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Cornell: Difference between revisions

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'''Age:''' [https://drive.google.com/file/d/1WjAhAeyanW7m8xnzKdsDxZWalGLMUZg3/view?usp=sharing 23]<ref>KCE Kobe homepage character bios (Now defunct)</ref>
'''Age:''' [https://drive.google.com/file/d/1WjAhAeyanW7m8xnzKdsDxZWalGLMUZg3/view?usp=sharing 23]<ref>KCE Kobe homepage character bios (Now defunct)</ref>
'''Birth Year:''' 1821 ([https://drive.google.com/file/d/1WjAhAeyanW7m8xnzKdsDxZWalGLMUZg3/view?usp=sharing Listed as 23 during the events of ''Legacy of Darknes'']<ref>KCE Kobe homepage character bios (Now defunct)</ref>, [[Castlevania_Timeline#1844_A._D._Castlevania:_Legacy_of_Darkness|which takes place in 1844]])
'''Time Period:''' [[Castlevania_Timeline#1844_A._D._Castlevania:_Legacy_of_Darkness|1844]]
'''Timeline:''' [[Castlevania Timeline|Main Timeline]]


'''Homeworld:''' Earth
'''Homeworld:''' Earth
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'''Story Role:''' Cursed Character, Main Protagonist
'''Story Role:''' Cursed Character, Main Protagonist


'''Classification:''' Werewolf
'''[[Legacy]]:''' '''Unknown Legacy''' ([https://drive.google.com/file/d/1rxFGOenBhVCHt8MhpVM2e60hHfVncHc7/view?usp=sharing The events of ''Castlevania (N64)'' and ''Castlevania: Legacy of Darkness'' are "truth shrouded in darkness"]<ref>Castlevania: Legacy of Darkness Game Manual Page 4</ref>)


'''Species:''' Human
'''[[Influence]]:''' '''Event Influence''' (Responsible for the death of Dracula and saving the world from his darkness)
 
'''Language:''' English
 
'''Classification:''' Werewolf, [https://youtu.be/IYnLOK1D-74?t=997 Child of the Night]<ref>Castlevania Judgment Carmilla Story Mode</ref>
 
'''Species:''' Manwolf, Human at the end of the game (His wolf half was removed from him, turning him fully human)


'''[[State of Being]]:''' '''Regular'''
'''[[State of Being]]:''' '''Regular'''
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'''Occupation:''' None
'''Occupation:''' None


'''Affiliations:''' Ada (His adoptive sister), [[Henry Oldrey]] (His adptive brother), Ortega (Formerly, his childhood friend)
'''Affiliations:''' Ada (His adoptive sister), [[Henry Oldrey]] (His adoptive brother), [[Ortega]] (Formerly, his childhood friend)


'''Enemies:''' [[Dracula (Castlevania)|Dracula]], Ortega, [[Death (Castlevania)|Death]], [[Actrise]], Gilles de Rais
'''Enemies:''' [[Dracula (Castlevania)|Dracula]], [[Ortega]], [[Death (Castlevania)|Death]], [[Actrise]], [[Gilles de Rais]]


'''Height:''' [https://drive.google.com/file/d/1WjAhAeyanW7m8xnzKdsDxZWalGLMUZg3/view?usp=sharing 178 cm]<ref>KCE Kobe homepage character bios (Now defunct)</ref>
'''Height:''' [https://drive.google.com/file/d/1WjAhAeyanW7m8xnzKdsDxZWalGLMUZg3/view?usp=sharing 178 cm]<ref>KCE Kobe homepage character bios (Now defunct)</ref>
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1063 Can fight and defeat] [[Dracula (Castlevania)|1800s Dracula]], [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1233 where he utilized his true form] [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1263 to transform into his Dracula Ultimate state]<ref>Castlevania: Legacy of Darkness Cornell Mode Final Boss</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger then [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]), '''Higher''' in Werewolf State ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1063 Can fight and defeat] [[Dracula (Castlevania)|1800s Dracula]], [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1233 where he utilized his true form] [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1263 to transform into his Dracula Ultimate state]<ref>Castlevania: Legacy of Darkness Cornell Mode Final Boss</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger than [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]), '''Higher''' in Werewolf State ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=287 Alucard notes that having something to protect surpasses the limits of strength]<ref>Castlevania: Nocturne of Recollection Intro</ref>)


'''[[Durability]]:''' At least '''Town level''', '''Higher''' in Werewolf State ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Durability]]:''' At least '''Town level''', '''Higher''' in Werewolf State ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Striking Strength]]:''' At least '''Town Class (Potency)''', '''Higher''' in Werewolf State, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Striking Strength]]:''' At least '''Town Class (Potency)''', '''Higher''' in Werewolf State, '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Lifting Strength]]:''' At least '''Class 10''' (Comparable to Ortega who [https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=840 casually lifted up a large metal gate]<ref>Castlevania: Legacy of Darkness Cornell Mode Entering Dracula's Castle Scene</ref>. [https://drive.google.com/file/d/1rxFGOenBhVCHt8MhpVM2e60hHfVncHc7/view?usp=sharing Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast]<ref>Castlevania: Legacy of Darkness Game Manual Page 4</ref>, which should make him superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>), '''Higher''' in Werewolf State, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Lifting Strength]]:''' At least '''Class 10''' (Comparable to [[Ortega]] who [https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=840 casually lifted up a large metal gate]<ref>Castlevania: Legacy of Darkness Cornell Mode Entering Dracula's Castle Scene</ref>. [https://drive.google.com/file/d/1rxFGOenBhVCHt8MhpVM2e60hHfVncHc7/view?usp=sharing Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast]<ref>Castlevania: Legacy of Darkness Game Manual Page 4</ref>, which should make him superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>), '''Higher''' in Werewolf State, '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''', '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''', '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Stamina]]:''' '''Superhuman''' (Traveled all the way to [[Dracula's Castle]] and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)
'''[[Stamina]]:''' '''Superhuman''' (Traveled all the way to [[Dracula's Castle]] and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)


'''[[Range]]:''' '''Standard Melee Range''', '''Several Meters''' with Energy Blade & Werewolf Claw, '''Tens of Meters''' with Sub-Weapons
'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' with Energy Blade & Werewolf Claw, '''Tens of Meters''' with Sub-Weapons


'''[[Intelligence]]:''' '''[[Genius Intelligence]]''' (Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>)
'''[[Intelligence]]:''' '''[[Genius Intelligence]]''' (Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>)
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'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>. [https://drive.google.com/file/d/1_E2oTpnr6DB-uTcubje6V3N7QsTeTl_O/view?usp=sharing Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts]<ref>Castlevania: Legacy of Darkness Game Manual Page 33</ref>)
'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>. [https://drive.google.com/file/d/1_E2oTpnr6DB-uTcubje6V3N7QsTeTl_O/view?usp=sharing Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts]<ref>Castlevania: Legacy of Darkness Game Manual Page 33</ref>)
----
----
==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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Is a '''[[Creature of the Night]]''', which gives:
Is a '''[[Creature of the Night]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos], <ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref> [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Standard Abilities Granted From Magic=
{{!}}-{{!}}Standard Abilities Granted From Magic=
'''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ([https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>)
'''[[Magic]]''' & '''[[Principle Manipulation]]''' (Through utilizing magic, [https://youtu.be/hu_2bedvcQE?t=729 one has to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>, [https://drive.google.com/drive/folders/1IhoFJlaEx8jfDoE1wCr9LbQycPgeEMQ7?usp=sharing along with being said to be as great a task as recreating God's creation of the Earth]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ('''3+1-D;''' [https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/kLRigOw-reQ?t=705 Yoko through the use of magic discovered a new ability to draw the monster souls out and use them]<ref>Castlevania: Dawn of Sorrow Yoko's Shop</ref>)
{{!}}-{{!}}Unique Abilities=
{{!}}-{{!}}Unique Abilities=
'''[[Superhuman Physical Characteristics]]''' & '''[[Longevity]]''' ([https://drive.google.com/file/d/1rxFGOenBhVCHt8MhpVM2e60hHfVncHc7/view?usp=sharing Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast]<ref>Castlevania: Legacy of Darkness Game Manual Page 4</ref>), '''[[Acrobatics]]''' ([https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=19 Able to jump and reach platforms that are over twice his height]<ref>Castlevania: Legacy of Darkness Henry Mode</ref>), '''[[Martial Arts]]''' ([https://drive.google.com/file/d/1_E2oTpnr6DB-uTcubje6V3N7QsTeTl_O/view?usp=sharing Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts]<ref>Castlevania: Legacy of Darkness Game Manual Page 33</ref>. [https://thecodex.wiki/images/e/e1/Bruce_Lee_Reference_in_Castlevania_Legacy_of_Darkness.gif Showcases martial arts similar to masters such as Bruce Lee]<ref>Castlevania: Legacy of Darkness Cornell Idle</ref>), '''[[Weapon Mastery]]''' ('''Knife Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Knife, throws at a fast rate in a straight line]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>. '''Axe Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Axe, throws at an arc trajectory to knock down enemies]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>. '''Boomerang Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Cross, throws a holy cross in a whirlpool orbit to knock down enemies]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>), '''[[Natural Weaponry]]''' & '''[[Penetration Damage]]''' ('''Metaphysical Penetration;''' [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=441 Cornell uses magical slashing attacks with his claws]), '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=364 Cornell used the man-wolf's acute sense of smell to track the scent of his sister's blood]<ref>Castlevania: Legacy of Darkness Cornell Intro</ref>. [https://youtu.be/xp72T_JJmM8?t=1495 Cornell is able to smell that Ada is in an area]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>. [https://youtu.be/xp72T_JJmM8?t=1837 Cornell is able to tell a human child from smell]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Energy Absorption]]''' (Cornell can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Transformation]]''' ('''Transformative Arsenal;''' [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=332 Through severe ascetic training, Cornell acquired the art for releasing the sealed man-wolf power]<Ref>Castlevania: Legacy of Darkness Cornell Intro</ref>, [https://youtu.be/4sfktreHgDs?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=413 being capable of transforming into a werewolf at will]<Ref>Castlevania: Legacy of Darkness Cornell Mode Ortega Boss</ref>), '''[[Non-Standard Interaction]]''' ('''Elemental Interaction;''' [https://youtu.be/4sfktreHgDs?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=8 Can interact with and kill beings made of water]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Statistics Boost]]''' ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''[[Sealing]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=321 The man-beasts, choosing to live harmoniously with humans, sealed away their enormous magical powers to prevent them from being used]<ref>Castlevania: Legacy of Darkness Cornell Intro</ref>), '''[[Severing]]''' ([https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1438 Severed his man-beast half from his human half in order to save Ada]<ref>Castlevania: Legacy of Darkness Cornell Mode Ending</ref>), '''[[Magic]]''' & '''[[Principle Manipulation]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=307 Cornell's werewolf form is through the magic of the ancients]<Ref>Castlevania: Legacy of Darkness Cornell Intro</ref>, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 where magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=457 Can shoot out a magic projectile to attack enemies with], [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=812 that electrocutes] [https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=474 enemies with each hit]<Ref>Castlevania: Legacy of Darkness Cornell Mode</ref>).
'''[[Superhuman Physical Characteristics]]''' & '''[[Longevity]]''' ([https://drive.google.com/file/d/1rxFGOenBhVCHt8MhpVM2e60hHfVncHc7/view?usp=sharing Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast]<ref>Castlevania: Legacy of Darkness Game Manual Page 4</ref>), '''[[Acrobatics]]''' ([https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=19 Able to jump and reach platforms that are over twice his height]<ref>Castlevania: Legacy of Darkness Henry Mode</ref>), '''[[Martial Arts]]''' ([https://drive.google.com/file/d/1_E2oTpnr6DB-uTcubje6V3N7QsTeTl_O/view?usp=sharing Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts]<ref>Castlevania: Legacy of Darkness Game Manual Page 33</ref>. [https://thecodex.wiki/images/e/e1/Bruce_Lee_Reference_in_Castlevania_Legacy_of_Darkness.gif Showcases martial arts similar to masters such as Bruce Lee]<ref>Castlevania: Legacy of Darkness Cornell Idle</ref>), '''[[Weapon Mastery]]''' ('''Knife Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Knife, throws at a fast rate in a straight line]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>. '''Axe Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Axe, throws at an arc trajectory to knock down enemies]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>. '''Boomerang Mastery;''' [https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Cross, throws a holy cross in a whirlpool orbit to knock down enemies]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>), '''[[Natural Weaponry]]''' & '''[[Penetration Damage]]''' ('''Metaphysical Penetration;''' [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=441 Cornell uses magical slashing attacks with his claws]), '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=287 Alucard notes that having something to protect surpasses the limits of strength]<ref>Castlevania: Nocturne of Recollection Intro</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=364 Cornell used the man-wolf's acute sense of smell to track the scent of his sister's blood]<ref>Castlevania: Legacy of Darkness Cornell Intro</ref>. [https://youtu.be/xp72T_JJmM8?t=1495 Cornell is able to smell that Ada is in an area]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>. [https://youtu.be/xp72T_JJmM8?t=1837 Cornell is able to tell a human child from smell]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Energy Absorption]]''' (Cornell can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Transformation]]''' ('''Transformative Arsenal;''' [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=332 Through severe ascetic training, Cornell acquired the art for releasing the sealed man-wolf power]<Ref>Castlevania: Legacy of Darkness Cornell Intro</ref>, [https://youtu.be/4sfktreHgDs?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=413 being capable of transforming into a werewolf at will]<Ref>Castlevania: Legacy of Darkness Cornell Mode Ortega Boss</ref>), '''[[Non-Standard Interaction]]''' ('''Elemental Interaction;''' [https://youtu.be/4sfktreHgDs?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=8 Can interact with and kill beings made of water]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Statistics Boost]]''' ([https://drive.google.com/file/d/1g06gWnN5Xj9ZPYQWNpJzZ88_DULvpLp9/view?usp=sharing While in Werewolf state, Cornell's attack and defense power are both greatly increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 25</ref>), '''[[Self-Destruction]]''' ([https://youtu.be/xp72T_JJmM8?t=3752 If a man-beast overuses their power], [https://youtu.be/xp72T_JJmM8?t=3769 they will self-destruct, leaving nothing of their body left]<ref>Castlevania: Legacy of Darkness Ortega Boss</ref>), '''[[Sealing]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=321 The man-beasts, choosing to live harmoniously with humans, sealed away their enormous magical powers to prevent them from being used]<ref>Castlevania: Legacy of Darkness Cornell Intro</ref>), '''[[Severing]]''' ([https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1438 Severed his man-beast half from his human half in order to save Ada]<ref>Castlevania: Legacy of Darkness Cornell Mode Ending</ref>), '''[[Magic]]''' & '''[[Principle Manipulation]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=307 Cornell's werewolf form is through the magic of the ancients]<Ref>Castlevania: Legacy of Darkness Cornell Intro</ref>, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 where magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=457 Can shoot out a magic projectile to attack enemies with], [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=812 that electrocutes] [https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=474 enemies with each hit]<Ref>Castlevania: Legacy of Darkness Cornell Mode</ref>).
<br><br>
<br><br>
{{#tag:tabber|
{{#tag:tabber|
{{!}}-{{!}}Standard Resistances=
{{!}}-{{!}}Standard Resistances=
'''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/Gl0DCMbRo6w?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=492 Cornell isn't fully petrified by Medusa's petrification beam and can break out of it]<ref>Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight</ref>), '''[[Corruption]]''' (After Cornell is bitten by a vampire, [https://youtu.be/tMo8fpZF0nE?t=10 it takes until midnight for him to be able to fully turn, being able to get a purifying potion beforehand]<ref>Castlevania 64 Vampire Status Death</ref>, [https://youtu.be/YXQepAFpABo?t=1 along with this, it takes multiple bites before Henry gets the vampire status]<ref>Castlevania 64 Vampire Status</ref>), '''[[Lifeforce Absorption]]''' & '''[[Curse Manipulation]]''' ([https://youtu.be/cTLil2xCAOE?t=6 Can take hits from spirits]<ref>Castlevania 64</ref>, [https://youtu.be/DW43WR30vLI?t=84 which is an evil spirit that sucks up people's life energy]<ref>Castlevania: Lament of Innocence Bestiary No. 010</ref>, [https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing along with them being able to inflict the curse status]<ref>Castlevania: Grimoire of Souls</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/BVPlxCNCyq0?t=1654 Renon had Cornell unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit], [https://youtu.be/yiqrlAzLJEc?t=13 with Cornell being able to kill Renon and negate the contract altogether]<ref>Castlevania: Legacy of Darkness Cornell Mode Renon Boss</ref>, [https://youtu.be/jCmSuv3eDY8?t=207 where contracts are made to be absolute and bind one to it's agreements]<ref>Castlevania 64 Carrie Fernandez Bad Ending</ref>)
'''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/Gl0DCMbRo6w?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=492 Cornell isn't fully petrified by Medusa's petrification beam and can break out of it]<ref>Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1063 Can harm Dracula]<ref>Castlevania: Legacy of Darkness Cornell Mode Final Boss</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Corruption]]''' (After Cornell is bitten by a vampire, [https://youtu.be/tMo8fpZF0nE?t=10 it takes until midnight for him to be able to fully turn, being able to get a purifying potion beforehand]<ref>Castlevania (N64) Vampire Status Death</ref>, [https://youtu.be/YXQepAFpABo?t=1 along with this, it takes multiple bites before Henry gets the vampire status]<ref>Castlevania (N64) Vampire Status</ref>), '''[[Lifeforce Absorption]]''' & '''[[Curse Manipulation]]''' ([https://youtu.be/cTLil2xCAOE?t=6 Can take hits from spirits]<ref>Castlevania (N64)</ref>, [https://youtu.be/DW43WR30vLI?t=84 which is an evil spirit that sucks up people's life energy]<ref>Castlevania: Lament of Innocence Bestiary No. 010</ref>, [https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing along with them being able to inflict the curse status]<ref>Castlevania: Grimoire of Souls</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/BVPlxCNCyq0?t=1654 Renon had Cornell unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit], [https://youtu.be/yiqrlAzLJEc?t=13 with Cornell being able to kill Renon and negate the contract altogether]<ref>Castlevania: Legacy of Darkness Cornell Mode Renon Boss</ref>, [https://youtu.be/jCmSuv3eDY8?t=207 where contracts are made to be absolute and bind one to it's agreements]<ref>Castlevania (N64) Carrie Fernandez Bad Ending</ref>)
{{!}}-{{!}}Werewolf State Resistances=
{{!}}-{{!}}Werewolf State Resistances=
'''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Corruption]]''', & '''[[Poison Manipulation]]''' (In the Werewolf State, [https://youtu.be/XNlXU3xEJKE?t=6 Cornell has a complete immunity to negative status effects]<ref>Castlevania: Legacy of Darkness Werewolf State</ref>)
'''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Corruption]]''', & '''[[Poison Manipulation]]''' (In the Werewolf State, [https://youtu.be/XNlXU3xEJKE?t=6 Cornell has a complete immunity to negative status effects]<ref>Castlevania: Legacy of Darkness Werewolf State</ref>)
Line 190: Line 201:
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' ([https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=768 Can enter Dracula's Castle without experiencing any adverse effects]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>)
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' ([https://youtu.be/avtil4ssjfw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=768 Can enter Dracula's Castle without experiencing any adverse effects]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>)
The Castle Abilities Include:
The Castle Abilities Include:
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania (N64)</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>)
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania (N64)</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>)
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'''[[Statistics Boost]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing Through collecting multiple of the same sub-weapon, the sub-weapons attack power is increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>),  '''[[Holy Fire Manipulation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Holy Water], [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=672 burns enemies with a holy flame]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>, [https://youtu.be/4LEEp41_mAQ?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=801 throws down a flash of holy water with flames that burn up and injure enemies]<ref>Castlevania: Legacy of Darkness Henry Mode</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintegrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Electricity Manipulation]]''' & '''[[Shockwave Generation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With powered up Axe, the axe has a thunder and shockwave effect]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>), '''[[Fire Manipulation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With powered up Kinife, the knife will also be wrapped in flames]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>)
'''[[Statistics Boost]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing Through collecting multiple of the same sub-weapon, the sub-weapons attack power is increased]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>),  '''[[Holy Fire Manipulation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With Holy Water], [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=672 burns enemies with a holy flame]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>, [https://youtu.be/4LEEp41_mAQ?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=801 throws down a flash of holy water with flames that burn up and injure enemies]<ref>Castlevania: Legacy of Darkness Henry Mode</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintegrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Electricity Manipulation]]''' & '''[[Shockwave Generation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With powered up Axe, the axe has a thunder and shockwave effect]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>), '''[[Fire Manipulation]]''' ([https://drive.google.com/file/d/1b-05QJdp3VlARcnbGyrIuDWl_P1UFc1w/view?usp=sharing With powered up Kinife, the knife will also be wrapped in flames]<ref>Castlevania: Legacy of Darkness Game Manual Page 30</ref>)
{{!}}-{{!}}With Items=
{{!}}-{{!}}With Items=
'''[[Purification]]''' ([https://drive.google.com/file/d/1yYf0lIrnA-QnqN57O05Vg0rB0PpSl4yC/view?usp=sharing With Cure Ample, recovers from poisons, the drink rids the body of poison]<ref>Castlevania: Legacy of Darkness Cure Ample Item Description</ref>. [https://drive.google.com/file/d/1V8toZpNAkT0-cx-BeBND2AAu9F5CKsxE/view?usp=sharing With Purfying, cures curse of vampirism, crystal cleanses the blood]<ref>Castlevania: Legacy of Darkness Purifying Item Description</ref>), '''[[Healing]]''' ([https://drive.google.com/file/d/1XE-0BrRH0exx8i0u0xO3VxvYGdoicvX3/view?usp=sharing With Healing Kit, powerful healing magic that restores full strength and condition]<ref>Castlevania: Legacy of Darkness Healing Kit Item Description</ref>. [https://drive.google.com/file/d/1RH4tod80uTwWdzwQGBxn3niyJICYpRqu/view?usp=sharing With Roast Beef, restores 80% strength]<ref>Castlevania: Legacy of Darkness Roast Beef Item Description</ref>. [https://drive.google.com/file/d/1JjxUbBYRSip-Nd8BRvfFSUdxtDRVKMSf/view?usp=sharing With Roast Beef], [https://youtu.be/lp61-uJGT8M?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=462 restores 50% strength]<ref>Castlevania: Legacy of Darkness Roast Chicken Item Description</ref>), '''[[Summoning]]''' ([https://youtu.be/gpaSq92BMYE?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1035 With the demon contract] [https://youtu.be/gpaSq92BMYE?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1086 can summon Renon whenever she needs to get items from him]<ref>Castlevania: Legacy of Darkness Cornell Mode Meeting Renon</ref>), '''[[Save and Load]]''' ([https://drive.google.com/file/d/11H4H3I58CapaKd7uZDrZdLpoxI1cywPN/view?usp=sharing With White Jewel]<ref>Castlevania 64 Game Manual Page 19</ref>, [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=865 allows Cornell to save his progress]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Shockwave Generation]]''' ([https://drive.google.com/file/d/1vB9xiw4HTjBziLSD-B-98OEWvbcl4ljR/view?usp=sharing With Mandragora], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=978 generates a strong shock wave which detonates magical nitro]<ref>Castlevania: Legacy of Darkness Mandragora Item Description</ref>), '''[[Explosion Manipulation]]''' ([https://drive.google.com/file/d/1hW7moLPlFUv-zpdDOck0_04DUh9AgTT7/view?usp=sharing With Magical Nitro], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=978 a powerful explosive where unstable magic sets it off by slight shock]<ref>Castlevania: Legacy of Darkness Magical Nitro Item Description</ref>), '''[[Time Manipulation]]''' ([https://drive.google.com/file/d/1MTZaMD1F_oAazoDy7ux3O8Prz1FRNDM_/view?usp=sharing With Moon Card], [https://youtu.be/3mwPaz85Suw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=174 powerful magic moves time forward to sunset]<ref>Castlevania: Legacy of Darkness Moon Card Item Description</ref>. [https://drive.google.com/file/d/1bxv2hOA0uBAleZmv7D4Wo-LugtPGZh_A/view?usp=sharing With Sun Card], [https://youtu.be/3mwPaz85Suw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=124 powerful magic moves time forward to sunrise]<ref>Castlevania: Legacy of Darkness Sun Card Item Description</ref>)
'''[[Purification]]''' ([https://drive.google.com/file/d/1yYf0lIrnA-QnqN57O05Vg0rB0PpSl4yC/view?usp=sharing With Cure Ample, recovers from poisons, the drink rids the body of poison]<ref>Castlevania: Legacy of Darkness Cure Ample Item Description</ref>. [https://drive.google.com/file/d/1V8toZpNAkT0-cx-BeBND2AAu9F5CKsxE/view?usp=sharing With Purfying, cures curse of vampirism, crystal cleanses the blood]<ref>Castlevania: Legacy of Darkness Purifying Item Description</ref>), '''[[Healing]]''' ([https://drive.google.com/file/d/1XE-0BrRH0exx8i0u0xO3VxvYGdoicvX3/view?usp=sharing With Healing Kit, powerful healing magic that restores full strength and condition]<ref>Castlevania: Legacy of Darkness Healing Kit Item Description</ref>. [https://drive.google.com/file/d/1RH4tod80uTwWdzwQGBxn3niyJICYpRqu/view?usp=sharing With Roast Beef, restores 80% strength]<ref>Castlevania: Legacy of Darkness Roast Beef Item Description</ref>. [https://drive.google.com/file/d/1JjxUbBYRSip-Nd8BRvfFSUdxtDRVKMSf/view?usp=sharing With Roast Beef], [https://youtu.be/lp61-uJGT8M?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=462 restores 50% strength]<ref>Castlevania: Legacy of Darkness Roast Chicken Item Description</ref>), '''[[Summoning]]''' ([https://youtu.be/gpaSq92BMYE?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1035 With the demon contract] [https://youtu.be/gpaSq92BMYE?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1086 can summon Renon whenever she needs to get items from him]<ref>Castlevania: Legacy of Darkness Cornell Mode Meeting Renon</ref>), '''[[Save and Load]]''' ([https://drive.google.com/file/d/11H4H3I58CapaKd7uZDrZdLpoxI1cywPN/view?usp=sharing With White Jewel]<ref>Castlevania (N64) Game Manual Page 19</ref>, [https://youtu.be/cISyagQ_UZk?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=865 allows Cornell to save his progress]<ref>Castlevania: Legacy of Darkness Cornell Mode</ref>), '''[[Shockwave Generation]]''' ([https://drive.google.com/file/d/1vB9xiw4HTjBziLSD-B-98OEWvbcl4ljR/view?usp=sharing With Mandragora], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=978 generates a strong shock wave which detonates magical nitro]<ref>Castlevania: Legacy of Darkness Mandragora Item Description</ref>), '''[[Explosion Manipulation]]''' ([https://drive.google.com/file/d/1hW7moLPlFUv-zpdDOck0_04DUh9AgTT7/view?usp=sharing With Magical Nitro], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=978 a powerful explosive where unstable magic sets it off by slight shock]<ref>Castlevania: Legacy of Darkness Magical Nitro Item Description</ref>), '''[[Time Manipulation]]''' ([https://drive.google.com/file/d/1MTZaMD1F_oAazoDy7ux3O8Prz1FRNDM_/view?usp=sharing With Moon Card], [https://youtu.be/3mwPaz85Suw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=174 powerful magic moves time forward to sunset]<ref>Castlevania: Legacy of Darkness Moon Card Item Description</ref>. [https://drive.google.com/file/d/1bxv2hOA0uBAleZmv7D4Wo-LugtPGZh_A/view?usp=sharing With Sun Card], [https://youtu.be/3mwPaz85Suw?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=124 powerful magic moves time forward to sunrise]<ref>Castlevania: Legacy of Darkness Sun Card Item Description</ref>)
}}
}}
|-|If Fully Infected by Vamp Status=
|-|If Fully Infected by Vamp Status=
[https://youtu.be/tMo8fpZF0nE?t=3 If Cornell does not cure the vampire status in time, he will give in and become a Creature of the Night]<ref>Castlevania 64 Vampire Status Game Over</ref>, giving him:
[https://youtu.be/tMo8fpZF0nE?t=3 If Cornell does not cure the vampire status in time, he will give in and become a Creature of the Night]<ref>Castlevania (N64) Vampire Status Game Over</ref>, giving him:
{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Creature of the Night Abilities=
{{!}}-{{!}}Creature of the Night Abilities=
Is a '''[[Creature of the Night]]''', which gives:
Is a '''[[Creature of the Night]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos], <ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref> [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Vampire Abilities=
{{!}}-{{!}}Vampire Abilities=
Is a '''[[Creatures_of_the_Night#Vampires|Vampire]]''', which gives:
Is a '''[[Children_of_the_Night#Vampire_Abilities-2|Vampire]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Stealth Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires are able to attack stealthily in search of human blood]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref>), '''[[Disguise Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires will sometimes disguise themselves]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref> [https://youtu.be/Y7MyIUyRVHk?t=1392 as villages in order to get near one]<ref>Castlevania 64</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=44 with Mathias noting he has eternal life]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ykXoJb78QV4?t=20 Aeon notes that vampires exist for eternity]<ref>Castlevania Judgment Aeon Hyper Attack on Alucard</ref>. [http://castlevania.neo-romance.net/translations.php?lament#:~:text=Walter%20Bernhard%3A,soul%20was%20stolen. Walter is noted to be a vampire that has eternal life]<ref>Lament of Innocent Perfect Guidebook</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Vampires will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Vampires do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>, [https://youtu.be/5QU8TPu30Uk?t=424 defying God's decree]<ref>Castlevania: Lament of Innocence</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/Y7MyIUyRVHk?t=1445 Vampires can smell that Reinhardt Schneider] [https://youtu.be/tMo8fpZF0nE?t=21 and Carrie Fernandez smell different from the usual adventurer]<Ref>Castlevania 64</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/Y7MyIUyRVHk?t=2044 Vampires can stand on ceilings]<Ref>Castlevania 64</ref>), '''[[Flight]]''' (Vampires can either naturally levitate [https://youtu.be/Y7MyIUyRVHk?t=2044 grow wings to fly]<ref>Castlevania 64 Vampire Boss</ref>, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 turn into a bat]<ref>Castlevania: The Dracula X Chronicles Intro</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2123 or into mist]<ref>Castlevania 64 Vampire Boss</ref>), '''[[Immersion]]''' ([https://youtu.be/hu_2bedvcQE?t=686 Vampires can infuse magic into paintings to increase their power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Empowerment]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ZL5W3iRL9Kc?list=PLA7CF8E257AE3FBAB&t=1 Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone]<ref>Castlevania: Lament of Innocence</ref>), '''[[Resurrection]]''' ([https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1392 Vampires can disguise themselves as huamns]<ref>Castlevania 64</ref>), '''[[Teleportation]]''' ([https://youtu.be/hu_2bedvcQE?t=1141 Vampires possess the ability to teleport freely]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1227 Even non-threatening vampires such as Rosa, fade out from view]<ref>Castlevania 64 Flower Garden Cutscene</ref>), '''[[Power Suppression]]''' ([https://youtu.be/ASKkPR5-Ir4?t=235 Vampires can submerge their own vampiric powers if needed]<ref>Castlevania: Symphony of the Night</ref>), '''[[Life-Force Absorption]]''' ([https://youtu.be/p66G528Wp-M?t=1811 Vampires can consume one's lifeforce]<Ref>Castlevania: Order of Shadows</ref>, [https://youtu.be/Y7MyIUyRVHk?t=1453 allowing them to heal themselves through biting into a victim]<ref>Castlevania 64</ref>), '''[[Corruption|Vampirification]]''' ([https://youtu.be/DW43WR30vLI?t=424 Vampires can turn others into vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 078</ref>, [https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=511 Walter turned Rinaldo's daughter into a vampire]<ref>Castlevania: Lament of Innocence</ref>), '''[[Invisibility]]''' (Vampires possess natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=44 Bats serve under the control of vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 002</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2126 being freely spawnned by any vampire]<ref>Castlevania 64 Vampire Boss</ref>), '''[[Cloth Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=2632 A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes]<ref>Castlevania: Curse of Darkness</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/xp72T_JJmM8?t=1503 Vampires can sometimes have electricity form around them as they transform]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>), '''[[Soul Manipulation]]''' ([https://www.wired.com/2007/10/interview-iga-t/#:~:text=Castlevania%20series%20producer,walls%20of%20his%20%5B%E2%80%A6%5D The candles in Castlevania are people's souls that were taken by Death or by vampires]<ref>WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?<br><br>KI: You should ask, why do they eat it! I've thought about this stuff.<br>I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.<br>The meat, I have no idea.</ref>).
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than the standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Stealth Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires are able to attack stealthily in search of human blood]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref>), '''[[Disguise Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires will sometimes disguise themselves]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref> [https://youtu.be/Y7MyIUyRVHk?t=1392 as villages in order to get near one]<ref>Castlevania (N64)</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=44 with Mathias noting he has eternal life]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ykXoJb78QV4?t=20 Aeon notes that vampires exist for eternity]<ref>Castlevania Judgment Aeon Hyper Attack on Alucard</ref>. [http://castlevania.neo-romance.net/translations.php?lament#:~:text=Walter%20Bernhard%3A,soul%20was%20stolen. Walter is noted to be a vampire that has eternal life]<ref>Lament of Innocent Perfect Guidebook</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Vampires will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Vampires do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>, [https://youtu.be/5QU8TPu30Uk?t=424 defying God's decree]<ref>Castlevania: Lament of Innocence</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/Y7MyIUyRVHk?t=1445 Vampires can smell that Reinhardt Schneider] [https://youtu.be/tMo8fpZF0nE?t=21 and Carrie Fernandez smell different from the usual adventurer]<Ref>Castlevania (N64)</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/Y7MyIUyRVHk?t=2044 Vampires can stand on ceilings]<Ref>Castlevania (N64)</ref>), '''[[Flight]]''' (Vampires can either naturally levitate [https://youtu.be/Y7MyIUyRVHk?t=2044 grow wings to fly]<ref>Castlevania (N64) Vampire Boss</ref>, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 turn into a bat]<ref>Castlevania: The Dracula X Chronicles Intro</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2123 or into mist]<ref>Castlevania (N64) Vampire Boss</ref>), '''[[Immersion]]''' ([https://youtu.be/hu_2bedvcQE?t=686 Vampires can infuse magic into paintings to increase their power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Empowerment]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ZL5W3iRL9Kc?list=PLA7CF8E257AE3FBAB&t=1 Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone]<ref>Castlevania: Lament of Innocence</ref>), '''[[Resurrection]]''' ([https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1392 Vampires can disguise themselves as huamns]<ref>Castlevania (N64)</ref>), '''[[Teleportation]]''' ([https://youtu.be/hu_2bedvcQE?t=1141 Vampires possess the ability to teleport freely]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1227 Even non-threatening vampires such as Rosa, fade out from view]<ref>Castlevania (N64) Flower Garden Cutscene</ref>), '''[[Power Suppression]]''' ([https://youtu.be/ASKkPR5-Ir4?t=235 Vampires can submerge their own vampiric powers if needed]<ref>Castlevania: Symphony of the Night</ref>), '''[[Life-Force Absorption]]''' ([https://youtu.be/p66G528Wp-M?t=1811 Vampires can consume one's lifeforce]<Ref>Castlevania: Order of Shadows</ref>, [https://youtu.be/Y7MyIUyRVHk?t=1453 allowing them to heal themselves through biting into a victim]<ref>Castlevania (N64)</ref>), '''[[Corruption|Vampirification]]''' ([https://youtu.be/DW43WR30vLI?t=424 Vampires can turn others into vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 078</ref>, [https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=511 Walter turned Rinaldo's daughter into a vampire]<ref>Castlevania: Lament of Innocence</ref>), '''[[Invisibility]]''' (Vampires possess natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=44 Bats serve under the control of vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 002</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2126 being freely spawnned by any vampire]<ref>Castlevania (N64) Vampire Boss</ref>), '''[[Cloth Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=2632 A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes]<ref>Castlevania: Curse of Darkness</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/xp72T_JJmM8?t=1503 Vampires can sometimes have electricity form around them as they transform]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>), '''[[Soul Manipulation]]''' ([https://www.wired.com/2007/10/interview-iga-t/#:~:text=Castlevania%20series%20producer,walls%20of%20his%20%5B%E2%80%A6%5D The candles in Castlevania are people's souls that were taken by Death or by vampires]<ref>WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?<br><br>KI: You should ask, why do they eat it! I've thought about this stuff.<br>I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.<br>The meat, I have no idea.</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Vampires can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Heat Manipulation|Temperatures]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires bodies turn cold, with them feeling no heat]<ref>Castlevania: Lament of Innocence</ref>), '''[[Biological Manipulation]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires biological functions are no longer required for them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>),'''[[Death Manipulation]]:''' [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=296 "Death" loses all meaning for Vampires, as they]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref> [https://youtu.be/5QU8TPu30Uk?t=424 defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Where even if one "kills" a vampire they will simply just come back as they are not bound to death]<ref>Castlevania: Lament of Innocence</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>)
'''[[Resistance]]''' to '''[[Heat Manipulation|Temperatures]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires bodies turn cold, with them feeling no heat]<ref>Castlevania: Lament of Innocence</ref>), '''[[Biological Manipulation]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires biological functions are no longer required for them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Death Manipulation]]''' ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=296 "Death" loses all meaning for Vampires, as they]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref> [https://youtu.be/5QU8TPu30Uk?t=424 defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Where even if one "kills" a vampire they will simply just come back as they are not bound to death]<ref>Castlevania: Lament of Innocence</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>)
}}
}}
</tabber>
</tabber>
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|-|If Fully Infected by Vamp Status=
|-|If Fully Infected by Vamp Status=
===Standard Vampire Techniques===
===Standard Vampire Techniques===
*'''Blood Draining:''' Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons [https://youtu.be/PTUS4D1CnwU?t=36 who endlessly]<ref>Castlevania: Symphony of the Night Bestiary No. 2</ref> [https://youtu.be/DW43WR30vLI?t=119 regenerate]<ref>Castlevania: Lament of Innocence Bestiary No. 017</ref>, [https://youtu.be/mBgOq5OyEpY?t=63 from any kind]<ref>Castlevania: Curse of Darkness Bestiary No. 8</ref> [https://youtu.be/KjI52eEW3tw?t=116 of damage due to it absorbing blood]<ref>Castlevania: Portrait of Ruin Bestiary No. 29</ref>.
*'''Blood Draining:''' Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons [https://youtu.be/PTUS4D1CnwU?t=36 who endlessly]<ref>Castlevania: Symphony of the Night Bestiary No. 2</ref> [https://youtu.be/DW43WR30vLI?t=119 regenerate]<ref>Castlevania: Lament of Innocence Bestiary No. 017</ref>, [https://youtu.be/mBgOq5OyEpY?t=63 from any kind]<ref>Castlevania: Curse of Darkness Bestiary No. 8</ref> [https://youtu.be/KjI52eEW3tw?t=116 of damage due to it absorbing blood]<ref>Castlevania: Portrait of Ruin Bestiary No. 29</ref>.
*'''Transformation:''' Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
*'''Transformation:''' Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
*'''Super Strength:''' Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
*'''Super Strength:''' Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
*'''Super Speed:''' Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
*'''Super Speed:''' Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
</tabber>
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*'''Vamp Status Weaknesses:''' [https://drive.google.com/file/d/1gGNBwIed9BEaTO26tzsBLfOG3RWo2ygL/view?usp=sharing If inflicted with the vamp status, one is unable to use health restoration items and do distance attacks, then after a certain period of time one will become a vampire, corrupting them]<ref>Castlevania: Legacy of Darkness Game Manual Page 19</ref>.
*'''Vamp Status Weaknesses:''' [https://drive.google.com/file/d/1gGNBwIed9BEaTO26tzsBLfOG3RWo2ygL/view?usp=sharing If inflicted with the vamp status, one is unable to use health restoration items and do distance attacks, then after a certain period of time one will become a vampire, corrupting them]<ref>Castlevania: Legacy of Darkness Game Manual Page 19</ref>.
*'''Creatures of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Creatures of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Man-Beast Weaknesses:''' [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1438 If a man-beast severs their man-beast half from their human half], [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1466 they will lose their wolf power]<ref>Castlevania: Legacy of Darkness Cornell Mode Ending</ref>.
*'''Man-Beast Weaknesses:''' [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1438 If a man-beast severs their man-beast half from their human half], [https://youtu.be/biXu2KD-pyI?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=1466 they will lose their wolf power]<ref>Castlevania: Legacy of Darkness Cornell Mode Ending</ref>. [https://youtu.be/xp72T_JJmM8?t=3752 If a man-beast overuses their power], [https://youtu.be/xp72T_JJmM8?t=3769 they will self-destruct, leaving nothing of their body left]<ref>Castlevania: Legacy of Darkness Ortega Boss</ref>.


|-|If Fully Infected by Vamp Status=<br>
|-|If Fully Infected by Vamp Status=<br>


*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Standard Vampire Weaknesses:''' [https://youtu.be/v6ZQ32RFeGc?list=PLF0A4D1377F54A2BF&t=146 After a vampire is sufficiently weakened, the sunlight can kill them]<ref>Super Castlevania IV Stage B-4</ref>. [https://youtu.be/_cYeuvRZjAI?t=8226 Otherwise Vampires can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2452 Though some weaker vampires can have the sun burn them overtime, killing them]<Ref>Castlevania 64 Rose Encounter</ref>. [https://youtu.be/hvAhdyqMxw4?t=1411 Oak Stakes] [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=When%20you%20smash,made%20of%20oak. are able to] [https://youtu.be/hvAhdyqMxw4?t=1453 break through the] [https://youtu.be/ITti2pBaqjM?t=563 magic of a weakened vampire]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=326 Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=501 This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1389 Vampries refelections do not appear on mirrors, making them easier to identify]<ref>Castlevania 64</ref>.
*'''Standard Vampire Weaknesses:''' [https://youtu.be/v6ZQ32RFeGc?list=PLF0A4D1377F54A2BF&t=146 After a vampire is sufficiently weakened, the sunlight can kill them]<ref>Super Castlevania IV Stage B-4</ref>. [https://youtu.be/_cYeuvRZjAI?t=8226 Otherwise Vampires can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2452 Though some weaker vampires can have the sun burn them overtime, killing them]<Ref>Castlevania (N64) Rose Encounter</ref>. [https://youtu.be/hvAhdyqMxw4?t=1411 Oak Stakes] [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=When%20you%20smash,made%20of%20oak. are able to] [https://youtu.be/hvAhdyqMxw4?t=1453 break through the] [https://youtu.be/ITti2pBaqjM?t=563 magic of a weakened vampire]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=326 Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=501 This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1389 Vampires reflections do not appear on mirrors, making them easier to identify]<ref>Castlevania (N64)</ref>. [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=118 Vampires are noted to be weak during the dawn]<ref>Castlevania: Nocturne of Recollection Chapter 3: Hunter</ref>.
 
</tabber>
</tabber>


==Note==
==Note==
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>. [https://youtu.be/Tx-ATZXdsKE?t=1589 Corrupted enemies such as Charlie Vincent], [https://youtu.be/Tx-ATZXdsKE?t=1608 use holy water attacks on Carrie and Reinhardt]<ref>Castlevania 64 Charlie Vincent Boss</ref>.
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>. [https://youtu.be/Tx-ATZXdsKE?t=1589 Corrupted enemies such as Charlie Vincent], [https://youtu.be/Tx-ATZXdsKE?t=1608 use holy water attacks on Carrie and Reinhardt]<ref>Castlevania (N64) Charlie Vincent Boss</ref>. Characters like Jonathan Morris [https://www.castlevaniacrypt.com/por-armor/#:~:text=Holy%20Mail,Jonathan wear armor like the Holy Mail, an armor that reduces damage from holy attacks]<ref>Castlevania: Portrait of Ruin Holy Mail Description</ref>.


==Miscellaneous Feats==
==Miscellaneous Feats==
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==Trivia==
==Trivia==
*One of Cornell's [[Media:Bruce Lee Reference in Castlevania Legacy of Darkness.gif|animations]] in ''[[Castlevania: Legacy of Darkness|Legacy of Darkness]]'', where he can be seen performing a characteristic footwork and a middle kick, is a reference to legendary actor and martial artist [[wikipedia:Bruce Lee|Bruce Lee]]. This animation is the only remain of his original concept as a melee character.
*One of Cornell's [[Media:Bruce Lee Reference in Castlevania Legacy of Darkness.gif|animations]] in ''[[Castlevania: Legacy of Darkness|Legacy of Darkness]]'', where he can be seen performing a characteristic footwork and a middle kick, is a reference to legendary actor and martial artist [[wikipedia:Bruce Lee|Bruce Lee]]. This animation is the only remain of his original concept as a melee character.
*Originally, Cornell was called "Cornell Reinhardt"; however, after he was cut as a playable character in ''[[Castlevania (Nintendo 64)|Castlevania 64]]'', his surname was given to Schneider Belmont, turning him into [[Reinhardt Schneider]].
*Originally, Cornell was called "Cornell Reinhardt"; however, after he was cut as a playable character in ''[[Castlevania (Nintendo 64)|Castlevania (N64)]]'', his surname was given to Schneider Belmont, turning him into [[Reinhardt Schneider]].
*Cornell's personal stage in ''Castlevania 64'' was the [[Dracula's Castle|Duel Tower]]. This level was instead given to the Reinhardt Schneider in the final game.
*Cornell's personal stage in ''Castlevania (N64)'' was the [[Dracula's Castle|Duel Tower]]. This level was instead given to the Reinhardt Schneider in the final game.
*Cornell was originally slated to appear in ''[[Castlevania (Nintendo 64)|Castlevania]]'' ([[:Category:Nintendo|N64]]) as [[Dracula (Nintendo 64)|Dracula]]'s prisoner. Also, he was supposed to be the first character in the history of the series to use martial arts. However, time constraints required developers to cut a lot of content from the game, including playable characters, bosses and abilities, with only [[Reinhardt Schneider|Reinhardt]] and [[Carrie Fernandez|Carrie]] as playable characters, further backing up the notion that  ''[[Castlevania: Legacy of Darkness|Legacy of Darkness]]'' was a "director's cut", what the first game was supposed to have been in the first place. In fact, Cornell's alternate costume is what his primary costume was to be in his original incarnation.
*Cornell was originally slated to appear in ''[[Castlevania (Nintendo 64)|Castlevania]]'' ([[:Category:Nintendo|N64]]) as [[Dracula (Nintendo 64)|Dracula]]'s prisoner. Also, he was supposed to be the first character in the history of the series to use martial arts. However, time constraints required developers to cut a lot of content from the game, including playable characters, bosses and abilities, with only [[Reinhardt Schneider|Reinhardt]] and [[Carrie Fernandez|Carrie]] as playable characters, further backing up the notion that  ''[[Castlevania: Legacy of Darkness|Legacy of Darkness]]'' was a "director's cut", what the first game was supposed to have been in the first place. In fact, Cornell's alternate costume is what his primary costume was to be in his original incarnation.
*While vampires [https://youtu.be/Y7MyIUyRVHk?t=2452 have some weakness to sunlight and can burn overtime in them]<Ref>Castlevania 64 Rose Encounter</ref>, [https://youtu.be/jCmSuv3eDY8?t=147 higher tier vampires]<ref>Castlevania 64 Carrie Bad Ending</ref>, [https://youtu.be/_cYeuvRZjAI?t=8226 can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref> without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
*While vampires [https://youtu.be/Y7MyIUyRVHk?t=2452 have some weakness to sunlight and can burn overtime in them]<Ref>Castlevania (N64) Rose Encounter</ref>, [https://youtu.be/jCmSuv3eDY8?t=147 higher tier vampires]<ref>Castlevania (N64) Carrie Bad Ending</ref>, [https://youtu.be/_cYeuvRZjAI?t=8226 can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref> without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
 
==Codex Statistics Questions==
'''Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=45 who would've destroyed the very fabric of time]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, [https://youtu.be/HWWcO1uh7kQ?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=844 attempted to destroy the specific era of time]<ref>Castlevania Judgment Sypha Belnades True Story Mode</ref>, [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 cause all beings everywhere to disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref> [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=81 and that the age was on the verge of collapse]<ref>Castlevania Judgment Death True Story Mode</ref>?'''
 
'''A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what [[Aeon (Castlevania)|Aeon]] mentions to [[Golem (Castlevania)|Golem]], [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 if the Time Rift is not erased, all beings everywhere will disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref>, implying that it's the Time Rift causing this, this is further backed up by the fact that [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=897 in Time Reaper's boss fight, there is a vortex in the background consuming everything]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, meaning this is an overtime feat that scales to no one physically.'''
 
'''Q: Shouldn't they get tier 2 for Dracula's influence [https://youtu.be/tTfHFwlvWF4?t=2207 destabilizing the flow of time]<ref>Castlevania: Curse of Darkness Ending</ref>?'''
 
'''A: This is [[Powers and Techniques|a potent ability]] but has nothing to do with [[Attack Potency]], there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.'''
 
'''Q: Shouldn't [[Dracula (Castlevania)|Dracula]] and by proxy anyone that scales to him get tier 2 for him being able to sustain [[Dracula's Castle|his castle]]?'''
 
'''A: This goes under our [[Stabilization Feats]] standards, which treats sustaining feats are non-combat applicable [[Attack Potency]] normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness [[Hector (Castlevania)|Hector]] [https://youtu.be/tTfHFwlvWF4?t=2047 would've died to the collapse of the castle if]<ref>Castlevania: Curse of Darkness Ending</ref> Julia didn't come save him, and [[Isaac (Castlevania)|Isaac]] [https://youtu.be/tTfHFwlvWF4?t=2092 died within] [https://youtu.be/tTfHFwlvWF4?t=2159 the castle]<ref>Castlevania: Curse of Darkness Ending</ref>. [https://youtu.be/z43iS--oVEc?t=83 In other cases the Castle does not collapse]<Ref>Castlevania: Symphony of the Night Ending</ref>, [https://youtu.be/D1NQQwfcdmE?t=271 but instead slowly fades away]<Ref>Castlevania: The Adventure Rebirth Ending</ref>. [https://youtu.be/7b-OBjjGkxc?list=PLFAE0762E0CD5079D&t=319 At the end of Dawn of Sorrow] [[Soma Cruz]] and [[Genya Arikado]] (aka [[Alcuard (Castlevania)|Alucard]] must escape the collapsing abyss.'''
 
'''Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?'''
 
'''A: Killing distance to attack is not a speed feat, it's a method of [[Spatial Manipulation]] by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow<Ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----<br>“……I know I am being rude……”<Br>Faster than he can remember, that husky voice rang in front of Soma-----<br>From the shadow of the forest, a large shadow emerged.<br>“……tch!”</ref>.'''


==Battle Records==
==Battle Records==
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**'''Location:''' Duel Tower
**'''Location:''' Duel Tower


*'''Ortega''' - [https://youtu.be/BVPlxCNCyq0?t=1345 Fight]<ref>Castlevania: Legacy of Darkness</ref>
*'''[[Ortega]]''' - [https://youtu.be/BVPlxCNCyq0?t=1345 Fight]<ref>Castlevania: Legacy of Darkness</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Room of Clocks
**'''Location:''' Room of Clocks
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[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Metroidvania Characters]]
[[Category:Platforming Characters]]
[[Category:Horror Characters]]
[[Category:Horror Game Characters]]
[[Category:Alive Characters]]
[[Category:Alive Characters]]
[[Category:Dead Characters]]
[[Category:Dead Characters]]
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[[Category:Humanoid Characters]]
[[Category:Humanoid Characters]]
[[Category:Horror Characters]]
[[Category:Horror Characters]]
[[Category:Horror Game Characters]]
[[Category:Playable Characters]]
[[Category:Playable Characters]]
[[Category:Fighting Game Characters]]
[[Category:Fighting Game Characters]]
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[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Werewolves]]
[[Category:Werewolves]]
[[Category:Demons]]
[[Category:Creatures of the Night]]
[[Category:Creatures of Chaos]]
[[Category:Children of the Night]]
[[Category:Immortals]]
[[Category:Immortals]]
[[Category:Vampire Hunters]]
[[Category:Vampire Hunters]]
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[[Category:Law Users]]
[[Category:Law Users]]
[[Category:Power Modification Users]]
[[Category:Power Modification Users]]
[[Category:Magic Users]]
[[Category:Principle Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Immersion Users]]
[[Category:Immersion Users]]
[[Category:Dimensional Travel Users]]
[[Category:Dimensional Travel Users]]
[[Category:Summoning Users]]
[[Category:Summoning Users]]
[[Category:Soul Users]]
[[Category:Longevity Users]]
[[Category:Longevity Users]]
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[[Category:Acrobatics Users]]
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[[Category:Non-Standard Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Statistics Boost Users]]
[[Category:Statistics Boost Users]]
[[Category:Self-Destruction Users]]
[[Category:Sealing Users]]
[[Category:Sealing Users]]
[[Category:Severing Users]]
[[Category:Severing Users]]

Revision as of 21:24, 22 March 2025

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


No one will listen to reason from the mouth of a beast.
~ Cornell, before a fight

Background

Cornell, also called the "Blue Crescent Moon", serves as the main protagonist and playable character in Castlevania: Legacy of Darkness. He also appears as a playable fighter in Castlevania Judgment for the Wii.

Typically, Cornell has a lean, delicate appearance, marked by his pale complexion and platinum-colored hair. However, beneath this exterior lies a formidable power: the ability to transform into a wolf-like humanoid. This transformation greatly enhances his strength and speed, making him a more formidable combatant than in his human form. Cornell wields energy blades that he can launch from his fists in either form and can unleash devastating claw attacks against his foes.

The story begins with the abduction of Cornell's sister, Ada, who is taken by demons intending to offer her as a sacrifice to honor Count Dracula. Unbeknownst to Cornell, the demons have far more sinister plans in store.

This dropdown contains the synopsis of Cornell’s story. Read at your own risk as you may be spoiled otherwise!

Before Castlevania Judgment
In ancient times, a tribe of warriors fell victim to a curse, which transformed all of its members into man-beasts. These ancient man-beasts were gifted with immense power, but, preferring to coexist peacefully with humans, they chose to seal away this dangerous power. However, despite their efforts to seal away a portion of their energy, they were unable to control the transformations or lift the Curse of the Man Beast that had been placed upon them.

Cornell was born into this cursed tribe in 1821. Growing up alongside his best friend and rival, Ortega, he trained in martial arts, becoming a skilled soldier for his village. However, Ortega often found himself frustrated, as no matter how hard he tried, Cornell always excelled beyond him.

One fateful day, Cornell's tribe, possibly under the influence of the curse, attacked a human village, with the villagers being slaughtered by the man-beasts. The only survivor was a young girl named Ada. Grieving over the tragic event and feeling immense guilt, Cornell adopted Ada as his sister, raising her in the harsh environment where man-beasts could transform at any moment. To protect her, Cornell gave Ada a pendant that shielded her from the man-beasts’ curse, allowing her to survive in such a perilous world.

Driven by his desire to protect Ada, Cornell sought a way to break free from the curse. Through intense and rigorous training, he became the only man-beast to master his transformation, gaining control over his power. In doing so, he also became the sole person capable of breaking the seal placed upon the Man Beast power by the ancients, earning him the title of "Blue Crescent Moon." His newfound strength, however, did not go unnoticed, and soon Dracula’s forces began attempting to recruit him to serve the Dark Lord. Time after time, Cornell was forced to defeat Dracula's agents in order to protect himself and his mission.

Ortega, who had grown increasingly envious of Cornell's strength, challenged him to a duel. Cornell, seeing Ortega as a weaker opponent, met the challenge with indifference and easily defeated his former friend. After the battle, Cornell left his village and Ada behind on a journey to continue his training in hopes of finding a cure for the curse. During this time, Dracula’s minions had found a way to exploit Ortega, promising him that if he served Dracula, the Dark Lord would lift the seal on Ortega’s own powers, allowing him to rival Cornell’s strength.

Events of Castlevania Judgment
During his intense training, Cornell's powers became uncontrollable, causing him to remain trapped in his beast form. He eventually regained consciousness within a time rift, where a man named Aeon explained that the source of his curse and its potential cure could be found in this strange place. To uncover the answer, Cornell would need to battle various warriors from different time periods.

As Cornell continued his journey, he crossed paths with Sypha Belnades, a member of the clergy, and sought her assistance in curing his curse. However, Sypha believed his affliction to be beyond healing and attempted to end his misery by killing him. Despite her efforts, Cornell managed to defeat Sypha and pressed forward in his search, growing more disheartened by the lack of answers.

During his travels in the time rift, Carmilla and Death also arrived, each with their own dark plans. They schemed to take Cornell's Man-Beast power and transfer it to Dracula to make him stronger. When Cornell confronted Carmilla, she taunted him before attacking. After successfully defeating her, Cornell turned his attention to Death, who claimed that his sinister arts could provide a cure for the curse. Although Cornell felt relief at the thought of a cure, he did not trust Death's intentions and chose to continue his quest on his own terms.

Events of Castlevania: Legacy of Darkness
After returning from the time rift, Cornell regained control over his transformations, but he still felt no closer to finding a cure for his curse. Upon returning to his village, he discovered it had been destroyed by demons, and Ada had been kidnapped. Following her trail, Cornell ventured to Dracula's Castle, where he encountered numerous challenges, including Ortega, who had betrayed their village and handed Ada over to Dracula for a sacrificial ritual.

During his journey, Cornell saved a young boy named Henry, whose father had been transformed into a vampire. He entrusted Henry with Ada's pendant for protection. Along the way, Cornell confronted and defeated several of Dracula's powerful servants, including Gilles de Rais and Actrise, who tried to test Cornell's strength for Dracula's purposes.

Cornell's journey ultimately led him to a climactic battle with Ortega, who had been altered into a monstrous chimera with Dracula's dark influence. After defeating his former friend, Cornell learned of Ada's location and pursued her. Along the way, he confronted Death, who had captured Ada in a crystal and delivered her to Dracula.

In Dracula's lair, Cornell faced the Dark Lord in two separate forms. Dracula revealed a shocking truth: Ada was not actually Cornell's sister by blood, a revelation meant to unsettle him. Despite the emotional turmoil caused by this information, Cornell overcame his inner conflict and managed to destroy the crystal imprisoning Ada. However, his beast form detached itself from him and entered the crystal, destroying it in the process, allowing Dracula to claim the Man-Beast power for himself. Free from the curse, Cornell chose to begin a new life with Ada and Henry, leaving the darkness behind.

After Castlevania: Legacy of Darkness
Cornell settled into a peaceful life with Ada and Henry, who had become a knight equipped with a gun. Despite their attempts to live without conflict, the powers of darkness utilized the sacrificed Man-Beast energy to aid in Dracula's resurrection.

Eight years later, Dracula's forces abducted seven children, seeking to use them to locate the Dark Lord's new incarnation. While Henry set off on a mission to rescue the children, new heroes, Reinhardt Schneider and Carrie Fernandez, emerged, determined to confront and defeat Dracula once again.

Personality

  • Atonement: Out of pure guilt for what the man-beast tribe did to the human tribe, Cornell atones by watching over his little sister Ada, despite her not even being related to him by blood. He feels very guilty to the point that he wishes to tell Ada the truth by the end of the game but she reveals she already knew they weren't blood-related.

General Information

Name: Cornell[1]

Other Names: Blue Crescent Moon[2]

Origin: Castlevania: Legacy of Darkness

First Appearance: Castlevania: Legacy of Darkness

Latest Appearance: Castlevania Judgment (Latest canonical appearance), Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor:

  • Japanese Voice Actor: Katsuyuki Konishi
  • English Voice Actor: Paul St Peter

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 23[3]

Birth Year: 1821 (Listed as 23 during the events of Legacy of Darknes[4], which takes place in 1844)

Time Period: 1844

Timeline: Main Timeline

Homeworld: Earth

Residence: Wolf Tribe

Story Role: Cursed Character, Main Protagonist

Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[5])

Influence: Event Influence (Responsible for the death of Dracula and saving the world from his darkness)

Language: English

Classification: Werewolf, Child of the Night[6]

Species: Manwolf, Human at the end of the game (His wolf half was removed from him, turning him fully human)

State of Being: Regular

Physiology: Humanoid Physiology, Werewolf Physiology as a werewolf

In-Universe Creator: God[7]

Occupation: None

Affiliations: Ada (His adoptive sister), Henry Oldrey (His adoptive brother), Ortega (Formerly, his childhood friend)

Enemies: Dracula, Ortega, Death, Actrise, Gilles de Rais

Height: 178 cm[8]

Weight: 70 kg[9]

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Cornell is one that regrets the things his tribe has done and merely wants to protect his adopted sister, being willing to sacrifice his own life to save her. Cornell went out of his way to help Henry through the forest and lead him to safety, giving him a pendant to have the wolves watch out for him[10])

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[11], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[12])

Codex Statistics

Grade: S (Actrise notes a man of Cornell's skill should be able to put up a good fight against Dracula, with Gilles de Rais noting they don't have any idea the power of the man-beast[13]. Ortega could not surpass Cornell's strength even with Dracula's powers[14])

Tier: At least 7-C, Higher in Werewolf State, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, where he utilized his true form to transform into his Dracula Ultimate state[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[21], that have a yield range of 1-10 kilotons of TNT), Higher in Werewolf State (While in Werewolf state, Cornell's attack and defense power are both greatly increased[22]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]. Alucard notes that having something to protect surpasses the limits of strength[24])

Durability: At least Town level, Higher in Werewolf State (While in Werewolf state, Cornell's attack and defense power are both greatly increased[25]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Higher in Werewolf State, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Comparable to Ortega who casually lifted up a large metal gate[26]. Noted that Cornell has obtained a physical body of near immortality and powr that surpasses that of a wild beast[27], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[28] where logs can weigh around 15 to 5 tons[29] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[30]), Higher in Werewolf State, Far Higher with Sheer Will

Travel Speed: Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)

Range: Standard Melee, Several Meters with Energy Blade & Werewolf Claw, Tens of Meters with Sub-Weapons

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[36])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[37]. Cornell is a master martial artist, being superior even to Ortega, who is noted himself to be a master of martial arts[38])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[39], one of Dracula's bats easily destroyed a stone ground block[40]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[41]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[42]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[43]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[44], along with ignoring the very passage of time[45]. With their souls being completely free from time[46]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[47]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[48]), Empowerment (Creatures of the night are empowered by the night[49], becoming stronger when it's night time[50]), Evolution (Creatures of chaos can inherit evil natures[51] awakening into stronger enemies with new abilities and less weaknesses[52]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[53]. This has also been shown with slain heads reviving as an angry wraith[54]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[55], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[56], with this state being referred to as a "regeneration cycle"[57]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[58]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[59]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[60]. With the real world and world of grimoires being considered the same or "equal"[61], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[62]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[63]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[64]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[65], or Charlotte fading from existence due to them messing with the history of the Grimoires[66], Maria starting to fade because Richter's history is being rewritten[67], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[68]. The text alterations also make the monsters stronger[69]. With the real world and world of grimoires being considered the same or "equal"[70], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[71]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[72]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[73]. The Chaos of the Grimoire destabilized the magic of the others[74]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[75]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[76]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[77], with their souls being completely free from time[78]. With time in Castlevania being so potent that not even eternity can withstand time[79], along with even artificial life being subject to the laws of time[80]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[81]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[82], with their souls being completely free from time[83], with fate being a truth wound by time[84])


Equipment

Mystic Pendant

The mystic pendant summons the aid of wolves. Cornell originally gave this pendant to Ada to protect her from the Beast Clan during Rampage mode. After Ada's capture, Cornell kept the pendant and entrusted it to young Henry to ensure his safety while escaping Dracula's castle.

Notable Techniques

Werewolf Transformation

Cornell hails from a clan of warriors cursed to become werebeasts. He himself transformed into a wolf, gaining the abilities and strengths of one, but also the uncontrollable rage. His clan sealed their raw power to live peacefully with humans, though sometimes their power leaked, causing violent outbursts. After the massacre of Ada’s village, Cornell vowed to control his powers for her sake. His intense and grueling training eventually allowed him to control both his transformation and his violent tendencies. He broke the seal and earned the title of "Blue Crescent Moon" from his people. His transformation is unique, as he doesn't require the full moon and can even shift in broad daylight, though it strains his spirit.

In Judgment, the time rift forces him into werewolf form. In Legacy of Darkness, this mode boosts his attack damage by 3x, increases his attack range by 1.2x, reduces damage taken by half, and grants immunity to negative status effects. However, it depletes Red Jewels over time until they are exhausted, and the form cannot be manually canceled.

Werewolf Claws

Cornell's claws slash with great force, even in human form. Enhanced by the werewolf's powers and combined with his martial arts skills, his attacks become nearly unbeatable.

Werewolf Howl

In his werewolf form, Cornell can use his howl to unleash supersonic waves that pierce the hearts and heads of his victims.

Rampage Mode

Before breaking the seal, Cornell went insane from the curse and allegedly rampaged through Ada’s village with his comrades, slaughtering everyone. Overcome with guilt, Cornell rescued Ada, the sole survivor, and raised her as his own sister, swearing to protect and care for her. After gaining control over his transformation, Cornell can release his beast form's violent nature at will, capable of causing massacres to his victims. However, frequent use of this power takes a toll on Cornell's spirit.

Martial Arts

Even before releasing the seal, Cornell was a master of unarmed combat. His attacks were enhanced by his werewolf claws and powers.

Energy Blade

Through intense training, Cornell mastered the Energy Blade, launching light blades from his hands. These blades can be enhanced to become powerful enough to threaten even Dracula himself.

Mystic Weaponry

Though often berated as children of the night, Cornell mastered the Mystic Weapons, tools reserved for the best of the Vampire Hunters. These include the Boomerang Cross, Holy Water, Flame Dagger, Electric Axe, and Jagged Earth.

Other

Standard Tactics: Cornell will utilize his martial arts in combat along with his energy blade attacks and werewolf transformation, along with the sub-weapon that best suits the situation.

Weaknesses


Note

Miscellaneous Feats

Trivia

  • One of Cornell's animations in Legacy of Darkness, where he can be seen performing a characteristic footwork and a middle kick, is a reference to legendary actor and martial artist Bruce Lee. This animation is the only remain of his original concept as a melee character.
  • Originally, Cornell was called "Cornell Reinhardt"; however, after he was cut as a playable character in Castlevania (N64), his surname was given to Schneider Belmont, turning him into Reinhardt Schneider.
  • Cornell's personal stage in Castlevania (N64) was the Duel Tower. This level was instead given to the Reinhardt Schneider in the final game.
  • Cornell was originally slated to appear in Castlevania (N64) as Dracula's prisoner. Also, he was supposed to be the first character in the history of the series to use martial arts. However, time constraints required developers to cut a lot of content from the game, including playable characters, bosses and abilities, with only Reinhardt and Carrie as playable characters, further backing up the notion that Legacy of Darkness was a "director's cut", what the first game was supposed to have been in the first place. In fact, Cornell's alternate costume is what his primary costume was to be in his original incarnation.
  • While vampires have some weakness to sunlight and can burn overtime in them[329], higher tier vampires[330], can stand out in the sunlight just fine[331] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[332], attempted to destroy the specific era of time[333], cause all beings everywhere to disappear, forever[334] and that the age was on the verge of collapse[335]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[336], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[337], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[338]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[339] Julia didn't come save him, and Isaac died within the castle[340]. In other cases the Castle does not collapse[341], but instead slowly fades away[342]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[343].

Battle Records

29 - 0 - 0


  • Golem - Fight[345]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[346]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[347]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[348]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[349]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[350]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[351]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[352]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[353]
    • Conditions: Match was a rematch.
    • Location: Time Rift

References

  1. Castlevania: Legacy of Darkness Game Manual Page 4
  2. Castlevania: Legacy of Darkness Game Manual Page 4
  3. KCE Kobe homepage character bios (Now defunct)
  4. KCE Kobe homepage character bios (Now defunct)
  5. Castlevania: Legacy of Darkness Game Manual Page 4
  6. Castlevania Judgment Carmilla Story Mode
  7. Castlevania Lament of Innocence
  8. KCE Kobe homepage character bios (Now defunct)
  9. KCE Kobe homepage character bios (Now defunct)
  10. Castlevania: Legacy of Darkness Helping Henry
  11. Akumajou Densetsu Famicon Intro English Patch
  12. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  13. Castlevania: Legacy of Darkness Henry Mode Gilles de Rais Boss
  14. Castlevania: Legacy of Darkness Cornell Mode Ortega Boss
  15. Castlevania: Legacy of Darkness Cornell Mode Final Boss
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgement: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevnaia: Symphony of the Night
  22. Castlevania: Legacy of Darkness Game Manual Page 25
  23. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  24. Castlevania: Nocturne of Recollection Intro
  25. Castlevania: Legacy of Darkness Game Manual Page 25
  26. Castlevania: Legacy of Darkness Cornell Mode Entering Dracula's Castle Scene
  27. Castlevania: Legacy of Darkness Game Manual Page 4
  28. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  29. Estimating Weight of Logs and Standing Timber Page 2
  30. Castlevania: Curse of Darkness
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. Castlevania: Lament of Innocence Game Manual Page 10
  37. Lament of Innocence Perfect Guidebook
  38. Castlevania: Legacy of Darkness Game Manual Page 33
  39. Super Castlevania IV Stage B-1
  40. Castlevania: Circle of the Moon
  41. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  42. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  43. Haunted Castle Revisited Dominus Collection
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  46. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  47. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  48. Castlevania: Curse of Darkness Manga Volume 1
  49. Castlevania II: Simon's Quest Night Transition
  50. Castlevania II: Simon's Quest Online Game Manual Page 4
  51. Castlevania: Lament of Innocence Bestiary No. 058
  52. Castlevania: Lament of Innocence Bestiary No. 059
  53. Castlevania: Curse of Darkness Bestiary No. 009
  54. Castlevania: Curse of Darkness Bestiary No. 005
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Symphony of the Night
  57. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  58. Castlevania: Lament of Innocence Bestiary No. 064
  59. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  60. Castlevania: Grimoire of Souls Prologue
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Grimoire of Souls Prologue Stage 4
  64. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  71. Castlevania: Portrait of Ruin
  72. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  73. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  74. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  75. Castlevania III: Dracula's Quest
  76. Castlevania: Curse of Darkness Absolute Zero Ring Description
  77. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  78. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  79. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  80. Castlevania Judgment Aeon's Hyper Attack on Golem
  81. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  82. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  83. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  84. Castlevania Judgment Aeon Hyper Attack on Death
  85. Castlevania: Portrait of Ruin
  86. Castlevania: Lament of Innocent
  87. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  88. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  89. Konami of Europe's Camilla Fernandez profile
  90. Castlevania: Portrait of Ruin
  91. Castlevania: Grimoire of Souls Prologue Stage 1
  92. Castlevania: Dawn of Sorrow Yoko's Shop
  93. Castlevania: Legacy of Darkness Game Manual Page 4
  94. Castlevania: Legacy of Darkness Henry Mode
  95. Castlevania: Legacy of Darkness Game Manual Page 33
  96. Castlevania: Legacy of Darkness Cornell Idle
  97. Castlevania: Legacy of Darkness Game Manual Page 30
  98. Castlevania: Legacy of Darkness Game Manual Page 30
  99. Castlevania: Legacy of Darkness Game Manual Page 30
  100. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  101. Castlevania: Nocturne of Recollection Intro
  102. Castlevania: Legacy of Darkness Cornell Intro
  103. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  104. Castlevania: Legacy of Darkness Cornell Mode
  105. Castlevania: Lament of Innocence Game Manual Page 10
  106. Castlevania: Legacy of Darkness Cornell Intro
  107. Castlevania: Legacy of Darkness Cornell Mode Ortega Boss
  108. Castlevania: Legacy of Darkness Cornell Mode
  109. Castlevania: Legacy of Darkness Game Manual Page 25
  110. Castlevania: Legacy of Darkness Ortega Boss
  111. Castlevania: Legacy of Darkness Cornell Intro
  112. Castlevania: Legacy of Darkness Cornell Mode Ending
  113. Castlevania: Legacy of Darkness Cornell Intro
  114. Castlevania: Lament of Innocent
  115. Castlevania: Legacy of Darkness Cornell Mode
  116. Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
  117. Castlevania: Legacy of Darkness Cornell Mode Final Boss
  118. Castlevania II: Simon's Quest
  119. Castlevania (N64) Vampire Status Death
  120. Castlevania (N64) Vampire Status
  121. Castlevania (N64)
  122. Castlevania: Lament of Innocence Bestiary No. 010
  123. Castlevania: Grimoire of Souls
  124. Castlevania: Legacy of Darkness Cornell Mode Renon Boss
  125. Castlevania (N64) Carrie Fernandez Bad Ending
  126. Castlevania: Legacy of Darkness Werewolf State
  127. Castlevania: Legacy of Darkness Cornell Mode
  128. Castlevania: Harmony of Dissonance
  129. Castlevania: Harmony of Dissonance
  130. Castlevania: Symphony of the Night Bestiary No. 40
  131. Castlevania: Symphony of the Night Bestiary No. 16
  132. Castlevania: Portrait of Ruin Bestiary No. 133
  133. Castlevania: Lament of Innocence
  134. Castlevania (N64)
  135. Castlevania: Portrait of Ruin
  136. Castlevania: Portrait of Ruin
  137. Castlevania: Harmony of Dissonance
  138. Castlevania: Circle of the Moon
  139. Castlevania: Circle of the Moon
  140. Castlevania: Order of Ecclesia Bestiary No. 061
  141. Castlevania: Portrait of Ruin Bestiary No. 131
  142. Castlevania: Symphony of the Night Bestiary No. 44
  143. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  144. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  145. Castlevania: Grimoire of Souls
  146. Castlevania (N64)
  147. Castlevania Chronicles
  148. Castlevania Chronicles
  149. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  150. Castlevania: Curse of Darkness Bestiary No. 115
  151. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  152. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  153. Castlevania: Grimoire of Souls Prologue Stage 4
  154. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  155. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  156. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  159. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  160. Castlevania: Portrait of Ruin
  161. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  162. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  163. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  164. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  165. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  166. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  167. Castlevania: Legacy of Darkness Game Manual Page 30
  168. Castlevania: Legacy of Darkness Game Manual Page 30
  169. Castlevania: Legacy of Darkness Henry Mode
  170. Castlevania II: Simon's Quest Page 11
  171. Castlevania II: Simon's Quest
  172. Castlevania: Legacy of Darkness Game Manual Page 30
  173. Castlevania: Legacy of Darkness Game Manual Page 30
  174. Castlevania: Legacy of Darkness Cure Ample Item Description
  175. Castlevania: Legacy of Darkness Purifying Item Description
  176. Castlevania: Legacy of Darkness Healing Kit Item Description
  177. Castlevania: Legacy of Darkness Roast Beef Item Description
  178. Castlevania: Legacy of Darkness Roast Chicken Item Description
  179. Castlevania: Legacy of Darkness Cornell Mode Meeting Renon
  180. Castlevania (N64) Game Manual Page 19
  181. Castlevania: Legacy of Darkness Cornell Mode
  182. Castlevania: Legacy of Darkness Mandragora Item Description
  183. Castlevania: Legacy of Darkness Magical Nitro Item Description
  184. Castlevania: Legacy of Darkness Moon Card Item Description
  185. Castlevania: Legacy of Darkness Sun Card Item Description
  186. Castlevania (N64) Vampire Status Game Over
  187. Super Castlevania IV Stage B-1
  188. Castlevania: Circle of the Moon
  189. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  190. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  191. Haunted Castle Revisited Dominus Collection
  192. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  193. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  194. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  195. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  196. Castlevania: Curse of Darkness Manga Volume 1
  197. Castlevania II: Simon's Quest Night Transition
  198. Castlevania II: Simon's Quest Online Game Manual Page 4
  199. Castlevania: Lament of Innocence Bestiary No. 058
  200. Castlevania: Lament of Innocence Bestiary No. 059
  201. Castlevania: Curse of Darkness Bestiary No. 009
  202. Castlevania: Curse of Darkness Bestiary No. 005
  203. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  204. Castlevania: Symphony of the Night
  205. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  206. Castlevania: Lament of Innocence Bestiary No. 064
  207. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  208. Castlevania: Grimoire of Souls Prologue
  209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  210. Castlevania: Portrait of Ruin
  211. Castlevania: Grimoire of Souls Prologue Stage 4
  212. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  213. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  214. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  215. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  216. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  217. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  218. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  221. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  222. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  223. Castlevania III: Dracula's Quest
  224. Castlevania: Curse of Darkness Absolute Zero Ring Description
  225. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  226. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  227. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  228. Castlevania Judgment Aeon's Hyper Attack on Golem
  229. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  230. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  231. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  232. Castlevania Judgment Aeon Hyper Attack on Death
  233. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  234. Castlevania: Legacy of Darkness Game Manual Page 35
  235. Castlevania: Legacy of Darkness Game Manual Page 35
  236. Castlevania (N64)
  237. Castlevania: Lament of Innocence
  238. Castlevania: Lament of Innocence
  239. Castlevania Judgment Aeon Hyper Attack on Alucard
  240. Lament of Innocent Perfect Guidebook
  241. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  242. Castlevania: Lament of Innocence
  243. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  244. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  245. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  246. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  247. Castlevania: Curse of Darkness Manga Volume 1
  248. Castlevania: Lament of Innocence
  249. Castlevania (N64)
  250. Castlevania (N64)
  251. Castlevania (N64) Vampire Boss
  252. Castlevania: The Dracula X Chronicles Intro
  253. Castlevania (N64) Vampire Boss
  254. Castlevania: Portrait of Ruin
  255. Castlevania: Lament of Innocence
  256. Castlevania: Lament of Innocence
  257. Castlevania: Lament of Innocence
  258. Castlevania: The Dracula X Chronicles Intro
  259. Castlevania (N64)
  260. Castlevania: Portrait of Ruin
  261. Castlevania (N64) Flower Garden Cutscene
  262. Castlevania: Symphony of the Night
  263. Castlevania: Order of Shadows
  264. Castlevania (N64)
  265. Castlevania: Lament of Innocence Bestiary No. 078
  266. Castlevania: Lament of Innocence
  267. Castlevania: Lament of Innocence Bestiary No. 064
  268. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  269. Castlevania: Lament of Innocence Bestiary No. 002
  270. Castlevania (N64) Vampire Boss
  271. Castlevania: Curse of Darkness
  272. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  273. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  274. Castlevania: Grimoire of Souls Prologue Stage 4
  275. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  276. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  277. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  278. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  279. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  280. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  281. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  282. Castlevania: Portrait of Ruin
  283. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  284. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  285. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  286. Castlevania: Lament of Innocence
  287. Castlevania: Lament of Innocence
  288. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  289. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  290. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  291. Castlevania Judgment Aeon's Hyper Attack on Golem
  292. Castlevania: The Dracula X Chronicles Stage 1
  293. Castlevania: Lament of Innocence
  294. Castlevania: Lament of Innocence
  295. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  296. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  297. Castlevania Judgment Aeon Hyper Attack on Death
  298. Castlevania: Lament of Innocence
  299. Castlevania: Symphony of the Night Bestiary No. 2
  300. Castlevania: Lament of Innocence Bestiary No. 017
  301. Castlevania: Curse of Darkness Bestiary No. 8
  302. Castlevania: Portrait of Ruin Bestiary No. 29
  303. Castlevania: Legacy of Darkness Game Manual Page 19
  304. Castlevania II: Simon's Quest Day Transition
  305. Castlevania II: Simon's Quest Day Game Manual Page 11
  306. Castlevania II: Simon's Quest
  307. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  308. Castlevania: Legacy of Darkness Cornell Mode Ending
  309. Castlevania: Legacy of Darkness Ortega Boss
  310. Castlevania II: Simon's Quest Day Transition
  311. Castlevania II: Simon's Quest Day Game Manual Page 11
  312. Castlevania II: Simon's Quest
  313. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  314. Super Castlevania IV Stage B-4
  315. Castlevania III: Dracula's Curse Alucard Ending
  316. Castlevania (N64) Rose Encounter
  317. Castlevania II: Simon's Quest
  318. Castlevania: Lament of Innocence
  319. Castlevania: Harmony of Dissonance
  320. Castlevania (N64)
  321. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  322. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  323. Castlevania: Circle of the Moon
  324. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  325. Castlevania (N64) Charlie Vincent Boss
  326. Castlevania: Portrait of Ruin Holy Mail Description
  327. Castlevania: Legacy of Darkness Cornell Intro Cutscene
  328. Castlevania: Legacy of Darkness Cornell Mode
  329. Castlevania (N64) Rose Encounter
  330. Castlevania (N64) Carrie Bad Ending
  331. Castlevania III: Dracula's Curse Alucard Ending
  332. Castlevania Judgment Aeon True Story Mode Intro
  333. Castlevania Judgment Sypha Belnades True Story Mode
  334. Castlevania Judgment Golem True Story Mode
  335. Castlevania Judgment Death True Story Mode
  336. Castlevania Judgment Golem True Story Mode
  337. Castlevania Judgment Aeon True Story Mode Intro
  338. Castlevania: Curse of Darkness Ending
  339. Castlevania: Curse of Darkness Ending
  340. Castlevania: Curse of Darkness Ending
  341. Castlevania: Symphony of the Night Ending
  342. Castlevania: The Adventure Rebirth Ending
  343. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  344. Castlevania Judgment Cornell Story Mode
  345. Castlevania Judgment Cornell Story Mode
  346. Castlevania Judgment Cornell Story Mode
  347. Castlevania Judgment Cornell Story Mode
  348. Castlevania Judgment Cornell Story Mode
  349. Castlevania Judgment Cornell Story Mode
  350. Castlevania Judgment Cornell Story Mode
  351. Castlevania Judgment Cornell Story Mode
  352. Castlevania Judgment Cornell Story Mode
  353. Castlevania Judgment Cornell Story Mode
  354. Castlevania Judgment Cornell Story Mode
  355. Castlevania: Legacy of Darkness
  356. Castlevania: Legacy of Darkness
  357. Castlevania: Legacy of Darkness
  358. Castlevania: Legacy of Darkness
  359. Castlevania: Legacy of Darkness
  360. Castlevania: Legacy of Darkness
  361. Castlevania: Legacy of Darkness
  362. Castlevania: Legacy of Darkness
  363. Castlevania: Legacy of Darkness
  364. Castlevania: Legacy of Darkness
  365. Castlevania: Legacy of Darkness
  366. Castlevania: Legacy of Darkness
  367. Castlevania: Legacy of Darkness
  368. Castlevania: Legacy of Darkness
  369. Castlevania: Legacy of Darkness
  370. Castlevania: Legacy of Darkness
  371. Castlevania: Legacy of Darkness
  372. Castlevania: Legacy of Darkness