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==Background==
==Background==
'''Jonathan Morris''' is a key character in the ''Castlevania'' series, known for his role as a vampire hunter and for being the son of [[John Morris]], the protagonist of ''Castlevania: Bloodlines''. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game ''Castlevania: Portrait of Ruin''. In this game, he teams up with his childhood friend and witch, [[Charlotte Aulin]], to stop the resurrection of [[Dracula (Castlevania)|Dracula]] and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.
'''Jonathan Morris''' is a key character in the ''[[Castlevania]]'' series, known for his role as a vampire hunter and for being the son of [[John Morris]], the protagonist of ''[[Castlevania: Bloodlines]]''. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game ''[[Castlevania: Portrait of Ruin]]''. In this game, he teams up with his childhood friend and witch, [[Charlotte Aulin]], to stop the resurrection of [[Dracula (Castlevania)|Dracula]] and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.
Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.
Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.
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Jonathan, or rather, a memory of him from the ''Grimoire of Souls'', was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the '''Dullahan''', the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of '''Genya Arikado''' (using his true identity of '''Alucard''' within the Grimoire), as well as simulacrum versions of '''Simon Belmont''', Charlotte, a younger version of '''Maria Renard''' and '''Shanoa''' later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s).
Jonathan, or rather, a memory of him from the ''Grimoire of Souls'', was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the '''Dullahan''', the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of '''Genya Arikado''' (using his true identity of '''Alucard''' within the Grimoire), as well as simulacrum versions of '''Simon Belmont''', Charlotte, a younger version of '''Maria Renard''' and '''Shanoa''' later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s).
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==Personality==
==Personality==
*'''Initial Anger Towards His Father:''' Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the [[Vampire Killer]].
*'''Initial Anger Towards His Father:''' Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the [[Vampire Killer]].
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'''Occupation:''' Vampire Hunter
'''Occupation:''' Vampire Hunter
'''Affiliations:''' John Morris (His father), Charlotte Aulin (His Childhood Friend)
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Aquatic Breathing]]''' ([https://youtu.be/KEtKWlyVX7I?list=PLB22D7FD71D8A52B2&t=89 Jonathan and Charlotte can fight underwater just fine without needing to go above ground for air]<ref>Castlevania: Portrait of Ruin Dagon Boss</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania (N64)</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Aquatic Breathing]]''' ([https://youtu.be/KEtKWlyVX7I?list=PLB22D7FD71D8A52B2&t=89 Jonathan and Charlotte can fight underwater just fine without needing to go above ground for air]<ref>Castlevania: Portrait of Ruin Dagon Boss</ref>), '''[[Save and Load]]''' ([https://youtu.be/hu_2bedvcQE?t=625 Jonathan and Charlotte bathe under the holy light of a holy statue, allowing them to save their progress]<ref>Castlevania: Portrait of Ruin Saving</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania (N64)</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>. [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally have magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>. [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally have magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
<br><Br>
<br><Br>
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**'''Location:''' Nest of Evil
**'''Location:''' Nest of Evil
*'''Doppelganger (Charlotte)''' - [https://youtu.be/M3KtcwsqhA4?t=2174 Fight]<ref>Castlevania: Portrait of Ruin</ref>
*'''[[Doppelganger (Castlevania)|Doppelganger]] (Charlotte)''' - [https://youtu.be/M3KtcwsqhA4?t=2174 Fight]<ref>Castlevania: Portrait of Ruin</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Nest of Evil
**'''Location:''' Nest of Evil
*'''Doppelganger (Jonathan)''' - [https://youtu.be/M3KtcwsqhA4?t=2207 Fight]<ref>Castlevania: Portrait of Ruin</ref>
*'''[[Doppelganger (Castlevania)|Doppelganger]] (Jonathan)''' - [https://youtu.be/M3KtcwsqhA4?t=2207 Fight]<ref>Castlevania: Portrait of Ruin</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Nest of Evil
**'''Location:''' Nest of Evil
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[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Metroidvania Characters]]
[[Category:Mobile Game Characters]]
[[Category:Alive Characters]]
[[Category:Alive Characters]]
[[Category:Dead Characters]]
[[Category:Dead Characters]]
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[[Category:Cross Users]]
[[Category:Cross Users]]
[[Category:Sheer Will Users]]
[[Category:Sheer Will Users]]
[[Category:Save and Load Users]]
[[Category:Aura Users]]
[[Category:Aura Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Non-Standard Interaction Users]]
Revision as of 03:15, 2 January 2025
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
I may not have the whip's power, but I can still kick your ass!
I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "deardaughters"! Now THAT'S sad!
Jonathan Morris is a key character in the Castlevania series, known for his role as a vampire hunter and for being the son of John Morris, the protagonist of Castlevania: Bloodlines. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game Castlevania: Portrait of Ruin. In this game, he teams up with his childhood friend and witch, Charlotte Aulin, to stop the resurrection of Dracula and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.
Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.
After his appearance in Portrait of Ruin, Jonathan also made appearances in crossover titles like Castlevania: Harmony of Despair and Castlevania: Grimoire of Souls, expanding his role within the Castlevania universe. Despite the challenges and battles he faces, Jonathan remains a strong and reliable figure in the fight against the supernatural forces that threaten humanity.
This dropdown contains the synopsis of Jonathan Morris’s story. Read at your own risk as you may be spoiled otherwise!
Jonathan Morris is a descendant of the Belmont clan of vampire hunters. Like his father, John Morris, Jonathan eventually wields the legendary Vampire Killer whip to stave off the minions of evil, although he does not start off with the whip's full power due to his not being of the main Belmont lineage. While Jonathan starts out using the legendary weapon as a normal whip, he will also be able to equip other kinds of weapons, including swords, axes, and great swords.
As a child, Jonathan was raised alongside the Fernandez/Belnades descendant Charlotte Aulin. The two shared a strong, supposedly platonic friendship. In 1944, Morris and Aulin worked together to foil the destruction of mankind by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta.
Jonathan shows animosity toward his father for not teaching him how to unlock the full potential of the Vampire Killer. However, as the game progresses and he meets Wind, Jonathan begins to fully appreciate and respect his father.
It is possible that Jonathan would be the one to pass the whip onto Julius Belmont and maybe play a part in the Demon Castle War (he would be 73). He or his son/daughter would have given the Vampire Killer to Julius Belmont in order to defeat Dracula.
Jonathan, or rather, a memory of him from the Grimoire of Souls, was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the Dullahan, the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of Genya Arikado (using his true identity of Alucard within the Grimoire), as well as simulacrum versions of Simon Belmont, Charlotte, a younger version of Maria Renard and Shanoa later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s).
Personality
Initial Anger Towards His Father: Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the Vampire Killer.
After Obtaining the True Vampire Killer: This key covers Jonathan during the later states of his journey after he unlocked the true power of the Vampire Killer.
Tier: At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano | At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano
Striking Strength: At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will | At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will
Buy from Vincent's Shop after beating the City of Haze boss
Cinquedea
An elaborate dagger encrusted with jewels.
ATK +59
Buy from Vincent's Shop after beating the second Tower of Death boss
Combat Knife
A knife designed for close-quarters combat.
ATK +24
Buried Chamber, behind a breakable wall three squares right of the save room before Behemoth
Katar
A dagger from India.
ATK +48
Buy from Vincent's Shop after beating the first Tower of Death boss
Skeleton Blaze
Knife
A cheap pocket knife.
ATK +9
Vincent's Shop
Swords
Sword
Description
Stats
Found
Drop
Agni's Flame
The flaming blade of Agni, the god of fire.
ATK +40
Flame Demon
Assassin Blade
A poisoned blade preferred by assassins.
ATK +52
Complete quest "Poison vs. Poison"
Bakatwa
A simple, effective sword that is easy to wield.
ATK +68
Burnt Paradise, top left, middle of 3x3 room
Cutlass
A short sword used by sailors.
ATK +21
Zacchino
Damascus Sword
A superior sword that never loses its razor-sharp edge.
ATK +88
Alastor
Gladius
A sword used in ancient Rome.
ATK +35, DEF +2
Dragon Zombie, Hill Guard
Heaven's Sword
A demon-slaying sword once wielded by an angel.
ATK +35
Flying Armor
Jagdplaute
A deadly, yet elegantly crafted sword.
ATK +75
Ruler's Sword
Long Sword
A common long sword.
ATK +29
City of Haze, second tall room after boss, top left
Milican's Sword
A sword that sometimes turns those it strikes to stone.
ATK +40
City of Haze, top right 2x4 room, top left exit (need either morph)
Rahab's Frost
An icy blade made from the fang of the water-dragon Rahab.
ATK +40
Razor Bat
Short Sword
A sword with a short blade.
ATK +16
Entrance, under main hallway
Stellar Sword
The blade of the legendary swordsman Maxim Kischine.
ATK +70
Complete quest "Almighty"
Great Swords
Sword
Description
Stats
Found
Drop
Claymore
A large Scottish blade.
ATK +30
City of Haze, Second building, top right of largest room
Dragon Slayer
A sword forged to slay dragons.
ATK +99, MND +10
Ruler's Sword
Falchion
A Norman sword with a wide, crescent-shaped blade.
ATK +42
Andras
Final Sword
A demon-slaying sword once wielded by an angel.
ATK +120
Final Guard
Great Sword
A massive sword designed to smash through its targets.
ATK +55
Great Armor
Holy Claymore
An enormous sword shaped like a cross.
ATK +100, INT +10
Vincent's Shop
Royal Sword
A two-handed sword of kings.
ATK +84, STR +6, CON +6, INT +6
Complete quest "A Rank Hunter"
Zweihander
A German two-handed sword.
ATK +69
Dragon Zombie
Spears
Spear
Description
Stats
Found
Drop
Alucard's Spear
A spear with ties to Alucard. Once used by Eric.
ATK +120
Complete quest "The Spear of Legend"
Couse
A polearm fitted with a large, curved blade.
ATK +90
Slogra
Halberd
A polearm ending in a wide axe blade.
ATK +50
Tower of Death, Waterwheel
Lance
A spear used by cavalry knights.
ATK +60
Buy from Vincent's Shop after beating the first Tower of Death boss
Long Spear
A spear with an especially long shaft.
ATK +80
Armor Knight
Partisan
A polearm fitted with a broad blade.
ATK +40
Great Stairway, in room after Keremet fight
Sarissa
A Macedonian long spear.
ATK +100
Buy from Vincent's Shop after beating the second Tower of Death boss
Spear
A standard spear.
ATK +31
Entrance, right outside the door to Behemoth's boss room
Trident
A three-pronged spear.
ATK +70
Imp
Axes and Clubs
Axe
Description
Stats
Found
Drop
Axe
A heavy single-edged axe
ATK +50
City of Haze, in a 1x2 room between two 2x4 rooms on right side.
Battle Axe
A double-edged axe designed for combat.
ATK +60
Buy from Vincent's Shop after beating the first Tower of Death boss
Bhuj
A heavy war axe.
ATK +80
Armored Fleaman
Bullova
An axe with a crescent-shaped blade.
ATK +115
Minotaur
Golden Axe
An axe, crafted from gold, with astounding destructive power.
ATK +130
Buy from Vincent's Shop after beating the first Master's Keep boss
Great Axe
A huge war axe. It is exceptionally heavy.
ATK +90
Burnt Paradise, top right, 3x3 room
Mace
A large metal club.
ATK +45
City of Haze, one square above third transporter
Morning Star
A club with a vicious, star-shaped head.
ATK +70
Skeleton Flail
Voulge
An axe with a hooked blade.
ATK +100
Buy from Vincent's Shop after beating the second Tower of Death boss
Old Axe Armor
Fist
Weapon
Description
Stats
Found
Drop
Bahg Nahk
A handheld weapon whose name means "tiger claw".
ATK +35
Sandy Grave, right end of horizontal path from start
Brass Knuckles
A metal knuckle weapon that adds sting to your punches.
ATK +10
Vincent's Shop
Bullet Punch
Enable the wearer to throw punches at the speed of sound.
ATK +18
Complete quest "Supersonic Punch"
Cestus
Hard knuckle guards worn by ancient boxers.
ATK +22
Buried Chamber, bottom right of the circular path
Illusion Fist
Throw punches faster than the eye can see.
ATK +20
Complete Boss Rush 2 in under 5:00
Kaiser Knuckles
Knuckles imbued with divine rage.
ATK +45
Sandy Grave, first room in pyramid, top left (need Owl Morph)
Whip Knuckles
Enable the wearer to throw whip-snap punches.
ATK +40
Great Stairway, 1 square right and 2 down from Nation of Fools transporter (next to a Mimic, double jump to reach)
Armor
Description
Stats
Found
Drop
Adrenaline Gear
Makes time appear slower when taking damage.
DEF +15
Jack O'Bones
Combat Fatigues
A standard-issue military uniform.
DEF +10
Vincent's Shop
Ghoul
Casual Clothes
Clothes worn regularly.
DEF +1
Start game with it
Feather Gear
Magical lightweight clothes. Get knocked far back when hit.
DEF +32
Vincent's Shop
Hobo's Clothes
Ragged, worn clothes. Your mother would be ashamed.
DEF +2
Zombie
Houppelande
A roomy robe with large, hanging sleeves.
DEF +5
City of Haze
Kalasiris
A translucent robe worn by ancient Egyptian nobility.
DEF +20
Eligiza
Poncho
A simple piece of clothing; a blanket with a hole on top.
DEF +7
Great Stairway
Wight
Ancient Armor
Any damage reduces HP by 10% of maximum HP.
Old Axe Armor
Battle Jacket
Made from a special fiber resistant to slashing attacks.
DEF +7
Nation of Fools
Berserker Mail
Armor that increases damage dealt out and received.
STR +30, CON -30, MND -30
DoubleAxe Armor
Biker's Jacket
A jacket with protective padding.
DEF +4, STR +2, CON +2
Andras
Copper Plate
A breastplate made of copper.
DEF +9
Buried Chamber
Axe Armor
Gold Plate
A breastplate made of gold.
DEF +25
Dark Academy, Buster Armor
Healing Mail
Armor that heals HP as the wearer walks.
DEF +12
City of Haze
Heavy Armor
Cumbersome armor. High defense, but slows down the wearer.
DEF +55, STR +5, MND +40
Heavy Armor
Holy Mail
Armor that reduces damage from holy attacks.
DEF +25, MND +10
Forgotten City
Impervious Mail
Armor that completely blocks some attacks.
DEF +8
Dead Crusader
Iron Plate
A breastplate made of iron.
DEF +15
Great Stairway
Great Armor
Justaucorps
Extravagantly decorated 17th century coat.
DEF +8, INT +2, MND +2
Vincent's Shop
Lorica
Armor with a muscular design. Worn by Roman officers.
DEF +32, STR +3, CON +3
Sandy Grave
Platinum Plate
A breastplate made of platinum.
DEF +45
Iron Golem
Samurai Plate
Traditional body armor worn by samurai warriors.
DEF +35, CON +10, MND +10
Dead Warrior
Scout Armor
Defense improves as more of the map is uncovered.
DEF +5
Boss Rush Mode
Silver Plate
A breastplate made of silver.
DEF +18
Forest of Doom, Crossbow Armor
Spiked Mail
Armor covered with sharp spikes. Wear with caution.
CON -20, MND -20
Vincent's Shop
Surcoat
A garment bearing a noble family crest.
DEF +18, INT +5, MND +5
Ghoul King
Tailcoat
Just an everyday coat. Stylish, but offers little protection.
DEF +3
Vincent's Shop
Tuxedo Coat
The finest of formalwear (in classic black, of course).
DEF +10, LCK +2
City of Haze
Cloak
Description
Stats
Found
Drop
Assassin's Cape
A stealth cape favored by assassins.
DEF +5, STR +3
13th Street
Blue Cape
A beautiful blue cape.
DEF +3, INT +3
Tower of Death
Cape
A sturdy cape.
DEF +13
City of Haze
Elvin Cape
A cape that provides special protection against magic.
DEF +4, MND +5
Vincent's Shop
Hero's Cape
A flashy velvet cape.
DEF +2
Zacchino
Holy Mantle
A long cape worn by high-ranking clergymen.
DEF +3, INT +3
Vincent's Shop
Invisible Cape
A cape that renders the wearer invisible.
Complete Boss Rush 1 in under 3:00
Paludamentum
A Roman general's cloak.
DEF +5, INT +5
Vincent's Shop
Head Gear
Description
Stats
Found
Drop
Attica Helmet
A helmet with a feathered crest.
DEF +7, STR +5
Forgotten City
Ballroom Masque
A mask worn by nobles at formal dance.
DEF +4, INT +1
Ghost Dancer
Bandana
A piece of cloth to protect the forehead.
DEF +3, STR +1, CON +1
Buried Chamber
Combat Beret
A standard-issue military beret.
DEF +2, STR +2, CON +2
Tower of Death
Eye for Decay
Enable the wearer to see breakable walls.
Peeping Eye
Fedora
A fashionable hat that just feels right with a whip.
DEF +4
Fleaman
Gambler Glasses
Enable the wearer to see enemy item drop percentage.
LCK +2
Wind's Quests
Glasses
Make you look older and wiser.
DEF +2
Flying Skull
Goggles
Protective eyewear that provides safety.
DEF +5
Great Stairway
Head Guard
Protects the head from impacts.
DEF +2
Entrance
Iron Helmet
A helmet made of iron.
DEF +5
Hill Guard
Monocle
A lens for one eye. A favorite among distinguished gentlemen.
DEF +2, INT +2, MND +2
Great Stairway
Dogether
Porkpie Hat
A felt hat with a small brim.
DEF +5
Ripper
Royal Crown
A crown encrusted with precious jewels from all over the world.
DEF +2, INT +2, MND +2, LCK +2
Ghoul King
Shogun Helmet
A helmet worn by the tyrant shogun Nobunaga.
DEF +10, STR +3, INT -5
13th Street
Silk Hat
The hat of a true aristocrat.
DEF +5, INT +4
Nation of Fools, Vincent's Shop
Skull Mask
A frightening mask patterned after a skull.
DEF +13, INT -3, MND -3, LCK -3
Malachi
Stone Mask
A creepy mask used in ancient rituals.
DEF +3, LCK +1
Mummy
Sunglasses
Stylish eyewear that protects the eyes from ultraviolet rays.
DEF +10
Vincent's Shop
Thick Glasses
A pair of glasses with very thick lenses.
DEF +1, INT +3
City of Haze
Traveler's Hat
A wide-brimmed hat perfect for the well-traveled man.
DEF +6, INT +3, MND +3
Vincent's Shop
Witch
Uraeus
An Egyptian royal crown decorated with a golden cobra.
DEF +3, LCK +5
Elgiza
Viking Helmet
The distinct two-horned helmet worn by Viking warriors.
DEF +4, STR +3
Tower of Death, Vincent's Shop
Leg Gear
Description
Stats
Found
Drop
Gold Leggings
Leggings made of gold.
DEF +7
Burnt Paradise
Hiking Boots
Heavy, thick-treaded boots.
DEF +2, CON +1
Vincent's Shop
Iron Leggings
Leggings made of steel.
DEF +5
Great Stairway
Mercury Boots
Boots that allow the wearer to move faster.
Dark Academy
Moonwalkers
Boots that enhance the ability to dash backwards.
City of Haze
Oxfords
Thick-soled leather shoes.
DEF +3
Vincent's Shop
Platinum Leggings
Leggings made of platinum.
DEF +9
Iron Golem
Royal Sandals
Sandals decorated with precious gems.
DEF +4, INT +3, MND +5
Sandy Grave
Samurai Leggings
Leggings worn by a samurai.
DEF +5, STR +3, CON +3
13th Street
Skeleton Blaze
Sandals
Comfy-looking sandals made of leather.
DEF +1
City of Haze
Slick Boots
Boots that enhance sliding ability.
Tower of Death
Skeleton Blaze
Spiked Boots
Boots that deal extra damage when kicking.
Nation of Fools
Steel Greaves
Steel armor for the legs.
DEF +8
13th Street
Winged Boots
Boots that enable you to run like the wind.
13th Street
Wingtips
For the fashionably-dressed vampire hunter.
DEF +4, MND +3
Vincent's Shop
Accessory
Description
Stats
Found
Drop
Astral Ring
Consume HP instead of MP when using magic.
Boss Rush Mode
Blessed Ankh
Increases the effectiveness of recovery items.
Amalaric Sniper
Blessed Ring
A ring that neutralizes curses.
Wind's Quests
Gold Ring
A ring that increases luck with money.
Gold Skeleton
Heart Brooch
Increases the likelihood of getting hearts.
DEF +1
Dodo
Hercules Ring
A ring that lets you ignore blows like a mighty god.
Minotaur
Immunity Ring
A ring that neutralizes poison attacks.
Wind's Quests
Magus Ring
A ring that boosts MP restoration speed.
Wind's Quests
Master Ring
A ring that increases the mastery received.
Vincent's Shop
Miser Ring
A ring that boosts attack damage according to current wealth.
Wind's Quests
Pearl Ring
A ring adorned with a pearl.
DEF +2
Vincent's Shop
Lilith
Sage Ring
A ring that boosts MP restoration speed.
Wind's Quests
Shaman Ring
A ring that increases the experience you earn.
13th Street
Skull Ring
A ring that curses the wearer.
STR +6, CON +6, INT +6, MND +6, LCK -13
Lesser Demon
Stella's Locket
A locket with a picture of the twins, along with...
Tower of Death
Studded Choker
A choker with metal studs for the rebel in you.
DEF +1
Vincent's Shop
Thief Ring
A ring that increases the chances of finding rare items.
Wind's Quests
Tough Ring
A ring that shortens recovery time after taking damage.
DEF +1
Golem
Relic
Description
Found
Acrobat Cube
Spring off partner's shoulders to jump again in midair.
City of Haze
Book of Spirits
Display the names of enemies when you attack them.
Entrance
Call Cube
Call partner with [A]. Press again to send partner away.
Entrance
Change Cube
Switch main player character with [X].
Entrance
Critical Art
Use your weapon's critical move with [Right, Right + Y].
Nation of Fools
Griffon Wing
Jump higher with [Up + L].
Forgotten City
Lizard Tail
Slide into narrow spaces with [Down + B].
Wind's Quests
Martial Art
Perform a jumping knee kick with [Up, Left, Down, Right + Y].
Wind's Quests
Push Cube
While pushing an object, call your partner to help you push.
City of Haze
Skill Cube
Call partner to use their skill or magic with [R].
City of Haze
Spinning Art
Perform a spinning evasion move with [Right, Down, Left, Right + Y].
Wind's Quests
Stone of Flight
Double-jump in midair.
Great Stairway
Strength Glove
Increase pushing power.
Sandy Grave
Wait Cube
Call partner with [Down + A] to have partner stand still on the spot.
Entrance
Whip Skill 1
After attacking with the whip, hold [Y] to let it drop.
Entrance
Whip Skill 2
While jumping use [Down + Y] to attack diagonally downward.
Wind's Quests
Notable Techniques
Skill
Effect
Found
Drop
MP
Aura Blast
A technique that converts mental energy into a shockwave.
Clock Tower
40 MP
Axe
A throwing axe that is especially effective against targets overhead.
Axe Armor
22 MP
Bible
A book containing words that exorcise evil.
Wind's Quests
22 MP
Boomerang
A throwing weapon that returns to the thrower in an arc.
Skelerang
28 MP
Bwaka Knife
A throwing knife used by the Bwaka people.
Sandy Grave
22 MP
Cream Pie
A throwing weapon aimed at an enemy's face for psychological damage.
City of Haze
3 MP
Cross
A holy cross that dispels evil.
Wind's Quests
30 MP
Crossbow
A ranged weapon that fires bolts.
Crossbow Armor
24 MP
Dart
Does extra damage if it hits the center of the target.
Vincent's Shop
3 MP
Defensive Form
A stance that emphasizes defense CON +8.
Final Guard
25 MP
Discus
A round disc with razor edges.
Vincent's Shop
32 MP
Grenade
Explodes 1 second after the pin is pulled, Fire attribute.
Nation of Fools
28 MP
Holy Water
Create an intense rain of holy water.
Dark Academy
25 MP
Javelin
A throwing spear that sticks into the ground.
Armor Knight
25 MP
Knee Strike
A jumping knee strike inspired by legendary martial artists.
Entrance
20 MP
Knife
A throwing knife used by hunters.
Entrance
20 MP
Kunai
A ninja's knife; it is also a deadly throwing weapon.
Vincent's Shop
20 MP
Kunimitsu
A short sword with a beautifully-crafted blade.
Vincent's Shop
24 MP
Offensive Form
A stance that emphasizes offense STR +8.
Buried Chamber
25 MP
Paper Airplane
Not terribly intimidating, but just might put someone's eye out.
City of Haze
3 MP
Rampage
Flying fists of fury.
Vincent's Shop
20 MP
Richocet Rock
A weapon that bounces back after hitting walls.
Lerajie
22 MP
Rocket Slash
Dash at the enemy and perform a lightning-quick slash.
Wind's Quests
40 MP
Shuriken
A throwing blade used by ninjas.
Vincent's Shop
20 MP
Steel Ball
A very heavy steel ball.
Sandy Grave
30 MP
Stonewall
A defensive, stationary stance passed down in the Morris family.
Forest of Doom
24 MP
Taunt
Draws enemy attention to you.
Tower of Death
10 MP
Wrecking Ball
Swing a steel ball with devastating destructive power.
Heavy Armor
25 MP
Yagyu Shuriken
A refined throwing blade used by the deadliest ninjas.
Vincent's Shop
24 MP
1,000 Blades
“
Attack with a hail of knives.
„
1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.
Axe Bomber
“
A combination attack from both sides.
„
Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.
Dark Gate
“
Open the gates of darkness.
„
Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.
Divine Storm
“
Create an intense rain of holy water.
„
Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.
Grand Cruz
“
A secret technique of the Belmont family that releases holy energy.
„
Grand Cross, also known as Grand Cruz,Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.
Greatest Five
“
Summon four legendary warriors to join the battle.
„
Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.
Holy Lightning
“
Summon lightning in the shape of a cross.
„
Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.
Meteor
“
A powerful spell that summons a meteor.
„
Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.
Rush
“
A basic combination where both partners take turns attacking.
„
Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.
Volcano
“
Summon an erupting volcano.
„
Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.
Skill
Points
Effect
Knife
300
Jonathan will toss three knives rather than the standard two.
Axe
1000
The now-deadlier arcing axe increases in size, bettering its range.
Cross
2000
The cross increases in size, bettering its vertical coverage by a bit.
Holy Water
2000
The vial's holy flame travels along the ground at a greater distance.
Bible
2000
The bible's size increases as does its attack speed for an all-around boost.
Javelin
1500
The javelin increases in size, bettering its overall attack range.
Ricochet Rock
1000
A second rebound stone is tossed at an angle adjacent the first.
Boomerang
1500
The boomerang's size and speed increase, upping its usefulness.
Bwaka Knife
1500
The bwake knife increases in size and is thrown at greater speeds.
Shuriken
300
The shuriken's size doubles, effectively doubling its coverage.
Yagyu Shuriken
1000
The shuriken's size doubles, effectively doubling its coverage.
Discus
1500
A second disc is thrown backwards and after stopping darts forward.
Kunimitsu
1000
Jonathan will toss four blades rather than the standard two.
Kunai
500
Rather than three, Jonathan releases a five-directional kunai attack.
Paper Airplane
100
Characters from the series Parodius can be seen riding the plane.
Cream Pie
100
Despite no visual change, it inflicts greater damage.
Crossbow
500
The arrow's now-deadlier explosion covers a larger area.
Dart
200
The dart's effect will be at all times maximized--always hitting a bull's-eye.
Grenade
200
The grenade's appearance changes to a more classic stick form.
Steel Ball
1000
The steel ball grows itself a nice set of spikes, inflicting greater pain.
Wrecking Ball
1000
The steel ball grows itself a nice set of spikes plus its range increases.
Other
Standard Tactics: Jonathan utilizes various different weapons for attacks, sub-weapons, and dual crushes.
In Castlevania: Portrait of Ruin, if the player holds Up on the D-pad for long enough without moving or attacking while playing as Jonathan, he will strike a pose.
If this is done in front of Vincent Dorin at the Entrance and without Charlotte around, the priest will think that Charlotte is dead, to which she will respond (presumably from offscreen).
If this is done in front of Vincent at the Entrance with Charlotte around, the priest will remark that they look like a couple, to which Jonathan responds that Charlotte is like a kid sister to him, only for her to retort for him to stop treating her like a child.
Jonathan, much like his father, John Morris, is depicted as being left-handed in most of his pieces of official artwork. However, because of the nature of 2D sprites, his dominant hand will switch to match the side he is currently facing.
Nonetheless, there are occasional pieces of artwork that depict him as right-handed. This behavior can also be seen in the cinematic featured after a period of inactivity in Castlevania: Portrait of Ruin''s main menu (this can also be viewed by pressing the B button while on the main menu).
Most members/descendants of the Belmont clan are depicted with swords, but only Jonathan and Reinhardt Schneider are seen actually using theirs.
Even if Jonathan can also use two-handed weapons like Soma Cruz in Castlevania: Dawn of Sorrow, he wields them with one hand for the most part. There are noticeable exceptions, though (such as when he wields the Alucard Spear).
Jonathan is the only playable character who is able to use a jump kick in Castlevania: Portrait of Ruin.
Jonathan is the second American character to appear in the Castlevania series, the first being his father John.
Charlotte Aulin, with whom Jonathan was raised alongside, is also suggested to be of American descent.
Jonathan could have been named after Jonathan Harker, the main protagonist of the 1897 Gothic horror novel, Dracula, by Bram Stoker.
His name is also likely a reference to his father's, John Morris.
His name may even throw back to Jonathan Joestar from the manga/anime JoJo's Bizarre Adventure, who also fought the undead and their vampire master, Dio Brando. This is further referenced when the player keeps holding Up on the D-pad; after a while, Jonathan will strike a pose very similar to those from JoJo's Bizarre Adventure. Moreover, only he can wear the Stone Mask, which is a reference to the same series.
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.” “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body. Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm. “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!” Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud. “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
↑Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
↑Castlevania Judgment Aeon's Hyper Attack on Death
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
↑Castlevania: Symphony of the Night Bestiary No. 44
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away]. There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival. And her body was telling her [do not go] as her leg muscles were petrified like stone."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……” That really is no doubt an obsession. The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness. “Only…… protect…… you……-----“ When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle. However----- Fate did not allow it. For those people who are involved with the demon castle, even the loneliness of death seemed half hearted----- The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon. It was a whip that was soaked in blood in some places. “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.” Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon. “That’s great……! Curtis! With this your power-----“ In order to shake away the confusion she had a while ago, Michelle raised her voice, but----- “Sorry, but…… with my current self, I could not handle it.” “……? What are you talking about? Curtis……” was he still confused, Michelle made him grip his whip. Snap, some kind of popping sound rang and Michelle felt a light shock in her arm. “Uh……!?” What happened, she directed her eyes on the origin of the shock----- A part of the whip’s handle had a rotten like disintegration----- A part of Curtis’ hand was burned, and that skin immediately returned back to as before. ----- No way…… “Curtis……?” “……I am currently weak at holy magic.” “Eh……”"
↑Castlevania II: Belmont's Revenge Game Manual Page 4
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
↑Castlevania: Symphony of the Night Richter Mode Reverse Colosseum