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Doppelganger (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

The Doppelganger is a recurring boss in the Castlevania series. This demon assumes the form of another being, often mimicking its victims. The concept of a doppelgänger originates from Egyptian mythology, where it is believed that encountering one's doppelgänger signifies the intent to kill the original and assume their role in life.

This dropdown contains the synopsis of Doppelganger’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
The Doppelganger first appears in Castlevania III: Dracula's Curse, encountered at the end of the villa stage. Initially, it appears in an amorphous, blob-like state before transforming into the character the player is controlling (Trevor, Sypha, Grant, or Alucard). During the battle, the Doppelganger relentlessly pursues the player, constantly attacking. If the player switches characters, the Doppelganger will also change to mimic the new character. This provides strategic opportunities, such as repositioning during its morphing animation or choosing a more manageable form to fight against.

The Doppelganger mirrors the main weapon and level of the character it is imitating. It wields the Banshee Boomerang as Trevor, the Axe as Grant, and Flames as Sypha.

To defeat the Doppelganger, bring Holy Water if playing as Trevor or use the Lightning Bolt spell if playing as Sypha. Upon its defeat, the Doppelganger loses control of its transforming ability, rapidly cycling through all its forms before being destroyed.

Castlevania Chronicles
The Doppelganger appears as Simon's reflection in a mirror, breaking free to attack. It relentlessly pursues the player, mirroring Simon's equipped whip (Mysterious Whip, Chain Whip, or Morning Star Whip) and sub-weapon (Dagger, Holy Water, Axe, or Boomerang, excluding the Pocket Watch and Herb). Notably, when the Doppelganger uses a sub-weapon, it depletes the player's heart supply by one. Upon defeat, it releases a barrage of mirror shards while struggling before being destroyed.

Castlevania: Symphony of the Night
In Symphony of the Night, the Doppelganger is misspelled as "Doppelganger," a mistake that persists in later versions of the game.

The Doppelganger appears twice in the game, each time taking the form of Alucard. Doppelganger10 is encountered early on as the second boss (third if counting Dracula from the prologue). It uses a Short Sword (9 ATT, Cut) and the Dagger sub-weapon (6 ATT, Holy). It can transform into mist or bat forms (15 ATT, Hit) before Alucard gains access to these abilities. Despite its abilities, it is highly vulnerable to status effects such as Curse, which can render its sword attack unusable temporarily. A shield can block its Dagger sub-weapon.

Doppelganger40 is a stronger version found in the Reverse Caverns as an optional boss. This variant retains all the abilities of Doppelganger10, including Wing Smash (55 ATT, Hit), and gains access to additional equipment like the Gravity Boots and Leap Stone. It also uses the Rebound Stone sub-weapon (12 ATT, Holy), Terminus Est (35 ATT, Cut + Poison), and Stone Sword (5 ATT, Stone), though the latter is infrequently used. The effects of its Poison and Stone attacks can be mitigated with items like the Topaz Circlet, Medusa Shield, or Mirror Cuirass. Doppelganger40 is also vulnerable to these statuses, allowing players to exploit this weakness using the same equipment or weapons.

Castlevania: Lament of Innocence
The Doppelganger appears as a mid-boss in Lament of Innocence and is referred to as "Leon Fake" in Joachim Mode and Pumpkin Mode. It is encountered twice during the game, each time with distinct abilities and tactics.

The first encounter takes place in the Dark Palace of Waterfalls. Here, the Doppelganger mimics Leon Belmont's abilities, including a copy of the Whip of Alchemy. Its attacks include a quick step, a three-attack or seven-attack whip combo, a flaming leap charge, unholy water attacks aimed at Leon or its own feet, and a replica of Leon's Cross Blazer technique (Holy Water + Purple Orb), which creates a cross-shaped flame. In Normal Mode, it retreats into the sewers after being defeated. In Crazy Mode, Leon must face two Doppelgangers simultaneously, both using the same move set.

The second encounter occurs in the Pagoda of the Misty Moon. The Doppelganger appears with a red palette swap and increased health. This version abandons the Whip of Alchemy in favor of flaming fist attacks. While it retains its quick-step ability, flaming leap charge, and unholy water-based attacks, it replaces its whip attacks with melee strikes, including a downward kick, a fast two-hit punch combo, a single punch, and a three-hit punch combo.

Castlevania: Portrait of Ruin
The Doppelganger appears as the final boss of the Nest of Evil in Portrait of Ruin. Its form is randomized, taking on the appearance of either Jonathan or Charlotte, regardless of which character the player is controlling. When playing in alternate modes, the Doppelganger mimics the protagonist specific to that mode.

The Doppelganger mirrors the player’s equipment and abilities upon entering the battle, though it does not use mastered skills. In Sisters Mode, the Doppelganger takes the form of Stella and Loretta, mirroring their boss mechanics from the main game. In Old Axe Armor Mode, it mimics the player’s Old Axe Armor form rather than the standard enemy variant.

Upon defeat, the Doppelganger drops a Magic Crystal, the only boss in the Nest of Evil to do so. Following its defeat in the Normal campaign, players can proceed to claim the Greatest Five Dual Crush, the game's most powerful Dual Crush.

General Information

Name: Doppelganger

Other Names: Doppelganger Lv. 10, Doppelganger Lv. 40, Trevor Doppelganger, Doppelganger II

Origin: Castlevania

First Appearance: Castlevania III: Dracula's Curse (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Varies on the target it's mimicking

Sexuality: Varies on the target it's mimicking

Pronouns: Varies on the target it's mimicking

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Enemy, Minor Antagonist, Recurring Boss

Classification: Doppelganger, Child of the Night

Species: Demon

State of Being: Regular

Physiology: Varies on the target it's mimicking

In-Universe Creator: Chaos

Occupation: None

Affiliations: Dracula, Dracula's Castle

Enemies: Belmont Clan (Including: Leon Belmont, Trevor Belmont & Simon Belmont), Morris Clan (Including: Jonathan Morris), Lecarde Clan (Including: Stella Lecarde & Loretta Lecarde), Belnades Clan (Including: Sypha Belnades & Charlotte Aulin), Grant Danasty, Alucard, Soma Cruz

Height: Varies on the target it's mimicking

Weight: Varies on the target it's mimicking

Status: Has been both Alive and Deceased (Doppelganger frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1049 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1692 (Castlevania Chronicles), 1797 (Castlevania: Symphony of the Night), 1942 (Castlevania: Portrait of Ruin Sisters Mode), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as a demon who assumes the form of its intended victims before killing them[1])

Threat Level: Street Threat (Serves as a demon who assumes the form of its intended victims before killing them[2])

Codex Statistics

Grade: S

Tier: Varies on Mimicry

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies on Mimicry (The Doppelganger is a demon who assumes the form of its intended victims before killing them[3], where it[4] has[5] taken[6] the[7] form of[8]: Leon Belmont, Trevor Belmont, Grant Danasty, Sypha Belnades, 1400s Alucard, Simon Belmont, 1700s Alucard, Stella Lecarde, Loretta Lecarde, Jonathan Morris, & Charlotte Aulin)

Durability: Varies on Mimicry

Striking Strength: Varies on Mimicry

Lifting Strength: Varies on Mimicry

Travel Speed: Varies on Mimicry

Attack Speed: Varies on Mimicry

Reaction Speed: Varies on Mimicry

Stamina: Varies on Mimicry

Range: Varies on Mimicry

Intelligence: Varies on Mimicry

Knowledge: Varies on Mimicry


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[9], one of Dracula's bats easily destroyed a stone ground block[10]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[11]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[12]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[13]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[14]. With their souls being completely free from time[15]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[16]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[17]), Empowerment (Creatures of the night are empowered by the night[18], becoming stronger when it's night time[19]), Evolution (Creatures of chaos can inherit evil natures[20] awakening into stronger enemies with new abilities and less weaknesses[21]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[22]. This has also been shown with slain heads reviving as an angry wraith[23]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[24], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[25], with this state being referred to as a "regeneration cycle"[26]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[27]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[28]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[29]. With the real world and world of grimoires being considered the same or "equal"[30], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[31]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[32]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[33]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[34], or Charlotte fading from existence due to them messing with the history of the Grimoires[35], Maria starting to fade because Richter's history is being rewritten[36], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[37]. The text alterations also make the monsters stronger[38]. With the real world and world of grimoires being considered the same or "equal"[39], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[40]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[41]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[42]. The Chaos of the Grimoire destabilized the magic of the others[43]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[44]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[45]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[46], with their souls being completely free from time[47]. With time in Castlevania being so potent that not even eternity can withstand time[48], along with even artificial life being subject to the laws of time[49]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[50]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[51], with their souls being completely free from time[52], with fate being a truth wound by time[53])

The Doppelganger is a demon who assumes the form of its intended victims before killing them[67], where it[68] has[69] taken[70] the[71] form of[72]: Leon Belmont, Trevor Belmont, Grant Danasty, Sypha Belnades, 1400s Alucard, Simon Belmont, 1700s Alucard, Stella Lecarde, Loretta Lecarde, Jonathan Morris, & Charlotte Aulin, giving it:

Can take the form of[73] Vampires, like Alucard which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[74]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[75]), Disguise Mastery (Vampires will sometimes disguise themselves[76] as villages in order to get near one[77]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[78], with Mathias noting he has eternal life[79]. Aeon notes that vampires exist for eternity[80]. Walter is noted to be a vampire that has eternal life[81]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[82]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[83]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[84]. With their souls being completely free from time[85]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[86]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[87], defying God's decree[88]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[89]), Surface Scaling (Vampires can stand on ceilings[90]), Flight (Vampires can either naturally levitate grow wings to fly[91], turn into a bat[92], or into mist[93]), Immersion (Vampires can infuse magic into paintings to increase their power[94]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[95]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[96]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[97]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[98]. Vampires can disguise themselves as huamns[99]), Teleportation (Vampires possess the ability to teleport freely[100]. Even non-threatening vampires such as Rosa, fade out from view[101]), Power Suppression (Vampires can submerge their own vampiric powers if needed[102]), Life-Force Absorption (Vampires can consume one's lifeforce[103], allowing them to heal themselves through biting into a victim[104]), Vampirification (Vampires can turn others into vampires[105], Walter turned Rinaldo's daughter into a vampire[106]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[107]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[108]), Animal Manipulation (Bats serve under the control of vampires[109], being freely spawnned by any vampire[110]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[111]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[112]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[113]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[114]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[115]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[116], or Charlotte fading from existence due to them messing with the history of the Grimoires[117], Maria starting to fade because Richter's history is being rewritten[118], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[119]. The text alterations also make the monsters stronger[120]. With the real world and world of grimoires being considered the same or "equal"[121], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[122]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[123]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[124]. The Chaos of the Grimoire destabilized the magic of the others[125]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[126]), Biological Manipulation (Vampires biological functions are no longer required for them[127]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[128], with their souls being completely free from time[129]. With time in Castlevania being so potent that not even eternity can withstand time[130], along with even artificial life being subject to the laws of time[131]), Death Manipulation ("Death" loses all meaning for Vampires, as they[132] defy God's decree that life should be limited, and exist for eternity[133]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[134]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[135], with their souls being completely free from time[136], with fate being a truth wound by time[137]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[138])

Can take the form of[139] Alucard, where Alucard's magic affects and can control the entirety of Dracula's Castle[140], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[141], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[142], this gives him:

As Mathias absorbed Walter's soul to become Dracula[143], he has:

Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[144]), Darkness Manipulation (Due to the Ebony Stone[145], his demonic power allows him to make it eternally night in the forest under his control[146]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[147]), Domination (Walter has demons under his control[148]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[149]), Blessed (Noted that Walter is beloved by the eternal night[150]), Teleportation (Teleported Sara to his side[151]), Electricity Manipulation (Walter uses electricity to appear before Leon[152]), Telekinesis (Telekinetically returned Sara to Leon[153]), Sleep Manipulation (Walter can put one to sleep[154]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[155]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[156]), Energy Projection (Can shoot out energy projectiles[157]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[158]), Explosion Manipulation (Can shoot out orbs that explode on impact[159]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[160]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[161]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[162])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[163]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[164]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[165]), Animal Taming (Dracula can tame bicorns[166]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[167]. Dracula is noted to be the most terrifying creature in existence[168]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[169]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[170]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[171]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[172]. Dracula has a natural aura of Darkness around him[173]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[174]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[175], where Death is noted to govern the fate of death[176], being noted to have the power to govern the end of all living things[177], and can use his scythes to kill abstractions such as distance and sound[178]. Death decides who lives and who dies[179]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[180] killed for good by[181] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[182]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[183]. Can regenerate from just his blood[184]. Regenerated back a new body from just his head[185]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[186]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[187], only being ended by sealing his castle within a solar eclipse[188]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[189]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[190]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[191]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[192]), Extrasensory Perception (Dracula's eyeball can see invisible objects[193]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[194]. Can see the Bitterfly, a mutated insect, visible only to magicians[195]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[196]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[197]. Appeared before Simon Belmont as a flock of bats[198]. Mathias can transform into a bat[199]. Can transform into a werewolf[200]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[201]. Can turn into a beast that moves so fast it catches on fire[202]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[203]. Has done this against Richter/Maria to unleash his full power[204]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[205], giving him a form with massive wings[206], transform into a bat[207], naturally levitate[208]), Afterimage Creation (Moves so fast he leaves afterimages behind[209]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[210]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[211]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[212]. Through this end he can gather the magic needed to revive through negative human emotions[213]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[214]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[215]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[216]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[217]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[218]. Caused the entire background to become warped ad distorted[219]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[220]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[221]. Brings down pillars of light that he uses to teleport around[222]. Causes a beam of light to appear that he can teleport around with[223]. Dracula's death causes the light beam to come across the entire castle and teleport it away[224]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[225]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[226]), Duplication (Can create four giant heads of his to attack with[227]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[228]), Empowerment (Dracula can[229] call upon[230] the Power of[231] Darkness to gain[232] a new form that[233] greatly upgrades all of his statistics[234]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[235]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[236]), Possession (Can put his soul within a painting and bring it to life to use as an attack[237]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[238]. Dracula's remains created a second spirit within Maxim that possessed him[239] leaving Maxim's body and possessing Dracula's remains[240] spawning way to Dracula's Wraith[241]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[242]), Statistics Amplification (Dracula's strength increases each time he revives[243]. Every 100 years[244] Dracula gets[245] stronger and stronger[246]. Noted by Richter to get stronger every reincarnation[247]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[248]), Statistics Reduction (It's noted that every 100 years[249] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[250]. One that wears Dracula's clothes will have their luck reduced[251], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[252]. Could telekinetically lift the blocks around in his boss fight[253]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[254]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[255]. Forcibly teleported him and Cornell upon transforming into his true form[256]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[257]), Breath Attack (Can shoot out attacks and projectiles from his mouth[258]. Can shoot fireballs out of his breath[259]. Can shoot fire out of his mouth[260]. Shoots out glyphs from his mouth[261]. Shot a giant energy ball from his mouth in his true form[262]), Energy Projection (Can shoot out eye lasers[263]. Can shoot energy beams out of his eyes and hands[264]. Can shoot energy projectiles out into 4 directions diagonally[265]. Created energy orbs around him that he can shoot outwards to attack[266]. Can shoot energy projectiles from the sky that split and attack anything on the ground[267]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[268]. Can shoot out three energy projectiles that expand[269]. Can shoot out a laser attack that travels across the ground and expand outwards[270]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[271]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[272]), Homing Attack (Can shoot out several energy projectiles that home in on the target[273]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[274]. Unleashed a massive shockwave in his true form[275]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[276], along with increase one's strength[277]. Dracula's mere fang can increase one's defenses[278]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[279]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[280]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[281]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[282], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[283]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[284]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[285]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[286]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[287]. Petrification Nullification; His mere heart has the power to negate petrification[288]. Poison Negation; His mere rib has the power to negate poison[289]. Sealing Nullification; The power of Dominus can completely rid seals[290]. Easily broke a seal placed by the man-beast on a creature[291]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[292]), Summoning (Dracula can summon enemies to fight for him[293]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[294]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[295]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [296], which Lucy notes to be impossible with her being the only one able to send people into grimoires[297]), Absorption (Dracula can absorb any darkness based attack[298]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[299]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[300]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[301], Dmitri Blinov, can perfectly copy techniques after just being hit by them[302], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[303]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[304], Dmitri Blinov, who scanned the the memories of Soma's past lives[305]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[306]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[307]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[308], even though Death appearing in the books is through nothing more than him possessing his image written in the text[309], where he can reform himself endlessly and no damage actually mattered to him[310]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[311]. Can shoot out 3 fire projectiles at once from his cape[312]. Can shoot out green fireballs everytime he jumps[313]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[314]. Can shoot out large fireballs from his cape[315]. Causes pillars of pinkish fire to rise up[316]. Can create an entire tornado of hellfire[317]. Can burn his body to the point of nothing remaining but his soul[318]. Caused all of the candles in the background to light up and blind the entire room before he appeared[319]. Can set fire enemies that track onto a target[320]. Can conjure fire from glyphs that drop down and spread outwards[321]. One of the Dark Lord candidates that inherit his dark powers[322], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[323], and burned an entire room[324]. Along with this Dario can use fire to teleport[325]), Holy Manipulation (Can use Demonic Megiddo[326], which contains holy power[327]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[328]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[329]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[330], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[331]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[332]), Blood Manipulation (Can spit out blood as an attack[333]. Can create spheres of blood from his attacks[334]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[335]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[336]. Can disconnect his soul from his body[337]. God is unable to help the souls of those terminated by Dracula's hand[338]), Animal Manipulation (Can shoot bats out of his mouth[339]. Can shoot out three bats to attack[340]. Sends out bats to attack for him[341]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[342]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[343]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[344]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[345]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[346]. Dominus was the source that took Shanoa's memories[347]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[348]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[349]), Fear Manipulation (Dracula's mere rib bone is enough to make[350] an ordinary hero feel like a spineless coward[351]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[352]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[353]. Cause massive electricity around the area before appearing[354]. Causes multiple lightning bolts to rain down as he appears[355]. Sent down electricity attacks against Desmond[356]. Sent out a massive electricity wave[357]. Creates massive electricity orbs from his glyphs[358]. Summoned electricity from his hand that went across a small area[359]. Electricity formed around him while he transformed into his adult state[360]. Easily pushed Cornell back with the electricity field around him[361]), Curse Manipulation (Dracula placed a curse on[362] Simon after Simon defeated him, one that could only be undone[363] by finding the five body parts of Dracula, resurrecting him and then defeating him[364], though if Simon takes too long he will die from the curse regardless of killing Dracula[365]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[366]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[367], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[368]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[369]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[370]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[371]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[372]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[373]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[374]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[375]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[376]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[377]. The glyphs also summon enemies to attack[378]), Explosion Manipulation (Creates massive explosions from his glyphs[379]. Can shoot out explosive projectiles from his lower mouth[380]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[381]), Water Manipulation (Creates giant water bubbles that attack the target[382]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[383]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[384]. Shanoa with the dominus is using a power of Dracula's[385], where Aeon notes that power is governed by time[386]. With time in Castlevania being so potent that not even eternity can withstand time[387], along with even artificial life being subject to the laws of time[388]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[389], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[390] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[391], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[392], or Charlotte fading from existence due to them messing with the history of the Grimoires[393], Maria starting to fade because Richter's history is being rewritten[394], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[395]. The text alterations also make the monsters stronger[396]. With the real world and world of grimoires being considered the same or "equal"[397], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[398]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[399]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[400], which alter grimoires, which do not adhere to the laws of reality[401]), Power Modification (Vital Souls are all just a part of Dracula's powers[402], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[403]. The Chaos of the Grimoire destabilized the magic of the others[404]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[405]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[406]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[407], where Dracula's mere rib bone reflects all projectiles back[408]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[409]. Dracula's mere ribs protects from the powers of wickedness[410]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[411]), Curse Manipulation (Dracula's mere heart clears curses[412]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[413]. With time in Castlevania being so potent that not even eternity can withstand time[414], along with even artificial life being subject to the laws of time[415]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[416]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[417]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[418]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[419]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[420]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[421]), Poison Manipulation (Dracula is naturally immune to poison based attacks[422]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[423]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[424]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[425]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[426], where Death is noted to govern the fate of death[427], being noted to have the power to govern the end of all living things[428], and can use his scythes to kill abstractions such as distance and sound[429]. Death decides who lives and who dies[430]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[431], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[432])
Magic (The castle pulses with dark magical power[433]. The castle uses magic to do things like re-animate corpses[434], along with skeletons[435]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[436], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[437]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[438]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[439], with these chairs being acknowledged in rooms in the castle with a description[440]), Possession (The castle possesses objects with its magic, such as a ouija table[441]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[442]), Mind Bestowal (The castle can bestow a mind through its magic[443]), Soul Bestowal (The castle can bestow a soul through its magic[444]. Imbued the Mud Man with a tormented soul[445]), Power Bestowal (The castle grants enemies to attack under the power of magic[446]. The magic of Dracula's power that empowers the owl enemy[447]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[448]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[449]. The Castle has doors sealed off without solving puzzles[450]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[451]), Telekinesis (The Castle can lift parts of levels apart[452]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[453]), Immersion (Can bring paintings to life and have them attack[454]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[455]. The Castle can also do this without mirror worlds[456], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[457]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[458]. The castle has objects that fade in and out while trying to platform on them[459]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[460], and invisible platforms[461]), Necromancy (The castle can raise the dead to attack whoever enters a room[462]. The castle reanimates human bones as monsters by its evil magic[463]. The Castle created the Executioner from numerous dead bodies[464]), Fusionism (The Castle can create an abomination made from numerous dead bodies[465]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[466], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[467]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[468]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[469]. The castle increases one's dark desires, allowing Dracula to easily control them[470]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[471]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[472]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[473]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[474]. The Castle has areas where its blood can form new enemies[475]), Acid Manipulation (The castle has areas of acid rain falling[476]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[477]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[478]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[479]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[480]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[481]), Gravity Manipulation (The castle has rooms with reverse gravity[482]), Curse Manipulation (The Curse status that spirits inflict[483] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[484]), Life Manipulation (The castle can bring inanimate statues to life to attack[485]. Can cause the glass murals to come to life and attack[486]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[487]), Plant Manipulation (The castle can cause even the trees to attack[488]. The castle can cause the plants and leaves to form a wraith[489]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[490]. Evil energy can create barriers blocking one until they defeat all enemies[491]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[492]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[493]. Brought a wandering merchant in through swallowing him into a dense fog[494]. The castle has magic energies that seal the gateway to hell[495]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[496]. The castle can make glyphs that teleport one outside of the castle by standing over it[497]. A lot of these creatures are summoned from Hell[498]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[499]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[500]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[501]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[502]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[503]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[504]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[505]. Can summon enemies through the lightning bolts it makes[506]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[507]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[508], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[509] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[510], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[511], or Charlotte fading from existence due to them messing with the history of the Grimoires[512], Maria starting to fade because Richter's history is being rewritten[513], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[514]. The text alterations also make the monsters stronger[515]. With the real world and world of grimoires being considered the same or "equal"[516], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[517]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[518]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[519], which alter grimoires, which do not adhere to the laws of reality[520]), Power Modification (The vital souls are noted to be apart of the Castle's power[521], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[522]. The Chaos of the Grimoire destabilized the magic of the others[523]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[524]. Noted that the stop watch has no effect on moving platforms in the castle[525]. Christopher stopping time on an elevator does not stop the elevator from moving[526], machinery still moves along[527], and floating objects still float[528]. With time in Castlevania being so potent that not even eternity can withstand time[529], along with even artificial life being subject to the laws of time[530])
Can take the form of Belmonts[531] like Trevor Belmont, giving it there Belmont Bloodline, which gives it:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[532]. During and before Trevor's time[533], the Belmont's were feared because of their immense power[534]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[535]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[536]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[537]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[538]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[539]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[540]. Many of the famous Belmont weapons were left behind by Trevor[541], with him noting them to be the axe, dagger, cross, holy water, and stop watch[542]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[543]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[544]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[545]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[546]), Aura (Belmonts release a glow of aura around them[547], that envelops their body[548]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[549]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[550]. Belmonts can interact with creatures of the night made of sand[551]. Can interact with creatures of the night made of fire[552]. Can fully disperse and destroy water bubbles instead of the attack just going through it[553]. Blood Interaction; Can harm and kill enemies made of blood[554]. Abstract Interaction; Belmonts can interact with and kill Death[555], where Death is death, being the absolute presence, the awe, the religion, and the dark god[556]. He refers to death itself as him[557]. Noting that he is completely death and human death is only a part of Chaos[558]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[559]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[560] and scream out in pain, where it is an immortal being immune to pain and suffering[561]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[562]. Death decides who lives and who dies[563]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[564]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[565]. Death is a being unconstrained by mortality[566]), Resurrection Bypassing (The Belmonts can kill zombies[567], who are corpses brought back to life from the power of hate[568]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[569]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[570]. Leon could sense and feel that Joachim Armster was a vampire[571]. Leon could sense the rage from a Vampire Killer[572]. Trevor could sense a bad omen approaching[573]. Christopher Belmont felt a "chill" upon Dracula's return[574]. Belmonts such as Juste could sense Death's overwhelming power[575]. Belmonts such as Juste could sense the aura of the two different layers of the castles[576]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[577]. Julius could sense the dark powers within Soma Cruz[578]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[579]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[580]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[581]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[582]. where Leon gained magical energy that would naturally be passed down to all of his descendants[583]. Belmonts such as Julius naturally have magical powers due to this[584], along with Juste having magical powers deriving from the Fernandez (Belnades) family[585]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[586]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[587]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[588] the infinite corridor[589]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[590]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[591]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[592], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[593]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[594]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[595]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[596]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[597]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[598]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[599])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[600]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[601]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[602]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[603]), Absorption (Belmonts can fight and take hits from the mist[604], a creature that swallows up the living[605]), Life-Force Absorption (Belmonts can take hits from the Spirit[606], which is an evil spirit that sucks up people's life energy[607]), Corruption (Belmonts can be bitten by vampires without instantly turning[608]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[609]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[610]), Paralysis Inducement (Belmonts can be paralyzed[611], and slowly recover from the effects of it[612]), Attack Reflection (Belmonts can[613] hit Dracula[614] with different[615] projectile[616] attacks[617], this extends to even Morrises'[618], where Dracula's mere rib bone reflects all projectiles back[619]), Petrification (Belmonts can[620] take hits[621], from Medusa heads[622] who can turn one into stone upon contacting them[623]. Belmonts can[624] can break out of[625], being petrified[626]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[627]), Time Stop (Belmonts are unaffected by time being stopped[628]. With time in Castlevania being so potent that not even eternity can withstand time[629], along with even artificial life being subject to the laws of time[630]), Poison Manipulation (Belmonts can take hits from the poison zombie[631], which spews a deadly poison that can rot flesh on contact[632]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[633] an ordinary hero feel like a spineless coward[634]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[635]), Absolute Zero (Belmonts can take ice from the frost demon[636], a demon that wields absolute cold[637] and a total command of cold[638], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[639]), Essence Manipulation (Belmonts can take hits from Succubus[640], who can suck up a person's essence[641]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[642]), Death Manipulation & Fate Manipulation (Belmonts cannot[643] be killed[644] by the[645] likes of[646] Death and his scythes[647], who is noted to govern the fate of death[648], being noted to have the power to govern the end of all living things[649], and can use his scythes to kill abstractions such as distance and sound[650]. Death decides who lives and who dies[651]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[652], where contracts are made to be absolute and bind one to it's agreements[653])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[654], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[655]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[656]), Possession (The castle possesses objects with its magic, such as a ouija table[657]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[658]. The Castle has doors sealed off without solving puzzles[659]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[660]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[661], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[662]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[663]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[664]. The castle increases one's dark desires, allowing Dracula to easily control them[665]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[666]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[667]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[668]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[669]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[670]), Curse Manipulation (The Curse status that spirits inflict[671] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[672]), Life Manipulation (The castle can bring inanimate statues to life to attack[673]. Can cause the glass murals to come to life and attack[674]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[675]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[676]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[677], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[678] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[679], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[680], or Charlotte fading from existence due to them messing with the history of the Grimoires[681], Maria starting to fade because Richter's history is being rewritten[682], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[683]. The text alterations also make the monsters stronger[684]. With the real world and world of grimoires being considered the same or "equal"[685], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[686]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[687]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[688], which alter grimoires, which do not adhere to the laws of reality[689]), Power Modification (The vital souls are noted to be apart of the Castle's power[690], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[691]. The Chaos of the Grimoire destabilized the magic of the others[692])

Can take the form of Belmonts[693] like Trevor Belmont, and use the Vampire Killer, giving it:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[694]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[695]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[696]. The Alchemy whip can create wind blades around its user to protect them from all directions[697]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[698]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[699]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[700])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[701]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[702], even those who are half-vampire such as Alucard[703]), Magic (The Vampire Killer has been referred to as a magic whip[704]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[705]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[706] which includes[707] ghosts[708]. This is also shown in Haunted Castle Revisited[709]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[710]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[711]. Can interact with creatures of the night made of fire[712]. Can fully disperse and destroy water bubbles instead of the attack just going through it[713]. Blood Interaction; Can harm and kill enemies made of blood[714]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[715] to where he was immune to all other[716] weapons prior other then the Vampire Killer[717]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[718]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[719]. The Vampire Killer can nullify energy projectiles through hitting them[720], even those from Dracula[721]. Can negate fire projectiles[722]. Electricity Nullification; Can completely disperse and nullify electricity attacks[723]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[724]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[725]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[726]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[727] and scream out in pain, where it is an immortal being immune to pain and suffering[728]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[729]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[730]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[731]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[732]. Death is a being unconstrained by mortality[733]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[734]), Resurrection Bypassing (The Vampire Killer can kill zombies[735], who are corpses brought back to life from the power of hate[736]), Purification (The Vampire Killer can purify people who was turned into a monster[737]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[738]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[739]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[740]. The whip can have fire burst around the enemies even without them dying[741]. Causes even objects like coffins to burst into flames[742]. This is even shown in Lament of Innocence, once Leon has the vampire killer[743]. This is even shown in graphic novels such as Belmonts Legacy[744]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[745]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[746], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[747]. One must sacrifice their lifeforce in order to wield it[748]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[749]), Light Manipulation (The Whip can create orbs of light to light up torches[750])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[751]), Mimicry (Doppelganger is unable to mimic the vampire killer during[752] the time of Lament of Innocence[753])

Social Influencing (Social Status & Strength; Leon is a baron revered as the most powerful of the land's knights, granting him fame and fortune[754]. His strength made many believe his company of knights were invincible[755]. Noted to be famous as a knight[756]. Leon was known just from his first name alone[757]), Weapon Mastery (Whip Mastery; Leon is able to use a whip in combat despite never using one beforehand[758]. Sword Mastery; Used to wield and use a sword in combat before having to give it back to the company after he gave up his title[759]. Dagger Mastery; Able to use and throw a dagger at blinding speeds with pinpoint accuracy[760]. Axe Mastery; Can throw two axes at once having them clear through all enemies in the way[761]), Multiple Jumps & Acrobatics (Leon is capable of jumping[762] again while he's jumping to execute a double jump[763]. Leon can use his whip to traverse and swing around areas[764]. Had to navigate and parkour around a large amount of blocks in a short timeframe before they returned back[765]), Accelerated Development (Battle, Skills and Techniques; The more Leon uses different types of attacks and techniques, the more he learns new and different techniques to utilize in combat, this can also be done through guarding attacks[766]), Perfect Guard (Leon can guard from an attack at the last possible[767] instant to gain magic and hearts[768]), Supernatural Luck (Leon's luck statecan influence the likelihood of enemies dropping valuable or important items[769]), Sheer Will (Leon's constitution dictates and influences how fast he can recover from status effects such as poison or curse[770]. Leon's courage had him run into the Eternal Forest to fight against Walter and save Sara despite possessing no weapon[771]), Information Analysis (Leon is able to learn an enemy's name from attacking them[772], along with their strengths and weaknesses[773]. Where seeing the amount of damage[774], names of enemies[775], and their data[776] are normally done through special items[777]), Energy Absorption (Leon can get hearts out of objects and enemies[778], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[779]), Save & Load (Leon is able to save his progress at holy sanctums within the castle[780]), Fire Manipulation (Able to kick down with his foot, lighting it on fire[781]).



Resistance to Extreme Heats (Can travel in the boiling hot rooms of the anti-soul mysteries lab without any real repercussions[782]. Can fight the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[783]), Poison Manipulation (If Leon is poisoned, he will slowly recover from the effects of the poison[784]. Can take hits from the poison zombie[785], which spews a deadly poison that can rot flesh on contact[786]), Curse Manipulation (If Leon is cursed[787], he will slowly recover from the effects of the curse[788]), Petrification (If Leon is turned the stone[789], he will be able to break out of it[790]), Paralysis Inducement (If Leon is paralyzed[791], he will slowly recover from the effects of it[792]), Absorption (Can fight and take hits from the mist[793], a creature that swallows up the living[794]), Life-Force Absorption (Can take hits from the Spirit[795], which is an evil spirit that sucks up people's life energy[796]), Hellfire Manipulation (Can take hits from the Flame Demon, a demon that wields the fires of Hell[797]), Absolute Zero (Can take ice from the frost demon[798], a demon that wields absolute cold[799] and a total command of cold[800], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[801]), Essence Manipulation (Can take hits from Succubus[802], who can suck up a person's essence[803]), Sleep Manipulation (Leon resisted Walter's attempt to put him to sleep[804])

Social Influencing (Social Status; After defeating Dracula, Trevor and the Belmonts were honored by all the people[805]. Charisma; Alucard noted that Trevor had the ability to enchant others, with those qualities earning him reliable allies even within Dracula's castle[806]), Acrobatics (Able to flip and spin in the air while doing attacks[807]), Martial Arts (Trevor can incoporate hand to hand combat in his whip attacks, being able to do multiple fast kicks[808]), Intimidation (During and before Trevor's time[809], the Belmont's were feared because of their immense power[810]), Animal Taming & Vehicular Mastery (Land Vehicles; Trevor is able to ride horses[811]), Weapon Mastery (Whip Mastery; Trevor is able to use his whip in combat deftly, twirling it in various directions, making it hard for an enemy to get in close to him[812]. Dagger Mastery; Trevor can throw and utilize daggers in combat, throwing them with pinpoint accuracy[813]. He can also throw a multitude of them at once[814]. Axe Mastery; Able to throw axes at fast and pinpoint speeds[815]. With his axe item crash, he can boost the power of his axe and cause the ground to uproot from slamming it[816]. Cross Mastery; Trevor can accurately and deftly throw crosses at enemies[817]), Aura (Trevor unleashes a yellow glow aura around himself, and also covers his whip in a green aura[818]), Flight (When using attacks like Grand Cross, Trevor is able to momentarily fly in the air[819]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[820]. Metaphysical Interaction; Can harm and kill spirits and ghost[821]), Extrasensory Perception (Trevor was able to see through Alucard's disguise and tell it was him due to sensing his essence[822]), Empowerment (Alucard noted that when he fought alonside Trevor, he felt like he was able to call upon more power then he previously thought possible[823]), Save and Load (Trevor sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress[824]), Energy Absorption (Trevor can get hearts out of objects and enemies[825], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[826]), Curtain Fire & Weapon Control (Able to throw multiple daggers at once and control the trajectory of them with his item crash[827]), Fire Manipulation (Able to light himself on fire and charge at his opponent while on fire[828]).

Resistance to Petrification (Can take hits from Medusa heads[829], who can turn one into stone upon contacting them[830]), Death Manipulation (Can take hits from Death and his scythes[831], who is noted to govern the fate of death[832], being noted to have the power to govern the end of all living things[833], and can use his scythes to kill abstractions such as distance and sound[834]. Death decides who lives and who dies[835])
Superhuman Physical Characteristics, Weapon Mastery (Staff Mastery; Asides from using it for magic, Sypha can also use her staff in direct combat[836]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[837]), Magic (Sypha is directly noted to be a witch[838]), Extrasensory Perception (Sypha is able to sense the energy one radiates, believing Shanoa to believe a vampire when she came across her[839]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[840]. Metaphysical Interaction; Can harm and kill spirits and ghost[841]), Nullification (Energy Nullification; Sypha can negate energy projectiles with her staff[842]), Regeneration Negation (Sypha's freezing and then attacking the red skeletons can negate their regeneration[843], who endlessly[844] regenerates[845], from any kind[846] of damage due to it absorbing blood[847]), Energy Absorption (Sypha can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[848]), Summoning (Sypha can summon the grimoire to use for her special attack[849]), Subjective Reality (Sypha can utilize the grimoire to send out different magic attacks[850], With the real world and world of grimoires being considered the same or "equal"[851], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[852]), Text Manipulation & Forcefield Manipulation (Uses the Grimoire to cause a barrier made out of the text from the grimoire to trap her opponent in and proceed to use a massive blast[853]), Plot Manipulation (As Sypha can utilize the grimoire to control the forces of nature, to where she can manipulate the text within it, she can rewrite it[854]. Where overwriting the contents of the Grimoire can change history to things such as Jonathan Morris is now at a disadvantage in battle[855], or Charlotte fading from existence due to them messing with the history of the Grimoires[856], Maria starting to fade because Richter's history is being rewritten[857], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[858]. Though it should be noted that it is unknown what exactly is contained within Sypha's grimoire, thus she is only limited to what is in her grimoire), Death Manipulation & Elemental Manipulation (Sypha has harnessed the power of the dead in order to control the elements[859]), Ice Manipulation & Absolute Zero (With the ice magic, can freeze things instantly[860]. Sypha's ice can instantly freeze an entire river[861]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[862]), Fire Manipulation (With the flames spell, Sypha wields fire magic allowing her to burn enemies to nothing[863]), Electricity Manipulation & Homing Attack (With electricity spell, shoots out three eletrical orbs that home in on targets[864]).

Resistance to Dracula's Castle abilities (Sypha is able to enter Dracula's castle without any adverse effects done to her[872]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[873], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[874]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[875]), Possession (The castle possesses objects with its magic, such as a ouija table[876]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[877]. The Castle has doors sealed off without solving puzzles[878]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[879]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[880], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[881]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[882]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[883]. The castle increases one's dark desires, allowing Dracula to easily control them[884]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[885]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[886]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[887]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[888]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[889]), Curse Manipulation (The Curse status that spirits inflict[890] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[891]), Life Manipulation (The castle can bring inanimate statues to life to attack[892]. Can cause the glass murals to come to life and attack[893]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[894]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[895]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[896], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[897] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[898], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[899], or Charlotte fading from existence due to them messing with the history of the Grimoires[900], Maria starting to fade because Richter's history is being rewritten[901], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[902]. The text alterations also make the monsters stronger[903]. With the real world and world of grimoires being considered the same or "equal"[904], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[905]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[906]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[907], which alter grimoires, which do not adhere to the laws of reality[908]), Power Modification (The vital souls are noted to be apart of the Castle's power[909], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[910]. The Chaos of the Grimoire destabilized the magic of the others[911])
Superhuman Physical Characteristics, Weapon Mastery (Chakram Mastery; Grant is capable of using two chakrams in battle for a variety of different techniques and attacks[912]. Dagger Mastery; Grant can use throwing daggers against opponents with pinpoint accuracy[913]. Axe Mastery; Can throw an axe at an upward arc to damage anything that gets in its way[914]), Acrobatics (Grant is capable of jumping higher then even Trevor Belmont[915]), Surface Scaling (Grant is able to climb on surfaces[916]), Penetration Damage (Physical Penetration; Uses throwing daggers as a weapon, which can stab directly into an opponent[917]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[918]), Afterimage Creation (Moves so fast, he can create afterimages[919]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[920]. Metaphysical Interaction; Can harm and kill spirits and ghost[921]), Energy Absorption (Grant can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[922]), Curtain Fire (Directional) & Thread Manipulation (His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent[923]).



Resistance to Dracula's Castle abilities (Grant is able to enter Dracula's castle without any adverse effects done to him[931]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[932], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[933]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[934]), Possession (The castle possesses objects with its magic, such as a ouija table[935]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[936]. The Castle has doors sealed off without solving puzzles[937]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[938]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[939], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[940]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[941]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[942]. The castle increases one's dark desires, allowing Dracula to easily control them[943]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[944]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[945]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[946]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[947]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[948]), Curse Manipulation (The Curse status that spirits inflict[949] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[950]), Life Manipulation (The castle can bring inanimate statues to life to attack[951]. Can cause the glass murals to come to life and attack[952]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[953]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[954]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[955], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[956] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[957], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[958], or Charlotte fading from existence due to them messing with the history of the Grimoires[959], Maria starting to fade because Richter's history is being rewritten[960], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[961]. The text alterations also make the monsters stronger[962]. With the real world and world of grimoires being considered the same or "equal"[963], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[964]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[965]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[966], which alter grimoires, which do not adhere to the laws of reality[967]), Power Modification (The vital souls are noted to be apart of the Castle's power[968], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[969]. The Chaos of the Grimoire destabilized the magic of the others[970])
Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[971]), Martial Arts (With different fists type weapons Alucard can utilize his bare fists in combat[972], the iron fist is owned by a karate master which Alucard uses in combat[973]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[974], such as the Rune Sword which can fly from Alucard's hand to attack enemies[975]. Alucard can utilize different types of swords[976], double swords[977], and short swords in combat[978]. Club Mastery; Alucard can utilize various different clubs in combat[979]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[980]. Knife Mastery; Can throw knives at high speeds[981]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[982]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[983]), Immortality (Noted that humans will return to dust eventually, but he will live on forever[984]) Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[985]), Body Control & Flight (Can grow out wings to fly around and attack with[986]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[987]. Alucard can naturally transform into a bat[988]. Alucard can transform into the form of a mist to pass through objects[989]), Acrobatics & Multiple Jumps (Alucard is able to double jump[990]), Extrasensory Perception (Alucard felt a strange presence from Aeon[991]. Alucard is able to sense a great amount of of magic in the monsters soul[992]. Can see the Bitterfly, a mutated insect, visible only to magicians[993]. Sensed a strong surge of magical power[994]), Flight (Can transform into a bat to fly[995]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[996]. Metaphysical Interaction; Can harm and kill spirits and ghost[997]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[998]), Soul Absorption (Alucard through defeating enemies can absorb their soul[999], which he can use to upgrade his equipment[1000]), Fire Manipulation (Can shoot fireballs out of his cape[1001]), Energy Projection (Can shoot out energy projectiles from his cape[1002]), Restoration (Passive; Alucard's magic will gradually restore overtime[1003]), Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[1004]. With Tetra Spirit, summons four spirits that attack all enemies[1005]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[1006]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[1007]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[1008]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[1009]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[1010]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[1011]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[1012] Mina so no monsters try to harm her[1013]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[1014]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[1015]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[1016]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[1017]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[1018]).



Resistance to Petrification (Can take hits from Medusa heads[1019], who can turn one into stone upon contacting them[1020]. Can break out of being petrified[1021]), Attack Reflection (Can harm Dracula[1022], where Dracula's mere rib bone reflects all projectiles back[1023]), 'Fear Manipulation (Can hold the Rib of Vlad[1024], where Dracula's mere rib bone is enough to make[1025] an ordinary hero feel like a spineless coward[1026]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[1027], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[1028]. Broke free from the dream Magnus constructed for him, putting Alucard into a glimpse into his past, viewing a dream of when he drank Lyudmil's blood[1029]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[1030], who is noted to govern the fate of death[1031], being noted to have the power to govern the end of all living things[1032], and can use his scythes to kill abstractions such as distance and sound[1033]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[1034])
Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)
Resistance to Dracula's Castle abilities (Alucard is able to enter[1035] Dracula's Castle without any adverse effects done to him[1036]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1037], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[1038]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1039]), Possession (The castle possesses objects with its magic, such as a ouija table[1040]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1041]. The Castle has doors sealed off without solving puzzles[1042]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1043]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1044], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1045]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1046]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1047]. The castle increases one's dark desires, allowing Dracula to easily control them[1048]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1049]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1050]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1051]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1052]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1053]), Curse Manipulation (The Curse status that spirits inflict[1054] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1055]), Life Manipulation (The castle can bring inanimate statues to life to attack[1056]. Can cause the glass murals to come to life and attack[1057]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1058]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1059]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1060], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1061] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1062], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1063], or Charlotte fading from existence due to them messing with the history of the Grimoires[1064], Maria starting to fade because Richter's history is being rewritten[1065], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1066]. The text alterations also make the monsters stronger[1067]. With the real world and world of grimoires being considered the same or "equal"[1068], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1069]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1070]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1071], which alter grimoires, which do not adhere to the laws of reality[1072]), Power Modification (The vital souls are noted to be apart of the Castle's power[1073], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1074]. The Chaos of the Grimoire destabilized the magic of the others[1075])
Weapon Mastery (Whip Mastery; Through reading an ancient tome left to him by his ancestors revealing the secret of the whip, he learns that the whip can snap in eight directions[1076], giving him complete manuverability around his field[1077]. Dagger Mastery; With daggers[1078], noted to be fast and accrurate attack weapons for Simon[1079]. Axe Mastery; With Axe[1080], Simon is able to throw them at his opponents[1081]. In Vampire Killer he throws the axe as he would his boomerang[1082]. Boomerang Mastery; Can wield and use a boomerang in combat[1083], with it always coming back to Simon[1084]), Acrobatics (Can use the whip to[1085] latch onto objects to swing around them[1086]), Social Influencing (Social Status; Simon Belmont is a warrior respected even by kings[1087]. Lucy notes that according to their data, Simon Belmont is the most celebrated and revered Belmont[1088]), Sheer Will (Simon ventured alone into the evil-infested den that is Dracula's castle with no fear[1089]), Aura (Had a fiery blue aura around himself after his wife was stolen from him[1090]), Accelerated Development (Leveling, Physical Stats; Simon levels up as he defeats more enemies, gaining more health, strength, and defense[1091]. Noted that the long Simon survives the greater his experience rating and the stronger his vulnerable soul will become[1092]), Healing (Simon leveling up has him restore all of his lost health and wounds[1093]), Energy Absorption (Simon can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1094]).



Resistance to Extreme Colds (Simon can walk in ice cold rooms without mcuh worry[1095]), Extreme Heat (Unaffected by candles on a chandelier falling and causing the enire room to catch on fire including enemies[1096]), Ice Manipulation & Absolute Zero (Can take magic attacks from the Wizard without being frozen who is the reason for all of the frozen characters in the background of the Frozen Cave[1097]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1098]), Petrification (Unaffected by Medusa's gaze[1099], and can break out of her other attacks that petrify him[1100]. Can take hits from Medusa Heads[1101] who can turn one into stone upon contacting them[1102]. Can break out of the petrification attacks from Medusa[1103]), Poison Manipulation (Can walk through a poison swamp and only have his health be drained, having no aftereffects from leaving the swamp[1104]), Death Manipulation (Can take hits from Death[1105], who is noted to govern the fate of death[1106], being noted to have the power to govern the end of all living things[1107], and can use his scythes to kill abstractions such as distance and sound[1108]), Fear Manipulation (Can hold and use Dracula's rib bone where Dracula's mere rib bone is enough to make[1109] an ordinary hero feel like a spineless coward[1110]), Attack Reflection (Simon can hit Dracula with projectile attacks[1111], where Dracula's mere rib bone reflects all projectiles back[1112])

Weapon Mastery (Sword Mastery; Stella is a skilled sword wielder[1113]. Noted to be a skilled swordsmaster[1114]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1115]. Alucard notes that having something to protect surpasses the limits of strength[1116]), Afterimage Creation (Moves so fast that she creates afterimages[1117]), Accelerated Development (Battling & Leveling, Physical Stats and Abilities; As Loretta and Stella travel throughout the castle battling enemies and bosses they gain level ups, getting stronger, faster, more durable, and having better abilities and resistances[1118]), Flight (Stella and Loretta are able to naturally fly around, even while not vampires[1119]), Teleportation (Teleported to where Jonathan and Charlotte were[1120]), Extrasensory Perception (Stella and Loretta could sense their father's power[1121]), Penetration Damage (Metaphysical Penetration; Stella does a slashing attack[1122] made from pure magic[1123]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1124], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1125]. He refers to death itself as him[1126]. Noting that he is completely death and human death is only a part of Chaos[1127]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1128]), Shockwave Generation (Stella sends out massive energy waves with her attacks[1129]), Energy Projection (Stella sends out an energy projectile from her sword[1130]), Energy Absorption (Stella can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1131]), Air Manipulation (Stella sets up a few random crescent-shaped wind projectiles in the air, after setting them up, the wind projectiles start firing[1132]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[1133]).

Resistance to Dracula's Castle (Loretta and Stella are able to enter Dracula's Castle without facing any adverse effects[1139])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1140], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1141]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1142]), Possession (The castle possesses objects with its magic, such as a ouija table[1143]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1144]. The Castle has doors sealed off without solving puzzles[1145]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1146]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1147], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1148]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1149]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1150]. The castle increases one's dark desires, allowing Dracula to easily control them[1151]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1152]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1153]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1154]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1155]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1156]), Curse Manipulation (The Curse status that spirits inflict[1157] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1158]), Life Manipulation (The castle can bring inanimate statues to life to attack[1159]. Can cause the glass murals to come to life and attack[1160]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1161]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1162]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1163], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1164] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1165], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1166], or Charlotte fading from existence due to them messing with the history of the Grimoires[1167], Maria starting to fade because Richter's history is being rewritten[1168], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1169]. The text alterations also make the monsters stronger[1170]. With the real world and world of grimoires being considered the same or "equal"[1171], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1172]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1173]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1174], which alter grimoires, which do not adhere to the laws of reality[1175]), Power Modification (The vital souls are noted to be apart of the Castle's power[1176], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1177]. The Chaos of the Grimoire destabilized the magic of the others[1178])
Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1179]. Alucard notes that having something to protect surpasses the limits of strength[1180]), Accelerated Development (Battling & Leveling, Physical Stats and Abilities; As Loretta and Stella travel throughout the castle battling enemies and bosses they gain level ups, getting stronger, faster, more durable, and having better abilities and resistances[1181]), Flight (Stella and Loretta are able to naturally fly around, even while not vampires[1182]), Extrasensory Perception (Stella and Loretta could sense their father's power[1183]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1184], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1185]. He refers to death itself as him[1186]. Noting that he is completely death and human death is only a part of Chaos[1187]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1188]), Energy Absorption (Stella can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1189]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[1190]), Glyph Manipulation (Can conjure glyphs to summon ice enemies out of to attack her opponents[1191]), Curtain Fire (Rapid Fire), Ice Manipulation & Absolute Zero (Loretta sends out an ice spell that[1192] deals a continuous attack[1193]. Dropped large icicles to stop Jonathan from finishing off Stella[1194]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1195]).



Resistance to Dracula's Castle (Loretta and Stella are able to enter Dracula's Castle without facing any adverse effects[1201])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1202], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1203]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1204]), Possession (The castle possesses objects with its magic, such as a ouija table[1205]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1206]. The Castle has doors sealed off without solving puzzles[1207]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1208]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1209], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1210]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1211]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1212]. The castle increases one's dark desires, allowing Dracula to easily control them[1213]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1214]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1215]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1216]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1217]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1218]), Curse Manipulation (The Curse status that spirits inflict[1219] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1220]), Life Manipulation (The castle can bring inanimate statues to life to attack[1221]. Can cause the glass murals to come to life and attack[1222]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1223]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1224]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1225], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1226] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1227], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1228], or Charlotte fading from existence due to them messing with the history of the Grimoires[1229], Maria starting to fade because Richter's history is being rewritten[1230], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1231]. The text alterations also make the monsters stronger[1232]. With the real world and world of grimoires being considered the same or "equal"[1233], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1234]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1235]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1236], which alter grimoires, which do not adhere to the laws of reality[1237]), Power Modification (The vital souls are noted to be apart of the Castle's power[1238], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1239]. The Chaos of the Grimoire destabilized the magic of the others[1240])
Martial Arts (Jonathan is noted to be a master martial artist[1241], can utilize knee stricker, a martial arts attack[1242]), Weapon Mastery (Whip Mastery; Jonathan is able to use the whip in combat, being capable of dangling around, dealing damage to any enemy that comes into contact with it[1243]. Jonathan is able to wield various different weapons in combat[1244]. Knife Mastery; Can throw out multiple knives at once at deft accuracy[1245]. Can throw bwaka knives like boomerangs[1246]. Sword Mastery; Can throw four kinumutsu's at once at fast speeds and with deft accuraccy[1247]. Axe Mastery; Can throw axes at arcs to catch enemies in the air[1248]. Spear Mastery; Can utilize and throw spears in combat[1249]. Shuriken Mastery; Can throw shurikens at fast speeds and with deft accuracy[1250]. Can throw yagyu shurikens at fast speeds and with deft accuracy[1251]. Kunai Matery; Can throw kunais at fast speeds and with deft accuracy[1252]. Bladed Mastery; Can utilize discus to cut through enemies[1253]. Boomerang Mastery; Can utilize and throw boomerangs that always return back[1254]. Cross Mastery; Can use and throw a cross like a boomerang, with it always returning back to Jonathan[1255]. Crossbow Mastery; Can use the crossbow with deft accuracy[1256]. Explosives Mastery; Can throw and utilize grenades in combat[1257]. Spiked Ball Mastery; Can utilize steel balls in combat[1258]. Can swing around a giant spiked wrecking ball in combat[1259]. Unique Weaponry; Can throw and utilize paper airplanes in combat[1260]. Can throw and utilize cream pies in combat[1261]. Can throw and utilize darts in combat[1262]), Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[1263]), Afterimage Creation (With Rocket Slash, moves so fast he leaves behind afterimages[1264]), Statistics Boost ((With Offensive Form, a stance that emphasizes offense[1265], allowing Jonathan to do far more damage then he normally does[1266]. With Defensive Form, a stance that emphasizes defense[1267], increasing Jonathan's defense against attacks[1268]), Energy Absorption (Jonathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1269]), Shockwave Generation (With Aura Blast, a technique that converts mental energy[1270] into a shockwave[1271])
Superhuman Physical Characteristics (Can provide an equal amount of effort of pushing as Jonathan Morris[1272], showing equivalent strength to a Belmont), Weapon Mastery (Book Mastery; As a mage, Charlotte is a master of books, being capable of sprouting weapons out of it, using the books for various spells, and using the book itself as a weapon[1273]), Aquatic Breathing (Jonathan and Charlotte can fight underwater just fine without needing to go above ground for air[1274]), Save and Load (Jonathan and Charlotte bathe under the holy light of a holy statue, allowing them to save their progress[1275]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1276]. Alucard notes that having something to protect surpasses the limits of strength[1277]), Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[1278]), Extrasensory Perception (Charlotte is able to sense if there is any malice or not within a spirit, along with being able to sense ghosts[1279]. Can sense the dark magical power from Dracula's castle[1280]. Charlotte can sense the movement of magical energy[1281]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1282], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1283]. He refers to death itself as him[1284]. Noting that he is completely death and human death is only a part of Chaos[1285]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1286]), Berserk Mode (With Berserker, increases Charlotte's strength, but she is limited to attacking only as she's in a berserk frenzy[1287]) & Statistics Boost (With Speed Up, greatly enhances Charlotte's speed[1288]. With Strength Boost, boosts strength temporarily[1289]. With CON Boost, boosts constitution temporarily[1290]. With INT Boost, boosts intelligence temporarily[1291]. With All Boost, boosts all status attributes temporarily[1292]), Immersion (Charlotte can align her magic with the paining's magic so that she and Jonathan can enter the painting world[1293]), Purification (Charlotte can purify one during their early stages of vampirification, completely breaking the vampire's curse[1294]. Charlotte's potency can even purify those who have completely become a vampire[1295]. With Sanctuary, an advanced spell that cures status abnormalities for all within range[1296]. With Cure Poison, a spell that neutralizes poison[1297]. With Cure Curse, a spell that dispels curses[1298]), Healing (With Heal, restores health[1299]), Petrification (With Summon Medusa, summon Medusa and activate the eye of petrification[1300]) & Summoning (With Summon Crow, summon crows to use in battle[1301]. With Summon Ghost, summon a ghost to use in battle[1302]. With Summon Skeleton, summons skeletons to use in battle[1303]. With Summon Gunman, summon skeleton gunmen to use in battle[1304]. With Summon Frog, summons frogs to use in battle[1305]), Transformation (Shapeshifting; With Toad Morph, morphs Charlotte into a toad[1306]. With Owl Morph, allows Charlotte to morph into an owl[1307]), Nullification (Attack Nullification; With Clear Skies, a defensive spell that neutralizes ranged attacks[1308]), Flight (In her Owl Morph state, she has the wings of an owl, allowing her to fly[1309]), Telekinesis (With Stone Circle, grants the protection of spirits of stone[1310]), Time Stop (With time stop, stops time in the entire area[1311]. With time in Castlevania being so potent that not even eternity can withstand time[1312], along with even artificial life being subject to the laws of time[1313]), Glyph Manipulation (Charlotte conjures magic out of her glyphs[1314]), Acid Manipulation, Poison Manipulation & Water Manipulation (With Acidic Bubbles, create poisonous bubbles[1315]), Air Manipulation (With Gale Force, tear through enemies with raging winds[1316]. With Tempest, summon a storm of violent winds[1317]), Fire Manipulation (With Raging Fire, fires a burst of flame[1318]. With Salamander, an ancient fire spell that summons a powerful fire lizard[1319]), Ice Manipulation (With Ice Fang, summon a sharp, fang-like pillar of ice[1320]. With Ice Needle, launch cutting shards of ice[1321]. With Cocytus, call forth the frozen winds of hell to create a fearsome blizzard[1322]), Electricity Manipulation (With Thunderbolt, call thunderbolts down from the sky[1323]. With Chain Lightning, creates a chain reaction of lightning bolts[1324]. With Thor's Bellow, an ancient lightning spell that creates a ball of lightning[1325]), Light Manipulation (With Spirit of Light, strike enemies with concentrated light[1326]. With Piercing Beam, fires a concentrated beam of powerful light[1327]), Portal Manipulation (With Dark Rift, opens a hole into a dark dimension[1328]), Earth Manipulation (With Rock Riot, dump rocks onto the enemy[1329]), Darkness Manipulation (With Nightmare, a concentrated mass of fear and agony born from the darkness[1330]), Explosion Manipulation (With Explosion, a ranged weapon that fires bolts[1331]), Curse Manipulation (With Hex, incant a powerful curse[1332]), Damage Manipulation (With Eye for an Eye, a spell of vengeance that shares damage received with enemies[1333], the fully charged version makes the affected enemies be damaged twice the amount that she receives), Luck Manipulation (With Luck Up, boosts luck temporarily[1334]), Mind Manipulation (With MIND Boost, boost MIND temporarily[1335]).



Resistance to Attack Reflection (Can hit Dracula, where Dracula's mere rib bone reflects all projectiles back[1336]), Petrification (Charlotte can break out of being petrified[1337]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (Charlotte has a powerful constitution, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[1338]), Fear Manipulation (Can wield the Blank Book, a book so frightening the words ran away leaving it blank[1339]), Death Manipulation & Fate Manipulation (Charlotte can take hits from Death and his scythes, who is noted to govern the fate of death[1340], being noted to have the power to govern the end of all living things[1341], and can use his scythes to kill abstractions such as distance and sound[1342]. Death decides who lives and who dies[1343])
Resistance to Dracula's Castle (Charlotte can easily identify Dracula's Castle and travel within it without any adverse effects[1344])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1345], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1346]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1347]), Possession (The castle possesses objects with its magic, such as a ouija table[1348]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1349]. The Castle has doors sealed off without solving puzzles[1350]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1351]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1352], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1353]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1354]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1355]. The castle increases one's dark desires, allowing Dracula to easily control them[1356]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1357]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1358]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1359]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1360]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1361]), Curse Manipulation (The Curse status that spirits inflict[1362] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1363]), Life Manipulation (The castle can bring inanimate statues to life to attack[1364]. Can cause the glass murals to come to life and attack[1365]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1366]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1367]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1368], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1369] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1370], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1371], or Charlotte fading from existence due to them messing with the history of the Grimoires[1372], Maria starting to fade because Richter's history is being rewritten[1373], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1374]. The text alterations also make the monsters stronger[1375]. With the real world and world of grimoires being considered the same or "equal"[1376], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1377]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1378]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1379], which alter grimoires, which do not adhere to the laws of reality[1380]), Power Modification (The vital souls are noted to be apart of the Castle's power[1381], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1382]. The Chaos of the Grimoire destabilized the magic of the others[1383])


Equipment

Varies depending on the target


Notable Techniques


Other

Standard Tactics: The Doppelganger will assume the form of the character it takes and copy their tactics.

Weaknesses

Note

Trivia

  • The Trevor Belmont Doppelganger in Castlevania III: Dracula's Curse will throw a red version of the Banshee Boomerang. However, in the Japanese version of the game, it throws the regular Banshee Boomerang that Trevor uses.
  • Besides the two Doppelganger boss fights that take place in Symphony of the Night, the player also faces yet another boss battle midway through the Reverse Colosseum where they must fight fake versions of Trevor, Sypha and Grant. However, unlike the Doppelganger, who is a creature that can take the form of other living beings, these actually are a trio of zombies impersonating those characters.
  • In Symphony of the Night, if Doppelganger40 is defeated before Doppelganger10 (commonly done in Richter Mode or Maria Mode, or via sequence breaking), the latter will not appear[1402]. This implies both are the same Doppelganger, Doppelganger40 being a leveled-up version of himself, similar to how Alucard himself can level up (as hinted by the "LV" in the Doppelganger's Japanese name).
    • However, if this is done, the Doppelganger10's Life Max up will be unobtainable.
  • The rotating circular gate in the Outer Wall from where Doppelganger10 comes out in Symphony of the Night is a replica of the Aztec sun stone, mainly differing on their central parts, where the original slab has the face of an Aztec solar deity.
  • Doppelganger10's boss fight only triggers when entering the room from the left side. Entering the room from the right (via sequence breaking) will not load the boss.
  • Shadow, a boss which appears in Harmony of Dissonance, is basically another type of doppelganger. However, instead of copying and adopting the form of the protagonist, it takes the form of a Black Panther, a Moth and an Evil Sword. It also shares the trait that its transform ability goes out of control upon defeat.

Battle Records

0 - 6 - 0

None.


None.

References

  1. Castlevania: Portrait of Ruin Bestiary No. 135
  2. Castlevania: Portrait of Ruin Bestiary No. 135
  3. Castlevania: Portrait of Ruin Bestiary No. 135
  4. Castlevania: III Dracula's Curse Doppelganger Boss
  5. Castlevania Chronicles Doppelganger Boss
  6. Castlevania: Symphony of the Night Doppelganger Boss
  7. Castlevania: Lament of Innocence Doppelganger Boss
  8. Castlevania: Portrait of Ruin Doppelganger Boss
  9. Super Castlevania IV Stage B-1
  10. Castlevania: Circle of the Moon
  11. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  12. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  13. Haunted Castle Revisited Dominus Collection
  14. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  15. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  16. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  17. Castlevania: Curse of Darkness Manga Volume 1
  18. Castlevania II: Simon's Quest Night Transition
  19. Castlevania II: Simon's Quest Online Game Manual Page 4
  20. Castlevania: Lament of Innocence Bestiary No. 058
  21. Castlevania: Lament of Innocence Bestiary No. 059
  22. Castlevania: Curse of Darkness Bestiary No. 009
  23. Castlevania: Curse of Darkness Bestiary No. 005
  24. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  25. Castlevania: Symphony of the Night
  26. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  27. Castlevania: Lament of Innocence Bestiary No. 064
  28. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  29. Castlevania: Grimoire of Souls Prologue
  30. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  31. Castlevania: Portrait of Ruin
  32. Castlevania: Grimoire of Souls Prologue Stage 4
  33. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  34. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  35. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  36. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  37. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  38. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  39. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  40. Castlevania: Portrait of Ruin
  41. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  42. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  43. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  44. Castlevania III: Dracula's Quest
  45. Castlevania: Curse of Darkness Absolute Zero Ring Description
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  47. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  48. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  49. Castlevania Judgment Aeon's Hyper Attack on Golem
  50. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  51. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  52. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  53. Castlevania Judgment Aeon Hyper Attack on Death
  54. Castlevania: Portrait of Ruin
  55. Castlevania: Lament of Innocent
  56. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  57. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  58. Konami of Europe's Camilla Fernandez profile
  59. Castlevania: Portrait of Ruin
  60. Castlevania: Grimoire of Souls Prologue Stage 1
  61. Castlevania: Portrait of Ruin Bestiary No. 135
  62. Castlevania: III Dracula's Curse Doppelganger Boss
  63. Castlevania Chronicles Doppelganger Boss
  64. Castlevania: Symphony of the Night Doppelganger Boss
  65. Castlevania: Lament of Innocence Doppelganger Boss
  66. Castlevania: Portrait of Ruin Doppelganger Boss
  67. Castlevania: Portrait of Ruin Bestiary No. 135
  68. Castlevania: III Dracula's Curse Doppelganger Boss
  69. Castlevania Chronicles Doppelganger Boss
  70. Castlevania: Symphony of the Night Doppelganger Boss
  71. Castlevania: Lament of Innocence Doppelganger Boss
  72. Castlevania: Portrait of Ruin Doppelganger Boss
  73. Castlevania: Symphony of the Night Doppelganger Boss
  74. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  75. Castlevania: Legacy of Darkness Game Manual Page 35
  76. Castlevania: Legacy of Darkness Game Manual Page 35
  77. Castlevania (N64)
  78. Castlevania: Lament of Innocence
  79. Castlevania: Lament of Innocence
  80. Castlevania Judgment Aeon Hyper Attack on Alucard
  81. Lament of Innocent Perfect Guidebook
  82. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  83. Castlevania: Lament of Innocence
  84. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  85. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  86. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  87. Castlevania: Curse of Darkness Manga Volume 1
  88. Castlevania: Lament of Innocence
  89. Castlevania (N64)
  90. Castlevania (N64)
  91. Castlevania (N64) Vampire Boss
  92. Castlevania: The Dracula X Chronicles Intro
  93. Castlevania (N64) Vampire Boss
  94. Castlevania: Portrait of Ruin
  95. Castlevania: Lament of Innocence
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence
  98. Castlevania: The Dracula X Chronicles Intro
  99. Castlevania (N64)
  100. Castlevania: Portrait of Ruin
  101. Castlevania (N64) Flower Garden Cutscene
  102. Castlevania: Symphony of the Night
  103. Castlevania: Order of Shadows
  104. Castlevania (N64)
  105. Castlevania: Lament of Innocence Bestiary No. 078
  106. Castlevania: Lament of Innocence
  107. Castlevania: Lament of Innocence Bestiary No. 064
  108. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  109. Castlevania: Lament of Innocence Bestiary No. 002
  110. Castlevania (N64) Vampire Boss
  111. Castlevania: Curse of Darkness
  112. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  113. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  114. Castlevania: Grimoire of Souls Prologue Stage 4
  115. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  116. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  117. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  119. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  120. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  121. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  122. Castlevania: Portrait of Ruin
  123. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  124. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence
  128. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  129. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  130. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  131. Castlevania Judgment Aeon's Hyper Attack on Golem
  132. Castlevania: The Dracula X Chronicles Stage 1
  133. Castlevania: Lament of Innocence
  134. Castlevania: Lament of Innocence
  135. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  136. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  137. Castlevania Judgment Aeon Hyper Attack on Death
  138. Castlevania: Lament of Innocence
  139. Castlevania: Symphony of the Night Doppelganger Boss
  140. Castlevania: Aria of Sorrow Graham Boss
  141. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  142. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  143. Castlevania: Lament of Innocence Final Boss
  144. Castlevania: Lament of Innocence
  145. Lament of Innocence Perfect Guidebook
  146. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  147. Castlevania: Lament of Innocence Game Manual Page 10
  148. Castlevania: Lament of Innocence Bestiary No. 057
  149. Castlevania: Lament of Innocence Bestiary No. 079
  150. Castlevania: Lament of Innocence Bestiary No. 080
  151. Castlevania: Lament of Innocence
  152. Castlevania: Lament of Innocence
  153. Castlevania: Lament of Innocence
  154. Castlevania: Lament Innocence
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  157. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  158. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  159. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  160. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  161. Castlevania: Lament of Innocence
  162. Castlevania: Lament of Innocence
  163. Castlevania: Legacy of Darkness
  164. Castlevania (N64) Intro
  165. Castlevania (N64): True Final Boss
  166. Castlevania: 64 True Final Boss
  167. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  168. Castlevania: The Arcade Dracula Boss Fight
  169. Castlevania (N64): True Final Boss
  170. Castlevania: The Dracula X Chronicles Final Boss
  171. Castlevania (N64) True Final Boss
  172. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  173. Castlevania: The Dracula X Chronicles
  174. Castlevania: Lament of Innocence
  175. Castlevania Judgment
  176. Castlevania Judgment Aeon's Hyper Attack Sequences
  177. Castlevania Judgment Aeon's Hyper Attack on Death
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  179. Castlevania Judgment Death True Story Mode
  180. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  181. Castlevania: Aria of Sorrow
  182. Castlevania: Dawn of Sorrow Prologue
  183. Haunted Castle Revisited Dominus Collection
  184. Castlevania Chronicles
  185. Castlevania III: Dracula's Curse Dracula Boss
  186. Castlevania: Harmony of Dissonance Final Boss
  187. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  188. Castlevania: Aria of Sorrow
  189. Vampire Killer MSX
  190. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  191. Castlevania III: Dracula's Curse Dracula Boss
  192. Castlevania: Symphony of the Night Eye of Vlad
  193. Castlevania II: Simon's Quest
  194. Castlevania: The Dracula X Chronicles
  195. Castlevania: Symphony of the Night Bestiary No. 106
  196. Castlevania: Aria of Sorrow Graham Boss
  197. Castlevania NES
  198. Haunted Castle Revisited Dominus Collection
  199. Castlevania: Lament of Innocence
  200. Castlevania: The Arcade Dracula Boss
  201. Castlevania II: Belmont's Revenge Game Manual Page 4
  202. Castlevania: The Dracula X Chronicles Final Boss
  203. Castlevania: The Arcade Dracula Boss
  204. Castlevania: The Dracula X Chronicles Final Boss
  205. Castlevania: Curse of Darkness Final Boss
  206. Castlevania: Symphony of the Night Final Boss
  207. Castlevania: Lament of Innocence
  208. Castlevania: Bloodlines Final Boss
  209. Castlevania III: Dracula's Curse
  210. Castlevania NES
  211. Castlevania III: Dracula's Curse Dracula Boss
  212. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  213. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  214. Castlevania Chronicles Game Manual Page 4
  215. Castlevania: Order of Shadows
  216. Castlevania: The Dracula X Chronicles Intro
  217. Castlevania III: Dracula's Curse
  218. Castlevania: The Dracula X Chronicles Final Boss
  219. Castlevania: Symphony of the Night Final Boss
  220. Castlevania: Bloodlines Final Boss
  221. Castlevania NES
  222. Super Castlevania IV Stage B-4
  223. Castlevania Chronicles
  224. Castlevania: The Adventure Rebirth
  225. Castlevania (N64) True Final Boss
  226. Castlevania: The Dracula X Chronicles
  227. Haunted Castle Revisited Final Boss
  228. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  229. Castlevania: Curse of Darkness Final Boss
  230. Castlevania Chronicles Final Boss
  231. Castlevania III: Dracula's Curse Final Boss
  232. Castlevania: Adventure Rebirth
  233. Castlevania: Dracula X Chronicles
  234. Castlevania (N64) Final Boss
  235. Haunted Castle Revisited Dominus Collection
  236. Castlevania: Curse of Darkness
  237. Vampire Hunter MSX
  238. Castlevania: Curse of Darkness Isaac Second Boss Fight
  239. Castlevania: Harmony of Dissonance
  240. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  241. Castlevania: Harmony of Dissonance
  242. Castlevania: Order of Ecclesia
  243. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  244. Super Castlevania IV Game Manual Pages 4-5
  245. Castlevania Chronicles Game Manual Page 4
  246. Super Castlevania IV
  247. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  248. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  249. Super Castlevania IV Game Manual Pages 4-5
  250. Super Castlevania IV Intro
  251. Castlevania: Curse of Darkness
  252. Haunted Castle Revisited Dominus Collection
  253. Castlevania III: Dracula's Curse Dracula Boss
  254. Haunted Castle Revisited Dominus Collection
  255. Castlevania (N64) True Final Boss
  256. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  257. Castlevania: The Dracula X Chronicles Final Boss
  258. Haunted Castle Revisited Dominus Collection
  259. Castlevania: The Dracula X Chronicles Final Boss
  260. Castlevania: The Adventure ReBirth
  261. Castlevania: The Adventure ReBirth
  262. Castlevania (N64) True Final Boss
  263. Haunted Castle Revisited Dominus Collection
  264. Castlevania III: Dracula's Curse Dracula Boss
  265. Castlevania: The Adventure
  266. Castlevania II: Belmont's Revenge
  267. Castlevania Chronicles
  268. Super Castlevania IV Stage B-4
  269. Castlevania: Curse of Darkness Final Boss
  270. Castlevania: Curse of Darkness Final Boss
  271. Super Castlevania IV Stage B-4
  272. Castlevania: The Dracula X Chronicles Final Boss
  273. Castlevania: Curse of Darkness Final Boss
  274. Castlevania: The Dracula X Chronicles Intro
  275. Castlevania (N64) True Final Boss
  276. Castlevania II: Simon's Quest
  277. Castlevania: Harmony of Dissonance Nail of Vlad Description
  278. Castlevania: Harmony of Dissonance Fang of Vlad Description
  279. Castlevania: Order of Shadows
  280. Castlevania: Order of Shadows
  281. Castlevania: Order of Ecclesia
  282. Castlevania: Legends Page 12
  283. Castlevania: Curse of Darkness
  284. Castlevania: Harmony of Dissonance
  285. Castlevania II: Belmont's Revenge Game Manual Page 5
  286. Castlevania II: Simon's Quest
  287. Castlevania: Harmony of Dissonance Eye of Vlad Description
  288. Castlevania: Harmony of Dissonance Heart of Vlad Description
  289. Castlevania: Harmony of Dissonance Rib of Vlad Description
  290. Castlevania: Order of Ecclesia
  291. Castlevania: Legacy of Darkness
  292. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  293. Castlevania: The Arcade Dracula Boss
  294. Castlevania: Harmony of Dissonance
  295. Castlevania: Lament of Innocence Bestiary No. 064
  296. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  297. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  298. Castlevania: Symphony of the Night Bestiary No. 147
  299. Castlevania: Curse of Darkness Final Boss
  300. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  301. Castlevania: Dawn of Sorrow Dark Lord Candidates
  302. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  303. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  304. Castlevania: Dawn of Sorrow Dark Lord Candidates
  305. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  306. Castlevania: Harmony of Dissonance
  307. Castlevania: Order of Ecclesia
  308. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  309. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  310. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  311. Castlevania: Order of Shadows
  312. Castlevania NES
  313. Castlevania: The Adventure ReBirth
  314. Castlevania III: Dracula's Curse Dracula Boss
  315. Castlevania: Order of Shadows
  316. Haunted Castle Revisited Dominus Collection
  317. Castlevania: Curse of Darkness Final Boss
  318. Haunted Castle Revisited Dominus Collection
  319. Castlevania Chronicles
  320. Super Castlevania IV
  321. Castlevania: The Adventure ReBirth
  322. Castlevania: Dawn of Sorrow Dark Lord Candidates
  323. Castlevania: Dawn of Sorrow
  324. Castlevania: Dawn of Sorrow Dario Boss
  325. Castlevania: Dawn of Sorrow Dario Boss
  326. Castlevania Judgment Dracula Ultimate Attack
  327. Castlevania: Lament of Innocence
  328. Castlevania: Curse of Darkness Final Boss
  329. Castlevania: Legacy of Darkness Dracula Boss
  330. Castlevania: Curse of Darkness
  331. Castlevania: Curse of Darkness Page 14
  332. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  333. Castlevania III: Dracula's Curse Dracula Boss
  334. Castlevania: Curse of Darkness Final Boss
  335. Castlevania: The Dracula X Chronicles Final Boss
  336. Castlevania: Portrait of Ruin Final Boss
  337. Haunted Castle Revisited Dominus Collection
  338. Castlevania: The Arcade Dracula Boss Fight
  339. Haunted Castle Revisited Dominus Collection
  340. Castlevania: The Adventure
  341. Castlevania: Bloodlines Final Boss
  342. History of Castlevania - Crescent of the Moon Pages 22-23
  343. Castlevania: Harmony of Dissonance
  344. Castlevania: Order of Ecclesia
  345. Castlevania: Order of Ecclesia
  346. Castlevania: Order of Ecclesia
  347. Castlevania: Order of Ecclesia
  348. Castlevania: Curse of Darkness Volume 2 Chapter 3
  349. Castlevania: Order of Ecclesia
  350. Castlevania II: Simon's Quest
  351. Castlevania II: Simon's Quest Game Manual Page 9
  352. Castlevania: Order of Ecclesia
  353. Haunted Castle Revisited Dominus Collection
  354. Super Castlevania IV Stage B-4
  355. Super Castlevania IV Stage B-4
  356. Castlevania: Order of Shadows
  357. Castlevania: Curse of Darkness Final Boss
  358. Castlevania: The Adventure ReBirth
  359. Castlevania: Legacy of Darkness Dracula Boss Fight
  360. Castlevania (N64) True Final Boss
  361. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  362. Castlevania II: Simon's Quest Game Manual Page 4
  363. Castlevania Judgment True Story Simon Belmont Ending
  364. History of Castlevania - Crescent of the Moon Pages 14-15
  365. Castlevania II: Simon's Quest
  366. Castlvania: Order of Shadows
  367. Castlevania: Curse of Darkness Intro
  368. Castlevania: Curse of Darkness Final Boss
  369. Castlevania: Curse of Darkness Ending
  370. Castlevania: Curse of Darkness Intro
  371. Castlevania: Curse of Darkness Intro
  372. Castlevania: Curse of Darkness Isaac Second Fight
  373. Castlevania: The Dracula X Chronicles Intro
  374. Castlevania: Order of Ecclesia
  375. Castlevania: The Dracula X Chronicles Intro
  376. Castlevania: Portrait of Ruin
  377. Castlevania: The Adventure ReBirth
  378. Castlevania: The Adventure ReBirth
  379. Castlevania: The Adventure ReBirth
  380. Castlevania: Bloodlines Final Boss
  381. Castlevania: Bloodlines Final Boss
  382. Castlevania: The Adventure ReBirth
  383. Akumajou Densetsu Famicon Ending
  384. Castlevania: Curse of Darkness Ending
  385. Castlevania: Order of Ecclesia
  386. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  387. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  388. Castlevania Judgment Aeon's Hyper Attack on Golem
  389. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  390. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  391. Castlevania: Grimoire of Souls Prologue Stage 4
  392. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  393. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  394. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  395. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  396. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  397. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  398. Castlevania: Portrait of Ruin
  399. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  400. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  401. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  402. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  403. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  404. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  405. Castlevania: The Dracula X Chronicles Final Boss
  406. Castlevania: Portrait of Ruin
  407. Castlevania: Aria of Sorrow
  408. Castlevania II: Simon's Quest
  409. Castlevania: Curse of Darkness Bestiary No. 159
  410. Castlevania II: Simon's Quest
  411. Castlevania (N64) True Final Boss
  412. Castlevania II: Simon's Quest
  413. History of Castlevania - Crescent of the Moon Pages 12-13
  414. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  415. Castlevania Judgment Aeon's Hyper Attack on Golem
  416. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  417. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  418. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  419. Castlevania: Portrait of Ruin
  420. Castlevania: Symphony of the Night Bestiary No. 147
  421. Castlevania: Symphony of the Night Bestiary No. 147
  422. Castlevania: Symphony of the Night Bestiary No. 147
  423. Castlevania: Portrait of Ruin
  424. Castlevania: Order of Ecclesia
  425. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  426. Castlevania Judgment
  427. Castlevania Judgment Aeon's Hyper Attack Sequences
  428. Castlevania Judgment Aeon's Hyper Attack on Death
  429. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  430. Castlevania Judgment Death True Story Mode
  431. Castlevania: Rondo of Blood Death Boss
  432. Castlevania: Lament of Innocence Ending
  433. Castlevania: Portrait of Ruin
  434. Castlevania: Lament of Innocence Bestiary No. 003
  435. Castlevania: Lament of Innocence Bestiary No. 004
  436. Castlevania: Harmony of Dissonance
  437. Castlevania: Harmony of Dissonance
  438. Castlevania: Symphony of the Night Bestiary No. 40
  439. Castlevania: Curse of Darkness
  440. Castlevania: Curse of Darkness Save Room Chair
  441. Castlevania: Symphony of the Night Bestiary No. 16
  442. Castlevania: Portrait of Ruin
  443. Castlevania: Curse of Darkness Bestiary No. 014
  444. Castlevania: Curse of Darkness Bestiary No. 025
  445. Castlevania: Portrait of Ruin Bestiary No. 10
  446. Castlevania: Lament of Innocence Bestiary No. 029
  447. Castlevania: Order of Ecclesia Bestiary No. 061
  448. Castlevania: Lament of Innocence Bestiary No. 046
  449. Castlevania: Portrait of Ruin Bestiary No. 133
  450. Castlevania: Lament of Innocence
  451. Castlevania (N64)
  452. Castlevania Chronicles
  453. Super Castlevania IV
  454. Super Castlevania IV
  455. Castlevania Chronicles
  456. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  457. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  458. Castlevania: Curse of Darkness Chair Room
  459. Castlevania: Legacy of Darkness Tower of Sorcery
  460. Castlevania: The Adventure ReBirth
  461. Super Castlevania IV
  462. Castlevania: Lament of Innocence
  463. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  464. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  465. Castlevania Curse of Darkness Bestiary No. 002
  466. Castlevania: Portrait of Ruin
  467. Castlevania: Portrait of Ruin
  468. Castlevania: Harmony of Dissonance
  469. Castlevania: Circle of the Moon
  470. Castlevania: Circle of the Moon
  471. Castlevania: Order of Ecclesia Bestiary No. 061
  472. Castlevania: Portrait of Ruin Bestiary No. 131
  473. Castlevania: Lament of Innocence Bestiary No. 051
  474. Castlevania: Curse of Darkness Bestiary No. 008
  475. Castlevania (N64)
  476. Castlevania III: Dracula's Curse Castle Dungeon
  477. Castlevania: Symphony of the Night Bestiary No. 44
  478. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  479. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  480. Castlevania: Bloodlines Stage 6-2 First Room
  481. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  482. Castlevania: Bloodlines Stage 6-3 First Room
  483. Castlevania: Grimoire of Souls
  484. Castlevania (N64)
  485. Castlevania Chronicles
  486. Castlevania Chronicles
  487. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  488. Haunted Castle Revisited Dominus Collection
  489. Super Castlevania IV
  490. Haunted Castle Revisited Dominus Collection
  491. Castlevania: Grimoire of Souls Prologue level
  492. Castlevania Chronicles
  493. Haunted Castle Arcade Stage 03
  494. Castlevania: Harmony of Dissonance
  495. Castlevania: Order of Ecclesia
  496. Castlevania: Lament of Innocence
  497. Castlevania: Lament of Innocence
  498. Castlevania: Symphony of the Night Bestiary No. 21
  499. Castlevania: Symphony of the Night Underground Caverns
  500. Castlevania III: Dracula's Curse
  501. Super Castlevania IV
  502. Castlevania: Aria of Sorrow Prologue
  503. Castlevania: Aria of Sorrow Prologue
  504. Castlevania: Harmony of Dissonance Ending
  505. Castlevania: Lament of Innocence
  506. Castlevania III: Dracula's Curse
  507. Castlevania: Curse of Darkness Bestiary No. 115
  508. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  509. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  510. Castlevania: Grimoire of Souls Prologue Stage 4
  511. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  512. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  513. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  514. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  515. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  516. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  517. Castlevania: Portrait of Ruin
  518. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  519. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  520. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  521. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  522. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  523. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  524. Super Castlevania IV Stage 8-1
  525. History of Castlevania - Crescent of the Moon Pages 12-13
  526. Castlevania: The Adventure ReBirth
  527. Castlevania: The Adventure ReBirth
  528. Castlevania: The Adventure ReBirth
  529. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  530. Castlevania Judgment Aeon's Hyper Attack on Golem
  531. Castlevania: III Dracula's Curse Doppelganger Boss
  532. History of Castlevania - Crescent of the Moon Pages 40-41
  533. History of Castlevania - Crescent of the Moon Pages 40-41
  534. Akumajou Densetsu Famicon Intro English Patch
  535. Castlevania: The Dracula X Chronicles Intro
  536. Castlevania: Dracula X Final Boss
  537. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  538. Castlevania: Lament of Innocence Game Manual Page 10
  539. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  540. Castlevania: The Belmont's Legacy Issue 1
  541. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  542. Castlevania Judgment
  543. Castlevania: Lament of Innocence Game Manual Page 10
  544. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  545. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  546. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  547. Castlevania: Curse of Darkness Trevor Boss Fight
  548. Castlevania: Harmony of Dissonance
  549. Castlevania: Lament of Innocence
  550. Castlevania: Lament of Innocence
  551. Haunted Castle Revisited Dominus Collection
  552. Castlevania III: Dracula's Curse
  553. Castlevania: The Adventure ReBirth
  554. Castlevania (N64)
  555. Castlevania: Lament of Innocence Final Boss
  556. Castlevania: The Arcade Death Boss Fight
  557. Castlevania Judgment Death True Story Mode
  558. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  559. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  560. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  561. Castlevania: The Arcade White Dragon Boss
  562. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  563. Castlevania Judgment Death True Story Mode
  564. Castlevania: Rondo of Blood Death Boss
  565. Castlevania: Lament of Innocence Ending
  566. Castlevania Judgment Death True Story Mode Ending
  567. Castlevania: Harmony of Dissonance
  568. Castlevania: Curse of Darkness Bestiary No. 009
  569. Castlevania Judgment Tutorial
  570. Castlevania Judgment Simon Belmont Story Mode
  571. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  572. Castlevania: Lament of Innocence
  573. Castlevania: Curse of Darkness Volume 2 Chapter 3
  574. Castlevania: The Belmont Legacy #2
  575. Castlevania: Harmony of Dissonance
  576. Castlevania: Harmony of Dissonance
  577. Castlevania: Symphony of the Night Bestiary No. 106
  578. Castlevania: Aria of Sorrow
  579. Castlevania: Aria of Sorrow
  580. Castlevania: Aria of Sorrow Julius Boss
  581. Castlevania: The Belmont Legacy #1
  582. Castlevania: Lament of Innocence
  583. Castlevania: Lament of Innocence Page 10
  584. Castlevania: Aria of Sorrow
  585. Castlevania: Harmony of Dissonance Game Manual Page 22
  586. Castlevania: Lament of Innocent
  587. Castlevania: Harmony of Dissonance
  588. Castlevania: Curse of Darkness Trevor Second Boss Fight
  589. Castlevania: Curse of Darkness Infinite Corridor
  590. Castlevania: Lament of Innocence
  591. Castlevania: Lament of Innocence Garden Forgotten By Time
  592. Castlevania Judgment Simon Belmont Ultimate Attack
  593. Castlevania Judgment Trevor Belmont Ultimate Attack
  594. Castlevania: Lament of Innocence Game Manual Page 10
  595. Castlevania: Legends Game Manual Page 8
  596. Castlevania: Lament of Innocence
  597. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  598. Castlevania Legends Game Manual Page 9
  599. Castlevania: Dawn of Sorrow
  600. Castlevania Chronicles
  601. Castlevania: Lament of Innocence
  602. Castlevania: Lament of Innocence
  603. Castlevania: The Dracula X Chronicles Stage 1
  604. Castlevania: Lament of Innocence
  605. Castlevania: Lament of Innocence Bestiary No. 031
  606. Castlevania: Lament of Innocence
  607. Castlevania: Lament of Innocence Bestiary No. 010
  608. Castlevania (N64)
  609. Castlevania: Lament of Innocence Bestiary No. 016
  610. Castlevania: Lament of Innocence Game Manual Page 10
  611. Castlevania: Lament of Innocence Game Manual Page 11
  612. Castlevania: Lament of Innocence
  613. Castlevania NES Final Boss
  614. Castlevania III: Dracual's Curse Final Boss
  615. Castlevania: Dracula X Final Boss
  616. Castlevania (N64) Final Boss
  617. Castlevania Adventure Rebirth Final Boss
  618. Castlevania: Bloodlines Final Boss
  619. Castlevania II: Simon's Quest
  620. Castlevania: Order of Shadows
  621. Super Castlevania IV
  622. Castlevania III: Dracula's Curse
  623. Castlevania Harmony of Despair
  624. Castlevania: Order of Shadows
  625. Castlevania Chronicles
  626. Castlevania: Lament of Innocence
  627. Castlevania: Order of Ecclesia
  628. Castlevania: Curse of Darkness Trevor Boss Fight
  629. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  630. Castlevania Judgment Aeon's Hyper Attack on Golem
  631. Castlevania: Lament of Innocence
  632. Castlevania: Lament of Innocence Bestiary No. 030
  633. Castlevania II: Simon's Quest
  634. Castlevania II: Simon's Quest Game Manual Page 9
  635. Castlevania: Curse of Darkness Bestiary No. 112
  636. Castlevania: Lament of Innocence
  637. Castlevania: Lament of Innocence Bestiary No. 040
  638. Castlevania: Curse of Darkness Bestiary No. 065
  639. Castlevania Nocturne of Recollection
  640. Castlevania: Lament of Innocence
  641. Castlevania: Lament of Innocence Bestiary No. 076
  642. Castlevania: Lament Innocence
  643. Castlevania III: Dracula's Curse Death Boss
  644. Castlevania Death Boss
  645. Castlevania: Rondo of Blood Death Boss
  646. Castlevania: Harmony of Dissonance Death Boss
  647. Castlevania (N64) Death Boss
  648. Castlevania Judgment Aeon's Hyper Attack Sequences
  649. Castlevania Judgment Aeon's Hyper Attack on Death
  650. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  651. Castlevania Judgment Death True Story Mode
  652. Castlevania (N64) Renon Boss
  653. Castlevania (N64) Carrie Fernandez Bad Ending
  654. Castlevania: Harmony of Dissonance
  655. Castlevania: Harmony of Dissonance
  656. Castlevania: Symphony of the Night Bestiary No. 40
  657. Castlevania: Symphony of the Night Bestiary No. 16
  658. Castlevania: Portrait of Ruin Bestiary No. 133
  659. Castlevania: Lament of Innocence
  660. Castlevania (N64)
  661. Castlevania: Portrait of Ruin
  662. Castlevania: Portrait of Ruin
  663. Castlevania: Harmony of Dissonance
  664. Castlevania: Circle of the Moon
  665. Castlevania: Circle of the Moon
  666. Castlevania: Order of Ecclesia Bestiary No. 061
  667. Castlevania: Portrait of Ruin Bestiary No. 131
  668. Castlevania: Symphony of the Night Bestiary No. 44
  669. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  670. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  671. Castlevania: Grimoire of Souls
  672. Castlevania (N64)
  673. Castlevania Chronicles
  674. Castlevania Chronicles
  675. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  676. Castlevania: Curse of Darkness Bestiary No. 115
  677. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  678. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  679. Castlevania: Grimoire of Souls Prologue Stage 4
  680. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  681. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  682. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  683. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  684. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  685. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  686. Castlevania: Portrait of Ruin
  687. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  688. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  689. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  690. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  691. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  692. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  693. Castlevania: III Dracula's Curse Doppelganger Boss
  694. Castlevania: Lament of Innocence
  695. Castlevania: Lament of Innocence
  696. Castlevania: Lament of Innocence
  697. Castlevania: Lament of Innocence
  698. Castlevania: Lament of Innocence
  699. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  700. Castlevania: Lament of Innocence Bestiary No. 72
  701. Castlevania: Lament of Innocence Final Boss
  702. Castlevania: Lament of Innocence
  703. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  704. Castlevania NES Game Manual Page 4
  705. Super Castlevania IV
  706. Castlevania NES
  707. Castlevania NES Game Manual Page 4
  708. Castlevania NES Game Manual Pages 7-9
  709. Haunted Castle Revisited Dominus Collection
  710. Castlvania: Judgment Simon Belmont Story Mode
  711. Haunted Castle Revisited Dominus Collection
  712. Castlevania III: Dracula's Curse
  713. Castlevania: The Adventure ReBirth
  714. Castlevania (N64)
  715. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  716. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  717. Castlevania: Lament of Innocence
  718. Castlevania: Aria of Sorrow
  719. Castlevania: The Arcade Dracula Boss
  720. Castlevania NES
  721. Castlevania NES
  722. Castlevania Chronicles
  723. Castlevania: The Adventure ReBirth
  724. Haunted Castle Revisited Dominus Collection
  725. Castlevania II: Belmont's Revenge Game Manual Page 4
  726. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  727. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  728. Castlevania: The Arcade White Dragon Boss
  729. Castlevania II: Belmont's Revenge Game Manual Page 4
  730. Castlevania: Harmony of Dissonance Final Boss
  731. Castlevania: Rondo of Blood Death Boss
  732. Castlevania: Lament of Innocence Ending
  733. Castlevania Judgment Death True Story Mode Ending
  734. Castlevania: Lament of Innocence Final Boss
  735. Castlevania: Harmony of Dissonance
  736. Castlevania: Curse of Darkness Bestiary No. 009
  737. Castlevania III: Dracula's Curse
  738. Castlevania II: Belmont's Revenge Soleil Boss
  739. Haunted Castle Revisited Dominus Collection
  740. Super Castlevania IV
  741. Super Castlevania IV
  742. Super Castlevania IV
  743. Castlevania: Lament of Innocence
  744. Castlevania: The Belmonts Legacy #3
  745. Castlevania: Curse of Darkness
  746. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  747. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  748. Castlevania: Portrait of Ruin
  749. Haunted Castle Revisited Dominus Collection
  750. Castlevania: Lament of Innocence
  751. Castlevania II: Simon's Quest
  752. Castlevania: Lament of Innocence
  753. Castlevania: Lament of Innocence Bestiary No. 073
  754. Castlevania: Lament of Innocence Game Manual Page 27
  755. Castlevania: Lament of Innocence Intro
  756. Lament of Innocence Perfect Guide Book
  757. Castlevania: Lament of Innocence
  758. Castlevania: Lament of Innocence Tutorial Room
  759. Castlevania: Lament of Innocence
  760. Castlevania: Lament of Innocence
  761. Castlevania: Lament of Innocence
  762. Castlevania: Lament of Innocence Game Manual Page 7
  763. Castlevania: Lament of Innocence Tutorial Room
  764. Castlevania: Lament of Innocence Tutorial Room
  765. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  766. Castlevania: Lament of Innocence Tutorial Room
  767. Castlevania: Lament of Innocence Game Manual Page 7
  768. Castlevania: Lament of Innocence
  769. Castlevania: Lament of Innocence Game Manual Page 11
  770. Castlevania: Lament of Innocence Game Manual Page 10
  771. Castlevania: Lament of Innocence
  772. Castlevania: Lament of Innocence
  773. Castlevania: Lament of Innocence Bestiary
  774. Castlevania: Harmony of Dissonance Soul Orb Description
  775. Castlevania: Harmony of Dissonance Fairy Journal Description
  776. Castlevania: Harmony of Dissonance Monster Tome Description
  777. Castlevania: Portrait of Ruin
  778. Castlevania: Lament of Innocence Tutorial Room
  779. Castlevania: Lament of Innocence Game Manual Page 10
  780. Castlevania: Lament of Innocence
  781. Castlevania: Lament of Innocence
  782. Castlevania: Lament of Innocence
  783. Castlevania: Lament of Innocence
  784. Castlevania: Lament of Innocence Game Manual Page 11
  785. Castlevania: Lament of Innocence
  786. Castlevania: Lament of Innocence Bestiary No. 030
  787. Castlevania: Lament of Innocence Game Manual Page 11
  788. Castlevania: Lament of Innocence
  789. Castlevania: Lament of Innocence Game Manual Page 11
  790. Castlevania: Lament of Innocence
  791. Castlevania: Lament of Innocence Game Manual Page 11
  792. Castlevania: Lament of Innocence
  793. Castlevania: Lament of Innocence
  794. Castlevania: Lament of Innocence Bestiary No. 031
  795. Castlevania: Lament of Innocence
  796. Castlevania: Lament of Innocence Bestiary No. 010
  797. Castlevania: Lament of Innocence Bestiary No. 016
  798. Castlevania: Lament of Innocence
  799. Castlevania: Lament of Innocence Bestiary No. 040
  800. Castlevania: Curse of Darkness Bestiary No. 065
  801. Castlevania Nocturne of Recollection
  802. Castlevania: Lament of Innocence
  803. Castlevania: Lament of Innocence Bestiary No. 076
  804. Castlevania: Lament Innocence
  805. Castlevania III: Draucla's Curse
  806. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  807. Castlevania: Curse of Darkness Trevor Mode
  808. Castlevania: Curse of Darkness Trevor Mode
  809. History of Castlevania - Crescent of the Moon Pages 40-41
  810. Akumajou Densetsu Famicon Intro English Patch
  811. Castlevania: Curse of Darkness Volume 2 Chapter 4
  812. Castlevania: Curse of Darkness Trevor Mode
  813. Castlevania III: Dracula's Curse
  814. Castlevania: Curse of Darkness Trevor Mode
  815. Castlevania: Curse of Darkness Trevor Mode
  816. Castlevania: Curse of Darkness Trevor Mode
  817. Castlevania: Curse of Darkness Trevor Mode
  818. Castlevania: Curse of Darkness Trevor Boss Fight
  819. Castlevania: Curse of Darkness Trevor Boss Fight
  820. Castlevania III: Dracula's Curse
  821. Castlevania III: Dracula's Curse
  822. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
  823. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
  824. Castlevania: Curse of Darkness
  825. Castlevania III: Dracula's Curse
  826. Castlevania: Lament of Innocence Game Manual Page 10
  827. Castlevania: Curse of Darkness Trevor Mode
  828. Castlevania: Curse of Darkness Trevor Boss
  829. Castlevania III: Dracula's Curse
  830. Castlevania Harmony of Despair
  831. Castlevania III: Dracula's Curse
  832. Castlevania Judgment Aeon's Hyper Attack Sequences
  833. Castlevania Judgment Aeon's Hyper Attack on Death
  834. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  835. Castlevania Judgment Death True Story Mode
  836. Castlevania III: Dracula's Curse
  837. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  838. Castlevania Judgment Sypha Belnades Story
  839. Castlevania Judgment Sypha Belnades Story
  840. Castlevania III: Dracula's Curse
  841. Castlevania III: Dracula's Curse
  842. Castlevania III: Dracula's Curse
  843. Castlevania III: Dracula's Curse
  844. Castlevania: Symphony of the Night Bestiary No. 2
  845. Castlevania: Lament of Innocence Bestiary No. 017
  846. Castlevania: Curse of Darkness Bestiary No. 8
  847. Castlevania: Portrait of Ruin Bestiary No. 29
  848. Castlevania: Lament of Innocence Game Manual Page 10
  849. Castlevania Judgment Sypha Belnades Ultimate Attack
  850. Castlevania Judgment Sypha Belnades Attacks
  851. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  852. Castlevania: Portrait of Ruin
  853. Castlevania Judgment Sypha Belnades Ultimate Attack
  854. Castlevania: Sypha Belnades Attacks
  855. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  856. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  857. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  858. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  859. Castlevania Judgment Sypha Belnades Story
  860. Castlevania III: Dracula's Curse
  861. Castlevania III: Dracula's Curse
  862. Castlevania: Curse of Darkness Absolute Zero Ring Description
  863. Castlevania III: Dracula's Curse
  864. Castlevania III: Dracula's Curse
  865. Castlevania III: Dracula's Curse
  866. Castlevania Harmony of Despair
  867. Castlevania III: Dracula's Curse
  868. Castlevania Judgment Aeon's Hyper Attack Sequences
  869. Castlevania Judgment Aeon's Hyper Attack on Death
  870. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  871. Castlevania Judgment Death True Story Mode
  872. Castlevania III: Draucla's Curse Stage 8-01
  873. Castlevania: Harmony of Dissonance
  874. Castlevania: Harmony of Dissonance
  875. Castlevania: Symphony of the Night Bestiary No. 40
  876. Castlevania: Symphony of the Night Bestiary No. 16
  877. Castlevania: Portrait of Ruin Bestiary No. 133
  878. Castlevania: Lament of Innocence
  879. Castlevania (N64)
  880. Castlevania: Portrait of Ruin
  881. Castlevania: Portrait of Ruin
  882. Castlevania: Harmony of Dissonance
  883. Castlevania: Circle of the Moon
  884. Castlevania: Circle of the Moon
  885. Castlevania: Order of Ecclesia Bestiary No. 061
  886. Castlevania: Portrait of Ruin Bestiary No. 131
  887. Castlevania: Symphony of the Night Bestiary No. 44
  888. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  889. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  890. Castlevania: Grimoire of Souls
  891. Castlevania (N64)
  892. Castlevania Chronicles
  893. Castlevania Chronicles
  894. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  895. Castlevania: Curse of Darkness Bestiary No. 115
  896. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  897. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  898. Castlevania: Grimoire of Souls Prologue Stage 4
  899. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  900. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  901. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  902. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  903. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  904. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  905. Castlevania: Portrait of Ruin
  906. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  907. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  908. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  909. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  910. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  911. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  912. Castlevania Judgment Grant Danasty True Story Mode
  913. Castlevania III: Dracula's Curse
  914. Castlevania III: Dracula's Curse
  915. Castlevania III: Dracula's Curse
  916. Castlevania III: Dracula's Curse
  917. Castlevania III: Dracula's Curse
  918. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  919. Castlevania Judgment Grant Danasty Ultimate Attack
  920. Castlevania III: Dracula's Curse
  921. Castlevania III: Dracula's Curse
  922. Castlevania: Lament of Innocence Game Manual Page 10
  923. Castlevania Judgment Grant Danasty Ultimate Attack
  924. Castlevania III: Dracula's Curse
  925. Castlevania Harmony of Despair
  926. Castlevania III: Dracula's Curse
  927. Castlevania Judgment Aeon's Hyper Attack Sequences
  928. Castlevania Judgment Aeon's Hyper Attack on Death
  929. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  930. Castlevania Judgment Death True Story Mode
  931. Castlevania III: Draucla's Curse Stage 8-01
  932. Castlevania: Harmony of Dissonance
  933. Castlevania: Harmony of Dissonance
  934. Castlevania: Symphony of the Night Bestiary No. 40
  935. Castlevania: Symphony of the Night Bestiary No. 16
  936. Castlevania: Portrait of Ruin Bestiary No. 133
  937. Castlevania: Lament of Innocence
  938. Castlevania (N64)
  939. Castlevania: Portrait of Ruin
  940. Castlevania: Portrait of Ruin
  941. Castlevania: Harmony of Dissonance
  942. Castlevania: Circle of the Moon
  943. Castlevania: Circle of the Moon
  944. Castlevania: Order of Ecclesia Bestiary No. 061
  945. Castlevania: Portrait of Ruin Bestiary No. 131
  946. Castlevania: Symphony of the Night Bestiary No. 44
  947. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  948. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  949. Castlevania: Grimoire of Souls
  950. Castlevania (N64)
  951. Castlevania Chronicles
  952. Castlevania Chronicles
  953. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  954. Castlevania: Curse of Darkness Bestiary No. 115
  955. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  956. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  957. Castlevania: Grimoire of Souls Prologue Stage 4
  958. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  959. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  960. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  961. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  962. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  963. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  964. Castlevania: Portrait of Ruin
  965. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  966. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  967. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  968. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  969. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  970. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  971. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  972. Castlevnaia: Symphony of the Night Fist
  973. Castlevnaia: Symphony of the Night Iron Fist Description
  974. Castlevnaia: Symphony of the Night
  975. Castlevnaia: Symphony of the Night Runesword
  976. Castlevnaia: Symphony of the Night Swords
  977. Castlevnaia: Symphony of the Night Double Swords
  978. Castlevnaia: Symphony of the Night Short Swords
  979. Castlevnaia: Symphony of the Night Clubs
  980. Castlevania: Symphony of the Night
  981. Castlevania: Symphony of the Night
  982. Castlevania: Symphony of the Night
  983. Castlevania: Symphony of the Night
  984. Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter
  985. Castlevania: Symphony of the Night
  986. Castlevania Judgment Alucard Hyper Attack
  987. Castlevania III: Dracula's Curse Alucard Boss Fight
  988. Castlevania: Symphony of the Night
  989. Castlevania: Symphony of the Night
  990. Castlevania: Grimoire of Souls Intro level
  991. Castlevania: Alucard True Story Intro
  992. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  993. Castlevania: Symphony of the Night Bestiary No. 106
  994. Castlevania: Dawn of Sorrow
  995. Castlevania III: Dracula's Curse
  996. Castlevania III: Dracula's Curse
  997. Castlevania III: Dracula's Curse
  998. Castlevania: Lament of Innocence Game Manual Page 10
  999. Castlevania Grimoire of Souls Prologue Stage 1
  1000. Castlevania Grimoire of Souls Prologue Stage 3
  1001. Castlevania III: Dracula's Curse Alucard Boss Fight
  1002. Castlevania III: Dracula's Curse
  1003. Castlevania: Grimoire of Souls Prologue Stage 2
  1004. Castlevania: Symphony of the Night Summon Spirit
  1005. Castlevania: Symphony of the Night Tetra Spirit
  1006. Castlevania: Symphony of the Night Sword Brothers
  1007. Castlevania: Aria of Sorrow Graham Boss
  1008. Castlevania: Symphony of the Night
  1009. Castlevania: Symphony of the Night Hellfire
  1010. Castlevania: Symphony of the Night Dark Metamorphosis
  1011. Castlevania Judgment Alucard Hyper Attack
  1012. Castlevania: Aria of Sorrow Prologue
  1013. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  1014. Castlevania Judgment Alucard Hyper Attack
  1015. Castlevania: Symphony of the Night
  1016. Castlevania: Symphony of the Night Soul Steal
  1017. Castlevania: Aria of Sorrow Prologue
  1018. Castlevania: Grimoire of Souls Prologue Stage 1
  1019. Castlevania III: Dracula's Curse
  1020. Castlevania Harmony of Despair
  1021. Castlevania: Symphony of the Night Clock Tower
  1022. Castlevania: Symphony of the Night Final Boss
  1023. Castlevania II: Simon's Quest
  1024. Castlevania: Symphony of the Night Rib of Vlad Description
  1025. Castlevania II: Simon's Quest
  1026. Castlevania II: Simon's Quest Game Manual Page 9
  1027. Castlevania: Symphony of the Night Neutron Item Description
  1028. Castlevania: Symphony of the Night Succubus Boss
  1029. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  1030. Castlevania III: Dracula's Curse
  1031. Castlevania Judgement Aeon's Hyper Attack Sequences
  1032. Castlevania Judgment Aeon's Hyper Attack on Death
  1033. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1034. Castlevania III: Dracula's Curse
  1035. Castlevania III: Draucla's Curse Stage 8-01
  1036. Castlevania: Symphony of the Night Alucard Entrance
  1037. Castlevania: Harmony of Dissonance
  1038. Castlevania: Harmony of Dissonance
  1039. Castlevania: Symphony of the Night Bestiary No. 40
  1040. Castlevania: Symphony of the Night Bestiary No. 16
  1041. Castlevania: Portrait of Ruin Bestiary No. 133
  1042. Castlevania: Lament of Innocence
  1043. Castlevania (N64)
  1044. Castlevania: Portrait of Ruin
  1045. Castlevania: Portrait of Ruin
  1046. Castlevania: Harmony of Dissonance
  1047. Castlevania: Circle of the Moon
  1048. Castlevania: Circle of the Moon
  1049. Castlevania: Order of Ecclesia Bestiary No. 061
  1050. Castlevania: Portrait of Ruin Bestiary No. 131
  1051. Castlevania: Symphony of the Night Bestiary No. 44
  1052. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1053. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1054. Castlevania: Grimoire of Souls
  1055. Castlevania (N64)
  1056. Castlevania Chronicles
  1057. Castlevania Chronicles
  1058. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1059. Castlevania: Curse of Darkness Bestiary No. 115
  1060. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1061. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1062. Castlevania: Grimoire of Souls Prologue Stage 4
  1063. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1064. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1065. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1066. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1067. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1068. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1069. Castlevania: Portrait of Ruin
  1070. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1071. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1072. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1073. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1074. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1075. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1076. Super Castlevania IV Game Manual Page 10
  1077. Super Castlevania IV
  1078. Castlevania NES
  1079. Castlevania NES Game Manual Page 10
  1080. Castlevania NES Game Manual Page 10
  1081. Castlevania NES
  1082. Vampire Killer MSX
  1083. Castlevania NES Game Manual Page 11
  1084. Castlevania NES
  1085. Super Castlevania IV Game Manual Page 10
  1086. Super Castlevania IV
  1087. Castlevania II: Simon's Quest Game Manual Page 4
  1088. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1089. History of Castlevania - Crescent of the Moon Pages 12-13
  1090. Haunted Castle Revisited Dominus Collection
  1091. Castlevania II: Simon's Quest
  1092. Castlevania II: Simon's Quest Online Game Manual Page 3
  1093. Castlevania II: Simon's Quest
  1094. Castlevania: Lament of Innocence Game Manual Page 10
  1095. Castlevania Chronicles
  1096. Castlevania Chronicles
  1097. Castlevania Chronicles
  1098. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1099. Castlevania NES
  1100. Castlevania Chronicles
  1101. Super Castlevania IV
  1102. Castlevania Harmony of Despair
  1103. Super Castlevania IV
  1104. Castlevania II: Simon's Quest
  1105. Castlevania NES
  1106. Castlevania Judgment Aeon's Hyper Attack Sequences
  1107. Castlevania Judgment Aeon's Hyper Attack on Death
  1108. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1109. Castlevania II: Simon's Quest
  1110. Castlevania II: Simon's Quest Game Manual Page 9
  1111. Castlevania NES Final Boss
  1112. Castlevania II: Simon's Quest
  1113. Castlevania: Portrait of Ruin Stella Boss
  1114. Castlevania: Portrait of Ruin Bestiary No. 146
  1115. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1116. Castlevania: Nocturne of Recollection Intro
  1117. Castlevania: Portrait of Ruin Stella Boss
  1118. Castlevania: Portrait of Ruin Sisters Mode
  1119. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1120. Castlevania: Portrait of Ruin Dullahan Boss
  1121. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1122. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1123. Castlevania: Portrait of Ruin Sisters Mode
  1124. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  1125. Castlevania: The Arcade Death Boss Fight
  1126. Castlevania Judgment Death True Story Mode
  1127. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1128. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1129. Castlevania: Portrait of Ruin Stella Boss
  1130. Castlevania: Portrait of Ruin Stella Boss
  1131. Castlevania: Lament of Innocence Game Manual Page 10
  1132. Castlevania: Portrait of Ruin Stella Boss
  1133. Castlevania: Portrait of Ruin
  1134. Castlevania: Portrait of Ruin Sisters Mode
  1135. Castlevania Judgment Aeon's Hyper Attack Sequences
  1136. Castlevania Judgment Aeon's Hyper Attack on Death
  1137. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1138. Castlevania Judgment Death True Story Mode
  1139. Castlevania: Portrait of Ruin Sisters Mode Intro
  1140. Castlevania: Harmony of Dissonance
  1141. Castlevania: Harmony of Dissonance
  1142. Castlevania: Symphony of the Night Bestiary No. 40
  1143. Castlevania: Symphony of the Night Bestiary No. 16
  1144. Castlevania: Portrait of Ruin Bestiary No. 133
  1145. Castlevania: Lament of Innocence
  1146. Castlevania (N64)
  1147. Castlevania: Portrait of Ruin
  1148. Castlevania: Portrait of Ruin
  1149. Castlevania: Harmony of Dissonance
  1150. Castlevania: Circle of the Moon
  1151. Castlevania: Circle of the Moon
  1152. Castlevania: Order of Ecclesia Bestiary No. 061
  1153. Castlevania: Portrait of Ruin Bestiary No. 131
  1154. Castlevania: Symphony of the Night Bestiary No. 44
  1155. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1156. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1157. Castlevania: Grimoire of Souls
  1158. Castlevania (N64)
  1159. Castlevania Chronicles
  1160. Castlevania Chronicles
  1161. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1162. Castlevania: Curse of Darkness Bestiary No. 115
  1163. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1164. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1165. Castlevania: Grimoire of Souls Prologue Stage 4
  1166. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1167. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1168. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1169. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1170. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1171. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1172. Castlevania: Portrait of Ruin
  1173. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1174. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1175. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1176. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1177. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1178. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1179. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1180. Castlevania: Nocturne of Recollection Intro
  1181. Castlevania: Portrait of Ruin Sisters Mode
  1182. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1183. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1184. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  1185. Castlevania: The Arcade Death Boss Fight
  1186. Castlevania Judgment Death True Story Mode
  1187. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1189. Castlevania: Lament of Innocence Game Manual Page 10
  1190. Castlevania: Portrait of Ruin
  1191. Castlevania: Portrait of Ruin Stella and Loretta Boss
  1192. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1193. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1194. Castlevania: Portrait of Ruin Stella Boss
  1195. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1196. Castlevania: Portrait of Ruin Sisters Mode
  1197. Castlevania Judgment Aeon's Hyper Attack Sequences
  1198. Castlevania Judgment Aeon's Hyper Attack on Death
  1199. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1200. Castlevania Judgment Death True Story Mode
  1201. Castlevania: Portrait of Ruin Sisters Mode Intro
  1202. Castlevania: Harmony of Dissonance
  1203. Castlevania: Harmony of Dissonance
  1204. Castlevania: Symphony of the Night Bestiary No. 40
  1205. Castlevania: Symphony of the Night Bestiary No. 16
  1206. Castlevania: Portrait of Ruin Bestiary No. 133
  1207. Castlevania: Lament of Innocence
  1208. Castlevania (N64)
  1209. Castlevania: Portrait of Ruin
  1210. Castlevania: Portrait of Ruin
  1211. Castlevania: Harmony of Dissonance
  1212. Castlevania: Circle of the Moon
  1213. Castlevania: Circle of the Moon
  1214. Castlevania: Order of Ecclesia Bestiary No. 061
  1215. Castlevania: Portrait of Ruin Bestiary No. 131
  1216. Castlevania: Symphony of the Night Bestiary No. 44
  1217. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1218. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1219. Castlevania: Grimoire of Souls
  1220. Castlevania (N64)
  1221. Castlevania Chronicles
  1222. Castlevania Chronicles
  1223. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1224. Castlevania: Curse of Darkness Bestiary No. 115
  1225. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1226. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1227. Castlevania: Grimoire of Souls Prologue Stage 4
  1228. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1229. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1230. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1231. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1232. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1233. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1234. Castlevania: Portrait of Ruin
  1235. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1236. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1237. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1238. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1239. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1240. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1241. Castlevania: Grimoire of Souls Jonathan Morris Description
  1242. Castlevania: Portrait of Ruin
  1243. Castlevania: Portrait of Ruin
  1244. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  1245. Castlevania: Portrait of Ruin
  1246. Castlevania: Portrait of Ruin
  1247. Castlevania: Portrait of Ruin
  1248. Castlevania: Portrait of Ruin
  1249. Castlevania: Portrait of Ruin
  1250. Castlevania: Portrait of Ruin
  1251. Castlevania: Portrait of Ruin
  1252. Castlevania: Portrait of Ruin
  1253. Castlevania: Portrait of Ruin
  1254. Castlevania: Portrait of Ruin
  1255. Castlevania: Portrait of Ruin
  1256. Castlevania: Portrait of Ruin
  1257. Castlevania: Portrait of Ruin
  1258. Castlevania: Portrait of Ruin
  1259. Castlevania: Portrait of Ruin
  1260. Castlevania: Portrait of Ruin
  1261. Castlevania: Portrait of Ruin
  1262. Castlevania: Portrait of Ruin
  1263. Castlevania: Portrait of Ruin
  1264. Castlevania: Portrait of Ruin
  1265. Castlevania: Portrait of Ruin Offensive Form Description
  1266. Castlevania: Portrait of Ruin
  1267. Castlevania: Portrait of Ruin Defensive Form Description
  1268. Castlevania: Portrait of Ruin
  1269. Castlevania: Lament of Innocence Game Manual Page 10
  1270. Castlevania: Portrait of Ruin Aura Blast Description
  1271. Castlevania: Portrait of Ruin
  1272. Castlevania: Portrait of Ruin
  1273. Castlevania: Portrait of Ruin
  1274. Castlevania: Portrait of Ruin Dagon Boss
  1275. Castlevania: Portrait of Ruin Saving
  1276. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1277. Castlevania: Nocturne of Recollection Intro
  1278. Castlevania: Portrait of Ruin
  1279. Castlevania: Portrait of Ruin
  1280. Castlevania: Portrait of Ruin
  1281. Castlevania: Portrait of Ruin
  1282. Castlevania: Lament of Innocence Final Boss
  1283. Castlevania: The Arcade Death Boss Fight
  1284. Castlevania Judgment Death True Story Mode
  1285. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1286. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1287. Castlevania: Portrait of Ruin Berserker Description
  1288. Castlevania: Portrait of Ruin Speed Up
  1289. Castlevania: Portrait of Ruin Strength Boost
  1290. Castlevania: Portrait of Ruin CON Boost
  1291. Castlevania: Portrait of Ruin INT Boost
  1292. Castlevania: Portrait of Ruin All Boost
  1293. Castlevania: Portrait of Ruin
  1294. Castlevania: Portrait of Ruin
  1295. Castlevania: Portrait of Ruin Stella and Loretta Lecarde Boss
  1296. Castlevania: Portrait of Ruin Sanctuary Description
  1297. Castlevania: Portrait of Ruin Cure Poison Description
  1298. Castlevania: Portrait of Ruin Cure Curse Description
  1299. Castlevania: Portrait of Ruin Heal
  1300. Castlevania: Portrait of Ruin Summon Medusa
  1301. Castlevania: Portrait of Ruin Summon Crow
  1302. Castlevania: Portrait of Ruin Summon Ghost
  1303. Castlevania: Portrait of Ruin Summon Skeleton
  1304. Castlevania: Portrait of Ruin Summon Gunman
  1305. Castlevania: Portrait of Ruin Summon Frog
  1306. Castlevania: Portrait of Ruin Toad Morph
  1307. Castlevania: Portrait of Ruin Owl Morph
  1308. Castlevania: Portrait of Ruin Clear Skies Description
  1309. Castlevania: Portrait of Ruin Owl Morph
  1310. Castlevania: Portrait of Ruin Stone Circle
  1311. Castlevania: Portrait of Ruin Time Stop
  1312. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  1313. Castlevania Judgment Aeon's Hyper Attack on Golem
  1314. Castlevania: Portrait of Ruin Spells
  1315. Castlevania: Portrait of Ruin Acidic Bubbles
  1316. Castlevania: Portrait of Ruin Gale Force
  1317. Castlevania: Portrait of Ruin Tempest
  1318. Castlevania: Portrait of Ruin Raging Fire
  1319. Castlevania: Portrait of Ruin Salamander
  1320. Castlevania: Portrait of Ruin Ice Fang
  1321. Castlevania: Portrait of Ruin Ice Needle
  1322. Castlevania: Portrait of Ruin Cocytus Description
  1323. Castlevania: Portrait of Ruin Thunderbolt
  1324. Castlevania: Portrait of Ruin Chain Lightning
  1325. Castlevania: Portrait of Ruin Chain Thor's Bellow
  1326. Castlevania: Portrait of Ruin Spirit of Light
  1327. Castlevania: Portrait of Ruin Piercing Beam
  1328. Castlevania: Portrait of Ruin Dark Rift
  1329. Castlevania: Portrait of Ruin Rock Riot
  1330. Castlevania: Portrait of Ruin Nightmare
  1331. Castlevania: Portrait of Ruin Explosion
  1332. Castlevania: Portrait of Ruin Hex Description
  1333. Castlevania: Portrait of Ruin Eye for an Eye Description
  1334. Castlevania: Portrait of Ruin Luck Up Description
  1335. Castlevania: Portrait of Ruin MIND Boost Description
  1336. Castlevania II: Simon's Quest
  1337. Castlevania Harmony of Despair
  1338. Castlevania: Lament of Innocence Game Manual Page 10
  1339. Castlevania: Portrait of Ruin Blank Book Description
  1340. Castlevania Judgment Aeon's Hyper Attack Sequences
  1341. Castlevania Judgment Aeon's Hyper Attack on Death
  1342. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1343. Castlevania Judgment Death True Story Mode
  1344. Castlevania: Portrait of Ruin Intro Area
  1345. Castlevania: Harmony of Dissonance
  1346. Castlevania: Harmony of Dissonance
  1347. Castlevania: Symphony of the Night Bestiary No. 40
  1348. Castlevania: Symphony of the Night Bestiary No. 16
  1349. Castlevania: Portrait of Ruin Bestiary No. 133
  1350. Castlevania: Lament of Innocence
  1351. Castlevania (N64)
  1352. Castlevania: Portrait of Ruin
  1353. Castlevania: Portrait of Ruin
  1354. Castlevania: Harmony of Dissonance
  1355. Castlevania: Circle of the Moon
  1356. Castlevania: Circle of the Moon
  1357. Castlevania: Order of Ecclesia Bestiary No. 061
  1358. Castlevania: Portrait of Ruin Bestiary No. 131
  1359. Castlevania: Symphony of the Night Bestiary No. 44
  1360. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1361. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1362. Castlevania: Grimoire of Souls
  1363. Castlevania (N64)
  1364. Castlevania Chronicles
  1365. Castlevania Chronicles
  1366. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1367. Castlevania: Curse of Darkness Bestiary No. 115
  1368. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1369. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1370. Castlevania: Grimoire of Souls Prologue Stage 4
  1371. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1372. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1373. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1374. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1375. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1376. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1377. Castlevania: Portrait of Ruin
  1378. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1379. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1380. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1381. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1382. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1383. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1384. Castlevania: Portrait of Ruin Bestiary No. 135
  1385. Castlevania II: Simon's Quest Day Transition
  1386. Castlevania II: Simon's Quest Day Game Manual Page 11
  1387. Castlevania II: Simon's Quest
  1388. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1389. Super Castlevania IV Stage B-4
  1390. Castlevania III: Dracula's Curse Alucard Ending
  1391. Castlevania (N64) Rose Encounter
  1392. Castlevania II: Simon's Quest
  1393. Castlevania: Lament of Innocence
  1394. Castlevania: Harmony of Dissonance
  1395. Castlevania (N64)
  1396. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  1397. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1398. Castlevania: Circle of the Moon
  1399. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1400. Castlevania (N64) Charlie Vincent Boss
  1401. Castlevania: Portrait of Ruin Holy Mail Description
  1402. Castlevania SotN: glitches, tricks, secrets, unused items and more at YouTube.
  1403. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1404. Castlevania: Lament of Innocence Pagoda Of The Misty Moon
  1405. Castlevania Chronicles
  1406. Castlevania: Symphony of the Night
  1407. Castlevania: Portrait of Ruin