{{!}}-{{!}}Badges=[[Statistics Amplification]] (All or Nothing, Damage Dodge, Defend Plus, FP Plus, HP Plus, Jump Charge, Last Stand, Power Plus, Power Rush, Smash Charge, [https://youtu.be/TX3mhuE0g6M?t=170 Charge]), [[Durability Negation]] (Bump Attack can kill weak enemies by running into them, D-Down Jump/Hammer ignores defense), [[Probability Manipulation]] (Close Call/Pretty Lucky/Lucky Day. Enemies have chances to miss their attacks), [[Status Effect Inducement]], Passive [[Healing]] (Happy Heart, HP Drain), [[Vibration Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=155 Quake Hammer]), [[Information Analysis]] (Peekaboo can see how much health an opponent has), [[Mind Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=135 Head Rattle] confuses enemies) [[Size Manipulation]], ([https://youtu.be/TX3mhuE0g6M?t=52 Shrink Stomp]), [[Statistics Reduction]] ([https://youtu.be/TX3mhuE0g6M?t=66 Soft Jump]), [[Sleep Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=58 Sleep Stomp]), Passive [[Electricity Manipulation]] (Zap Tap), [[Fire Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=155 Fire Drive]), [[Ice Manipulation]] (Ice Power, [https://youtu.be/TX3mhuE0g6M?t=147 Ice Smash]), [[Supernatural Luck]] (Pretty Lucky, Lucky Start), [[Air Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=71 Tornado Jump]), Passive [[Damage Transferal]] (Return Postage). [[Resistance]] to [[Poison Manipulation]], [[Fire Manipulation]] (Ice Power, Fire Shield), [[Mind Manipulation]], [[Sleep Manipulation]], [[Ice Manipulation]], [[Paralysis Inducement]], [[Size Manipulation]], [[Statistics Reduction]], [[Time Stop]], and [[Power Nullification]] (Feeling Fine)
{{!}}-{{!}}Crystal Stars=[[Healing]] & [[Purification]] (Type 1. [https://youtu.be/TX3mhuE0g6M?t=490 Sweet Treat] and [https://youtu.be/TX3mhuE0g6M?t=625 Sweet Feast] heal Mario and restore FP, along with removing status effects), [[Vibration Manipulation]] & [[Size Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=516 Earth Tremor] can increase its size and cause earthquakes when hitting the ground), Limited [[Time Stop]] ([https://youtu.be/TX3mhuE0g6M?t=549 Clock Out] can create a bomb that freezes time when exploding), [[Statistics Amplification]] ([https://youtu.be/TX3mhuE0g6M?t=569 Power Lift] increases the users offense and defense), [[Durability Negation]] (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense, meaning any additional additions to durability are nullified), [[Sealing]] and [[Soul Manipulation]] (The Crystal Stars were used to [https://youtu.be/SCoqdgQa-y8?t=325 Seal the Shadow Queen]), [[Negation]] to [[Intangibility]] (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), [[Resistance Negation]] & [[Invulnerability]] [[Negation]] ([https://youtu.be/iU28R_uuWF8?t=1036 Removed the Shadow Queen's resistances to any status effect and attacks]). [[Resistance]] to [[Curse Manipulation]], [[Sealing]], [[BFR]], and [[Soul Manipulation]] ([https://youtu.be/SCoqdgQa-y8?t=363 Being in possession of the Crystal Stars nullifies the Shadow Queen's curse], which seals your soul into a chest), [[Possession]] ([https://youtu.be/rw-JqAlLyVQ?t=5485 Mario used the Ruby Star to get his body back from Doopliss]. Unaffected by the Shadow Queen, who possessed Peach)
{{!}}-{{!}}Crystal Stars=[[Healing]] & [[Purification]] (Type 1. [https://youtu.be/TX3mhuE0g6M?t=490 Sweet Treat] and [https://youtu.be/TX3mhuE0g6M?t=625 Sweet Feast] heal Mario and restore FP, along with removing status effects), [[Vibration Manipulation]] & [[Size Manipulation]] ([https://youtu.be/TX3mhuE0g6M?t=516 Earth Tremor] can increase its size and cause earthquakes when hitting the ground), Limited [[Time Stop]] ([https://youtu.be/TX3mhuE0g6M?t=549 Clock Out] can create a bomb that freezes time when exploding), [[Statistics Amplification]] ([https://youtu.be/TX3mhuE0g6M?t=569 Power Lift] increases the users offense and defense), [[Durability Negation]] (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense, meaning any additional additions to durability are nullified), [[Sealing]] and [[Soul Manipulation]] (The Crystal Stars were used to [https://youtu.be/SCoqdgQa-y8?t=325 Seal the Shadow Queen]), [[Negation]] to [[Intangibility]] (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), [[Resistance Negation]] & [[Invulnerability]] [[Negation]] ([https://youtu.be/iU28R_uuWF8?t=1036 Removed the Shadow Queen's resistances to any status effect and attacks]). [[Resistance]] to [[Curse Manipulation]], [[Sealing]], [[BFR]], and [[Soul Manipulation]] ([https://youtu.be/SCoqdgQa-y8?t=363 Being in possession of the Crystal Stars nullifies the Shadow Queen's curse], which seals your soul into a chest), [[Possession]] ([https://youtu.be/rw-JqAlLyVQ?t=5485 Mario used the Ruby Star to get his body back from Doopliss]. Unaffected by the Shadow Queen, who possessed Peach)
{{!}}-{{!}}Pixls=[[Teleportation]], [[Dimensional Travel]], [[Information Analysis]], [[Extrasensory Perception]] (Tippi and Tiptron can [https://youtu.be/A_IjEPiYXhE?t=802 travel to different dimensions], tell off information on others, and [https://youtu.be/LNwEEZz4Vw8?t=341 sense/reveal invisible objects]), [[Telekinesis]] ([https://youtu.be/yoNRNJfRRgg?t=141 Thoreau] can be used to grab objects), [[Explosion Manipulation]] ([https://youtu.be/hlISp1aTd0k?t=148 Boomer] is a reusable bomb to blow things up), [[Intangibility]], [[Invisibility]], [[Dimension Manipulation]] ([https://youtu.be/XKXiB1in1Ig?t=1231 Slim] can be used to make Mario become a one dimensional being, making him both invisible and unable to be affected when standing still), [[Glyph Creation]], [[Flight]] ([https://youtu.be/UvFS9-ZTBbk?t=104 Carrie] can be used as a platform to float or stand on hazards), [[Spatial Manipulation]], [[Extrasensory Perception]] ([https://youtu.be/1UGDYzd0ONI?t=154 Fleep] can be use to reveal hidden objects from other dimensions), [[Weapon Creation]] ([https://youtu.be/iQV6gkQEd9E?t=159 Cudge] allows Mario to create a hammer), [[Size Manipulation]] ([https://youtu.be/0fed_o2ZRpI?t=185 Dottie] can be used to shrink Mario) [[Forcefield Creation]], [[Attack Reflection]] ([https://youtu.be/hOQbf9UcbVk?t=724 Barry] can create a forcefield that reflect projectiles and harm anyone who touches it), [[Statistics Amplification]] ([https://youtu.be/pnzkUKulzOE?t=452 Dashell] can be used to increases Mario's speed), [[Purification]] (Type 3. [https://youtu.be/VoNIIrGRvNA?t=1797 Piccolo] can be used to cure status effects with her music)
{{!}}-{{!}}Pixls=[[Teleportation]], [[Dimensional Travel]], [[Information Analysis]], [[Extrasensory Perception]] (Tippi and Tiptron can [https://youtu.be/A_IjEPiYXhE?t=802 travel to different dimensions], tell off information on others, and [https://youtu.be/LNwEEZz4Vw8?t=341 sense/reveal invisible objects]), [[Telekinesis]] ([https://youtu.be/yoNRNJfRRgg?t=141 Thoreau] can be used to grab objects), [[Explosion Manipulation]] ([https://youtu.be/hlISp1aTd0k?t=148 Boomer] is a reusable bomb to blow things up), [[Intangibility]], [[Invisibility]], [[Dimension Manipulation]] ([https://youtu.be/XKXiB1in1Ig?t=1231 Slim] can be used to make Mario become a one dimensional being, making him both invisible and unable to be affected when standing still), [[Glyph Creation]], [[Flight]] ([https://youtu.be/UvFS9-ZTBbk?t=104 Carrie] can be used as a platform to float or stand on hazards), [[Spatial Manipulation]], [[Extrasensory Perception]] ([https://youtu.be/1UGDYzd0ONI?t=154 Fleep] can be use to reveal hidden objects from other dimensions), [[Weapon Creation]] ([https://youtu.be/iQV6gkQEd9E?t=159 Cudge] allows Mario to create a hammer), [[Size Manipulation]] ([https://youtu.be/0fed_o2ZRpI?t=185 Dottie] can be used to shrink Mario) [[Forcefield Creation]], [[Attack Reflection]] ([https://youtu.be/hOQbf9UcbVk?t=724 Barry] can create a forcefield that reflect projectiles and harm anyone who touches it), [[Statistics Amplification]] ([https://youtu.be/pnzkUKulzOE?t=452 Dashell] can be used to increases Mario's speed), [[Purification]] (Type 3. [https://youtu.be/VoNIIrGRvNA?t=1797 Piccolo] can be used to cure status effects with her music)
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
„
~ Mario thanking Luigi
“
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
„
~ Mario
“
Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players.
„
~ Miyamoto
“
Oh my! We've gone flat! And... rather blocky, at that...
„
~ Cappy
“
The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
„
~ Famicom Manual
“
Not-a-bad, for a baby!
„
~ Baby Mario
“
Goo goo!
„
~ Baby Mario entering a battle
“
If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
„
~ Manual
“
Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
„
~ Dr. Mario
“
Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
„
~ F.L.U.D.D.
“
Wow! You caught all of us? Maybe you really can help Mama...
„
~ Luma
“
We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
„
~ Cappy
“
With your help, we can make an even bigger and better castle than before!
„
~ Toadette to Mario
“
FINALLY, our heroes have arrived! For real this time!
„
~ Mario's Goal
“
Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
„
~ Mario's Catch Card
“
Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
„
~ Goombella to Mario
“
Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
„
~ Olivia to Mario
“
It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
„
~ Lee using Tattle on Mario
“
All right, that's IT! I'm going to help you get your name... and your body! And your friends!
„
~ Vivian to Mario
“
Change Mario's clothes into Luigi's clothes.
„
~ TTYD's Decription
“
Change Mario's clothes into Wario's clothes.
„
~ TTYD's Description
“
Here we go!
„
~ Mario grabbing a Power Star
“
We will always be with you. Whenever you are in need, use our Powers to help you.
„
~ Star Spirits
“
Farewell... Mario... I believe... in you...
„
~ Peach
“
Four heroes unite, their hope burns forth light shatter the walls of blight.
„
~ Tippi
“
Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.
Statistics
Key:Base | Pure Hearts
Tier:2-C, far higher with various items. 8-C to 2-C to 2-B to 2-A with Summons | High 2-B
Durability:Complex Universe level (Survived attacks from Bowser, Luigi, Peach, and others who have similar feats), far higher with various items. | High Multiverse level
Striking Strength:Complex Universe Class, far higher with various items. Multiverse Class to High Multiverse Class via Summons | High Multiverse Class
Lifting Strength: At least Multi-Stellar (Stronger than Power Star users, which can absorb stars and send them flying), far higher with various items | At least Multi-Stellar, far higher with various items
Travel Speed:Massively FTL (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), far higher with various items
Reaction Speed:Massively FTL (Reacts to Launch Stars which can send you to the edges of the universe), far higher with various items | Extra-Temporal, far higher with various items
Stamina:Superhuman (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting. Should scale to Bowser, whom can travel to various locations, spanning multiple days, possibly weeks, with no rest) | Limitless (His stamina is tied to love itself)
Range:Varies from Standard Melee to Tens of Meters to Stellar. Varies from Standard Melee to Complex Universal with equipment | High Multiversal (Reversed The Void)
Intelligence: At least Extraordinary Genius, possibly Supergenius (Mario is merely an avatar of The Player, and thus his intellegence should scale as The Player cannot be comprehended. Should have the same intellegence as any other player)
Velocity Manipulation (Gear such as the #1 Trouser allows the user being able to attack first. Snare Boots will sometimes not allow enemies to attack), Healing (Gear such as B. Brand Jeans passively heals. Bubbles Badge passively restores BP. School Emblem restores BP when counterattacking. Soulful Bros. restores BP when landing Excellent hits), Gravity Manipulation (Gear such as Random Slacks swap the gravity for Mario), Supernatural Luck (Gear such as Shroom Slacks can increase Mario's chances of getting a lucky hit. Popple Badge A increases luck the higher the speed is. Cobalt Necktie doubles luck), Instinctive Reaction (Gear such as Hard Pants passively guards attacks), Purification (Gear such as Heart Jeans allows Mushrooms to cute status effects), Statistics Amplification (Gear such as Plaid Trousers will lessen damage. Beanstar Pants will increase defense at the start. Queen B. Jeans will increase defense if hit with a status effect. Oho Jee Wear increases defense against slower enemies. Daredevil Pants will increase defense if no badge is equipped. Rescue Suit will reduce health in half to gain more power. Bwaha Badge increases power if more enemies get defeated. Rookie Emblem A increases power. Spike Badge will deal twice the amount of damage when jumping on spikey enemies. Get the Jump Badge increases damage at the start of the battle. High-End Badge will randomly increase power once. Counter Badge increases damage from counterattacks. Great Force doubles the damage given and takes. Gravity Shield lowers damage when in different gravity. Delicious Gloves doubles healing items), Transmutation (Gear such as Shroom Slacks can turn coins into Mushrooms), Rage Power (Gear such as Street Jeans will increase power if an ally is defeated), Damage Boost (Gear such as Piranha Suit will increase the chances of lucky hits. Mush Badge A increases damage the more Mushrooms are carried. Bowser Fist will increase damage and lucky hit chances if attacking first. Risky Excellence increases damage only for Excellent attacks. Critical Bat deals lucky hits when hitting someone with a status effect. Dynamic Badge can use two to four Bros items to make an attack stronger. Antiair Boots deals 150% more damage to flying enemies), Forcefield Creation (Gear such as Ancient Pants will create a forcefield to prevent damage being taken. Hit-POW Badge increases damage until the user it hit), Absorption (Gear such as Queen's Token will restore HP if attacking an enemy with a jump. Oho Jee Symbol restores HP when attacking with hand attacks. Piranha Swing restores HP when attacking with a hammer), Status Effect Inducement (Gear such as Mari-Lui Badge will cause enemies to burn when counterattacking. Dizzy Boots makes the foe dizzy when jumped on), Accelerated Development (Gear such as Bonus Ring will increase EXP gained if no damage is taking during the battle), Minor Flight (Gear such as Excite Spring will give the user a floaty jump), Extrasensory Perception (Gear such as the Secret Specs will allow the user to see invisible blocks), Power Modification (Gear such as Super Switch will swap power and speed), Weapon Creation (Gear such as Ulti-Free Badge will allow the user to have infinite Bros items. Gear such as Iron-Ball Boots will randomly drop iron balls on opponents. The Bottomless Gloves allows the user to create a never ending amount of Power-Ups), Resurrection (Passive. Gear such as Gumption Socks will resurrect the user. Hero Wear will have the same effect), One Hit KO (Gear such as Bye-Bye Gloves have a chance to KO someone with a hammer attack),Statistics Reduction (Gear such as Shroob Boots reduces the foe's power in half when jumped on. Soft Hammer lowers an enemies defense), Power Nullification/Damage Reduction (Gear such as Big Shell will make the first three hits deal no damage. Giant Shell makes it so any attack that deals less than 20% HP is nullified. KO Shell nullifies damage taken if the Super Strike move is activated. Barrier Wear negates the damage of certain attacks. Mushroom Amulet nullifies damage for a Mushroom), possibly the abilities of the Dark Star (Gear such as the D-Star Wear claims to infuse the user with the Dark Star's power), Creation (Gear such as the Medical Socks will give the user a Mushroom or Refreshing Herb), Damage Transferal (Gear such as Payback Wear will deal equal damage done to the user). Resistance to Status Effect Inducement, Poison Manipulation (Gear such as Safety Slacks prevents poison), Fire Manipulation, Statistics Reduction, Power Nullification (Gear such as Wellness Wear will recover from the burn/charred, POW/DEF/SPD-Down, and Prohibited Command status effects), Gravity Manipulation (Gear such as the Jumping Boots is unaffected by gravity changes), Empathic Manipulation, Disease Manipulation (Gear such as No-touch Socks prevents the Fury and Sick status effects), Mind Manipulation (Gear such as the Balm Wear prevents the dizzy status effect), Size Manipulation (Gear such as the Healthy Ring prevents being shrunken)[1][2][3][4][5]Healing (The Mushroom Badge restores health. The Bro Badge restores SP), Purification (The Mushroom Badge mixed with either Excellent badge cures status effects), Statistics Amplification (The Powerful Badge will increase the users power up to 4x. The Guard Badge mixed with the Bronze Badge increases defense), Duplication (The Coin Badge will duplicate coins rewarded), Resurrection (The Mush Badge with the Expert Badge revives fallen allies), Pain Manipulation (The Strike Badge inflicts damage to all enemies), Forcefield Creation (The Guard Badge will create a forcefield that blocks damage), Power Nullification (The Guard Badge will nullify damage. The Virus Badge nullifies status effects on enemies), Statistics Reduction (The Virus Badge mixed with the Bronze Badge lowers enemies' strength and defense), Status Effect Inducement (The Virus Badge makes enemies dizzy. The Bronze Badge gives a random status effect), Transmutation (The Virus Badge turns enemies into Mushrooms), Damage Boost (The Virus Badge increases the chances of lucky hits), Durability Negation (The Risk Badge has a 50% chance to make everyone's HP go to 0), Accelerated Development (The Miracle Badge gives extra EXP), Weapon Creation (The Miracle Badge can duplicate an item), Time Stop (The Miracle Badge can freeze time), Causality Manipulation (The Miracle Badge will revert the users status to before)[6]Healing (Battle Cards can restore HP and BP, including damage that was just dealt), Resurrection (Battle Cards can resurrect fallen allies), Statistics Amplification (Battle Cards can raise power, defense, and speed. Battle Cards can reduce Piranha Plants, Koopalings, and Bowser's power), Damage Boost (Battle Cards can raise damage dealt), Statistics Reduction (Battle Cards can reduce power, defense, and speed), Transmutation (Battle Cards can turn enemies into a Goomba), Pain Manipulation (Battle Cards can inflict damage to all enemies), One Hit KO (Battle Cards can one-shot Goombas), Power Nullification (Battle Cards can nullify damage), Purification (Battle Cards can cure status effects), Damage Boost (Battle Cards increases chances of lucky hits), Weapon Creation (Battle Cards can create items), Pseudo-Power Absorption (Battle Cards can force an enemy to drop an item), Velocity Manipulation (Battle Cards can force an enemy to not move), Fire Manipulation (Battle Cards can inflict fire)[7]
Hammer, Wrench, Super Mushroom, Starman, 1-Up Mushrooms, Coins, Power Star, Tanooki Leaf
Notable Techniques
*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.
Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
Triple Jump: During a triple jump, Mario will be invincible while in the air.
Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
Healing Orbs: When used, Mario's wounds will slightly heal.
Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.
The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.
Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
Chill Out: Decreases an enemies strength, weakening them.
Time Out: Freezes time, leaving everyone immobilized.
Up & Away: Turns enemies into little stars and sends them flying into space.
Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.
The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.
Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
Power Lift: Boosts the attack and defense for a short amount of time.
Art Attack: Draws a circle around enemies, harming anyone caught in it.
Sweet Feast: Heals Mario a large amount.
Showstopper: When used, enemies will be defeated from a single attack.
Supernova: Deals large amounts of damage to every enemy on screen.
Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.
Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
Thudley: Thudley allows for Mario to do a stronger ground pound.
Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
Dottie: Shrinks Mario's size, letting him go into smaller spaces.
Fleep: Fleep is used to reveal objects or enemies that are hidden.
Cudge: Creates a hammer for Mario to use.
Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
Piccolo: By playing a song, any status effect is removed to Mario.
Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.
Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.
Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.
Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.
Badges give Mario many varying effects once equipped.
Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
Peekaboo: Allows Mario to see how much HP an enemy has.
Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
Soft Jump: Lowers an enemies durability once jumped on.
Sleep Stomp: Puts an enemy to sleep once jumped on.
Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etc.
Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.
Other
Standard Tactics: Mario's initial attacks are his standard jump or hammer, however he's often shown to use what's often given to him. His truth manipulation or being an avatar of The Player however can guide him on what's a better option to use, as he is guided to be reunited with those he loves under any cirumstance.
Weaknesses: Certain power-ups can be lost with enough damage, or have a time limit. He has had bits of being brash into a battle. He cannot say his name in his shadow form. | Same as before, The Pure Hearts require a source of love to work, removing all forms of love can stop its power. | None
Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.
Note 2: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by severaldifferentcharactersonmultipleoccasions. In Bowser's Inside Story, there exists a sentientsave block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.
Note 3: Mario has consistently gotten stronger through the series. Not only has it beenstatedmultipletimes, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who statetogetstronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.