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Chaos (Castlevania)

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An aspect of Chaos that is the source behind Draucla's powers.

Background

Chaos is a looming threat across the Castlevania series, with a face of itself being the central antagonist in Castlevania: Aria of Sorrow. This dark, primordial entity originates from the chaotic essence within humanity itself and serves as the primary source of Dracula’s tremendous power.

As a force opposed to divine order, Chaos has the unique ability to appoint a Dark Lord by granting its chosen individual the Power of Dominance. This power allows the Dark Lord to control monsters and influence those humans susceptible to negative emotions, often aligning them with darker intentions. In the year 1476, Dracula gained this dark power through a pact with an Evil God, allowing him to unleash vengeance upon humanity and pursue a campaign to eradicate mankind.

Due to his connection to Dracula’s soul, Chaos later chose Soma Cruz to become the next Dark Lord, setting the stage for a dramatic confrontation. Soma, realizing this dark fate, embarked on a journey to enter the Chaotic Realm, determined to resist his destiny and rid himself of Chaos’s influence. Along the way, he encountered Julius Belmont, a famed vampire hunter, and the two fought. Soma asked Julius to make him a promise: if he could not escape the darkness, Julius would have to end his life.

Eventually, despite Chaos’s formidable strength and efforts to overpower him, Soma succeeded in defeating this eldritch entity, breaking the hold of darkness on his soul. With Chaos’s defeat, Dracula’s Castle, which had been sealed within a solar eclipse, was finally released from its celestial prison and disintegrated, leaving no trace of its ominous presence.

As Soma returned to the earthly realm, the descent felt almost like waking from a long, strange dream. In his mind, he heard the voices of his friends—Yoko, Hammer, Julius, and Genya—offering words of encouragement and farewell, supporting him as he returned to his human life. Upon fully regaining his senses, Soma found himself safe and at peace in Mina’s arms back at the Hakuba Shrine, leaving behind the shadows of the Chaotic Realm.

General Information

Name: Chaos

Origin: Castlevania

First Appearance: Castlevania, Castlevania: Aria of Sorrow (A manifestation of Chaos appears in this game, though it is not the whole of Chaos)

Company: Konami

Creator: Koji Igarashi

Classification: Root of All Chaotic Things, Source of Dracula's power

State of Being: Existence as Concept (Is the very concept of chaos itself)

Status: Alive

Alignment: Chaotic Neutral (As it is the very concept of chaos, it works to make sure chaos exists in the world, as the world needs a Dark Lord in order for a God to exist. Genya Arikado put it as "For God to be good, evil is an absolute necessity in the world[1])

Name: Chaos

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Company: Konami

Creator: Koji Igarashi

Sex: None

Sexuality: None

Pronouns: It

Age: Unknown

Homeworld: Chaotic Realm

Residence: Chaotic Realm

Story Role: Evil Part of Character

Classification: Dracula's Evil Will

Species: Unknown

State of Being: Abstract (The embodiment of Dracula's evil will)

Physiology: Unknown Physiology

In-Universe Creator: Chaos

Occupation: None

Affiliations: Dracula (Is his evil will and the source behind his power)

Enemies: Soma Cruz

Height: Unknown

Weight: Unknown

Status: Deceased (Soma fought and defeated him)

Date of Death: 2035

Alignment: Chaotic Evil (Is the root of Dracula's evil will and is the source behind Dracula's evil)

Threat Level: Global Threat (The source behind Dracula's powers)

Codex Statistics

Tabber Explanations

  • The Root of All Chaotic Things: This covers true Chaos, the true beings that all evil originates from, it is widely misunderstood that Soma Cruz fought this, when in reality he fought an aspect of Chaos that was the source behind Dracula's powers.
  • Dracula's Evil Will: This is the Chaos seen at the end of Aria of Sorrow and is the source of[2] Dracula's powers.
Grade: S+

Tiering System: N/A

Cardinality: Unknown

Dimensionality: Devoid

Attack Potency: N/A (Chaos itself is a concept that maintains a balance between good and evil, making sure there is always a Dark Lord in order for a God to exist[3])

Durability: Unknown: Cosmic level (Even an aspect of it was considered and incredibly hard fight for Soma Cruz[4])

Attack Speed: Faster Than Light (An aspect of it, has its realm have the stars and galaxies rotating at absurdly fast speeds[5])

Range: At least Universal (An aspect of it is a stream of chaos[6], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[7])

Intelligence: Cosmic Intelligence

Knowledge: Cosmic level

Grade: S

Tier: At least 7-C, likely Higher

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency), likely Higher (Fought and harmed Soma Cruz[8] to where not only did Soma absorb back his strength of 1999 Dracula, but also had the empowerment of his friends, all of them combining their powers to contact Soma[9], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[10], Dracula also serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15])

Durability: At least Town level, likely Higher

Striking Strength: At least Town Class, likely Higher

Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21]). At least Class G with Magic (Even with just the remnants of his magic[22], Dracula's magic could lift his entire castle[23]), Far Higher with Empowerment

Travel Speed: At most Faster Than Light

Attack Speed: At most Faster Than Light At most Faster Than Light (Can tag End Game Aria of Sorrow Soma Cruz, who absorbed the powers of 1999 Dracula back into him[24], who serves as the absolute evil, the opposite to God[25], where for God to be perfectly good, there must be a being of perfect darkness[26], being the entity opposite to God[27], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29])

Reaction Speed: At most Faster Than Light

Stamina: Limtiless

Range: Universal (It is a stream of chaos[30], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[31])

Intelligence: Cosmic Intelligence

Knowledge: Cosmic level

Powers and Techniques

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[40]), Empowerment (Creatures of the night are empowered by the night[41], becoming stronger when it's night time[42]), Evolution (Creatures of chaos can inherit evil natures[43] awakening into stronger enemies with new abilities and less weaknesses[44]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[45]. This has also been shown with slain heads reviving as an angry wraith[46]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [47] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[48], with this state being referred to as a "regeneration cycle"[49]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[50]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[51]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[52]. With the real world and world of grimoires being one and the same[53]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[54]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[55]. Thier vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[56], or Charlotte fading from existence due to them messing with the history of the Grimoires[57], Maria starting to fade because Richter's history is being rewritten[58], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[59]. The text alterations also make the monsters stronger[60]. With the real world and world of grimoires being one and the same[61]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[62]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[63]. The Chaos of the Grimoire destabilized the magic of the others[64]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[65]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[66]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[67]. With time in Castlevania being so potent that not even eternity can withstand time[68], along with even artificial life being subject to the laws of time[69]. Some creatures of chaos are immune to time stop, normally being boss level creatures[70]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[71], with fate being a truth wound by time[72])

Superhuman Physical Characteristics (Vampires are considered far larger threats then standard creature of the night monsters[73]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[74], with Mathias noting he has eternal life[75]. Aeon notes that vampires exist for eternity[76]. Walter is noted to be a vampire that has eternal life[77]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[78]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[79]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[80]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[81]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[82], defying God's decree[83]), Enhanced Senses (Vampires can smell that Reinhardt Scheneider and Carrie Fernandez smell different from the usual adventurer[84]), Surface Scaling (Vampires can stand on ceilings[85]), Flight (Vampires can either naturally levitate grow wings to fly[86], turn into a bat[87], or into mist[88]), Immersion (Vampires can infuse magic into paintings to increase their power[89]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[90]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[91]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[92]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[93]. Vampires can disguise themselves as huamns[94]), Teleportation (Vampires possess the ability to teleport freely[95]. Even non-threatening vampires such as Rosa, fade out from view[96]), Power Suppression (Vampires can submerge their own vampiric powers if needed[97]), Life-Force Absorption (Vampires can consume one's lifeforce[98], allowing them to heal themselves through biting into a victim[99]), Vampirification (Vampires can turn others into vampires[100], Walter turned Rinaldo's daughter into a vampire[101]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[102]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[103]), Animal Manipulation (Bats serve under the control of vampires[104], being freely spawnned by any vampire[105]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[106]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[107]), Soul Manipulation (The candles in Castlevnia are people's souls that were taken by Death or by vampires[108]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[109]), Biological Manipulation (Vampires biological functions are no longer required for them[110]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[111]. With time in Castlevania being so potent that not even eternity can withstand time[112], along with even artificial life being subject to the laws of time[113]),Death Manipulation: "Death" loses all meaning for Vampires, as they[114] defy God's decree that life should be limited, and exist for eternity[115]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[116]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[117], with fate being a truth wound by time[118]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[119])

As Mathias absorbed Walter's soul to become Dracula[120], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[121]), Darkness Manipulation (Due to the Ebony Stone[122], his demonic power allows him to make it eternally night in the forest under his control[123]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[124]), Domination (Walter has demons under his control[125]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[126]), Blessed (Noted that Walter is beloved by the eternal night[127]), Teleportation (Teleported Sara to his side[128]), Electricity Manipulation (Walter uses electricity to appear before Leon[129]), Telekinesis (Telekinetically returned Sara to Leon[130]), Sleep Manipulation (Walter can put one to sleep[131]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[132]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[133]), Energy Projection (Can shoot out energy projectiles[134]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[135]), Explosion Manipulation (Can shoot out orbs that explode on impact[136]. With Demonic Megido, can release a massive blast of energy that explodes outwards[137]), Transformation (Transformative Arsenal; When using Demonic Megido, Water transforms into his stronger demon form[138]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[139])

Superhuman Physical Characteristics (Leon and Mathias were the reason a company of knights were said to be invincible[140]), Genius Intelligence (Mathias is a genius tactician, who they call "Cronqvist the Wise"[141]), Weapon Mastery (Leon and Mathias were the reason a company of knights were said to be invincible[142], which should indicate that Mathias was a master of the weapons used by the Knight brigade), Energy Absorption (Mathias can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[143]), Magic & Principle Manipulation (Mathias is the only person who truly understands alchemy, where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[144])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[145]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[146]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[147]), Animal Taming (Dracula can tame bicorns[148]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[149]. Dracula is noted to be the most terrfying creature in existence[150]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Scheneider/Carrie Fernandez[151]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[152]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[153]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[154]. Dracula has a natural aura of Darkness around him[155]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[156]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[157], where Death is noted to govern the fate of death[158], being noted to have the power to govern the end of all living things[159], and can use his scythes to kill abstractions such as distance and sound[160]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[161] killed for good by[162] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[163]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[164]. Can regenerate from just his blood[165]. Regenerated back a new body from just his head[166]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[167]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[168], only being ended by sealing his castle within a solar eclipse[169]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[170]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[171]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[172]), Extrasensory Perception (Dracula's eyeball can see invisible objects[173]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[174]. Can see the Bitterfly, a mutated insect, visible only to magicians[175]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[176]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[177]. Appeared before Simon Belmont as a flock of bats[178]. Mathias can transform into a bat[179]. Can transform into a werewolf[180]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[181]. Can turn into a beast that moves so fast it catches on fire[182]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[183]. Has done this against Richter/Maria to unleash his full power[184]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[185], giving him a form with massive wings[186], transform into a bat[187], naturally levitate[188]), Afterimage Creation (Moves so fast he leaves afterimages behind[189]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[190]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[191]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[192]. Through this end he can gather the magic needed to revive through negative human emotions[193]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[194]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[195]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[196]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[197]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[198]. Caused the entire background to become warped ad distorted[199]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[200]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[201]. Brings down pillars of light that he uses to teleport around[202]. Causes a beam of light to appear that he can teleport around with[203]. Dracula's death causes the light beam to come across the entire castle and teleport it away[204]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[205]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[206]), Duplication (Can create four giant heads of his to attack with[207]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[208]), Empowerment (Dracula can[209] call upon[210] the Power of[211] Darkness to gain[212] a new form that[213] greatly upgrades all of his statistics[214]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[215]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[216]), Possession (Can put his soul within a painting and bring it to life to use as an attack[217]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Issac to resurrect himself[218]. Dracula's remains created a second spirit within Maxim that possessed him[219] leaving Maxim's body and possessing Dracula's remains[220] spawning way to Dracula's Wraith[221]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[222]), Statistics Amplification (Dracula's strength increases each time he revives[223]. Every 100 years[224] Dracula gets[225] stronger and stronger[226]. Noted by Richter to get stronger every reincarnation[227]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[228]), Statistics Reduction (It's noted that every 100 years[229] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[230]. One that wears Dracula's clothes will have their luck reduced[231], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[232]. Could telekinetically lift the blocks around in his boss fight[233]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[234]. Forcibly teleported him and Reinhardt Scheneider/Carrie Fernandez to a different realm when unleashing his true form[235]. Forcibly teleported him and Cornell upon transforming into his true form[236]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[237]), Breath Attack (Can shoot out attacks and projectiles from his mouth[238]. Can shoot fireballs out of his breath[239]. Can shoot fire out of his mouth[240]. Shoots out gylphs from his mouth[241]. Shot a giant energy ball from his mouth in his true form[242]), Energy Projection (Can shoot out eye lasers[243]. Can shoot energy beams out of his eyes and hands[244]. Can shoot energy projectiles out into 4 directions diagonally[245]. Created energy orbs around him that he can shoot outwards to attack[246]. Can shoot energy projectiles from the sky that split and attack anything on the ground[247]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[248]. Can shoot out three energy projectiles that expand[249]. Can shoot out a laser attack that travels across the ground and expand outwards[250]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[251]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[252]), Homing Attack (Can shoot out several energy projectiles that home in on the target[253]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[254]. Unleashed a massive shockwave in his true form[255]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[256], along with increase one's strength[257]. Dracula's mere fang can increase one's defenses[258]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[259]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[260]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[261]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[262], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[263]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[264]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[265]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[266]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[267]. Petrification Nullification; His mere heart has the power to negate petrification[268]. Poison Negation; His mere rib has the power to negate poison[269]. Sealing Nullification; The power of Dominus can completely rid seals[270]. Easily broke a seal placed by the man-beast on a creature[271]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[272]), Summoning (Dracula can summon enemies to fight for him[273]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[274]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[275]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [276], which Lucy notes to be impossible with her being the only one able to send people into grimoires[277]), Absorption (Dracula can absorb any darkness based attack[278]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[279]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[280]), Power Absorption & Domination (His reincarnation Soma, wields the[281] power of dominance[282], giving him the ability to wield the abilities of monsters he's killed[283], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[284]. Soma himself even refers to it as the power to rule[285]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[286]. This domination even applies to inanimate objects giving him abilities[287]) Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[288], Dmitri Blinov, can perfectly copy techniques after just being hit by them[289], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[290]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[291], Dmitri Blinov, who scanned the the memories of Soma's past lives[292]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[293]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[294]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[295]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[296], even though Death appearing in the books is through nothing more than him possessing his image written in the text[297], where he can reform himself endlessly and no damage actually mattered to him[298]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[299]. Can shoot out 3 fire projectiles at once from his cape[300]. Can shoot out green fireballs everytime he jumps[301]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[302]. Can shoot out large fireballs from his cape[303]. Causes pillars of pinkish fire to rise up[304]. Can create an entire tornado of hellfire[305]. Can burn his body to the point of nothing remaining but his soul[306]. Caused all of the candles in the background to light up and blind the entire room before he appeared[307]. Can set fire enemies that track onto a target[308]. Can conjure fire from glyphs that drop down and spread outwards[309]. One of the Dark Lord candidates that inherit his dark powers[310], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[311], and burned an entire room[312]. Along with this Dario can use fire to teleport[313]), Holy Manipulation (Can use Demonic Megiddo[314], which contains holy power[315]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[316]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[317]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[318], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[319]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[320]), Blood Manipulation (Can spit out blood as an attack[321]. Can create spheres of blood from his attacks[322]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[323]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[324]. Can disconnect his soul from his body[325]. God is unable to help the souls of those terminated by Dracula's hand[326]), Animal Manipulation (Can shoot bats out of his mouth[327]. Can shoot out three bats to attack[328]. Sends out bats to attack for him[329]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[330]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[331]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[332]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[333]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[334]. Dominus was the source that took Shanoa's memories[335]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[336]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[337]), Fear Manipulation (Dracula's mere rib bone is enough to make[338] an oridnary hero feel like a spineless coward[339]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[340]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[341]. Cause massive electricity around the area before appearing[342]. Causes multiple lightning bolts to rain down as he appears[343]. Sent down electricity attacks against Desmond[344]. Sent out a massive electricity wave[345]. Creates massive electricity orbs from his gylphs[346]. Summoned electricity from his hand that went across a small area[347]. Electricity formed around him while he transformed into his adult state[348]. Easily pushed Cornell back with the electricity field around him[349]), Curse Manipulation (Dracula placed a curse on[350] Simon after Simon defeated him, one that could only be undone[351] by finding the five body parts of Dracula, resurrecting him and then defeating him[352], though if Simon takes too long he will die from the curse regardless of killing Dracula[353]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[354]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[355], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[356]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[357]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[358]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[359]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Issac so that he could possess his body[360]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[361]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[362]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[363]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[364]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[365]. The gylphs also summon enemies to attack[366]), Explosion Manipulation (Creates massive explosions from his glyphs[367]. Can shoot out explosive projectiles from his lower mouth[368]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[369]), Water Manipulation (Creates giant water bubbles that attack the target[370]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[371]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[372]. Shanoa with the dominus is using a power of Dracula's[373], where Aeon notes that power is governed by time[374]. With time in Castlevania being so potent that not even eternity can withstand time[375], along with even artificial life being subject to the laws of time[376]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[377], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[378] where creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[379], along with thier vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[380], or Charlotte fading from existence due to them messing with the history of the Grimoires[381], Maria starting to fade because Richter's history is being rewritten[382], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[383]. The text alterations also make the monsters stronger[384]. With the real world and world of grimoires being one and the same[385]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[386]).



Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[387]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[388]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[389], where Dracula's mere rib bone reflects all projectiles back[390]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[391]. Dracula's mere ribs protects from the powers of wickedness[392]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[393]), Curse Manipulation (Dracula's mere heart clears curses[394]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[395]. With time in Castlevania being so potent that not even eternity can withstand time[396], along with even artificial life being subject to the laws of time[397]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[398]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[399]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[400]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[401]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[402]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[403]), Poison Manipulation (Dracula is naturally immune to poison based attacks[404]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[405]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[406]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[407], where Death is noted to govern the fate of death[408], being noted to have the power to govern the end of all living things[409], and can use his scythes to kill abstractions such as distance and sound[410]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[411], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[412]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[413])
Resistance to Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[414]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[415], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[416]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[417]), Possession (The castle possesses objects with its magic, such as a ouija table[418]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[419]. The Castle has doors sealed off without solving puzzles[420]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[421]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[422], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[423]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[424]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[425]. The castle increases one's dark desires, allowing Dracula to easily control them[426]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[427]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[428]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[429]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[430]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[431]), Curse Manipulation (The Curse status that spirits inflict[432] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[433]), Life Manipulation (The castle can bring inanimate statues to life to attack[434]. Can cause the glass murals to come to life and attack[435]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[436]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[437])
The castle is directly steered by Dracula's power[438], and has these effects:

Magic (The castle pulses with dark magical power[439]. The castle uses magic to do things like re-animate corpses[440], along with skeletons[441]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[442], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[443]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[444]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[445], with these chairs being acknowledged in rooms in the castle with a description[446]), Possession (The castle possesses objects with its magic, such as a ouija table[447]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[448]), Mind Bestowal (The castle can bestow a mind through its magic[449]), Soul Bestowal (The castle can bestow a soul through its magic[450]. Imbued the Mud Man with a tormented soul[451]), Power Bestowal (The castle grants enemies to attack under the power of magic[452]. The magic of Dracula's power that empowers the owl enemy[453]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[454]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[455]. The Castle has doors sealed off without solving puzzles[456]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[457]), Telekinesis (The Castle can lift parts of levels apart[458]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[459]), Immersion (Can bring paintings to life and have them attack[460]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[461]. The Castle can also do this without mirror worlds[462], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[463]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[464]. The castle has objects that fade in and out while trying to platform on them[465]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[466], and invisible platforms[467]), Necromancy (The castle can raise the dead to attack whoever enters a room[468]. The castle reanimates human bones as monsters by its evil magic[469]. The Castle created the Executioner from numerous dead bodies[470]), Fusionism (The Castle can create an abomination made from numerous dead bodies[471]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[472], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[473]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[474]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[475]. The castle increases one's dark desires, allowing Dracula to easily control them[476]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[477]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[478]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[479]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[480]. The Castle has areas where its blood can form new enemies[481]), Acid Manipulation (The castle has areas of acid rain falling[482]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[483]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[484]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[485]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[486]), Gravity Manipulation (The castle has rooms with reverse gravity[487]), Curse Manipulation (The Curse status that spirits inflict[488] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[489]), Life Manipulation (The castle can bring inanimate statues to life to attack[490]. Can cause the glass murals to come to life and attack[491]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[492]), Plant Manipulation (The castle can cause even the trees to attack[493]. The castle can cause the plants and leaves to form a wraith[494]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[495]. Evil energy can create barriers blocking one until they defeat all enemies[496]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[497]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[498]. Brought a wandering merchant in through swallowing him into a dense fog[499]. The castle has magic energies that seal the gateway to hell[500]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[501]. The castle can make glyphs that teleport one outside of the castle by standing over it[502]. A lot of these creatures are summoned from Hell[503]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[504]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[505]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[506]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[507]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[508]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[509]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[510]. Can summon enemies through the lightning bolts it makes[511]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[512]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[513]. Noted that the stop watch has no effect on moving platforms in the castle[514]. Christopher stopping time on an elevator does not stop the elevator from moving[515], machinery still moves along[516], and floating objects still float[517]. With time in Castlevania being so potent that not even eternity can withstand time[518], along with even artificial life being subject to the laws of time[519])

The[520] Power of Dominance[521], giving him the ability to wield the abilities of monsters he's killed[522], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[523], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:

Immortality (Unknown Type) & Pain Tolerance (With White Dragon[524], which are immortals immune to pain and suffering[525]), Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[526]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[527]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[528]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[529]. With Mad Diver, a zombie with long claws that travels freely underground[530]. With Skeleton Swordman, a skeleton that brandishes a broad sword[531]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[532]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[533]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[534]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[535]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[536]. With Stone Skull, indestructible spinning skull[537]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[538]. With Hunting Girl, invisible huntress spirit[539]. With Bitterfly's, mutated insects visible only to magicians[540]. With Invisible Man, a magician who gained invisiblity, but gave up his soul in return[541]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[542]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[543]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[544]. With Skeleton, a human skeleton animated by magic[545]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[546]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[547]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[548]. With Hanged Man, the zombie of a man who died by hanging[549]. With Flying Zombie, zombies which attack even when cut in half[550]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[551]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[552]. With Skeleton Soldier, the bleached bones of a dead soldier[553]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[554]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[555]. With Wolf Skeleton, a wolf's skeleton animated by magic[556]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[557]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[558]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[559]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[560]), Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[561]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[562]. With Ghost Soldier, the ghost of a soldier that died in vain[563]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[564]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[565]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[566]. With Ghost, a vengeful spirit that died with unresolved grudges[567]. With Dead Fencer, a monster endowed with the soul of a noble[568]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[569]), Regeneration (With Red Skeleton[570], who endlessly[571] regenerates[572], from any kind[573] of damage due to it absorbing blood[574]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[575]), Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[576]), Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[577]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[578]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[579]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[580]. With Medusa Heads, can petrify from touch alone[581]. With Stone Rose, a mutated plant that petrifies from its seeds[582]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[583]), Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[584]), Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[585]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[586]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[587]), Absolute Access (With Succubus, female demons that invades men's dreams[588]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[589]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[590]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[591]. With Nova Skeleton, wields fearsome beam weapon[592]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[593], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[594]), Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[595]. With Lesser Demon, short magic-wielding demon, summons demonic allies[596]), Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[597]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[598]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[599]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[600]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[601]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[602]), Breath Attack (With Hellhound, a dog that breathes red hot flames[603]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[604]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[605]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[606]. With Flame Sword, an evil sword that possesses the elemental properties of fire[607]. With Merman, a red merman that attacks be spewing fire[608]. With Flame Elemental, a knight surrounded by red hot flames[609]. With Orc, operates in packs and attacks from long distances with burning arrows[610]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[611]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[612]. With Fire War, fireball-spitting wolfs[613]), Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[614]) & Vacuum Manipulation (With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[615]. With Evil Core, a core of evil made from hatred, envy, anger, and other dark emotions, sucks in whomever it can[616]), Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[617]. With Curse Diva, curses the living with its deadly song[618]), Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[619]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[620]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[621]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[622]), Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[623]. With Curse Diva, curses the living with its deadly song[624]), Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[625]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[626]. With Frost Swod, an evil sword that possesses the elemental properties of ice[627]. With Frost Demon, a demon that wields absolute cold[628], and a total command of cold, freezing anything in its path with blasts of ice[629]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[630]. With Frost Elemental, a knight that harnesses arctic chill[631]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[632]. With Frozen Shade, an ice-wielding female spirit[633]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[634]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[635]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[636]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[637]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[638]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[639]. With Poison Lizard,a Lizard Man that spews a deadly poison[640]. With Skeleton Flower, a flower made of bones, spews deadly poison[641]. With Spittle Bone, a 4-legged skeleton, drips poison[642]. With Balloon Pod, holds countless poison seeds[643]. With Arachne, a female spider, her bodily fluids are highly toxic[644]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[645]), Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[646]), and far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[647], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[648], this stream of chaos being the entire chaotic ream[649]. Dracula is noted to possess infinite magic[650]).

Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[651]. With Flame Elemental, a knight surrounded by red hot flames[652]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[653]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[654]. With Frost Elemental, a knight that harnesses arctic chill[655]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[656]), Regeneration Negation (With Red Skeleton[657], who endlessly[658] regenerates[659], from any kind[660] of damage due to it absorbing blood[661])

Absorbed Death's soul and his power[662], granting him:

Social Influencing (Death is noted to be intelligent and good with words, being able to easily deceive people[663]), Intimidation (Death is noted to portray utter fear, being the absolute presence, the awe, the religion, and the dark god[664]), Disguise Mastery (Disguised himself as Zead, a false preise[665]. Disguised himself as Seward, one of the heads of Elgos[666]), Weapon Mastery (Scythe Mastery; Death is a master user of his scythe, showing great skill with it, despite a scythe not being a weapon but rather a tool), Transformation (Tranformative Arsenal; Transforms into a different state[667], when one defeats his first form[668]), Extrasensory Perception (Death is able to tell who one is through the color of their soul[669]), Large Size (At least Building Sized; His cloak covers the entire arena[670]), Flight (Death naturally flies around and move around in the air[671]), Afterimage Creation (Appeared through dozens of afterimages[672]), Astral Projection (Can create astral enemies to attack for him[673]), Weapon Creation (Creates multiple scythes to attack his foes[674]), Weapon Control (Can control his scythes to move around and attack his opponents while he does things like pull them in with his vacuum attack[675]. Can summon and throw his scythe to control[676]. Can create three giant scythes that circle around him[677]), Immortality (Life and Death Immunity; Death is unconstrained by mortality[678]. Death is noted to be an immortal[679]), Abstract Existence (Death is death, being the absolute presence, the awe, the religion, and the dark god[680]. He refers to death itself as him[681]. Noting that he is compeltely death and human death is only a part of Chaos[682]), Aura (Death has an aura of energy emitting around him[683]. Noted by Charlotte that Death is swirling with black magic[684]), Nullification (Death stripped Alucard of all his powers and strength, requiring Alucard to level back up and regain everything[685]), Invisibility (Can turn invisible during his battle[686]), Intangibility (Phasing; He can turn himself intangible, where he cannot be attacked and instead one must deal enough damage to his spike[687]), Cosmic Awareness (Death was able to tell that the age was on the verge of collapse from meeting Aeon[688]), Immersion (Death is able to enter the grimoires, which Lucy notes to be impossible with her being the only one able to send people into grimoires[689]. With him appearing in the books through nothing more than him possessing his image written in the text[690]), Absorption (Death absorbs dark status related moves[691]), Energy Absorption (Death can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[692]), Statistics Reduction (With the Gold Knife Carmilla's pupil becomes dim[693]), Reliance (On Person [Dracula]; As long as Death's master survives, Death will rise from the dead. On Object [Castlevania]; Noted that even if Dracula no longer exists, the resurrection of the castle would also mean that Death was resurrected[694]. On Concept [Chaos in Humanity]; Death will repeatedly emergy back as long as the chaos within humans still exist[695]), Teleportation (Can fade into the darkness to teleport away[696]. Can appear out of nowhere and teleported to kidnap Lydie[697]), Duplication (Death can make duplications that all attack[698], duplicated himself into two in his fight against Christopher Belmont[699]), Possession (Death can possess his image written in grimoires to where no matter what one does to him, they cannot destroy him[700]. Death possessed Curtis' dying spirit[701], after his body was reduced to nothingness[702]), Erasure (Metaphysical Erasure; Death's scythes eat away at one's existence, having them lose both body and spirit[703]), Immortality Negation (Immortal Metaphysical Aspect; Death can permenantly kill Walter[704], despite vampires being able to come back to life despite them being killed due to being immortal[705]), Homing Attack & Energy Projection (Death can shoot homing energy projectiles[706]. Can shoot out pillars of light beams[707]), BFR (Forced Teleportation; Death could create a large energy of light, sending Leon to another realm[708]. Faded away along with Rosa to escape Reinhardt[709]. Took Hector to another realm to fight him in[710]), Summoning (Death can summon his minions to attack[711]), Sealing (Death sealed Ada within a crystal[712]), Curtain Fire (Multi-Directional; Sends out scythes from both of his hands coming in from different directions attacking across the screen), Size Manipulation (Can extend the size of his sctyhe, giving it a blue glow[713]), Vacuum Manipulation (Can cause a massive vacuum that pulls his target in[714]), Space-Time Manipulation (Death made a space that was a barrier that is freed from the fetters of time[715]), Spatial Manipulation (Can cause a room that allows him to loop around[716]), Card Manipulation (Produces a six cards, each with unique effects, such as one shooting down bombs, one sending John/Eric to fight a boss on top of a spiral tower, one sending John/Eric to a clock room to fight a boss, one sending John/Eric to fight inside of a tower, and two producing food to heal[717]), Portal Manipulation (Death can rip open portals in space[718]. Emerged from a portal to fight against Richter Belmont[719]), Glyph Manipulation (Conjures a glyph that he uses to make multiple scythes come out and attack[720]), Supernatural Range (Can cover an entire room with a single swing of his scythe[721]), Fire Manipulation (Can throw out fire projectiles to attack his foes[722]. Can throw out a fire projectile that burns the entire boss arena[723]), Explosion Manipulation (Unleashes a massive explosion of energy that pushes his foes back[724]. His scythes can explode upon impact[725]), Light Manipulation & Energy Manipulation (Can create large beams of light that attack across an area[726]), Soul Manipulation (The candles in Castlevnia are people's souls that were taken by Death or by vampires[727]), Fate Manipulation & Death Manipulation (Abstract; Death governs the fate of death[728], being noted to have the power to govern the end of all living things[729]. Death decides who lives and who dies[730], and can use his scythes to kill abstractions such as distance and sound[731]), Fire Manipulation (Can shoot out fire projectiles that when they hit the ground they unleash fire waves[732]), Electricity Manipulation (Released eletricity upon appearing in his boss fight against Christopher Belmont[733]), Darkness Manipulation (Death's scythe is a natural dark elemental weapon that deals dark elemental damage[734]. Released an energy of dark electricity upon appearing in his boss fight against Christopher Belmont[735]), Air Manipulation (Death's scythe can create a multitude of air projectiles to attack foes with[736]).



Resistance to Cosmic Awareness (Zead (Death) is the one being beyond Saint Germain's recollection[737]), Death Manipulation (He is the very embodiment of Death itself), Darkness Manipulation & Hell Manipulation (Death has a natural resistance to darkness elemental attacks[738])

Abstract Existence (Conceptual, Primordial Source; It is a stream of chaos[743], with the stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[744]), Power Absorption (Passive; Stole all of Soma's souls the minute he entered the fight and can use his souls against him[745]), Energy Projection & Homing Attack (Has energy attacks that slowly track in on the target[746]), Curtain Fire (Multi-Directional) & Spike Manipulation (Can send out multiple spikes at once[747]).



Resistance to Darkness Manipulation (Has a tolerance to the dark element), Time Stop (Has a tolerance to time stop)

Penetration Damage (Bladed Penetration; With Disc Armor, shreds enemies to bits with a spinning disc[748]. With Harpy, shoots out razor-like feathers[749]), Invisibility (With Nemesis, cloaking shield that makes one invisible before enemies eyes[750]), Invulnerability (Metaphysical Invulnerability; With Kyoma Demon, grants temporary invincibility[751]), Power Absorption (With Dryad, grows stronger by stealing HP from its enemies[752]), Energy Projection (With Beam Skeleton, fires a deadly beam[753]. With Legion, fires an array of lasers[754]. With Man-Eater, shoots a ripple laser[755]), Petrification (With Cockatrice, fires a beam of petrification[756]), Magic (With Demon Lord, unleashes a furious barrage of magic upon enemies[757]), Weapon Creation (With Axe Armor, throws axes at enemies[758]. With Durga, throws katanas[759]. With Evil Butcher, throws sharpened butcher knives[760]. With Red Minotaur, swings an oversized axe[761]. With Ripper, stabs enemies with a blood-soaked knife[762]. With Skull Archer, fires enchanted arrows[763]. With Tiny Devil, creates a blade vortex around its foes[764]), Time Stop (With Chronomage, gains the ability to stop time[765]), Summoning (With Ghost, summons a spirit that will fight evil[766]), Power Modification (With Killer Mantle, gains the ability to swap the health and magic of enemies[767], allowing one to kill their enemy immedieatly through swapping their health and magic[768]), Subjective Reality & Dream Manipulation (With Nightmare, summons nightmares to use as weapons[769]), Sleep Manipulation (With Siren, song casts a spell upon enemies[770]), Bone Manipulation (With Giant Skeleton, throws giant skulls[771]. With Skeleton, throws bones[772]), Animal Manipulation (With Altair, summons and hurls eagles[773]. With Blue Crow, attacks by flying crows at the enemies[774]. With Student Witch, releases a lethal cat that runs full-speed at enemies[775]), Mind Manipulation (With Killer Doll, mesmerizes the enemy[776]), Electricity Manipulation (With Lightning Doll, discharges lightning from its fingertips[777]), Water Manipulation (With Merman, fires a water pistol[778]. With Mudman, slings mud at enemies[779]), Web Manipulation (With Arachne, ensnares enemies using a sticky web[780]), Poison Manipulation (With Skull Millione, weakens its enemies with its poisoned claws[781]), Sound Manipulation (With Bat, attacks using supersonic waves[782]. With Mandragora, kills enemies with scream[783]), Heat Manipulation (With Waiter Skeleton, slings hot curry at its foes[784]), Explosion Manipulation (With Bomber Armor, astounding amount of destructive power[785]. With Needles, tosses mines into the air that explode at fixed intervals[786]. With Une, buries land mines throughout its turf[787]. With Zombie Soldier, throws hand grenades[788]) & Fire Manipulation (With Biphron, shoots out a series of exploding fireballs[789]. With Fish Head, shoots fireballs[790]. With Flame Demon, burns enemies to a crisp with its ultra hot flames[791]. With Ukoback, sets fires in mid-air[792]. With Werewolf, creates a fountain of magical fire[793])
Transformation (With Curly, transforms into a demon that rushes at enemies[794]. With Devil, transforms into a demon that rushes at enemies[795]. With Manticore, transforms into a magical beast that rushes at enemies[796]), & Flight (With Giant Bat, transforming into a bat gives you the ability to fly[797]), Statistics Boost (With Great Armor, strength is increased 120%[798]), & Blessed (With Sky Fish, while praying, both luck and strength increase for a moment[799]), Summoning (With Alastor, summons "Alastor" the familiar[800]. With Imp, summons "Imp" the familiar[801]), Healing (With Alura Une, restores health[802]), Lifeforce Absorption (With Persephone, absorb enemies health with a magical item[803]), Attack Reflection (With Witch, repels bullets with shield[804]), Perfect Guard (With Final Guard, guard against enemy attacks[805]), Weapon Creation (With Death, attacks enemies using sickles[806]), Breath Attack & Petrification (With Catoblepas, breathes a petrifying cloud into the air[807]), Shockwave Generation (With Black Panther, generates shockwaves while dashing[808]), Fire Manipulation (With Bone Pillar, radiates flame[809]. With Buer, creates a revolving wall of flame[810]), Density Manipulation (With Flying Armor, falling speed slows down and jump distance increases[811]. With Medusa Head, ability to stop in mid-air[812]), Forcefield Manipulation (With Giant Ghost, provides a protective barrier[813]), Darkness Manipulation (With Shadow Knight, his shadow fights beside him[814])
Extrasensory Perception (With Peeping Eye, identifies breakable walls[815]), Aquatic Breathing (With Skula, allows one to walk while underwater[816]), Water Walking (With Undine, walk on water surfaces[817]), Restoration (With Arc Demon, restores magic as damage is inflicted[818]), Healing (With Giant Worm, when motionless, health is grdually restored[819]. With Zombie Officer, jumping while taking damage restores health[820]), Super Armor (With Iron Golem, withstand a lot of damage without flinching[821]), Statistics Boost (With Bael, intelligence is increased by 12[822]. With Basilisk, defensive strength increases and offensive strengTH decreases[823]. With Dead Crusader, CON is increased by 16[824]. With Erinys, increases experience points by 120%[825]. With Ghost Dancer, luck is increased by 4[826]. With Golem, strength is increased by 12[827]. With Gorgon, CON is increased by 12[828]. With Gremlin, luck is increased by 8[829]. With Headhunter, collect souls to increase strength[830]. With Lilith, intelligence increased by 8[831]. With Lubicant, gains strength as it loses health[832]. With Minotaur, strength is increased by 8[833]. With Quezlcoatl, CON increased by 8[834]. With Red Crow, intelligence is increased by 4[835]. With Skeleton Knight, strength is increased by 4[836]. With Stolas, intelligence is increased by 16[837]. With Triton, strength increased by 16[838]. With White Dragon, CON is increased by 4[839]. With Wooden Golem, magic recovery rate is increased[840]. With Zombie, becomes stronger when poisoned[841]), Attack Reflection (With Dead Warrior, deflects normal attacks[842]), Lifeforce Absorption (With Succubus, absorbs enemies health when an ordinary attack is delivered[843]).



Resistance to Curse Manipulation (With Ectoplasm, grants immunity to curses[844]), With Gargoyle, grants immunity to petrification[845]), Poison Manipulation (With Poison Worm, grants an immunity to poison[846])


Notable Techniques


  • Red Orb: Uses all of Soma Cruz's Bullet Soul demons attacks. Including:
Soul Description MP Found
Altair Summons and hurls eagles. 22 Floating Garden (Room connected to save point in floating area of Garden)
Arachne Ensnares enemies using a sticky web. 15 Study, Dance Hall (First hallway in Dance Hall)
Axe Armor Throws axes at enemies. 22 Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room)
Balore Packs a deadly punch. 120 The Arena (Defeat Balore)
Bat Attacks using supersonic waves. 5 Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room)
Beam Skeleton Fires a deadly beam. 28 The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door)
Biphron Shoots out a series of exploding fireballs. 35 Underground Cemetery (First room in Cemetery, enter from left)
Blue Crow Attacks by flying crows at enemies. 10 Castle Corridor (Vertical room above 2nd Corridor save point)
Bomber Armor Astounding amount of destructive power. 80 Clock Tower, Underground Reservoir (Four rooms left of first Tower save point)
Chronomage Ability to stop time. 96 Inner Quarters (Hallway right below Quarters save point)
Cockatrice Fires a beam of petrifaction. 24 Floating Garden (First large room in Garden)
Demon Lord Unleashes a furious barrage of magic upon enemies. 38 Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm)
Disc Armor Shreds enemies to bits with a spinning disc. 34 Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point)
Dryad Grows stronger by stealing HP from its enemies. 33 Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left)
Durga Throws katanas. 20 Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left)
Evil Butcher Throws sharpened butcher knives. 5 Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right)
Fish Head Shoots fireballs. 18 Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)

Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right)

Fleaman Hops around madly. 15 Chapel, Dance Hall (Hallway above entrance to Study, enter from left)
Ghost Summons a spirit that will fight evil. 16 Castle Corridor, Chapel (First hallway of Chapel area)
Giant Skeleton Throws giant skulls. 19 The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk)
Gladiator Throws wheels at enemies. 30 The Arena, Chaotic Realm (Two rooms right of Arena warp point)
Harpy Shoots out razor-like feathers. 25 Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor)
Killer Doll Mesmerizes the enemy. 20 Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left)
Killer Fish Attacks enemies underwater. Perishes when out of water. 16 Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir)
Killer Mantle Ability to swap HP and MP of enemies. 19 The Arena (Room outside of Arena save point)
Kyoma Demon Temporary invincibility. 80 Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors)
Legion Fires an array of lasers. 66 Underground Cemetery (Defeat Legion, you must knock off all 4 shells)
Lightning Doll Discharges lightning from its fingertips. 46 Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room)
Mandragora Kills enemies with scream. 110 Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream)
Man-Eater Shoots a ripple laser. 22 Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point)
Merman Fires a water pistol. 14 Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit)
Mudman Slings mud at enemies. 20 Forbidden Area (First hallway in Forbidden Area)
Needles Tosses mines into the air that explode at fixed intervals. 15 Clock Tower, Underground Reservoir (Two rooms left of Tower warp point)
Nemesis Cloaking shield makes you invisible before enemies eyes. 65 Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom)
Nightmare Summons nightmares to use as weapons. 30 Underground Reservoir
Red Minotaur Swings an oversized axe. 150 The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit)
Ripper Stabs enemies with a blood-soaked knife. 35 Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden)
Rock Armor Tosses boulders at enemies. 22 Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway)
Siren Song casts a spell upon enemies. 10 Castle Corridor (Hallway that connects Clock Tower to Top Floor)
Skeleton Throws bones. 8 Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point)
Skull Archer Fires enchanted arrows. 8 Castle Corridor, Study (Vertical room above 2nd Corridor save point)
Skull Millione Weakens its enemies with its poisoned claws. 25 The Arena (Room outside of Arena warp point, enter from right)
Slime Hurls slimeballs at enemies. 20 Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem)
Student Witch Releases a lethal cat that runs full-speed at enemies. 20 Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance)
Tiny Devil Creates a blade vortex around its foes. 18 Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left)
Ukoback Sets fires in mid-air. 12 Underground Reservoir (Vertical room just before entrance to Underground Cemetery)
Une Buries land mines throughout its turf. 20 Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point)
Valkyrie Slashes enemies with its sword. 50 Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom)
Waiter Skeleton Slings hot curry at its foes. 30 Dance Hall (First hallway in Hall)
Werejaguar Packs an extremely powerful straight punch. 40 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left)
Weretiger Packs an extremely powerful uppercut. 40 The Arena (Long hallway at very top of Arena, has entrance on left only)
Werewolf Creates a fountain of magical fire. 28 Floating Garden (First floating area near top of map if you exited left from Garden)
Winged Skeleton Throws spears. 12 Castle Corridor (Obtained during game intro sequence)
Zombie Soldier Throws hand grenades. 14 Castle Corridor (Long hallway above and right of 2nd Corridor save point)
  • Blue Orb: Uses all of Soma Cruz's Guardian Soul demons attacks. Including:
Soul Description MP Found
Alastor Summons "Alastor" the familiar. 3 MP/sec Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom)
Alura Une Restores health. 60 MP/sec Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left)
Big Golem Punches enemies. 5 MP/sec Underground Reservoir (Two rooms left of Reservoir save point)
Black Panther Generates shock waves while you dash. 2 MP/sec Top Floor (Room after fighting Graham)
Bone Pillar Radiates flame. 30 MP/sec Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway)
Buer Creates a revolving wall of flame. 5 MP/sec Castle Corridor, Study (Small room directly right of Study save point)
Cagnazzo Punches enemies. 5 MP/sec Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left)
Catoblepas Breathes a petrifying cloud into the air. 15 MP/sec Study, Dance Hall (Room up of Study save point, enter from right)
Creaking Skull Supports a battle from behind. 5 MP/sec Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right)
Curly Transforms into a demon that rushes at enemies. 30 MP/sec Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left)
Death Attacks enemies using sickles. 10 MP/sec Clock Tower (Defeat Death)
Devil Transforms into a demon that rushes at enemies. 30 MP/sec Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left)
Final Guard Guards against enemy attacks. 60 MP/sec Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft)
Flying Armor Falling speed slows down and jump distance increases. 5 MP/sec Castle Corridor (End of 2nd long water passage)
Giant Bat Transforming into a bat gives you the ability to fly. 30 MP/sec The Arena (Room after Balore battle)
Giant Ghost Provides a protective barrier. 5 MP/sec Chapel (First vertical room at end of first Chapel hallway)
Great Armor STR is increased 120%. 60 MP/sec Clock Tower (Exit room outside 2nd Tower save point at bottom)
Imp Summons "Imp", the familiar. 3 MP/sec Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side)
Manticore Transforms into a magical beast that rushes at enemies. 30 MP/sec Floating Garden (Second floating area near top of map if you exited left from Garden)
Medusa Head Ability to stop in mid-air. 10 MP/sec Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point)
Persephone Absorb enemies HP with a magical item. 15 MP/sec Inner Quarters (Small room directly right of Chronomage in Quarters)
Shadow Knight His shadow fights beside him. 5 MP/sec Chaotic Realm (A few rooms below the final save point)
Sky Fish While praying, both LCK and STR increase for a moment. 60 MP/sec Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it)
Witch Repels bullets with shield. 3 MP/sec Inner Quarters (Headhunter boss room in Inner Quarters)
  • Yellow Orb: Uses all of Soma Cruz's Enchanted Soul demons attacks. Including:
Soul Description Found
Arc Demon Restores MP as damage is inflicted upon him. Inner Quarters (Top room past Chronomage in Quarters, enter from bottom)
Bael INT is increased by 12. The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom)
Basilisk Defensive strength increases and offensive strength decreases. Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right)
Dead Crusader CON is increased by 16. Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point)
Dead Warrior Deflect normal attacks by pressing Up + R. Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left)
Ectoplasm Immunity to curses. Study (Room above Study save point)
Erinys Increases experience points by 120%. The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door)
Flesh Golem Enjoys eating the oddest things. Underground Reservoir (Room directly above waterfall in Reservoir, small room to right)
Gargoyle Immunity to petrification. Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right)
Ghost Dancer LCK is increased by 4. Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom)
Giant Worm When motionless, HP are gradually restored. Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms)
Golem STR is increased by 12. Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom)
Gorgon CON is increased by 12. Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right)
Gremlin LCK is increased by 8. Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room)
Headhunter Collect souls to increase strength. Inner Quarters (Defeat Headhunter boss)
Iron Golem Withstand a lot of damage without flinching. Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit)
Lilith INT is increased by 8. Inner Quarters (Long hallway below Inner Quarters warp point, enter from right)
Lubicant Gains strength as it loses HP. The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door)
Mimic Increases money as damage is incurred. Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area)
Minotaur STR is increased by 8. Study, Dance Hall (Hallway right below upper Hall save point, enter from left)
Peeping Eye Identifies breakable walls. Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room)
Poison Worm Immunity to poison. Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room)
Quezlcoatl CON is increased by 8. Chapel, Dance Hall (Small room directly above Hall warp point)
Red Crow INT is increased by 4. Floating Garden (Top right of 4 main rooms in Garden, enter from top left side)
Skeleton Knight STR is increased by 4. Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom)
Skula Allows you to walk while underwater. Clock Tower (Room after Death battle)
Stolas INT is increased by 16. Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms)
Succubus Absorbs enemies HP when an ordinary attack is delivered. The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point)
Triton STR is increased by 16. Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side)
Tsuchinoko Allows you to buy goods at cheaper prices. Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him)
Undine Walk on water surfaces. Inner Quarters (Area above and right of Headhunter boss)
White Dragon CON is increased by 4. Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room)
Wooden Golem MP recovery rate is increased. Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left)
Zombie Becomes stronger when poisoned. Castle Corridor (Any of the first few hallways in the Corridor)
Zombie Officer Jumping while taking damage restores health Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room)

  • Four Energy Orbs: The core launches four small energy orbs, each targeting a different corner of the room. These orbs gradually home in on Soma, inflicting heavy damage upon contact. However, Soma can destroy the orbs by dealing enough damage to them before they reach him.
  • Circle of Needles: The core envelops itself with a ring of sharp needles, which it then releases outward in rapid succession, each needle launching one by one in a circular pattern.
  • Skeletal Serpent: A massive skeletal serpent continuously slithers around the room, inflicting heavy damage upon contact with Soma. Occasionally, it will pause briefly and release a large energy ball, similar to the core's smaller orbs. This energy ball ricochets off the chamber walls before exiting the screen. The serpent is immune to all forms of damage and frequently targets Soma directly.
  • Four Eyes: Four demonic eyes are positioned in each corner of the room. While they do not possess any direct attacks, making physical contact with them inflicts significant damage on Soma. Defeating each eye will cause it to burn away, resulting in a reduction of the main core's defensive stat for a set duration.

Other

Standard Tactics: Chaos merely cares to ensure there is a Dark Lord for there to be a God and maintain a balance, through this measure it will bestow aspects of itself onto creatures and look for a Dark Lord.

Weaknesses: Nothing notable.

Standard Tactics: It starts by absorbing the soul of all things in its presence and proceeds to use abilities from this, afterwards it will shoot energy projectiles and send out multiple spikes, transforming into weird creatures to attack its opponent.

Weaknesses

Note

  • The reason for this profile handling both Chaos the concept and Chaos the boss from Aria of Sorrow is due to the fact that they both have the exact same name and the boss is merely a facet of the true Chaos so it would be redundant to make separate profiles rather then just compiling the two into one profile.

Trivia

  • Chaos is one of the three enemies in Castlevania: Aria of Sorrow that doesn't drop any souls, along with Julius and Graham.
  • In The Dracula X Chronicles, during the final battle, when Dracula enters his third form, a large eye in a black void can be seen through a large, cracked hole in the background. The eye may belong to Chaos, signifying Dracula's usage of his full power. However, this is just speculation.
    • The same could be speculated for the final battle in Circle of the Moon, as a similar black void can be seen in the background while fighting against Dracula's final form. However, like the above, this is unconfirmed.
  • According to the novel Akumajō Dracula: Kabuchi no Tsuisōkyoku, Olrox seeks to control both Chaos and Humanity.[848]
  • Chaos originally had a planned enemy list entry which showed a picture of it not used in the game. This entry was eventually dropped from the final version, although it still remains in the game's files and can be viewed through hacking.

References

  1. Castlevania: Aria of Sorrow Ending
  2. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  3. Castlevania: Aria of Sorrow Ending
  4. Castlevania: Aria of Sorrow Final Boss
  5. Castlevania: Aria of Sorrow Chaotic Realm
  6. Castlevania: Aria of Sorrow Graham Boss
  7. Castlevania: Aria of Sorrow Chaotic Realm
  8. Castlevania: Aria of Sorrow Final Boss
  9. Castlevania: Aria of Sorrow Final Boss
  10. Castlevania: Aria of Sorrow Ending
  11. Castlevania: Aria of Sorrow Ending
  12. Castlevania: Dawn of Sorrow Dark Lord Candidates
  13. Castlevania: Dawn of Sorrow Ending
  14. Castlevania Judgement: True Story Mode, Golem
  15. Castlevania: Judgement Golem Ultimate Attack
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  20. Estimating Weight of Logs and Standing Timber Page 2
  21. Castlevania: Curse of Darkness
  22. Castlevania: Curse of Darkness
  23. Castlevania: Curse of Darkness
  24. Castlevania: Aria of Sorrow Graham Boss
  25. Castlevania: Aria of Sorrow Ending
  26. Castlevania: Dawn of Sorrow Dark Lord Candidates
  27. Castlevania: Dawn of Sorrow Ending
  28. Castlevania Aria of Sorrows
  29. Castlevania Grimoire of Souls Enemy Compendium Showcase
  30. Castlevania: Aria of Sorrow Graham Boss
  31. Castlevania: Aria of Sorrow Chaotic Realm
  32. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  33. Super Castlevania IV Stage B-1
  34. Castlevania: Circle of the Moon
  35. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  36. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  37. Haunted Castle Revisited Dominus Collection
  38. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania: Curse of Darkness Manga Volume 1
  41. Castlevania II: Simon's Quest Night Transition
  42. Castlevania II: Simon's Quest Online Game Manual Page 4
  43. Castlevania: Lament of Innocence Beastiary No. 058
  44. Castlevania: Lament of Innocence Beastiary No. 059
  45. Castlevania: Curse of Darkness Beastiary No. 009
  46. Castlevania: Curse of Darkness Beastiary No. 005
  47. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  48. Castlevania: Symphony of the Night
  49. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  50. Castlevania: Lament of Innocence Beastiary No. 064
  51. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  52. Castlevania: Grimoire of Souls Prologue
  53. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  54. Castlevania: Grimoire of Souls Prologue Stage 4
  55. Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania III: Dracula's Quest
  66. Castlevania: Curse of Darkness
  67. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  69. Castlevania: Judgement Aeon's Hyper Attack on Golem
  70. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  71. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  72. Castlevania: Judgement Aeon Hyper Attack on Death
  73. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  74. Castlevania: Lament of Innocence
  75. Castlevania: Lament of Innocence
  76. Castlevania: Judgement Aeon Hyper Attack on Alucard
  77. Lament of Innocent Perfect Guidebook
  78. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  79. Castlevania: Lament of Innocence
  80. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  82. Castlevania: Curse of Darkness Manga Volume 1
  83. Castlevania: Lament of Innocence
  84. Castlevania 64
  85. Castlevania 64
  86. Castlevania 64 Vampire Boss
  87. Castlevania: The Dracula X Chronicles Intro
  88. Castlevania 64 Vampire Boss
  89. Castlevania: Portrait of Ruin
  90. Castlevania: Lament of Innocence
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence
  93. Castlevania: The Dracula X Chronicles Intro
  94. Castlevania 64
  95. Castlevania: Portrait of Ruin
  96. Castlevania 64 Flower Garden Cutscene
  97. Castlevania: Symphony of the Night
  98. Castlevania: Order of Shadows
  99. Castlevania 64
  100. Castlevania: Lament of Innocence Beastiary No. 078
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Beastiary No. 064
  103. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  104. Castlevania: Lament of Innocence Beastiary No. 002
  105. Castlevania 64 Vampire Boss
  106. Castlevania: Curse of Darkness
  107. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  108. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence
  111. Casltevania Jugement True Story Mode, Aeon: Aeon vs. Alucard
  112. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  113. Castlevania: Judgement Aeon's Hyper Attack on Golem
  114. Castlevania: The Dracula X Chronicles Stage 1
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence
  117. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  118. Castlevania: Judgement Aeon Hyper Attack on Death
  119. Castlevania: Lament of Innocence
  120. Castlevania: Lament of Innocence Final Boss
  121. Castlevania: Lament of Innocence
  122. Lament of Innocence Perfect Guidebook
  123. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  124. Castlevania: Lament of Innocence Game Manual Page 10
  125. Castlevania: Lament of Innocence Beastiary No. 057
  126. Castlevania: Lament of Innocence Beastiary No. 079
  127. Castlevania: Lament of Innocence Beastiary No. 080
  128. Castlevania: Lament of Innocence
  129. Castlevania: Lament of Innocence
  130. Castlevania: Lament of Innocence
  131. Castlevania: Lament Innocence
  132. Castlevania: Lament of Innocence
  133. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  134. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  135. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  136. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  137. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  138. Castlevania: Lament of Innocence
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence Intro
  141. Lament of Innocence Perfect Guidebook
  142. Castlevania: Lament of Innocence Intro
  143. Castlevania: Lament of Innocence Game Manual Page 10
  144. Castlevania: Lament of Innocent
  145. Castlevania: Legacy of Darkness
  146. Castlevania 64 Intro
  147. Castlevania 64: True Final Boss
  148. Castlevania: 64 True Final Boss
  149. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  150. Castlevania: The Arcade Dracula Boss Fight
  151. Castlevania 64: True Final Boss
  152. Castlevania: The Dracula X Chronicles Final Boss
  153. Castlevania 64 True Final Boss
  154. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  155. Castlevania: The Dracula X Chronicles
  156. Castlevania: Lament of Innocence
  157. Castlevania: Judgement
  158. Castlevania Judgement Aeon's Hyper Attack Sequences
  159. Castlevania: Judgement Aeon's Hyper Attack on Death
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  161. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  162. Castlevania: Aria of Sorrow
  163. Castlevania: Dawn of Sorrow Prologue
  164. Haunted Castle Revisited Dominus Collection
  165. Castlevania Chronicles
  166. Castlevania III: Dracula's Curse Dracula Boss
  167. Castlevania: Harmony of Dissonance Final Boss
  168. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  169. Castlevania: Aria of Sorrow
  170. Vampire Killer MSX
  171. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  172. Castlevania III: Dracula's Curse Dracula Boss
  173. Castlevania II: Simon's Quest
  174. Castlevania: The Dracula X Chronicles
  175. Castlevania: Symphony of the Night Beastiary No. 106
  176. Castlevania: Aria of Sorrow Graham Boss
  177. Castlevania NES
  178. Haunted Castle Revisited Dominus Collection
  179. Castlevania: Lament of Innocence
  180. Castlevania: The Arcade Dracula Boss
  181. Castlevania II: Belmont's Revenge Game Manual Page 4
  182. Castlevania: The Dracula X Chronicles Final Boss
  183. Castlevania: The Arcade Dracula Boss
  184. Castlevania: The Dracula X Chronicles Final Boss
  185. Castlevania: Curse of Darkness Final Boss
  186. Castlevania: Symphony of the Night Final Boss
  187. Castlevania: Lament of Innocence
  188. Castlevania: Bloodlines Final Boss
  189. Castlevania III: Dracula's Curse
  190. Castlevania NES
  191. Castlevania III: Dracula's Curse Dracula Boss
  192. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  193. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  194. Castlevania Chronicles Game Manual Page 4
  195. Castlevania: Order of Shadows
  196. Castlevania: The Dracula X Chronicles Intro
  197. Casltevania III: Dracula's Curse
  198. Castlevania: The Dracula X Chronicles Final Boss
  199. Castlevania: Symphony of the Night Final Boss
  200. Castlevania: Bloodlines Final Boss
  201. Castlevania NES
  202. Super Castlevania IV Stage B-4
  203. Castlevania Chronicles
  204. Castlevania: The Adventure Rebirth
  205. Castlevania 64 True Final Boss
  206. Castlevania: The Dracula X Chronicles
  207. Haunted Castle Revisited Final Boss
  208. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  209. Castlevania: Curse of Darkness Final Boss
  210. Casltevania Chronicles Final Boss
  211. Castlevania III: Dracula's Curse Final Boss
  212. Castlevania: Adventure Rebirth
  213. Castlevania: Dracula X Chronicles
  214. Castlevania 64 Final Boss
  215. Haunted Castle Revisited Dominus Collection
  216. Castlevania: Curse of Darkness
  217. Vampire Hunter MSX
  218. Castlevania: Curse of Darkness Issac Second Boss Fight
  219. Castlevania: Harmony of Dissonance
  220. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  221. Castlevania: Harmony of Dissonance
  222. Castlevania: Order of Eccelesia
  223. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  224. Super Castlevania IV Game Manual Pages 4-5
  225. Castlevania Chronicles Game Manual Page 4
  226. Super Castlevania IV
  227. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  228. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  229. Super Castlevania IV Game Manual Pages 4-5
  230. Super Castlevania IV Intro
  231. Castlevania: Curse of Darkness
  232. Haunted Castle Revisited Dominus Collection
  233. Castlevania III: Dracula's Curse Dracula Boss
  234. Haunted Castle Revisited Dominus Collection
  235. Castlevania 64 True Final Boss
  236. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  237. Castlevania: The Dracula X Chronicles Final Boss
  238. Haunted Castle Revisited Dominus Collection
  239. Castlevania: The Dracula X Chronicles Final Boss
  240. Castlevania: The Adventure ReBirth
  241. Castlevania: The Adventure ReBirth
  242. Castlevania 64 True Final Boss
  243. Haunted Castle Revisited Dominus Collection
  244. Castlevania III: Dracula's Curse Dracula Boss
  245. Castlevania: The Adventure
  246. Castlevania II: Belmont's Revenge
  247. Castlevania Chronicles
  248. Super Castlevania IV Stage B-4
  249. Castlevania: Curse of Darkness Final Boss
  250. Castlevania: Curse of Darkness Final Boss
  251. Super Castlevania IV Stage B-4
  252. Castlevania: The Dracula X Chronicles Final Boss
  253. Castlevania: Curse of Darkness Final Boss
  254. Castlevania: The Dracula X Chronicles Intro
  255. Castlevania 64 True Final Boss
  256. Castlevania II: Simon's Quest
  257. Castlevania: Harmony of Dissonance Nail of Vlad Description
  258. Castlevania: Harmony of Dissonance Fang of Vlad Description
  259. Castlevania: Order of Shadows
  260. Castlevania: Order of Shadows
  261. Castlevania: Order of Eccelesia
  262. Castlevania: Legends Page 12
  263. Castlevania: Curse of Darkness
  264. Castlevania: Harmony of Dissonance
  265. Castlevania II: Belmont's Revenge Game Manual Page 5
  266. Castlevania II: Simon's Quest
  267. Castlevania: Harmony of Dissonance Eye of Vlad Description
  268. Castlevania: Harmony of Dissonance Heart of Vlad Description
  269. Castlevania: Harmony of Dissonance Rib of Vlad Description
  270. Castlevania: Order of Ecclesia
  271. Castlevania: Legacy of Darkness
  272. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  273. Castlevania: The Arcade Dracula Boss
  274. Castlevania: Harmony of Dissonance
  275. Castlevania: Lament of Innocence Beastiary No. 064
  276. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  277. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  278. Castlevania: Symphony of the Night Beastiary No. 147
  279. Castlevania: Curse of Darkness Final Boss
  280. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  281. Castlevania: Aria of Sorrow Prologue
  282. Castlevania: Dawn of Sorrow Prologue
  283. Castlevania: Aria of Sorrow Prologue
  284. Castlevania: Aria of Sorrow Meeting Yoko Belnades
  285. Castlevania: Aria of Sorrow
  286. Castlevania: Dawn of Sorrow Prologue
  287. Castlevania: Aria of Sorrow
  288. Castlevania: Dawn of Sorrow Dark Lord Candidates
  289. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  290. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  291. Castlevania: Dawn of Sorrow Dark Lord Candidates
  292. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  293. Castlevania: Harmony of Dissonance
  294. Castlevania: Order of Ecclesia
  295. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  296. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  297. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  298. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  299. Castlevania: Order of Shadows
  300. Castlevania NES
  301. Castlevania: The Adventure ReBirth
  302. Castlevania III: Dracula's Curse Dracula Boss
  303. Castlevania: Order of Shadows
  304. Haunted Castle Revisited Dominus Collection
  305. Castlevania: Curse of Darkness Final Boss
  306. Haunted Castle Revisited Dominus Collection
  307. Castlevania Chronicles
  308. Super Castlevania IV
  309. Castlevania: The Adventure ReBirth
  310. Castlevania: Dawn of Sorrow Dark Lord Candidates
  311. Castlevania: Dawn of Sorrow
  312. Castlevania: Dawn of Sorrow Dario Boss
  313. Castlevania: Dawn of Sorrow Dario Boss
  314. Castlevania: Judgement Dracula Ultimate Attack
  315. Castlevania: Lament of Innocence
  316. Castlevania: Curse of Darkness Final Boss
  317. Castlevania: Legacy of Darkness Dracula Boss
  318. Castlevania: Curse of Darkness
  319. Castlevania: Curse of Darkness Page 14
  320. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  321. Castlevania III: Dracula's Curse Dracula Boss
  322. Castlevania: Curse of Darkness Final Boss
  323. Castlevania: The Dracula X Chronicles Final Boss
  324. Castlevania: Portrait of Ruin Final Boss
  325. Haunted Castle Revisited Dominus Collection
  326. Castlevania: The Arcade Dracula Boss Fight
  327. Haunted Castle Revisited Dominus Collection
  328. Castlevania: The Adventure
  329. Castlevania: Bloodlines Final Boss
  330. History of Castlevania - Crescent of the Moon Pages 22-23
  331. Castlevania: Harmony of Dissonance
  332. Castlevania: Order of Ecclesia
  333. Castlevania: Order of Ecclesia
  334. Castlevania: Order of Ecclesia
  335. Castlevania: Order of Ecclesia
  336. Castlevania: Curse of Darkness Volume 2 Chapter 3
  337. Castlevania: Order of Ecclesia
  338. Castlevania II: Simon's Quest
  339. Castlevania II: Simon's Quest Game Manual Page 9
  340. Castlevania: Order of Ecclesia
  341. Haunted Castle Revisited Dominus Collection
  342. Super Casltevania IV Stage B-4
  343. Super Casltevania IV Stage B-4
  344. Castlevania: Order of Shadows
  345. Castlevania: Curse of Darkness Final Boss
  346. Castlevania: The Adventure ReBirth
  347. Castlevania: Legacy of Darkness Dracula Boss Fight
  348. Castlevania 64 True Final Boss
  349. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  350. Castlevania II: Simon's Quest Game Manual Page 4
  351. Castlevania: Judgement True Story Simon Belmont Ending
  352. History of Castlevania - Crescent of the Moon Pages 14-15
  353. Casltevania II: Simon's Quest
  354. Castlvania: Order of Shadows
  355. Castlevania: Curse of Darkness Intro
  356. Castlevania: Curse of Darkness Final Boss
  357. Castlevania: Curse of Darkness Ending
  358. Castlevania: Curse of Darkness Intro
  359. Castlevania: Curse of Darkness Intro
  360. Castlevania: Curse of Darkness Issac Second Fight
  361. Castlevania: The Dracula X Chronicles Intro
  362. Castlevania: Order of Eccelesia
  363. Castlevania: The Dracula X Chronicles Intro
  364. Castlevania: Portrait of Ruin
  365. Castlevania: The Adventure ReBirth
  366. Castlevania: The Adventure ReBirth
  367. Castlevania: The Adventure ReBirth
  368. Castlevania: Bloodlines Final Boss
  369. Castlevania: Bloodlines Final Boss
  370. Castlevania: The Adventure ReBirth
  371. Akumajou Densetsu Famicon Ending
  372. Castlevania: Curse of Darkness Ending
  373. Castlevania: Order of Ecclesia
  374. Castlevania: Judgement Aeon's Hyper Attack on Shanoa
  375. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  376. Castlevania: Judgement Aeon's Hyper Attack on Golem
  377. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  378. Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
  379. Castlevania: Grimoire of Souls Prologue Stage 4
  380. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  381. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  382. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  383. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  384. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  385. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  386. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  387. Castlevania: The Dracula X Chronicles Final Boss
  388. Castlevania: Portrait of Ruin
  389. Castlevania: Aria of Sorrow
  390. Castlevania II: Simon's Quest
  391. Castlevnia: Curse of Darkness Beastiary No. 159
  392. Castlevania II: Simon's Quest
  393. Castlevania 64 True Final Boss
  394. Castlevania II: Simon's Quest
  395. History of Castlevania - Crescent of the Moon Pages 12-13
  396. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  397. Castlevania: Judgement Aeon's Hyper Attack on Golem
  398. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  399. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  400. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  401. Castlevania: Portrait of Ruin
  402. Castlevania: Symphony of the Night Beastiary No. 147
  403. Castlevania: Symphony of the Night Beastiary No. 147
  404. Castlevania: Symphony of the Night Beastiary No. 147
  405. Castlevania: Portrait of Ruin
  406. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  407. Castlevania: Judgement
  408. Castlevania Judgement Aeon's Hyper Attack Sequences
  409. Castlevania: Judgement Aeon's Hyper Attack on Death
  410. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  411. Castlevania: Rondo of Blood Death Boss
  412. Castlevania: Lament of Innocence Ending
  413. Castlevania: Dawn of Sorrow Final Boss
  414. Castlevania: Aria of Sorrow
  415. Castlevania: Harmony of Dissonance
  416. Castlevania: Harmony of Dissonance
  417. Castlevania: Symphony of the Night Beastiary No. 40
  418. Castlevania: Symphony of the Night Beastiary No. 16
  419. Castlevania: Portrait of Ruin Beastiary No. 133
  420. Castlevania: Lament of Innocence
  421. Castlevania 64
  422. Castlevania: Portrait of Ruin
  423. Castlevania: Portrait of Ruin
  424. Castlevania: Harmony of Dissonance
  425. Castlevania: Circle of the Moon
  426. Castlevania: Circle of the Moon
  427. Castlevania: Order of Eccelesia Beastiary No. 061
  428. Castlevania: Portrait of Ruin Beastiary No. 131
  429. Castlevania: Symphony of the Night Beastiary No. 44
  430. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  431. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  432. Castlevania: Grimoire of Souls
  433. Castlevania 64
  434. Castlevania Chronicles
  435. Castlevania Chronicles
  436. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  437. Castlevania: Curse of Darkness Beastiary No. 115
  438. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  439. Castlevania: Portrait of Ruin
  440. Castlevania: Lament of Innocence Beastiary No. 003
  441. Castlevania: Lament of Innocence Beastiary No. 004
  442. Castlevania: Harmony of Dissonance
  443. Castlevania: Harmony of Dissonance
  444. Castlevania: Symphony of the Night Beastiary No. 40
  445. Castlevania: Curse of Darkness
  446. Castlevania: Curse of Darkness Save Room Chair
  447. Castlevania: Symphony of the Night Beastiary No. 16
  448. Castlevania: Portrait of Ruin
  449. Castlevania: Curse of Darkness Beastiary No. 014
  450. Castlevania: Curse of Darkness Beastiary No. 025
  451. Castlevania: Portrait of Ruin Beastiary No. 10
  452. Castlevania: Lament of Innocence Beastiary No. 029
  453. Castlevania: Order of Eccelesia Beastiary No. 061
  454. Castlevania: Lament of Innocence Beastiary No. 046
  455. Castlevania: Portrait of Ruin Beastiary No. 133
  456. Castlevania: Lament of Innocence
  457. Castlevania 64
  458. Castlevania Chronicles
  459. Super Castlevania IV
  460. Super Castlevania IV
  461. Castlevania Chronicles
  462. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  463. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  464. Castlevania: Curse of Darkness Chair Room
  465. Castlevania: Legacy of Darkness Tower of Sorcery
  466. Castlevania: The Adventure ReBirth
  467. Super Castlevania IV
  468. Castelvania: Lament of Innocence
  469. Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
  470. Castlevania: Curse of Darkness Beastiary No. 002 Executioner
  471. Castlevana Curse of Darkness Beastiary No. 002
  472. Castlevania: Portrait of Ruin
  473. Castlevania: Portrait of Ruin
  474. Castlevania: Harmony of Dissonance
  475. Castlevania: Circle of the Moon
  476. Castlevania: Circle of the Moon
  477. Castlevania: Order of Eccelesia Beastiary No. 061
  478. Castlevania: Portrait of Ruin Beastiary No. 131
  479. Castlevania: Lament of Innocence Beastiary No. 051
  480. Castlevania: Curse of Darkness Beastiary No. 008
  481. Castlevania 64
  482. Castlevania III: Dracula's Curse Castle Dungeon
  483. Castlevania: Symphony of the Night Beastiary No. 44
  484. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  485. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  486. Castlevania: Bloodlines Stage 6-2 First Room
  487. Castlevania: Bloodlines Stage 6-3 First Room
  488. Castlevania: Grimoire of Souls
  489. Castlevania 64
  490. Castlevania Chronicles
  491. Castlevania Chronicles
  492. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  493. Haunted Castle Revisited Dominus Collection
  494. Super Castlevania IV
  495. Haunted Castle Revisited Dominus Collection
  496. Castlevania: Grimoire of Souls Prologue level
  497. Castlevania Chronicles
  498. Haunted Castle Arcade Stage 03
  499. Castlevania: Harmony of Dissonance
  500. Castlevania: Order of Ecclesia
  501. Castelvania: Lament of Innocence
  502. Castlevania: Lament of Innocence
  503. Castlevania: Symphony of the Night Beastiary No. 21
  504. Castlevania: Symphony of the Night Underground Caverns
  505. Castlevania III: Dracula's Curse
  506. Super Castlevania IV
  507. Castlevania: Aria of Sorrow Prologue
  508. Castlevania: Aria of Sorrow Prologue
  509. Castlevania: Harmony of Dissonance Ending
  510. Castlevania: Lament of Innocence
  511. Castlevania III: Dracula's Curse
  512. Castlevania: Curse of Darkness Beastiary No. 115
  513. Super Castlevania IV Stage 8-1
  514. History of Castlevania - Crescent of the Moon Pages 12-13
  515. Castlevania: The Adventure ReBirth
  516. Castlevania: The Adventure ReBirth
  517. Castlevania: The Adventure ReBirth
  518. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  519. Castlevania: Judgement Aeon's Hyper Attack on Golem
  520. Castlevania: Aria of Sorrow Prologue
  521. Castlevania: Dawn of Sorrow Prologue
  522. Castlevania: Aria of Sorrow Prologue
  523. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  524. Castlevania: Symphony of the Night Beastiary No. 112
  525. Castlevania: The Arcade White Dragon Boss
  526. Castlevania: Lament of Innocence Beastiary No. 021
  527. Castlevania: Lament of Innocence Beastiary No. 052
  528. Castlevania: Lament of Innocence Beastiary No. 005
  529. Castlevania: Lament of Innocence Beastiary No. 006
  530. Castlevania: Lament of Innocence Beastiary No. 009
  531. Castlevania: Lament of Innocence Beastiary No. 011
  532. Castlevania: Lament of Innocence Beastiary No. 053
  533. Castlevania: Curse of Darkness Beastiary No. 006
  534. Castlevania: Curse of Darkness Beastiary No. 030
  535. Castlevania: Lament of Innocence Beastiary No. 009
  536. Castlevania: Lament of Innocence Beastiary No. 001
  537. Castlevania: Symphony of the Night Beastiary No. 3
  538. Castlevania: Lament of Innocence Beastiary No. 064
  539. Castlevania: Symphony of the Night Beastiary No. 62
  540. Castlevania: Symphony of the Night Beastiary No. 106
  541. Castlevania: Portrait of Ruin Beastiary No. 21
  542. Castlevania: Lament of Innocence Beastiary No. 066
  543. Castlevania: Lament of Innocence Beastiary No. 65
  544. Castlevania: Lament of Innocence Beastiary No. 003
  545. Castlevania: Lament of Innocence Beastiary No. 004
  546. Castlevania: Lament of Innocence Beastiary No. 014
  547. Castlevania: Lament of Innocence Beastiary No. 030
  548. Castlevania: Lament of Innocence Beastiary No. 041
  549. Castlevania: Lament of Innocence Beastiary No. 054
  550. Castlevania: Symphony of the Night Beastiary No. 104
  551. Castlevania: Lament of Innocence Beastiary No. 056
  552. Castlevania: Lament of Innocence Beastiary No. 029
  553. Castlevania: Lament of Innocence Beastiary No. 034
  554. Castlevania: Lament of Innocence Beastiary No. 046
  555. Castlevania: Lament of Innocence Beastiary No. 052
  556. Castlevania: Lament of Innocence Beastiary No. 036
  557. Castlevania: Lament of Innocence Beastiary No. 049
  558. Castlevania: Lament of Innocence Beastiary No. 060
  559. Castlevania: Lament of Innocence Beastiary No. 074
  560. Castlevania: Curse of Darkness Beastiary No. 148
  561. Castlevania: Curse of Darkness Beastiary No. 020
  562. Castlevania: Lament of Innocence Beastiary No. 007
  563. Castlevania: Lament of Innocence Beastiary No. 013
  564. Castlevania: Lament of Innocence No. 020
  565. Castlevania: Lament of Innocence Beastiary No. 023
  566. Castlevania: Lament of Innocence Beastiary No. 26
  567. Castlevania: Lament of Innocence Beastiary No. 043
  568. Castlevania: Curse of Darkness Beastiary No. 025
  569. Castlevania: Lament of Innocence Beastiary No. 046
  570. Castlevania: Lament of Innocence Beastiary No. 017
  571. Castlevania: Symphony of the Night Beastiary No. 2
  572. Castlevania: Lament of Innocence Beastiary No. 017
  573. Castlevania: Curse of Darkness Beastiary No. 8
  574. Castlevania: Portrait of Ruin Beastiary No. 29
  575. Castlevania: Lament of Innocence Beastiary No. 031
  576. Castlevania: Symphony of the Night
  577. Castlevania: Curse of Darkness Beastiary No. 012
  578. Castlevania: Lament of Innocence Beastiary No. 010
  579. Castlevania: Lament of Innocence Beastiary No. 076
  580. Castlevania: Lament of Innocence Beastiary No. 077
  581. Castlevania: Symphony of the Night Beastiary No. 28
  582. Castlevania: Symphony of the Night Beastiary No. 29
  583. Castlevania: Lament of Innocence Beastiary No. 049
  584. Castlevania: Curse of Darkness Beastiary No. 012
  585. Castlevania: Curse of Darkness Beastiary No. 040
  586. Castlevania: Lament of Innocence Beastary No. 019
  587. Castlevania: Lament of Innocence Beastary No. 027
  588. Castlevania: Symphony of the Night Beastiary No. 95
  589. Castlevania: Lament of Innocence Beastiary No. 033
  590. Castlevania: Curse of Darkness Beastiary No. 017
  591. Castlevania: Curse of Darkness Beastiary No. 152
  592. Castlevania: Symphony of the Night Beastiary No. 110
  593. Castlevania: Lament of Innocence Beastiary No. 072
  594. Castlevania: Symphony of the Night Beastiary No. 36
  595. Castlevania: Curse of Darkness Beastiary No. 077
  596. Castlevania: Symphony of the Night Beastiary No. 82
  597. Castlevania Order of Eccelesia Beastiary No. 008
  598. Castlevania: Lament of Innocence Beastiary No. 024
  599. Castlevania: Curse of Darkness Beastiary No. 012
  600. Castlevania: Curse of Darkness Beastiary No. 041
  601. Castlevania: Curse of Darkness Beastiary No. 078
  602. Castlevania: Lament of Innocence Beastiary No. 002
  603. Castlevania: Lament of Innocence Beastiary No. 012
  604. Castlevania: Curse of Darkness Beastiary No. 010
  605. Castlevania: Curse of Darkness Beastiary No. 031
  606. Castlevania: Lament of Innocence Beastiary No. 014
  607. Castleania: Lament of Innocence Beastiary No. 015
  608. Castlevania: Lament of Innocence Beastiary No. 042
  609. Castlevania: Lament of Innocence Beastiary No. 069
  610. Castlevania: Curse of Darkness Beastiary No. 013
  611. Castlevania: Curse of Darkness Beastiary No. 015
  612. Castlevania: Curse of Darkness Beastiary No. 066
  613. Castlevania: Symphony of the Night Beaastiary No. 117
  614. Castlevania: Curse of Darkness Beastiary No. 093
  615. Castlevania: Curse of Darkness Beastiary No. 078
  616. Castlevania: Curse of Darkness Beastiary No. 115
  617. Castlevania: Curse of Darkness Beastiary No. 080
  618. Castlevania: Order of Ecclesia Beastiary No. 051
  619. Castlevania: Curse of Darkness Beastiary No. 105
  620. Castlevania: Curse of Darkness Beastiary No. 106
  621. Castlevania: Lament of Innocence Beastiary No. 051
  622. Castlevania: Lament of Innocence Beastiary No. 016
  623. Castlevania: Curse of Darkness Beastiary No. 039
  624. Castlevania: Order of Ecclesia Beastiary No. 051
  625. Castlevania: Curse of Darkness Beastiary No. 004
  626. Castlevania: Lament of Innocence Beastiary No. 038
  627. Castlevania: Lament of Innocence Beastiary No. 039
  628. Castlevania: Lament of Innocence Beastiary No. 040
  629. Castlevania: Curse of Darkness Beastiary No. 065
  630. Castlevania: Lament of Innocence Beastiary No. 041
  631. Castlevania: Lament of Innocence Beastiary No. 070
  632. Castlevania: Curse of Darkness Beastiary No. 045
  633. Castlevania: Symphony of the Night Beastiary No. 49
  634. Castlevania: Lament of Innocence Beastiary No. 047
  635. Castlevania: Lament of Innocence Beastiary No. 048
  636. Castlevania: Lament of Innocence Beastiary No. 071
  637. Castlevania: Curse of Darkness Beastiary No. 046
  638. Castlevania: Curse of Darkness Beastiary No. 063
  639. Castlevania: Lament of Innocence Beastiary No. 030
  640. Castlevania: Lament of Innocence Beastiary No. 035
  641. Castlevania: Lament of Innocence Beastiary No. 044
  642. Castlevania: Symphony of the Night Beastiary No. 9
  643. Castlevania: Symphony of the Night Beastiary No. 102
  644. Castlevania: Order of Eccelesia Beastiary No. 056
  645. Castlevania: Lament of Innocence Beastiary No. 060
  646. Castlevania: Symphony of the Night Beastiary No. 103
  647. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  648. Castlevania: Aria of Sorrow Graham Boss
  649. Castlevania: Aria of Sorrow Chaotic Realm
  650. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  651. Castlevania: Lament of Innocence Beastiary No. 014
  652. Castlevania: Lament of Innocence Beastiary No. 069
  653. Castlevania: Curse of Darkness Beastiary No. 015
  654. Castlevania: Lament of Innocence Beastiary No. 041
  655. Castlevania: Lament of Innocence Beastiary No. 070
  656. Castlevania: Lament of Innocence Beastiary No. 071
  657. Castlevania: Lament of Innocence Beastiary No. 017
  658. Castlevania: Symphony of the Night Beastiary No. 2
  659. Castlevania: Lament of Innocence Beastiary No. 017
  660. Castlevania: Curse of Darkness Beastiary No. 8
  661. Castlevania: Portrait of Ruin Beastiary No. 29
  662. Castlevania: Portrait of Ruin Final Boss
  663. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“The monster Death serves as Dracula’s confidant and he was said to be a terrible enemy since this guy is intelligent and is good with words, thus he can easily deceive people.”"
  664. Castlevania: The Arcade Death Boss Fight
  665. Castlevania: Curse of Darkness Death Boss Fight
  666. Castlevania: Chapter 9 A Vessel for the Lord
  667. Castlevania: Harmony of Dissonance Death Boss
  668. Castlevania III: Dracula's Curse Death Boss
  669. Castlevania: Harmony of Dissonance
  670. Castlevania: Curse of Darkness Death Boss
  671. Castlevania: Harmony of Dissonance
  672. Castlevania: Bloodlines Death Boss
  673. Castelvania: Dawn of Sorrow Death Boss
  674. Castlevania: The Adventure ReBirth
  675. Super Castlevania IV Stage B-3
  676. Castlevania: Lament of Innocence Final Boss
  677. Castlevania: The Adventure ReBirth
  678. Castlevania: Judgement Death True Story Mode Ending
  679. Castlevania: Judgement Death True Story Mode Intro
  680. Castlevania: The Arcade Death Boss Fight
  681. Castlevania: Judgement Death True Story Mode
  682. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  683. Castlevania: Curse of Darkness Death Boss
  684. Castlevania: Portrait of Ruin
  685. Castlevania: Symphony of the Night
  686. Castlevania: Curse of Darkness Death Boss
  687. Castlevania: Aria of Sorrow Death Boss
  688. Castlevania: Judgement Death True Story Mode
  689. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  690. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  691. Castlevania: Symphony of the Night Beastiary No. 145
  692. Castlevania: Lament of Innocence Game Manual Page 10
  693. Castlevania II: Simon's Quest
  694. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“We should leave that to Julius-san and the others. It was said that even if Dracula no longer exists, the resurrection of the castle…… would also mean that there is a big possibility that [Death] was also resurrected.”"
  695. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Death, it was not by you…… I was defeated……by a human.” Olrox showed a satisfied expression. Death silently answered.
    “…..So it was.”
    Once he recalled those numerous unfolding battles-----with a bitter smile exchanged words.
    “Humans are…… strong. But, it is a fact that Dracula’s castle can be summoned from the chaos that are within them.”
    “Indeed……surely……that power……might be suitable for Dracula……”
    Olrox’s body had collapsed but he answered Death with a fearless smile.
    “The inheritor of Dracula’s name might emerge…… or might not……You however will…… forever roam as the servant of the night……no matter how many times humans strike you down. As long as humans exist, you being unable to perish……would you still continue to roam this world?”
    Olrox seemed to laugh and took pity on the existence that is a contradiction. Death did not despise the loser and he just replied.
    “When all the reasons for my existence and when my loyalty comes to an end, dying out or living forever, those for me are all trivial matters.”
  696. Castlevania: The Arcade Death Boss Fight
  697. Castlevania: Harmony of Dissonance
  698. Castlevania: The Arcade Death Boss Fight
  699. Castlevania: The Adventure ReBirth
  700. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  701. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  702. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Cough…… Olrox…… you!” Death who was wrapped in the giant bloody hand felt the blood of humans eroding his body.
    Olrox stayed floating in the air while looking at Death whose movement was sealed----- then in a calm voice said.
    “You who were referred to as the undying symbol of death, it might as well be said that death has extended his arm on you.”
    Death whose body was being eroded by human blood, confirmed that the blood was magical and had also absorbed other servants----- he shouted.
    “Aha……! You, including other monsters……!”
    Not answering his question, Olrox just told his goodbye.
    “Having your magic, I do not intend to control your soul. Crumble and fall into nothingness.”
    “Ol……ro……x!”
    Death’s magic completely flowed into the [castle]. When that thing that was inside the giant blood sphere was confirmed to disappear ----- It then landed on the ground."
  703. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  704. Castlevania: Lament of Innocence
  705. Castlevania: Lament of Innocence
  706. Castlevania: Lament of Innocence
  707. Castlevania: Aria of Sorrow Death Boss
  708. Castlevania: Lament of Innocence Final Boss
  709. Castlevania 64 Rosa Boss
  710. Castlevania: Curse of Darkness Death Boss
  711. Castlevania: Lament of Innocence Final Boss
  712. Castlevania: Legacy of Darkness
  713. Castlevania: The Adventure ReBirth
  714. Super Castlevania IV Stage B-3
  715. Castlevania: Curse of Darkness Saint Germain Boss Fight
  716. Castlevania III: Dracula's Curse Death Boss Second Form
  717. Castlevaia: Bloodlines Death Boss
  718. Castlevania: Curse of Darkness Zead vs. Germain
  719. Castlevania: The Dracula X Chronicles Stage 0
  720. Castlevania: The Adventure ReBirth
  721. Castlevania: The Adventure ReBirth
  722. Castlevania: Curse of Darkness Death Boss
  723. Castlevania: Curse of Darkness Death Boss
  724. Castlevania: The Arcade Death Boss Fight
  725. Castlevania: Bloodlines Death Boss
  726. Castlevania: Harmony of Dissonance Death Boss
  727. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  728. Castlevania: Judgement Aeon's Hyper Attack on Death
  729. Castlevania Judgement Death Story Mode Intro
  730. Castlevania Judgement Death True Story Mode
  731. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  732. Castlevania: Lament of Innocence Final Boss
  733. Castlevania: The Adventure ReBirth
  734. Castlevania: Curse of Darkness
  735. Castlevania: The Adventure ReBirth
  736. Castlevania: Curse of Darkness
  737. Casltevania: Curse of Darkness
  738. Castlevania: Curse of Darkness Beastiary No. 147
  739. Castlevania: Portrait of Ruin Final Boss
  740. Castlevania: Portrait of Ruin Final Boss
  741. Castlevania: Portrait of Ruin Final Boss
  742. Castlevania: Portrait of Ruin Final Boss
  743. Castlevania: Aria of Sorrow Graham Boss
  744. Castlevania: Aria of Sorrow Chaotic Realm
  745. Castlevania: Aria of Sorrow Final Boss
  746. Castlevania: Aria of Sorrow Final Boss
  747. Castlevania: Aria of Sorrow Final Boss
  748. Castlevania: Aria of Sorrow Disc Armor Soul Description
  749. Castlevania: Aria of Sorrow Harpy Soul Description
  750. Castlevania: Aria of Sorrow Nemesis Soul Description
  751. Castlevania: Aria of Sorrow Kyoma Demon Soul Description
  752. Castlevania: Aria of Sorrow Dryad Soul Description
  753. Castlevania: Aria of Sorrow Beam Skeleton Soul Description
  754. Castlevania: Aria of Sorrow Legion Soul Description
  755. Castlevania: Aria of Sorrow Man-Eater Soul Description
  756. Castlevania: Aria of Sorrow Cockatrice Soul Description
  757. Castlevania: Aria of Sorrow Demon Lord Soul Description
  758. Castlevania: Aria of Sorrow Axe Armor Soul Description
  759. Castlevania: Aria of Sorrow Durga Soul Description
  760. Castlevania: Aria of Sorrow Evil Butcher Soul Description
  761. Castlevania: Aria of Sorrow Red Minotaur Soul Description
  762. Castlevania: Aria of Sorrow Ripper Soul Description
  763. Castlevania: Aria of Sorrow Skull Archer Soul Description
  764. Castlevania: Aria of Sorrow Tiny Devil Soul Description
  765. Castlevania: Aria of Sorrow Chronomag Soul Description
  766. Castlevania: Aria of Sorrow Ghost Soul Description
  767. Castlevania: Aria of Sorrow Killer Mantle Soul Description
  768. Castlevania: Aria of Sorrow
  769. Castlevania: Aria of Sorrow Nightmare Soul Description
  770. Castlevania: Aria of Sorrow Siren Soul Description
  771. Castlevania: Aria of Sorrow Giant Skeleton Soul Description
  772. Castlevania: Aria of Sorrow Skeleton Soul Description
  773. Castlevania: Aria of Sorrow Altair Soul Description
  774. Castlevania: Aria of Sorrow Blue Crow Soul Description
  775. Castlevania: Aria of Sorrow Student Witch Soul Description
  776. Castlevania: Aria of Sorrow Killer Doll Soul Description
  777. Castlevania: Aria of Sorrow Lightning Doll Soul Description
  778. Castlevania: Aria of Sorrow Merman Soul Description
  779. Castlevania: Aria of Sorrow Mudman Soul Description
  780. Castlevania: Aria of Sorrow Arachne Soul Description
  781. Castlevania: Aria of Sorrow Skull Millione Soul Description
  782. Castlevania: Aria of Sorrow Bat Soul Description
  783. Castlevania: Aria of Sorrow Mandragora Soul Description
  784. Castlevania: Aria of Sorrow Waiter Skeleton Soul Description
  785. Castlevania: Aria of Sorrow Bomber Armor Soul Description
  786. Castlevania: Aria of Sorrow Needles Soul Description
  787. Castlevania: Aria of Sorrow Une Soul Description
  788. Castlevania: Aria of Sorrow Zombie Soldier Soul Description
  789. Castlevania: Aria of Sorrow Biphron Soul Description
  790. Castlevania: Aria of Sorrow Fish Head Soul Description
  791. Castlevania: Aria of Sorrow Flame Demon Soul Description
  792. Castlevania: Aria of Sorrow Ukoback Soul Description
  793. Castlevania: Aria of Sorrow Werewolf Soul Description
  794. Castlevania: Aria of Sorrow Curly Soul Description
  795. Castlevania: Aria of Sorrow Devil Soul Description
  796. Castlevania: Aria of Sorrow Manticore Description
  797. Castlevania: Aria of Sorrow Giant Bat Soul Description
  798. Castlevania: Aria of Sorrow Great Armor Soul Description
  799. Castlevania: Aria of Sorrow Sky Fish Soul Description
  800. Castlevania: Aria of Sorrow Alastor Soul Description
  801. Castlevania: Aria of Sorrow Imp Soul Description
  802. Castlevania: Aria of Sorrow Alura Une Soul Description
  803. Castlevania: Aria of Sorrow Persephone Soul Description
  804. Castlevania: Aria of Sorrow Witch Soul Description
  805. Castlevania: Aria of Sorrow Final Guard Soul Description
  806. Castlevania: Aria of Sorrow Death Soul Description
  807. Castlevania: Aria of Sorrow Cateoblepas Description
  808. Castlevania: Aria of Sorrow Black Panther Soul Description
  809. Castlevania: Aria of Sorrow Bone Pillar Soul Description
  810. Castlevania: Aria of Sorrow Buer Soul Description
  811. Castlevania: Aria of Sorrow Flying Armor Soul Description
  812. Castlevania: Aria of Sorrow Medusa Head Soul Description
  813. Castlevania: Aria of Sorrow Giant Ghost Soul Description
  814. Castlevania: Aria of Sorrow Shadow Knight Soul Description
  815. Castlevania: Aria of Sorrow Peeping Eye Soul Description
  816. Castlevania: Aria of Sorrow Skula Soul Description
  817. Castlevania: Aria of Sorrow Undine Soul Description
  818. Castlevania: Aria of Sorrow Arc Demon Soul Description
  819. Castlevania: Aria of Sorrow Giant Worm Soul Description
  820. Castlevania: Aria of Sorrow Zombie Officer Soul Description
  821. Castlevania: Aria of Sorrow Iron Golem Description
  822. Castlevania: Aria of Sorrow Bael Soul Description
  823. Castlevania: Aria of Sorrow Basilisk Soul Description
  824. Castlevania: Aria of Sorrow Dead Crusader Soul Description
  825. Castlevania: Aria of Sorrow Erinys Soul Description
  826. Castlevania: Aria of Sorrow Ghost Dancer Soul Description
  827. Castlevania: Aria of Sorrow Golem Soul Description
  828. Castlevania: Aria of Sorrow Gorgon Soul Description
  829. Castlevania: Aria of Sorrow Gremlin Soul Description
  830. Castlevania: Aria of Sorrow Headhunter Soul Description
  831. Castlevania: Aria of Sorrow Lilith Soul Description
  832. Castlevania: Aria of Sorrow Lubicant Soul Description
  833. Castlevania: Aria of Sorrow Minotaur Soul Description
  834. Castlevania: Aria of Sorrow Quezlcoatl Soul Description
  835. Castlevania: Aria of Sorrow Red Crow Soul Description
  836. Castlevania: Aria of Sorrow Skeleton Knight Soul Description
  837. Castlevania: Aria of Sorrow Stolas Soul Description
  838. Castlevania: Aria of Sorrow Triton Soul Description
  839. Castlevania: Aria of Sorrow White Dragon Soul Description
  840. Castlevania: Aria of Sorrow Wooden Golem Soul Description
  841. Castlevania: Aria of Sorrow Zombie Soul Description
  842. Castlevania: Aria of Sorrow Dead Warrior Soul Description
  843. Castlevania: Aria of Sorrow Succubus Soul Description
  844. Castlevania: Aria of Sorrow Ectoplasm Soul Description
  845. Castlevania: Aria of Sorrow Gargoyle Soul Description
  846. Castlevania: Aria of Sorrow Poison Worm Soul Description
  847. Castlevania: Aria of Sorrow Basilisk Soul Description
  848. Fan translation (by Shiroi Koumori): "The magic I received from the castle will not be used to bind humans to chaos and other similar things. I would like to equally gain control over both humans and chaos."

[[Category:Super Armor Users]