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“ | Unfortunately for you, as long as my master survives, I will rise from the dead... | „ |
~ Death to Leon Belmont |
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{{!}}-{{!}}Creatures of Chaos Abilities= | {{!}}-{{!}}Creatures of Chaos Abilities= | ||
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Beastiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Beastiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Beastiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Beastiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos], <ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref> [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. | '''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Beastiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Beastiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Beastiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Beastiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos], <ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref> [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. | ||
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | ||
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? | 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? |
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"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | Unfortunately for you, as long as my master survives, I will rise from the dead... | „ |
~ Death to Leon Belmont |
“ | Soon, my master will enter Isaac's body. Though you were favored, Isaac will do. Dracula will once more walk the night! And as for you, it is time for you to die! | „ |
~ Zeas as Death to Hector |
“ | Do not interfere. Now, I will extinguish the candle of your soul! | „ |
~ Death to Juste Belmont |
“ | So you've made it this far... In the name of your father, cease this foolishness. | „ |
~ Death to 1700s Alucard |
Death, also known as the Grim Reaper, is a key antagonist in Konami's Castlevania series. Born from Chaos, which itself emerged from the malice within human hearts, Death serves as Count Dracula’s right-hand figure. Typically appearing near the end of the hero's journey—often in the Clock Tower—he challenges them before they face Dracula. Occasionally, Death is the first of Dracula's main servants the protagonist encounters, as seen in Castlevania: Rondo of Blood, Castlevania: Symphony of the Night, and Castlevania: The Arcade. Notably, he appears in every game except Castlevania: The Adventure and Castlevania II: Belmont's Revenge.
When figures like Shaft, Elizabeth Bartley, or Carmilla lead Dracula’s resurrection, Death may take an equal or lesser role in Dracula's ranks. Two of his closest subordinates, Slogra and Gaibon, report directly to him. He is also known to acknowledge and respect courageous and skilled opponents.
Mastering dark arts, Death can summon souls of the dead and defeat powerful foes. As a chaotic, malevolent entity, Death resists dark-based attacks but is vulnerable to holy weapons like the Vampire Killer.
This dropdown contains the synopsis of Death’s story. Read at your own risk as you may be spoiled otherwise! |
---|
Castlevania: Lament of Innocence
It is revealed that Mathias had the Crimson Stone, a stone much more powerful than the Ebony Stone. With Walter defeated, Mathias gained access to Walter's Ebony Stone, giving him both of the vampire's treasures. To add insult to injury, Mathias used the Crimson Stone to suck out Walter's soul and place it inside the stone. The soul became a power source to fuel Mathias's dark desires. Crushed by Mathias's turn to the dark forces of evil, Leon was ready to slay his former friend when Death arrived and challenged him in the final showdown of the game. Even though Death was defeated, Mathias made his escape after some parting words with Leon. Although Death expressed disbelief for being beaten by Leon, as well as learning about him possessing the means to destroy not just vampires, but anything tied to them, he nonetheless assured the latter that he could not be permanently killed as long as Mathias remained alive. With Mathias gone, Leon swore that no matter where he should go, the Belmont Clan would hunt him and his kind down forever. Since then, Death has proven to be the Count's most loyal and devoted servant. Castlevania III: Dracula's Curse
Castlevania: Curse of Darkness
In the reborn castle of Dracula, Hector fights and kills Isaac, but does not fall prey to the curse. Before he knows it, the body of Isaac is whisked away into a coffin by Zead. He had originally planned on using Hector as the host for Dracula when he succumbed to the curse, but because Hector rejected the curse at the last moment, he is forced to settle with Isaac's corpse. When Zead removes a scythe from his sleeve, it is then that Hector realizes who Zead really is. Shedding his disguise, Death battles Hector, only to be defeated by the Forgemaster, expressing disbelief that he was defeated by a human. Castlevania
Castlevania II: Simon's Quest
Castlevania: Harmony of Dissonance
This led to Maxim slowly being taken over by the spirit of the Dark Lord and the split of Dracula's Castle into two different castles. Death recognizes that Maxim's body would make a suitable host for the resurrection of Dracula and soon seeks to prevent Juste Belmont from finding his friend and freeing him from Dracula's control. He also tries to locate Lydie, eventually finding her with Juste's unwitting help and takes her, viewing her as a necessary sacrifice to ensure Maxim becomes Dracula and thus complete the castle. He then fought Juste in an attempt to prevent him from interfering. He ultimately is defeated, although he makes clear that the castle would inevitably merge in the future. Castlevania: Rondo of Blood
True to his word, Death encountered Richter aboard a ghost ship and fought him in an intense battle. Ultimately, he was defeated, with his accidentally beheading himself after he threw his scythe in the air from being stunned. Castlevania: Symphony of the Night
This time, Dracula's son, Alucard, awakens from his self-inflicted permanent slumber when he senses that something is terribly amiss. When he enters Dracula's Castle, Alucard is confronted by Death. Since Alucard is Dracula's son, Death gives him a chance to cease his attack and turn back. Upon refusing, Death steals all of his equipment and scatters it throughout the entire castle, although not before warning that this will not be their final encounter. Later, when Alucard encounters Death again, the Grim Reaper notes that he has given ample warning, and with Alucard not backing down, he engages him in combat, suffering defeat at the hands of Dracula's son. Castlevania: Order of Ecclesia
Castlevania: Bloodlines
Castlevania: Portrait of Ruin
Jonathan Morris and Charlotte Aulin first run into him in the Great Stairway. Jonathan believes that he was serving Brauner, but it turns out unlike the other monsters in the castle, Death retains full loyalty towards Dracula. From them he learns of the interloper taking the role of Lord of the Castle for himself and rebuffs the idea of anyone except Dracula controlling the castle, saying that it was an odd thing to say. He does not even try to fight the heroes during this encounter, even hinting at a possible alliance to kill Brauner, albeit with different aims in mind. However, he is rebuffed rudely by Jonathan and leaves, but not before he leaves a snide remark telling Jonathan that he is nowhere near as strong as his father. Later on, he is reluctantly goaded by Jonathan to battle the duo in the castle's Clock Tower. He leaves the battle when his energy is exhausted, saying he has other affairs to handle, although not before inferring that he's only sparing the two because they themselves still have a "role" to accomplish, and also making clear this was not to be their final encounter. Near the end of the game, after Jonathan and Charlotte defeat Brauner, Death barges into his room and slices through the usurper with a swing of his scythe to finish him off, reinstating the castle's proper master, Dracula. When Jonathan and Charlotte pursue him, they find the newly risen Dracula. Ready to take him out, Jonathan is blocked by Death, who has come to Dracula's aid. In a surprising turn of events, Death and Dracula decide to team up for their battle against the two young heroes. When either Death's or Dracula's life is depleted, Death screams "My power! Use my power!" and at this point, Dracula holds out both hands and uses Soul Steal, absorbing Death's soul and transforms into True Dracula. Akumajō Dracula: Kabuchi no Tsuisōkyoku
Death returns to the castle where he notices humans in the castle, at the same time realizing the monsters are not hostile toward these humans this confuses Death even further as he looks for his master. He finds Slogra and Gaibon whom he orders to report the current situation. Neither of them respond but strangely attack Death for no reason. Although surprised, Death does not take the insolence kindly and destroys both of them, but he quickly notices that neither of them ever let a scream of pain out, confusing him even further. Death ventures further into the castle finally meeting Dracula's former servant Olrox inside the castle. Olrox confirms that the current set of events are of his doing and that the humans in the castle are the remnants of Graham's cult that has bowed to follow the vampire. Death mocks Olrox if he wants to play at replacing Dracula, but Olrox merely states he wants to control both humans and Chaos out of curiosity of what can be done by doing so, emphasizing that Chaos is born of humans and that Death is born out of Chaos, therefore if he can control humans then Chaos could potentially disappear. Death declares Olrox a traitor and the two of them clash with Death summoning his sickles and Olrox summoning bats, both of them canceling each other. Olrox goes to the courtyard and Death follows with the two clashing without any clear advantage, but then Olrox lures Death into a trap as a magic formation made by Graham's followers summons a large bloody hand that entraps Death depriving him of his power and taking it with him. Death remains trapped and weakened until his soul encounters the damaged body of Curtis Lang that had been shot mercilessly by Graham's cult multiple times and at the verge of dying. Death encounters Curtis whose only wish is for the safety of his partner Michelle Danasty. Death then takes possession of the young man's dying body, which is later found by Michelle and restored back to health by Hammer after he uses a potion on his body, seemingly with memory loss. The two venture into the castle with Michelle destroying the horde of zombies while he remains unfazed by them. Michelle continuously tries to protect him and encourage him to remember although he only has vague hints, his change of personality and attitude worrying Michelle the more they explore. The two enter the Clock Tower where they are attacked by a harpy that Death kills easily using Gale Force by slashing it repeatedly. Michelle is amazed that "Curtis" can use a high-level spell and attributes it to Julius's training. "Curtis" remains mostly quiet and keeps advancing, with Michelle fearing that the person in from him isn't Curtis anymore and puzzled at the fact the harpy never screamed in pain. Finally "Curtis" and Michelle reach Dracula's throne. Michelle wonders why "Curtis" hasn't used his Holy Whip and has him touch the whip thinking it may trigger some memories back, but "Curtis" warns her that he cannot hold a holy item in his current state and much to Michelle's surprise his hand burns, the duo then encounter Olrox with Death recovering his memories and Michelle learning the truth behind Curtis. Death has Michelle stand aside out of respect for Curtis' wish and fights against Olrox once more. Olrox explains that the current castle is a copy made by Graham's cult made up possible through the brief eclipse in the area that allowed Legion and the Puppet Master to be summoned, with Legion being the backbone of the castle while the Puppet Master created puppet copies of the castle's monsters. Olrox further explains that the entire scheme was possible solely out of Graham's cult wish to follow his master finding humans interesting and the thrill of fighting Death equal to when he faced Alucard. Olrox summons the bloody hand once more but Death is able to put an end to it, forcing Olrox to reveal that the castle is a giant Legion and forming a massive body out of Legion's parts. As the battle escalated to inhuman proportions, Michelle was paralyzed with fear, but honoring her training and Curtis' wish for her to be happy, Michelle decided to fight using her athletic abilities to reach the ceiling of the room and shot an arrow at Olrox during a brief opening which allowed Death to overpower Olrox and defeat him and Legion. With Olrox beaten, the castle began to crumble. Michelle asked Death if Curtis would not be able to come back but Death didn't really respond. As he disappears he states that while they had a common purpose this time around they are essentially still enemies and leaves. Curtis is eventually revealed to be alive and Michelle theorizes that Curtis was able to live because Death possessed his body while he was still alive, and also imagining that perhaps Death did something to his body. She contemplated how Death is a creature unlike any other she has seen. Grimoire of Souls
It was later revealed in Chapter 7 that Death was the true mastermind behind Elgos and the events of the Grimoire's chaos, so he could revive his master. Chapter 9 further reveals that he disguised himself as Seward, even crafting the identity beforehand, specifically to manipulate everyone into unwittingly aiding in Dracula's resurrection. He ultimately succeeded in Chapter 10, and after Dracula, due to just freshly being resurrected, was bested by Alucard and the other Grimoire copies, Death offered his soul to ensure Dracula powered up, with Dracula stating he won't forget Death's loyalty to him. |
Other Names: Grim Reaper, Seward[2], Zead[3]
Origin: Castlevania
First Appearance: Castlevania (First release-wise appearance), Castlevania: Lament of Innocence (First timeline-wise appearance)
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor:
Sex: Male
Sexuality: Asexual
Pronouns: He/Him
Age: Unknown
Homeworld: Unknown
Residence: Castlevania
Story Role: Supporting Antagonist, Lackey
Classification: Dracula's Servant, Death, Dracula's close friend[4]
Species: God
State of Being: Abstract (Death is the embodiment of death)
Physiology: Unknown Physiology
Occupation: None
Affiliations: Dracula (Noted to be Dracula's close friend[6]), Slogra (Slogra is a direct subordinate of Death[7]), Gaibon (Gaibon is a direct subordinate of Death[8])
Enemies: The Belmont Clan, The Morris Clan, The Belnades Clan, Cornell
Weight: Unknown
Status: Has been both Alive & Deceased (Various powerful Vampire Hunters has killed him, with him coming back each time due to his master, Dracula's, will)
Date of Death: Lament of Innocence, Dracula's Curse, Curse of Darkness, Castlevania, Castlevania II: Simon's Quest, Harmony of Dissonance, Rondo of Blood, Symphony of the Night, Order of Ecclesia, Bloodlines, Portrait of Ruin, Aria of Sorrow, Dawn of Sorrow, Grimoire of Souls
Alignment: Lawful Evil (Death serves Dracula with unfailing loyalty[10], noting that he will do whatever is required if it serves Dracula's purpose[11])
Threat Level: Global Threat (Servant of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[12], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[13])
Key: 1000s | 1400s | 1500s | 1600s | 1700s | 1800s | 1900s | 2000s
Key Information
Grade: S | S | S | S | S | S | S | S
Tier: 7-C | 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]) | Town level (Potency) (Can fight and harm Trevor Belmont[20]. Can fight and harm Hector[21]. A devil forgemasters power rivals that of Death, making him as strong as Hector & Isaac[22]) | At least Town level (Potency) (Can fight and harm Christopher Belmont[23]) | At least Town level (Potency) (Can fight and harm Simon Belmont[24]) | At least Town level (Potency) (Juste Belmont remarks that Death has an overwheming power[25]) | At least Town level (Potency) (Can fight and harm Shanoa[26]) | At least Town level (Potency) (Can fight and harm Jonathan Morris & Charlotte Aulin) | At least Town level (Potency) (Noted by Soma to be have a strong, sophisticated power[27], along with "immeasurable" power[28])
Durability: Town level | Town level | At least Town level | At least Town level | At least Town level | At least Town level | At least Town level | At least Town level
Striking Strength: Town Class (Potency) | Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)
Lifting Strength: At least Class 10 (Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[29], which should make him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[30] where logs can weigh around 15 to 5 tons[31] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[32]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10
Travel Speed: Superhuman regularly. At most Faster Than Light at top speeds (Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[33], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]) | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds (Noted by Soma to be far faster than he remembered[36])
Attack Speed: At most Faster Than Light | At most Faster Than Light (Can tag 1400s Alucard, who can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[37], where for God to be perfectly good, there must be a being of perfect darkness[38], being the entity opposite to God[39], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]) | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Stamina: Limitless
Range: Varies through size (Death varies in size per game, being the size of a regular human to being building sized), Higher with Scythe and Attacks (His attacks reach this far[42]), Planetary with Magic (Death diffused his magic across the world, following the traces of magical current[43])
Intelligence: Cosmic Intelligence (Death was able to tell that the age was on the verge of collapse from meeting Aeon[44])
Knowledge: Grandmaster level (Death has been meticulously preparing for resurrecting Dracula using his eternal life to prepare[45]. Readying himself for whatever situation imaginable and will respond accordingly[46].
Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[80]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[81]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[82]. With time in Castlevania being so potent that not even eternity can withstand time[83], along with even artificial life being subject to the laws of time[84]. Some creatures of chaos are immune to time stop, normally being boss level creatures[85]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[86], with fate being a truth wound by time[87])
Death uses his scythe to make a spinning scythe attack around him and finishes it with a forward charge while his scythe covers him.
Death dashes foward and teleports a couple of meters.
Death throws the scythe and it spins around him.
Death throws the scythe, which home sin on the opponent. It has great range and lasts longer when the button is held.
Death throws two sickles at his opponent.
Death charges and fires a black orb that freezes the opponent.
Death grabs the opponent and hits them onto his scythe, he then pulls through them and follow up with a slash.
Standard Tactics: Much similar to Dracula, Death will not immediately go to fight his foe, instead waiting for them to reach his premises and come to attack them. As he governs life and death, he is easily able to kill a foe, however, if one resists that, Death will utilize his scythe along with other magic attacks.
Weaknesses
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