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Alucard (Castlevania): Difference between revisions

From The Codex
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**'''Location:''' Sunken Temple
**'''Location:''' Sunken Temple


*'''Giant Bat''' - [https://youtu.be/_cYeuvRZjAI?t=6998 Fight]<ref>Castlevania III: Dracula's Curse</ref>
*'''[[Giant Bat]]''' - [https://youtu.be/_cYeuvRZjAI?t=6998 Fight]<ref>Castlevania III: Dracula's Curse</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Castle Dungeon
**'''Location:''' Castle Dungeon
Line 1,352: Line 1,352:
**'''Location:''' Nightmare
**'''Location:''' Nightmare


*'''Giant Bat''' - [https://youtu.be/aSuIo3ilZbA?t=2039 Fight]<ref>Castlevania: Symphony of the Night</ref>
*'''[[Giant Bat]]''' - [https://youtu.be/aSuIo3ilZbA?t=2039 Fight]<ref>Castlevania: Symphony of the Night</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Reverse Clock Tower
**'''Location:''' Reverse Clock Tower

Revision as of 20:26, 9 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

I'm surprised you beat me. I've been waiting for you. I need you to help me destroy Dracula. I'm glad to hear that. Let's get him. I am Alucard.
~ Alucard to Trevor Belmont after Trevor defeats him

The only thing necessary for evil to triumph is for good men to do nothing.
~ Alucard to Richter Belmont in Symphony of the Night

White garlands? ... I should have said yes when you offered to teach me how to make them...
~ Alucard to Maria Renard

Soma... I never wanted it to end this way... But I can't allow you to wreck havoc anymore.
~ Alucard to Soma Cruz during the Dark Lord Soma route

This time, I will not hesitate. This time, the son will surpass the father!
~ Alucard to Dracula in Castlevania Judgment
This place is not for such as you.
~ Alucard to Time Reaper
The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. Alucard can wield a variety of Dark Magic by collecting the right scrolls.
~ Alucard's description in Harmony of Despair
No matter how many times I have to defeat him, I will still stand on the human side. I will once again face the Cycle of Fate.
~ Alucard's official profile tagline

Sonia! I didn't think it was true, but its you! Listen to me, Sonia, this is no place for someone like you. This problem concerns only me and my father. I've come to fight the lord of this castle. I cannot let my father, Count Dracula, to get away with this. I must do this for my mother and the world she dearly loved. Please understand. I am the only one who can make amends for the sins commited by my father and there is no reason for you to get involved in this battle. Sonia, I could not bear to lose you. Now turn back! ... All right, Sonia, then show me this strength you belive so strongly in, for I too want believe. Let us test this strength on me. Prepare yourself!
~ Alucard to Sonia Belmont before the fight
Ooww! I had no idea you had become this strong. It looks like this time I learned a lesson. No, Sonia. You have made me believe in your strength. Do not trouble yourself about it, Sonia. Now I must sleep. I fear I shall not meet you again. Farewell my beloved, my beautiful vampire slayer.
~ Alucard to Sonia Belmont after the fight

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Genya Arikado[3]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[4]), Unknown in actual age

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[5]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[6]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[7]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[8]), Belmont Clan, Trevor Belmont (Aided Trevor in defeating Dracula[9], views Trevor as a genuine friend), Sypha Belnades, Grant Danasty, Maria Renard, Richter Belmont, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[10]), Death (As Alucard refuses to join Dracula, he is enemies with Death[11]), Magnus

Height: 185 cm[12]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[13], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[14]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[15]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[16]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[17])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[18], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[19], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[20]. Swears in his mothers name that he will never allow Alcuard to rule the world[21])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[22].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[23], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[24]. Aided in the defeat of 1400s Dracula[25], Dracula also serves as the absolute evil, the opposite to God[26], where for God to be perfectly good, there must be a being of perfect darkness[27], being the entity opposite to God[28], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[29]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[30]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[31]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[32]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[33], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger then the mightiest hunter[34], can fight and in the bad ending, kill Richter Belmont[35], fought and defeated 1700s Dracula all on his own[36]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[37]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[38], going back into his true self is him transforming to "draw out my full power"[39]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[40]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[41], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[42], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43], during and before Trevor's time[44], the Belmont's were feared because of their immense power[45], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[46] where logs can weigh around 15 to 5 tons[47] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[48]. Vampires are considered far larger threats than standard creature of the night monsters[49]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[50]). At most Faster Than Light at top speeds (Vampires can move so fast that[51] the light itself cannot keep up with them, leaving an afterimage behind[52], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[53]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[54]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[55]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[56], where for God to be perfectly good, there must be a being of perfect darkness[57], being the entity opposite to God[58], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[59] and the White Demon, who can move at the speed of light at short distances[60]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Key Information: This key is covering Alucard from Castlevania Legends, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[61], abilities are all cross-shared.

Grade: S

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight against and harm Sonia Belmont, where it was implied that Alucard held back[62]. Sonia can fight and defeat Legends Timeline Dracula[63], Dracula also serves as the absolute evil, the opposite to God[64], where for God to be perfectly good, there must be a being of perfect darkness[65], being the entity opposite to God[66], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[67]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[68]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[69]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[70])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[71], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[72] where logs can weigh around 15 to 5 tons[73] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[74]. Vampires are considered far larger threats than standard creature of the night monsters[75]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[76]). At most Faster Than Light at top speeds (Vampires can move so fast that[77] the light itself cannot keep up with them, leaving an afterimage behind[78], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[79]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Sonia Belmont, who can tag Legends Dracula, who serves as the absolute evil, the opposite to God[80], where for God to be perfectly good, there must be a being of perfect darkness[81], being the entity opposite to God[82], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[83] and the White Demon, who can move at the speed of light at short distances[84]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[85])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[86], which exist on top of another dimension[87]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[88]. The castle can make glyphs that teleport one outside of the castle by standing over it[89]. A lot of these creatures are summoned from Hell[90]. The castle has magic energies that seal the gateway to hell[91])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[92]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[93])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[94]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[95])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[96], one of Dracula's bats easily destroyed a stone ground block[97]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[98]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[99]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[100]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[101]. With their souls being completely free from time[102]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[103]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[104]), Empowerment (Creatures of the night are empowered by the night[105], becoming stronger when it's night time[106]), Evolution (Creatures of chaos can inherit evil natures[107] awakening into stronger enemies with new abilities and less weaknesses[108]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[109]. This has also been shown with slain heads reviving as an angry wraith[110]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [111] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[112], with this state being referred to as a "regeneration cycle"[113]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[114]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[115]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[116]. With the real world and world of grimoires being one and the same[117]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[120], or Charlotte fading from existence due to them messing with the history of the Grimoires[121], Maria starting to fade because Richter's history is being rewritten[122], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[123]. The text alterations also make the monsters stronger[124]. With the real world and world of grimoires being one and the same[125]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[126]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[127]. The Chaos of the Grimoire destabilized the magic of the others[128]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[129]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[130]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[131], with their souls being completely free from time[132]. With time in Castlevania being so potent that not even eternity can withstand time[133], along with even artificial life being subject to the laws of time[134]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[135]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[136], with their souls being completely free from time[137], with fate being a truth wound by time[138])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[139]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[140]), Disguise Mastery (Vampires will sometimes disguise themselves[141] as villages in order to get near one[142]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[143], with Mathias noting he has eternal life[144]. Aeon notes that vampires exist for eternity[145]. Walter is noted to be a vampire that has eternal life[146]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[147]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[148]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[149]. With their souls being completely free from time[150]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[151]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[152], defying God's decree[153]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[154]), Surface Scaling (Vampires can stand on ceilings[155]), Flight (Vampires can either naturally levitate grow wings to fly[156], turn into a bat[157], or into mist[158]), Immersion (Vampires can infuse magic into paintings to increase their power[159]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[160]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[161]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[162]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[163]. Vampires can disguise themselves as huamns[164]), Teleportation (Vampires possess the ability to teleport freely[165]. Even non-threatening vampires such as Rosa, fade out from view[166]), Power Suppression (Vampires can submerge their own vampiric powers if needed[167]), Life-Force Absorption (Vampires can consume one's lifeforce[168], allowing them to heal themselves through biting into a victim[169]), Vampirification (Vampires can turn others into vampires[170], Walter turned Rinaldo's daughter into a vampire[171]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[172]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[173]), Animal Manipulation (Bats serve under the control of vampires[174], being freely spawnned by any vampire[175]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[176]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[177]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[178]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[179]), Biological Manipulation (Vampires biological functions are no longer required for them[180]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[181], with their souls being completely free from time[182]. With time in Castlevania being so potent that not even eternity can withstand time[183], along with even artificial life being subject to the laws of time[184]),Death Manipulation: "Death" loses all meaning for Vampires, as they[185] defy God's decree that life should be limited, and exist for eternity[186]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[187]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[188], with their souls being completely free from time[189], with fate being a truth wound by time[190]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[191])

Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[196]), Martial Arts (With different fists type weapons Alucard can utilize his bare fists in combat[197], the iron fist is owned by a karate master which Alucard uses in combat[198]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[199], such as the Rune Sword which can fly from Alucard's hand to attack enemies[200]. Alucard can utilize different types of swords[201], double swords[202], and short swords in combat[203]. Club Mastery; Alucard can utilize various different clubs in combat[204]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[205]. Knife Mastery; Can throw knives at high speeds[206]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[207]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[208]), Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[209]), Body Control & Flight (Can grow out wings to fly around and attack with[210]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[211]. Alucard can naturally transform into a bat[212]. Alucard can transform into the form of a mist to pass through objects[213]), Acrobatics & Multiple Jumps (Alucard is able to double jump[214]), Extrasensory Perception (Alucard felt a strange presence from Aeon[215]. Alucard is able to sense a great amount of of magic in the monsters soul[216]. Can see the Bitterfly, a mutated insect, visible only to magicians[217]. Sensed a strong surge of magical power[218]), Flight (Can transform into a bat to fly[219]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[220]. Metaphysical Interaction; Can harm and kill spirits and ghost[221]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[222]), Soul Absorption (Alucard through defeating enemies can absorb their soul[223], which he can use to upgrade his equipment[224]), Fire Manipulation (Can shoot fireballs out of his cape[225]), Energy Projection (Can shoot out energy projectiles from his cape[226]), Restoration (Passive; Alucard's magic will gradually restore overtime[227]), Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[228]. With Tetra Spirit, summons four spirits that attack all enemies[229]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[230]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[231]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[232]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[233]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[234]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[235]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[236] Mina so no monsters try to harm her[237]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[238]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[239]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[240]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[241]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[242]).



Resistance to Petrification (Can take hits from Medusa heads[243], who can turn one into stone upon contacting them[244]. Can break out of being petrified[245]), Attack Reflection (Can harm Dracula[246], where Dracula's mere rib bone reflects all projectiles back[247]), 'Fear Manipulation (Can hold the Rib of Vlad[248], where Dracula's mere rib bone is enough to make[249] an ordinary hero feel like a spineless coward[250]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[251], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[252]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[253], who is noted to govern the fate of death[254], being noted to have the power to govern the end of all living things[255], and can use his scythes to kill abstractions such as distance and sound[256]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[257])
Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)
Resistance to Dracula's Castle abilities (Alucard is able to enter[258] Dracula's Castle without any adverse effects done to him[259]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[260], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[261]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[262]), Possession (The castle possesses objects with its magic, such as a ouija table[263]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[264]. The Castle has doors sealed off without solving puzzles[265]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[266]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[267], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[268]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[269]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[270]. The castle increases one's dark desires, allowing Dracula to easily control them[271]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[272]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[273]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[274]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[275]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[276]), Curse Manipulation (The Curse status that spirits inflict[277] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[278]), Life Manipulation (The castle can bring inanimate statues to life to attack[279]. Can cause the glass murals to come to life and attack[280]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[281]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[282])
Alucard's magic affects and can control the entirety of Dracula's Castle[283], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[284], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[285], this gives him:

Magic (The castle pulses with dark magical power[286]. The castle uses magic to do things like re-animate corpses[287], along with skeletons[288]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[289], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[290]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[291]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[292], with these chairs being acknowledged in rooms in the castle with a description[293]), Possession (The castle possesses objects with its magic, such as a ouija table[294]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[295]), Mind Bestowal (The castle can bestow a mind through its magic[296]), Soul Bestowal (The castle can bestow a soul through its magic[297]. Imbued the Mud Man with a tormented soul[298]), Power Bestowal (The castle grants enemies to attack under the power of magic[299]. The magic of Dracula's power that empowers the owl enemy[300]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[301]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[302]. The Castle has doors sealed off without solving puzzles[303]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[304]), Telekinesis (The Castle can lift parts of levels apart[305]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[306]), Immersion (Can bring paintings to life and have them attack[307]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[308]. The Castle can also do this without mirror worlds[309], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[310]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[311]. The castle has objects that fade in and out while trying to platform on them[312]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[313], and invisible platforms[314]), Necromancy (The castle can raise the dead to attack whoever enters a room[315]. The castle reanimates human bones as monsters by its evil magic[316]. The Castle created the Executioner from numerous dead bodies[317]), Fusionism (The Castle can create an abomination made from numerous dead bodies[318]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[319], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[320]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[321]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[322]. The castle increases one's dark desires, allowing Dracula to easily control them[323]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[324]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[325]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[326]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[327]. The Castle has areas where its blood can form new enemies[328]), Acid Manipulation (The castle has areas of acid rain falling[329]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[330]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[331]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[332]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[333]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[334]), Gravity Manipulation (The castle has rooms with reverse gravity[335]), Curse Manipulation (The Curse status that spirits inflict[336] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[337]), Life Manipulation (The castle can bring inanimate statues to life to attack[338]. Can cause the glass murals to come to life and attack[339]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[340]), Plant Manipulation (The castle can cause even the trees to attack[341]. The castle can cause the plants and leaves to form a wraith[342]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[343]. Evil energy can create barriers blocking one until they defeat all enemies[344]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[345]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[346]. Brought a wandering merchant in through swallowing him into a dense fog[347]. The castle has magic energies that seal the gateway to hell[348]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[349]. The castle can make glyphs that teleport one outside of the castle by standing over it[350]. A lot of these creatures are summoned from Hell[351]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[352]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[353]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[354]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[355]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[356]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[357]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[358]. Can summon enemies through the lightning bolts it makes[359]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[360]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[361]. Noted that the stop watch has no effect on moving platforms in the castle[362]. Christopher stopping time on an elevator does not stop the elevator from moving[363], machinery still moves along[364], and floating objects still float[365]. With time in Castlevania being so potent that not even eternity can withstand time[366], along with even artificial life being subject to the laws of time[367])

Penetration Damage (Bladed Penetration; With Vorpal Blade, slices cleanly through enemies[382]), Curtain Fire (Multi-Directional; With Heaven Sword, attacks the enemy with a myriad of different swords[383]. Rapid Fire; With Crissaegrim, countless blades dice the enemy[384]), Blessed (With Fist of Tulkas, blessed by Tulkas the Valar[385]), Summoning & Empowerment (With Leather Shield, summons a cow that greatly boosts Alucard's defenses[386]. WIth Iron Shield, summons a wariror who throws two swords ahead of Alucard[387]. With Knight Shield, summons a stallion that raises defenses[388]. With Shaman Shield, summons a magical creature that raises intelligence[389]. With Axe Lord Shield, summons an axe lord who will attack any enemy ahead of Alucard[390]. With Sword of Dawn, summons dawn warriors[391]), Anti-Type Weaponry (With Were Bane, effective against were beasts[392]), Transmutation (With Jewel Sword, transforms enemies into jewels[393]), Petrification (With the Stone Sword, can petrify enemies[394]), Supernatural Protection (With Herald Shield, summons a female familiar that gives protection from fire and thunder[395]. With Goddess Shield, summons a Goddess who gives protection from dark attacks[396]), Statistics Boost (With Badelaire, power increases with game play[397]. With Gurthang, gets stronger with more blood on it[398]), Energy Projection (With Skull Shield, summons a group of skulls that fires a bolt across the screen[399]) & Homing Attack (With Gorgon Shield, causes a gorgon to appear that fires rays ahead of Alucard that home in on the target[400]), Fusionism & Power Modification (With Alucard Shield, summons all other shields and fuses them into the Alucard shield, turning it into a soul stealing weapon, hitting enemies with the shield will replish Alucard's health and hearts[401]), Holy Manipulation (With Holy Sword, a cross hilt sword that's especially strong against undead beings[402]. With Holy Rod, anoited rod[403]), Hell Manipulation (With Mormegil, a black sword that's unholy, being especially strong against holy beings[404]. With Tyrfing, a cursed dark sword[405]), Fire Manipulation (With Fire Shield, summons three flaming serpents who fly across the screen, damaging all enemies[406]. With Firebrand, fire sword of Oberon[407]. With Marsil, powerful sword of flames[408]. With Flamberge, flame-edged sword[409]), Ice Manipulation (With Icebrand, ice sword of Mim[410]), Electricity Manipulation (With Thunderbrand, lightning sword of Indra[411]), Poison Manipulation (With Terminus Est, a poisoned executioner's sword[412]), Darkness Manipulation (With Dark Shield, summons a dark skull that does damage to all enemies on screen through covering the entire area in darkness[413]), Soul Manipulation (With the Mourneblade, feeds upon enemy's souls, healing Alucard with every hit[414]).



Resistance to Fire Manipulation & Electricity Manipulation (With Herald Shield, summons a female familiar that gives protection from fire and thunder[415]), Hell Manipulation & Darkness Manipulation (With Goddess Shield, summons a Goddess who gives protection from dark attacks[416])

Healing (With Healing Mail, restores health while walking[417]), Transformation (Transformative Arsenal; With Axe Lord Armor, wearer becomes an Axe Knight[418]), Statistics Boost (With Brilliant Mail, increases sub-weapon strength[419]. With Fury Plate, defense goes up when damage is taken[420]. With Mojo Mail, increases magic attack power[421]. With Walk Armor, defense increases with map coverage[422]).



Resistance to Petrification (With Mirror Cuirass, polished to resist stoning[423]), Holy Manipulation (With Holy Mail, strong against holy attacks[424]), Hell Manipulation (With Dark Armor, impervious to evil attacks[425]), Fire Manipulation (With Fire Mail, strong against fire-based attacks[426]), Ice Manipulation (With Ice Mail, strong against ice-based attacks[427]) & Lightning Manipulation (With Alucard Mail, resists fire, lightning and ice[428]. With Lightning Mail, strong against lightning-based attacks[429])

Intimidation (With Dragon Helm, frightens enemies, lowering their defense[430]), Healing (With Beryl Circlet, heals health by lightning damage[431]. With Cat-Eye Circlet, big health restore by cat damage[432]. With Gold Circlet, restores health by holy damage[433]. With Opal Circlet, restores health by ice damage[434]. With Ruby Circlet, restores health by fire damage[435]. With Topaz Circlet, restores health by poison damage[436]), Statistics Boost (With Silver Crown, increases intelligence[437]), True Sight (With the Holy Glasses, Alucard can see beyond magical curses[438], along with illusions[439], allowing him to see Shaft's orb and destroy it to see Shaft's spirit is possessing Richter[440]).

Resistance to Curse Manipulation (With Coral Circlet, grants immunity to curses[441])
Empowerment (With Moonstone, improves status after sunset[442]. With Sunstone, improves status after sunrise[443]), Restoration (With Mystic Pendant, increases mind point restoration rate[444]), Power Modification (With Ankh of Life, improves heal item power[445]. With Bloodstone, improves blood-healing ability[446]. With Heart Brooch, reduces heart consumption[447]), Supernatural Luck (With Lapus Lazuli, jewel which brings luck[448]. With Ring of Arcana, increases rare item appearance[449]), Duplication (With Duplicator, duplicates items[450]), Absorption (With Talisman, may absorb damage taken[451]), Statistics Boost (With Ring of Ares, confers strength of 24 men[452]. With Ring of Feanor, increases overall strength[453]. With Covenant Stone, gemstone buckle, increases strength[454]. With Gauntlet, increases attack[455]. With Staurolite, strengthens power of cross[456]), Holy Manipulation (With Ring of Pales, ring with holy powers[457])
Acrobatics (With Gravity Boots, wearer can jump high[464]), Multiple Jumps (With Leap Stone, wearer can do double jump[465]), Aquatic Breathing (With Holy Symbol, protection while underwater[466]), Summoning (With Merman Statue, summons the oarsman[467]), Item Bestowal (With the Cube of Zoe, causes items to materialize[468]), Information Analysis (With Spirit Orb, shows enemy damage[469]. With Fairie Scroll, displays enemy's name[470]), Attack Reflection (With the Rib of Vlad[471], where Dracula's mere rib bone reflects all projectiles back[472]), Supernatural Luck (With Eye of Vlad, grants one a boost of luck[473]. With the Ring of Vlad[474], where Dracula's ring increases the luck of those who wear it[475]), Nullification (Sealing Nullification; With Jewel of Open, can open locked blue doors[476]. Curse Nullification; With Heart of Vlad, avoids curse[477]. Petrification Nullification; The Heart of Vlad also has the power to negate petrification[478])
Summoning (With the Faerie Card, summons the "Faerie" familiar[479]. With the Sprite Card, summons the "Pixie" familiar[480]. With the Ghost Card, summons the "Ghost" familiar[481]. With the Bat Card, summons the "Bat" familiar[482]. With Demon Card, summons the "Devil" familiar[483]. With Tengu Card, summons the mini god "Tengu" familiar[484]. With Sword Card, summons the "Sword" familiar[485]) All these familiars give the following abilities:
Faerie/Pixie
Flight (Has wings that allow it to fly naturally[486]), Extrasensory Perception (The Faerie or Pixie can point out entrances to hidden Rooms and give Alucard advice on getting through difficult areas of the castle[487]), Healing (The Faerie or Pixie heals Alucard from the damage he takes[488]), Resurrection (Resurrection on Singular Targets, Resurrection of the Deceased; The Faerie or Pixie will revive Alucard if he at all dies during battle or traversal[489]), Nullification (If turned to stone, the Faerie or Pixie will use a gigantic hammer to break Alucard out of it without any harm to his actual body[490])

Ghost
Flight (Can levitate naturally due to only being a floating head[491]), Incorporeality (As a ghost, naturally an incorporeal creature[492]), Soul Manipulation (The Ghost will take an enemies health and give the health to Alucard, the effect is notably similar to Soul Steal[493])

Bat
Flight (As a bat, a naturally flies[494]), Animal Manipulation (Through Alucard himself turning into a bat with his bat familiar, he causes more bats to appear to attack with him[495]), Breath Attack & Fire Manipulation (The bats can shoot out fireballs[496])

Devil/Tengu
Flight (Has wings that allow it to fly around naturally[497]), Weapon Mastery (Spear Mastery; Deftly uses its spear figthing alongside Alucard in combat[498]), Energy Manipulation (Can turn his weapon into a large energy weapon to stab his opponents with[499]), Elemental Manipulation, Fire Manipulation, Ice Manipulation & Electricity Manipulation (As the Demon familiar levels up, they will be equipped with fire, ice, thunder, and lightning spears[500])

Sword

Aura (Has a natural blue aura around itself[501]), Flight (Is a floating sword that naturally flies around attacking enemies[502]), Penetration Damage (Bladed Penetration; As a sword, naturally pierces and stabs through enemies[503]), Energy Manipulation (Shoots out a massive energy wave that hits all enemies on screen[504])

Purification (With Antivenom, cures poisoning[508]. With Uncurse, removes curse[509]), Statistics Boost (With Attack Potion, temporarily raises attack[510]. With Luck Potion, temporarily raises luck[511]. With Potion, raises some health[512]. With Shield Potion, temporarily raises defense[513]. With Smart Potion, temporarily raises intelligence[514]. With Strength Potion, temporarily raises strength[515]), Healing (With Elixir restores all health[516]. With High Potion, restores about half health[517]), Restoration (With Manna Prism, restores all mind points[518]. With Heart Refresh, restores 500 hearts[519]), Damage Inducement (With Bat Pentagram, damages all enemies on screen[520]. With Pentagram, damages all enemies on screen[521]. With the Power of Sire, damages all enemies on screen[522]), Explosion Manipulation (With Dynamite, causes a powerful explosive[523]), Radiation Manipulation (With Neutron Bomb, damages all enemies[524], these are enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation), Fire Manipulation (With Fire Boomerang, throws a flaming boomerang[525]. With Flame Star, flaming throwing star[526]. With TNT, creates pillar of flame[527]).



Resistance to Petrification (With Resist Stone, resistance to stone[528]), Hell Manipulation & Darkness Manipulation (With Resist Dark, resistance to darkness[529]), Fire Manipulation (With Resist Fire, resistance to fire[530]), Holy Manipulation (With Resist Holy, resistance to holy[531]), Ice Manipulation (With Resist Ice, resistance to ice[532]), Electricity Manipulation (With Resist Thunder, resistance to thunder[533])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog
Armor Description Stats Found Drop
Alucard Mail Resists fire, lightning, ice DEF +20 Death Wing's Lair
Alucart Mail Resists fire, lightning, ice? DEF +2 Marble Gallery
Axe Lord Armor Wearer becomes an Axe Knight DEF +15, ATK +2 Long Library, Royal Chapel Bone Pillar
Brilliant Mail Increases sub-weapon strength DEF +12, INT +1 Sniper of Goth
Bronze Cuirass Bronze cuirass DEF +3 Long Library Axe Knight
Cloth Tunic Simple cloth tunic DEF +1 Zombie, Bloody Zombie
Dark Armor Impervious to evil attacks DEF +8 Malachi
Diamond Plate Diamond breastplate DEF +15 Librarian ($12000)
Dracula Tunic Embroidered nobleman's tunic DEF +14, ATK +3, STR +1, CON +1, INT +1 Long Library
Fire Mail Strong vs. fire-based attacks DEF +4 Castle Keep Gremlin, Hellfire Beast
Fury Plate DEF goes up when damage taken DEF +13, ATK +1 Reverse Colosseum Minotaur
God's Garb Strongest of all armor DEF +26, CON +2 Guardian
Gold Plate Gold breastplate DEF +8 Clock Tower Blade, Gurkha, Hammer Knight
Healing Mail Restores HP while walking DEF +4 Clock Tower
Hide Cuirass Tanned leather cuirass DEF +2 Alchemy Lab Dhuron
Holy Mail Strong vs. holy attacks DEF +11 Entrance
Ice Mail Strong vs. ice-based attacks DEF +8 Clock Tower Frozen Shade
Iron Cuirass Iron cuirass DEF +4 Librarian ($1500) Flea Armor, Spear Guard
Lightning Mail Strong vs. Lightning attacks DEF +8 Reverse Keep Hellfire Beast
Mirror Cuirass Polished to resist stoning DEF +3 Outer Wall
Mojo Mail Increases magic attack power DEF +15 Tin Man
Platinum Mail Platinum breastplate DEF +10 Castle Keep Rock Knight
Silver Plate Silver breastplate DEF +6 Royal Chapel
Spike Breaker Spike-breaking armor DEF +12 Catacombs
Steel Cuirass Steel cuirass DEF +5 Librarian ($4000)
Walk Armor DEF increases with map coverage INT -1 Catacombs
Cloak Description Stats Found Drop
Blood Cloak Converts damage to hearts DEF +6, CON +4, LCK -1 Colosseum
Cloth Cape Well-made but shabby looking CON +1 Alchemy Lab
Crystal Cloak Enchanted semi-invisible cape DEF +2, CON +6 Underground Cavern
Elven Cloak Perfect for forest camouflage DEF +2, CON +5 Librarian ($3000)
Joseph's Cloak Select color DEF +4, CON +9 Librarian ($30000)
Reverse Cloak Dual colored reversible cape DEF +1, CON +3 Librarian ($2000)
Royal Cloak Gorgeous blue cape DEF +3, CON +8 Reverse Keep
Twilight Cloak Black cape for vampires DEF +4, CON +10 Anti-Chapel
Shield Description Stats Found Drop
Alucard Shield Strong vs. all attacks DEF +5 Reverse Caverns
Alucart Shield Resembles family shield DEF +1 Marble Gallery
Axe Lord Shield Favorite shield of Axe Lords DEF +3 Axe Knight
Dark Shield Unholy dark shield DEF +3, ATK +10 Malachi
Fire Shield Shield with fire properties DEF +4 Fire Demon
Goddess Shield Engraved with goddess image DEF +4 Necromancy Laboratory
Herald Shield Shield with heart crest DEF +4 Underground Cavern
Iron Shield Hard iron shield DEF +2 Librarian ($3980) Winged Guard
Knight Shield Armored Knight's shield DEF +2 Colosseum Spectral Sword, Slinger
Leather Shield Leather shield - low DEF DEF +1 Alchemy Lab, Librarian ($400) Slinger, Stone Rose
Medusa Shield Gorgon headed shield DEF +1, ATK +13 Medusa Head
Shaman Shield Shield used in magic ritual DEF +4 Clock Tower
Skull Shield Shield with Knight's crest DEF +4 Bone Ark, Yorick, Skull Lord
Head Gear Description Stats Found Drop
Ballroom Mask Mask used at a ball DEF +2 Catacombs Bone Pillar
Bandanna Protects sensitive head parts DEF +2, INT +1 Underground Caverns
Beryl Circlet Heals HP by lightning damage INT +10 Reverse Entrance
Cat-Eye Circlet Big HP restore by cat damage INT +8 Catacombs
Circlet Circlet INT +5 Librarian ($4000) Marionette
Coral Circlet Immune to curses INT +7 Venus Weed
Dragon Helm Frightens enemy, lowers DEF DEF +3, ATK +4, STR +4 Reverse Clock Tower
Felt Hat Felt hat DEF +1, INT +1 Phantom Skull
Goggles Comfortable eye protection DEF +1, INT +4 Royal Chapel
Gold Circlet Restores HP by holy damage INT +6 Salem Witch
Holy Glasses Sees beyond magical curses DEF +1, INT +5 Marble Gallery (Maria)
Leather Hat Tanned leather hat DEF +2 Librarian ($1000)
Opal Circlet Restores HP by ice damage INT +10 Frozen Half
Ruby Circlet Restores HP by fire damage INT +10 Floating Catacombs
Silver Crown Increases intelligence INT +12 Librarian ($12000)
Steel Helm Standard adventurer's helm DEF +3, INT +1 Clock Tower
Stone Mask Ancient ceremonial stone mask DEF +2, INT +4 Long Library Ghost Dancer
Sunglasses Cool looking sunglasses DEF +1, INT +1 Alchemy Lab
Topaz Circlet Restores HP by poison damage INT +10 Long Library
Velvet Hat Velvet hat DEF +1, INT +2 Librarian ($400)
Wizard Hat Wide-brimmed for protection DEF +5, ATK +1, STR +1, CON +1, INT +7 Salome
Accessory Description Stats Found Drop
Ankh of Life Improves heal item power None Royal Chapel
Aquamarine Fairly Valuable ring [salable] None Death Wing's Lair, Reverse Chapel, Reverse Colosseum Black Crow, Killer Fish, Jewel Sword
Bloodstone Improves blood-healing ability None Catacombs
Covenant Stone Gemstone buckle STR+15 ATK +15, STR +15 Azaghal
Diamond Highly valuable ring [salable] None Anti-Chapel, Reverse Caverns, Reverse Clock Tower, Floating Catacombs
Duplicator Duplicates [use] items DEF -24, INT -10, CON -10, LCK -10 Librarian ($500000)
Garnet Valuable ring [salable] None Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Reverse Mine Wereskeleton
Gauntlet ATK+5 ATK +5 Librarian ($8000) Paranthropus, Lion
Gold Ring Inscription "Wear...Clock..." None Underground Cavern
Heart Broach Reduces heart consumption None Dodo Bird
King's Stone Gemstone buckle STR+10 STR +10, ATK +10 Imp
Lapus Lazuli Jewel which brings luck LCK +20 Orobourous
Medal DEF+1 ATK+1 DEF +1, ATK +1 Librarian ($3000) Owl Knight
Moonstone Improves status after sunset DEF +2, ATK +5, STR +5, CON +5, INT +5, LCK +5 Underground Cavern
Mystic Pendant Increases MP restoration rate DEF +1, ATK +1 Royal Chapel Bitterfly
Nauglamir Dwarfen necklace DEF+15 DEF +15 Cave Troll
Necklace of J DEF+5 DEF +5 Floating Catacombs Floating Half
Onyx Valuable ring [salable] None Long Library, Underground Caverns, Olrox's Quarters Jewel Sword
Opal Valuable ring [salable] None Long Library, Reverse Caverns, Reverse Entrance, Forbidden Library, Death Wing's Lair
Ring of Arcana Increases rare item appearance None Long Library, Necromancy Laboratory
Ring of Ares Confers strength of 24 men DEF -24, ATK +24, STR +24, CON +10 Abandoned Mine
Ring of Feanor Increases overall strength DEF +4, ATK +8, STR +7, CON +7, INT +7, LCK +2 Karasuman
Ring of Pales Ring with holy powers ATK +1, STR +1, CON +1, INT +1, LCK +1 Librarian ($4000)
Ring of Varda Golden ring to rule over all DEF +14, ATK +40, STR +30, CON +10 , INT +20, LCK +5 Paranthropus (after clearing game)
Secret Boots Discreetly increases height None Underground Cavern
Silver Ring Inscription "...in... Tower" None Royal Chapel
Staurolite Strengthens power of cross None Floating Catacombs
Sunstone Improves status after sunrise DEF +2, ATK +5, STR +5, CON +5, INT +5, LCK +5 Reverse Clock Tower
Talisman May absorb damage taken None Reverse Entrance Bone Musket
Turquoise Fairly Valuable ring [salable] None Forbidden Library, Castle Keep Fire Warg, Paranthropus, Yorick, Jewel Sword
Zircon Sparkling ring [salable] None Underground Cavern, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum Merman, Blue Raven, Jewel Sword
Potions and Medicine
Item Description Found Drop
Antivenom Cures poisoning Librarian ($200), Long Library, Underground Caverns, Black Marble Gallery, Reverse Entrance Bone Pillar, Corpseweed, Ghost
Hammer Unpetrify (Fairy use only) Librarian ($200), Marble Gallery, Reverse Outer Wall, Reverse Entrance Gorgon, Hammer
Attack Potion Temporarily raises ATT Marble Gallery, Floating Catacomb
Elixir Restore all HP Librarian ($8000), Underground Caverns, Reverse Caverns, Floating Catacombs
Heart Refresh Restores 500 hearts Black Marble Gallery, Death Wing's Lair Archer, Venus Weed, Blue Venus Weed
High Potion Restores about half HP Librarian ($2000), Reverse Keep, Reverse Outer Wall, Death Wing's Lair, Necromancy Laboratory, Reverse Entrance Flea Armor
Life Apple Heals (Fairy use only) Entrance, Marble Gallery, Reverse Clock Tower, Cave Harpy
Luck Potion Temporarily raises LCK Olrox's Quarters, Reverse Outer Wall, Death Wing's Lair Imp, Bitterfly
Manna Prism Restores all MP Librarian ($4000), Olrox's Quarters, Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Reverse Caverns Ectoplasm, Salome
Potion Raises some HP Librarian ($800), Alchemy Laboratory, Marble Gallery, Long Library, Royal Chapel, Black Marble Gallery, Reverse Caverns Bat, Corpseweed
Resist Dark Resistance to darkness Castle Keep, Necromancy Laboratory, Black Marble Gallery Phantom Skull, Karasuman
Resist Fire Resistance to fire Olrox's Quarters, Reverse Keep, Forbidden Library, Black Marble Gallery, Floating Catacombs Gremlin
Resist Holy Resistance to holy Castle Keep, Black Marble Gallery
Resist Ice Resistance to ice Underground Caverns, Reverse Keep, Forbidden Library Fishead
Resist Stone Resistance to stone Castle Keep, Reverse Keep, Forbidden Library Medusa Head
Resist Thunder Resistance to thunder Alchemy Laboratory, Reverse Keep, Black Marble Gallery, Floating Catacombs
Shield Potion Temporarily raises DEF Reverse Outer Wall, Death Wing's Lair, Floating Catacombs Skeleton
Smart Potion Temporarily raises INT Reverse Clock Tower Marionette
Str Potion Temporarily raises STR Royal Chapel, Reverse Clock Tower Wereskeleton
Uncurse Removes curse Librarian ($200), Long Library (Infinite), Forbidden Library (Infinite) Ectoplasm

Food

Food Description Stats Found Drop
Apple Crunchy delicious apple HP +9 Harpy
Banana Best when nearly rotten HP +7 Skeleton Ape
Barley Tea Cool barley tea HP +15 Abandoned Mine Ouija Table
Cheese Delicious cheese HP +18 Olrox's Quarters Fleaman
Cheesecake With chocolate chips HP +14 Hunting Girl
Chinese Bun Vegetable steamed bun HP +10 Meal Ticket
Curry Rice Cooked with coconut milk HP +28 Meal Ticket
Dim Sum Set 3 Dim Sum dishes HP +30 Reverse Outer Wall
Frankfurter Local favorite HP +19 Long Library, Castle Keep Flying Zombie
Grape Juice Sparkling juice HP +20 Royal Chapel (Confession Room)
Grapes Juicy seedless grapes HP +5 Thornweed
Green Tea Japanese green tea HP +10 Cave, Colosseum Tombstone, Dark Octopus
Gyros Plate With fries HP +29 Meal Ticket
Ham and Eggs Increases cholesterol HP +22 Bone Halberd, Flea Rider
Hamburger 100% US Grade A HP +20 Meal Ticket
Ice Cream 3-layer ice cream HP +15 Frozen Shade
Lunch A Lunch set A HP +25 Tin Man
Lunch B Lunch set B HP +26 Meal Ticket
Miso Soup Japanese miso soup HP +20 Grave Keeper
Morning Set Eggs, toast, and coffee HP +24 Ouija Table
Natou Smelly fermented soybean HP +32 Grave Keeper
Omelette Western omelette HP +23 Meal Ticket
Orange Japanese tangerine HP +6 Meal Ticket
Parfait With whipped cream HP +16 Meal Ticket
Pineapple Tart southern fruit HP +8 Meal Ticket
Peanuts Difficult to eat HP +50 Abandoned Mine (x4), Reverse Caverns (infinite)
Pizza New York style! HP +21 Toad, Frog
Pork Bun Chinese Pork bun HP +17 Catacombs Blue Raven
Pot Roast Castlevania pot roast HP +50 Entrance, Outer Wall, Clock Tower, Castle Keep, Reverse Clock Tower, Reverse Caverns
Pudding A la mode HP +17 Meal Ticket
Ramen Chinese ramen noodles HP +50 Schmoo
Red Bean Bun Chinese red bean bun HP +12 Floating Catacombs Black Crow
Shiitake Japanese Mushroom HP +30 Underground Caverns (x4), Abandoned Mine (x2), Cave (x2), Reverse Caverns (x4)
Sirloin Sirloin steak HP +100 Castle Keep Minotaur, Lossoth
Shortcake Strawberry shortcake HP +11 Salem Witch
Spaghetti Spaghetti Carbonera HP +27 Meal Ticket
Strawberry Ripe red strawberry HP +10 Thornweed
Sushi Tori, ebi, tamago HP +100 Killer Fish, Dark Octopus
Tart Strawberry tart HP +12 Diplocephalus
Toadstool Poisonous mushroom Poison Reverse Caverns, Underground Caverns (x2)
Turkey Roast turkey HP +80 Entrance, Abandoned Mine, Castle Keep (x2)
Meal Ticket Mystery food ticket ??? Underground Caverns (x4), Black Marble Gallery, Reverse Caverns (x5) Black Panther, Stone Rose

Attack Items

Item Description Stats Found Drop
Bat Pentagram Damages all enemies ATK +69 Reverse Caverns Ctulhu
Boomerang Anti-aerial weapon ATK +30 Librarian ($500), Royal Chapel, Anti-Chapel Skelerang
Buffalo Star Razor sharp throwing star ATK +61 Librarian ($8000), Reverse Colosseum, Floating Catacombs Ghost Dancer
Bwaka Knife Bwaka throwing knife ATK +30 Librarian ($400), Clock Tower, Reverse Clock Tower, Anti-Chapel Spectral Sword (Poltergeist)
Chakram Sikh steel throwing ring ATK +15 Discus Lord
Cross Shuriken Powerful throwing star ATK +41 Librarian ($5000), Catacombs (x2) Blade Master
Dynamite Powerful! Be careful... ATK +100 Bomb Knight
Fire Boomerang Flaming boomerang ATK +50 Librarian ($1000), Anti-Chapel, Reverse Entrance Skelerang
Flame Star Flaming throwing star ATK +100 Jack O' Bones
Heaven Sword Enchanted throwing sword ATK +21, DEF -2 Cloaked Knight
Iron Ball Plate Lord's iron ball ATK +31 Olrox's Quarters, Reverse Keep, Black Marble Gallery Plate Lord, Yorrick (Skull), Bone Pillar (Spiked Ball)
Javelin Throwing spear ATK +50 Librarian ($800), Anti-Chapel Spear Guard, Winged Guard, Bone Halberd, Scarecrow, Spectral Sword (Spear)
Karma Coin Coin with 2 effects ATK +50 Underground Caverns, Catacombs (x2), Reverse Clock Tower, Floating Catacombs (x2) Fire Warg, Orobourous
Magic Missile Shoots magic arrow ATK +30 Librarian ($300), Royal Chapel, Clock Tower, Reverse Clock Tower, Anti-Chapel, Floating Catacombs Bone Musket, Bone Archer, Sniper of Goth
Monster Vial 1 Summons Merman ally ATK +40 Merman
Monster Vial 2 Summons Bat ally ATK +25 Bat
Monster Vial 3 Summons Skeleton ally ATK +30 Catacombs (x4) Skeleton, Bone Ark, Yorrick, Nova Skeleton
Neutron Bomb Damages all enemies ATK +30 Forbidden Library Plate Lord, Cave Troll
Pentagram Damages all enemies ATK +50 Clock Tower, Underground Caverns Ctulhu, Diplocephalus, Spellbook
Power of Sire Damages all enemies ATK +40 Abandoned Mine, Cave (x2)
Rune Sword Flying Rune-inscribed sword ATK +50, DEF -4 Dodo Bird
Shuriken Japanese throwing star ATK +50 Librarian ($2400), Royal Chapel, Clock Tower, Anti-Chapel, Reverse Clock Tower, Death Wing's Lair Flying Zombie, Jack O' Bones
TNT Creates pillar of flame ATK +60 Clock Tower, Royal Chapel, Reverse Clock Tower, Anti-Chapel Ape Skeleton, Bomb Knight
Relic Description Found
Soul of Bat Transform into a Bat Long Library
Fire of Bat Shoot Fireballs as Bat Clock Tower
Echo of Bat Use radar as Bat Olrox's Quarters
Force of Echo Attack with radar waves Reverse Caverns
Soul of Wolf Transform into a Wolf Long Library
Power of Wolf Run swiftly as Wolf Entrance
Skill of Wolf Special move as Wolf Alchemy Laboratory
Form of Mist Transform into Mist Colosseum
Power of Mist Extends Mist transform time Castle Keep
Gas Cloud Transform into poisonous cloud Floating Catacombs
Cube of Zoe Causes items to materialize Entrance
Spirit Orb Shows enemy damage Marble Gallery
Gravity Boots Wearer can jump high Marble Gallery
Leap Stone Wearer can do double jump Castle Keep
Holy Symbol Protection while underwater Underground Caverns
Fairie Scroll Displays enemy's name Long Library
Jewel of Open Can open locked blue doors Librarian ($500)
Merman Statue Summons the oarsman Underground Caverns
Bat Card Summons "Bat" familiar Alchemy Laboratory
Ghost Card Summons "Ghost" familiar Castle Keep
Faerie Card Summons "Faerie" familiar Long Library
Demon Card Summons "Demon" familiar Abandoned Mine
Sword Card Summons "Sword" familiar Olrox's Quarters
Heart of Vlad Avoid Curse Anti-Chapel
Tooth of Vlad STR +10 Reverse Outer Wall
Rib of Vlad CON +10 Death Wing's Lair
Ring of Vlad INT +10 Reverse Clock Tower
Eye of Vlad LCK +10 Cave

Bat

The Bat Familiar will attack enemies, and as Alucard levels up the Bat’s attack will become stronger. Also when Alucard morphs into a Bat, another Bat will show up after you level up, and eventually Alucard will have several Bats following him around when he morphs. The Bat Familiars will also shoot a fireball when the Alucard morphed bat shoots one.

To obtain the Bat Familiar you need the Bat Card, located in the Alchemy Laboratory.

Demon

The Demon Familiar pushes buttons in walls that Alucard cannot reach, which will open up new areas in the Abandoned Mine and Cave. As you level up the Demon will be equipped with Fire, Ice, Thunder, and Lightning Spears.

To obtain the Demon Familiar you need the Demon Card, located in the Abandoned Mine.

Faerie

The primary use of the Faerie Familiar is for healing, but she also points out entrances to hidden rooms, and gives Alucard advice on getting through certain difficult areas of the castle. She will help Alucard when poisoned or turned to stone.

To obtain the Faerie Familiar you need the Faerie Card, located in the Long Library.

Ghost

The Ghost Familiar will aggravate and hold back enemies, and will help out more when leveling up. After it gets stronger it has the ability to Soul Steal, and also can drain enemies HP and give the HP to Alucard.

To obtain the Ghost Familiar you need the Ghost Card, located in the Castle Keep.

Sword

The strongest of the group, the Sword Familiar can provide powerful attacks but is rather slow at first. When reaching level 50 it can be used as a weapon.

To obtain the Sword Familiar you need the Sword Card, located in Olrox’s Quarters.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[534] regenerate[535], from any kind[536] of damage due to it absorbing blood[537].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


Regular Spells

Dark Metamorphosis

Enemies who bleed will restore your HP when attacked. Takes 10 MP to use.

Hell Fire

Dracula's 3 fire ball attack. Takes 15 MP to use.

Soul Steal

Steals the souls of enemies you encounter. Can also destroy fake walls. Takes 50 MP to use.

Summon Spirit

A misty spirit moves around the screen attacking all enemies. Takes 5 MP to use.

Sword Brothers

Summons another sword for a powerful attack. Takes 30 MP to use.

Tetra Spirit

4 spirits instead of 1. Takes 20 MP to use.

Rod Spells

Alucard Shield

Calls forth the power of all shields while imbuing the Alucard Shield with a unique soul-stealing ability. When enemies are struck with the shield, it absorbs their essence, replenishing both life and hearts.

Axe Lord Shield

Summons an Axe Lord to assist Alucard in combat. The summoned warrior strides ahead of Alucard, seeking out the nearest enemy and launching powerful attacks upon contact.

Dark Shield

Summons a dark skull imbued with destructive energy that moves through the battlefield, inflicting damage to all enemies it encounters along its path.

Fire Shield

Summons three flaming serpents that soar across the screen, unleashing fiery energy as they travel and striking any enemies in their path.

Goddess Shield

Summons a Goddess to provide protection from dark attacks, shielding Alucard from the harmful effects of dark-based forces.

Herald Shield

Summons a female entity who grants protection from both fire and thunder, reducing the damage from these elements.

Iron Shield

Summons a warrior who throws two swords ahead of Alucard, striking enemies in their path with powerful attacks.

Knight Shield

Summons a stallion that boosts defense, enhancing Alucard's resilience against enemy attacks.

Leather Shield

Summons a cow that increases defense, providing Alucard with enhanced protection against damage.

Medusa Shield

Causes a gorgon to appear, firing destructive rays ahead of Alucard, damaging any enemies in its path.

Shaman Shield

Summons a magical creature that boosts intelligence, enhancing Alucard's magical abilities and effectiveness.

Skull Shield

Summons a group of skulls that launch a bolt across the screen, damaging any enemies it hits.

Neutral Combo

B + B + B + B + B

Alucard begins his combo with a fast horizontal sword swipe from left to right, then quickly follows with an upward diagonal swing to the left. He then performs another horizontal strike to the right, then jumps into the air while swinging his sword upward in a vertical motion. The combo ends with a swift downward slash aimed at the enemy below.

Directional Combo

Left Stick + B + B + B

Alucard swings his sword in a wide, sweeping motion from one side to the other, making sure to cover a large area. He then leaps high into the air and swings his sword upward, delivering a powerful strike that knocks any enemy in the way. As he descends, he swings his sword in a wide overhead arc, delivering a final blow to any enemies below him as he lands.

Jumping Attack

Jump + B

While leaping through the air, Alucard swings his sword in a graceful upward arc. He begins the motion from behind his body, moving it forward and upward, before finishing the strike above him. This allows Alucard to strike enemies both in front of him and overhead.

Dodge

Summon Spirit

A + B

Alucard summons a dark, purplish-black spirit from his hand, which arcs gracefully upward toward his target. The spirit seeks out any nearby enemies, striking them with its ethereal force.

Tetra Spirit

Charge A + B

Alucard plants his hand firmly on the ground and shouts either "Devour them!" or "Take this!" He calls forth four spirits from the earth that stay close to the ground, awaiting to lock onto a nearby enemy. Once locked on, the spirits rush toward the target, dealing damage as they go. If Alucard is airborne during the casting, the spirits appear in front of him, hovering until they detect a nearby enemy, at which point they will move toward the target.

Wing Smash

Left Stick + A + B

With a commanding shout of "No escape!", Alucard sprouts bat wings and swiftly glides forward. During this high-speed glide, he swings his sword powerfully, knocking any enemy in his path to the ground with a single, devastating strike.

Dark Lightning

Right Trigger + A + B

While suspended in the air, Alucard summons dark lightning that strikes downward from his position. The dark lightning arcs toward the enemy’s location on the ground, dealing massive electrical damage upon impact.

Summon Sword Familiar

A + B

Alucard summons a magic circle beneath a nearby target, from which a sword familiar emerges. The familiar rises from below, attacking its target with swift sword strikes from beneath, dealing significant damage as it continues its assault.

Form of Mist

Alucard transforms his body into mist, becoming intangible. As mist, he is able to glide in the direction the analog pad is facing. If the analog pad is left neutral, Alucard will move toward the opposite side of his opponent, allowing him to quickly reposition or pass through obstacles.

Infernal Blade

X

Alucard cries out "Now!" and performs a powerful Wing Smash, sending his opponent soaring. If the strike lands successfully, Alucard transports the enemy to another dimension. He plants his sword into the ground, igniting it in flames. His wings grow massive as he charges at the opponent, striking them with his fiery sword, sending them flying upward. As Alucard backflips in the air, he launches himself from a magical circle and charges downward with another fierce attack. With a final, powerful strike, he declares, "It's over!" and his opponent is engulfed in flames. As Alucard lands, he says "Burn away!" as the opponent is consumed by fire.


Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[560] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Battle Records

42 - 1 - 0



  • Skull Knight King - Fight[561]
    • Conditions: None.
    • Location: Hall of the Skull Knight King
  • The Creature - Fight[562]
    • Conditions: None.
    • Location: Castle Basement
  • Bone Dragon King - Fight[563]
    • Conditions: None.
    • Location: Sunken Temple
  • Triple Threat - Fight[565]
    • Conditions: None.
    • Location: Castle Dungeon

  • Gaibon & Slogra - Fight[567]
    • Conditions: None.
    • Location: Alchemy Laboratory
  • Doppelganger - Fight[568]
    • Conditions: None.
    • Location: Outer Wall
  • Scylla - Fight[569]
    • Conditions: None.
    • Location: Underground Cavern
  • Hippogryph - Fight[570]
    • Conditions: None.
    • Location: Royal Chapel
  • Minotaur & Werewolf - Fight[571]
    • Conditions: None.
    • Location: Colosseum
  • Lesser Demon - Fight[572]
    • Conditions: None.
    • Location: Long Library
  • Malphas - Fight[573]
    • Conditions: None.
    • Location: Clock Tower
  • Maria Renard - Fight[574]
    • Conditions: Maria was testing Alucard to see if he was willing to fight Richter.
    • Location: Marble Gallery
  • Olrox - Fight[576]
    • Conditions: None.
    • Location: Olrox's Quarters
  • Cerberus - Fight[577]
    • Conditions: None.
    • Location: Abandoned Mine
  • Legion - Fight[578]
    • Conditions: None.
    • Location: Catacombs
  • Succubus - Fight[579]
    • Conditions: None.
    • Location: Nightmare
  • Medusa - Fight[581]
    • Conditions: None.
    • Location: Anti-Chapel
  • Mummy Man - Fight[582]
    • Conditions: None.
    • Location: Death Wing's Lair
  • The Creature - Fight[583]
    • Conditions: None.
    • Location: Reverse Outer Wall
  • Fake Trevor, Fake Grant, & Fake Sypha - Fight[584]
    • Conditions: None.
    • Location: Colosseum
  • Beelzebub - Fight[585]
    • Conditions: None.
    • Location: Necromancy Laboratory
  • Doppelganger - Fight[586]
    • Conditions: Match was a rematch.
    • Location: Reverse Underground Cavern

  • Shanoa - Fight[592]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[593]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[594]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[595]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[596]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[597]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Golem - Fight[598]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Dracula - Fight[599]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[600]
    • Conditions: Match was a rematch.
    • Location: Time Rift

  • Dark Lord Soma - Fight[602]
    • Conditions: Julius, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
    • Location: The Abyss
    • Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.

None.

References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castleania: Grimoire of Souls
  4. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania Lament of Innocence
  7. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  8. Castlevania: Symphony of the Night Final Boss
  9. Castlevania III: Dracula's Curse Alucard Boss Fight
  10. Castlevania: Symphony of the Night Final Boss
  11. Castlevania: Symphony of the Night Alucard Prologue Stage
  12. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  13. Castlevania III: Dracula's Curse Alucard Boss Fight
  14. Castlevania: Symphony of the Night Final Boss
  15. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  16. Castlevania: Symphony of the Night Good Ending
  17. Castlevania: Chapter 6 Accursed Cranium
  18. Castlevania III: Dracula's Curse Alucard Boss Fight
  19. Akumajou Densetsu Famicon Intro English Patch
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Symphony of the Night Final Boss
  22. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  23. Castlevania III: Dracula's Curse
  24. Castlevania III: Dracula's Curse
  25. Castlevania III: Dracula's Curse
  26. Castlevania: Aria of Sorrow Ending
  27. Castlevania: Dawn of Sorrow Dark Lord Candidates
  28. Castlevania: Dawn of Sorrow Ending
  29. Castlevania Judgement: True Story Mode, Golem
  30. Castlevania Judgment Golem Ultimate Attack
  31. Castlevania III: Dracula's Curse
  32. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  33. Castlevnaia: Symphony of the Night
  34. Castlevania: Symphony of the Night Shaft Boss
  35. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  36. Castlevania Symphony of the Night Final Boss
  37. Castlevania: Grimoire of Souls Prologue
  38. Castlevania: Dawn of Sorrow Bad Ending
  39. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  40. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  41. Castlevania III: Dracula's Curse
  42. Castlevania III: Dracula's Curse
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  47. Estimating Weight of Logs and Standing Timber Page 2
  48. Castlevania: Curse of Darkness
  49. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  50. Castlevania: The Dracula X Chronicles Intro
  51. Castlevania: Symphony of the Night
  52. Castlevania Grimoire of Souls Prologue Stage 1
  53. Castlevania Harmony of Dissonance
  54. Castlevania: Grimoire of Souls Intro level
  55. Castlevania Grimoire of Souls Prologue Stage 1
  56. Castlevania: Aria of Sorrow Ending
  57. Castlevania: Dawn of Sorrow Dark Lord Candidates
  58. Castlevania: Dawn of Sorrow Ending
  59. Castlevania Aria of Sorrows
  60. Castlevania Grimoire of Souls Enemy Compendium Showcase
  61. History of Castlevania - Crescent of the Moon Pages 34 - 37
  62. Castlevania Legends Alucard Boss
  63. Castlevania Legends Dracula Boss Fight
  64. Castlevania: Aria of Sorrow Ending
  65. Castlevania: Dawn of Sorrow Dark Lord Candidates
  66. Castlevania: Dawn of Sorrow Ending
  67. Castlevania Judgement: True Story Mode, Golem
  68. Castlevania Judgment Golem Ultimate Attack
  69. Castlevania III: Dracula's Curse
  70. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  71. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  72. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  73. Estimating Weight of Logs and Standing Timber Page 2
  74. Castlevania: Curse of Darkness
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: The Dracula X Chronicles Intro
  77. Castlevania: Symphony of the Night
  78. Castlevania Grimoire of Souls Prologue Stage 1
  79. Castlevania Harmony of Dissonance
  80. Castlevania: Aria of Sorrow Ending
  81. Castlevania: Dawn of Sorrow Dark Lord Candidates
  82. Castlevania: Dawn of Sorrow Ending
  83. Castlevania Aria of Sorrows
  84. Castlevania Grimoire of Souls Enemy Compendium Showcase
  85. Castlevania: Lament of Innocence
  86. Castlevania: Aria of Sorrow Graham Boss
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  88. Castelvania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania: Symphony of the Night Bestiary No. 21
  91. Castlevania: Order of Ecclesia
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Lament of Innocence Game Manual Page 10
  94. Lament of Innocence Perfect Guidebook
  95. Castlevania: Grimoire of Souls Prologue Stage 2
  96. Super Castlevania IV Stage B-1
  97. Castlevania: Circle of the Moon
  98. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  99. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  100. Haunted Castle Revisited Dominus Collection
  101. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  102. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  103. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  104. Castlevania: Curse of Darkness Manga Volume 1
  105. Castlevania II: Simon's Quest Night Transition
  106. Castlevania II: Simon's Quest Online Game Manual Page 4
  107. Castlevania: Lament of Innocence Bestiary No. 058
  108. Castlevania: Lament of Innocence Bestiary No. 059
  109. Castlevania: Curse of Darkness Bestiary No. 009
  110. Castlevania: Curse of Darkness Bestiary No. 005
  111. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  112. Castlevania: Symphony of the Night
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  114. Castlevania: Lament of Innocence Bestiary No. 064
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  116. Castlevania: Grimoire of Souls Prologue
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Grimoire of Souls Prologue Stage 4
  119. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  123. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  126. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  129. Castlevania III: Dracula's Quest
  130. Castlevania: Curse of Darkness Absolute Zero Ring Description
  131. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  132. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  133. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  134. Castlevania Judgment Aeon's Hyper Attack on Golem
  135. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  138. Castlevania Judgment Aeon Hyper Attack on Death
  139. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  140. Castlevania: Legacy of Darkness Game Manual Page 35
  141. Castlevania: Legacy of Darkness Game Manual Page 35
  142. Castlevania 64
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence
  145. Castlevania Judgment Aeon Hyper Attack on Alucard
  146. Lament of Innocent Perfect Guidebook
  147. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  148. Castlevania: Lament of Innocence
  149. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  150. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  151. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  152. Castlevania: Curse of Darkness Manga Volume 1
  153. Castlevania: Lament of Innocence
  154. Castlevania 64
  155. Castlevania 64
  156. Castlevania 64 Vampire Boss
  157. Castlevania: The Dracula X Chronicles Intro
  158. Castlevania 64 Vampire Boss
  159. Castlevania: Portrait of Ruin
  160. Castlevania: Lament of Innocence
  161. Castlevania: Lament of Innocence
  162. Castlevania: Lament of Innocence
  163. Castlevania: The Dracula X Chronicles Intro
  164. Castlevania 64
  165. Castlevania: Portrait of Ruin
  166. Castlevania 64 Flower Garden Cutscene
  167. Castlevania: Symphony of the Night
  168. Castlevania: Order of Shadows
  169. Castlevania 64
  170. Castlevania: Lament of Innocence Bestiary No. 078
  171. Castlevania: Lament of Innocence
  172. Castlevania: Lament of Innocence Bestiary No. 064
  173. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  174. Castlevania: Lament of Innocence Bestiary No. 002
  175. Castlevania 64 Vampire Boss
  176. Castlevania: Curse of Darkness
  177. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  178. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence
  181. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  182. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  183. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  184. Castlevania Judgment Aeon's Hyper Attack on Golem
  185. Castlevania: The Dracula X Chronicles Stage 1
  186. Castlevania: Lament of Innocence
  187. Castlevania: Lament of Innocence
  188. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  189. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  190. Castlevania Judgment Aeon Hyper Attack on Death
  191. Castlevania: Lament of Innocence
  192. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  193. Konami of Europe's Camilla Fernandez profile
  194. Castlevania: Portrait of Ruin
  195. Castlevania: Grimoire of Souls Prologue Stage 1
  196. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  197. Castlevnaia: Symphony of the Night Fist
  198. Castlevnaia: Symphony of the Night Iron Fist Description
  199. Castlevnaia: Symphony of the Night
  200. Castlevnaia: Symphony of the Night Runesword
  201. Castlevnaia: Symphony of the Night Swords
  202. Castlevnaia: Symphony of the Night Double Swords
  203. Castlevnaia: Symphony of the Night Short Swords
  204. Castlevnaia: Symphony of the Night Clubs
  205. Castlevania: Symphony of the Night
  206. Castlevania: Symphony of the Night
  207. Castlevania: Symphony of the Night
  208. Castlevania: Symphony of the Night
  209. Castlevania: Symphony of the Night
  210. Castlevania Judgment Alucard Hyper Attack
  211. Castlevania III: Dracula's Curse Alucard Boss Fight
  212. Castlevania: Symphony of the Night
  213. Castlevania: Symphony of the Night
  214. Castlevania: Grimoire of Souls Intro level
  215. Castlevania: Alucard True Story Intro
  216. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  217. Castlevania: Symphony of the Night Bestiary No. 106
  218. Castlevania: Dawn of Sorrow
  219. Castlevania III: Dracula's Curse
  220. Castlevania III: Dracula's Curse
  221. Castlevania III: Dracula's Curse
  222. Castlevania: Lament of Innocence Game Manual Page 10
  223. Castlevania Grimoire of Souls Prologue Stage 1
  224. Castlevania Grimoire of Souls Prologue Stage 3
  225. Castlevania III: Dracula's Curse Alucard Boss Fight
  226. Castlevania III: Dracula's Curse
  227. Castlevania: Grimoire of Souls Prologue Stage 2
  228. Castlevania: Symphony of the Night Summon Spirit
  229. Castlevania: Symphony of the Night Tetra Spirit
  230. Castlevania: Symphony of the Night Sword Brothers
  231. Castlevania: Aria of Sorrow Graham Boss
  232. Castlevania: Symphony of the Night
  233. Castlevania: Symphony of the Night Hellfire
  234. Castlevania: Symphony of the Night Dark Metamorphosis
  235. Castlevania Judgment Alucard Hyper Attack
  236. Castlevania: Aria of Sorrow Prologue
  237. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  238. Castlevania Judgment Alucard Hyper Attack
  239. Castlevania: Symphony of the Night
  240. Castlevania: Symphony of the Night Soul Steal
  241. Castlevania: Aria of Sorrow Prologue
  242. Castlevania: Grimoire of Souls Prologue Stage 1
  243. Castlevania III: Dracula's Curse
  244. Castlevania Harmony of Despair
  245. Castlevania: Symphony of the Night Clock Tower
  246. Castlevania: Symphony of the Night Final Boss
  247. Castlevania II: Simon's Quest
  248. Castlevania: Symphony of the Night Rib of Vlad Description
  249. Castlevania II: Simon's Quest
  250. Castlevania II: Simon's Quest Game Manual Page 9
  251. Castlevania: Symphony of the Night Neutron Item Description
  252. Castlevania: Symphony of the Night Succubus Boss
  253. Castlevania III: Dracula's Curse
  254. Castlevania Judgement Aeon's Hyper Attack Sequences
  255. Castlevania Judgment Aeon's Hyper Attack on Death
  256. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  257. Castlevania III: Dracula's Curse
  258. Castlevania III: Draucla's Curse Stage 8-01
  259. Castlevania: Symphony of the Night Alucard Entrance
  260. Castlevania: Harmony of Dissonance
  261. Castlevania: Harmony of Dissonance
  262. Castlevania: Symphony of the Night Bestiary No. 40
  263. Castlevania: Symphony of the Night Bestiary No. 16
  264. Castlevania: Portrait of Ruin Bestiary No. 133
  265. Castlevania: Lament of Innocence
  266. Castlevania 64
  267. Castlevania: Portrait of Ruin
  268. Castlevania: Portrait of Ruin
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Circle of the Moon
  271. Castlevania: Circle of the Moon
  272. Castlevania: Order of Ecclesia Bestiary No. 061
  273. Castlevania: Portrait of Ruin Bestiary No. 131
  274. Castlevania: Symphony of the Night Bestiary No. 44
  275. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  276. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  277. Castlevania: Grimoire of Souls
  278. Castlevania 64
  279. Castlevania Chronicles
  280. Castlevania Chronicles
  281. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  282. Castlevania: Curse of Darkness Bestiary No. 115
  283. Castlevania: Aria of Sorrow Graham Boss
  284. Castlevania: Nocturne of Recollection
  285. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  286. Castlevania: Portrait of Ruin
  287. Castlevania: Lament of Innocence Bestiary No. 003
  288. Castlevania: Lament of Innocence Bestiary No. 004
  289. Castlevania: Harmony of Dissonance
  290. Castlevania: Harmony of Dissonance
  291. Castlevania: Symphony of the Night Bestiary No. 40
  292. Castlevania: Curse of Darkness
  293. Castlevania: Curse of Darkness Save Room Chair
  294. Castlevania: Symphony of the Night Bestiary No. 16
  295. Castlevania: Portrait of Ruin
  296. Castlevania: Curse of Darkness Bestiary No. 014
  297. Castlevania: Curse of Darkness Bestiary No. 025
  298. Castlevania: Portrait of Ruin Bestiary No. 10
  299. Castlevania: Lament of Innocence Bestiary No. 029
  300. Castlevania: Order of Ecclesia Bestiary No. 061
  301. Castlevania: Lament of Innocence Bestiary No. 046
  302. Castlevania: Portrait of Ruin Bestiary No. 133
  303. Castlevania: Lament of Innocence
  304. Castlevania 64
  305. Castlevania Chronicles
  306. Super Castlevania IV
  307. Super Castlevania IV
  308. Castlevania Chronicles
  309. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  310. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  311. Castlevania: Curse of Darkness Chair Room
  312. Castlevania: Legacy of Darkness Tower of Sorcery
  313. Castlevania: The Adventure ReBirth
  314. Super Castlevania IV
  315. Castelvania: Lament of Innocence
  316. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  317. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  318. Castlevania Curse of Darkness Bestiary No. 002
  319. Castlevania: Portrait of Ruin
  320. Castlevania: Portrait of Ruin
  321. Castlevania: Harmony of Dissonance
  322. Castlevania: Circle of the Moon
  323. Castlevania: Circle of the Moon
  324. Castlevania: Order of Ecclesia Bestiary No. 061
  325. Castlevania: Portrait of Ruin Bestiary No. 131
  326. Castlevania: Lament of Innocence Bestiary No. 051
  327. Castlevania: Curse of Darkness Bestiary No. 008
  328. Castlevania 64
  329. Castlevania III: Dracula's Curse Castle Dungeon
  330. Castlevania: Symphony of the Night Bestiary No. 44
  331. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  332. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  333. Castlevania: Bloodlines Stage 6-2 First Room
  334. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  335. Castlevania: Bloodlines Stage 6-3 First Room
  336. Castlevania: Grimoire of Souls
  337. Castlevania 64
  338. Castlevania Chronicles
  339. Castlevania Chronicles
  340. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  341. Haunted Castle Revisited Dominus Collection
  342. Super Castlevania IV
  343. Haunted Castle Revisited Dominus Collection
  344. Castlevania: Grimoire of Souls Prologue level
  345. Castlevania Chronicles
  346. Haunted Castle Arcade Stage 03
  347. Castlevania: Harmony of Dissonance
  348. Castlevania: Order of Ecclesia
  349. Castelvania: Lament of Innocence
  350. Castlevania: Lament of Innocence
  351. Castlevania: Symphony of the Night Bestiary No. 21
  352. Castlevania: Symphony of the Night Underground Caverns
  353. Castlevania III: Dracula's Curse
  354. Super Castlevania IV
  355. Castlevania: Aria of Sorrow Prologue
  356. Castlevania: Aria of Sorrow Prologue
  357. Castlevania: Harmony of Dissonance Ending
  358. Castlevania: Lament of Innocence
  359. Castlevania III: Dracula's Curse
  360. Castlevania: Curse of Darkness Bestiary No. 115
  361. Super Castlevania IV Stage 8-1
  362. History of Castlevania - Crescent of the Moon Pages 12-13
  363. Castlevania: The Adventure ReBirth
  364. Castlevania: The Adventure ReBirth
  365. Castlevania: The Adventure ReBirth
  366. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  367. Castlevania Judgment Aeon's Hyper Attack on Golem
  368. Castlevania III: Dracula's Curse
  369. Castlevania III: Dracula's Curse
  370. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  371. Castlevania Judgment Aeon's Hyper Attack on Golem
  372. Castlevania: Symphony of the Night
  373. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  374. Castlevania Judgment Aeon's Hyper Attack on Golem
  375. Castlevania: Symphony of the Night
  376. Castlevania II: Simon's Quest Page 11
  377. Castlevania II: Simon's Quest
  378. Castlevania: Symphony of the Night
  379. Castlevania: Symphony of the Night
  380. Castlevania: Symphony of the Night
  381. Castlevania: Symphony of the Night
  382. Castlevania: Symphony of the Night Vorpal Blade Description
  383. Castlevania: Symphony of the Night Heaven Sword
  384. Castlevania: Symphony of the Night Crissaegrim
  385. Castlevania: Symphony of the Night Fist of Tulkas Description
  386. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  387. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  388. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  389. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  390. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  391. Castlevnaia: Symphony of the Night Sword of Dawn Description
  392. Castlevnaia: Symphony of the Night Were Bane Description
  393. Castlevnaia: Symphony of the Night Jewel Sword Description
  394. Castlevnaia: Symphony of the Night Stone Sword Description
  395. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  396. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  397. Castlevnaia: Symphony of the Night Badelaire Description
  398. Castlevnaia: Symphony of the Night Gurthang Description
  399. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  400. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  401. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  402. Castlevnaia: Symphony of the Night Holy Sword Description
  403. Castlevnaia: Symphony of the Night Holy Rod Description
  404. Castlevnaia: Symphony of the Night Mormegil Description
  405. Castlevnaia: Symphony of the Night Tyrfing Description
  406. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  407. Castlevnaia: Symphony of the Night Firebrand Description
  408. Castlevnaia: Symphony of the Night Marsil Description
  409. Castlevnaia: Symphony of the Night Flamberge Description
  410. Castlevnaia: Symphony of the Night Icebrand
  411. Castlevnaia: Symphony of the Night Thunderbrand
  412. Castlevnaia: Symphony of the Night Terminus Est
  413. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  414. Castlevnaia: Symphony of the Night Mourneblade
  415. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  416. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  417. Castlevania: Symphony of the Night Healing Mail Description
  418. Castlevania: Symphony of the Night Axe Lord Armor Description
  419. Castlevania: Symphony of the Night Brilliant Mail Description
  420. Castlevania: Symphony of the Night Fury Plate Description
  421. Castlevania: Symphony of the Night Mojo Mail Description
  422. Castlevania: Symphony of the Night Walk Armor Description
  423. Castlevania: Symphony of the Night Mirror Cuirass Description
  424. Castlevania: Symphony of the Night Holy Mail Description
  425. Castlevania: Symphony of the Night Dark Armor Description
  426. Castlevania: Symphony of the Night Fire Mail Description
  427. Castlevania: Symphony of the Night Ice Mail Description
  428. Castlevania: Symphony of the Night Alucard Mail Description
  429. Castlevania: Symphony of the Night Lightning Mail Description
  430. Castlevania: Symphony of the Night Dragon Helm Description
  431. Castlevania: Symphony of the Night Beryl Circlet Description
  432. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  433. Castlevania: Symphony of the Night Gold Circlet Description
  434. Castlevania: Symphony of the Night Opal Circlet Description
  435. Castlevania: Symphony of the Night Ruby Circlet Description
  436. Castlevania: Symphony of the Night Topaz Circlet Description
  437. Castlevania: Symphony of the Night Silver Crown Description
  438. Castlevania: Symphony of the Night Holy Glasses Description
  439. Castlevania: Symphony of the Night Maria Renard Boss Fight
  440. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  441. Castlevania: Symphony of the Night Coral Circlet Description
  442. Castlevania: Symphony of the Night Moonstone Description
  443. Castlevania: Symphony of the Night Sunstone Description
  444. Castlevania: Symphony of the Night Mystic Pendant Description
  445. Castlevania: Symphony of the Night Ankh of Life Description
  446. Castlevania: Symphony of the Night Bloodstone Description
  447. Castlevania: Symphony of the Night Heart Brooch Description
  448. Castlevania: Symphony of the Night Lapus Lazuli Description
  449. Castlevania: Symphony of the Night Ring of Arcana Description
  450. Castlevania: Symphony of the Night Duplicator Description
  451. Castlevania: Symphony of the Night Talisman Description
  452. Castlevania: Symphony of the Night Ring of Ares Description
  453. Castlevania: Symphony of the Night Ring of Feanor Description
  454. Castlevania: Symphony of the Night Covenant Stone Description
  455. Castlevania: Symphony of the Night Gauntlet Description
  456. Castlevania: Symphony of the Night Staurolite Description
  457. Castlevania: Symphony of the Night Ring of Pales Description
  458. Castlevania: Symphony of the Night Elven Cloak Description
  459. Castlevania: Symphony of the Night Blood Cloak Description
  460. Castlevania: Symphony of the Night Crystal Cloak Description
  461. Castlevania: Symphony of the Night Alucard Shield Description
  462. Castlevania: Symphony of the Night Dark Shield Description
  463. Castlevania: Symphony of the Night Fire Shield Description
  464. Castlevania: Symphony of the Night Gravity Boots Description
  465. Castlevania: Symphony of the Night Leap Stone Description
  466. Castlevania: Symphony of the Night Holy Symbol Description
  467. Castlevania: Symphony of the Night Merman Statue Description
  468. Castlevania: Symphony of the Night Cube of Zoe Description
  469. Castlevania: Symphony of the Night Spirit Orb Description
  470. Castlevania: Symphony of the Night Fairie Scroll Description
  471. Castlevania: Symphony of the Night Rib of Vlad Description
  472. Castlevania II: Simon's Quest
  473. Castlevania: Symphony of the Night Eye of Vlad Description
  474. Castlevania: Symphony of the Night Ring of Vlad Description
  475. Castlevania: Harmony of Dissonance Vlad's Ring Description
  476. Castlevania: Symphony of the Night Jewel of Open Description
  477. Castlevania: Symphony of the Night Heart of Vlad Description
  478. Castlevania: Harmony of Dissonance Heart of Vlad Description
  479. Castlevania: Symphony of the Night Faerie Card Description
  480. Castlevania: Symphony of the Night Sprite Card Description
  481. Castlevania: Symphony of the Night Ghost Card Description
  482. Castlevania: Symphony of the Night Bat Card Description
  483. Castlevania: Symphony of the Night Demon Card Description
  484. Castlevania: Symphony of the Night Tengu Card Description
  485. Castlevania: Symphony of the Night Sword Card Description
  486. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  487. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  488. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  489. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  490. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  491. Castlevania: Symphony of the Night Ghost Familiar
  492. Castlevania: Symphony of the Night Ghost Familiar
  493. Castlevania: Symphony of the Night Ghost Familiar
  494. Castlevania: Symphony of the Night Bat Familiar
  495. Castlevania: Symphony of the Night Bat Familiar
  496. Castlevania: Symphony of the Night Bat Familiar
  497. Castlevania: Symphony of the Night Devil & Tengu Familiar
  498. Castlevania: Symphony of the Night Devil & Tengu Familiar
  499. Castlevania: Symphony of the Night Devil & Tengu Familiar
  500. Castlevania: Symphony of the Night Devil & Tengu Familiar
  501. Castlevania: Symphony of the Night Sword Familiar
  502. Castlevania: Symphony of the Night Sword Familiar
  503. Castlevania: Symphony of the Night Sword Familiar
  504. Castlevania: Symphony of the Night Sword Familiar
  505. Castlevania III: Dracula's Curse
  506. Castlevania III: Dracula's Curse
  507. Castlevania III: Dracula's Curse
  508. Castlevania: Symphony of the Night Antivenom Item Description
  509. Castlevania: Symphony of the Night Uncurse Item Description
  510. Castlevania: Symphony of the Night Attack Potion Item Description
  511. Castlevania: Symphony of the Night Luck Potion Item Description
  512. Castlevania: Symphony of the Night Potion Item Description
  513. Castlevania: Symphony of the Night Shield Potion Item Description
  514. Castlevania: Symphony of the Night Shield Potion Item Description
  515. Castlevania: Symphony of the Night Shield Strength Item Description
  516. Castlevania: Symphony of the Night Elixir Item Description
  517. Castlevania: Symphony of the Night High Potion Item Description
  518. Castlevania: Symphony of the Night Manna Prism Item Description
  519. Castlevania: Symphony of the Night Heart Refresh Item Description
  520. Castlevania: Symphony of the Night Bat Pentagram Item Description
  521. Castlevania: Symphony of the Night Pentagram Item Description
  522. Castlevania: Symphony of the Night Power of Sire Item Description
  523. Castlevania: Symphony of the Night Dynamite Item Description
  524. Castlevania: Symphony of the Night Neutron Item Description
  525. Castlevania: Symphony of the Night Fire Boomerang Item Description
  526. Castlevania: Symphony of the Night Flame Star Item Description
  527. Castlevania: Symphony of the Night TNT Item Description
  528. Castlevania: Symphony of the Night Heart Resist Stone Description
  529. Castlevania: Symphony of the Night Heart Resist Dark Description
  530. Castlevania: Symphony of the Night Heart Resist Fire Description
  531. Castlevania: Symphony of the Night Heart Resist Holy Description
  532. Castlevania: Symphony of the Night Heart Resist Ice Description
  533. Castlevania: Symphony of the Night Heart Resist Thunder Description
  534. Castlevania: Symphony of the Night Bestiary No. 2
  535. Castlevania: Lament of Innocence Bestiary No. 017
  536. Castlevania: Curse of Darkness Bestiary No. 8
  537. Castlevania: Portrait of Ruin Bestiary No. 29
  538. Castlevania II: Simon's Quest Day Transition
  539. Castlevania II: Simon's Quest Day Game Manual Page 11
  540. Castlevania II: Simon's Quest
  541. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  542. Super Castlevania IV Stage B-4
  543. Castlevania III: Dracula's Curse Alucard Ending
  544. Castlevania 64 Rose Encounter
  545. Castlevania II: Simon's Quest
  546. Castlevania: Lament of Innocence
  547. Castlevania: Harmony of Dissonance
  548. Castlevania 64
  549. Castlevania: Grimoire of Souls Prologue Stage 1
  550. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  551. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  552. Castlevania: Circle of the Moon
  553. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  554. Castlevania 64 Charlie Vincent Boss
  555. Castlevania 64 Rose Encounter
  556. Castlevania 64 Carrie Bad Ending
  557. Castlevania III: Dracula's Curse Alucard Ending
  558. Castlevania: Dawn of Sorrow Bad Ending
  559. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  560. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  561. Castlevania III: Dracula's Curse
  562. Castlevania III: Dracula's Curse
  563. Castlevania III: Dracula's Curse
  564. Castlevania III: Dracula's Curse
  565. Castlevania III: Dracula's Curse
  566. Castlevania III: Dracula's Curse
  567. Castlevania: Symphony of the Night
  568. Castlevania: Symphony of the Night
  569. Castlevania: Symphony of the Night
  570. Castlevania: Symphony of the Night
  571. Castlevania: Symphony of the Night
  572. Castlevania: Symphony of the Night
  573. Castlevania: Symphony of the Night
  574. Castlevania: Symphony of the Night
  575. Castlevania: Symphony of the Night
  576. Castlevania: Symphony of the Night
  577. Castlevania: Symphony of the Night
  578. Castlevania: Symphony of the Night
  579. Castlevania: Symphony of the Night
  580. Castlevania: Symphony of the Night
  581. Castlevania: Symphony of the Night
  582. Castlevania: Symphony of the Night
  583. Castlevania: Symphony of the Night
  584. Castlevania: Symphony of the Night
  585. Castlevania: Symphony of the Night
  586. Castlevania: Symphony of the Night
  587. Castlevania: Symphony of the Night
  588. Castlevania: Symphony of the Night
  589. Castlevania: Symphony of the Night
  590. Castlevania: Symphony of the Night
  591. Castlevania Judgment Alucard True Story Mode
  592. Castlevania Judgment Alucard True Story Mode
  593. Castlevania Judgment Alucard True Story Mode
  594. Castlevania Judgment Alucard True Story Mode
  595. Castlevania Judgment Alucard True Story Mode
  596. Castlevania Judgment Alucard True Story Mode
  597. Castlevania Judgment Alucard True Story Mode
  598. Castlevania Judgment Alucard True Story Mode
  599. Castlevania Judgment Alucard True Story Mode
  600. Castlevania Judgment Alucard True Story Mode
  601. Castlevania Judgment Alucard True Story Mode
  602. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  603. Castlevania III: Dracula's Curse
  604. Castlevania III: Dracula's Curse