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Mario: Difference between revisions

From The Codex
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'''[[Striking Strength]]:''' '''Hyper Multiverse Class'''
'''[[Striking Strength]]:''' '''Hyper Multiverse Class'''


'''[[Lifting Strength]]:''' '''Extra-Temporal'''
'''[[Lifting Strength]]:''' '''Unknown'''


'''[[Speed|Travel Speed]]:''' '''Inapplicable''' (Is above The Void, is as powerful as any other [[The Player (Nintendo)|player]])
'''[[Speed|Travel Speed]]:''' '''Inapplicable''' (Is above The Void, is as powerful as any other [[The Player (Nintendo)|player]])

Revision as of 19:02, 16 December 2021

Mario
Canon

It's-a me, Mario!
~ Mario's iconic quote
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
~ Mario thanking Luigi
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
~ Mario
Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players.
~ Miyamoto
Oh my! We've gone flat! And... rather blocky, at that...
~ Cappy
The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
~ Famicom Manual

Not-a-bad, for a baby!
~ Baby Mario
Goo goo!
~ Baby Mario entering a battle
If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
~ Manual

Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
~ Dr. Mario

Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
~ F.L.U.D.D.
Wow! You caught all of us? Maybe you really can help Mama...
~ Luma
We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
~ Cappy

With your help, we can make an even bigger and better castle than before!
~ Toadette to Mario
FINALLY, our heroes have arrived! For real this time!
~ Mario's Goal

Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
~ Mario's Catch Card
Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
~ Goombella to Mario
Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
~ Olivia to Mario
It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
~ Lee using Tattle on Mario
All right, that's IT! I'm going to help you get your name... and your body! And your friends!
~ Vivian to Mario
Change Mario's clothes into Luigi's clothes.
~ TTYD's Decription
Change Mario's clothes into Wario's clothes.
~ TTYD's Description

Here we go!
~ Mario grabbing a Power Star
We will always be with you. Whenever you are in need, use our Powers to help you.
~ Star Spirits
Farewell... Mario... I believe... in you...
~ Peach
Four heroes unite, their hope burns forth light shatter the walls of blight.
~ Tippi
Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
~ Kersti to Mario

Hoo-hoo, just what I needed!
~ Mario obtaining a power-up

Let's-a go!
~ Mario entering a battle

Background

Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.

Statistics

Key: Base | Pure Hearts

Tier: 2-C, far higher with various items. 8-C to 2-C to 2-B to 2-A with Summons | High 2-B

Name: Mario, Jumpman, The Great Gonzales

Origin: Super Mario Bros.

Sex: Male

Age: 30 (Has been fighting Bowser for 30 years, Mario first started battling Bowser as an infant)

Classification: Star Child, Human, Hero of Light

Dimensionality: 3-D, 2-D via Flip, 1-D via Slim, 5-D via Cutout | 3-D

Attack Potency: Complex Universe level (Defeated Wart on more than one occasion. His power can put a curse all over Subcon, which resulted in changing its structure. This resulted in the entire universe to be in danger. Defeated Culex, who's power has control over all of time and space. Can defeat users of the Power Stars, which have the power to create several universes that are infinite in size. Defeated Wario who defeated the Black Jewel. The Black Jewel's power created a parallel universe and destroyed it. Scales to Bowser, who was going to destroy each dream world one by one. Can defeat users wielding a Grand Star, which can reset and recreate the universe as well as destroy the very fabric of the universe, and are 80x stronger than a Power Star. Bowser with the Grand Stars was stated to be a universal threat, with the final battle being titled "The Fate of the Universe". Physically defeated Bowser, who survived the universe's reset. Survived the incomplete Void, which destroyed all of Sammer Kingdom and its space-time. Can somewhat harm Dimentio, who has the power to destroy a dimension. Due to Mario's current power being far beyond the events than Super Paper Mario, he should scale by now. Defeated The Ancient's creations who overpowered them. Their powers can create universes and destroy them. Count Bleck compared Mario's power to their own. Comparable to Antasma, who can consume and manipulate dream worlds. Defeated King Boo, who's power is that above the average ghosts. Their power can destroy the dimension. Defeated the Megabug, who was destroying and corrupting all of space and time. Overpowered King Olly, who was folding the very fabric of reality, in order to reshape the world into his own image), far higher with various items (Several of them can one-shot Bowser. Several items multiply Mario's strength, such as Kersti who can claim to raise is 1000x. Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Mario's power and strength, up to 10x per star. A Rainbow Star can one-shot a Power Star user). Building level (Can summon enemies like Goomba, Koopa, or Boo) to Complex Universe level (Can summon characters such as Luigi, Peach, Toad, and Bowser) to Multiverse level via Zee Egg (Can summon the Zeekeeper, who's comparable to the Dream Stone, which holds countless universes within) to High Multiverse level+ with the Boost Star (Can summon The Player) | High Multiverse level (Defeated Super Dimentio, who was going to recreate all universes. Its source, The Chaos Heart, also had the power to destroy every universe, of which there are infinite)

Durability: Complex Universe level (Survived attacks from Bowser, Luigi, Peach, and others who have similar feats), far higher with various items. | High Multiverse level

Striking Strength: Complex Universe Class, far higher with various items. Multiverse Class to High Multiverse Class via Summons | High Multiverse Class

Lifting Strength: At least Multi-Stellar (Stronger than Power Star users, which can absorb stars and send them flying), far higher with various items | At least Multi-Stellar, far higher with various items

Travel Speed: Massively FTL (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), far higher with various items

Combat Speed: Massively FTL (Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star, Grand Star, and Green Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star. All calculated here), far higher with various items | Extra-Temporal, far higher with various items

Reaction Speed: Massively FTL (Reacts to Launch Stars which can send you to the edges of the universe), far higher with various items | Extra-Temporal, far higher with various items

Stamina: Superhuman (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting. Should scale to Bowser, whom can travel to various locations, spanning multiple days, possibly weeks, with no rest) | Limitless (His stamina is tied to love itself)

Range: Varies from Standard Melee to Tens of Meters to Stellar. Varies from Standard Melee to Complex Universal with equipment | High Multiversal (Reversed The Void)

Intelligence: Extraordinary Genius (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, construction/demolition worker, plumber, soldier, brewery worker, cement factory worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom-made fall out shelter. During his visit to Pi'illo Island, he's been able to discover what their best scientists that have been studying the island and its mystery for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience, facing many different fighting styles in hand to hand combat, magic, or technology. He can adapt to many types of scenarios that change out of nowhere, such as Prankster Comets changing the rules of a Galaxy. Mario's been able to learn many types of skills and weapons to use, being able to easily be taught. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars, or turn people into frogs. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once. Mario's power and skill is trusted enough to where he is one of the Four Heroes of Light that is meant to save the universe whenever it is in danger. Could navigate and complete the Forest of Illusion where it was stated Mario would need to use his brain to solve the most perplexing puzzles)


Tier: 2-A

Name: The Player, "Mario"

Origin: Super Mario Bros.

Sex: Male

Age: Unknown

Classification: Player

Dimensionality: 3-D

Attack Potency: Hyper Multiverse level (The Mario behind the screen merely views the entire world as fiction, and exists in the same plane as The Player. The Player within Mario is described as a great being who watches and cannot be comprehended, being treated as a god who summons The Four Heroes of Light as their gift. Would remain unaffected by The Void, even if it destroys all)

Durability: Hyper Multiverse level

Striking Strength: Hyper Multiverse Class

Lifting Strength: Unknown

Travel Speed: Inapplicable (Is above The Void, is as powerful as any other player)

Combat Speed: Inapplicable

Reaction Speed: Inapplicable

Stamina: Unknown

Range: At least Hyper Multiversal

Intelligence: At least Extraordinary Genius, possibly Supergenius (Mario is merely an avatar of The Player, and thus his intellegence should scale as The Player cannot be comprehended. Should have the same intellegence as any other player)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Mario became a doctor when he was just a baby, and currently holds several jobs in his position. Can play a variety of instruments, and can conduct bands, can play basketball with Bob-ombs as the ball. Skilled at shooting in basketball. Skilled in soccer. Skilled at volleyball), Acrobatics (Has displayed many times of being acrobatic. Such as being able to preform many flips and poses mid-air, as well as various moves with a partner. Can jump and dodge from mid-air. Can jump from several stories to the sky. Can perform superhuman leaps, and gain extra air time by repeatedly fluttering their feat), Limited Physics Manipulation (Can preform a double jump. Can move in water casually like they’re moving on land with no issues) Consumption (Can eat a moldy mushroom/rotten mushroom and gain health from it), Surface Scaling (Mario can run on walls at a 90 degree angle. Capable of climbing up a steep mountain with no climbing tools), Genius Intelligence, Martial Arts (Jinx, a dojo sensei, made Mario the sensei and incorporated his techniques into his own training. Mario's strength impressed The Master and credited him as the strongest in his dojo. Can sumo wrestle), Accelerated Development (Mario consistently gets stronger the more he fights. See notes for additional information), Stealth Mastery (Snuck away from a sleeping Chain Chomp while needing to race against three other people. Disguised himself as a statue from Dodo and remained untouched as he was about to interact with him. Hid himself from three Snifits as they were opening the same curtains), Fourth Wall Breaking (Mario talks to the player), Vehicular Mastery (Mario can drive and pilot carts, bikes, boats, planes, submarines, etc very proficiently. Mario's able to preform acrobatic moves when driving, and fight during these events as well. Can drive in mini go-karts, can ride in a bob-sled down an icy slide. Can move around and fire at opponents in their tanks. Can ride around in their own mini-go karts. Can ride around in their own submarines. Can drive around in cars with spikes in the front. Can ride a bobsled down an ice slide. Can fly and spin around in a flying machine across the clouds. Can drive around in a jet for a race. Can ride around in a shell-like vehicle down a tube. Can ride down a race track in a boat. Can ride around in vehicles. Can ride through space within a flying vehicle all the while avoiding meteors. Can ride around in go karts. Can fly in a bee-shaped flying contraption and maneuver around large sunflowers), Reactive Adaptation (Mario has been able to adapt going to galaxies with Prankster Comets around them, which changes certain laws and mechanics. Adapted from being shrunken while in combat and adapt to his smaller body and power), Self-Sustenance (Type 1; Mario can breathe in both space and underwater just fine), Fire Manipulation (Without a Fire Flower, Mario can still produce fire on his own with the Firebrand. He can make fiery explosions, make large balls of fire, shoot barrages of fire balls, set things on fire, and set his body on fire), Weapon Mastery (Mario can use a variety of weapons, being skilled in using hammers, swords, Koopa shells, robots, blasters, etc. Equipped with giant mallets to get the opponent in the Bowser suit. Has a giant hammer to easily break the brick blocks. Can fight Bowser to a standstill in a sword fight. Can use a giant mallet to swing at their opponents. Can use a crossbow to shoot at targets. Can use guns to shoot several balloons floating in the sky. Can use boomerangs in combat. Able to stab flying fruit with a rapier), Weapon Creation (Mario can create a giant hammer, Fire Flower, and rocket), Energy Manipulation (Matio can fire energy projectiles), Energy Projection (Mario can form a weapon from energy), Glyph Creation (Mario's Special Shot creates walls for him to jump on), Forcefield Creation (Mario can create bubbles that shield him from the environment and let him fly around, being unharmed while inside), Body Control (Mario can reshape his body when squished flat. He can change into an airplane, tube, and a boat after being cursed), Limited Invulnerability (His Triple Jump makes him invincible mid-air), Power Bestowal, Mind Manipulation & Life Manipulation (Mario transfer lives from other beings and viceversa, along with steal lives. Can psychically power up an ancient relic), Afterimage Creation (Mario can create afterimages naturally, or when using Zone Speed in Tennis Aces. Mario can throw a Koopa Shell fast enough to leave afterimages), Attack Reflection (His hammer and Spin Jump can reflect projectiles. Superguard can parry attacks, nullifying damage), Size Manipulation (Mario can increase his size and become invulnerable when using Super Mario!), Healing (Mario passively regains health. Healed from burns, thorn wounds, and explosions in just seconds), Explosion Manipulation & Data Manipulation (Mario can become a bomb and blow up save files, ultimately destroying everything within it), Time Travel & Time Manipulation (Traveled through space and time to help his past-self. Mario can save and load to return at any previous events. Check notes for further elaboration), Acausality (Type 3; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Mario and co. battled on), Telepathy (Mario shares a telepathic bond with Luigi, allowing the two to know where they're always at), Non-Physical Interaction (Can punch away Boos and defeat Cackletta's soul), Spatial Manipulation (Mario can flip/phase between dimensions with Flip), BFR (Mario can leave others stuck in 2-D via contact with his Flip), Intangibility (When Mario takes damage, he enters a state where he flickers, being invincible from damage showing in canon cutscenes that taking damage does indeed revert his form, which is what causes the flickering shown again here. Mario is unable to be harmed when in his 2-D state), Dimensional Travel (All characters can leave and enter the dream worlds), Dimensional Storage (Mario can carry 9,999,999 coins, along with many power-ups and large items), Status Effect Inducement (Mario's Spin Jump stuns enemies. Mario can cause enemies to be burnt with his fire or get dizzy with his hammer), Statistics Reduction (Mario can lower an enemies' defense with his hammer strikes in Superstar Saga), Resurrection (Mario starts off with 1,110 lives. Mario gains extra lives every time he "dies" after collecting his 1,000th coin. Mario can always gain more lives if he were to lose all of them, as his regeneration grants him more), Regeneration (Low-Godly, Mid-Godly with 1-Ups; Mario can come back from nothing. Reformed from being turned to confetti, which are atoms. He regenerated from being tiny pieces. 1-Ups regenerate the soul and paint), Perception Manipulation (Mario can slow his perception of time when attacking, or can use Zone Speed to do the same, while he keeps his speed), Existence Erasure (Wiped away Wendy's castle from existence), Cartoon Physics (Mario can swim in the air. Completely fine after having their entire body charred by fire), Enhanced Senses and Extrasensory Perception (His nose sniffs trouble. Can fight while having his eyes removed. Has a tracker that he can feel beeping when nearby people), Analytical Prediction (Can predict Cackletta's attacks when before she freezes time with no indication of her time stop), Duplication (Mario can create a clone of himself, or create several more clones with extra lives. Has a chance to get a freebie item, which means he can use an item and get another one to use), Absorption & Transmutation (Mario can whirl out and absorb paint from objects and people, which turns them into Battle Cards that he can use for later. Turned Koopas into music notes), Statistics Amplification (Mario gains a 1.5x strength boost when fighting three or less enemies. He can further boost his strength 4x with Mario Spin in Puzzles & Dragons), Shapeshifting (Mario can turn into other other people, along with mimicing their voices), Pseudo-Teleportation, Transformation (Mario turns into a ball of light to teleport), Flight (Mario can propel himself in the air), Immortality (Types 3, 4, 6 and 8. Mario can live with no paint. He can regenerate from being atomized. Can move while being crushed flat and while losing his face/stomach. Mario will be resurrected by Queen Jaydes if he dies as a gift. Queen Jaydes has power over all life and death. Mario is protected by both The Desire and his true self, helping him against anyone in harms way, and can bring him back if he were to lose), Invulnerability Negation (Mario can nullify the Mega Mushroom, which is an item that makes the user invulnerable), Magic (Can use magic to create Power Stars. The cast have a magic wand that can undo Bowser’s transmutation and change all of Koopa’s particle makeup as a frog to turn him back into a Koopa), Resistance Negation (The transmutation affects Bowser who only takes damage from the Golden Flower rather then being transformed into a coin), Broadway Force (Mario force others to dance along with him), Sound Manipulation (Mario can a projectile while playing music), Immersion (Mario can go in and out of a video game), Air Manipulation & Heat Manipulation (Mario can blow a snow blizzard and turn others into snowmen. Can also heat up his body in the same mini-game. Blew hard enough to make a Whomp fall, even when shrunken down. Can spin around fast enough to become a tornado), Light Manipulation (Mario can change the color and brightness of a new star to its own color), Velocity Manipulation (By staring at his opponent, enemies cannot dodge Mario's attacks), Information Analysis (Can see symbols on enemies, telling him what kind of attacks and aliments an enemy can use. Should be noted these are never seen in-game, thus are not a game mechanic) Item Stealing (Mario can steal items by jumping on people), Avatar Creation and Dream Manipulation & Astral Projection (Within the Dream World, Mario can create a dreamy avatar), Broadway Force (Mario can force others to dance along with him), Plant Manipulation (Made a mushroom grow bigger with his dancing. Can bring wilted flowers back to life), Matter Manipulation (Restored a hotel that was turned into a corkscrew into its original form), Technological Manipulation (Made a roller coaster go faster), Morality Manipulation (Made a group of Boos become friendly), Ice Manipulation (Made an ice tower grow larger. Can throw snowballs at an opponent, freezing them solid), Life Manipulation (Made a group of logs dance), Power Absorption (Mario can turn clones of other people into his own via his jumps), Resurrection Negation (Mario was able to fully kill Bowser, who not only has infinite lives, but also has a Save Block within him), Fate Manipulation (Mario made a wish to always be able to save Princess Peach, which allowed him to survive unlikely scenarios. Is protected by The Desire, which defies time, space, and the laws of the universe. This will mean Mario will always be reunited with his special one, regardless of the outcome he's in), Social Influencing (In The Thousand Year Door, by giving a thumbs up, Mario can make the audience cheer and love him, to the point where people who wanted him dead no longer attack him. They may also give him free items), Burrowing (Able to burrow underground like a mole to find treasure), Possession (Able to possess inanimate objects and control them), Summoning (Mario was given the power to summon the Star Spirits, which they will assist him at any time), Wish Granting & Truth Manipulation (The Star Spirits are the ones who grant wishes, which Mario can make at anytime in the form of a Wish Star), Divine Protection (Mario is always protected by his real world counterpart, who can simply undo his losses or make them easier for him).
Conceptual Manipulation/Paint Manipulation (Mario can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Mario can remove or restore. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint is all of life, and the removal of it can cause a person or object to have no life within, having their concept of life be removed) Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul) Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint. Mario can nullify the Mega Mushroom Power-Up), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Portal Creation (Paint can create portals to different locations), Psuedo-Forcefield Creation (Paint can create thick substances to block attacks), Electricity Manipulation (Paint can create electric goop), Fire Manipulation (Paint can create fire goop), Water Manipulation (Paint can create slimy water that damages anyone inside), Acid Manipulation (Paint can create acid), Mind Control, Corruption, Size Manipulation, & Power Bestowal (Black paint can control someone's mind and corrupt them, while also increasing their size and gain new abilities), Creation (Paint can create creatures, ghosts, and objects made out of paint), Pocket Reality Manipulation (Paint can create pocket dimensions), Sealing (Paint can seal people or objects within paint), Matter Manipulation (Paint can reduce matter), Broadway Force (Paint can force others to dance along), Power Nullification (Paint can make it so you can only use abilities that are the same color as the paint on you)

With the Boost Star, Mario can directly summon The Player. His true self is also a player, which grants him the following: Superhuman Physical Characteristics, Human Achievements (Naturally they are a master video game player), Higher-Dimensional Existence, Breaking the 4th Wall (The Player is completely aware of the fictional setting of the stories and can interact with them), Acausality (Type 5. Is not bound to conventional time, views everything in games such as Earthbound as fiction, including the universal system and transcends it), Cosmic Awareness (The Player is always watching the events unfold from the real world, being able to listen into conversations, even if they’re through telepathy), Time Manipulation & Plot Manipulation (Type 4. Can create and destroy entire save files, can reset saves files overturning fate to an extent in games like EarthBound, making it where all the events are wiped clean, they can also make the same story play out multiple times. This makes even Cosmic beings forget the events ever transpired), Possession (The Player will naturally possess a character in order to play as them, making the character act completely different from usual in some cases and making them incapable of speaking until the player is no longer possessing them), Avatar Creation (All Links are merely an avatar of the Player. Mario is also an avatar of the Player. Can make lower dimensional avatars to interact with Mother 3’s universe), Immortality Negation (Type 5 & 10. Permanently killed Giygas), Fate Manipulation, Probability Manipulation, Causality Manipulation, Time Manipulation, Truth Manipulation, Dream Manipulation, Enhanced Plot Manipulation and Subjective Reality (Type 4. The Player functions similarly to Truth of the Universe where they watch over Ninten, Ness, and Lucas’ journey), Time Stop (Shown here), Weather Manipulation & Reality Warping (Changes the layout and time of the game modes), Existence Erasure (Erases anything via the Eraser, Undo Dog, or Reset Rocket), Telekinesis (Can freely move others around), Size Manipulation, Biological Manipulation, & Transmutation (Swaps around an enemy species on how they work. Can change around objects), Duplication (Creates duplicates in Copy Mode), Extrasensory Perception (Reveals what's inside within an object), Invisibility (Can create Hidden Blocks), Empathic Manipulation (Can anger a Wiggler), Creation, Resistance to Memory Manipulation (Can resist the original memory wipe, requiring the church to do an even more potent memory wipe to erase the Player’s memory)

Healing, Purification (Type 3; Refresh/Smooch heals Mario and removes status effects), Sleep Manipulation (Lullaby can be used to put enemies to sleep via singing), Curtain Fire (Star Storm sends out many stars from the sky), Statistics Reduction (Chill Out reduces enemy defense), Time Stop (Time Out freezes time), Transmutation and BFR (Up & Away turns enemies into stars and sends them flying to space), Power Nullification & Invulnerability Negation (Star Beam/Peach Beam can nullify the wishes made from the Star Rod, including Bowser's invulnerability). With the Star Rod, Mario gains the following: Wish Granting (The Star Rod is used to grant wishes. It's power is claimed to be able to grant "all" wishes), Mind Manipulation (Can force someone to love. Mallow was wishing to stop being a crybaby), Existence Erasure (Before Bowser was interrupted, he wished to erase the Bros), Transmutation (King Olly was going to reduce all Toads to blank pieces of paper, which Bowser says they can't even come back from), Reality Warping (Reversed all of the damage Olly caused to the world to its original self), Healing (Can heal damage), Accelerated Development (Luigi wishes to be a great plumber like Mario. Toadofsky wished to be better at making melodies. Chef Torte wishes to be a world class baker. Some Dryite wishes to create a ripping tune), Fate Manipulation (Mario wishes to always be able to save Peach. Nimbus Land King and Queen wish to be reunited with Mallow. Belome wishes for food. Frogfucius wishes for crickets. Punchinello wishes to become famous. If the world was rid of wishes, Smithy thinks he could easily conquer it), Plot Manipulation (Type 2; The Star Rod was used by Bowser to change the story of Paper Mario), Conceptual Manipulation (The Star Rod turns wishes into physical embodiments of said wishes in the form of Wish Stars), Statistics Amplification (Yoshi wishes to be faster. Bowser made wishes to become all-powerful. Stars get their power from ordinary people's wishes), Invulnerability (Bowser wished to become invincible), Power Bestowal (Can grant both powers and resistances to Tubba Blubba), Light Manipulation (Bowser's attacks), Creation (Bowser wished for a castle, can create enemies and ships. Creates food to heal), Forcefield Creation (Bowser wished for a forcefield), Dimensional Travel & Portal Creation (Antasma wished to create dream portals), Telekinesis (Seen here), Duplication (Can create clones), Size Manipulation (Can increase the user's size), Resurrection (Brought back Kersti). Resistance to Durability Negation (Can nullify piercing damage, which bypasses durability), Electricity Manipulation, Status Effect Inducement (Can resist every attack and status effect Mario uses), Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Sleep Manipulation, Size Manipulation
Heat (Unaffected from the heat of Melty Molten Galaxy and Bowser's Reactor), Extreme Cold (Unaffected by Freezeflame Galaxy), Cosmic Radiations (Can be in the vacuum of space just fine for long periods of time), Fire Manipulation (Can eat a pepper that burns the user), Mind Manipulation & Possession (Did not suffer any side effects from the black paint, unlike Bowser, which took over his mind. Unaffected by Tatanga nor Wario's mind control over all of both Sarasaland and Mario Land), Gravity Manipulation (Has adjusted his gravity to walk normally on different sized planets and has been inside black holes), Paralysis Inducement (Resists being paralysed by Bowyer's arrows after being shot), Sleep Manipulation (Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep. Can resist the effects of the Music Box, which plays a tune that puts anyone listening it to sleep. Can stare at a Sleepy Sheep, which can make you sleepy just by staring at it), Electricity Manipulation (Mario can take multiple electric shocks from Luigi without suffering any side effects. The electricity surrounding the electric orb only briefly pauses their movement), Transmutation (Unaffected by Bowser's and Kamek's transmutation. Can fight as a scarecrow), Black Holes (Swam inside of a black hole and lived), Poison Manipulation (Can temporarily breathe inside a pool of poison gas), Soul Manipulation (Can survive having paint drained from his body, which makes up the soul), Matter Manipulation (Unaffected by Junior's paint, which reduces matter), Size Manipulation (Gets only shrunken by a mushroom temporarily. Can carry Power Stars, in which a single one amplifies the users size), Nothingness Manipulation (Survived the Void's erasure), Existence Erasure (Immune to both the Eraser and Reset Rocket. Survived the Void), Petrification (Broke free from the Koopalings turning him into stone), Madness Manipulation (Unaffected by being inside the worlds Bowser made, which were stated to be drive Toad into madness), Corruption (Immune to Bowser's corruption, which passively corrupts characters friendly towards Mario. Unaffected by Junior's paint, which corrupted Bowser into Fury Bowser), Morality Manipulation (Unaffected by the Power Stars after making Wiggler become evil), Ice Manipulation (Can navigate through World 6, which was stated to be sub-zero and freeze Bowser's army. Can break free from being frozen), Time Stop (Can move inside The Void, which destroys time. Can move inside Tick Tock Clock where time can be stopped once it reaches 12), Conceptual Manipulation (Mario can survive conceptual attacks without losing any of his paint), Reality Warping (Unaffected by King Olly folding the very fabric of reality), Empathic Manipulation (Can fight while sad, angry, unmotivated, or self-conscious, only hindering what cards he can use), Broadway Force (Can fight while being forced to dance), Fate Manipulation (Mario, along with the rest of the Heroes of Light, averted the Dark Prognosticus' dark prophecy. The Dark Prognosticus is a book the tells prophecies and the events of all worlds from start to end, always being correct about what it states. It's stated that no one can avert it, and was correct about Luigi being the one to join the Chaos Heart, which was the end of all. The Light Prognosticus is a book created to counter the dark prophecy, giving it a way to stop all worlds to end. It is said that if the man in green, Luigi, chooses the light or dark path, will determine which prophecy would be correct. Luigi chose dark. Despite this, The Four Heroes of Light were stated to avert the dark prophecy, and can determine their own fate), Telekinesis (Jumps off of The Player's grip), Information Analysis (F.L.U.D.D. cannot fully scan Mario), Acid Manipulation (Can survive touching acid), Plot Manipulation (Type 2; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Mario and co. battled on), Sealing (Can walk around in Junior's goop without being sinked, unlike the Piantas). With the Spin Jump, Mario can spin off of: Physical Attacks (Can spin off of spikes, chainsaws and other enemies that’d normally kill him), Fire Manipulation (Can spin off of fireballs, fire enemies that naturally live in lava, lava bubbles, and blue fire), Incorporeal Attacks (Can spin off of ghosts), Magic & Transmutation (Can spin off of transmutation spells). With Superguard he can parry/negate (on a greater scale): Physical attacks, Absorption (Parries Fuzzies, Swoopers, and the Shadow Queen from absorbing health and FP), Fire Manipulation (Parries fire from Fire Bro, Bowser, Ember, Lava Bubble, Phantom Ember, Hooktail, X-Nauts, Grodus, Vivian), Poison Manipulation (Parries poison attacks from Bowser, Poison Pokey, Putrid Piranha, Poison Puffs, Gloomtail, Beldam, and the Shadow Queen), Explosion Manipulation (Parries explosions from Bob-ombs and Bobbery), Ice Manipulation (Parries ice attacks from Frost Piranha, Ice Puffs, Bonetail, Grodus, Beldam), Sound Manipulation, Sleep Manipulation (Parries sleep inducement from Crazee Dayzees and Bonetail), Electricity Manipulation (Parries lightning attacks from Dark Puffs, Dark Wizzerd, Wizzerd, Elite Wizzerd, Grodus, Marilyn, Shadow Queen), Statistics Reduction, Paralysis Inducement, Size Manipulation (Parries attacks that shrink Mario from Bonetail, X-Nauts, Beldam), Time Stop & Time Manipulation (Parries attacks that slow and freeze time from Grodus and Beldam), Power Nullification (Parries Bowser's command removal, Shadow Queen and Beldam's status effect remover), Vibration Manipulation (Parries earthquakes from Gloomtail and Magnus), Fragrance Manipulation (Parries damage inducing breath from Gloomtail and the Shadow Queen), Mind Manipulation (Parries attacks that induce confusion from Bonetail), Darkness Manipulation (Parries the Shadow Queen's Dark Wave), Magic (Parries magic from a Magikoopa and Kammy), Status Effect Inducement

Transformation, Fire Manipulation (With the Fire Flower, Fireballs, Flame Pepper, Fire Burst, Mix Flower. With the Podoboo orb, burns an enemy causing them to lose 10 coins. With Fireball Orb, Mario is surrounded by an aura of fire that they will blast at an opponent, stealing their coins. With the Fire Bomb), Dimensional Travel (The Magic Potion can create doors to parallel universes), Summoning (Eating 5 cherries gives Mario a Starman. Can summon a Chain Chomp, Porcupuffer, Thwomp, Ghost Shroom. With the Event Block, can summon Boo, Koopa Troopa or Bowser. With the Duel Glove, when used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. With the Magic Lamp, when used, the player summons the Mushroom Genie. With the Boo Bell, it summons a boo who will steal a Power Star from another player. With the Lucky Lamp, when used, the Mushroom Jeanie will appear. She will then move the Star from its current location to somewhere else, essentially making it the counter-part of the Magic Lamp. With the Bowser Phone, when used, the player will call Bowser. Bowser will then ask who is calling him, the player chooses one of the players. Bowser will then perform his events to that player as if the player landed on a Bowser Space. With the Lucky Charm, when a player uses this item, they will summon Game Guy. Game Guy will then take all of the player's Coins, and a Game Guy minigame will be initiated. This can also be used to force another player to play a Game Guy minigame. If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away to another space. Afterwards, the location of the Star Space changes. When a Boo Crystal Ball is used, a Boo appears and either steals another player’s coins or steals a star. With Peepa Bell, summons a Peepa that steals one coin. With the Ally Phone, a player can summon Luigi, Princess Peach, Yoshi, Wario, Princess Daisy, Waluigi, Boo, Rosalina, Spike, Bowser, Donkey Kong, Goomba, Koopa Troopa, Monty Mole, Bowser Jr., Hammer Bro, Diddy Kong, Pom Pom, and Dry Bones. Can summon Yoshi with the Yoshi Cookie), Attack Reflection (With the Racoon Leaf, Reflect Shield), Flight (With the Magic Carpet, Rocket, Racoon Leaf, Tanooki Suit, P-Wing, Jugem Cloud, Carrot, Cape Feather, P-Balloon, Wing Cap, Power Flower, Bee Mushroom, Boo Mushroom, Red Star, Propeller Mushroom, Propeller Box, Super Acorn, P-Acorn, Dropchopper), Vibration Manipulation (With the POW Block, Mega Mushroom, Megaton Dinner, Snack Basket), Time Stop (With the Stop Watch), Invulnerability (With the Tanooki Suit, Metal Cap, Mega Mushroom, Rainbow Star, Invincibility Leaf, Invincibility Bell, Lucky Bell, Block Meal, Mega Star. With the Metal Mushroom orb, the character is also immune to traps. The Red Essence makes the user invincible), Weapon Creation (With the Hammer Suit. The Magic Wand can create hoops and balls. The Superball Flower can shoot bouncy balls. The Boomerang Flower can create boomerangs. The Cannon Box shoots cannonballs. The Smash Egg contains an item once broken. The Mighty Meteor contains an item once broken), Sleep Manipulation (With the Music Box, Sleepy Sheep, Weird Extract, Sleepy Bomb), Air Manipulation (With the Warp Whistle, Tornado. With the Tweester orb, which blows an opponent away to another space. With the Coinado, it creates a tornado that whirls across the opponent, stealing their coins), BFR (With the Warp Whistle. When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. The Warp Pipe orb switches places with an opponent), Magic (With the Magic Wand), Transmutation (The Magic Wand can turn people into animals. The P-Switch can turn enemies and objects into coins, and viceversa. The Gold Flower can turn others into coins. The Magic Ball turns people into a ball. The Paper Mushroom turns people into paper. The Pink Apple turns others into a peach. Lamb's Lure turns people into a sheep. Sheep Attack turns everyone into a sheep), Energy Projection (With the Magic Wand. Has a mech that shoots out energy beams), Weather Manipulation (The Magic Wand can turn a storm into a sunny day), Purification (The Magic Wand restores transmutation. The Energy Drink restores status effects. Any healing item in Super Paper Mario cures poison. The Black Apple cures permanent sleep. The Slimy Extract cures curses. The Refreshing Herb cures status effects. The Miracle Cure can cure diseases. The Music Keys can reverse Bowser's dead landscape. Able Juice cures status effects), Plant Manipulation (The P-Switch can create a bridge of plants), Electricity Manipulation (With the P-Switch, Lightning, Thunder Cloud, Thunder Stick, Electro Pop, Lovely Chocolate, Thunder Rage, Volt Shroom. With the Zap Orb, it electrocutes them with each step they take, causing them to lose 5 coins each step), Power Nullification (Can chase away a Boo that is after their coins and Stars with Gaddlight. With the Toady Orb, takes any orb from an opponent that comes into contact with it. With the Mr. Blizzard orb, opponent loses all of their orbs if they come into contact with it. With the Fly Guy ticket, calls a fly guy to steal an item from an opponent), Creation (The P-Switch can create coins and music notes. The Mega Mushroom can create 1-Ups. The Lucky Bell can create coins. The Super Hammer can create boxes. The Happy Flower can create coins. With the Hidden Block Card, creates a hidden block that can potentially give the user a Power Star), Duplication (The P-Switch can duplicate coins. The Double Cherry can create clones. The Pal Pills can create 8-bit clones. The Copy Flower can create a hoard of clones. The Yoo Who Cannon creates various clones), Invisibility & Intangibility (With the Vanish Cap, Boo Mushroom, Invisi-Mushroom, Boo Biscuit), Power Mimicry (With the Luigi and Wario Caps, which gives Luigi their respective abilities. With the Bowser Suit, when used, the player using it will masquerade themselves as Bowser. With the Bowser Bomb, when a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser), Size Manipulation (With the Mega Mushroom, Mini Mushroom, Big Mushroom, Lightning, Blue Apple, Red Apple, Mega Star. When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect. Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn. When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom), Surface Scaling (With Mini Mushroom, Super Bell), Ice Manipulation (With the Ice Flower, Penguin Suit, Snow Cloud, Berry Snow Bunny, Fruit Parfait, Ice Storm, Mix Flower, Ice Bomb), Healing (With the Life Mushroom, Life-Up Heart), Glyph Creation (With the Cloud Flower), Earth Manipulation (With the Rock Mushroom), Burrowing (With the Spin Drill), Light Manipulation (With the Light Box, High Beam), Minor Law Manipulation (The SMB2 Mushroom changes how mechanics work), Fusionism (With the Dry Bones Shell), Homing Attack (With the Red Shell, Blue Shell, Interrupting Frame, Dizziness Virus, Driver Virus, Off-Key Speaker, Time Bomb, Laughing Bag, Scuttle Bug, Magic Ball, Gold Shell, Tub, Gold Tub, Soft Gummy), Power Absorption (With Boo, Magnet Mushroom. With the Plunder Chest, when this item is used, the player using it will steal the item from a randomly chosen opponent. With the Barter Box, when this rare item is used, the player who uses it will choose an opponent. What will then happen is that the player chosen and the player using the item will swap items. With the Kamek Orb, if an opponent comes into contact, one of their orbs placed on the board will turn into the players), Illusion Creation (With the Fake Item), Shapeshifting (With the Bullet Bill, Wild Top, Pie Kart), Explosion Manipulation (With the Bob-omb, Time Bomb, Gold Shell, Black Shell, Fire Cracker, Mouse Cracker, Dyllis Dynamite, Egg Bomb. With the Bob-omb orb, explodes and causes the opponent to halve their movement), Velocity Manipulation (With the Golden Mushroom. With the Mushroom, when used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. With the Golden Mushroom, when used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much. With the Reverse Mushroom, when used, the player using it will choose a player to target (this can also be the player who uses the mushroom). The next time the selected player moves, that player will have to go backwards the amount of steps as shown on the Dice Block. With the Poison Mushroom, when used, the player using it will choose a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block will only be able to roll numbers from one to three. The Mega Mushroom causes players to be giant and roll two Dice Blocks. The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two. A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one), Ink Manipulation (With Blooper, Pump, Sticky Oil), Sound Manipulation (With the Super Horn, Super Mic, Gag Mic, Off-Key Speaker, Car Horn), Metal Manipulation (With the Heavy Mushroom), Forcefield Creation (With the Magnet Mushroom, Reflect Shield, Shield, Block Block), Disease Manipulation (With the Dizziness Virus), Status Effect Inducement (With the Dizziness Virus, Gag Mic, Laughing Bag, Mustache Rocket, Golden Banana, Flare Ball, Rabbit Ear, Heavy Meal, Shock Bomb. With the Boo Repellent, this item will activate itself when a player who is carrying it around is targeted by Boo. The effect it has is that it will fend off Boo), Telekinesis (With the Galaga Boss), Technological Manipulation (With the Dash Propeller, Square Tire, Big-Small Tires, Whirling Wheel, Broken Wheel), Magnetism Manipulation (With the Magnet), Thread Manipulation (With the Scuttle Bug), Body Control (With the Soft Gummy), Water Manipulation (With F.L.U.D.D., Rain Cloud), Smoke Manipulation (With the Smokescreen), Statistics Amplification (With the Bone-In Cut, Courage Shell, Dayzee Syrup, Hot Sauce, HP Plus, Koopa Dumpling, Koopa Pilaf, Koopa Tea, Love Noodle Dish, Lovely Chocolate, Mighty Tonic, Power Plus, Sap Syrup, Spicy Dinner, Spicy Pasta Dish, Spit Roast, Turtley Leaf, Volcano Shroom, Beans, Chuckle Blend, Chuckoccino, Green Pepper, Hoohoo Blend, Hoolumbian, Red Pepper, Woohoo Blend, Teehee Blend, Teeheespreso, Blue Pepper, Bracer, Crystalline, Energizer, Flower Box, Flower Jar, Flower Tab, Power Blast, Yoshi-Ade), Sealing (With the Catch Card, Catch Card SP, Cobalt Star), Soul Manipulation (The Catch Card and Catch Card SP can seal souls), Accelerated Development (With the Gold Medal, Miracle Dinner, Roast Whacka Bump, Star Medal), Resurrection (With the Life Shroom, Pick Me Up), Paralysis Inducement (With the Love Noodle Dish), Curtain Fire (With the Meteor Meal, Shooting Star, Balloon Blast), Time Manipulation (With the Slow Flower and Speed Flower. (With the Wacky Watch, when used, this rare item will set the game to such a time that there will be five turns left. Effectively, this can either increase or decrease the time a game is played), Time Travel (Passive. The Retry Clock will revert time to the start of battle after death. Earlier Times passively restarts the battle after losing), Empathic Manipulation (The Music Keys were able to make Bowser feel happy), Teleportation (With the Warp Block, changes the position of everyone on the board. With the Koopa Troopa Orb, switches places with any opponent who passes it. With Warp Box, warps close to a teammate), Power Modification (The Swap Card randomly chooses another player via roulette and the player who used it swaps items with the chosen player), Portal Creation (With the Magic Window), Vector Manipulation (The Bowser Suit makes the target unable to be pulled into quick sand), Vacuum Manipulation (Has a box that creates a vacuum that can pull characters into the box, shrinking them in size and sealing them within), Information Analysis (F.L.U.D.D. can scan people and their past), Possession (With Cappy, Mario can possess anyone and anything by putting Cappy on their head), Memory Manipulation (When capturing someone with Cappy, Mario sees and gains memories of the host), Poison Manipulation (With Bad Mushroom), Fear Manipulation (With Fright Bomb), Holy Manipulation & Durability Negation (With Pure Water, which one-shots ghosts and spirits). Resistance to Status Effect Inducement, Poison Manipulation, Durability Negation, Elemental Manipulation, Water Manipulation, Earth Manipulation, Fire Manipulation, Ice Manipulation, Air Manipulation, Light Manipulation, Fear Manipulation, Power Nullification, Transmutation, Sleep Manipulation (The Saftey Badge and other equipment makes the wearer resistance to the Instant Death, Fear, Scarecrow/Mushroom, Mute, Sleep, and Posion status effects. The Super Suit can make the wearer immune to fire, water, earth, ice, air, and light attacks)
Magic (Power Stars are stated to have magic), Statistics Amplification (Mario gets more power and stronger, upon gaining a star. Fast-Foe Comets increases your speed), Healing (Power Stars can heal damages upon touch), Mind Manipulation, Transmutation, Corruption, Empathic Manipulation (Wiggler states the star makes him feel strange, he’s extremely irritated, which after getting rid of the star he suddenly felt far better and more calm. Bowser was going to turn all of the residents from the painting world into monsters), Madness Manipulation (Stated by Toad that being locked up in the walls caused the Toads to slowly become brainwash and fall into madness), Purification (Returning all Power Stars to the castle caused peace to return to the worlds), Flight (Grabbing the Jumbo Star grants the user flight, as well as normal Power Stars), Spatial Manipulation (Bowser used the Power Stars to create an endlessly looping staircase and Power Stars can be alternatively used to override the endless staircase and turn it back into a normal staircase), Power Bestowal (Bowser states he was the one to give his troops their powers), Dimensional Travel (One collecting a Power Star allows them to leave the dimension within the paintings), Resurrection (Was revived by a Power Star given by Bowser), Regeneration (Mid-Godly; Bouldergeist was killed as a ghost, and came back with another body from a new Power Star), Energy Manipulation (Toad states that the Castle is recovering its energy due to Mario collecting power stars), Causality Manipulation (Power Stars can revert parts of stages to re-do their missions and get transparent versions of them), Willpower Manipulation (The Power Stars gave Mario more courage from the castle), Sealing (Bowser used the Power Stars to trap everyone inside the walls of the castle), Power Nullification & Sealing Negation (Power Stars can override the seal Bowser placed on the doors), Creation, Reality Warping & Space-Time (Bowser has created and shaped his own worlds inside of the paintings with the power of the Stars. Obtaining a Power Star can reverse any damage done and recreate what was destroyed), Black Hole Creation (Power Stars have been shown to be black holes), Matter Manipulation (A single Power Star is able to completely remodel the spaceship Lubba was on to work for Mario), Size Manipulation (Power Stars increase the size of various enemies), Forcefield Creation (Can create a barrier across an area), Teleportation (Can teleport around), Fire Manipulation (Can shoot fireballs), Summoning (Can summon other beings), Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), Law Manipulation (Prankster Comets change the effects of galaxies they would normally have, manipulating the area and people within it), BFR (Speedy Comets gives you a time limit as to how long you can stay in a galaxy), Statistics Reduction & Life Manipulation (Daredevil Comets reduces your health to one hit point, nullifies giving yourself extra health, and removes all ways to heal yourself. Toad said that life was returning to the castle thanks to the power of the stars), Duplication (Cosmic and Clone Comets can create cosmic clones), Fusionism (Power Stars can fuse together), Power Mimicry (Power Stars can create enemies with Mario, Luigi or Wario caps where the wearer that wears them becomes essentially another Mario, Luigi, or Wario). Resistance to Sealing & Power Nullification (Power Stars can override seals)

Velocity Manipulation (Mushroom capsule allows the player to roll 2 dice blocks, Super Mushroom capsule allows 3 dice blocks, and cursed mushroom capsule only allows a 1 to 5 to be rolled on one dice block), BFR (Warp Pipe capsule has one switch places with their opponent. With the Duel Capsule, forces a player into a duel that takes them into another mini game that’s a separate dream), Power Nullification (When a player is affected by this capsule, the affected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules and can not choose which direction to take at a junction. Mr. Blizzard capsule takes all of the opponents orbs. Ukiki Capsule causes a opponent chosen to lose all of their capsules. Lakitu Capsule steals a capsule from an opponent), Explosion Manipulation (With the Bob-omb capsule, will cause the opponent to lose 20 coins from its explosion), Power Modification (With the Kamek capsule, summons Kamek who shuffles all the opponents item capsules), Summoning (With the Chain Chomp capsule, summons a chain chomp that can steal coins or stars from an opponent. Bowser capsule summons Bowser), Miracle Manipulation (With the Miracle Capsule, when a player carries three Miracle Capsules, the three capsules will be activated automatically, giving all the Stars the player in first place has to the player in last place)
Transformation & Power Bestowal (Candies transforms the characters into different shapes giving them new abilities, can turn into a stone version of their head with the Thwomp Candy that takes half of an opponent's coins upon contact), Shapeshifting (Can transform into an 8-bit version of themselves. Can shapeshift into a ball that steals coins upon contact), Acrobatics (Their feet turn into a spring allowing them to jump high enough to jump over to the opponent they choose), Aura & Electricity Manipulation (Gains an aura of electricity around themself that electrocutes opponents they choose, removing half of their coins), Air Manipulation & BFR (Their feet turn into a tornado that blows enemies far away upon contact), Duplication & Power Nullification (Can turn into 3 smaller versions of herself, who can steal an opponent's orbs by running into them), Fire Manipulation (Gains a fire aura around themself, that gives them two dice blocks), Flight (Gains wings around themself with the Vampire Candy and can steal coins, their legs can turn into a rocket that gives them 3 dice blocks, and can steal stars), Power Mimicry (With the Bowser Candy, can transform into Bowser and steal two stars and can roll two dice blocks)

Healing & Purification (Type 1. Sweet Treat and Sweet Feast heal Mario and restore FP, along with removing status effects), Vibration Manipulation & Size Manipulation (Earth Tremor can increase its size and cause earthquakes when hitting the ground), Limited Time Stop (Clock Out can create a bomb that freezes time when exploding), Statistics Amplification (Power Lift increases the users offense and defense), Durability Negation (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense, meaning any additional additions to durability are nullified), Sealing and Soul Manipulation (The Crystal Stars were used to Seal the Shadow Queen), Negation to Intangibility (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), Resistance Negation & Invulnerability Negation (Removed the Shadow Queen's resistances to any status effect and attacks). Resistance to Curse Manipulation, Sealing, BFR, and Soul Manipulation (Being in possession of the Crystal Stars nullifies the Shadow Queen's curse, which seals your soul into a chest), Possession (Mario used the Ruby Star to get his body back from Doopliss. Unaffected by the Shadow Queen, who possessed Peach)
Teleportation, Dimensional Travel, Information Analysis, Extrasensory Perception (Tippi and Tiptron can travel to different dimensions, tell off information on others, and sense/reveal invisible objects), Telekinesis (Thoreau can be used to grab objects), Explosion Manipulation (Boomer is a reusable bomb to blow things up), Intangibility, Invisibility, Dimension Manipulation (Slim can be used to make Mario become a one dimensional being, making him both invisible and unable to be affected when standing still), Glyph Creation, Flight (Carrie can be used as a platform to float or stand on hazards), Spatial Manipulation, Extrasensory Perception (Fleep can be use to reveal hidden objects from other dimensions), Weapon Creation (Cudge allows Mario to create a hammer), Size Manipulation (Dottie can be used to shrink Mario) Forcefield Creation, Attack Reflection (Barry can create a forcefield that reflect projectiles and harm anyone who touches it), Statistics Amplification (Dashell can be used to increases Mario's speed), Purification (Type 3. Piccolo can be used to cure status effects with her music)
Wish Granting, Fusionism, Duplication, Paralysis Inducement (Clone Jump), Sleep Manipulation (Baahammer, Pillow, Bed, Luxurious Bed), Fire Manipulation (Burn Hammer, Fire Flower, Magnifying Glass, Matches, Lighter, Ice Manipulation (Chillhammer, Ice Flower, Shaved Ice, Air Conditioner, Refrigerator), Attack Reflection (Tail, Sponge), Vibration Manipulation (POW Block, Cell Phone, Jackhammer), Healing (Mushroom, 1-Up Mushroom, Cake), Poison Manipulation (Poison Mushroom), Explosion Manipulation (Bomb), Air Manipulation (Bellows, Paper Fan, Fan, Mini Vacuum, Upper Vacuum, Vacuum), Water Manipulation (Watering Can, Faucet, Teapot, Soda, Squirt Gun, Rubber Ducky), Sound Manipulation (Trumpet, Violin, Guitar), Light Manipulation (Lightbulb, Flashlight, Searchlight), Electricity Manipulation (Watch Battery, D-Cell Battery, Car Battery), Heat Manipulation (Radiator, Hair Dryer, Oven), Pseudo Forcefield Creation (Power Puff, Car Sponge), Time Stop (Pocket Watch, Kersti), Statistics Amplification (Boombox, Kersti), Spatial Manipulation, Dimensional Travel, Dimension Manipulation, BFR, Sealing (Kersti)
Fire Manipulation (Blazehammer, Fire Flower, Lava Bubble, Piranha Plant, Fire Bro, Magnifying Glass), Ice Manipulation (Ice Flower, Ice Bro, Ice Pick), Vibration Manipulation (POW Block, Sledge Bro), Healing (Mushroom, Slurp Guy, Slurp Snifit), Attack Reflection (Tail), Summoning (Enemy Cards), Transmutation (Life Bandit), Water Manipulation (Cheep Cheep, Blooper, Teapot, Washing Machine), Explosion Manipulation (Bob-Omb), Magic (Kamek), Fear Manipulation, Empathic Manipulation, Power Nullification (Koopalings), Air Manipulation (Fan, Hair Dryer), Limited Flight (Balloons), Light Manipulation (Instant Camera, Lightbulb), Sound Manipulation (Megaphone), Broadway Force (Disco Ball), Dimensional Travel, Higher-Dimensional Existence, Higher-Dimensional Manipulation, Time Stop, Existence Erasure, Absorption (Huey)
Statistics Amplification (All or Nothing, Damage Dodge, Defend Plus, FP Plus, HP Plus, Jump Charge, Last Stand, Power Plus, Power Rush, Smash Charge, Charge), Durability Negation (Bump Attack can kill weak enemies by running into them, D-Down Jump/Hammer ignores defense), Probability Manipulation (Close Call/Pretty Lucky/Lucky Day. Enemies have chances to miss their attacks), Status Effect Inducement, Passive Healing (Happy Heart, HP Drain), Vibration Manipulation (Quake Hammer), Information Analysis (Peekaboo can see how much health an opponent has), Mind Manipulation (Head Rattle confuses enemies) Size Manipulation, (Shrink Stomp), Statistics Reduction (Soft Jump), Sleep Manipulation (Sleep Stomp), Passive Electricity Manipulation (Zap Tap), Fire Manipulation (Fire Drive), Ice Manipulation (Ice Power, Ice Smash), Supernatural Luck (Pretty Lucky, Lucky Start), Air Manipulation (Tornado Jump), Passive Damage Transferal (Return Postage). Resistance to Poison Manipulation, Fire Manipulation (Ice Power, Fire Shield), Mind Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Size Manipulation, Statistics Reduction, Time Stop, and Power Nullification (Feeling Fine)

Velocity Manipulation (Gear such as the #1 Trouser allows the user being able to attack first. Snare Boots will sometimes not allow enemies to attack), Healing (Gear such as B. Brand Jeans passively heals. Bubbles Badge passively restores BP. School Emblem restores BP when counterattacking. Soulful Bros. restores BP when landing Excellent hits), Gravity Manipulation (Gear such as Random Slacks swap the gravity for Mario), Supernatural Luck (Gear such as Shroom Slacks can increase Mario's chances of getting a lucky hit. Popple Badge A increases luck the higher the speed is. Cobalt Necktie doubles luck), Instinctive Reaction (Gear such as Hard Pants passively guards attacks), Purification (Gear such as Heart Jeans allows Mushrooms to cute status effects), Statistics Amplification (Gear such as Plaid Trousers will lessen damage. Beanstar Pants will increase defense at the start. Queen B. Jeans will increase defense if hit with a status effect. Oho Jee Wear increases defense against slower enemies. Daredevil Pants will increase defense if no badge is equipped. Rescue Suit will reduce health in half to gain more power. Bwaha Badge increases power if more enemies get defeated. Rookie Emblem A increases power. Spike Badge will deal twice the amount of damage when jumping on spikey enemies. Get the Jump Badge increases damage at the start of the battle. High-End Badge will randomly increase power once. Counter Badge increases damage from counterattacks. Great Force doubles the damage given and takes. Gravity Shield lowers damage when in different gravity. Delicious Gloves doubles healing items), Transmutation (Gear such as Shroom Slacks can turn coins into Mushrooms), Rage Power (Gear such as Street Jeans will increase power if an ally is defeated), Damage Boost (Gear such as Piranha Suit will increase the chances of lucky hits. Mush Badge A increases damage the more Mushrooms are carried. Bowser Fist will increase damage and lucky hit chances if attacking first. Risky Excellence increases damage only for Excellent attacks. Critical Bat deals lucky hits when hitting someone with a status effect. Dynamic Badge can use two to four Bros items to make an attack stronger. Antiair Boots deals 150% more damage to flying enemies), Forcefield Creation (Gear such as Ancient Pants will create a forcefield to prevent damage being taken. Hit-POW Badge increases damage until the user it hit), Absorption (Gear such as Queen's Token will restore HP if attacking an enemy with a jump. Oho Jee Symbol restores HP when attacking with hand attacks. Piranha Swing restores HP when attacking with a hammer), Status Effect Inducement (Gear such as Mari-Lui Badge will cause enemies to burn when counterattacking. Dizzy Boots makes the foe dizzy when jumped on), Accelerated Development (Gear such as Bonus Ring will increase EXP gained if no damage is taking during the battle), Minor Flight (Gear such as Excite Spring will give the user a floaty jump), Extrasensory Perception (Gear such as the Secret Specs will allow the user to see invisible blocks), Power Modification (Gear such as Super Switch will swap power and speed), Weapon Creation (Gear such as Ulti-Free Badge will allow the user to have infinite Bros items. Gear such as Iron-Ball Boots will randomly drop iron balls on opponents. The Bottomless Gloves allows the user to create a never ending amount of Power-Ups), Resurrection (Passive. Gear such as Gumption Socks will resurrect the user. Hero Wear will have the same effect), One Hit KO (Gear such as Bye-Bye Gloves have a chance to KO someone with a hammer attack),Statistics Reduction (Gear such as Shroob Boots reduces the foe's power in half when jumped on. Soft Hammer lowers an enemies defense), Power Nullification/Damage Reduction (Gear such as Big Shell will make the first three hits deal no damage. Giant Shell makes it so any attack that deals less than 20% HP is nullified. KO Shell nullifies damage taken if the Super Strike move is activated. Barrier Wear negates the damage of certain attacks. Mushroom Amulet nullifies damage for a Mushroom), possibly the abilities of the Dark Star (Gear such as the D-Star Wear claims to infuse the user with the Dark Star's power), Creation (Gear such as the Medical Socks will give the user a Mushroom or Refreshing Herb), Damage Transferal (Gear such as Payback Wear will deal equal damage done to the user). Resistance to Status Effect Inducement, Poison Manipulation (Gear such as Safety Slacks prevents poison), Fire Manipulation, Statistics Reduction, Power Nullification (Gear such as Wellness Wear will recover from the burn/charred, POW/DEF/SPD-Down, and Prohibited Command status effects), Gravity Manipulation (Gear such as the Jumping Boots is unaffected by gravity changes), Empathic Manipulation, Disease Manipulation (Gear such as No-touch Socks prevents the Fury and Sick status effects), Mind Manipulation (Gear such as the Balm Wear prevents the dizzy status effect), Size Manipulation (Gear such as the Healthy Ring prevents being shrunken)[1][2][3][4][5]
Healing (The Mushroom Badge restores health. The Bro Badge restores SP), Purification (The Mushroom Badge mixed with either Excellent badge cures status effects), Statistics Amplification (The Powerful Badge will increase the users power up to 4x. The Guard Badge mixed with the Bronze Badge increases defense), Duplication (The Coin Badge will duplicate coins rewarded), Resurrection (The Mush Badge with the Expert Badge revives fallen allies), Pain Manipulation (The Strike Badge inflicts damage to all enemies), Forcefield Creation (The Guard Badge will create a forcefield that blocks damage), Power Nullification (The Guard Badge will nullify damage. The Virus Badge nullifies status effects on enemies), Statistics Reduction (The Virus Badge mixed with the Bronze Badge lowers enemies' strength and defense), Status Effect Inducement (The Virus Badge makes enemies dizzy. The Bronze Badge gives a random status effect), Transmutation (The Virus Badge turns enemies into Mushrooms), Damage Boost (The Virus Badge increases the chances of lucky hits), Durability Negation (The Risk Badge has a 50% chance to make everyone's HP go to 0), Accelerated Development (The Miracle Badge gives extra EXP), Weapon Creation (The Miracle Badge can duplicate an item), Time Stop (The Miracle Badge can freeze time), Causality Manipulation (The Miracle Badge will revert the users status to before)[6]
Healing (Battle Cards can restore HP and BP, including damage that was just dealt), Resurrection (Battle Cards can resurrect fallen allies), Statistics Amplification (Battle Cards can raise power, defense, and speed. Battle Cards can reduce Piranha Plants, Koopalings, and Bowser's power), Damage Boost (Battle Cards can raise damage dealt), Statistics Reduction (Battle Cards can reduce power, defense, and speed), Transmutation (Battle Cards can turn enemies into a Goomba), Pain Manipulation (Battle Cards can inflict damage to all enemies), One Hit KO (Battle Cards can one-shot Goombas), Power Nullification (Battle Cards can nullify damage), Purification (Battle Cards can cure status effects), Damage Boost (Battle Cards increases chances of lucky hits), Weapon Creation (Battle Cards can create items), Pseudo-Power Absorption (Battle Cards can force an enemy to drop an item), Velocity Manipulation (Battle Cards can force an enemy to not move), Fire Manipulation (Battle Cards can inflict fire)[7]

All previous abilities are greatly enhanced, Self-Sustenance (Type 3), Portal Creation, Dimensional Travel (Creates Dimensional Doors), Negation to Forcefields (Broke Count Bleck's barrier), Power Nullification (Nullified Super Dimentio's invulnerability), Creation & Resurrection (Recreated any universe that's been erased from The Void, as well as bring back those who were erased), Reality Warping, Healing (Heals any wounds taken), Regeneration (Mid-Godly; Can bring back anyone erased from The Void), Immortality (Type 8; Pure Hearts only. Can continue to exist as long as love is felt)


Standard Equipment

Hammer, Wrench, Super Mushroom, Starman, 1-Up Mushrooms, Coins, Power Star, Tanooki Leaf


Notable Techniques

*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.

  • Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
  • Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
  • Triple Jump: During a triple jump, Mario will be invincible while in the air.
  • Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
  • Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
  • Healing Orbs: When used, Mario's wounds will slightly heal.
  • Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
  • Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
  • Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
  • Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
  • Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
  • Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
  • Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.

The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.

  • Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
  • Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
  • Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
  • Chill Out: Decreases an enemies strength, weakening them.
  • Time Out: Freezes time, leaving everyone immobilized.
  • Up & Away: Turns enemies into little stars and sends them flying into space.
  • Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
  • Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.

The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.

  • Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
  • Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
  • Power Lift: Boosts the attack and defense for a short amount of time.
  • Art Attack: Draws a circle around enemies, harming anyone caught in it.
  • Sweet Feast: Heals Mario a large amount.
  • Showstopper: When used, enemies will be defeated from a single attack.
  • Supernova: Deals large amounts of damage to every enemy on screen.

Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.

  • Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
  • Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
  • Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
  • Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
  • Thudley: Thudley allows for Mario to do a stronger ground pound.
  • Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
  • Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
  • Dottie: Shrinks Mario's size, letting him go into smaller spaces.
  • Fleep: Fleep is used to reveal objects or enemies that are hidden.
  • Cudge: Creates a hammer for Mario to use.
  • Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
  • Piccolo: By playing a song, any status effect is removed to Mario.

Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.

  • Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.

Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.

  • Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.

Badges give Mario many varying effects once equipped.

  • Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
  • Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
  • D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
  • Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
  • Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
  • Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
  • Peekaboo: Allows Mario to see how much HP an enemy has.
  • Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
  • Soft Jump: Lowers an enemies durability once jumped on.
  • Sleep Stomp: Puts an enemy to sleep once jumped on.
  • Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
  • Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
  • Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
  • Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etc.
  • Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
  • Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.


Other

Standard Tactics: Mario's initial attacks are his standard jump or hammer, however he's often shown to use what's often given to him. His truth manipulation or being an avatar of The Player however can guide him on what's a better option to use, as he is guided to be reunited with those he loves under any cirumstance.

Weaknesses: Certain power-ups can be lost with enough damage, or have a time limit. He has had bits of being brash into a battle. He cannot say his name in his shadow form. | Same as before, The Pure Hearts require a source of love to work, removing all forms of love can stop its power. | None

Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Note 2: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by several different characters on multiple occasions. In Bowser's Inside Story, there exists a sentient save block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.

Note 3: Mario has consistently gotten stronger through the series. Not only has it been stated multiple times, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who state to get stronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.

Battle Records

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