FIND SOMETHING LIKE THAT. TELL ME HOW TO DEAL WITH HIM NOW!<br>UNFORTUNATELY I DO NOT HAVE SUFFICIENT DATA TO PROVIDE AN ANSWER."</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 1, Pages 50-51 "A viscous drop of water fell onto Nakajima's cheek. Listening closely, he could hear the steady sound of water coming from high above. Over the aeons, the lime deposits in this trickle had accumulated here and there along the path to form giant stalagmites. Nakajima touched the rising cliff to feel it. The surface of the cold stone was wet with condensation. When he scratched it, the rock crumbled away easily, revealing a new layer of red stone below. Idly recalling that the ancient red paint used in ancient Japanese tombs was mercuric-sulfide based, Nakajima suddenly remembered Craft's words.<br>When explorers had discovered material that was apparently part of a demon's body in a Mayan temple, it evaporated when it came into contact with their mercuric-sulfide based paint. In other words, this tomb was designed specifically to keep demons out. His courage buoyed by this realization, Nakajima picked up Yumiko's body and walked toward the depths of the red valley. However, he’d never had that much in the way of stamina in the first place. In less than ten minutes, his legs were exhausted. He would have liked Kerberos' help, but he didn't want to put any more stress on the already terribly-injured demon. Besides, this path with walls literally painted with demon repellent would hardly be the most appropriate place for Kerberos.</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 1, Page 51 "Yomotsu-Shikome took a step forward. As Nakajima met her gaze, he carefully laid Yumiko down, wiped the cold sweat on his hands onto his slacks, and picked up his handheld computer.<br>"Kerberos, please come here."<br>Before the white haze that emerged from the liquid crystal display could even take on a rough outline of its shape, it vanished with a weak bark. Apparently, the pathway’s crimson paint really did seal off the power of the demon beast.</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 2, Page 53 "Loki descended the passageway that took Nakajima hours to traverse in mere minutes. Soon the blob of flesh made a squishing sound as it dropped to the stone floor of the burial chamber plaza. The moment he touched the floor, his outer membrane hissed smoke as it started to melt.<br>"Damn you!"<br>Loki quickly transformed back into his bronze body. Kneeling, he let loose a terrible howl. He could not stand the chemical reaction that took place when his protoplasmic body came into contact with the mercuric sulfide. Between his eyes, the one gelatinous place on his body throbbed and pulsated.</ref>. | | '''Weaknesses:''' Shown to be rather trusting and naive initially, though in paths such as the '''Freedom Path''', he is able to walk his own path; unhindered by others intentionally taking control of him. Weak to certain skills depending on the Magatama he ingests, though these weaknesses disappear later down his journey. Demons are weak to mercuric sulfide<ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Possession, Chapter 2, Pages 36-37 "Powerless, Nakajima stared at Loki and Ohara.<br>I should have considered the possibility that this could happen. I'd better find a weakness, and soon!<br>Nakajima frantically pointed the sensor connected to his computer at the nearly-materialized Loki. Calling up the ISG host computer, he sent the data the sensor had gathered about the demon to Craft. Meanwhile, Loki extended his hand toward Yumiko, rigid with terror. His bronze, naked body was beautifully symmetrical, almost like the Greek Apollo, and his muscular chest was covered in black scales. His black eyes, from which no one could possibly fathom any emotion, paralyzed her.<br>"Come over here." Pointing his talon at Yumiko, Loki commanded her in a low, cold voice. Yumiko looked to Nakajima for help, but he merely glanced at her and continued talking with the AI.<br>Nakajima knew he wouldn't have a chance if he tried to fight Loki directly, but Loki probably couldn’t risk doing anything to him so long as Nakajima had control of the computer environment. Nakajima knew that he had to find some sort of weakness to Loki while he still had the chance. He had a hunch that Loki would not be able to leave the magnetic field being generated by the computer.<br>However, just as Yumiko tried to stagger away and flee, a strange sound came from Loki's arms. For a moment they looked like they were beginning to melt, and then they changed into giant, jiggling, pink-colored blobs of protoplasm. From their tips, multiple tentacles lashed out and wrapped around Yumiko's limbs.<br>"No, stop!" The tentacles gripping the crying Yumiko's limbs pulled her up into the air, toward the body of the blob. A new pink tentacle sprouted and wrapped around Yumiko's body, and the liquid leaking from its membrane melted her clothes, latched onto her now-exposed skin and started writhing along her slender body.<br>>CRAFT, HURRY!<br>Covering his ears so he wouldn't have to hear Yumiko's screams, Nakajima frantically kept hitting the keys. Finally the data transfer LED lit up, and Craft sent a response.<br>ACCORDING TO THE DATA YOU SENT, THE JELLY SUBSTANCE IS 58% WATER AND 17% ECTOPLASM. THE REMAINING MATTER IS NOT NATIVE TO THE PLANET AND CANNOT BE ANALYZED.<br>>HAS THERE EVER BEEN A CASE OF SIMILAR MATTER BEING DISCOVERED BEFORE?<br>YES. THIS CENTURY, SIMILAR MATTER WAS DISCOVERED IN A MAYAN TEMPLE AND IN NEW HAMPSHIRE.<br>> WHAT IS ITS WEAK POINT?<br>I CANNOT MAKE A HYPOTHESIS DUE TO INSUFFICIENT DATA. HOWEVER, THE MATTER DISCOVERED UNDER A RELIEF IN THE MAYAN TEMPLE WAS REPORTED TO HAVE EVAPORATED WHEN IT CAME IN CONTACT WITH MERCURIC SULFIDE-BASED PAINT.<br>> MERCURIC SULFIDE? YOU MEAN A MIXTURE OF MERCURY AND SULFUR. BUT I DON'T HAVE THE TIME TO FIND SOMETHING LIKE THAT. TELL ME HOW TO DEAL WITH HIM NOW!<br>UNFORTUNATELY I DO NOT HAVE SUFFICIENT DATA TO PROVIDE AN ANSWER."</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 1, Pages 50-51 "A viscous drop of water fell onto Nakajima's cheek. Listening closely, he could hear the steady sound of water coming from high above. Over the aeons, the lime deposits in this trickle had accumulated here and there along the path to form giant stalagmites. Nakajima touched the rising cliff to feel it. The surface of the cold stone was wet with condensation. When he scratched it, the rock crumbled away easily, revealing a new layer of red stone below. Idly recalling that the ancient red paint used in ancient Japanese tombs was mercuric-sulfide based, Nakajima suddenly remembered Craft's words.<br>When explorers had discovered material that was apparently part of a demon's body in a Mayan temple, it evaporated when it came into contact with their mercuric-sulfide based paint. In other words, this tomb was designed specifically to keep demons out. His courage buoyed by this realization, Nakajima picked up Yumiko's body and walked toward the depths of the red valley. However, he’d never had that much in the way of stamina in the first place. In less than ten minutes, his legs were exhausted. He would have liked Kerberos' help, but he didn't want to put any more stress on the already terribly-injured demon. Besides, this path with walls literally painted with demon repellent would hardly be the most appropriate place for Kerberos.</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 1, Page 51 "Yomotsu-Shikome took a step forward. As Nakajima met her gaze, he carefully laid Yumiko down, wiped the cold sweat on his hands onto his slacks, and picked up his handheld computer.<br>"Kerberos, please come here."<br>Before the white haze that emerged from the liquid crystal display could even take on a rough outline of its shape, it vanished with a weak bark. Apparently, the pathway’s crimson paint really did seal off the power of the demon beast.</ref><ref>[http://menasepublications.blogspot.com/2010/09/reincarnation-of-goddess.html Digital Devil Story] Sword of Flame, Chapter 2, Page 53 "Loki descended the passageway that took Nakajima hours to traverse in mere minutes. Soon the blob of flesh made a squishing sound as it dropped to the stone floor of the burial chamber plaza. The moment he touched the floor, his outer membrane hissed smoke as it started to melt.<br>"Damn you!"<br>Loki quickly transformed back into his bronze body. Kneeling, he let loose a terrible howl. He could not stand the chemical reaction that took place when his protoplasmic body came into contact with the mercuric sulfide. Between his eyes, the one gelatinous place on his body throbbed and pulsated.</ref>. |