
“ | Jonathan!! Stop treating me like a child! | „ |
~ Charlotte to Jonathan Morris |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
![]() |
"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | Jonathan!! Stop treating me like a child! | „ |
~ Charlotte to Jonathan Morris |
“ | Really? You don't know me? Adrian Fahrenheit Tepes doesn't know the name Charlotte Aulin? | „ |
~ Charlotte to Alucard |
“ | I'm Charlotte Aulin. Does the phrase "master of witchcraft" ring any bells? | „ |
~ Charlotte Aulin |
Charlotte Aulin is a gifted, obdurate young witch and a close friend of Jonathan Morris since their childhood. She possesses formidable magical prowess and due to this, she was seen as the potential final weapon in the battle against Count Dracula. She is a primary protagonist of Castlevania: Portrait of Ruin.
This dropdown contains the synopsis of Charlotte Aulin’s story. Read at your own risk as you may be spoiled otherwise! |
---|
Much like her ancestors, Charlotte Aulin is affiliated with the Church and can cast complex magical spells, including but not limited to shapeshifting herself and others into animals like an owl or a toad, which comes in handy when accessing out-of-reach sections. As a child, Charlotte was raised alongside Jonathan Morris, who is blood-tied with the Belmont Clan. The two shared a strong, platonic friendship that continued well into their teens and possibly into their elder years. In 1944, Charlotte successfully aided Jonathan in an effort to foil the plot to destroy humanity by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta. The duo learned the truth about the twins' heritage during their quest and through the use of the Sanctuary Spell, restored their humanity. |
Name: Charlotte Aulin[1]
Origin: Castlevania: Portrait of Ruin
First Appearance: Castlevania: Portrait of Ruin
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
Sexuality: Heterosexual
Pronouns: She/Her
Age: 16 (Listed as 16 years old in the game manual[3])
Birth Year: 1928 (As she is be 16 years during the events of Portrait of Ruin[4], which takes place in 1944)
Homeworld: Earth
Residence: Unknown
Story Role: Supporting Protagonist
Classification: Witch, Jonathan Morris' childhood friend
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Jonathan Morris (Childhood friend)
Height: Unknown
Weight: Unknown
Date of Death: Unknown
Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[6])
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])
Key: Before Jonathan Obtains the True Vampire Killer | After Jonathan Obtains the True Vampire Killer
Key Information
Grade: S (Charlotte's great magic powers is seen as a potential final weapon against Dracula[10])
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight harm and defeat 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[11], Dracula also serves as the absolute evil, the opposite to God[12], where for God to be perfectly good, there must be a being of perfect darkness[13], being the entity opposite to God[14], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[17], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[18]. Alucard notes that having something to protect surpasses the limits of strength[19]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[20], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[21], Dracula also serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[25]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[26]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Can provide an equal amount of effort of pushing as Jonathan Morris[27] where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28], during and before Trevor's time[29], the Belmont's were feared because of their immense power[30], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Class K with Strength Glove (With Strength Glove, increases pushing power[34], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[35]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[36]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[37]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[38], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[41], where for God to be perfectly good, there must be a being of perfect darkness[42], being the entity opposite to God[43], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[44] and the White Demon, who can move at the speed of light at short distances[45]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)
Range: Standard Melee, Varies with Magic Spells, Universal with Time Stop (1-T; With time stop, stops time in the entire area[46]), Interdimensional with Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[47])
Intelligence: Supergenius Intelligence (Charlotte is acknowledged as a great magician at such a young age[48], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[49]. Eric Lecarde notes that Charlotte is a bright young girl[50]. Charlotte's is noted to be intelligent and too confident in her booksmarts, looking at every situation logically looking almost unemotional[51]), Higher with INT Boost (With INT Boost, boosts intelligence temporarily[52])
Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[53], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[54])
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[135], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[136]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[137]), Possession (The castle possesses objects with its magic, such as a ouija table[138]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[139]. The Castle has doors sealed off without solving puzzles[140]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[141]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[142], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[143]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[144]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[145]. The castle increases one's dark desires, allowing Dracula to easily control them[146]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[147]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[148]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[149]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[150]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[151]), Curse Manipulation (The Curse status that spirits inflict[152] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[153]), Life Manipulation (The castle can bring inanimate statues to life to attack[154]. Can cause the glass murals to come to life and attack[155]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[156]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[157]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[158], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[159] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[160], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[161], or Charlotte fading from existence due to them messing with the history of the Grimoires[162], Maria starting to fade because Richter's history is being rewritten[163], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[164]. The text alterations also make the monsters stronger[165]. With the real world and world of grimoires being considered the same or "equal"[166], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[167]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[168]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[169], which alter grimoires, which do not adhere to the laws of reality[170]), Power Modification (The vital souls are noted to be apart of the Castle's power[171], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[172]. The Chaos of the Grimoire destabilized the magic of the others[173])
Resistance to Petrification (With Mirror Cuirass, mirrored armor that protects the wearer from petrification[188])
Book | Description | Stats | Found | Drop | |
---|---|---|---|---|---|
Blank Book | A book so frightening the words ran away, leaving it blank. | ATK +10 | Vincent's Shop | ||
Book of Death | A papyrus tome entombed with the dead. | ATK +44 | Forgotten City, boulder room, top left (need Owl Morph) | ||
Don Quixote | The story of a man who thought himself a gallant knight. | ATK +18 | Great Stairway, right outside save room before Keremet | ||
Encyclopedia | One of Charlotte's favorite books. | ATK +3 | Start game with it | ||
Tome of Arms 1 | An encyclopedia of weaponry (Volume 1 of 3). | ATK +8 | Entrance, under main hallway | ||
Tome of Arms 2 | An encyclopedia of weaponry (Volume 2 of 3). | ATK +50 | Great Stairway, upper 5x4 room, on a ledge under the stairs | ||
Tome of Arms 3 | An encyclopedia of weaponry (Volume 3 of 3). | ATK +80 | Burnt Paradise, bottom right, 3x3 room | ||
Tome of Arms X | The secret lost volume, banned for its destructive secrets. | ATK +70 | Complete quest "Lost Page" | ||
Tristan and Isolde | The love story of a noble knight. | ATK +28 | Forest of Doom, top left |
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Adrenaline Gear | Makes time appear slower when taking damage. | DEF +15 | Jack O'Bones | |
Combat Fatigues | A standard-issue military uniform. | DEF +10 | Vincent's Shop | Ghoul |
Casual Clothes | Clothes worn regularly. | DEF +1 | Start game with it | |
Feather Gear | Magical lightweight clothes. Get knocked far back when hit. | DEF +32 | Vincent's Shop | |
Hobo's Clothes | Ragged, worn clothes. Your mother would be ashamed. | DEF +2 | Zombie | |
Houppelande | A roomy robe with large, hanging sleeves. | DEF +5 | City of Haze | |
Kalasiris | A translucent robe worn by ancient Egyptian nobility. | DEF +20 | Eligiza | |
Poncho | A simple piece of clothing; a blanket with a hole on top. | DEF +7 | Great Stairway | Wight |
Amethyst Corset | A corset decorated with bright amethysts. | DEF +11 | Forest of Doom, Lerajie | |
Bathrobe | A soft, luxurious terrycloth robe. | DEF +6, LCK +5 | Great Stairway | |
Clown Shirt | A cheerful-yet-horrifying clown shirt. | DEF +12, LCK +3 | Coppelia | |
Cocktail Dress | A dress perfect for an elegant-yet-fun night on the town. | DEF +14, INT +5 | Laura | |
Cotehardie | A tight, form-fitting dress for the well-dressed lady. | DEF +18, STR +5 | Vincent's Shop | |
Cotton Apron | The maid who owned this obviously quit a long time ago. | DEF +7 | Student Witch | |
Dalmatica | A garment with wide sleeves, worn by religious orders. | DEF +25, INT +10 | Vincent's Shop | Aliorumnas |
Dancer's Blouse | A light blouse favored by dancers. | DEF +16, LCK +1 | Nation of Fools | |
Diamond Corset | A corset blazing with the hard sparkle of diamonds. | DEF +32 | Vincent's Shop | |
Emerald Corset | A corset decorated with sparkling emeralds. | DEF +16, INT +3 | Vincent's Shop | |
Europa's Dress | A beautiful one-piece dress blessed by a goddess. | DEF +23, STR +3, CON +3, INT +3, MND +3, LCK +3 | Succubus | |
Frilly Camisole | A camisole with cute frills. | DEF +9, MND +5 | Persephone | |
Jade Corset | A corset decorated with jade gems. | DEF +6 | Great Stairway | |
Kirtle | A plain, long dress. | DEF +2, INT +1 | City of Haze | |
Leather Corset | A corset made of leather. | DEF +3 | City of Haze | |
Lilith Corset | A corset worn by a Lilith. | DEF +17 | Lilith | |
Miko Dress | Clothes worn by priestesses of Shinto shrines. | DEF +5, MND +15 | Vincent's Shop | |
Mirror Cuirass | Mirrored armor that protects the wearer from petrification. | DEF +16 | Gorgon | |
Nun's Robe | Clothing worn by nuns. | DEF +9, MND +3 | Great Stairway | |
Platinum Corset | A corset made of platinum. | DEF +25 | Forgotten City | |
Princess Coat | A coat with an ornate, feminine cut. | DEF +28, LCK +10 | Nyx | |
Robe Decollete | An elegant dress for the most formal of events. | DEF +30, INT +5, MND +5, LCK +5 | Throne Room | |
Ruby Corset | A corset decorated with fiery rubies. | DEF +16, STR +3 | Vincent's Shop | Amphisbaena |
Sapphire Corset | An elaborate corset decorated with sapphires. | DEF +16, CON +3 | Vincent's Shop | |
Sequined Dress | A dress covered with glittering sequins. | DEF +10, STR +3 | Great Stairway, Forest of Doom | |
Silk Negligee | A silk garment designed for comfortable sleeping. | DEF +5, CON +3, MND +3 | Vincent's Shop | |
Wedding Dress | A pure-white bridal dress. | DEF +20, STR +15, CON +10 | 13th Street |
Cloak | Description | Stats | Found | Drop |
---|---|---|---|---|
Assassin's Cape | A stealth cape favored by assassins. | DEF +5, STR +3 | 13th Street | |
Blue Cape | A beautiful blue cape. | DEF +3, INT +3 | Tower of Death | |
Cape | A sturdy cape. | DEF +13 | City of Haze | |
Elvin Cape | A cape that provides special protection against magic. | DEF +4, MND +5 | Vincent's Shop | |
Hero's Cape | A flashy velvet cape. | DEF +2 | Zacchino | |
Holy Mantle | A long cape worn by high-ranking clergymen. | DEF +3, INT +3 | Vincent's Shop | |
Invisible Cape | A cape that renders the wearer invisible. | Complete Boss Rush 1 in under 3:00 | ||
Paludamentum | A Roman general's cloak. | DEF +5, INT +5 | Vincent's Shop |
Head Gear | Description | Stats | Found | Drop |
---|---|---|---|---|
Arachne Hennin | A beautiful hat created by Arachne the weaver. | DEF +7, INT +3, MND +3, LCK +3 | Vincent's Shop | |
Clover Tiara | A tiara made of flowers from a meadow. | DEF +1, MND +2 | City of Haze | |
Combat Beret | A standard-issue military beret. | DEF +2, STR +2, CON +2 | Tower of Death | |
Diamond Tiara | A tiara encrusted with diamonds. | DEF +10 | Vincent's Shop | |
Eye for Decay | Enable the wearer to see breakable walls. | Peeping Eye | ||
Gambler Glasses | Enable the wearer to see enemy item drop percentage. | LCK +2 | Wind's Quests | |
Glasses | Make you look older and wiser. | DEF +2 | Flying Skull | |
Goggles | Protective eyewear that provides safety. | DEF +5 | Great Stairway | |
Holy Veil | A veil imbued with hidden power. | DEF +5, INT +10 | Nation of Fools | |
Midnight Tiara | A tiara with jewels shining in a black background. | DEF +7, MND +5 | Laura | |
Monocle | A lens for one eye. A favorite among distinguished gentlemen. | DEF +2, INT +2, MND +2 | Great Stairway | Dogether |
Mourning Veil | A black veil of sadness. | DEF +2, INT +2, MND +2 | Vincent's Shop | |
Muse's Tiara | A tiara blessed by a goddess. | DEF +6, INT +8 | Alura Une | |
Nun's Habit | Head covering worn by nuns. | DEF +2, MND +3 | Great Stairway | |
Open Veil | A headcovering that frames the face. | DEF +3, STR +3, INT +3 | Tower of Death | |
Pearl Tiara | A tiara adorned with pearls. | DEF +3 | Amphisbaena | |
Princess Tiara | A tiara covered with brilliant gems. | DEF +5, LCK +7 | Forgotten City | |
Royal Crown | A crown encrusted with precious jewels from all over the world. | DEF +2, INT +2, MND +2, LCK +2 | Ghoul King | |
Sunglasses | Stylish eyewear that protects the eyes from ultraviolet rays. | DEF +10 | Vincent's Shop | |
Thick Glasses | A pair of glasses with very thick lenses. | DEF +1, INT +3 | City of Haze | |
Uraeus | An Egyptian royal crown decorated with a golden cobra. | DEF +3, LCK +5 | Elgiza | |
Velvet Ribbon | A fine ribbon, soft to the touch. | DEF +2 | City of Haze | |
Witch's Hat | The traditional pointy hat of the well-dressed witch. | DEF +3, INT +3 | Student Witch |
Leg Gear | Description | Stats | Found | Drop |
---|---|---|---|---|
Artemis Shoes | Shoes blessed by a goddess. | DEF +4, INT +2, MND +2, LCK +2 | Burnt Paradise | |
Combat Boots | Boots with a knife pocket. Designed for combat. | DEF +3, STR +3 | Vincent's Shop | |
Diamond Shoes | A pair of sparkling, diamond-encrusted shoes. | DEF +6 | Vincent's Shop | |
Enamel Pinheels | Shiny enamel pinheels. | DEF +1 | City of Haze | |
Engineer Boots | Sturdy boots with steel plating in the toes. | DEF +2 | Vincent's Shop | |
Glamorous Pumps | Gorgeous high-heeled shoes worn by celebrities. | DEF +3, LCK +3 | Sandy Grave | |
Glass Shoes | An impractically fragile pair of shoes. | DEF +2, LCK +5 | Vincent's Shop | |
Inuit Boots | Boots made of seal fur. | DEF +1, CON +2 | Frozen Shade | |
Mercury Boots | Boots that allow the wearer to move faster. | Dark Academy | ||
Moonwalkers | Boots that enhance the ability to dash backwards. | City of Haze | ||
Nun's Shoes | Shoes worn by nuns. | DEF +1, MND +2 | City of Haze | |
Prima Shoes | The ultimate toe shoes, reserved for prima ballerinas. | DEF +3, STR +3, CON +2 | Vincent's Shop | |
Royal Sandals | Sandals decorated with precious gems. | DEF +4, INT +3, MND +5 | Sandy Grave | |
Sandals | Comfy-looking sandals made of leather. | DEF +1 | City of Haze | |
Silent Sandals | Shoes with an unusual sole that lets the wearer walk silently. | DEF +3, INT +3, MND +3 | Vincent's Shop | Lilith |
Slick Boots | Boots that enhance sliding ability. | Tower of Death | Skeleton Blaze | |
Spiked Boots | Boots that deal extra damage when kicking. | Nation of Fools | ||
Succubus Boots | A pair of boots worn by succubi. | DEF +4, INT +4 | Succubus | |
Winged Boots | Boots that enable you to run like the wind. | 13th Street |
Accessory | Description | Stats | Found | Drop |
---|---|---|---|---|
Abalone Brooch | A brooch made from shells from the Mediterranean Sea. | DEF +3 | Mimic | |
Astral Brooch | Taking damage will restore MP. | Witch | ||
Crystal Necklet | A necklace containing pure, cold winter air. | DEF +2, CON +2 | Sandy Grave | |
Diamond Brooch | A brooch with the blinding glare of a 100-carat diamond. | DEF +5 | Sandy Grave, Vincent's Shop | |
Forget Me Not | A necklace patterned after a beautiful flower. | DEF +1, CON +2 | Vincent's Shop | |
Laurel Brooch | A valuable antique brooch. | DEF +1 | Entrance | |
Moon Brooch | An elegant brooch that shines with the light of the moon. | DEF +3, LCK +5 | Nation of Fools, Vincent's Shop | |
Orchid Corsage | A corsage fashioned from fine materials. | DEF +2 | Corpseweed | |
Rose Corsage | A corsage fashioned from high-quality, delicate materials. | DEF +3 | Alura Une | |
Venus Brooch | A brooch blessed by Venus, goddess of love and beauty. | DEF +3, INT +3, MND +3, LCK +3 | Forgotten City | |
White Corsage | A corsage of small, snowy white flowers. | DEF +1 | City of Haze | |
Astral Ring | Consume HP instead of MP when using magic. | Boss Rush Mode | ||
Blessed Ankh | Increases the effectiveness of recovery items. | Amalaric Sniper | ||
Blessed Ring | A ring that neutralizes curses. | Wind's Quests | ||
Charm Necklace | A necklace that resists curses. | MND +10 | Sandy Grave | |
Engagement Ring | Consume HP instead of MP when your partner takes damage. | Burnt Paradise | ||
Gold Ring | A ring that increases luck with money. | Gold Skeleton | ||
Heart Brooch | Increases the likelihood of getting hearts. | DEF +1 | Dodo | |
Hercules Ring | A ring that lets you ignore blows like a mighty god. | Minotaur | ||
Immunity Ring | A ring that neutralizes poison attacks. | Wind's Quests | ||
Magus Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
Master Ring | A ring that increases the mastery received. | Vincent's Shop | ||
Miser Ring | A ring that boosts attack damage according to current wealth. | Wind's Quests | ||
Pearl Ring | A ring adorned with a pearl. | DEF +2 | Vincent's Shop | Lilith |
Platinum Chain | A platinum necklace with a Victorian design. | DEF +3, CON +2 | Vincent's Shop | |
Sage Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
Shaman Ring | A ring that increases the experience you earn. | 13th Street | ||
Skull Ring | A ring that curses the wearer. | STR +6, CON +6, INT +6, MND +6, LCK -13 | Lesser Demon | |
Sorceress Crest | Shortens the time required to incant magic spells. | Wind's Quests | ||
Stella's Locket | A locket with a picture of the twins, along with... | Tower of Death | ||
Studded Choker | A choker with metal studs for the rebel in you. | DEF +1 | Vincent's Shop | |
Thief Ring | A ring that increases the chances of finding rare items. | Wind's Quests | ||
Tough Ring | A ring that shortens recovery time after taking damage. | DEF +1 | Golem |
Relic | Description | Found | |
---|---|---|---|
Acrobat Cube | Spring off partner's shoulders to jump again in midair. | City of Haze | |
Book of Spirits | Display the names of enemies when you attack them. | Entrance | |
Call Cube | Call partner with [A]. Press again to send partner away. | Entrance | |
Change Cube | Switch main player character with [X]. | Entrance | |
Critical Art | Use your weapon's critical move with [Right, Right + Y]. | Nation of Fools | |
Griffon Wing | Jump higher with [Up + L]. | Forgotten City | |
Lizard Tail | Slide into narrow spaces with [Down + B]. | Wind's Quests | |
Martial Art | Perform a jumping knee kick with [Up, Left, Down, Right + Y]. | Wind's Quests | |
Push Cube | While pushing an object, call your partner to help you push. | City of Haze | |
Skill Cube | Call partner to use their skill or magic with [R]. | City of Haze | |
Spinning Art | Perform a spinning evasion move with [Right, Down, Left, Right + Y]. | Wind's Quests | |
Stone of Flight | Double-jump in midair. | Great Stairway | |
Strength Glove | Increase pushing power. | Sandy Grave | |
Wait Cube | Call partner with [Down + A] to have partner stand still on the spot. | Entrance |
Skill | Effect | Found | Drop | MP |
---|---|---|---|---|
Acidic Bubbles | Create poisonous bubbles. | Glasya Labolas | 25 MP | |
ALL Boost | Boost all status attributes temporarily. STR +7-15 CON +7-15 INT +7-15 MND +7-15 LCK +7-15. | Entrance | 30 MP | |
Berserker | Increases strength, but you're limited to attacking only. STR +50-100. | Armored Fleaman | 20 MP | |
Chain Lightning | Create a chain reaction of lightning bolts. | Vincent's Shop | 30 MP | |
Clear Skies | A defensive spell that neutralizes ranged attacks. | Sandy Grave | 15 MP | |
Cocytus | Call forth the frozen winds of hell to create a fearsome blizzard. | Wind's Quests | 120 MP | |
CON Boost | Boost CON temporarily. CON +15-30. | City of Haze | 10 MP | |
Cure Curse | A spell that dispels curses. | Ectoplasm | 10 MP | |
Cure Poison | A spell that neutralizes poison. | Burnt Paradise | 10 MP | |
Dark Rift | Open a hole into a dark dimension. | Vincent's Shop | 20 MP | |
Explosion | A ranged weapon that fires bolts. | Crossbow Armor | 30 MP | |
Eye for an Eye | A spell of vengeance that shares damage received with enemies. | Forgotten City | 15 MP | |
Gale Force | Tear through enemies with raging winds. | City of Haze | 20 MP | |
Heal | Healing magic. Restores HP. HP +50-100. | Wind's Quests | 200 MP | |
Hex | Incant a powerful curse. | Vapula | 25 MP | |
Ice Fang | Summon a sharp, fang-like pillar of ice. | Buried Chamber | 20 MP | |
Ice Needle | Launch cutting shards of ice. | Vincent's Shop | 30 MP | |
INT Boost | Boost INT temporarily. INT +15-30. | Tower of Death | 10 MP | |
LUCK Boost | Boost LUCK temporarily. LCK +30-60. | Wind's Quests | 10 MP | |
MIND Boost | Boost MIND temporarily. MND +15-30. | Great Stairway | 10 MP | |
Nightmare | A concentrated mass of fear and agony born from the darkness. | Malachi | 30 MP | |
Owl Morph | A shapeshifting spell that turns the caster into an owl. | Dark Academy | 10 MP | |
Piercing Beam | Fire a concentrated beam of powerful light. | Master's Keep | 30 MP | |
Raging Fire | Fire a burst of flame. | Entrance | 20 MP | |
Rock Riot | Dump rocks onto your enemy. | Vincent's Shop | 20 MP | |
Salamander | An ancient fire spell that summons a powerful fire lizard. | Vincent's Shop | 120 MP | |
Sanctuary | An advanced spell that cures status abnormalities for all within range. | Sandy Grave | 80 MP | |
Speed Up | A spell that speeds up your movements. | Throne Room | 20 MP | |
Spirit of Light | Strike enemies with concentrated light. | Vincent's Shop | 20 MP | |
Stone Circle | Grants the protection of spirits of stone. | Dogether | 30 MP | |
STR Boost | Boost STR temporarily. STR +15-30. | Great Stairway | 10 MP | |
Summon Crow | Summon a Crow to use in battle. | Black Crow | 40 MP | |
Summon Frog | Summon a Frog to use in battle. | Frog | 20 MP | |
Summon Ghost | Summon a Ghost to use in battle. | Ghost | 40 MP | |
Summon Gunman | Summon a Skeleton Gunman to use in battle. | Skeleton Gunman | 20 MP | |
Summon Medusa | Summon Medusa and activate the eye of petrification. | Medusa Head | 25 MP | |
Summon Skeleton | Summon a Skeleton to use in battle. | Skeleton | 20 MP | |
Tempest | Summon a storm of violent winds. | Tower of Death | 30 MP | |
Thor's Bellow | An ancient lightning spell that creates a ball of lightning. | Amducias | 120 MP | |
Thunderbolt | Call thunderbolts down from the sky. | Tower of Death | 20 MP | |
Time Stop | A high-level spell that stops time. | Wind's Quests | 50 MP | |
Toad Morph | A shapeshifting spell that turns the caster into a frog. | Forest of Doom | 10 MP |
“ | Attack with a hail of knives. | „ |
1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.
“ | A combination attack from both sides. | „ |
Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.
“ | Open the gates of darkness. | „ |
Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.
“ | Create an intense rain of holy water. | „ |
Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.
“ | A secret technique of the Belmont family that releases holy energy. | „ |
Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.
“ | Summon four legendary warriors to join the battle. | „ |
Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.
“ | Summon lightning in the shape of a cross. | „ |
Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.
“ | A powerful spell that summons a meteor. | „ |
Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.
“ | A basic combination where both partners take turns attacking. | „ |
Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.
“ | Summon an erupting volcano. | „ |
Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.
Standard Tactics: Charlotte utilizes powerful magic spells along with dual crushes.
Weaknesses
24 - 0 - 0
None.
None.