The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

This page is semi-protected so that only registered users can edit it.

Simon Belmont

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Articles About Simon Belmont
Main Timeline Castlevania
Non-Canon Lords of Shadow - Smash Bros. - Captain N
The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance.
~ Simon to Lucy
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont, the main playable character of Castlevania NES.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

General Information

Name: Simon Belmont

Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)

Origin: Castlevania

First Appearance: Castlevania

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania Judgment)

Homeworld: Earth

Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[3])

Story Role: Hero

Classification: Vampire Hunter, Belmont Clan Member, House Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Belmont Clan, Potentially Desmond Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)

Enemies: Creatures of the Night, Dracula, Carmilla, Death

Height: 185 cm[5]

Weight: Unknown

Status

Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)

Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[7]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[8])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)

Key Information

  • 1691: This key covers the time period of Simon's first adventure.
  • 1692: This key covers the events of Castlevania Judgment, where Simon is pulled into a time rift.
  • 1698: This covers the events of Castlevania II: Simon's Quest.

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[12], during and before Trevor's time[13], the Belmont's were feared because of their immense power[14]) | S | S

Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can fight and defeat enemies of this size[21]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[22]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[23]. Can harm The Creature, who just from punching a wall can cause the entire room to shake[24]. In Super Castlevania IV every time Simon attacks The Creature it causes the entire room to shake[25]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[26]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[27]. Alucard notes that having something to protect surpasses the limits of strength[28]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[29]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[30]. The Chain Whip deals four times the damage that Simon's leather whip deals[31]. The Morning Star deals eight times the damage that Simon's leather whip deals[32]. The Flame Whip is Simon's most powerful whip[33]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[34]), Higher with Items, Far Higher with Sheer Will

Durability: At least Town level (Can take his from a giant of this size[35]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[36]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37], during and before Trevor's time[38], the Belmont's were feared because of their immense power[39], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[40] where logs can weigh around 15 to 5 tons[41] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[42]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[43]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[44]. Even while it comes out of nowhere[45]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[46], where for God to be perfectly good, there must be a being of perfect darkness[47], being the entity opposite to God[48], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[49] and the White Demon, who can move at the speed of light at short distances[50]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[51]. Can dodge a shockwave attack[52]. Can tag the Wolf Woman who moved so fast she left behind afterimages[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[54]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[55])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[56]), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[57]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[58])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[59]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[60]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[61]. Proceeded to fight a Skull Dragon in these conditions[62]. Can fight against multiple enemies while walking on sinking quicksand[63]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[64]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[65]. Can outrun a bridge falling apart while fighting enemies[66]. Even while it comes out of nowhere[67]. Traveled up a stairway with enemies coming out of the blocks[68]. Can fight and defeat a perfect clone of himself[69]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [70]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[71], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[72]. During and before Trevor's time[73], the Belmont's were feared because of their immense power[74]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[75]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[76]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[77]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[78]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[79]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[80]. Many of the famous Belmont weapons were left behind by Trevor[81], with him noting them to be the axe, dagger, cross, holy water, and stop watch[82]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[83]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[84]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[85]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[86]), Aura (Belmonts release a glow of aura around them[87], that envelops their body[88]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[89]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[90]. Belmonts can interact with creatures of the night made of sand[91]. Can interact with creatures of the night made of fire[92]. Can fully disperse and destroy water bubbles instead of the attack just going through it[93]. Blood Interaction; Can harm and kill enemies made of blood[94]. Abstract Interaction; Belmonts can interact with and kill Death[95], where Death is death, being the absolute presence, the awe, the religion, and the dark god[96]. He refers to death itself as him[97]. Noting that he is completely death and human death is only a part of Chaos[98]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[99]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[100] and scream out in pain, where it is an immortal being immune to pain and suffering[101]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[102]. Death decides who lives and who dies[103]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[104]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[105]. Death is a being unconstrained by mortality[106]), Resurrection Bypassing (The Belmonts can kill zombies[107], who are corpses brought back to life from the power of hate[108]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[109]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[110]. Leon could sense and feel that Joachim Armster was a vampire[111]. Leon could sense the rage from a Vampire Killer[112]. Trevor could sense a bad omen approaching[113]. Christopher Belmont felt a "chill" upon Dracula's return[114]. Belmonts such as Juste could sense Death's overwhelming power[115]. Belmonts such as Juste could sense the aura of the two different layers of the castles[116]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[117]. Julius could sense the dark powers within Soma Cruz[118]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[119]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[120]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[121]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[122]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[123]. where Leon gained magical energy that would naturally be passed down to all of his descendants[124]. Belmonts such as Julius naturally have magical powers due to this[125], along with Juste having magical powers deriving from the Fernandez (Belnades) family[126]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[127]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[128]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[129] the infinite corridor[130]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[131]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[132]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[133], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[134]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[135]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[136]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[137]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[138]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[139]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[140])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[141]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[142]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[143]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[144]), Absorption (Belmonts can fight and take hits from the mist[145], a creature that swallows up the living[146]), Life-Force Absorption (Belmonts can take hits from the Spirit[147], which is an evil spirit that sucks up people's life energy[148]), Corruption (Belmonts can be bitten by vampires without instantly turning[149]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[150]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[151]), Paralysis Inducement (Belmonts can be paralyzed[152], and slowly recover from the effects of it[153]), Attack Reflection (Belmonts can[154] hit Dracula[155] with different[156] projectile[157] attacks[158], this extends to even Morrises'[159], where Dracula's mere rib bone reflects all projectiles back[160]), Petrification (Belmonts can[161] take hits[162], from Medusa heads[163] who can turn one into stone upon contacting them[164]. Belmonts can[165] can break out of[166], being petrified[167]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[168]), Time Stop (Belmonts are unaffected by time being stopped[169]. With time in Castlevania being so potent that not even eternity can withstand time[170], along with even artificial life being subject to the laws of time[171]), Poison Manipulation (Belmonts can take hits from the poison zombie[172], which spews a deadly poison that can rot flesh on contact[173]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[174] an ordinary hero feel like a spineless coward[175]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[176]), Absolute Zero (Belmonts can take ice from the frost demon[177], a demon that wields absolute cold[178] and a total command of cold[179], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[180]), Essence Manipulation (Belmonts can take hits from Succubus[181], who can suck up a person's essence[182]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[183]), Death Manipulation & Fate Manipulation (Belmonts cannot[184] be killed[185] by the[186] likes of[187] Death and his scythes[188], who is noted to govern the fate of death[189], being noted to have the power to govern the end of all living things[190], and can use his scythes to kill abstractions such as distance and sound[191]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[192], where contracts are made to be absolute and bind one to it's agreements[193])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
  • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
  • Axe: An axe made with silver, which Simon uses to throw at his enemies.
  • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
  • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
  • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
  • Sword: A longsword that Simon wields as a secondary weapon to his whip.
  • Torch: A torch that Simon throws into the ground, which explodes into a pillar of flame.
  • Bomb: An explosive that Simon throws, which detonates on contact.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Pocket Watch: A watch that allows Simon to stop time for a brief moment.

Dracula Parts

  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
  • Dracula’s Heart: The heart of Count Dracula.
  • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
  • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

---

Notable Techniques

Whip Combos

Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

Air Combos

Simon can wield the whip to strike with both vertical and horizontal lashes.

Evading Move

Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

Binding Whip

Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

Rising Whip

Simon charges his whip and delivers an upward strike to the enemy.

Holy Ruin

A surge of energy bursts from a simple strike with Simon's whip.

Dancing Whip

Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

Twisting Arrow

Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

Whip Tornado

Simon charges his whip and performs a 360-degree spin, striking all around him.

Sudden Impact

Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.

Vampire Killer (Simon Version)

Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.


Other

Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as Simon's weapon of choice is a reference to Indiana Jones.
  • Simon was originally planned to be named "Peter Dante"[404].
  • Castlevania Judgment, for Nintendo's Wii, marks Simon's third appearance in a 3D fighting game, after his bouts in Battle Tryst and DreamMix TV: World Fighters. Like many of the other playable characters, Simon is also able to use his traditional sub-weapons in the game.
  • The original concept behind the 2010 series reboot Castlevania: Lords of Shadow was to remake the original Castlevania starring Simon. While this idea was ultimately not followed through, Lords of Shadow's protagonist, Gabriel Belmont, wears armor which is reminiscent of Simon's artwork and sprite from Simon's Quest (confirmed in an interview by developer David Cox). This is presumably a reference to Gabriel being the first main character of a new Castlevania series, as Simon was of the original franchise.
    • Simon Belmont's sprite also appears in Lords of Shadow after enabling Cheat mode. The sprite copies Gabriel's movements.
  • Simon Belmont was the initial protagonist of Paul Anderson's original script for Castlevania: The Movie. Several rewrites of this script took place and it's not known if he was still planned to make an appearance in the final cut. The project was ultimately canceled.
  • At the end of the original Castlevania, the name listed in the credits under "The Hero" is Simon Belmondo, while in Simon's Quest it is consistently Simon Belmont.
  • His interaction with Genya Arikado in Grimoire of Souls is technically the only time that he and Alucard directly interacted with each other canonically, as Simon and Alucard had previously interacted in Captain N: The Game Master.

Battle Records

With Castlevania NES
19-0-0

With Haunted Castle
19-0-0

With Super Castlevania IV
27-0-0

With Castlevania Chronicles
21-0-0

With Haunted Castle Revisited
19-0-0

Combined
105-0-0

References

  1. Castlevania Anniversary Collection Bonus Book Pages 29-30
  2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  3. Castlevania II: Simon's Quest
  4. Castlevania Lament of Innocence
  5. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  6. Castlevania II: Simon's Quest
  7. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  8. Castlevania: Chapter 6 Accursed Cranium
  9. Castlevania: Lament of Innocence Ending
  10. Akumajou Densetsu Famicon Intro English Patch
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. History of Castlevania - Crescent of the Moon Pages 40-41
  13. History of Castlevania - Crescent of the Moon Pages 40-41
  14. Akumajou Densetsu Famicon Intro English Patch
  15. Castlevania Chronicles
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Haunted Castle Revisited Dominus Collection
  22. Super Castlevania IV
  23. Super Castlevania IV
  24. Haunted Castle Revisited Dominus Collection
  25. Super Castlevania IV The Creature Boss
  26. Vampire Killer MSX Game Manual
  27. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  28. Castlevania: Nocturne of Recollection Intro
  29. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  30. Castlevania II: Simon's Quest
  31. Castlevania II: Simon's Quest
  32. Castlevania II: Simon's Quest
  33. Castlevania II: Simon's Quest
  34. Castlevania II: Simon's Quest
  35. Haunted Castle Revisited Dominus Collection
  36. Vampire Killer MSX Game Manual
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. History of Castlevania - Crescent of the Moon Pages 40-41
  39. Akumajou Densetsu Famicon Intro English Patch
  40. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  41. Estimating Weight of Logs and Standing Timber Page 2
  42. Castlevania: Curse of Darkness
  43. Castlevania Judgment Trevor Belmont Grab
  44. Haunted Castle Revisited Dominus Collection
  45. Castlevania Chronicles
  46. Castlevania: Aria of Sorrow Ending
  47. Castlevania: Dawn of Sorrow Dark Lord Candidates
  48. Castlevania: Dawn of Sorrow Ending
  49. Castlevania Aria of Sorrows
  50. Castlevania Grimoire of Souls Enemy Compendium Showcase
  51. Haunted Castle Revisited Dominus Collection
  52. Haunted Castle Revisited Dominus Collection
  53. Castlevania Chronicles
  54. Castlevania Chronicles
  55. Castlevania II: Simon's Quest
  56. Castlevania II: Simon's Quest
  57. Castlevania: Lament of Innocence Game Manual Page 10
  58. Vampire Killer MSX Game Manual
  59. Lament of Innocence Perfect Guidebook
  60. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  61. Castlevania Chronicles
  62. Castlevania Chronicles
  63. Castlevania Chronicles
  64. Castlevania Chronicles
  65. Castlevania Chronicles
  66. Haunted Castle Revisited Dominus Collection
  67. Castlevania Chronicles
  68. Castlevania Chronicles
  69. Castlevania Chronicles
  70. Super Castlevania IV Stage 2
  71. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  72. History of Castlevania - Crescent of the Moon Pages 40-41
  73. History of Castlevania - Crescent of the Moon Pages 40-41
  74. Akumajou Densetsu Famicon Intro English Patch
  75. Castlevania: The Dracula X Chronicles Intro
  76. Castlevania: Dracula X Final Boss
  77. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  78. Castlevania: Lament of Innocence Game Manual Page 10
  79. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  80. Castlevania: The Belmont's Legacy Issue 1
  81. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  82. Castlevania Judgment
  83. Castlevania: Lament of Innocence Game Manual Page 10
  84. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  85. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  86. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  87. Castlevania: Curse of Darkness Trevor Boss Fight
  88. Castlevania: Harmony of Dissonance
  89. Castlevania: Lament of Innocence
  90. Castlevania: Lament of Innocence
  91. Haunted Castle Revisited Dominus Collection
  92. Castlevania III: Dracula's Curse
  93. Castlevania: The Adventure ReBirth
  94. Castlevania (N64)
  95. Castlevania: Lament of Innocence Final Boss
  96. Castlevania: The Arcade Death Boss Fight
  97. Castlevania Judgment Death True Story Mode
  98. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  99. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  100. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  101. Castlevania: The Arcade White Dragon Boss
  102. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  103. Castlevania Judgment Death True Story Mode
  104. Castlevania: Rondo of Blood Death Boss
  105. Castlevania: Lament of Innocence Ending
  106. Castlevania Judgment Death True Story Mode Ending
  107. Castlevania: Harmony of Dissonance
  108. Castlevania: Curse of Darkness Bestiary No. 009
  109. Castlevania Judgment Tutorial
  110. Castlevania Judgment Simon Belmont Story Mode
  111. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  112. Castlevania: Lament of Innocence
  113. Castlevania: Curse of Darkness Volume 2 Chapter 3
  114. Castlevania: The Belmont Legacy #2
  115. Castlevania: Harmony of Dissonance
  116. Castlevania: Harmony of Dissonance
  117. Castlevania: Symphony of the Night Bestiary No. 106
  118. Castlevania: Aria of Sorrow
  119. Castlevania: Aria of Sorrow
  120. Castlevania: Aria of Sorrow Julius Boss
  121. Castlevania Legends Game Manual Page 12
  122. Castlevania: The Belmont Legacy #1
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence Page 10
  125. Castlevania: Aria of Sorrow
  126. Castlevania: Harmony of Dissonance Game Manual Page 22
  127. Castlevania: Lament of Innocent
  128. Castlevania: Harmony of Dissonance
  129. Castlevania: Curse of Darkness Trevor Second Boss Fight
  130. Castlevania: Curse of Darkness Infinite Corridor
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence Garden Forgotten By Time
  133. Castlevania Judgment Simon Belmont Ultimate Attack
  134. Castlevania Judgment Trevor Belmont Ultimate Attack
  135. Castlevania: Lament of Innocence Game Manual Page 10
  136. Castlevania: Legends Game Manual Page 8
  137. Castlevania: Lament of Innocence
  138. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  139. Castlevania Legends Game Manual Page 9
  140. Castlevania: Dawn of Sorrow
  141. Castlevania Chronicles
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania: The Dracula X Chronicles Stage 1
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence Bestiary No. 031
  147. Castlevania: Lament of Innocence
  148. Castlevania: Lament of Innocence Bestiary No. 010
  149. Castlevania (N64)
  150. Castlevania: Lament of Innocence Bestiary No. 016
  151. Castlevania: Lament of Innocence Game Manual Page 10
  152. Castlevania: Lament of Innocence Game Manual Page 11
  153. Castlevania: Lament of Innocence
  154. Castlevania NES Final Boss
  155. Castlevania III: Dracual's Curse Final Boss
  156. Castlevania: Dracula X Final Boss
  157. Castlevania (N64) Final Boss
  158. Castlevania Adventure Rebirth Final Boss
  159. Castlevania: Bloodlines Final Boss
  160. Castlevania II: Simon's Quest
  161. Castlevania: Order of Shadows
  162. Super Castlevania IV
  163. Castlevania III: Dracula's Curse
  164. Castlevania Harmony of Despair
  165. Castlevania: Order of Shadows
  166. Castlevania Chronicles
  167. Castlevania: Lament of Innocence
  168. Castlevania: Order of Ecclesia
  169. Castlevania: Curse of Darkness Trevor Boss Fight
  170. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  171. Castlevania Judgment Aeon's Hyper Attack on Golem
  172. Castlevania: Lament of Innocence
  173. Castlevania: Lament of Innocence Bestiary No. 030
  174. Castlevania II: Simon's Quest
  175. Castlevania II: Simon's Quest Game Manual Page 9
  176. Castlevania: Curse of Darkness Bestiary No. 112
  177. Castlevania: Lament of Innocence
  178. Castlevania: Lament of Innocence Bestiary No. 040
  179. Castlevania: Curse of Darkness Bestiary No. 065
  180. Castlevania Nocturne of Recollection
  181. Castlevania: Lament of Innocence
  182. Castlevania: Lament of Innocence Bestiary No. 076
  183. Castlevania: Lament Innocence
  184. Castlevania III: Dracula's Curse Death Boss
  185. Castlevania Death Boss
  186. Castlevania: Rondo of Blood Death Boss
  187. Castlevania: Harmony of Dissonance Death Boss
  188. Castlevania (N64) Death Boss
  189. Castlevania Judgment Aeon's Hyper Attack Sequences
  190. Castlevania Judgment Aeon's Hyper Attack on Death
  191. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  192. Castlevania (N64) Renon Boss
  193. Castlevania (N64) Carrie Fernandez Bad Ending
  194. Castlevania: Harmony of Dissonance
  195. Castlevania: Harmony of Dissonance
  196. Castlevania: Symphony of the Night Bestiary No. 40
  197. Castlevania: Symphony of the Night Bestiary No. 16
  198. Castlevania: Portrait of Ruin Bestiary No. 133
  199. Castlevania: Lament of Innocence
  200. Castlevania (N64)
  201. Castlevania: Portrait of Ruin
  202. Castlevania: Portrait of Ruin
  203. Castlevania: Harmony of Dissonance
  204. Castlevania: Circle of the Moon
  205. Castlevania: Circle of the Moon
  206. Castlevania: Order of Ecclesia Bestiary No. 061
  207. Castlevania: Portrait of Ruin Bestiary No. 131
  208. Castlevania: Symphony of the Night Bestiary No. 44
  209. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  210. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  211. Castlevania: Grimoire of Souls
  212. Castlevania (N64)
  213. Castlevania Chronicles
  214. Castlevania Chronicles
  215. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  216. Castlevania: Curse of Darkness Bestiary No. 115
  217. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  218. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  219. Castlevania: Grimoire of Souls Prologue Stage 4
  220. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  221. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  222. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  223. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  224. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  225. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  226. Castlevania: Portrait of Ruin
  227. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  228. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  229. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  230. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  231. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  232. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  233. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  234. Konami of Europe's Camilla Fernandez profile
  235. Castlevania: Portrait of Ruin
  236. Castlevania: Grimoire of Souls Prologue Stage 1
  237. Super Castlevania IV Game Manual Page 10
  238. Super Castlevania IV
  239. Castlevania NES
  240. Castlevania NES Game Manual Page 10
  241. Castlevania NES Game Manual Page 10
  242. Castlevania NES
  243. Vampire Killer MSX
  244. Castlevania NES Game Manual Page 11
  245. Castlevania NES
  246. Super Castlevania IV Game Manual Page 10
  247. Super Castlevania IV
  248. Castlevania II: Simon's Quest Game Manual Page 4
  249. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  250. History of Castlevania - Crescent of the Moon Pages 12-13
  251. Haunted Castle Revisited Dominus Collection
  252. Castlevania II: Simon's Quest
  253. Castlevania II: Simon's Quest Online Game Manual Page 3
  254. Castlevania II: Simon's Quest
  255. Castlevania: Lament of Innocence Game Manual Page 10
  256. Castlevania Chronicles
  257. Castlevania Chronicles
  258. Castlevania Chronicles
  259. Castlevania: Curse of Darkness Absolute Zero Ring Description
  260. Castlevania NES
  261. Castlevania Chronicles
  262. Super Castlevania IV
  263. Castlevania Harmony of Despair
  264. Super Castlevania IV
  265. Castlevania II: Simon's Quest
  266. Castlevania NES
  267. Castlevania Judgment Aeon's Hyper Attack Sequences
  268. Castlevania Judgment Aeon's Hyper Attack on Death
  269. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  270. Castlevania II: Simon's Quest
  271. Castlevania II: Simon's Quest Game Manual Page 9
  272. Castlevania NES Final Boss
  273. Castlevania II: Simon's Quest
  274. Castlevania: Lament of Innocence
  275. Castlevania: Lament of Innocence
  276. Castlevania: Lament of Innocence
  277. Castlevania: Lament of Innocence
  278. Castlevania: Lament of Innocence
  279. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  280. Castlevania: Lament of Innocence Bestiary No. 72
  281. Castlevania: Lament of Innocence Final Boss
  282. Castlevania: Lament of Innocence
  283. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  284. Castlevania NES Game Manual Page 4
  285. Super Castlevania IV
  286. Castlevania NES
  287. Castlevania NES Game Manual Page 4
  288. Castlevania NES Game Manual Pages 7-9
  289. Haunted Castle Revisited Dominus Collection
  290. Castlvania: Judgment Simon Belmont Story Mode
  291. Haunted Castle Revisited Dominus Collection
  292. Castlevania III: Dracula's Curse
  293. Castlevania: The Adventure ReBirth
  294. Castlevania (N64)
  295. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  296. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  297. Castlevania: Lament of Innocence
  298. Castlevania: Aria of Sorrow
  299. Castlevania: The Arcade Dracula Boss
  300. Castlevania NES
  301. Castlevania NES
  302. Castlevania Chronicles
  303. Castlevania: The Adventure ReBirth
  304. Haunted Castle Revisited Dominus Collection
  305. Castlevania II: Belmont's Revenge Game Manual Page 4
  306. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  307. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  308. Castlevania: The Arcade White Dragon Boss
  309. Castlevania II: Belmont's Revenge Game Manual Page 4
  310. Castlevania: Harmony of Dissonance Final Boss
  311. Castlevania: Rondo of Blood Death Boss
  312. Castlevania: Lament of Innocence Ending
  313. Castlevania Judgment Death True Story Mode Ending
  314. Castlevania: Lament of Innocence Final Boss
  315. Castlevania: Harmony of Dissonance
  316. Castlevania: Curse of Darkness Bestiary No. 009
  317. Castlevania III: Dracula's Curse
  318. Castlevania II: Belmont's Revenge Soleil Boss
  319. Haunted Castle Revisited Dominus Collection
  320. Super Castlevania IV
  321. Super Castlevania IV
  322. Super Castlevania IV
  323. Castlevania: Lament of Innocence
  324. Castlevania: The Belmonts Legacy #3
  325. Castlevania: Curse of Darkness
  326. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  327. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  328. Castlevania: Portrait of Ruin
  329. Haunted Castle Revisited Dominus Collection
  330. Castlevania: Lament of Innocence
  331. Castlevania II: Simon's Quest
  332. Castlevania: Lament of Innocence
  333. Castlevania: Lament of Innocence Bestiary No. 073
  334. Castlevania II: Simon's Quest
  335. Castlevania II: Simon's Quest
  336. Castlevania NES Game Manual Page 10
  337. Castlevania NES
  338. History of Castlevania - Crescent of the Moon Pages 46-47
  339. Castlevania Chronicles
  340. Vampire Killer MSX Game Manual
  341. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  342. Castlevania Judgment Aeon's Hyper Attack on Golem
  343. Castlevania NES Game Manual Page 10
  344. Castlevania NES
  345. Castlevania II: Simon's Quest
  346. Vampire Killer MSX
  347. Haunted Castle Revisited Dominus Collection
  348. Castlevania II: Simon's Quest Page 11
  349. Castlevania II: Simon's Quest
  350. Haunted Castle Revisited Dominus Collection
  351. Castlevania II: Simon's Quest
  352. Castlevania II: Simon's Quest
  353. Castlevania II: Simon's Quest
  354. Castlevania II: Simon's Quest
  355. Castlevania II: Simon's Quest
  356. Castlevania II: Simon's Quest
  357. Castlevania II: Simon's Quest
  358. Castlevania II: Simon's Quest
  359. Castlevania: Harmony of Dissonance Rib of Vlad Description
  360. Castlevania II: Simon's Quest
  361. Castlevania II: Simon's Quest
  362. Castlevania NES Game Manual Page 11
  363. Castlevania NES
  364. Vampire Killer MSX Game Manual
  365. Vampire Killer MSX
  366. Castlevania NES Game Manual Page 12
  367. Castlevania NES
  368. Castlevania NES Game Manual Page 12
  369. Castlevania NES
  370. Castlevania NES Game Manual Page 12
  371. Castlevania NES
  372. Castlevania NES Game Manual Page 12
  373. Castlevania NES
  374. Vampire Killer MSX
  375. Vampire Killer MSX Game Manual
  376. Vampire Killer MSX
  377. Castlevania NES Game Manual Page 11
  378. Castlevania NES
  379. Vampire Killer MSX Game Manual
  380. Vampire Killer MSX
  381. Vampire Killer MSX
  382. Vampire Killer MSX Game Manual
  383. Castlevania II: Simon's Quest
  384. Castlevania II: Simon's Quest
  385. Castlevania II: Simon's Quest
  386. Castlevania II: Simon's Quest
  387. Castlevania II: Simon's Quest
  388. Castlevania II: Simon's Quest Game Manual Page 11
  389. Castlevania II: Simon's Quest
  390. Castlevania II: Simon's Quest
  391. Castlevania II: Simon's Quest
  392. Castlevania NES Game Manual Page 11
  393. Castlevania II: Simon's Quest Game Manual Page 4
  394. Castlevania II: Simon's Quest Bad Ending
  395. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  396. Castlevania: Circle of the Moon
  397. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  398. Castlevania (N64) Charlie Vincent Boss
  399. Castlevania Chronicles
  400. Castlevania Chronicles
  401. Castlevania Chronicles
  402. Castlevania Chronicles
  403. Vampire Killer MSX
  404. The History of Castlevania: Book of the Crescent Moon, page 77.
  405. Castlevania NES
  406. Castlevania NES
  407. Castlevania NES
  408. Castlevania NES
  409. Castlevania NES
  410. Castlevania NES
  411. Vampire Killer MSX
  412. Vampire Killer MSX
  413. Vampire Killer MSX
  414. Vampire Killer MSX
  415. Vampire Killer MSX
  416. Vampire Killer MSX
  417. Haunted Castle
  418. Haunted Castle
  419. Haunted Castle
  420. Haunted Castle
  421. Haunted Castle
  422. Haunted Castle
  423. Super Castlevania IV
  424. Super Castlevania IV
  425. Super Castlevania IV
  426. Super Castlevania IV
  427. Super Castlevania IV
  428. Super Castlevania IV
  429. Super Castlevania IV
  430. Super Castlevania IV
  431. Super Castlevania IV
  432. Super Castlevania IV
  433. Super Castlevania IV
  434. Super Castlevania IV
  435. Super Castlevania IV
  436. Super Castlevania IV
  437. Castlevania Chronicles
  438. Castlevania Chronicles
  439. Castlevania Chronicles
  440. Castlevania Chronicles
  441. Castlevania Chronicles
  442. Castlevania Chronicles
  443. Castlevania Chronicles
  444. Castlevania Chronicles
  445. Haunted Castle Revisited
  446. Haunted Castle Revisited
  447. Haunted Castle Revisited
  448. Haunted Castle Revisited
  449. Haunted Castle Revisited
  450. Haunted Castle Revisited
  451. Castlevania Judgment Simon Belmont True Story Mode
  452. Castlevania Judgment Simon Belmont True Story Mode
  453. Castlevania Judgment Simon Belmont True Story Mode
  454. Castlevania Judgment Simon Belmont True Story Mode
  455. Castlevania Judgment Simon Belmont True Story Mode
  456. Castlevania Judgment Simon Belmont True Story Mode
  457. Castlevania Judgment Simon Belmont True Story Mode
  458. Castlevania Judgment Simon Belmont True Story Mode
  459. Castlevania Judgment Simon Belmont True Story Mode
  460. Castlevania Judgment Simon Belmont True Story Mode
  461. Castlevania Judgment Simon Belmont True Story Mode
  462. Castlevania II: Simon's Quest
  463. Castlevania II: Simon's Quest
  464. Castlevania II: Simon's Quest
  465. Castlevania II: Simon's Quest