Soul |
Description |
MP |
Found
|
Altair
|
Summons and hurls eagles.
|
22
|
Floating Garden (Room connected to save point in floating area of Garden)
|
Arachne
|
Ensnares enemies using a sticky web.
|
15
|
Study, Dance Hall (First hallway in Dance Hall)
|
Axe Armor
|
Throws axes at enemies.
|
22
|
Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room)
|
Balore
|
Packs a deadly punch.
|
120
|
The Arena (Defeat Balore)
|
Bat
|
Attacks using supersonic waves.
|
5
|
Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room)
|
Beam Skeleton
|
Fires a deadly beam.
|
28
|
The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door)
|
Biphron
|
Shoots out a series of exploding fireballs.
|
35
|
Underground Cemetery (First room in Cemetery, enter from left)
|
Blue Crow
|
Attacks by flying crows at enemies.
|
10
|
Castle Corridor (Vertical room above 2nd Corridor save point)
|
Bomber Armor
|
Astounding amount of destructive power.
|
80
|
Clock Tower, Underground Reservoir (Four rooms left of first Tower save point)
|
Chronomage
|
Ability to stop time.
|
96
|
Inner Quarters (Hallway right below Quarters save point)
|
Cockatrice
|
Fires a beam of petrifaction.
|
24
|
Floating Garden (First large room in Garden)
|
Demon Lord
|
Unleashes a furious barrage of magic upon enemies.
|
38
|
Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm)
|
Disc Armor
|
Shreds enemies to bits with a spinning disc.
|
34
|
Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point)
|
Dryad
|
Grows stronger by stealing HP from its enemies.
|
33
|
Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left)
|
Durga
|
Throws katanas.
|
20
|
Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left)
|
Evil Butcher
|
Throws sharpened butcher knives.
|
5
|
Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right)
|
Fish Head
|
Shoots fireballs.
|
18
|
Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)
Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right)
|
Fleaman
|
Hops around madly.
|
15
|
Chapel, Dance Hall (Hallway above entrance to Study, enter from left)
|
Ghost
|
Summons a spirit that will fight evil.
|
16
|
Castle Corridor, Chapel (First hallway of Chapel area)
|
Giant Skeleton
|
Throws giant skulls.
|
19
|
The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk)
|
Gladiator
|
Throws wheels at enemies.
|
30
|
The Arena, Chaotic Realm (Two rooms right of Arena warp point)
|
Harpy
|
Shoots out razor-like feathers.
|
25
|
Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor)
|
Killer Doll
|
Mesmerizes the enemy.
|
20
|
Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left)
|
Killer Fish
|
Attacks enemies underwater. Perishes when out of water.
|
16
|
Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir)
|
Killer Mantle
|
Ability to swap HP and MP of enemies.
|
19
|
The Arena (Room outside of Arena save point)
|
Kyoma Demon
|
Temporary invincibility.
|
80
|
Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors)
|
Legion
|
Fires an array of lasers.
|
66
|
Underground Cemetery (Defeat Legion, you must knock off all 4 shells)
|
Lightning Doll
|
Discharges lightning from its fingertips.
|
46
|
Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room)
|
Mandragora
|
Kills enemies with scream.
|
110
|
Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream)
|
Man-Eater
|
Shoots a ripple laser.
|
22
|
Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point)
|
Merman
|
Fires a water pistol.
|
14
|
Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit)
|
Mudman
|
Slings mud at enemies.
|
20
|
Forbidden Area (First hallway in Forbidden Area)
|
Needles
|
Tosses mines into the air that explode at fixed intervals.
|
15
|
Clock Tower, Underground Reservoir (Two rooms left of Tower warp point)
|
Nemesis
|
Cloaking shield makes you invisible before enemies eyes.
|
65
|
Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom)
|
Nightmare
|
Summons nightmares to use as weapons.
|
30
|
Underground Reservoir
|
Red Minotaur
|
Swings an oversized axe.
|
150
|
The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit)
|
Ripper
|
Stabs enemies with a blood-soaked knife.
|
35
|
Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden)
|
Rock Armor
|
Tosses boulders at enemies.
|
22
|
Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway)
|
Siren
|
Song casts a spell upon enemies.
|
10
|
Castle Corridor (Hallway that connects Clock Tower to Top Floor)
|
Skeleton
|
Throws bones.
|
8
|
Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point)
|
Skull Archer
|
Fires enchanted arrows.
|
8
|
Castle Corridor, Study (Vertical room above 2nd Corridor save point)
|
Skull Millione
|
Weakens its enemies with its poisoned claws.
|
25
|
The Arena (Room outside of Arena warp point, enter from right)
|
Slime
|
Hurls slimeballs at enemies.
|
20
|
Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem)
|
Student Witch
|
Releases a lethal cat that runs full-speed at enemies.
|
20
|
Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance)
|
Tiny Devil
|
Creates a blade vortex around its foes.
|
18
|
Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left)
|
Ukoback
|
Sets fires in mid-air.
|
12
|
Underground Reservoir (Vertical room just before entrance to Underground Cemetery)
|
Une
|
Buries land mines throughout its turf.
|
20
|
Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point)
|
Valkyrie
|
Slashes enemies with its sword.
|
50
|
Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom)
|
Waiter Skeleton
|
Slings hot curry at its foes.
|
30
|
Dance Hall (First hallway in Hall)
|
Werejaguar
|
Packs an extremely powerful straight punch.
|
40
|
Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left)
|
Weretiger
|
Packs an extremely powerful uppercut.
|
40
|
The Arena (Long hallway at very top of Arena, has entrance on left only)
|
Werewolf
|
Creates a fountain of magical fire.
|
28
|
Floating Garden (First floating area near top of map if you exited left from Garden)
|
Winged Skeleton
|
Throws spears.
|
12
|
Castle Corridor (Obtained during game intro sequence)
|
Zombie Soldier
|
Throws hand grenades.
|
14
|
Castle Corridor (Long hallway above and right of 2nd Corridor save point)
|