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Simon Belmont

From The Codex
Revision as of 04:04, 8 December 2024 by GiverOfThePeace (talk | contribs)
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Articles About Simon Belmont
Main Timeline Castlevania
Non-Canon Lords of Shadow - Smash Bros. - Captain N
The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance.
~ Simon to Lucy
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont, the main playable character of Castlevania NES.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

General Information

Name: Simon Belmont

Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)

Origin: Castlevania

First Appearance: Castlevania

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania Judgment)

Homeworld: Earth

Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[3])

Story Role: Hero

Classification: Vampire Hunter, Belmont Clan Member, House Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Belmont Clan, Potentially Desmond Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)

Enemies: Creatures of the Night, Dracula, Carmilla, Death

Height: 185 cm[5]

Weight: Unknown

Status

Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)

Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[7]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[8])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)

Key Information

  • 1691: This key covers the time period of Simon's first adventure.
  • 1692: This key covers the events of Castlevania Judgment, where Simon is pulled into a time rift.
  • 1698: This covers the events of Castlevania II: Simon's Quest.

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[12], during and before Trevor's time[13], the Belmont's were feared because of their immense power[14]) | S | S

Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can fight and defeat enemies of this size[21]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[22]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[23]. Can harm The Creature, who just from punching a wall can cause the entire room to shake[24]. In Super Castlevania IV every time Simon attacks The Creature it causes the entire room to shake[25]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[26]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[27]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[28]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[29]. The Chain Whip deals four times the damage that Simon's leather whip deals[30]. The Morning Star deals eight times the damage that Simon's leather whip deals[31]. The Flame Whip is Simon's most powerful whip[32]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[33]), Higher with Items, Far Higher with Sheer Will

Durability: At least Town level (Can take his from a giant of this size[34]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[35]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[36], during and before Trevor's time[37], the Belmont's were feared because of their immense power[38], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[39] where logs can weigh around 15 to 5 tons[40] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[41]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[42]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[43]. Even while it comes out of nowhere[44]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[45], where for God to be perfectly good, there must be a being of perfect darkness[46], being the entity opposite to God[47], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[48] and the White Demon, who can move at the speed of light at short distances[49]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[50]. Can dodge a shockwave attack[51]. Can tag the Wolf Woman who moved so fast she left behind afterimages[52]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[53]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[54])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[55]), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[56]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[57])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[58]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[59]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[60]. Proceeded to fight a Skull Dragon in these conditions[61]. Can fight against multiple enemies while walking on sinking quicksand[62]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[63]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[64]. Can outrun a bridge falling apart while fighting enemies[65]. Even while it comes out of nowhere[66]. Traveled up a stairway with enemies coming out of the blocks[67]. Can fight and defeat a perfect clone of himself[68]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [69]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[70], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[71]. During and before Trevor's time[72], the Belmont's were feared because of their immense power[73]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[74]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[75]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[76]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[77]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[78]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[79]. Many of the famous Belmont weapons were left behind by Trevor[80], with him noting them to be the axe, dagger, cross, holy water, and stop watch[81]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[82]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[83]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[84]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[85]), Aura (Belmonts release a glow of aura around them[86], that envelops their body[87]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[88]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[89]. Leon could sense and feel that Joachim Armster was a vampire[90]. Leon could sense the rage from a Vampire Killer[91]. Trevor could sense a bad omen approaching[92]. Christopher Belmont felt a "chill" upon Dracula's return[93]. Belmonts such as Juste could sense Death's overwhelming power[94]. Belmonts such as Juste could sense the aura of the two different layers of the castles[95]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[96]. Julius could sense the dark powers within Soma Cruz[97]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[98]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[99]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[100]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[101]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[102]. where Leon gained magical energy that would naturally be passed down to all of his descendants[103]. Belmonts such as Julius naturally has magical powers due to this[104], along with Juste having magical powers deriving from the Fernandez (Belnades) family[105]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[106]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[107]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[108] the infinite corridor[109]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[110]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[111]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[112], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[113]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[114]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[115]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[116]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[117]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[118]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[119])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[120]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[121]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[122]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[123]), Absorption (Belmonts can fight and take hits from the mist[124], a creature that swallows up the living[125]), Life-Force Absorption (Belmonts can take hits from the Spirit[126], which is an evil spirit that sucks up people's life energy[127]), Corruption (Belmonts can be bitten by vampires without instantly turning[128]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[129]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[130]), Paralysis Inducement (Belmonts can be paralyzed[131], and slowly recover from the effects of it[132]), Attack Reflection (Belmonts can[133] hit Dracula[134] with different[135] projectile[136] attacks[137], this extends to even Morrises'[138], where Dracula's mere rib bone reflects all projectiles back[139]), Petrification (Belmonts can[140] take hits[141], from Medusa heads[142] who can turn one into stone upon contacting them[143]. Belmonts can[144] can break out of[145], being petrified[146]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[147]), Time Stop (Belmonts are unaffected by time being stopped[148]. With time in Castlevania being so potent that not even eternity can withstand time[149], along with even artificial life being subject to the laws of time[150]), Poison Manipulation (Belmonts can take hits from the poison zombie[151], which spews a deadly poison that can rot flesh on contact[152]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[153] an ordinary hero feel like a spineless coward[154]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[155]), Absolute Zero (Belmonts can take ice from the frost demon[156], a demon that wields absolute cold[157] and a total command of cold[158], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[159]), Essence Manipulation (Belmonts can take hits from Succubus[160], who can suck up a person's essence[161]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[162]), Death Manipulation & Fate Manipulation (Belmonts cannot[163] be killed[164] by the[165] likes of[166] Death and his scythes[167], who is noted to govern the fate of death[168], being noted to have the power to govern the end of all living things[169], and can use his scythes to kill abstractions such as distance and sound[170]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[171], where contracts are made to be absolute and bind one to it's agreements[172])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
  • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
  • Axe: An axe made with silver, which Simon uses to throw at his enemies.
  • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
  • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
  • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
  • Sword: A longsword that Simon wields as a secondary weapon to his whip.
  • Torch: A torch that Simon throws into the ground, which explodes into a pillar of flame.
  • Bomb: An explosive that Simon throws, which detonates on contact.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Pocket Watch: A watch that allows Simon to stop time for a brief moment.

Dracula Parts

  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
  • Dracula’s Heart: The heart of Count Dracula.
  • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
  • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

---

Notable Techniques

Whip Combos

Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

Air Combos

Simon can wield the whip to strike with both vertical and horizontal lashes.

Evading Move

Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

Binding Whip

Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

Rising Whip

Simon charges his whip and delivers an upward strike to the enemy.

Holy Ruin

A surge of energy bursts from a simple strike with Simon's whip.

Dancing Whip

Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

Twisting Arrow

Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

Whip Tornado

Simon charges his whip and performs a 360-degree spin, striking all around him.

Sudden Impact

Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.

Vampire Killer (Simon Version)

Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.


Other

Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as Simon's weapon of choice is a reference to Indiana Jones.
  • Simon was originally planned to be named "Peter Dante"[367].
  • Castlevania Judgment, for Nintendo's Wii, marks Simon's third appearance in a 3D fighting game, after his bouts in Battle Tryst and DreamMix TV: World Fighters. Like many of the other playable characters, Simon is also able to use his traditional sub-weapons in the game.
  • The original concept behind the 2010 series reboot Castlevania: Lords of Shadow was to remake the original Castlevania starring Simon. While this idea was ultimately not followed through, Lords of Shadow's protagonist, Gabriel Belmont, wears armor which is reminiscent of Simon's artwork and sprite from Simon's Quest (confirmed in an interview by developer David Cox). This is presumably a reference to Gabriel being the first main character of a new Castlevania series, as Simon was of the original franchise.
    • Simon Belmont's sprite also appears in Lords of Shadow after enabling Cheat mode. The sprite copies Gabriel's movements.
  • Simon Belmont was the initial protagonist of Paul Anderson's original script for Castlevania: The Movie. Several rewrites of this script took place and it's not known if he was still planned to make an appearance in the final cut. The project was ultimately canceled.
  • At the end of the original Castlevania, the name listed in the credits under "The Hero" is Simon Belmondo, while in Simon's Quest it is consistently Simon Belmont.
  • His interaction with Genya Arikado in Grimoire of Souls is technically the only time that he and Alucard directly interacted with each other canonically, as Simon and Alucard had previously interacted in Captain N: The Game Master.

Battle Records

With Castlevania NES
19-0-0

With Haunted Castle
19-0-0

With Super Castlevania IV
27-0-0

With Castlevania Chronicles
21-0-0

With Haunted Castle Revisited
19-0-0

Combined
105-0-0


  • Phantom Bat - Fight[368]
    • Conditions: None.
    • Location: Stage 03 of Castlevania
  • Queen Medusa - Fight[369]
    • Conditions: None.
    • Location: Stage 06 of Castlevania
  • Mummy Men - Fight[370]
    • Conditions: None.
    • Location: Stage 09 of Castlevania
  • The Creature & Igor - Fight[371]
    • Conditions: None.
    • Location: Stage 12 of Castlevania

References

  1. Castlevania Anniversary Collection Bonus Book Pages 29-30
  2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  3. Castlevania II: Simon's Quest
  4. Castlevania Lament of Innocence
  5. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  6. Castlevania II: Simon's Quest
  7. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  8. Castlevania: Chapter 6 Accursed Cranium
  9. Castlevania: Lament of Innocence Ending
  10. Akumajou Densetsu Famicon Intro English Patch
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. History of Castlevania - Crescent of the Moon Pages 40-41
  13. History of Castlevania - Crescent of the Moon Pages 40-41
  14. Akumajou Densetsu Famicon Intro English Patch
  15. Castlevania Chronicles
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Haunted Castle Revisited Dominus Collection
  22. Super Castlevania IV
  23. Super Castlevania IV
  24. Haunted Castle Revisited Dominus Collection
  25. Super Castlevania IV The Creature Boss
  26. Vampire Killer MSX Game Manual
  27. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  28. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  29. Castlevania II: Simon's Quest
  30. Castlevania II: Simon's Quest
  31. Castlevania II: Simon's Quest
  32. Castlevania II: Simon's Quest
  33. Castlevania II: Simon's Quest
  34. Haunted Castle Revisited Dominus Collection
  35. Vampire Killer MSX Game Manual
  36. History of Castlevania - Crescent of the Moon Pages 40-41
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. Akumajou Densetsu Famicon Intro English Patch
  39. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  40. Estimating Weight of Logs and Standing Timber Page 2
  41. Castlevania: Curse of Darkness
  42. Castlevania Judgment Trevor Belmont Grab
  43. Haunted Castle Revisited Dominus Collection
  44. Castlevania Chronicles
  45. Castlevania: Aria of Sorrow Ending
  46. Castlevania: Dawn of Sorrow Dark Lord Candidates
  47. Castlevania: Dawn of Sorrow Ending
  48. Castlevania Aria of Sorrows
  49. Castlevania Grimoire of Souls Enemy Compendium Showcase
  50. Haunted Castle Revisited Dominus Collection
  51. Haunted Castle Revisited Dominus Collection
  52. Castlevania Chronicles
  53. Castlevania Chronicles
  54. Castlevania II: Simon's Quest
  55. Castlevania II: Simon's Quest
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Vampire Killer MSX Game Manual
  58. Lament of Innocence Perfect Guidebook
  59. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  60. Castlevania Chronicles
  61. Castlevania Chronicles
  62. Castlevania Chronicles
  63. Castlevania Chronicles
  64. Castlevania Chronicles
  65. Haunted Castle Revisited Dominus Collection
  66. Castlevania Chronicles
  67. Castlevania Chronicles
  68. Castlevania Chronicles
  69. Super Castlevania IV Stage 2
  70. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  71. History of Castlevania - Crescent of the Moon Pages 40-41
  72. History of Castlevania - Crescent of the Moon Pages 40-41
  73. Akumajou Densetsu Famicon Intro English Patch
  74. Castlevania: The Dracula X Chronicles Intro
  75. Castlevania: Dracula X Final Boss
  76. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  77. Castlevania: Lament of Innocence Game Manual Page 10
  78. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  79. Castlevania: The Belmont's Legacy Issue 1
  80. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  81. Castlevania Judgment
  82. Castlevania: Lament of Innocence Game Manual Page 10
  83. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  84. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  85. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  86. Castlevania: Curse of Darkness Trevor Boss Fight
  87. Castlevania: Harmony of Dissonance
  88. Castlevania Judgment Tutorial
  89. Castlevania Judgment Simon Belmont Story Mode
  90. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  91. Castlevania: Lament of Innocence
  92. Castlevania: Curse of Darkness Volume 2 Chapter 3
  93. Castlevania: The Belmont Legacy #2
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Harmony of Dissonance
  96. Castlevania: Symphony of the Night Bestiary No. 106
  97. Castlevania: Aria of Sorrow
  98. Castlevania: Aria of Sorrow
  99. Castlevania: Aria of Sorrow Julius Boss
  100. Castlevania Legends Game Manual Page 12
  101. Castlevania: The Belmont Legacy #1
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence Page 10
  104. Castlevania: Aria of Sorrow
  105. Castlevania: Harmony of Dissonance Game Manual Page 22
  106. Castlevania: Lament of Innocent
  107. Castlevania: Harmony of Dissonance
  108. Castlevania: Curse of Darkness Trevor Second Boss Fight
  109. Castlevania: Curse of Darkness Infinite Corridor
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence Garden Forgotten By Time
  112. Castlevania Judgment Simon Belmont Ultimate Attack
  113. Castlevania Judgment Trevor Belmont Ultimate Attack
  114. Castlevania: Lament of Innocence Game Manual Page 10
  115. Castlevania: Legends Game Manual Page 8
  116. Castlevania: Lament of Innocence
  117. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  118. Castlevania Legends Game Manual Page 9
  119. Castlevania: Dawn of Sorrow
  120. Castlevania Chronicles
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence
  123. Castlevania: The Dracula X Chronicles Stage 1
  124. Castlevania: Lament of Innocence
  125. Castlevania: Lament of Innocence Bestiary No. 031
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Bestiary No. 010
  128. Castlevania 64
  129. Castlevania: Lament of Innocence Bestiary No. 016
  130. Castlevania: Lament of Innocence Game Manual Page 10
  131. Castlevania: Lament of Innocence Game Manual Page 11
  132. Castlevania: Lament of Innocence
  133. Castlevania NES Final Boss
  134. Castlevania III: Dracual's Curse Final Boss
  135. Castlevania: Dracula X Final Boss
  136. Castlevania 64 Final Boss
  137. Castlevania Adventure Rebirth Final Boss
  138. Castlevania: Bloodlines Final Boss
  139. Castlevania II: Simon's Quest
  140. Castlevania: Order of Shadows
  141. Super Castlevania IV
  142. Castlevania III: Dracula's Curse
  143. Castlevania Harmony of Despair
  144. Castlevania: Order of Shadows
  145. Castlevania Chronicles
  146. Castlevania: Lament of Innocence
  147. Castlevania: Order of Ecclesia
  148. Castlevania: Curse of Darkness Trevor Boss Fight
  149. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  150. Castlevania Judgment Aeon's Hyper Attack on Golem
  151. Castlevania: Lament of Innocence
  152. Castlevania: Lament of Innocence Bestiary No. 030
  153. Castlevania II: Simon's Quest
  154. Castlevania II: Simon's Quest Game Manual Page 9
  155. Castlevania: Curse of Darkness Bestiary No. 112
  156. Castlevania: Lament of Innocence
  157. Castlevania: Lament of Innocence Bestiary No. 040
  158. Castlevania: Curse of Darkness Bestiary No. 065
  159. Castlevania Nocturne of Recollection
  160. Castlevania: Lament of Innocence
  161. Castlevania: Lament of Innocence Bestiary No. 076
  162. Castlevania: Lament Innocence
  163. Castlevania III: Dracula's Curse Death Boss
  164. Castlevania Death Boss
  165. Castlevania: Rondo of Blood Death Boss
  166. Castlevania: Harmony of Dissonance Death Boss
  167. Castlevania 64 Death Boss
  168. Castlevania Judgment Aeon's Hyper Attack Sequences
  169. Castlevania Judgment Aeon's Hyper Attack on Death
  170. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  171. Castlevania 64 Renon Boss
  172. Castlevania 64 Carrie Fernandez Bad Ending
  173. Castlevania: Harmony of Dissonance
  174. Castlevania: Harmony of Dissonance
  175. Castlevania: Symphony of the Night Bestiary No. 40
  176. Castlevania: Symphony of the Night Bestiary No. 16
  177. Castlevania: Portrait of Ruin Bestiary No. 133
  178. Castlevania: Lament of Innocence
  179. Castlevania 64
  180. Castlevania: Portrait of Ruin
  181. Castlevania: Portrait of Ruin
  182. Castlevania: Harmony of Dissonance
  183. Castlevania: Circle of the Moon
  184. Castlevania: Circle of the Moon
  185. Castlevania: Order of Ecclesia Bestiary No. 061
  186. Castlevania: Portrait of Ruin Bestiary No. 131
  187. Castlevania: Symphony of the Night Bestiary No. 44
  188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  190. Castlevania: Grimoire of Souls
  191. Castlevania 64
  192. Castlevania Chronicles
  193. Castlevania Chronicles
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  195. Castlevania: Curse of Darkness Bestiary No. 115
  196. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  197. Konami of Europe's Camilla Fernandez profile
  198. Castlevania: Portrait of Ruin
  199. Castlevania: Grimoire of Souls Prologue Stage 1
  200. Super Castlevania IV Game Manual Page 10
  201. Super Castlevania IV
  202. Castlevania NES
  203. Castlevania NES Game Manual Page 10
  204. Castlevania NES Game Manual Page 10
  205. Castlevania NES
  206. Vampire Killer MSX
  207. Castlevania NES Game Manual Page 11
  208. Castlevania NES
  209. Super Castlevania IV Game Manual Page 10
  210. Super Castlevania IV
  211. Castlevania II: Simon's Quest Game Manual Page 4
  212. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  213. History of Castlevania - Crescent of the Moon Pages 12-13
  214. Haunted Castle Revisited Dominus Collection
  215. Castlevania II: Simon's Quest
  216. Castlevania II: Simon's Quest Online Game Manual Page 3
  217. Castlevania II: Simon's Quest
  218. Castlevania: Lament of Innocence Game Manual Page 10
  219. Castlevania Chronicles
  220. Castlevania Chronicles
  221. Castlevania Chronicles
  222. Castlevania: Curse of Darkness Absolute Zero Ring Description
  223. Castlevania NES
  224. Castlevania Chronicles
  225. Super Castlevania IV
  226. Castlevania Harmony of Despair
  227. Super Castlevania IV
  228. Castlevania II: Simon's Quest
  229. Castlevania NES
  230. Castlevania Judgment Aeon's Hyper Attack Sequences
  231. Castlevania Judgment Aeon's Hyper Attack on Death
  232. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  233. Castlevania II: Simon's Quest
  234. Castlevania II: Simon's Quest Game Manual Page 9
  235. Castlevania NES Final Boss
  236. Castlevania II: Simon's Quest
  237. Castlevania: Lament of Innocence
  238. Castlevania: Lament of Innocence
  239. Castlevania: Lament of Innocence
  240. Castlevania: Lament of Innocence
  241. Castlevania: Lament of Innocence
  242. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  243. Castlevania: Lament of Innocence Bestiary No. 72
  244. Castlevania: Lament of Innocence Final Boss
  245. Castlevania: Lament of Innocence
  246. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  247. Castlevania NES Game Manual Page 4
  248. Super Castlevania IV
  249. Castlevania NES
  250. Castlevania NES Game Manual Page 4
  251. Castlevania NES Game Manual Pages 7-9
  252. Haunted Castle Revisited Dominus Collection
  253. Castlvania: Judgment Simon Belmont Story Mode
  254. Haunted Castle Revisited Dominus Collection
  255. Castlevania III: Dracula's Curse
  256. Castlevania: The Adventure ReBirth
  257. Castlevania 64
  258. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  259. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  260. Castlevania: Lament of Innocence
  261. Castlevania: Aria of Sorrow
  262. Castlevania: The Arcade Dracula Boss
  263. Castlevania NES
  264. Castlevania NES
  265. Castlevania Chronicles
  266. Castlevania: The Adventure ReBirth
  267. Haunted Castle Revisited Dominus Collection
  268. Castlevania II: Belmont's Revenge Game Manual Page 4
  269. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  270. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  271. Castlevania: The Arcade White Dragon Boss
  272. Castlevania II: Belmont's Revenge Game Manual Page 4
  273. Castlevania: Harmony of Dissonance Final Boss
  274. Castlevania: Rondo of Blood Death Boss
  275. Castlevania: Lament of Innocence Ending
  276. Castlevania Judgment Death True Story Mode Ending
  277. Castlevania: Lament of Innocence Final Boss
  278. Castlevania: Harmony of Dissonance
  279. Castlevania: Curse of Darkness Bestiary No. 009
  280. Castlevania III: Dracula's Curse
  281. Castlevania II: Belmont's Revenge Soleil Boss
  282. Haunted Castle Revisited Dominus Collection
  283. Super Castlevania IV
  284. Super Castlevania IV
  285. Super Castlevania IV
  286. Castlevania: Lament of Innocence
  287. Castlevania: The Belmonts Legacy #3
  288. Castlevania: Curse of Darkness
  289. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  290. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  291. Castlevania: Portrait of Ruin
  292. Haunted Castle Revisited Dominus Collection
  293. Castlevania: Lament of Innocence
  294. Castlevania II: Simon's Quest
  295. Castlevania: Lament of Innocence
  296. Castlevania: Lament of Innocence Bestiary No. 073
  297. Castlevania II: Simon's Quest
  298. Castlevania II: Simon's Quest
  299. Castlevania NES Game Manual Page 10
  300. Castlevania NES
  301. History of Castlevania - Crescent of the Moon Pages 46-47
  302. Castlevania Chronicles
  303. Vampire Killer MSX Game Manual
  304. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  305. Castlevania Judgment Aeon's Hyper Attack on Golem
  306. Castlevania NES Game Manual Page 10
  307. Castlevania NES
  308. Castlevania II: Simon's Quest
  309. Vampire Killer MSX
  310. Haunted Castle Revisited Dominus Collection
  311. Castlevania II: Simon's Quest Page 11
  312. Castlevania II: Simon's Quest
  313. Haunted Castle Revisited Dominus Collection
  314. Castlevania II: Simon's Quest
  315. Castlevania II: Simon's Quest
  316. Castlevania II: Simon's Quest
  317. Castlevania II: Simon's Quest
  318. Castlevania II: Simon's Quest
  319. Castlevania II: Simon's Quest
  320. Castlevania II: Simon's Quest
  321. Castlevania II: Simon's Quest
  322. Castlevania: Harmony of Dissonance Rib of Vlad Description
  323. Castlevania II: Simon's Quest
  324. Castlevania II: Simon's Quest
  325. Castlevania NES Game Manual Page 11
  326. Castlevania NES
  327. Vampire Killer MSX Game Manual
  328. Vampire Killer MSX
  329. Castlevania NES Game Manual Page 12
  330. Castlevania NES
  331. Castlevania NES Game Manual Page 12
  332. Castlevania NES
  333. Castlevania NES Game Manual Page 12
  334. Castlevania NES
  335. Castlevania NES Game Manual Page 12
  336. Castlevania NES
  337. Vampire Killer MSX
  338. Vampire Killer MSX Game Manual
  339. Vampire Killer MSX
  340. Castlevania NES Game Manual Page 11
  341. Castlevania NES
  342. Vampire Killer MSX Game Manual
  343. Vampire Killer MSX
  344. Vampire Killer MSX
  345. Vampire Killer MSX Game Manual
  346. Castlevania II: Simon's Quest
  347. Castlevania II: Simon's Quest
  348. Castlevania II: Simon's Quest
  349. Castlevania II: Simon's Quest
  350. Castlevania II: Simon's Quest
  351. Castlevania II: Simon's Quest Game Manual Page 11
  352. Castlevania II: Simon's Quest
  353. Castlevania II: Simon's Quest
  354. Castlevania II: Simon's Quest
  355. Castlevania NES Game Manual Page 11
  356. Castlevania II: Simon's Quest Game Manual Page 4
  357. Castlevania II: Simon's Quest Bad Ending
  358. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  359. Castlevania: Circle of the Moon
  360. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  361. Castlevania 64 Charlie Vincent Boss
  362. Castlevania Chronicles
  363. Castlevania Chronicles
  364. Castlevania Chronicles
  365. Castlevania Chronicles
  366. Vampire Killer MSX
  367. The History of Castlevania: Book of the Crescent Moon, page 77.
  368. Castlevania NES
  369. Castlevania NES
  370. Castlevania NES
  371. Castlevania NES
  372. Castlevania NES
  373. Castlevania NES
  374. Vampire Killer MSX
  375. Vampire Killer MSX
  376. Vampire Killer MSX
  377. Vampire Killer MSX
  378. Vampire Killer MSX
  379. Vampire Killer MSX
  380. Haunted Castle
  381. Haunted Castle
  382. Haunted Castle
  383. Haunted Castle
  384. Haunted Castle
  385. Haunted Castle
  386. Super Castlevania IV
  387. Super Castlevania IV
  388. Super Castlevania IV
  389. Super Castlevania IV
  390. Super Castlevania IV
  391. Super Castlevania IV
  392. Super Castlevania IV
  393. Super Castlevania IV
  394. Super Castlevania IV
  395. Super Castlevania IV
  396. Super Castlevania IV
  397. Super Castlevania IV
  398. Super Castlevania IV
  399. Super Castlevania IV
  400. Castlevania Chronicles
  401. Castlevania Chronicles
  402. Castlevania Chronicles
  403. Castlevania Chronicles
  404. Castlevania Chronicles
  405. Castlevania Chronicles
  406. Castlevania Chronicles
  407. Castlevania Chronicles
  408. Haunted Castle Revisited
  409. Haunted Castle Revisited
  410. Haunted Castle Revisited
  411. Haunted Castle Revisited
  412. Haunted Castle Revisited
  413. Haunted Castle Revisited
  414. Castlevania Judgment Simon Belmont True Story Mode
  415. Castlevania Judgment Simon Belmont True Story Mode
  416. Castlevania Judgment Simon Belmont True Story Mode
  417. Castlevania Judgment Simon Belmont True Story Mode
  418. Castlevania Judgment Simon Belmont True Story Mode
  419. Castlevania Judgment Simon Belmont True Story Mode
  420. Castlevania Judgment Simon Belmont True Story Mode
  421. Castlevania Judgment Simon Belmont True Story Mode
  422. Castlevania Judgment Simon Belmont True Story Mode
  423. Castlevania Judgment Simon Belmont True Story Mode
  424. Castlevania Judgment Simon Belmont True Story Mode
  425. Castlevania II: Simon's Quest
  426. Castlevania II: Simon's Quest
  427. Castlevania II: Simon's Quest
  428. Castlevania II: Simon's Quest