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Kid Dracula

From The Codex
Revision as of 03:27, 20 December 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
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Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow
Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good.
~ Kid Dracula upon hearing of Garamoth's return

Background

Kid Dracula is a parody character that serves as Dracula's son, being heavily likely to be Alucard. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and described as the son of the "same Dracula from Akumajō Densetsu". He serves as the main protagonist and playable character in both Kid Dracula for the Famicom and Kid Dracula for the Game Boy.

In Castlevania Judgment, a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. Garamoth's japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future.

Personality

  • Playfulness and Confidence: Kid Dracula exudes a playful and mischievous personality, embracing a lighthearted and humorous approach to challenges. Unlike the brooding demeanor typical of the Castlevania series, Kid Dracula often treats serious situations with a carefree attitude.
  • Youthful Exuberance and Humor: Despite being 10,009 years old, Kid Dracula retains a youthful and exuberant outlook, often engaging in whimsical behavior and poking fun at his adversaries.

General Information

Name: Dracula-kun, Kid Dracula[1]

Other Names: Alucard

Origin: Kid Dracula

First Appearance: Kid Dracula

Company: Konami

Creator: Konami

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 10,009 (Noted to be 10,009 years old[2][3])

Homeworld: Earth

Residence: Kid Dracula's Castle

Story Role: Main Protagonist

Classification: Dhamphir, Child of the Night[4]

Species: Dhamphir

State of Being: Regular

Physiology: Dhamphir Physiology

In-Universe Creator: God[5]

Occupation: Demon Lord[6]

Affiliations: Creatures of the Night (Various of them wanted to become his friend after he defeated Garamoth)

Enemies: Garamoth, Time Reaper

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Chaotic Good (Despite being the Demon Lord[7], Kid Dracula does not seek to harm or kill humanity, merely just wanting humanity to respect him, along with other monsters, along with this he fights and defeats threats such as Garamoth, who wishes to rule the world)

Protection Level: Cosmic Protector (Fights and defeats Garamoth the ruler of space[8])

Codex Statistics

Key: Kid Dracula (Famicon) | Kid Dracula (Game Boy)

Key Information

  • Kid Dracula (Famicon): This key covers Kid Dracula during the events of the Famicon game.
  • Kid Dracula (Game Boy): This key covers Kid Dracula during the events of the Game Boy game, which is a sequel.

Grade: S | S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Fought and defeated Garamoth, the ruler of space[9], who seeks Dracula's throne of darkness[10], where Time Reaper is a mere servant of Garamoth[11], who can fight against Golem from Castlevania Judgment[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[14], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[15]) | At least Town level (Potency) (Fought and defeated Garamoth again[16], where it was noted that he's much stronger than he ever was[17]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Bat Umbrella (Protects Kid Dracula from projectiles[18]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[19], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[20] where logs can weigh around 15 to 5 tons[21] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[22]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[23]). At most Faster Than Light at top speeds (Vampires can move so fast that[24] the light itself cannot keep up with them, leaving an afterimage behind[25], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[26]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[27]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[28]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[34])

Range: Standard Melee, Tens of Meters with Energy Projectiles, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[35], which exist on top of another dimension[36]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[37]. The castle can make glyphs that teleport one outside of the castle by standing over it[38]. A lot of these creatures are summoned from Hell[39]. The castle has magic energies that seal the gateway to hell[40])

Intelligence: Supergenius Intelligence (Kid Dracula is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[41]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[42])

Knowledge: Grandmaster level (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, with it being noted that he has made it far on his journey to Garamoth without being harmed[43]. Easily conquered and defeated King Garamoth the ruler of space[44])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[45], one of Dracula's bats easily destroyed a stone ground block[46]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[47]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[48]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[49]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[50]. With their souls being completely free from time[51]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[52]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[53]), Empowerment (Creatures of the night are empowered by the night[54], becoming stronger when it's night time[55]), Evolution (Creatures of chaos can inherit evil natures[56] awakening into stronger enemies with new abilities and less weaknesses[57]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[58]. This has also been shown with slain heads reviving as an angry wraith[59]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[60], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[61], with this state being referred to as a "regeneration cycle"[62]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[63]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[64]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[65]. With the real world and world of grimoires being one and the same[66], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[67]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[68]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[69]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[70], or Charlotte fading from existence due to them messing with the history of the Grimoires[71], Maria starting to fade because Richter's history is being rewritten[72], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[73]. The text alterations also make the monsters stronger[74]. With the real world and world of grimoires being one and the same[75], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[76]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[77]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[78]. The Chaos of the Grimoire destabilized the magic of the others[79]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[80]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[81]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[82], with their souls being completely free from time[83]. With time in Castlevania being so potent that not even eternity can withstand time[84], along with even artificial life being subject to the laws of time[85]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[86]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[87], with their souls being completely free from time[88], with fate being a truth wound by time[89])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[90]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[91]), Disguise Mastery (Vampires will sometimes disguise themselves[92] as villages in order to get near one[93]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[94], with Mathias noting he has eternal life[95]. Aeon notes that vampires exist for eternity[96]. Walter is noted to be a vampire that has eternal life[97]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[98]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[99]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[100]. With their souls being completely free from time[101]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[102]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[103], defying God's decree[104]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[105]), Surface Scaling (Vampires can stand on ceilings[106]), Flight (Vampires can either naturally levitate grow wings to fly[107], turn into a bat[108], or into mist[109]), Immersion (Vampires can infuse magic into paintings to increase their power[110]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[111]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[112]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[113]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[114]. Vampires can disguise themselves as huamns[115]), Teleportation (Vampires possess the ability to teleport freely[116]. Even non-threatening vampires such as Rosa, fade out from view[117]), Power Suppression (Vampires can submerge their own vampiric powers if needed[118]), Life-Force Absorption (Vampires can consume one's lifeforce[119], allowing them to heal themselves through biting into a victim[120]), Vampirification (Vampires can turn others into vampires[121], Walter turned Rinaldo's daughter into a vampire[122]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[123]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[124]), Animal Manipulation (Bats serve under the control of vampires[125], being freely spawnned by any vampire[126]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[127]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[128]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[129]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[130]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[131]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[132], or Charlotte fading from existence due to them messing with the history of the Grimoires[133], Maria starting to fade because Richter's history is being rewritten[134], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[135]. The text alterations also make the monsters stronger[136]. With the real world and world of grimoires being one and the same[137], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[138]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[139]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[140]. The Chaos of the Grimoire destabilized the magic of the others[141]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[142]), Biological Manipulation (Vampires biological functions are no longer required for them[143]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[144], with their souls being completely free from time[145]. With time in Castlevania being so potent that not even eternity can withstand time[146], along with even artificial life being subject to the laws of time[147]), Death Manipulation ("Death" loses all meaning for Vampires, as they[148] defy God's decree that life should be limited, and exist for eternity[149]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[150]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[151], with their souls being completely free from time[152], with fate being a truth wound by time[153]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[154])

Social Influencing (Social Status; The news of Kid Dracula defeating Garamoth spread rapidly, with all kinds of monsters wanting to become his friend and resepcting him[159]), Accelerated Development (Battle, Physical Stats & Abilities; Just through journeying to take on Garamoth, Kid Dracula has grown much stronger[160]), Aquatic Breathing (Can move and breathe underwater just fine without needing oxygen[161]), Enhanced Senses (Kid Dracula has a hearing around 1000x better than a human[162]), Flight (Kid Dracula has shown that he can fly naturally without his bat form in games such as Gokujou Parodius[163]) & Transformation (Shapeshifting; With the Bat power up, Kid Dracula turns into a bat and flies around[164]), Homing Attack & Energy Projection (With the magic spell homing attack, shoots out five projectiles that home in on a target[165]. Can naturally shoot out a fireball attack which he can charge into a more powerful fireball atack[166]), Ice Manipulation & Absolute Zero (With Freeze Shot, shoots a projectile that instantly freezes an enemy when hit[167]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[168]), Gravity Manipulation (Kid Dracula can manipulate gravity to walk upside down[169]), Animal Manipulation (With Bat Attack, Kid Dracula commands three bats to attack with him), Explosion Manipulation (With Bomb, Kid Dracula shoots out a bomb projectile that explodes on impact[170]), Air Manipulation (Kid Dracula can release al kinds of "ghostly air" that can take down his enemies[171]), Resistance Manipulation (Due to Kid Dracula not knowing he's weak to brightness and crucifixes, he's unaffected by both of these[172]).



Resistance to Exterme Colds (Can sit out and move around in the icy cold environemnts[173]), Extreme Heats (Can sit out and move around in the hot desert with all his clothes on just fine[174])

As Kid Dracula is heavily implied to just be Alucard[175] Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[176]), Martial Arts (With different fists type weapons Alucard can utilize his bare fists in combat[177], the iron fist is owned by a karate master which Alucard uses in combat[178]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[179], such as the Rune Sword which can fly from Alucard's hand to attack enemies[180]. Alucard can utilize different types of swords[181], double swords[182], and short swords in combat[183]. Club Mastery; Alucard can utilize various different clubs in combat[184]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[185]. Knife Mastery; Can throw knives at high speeds[186]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[187]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[188]), Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[189]), Body Control & Flight (Can grow out wings to fly around and attack with[190]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[191]. Alucard can naturally transform into a bat[192]. Alucard can transform into the form of a mist to pass through objects[193]), Acrobatics & Multiple Jumps (Alucard is able to double jump[194]), Extrasensory Perception (Alucard felt a strange presence from Aeon[195]. Alucard is able to sense a great amount of of magic in the monsters soul[196]. Can see the Bitterfly, a mutated insect, visible only to magicians[197]. Sensed a strong surge of magical power[198]), Flight (Can transform into a bat to fly[199]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[200]. Metaphysical Interaction; Can harm and kill spirits and ghost[201]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[202]), Soul Absorption (Alucard through defeating enemies can absorb their soul[203], which he can use to upgrade his equipment[204]), Fire Manipulation (Can shoot fireballs out of his cape[205]), Energy Projection (Can shoot out energy projectiles from his cape[206]), Restoration (Passive; Alucard's magic will gradually restore overtime[207]), Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[208]. With Tetra Spirit, summons four spirits that attack all enemies[209]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[210]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[211]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[212]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[213]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[214]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[215]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[216] Mina so no monsters try to harm her[217]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[218]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[219]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[220]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[221]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[222]).

Resistance to Petrification (Can take hits from Medusa heads[223], who can turn one into stone upon contacting them[224]. Can break out of being petrified[225]), Attack Reflection (Can harm Dracula[226], where Dracula's mere rib bone reflects all projectiles back[227]), 'Fear Manipulation (Can hold the Rib of Vlad[228], where Dracula's mere rib bone is enough to make[229] an ordinary hero feel like a spineless coward[230]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[231], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[232]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[233], who is noted to govern the fate of death[234], being noted to have the power to govern the end of all living things[235], and can use his scythes to kill abstractions such as distance and sound[236]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[237])
Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)
Resistance to Dracula's Castle abilities (Alucard is able to enter[238] Dracula's Castle without any adverse effects done to him[239]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[240], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[241]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[242]), Possession (The castle possesses objects with its magic, such as a ouija table[243]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[244]. The Castle has doors sealed off without solving puzzles[245]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[246]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[247], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[248]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[249]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[250]. The castle increases one's dark desires, allowing Dracula to easily control them[251]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[252]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[253]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[254]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[255]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[256]), Curse Manipulation (The Curse status that spirits inflict[257] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[258]), Life Manipulation (The castle can bring inanimate statues to life to attack[259]. Can cause the glass murals to come to life and attack[260]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[261]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[262])

Alucard's magic affects and can control the entirety of Dracula's Castle[263], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[264], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[265], this gives him:
As Mathias absorbed Walter's soul to become Dracula[266], he has:

Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[267]), Darkness Manipulation (Due to the Ebony Stone[268], his demonic power allows him to make it eternally night in the forest under his control[269]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[270]), Domination (Walter has demons under his control[271]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[272]), Blessed (Noted that Walter is beloved by the eternal night[273]), Teleportation (Teleported Sara to his side[274]), Electricity Manipulation (Walter uses electricity to appear before Leon[275]), Telekinesis (Telekinetically returned Sara to Leon[276]), Sleep Manipulation (Walter can put one to sleep[277]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[278]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[279]), Energy Projection (Can shoot out energy projectiles[280]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[281]), Explosion Manipulation (Can shoot out orbs that explode on impact[282]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[283]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[284]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[285])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[286]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[287]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[288]), Animal Taming (Dracula can tame bicorns[289]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[290]. Dracula is noted to be the most terrifying creature in existence[291]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[292]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[293]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[294]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[295]. Dracula has a natural aura of Darkness around him[296]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[297]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[298], where Death is noted to govern the fate of death[299], being noted to have the power to govern the end of all living things[300], and can use his scythes to kill abstractions such as distance and sound[301]. Death decides who lives and who dies[302]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[303] killed for good by[304] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[305]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[306]. Can regenerate from just his blood[307]. Regenerated back a new body from just his head[308]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[309]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[310], only being ended by sealing his castle within a solar eclipse[311]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[312]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[313]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[314]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[315]), Extrasensory Perception (Dracula's eyeball can see invisible objects[316]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[317]. Can see the Bitterfly, a mutated insect, visible only to magicians[318]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[319]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[320]. Appeared before Simon Belmont as a flock of bats[321]. Mathias can transform into a bat[322]. Can transform into a werewolf[323]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[324]. Can turn into a beast that moves so fast it catches on fire[325]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[326]. Has done this against Richter/Maria to unleash his full power[327]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[328], giving him a form with massive wings[329], transform into a bat[330], naturally levitate[331]), Afterimage Creation (Moves so fast he leaves afterimages behind[332]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[333]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[334]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[335]. Through this end he can gather the magic needed to revive through negative human emotions[336]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[337]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[338]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[339]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[340]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[341]. Caused the entire background to become warped ad distorted[342]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[343]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[344]. Brings down pillars of light that he uses to teleport around[345]. Causes a beam of light to appear that he can teleport around with[346]. Dracula's death causes the light beam to come across the entire castle and teleport it away[347]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[348]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[349]), Duplication (Can create four giant heads of his to attack with[350]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[351]), Empowerment (Dracula can[352] call upon[353] the Power of[354] Darkness to gain[355] a new form that[356] greatly upgrades all of his statistics[357]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[358]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[359]), Possession (Can put his soul within a painting and bring it to life to use as an attack[360]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[361]. Dracula's remains created a second spirit within Maxim that possessed him[362] leaving Maxim's body and possessing Dracula's remains[363] spawning way to Dracula's Wraith[364]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[365]), Statistics Amplification (Dracula's strength increases each time he revives[366]. Every 100 years[367] Dracula gets[368] stronger and stronger[369]. Noted by Richter to get stronger every reincarnation[370]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[371]), Statistics Reduction (It's noted that every 100 years[372] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[373]. One that wears Dracula's clothes will have their luck reduced[374], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[375]. Could telekinetically lift the blocks around in his boss fight[376]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[377]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[378]. Forcibly teleported him and Cornell upon transforming into his true form[379]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[380]), Breath Attack (Can shoot out attacks and projectiles from his mouth[381]. Can shoot fireballs out of his breath[382]. Can shoot fire out of his mouth[383]. Shoots out gylphs from his mouth[384]. Shot a giant energy ball from his mouth in his true form[385]), Energy Projection (Can shoot out eye lasers[386]. Can shoot energy beams out of his eyes and hands[387]. Can shoot energy projectiles out into 4 directions diagonally[388]. Created energy orbs around him that he can shoot outwards to attack[389]. Can shoot energy projectiles from the sky that split and attack anything on the ground[390]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[391]. Can shoot out three energy projectiles that expand[392]. Can shoot out a laser attack that travels across the ground and expand outwards[393]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[394]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[395]), Homing Attack (Can shoot out several energy projectiles that home in on the target[396]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[397]. Unleashed a massive shockwave in his true form[398]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[399], along with increase one's strength[400]. Dracula's mere fang can increase one's defenses[401]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[402]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[403]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[404]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[405], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[406]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[407]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[408]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[409]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[410]. Petrification Nullification; His mere heart has the power to negate petrification[411]. Poison Negation; His mere rib has the power to negate poison[412]. Sealing Nullification; The power of Dominus can completely rid seals[413]. Easily broke a seal placed by the man-beast on a creature[414]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[415]), Summoning (Dracula can summon enemies to fight for him[416]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[417]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[418]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [419], which Lucy notes to be impossible with her being the only one able to send people into grimoires[420]), Absorption (Dracula can absorb any darkness based attack[421]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[422]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[423]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[424], Dmitri Blinov, can perfectly copy techniques after just being hit by them[425], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[426]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[427], Dmitri Blinov, who scanned the the memories of Soma's past lives[428]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[429]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[430]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[431], even though Death appearing in the books is through nothing more than him possessing his image written in the text[432], where he can reform himself endlessly and no damage actually mattered to him[433]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[434]. Can shoot out 3 fire projectiles at once from his cape[435]. Can shoot out green fireballs everytime he jumps[436]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[437]. Can shoot out large fireballs from his cape[438]. Causes pillars of pinkish fire to rise up[439]. Can create an entire tornado of hellfire[440]. Can burn his body to the point of nothing remaining but his soul[441]. Caused all of the candles in the background to light up and blind the entire room before he appeared[442]. Can set fire enemies that track onto a target[443]. Can conjure fire from glyphs that drop down and spread outwards[444]. One of the Dark Lord candidates that inherit his dark powers[445], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[446], and burned an entire room[447]. Along with this Dario can use fire to teleport[448]), Holy Manipulation (Can use Demonic Megiddo[449], which contains holy power[450]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[451]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[452]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[453], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[454]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[455]), Blood Manipulation (Can spit out blood as an attack[456]. Can create spheres of blood from his attacks[457]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[458]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[459]. Can disconnect his soul from his body[460]. God is unable to help the souls of those terminated by Dracula's hand[461]), Animal Manipulation (Can shoot bats out of his mouth[462]. Can shoot out three bats to attack[463]. Sends out bats to attack for him[464]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[465]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[466]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[467]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[468]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[469]. Dominus was the source that took Shanoa's memories[470]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[471]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[472]), Fear Manipulation (Dracula's mere rib bone is enough to make[473] an ordinary hero feel like a spineless coward[474]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[475]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[476]. Cause massive electricity around the area before appearing[477]. Causes multiple lightning bolts to rain down as he appears[478]. Sent down electricity attacks against Desmond[479]. Sent out a massive electricity wave[480]. Creates massive electricity orbs from his gylphs[481]. Summoned electricity from his hand that went across a small area[482]. Electricity formed around him while he transformed into his adult state[483]. Easily pushed Cornell back with the electricity field around him[484]), Curse Manipulation (Dracula placed a curse on[485] Simon after Simon defeated him, one that could only be undone[486] by finding the five body parts of Dracula, resurrecting him and then defeating him[487], though if Simon takes too long he will die from the curse regardless of killing Dracula[488]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[489]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[490], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[491]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[492]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[493]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[494]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[495]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[496]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[497]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[498]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[499]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[500]. The gylphs also summon enemies to attack[501]), Explosion Manipulation (Creates massive explosions from his glyphs[502]. Can shoot out explosive projectiles from his lower mouth[503]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[504]), Water Manipulation (Creates giant water bubbles that attack the target[505]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[506]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[507]. Shanoa with the dominus is using a power of Dracula's[508], where Aeon notes that power is governed by time[509]. With time in Castlevania being so potent that not even eternity can withstand time[510], along with even artificial life being subject to the laws of time[511]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[512], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[513] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[514], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[515], or Charlotte fading from existence due to them messing with the history of the Grimoires[516], Maria starting to fade because Richter's history is being rewritten[517], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[518]. The text alterations also make the monsters stronger[519]. With the real world and world of grimoires being one and the same[520], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[521]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[522]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[523]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[524]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[525], where Dracula's mere rib bone reflects all projectiles back[526]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[527]. Dracula's mere ribs protects from the powers of wickedness[528]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[529]), Curse Manipulation (Dracula's mere heart clears curses[530]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[531]. With time in Castlevania being so potent that not even eternity can withstand time[532], along with even artificial life being subject to the laws of time[533]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[534]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[535]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[536]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[537]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[538]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[539]), Poison Manipulation (Dracula is naturally immune to poison based attacks[540]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[541]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[542]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[543], where Death is noted to govern the fate of death[544], being noted to have the power to govern the end of all living things[545], and can use his scythes to kill abstractions such as distance and sound[546]. Death decides who lives and who dies[547]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[548], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[549])
Magic (The castle pulses with dark magical power[550]. The castle uses magic to do things like re-animate corpses[551], along with skeletons[552]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[553], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[554]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[555]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[556], with these chairs being acknowledged in rooms in the castle with a description[557]), Possession (The castle possesses objects with its magic, such as a ouija table[558]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[559]), Mind Bestowal (The castle can bestow a mind through its magic[560]), Soul Bestowal (The castle can bestow a soul through its magic[561]. Imbued the Mud Man with a tormented soul[562]), Power Bestowal (The castle grants enemies to attack under the power of magic[563]. The magic of Dracula's power that empowers the owl enemy[564]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[565]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[566]. The Castle has doors sealed off without solving puzzles[567]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[568]), Telekinesis (The Castle can lift parts of levels apart[569]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[570]), Immersion (Can bring paintings to life and have them attack[571]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[572]. The Castle can also do this without mirror worlds[573], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[574]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[575]. The castle has objects that fade in and out while trying to platform on them[576]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[577], and invisible platforms[578]), Necromancy (The castle can raise the dead to attack whoever enters a room[579]. The castle reanimates human bones as monsters by its evil magic[580]. The Castle created the Executioner from numerous dead bodies[581]), Fusionism (The Castle can create an abomination made from numerous dead bodies[582]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[583], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[584]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[585]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[586]. The castle increases one's dark desires, allowing Dracula to easily control them[587]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[588]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[589]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[590]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[591]. The Castle has areas where its blood can form new enemies[592]), Acid Manipulation (The castle has areas of acid rain falling[593]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[594]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[595]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[596]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[597]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[598]), Gravity Manipulation (The castle has rooms with reverse gravity[599]), Curse Manipulation (The Curse status that spirits inflict[600] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[601]), Life Manipulation (The castle can bring inanimate statues to life to attack[602]. Can cause the glass murals to come to life and attack[603]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[604]), Plant Manipulation (The castle can cause even the trees to attack[605]. The castle can cause the plants and leaves to form a wraith[606]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[607]. Evil energy can create barriers blocking one until they defeat all enemies[608]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[609]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[610]. Brought a wandering merchant in through swallowing him into a dense fog[611]. The castle has magic energies that seal the gateway to hell[612]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[613]. The castle can make glyphs that teleport one outside of the castle by standing over it[614]. A lot of these creatures are summoned from Hell[615]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[616]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[617]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[618]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[619]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[620]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[621]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[622]. Can summon enemies through the lightning bolts it makes[623]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[624]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[625]. Noted that the stop watch has no effect on moving platforms in the castle[626]. Christopher stopping time on an elevator does not stop the elevator from moving[627], machinery still moves along[628], and floating objects still float[629]. With time in Castlevania being so potent that not even eternity can withstand time[630], along with even artificial life being subject to the laws of time[631])


Equipment


Notable Techniques

Standard Vampire Abilities

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[634] regenerate[635], from any kind[636] of damage due to it absorbing blood[637].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Magic Bullet

Kid Dracula's primary attack involves hurling a fireball directly ahead from his hand. This spell can be charged to unleash a larger and more potent fireball, which causes defeated enemies to drop Coins. These Coins can be used to play minigames and earn extra lives between levels. This spell appears to be a simpler form of Hellfire.

Homing Attack

Kid Dracula casts five fireball-like projectiles that spread out initially before homing in on their targets.

Giant Bat Bomb

Kid Dracula launches a medium-sized projectile that travels straight ahead and can also be used to destroy walls.

Bat Form

By transforming into a bat, Kid Dracula gains the ability to fly freely through the air for a limited time.

Ice Ball

Kid Dracula hurls an ice ball that freezes enemies and halts projectiles upon contact.

Upside Down

This ability allows Kid Dracula to invert gravity, enabling him to walk upside down on ceilings. It is considered a precursor to the High Jump ability.

Bat Attack

Kid Dracula summons three bats that fly a short distance forward, then rise in an arc and return to him.

Bat Umbrella

Using an umbrella as a shield, Kid Dracula can block enemy projectiles. By adjusting its position, he can block projectiles from both high and low angles.

Free Flight

In the Parodius games, both Dracula-kun and Kid-D can fly freely in their humanoid forms without any time or movement restrictions.


Other

Standard Tactics: Kid Dracula uses his magic spells in combat, normally using the one that best suits the situation. His most prominent one being him shooting out fireballs.

Weaknesses

Note

Trivia

Kid Dracula's shadow in Super Smash Bros. Ultimate during the August 8, 2018 Nintendo Direct.
  • Kid Dracula appears on the cover of the Famicom 4koma Manga Kingdom Vol.2.
  • Kid Dracula appears as a secret item in the game The Legend of the Mystical Ninja for the Super NES and Game Boy Advance.
  • Kid Dracula appears in the medal games Wai Wai Poker, Wai Wai Bingo and Wai Wai Jockey.
  • Kid Dracula and Dracula-kun appear in the Super Famicom port of Gokujō Parodius! as selectable characters.
  • Kid Dracula and Dracula-kun appear as hidden selectable characters in the game's sequel Jikkyō Oshaberi Parodius ~ forever with me ~, the PlayStation and Sega Saturn port of the original Super Famicom game, Jikkyō Oshaberi Parodius.
  • Kid Dracula makes a brief cameo in the interactive multimedia game TwinBee PARADISE in Donburi Shima.
  • He makes a cameo appearance in New International Track & Field for the Nintendo DS as an inflated float.
  • A nonogram puzzle of Kid Dracula appears in the iOS and Android game Pixel Puzzle Collection.
  • Kid Dracula appears as a Spirit in Super Smash Bros. Ultimate for the Nintendo Switch. His shadow (which utilizes the same pose as his stock art) also appears at random on the Dracula's Castle stage in Super Smash Bros. Ultimate.

Battle Records

20 - 0 - 0


  • Spirits of Halloween - Fight[660]
    • Conditions: None.
    • Location: Kid Dracula's Castle
  • Chicken - Fight[661]
    • Conditions: None.
    • Location: Attack of the Thundercloud
  • Alien Soap Octopus - Fight[662]
    • Conditions: None.
    • Location: Stage 3
  • Rahab - Fight[663]
    • Conditions: None.
    • Location: Stage 4
  • Tutankhamun - Fight[665]
    • Conditions: None.
    • Location: Stage 6
  • Big Robot - Fight[667]
    • Conditions: None.
    • Location: Ghost Pirate Ship
  • Kirin - Fight[668]
    • Conditions: None.
    • Location: Ghost Pirate Ship
  • Phyllis Driller - Fight[669]
    • Conditions: None.
    • Location: Robot Factory

  • Child Ghost, Parent Ghost, Grandparent Ghost - Fight[671]
    • Conditions: None.
    • Location: Stage 1
  • Jason - Fight[672]
    • Conditions: None.
    • Location: Stage 2
  • Chicken - Fight[673]
    • Conditions: None.
    • Location: Stage 3
  • Big Robot - Fight[675]
    • Conditions: None.
    • Location: Stage 4
  • Kirin - Fight[677]
    • Conditions: None.
    • Location: Stage 6
  • Hard Metal - Fight[678]
    • Conditions: None.
    • Location: Stage 7

None.

None.

References

  1. Kid Dracula (Game Boy)
  2. Akumajō Special: Boku Dracula-kun instruction booklet, page 15.
  3. https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/
  4. Castlevania Judgment Carmilla Story Mode
  5. Castlevania Lament of Innocence
  6. Kid Dracula (Famicon) Ending
  7. Kid Dracula (Famicon) Ending
  8. Kid Dracula (Game Boy) Final Boss
  9. Kid Dracula (Game Boy) Final Boss
  10. Castlevania Judgment Death Story Mode
  11. Castlevania Judgment Dracula True Story Mode
  12. Castlevania Judgment: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevnaia: Symphony of the Night
  15. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  16. Kid Dracula (Game Boy) Final Boss
  17. Kid Dracula (Game Boy)
  18. Kid Dracula (Gameboy)
  19. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  20. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  21. Estimating Weight of Logs and Standing Timber Page 2
  22. Castlevania: Curse of Darkness
  23. Castlevania: The Dracula X Chronicles Intro
  24. Castlevania: Symphony of the Night
  25. Castlevania Grimoire of Souls Prologue Stage 1
  26. Castlevania Harmony of Dissonance
  27. Castlevania: Grimoire of Souls Intro level
  28. Castlevania Grimoire of Souls Prologue Stage 1
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. Castlevania: Lament of Innocence
  35. Castlevania: Aria of Sorrow Graham Boss
  36. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  37. Castelvania: Lament of Innocence
  38. Castlevania: Lament of Innocence
  39. Castlevania: Symphony of the Night Bestiary No. 21
  40. Castlevania: Order of Ecclesia
  41. Castlevania: Portrait of Ruin
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Kid Dracula (Game Boy)
  44. Kid Dracula (Game Boy) Final Boss
  45. Super Castlevania IV Stage B-1
  46. Castlevania: Circle of the Moon
  47. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  48. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  49. Haunted Castle Revisited Dominus Collection
  50. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  51. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  52. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  53. Castlevania: Curse of Darkness Manga Volume 1
  54. Castlevania II: Simon's Quest Night Transition
  55. Castlevania II: Simon's Quest Online Game Manual Page 4
  56. Castlevania: Lament of Innocence Bestiary No. 058
  57. Castlevania: Lament of Innocence Bestiary No. 059
  58. Castlevania: Curse of Darkness Bestiary No. 009
  59. Castlevania: Curse of Darkness Bestiary No. 005
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Symphony of the Night
  62. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  63. Castlevania: Lament of Innocence Bestiary No. 064
  64. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  65. Castlevania: Grimoire of Souls Prologue
  66. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  67. Castlevania: Portrait of Ruin
  68. Castlevania: Grimoire of Souls Prologue Stage 4
  69. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  74. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  75. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  76. Castlevania: Portrait of Ruin
  77. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  78. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  79. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  80. Castlevania III: Dracula's Quest
  81. Castlevania: Curse of Darkness Absolute Zero Ring Description
  82. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  83. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  84. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  85. Castlevania Judgment Aeon's Hyper Attack on Golem
  86. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  87. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  88. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  89. Castlevania Judgment Aeon Hyper Attack on Death
  90. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  91. Castlevania: Legacy of Darkness Game Manual Page 35
  92. Castlevania: Legacy of Darkness Game Manual Page 35
  93. Castlevania 64
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence
  96. Castlevania Judgment Aeon Hyper Attack on Alucard
  97. Lament of Innocent Perfect Guidebook
  98. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  99. Castlevania: Lament of Innocence
  100. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  101. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  102. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  103. Castlevania: Curse of Darkness Manga Volume 1
  104. Castlevania: Lament of Innocence
  105. Castlevania 64
  106. Castlevania 64
  107. Castlevania 64 Vampire Boss
  108. Castlevania: The Dracula X Chronicles Intro
  109. Castlevania 64 Vampire Boss
  110. Castlevania: Portrait of Ruin
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence
  114. Castlevania: The Dracula X Chronicles Intro
  115. Castlevania 64
  116. Castlevania: Portrait of Ruin
  117. Castlevania 64 Flower Garden Cutscene
  118. Castlevania: Symphony of the Night
  119. Castlevania: Order of Shadows
  120. Castlevania 64
  121. Castlevania: Lament of Innocence Bestiary No. 078
  122. Castlevania: Lament of Innocence
  123. Castlevania: Lament of Innocence Bestiary No. 064
  124. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  125. Castlevania: Lament of Innocence Bestiary No. 002
  126. Castlevania 64 Vampire Boss
  127. Castlevania: Curse of Darkness
  128. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  129. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  130. Castlevania: Grimoire of Souls Prologue Stage 4
  131. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  132. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  137. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  138. Castlevania: Portrait of Ruin
  139. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  140. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  141. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  145. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  146. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  147. Castlevania Judgment Aeon's Hyper Attack on Golem
  148. Castlevania: The Dracula X Chronicles Stage 1
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence
  151. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  152. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  153. Castlevania Judgment Aeon Hyper Attack on Death
  154. Castlevania: Lament of Innocence
  155. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  156. Konami of Europe's Camilla Fernandez profile
  157. Castlevania: Portrait of Ruin
  158. Castlevania: Grimoire of Souls Prologue Stage 1
  159. Kid Dracula (Famicon) Ending
  160. Kid Dracula (Game Boy)
  161. Kid Dracula (Famicon) Stage 3
  162. Akumajō Special: Boku Dracula-kun instruction booklet, page 15
  163. Gokujou Parodius Kid Dracula Playthrough
  164. Kid Dracula (Game Boy)
  165. Kid Dracula (Game Boy)
  166. Kid Dracula (Game Boy)
  167. Kid Dracula (Famicon) Stage 4
  168. Castlevania: Curse of Darkness Absolute Zero Ring Description
  169. Kid Dracula (Game Boy)
  170. Kid Dracula (Game Boy)
  171. Akumajō Special: Boku Dracula-kun instruction booklet, page 15
  172. Akumajō Special: Boku Dracula-kun instruction booklet, page 15
  173. Kid Dracula (Famicon) Stage 4
  174. Kid Dracula (Famicon) Stage 6
  175. Castlevania Anniversary Collection Bonus Book Pages 29-30
  176. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  177. Castlevnaia: Symphony of the Night Fist
  178. Castlevnaia: Symphony of the Night Iron Fist Description
  179. Castlevnaia: Symphony of the Night
  180. Castlevnaia: Symphony of the Night Runesword
  181. Castlevnaia: Symphony of the Night Swords
  182. Castlevnaia: Symphony of the Night Double Swords
  183. Castlevnaia: Symphony of the Night Short Swords
  184. Castlevnaia: Symphony of the Night Clubs
  185. Castlevania: Symphony of the Night
  186. Castlevania: Symphony of the Night
  187. Castlevania: Symphony of the Night
  188. Castlevania: Symphony of the Night
  189. Castlevania: Symphony of the Night
  190. Castlevania Judgment Alucard Hyper Attack
  191. Castlevania III: Dracula's Curse Alucard Boss Fight
  192. Castlevania: Symphony of the Night
  193. Castlevania: Symphony of the Night
  194. Castlevania: Grimoire of Souls Intro level
  195. Castlevania: Alucard True Story Intro
  196. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  197. Castlevania: Symphony of the Night Bestiary No. 106
  198. Castlevania: Dawn of Sorrow
  199. Castlevania III: Dracula's Curse
  200. Castlevania III: Dracula's Curse
  201. Castlevania III: Dracula's Curse
  202. Castlevania: Lament of Innocence Game Manual Page 10
  203. Castlevania Grimoire of Souls Prologue Stage 1
  204. Castlevania Grimoire of Souls Prologue Stage 3
  205. Castlevania III: Dracula's Curse Alucard Boss Fight
  206. Castlevania III: Dracula's Curse
  207. Castlevania: Grimoire of Souls Prologue Stage 2
  208. Castlevania: Symphony of the Night Summon Spirit
  209. Castlevania: Symphony of the Night Tetra Spirit
  210. Castlevania: Symphony of the Night Sword Brothers
  211. Castlevania: Aria of Sorrow Graham Boss
  212. Castlevania: Symphony of the Night
  213. Castlevania: Symphony of the Night Hellfire
  214. Castlevania: Symphony of the Night Dark Metamorphosis
  215. Castlevania Judgment Alucard Hyper Attack
  216. Castlevania: Aria of Sorrow Prologue
  217. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  218. Castlevania Judgment Alucard Hyper Attack
  219. Castlevania: Symphony of the Night
  220. Castlevania: Symphony of the Night Soul Steal
  221. Castlevania: Aria of Sorrow Prologue
  222. Castlevania: Grimoire of Souls Prologue Stage 1
  223. Castlevania III: Dracula's Curse
  224. Castlevania Harmony of Despair
  225. Castlevania: Symphony of the Night Clock Tower
  226. Castlevania: Symphony of the Night Final Boss
  227. Castlevania II: Simon's Quest
  228. Castlevania: Symphony of the Night Rib of Vlad Description
  229. Castlevania II: Simon's Quest
  230. Castlevania II: Simon's Quest Game Manual Page 9
  231. Castlevania: Symphony of the Night Neutron Item Description
  232. Castlevania: Symphony of the Night Succubus Boss
  233. Castlevania III: Dracula's Curse
  234. Castlevania Judgement Aeon's Hyper Attack Sequences
  235. Castlevania Judgment Aeon's Hyper Attack on Death
  236. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  237. Castlevania III: Dracula's Curse
  238. Castlevania III: Draucla's Curse Stage 8-01
  239. Castlevania: Symphony of the Night Alucard Entrance
  240. Castlevania: Harmony of Dissonance
  241. Castlevania: Harmony of Dissonance
  242. Castlevania: Symphony of the Night Bestiary No. 40
  243. Castlevania: Symphony of the Night Bestiary No. 16
  244. Castlevania: Portrait of Ruin Bestiary No. 133
  245. Castlevania: Lament of Innocence
  246. Castlevania 64
  247. Castlevania: Portrait of Ruin
  248. Castlevania: Portrait of Ruin
  249. Castlevania: Harmony of Dissonance
  250. Castlevania: Circle of the Moon
  251. Castlevania: Circle of the Moon
  252. Castlevania: Order of Ecclesia Bestiary No. 061
  253. Castlevania: Portrait of Ruin Bestiary No. 131
  254. Castlevania: Symphony of the Night Bestiary No. 44
  255. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  256. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  257. Castlevania: Grimoire of Souls
  258. Castlevania 64
  259. Castlevania Chronicles
  260. Castlevania Chronicles
  261. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  262. Castlevania: Curse of Darkness Bestiary No. 115
  263. Castlevania: Aria of Sorrow Graham Boss
  264. Castlevania: Nocturne of Recollection
  265. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  266. Castlevania: Lament of Innocence Final Boss
  267. Castlevania: Lament of Innocence
  268. Lament of Innocence Perfect Guidebook
  269. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  270. Castlevania: Lament of Innocence Game Manual Page 10
  271. Castlevania: Lament of Innocence Bestiary No. 057
  272. Castlevania: Lament of Innocence Bestiary No. 079
  273. Castlevania: Lament of Innocence Bestiary No. 080
  274. Castlevania: Lament of Innocence
  275. Castlevania: Lament of Innocence
  276. Castlevania: Lament of Innocence
  277. Castlevania: Lament Innocence
  278. Castlevania: Lament of Innocence
  279. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  280. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  281. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  282. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  283. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  284. Castlevania: Lament of Innocence
  285. Castlevania: Lament of Innocence
  286. Castlevania: Legacy of Darkness
  287. Castlevania 64 Intro
  288. Castlevania 64: True Final Boss
  289. Castlevania: 64 True Final Boss
  290. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  291. Castlevania: The Arcade Dracula Boss Fight
  292. Castlevania 64: True Final Boss
  293. Castlevania: The Dracula X Chronicles Final Boss
  294. Castlevania 64 True Final Boss
  295. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  296. Castlevania: The Dracula X Chronicles
  297. Castlevania: Lament of Innocence
  298. Castlevania Judgment
  299. Castlevania Judgment Aeon's Hyper Attack Sequences
  300. Castlevania Judgment Aeon's Hyper Attack on Death
  301. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  302. Castlevania Judgment Death True Story Mode
  303. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  304. Castlevania: Aria of Sorrow
  305. Castlevania: Dawn of Sorrow Prologue
  306. Haunted Castle Revisited Dominus Collection
  307. Castlevania Chronicles
  308. Castlevania III: Dracula's Curse Dracula Boss
  309. Castlevania: Harmony of Dissonance Final Boss
  310. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  311. Castlevania: Aria of Sorrow
  312. Vampire Killer MSX
  313. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  314. Castlevania III: Dracula's Curse Dracula Boss
  315. Castlevania: Symphony of the Night Eye of Vlad
  316. Castlevania II: Simon's Quest
  317. Castlevania: The Dracula X Chronicles
  318. Castlevania: Symphony of the Night Bestiary No. 106
  319. Castlevania: Aria of Sorrow Graham Boss
  320. Castlevania NES
  321. Haunted Castle Revisited Dominus Collection
  322. Castlevania: Lament of Innocence
  323. Castlevania: The Arcade Dracula Boss
  324. Castlevania II: Belmont's Revenge Game Manual Page 4
  325. Castlevania: The Dracula X Chronicles Final Boss
  326. Castlevania: The Arcade Dracula Boss
  327. Castlevania: The Dracula X Chronicles Final Boss
  328. Castlevania: Curse of Darkness Final Boss
  329. Castlevania: Symphony of the Night Final Boss
  330. Castlevania: Lament of Innocence
  331. Castlevania: Bloodlines Final Boss
  332. Castlevania III: Dracula's Curse
  333. Castlevania NES
  334. Castlevania III: Dracula's Curse Dracula Boss
  335. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  336. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  337. Castlevania Chronicles Game Manual Page 4
  338. Castlevania: Order of Shadows
  339. Castlevania: The Dracula X Chronicles Intro
  340. Castlevania III: Dracula's Curse
  341. Castlevania: The Dracula X Chronicles Final Boss
  342. Castlevania: Symphony of the Night Final Boss
  343. Castlevania: Bloodlines Final Boss
  344. Castlevania NES
  345. Super Castlevania IV Stage B-4
  346. Castlevania Chronicles
  347. Castlevania: The Adventure Rebirth
  348. Castlevania 64 True Final Boss
  349. Castlevania: The Dracula X Chronicles
  350. Haunted Castle Revisited Final Boss
  351. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  352. Castlevania: Curse of Darkness Final Boss
  353. Castlevania Chronicles Final Boss
  354. Castlevania III: Dracula's Curse Final Boss
  355. Castlevania: Adventure Rebirth
  356. Castlevania: Dracula X Chronicles
  357. Castlevania 64 Final Boss
  358. Haunted Castle Revisited Dominus Collection
  359. Castlevania: Curse of Darkness
  360. Vampire Hunter MSX
  361. Castlevania: Curse of Darkness Isaac Second Boss Fight
  362. Castlevania: Harmony of Dissonance
  363. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  364. Castlevania: Harmony of Dissonance
  365. Castlevania: Order of Ecclesia
  366. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  367. Super Castlevania IV Game Manual Pages 4-5
  368. Castlevania Chronicles Game Manual Page 4
  369. Super Castlevania IV
  370. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  371. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  372. Super Castlevania IV Game Manual Pages 4-5
  373. Super Castlevania IV Intro
  374. Castlevania: Curse of Darkness
  375. Haunted Castle Revisited Dominus Collection
  376. Castlevania III: Dracula's Curse Dracula Boss
  377. Haunted Castle Revisited Dominus Collection
  378. Castlevania 64 True Final Boss
  379. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  380. Castlevania: The Dracula X Chronicles Final Boss
  381. Haunted Castle Revisited Dominus Collection
  382. Castlevania: The Dracula X Chronicles Final Boss
  383. Castlevania: The Adventure ReBirth
  384. Castlevania: The Adventure ReBirth
  385. Castlevania 64 True Final Boss
  386. Haunted Castle Revisited Dominus Collection
  387. Castlevania III: Dracula's Curse Dracula Boss
  388. Castlevania: The Adventure
  389. Castlevania II: Belmont's Revenge
  390. Castlevania Chronicles
  391. Super Castlevania IV Stage B-4
  392. Castlevania: Curse of Darkness Final Boss
  393. Castlevania: Curse of Darkness Final Boss
  394. Super Castlevania IV Stage B-4
  395. Castlevania: The Dracula X Chronicles Final Boss
  396. Castlevania: Curse of Darkness Final Boss
  397. Castlevania: The Dracula X Chronicles Intro
  398. Castlevania 64 True Final Boss
  399. Castlevania II: Simon's Quest
  400. Castlevania: Harmony of Dissonance Nail of Vlad Description
  401. Castlevania: Harmony of Dissonance Fang of Vlad Description
  402. Castlevania: Order of Shadows
  403. Castlevania: Order of Shadows
  404. Castlevania: Order of Ecclesia
  405. Castlevania: Legends Page 12
  406. Castlevania: Curse of Darkness
  407. Castlevania: Harmony of Dissonance
  408. Castlevania II: Belmont's Revenge Game Manual Page 5
  409. Castlevania II: Simon's Quest
  410. Castlevania: Harmony of Dissonance Eye of Vlad Description
  411. Castlevania: Harmony of Dissonance Heart of Vlad Description
  412. Castlevania: Harmony of Dissonance Rib of Vlad Description
  413. Castlevania: Order of Ecclesia
  414. Castlevania: Legacy of Darkness
  415. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  416. Castlevania: The Arcade Dracula Boss
  417. Castlevania: Harmony of Dissonance
  418. Castlevania: Lament of Innocence Bestiary No. 064
  419. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  420. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  421. Castlevania: Symphony of the Night Bestiary No. 147
  422. Castlevania: Curse of Darkness Final Boss
  423. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  424. Castlevania: Dawn of Sorrow Dark Lord Candidates
  425. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  426. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  427. Castlevania: Dawn of Sorrow Dark Lord Candidates
  428. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  429. Castlevania: Harmony of Dissonance
  430. Castlevania: Order of Ecclesia
  431. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  432. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  433. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  434. Castlevania: Order of Shadows
  435. Castlevania NES
  436. Castlevania: The Adventure ReBirth
  437. Castlevania III: Dracula's Curse Dracula Boss
  438. Castlevania: Order of Shadows
  439. Haunted Castle Revisited Dominus Collection
  440. Castlevania: Curse of Darkness Final Boss
  441. Haunted Castle Revisited Dominus Collection
  442. Castlevania Chronicles
  443. Super Castlevania IV
  444. Castlevania: The Adventure ReBirth
  445. Castlevania: Dawn of Sorrow Dark Lord Candidates
  446. Castlevania: Dawn of Sorrow
  447. Castlevania: Dawn of Sorrow Dario Boss
  448. Castlevania: Dawn of Sorrow Dario Boss
  449. Castlevania Judgment Dracula Ultimate Attack
  450. Castlevania: Lament of Innocence
  451. Castlevania: Curse of Darkness Final Boss
  452. Castlevania: Legacy of Darkness Dracula Boss
  453. Castlevania: Curse of Darkness
  454. Castlevania: Curse of Darkness Page 14
  455. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  456. Castlevania III: Dracula's Curse Dracula Boss
  457. Castlevania: Curse of Darkness Final Boss
  458. Castlevania: The Dracula X Chronicles Final Boss
  459. Castlevania: Portrait of Ruin Final Boss
  460. Haunted Castle Revisited Dominus Collection
  461. Castlevania: The Arcade Dracula Boss Fight
  462. Haunted Castle Revisited Dominus Collection
  463. Castlevania: The Adventure
  464. Castlevania: Bloodlines Final Boss
  465. History of Castlevania - Crescent of the Moon Pages 22-23
  466. Castlevania: Harmony of Dissonance
  467. Castlevania: Order of Ecclesia
  468. Castlevania: Order of Ecclesia
  469. Castlevania: Order of Ecclesia
  470. Castlevania: Order of Ecclesia
  471. Castlevania: Curse of Darkness Volume 2 Chapter 3
  472. Castlevania: Order of Ecclesia
  473. Castlevania II: Simon's Quest
  474. Castlevania II: Simon's Quest Game Manual Page 9
  475. Castlevania: Order of Ecclesia
  476. Haunted Castle Revisited Dominus Collection
  477. Super Castlevania IV Stage B-4
  478. Super Castlevania IV Stage B-4
  479. Castlevania: Order of Shadows
  480. Castlevania: Curse of Darkness Final Boss
  481. Castlevania: The Adventure ReBirth
  482. Castlevania: Legacy of Darkness Dracula Boss Fight
  483. Castlevania 64 True Final Boss
  484. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  485. Castlevania II: Simon's Quest Game Manual Page 4
  486. Castlevania Judgment True Story Simon Belmont Ending
  487. History of Castlevania - Crescent of the Moon Pages 14-15
  488. Castlevania II: Simon's Quest
  489. Castlvania: Order of Shadows
  490. Castlevania: Curse of Darkness Intro
  491. Castlevania: Curse of Darkness Final Boss
  492. Castlevania: Curse of Darkness Ending
  493. Castlevania: Curse of Darkness Intro
  494. Castlevania: Curse of Darkness Intro
  495. Castlevania: Curse of Darkness Isaac Second Fight
  496. Castlevania: The Dracula X Chronicles Intro
  497. Castlevania: Order of Ecclesia
  498. Castlevania: The Dracula X Chronicles Intro
  499. Castlevania: Portrait of Ruin
  500. Castlevania: The Adventure ReBirth
  501. Castlevania: The Adventure ReBirth
  502. Castlevania: The Adventure ReBirth
  503. Castlevania: Bloodlines Final Boss
  504. Castlevania: Bloodlines Final Boss
  505. Castlevania: The Adventure ReBirth
  506. Akumajou Densetsu Famicon Ending
  507. Castlevania: Curse of Darkness Ending
  508. Castlevania: Order of Ecclesia
  509. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  510. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  511. Castlevania Judgment Aeon's Hyper Attack on Golem
  512. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  513. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  514. Castlevania: Grimoire of Souls Prologue Stage 4
  515. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  516. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  517. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  518. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  519. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  520. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  521. Castlevania: Portrait of Ruin
  522. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  523. Castlevania: The Dracula X Chronicles Final Boss
  524. Castlevania: Portrait of Ruin
  525. Castlevania: Aria of Sorrow
  526. Castlevania II: Simon's Quest
  527. Castlevania: Curse of Darkness Bestiary No. 159
  528. Castlevania II: Simon's Quest
  529. Castlevania 64 True Final Boss
  530. Castlevania II: Simon's Quest
  531. History of Castlevania - Crescent of the Moon Pages 12-13
  532. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  533. Castlevania Judgment Aeon's Hyper Attack on Golem
  534. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  535. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  536. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  537. Castlevania: Portrait of Ruin
  538. Castlevania: Symphony of the Night Bestiary No. 147
  539. Castlevania: Symphony of the Night Bestiary No. 147
  540. Castlevania: Symphony of the Night Bestiary No. 147
  541. Castlevania: Portrait of Ruin
  542. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  543. Castlevania Judgment
  544. Castlevania Judgment Aeon's Hyper Attack Sequences
  545. Castlevania Judgment Aeon's Hyper Attack on Death
  546. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  547. Castlevania Judgment Death True Story Mode
  548. Castlevania: Rondo of Blood Death Boss
  549. Castlevania: Lament of Innocence Ending
  550. Castlevania: Portrait of Ruin
  551. Castlevania: Lament of Innocence Bestiary No. 003
  552. Castlevania: Lament of Innocence Bestiary No. 004
  553. Castlevania: Harmony of Dissonance
  554. Castlevania: Harmony of Dissonance
  555. Castlevania: Symphony of the Night Bestiary No. 40
  556. Castlevania: Curse of Darkness
  557. Castlevania: Curse of Darkness Save Room Chair
  558. Castlevania: Symphony of the Night Bestiary No. 16
  559. Castlevania: Portrait of Ruin
  560. Castlevania: Curse of Darkness Bestiary No. 014
  561. Castlevania: Curse of Darkness Bestiary No. 025
  562. Castlevania: Portrait of Ruin Bestiary No. 10
  563. Castlevania: Lament of Innocence Bestiary No. 029
  564. Castlevania: Order of Ecclesia Bestiary No. 061
  565. Castlevania: Lament of Innocence Bestiary No. 046
  566. Castlevania: Portrait of Ruin Bestiary No. 133
  567. Castlevania: Lament of Innocence
  568. Castlevania 64
  569. Castlevania Chronicles
  570. Super Castlevania IV
  571. Super Castlevania IV
  572. Castlevania Chronicles
  573. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  574. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  575. Castlevania: Curse of Darkness Chair Room
  576. Castlevania: Legacy of Darkness Tower of Sorcery
  577. Castlevania: The Adventure ReBirth
  578. Super Castlevania IV
  579. Castelvania: Lament of Innocence
  580. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  581. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  582. Castlevania Curse of Darkness Bestiary No. 002
  583. Castlevania: Portrait of Ruin
  584. Castlevania: Portrait of Ruin
  585. Castlevania: Harmony of Dissonance
  586. Castlevania: Circle of the Moon
  587. Castlevania: Circle of the Moon
  588. Castlevania: Order of Ecclesia Bestiary No. 061
  589. Castlevania: Portrait of Ruin Bestiary No. 131
  590. Castlevania: Lament of Innocence Bestiary No. 051
  591. Castlevania: Curse of Darkness Bestiary No. 008
  592. Castlevania 64
  593. Castlevania III: Dracula's Curse Castle Dungeon
  594. Castlevania: Symphony of the Night Bestiary No. 44
  595. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  596. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  597. Castlevania: Bloodlines Stage 6-2 First Room
  598. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  599. Castlevania: Bloodlines Stage 6-3 First Room
  600. Castlevania: Grimoire of Souls
  601. Castlevania 64
  602. Castlevania Chronicles
  603. Castlevania Chronicles
  604. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  605. Haunted Castle Revisited Dominus Collection
  606. Super Castlevania IV
  607. Haunted Castle Revisited Dominus Collection
  608. Castlevania: Grimoire of Souls Prologue level
  609. Castlevania Chronicles
  610. Haunted Castle Arcade Stage 03
  611. Castlevania: Harmony of Dissonance
  612. Castlevania: Order of Ecclesia
  613. Castelvania: Lament of Innocence
  614. Castlevania: Lament of Innocence
  615. Castlevania: Symphony of the Night Bestiary No. 21
  616. Castlevania: Symphony of the Night Underground Caverns
  617. Castlevania III: Dracula's Curse
  618. Super Castlevania IV
  619. Castlevania: Aria of Sorrow Prologue
  620. Castlevania: Aria of Sorrow Prologue
  621. Castlevania: Harmony of Dissonance Ending
  622. Castlevania: Lament of Innocence
  623. Castlevania III: Dracula's Curse
  624. Castlevania: Curse of Darkness Bestiary No. 115
  625. Super Castlevania IV Stage 8-1
  626. History of Castlevania - Crescent of the Moon Pages 12-13
  627. Castlevania: The Adventure ReBirth
  628. Castlevania: The Adventure ReBirth
  629. Castlevania: The Adventure ReBirth
  630. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  631. Castlevania Judgment Aeon's Hyper Attack on Golem
  632. Kid Dracula (Gameboy)
  633. Kid Dracula (Gameboy)
  634. Castlevania: Symphony of the Night Bestiary No. 2
  635. Castlevania: Lament of Innocence Bestiary No. 017
  636. Castlevania: Curse of Darkness Bestiary No. 8
  637. Castlevania: Portrait of Ruin Bestiary No. 29
  638. Castlevania II: Simon's Quest Day Transition
  639. Castlevania II: Simon's Quest Day Game Manual Page 11
  640. Castlevania II: Simon's Quest
  641. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  642. Super Castlevania IV Stage B-4
  643. Castlevania III: Dracula's Curse Alucard Ending
  644. Castlevania 64 Rose Encounter
  645. Castlevania II: Simon's Quest
  646. Castlevania: Lament of Innocence
  647. Castlevania: Harmony of Dissonance
  648. Castlevania 64
  649. Castlevania: Grimoire of Souls Prologue Stage 1
  650. Kid Dracula (Gameboy) Intro
  651. Castlevania Anniversary Collection Bonus Book Pages 29-30
  652. Castlevania Anniversary Collection Bonus Book Pages 29-30
  653. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  654. Castlevania: Circle of the Moon
  655. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  656. Castlevania 64 Charlie Vincent Boss
  657. Castlevania 64 Rose Encounter
  658. Castlevania 64 Carrie Bad Ending
  659. Castlevania III: Dracula's Curse Alucard Ending
  660. Kid Dracula (Famicon)
  661. Kid Dracula (Famicon)
  662. Kid Dracula (Famicon)
  663. Kid Dracula (Famicon)
  664. Kid Dracula (Famicon)
  665. Kid Dracula (Famicon)
  666. Kid Dracula (Famicon)
  667. Kid Dracula (Famicon)
  668. Kid Dracula (Famicon)
  669. Kid Dracula (Famicon)
  670. Kid Dracula (Famicon)
  671. Kid Dracula (Game Boy)
  672. Kid Dracula (Game Boy)
  673. Kid Dracula (Game Boy)
  674. Kid Dracula (Game Boy)
  675. Kid Dracula (Game Boy)
  676. Kid Dracula (Game Boy)
  677. Kid Dracula (Game Boy)
  678. Kid Dracula (Game Boy)
  679. Kid Dracula (Game Boy)