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Mario

From The Codex
Revision as of 22:27, 24 June 2023 by GiverBot (talk | contribs) (→‎[[Hax|Powers and Abilities]]: re-categorisation per CFD)
Articles About Mario
Main Continuity Main Continuity - Paper Jam
Alternate Continuity Anime Film - Amada Series - Super Mario Brothers 1993 Movie - Super Smash Bros. - Illumination
Non-Canon Hotel Mario

It's-a me, Mario!
~ Mario's iconic quote
Well, I would have to say, that on all of these adventures; it's not about the stars you collect, the trophies you win, the amount of mushrooms you consume, or even the Yoshi's you ride. It really at the end of the day is all about the friends you make, the lives you touch.
~ Mario
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
~ Mario thanking Luigi
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
~ Mario
Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players.
~ Miyamoto
Oh my! We've gone flat! And... rather blocky, at that...
~ Cappy
The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
~ Famicom Manual

Not-a-bad, for a baby!
~ Baby Mario
Goo goo!
~ Baby Mario entering a battle
If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
~ Manual

Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
~ Dr. Mario

Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
~ F.L.U.D.D.
Wow! You caught all of us? Maybe you really can help Mama...
~ Luma
We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
~ Cappy

With your help, we can make an even bigger and better castle than before!
~ Toadette to Mario
FINALLY, our heroes have arrived! For real this time!
~ Mario's Goal

Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
~ Mario's Catch Card
Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
~ Goombella to Mario
Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
~ Olivia to Mario
It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
~ Lee using Tattle on Mario
All right, that's IT! I'm going to help you get your name... and your body! And your friends!
~ Vivian to Mario
Change Mario's clothes into Luigi's clothes.
~ TTYD's Decription
Change Mario's clothes into Wario's clothes.
~ TTYD's Description

Here we go!
~ Mario grabbing a Power Star
We will always be with you. Whenever you are in need, use our Powers to help you.
~ Star Spirits
Farewell... Mario... I believe... in you...
~ Peach
Four heroes unite, their hope burns forth light shatter the walls of blight.
~ Tippi
Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
~ Kersti to Mario

Hoo-hoo, just what I needed!
~ Mario obtaining a power-up

Let's-a go!
~ Mario entering a battle

Background

Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.

This dropdown contains the synopsis of Mario’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to the Mario Wiki.

Creation

Following the failure of Radar Scope in North America, Nintendo's then-president, Hiroshi Yamauchi, requested Miyamoto's aid in converting unsold Radar Scope units into something that would sell well. Miyamoto conceived the concept of a love triangle and decided to make a game based on Popeye. This was abandoned due to technical reasons, so he decided to come up with a new idea using his own characters.

For use in his arcade game Donkey Kong, he created a player character originally known during development as Ossan (the Japanese term for "middle-aged man"), then Jumpman and Mr. Video Game or Mr. Video. Coincidentally, "Ossan" would be the name given to a Mario look-alike in the game Golf. This character was given red overalls and a blue shirt in order to make the arms more visible as well as a cap and moustache, as hair and a mouth were impossible to animate on the arcade system. The character was originally known as Jumpman, but Nintendo of Japan asked Nintendo of America if they wanted to rename him during the Western localization; president Minoru Arakawa and employee Don James thought it would be funny to call the character Mario after the suspenders-wearing Italian American landlord of storage and company housing, Mario Segale.

History

Background

Super Mario World 2: Yoshi's Island depicts Mario's beginnings by delivery of a stork at nearly the same time as Luigi, suggesting a twin birth. Mario, however, receives help from Yoshis shortly after Luigi has been kidnapped by Kamek, pointing them to Luigi's location. While Mario can still use a power-up, Superstar Mario, the Yoshis must otherwise protect and guide him to Bowser's Castle. Once Mario and Luigi are rescued, the stork delivers them to their parents. Yoshi's New Island, however, states they are the wrong parents. After Luigi is kidnapped a few more times, Mario and Luigi reunite with their true parents in Yoshi's New Island and Yoshi's Island DS.

Super Mario World 2: Yoshi's Island is usually considered as one of the first media chronologically in Mario's history, but a few other sources, usually older than Super Mario World 2: Yoshi's Island, depict different beginnings. In Super Mario Momotarō, for instance, two elderly Hammer Brothers have found and raised Mario, who emerged out of a peach that has fallen from the sky. Mario here resembles his older self, although smaller and without a cap. The story in Super Mario Momotarō, however, is a retelling of a popular Japanese fairy tale and may have no actual bearing on Mario's history. The Nintendo Comics System comic entitled "Family Album "The Early Years" is another early medium that depicts Mario's childhood. According to it, Mario has taken an early interest in plumbing, although frequently misbehaving, such as making his father's pipe emit bubbles instead of smoke. Mario is also adept at sports, scoring home runs in his neighborhood softball team. Mario at birth is shown to have full hair on the head and facial stubble that quickly became a mustache. The comic also implies that Luigi was born several years after Mario, whereas he is depicted as Mario's younger twin in the video games.

In Mario & Luigi: Partners in Time, Mario's infant self and adult self unite to defeat the Shroobs and save Princess Peach, although the game takes place from Mario's adult self's setting by labeling his time period as the present and his baby self's time period as the past.

Donkey Kong series

Donkey Kong

In Donkey Kong, Mario is a carpenter who needs to rescue his girlfriend, Lady (later renamed Pauline), from Donkey Kong at a construction site. Mario can jump over obstacles such as the barrels Donkey Kong throws, or Mario can use hammers to destroy the barrels and defeat other enemies. After defeating Donkey Kong in the final level, Mario is reunited with Lady.

In the Game & Watch version of Donkey Kong, the objective is the same as in the arcade version, but Mario must trigger a lever, which causes a hook to appear. If Mario grabs the hook, a peg is removed and he is transported to the starting point. If Mario misses, he falls and loses a life. If Mario removes all the pegs, he defeats Donkey Kong.

Donkey Kong Jr.

In Donkey Kong Jr., Mario appears as the antagonist, having captured Donkey Kong and holding him in a cage, with the protagonist of the game being Donkey Kong's son, Donkey Kong Jr. As Donkey Kong Jr. moves through the levels, Mario sends out enemies like Snapjaws and other obstacles to stop him. After Donkey Kong Jr. rescues Donkey Kong in the final level, Mario falls and is defeated. In the arcade version, Mario regains consciousness and attempts to pursue the pair, only to be sent running away by a kick by the elder Donkey Kong.

During the intro to the arcade version of the game, there are two Marios that are seen carrying Donkey Kong away.

Donkey Kong II

Since Donkey Kong II serves as a semi-sequel to the Game & Watch Donkey Kong Jr., Mario reprises his role as the antagonist.

Donkey Kong Circus

Mario appears as the antagonist in Donkey Kong Circus. Mario is an audience member who laughs at Donkey Kong whenever he drops a pineapple or grabs a fireball by mistake. The Circus seems to be at the construction site where the first game begins, based on the girder-like platform Mario stands on.

Donkey Kong Hockey

Mario appears in the game Donkey Kong Hockey as the protagonist. His hockey shot is less powerful than Donkey Kong's, but it has more range.

Donkey Kong (Game Boy)

Mario makes a later appearance in the Donkey Kong series with a new appearance in Donkey Kong for the Game Boy. Along with the original four Donkey Kong levels, Mario has to travel through an additional nine worlds to rescue Pauline. Mario can also perform additional acrobatic maneuvers that can assist him in navigating through levels.

Mario can perform a handstand move, which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the Handstand Jump. The game also features the backflip as well as wires on which Mario can wire-spin and jump to catapult himself high in the air. Another essential part of Mario's moveset, taken from Super Mario Bros. 2, is his ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few Mario games in which Mario takes damage and can lose a life from a high fall.

In most stages, Mario has to find the key and take it to the locked door in order to proceed to the next level. As long as Mario holds the key, he has an additional hit point, although he loses the key when he takes damage. He uses hammers as seen in the original Donkey Kong and constructs temporary ladders and roads in order to pass through the levels. Other levels are boss fights against Donkey Kong Jr. and Donkey Kong. In the final level, Mario must navigate through the level while chasing Donkey Kong and Donkey Kong Jr. to the top of the tower, where he eventually traps Donkey Kong Jr. in a cage, defeats a giant Donkey Kong, and rescues Pauline. In the game's credits, however, Mario seems to have reconciled with Donkey Kong since they are shown together with Donkey Kong Jr. and Pauline in a photo in Rocky-Valley.

The ending of the game shows Mario holding Donkey Kong above his head (with Donkey Kong yelling, "HELP!") as Donkey Kong Jr. is standing to the left of him. To the right is what appears to be the start of World 1-1 from Super Mario Bros. This foreshadows the events of both Donkey Kong Jr. and Super Mario Bros.

Many of Mario's moves and objectives are carried over to the semi-sequel, Mario vs. Donkey Kong.

Donkey Kong (coloring/activity books)

In a series of coloring/activity books from 1982–1983, little Mario the carpenter appears as a hapless, balding, middle-aged employee at Video Land Amusement Park. He is in love with the much younger Pauline but is unable to express it. He sets off to rescue her after Donkey Kong breaks free from his cage and kidnaps her.

Game & Watch series

Mario has appeared in several Game & Watch games, including Mario Bros., Mario's Cement Factory, Mario's Bombs Away, Super Mario Bros., and Mario the Juggler. He also appeared in four installments of remakes marketed as the Game & Watch Gallery series, and he later appeared in Game & Watch Collection.

In Mario Bros. (which is unrelated to the arcade game of the same name), Mario and the newly introduced Luigi must cooperate and put pallets of bottles on a delivery truck. They have to use conveyor belts to send the package to each other. If they drop a pallet, their boss yells at them. If they drop three pallets, the game is over. In Game & Watch Gallery 3]] and in Game & Watch Gallery 4, Wario is the boss and Bowser periodically reverses the conveyor belt directions. Cakes replace pallets in the game.

In Mario's Cement Factory, Mario must move cement from hoppers into cement trucks by putting them on conveyor belts. The hoppers can hold only three loads of cement. If a hopper overflows, some cement can land on a worker, making Mario lose a life. Mario can move by using an elevator, but if he moves when the elevator is not there, he falls and loses a life. If Mario stays in the elevator for too long, he can be crushed or can touch the very bottom, losing a life either way; there are safe zones to circumvent this. In the remake in Game & Watch Gallery 4, Yoshi and Toad appear as background characters. A Boo can appear and interfere with the work. Mario can fall from the elevator, but when he touches the bottom ground, he gets a miss.

Mario must safely deliver bombs in Mario's Bombs Away, avoiding oil spills and torches.

Super Mario Bros. for the Game & Watch plays similarly to the original game for the NES. This version, however, is simpler and shorter.

Mario is featured in Mario the Juggler, a Game & Watch game based on the very first one, Ball.

In the Modern games of Game & Watch Gallery remakes, Mario also takes some roles previously taken by other characters. Other times, he is a non-playable character. In Fire, for instance, he and Luigi rescue Toads, Yoshis, and Donkey Kong Jrs. from a fire. In another example, in Chef, Peach must cooperate with Mario and Luigi to feed Yoshi. Mario and Luigi throw the food, and Peach can catch it in her pan.

Mario Bros.

After Donkey Kong Jr., Mario's next arcade appearance is Mario Bros. in 1983. Only Mario's physical appearance is taken from earlier titles; Mario is now a plumber in the sewers of New York (his house according to Atari) and fights an endless number of creatures, such as Shellcreepers and Sidesteppers. Unlike in later games, Mario cannot jump on enemies. Instead, he must jump against the ceiling of a platform from below to stun all enemies walking on top of it. When Mario approaches the stunned enemies, he kicks them out of the screen, rendering them defeated. In the two-player mode, the second player plays as Luigi, here portrayed as a green palette swap of Mario.

Saturday Supercade

Mario appears in several episodes in Saturday Supercade, which was his first television show. His personality on the show was of a heroic person whose goal was to capture Donkey Kong.

"The Great Ape Escape"

In "The Great Ape Escape," Donkey Kong escapes by riding a motorcycle, after which Mario and Pauline drive their circus van to chase him. Mario attempts to catch Donkey Kong by disguising himself as a banana and catapulting himself. He tries using sleeping gas on Donkey Kong, but Donkey Kong deflects it and escapes into a nearby prison. In the prison, the criminals join with Donkey Kong and exploit his gullibility by having him perform crimes, including theft. Meanwhile, riding on a hot air balloon, Mario and Pauline attempt to lure Donkey Kong with a rope ladder made of bananas. Donkey Kong, however, pops the balloon, so the two then disguise themselves as chefs, but this also fails. During the prison football game, Mario again tries and fails to capture Donkey Kong while disguising himself as a referee. When Donkey Kong and the criminals are finally cornered at the top of the building, Mario, in a police outfit, and Pauline tell Donkey Kong that the criminals are tricking him. Donkey Kong then tosses the criminals in the cage and escapes in a hot air football, leading Mario and Pauline to continue chasing him.

"Greenhouse Gorilla"

In "Greenhouse Gorilla," Donkey Kong is tricked by Mr. X to steal Stanley's metal-eating plant, Herman. While chasing Donkey Kong, Stanley meets Mario and Pauline, where they team up to find Donkey Kong and Mr. X. They find Donkey Kong and Mr. X with the plant in the grocery store, but when Mario tries to capture Donkey Kong with his vacuum trap, the plant consumes it and the three escape. Mr. X then leads Donkey Kong to a banquet, where Mario, Pauline, and Stanley are found disguised as hired help. Pauline convinces Donkey Kong to distrust Mr. X, so Mr. X's plan fails and Donkey Kong then escapes, once again leading the three to chase him.

Golf

The first time Mario appeared in any sports game was in Golf where his proportions are more realistic. In Japanese versions of Golf, Captain Rainbow would later identify the character as a more generic Ossan (although this was one of Mario's initial names during development of Donkey Kong). The gameplay is fairly simplistic, but there are obstacles that can impede the ball from landing into the hole.

Family BASIC

The Family BASIC is an accessory to the Family Computer that lets users program their own games. Mario is one of the available sprites. In Family BASIC V3, he appears in two mini-games, one of which he is a controllable character.

Wrecking Crew series

VS. Wrecking Crew / Wrecking Crew

In VS. Wrecking Crew, an arcade game for the VS. System, Mario and Luigi are workers on a demolition site. Mario must break all the walls for demolition before enemies can stop him. In this game, Mario wears a helmet, shoes, and dark red overalls. Unlike the NES version, this game has a simultaneous two-player mode, where Mario and Luigi can compete or cooperate. In single player mode, Luigi is an opponent that attacks Mario, but Mario can hit him with his hammer and cause him to fall. They use hammers similar to those previously seen in Donkey Kong against Gotchawrenches or each other. If Mario stays too long, a fireball appears to hinder his progress.

In the NES game Wrecking Crew, Mario faces off against Foreman Spike instead of Luigi. Mario can now defeat enemies by trapping them in dead-end drums. Mario call also wield the Golden Hammer which can smash any wall with a single swing.

Unlike their Japan-only sequel, Wrecking Crew '98, these games have no specific plot.

Wrecking Crew '98

In Wrecking Crew '98, Mario finds the Mushroom Kingdom covered with Bowser's new high-rises. Foreman Spike also makes a reappearance, along with several other enemies from Wrecking Crew, this time helping Bowser. These buildings negatively impact the Mushroom Kingdom's environment, so Mario must demolish these structures.

Unlike in the earlier games, Mario can hinder his opponent's progress by raining panels on them. To clear the stage, Mario must demolish blocks or arrange three consecutive panels vertically or horizontally. If four or more panels are aligned, Mario can rain panels onto his opponent. If he clears the field, he receives a Mushroom, boosting his offensive combos toward his enemy.

Super Mario series

Super Mario Bros.

Since Super Mario Bros., Mario is portrayed living in the Mushroom Kingdom. In the game, Mario's objective is to rescue Princess Toadstool (later known as Peach) from Bowser, the King of the Koopas. The game is the first in the series in which regular enemies such as Goombas can be defeated and Koopa Troopas can be stunned by stomping on them from above. Mario can also gain power-ups and coins from jumping against ? Blocks and Brick Blocks. Mario begins the game as Small Mario, who loses a life from any enemy attack. By using Super Mushrooms, Mario grows into Super Mario, who has an additional hit point (reverting to Small Mario after being hit). Super Mario has access to the Fire Flower, which lets him throw fireballs that can knock out enemies such as Koopa Troopas or fake Bowsers. Mario can also become invincible for a short amount of time with the Starman.

Mario's role and powers remain mostly the same in all entries to the series except for Super Mario Bros. 2. While new power-ups and moves are introduced, there is no deviation from the basic formula; Mario's basic appearance is unchanged and his personality remains unwritten. Despite this, Mario in the later games has adapted this depiction. Mario's eye color, mustache shape, hairstyle, cap shape, and face shape are all derived from Super Mario Bros.

Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels, the sequel of Super Mario Bros., features Mario and Luigi's having to rescue Princess Toadstool from Bowser by traveling in new various different lands of the Mushroom Kingdom. The setting, however, is noted as a parallel world of the original Mushroom Kingdom, according to the Japanese manual. A notable harmful element to Mario introduced in Super Mario Bros.: The Lost Levels is the Poison Mushroom, which can power down or even defeat Mario. Mario's traction and jumping height remain the same, while those of Luigi are changed to differentiate him more from Mario. Luigi jumps higher than Mario but has less traction. This would be a distinguishing feature used in future games.

Super Mario Bros. 2 / Super Mario Advance

In the story of Super Mario Bros. 2, based on the Japanese game Yume Kōjō: Doki Doki Panic, Mario has experienced a dream one night. The fairylike beings from the land of Subcon inform him that Wart has taken over the land of Subcon and that they need Mario's help to defeat Wart. After awakening from his dream, however, Mario dismisses the dream and returns to sleep. The next day, Mario, along with his friends Luigi, Princess Toadstool, and Toad, decides to go on a picnic. However, while searching for a proper place, Mario and his friends notice a cave and decide to explore within it. After entering the cave, the four friends are transported to Subcon. Mario remembers his dream, and he and his three friends decide to save Subcon from Wart and the 8 bits. Throughout their adventure, Mario and his friends defeat many of Wart's members, including Birdo and Mouser. Eventually, Mario and his three friends confront Wart himself in a battle. After defeating Wart, Mario and his friends save the Subcon fairies and Subcon.

In contrast to the other characters, Mario is a well-balanced character with no special abilities in Super Mario Bros. 2 and its sequel, which has the same gameplay mechanics. The gameplay of the two games is vastly different from other Mario titles: Enemies can no longer be defeated by stomping them, and Mario gains the power to pick up enemies, lift them over his head, and throw them. This feature is later reused in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series of games.

BS Super Mario USA

Mario reappears in the spiritual sequel of Super Mario Bros. 2, BS Super Mario USA, retaining his characteristics of being well balanced. While the four heroes celebrate their victory after the events Super Mario Bros. 2, Mario is seen to be awakening during the end of the game, implying the message that the whole adventure is simply a part of Mario's dream. BS Super Mario USA explains that Subcon is a dream world, and, while Mario and the others initially thought it is all a dream, they learn the truth about the realm when they are called back into the world to save it from Wart again. They must collect Gold Mario Statues in each level, defeat the boss, and find Wart.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

In Super Mario Bros. 3 and the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3, after Bowser has invaded again, Mario and Luigi travel through eight kingdoms, in which the kings have been transformed into different creatures by the seven Koopalings. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, but the Mario Bros. save her from Bowser in the Dark Land. Super Mario Bros. 3 introduces a plethora of new power-ups aside from the Fire Flower, including Super Leaves, Tanooki Suits, Frog Suits, and Goomba's Shoes. Mario also encounters new enemies, such as Thwomps, Dry Bones, and Boos.

Super Mario Land

In Super Mario Land, Mario travels to Sarasaland to rescue the land's princess, Daisy, from the alien Tatanga. Mario's powers in the game are limited to Superball Mario, in which he can shoot balls that ricochet off walls, as well as the Marine Pop (a submarine) and the Sky Pop (an airplane), each in a special auto-scrolling stage. When he rescues Princess Daisy, the two fly off in a spaceship.

Super Mario World / Super Mario World: Super Mario Advance 2

Mario appears in Super Mario World and its reissue Super Mario World: Super Mario Advance 2, which introduce Yoshi as a sidekick character to Mario. Mario can ride Yoshis and so gain varying new powers. Mario meets Yoshi on a holiday in Dinosaur Land, where Bowser kidnaps Toadstool again, forcing Mario and Luigi to rescue her once again. Super Mario World is the first Mario game to have a second jump button for a different jump—the Spin Jump—with which Super Mario can destroy Rotating Blocks from above or jump off Yoshi's back; he can also use it to avoid certain obstacles or defeat foes. Mario can use Cape Feathers to turn into Caped Mario, allowing him to take off from the ground and stay in the air for quite a while. Mario can also use Grab Blocks and throw them at enemies or obstacles.

Mario and Luigi defeat the Koopalings in their castles, rescue the captured eggs, and defeat Bowser in the Valley of Bowser, rescuing Toadstool and taking her home to Yoshi's Island to continue their vacation.

Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins introduces a new antagonist to Mario named Wario. Wario usurps Mario's castle while Mario rescues Princess Daisy in Sarasaland (the events of Super Mario Land). The player's objective here is to regain control of Mario's castle. Mario gains more power-ups this time, including the Fire Flower and the Carrot. The Fire form has a slightly different appearance; Mario wears a small feather on his cap. The Carrot transforms Mario into Bunny Mario, which allows him to slow his descent or hover. Mario encounters several enemies and bosses by traveling through zones rather than worlds. When he finally reaches Wario, Wario attempts to use power-ups transforming him into Fire Wario and Bunny Wario, but Mario eventually prevails and takes his castle back.

Super Mario 64 / Super Mario 64 DS

In Super Mario 64, Mario is invited to have a cake with Princess Peach at the Mushroom Castle]], but he finds the castle taken over and Peach kidnapped by Bowser when he arrives there. In order to save Peach, Mario has to collect the castle's Power Stars to advance further and defeat Bowser. When facing off against Bowser, Mario grabs his tail and spins him around to throw him off the fighting platform. After being rescued, Peach kisses Mario and bakes him the cake.

Brought into a three-dimensional environment, Mario gains a larger variety of moves. He can jump in multiple ways—besides the basic jump, jumping from a standstill while crouching results in a Backward Somersault, crouching from a run and then jumping gives a Long Jump, jumping consecutively while running allows Mario to jump higher (the Triple Jump), quickly changing direction while jumping results in a Side Somersault, and jumping off a wall allows Mario to gain height (the Wall Jump). More offensive options are also available: He can punch, kick, slide-attack, and ground-pound, while he can also crawl under low barriers.

Power-ups are gained by collecting caps from ! Blocks: Red blocks give Wing Caps, green blocks Metal Caps, and blue blocks Vanish Caps. These are temporary, however, and do not fulfill the traditional role of power-ups in giving Mario additional hit points—instead, a health meter is introduced for the first time since Super Mario Bros. 2. Mario takes damage not only from enemy hits but also from falling from great heights and from time spent underwater. The meter is primarily refilled by collecting coins, but catching air bubbles underwater or swimming on the water's surface also replenishes it. Finally, Mario can lose his normal cap, whereupon he takes greater amounts of damage until he retrieves it.

In the game's remake, Super Mario 64 DS, Mario is an unlockable character. He is invited to the Mushroom Castle for cake, along with[Wario and Luigi. However, some time after they enter, Bowser overtakes the castle. The trio is thrown behind locked doors, with Mario being sealed away by Goomboss, who keeps the key to his door. Yoshi, who has avoided capture by sleeping on the castle's roof, is able to find a painting of Mario in Peach's room and finds Goomboss. After defeating him, Yoshi unlocks Mario's door with the key he receives.

From then on, Mario is available as a playable character. He is required to rescue Luigi (while Luigi is needed to rescue Wario). Mario is also required to open the Big Star Doors and enter the final level to rescue Princess Peach. Mario has good stats, with decent power and swimming, the best speed, and by extension the best jump height and distance (excluding Luigi's backflip). His special ability is the balloon-floating power gained by the Power Flower. Mario can also use the feather, the remake equivalent of the Wing Cap, which gives him more special abilities than the other characters. Mario is also the only character that can wall-jump. Other characters can transform into Mario, gaining his appearance but not his voice, by putting on Mario's cap. Mario can transform into Luigi and Wario this way but not into Yoshi.

Super Mario Sunshine

In Super Mario Sunshine, Mario, Peach, and Toadsworth travel to the tropical island of Isle Delfino to have a vacation. However, upon arriving on the Delfino Airstrip, they notice some type of goop is covering half the area. Mario, responding to Toadsworth's request for help, discovers F.L.U.D.D. and, with his help, destroys the Gatekeeper, cleaning the airstrip. Soon after, however, the police arrests Mario and takes him to a jail on the main island.

Mario is then placed on trial against the citizens of Isle Delfino. During the trial, the prosecutor explains that Isle Delfino is covered in goop by an unknown entity, though descriptions from various anonymous eyewitnesses have suggested that Mario has vandalized Isle Delfino. Peach and Toadsworth try objecting against the prosecution, but the judge overrules the objection quickly, sentencing Mario to clean the island of the goop as community service before leaving, while returning the island's power by collecting Shine Sprites, the island's source of sunlight.

Shadow Mario soon captures Peach, taking her to Pinna Island. From there, Mario uses a cannon in Delfino Plaza to come after her and, after chasing Shadow Mario through the island's theme park, arrives at a lake where Shadow Mario unveils Mecha-Bowser, a huge Bowser-like robot. However, Mario defeats the robot by using water rockets. It is here that Shadow Mario reveals himself to be Bowser Jr., Bowser's child. Bowser Jr. then reveals that he had taken Peach because Bowser has told him that Peach is his mother (though Bowser later admits this was a lie meant to get Bowser Jr. to kidnap Peach) and that she is "kidnapped by a bad man named Mario..." Mario, Peach, and F.L.U.D.D. also learn that Bowser Jr. has planted the graffiti so Mario can be sent to prison, but it fails. Bowser Jr. then escapes, and he and Peach fly to Corona Mountain.

Mario later arrives at the top of the mountain, where Peach, Bowser, and Bowser Jr. are sitting in a hot tub. The interruption enrages Bowser, leading him to fight Mario—but despite having help from Bowser Jr., who is firing Bullet Bills from his raft, Mario still manages to ground-pound all five sections of the hot tub, causing it to flip, sending Mario, Peach, Bowser, and Bowser Jr. falling to the ground. Mario and Peach land on an islet west of Delfino Plaza, where Mario also finds F.L.U.D.D. lying on the ground, highly damaged from the fall and stress of the battle. F.L.U.D.D. then asks if he had truly assisted Mario before shutting off. The two then watch as the final Shine Sprite falls to the Shine Gate, restoring light to the island.

Mario and Peach are then seen at Sirena Beach, Mario still sad about his loss of F.L.U.D.D. Both then turn around to see the Toads that came with them to the island, one holding F.L.U.D.D., who is now fixed and says, "The vacation starts now!"

The game removes most jumping, punching, and kicking abilities of the previous game and replaces them with F.L.U.D.D.'s powers. Mario can spray water at enemies and clear goop; the Expansion Nozzles for F.L.U.D.D. can make Mario hover in the air for a short while, make him run at a turbo speed, or rocket him high in the air, although Mario can hold only one Expansion Nozzle at a time. Water for F.L.U.D.D. can be refilled at any body of water in the game or with Water Bottles. Mario can also ride Yoshis. In the secret levels of the game, Shadow Mario takes F.L.U.D.D. away from Mario, leaving him with only his basic jumping abilities and the Ground Pound to beat the stage. When Mario loses his cap in Super Mario Sunshine, he takes damage from the sun.

New Super Mario Bros.

New Super Mario Bros. depicts Mario in a similar plotline and game design to Super Mario Bros. The beginning of the game shows Mario and Princess Peach taking a walk outside Peach's Castle, when both see lightning hit the castle, startling them. Mario quickly runs off to check it, while Peach stays behind and is thus kidnapped by Bowser Jr. The lightning bolt at the castle was a distraction for Mario. Throughout the game, Mario chases Bowser Jr. in order to save Princess Peach, battling him in his fortress towers.

The traditional Super Mushroom and Fire Flower return, but power-ups also include further size-changing effects induced by the Mega Mushroom and the Mini Mushroom. The Mega Mushroom lets Mario grow to a giant size, allowing him to crush all enemies and obstacles such as pipes, while the Mini Mushroom has Mario shrink to a tiny size, which gives him access to small pipes.

Throughout the game, Mario has the option to travel through eight worlds or bypass a few. Mario first faces Bowser at the first of the eight castles, where Mario presses a switch, causing Bowser to fall into the lava. However, Bowser survives as a skeletal version of himself, known as Dry Bowser. Dry Bowser is fought again in the eighth castle, although he is defeated.

Mario eventually arrives at Bowser's Castle, where Peach is taken after Mario defeats Dry Bowser. Here, Bowser Jr. throws Bowser's bones inside a bubbling pot, reviving him as a somewhat larger version of Bowser. However, despite his larger size and extra strength, Bowser is still beaten when Mario presses the switch, causing Bowser and his son to fall into a pit, thus freeing Princess Peach.

Super Mario Galaxy

Super Mario Galaxy starts with Mario's invitation to the Star Festival by Peach, who has something to give. The event is interrupted by Bowser, however, when he abducts the princess. Mario, after hearing Bowser's plot to create an empire at the center of the universe with Peach, gets blasted by Kamek and fails to stop Bowser. When later recovering in the Gateway Galaxy, Mario is asked by Rosalina to rescue the Power Stars and Grand Stars to power her Comet Observatory, which can help take them to Bowser and Peach. Mario is given the Baby Luma, who accompanies him and allows him to star-spin. Throughout the game, Mario also receives letters from Peach, who sends him 1-Up Mushrooms.

After several encounters with Bowser, Mario defeats him in Bowser's Galaxy Reactor. When Mario rides on the final Grand Star, Bowser's star explodes and creates a black hole. Baby Luma shocks Mario by throwing himself into the black hole to prevent Bowser's black hole from consuming everything around it, including Mario, Princess Peach, and the castle. After a big explosion, Mario reappears in an unknown location in front of a large floating Rosalina. Rosalina reassures him that this explosion is just the mark of a new universe. Mario then awakens in a restored world, near Peach's Castle. He also sees Bowser and Princess Peach awaken intact. He takes time adjusting to this new world around him before happily embracing it. During a special cutscene after Mario has collected 120 Stars, Rosalina thanks him before leaving in her Comet Observatory.

Most of the jumping mechanics present in Super Mario 64, such as Long Jumps, somersaults, and Triple Jumps, return. New powers include the Star Spin (which replaces Mario's punch/kick/slide offensive moves in Super Mario 64) and the Wii pointer, which can be controlled independently from Mario. The Wii pointer can shoot enemies or grab Star Bits without controlling Mario. Additionally, Mario can get assistance by another player in Co-Star Mode, who can help gather Star Bits, shoot Star Bits, stun enemies, and assist in his jumping. Finally, Mario can find new sets of temporary power-ups that aid him in completing levels, such as the Bee Mushroom, Ice Flower, Red Star, Rainbow Star, and Fire Flower.

A similar looking character named Cosmic Mario appears. He has the same body structure as Mario, but lacks eyes and his coloration is dark blue with stars, resembling the night sky.

New Super Mario Bros. Wii

Mario's role and basic abilities in New Super Mario Bros. Wii remain the same as in its predecessor, although there are a few added power-ups, such as the Propeller Mushroom and the Penguin Suit. The story, while still basic, is slightly different—in the cutscene at the beginning of the game, Mario, Luigi, and many Toads, including Blue Toad and Yellow Toad, are celebrating Princess Peach's birthday when a cake suddenly walks into the castle. When Peach moves closer to the cake, Bowser Jr. and the Koopalings jump out of the cake and throw it onto Peach. Mario, Luigi, and the Toads then give chase, and Mario once again fights his way through eight worlds in his attempt to rescue Peach. After Mario rescues Princess Peach, the princess tells Mario about secret World 9, extending his adventure.

Super Mario Galaxy 2

Super Mario Galaxy 2 has Mario involved in a more minimalist story compared to its predecessor, Super Mario Galaxy. Before arriving at the castle, Mario finds Baby Luma lying on the ground. He then flies into Mario's cap again, giving him his old spinning ability. However, when Mario arrives at Peach's Castle, a giant Bowser kidnaps Peach. Mario gives chase by using a Launch Star.

After finding a Star in the first galaxy, Mario finds a small planetoid that a group of Lumas, led by Lubb], is using to travel around. Lubba then explains that earlier, Bowser found them, took their Star power, and left the ship in disrepair. The crew of Lumas then uses its power to transform the ship, giving it the appearance of Mario's head, and it is named Starship Mario. Being named the captain, Mario flies off to collect Power Stars in order to reach Bowser and Princess Peach.

Aside from additional power-ups and the addition of Yoshi, the gameplay is identical to the first Super Mario Galaxy game. Mario defeats Bowser and saves Peach in the end. Rosalina and her Comet Observatory appear before Mario and Peach. Rosalina thanks Mario for watching over the Luma that he has found, and the Baby Luma returns to the Comet Observatory, along with Mario's cap. Mario and his companions return to the Mushroom Kingdom.

In this game, Cosmic Mario is replaced by Cosmic Clones. Like Cosmic Mario, they strongly resemble Mario, but are colored black with a brown outline and have wide, yellow eyes. They follow Mario around and copy his every move, to the point where they even copy Mario's death animation after being defeated.

Super Mario 3D Land

Mario appears in Super Mario 3D Land for the Nintendo 3DS. He uses several classic power-ups, notably the Tanooki Suit from Super Mario Bros. 3. He once again saves Princess Peach from Bowser's clutches. After a storm, all the Tanooki Leaves are blown from the Tail Tree outside Peach's Castle. The next day, Mario and three Toads investigate the scene when they notice a floating letter. They open it to discover that Bowser kidnapped Peach while she was checking the damage to the tree. Mario and the Toads then run to rescue her. During the adventure, Mario battles several enemies old and new, including Boom Boom and Pom Pom. While running through the worlds, Mario receives letters from Peach to learn about her situation. Mario also encounters Bowser Impostors throughout the adventure.

Mario fights Bowser at Bowser's Castle, activating the switch on the other side of the bridge and sending Bowser into the lava. The area beside the castle contains only a cage lying on its side, however. Mario enters a door and finds Peach, but, upon running over to her, he finds out that it is only a wooden cutout. Bowser then emerges, carrying the real princess, and flees to his second castle.

After heading through another level, Mario reaches Bowser's second castle and the princess, who is this time tied to the flagpole. Bowser then appears and the two begin their battle. This time, Mario has to navigate an obstacle course to get to the bridge and eventually the switch at the end. He pushes this, sending Bowser into the lava below. Bowser quickly emerges from the lava, however, and Mario has to reach another switch in order to actually defeat him. Pushing the switch once again sends Bowser falling into the lava below. Mario then reappears back at the flagpole and frees the princess. Mario, along with three Toads, then uses a Super Leaf to get himself and the princess back home.

Some time after that, Mario receives a letter from Luigi, depicting Luigi in captivity. Mario runs through Special 1 and frees Luigi from Dry Bowse. Then, yet again, Peach is captured by Bowser. Mario goes back to his castle and defeats him once more. Once Mario gets five stars in his profile, the level Special 8-Crown is unlocked. There, he goes through an obstacle course where Boom Boom and Pom Pom are fought for the last time. This time, Boom Boom has a track of flames. When they are defeated, a giant "THANK YOU" appears while Toads surround the final Goal Pole of the game.

If Mario loses five lives, he can use an Invincibility Leaf, which will transform him into White Tanooki Mario, a white version of Tanooki Mario with permanent invincibility. If he loses ten lives, he can also use a P-Wing, which allows him to fly all the way to the Goal Pole.

New Super Mario Bros. 2

Mario once again appears as the main protagonist of New Super Mario Bros. 2. In this game, Mario can once again become Raccoon Mario, first seen in Super Mario Bros. 3. Gold Mario (as well as the Gold Flower) is introduced as Mario's newest form. In this form, he can throw fireballs that transform solid objects (blocks) into coins for him to collect. It is also the introduction of White Raccoon Mario, a form obtainable from Invincibility Leaves gotten from Assist Blocks. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario.

In the game, Mario and Luigi are visiting Princess Peach and leave her castle in Tanooki form, with the princess waving them off, to collect coins in the sky. As soon as they land, the Koopalings appear in the Koopa Clown Car and slam into the ground, causing the brothers to lose their raccoon powers. The Koopalings reveal that they have taken Princess Peach once again, and the brothers give chase. As they travel through the six worlds, the brothers must find secret worlds, battle Reznors, who make a return, and the Koopalings, and search for coins. At the very end, they confront Bowser, who is powered up by the Koopalings after his first defeat. However, in classic Mario style, the Mario Bros. use a switch to drop Bowser into a pit. Peach is rescued and the brothers return home.

There is another mode in the game, Coin Rush, in which Mario must collect as many coins as possible in three random courses within the time limit and without dying once. There are + Clocks scattered throughout the courses, while Mario also gets more time by hitting Checkpoint Flags. Reaching the top of the flagpole doubles Mario's coin count, and defeating enemies as Gold Mario or after a Gold Ring is triggered awards additional coins.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Mario appears again as the protagonist in New Super Mario Bros. U. Once again, he must save the Mushroom Kingdom from Bowser and his minions as he travels with his allies Luigi, Blue Toad, Yellow Toad, and his new allies, Miis. After Bowser kidnaps Peach, Mario and his allies are thrown into a tree, releasing Super Acorns. He gets a new form, Flying Squirrel Mario, when he collects them. In this form, Mario can glide and cling to walls. The upgraded P-Acorn allows him to fly indefinitely. His old power-ups, including but not limited to the Super Mushroom, Fire Flower, and Ice Flower, return. The Penguin Suit and Propeller Suit from New Super Mario Bros. Wii also return, but they are found only in certain Toad Houses and in Challenge Mode.

In this game, Mario discovers Baby Yoshis that aid him on his adventure by providing light, emitting bubbles, or floating. During his adventure, he encounters new enemies, including but not limited to Waddlewings, Nabbit, and Goombrats. To save Princess Peach, Mario must travel to a Koopaling's airship and defeat that Koopaling to proceed. Meanwhile, Bowser modifies Peach's Castle according to his tastes. When Mario finally arrives at Peach's Castle, it is conquered, and he must enter the modified castle to defeat Bowser and rescue Peach.

Unlike in New Super Mario Bros. Wii, when Mario collects 99 lives, he keeps his cap.

In the downloadable content New Super Luigi U, due to Luigi replacing Mario as the main protagonist, Mario himself does not appear, marking his only absence in the entire Super Mario series. Despite this, he is referenced in three ways: in the opening sequence, his cap appears on the table; at the beginning of the Frosted Glacier level Broozers and Barrels, a snowman with Mario's face and a cap with his "M" on it can be seen; and an object known as the Luigi Block has Mario's emblem on it (despite being named after Luigi).

Mario reappears as a playable character in New Super Mario Bros. U Deluxe. Mario remains a non-playable character in New Super Luigi U. When a Super Guide Block appears in New Super Luigi U, however, a computer-controlled Mario now appears to complete a level for the player.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Mario returns in Super Mario 3D World and its Nintendo Switch port, alongside Luigi, Princess Peach, and Toad, as an all-round character, in a similar way to Super Mario Bros. 2, lacking the special abilities of the other three characters. After Bowser has kidnapped the Sprixie Princesses, Peach falls into the pipe that leads to the Sprixie Kingdom, and Mario, Toad, and Luigi follow. There, they cooperate on their adventure to reach Bowser. During the adventure, Mario encounters new items, most notably the Super Bell, which transforms him into Cat Mario. He also encounters new enemies, such as Cat Goombas, and old enemies, including Chargin' Chucks. Boom Boom]and Pom Pom]] also reappear to hinder Mario's progress, while new bosses, such as Hisstocrat, are additional impediments. Once Mario and his teammates reach the end of World Castle, the seventh world, Bowser retreats into another world, the amusement park of World Bowser. Once Mario and his friends finally reach Bowser, Bowser transforms himself into Meowser and climbs a huge tower. Mario and his friends then hit the large POW Block at the peak of the tower, defeating Bowser, transforming him into a large firework. They then proceed to rescue the Sprixie Princesses before using a clear pipe to return to the Mushroom Kingdom.

In the game's port's standalone story Bowser's Fury, Mario is the only character from Super Mario 3D World to be playable. In the beginning, he is seen taking a stroll near Peach's Castle before noticing some small black puddles on the ground. He sees a black "M" on the ground (which is a reference to Shadow Mario's graffiti) which becomes a portal to Lake Lapcat that he falls into. He then confronts Bowser, except that he is now much bigger than normal and is entirely black. Mario then collects a Cat Shine, which drives Bowser away and causes the black goop to disappear and reveal Scamper Shores. After Bowser Jr. explains everything to Mario, they team up to defeat Bowser and restore him back to normal, which they do by collecting more Cat Shines that awaken a new power-up called the Giga Bell, one of the enhanced versions of the Super Bell that transforms Mario into Giga Cat Mario, which will allow him to grow to an enormous size to battle Fury Bowser. After defeating him for the third time, Bowser is finally purified from his Fury form but is still in a giant state. He seals away the three Giga Bells to prevent Mario from matching his power with Bowser's, forcing Mario to ride on Plessie to break the force field trapping the power-ups. Bowser is then knocked away, and Mario and Plessie collect all three Giga Bells simultaneously, sending Bowser flying again. Bowser falls back on Giga Cat Plessie's back and attempts to attack Mario one last time, although Bowser Jr. pushes him away. Afterwards, Mario strikes a pose with three kittens and Plessie.

If the player resumes the game after these events, Mario will meet Bowser Jr. again who tells him that he was relaxing with his father before he became Fury Bowser again and will grant him the ability to teleport to other islands to thank him for his help. If he collects all 100 Cat Shines, his Cat form changes to match his Giga Cat form, Bowser Jr. and his Junior Clown Car become Cat variants of themselves, and Fury Bowser's spikes and hair change from orange to white, although all of these changes are simply aesthetic.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

Mario appears as the sole playable character in the Wii U level-creation game Super Mario Maker. However, Mario can make use of Mystery Mushrooms to take on the appearances of a variety of other characters (including non-Mario characters). Also, a number of unlockable Mystery Mushroom costumes alter Mario's sprite to a different iteration of himself, listed below. In the Nintendo 3DS version of the game, Mario cannot do this due to the removal of the Mystery Mushroom.

Super Mario Run

Mario reappears in Super Mario Run as a playable character along with Luigi, Princess Peach, Toad, Toadette, the colored Yoshis, and Princess Daisy. Mario is the only playable character at the start of the game, but the others are unlocked as the player progresses through the game. Along with Luigi, Mario has a small form, allowing him to be hit twice before dying. Statues of Mario can also be bought at the shop and built in Kingdom Builder. A golden Mario statue is also available for purchase via My Nintendo.

Super Mario Odyssey

Mario once again appears as the protagonist and the sole playable character (aside from Cappy in co-op mode) in Super Mario Odyssey. When Bowser kidnaps Peach again, Mario fights him on Bowser's airship. However, he is defeated by Bowser and crash-lands in the Cap Kingdom. He is later found by a Bonneter named Cappy, whose sister Tiara was also kidnapped by Bowser, and the two team up to save their respective loved ones. Cappy replaces the Mario Cap (which was torn apart during the fight), allowing Mario to throw him in one of his moves as well as use him to capture various characters, enemies, and objects.

After chasing Bowser across the globe, Mario and Cappy confront him on the moon, where he intends to forcibly marry Peach. The two manage to defeat Bowser and, by capturing him, save Peach and Tiara, bringing them out of a cave-in. Mario attempts to woo Peach along with Bowser, but Peach asks both of them to stop and leaves with Cappy and Tiara. Mario and Bowser are very upset about this, but after a while, she calls them back on the Odyssey, which is about to take off, and Mario jumps on Bowser to return on the Odyssey, which is directed toward the Mushroom Kingdom. Upon returning, Mario and Cappy decide to continue exploring all of the kingdoms they had visited during their journey.

Appearance-wise, Mario seems to have a similar design to that he possessed in Super Mario 3D World, albeit with more detailed textures, and he appears to be much smaller in height than other humans, as seen in New Donk City.

Super Mario Maker 2

Mario reappears in Super Mario Maker 2 as the main playable character. Although he is no longer the only playable character, he is the only one playable in Story Mode. Mario has access to the Super Bell power-up, due to the addition of a Super Mario 3D World style. In addition, he can use the Super Hammer power-up in said style to turn into Builder Mario, as well as the Superball Flower in the Super Mario Bros. style, which previously appeared 30 years prior in Super Mario Land and turns Mario into Superball Mario. In the version 3.0.0 update, he also has access to the SMB2 Mushroom, which turns him into SMB2 Mario, giving him his appearance and characteristics from Super Mario Bros. 2.

Super Mario Bros. 35

Mario appears as a playable character in Super Mario Bros. 35, identical to his appearance from Super Mario Bros. He is also featured in multiple player icons.

Family Computer Golf: Japan Course / Family Computer Golf: U.S. Course

Mario appears in Family Computer Golf: Japan Course where he is depicted in his normal overalls with his appearance akin to his normal design. In Family Computer Golf: U.S. Course, the companion of Family Computer Golf: Japan Course, Mario has a blue shirt and red-and-white striped overalls.

Famicom Grand Prix series

Famicom Grand Prix: F-1 Race

Mario makes a playable appearance in the Japan-exclusive racing game, Famicom Grand Prix: F-1 Race. Mario drives a Formula One car and can race alone or with a competition. Whenever Mario crashes into a wall or car or drives off-road, his car's fuel and health decrease. He can visit pit stops to repair and refuel his car, although this takes time. When Mario wins the Grand Prix, he earns money, which can be used to buy unlockable cars.

Famicom Grand Prix II: 3D Hot Rally

Mario and Luigi are drivers in Famicom Grand Prix II: 3D Hot Rally. The two drive one of the three vehicles: Kattobi, Yonque, or Monster. They must rally through the course, driving through checkpoints before the timer runs out. If they hit other cars, they severely slow down and can be knocked to the side if other cars bump them from there. In higher levels, their car may crash if they hit another car, which can make it more difficult to reach the checkpoint.

Alleyway

In Alleyway, similar to Breakout, Mario controls a paddle that deflects a ball to break a particular formation of bricks. During bonus rounds, various brick formations resembling sprites from Super Mario Bros., including Mario's sprite, are shown.

NES Open Tournament Golf

In NES Open Tournament Golf, taking place on Earth, Mario retains his blue shirt and red-and-white striped overalls. Princess Peach is depicted as Mario's caddy, who helps carry Mario's golf equipment.

Mario and the Incredible Rescue

The children's book Mario and the Incredible Rescue has Mario teaming up with Luigi, Toad, and eventually Yoshi to rescue Princess Peach. In the events of the book, Bowser has amassed an army of ghosts (Boos) by stealing (and using) The Book of Spells from a sorceress named Cybele. Upon speaking with Cybele, Mario, Luigi, and Toad learn that to defeat Bowser and his army of ghosts, he has to collect six magic mushrooms that contain special powers. Eventually, Mario and his friends collect all six mushrooms, fight Bowser, and successfully rescue the princess.

Super Mario World: Mario to Yoshi no Bōken Land

Mario is one of the main characters in the interactive OVA Super Mario World: Mario to Yoshi no Bōken Land. The video follows the story of Super Mario World rather closely, though it is quite condensed. Mario leads a group on a quest to save Princess Peach from King Koopa. He is shown to be the bravest of the group, with Luigi and Yoshi less so. He often calls the viewer to ask questions.

Dr. Mario series

Mario takes in a different alias in the first game of the puzzle subseries, Dr. Mario. Mario works alongside Nurse Toadstool (Princess Peach) at Mushroom Kingdom Hospital to combat three types of viruses: Fever, Chill, and Weird. Here, he must drop[Megavitamins to destroy these viruses.

Dr. Mario 64 features a story behind the gameplay. During a flu outbreak, Dr. Mario attempts to use his Megavitamins to heal the citizens. Wario, however, steals the Megavitamins and wishes to profit from them. Mad Scienstein intervenes and takes the Megavitamins, so after Dr. Mario beats Wario, the two follow Mad Scienstein, defeating enemies from Wario Land 3. Mad Scienstein then reveals himself to be a worker for [udy, who is afflicted with the cold. Dr. Mario proceeds to cure Rudy after beating him, though. If Dr. Mario has not lost any matches, however, Wario takes the Megavitamins and transforms to Vampire Wario. Or, if the player is using Wario, Dr. Mario becomes Metal Mario after ingesting the pills.

Dr. Mario Online Rx has similar gameplay to the original Dr. Mario, although there is an additional Virus Buster minigame. Dr. Mario Express is similar to Dr. Mario Online Rx but features no Virus Buster minigame.

In Dr. Mario World, Dr. Mario hunts down viruses to save infected Koopa Troopas, Toad], and Shy Guys after a virus outbreak happens in the Mushroom Kingdom. Other Mario characters join him as playable characters.

Super Mario-kun

Mario has played a starring role on a long-running manga series, Super Mario-kun. As the title implies ("kun" is a Japanese honorific for little boys), Mario is depicted as playful, brave, and devoted to his friends, although immature, rash, and sometimes mischievous. As the manga series is based on the games, Mario often plays the same role as he did in the games. The manga volumes typically depict Mario along with Yoshi or Luigi, although he sometimes befriends other partners to aid him. There are some major alterations in some portrayals, however, such as the Donkey Kong Country arc, where Mario does make an appearance, or in Super Mario World 2: Yoshi's Island, where Mario's and Luigi's adult selves aid Yoshi and Baby Mario to save Baby Luigi.

Yoshi series

Yoshi

Mario is featured in the first game of the Yoshi franchise, entitled simply Yoshi (or Mario & Yoshi). The gameplay is similar to that of Tetris: Mario holds several enemies and must align them vertically to eliminate them and score points. Mario can also match egg halves vertically (even with enemies in between) to create a Yoshi's Egg that hatches a Baby Yoshi, giving Mario 50 points. The Yoshi that Mario can hatch is dependent on the enemies between the egg halves.

Yoshi's Cookie

Mario is portrayed as a baker in another puzzle game of the Yoshi franchise, Yoshi's Cookie, along with its remake in Nintendo Puzzle Collection. The title screen of the NES and Game Boy versions shows a small narrative: Mario fails to open a cookie jar, but when he gets an idea and leaves, Yoshi enters and eats the jar. Mario then chases Yoshi with a hammer. When Mario returns with the cookie jar, however, the jar is empty. In the game, Mario must clear rows and columns of cookies by matching them. There are six types of cookies he must match. Mario can also face against Princess Peach, Yoshi, or Bowser in the VS mode of the game, where he must maintain a higher lit fuse than his opponent by clearing rows of cookies. Matching five Yoshi Cookies gives a special move that can disrupt the opponent's playing field.

Super Mario Adventures

Super Mario Adventures features Mario and Luigi attempting to rescue Princess Toadstool, and it features characters and other elements from Super Mario World. In the beginning, Mario and Luigi arrive at Toadstool's palace to work. A party is scheduled, but Mario and Luigi find a tangle of pipes, so the two set to work. Mario notices an unfamiliar green pipe. It and several other green pipes spawn enemies, and Mario and Luigi flee outside, where they find many green pipes. Bowser, with the Koopalings, then appears and blackmails Princess Toadstool. If she does not marry him, he turns her kingdom into stone. He demonstrates by transforming several Toads to stone. Later, when the Toads try to reach Mario and Luigi, it is revealed that Mario has been turned to stone. Princess Toadstool, defiant, pursues Bowser for a negotiation. The Toad attendants call the Minister of Massage to restore Mario to normal, which he accomplishes after one week. After Toads tell him what has happened, Mario and Luigi decide to chase Bowser, so they enter the large green pipe. Below, however, is the sky, and Mario and Luigi plummet.

After Mario pulls Luigi from the ground, Mario sees Luigi holding on to an egg. They try to cook it, but it hatches into a Yoshi. Mario and Luigi, who are unfamiliar with Yoshi, try to flee, believing that the Yoshi will eat them. Mario hides in a bush and beckons Luigi to follow. Luigi tries to, but he panics after sitting on a Wiggler. Mario stomps on its head, enraging it and giving it chase to the brothers. They then spot Yoshi still following them, and they brace themselves. The Yoshi and the Wiggler fight, and Mario and Luigi try to sneak away. They then see the Yoshi eat the Wiggler, and they hear it talk and beckon Mario and Luigi to give it a ride. The two decide that it is friendly, so they ride it. Yoshi takes them to a Yoshi village. Still uncertain, they wonder if the Yoshis are going to prepare them as part of a meal. They find Friendly Floyd, a traveling salesman. He informs them that they are in a Yoshi village and thanks them for rescuing Yoshi. They ask why Yoshi was sealed in an egg, and he explains that it was Bowser's curse inflicted on him while he was setting out to rescue Yoshis from Bowser. Floyd offers to sell them a Yoshi interpreter book, though Mario and Luigi convince him to lower the price. After buying the book, however, they discover that it is useless. They then find one of Toadstool's guards, from Toadstool's expedition to Bowser's Castle, who tells them that Princess Toadstool is captured.

Mario and Luigi soon arrive at the castle and see it covered in a moat. Mario attempts to swim through it but is attacked by Urchins, Fish Bones, and Porcupuffers. Mario and Luigi see Friendly Floyd but try to ignore him. Luigi sits on a Bill Blaster, but Mario panics and tries to knock him off. The blaster fires a Bullet Bill, which catches Mario. He zooms past Princess Toadstool flying with her cape, who has escaped in the meantime. Mario crash-lands in the castle and is promptly captured. While he is sitting in his cell, Luigi is given blackmail to give the princess or watch Mario suffer. Luigi, with help from Friendly Floyd, disguises himself as Princess Toadstool, and he successfully tricks Bowser. Luigi visits Mario in his cell, causing Mario to snicker. Wendy finds Luigi and tells them both that she is going to feed Mario to the piranhas. Luigi hastily changes the subject and tells the Koopalings that he orders pizza. The pizza arrives, and it turns out to be Princess Toadstool in Luigi's clothes, who, with several bombs, threatens the Koopalings to blow up the castle. Luigi then reveals himself. Wendy believes it is a bluff, though the Koopalings charge. Luigi steals the keys from Roy. He jumps too high, however, and he drops the keys. The Toad catches the keys and rides on Yoshi. He quietly passes the keys to Luigi while the Koopalings are chasing him and Yoshi. Luigi goes to Mario's cell and struggles to open both the cell lock and the prison chain lock. While Yoshi, Toad, and Toadstool are cornered, Mario is free and takes out the enemies. Wendy opens a trapdoor and sends Mario, Luigi, Toad, Toadstool, and Yoshi into a pit. The fires from the Reznors in the pit set off Toadstool's bomb, and there is a massive explosion.

After they all land safely, Luigi and Toadstool swap their clothes to normal, and Mario, Luigi, Toadstool, and Toad feel their adventure is done. They, however, quickly realize that they must re-enter the pipe from the sky, the pipe they fell from. Toad gets an idea and borrows Princess Toadstool's cape to fly and send rescue units. He leaves, and after a while, Mario spots units and a ladder coming from the pipe. They attempt to climb the ladder. The leading Toad, however, kicks Mario below, and he slices off the ladder below him. The rescue unit is revealed to be Bowser and his troops, disguised, and the real Toad has been captured. Bowser sends Paratroops after them. Yoshi eats a Blue Shell and starts flying, but he loses Bowser and his troops. Yoshi spits out his shell, and Mario and Luigi crash into a dark forest.

Mario hesitates to enter the Ghost House (it is actually a trap set by Bowser), but Luigi is hit with hunger pangs. While Mario argues with him, they smell cheese coming from the house, and Luigi runs in. Mario and Yoshi chase him, but Yoshi is hit by the door and throws Mario inside. Bowser activates the door to be shut, leaving Yoshi outside. While getting attacked by Boos, Mario searches for Luigi. He finds Luigi in a room with a big chunk of cheese. He alerts Luigi to Boos, and Luigi flees with Mario. Mario tells Luigi to stick to the walls. Without realizing it, however, they slip in front of a hallway with Big Boo inside, and they are exposed from behind. Luigi falls backward, sees the Big Boo, and yells. Mario turns around, and the Boos they were facing attack them. This leads to a stand-off that lasts for a while. Mario gets tired but has a plan, so he leads Luigi into an empty room. When the Boos enter, they are greeted by Mario, dressed as a psychologist, with Luigi as a nurse. Mario tells the Boo that it is scared of humans and asks it to talk about its past. He successfully cheers up the Boo by telling it about the massive universe they are in. He then tells it to go outside. The Boo thanks him, and it answers Mario's question as to where Bowser's Castle is. Mario, Luigi, and Yoshi then head there.

Looking at the beginning of the wedding ceremony, Mario notes the tight security. He, Luigi, and Yoshi try entering a pipe they believe will take them inside. In the tunnel, they reach a lava chamber. They encounter Thwomps and Blarggs that attack them. While Luigi and Yoshi are on a rock island, Mario reaches a pipe. Exiting the pipe, which leads outside the wedding cake, Mario tries to crash the wedding ceremony. He seems surprised to see Toadstool (not realizing she is hypnotized) calling Bowser her "darling," but he grabs her and tries to escape. He promptly gets beaten and tied up. Meanwhile, however, Luigi and Yoshi find an alternate route. Mario then sees escaped Yoshis (which Luigi and Yoshi have freed from their eggs) stampeding. They trample the Magikoopa hypnotist, breaking the spell. Princess Toadstool unties Mario, and he uses the rope to snag Bowser, who tries to flee. Bowser hides in the cake, but the Yoshis start eating it. Mario finds him, but Bowser tries charging into him. Realizing that the cake will collapse, Mario gets off the cake, and the cake collapses, defeating Bowser. Princess Toadstool kisses Mario, and the Yoshis are freed. Mario, Luigi, and Toadstool return to the Mushroom Kingdom for rest and celebration until their next adventure.

Mario Paint

Mario played a minor role in Mario Paint]'. He appears in the interactive title screen, although he also makes appearances for a few icons. In the game, players can paint, create sprites, create music, and animate. Mario's icon during music mode indicates a piano-like instrument.

Mario Kart series

In the series of Mario Kart games, starting with Super Mario Kart, Mario has always been a playable character. In games where characters are divided into weight groups, Mario always has middling weight with balanced statistics. Numerous race courses throughout the series have been called Mario Circuit, or something with the name "Mario" in it.

Super Mario Kart

Mario appears in the Mario Kart series in the first installment: Super Mario Kart. Mario is average in all categories. When Mario is a CPU, he sometimes uses Star power, which gives him invincibility.

Mario Kart 64

Mario is used again for Mario Kart 64, where he is featured as a middleweight average-stats character.

Mario Kart: Super Circuit

In Mario Kart: Super Circuit, Mario is once again used as middleweight characters with average speed and weight.

Mario Kart: Double Dash!!

In Mario Kart: Double Dash!!, he is grouped with Luigi by default, and their special item is the Fireball. His kart is the Red Fire, which is an all-around average kart. His baby version, Baby Mario, also makes his debut.

Mario Kart DS

Mario once again returns as a character in Mario Kart DS. His karts are the B Dasher, the Standard MR, and the Shooting Star. After beating the game, Mario can race in any of the karts. He also fights two bosses in Mission Mode: Eyerok in Level 2 and Wiggler in Level 7.

Mario Kart Wii

Mario later returns as a character for Mario Kart Wii. Unlike the previous installment, in Mario Kart Wii, Mario can ride on any of the medium karts and bikes. Mario also provides a boost to handling, weight, and acceleration on any vehicle he drives.

Mario Kart 7

Mario returns as a playable character in '[[Mario Kart 7. Like in the previous titles, he is a medium class racer, and most of his stat boosts are around average levels. Mario's metallic rival, Metal Mario, also makes his debut in the Mario Kart series.

Mario Kart 8 / Mario Kart Deluxe

In Mario Kart 8, Mario is yet again a middleweight, sharing this distinction with not just Luigi but also Ludwig and Iggy. His stats, however, are not perfectly balanced. His top speed and traction are his strongest stats, while his acceleration is his weakest stat. If Mario drives certain vehicles, they are colored red to match Mario's dominant color. The exceptions are the GLA]] and City Tripper, which use the gray variation and the white variation respectively. Unlike in Mario Kart Wii, Mario can ride on any vehicle in the game. As with every character playable in Mario Kart 8, Mario is playable again in Mario Kart 8 Deluxe.

Mario Kart Arcade GP series

In Mario Kart Arcade GP, he is an all-around type and shares his special character items with Luigi. His special items are a Star, which gives Mario invincibility; a fireball, which can be shot forward or backward to damage a kart; the hammer, which can hit a rival, giving them damage; and the Chain Chomp, which provides damage to any kart it hits. Mario then appeared in Mario Kart Arcade GP 2, the sequel to the original. Mario, like Luigi, Pac-Man, and Waluigi, is an all-around racer. Mario reappears in Mario Kart Arcade GP DX as yet again a balanced middleweight character. His personal kart is the Lightning Champ. He also received a Fire Mario alternate palette swap.

Mario Kart Tour

Mario reappears in Mario Kart Tour as a Super driver. His special skill is the Fire Flower. Mario also has a self-titled cup]] in the game, as well as a self-named tour and two Team Rally tours: one against his brother Luigi and one against Peach.

The game has introduced a number of High-End variants of Mario, with most of them being based on his outfits from Super Mario Odyssey. A variant in his musician outfit from Super Mario Odyssey, dubbed in-game as Mario (Musician), has the Double Bob-ombs as his special skill and is available as of the New York Tour; Mario (Musician) has different trick animations and a few distinct quotes as well. Mario in his hakama outfit from Super Mario Odyssey, Mario (Hakama), has the Coin Box special skill, which allows him to continually release coins onto the track, and is available as of the Tokyo Tour. Mario in a Santa Claus costume, referred to as Mario (Santa), was added in the 2019 Winter Tour, with the Fire Flower being his special skill (like his normal counterpart). Mario in his happi outfit from Super Mario Odyssey, Mario (Happi), has the Bob-omb Cannon special skill and was introduced in the New Year's Tour. Mario in his classic outfit, referred to as Mario (Classic), has the Triple Mushrooms special skill and is available as of the Mario Bros. Tour. The Cooking Tour introduced a variant of Mario based on his Chef outfit from Super Mario Odyssey, Mario (Chef), with the Lucky Seven as his special skill. The Marine Tour introduced a variant of Mario based on his Swimwear outfit from Super Mario Odyssey, Mario (Swimwear), with the Dash Ring as his special skill. A variant based on Mario's sprites from Super Mario Kart, Mario (SNES), appears as of the Super Mario Kart Tour with the Triple Mushrooms as his special skill. Mario in his outfit from Super Mario Sunshine, Mario (Sunshine), appears as of the 2020 Los Angeles Tour, with the Giant Banana as his special skill. Mario in his pumpkin costume, named Mario (Halloween), was added in the 2020 Halloween Tour, with the Lucky Seven for his special skill. In the Mario Tour, another variant of Mario in his Racing outfit from Super Mario Odyssey, named Mario (Racing), was added, with the Triple Mushrooms as his special skill. The Wedding Tour introduced a variant of Mario in his wedding outfit from Super Mario Odyssey, Mario (Tuxedo), with the Coin Box as his special skill. The 2021 Los Angeles Tour introduced a variant of Mario in his baseball outfit from Super Mario Odyssey, named Mario (Baseball), with the Mushroom Cannon as his special skill. The Space Tou] introduced a variant of Mario in his Satellaview outfit also from Super Mario Odyssey, named Mario (Satellaview), with the Lucky Seven as his special skill.

In total, Mario has 14 different playable variants (not including Metal Mario, Ice Mario, and Builder Mario), making him the driver in Mario Kart Tour with the most playable variants. He also has multiple victory animations depending on which variant the player uses. His Builder variant holds up his hammer, then nods his head, his musician variant waves his hat in the air, his Sunshine variant dances in his seat, his Halloween variant looks around, then playfully giggles, and his Satellaview variant performs an astronaut's wave

Yoshi's Safari

In Yoshi's Safari, Mario and Yoshi are sent by Princess Peach to rescue Jewelry Land from Bowser's occupation. In this game, Mario uses a gun called the Super Scope (controlled by the player with said accessory for the Super Nintendo) to shoot enemies while riding on Yoshi's back. Mario fights the Koopalings and Bowser to free King Fret and Prince Pine of Jewelry Land.

Mario & Wario

In Mario & Wario, Mario is a passive character. Wario drops buckets or barrels or similar objects on his head, blinding him. The fairy Wanda has to guide Mario safely to Luigi through hazards and traps in each level. When arriving at the end of the level, Luigi frees Mario from the sight-blocking object. Mario is only one of the characters that have to be guided through levels by Wanda like this in the game. The other characters are Princess Peach and Yoshi. Mario walks at a medium speed, while Peach is slow and Yoshi is fast.

Wario Land: Super Mario Land 3

Although '[Wario Land: Super Mario Land 3Template:'s title has Mario's name in it, Wario is the protagonist of this game. Mario is mentioned as one of Wario's motivations to go on a treasure hunt in the game's manual. Mario himself makes a small appearance at the end of the game, where he steals a Princess Peach statue from Wario.

Mario's Picross series

Mario is featured as an archaeologist in Mario's Picross. Mario's Picross is a puzzle game where Mario must scrape squares according to the numbered indicators on each column and row. Completing the puzzle correctly usually shows an image, sometimes referring to earlier games in the Mario series. During the gameplay, Mario is also given hints such as an entire row being scraped correctly or a roulette that determines which lines are revealed. Mario reappears in the sequel, Picross 2, where now, he must match boxes and link them to form specific images. Mario again appears in Mario's Super Picross on the Super Famicom. As in Picross 2, Wario also appears in it. Mario is given a set of rules, where he works under a time limit and gets penalized if he makes a mistake. Wario, on the other hand, has no time limit, but mistakes are not apparent and no hints are given.


Yoshi's Island series

The Yoshi's Island series takes place while Mario and Luigi are babies, who are referred to as Baby Mario and Baby Luigi, respectively. In entries of those series, the stork delivers Baby Mario and Baby Luigi to their parents but is intercepted by Kamek. He succeeds in capturing only Baby Luigi and the stork, while Baby Mario is rescued by Yoshi. The goal of the series is for Yoshi to rescue Baby Luigi so the stork can safely reunite the two brothers to their parents.

Adult Mario appears as a high score icon in '[Yoshi Touch & Go.

In Yoshi's New Island, adult Mario is disguised as a live Warp Pipe named Mr. Pipe, and he helps them by giving them needed items. He reveals himself in the end credits, where he eventually vanishes, presumably going back to his own time period.

Donkey Kong Country series

Donkey Kong Country 2: Diddy's Kong Quest

Mario makes a cameo appearance in Donkey Kong Country 2: Diddy's Kong Quest. He appears at the end of the game as one of Cranky's Video Game Heroes, along with Diddy Kong, Link, and Yoshi. With 39 DK Coins in the original and 67 in the Game Boy Advance version, Mario is the top video game hero.

Donkey Kong 64

In Donkey Kong 64, specifically in a port of the original Donkey Kong game, playable via an arcade set up in Frantic Factory, Mario re-enacts his initial role. Mario has to go through the same construction site as in the original game, while the old Donkey Kong creates mischief down Mario's path. However, a slight modification has been brought to this port, which is related to the game's objective. In the first run, Mario has to rescue Pauline from Donkey Kong; however, after she is rescued and the player restarts, Mario can instead collect a special Nintendo Coin at the end.

Excitebike: Bun Bun Mario Battle Stadium

Mario is a playable character in a Mario-styled remake of Excitebike in Excitebike: Bun Bun Mario Battle Stadium. He competes with other racers to try to place third or higher. He appears to have no differences from the other racers.

Mario's FUNdamentals

Mario has also appeared in Mario's FUNdamentals, where he plays several games with younger players, such as "Go Fish," "Checkers," "Backgammon," "Dominoes," and "Yahtzee." This is the first video game where Charles Martinet, the current voice actor for Mario, was credited for providing his voice.

Mario Tennis series

Mario is a playable character in all games of the Mario Tennis series. In all direct games in the series—Mario Tennis for the Nintendo 64, Mario Power Tennis for the Nintendo GameCube and Wii, Mario Tennis: Power Tour for the Game Boy Advance, Mario Tennis Open for the Nintendo 3DS, Mario Tennis: Ultra Smash for the Wii U, and Mario Tennis Aces for the Nintendo Switch—he is an all-around character. In Mario Tennis for the Game Boy Color, Mario is an unlockable character, unlocked by completing the Singles Mario Tour.

Mario Tennis

In the intro for the game Mario Tennis for the Nintendo 64, Mario is one of the participants of the tournament. Here, he defeats Donkey Kong to gain access to the semifinals. In the semifinals, he defeats Yosh] and moves on to the finals against Luigi. While the two brothers are looking for the missing tennis ball prior to the match, Wario and his partner, Waluigi, appear and cause mischief. After this, Bowser and a Boo appear. Everyone stands back in fear, thinking that the two came to cause trouble as well. But Bowser and Boo reveal that they simply want to play a nice game of tennis, to which Mario exclaims, "Let's all play!" and all of them agree and cheer. Initially unknown to the cast, however, a Bob-omb walks onto the court and explodes. In this game, Mario is the referee who wears different outfits depending on the tournament. If he is playing, a clone of him sits on the referee's chair and wears a blue version of Mario's cap. He reads "0" as "oh" during tiebreakers.

Mario Power Tennis

In Mario Power Tennis, Mario and Luigi are the only all-around characters. Unlike in other games, Mario and Luigi have subtle differences within each other. While they have nearly identical movement speed, Mario has more power, while Luigi has slightly more reach and more control. Mario, when compared to other characters, has a slightly below-average reach and lunge because of his short stature. Mario is stronger than most non-power characters. All his other stats are average. Mario's Offensive Power Sho] has his racket transform into a giant mallet, which enables him to hit the ball with high speed and force; opponents that return the ball may get blasted to the back of the court. Mario's Defensive Power Shot is a simple spin that allows him to reach lobs and faraway balls quickly, but it is one of the few Defensive Power Shots that fail when the ball is too far away. Mario's taunt is him waving and saying, "Come on!"

Mario has appeared occasionally in several trophy-earning cutscenes in Mario Power Tennis. While Mario has appeared more than most characters in these cutscenes, Luigi appears in most trophy-earning cutscenes.

Mario Tennis Open

In Mario Tennis Open, Mario shares nearly identical stats from Mario Power Tennis. Mario's metal form, Metal Mario, also appears as a Power character. Miis in the game can wear tennis clothing based on Mario, and if they win the singles Final Cup, they can wear his costume as well.

Mario Tennis: Ultra Smash

In Mario Tennis: Ultra Smash, Mario's tennis racket color is slightly different in this game; rather than being a solid blue, Mario's racket is predominantly red and blue with some white.

Mario Tennis Aces

In Mario Tennis Aces, Mario by default wears a new tennis outfit. However, his standard outfit could be unlocked by either participating in the online tournament demo or accumulating 500 participation points in the January 2019 online tournament. Also, Mario was among the characters that could be played as in the online tournament demo. During the game's adventure mode, Mario is, for most of the missions, the playable character as the player must collect the five Power Stones to stop Lucien. As of the game's version 2.0.0 update, the player can unlock a costume for Mario that has him wielding a Lucien replica while wearing his tennis outfit by completing Last Trial Boss Challenge.

Mario Clash

Mario shoots at Koopas and various other enemies in Mario Clash, a game for the Virtual Boy. Mario has to knock enemies away with Koopa Shells at the side. The game's gameplay is similar to the style of Mario Bros., but Luigi is absent.

Super Mario RPG: Legend of the Seven Stars

Mario appears as the main protagonist in Super Mario RPG: Legend of the Seven Stars. Mario first arrives to confront Bowser, who has again captured Princess Toadstool (which by now is a recurring event). Mario battles Bowser atop a Kinklink and rescues Toadstool. Then a huge sword,[Exor, strikes the castle from atop and knocks them all to various spots in Mario's world. Mario falls through the pipe on top of his house and lands on his bed.

Mario discovers that the Star Pieces of the wish-granting Star Road are being sought by a group called the Smithy Gang, run by Smithy, who are causing havoc throughout the world. On this adventure, Mario recruits Mallow, Geno, Princess Toadstool, and even Bowser. They travel through much of the world, finding Star Pieces, which are protected by the Smithy Gang's strongest members. After all Star Pieces are collected, Mario fights Smithy. Mario reaches it through Bowser's Keep, which is inaccessible because Exor destroyed the bridge. With the help of Mallow's parents, King and Queen Nimbus, Mario has passage through a special cloud bus. When they finally arrive, Mario defeats Exor and goes to Smithy's dimension via Exor's mouth.

Mario's journey is not over since Smithy has even more minions at his disposal. After many battles, Mario faces and defeats Smithy, saving the Star Road.

Mario Party series

Mario is one of the playable characters in the Mario Party series, appearing in all games thus far along with Luigi, Peach, and Yoshi. He is always represented by his trademark red color. Mario can compete in minigames to win coins (or Mini Stars, in Mario Party 9 and in Star-Crossed Skyway in Mario Party: Island Tour), which ultimately can help him earn Stars. In the first three Mario Party games, Mario aims to become the superstar, the character with the most Stars, coins being the tiebreaker. Though Mario has no distinguishable traits from the other Mario Party characters, the most notable difference is Mario's ability to use the Fireball Orb in Mario Party 7. Additionally, Mario's default Duel Mode partner is Koopa Troopa in Mario Party 3, and the booklet says that his favorite item is the Golden Mushroom, which increases the likelihood of his purchasing one if he is CPU-controlled. In Mario Party 3, he also challenges the player for the Courage Star Stamp if he is not used. Mario reappears in Super Mario Party as a playable character. Mario's Dice Block has one 1, three 3's, one 5, and one 6, making it very balanced.

Mario Golf series

Mario Golf (Nintendo 64)

In Mario Golf for the Nintendo 64, Mario appears with Luigi at the 18th hole of Mario's Star. His drive is 270 yards, the second strongest in the game, with only Bowser and Metal Mario surpassing him, and his shot is Draw. He must be unlocked in single-player mode, but he is default in multiplayer mode.

Mario Golf (Game Boy Color)

Mario also appears in the Game Boy Color version under the same name, even though this version is drastically different from the Nintendo 64 version that it can interact with. The game also features a story mode where Mario and other Mario characters are not playable.

Mobile Golf

Mario appears in the Japan-only Mobile Golf, but he is unlockable only through the connection of a mobile phone network.

Mario Golf: Toadstool Tour

Mario has appeared in the opening in Mario Golf: Toadstool Tour. Mario unintentionally interferes with Bowser's chasing of Wario and Waluigi by hitting Wario's and Waluigi's eyes and Bowser's hand with a golf ball. Bowser drops a Bob-omb on Wario and Waluigi, creating an explosion that confuses Mario, Luigi, Peach, and Daisy. At the end, Bowser, Wario, and Waluigi growl at a confused Mario.

In Mario Golf: Toadstool Tour, Mario is a default character in all modes. His shot is 212 yards and 280 yards with a star, giving him the fifth strongest drive in the game with a high, straight trajectory. Although he can hit farther than many other characters, his shots are more influenced by the wind due to the his high trajectory, but it can send farther with a favorable wind direction. He has a decently strong impact and the second best spin, only behind Bowser, but his control is very poor, tied with Diddy Kong for the second worst in the game and only better than Bowser. When he hits a Nice Shot, the ball is encased in flames.

Mario Golf: Advance Tour

As with Mario Golf for the Nintendo 64, Mario Golf: Toadstool Tour features a different handheld variant entitled Mario Golf: Advance Tour, which continues the story from the Game Boy Color version of Mario Golf. As with its predecessors, Mario and other Mario characters are not playable in the story mode.

Mario Golf: World Tour

Mario returns in Mario Golf: World Tour as a default character. His combination of having the fifth highest drive and straight trajectory makes him a versatile character suited to perform well in many golfing maneuvers, but his control is poor. Mario also has a gold variant that featuring identical stats and the inability to use items but awards Mario with a coin per yard depending on how far the ball travels, similar to a permanent Gold Flower.

Mario Golf: Super Rush

Mario reappears as a playable character in Mario Golf: Super Rush, sporting a golfing outfit. He is a Speed character with average stats. His Special Shot is known as the Super Star Strike and his Special Dash is known as the Moonsault Dash.

Paper Mario series

Paper Mario

Mario once again is invited to a party in Peach's Castle in Paper Mario. Bowser interrupts, uprooting the castle and lifting it into the air. He and Kammy Koopa use the power of the Star Rod and defeat Mario. Bowser then tosses Mario out of the castle. Mario lands in a small forest located on the outskirts of Goomba Village. Mario befriends Goombario, his first partner, and heads to Toad Town via Goomba Road.

Mario hears a Star Spirit called Eldstar asking for his help. The Star Spirit requests that he speak to him on Shooting Star Summit, in which he has more strength to speak better. Once there, Mario meets many other Star Spirits asking for his help. He learns that Bowser has imprisoned them in special cards and has given them to his strongest minions. Mario then sets out on a quest in search of the Star Spirits. Mario makes many new friends and partners, eventually collecting all seven Star Spirits. Mario returns to Shooting Star Summit, where he gains access to Star Way. Mario acquires a new ability called Star Beam and is transported to Bowser's Castle from Star Haven. While Mario and his team are at Bowser's Castle, they save the many captives and fight Bowser at the top of the castle.

Bowser breaks the bridge Mario came from, ensuring that Mario cannot escape, and uses his Star Rod to fight. Mario, knowing the Star Rod's counter this time, uses Star Beam to weaken his power. The reluctant Bowser is unaffected by it and shakes the beam's power off. Watching the team's losing, Peach and[[Twink fight Kammy, who is responsible for creating the Power Platform that strengthens Bowser's Star Rod. They defeat Kammy and teach the Peach Beam while fully restoring Mario's party. Mario and company use the Peach Beam at Bowser to penetrate the Star Rod's shield, leaving him open to attack. Mario and his friends eventually defeat Bowser and once again save the Mushroom Kingdom. The castle returns to the ground from where it came, and another party is held there later while the power of wishes is restored. After a parade led by Luigi, Mario takes Peach to his house, where they watch the fireworks.

During the events of this game, Toad Town News traces Mario as he tries to save the Star Spirits and posts news about his progress.

Paper Mario: The Thousand-Year Door

Peach invites Mario to Rogueport in Paper Mario: The Thousand-Year Door to share a treasure map leading to powerful artifacts called Crystal Stars. By the time Mario arrives, the X-Nauts have kidnapped her. The X-Nauts need to use her as a vessel for the Shadow Queen so the leader of the X-Nauts, Sir Grodus, can use her power to aid him in world domination.

Mario meets Professor Frankly, who tells him the history of Rogueport and reveals the secret of the Thousand-Year Door. The Shadow Queen has once controlled Rogueport and trapped many of its citizens after Crystal Stars granted her power. The Four Legendary Heroes have used the power of the Crystal Stars against her and imprisoned her in the Thousand-Year Door for a millennium. After learning this story, Mario sets out to collect all seven Crystal Stars. Gaining many new partners and finding all Crystal Stars, Mario enters the Thousand-Year Door. There he finds Sir Grodus standing before the Shadow Queen's room. Mario defeats Sir Grodus but is then ambushed by Bowser and Kammy Koopa. This gives Grodus time to escape with Peach to the Shadow Queen's room. When Mario arrives, Grodus has awakened the Shadow Queen herself, taking control of Peach's body. Mario has to fight her possessed form, and using the help of the Rogueport citizens' wishes, Mario prevails.

In the Glitz Pit, Mario and his partner's team is named "The Great Gonzales" (also known as the title The Merciless Executioner) by Grubba. Additionally in the Glitz Pit, when Mario optionally returns to the Glitz Pit to fight Rawk Hawk a second time, someone in the crowd yells, "Jumpman! Wait. Who?" referencing Mario's alternate name in Donkey Kong arcade materials.

Super Paper Mario

Mario and Luigi are once again called into action in Super Paper Mario. Mario and Luigi sit in their house one day when they hear the news that Princess Peach has been kidnapped. The Mario Bros. rush to Bowser's Castle, thinking he has the princess, an assumption to be proven wrong. Later, a new antagonist named Count Bleck shows up and kidnaps Luigi and Bowser. It is also revealed that Count Bleck has Princess Peach, too.

Mario is transported to Flipside, a town between dimensions. Mario later finds Bowser and Princess Peach, who decide to join Mario in his quest to stop Count Bleck. Mario must go through eight chapters to get eight Pure Hearts, which can counter the Chaos Heart. Mario also encounters new enemies, such as O'Chunks, Dimentio, Mimi, Nastasia, and even his brother, Luigi, now called Mr. L because Nastasia, an assistant of Count Bleck, has brainwashed him (however, he joins Mario once he is freed by Dimentio and sent to the Underwhere).

After collecting the eight Pure Hearts, Mario, Princess Peach, Bowser, Luigi, and some Pixls face Count Bleck. After Bleck is defeated, Dimentio, a former minion of Bleck, betrays Bleck and teleports him to Dimension D to deal with him later. Then Dimentio, the Chaos Heart, and Luigi merge together to form Super Dimentio as the final boss. After Mario has defeated Super Dimentio, Count Bleck and Tippi get married to stop the Void. Mario is mentioned to be the first of the Heroes of Light.

Paper Mario: Sticker Star

In the fourth installment of the Paper Mario series, Paper Mario: Sticker Star, Mario, along with Princess Peach and many Toads, is celebrating Sticker Fest, a holiday where six Royal Stickers ride in on a comet that allows wishes to come true. Bowser, however, takes the comet for himself, releasing its Royal Stickers to him and his minions. Mario attempts to jump on him, but his efforts fail and Mario is knocked out. Shortly after waking up, he meets a sticker guardian named Kersti, and with her help, he saves some Toads hidden around the town and takes back the Royal Stickers. Mario then pursues Bowser by traveling through various worlds. Along the way, Mario must collect various stickers to aid him in defeating enemies and progress through levels.

After getting five of the six Royal Stickers, Mario is allowed to enter Bowser's Sky Castle. Bowser is defeated by Mario, and he gets the last Royal Sticker, but Kersti is destroyed in the process. He releases Peach, who thanks Mario for his efforts and allows him to make a wish on the Sticker Star. He wishes for the return of Kersti, and the Sticker Fest is saved.

Paper Mario: Color Splash

Paper Mario: Color Splash, the fifth installment of the Paper Mario series, sends Mario, Peach, and Toad to Prism Island, which got drained by its color. Here, Mario meets a paint can guardian named Huey, and with his help, Mario saves the Big Paint Stars and restores color to the island by collecting them in each level while defeating enemies with his Paint Hammer and Battle Cards.

After getting all six Big Paint Stars, Mario is ready to face Bowser by entering Black Bowser's Castle, but he cannot walk up the rainbow road path. Luigi comes in with his kart, and the duo drives off to face Bowser. Mario and Huey defeat Bowser and paints Peach back, and she thanks Mario for his efforts. They leave the castle, but Huey decides to stay behind to drain the castle and sends the black paint far away. That night, a celebration is held for the return of all of the colors in Prism Island. Peach thanks Mario for everything and realizes that Huey will be all right after everything they have done.

Paper Mario: The Origami King

In Paper Mario: The Origami King, Mario (called Big M by Bob-omb) and Luigi are invited into Toad Town by Peach to celebrate the Origami Festival. Mario quickly notices Peach's change of appearance and demeanor, the result of her being attacked by King Olly, and is nearly turned into Origami himself before barely escaping the castle. It now falls on him to restore the Mushroom Kingdom with the help of numerous allies, including several of Bowser's minions and even Bowser himself.

Luigi's Mansion series

Luigi's Mansion

Mario plays his third role as a captive during the events of Luigi's Mansion. Mario visits a mansion that Luigi has mysteriously won. There, King Boo overpowers Mario with his many Boos and imprisons him within a portrait. King Boo is apparently mad at Mario for harassing his kind during his past adventures. Luigi comes later to discover why his brother did not come back. Luigi overcomes his cowardice and captures all Boos by using his Poltergust 3000. After defeating King Boo, Luigi takes Mario's portrait and reverts him to his original form by using Professor Elvin Gadd's Ghost Portrificationizer in reverse. Mario is left dizzy in the picture frame while Luigi laughs at him.

Luigi's Mansion: Dark Moon

While Mario reappears in Luigi's Mansion: Dark Moon, he plays a relatively minor role in the game. Prior to the final boss battle, Mario is found trapped as a sketch in a painting again. Mario is not directly referenced or seen until in Haunted Towers, where Luigi sees the Boos holding an upside-down portrait of his being trapped. There, only his feet are showing. Later, King Boo reveals that he trapped him and engages Luigi in battle. After King Boo is defeated, Luigi frees Mario with his Dark-Light Device, after which he, Mario, E. Gadd, several ghosts, and several Toads pose for a picture. Before the picture is taken, Mario is shown to be proud of Luigi for facing his fears to rescue him, congratulating him and putting his hand on his brother's shoulder.

Luigi's Mansion 3

Mario reappears in Luigi's Mansion 3, where he is invited to a hotel alongside Luigi, Princess Peach, and three Toads, but is later trapped in a painting with everyone else (barring Luigi, who manages to escape from King Boo). Luigi manages to free Mario after he defeats Hellen Gravely. Mario is very happy that Luigi saved him, and jumps in his arms to hug him, then he immediately leads Luigi to Princess Peach for her to be freed too. However, King Boo traps everyone besides Luigi (who was shoved out of the way by Polterpup) in a single painting. After Luigi defeats King Boo, Mario and everyone else are freed again, and they all work together to rebuild the hotel, which collapsed after the battle. Afterwards, Mario and the others leave to return home.

WarioWare series

Mario has made only minor, albeit occasional, appearances in the WarioWare series, being small cameos in some microgames. In WarioWare, Inc.: Mega Microgame$!, Mario is the "judge" in the microgame Ultra Machine. He and Bowser are also parodied in Classic Clash I, Classic Clash II, and Classic Clash III. Mario also appears in the microgames Rock Paper Scissors, in which the player must beat him in a game of the same name; Grow Wario Grow, where Wario must grab the mushroom and not let it go to Mario; and Wario Bros. starting at Level 2, where Wario must grab the coin before Mario does. In WarioWare: Twisted!, Wario must greet him in the microgame Burying the Hatchet. In WarioWare: Touched!, he appears as a blackboard drawing in Jimmy T's microgame Chalk Full. Mario also appears in Wario-Man's microgame You Scratch Mine, alongside Wario and even Toad. In Where's Wario, he appears alongside Luigi. Mario also makes an appearance outside the microgames in Retro Action, as a small figure, with Luigi, on 9-Volt]]'s DJ set, who reacts accordingly to winning or losing a microgame. Mario frequently appears in 9-Volt's classic microgames, like Super Mario Brothers and Super Mario Sunshine. In Game & Wario, one of the microgames in the Gamer minigame, Sole Man, involves Mario, in the third level of difficulty. Here, the player's character, dressed as a Goomba, must purposely be stomped by his foot, which is different from other difficulties where the player must avoid being stomped.

Mario & Luigi series

Mario appears as one of the titular characters in the Mario & Luigi]] series, alongside his brother, Luigi. Throughout the series, the brothers embark on various adventures across the Mushroom Kingdom and beyond, often tasked with defeating threats not native to the Mushroom Kingdom. Mario is shown to be headstrong when given a task, eager to help those who asked for it, and usually drags Luigi along with him, be it by accident or by force. In terms of battle statistics, Mario is almost always portrayed as a powerful character with high power and speed stats, but he trails behind in his defense and HP when compared to Luigi.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga Cackletta has arrived in Mushroom Kingdom in disguise and has stolen Princess Peach's voice so she can take over BeanBean Kingdom. Mario and Luigi (who goes on the adventure against his will), with Bowser's help, arrive in BeanBean Kingdom, but Fawful, Cackletta, causes them to crash land in Stardust Fields, beginning their adventure. Along the way, Mario and Luigi learn to help each other traverse the varied land through learning jumping techniques, acquiring hammers, and Mario's learning to shoot fire while Luigi's learning to shoot electricity. Some notable characters Mario and Luigi meet include but are not limited to Popple and a brainwashed Bowser who calls himself Rookie, Prince Peasley, Queen Bean, the Hammerhead Bros., the Starshade Bros., Blablanadon, and Professor E. Gadd.

Mario has multiple abilities in this game, which are learned as he and Luigi progress. If he is following Luigi, the brothers can use the Spin Jump to cross large gaps; Mario can also use Firebrand on Luigi to allow the two to move fast and either run past rolling spikes or knock down Nokottasu. If Luigi hits Mario with a hammer, Mario can transform into Mini Mario that lets him enter small openings. Mario can also hold large amounts of water as Pump Mario as use for water projectiles, watering plants (if Luigi uses Thunderhand on him), and putting out fires.

Mario & Luigi: Partners in Time

Mario and his brother, Luigi, travel back in time in Mario & Luigi: Partners in Time.

Mario and Luigi are at Peach's Castle, watching Princess Peach go to the past using Professor E. Gadd's time machine powered by the Cobalt Star. Toadsworth, filled with worry, collapses from Shroomshock, and Mario goes to retrieve a Refreshshroom from his quarters to cure him. Afterwards, the time machine returns but without Princess Peach. Instead, a Junior Shrooboid is inside and attacks, but Mario manages to beat it. Afterwards, a time hole appears in the center court of the castle. Luigi looks at it in awe from the rim, when Toadsworth comes and accidentally knocks him into the time hole. Mario enters it to save his brother, and they travel back in time. They land on the starting road to Hollijolli Village, before Stuffwell, a living mechanical suitcase created by E. Gadd, emerges behind them to act as their assistant. They fight more and more enemies. They see the village damaged and ruined by many Shroobs and Shroob saucers. They then get assaulted and nearly defeated by a wave of Shroobs and Shroob saucers. Meanwhile, Baby Mario and Baby Luigi rescue them by defeating the remaining Shroob foes.

Baby Bowser helps them to escape from Baby Peach's incessant crying. They board his Koopa Cruiser and crash-land into Bowser's Castle as a result of the Shroob saucers' aerial attacks. Mario and Luigi look for their younger selves and team up, finding a piece of the Cobalt Star along the way. In Baby Bowser's room, a time hole is located, and the four Mario Bros. head back to Peach's Castle of the present with Baby Peach and the younger Toadsworth following behind them. They meet up with Professor E. Gadd, who advises them to find the other Cobalt Star Shards in the past when Junior Shrooboid has a reaction to it.

Mario and the others go through the new time holes that appear around the castle. They meet Toadiko and Toadbert, the Toads who went with Princess Peach and give them information about the Shroobs and their leader, Princess Shroob. They finally collect five Cobalt Star Shards, break the barrier of the Shroob Castle (previously Peach's Castle), and locate Peach. After Mario and the others down the Shroob Mother Ship and defeat Princess Shroob, Peach refuses to let Mario and Luigi reassemble the Cobalt Star with the centerpiece in her possession. But Baby Bowser takes it and fixes the star, causing the Elder Princess Shroob imprisoned by Peach to be freed. The Mario Bros. prevail and discover that the babies' tears can revert all of the Shroobified people to normal. Thus, E. Gadd rains a similar liquid across the kingdom, ridding the Mushroom Kingdom of the extraterrestrial invaders. The baby Mario Bros., Baby Peach, and young Toadsworth return to the past, bidding farewell to their future counterparts.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario and Luigi appear again in Mario & Luigi: Bowser's Inside Story.

A new disease called the blorbs, which make Toads grow to a giant size, has affected the Mushroom Kingdom citizens. Mario and Luigi attend a meeting at Peach's Castle that is disrupted when Bowser barges in. Bowser then fights Mario and is defeated. Thrown to Dimble Wood, Bowser receives a Vacuum Mushroom from Fawful, which makes him inhale everything, including Mario, Luigi, Starlow, the princess, Toadsworth, and several of the Toads.

Mario and Luigi reunite inside Bowser, who is knocked out in Cavi Cape. The brothers and Starlow help Bowser get his castle back from Fawful. Along the way, Bowser meets Broque Monsieur and Broggy and gets the ability of the Vacuum Block, which allows the brothers to aid Bowser in his fights. Mario, Luigi, and Starlow help Bowser in his trips, while they travel to various parts of his body. When Bowser finally reaches his castle and reclaims it, Bowser is grown fat from eating high-calorie foods from the Boos after winning the fight against Midbus, Fawful's minion.

While Bowser is fat, Mario and Luigi find Peach in the Flab Zone, who is attacked and kidnapped in front of them by Kretin. After a long chase, Mario and Luigi trap and defeat Alpha and Beta Kretin, freeing the princess. When Fawful is attempting to extract Peach from Bowser, she tells them that Fawful probably wants the Dark Star, so he can control the Mushroom Kingdom. Peach also explains that she herself is necessary for this process as she is the one who can awaken it. As they get to the end of the Flab Zone, Peach is taken out of Bowser's body by Fawful and is once again kidnapped. Meanwhile, Midbus gives Bowser a treadmill to lose his extra pounds on.

As the rest of the adventure slides, Mario and Luigi travel to find the Star Cures to destroy the blockade in Peach's Castle. At one point during the adventure, however, Mario gets captured by a group of Sockops, forcing Luigi to rescue him alone. After fighting Junker in Peach's Castle Garden, they go back into Bowser and wake him up from his back pain. After going through the castle, they all find the Dark Star awakening and Fawful becoming Dark Fawful, who is sent flying by Bowser. The Dark Star enters Bowser, and it copies his DNA, but is incomplete thanks to the Mario Bros., and combines with Dark Fawful to create Dark Bowser.

After Mario and Luigi defeat Dark Star Core and Bowser defeats Dark Bowser, Fawful explodes, destroying himself and expelling everyone else from Bowser's body, freeing them. Realizing that Mario was inside him all along, an enraged Bowser charges into battle against Mario and Luigi, which ends the story. At the end, it is revealed that Mario and Luigi win yet again and Bowser is back at his ruined castle, recovering from the injuries he sustained in their fight. However, they and Peach send him a cake as thanks for him inadvertently saving the kingdom.

In the 3DS remake, Mario makes a brief appearance in the new Bowser Jr.'s Journey mode, where he and Luigi pass by Bowser Jr., who picks a fight with them while in Bubble Lake. Starlow stops them from fighting, however, reminding them that there is no time for this, even for Bowser Jr. In the story timeline, this event happens while searching for the Star Cures, making it a mishap if they were looking for the third Star Cure because Junior sees his father (who would be trapped in a safe) as a giant later in Bubble Lake.

Mario & Luigi: Dream Team

Mario reappears along with Luigi in the fourth installment of the Mario & Luigi series, Mario & Luigi: Dream Team, where he, his brother, Princess Peach, Toadsworth, and the Toads are invited to Pi'illo Island by Dr. Snoozemore through a message that was delivered by his Broggy. Mario and Luigi follow Peach and Toadsworth when they end up ejected into the ruins and find them surrounded by a group of Smoldergeist, which flee when the brothers arrive. Here they find a Pi'illo, which later turns out to be Prince Dreambert. This action causes the Smoldergeist to come back and attack the brothers. After beating the group and leaving the ruins, the brothers come to a collection room. Here Luigi takes a nap on the pillow. After everyone gathers in the collection room, a Dream Portal opens a portal to a place called the Dream World. This allows Antasma, unknown by anyone, to pull Princess Peach into the world against her will. After Mario chases after Peach into Dreamy Pi'illo Castle, with the help of Dreamy Broque Monsieur, he meets Dreamy Luigi, Luigi's dream representation, who assists Mario in the Dream World. Later in the game, it is revealed that while Luigi can open a portal to the Dream World, Mario cannot.

Mario & Luigi: Paper Jam

In the fifth installment of the Mario & Luigi series, Mario & Luigi: Paper Jam, Luigi accidentally releases the Paper Mario universe into the Mario & Luigi universe. Mario meets Paper Peach and agrees to work with her to find the Paper Toads that have spread across the kingdom. However, Bowser teams up with his paper counterpart, and they kidnap both princesses. In Sunbeam Plains, Mario and Luigi find Paper Mario and learn the kidnappings of the princesses. Bowser sends Petey Piranha to attack the trio, but they defeat Petey. When Kamek blocks the exit of Sunbeam Plains with a Papercraft Goomba, Toadette builds Papercraft Mario to help destroy it. In Doop Doop Dunes, they spot Bowser's Castle in the distance. After defeating two Pokeys, they encounter Kamek and his latest Papercraft. Toadette builds another Papercraft that defeats the Kamek duo. Later in Bowser's Castle, Bowser defeats them, trapping them in a dungeon, where they lose the book containing the Paper Mario world. They escape, however, retrieving their items, and the trio returns to Peach's Castle.

There, Paper Toads report they saw the princesses at Mount Brrr. After traversing Gloomy Woods to reach Mount Brrr, the trio encounters the Kamek duo and defeats them. After reaching Mount Brrr with Flutter's help, the trio encounters King Bob-omb and some of the Koopalings, who set enemies in their path. Despite this, they overcome the enemies and build Papercraft Peach that defeats Papercraft Bowser Jr. However, the Bowser Jrs. escape with the princesses and the book unharmed. They leave a Red Medallion behind, which opens the door to the Twinsy Tropics Dungeon, but the trio must travel through Doop Doop Dunes again. Before leaving the dunes, they have to face the Chargin' Chuck Corps, who arrested them earlier. After this, they battle with two of the Koopalings before reaching Bowser's Castle. At Bowser's Castle, they find the Kamek duo and the new Papercraft King Boo. Toadette arrives with Papercraft Yoshi, who defeats Papercraft King Boo. This time, however, Kamek kidnaps Toadette to prevent more Papercrafts from being built. Kamek then plans to build his own Papercraft Bowser with the help of his paper form. A Fly Guy helps the trio rescue Toadette, and the trio encounters the Bowser Jrs. on guard duty.

The princesses escape and greet the team but are caught by Bowser Jr. Before fighting, however, they realize they forgot to hide the book and then flee. The trio catches them, and they receive a fake book, which fools the trio, allowing the princesses to be recaptured. Despite this, the trio defeats them and rescues the princesses. In retaliation, the Koopa Troop blows up Peach's Castle. The princesses return to the castle, and the trio continues to fight Paper Bowser, knowing the princesses are safe. Toadette realizes they can build a staircase to the top of Mount Brrr, where the newly built Neo Bowser Castle is located. They travel through Gloomy Woods once again but end up on the haunted side. Both Marios are kidnapped by Boos, leaving Luigi alone to find them. Once Luigi has defeated King Boo and rescued them, they meet Toadette and the remaining Paper Toads at Mount Brrr. The Toads build a staircase, and the trio climbs to the castle. Iggy signals the rest of the Koopalings that the team has arrived. They encounter Nabbit and help him collect the coins around the area. Nabbit rewards them with the remaining Bros. Attacks. They find Toadette, who is defending the Papercraft creations, but the Kamek duo unleashes Papercraft Bowser, who burns all the Papercraft. Toadette, however, uses fire ore to build Papercraft Fire Mario. The new Papercraft defeats Papercraft Bowser. The Koopalings try to retaliate and set a timer to blow up any remains of Peach's Castle, but the Mario Bros. stop the timer. The trio faces the Kamek duo and the Koopalings and promptly defeat them. When they finally reach Bowser and his paper counterpart, the Bowsers merge and form Shiny RoboBowser. However, the Mario Bros. defeat the new boss and trap Paper Bowser inside the Paper Mario book, and Bowser falls to the bottom of Mount Brrr.

The team returns to the reassembled Peach's Castle. Princess Peach and her paper counterpart congratulate the team for banishing Paper Bowser, and Toadette leads a Papercraft parade in the credits. Afterwards, Paper Mario and Paper Peach return to the Paper Mario world when Paper Bowser begins wreaking havoc. The game ends with Bowser also retaliating and attacking Peach's Castle.

Mario vs. Donkey Kong series

The Mario vs. Donkey Kong series revisits the old Donkey Kong series, pitting Mario against a misbehaving Donkey Kong. The original Mario vs. Donkey Kong game, released in 2004, gave Mario the same moveset as 1994's Donkey Kong for the Game Boy and introduced the windup toys known as Mini Marios. The Mini Marios replaced Mario as the playable character in the later subsequent games, Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again!, Mario vs. Donkey Kong: Mini-Land Mayhem!, and Mario and Donkey Kong: Minis on the Move, although Mario is still present in the storylines, as is Pauline.

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, Mario's objective is to recover the stolen Mini-Marios from Donkey Kong. Mario has access to his moveset from Donkey Kong on the Game Boy, being able to perform handstands and Wire Jumps. This is one of the few games where Mario speaks in full sentences.

In the first area of the main levels, as well as in the Expert Levels, Mario needs to carry a key to a locked door in order to progress, solving puzzles along the way. In the second area of the main levels, Mario needs to rescue a captured Mini-Mario while dodging enemies and obstacles. Once Mario completes six levels in a world, he has to lead the six Mini-Marios into a toy box and then fight Donkey Kong. In the Plus Levels, Mario has to lead a single Mini-Mario with a key attached to it to the locked door.

Mario vs. Donkey Kong 2: March of the Minis

Mario vs. Donkey Kong 2: March of the Minis starts with Mario and Pauline cutting the premier ribbon of the Super Mini Mario World theme park. After Pauline takes a Mini Mario toy from Mario, Donkey Kong kidnaps her. Mario chases after Donkey Kong to rescue Pauline, but his path is blocked. Instead of Mario, the playable characters in this game and all following installments of the Mario vs. Donkey Kong series are the Mini Marios. They clear the way for Mario to get to Pauline. Mario and Pauline feel sorry for Donkey Kong, and the three celebrate the opening of the theme park.

Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Minis March Again! begins once again with Mario and Pauline opening an expansion to Super Mini Mario World, with numerous Toads and Donkey Kong waiting to get in. However, as Donkey Kong reaches the ticket counter, he sees that tickets are sold out and, out of rage, kidnaps Pauline. Mario tries to save her, only to end up ripping off part of her dress, allowing DK to escape. Two Mini Marios then approach him, and Mario decides to use them to help save Pauline.

Eventually, Mario reaches the top of the building, where he finds Pauline in a room with one window. As they are about to hug, Donkey Kong flips the light switch off, grabs Pauline, and leaps out the window, with Mario and the minis following him.

After much more toil, Mario once again enters the room, where he finds DK, Pauline, two Toads (one blue and one green), and two Mini Marios. As Mario is confused, Pauline reveals that the entire adventure was to test the Mini Mario product, and the group decides to celebrate.

Mario vs. Donkey Kong: Mini-Land Mayhem!

In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Pauline are once again opening a theme park, but this time, he is giving away Mini Pauline toys to the first 100 guests. Donkey Kong, wanting a Mini Pauline, charges through the line to get to the front but finds out that he is visitor 101. When he learns from Mario that the toys are out of stock, he goes into yet another fit of rage, capturing Pauline. Mario once again must rely on his minis to help get Pauline back.

After much journeying, Mario defeats DK and tries to hug Pauline, but Donkey Kong captures her again, leaving Mario to chase after him again.

Mario once again defeats Donkey Kong after many more challenges. As Donkey Kong is about to capture Pauline again, Mario offers him a Mini Pauline. Donkey Kong accepts this gift, and, happy again, the entire group decides to ride the Ferris wheel.

Mario and Donkey Kong: Minis on the Move

The Mini-Marios again play a major role in Mario and Donkey Kong: Minis on the Move. Unlike the other Mario vs. Donkey Kong games, this game has little story and Mario makes only a minor appearance.

Mario vs. Donkey Kong: Tipping Stars

Mario appears once again in Mario vs. Donkey Kong: Tipping Stars. Pauline is once again kidnapped by Donkey Kong, and Mario chases them down with his Mini Mario toys. Mario has to free cursed Mini Mario toys along the way. When Mario catches up to them, he finds out they have thrown him a surprise party. Mario continues on to the bonus worlds afterwards.

Yakuman DS

Mario appears in the Japanese-exclusive game of mahjong in Yakuman DS as a playable character or rival. He is a default character as usual in the Mario spinoffs. As a rival, he has normal difficulty and relies on a balanced playstyle.

NBA Street V3

Mario, along with Luigi and Princess Peach, as a result of the Nintendo and EA partnership, makes a fully playable guest appearance exclusive to the Nintendo GameCube version of NBA Street V3. The three are part of a team entitled "Nintendo All-Stars," alongside other all-star basketball teams. Mario's team additionally has a special basketball court.

Dance Dance Revolution: Mario Mix

Mario in Dance Dance Revolution: Mario Mix has to win in dance-offs to help save the Mushroom Kingdom from being controlled by the Music Keys. In the beginning, Waluigi goes to the Truffle Towers to gain Music Keys and grant him the power to "hypnotize the rhythm-less masses." However, after he opens the door, all but one key fly to various locations in the Mushroom Kingdom. One of the Music Keys is found in the sea, another one in Wario's Carnival, and another in Freeze Mountain]]. Toad, who sees this occur, rushes to tell Mario (or Luigi). If all keys are not returned, they can be exploited by anyone.

Mario responds by setting out to find all four Music Keys, along with Toad. Using his SS Brass to navigate, Mario challenges the key owners to dance-offs. Mario then faces Waluigi (and other enemies) to dance-offs and gets all four Music Keys back. After Mario wins the keys, however, Bowser steals them. Bowser then goes to his castle, and Mario follows him with the SS Brass. Mario performs the "Final Dance Off" with him and gets the Music Keys back. Bowser reveals his intentions of stealing the keys: to help cure his tone-deafness. Mario and Toad decide to use the keys to change Bowser's Castle and the surrounding area into a paradise. From this, though, some music has been implemented into their souls, so they cannot stop dancing. These keys then are all returned to the Truffle Towers.

Mario Baseball series

Mario is also playable in Mario Superstar Baseball and Mario Super Sluggers. Again, Mario is a balanced character, although his running is only average in the first game. Mario's special ball is the classic Fireball, which dazzles other players with smoky speed. Mario's abilities are very similar to Luigi's. Mario's default team is the Mario Sunshines in Mario Superstar Baseball, which mostly consists of the non-playable characters from Super Mario Sunshine.

Mario's special abilities include Wall Jump, which can help Mario catch fly balls at the edge of the field, and an improved Sliding Catch.

In Mario Super Sluggers, Mario's team is called the Mario Fireballs, which consists of the Mario Bros., the baby Mario Bros., Piantas, Nokis, a Monty Mole, and a Blooper. Mario also had his batting and running skills improved, while his pitching and fielding remain the same. Mario's ability is Enlarge, which enables him to knock away third base and home base players and possibly the baseball if he succeeds a close play.

SSX on Tour

Mario, Luigi, and Peach, as with NBA Street V3, make another playable guest appearance in the Nintendo GameCube version of SSX on Tour, stemming from the same partnership with Nintendo and EA. In SSX on Tour, Mario snowboards in a mountain and performs various stunts to earn points.

Super Princess Peach

Mario once again ends up needing rescue during the events of Super Princess Peach. Bowser sends an army of Hammer Bros. (led by Army Hammer Bro) and Goombas to invade Peach's Castle. Mario, Luigi, and the Toads, busy defending the castle, are subdued by the power of the Vibe Scepter and captured by a group of Hammer Bros. Princess Peach is not in the castle at the time and so escapes the attack. Mario and the others are sent to Vibe Island, the source of the enemies' power. There they have no power to escape, so Princess Peach, along with a magical umbrella named Perry given to her by Toadsworth, goes there to rescue them. After defeating many of Bowser's minions and rescuing Luigi and a number of Toads, Princess Peach defeats Bowser by using emotional powers called Vibes, and Mario escapes himself. Princess Peach kisses him, and he gives her a bunch of flowers.

Mario Hoops 3-on-3

In Mario Hoops 3-on-3, Mario is a default character. His Special Shot is the Fire Shot, which involves Mario dribbling the ball around him in the shape of an M and then either alley-ooping or dunking a flaming red basketball into the hoop. To execute this move, the player must tap the touchscreen in the shape of the letter M. Mario is classified as a balanced character.

Mario Strikers series

In the Mario Strikers (or Mario Football in the PAL regions) series, Mario takes on yet another sport, soccer (also known as football). His stats are all-around in both games, Super Mario Strikers and Mario Strikers Charged. His Super Strike in Super Mario Strikers is the Fire Strike. His Super Ability in Mario Strikers Charged is Super Mario Unlike previous sports games, where Mario stayed in his usual traditional outfit, in the Mario Strikers series, he is seen wearing different gear, including different clothes and cleats. In either game, Mario's team number is 1 and his captain type is Balanced.

Itadaki Street series

Itadaki Street DS

Mario appears as a default Rank A playable character in Itadaki Street DS.

Fortune Street

Mario is a default character in Fortune Street, although he is playable only in the multiplayer mode, as all Mario and Dragon Quest characters in the game. As an opponent, he is Rank A, sharing with Bowser and Bowser Jr., making him the second-most difficult opponent to face. Also, as an opponent, he is able to speak in full sentences, a rare trait in the video game.

Mario & Sonic series

Mario & Sonic at the Olympic Games

Mario first appears as a playable character in both the Wii version and Nintendo DS version Mario & Sonic at the Olympic Games, where he is an All-Around type character, giving him balanced statistics in all categories. He appears in the opening of the Wii version at the start with all of the other athletes, as well as in the 100m.

Mario & Sonic at the Olympic Winter Games

Mario returns as a playable character in both versions of Mario & Sonic at the Olympic Winter Games. In the Wii version, Mario appears in the opening with all of the other athletes at the start and end, as well as competing in Snowboard Cross. The game also features an outfit based on Mario for Miis to wear, as well as ones based on Bee Mario and Fire Mario. In the Nintendo DS version, Mario can also be used as one of the playable characters to explore Winter Island and Dream Island in Adventure Tours mode, as well as being one of the first two to be selectable in events, along with Sonic.

Mario & Sonic at the London 2012 Olympic Games

Mario returns as an All-Around type character in the Wii version of Mario & Sonic at the London 2012 Olympic Games, appearing in the opening with the other athletes at the beginning, competing in Trampoline, Dream Hurdles and Dream Uneven Bars, and with Sonic on top of Big Ben. The Mii outfits return from the Wii version of Mario & Sonic at the Olympic Winter Games, as well as the addition of two based on Propeller Mario and Penguin Mario.

In the Nintendo 3DS version of the game, Mario is included in the Heroes group, which allows him to only compete in certain Events. In the Story Mode, Mario first appears in Stadium Blues, where he and Luigi defeat a pair of Fog Imposters, and later find and destroy a Fog machine, clearing up the Main Stadium. Mario and Luigi head to Hyde Park with Toad to check that Peach and the others staying there are alright, before moving on to the British Museum, where they meet up with Sonic and Tails to clear the fog from there. After finding out some information about the source of the fog, the group splits up, and Mario and Toad find Wario challenging Dr. Eggman, who they later follow to see destroying another fog machine. They make their way back to the Main Stadium to meet up with the others, and Mario helps save Cream from the Fog Imposters when the Phantasmal Fog returns, before heading to Stonehenge to try to find the lid of the Fog urn. The group return to London after finding out that Bowser and Dr. Eggman are hiding inside Big Ben, and after defeating more Fog Imposters, Mario, Luigi, Sonic and Tails head there to confront them. When they arrive, they find that Bowser and Dr. Eggman have been powered up by the Phantasmal Fog, but Mario and Sonic defeat them and seal the fog back into the urn. The group then all head back to the Main Stadium for the opening ceremony of the Olympic games. A badge of Mario can also be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

Mario reappears in Mario & Sonic at the Sochi 2014 Olympic Winter Games, once again as a playable All-Around type character. All of the Mii costumes based on Mario from the Wii version of Mario & Sonic at the London 2012 Olympic Games return as well.

Mario & Sonic at the Rio 2016 Olympic Games

Mario reappears in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games once again as an All-Around type character. The Mario outfits return from the previous two instalments, but now must be collected in separate head and body parts which each have their own set of bonus statistics. In the Nintendo 3DS version, he, Sonic and the Mii are the only characters that can be used for all events. In the Road to Rio mode, Mario's disappearance causes a disagreement between his and Sonic's gyms, though it is later revealed that Mario was missing due to investigating the theft of his and Sonic's Olympic medals from a museum. Mario is playable as an All-Around character in all events in Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, but has recommended events of Long Jump.

Mario & Sonic at the Olympic Games Tokyo 2020

Mario reappears in Mario & Sonic at the Olympic Games Tokyo 2020 once again as an All-Around type playable character. In the story mode, he, Sonic, Bowser, Dr. Eggman, and Toad get sucked into a game system featuring 8-bit graphics and are transported back in time to the Tokyo 1964 Olympic Games. While in the game system, Mario uses his 8-bit appearance first used in Super Mario Bros. To return to the real world, the five characters need to win gold medals in Olympic events. Mario is also an All-Around type playable character in Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition.

Mario Sports Mix

Mario and Luigi in Mario Sports Mix Mario appears in Mario Sports Mix. He is an All-Rounder type character, and all of his stats are average. His stadium in the game is Mario Stadium. Most of his attacks involve spinning. In Basketball, he spins into his opponent if he is blocking his opponent for too long. In Hockey, his hits involve a two-hit combo followed by a spin. In Dodgeball, he rolls forward to avoid any incoming hit. In Volleyball, he spins when he spikes. In all sports, his special move is a fire blast that is so powerful that opponents have to resist the force while sliding backwards if they do not want Mario to score.


Captain Toad: Treasure Tracker

In Captain Toad: Treasure Tracker, Mario makes a brief cameo at the fiftieth and final room of Mummy-Me Maze Forever on a poster. Tapping the poster gives a single coin. In the Wii U version of the game, he also appears in the post-credits cutscene, which is the same as the cutscene shown at the beginning of Super Mario 3D World.

Puzzle & Dragons: Super Mario Bros. Edition

The story in Puzzle & Dragons: Super Mario Bros. Edition is similar to ones in the more traditional Mario platformers. Princess Peach invites Mario to her castle to show him some bright Orbs that have appeared. When Mario arrives, however, Bowser abducts Peach and Kamek steals the power of these Orbs, causing more Orbs to scatter in the Mushroom Kingdom. Mario and Red Toad set out to rescue Peach by using these Orbs to attack enemies along the way. In the meantime, Mario can recruit enemies from Baddie Blocks and allies Yoshis, that have been captured by Bowser. At Bowser's Castle, Mario defeats Bowser Jr. and Kamek several times. When Mario reaches and defeats Bowser, Bowser uses the Koopalings and Bowser Jr. together to attempt to beat Mario but fails. Mario eventually rescues Peach.

Mario is among the first usable team members in Puzzle & Dragons: Super Mario Bros. Edition, and either he, Luigi, or the duo's power-up forms (including Small Mario, Super Mario, Ice Mario, Raccoon Mario, Fire Mario, Boo Mario]], Penguin Mario, Flying Squirrel Mario, Bee Mario, Statue Mario, Cat Mario, and White Tanooki Mario) can serve as leaders of the team. All of Mario and his various forms have the fire attribute in common.

The Cat Mario Show

The Cat Mario Show is a video series depicting Mario and Princess Peach (in their Cat power-ups from Super Mario 3D World). The two present general information on upcoming games for the Nintendo 3DS, the Wii U, and the Switch; show tips and tricks on particular games; and quiz viewers.

Mario Sports Superstars

Mario appears in Mario Sports Superstars, where he is a Balance type character in most sports; in tennis, he is classified as the similar All-Around type. As a result, Mario has few weak stats, but by the same token he does not excel in any stat in particular. His special shots involve hitting the ball with a fiery streak. In golf, Mario's default drive is 220 yards and his shots travel straight and high.

Mario + Rabbids series

Mario + Rabbids Kingdom Battle

In Mario + Rabbids Kingdom Battle, which is a crossover game between the Mario and Rabbids franchises, Mario is first seen right after the intro, where he along with Luigi, Yoshi, Toad, and Princess Peach, who are all inaugurating a new statue of Princess Peach to which an Toads cheers on. However, a giant, blue vortex comes and sucks Mario and the others inside. Mario saves a machine named Beep-0 from being crushed by the the Time Washing Machine, and later meet Rabbid Luigi and Rabbid Peach, two Rabbids based on Luigi and Peach who help the heroes fight off [[Garden Ziggies using weapons attached to a message from an unknown individual named "F.B." (later revealed to be Beep-0 from the future). Mario and the group later witness the vortex become the Megabug.

Afterwards, the group meets a Rabbid with bizarrely shaped blue eyes that comes across a Piranha Plant with a Rabbid on top of it which scares the blue-eyed Rabbid, causing it to accidentally fuse the other Rabbid with the Piranha Plant, thus creating Pirabbid Plant. Mario and the rest of the playable characters defeat Pirabbid Plant and restore them back to normal. He tries to reason with the SupaMerge-fused Rabbid, but Bowser Jr. comes and takes it away with the intention of using it to take over the Mushroom Kingdom and names it "Spawny". Bowser Jr. sends over Rabbid Kong to battle Mario's team. He is defeated and is sent off the platform that the group is standing on by Rabbid Peach despite his warnings not to do so.

The group travels to Sherbet Desert, and receive another message from F.B. telling them that the Megabug is getting more powerful every time they defeat a Rabbid. They also find a Rabbid based on Mario named Rabbid Mario wearing his overalls and cap and having his mustache frozen in ice, and free him from his ice cube. Spawny once again accidentally activates his powers to fuse two other Rabbids with ice and sand due to Bowser Jr.'s interference, forcing the team to yet again fight another boss. However, soon after both Rabbids' defeat, the Icicle Golem appears and freezes everyone, although Princess Peach luckily appears and saves them all.

Mario and his group goes to Spooky Trails, where they are told to search for the two Relics of Goodness and a Boo-shaped balloon by a mysterious third party so that they can wake up "Tom Phan" who has the ability to defeat Bowser Jr. Once they do, the unidentified helper informs them that they need a full moon. They then meet Calavera who is endangering a Yoshi-based Rabbid named Rabbid Yoshi, but is eventually saved by the team and joins them on their journey. They find a clock tower and manipulate it to bring the full moon back. They are invited by the "helper" (later revealed to be Bowser Jr. himself) to cross the Moon Gate, and scares Spawny to make him fuse the Relics of Goodness with another Rabbid to create the Phantom. Phantom sings while battling Mario, but is eventually defeated, allowing the team to advance to the Lava Pit, which has been transformed into a factory by Bowser Jr. He uses his Mecha Jr. to battle the heroes, but malfunctions and is destroyed. As he attempts to escape, Spawny falls to his doom, but is rescued by Yoshi who comes along. The heroes try to escape via a crystal mine, but Spawny is kidnapped by the Megabug, now in a phoenix-like form. They pursue Spawny and Bowser Jr. Who is panicking because Bowser, who was on a vacation, decided to return early. They battle Bwario and Bwaluigi (two Rabbids resembling Wario and Waluigi) and the Lava Queen, who have come to hinder their progress. When Mario and his friends finally reach Bowser's Castle, Bowser Jr. pleads that they save his father, and they witness the Megabpossessing]] him. As MegaDragonBowser, Bowser is the last boss Mario must challenge, and once defeated, Bowser is restored back to normal, and the entire group destroys the Megabug using their weapons. Bowser Jr. thanks everyone for their help and tells them that he will try to be a better person when he has the chance.

Mario is last seen at the end, where he is one of the people to inaugurate the Princess Peach statue (now a Rabbid Peach statue) and takes one last selfie with Rabbid Mario, Rabbid Luigi, Rabbid Peach, Luigi, Yoshi, Princess Peach and Spawny.

Gameplay-wise, Mario is always required to be used in battle. He shares the exact same stats with Yoshi, being a near close-range fighter and having good mobility, and has the highest offense along with Yoshi. His special Jump is the Stomp Jump, where he lands on an enemy to deal 30 points of damage and lands on a nearby cell. His primary weapon is the Lightning Shark, which fires one missile at a time, while his secondary one is the Button Masher, which hits multiple targets at once. These weapons can be powered up by M-Power, which increases Mario's weapon damage along with the damage caused by his allies. His primary technique is Hero Sight, which allows him to immediately damage the first enemy he sees that moves.

In the Donkey Kong Adventure DLC, Mario is no longer playable and is instead seen with Rabbid Luigi and Luigi trying to warn Rabbid Peach who is trying to charge her phone to get away from the Time Washing Machine, but are too late.

Additionally, in the beginning of the game, the Genius Girl is shown to own a Mario figurine.

Mario + Rabbids Sparks of Hope

Mario reappears in Mario + Rabbids Sparks of Hope. Along with the rest of his team (except Yoshi and Rabbid Yoshi) and a new companion named Rabbid Rosalina, he fights to stop the evil force Cursa from Sparks to save the universe.

Other appearances

Mario has made several small appearances within his own series but outside as well, including other Nintendo series. Mario makes appearances in Tennis and Punch-Out!! for the NES as the referee for matches. In Kirby Super Sta and its remake, Mario makes a cameo as one of the several formations of the Stone ability, and is also seen in the crowd when Kirby is fighting King Dedede or participating in Megaton Punch Contest. He is also seen in the credits of both Revenge of the King and Milky Way Wishes, in the form of a golden statue in the former, and performing a peace sign in front of the Nintendo logo in the latter. Mario returns as a golden statue transformation of the Stone ability in Kirby: Planet Robobot.

Mario, voiced by Charles Martinet, is heard narrating Pac-Man Vs. He is also featured in the built-in Augmented Reality Games as a Character Card, a traceable image, and a stamp. Mario makes a cameo as a stamp for photos in the Game Boy Camera peripheral. It is seen also on the title screen dancing. His nose and his moustache also do make a cameo as a separate stamp. The Super Mario Mash-up in Minecraft, features a playable Mario in the style of the game. It also features Mario's other forms as playable characters, including Dr. Mario, Tanooki Mario, Propeller Mario, Fire Mario, Mario with F.L.U.D.D., Boomerang Mario, and Cat Mario. In the NES version of Tetris, Mario, alongside Luigi and Princess Toadstool, makes a cameo in Game B upon completing one of the heights, specifically height 5. He and Luigi are seen doing the hopak.

Mario has several merchandising lines ranging from a Japanese plush series San-ei to a 2014 series of articulate action figures by Bandai Tamashii Nations SH Figuarts. Mario is also featured in a few food packaging, including Campbell's and gummies. Mario has a neon sign that depicts him. T-shirts, toys, and alike have also been produced, and McDonald's released a chain of toys based on the popular Mario video game Super Mario Bros. 3.

Mario is also featured in a few non-video games that promote Nintendo, including Nintendo Monopoly, where he costs $400, replacing the Boardwalk, the most expensive space in the game. On the ? Block and Coin Block (later Block) cards, he replaced Mr. Monopoly. He is also one of the four base characters in the Standard Edition (five in the Collector's Edition) of Monopoly Gamer. Mario is also featured in Super Mario branded games, including but not limited to Super Mario Chess (the king) and Super Mario Checkers & Tic Tac Toe.

Cultural impact

Mario is often said to be the most famous video game character in history. A Q Score survey made in the early nineties showed Mario was even more popular than Mickey Mouse, and he has the only wax statue of a video game character, which stands in the Hollywood Wax Museum.

The Mario series is the best-selling video game franchise in history; the sales include 528.534 million, whereas the next best-selling franchise, Pokémon, totals 300 million Furthermore, Mario is the flagship series of Nintendo, and Mario is the company's mascot, furthering his publicity even more. According to the Guinness World Records 2008 edition, Mario has appeared in a total of 116 separate games, which is more than any other video game character, and more recent sources such as the Game On 2.0 travelling exhibit place the number at over 200.


General information

Physical description

Mario's distinctive look is due to technology restrictions in the mid-1980s. With a limited number of pixels and colors, the game developers, including Mario's creator, Shigeru Miyamoto, could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color, so they gave Mario overalls. The developers additionally did not have the space to give him a mouth, the result of Mario's mustache. Finally, they used a cap to bypass the problem of animating and drawing hair.

Mario has undergone major changes since his initial appearance in Donkey Kong up until Super Mario Bros. Although he has the general features such as the clothing and the mustache, it is not until Super Mario Bros. where he resembles as he is today. In Donkey Kong, Mario appears lankier with a more realistic-looking red nose and a cleft chin. In some portrayals in Donkey Kong Jr., however, he appears stouter with a round nose, which resembles more closely to Mario's current design, although some promotional art retains Mario's original Donkey Kong design. The stubbier design is retained in Mario Bros., with a few changes.

Since Super Mario Bros., however, Mario is depicted as a stocky young man who wears a trademark cap, a long-sleeved red shirt, blue overalls with two yellow buttons, brown shoes, and white gloves, with a large round face, a big round nose, clear and slightly tanned skin, chocolate brown hair (although the DiC cartoons sometimes depict it as black like his mustache) with three locks on the front, just above his forehead, four back locks that cover the back of his neck and a small sprout-like tuft on the top of his head, and a black mustache (sometimes brown like his hair). His neck is very short, to the point that both in artwork and in gameplay outside the Super Smash Bros. series, it is very rarely visible due to Mario's large head and the position of his chin. Though he was originally imagined as middle-aged, his age has been approximated to be about 26 years old, while Shigeru Miyamoto later placed it at either 24 or 25. The Mario vs. Wario comic also implies Mario (and Wario) is roughly in his late 20s or early 30s, as he recalls his childhood 20 years ago. Paper Mario: Color Splash also states that Mario has been fighting Bowser for 30 years, which he's first battled him as an infant.

While Mario is consistently portrayed as a short character, his precise height and proportions vary across media. An Amazon listing for a figure of Mario that is marketed as "life-size" lists its height as 150 cm (4 ft 11 in.) tall. Crossover artwork featuring Mario and Sonic the Hedgehog (who stands at 1 m / 3 ft 3 in.) shows Mario at around the same height as him, if not two or three inches shorter due to Sonic's quills. Mario's height relationship with other humans has been varied. Some media, such as Super Mario Odyssey and Mario's Time Machine, show Mario as much shorter than a realistic human, while others, including Mario Golf and the DIC cartoons, show Mario's height closer relative to other humans. The director of Super Mario Odyssey, Kenta Motokura, stated in an interview that New Donk City was realistic to showcase the extent of Mario's abilities in a realistic environment for a scale that is easy to understand, while Shigeru Miyamoto referred to the humans of New Donk City as "normal people". As far as in-game information or other official materials are concerned, Mario does not have a specified height.

Merchandise for the original Donkey Kong showed Mario as balding, although most media depict Mario with a full set of hair. The most notable change Mario has received over the years since Super Mario Bros. (omitting stylistic variations such as depictions in Paper Mario) is his change in stature; Mario is shown to be much stubbier in his earlier appearances compared to his more recent appearances, starting with Super Mario 64. Mario's legs and arms have grown longer over the years, giving him a slimmer look. This may have been the result of Shigeru Miyamoto's response to their "cute" appearances, who considered redesigning them to "become a bit more grown-up" in the GameCube era—for instance, by removing their trademark V-sign.

Mario from his Super Mario 64 appearance is depicted with darker blue overalls and bigger eyes than in his current appearance based on the one in Luigi's Mansion. He has a slightly darker skin, and his ears are also rounder. His overall straps are longer, and his cap is less round. Mario is overall less defined in the game artworks of the time due to the older software used to design him, especially noticeable in his hair, which appears reddish instead of chocolate brown and with a similar shape of his hat. The differences in Mario's 3D art over time, as a result, is more pronounced than the differences in Mario's 2D art since Super Mario Bros. Ever since Luigi's Mansion, however, Mario has received only minor changes to his general appearance, such as longer limbs, an increased height, a clearer and slightly tanned skin tone, brighter colors, and added detail in his shoes, eyes, and cap emblem in most game artworks since Super Mario 3D World, though in the Wii U and Switch generations, Mario's irises have been slightly thicker.

Mario has a few stylistic variations across some games, sometimes within series. One variation is Mario's overall appearance in the Paper Mario games: it is generally the same, with black dots for eyes and no eyebrows, although he has a shorter stature. Since Paper Mario: The Thousand-Year Door, however, Mario's body is more simplistic, with legless feet, a rounder face, and a full outline around the arms. In addition, starting with Paper Mario: Sticker Star, all of Mario's paper appearances have depicted him with a white outline around his entire body. Another variation is Mario's depiction in the Mario & Luigi games, although it is more subtle, where Mario is given black eyes rather than blue.

The Super Smash Bros. series also has Mario's appearance change between games. In Super Smash Bros. for Nintendo 64, Mario's appearance is derived from Super Mario 64 but with minor alterations, such as a slimmer appearance. In Super Smash Bros. Melee, Mario's design incorporates elements from Mario Kart 64 and Super Mario World, as well as official artwork from the Nintendo 64 era, which is evidenced by his tanned complexion. Mario's hair and clothing have more detail in them, with his overalls particularly sporting back pockets and having denim textures, similar to his sprite in Super Mario World. In Super Smash Bros. Brawl, Mario's back pockets return, but his overall design is updated to resemble his appearances in Super Mario Sunshine and later games. However, Mario's color scheme is darker than before, while his hair and clothing have more-realistic detailing. In Super Smash Bros. for Nintendo 3DS / Wii U, Mario's design is slimmer and more vibrant, matching his appearances in games like Super Mario 3D Land, Mario Kart 7, Super Mario 3D World, and Mario Kart 8. As an accompaniment, Mario's hair and clothing have much less detailing. In Super Smash Bros. Ultimate, Mario's design is mostly the same, aside from a more subdued color scheme and simple detailing in his hair and clothing, but not to the same extent as Melee and Brawl.

Clothing

Mario is typically shown wearing his trademark outfit wherever he goes. He has a long-sleeved red shirt (short-sleeved in Super Mario Sunshine), which is tucked under a pair of white gloves and has a noticeable collar at the neck. Layered over the shirt is a pair of blue overalls with yellow buttons. On his feet is a pair of light brown work shoes. In the Paper Mario series, these are known as boots and it is shown to have a rim on the top, although Mario's shoes in most media do not have this rim.

Originally, Mario wore red overalls on top of a blue shirt—nearly the opposite colors of what he wears now. The Famicom version of Mario Bros. is the first game to depict Mario with blue overalls and a red undershirt (although on the box art, he is depicted entirely in blue), but Super Mario Bros. 2 standardized Mario's current colors.

Mario's trademark is his red cap with his red "M" insignia. Mario's cap is sometimes an important and even mandatory accessory in some games, such as Super Mario 64, where he takes more damage without his cap. In Super Mario Sunshine, if Mario loses his cap, he acquires damage over time from the heat of the sun. In most media, however, Mario's cap is treated as a mere accessory, and Mario can go capless in some games without any additional effect, such as in New Super Mario Bros. Wii after obtaining 99 lives. In some games, such as Super Mario 3D Land, if Mario is in small form, he is seen without his cap, although it is no different from the other incarnations of the small form. In Super Mario Odyssey, Mario's default cap is replaced with Cappy, which can be replaced with other hats in the Crazy Cap stores as well. Additionally, Mario has over 40 outfits available to wear, which can range from recolors to resemble Luigi, Wario, or Waluigi to unique outfits that see Mario dressed as a pirate, astronaut, knight, or musician, or even naked with only his hat and a pair of polka dot boxers. In Mario & Sonic at the Olympic Games Tokyo 2020, Mario wears different outfits depending on the sport or activity being played.

Mario has seen some variations to his outfit in the games. In Super Mario Sunshine, for instance, Mario has shorter sleeves. In addition, Mario can wear a tropical shirt over his normal shirt, along with sunglasses that darken the screen, if he talks to the Sunglasses vendor. Mario also usually gains alternate outfits when using power-ups, from simple recolors to covering his whole body, such as Fire Mario, Tanooki Mario, Propeller Mario]], Flying Squirrel Mario, and Cat Mario. Finally, Mario can resemble different characters, even outside the Mario series, by using a Mystery Mushroom to change into one of the various forms of Costume Mario in Super Mario Maker. He even has a pumpkin Halloween costume that has him in his normal outfit, but with a pumpkin head he can put his head into, along with a purple cape.

Although mostly seen with his default plumber attire, Mario has also worn several alternate outfits in the spin-off games, including but not limited to Dr. Mario, NES Open Tournament Golf, Mario's Picross the Mario Strikers games, and Mario & Sonic at the Olympic Games Tokyo 2020.

Within the Super Smash Bros. series, Mario has a total of eight different costumes to choose from in battle (five in the original Super Smash Bros. and Super Smash Bros. Melee, six in Super Smash Bros. Brawl, and eight in Super Smash Bros. for 3DS / Wii U and Super Smash Bros. Ultimate). Mario's first alternate costume consists of red overalls and a blue cap and undershirt, being a reversal of his current color scheme, which was previously used in the DIC Entertainment Mario cartoons. Mario's second alternate costume consists of tiger-orange overalls and a green cap and undershirt, resembling his appearance on the Japanese box art for Wrecking Crew, as well as Luigi's in-game appearance from the arcade version of Mario Bros. (but with swapped colors). Mario's third alternate costume consists of brown overalls and cap, with a white undershirt, being inspired by Foreman Spike. Mario's fourth alternate costume consists of purple overalls and a yellow undershirt and cap, being derived from Wario's appearance. In Brawl, Mario gains a fifth alternate costume in the form of red overalls and a white cap and undershirt, derived from Fire Mario's current colors. In 3DS / Wii U, Mario's reversed red and blue costume is replaced by one with a pink undershirt and cyan overalls and cap, derived from his appearance on the Japanese box art of Mario Bros.; he also gains a costume with dark indigo overalls and a purple undershirt and cap, based on Waluigi; lastly, Mario gains a seventh alternate costume in the form of red-and-white striped overalls and cap, and a blue undershirt with white stars, based on his appearance in NES Open Tournament Golf. In Ultimate, Mario's Fire Mario and Wario costumes are replaced with his Builder and Wedding outfits from Super Mario Odyssey.

Name

Mario's family name is given as "Mario" in The Super Mario Bros. Super Show! live-action segments "Dance" and "Treasure of the Sierra Brooklyn" and made popular in the live-action Super Mario Bros. movie. This occasionally occurs in other media—for instance, the Prima guidebook for Mario Party 2 lists his name as Mario Mario in a note section, and the Prima guide for Mario & Luigi: Superstar Saga similarly shows Mario's full name as Mario Mario in the list of major characters. The arcade flyers for Donkey Kong/Donkey Kong Jr./Mario Bros. use the full name as well. Also, when people asked Mario (voiced by Charles Martinet) what his last name was at {San Diego Comic-Con 2012, he had responded with this: "What's my last name? Ah, that's a very good question! ...That's right! It's-a Mario. My name-a Mario Mario. Of course, my brother name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario, and my grandpapa Grandpa—et cetera, et cetera. Yeah, first name Mario, last name-a Mario. Yahoo!" However, Nintendo of America earlier claimed that "there are no last names." This was later stated by Nintendo president Satoru Iwata. Additionally, Shigeru Miyamoto has previously stated that Mario and Luigi do not have last names "just like Mickey Mouse" contrary to their depiction in the movie, although he has later redacted that stance, confirming at the Super Mario Bros. 30th Anniversary festival in September 2015 that Mario's and Luigi's last names are indeed "Mario."

Personality

Mario is known for being kind, cheerful, playful, courageous, and headstrong and is also eager and cocky in certain occasions. Officially, however, Nintendo producers have stated that Mario's biography is kept simple in order to make the character versatile and reusable in many different games and situations. In most media and some games, though, Mario is depicted as an Italian plumber from Brooklyn who stands for what is right and has a love for Italian food. Mario has proven himself to be a competent fighter, all-around sports player, and party lover in Mario spin-off titles.

Mario shows generally good sportsmanship, even complimenting his opponents, as shown in instances like Mario Kart 8 and Fortune Street, as well as smiling if he loses in Super Smash Bros. Ultimate. However, in other spin-offs, he is usually sad after a loss and sometimes sobs. For example, in Mario Kart 64, if he does not place on the podium, he is shown wiping a tear. In Mario Golf: Toadstool Tour, if he attains a Double Bogey, he throws a small fit. It has been said that Mario loves animals, especially the most unusual ones, and he also enjoys music, particularly opera or new-wave Europop, although there is no further comment for these statements. Mario Strikers Charged gives Mario a rock-n'-roll theme for his entrance and scoring animations and an orchestrated theme for his Super Ability. Finally, game art and gameplay depict Mario playing the saxophone, piano, guitar, synthesizer, timpani, xylophone, and trumpet. Mario is also said to be an avid listener. All Night Nippon Super Mario Bros. instruction booklet, pages 6 and 7.

Mario has been shown on various occasions to have an almost overbearing attitude towards his brother, as displayed by certain cutscenes in Mario Power Tennis; this is shown most often in Super Mario-kun. However, this could also just be Mario's outgoing "big brother" personality interacting with Luigi's more introverted nature. Additionally, Mario is much more impulsive and aggressive than his brother, Luigi, and is willing to enter dangerous situations all alone. In Super Mario RPG: Legend of the Seven Stars, Mallow even had to physically restrain Mario from brawling several times, such as before the battle with Bowyer, so that the heroes could figure out what exactly was happening to their world.

Mario has occasionally shown aggressive or vulgar tendencies throughout his appearances, albeit in a lighthearted and comic-relief manner; a notable exception is in Super Mario Momotarō, when Mario is shown holding a gun and aiming at Bowser, albeit to intimidate him. In Super Mario-kun, Mario is short-tempered and resorts to yelling at his friends for failing or taking uncalled-for actions; Mario himself is not above certain vulgar actions, such as farting to taunt his opponents or urinating on Yoshi, and he also cross-dresses several times, though these actions are not restricted to Mario. The title itself and the art style of the Super Mario-kun manga also depict Mario with a childish personality. "Kun" is a generally masculine Japanese honorific for juniors such as boys or teenagers.

In a virtual magazine for the Japan-exclusive Satellaview, his vulgar and aggressive tendencies are exaggerated for the purpose of adult-oriented humor. Mario is shown smoking a cigarette and abusing his friends and love interest; he abuses Toad in particular often due to the latter's own perverse behavior in the magazine (or else for no reason at all), stomps on both Toad and Peach repeatedly for having oral sex behind Mario's back, and kills the former character with a gun.

Mario seems to have a fixation with food. This is most notably seen in the DiC cartoon trilogy, which may also be the origin of this trait, where Mario is almost constantly hungry and fascinated with Italian food (mostly pizza and pasta), typically wanting to stop Bowser's latest scheme simply so he can eat and going to nearly any length to do so. In fact, in the The Super Mario Bros. Super Show! episode "Koopenstein," when Princess Peach asked him if he ever thought about anything besides food, Mario, with pure honesty, replied, "What else is there?" As in Super Mario 64 and its remake, the original reason Mario came to the castle is that Peach was baking him a cake, which becomes a recurring trend in future games, such as Super Mario Galaxy 2 and New Super Mario Bros. Wii, although Mario, as well as his friends, has also fallen for false invitations to a big feast, shown in Mario Party DS. Mario also dreams of pasta when he falls asleep in Super Mario 64, in Super Mario Odyssey, and in the Game Over screen of Mario vs. Donkey Kong. In the opening of Super Mario Sunshine, Mario is apparently daydreaming about seafood. In Fortune Street, he offers Yoshi to help by finding Yoshi's cookies but before playfully saying, "Just give me a second to brush these cookie crumbs out of my mustache!" Quite a few characters in other games also advised Mario to refrain from eating much. For instance, when Mario holds on to Hoot for too long, Hoot may complain about Mario's eating habits before getting exhausted and letting him go. Additionally, the Star Temple gate from Mario & Luigi: Partners in Time, while praising Mario for his pure heart, has criticized his diet, advising him to limit the Alfredo sauce and carbonara in tandem with more exercising.

Speech

Like many other protagonists of Nintendo games, Mario rarely speaks, his dialogue being primarily limited to numerous grunts and yells, making him a mostly semi-silent protagonist. When he does speak, he speaks English, sometimes broken, with a heavy Italian accent, often referring to himself in the third person. With Charles Martinet as his most recurring voice actor, Mario's voice is soft and high-pitched, but in a few other games and in the cartoons, Mario has a gruff voice usually associated with a Brooklyn accent. In the Mario vs. Donkey Kong titles, Mario speaks fully, shouting sentences such as "Come back here, you big monkey!" He can be clearly heard shouting, "Welcome! Welcome, new galaxy!" in the ending of Super Mario Galaxy, as well as saying, "Thank you so much for playing my game!" after the credits of several games. Mario has also been given full dialogue in Itadaki Street DS and Fortune Street. Despite Nintendo's emphasis on Mario as a silent protagonist, Mario is the most often heard speaking in full sentences, if occurrences outside the games (especially in special events in real life) are counted.

Likewise, in some cases, Mario is a true silent protagonist, or he does not speak in English. In Super Mario RPG: Legend of the Seven Stars, Mario is completely silent, communicating solely through pantomime. In the Paper Mario titles, he mainly communicates through simple nodding and hand gestures; while he is completely silent in Paper Mario, however, he is given grunts in the latter games. Mario is also silent during dialogue scenes in the Mario Baseball and Mario & Sonic series, although he can technically talk. In the Mario & Luigi titles, he and Luigi speak in unintelligible gibberish that the other characters can understand. In Super Mario Sunshine, Mario is "heard" speaking in the opening scenes, but his dialogue is completely inaudible, although this is present only in the American version of the game, while in the Japanese version, Mario is heard speaking coherently, such as saying, "Looks like Mario's gonna have to find a job!" to Toadsworth after landing on the Delfino Airstrip, although he still speaks more than in most games in the series.

He has full speech capabilities demonstrated in some sports titles and other games (including when being portrayed in real life), and he also speaks regularly in such mediums like the DiC cartoon trilogy, though he speaks perfect English with a Brooklyn accent in the latter. Mario has been shown to be able to speak in full sentences in promotional videos, such as a press conference released for Mario Sports Mix. Also, people can communicate with Mario by asking various questions; there, too, Mario can fully speak, although his Italian accent mostly disappears. In the games, other characters speak for him, mainly Lakitu and Toad.

Statistics

Key: Base | Pure Hearts

Tier: 2-C, Far Higher with various items. 8-C to 2-C to 2-A to 1-C with Summons | High 2-A

Name: Mario Mario, Jumpman, The Great Gonzales

Origin: Super Mario Bros.

Sex: Male

Age: Early 30's (Mario has been fighting Bowser for 30 years. He's been shown to fight Bowser as early as being an infant)

Classification: Homo-nintendonus, Star Child, Hero of Light

Alignment: Neutral Good (Has been deemed pure of heart by the Star Temple gate. Mario will always prefer to do the right thing and has always been the hero. During his early years as a child, he would battle against Bowser to save Princess Peach and the entire Mushroom Kingdom. As time goes on, he saved the other kings from various kingdoms, saved people from the likes of Donkey Kong, stopped an alien invasion, rescused Princess Daisy, and various others. He's become a doctor to save many people of deadly diseases, including showing remorse and helping villains. He'll help people who have minor requests and tasks without needing a reward. Mario would commonly show care for Luigi and help him whenever he's in distress. Mario's heroism is so great that it spreads across different planets, galaxies, and even universes. Mario's destined as a Hero of Light that is trusted to save the multiverse when in danger. Mario has no issues with teaming up with those that hate him when it means stopping a bigger threat. He is okay with forgiving villains if they show remorse and have truly stopped their ways)

Dimensionality: 3-D, 2-D via Flip, 1-D via Slim

Attack Potency: Universe level (Defeated Wart on more than one occasion. His power can put a curse all over Subcon, which resulted in changing its structure. This resulted in the entire universe to be in danger. Defeated Culex, who's power has control over all of time and space. Can defeat users of the Power Stars, which have the power to create several universes that are infinite in size. Defeated Wario, who defeated the Black Jewel. The Black Jewel's power created a parallel universe and destroyed it. Defeated Bowser during Mario Party 5, who was going to destroy each dream world one by one. A dream world is stated to be the size of a universe. Can defeat users wielding a Grand Star, which can reset and recreate the universe as well as destroy the very fabric of the universe, and are 80x stronger than a Power Star. Bowser with the Grand Stars was stated to be a universal threat, with the final battle being titled "The Fate of the Universe". Physically defeated Bowser, who survived the universe's reset. Can somewhat harm Dimentio, who likely created the Dark Prognosticus. The Dark Prognosticus has the power to destroy a dimension. Due to Mario's current power being far beyond the events than Super Paper Mario, he should scale by now. Defeated The Ancient's creations such as Shadoo and Wracktail, as well as being stronger than the Pixls. The Pixls were able to overpower them in a battle. Their power can create universes and destroy them. Count Bleck compared Mario's power to The Ancients. Comparable to Dreamy Luigi, who's stated by Dreambert to have a wavelength that allows Luigi to become one with the dream world. This is fairly consistent with how Dream's Deep is related to Luigi, despite this not being his dream world. As well as Luiginary Works existing within those worlds, including those that can manipulate both space and time which are influenced by Luigi's actions. Comparable to Antasma, who can consume and manipulate dream worlds. Defeated King Boo, who's power is that above the average ghost. Their power can destroy the dimension. Defeated the Megabug, who was destroying and corrupting all of space and time. Overpowered King Olly, who was folding the very fabric of reality in order to reshape the world into his own image), Far Higher with various items (Several of them can one-shot Bowser. Several items multiply Mario's strength, such as Kersti who can claim to raise is 1000x. Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Mario's power and strength, up to 10x per star. A Rainbow Star can one-shot a Power Star user). Building level (Can summon enemies like Goomba, Koopa, or Boo) to Universe level (Can summon characters such as Luigi, Peach, Toad, and Bowser) to Multiverse level via Zee Egg (Can summon the Zeekeeper, who's comparable to the Dream Stone, which holds countless universes within) to Simple Hierarchal Multiverse level with the Boost Star (Can summon The Player) | High Multiverse level (Defeated Super Dimentio, who was going to recreate all universes. Its source, The Chaos Heart, also had the power to destroy every universe, of which there are infinite)

Durability: Universe level (Survived and can walk inside the incomplete Void, which destroyed all of Sammer Kingdom and its space-time. Survived attacks from Bowser, Luigi, Peach, and many others who have similar feats), Far Higher with various items. | High Multiverse level

Striking Strength: Universe Class, Far Higher with various items. Multiverse Class to Simple Hierarchal Multiverse Class via Summons | High Multiverse Class

Lifting Strength: At least Multi-Stellar (Stronger than Power Star users, which can move stars and send them flying), Far Higher with various items | At least Multi-Stellar, Far Higher with various items

Travel Speed: Massively FTL (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), Far Higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), Far Higher with various items

Combat Speed: Massively FTL (Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star, Grand Star, and Green Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star. All calculated here), Far Higher with various items | Extra-Temporal, Far Higher with various items

Reaction Speed: Massively FTL (Reacts to Launch Stars which can send you to the edges of the universe), Far Higher with various items | Extra-Temporal, Far Higher with various items

Stamina: Superhuman (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting. Should scale to Bowser, whom can travel to various locations, spanning multiple days, possibly weeks, with no rest) | Limitless (His stamina is tied to love itself)

Range: Varies from Standard Melee to Tens of Meters to Stellar. Varies from Standard Melee to Universal with equipment | High Multiversal (Reversed The Void)

Intelligence: Extraordinary Genius (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, construction/demolition worker, plumber, soldier, brewery worker, cement factory worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom-made fall out shelter. During his visit to Pi'illo Island, he's been able to discover what their best scientists that have been studying the island and its mystery for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience, facing many different fighting styles in hand to hand combat, magic, or technology. He can adapt to many types of scenarios that change out of nowhere, such as Prankster Comets changing the rules of a Galaxy. Mario's been able to learn many types of skills and weapons to use, being able to easily be taught. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars, or turn people into frogs. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once. Mario's power and skill is trusted enough to where he is one of the Four Heroes of Light that is meant to save the universe whenever it is in danger. Could navigate and complete the Forest of Illusion where it was stated Mario would need to use his brain to solve the most perplexing puzzles)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Mario became a doctor when he was just a baby, and currently holds several jobs in his position. Can play a variety of instruments, and can conduct bands, can play basketball with Bob-ombs as the ball. Skilled at shooting in basketball. Skilled in soccer. Skilled at volleyball), Acrobatics (Has displayed many times of being acrobatic. Such as being able to preform many flips and poses mid-air, as well as various moves with a partner. Can jump and dodge from mid-air. Can jump from several stories to the sky. Can perform superhuman leaps, and gain extra air time by repeatedly fluttering their feat), Pure Heart (Is stated to have a pure heart filled with virtue and concern for his brother Luigi), Limited Physics Manipulation (Can preform a double jump. Can move in water casually like they’re moving on land with no issues), Consumption (Can eat a moldy mushroom/rotten mushroom and gain health from it), Surface Scaling (Mario can run on walls at a 90 degree angle. Capable of climbing up a steep mountain with no climbing tools), Genius Intelligence, Martial Arts (Jinx, a dojo sensei, made Mario the sensei and incorporated his techniques into his own training. Mario's strength impressed The Master and credited him as the strongest in his dojo. Can sumo wrestle. Able to fight a hoard of enemies with hand to hand combat.[1] Even when as a baby, Mario was able to learn and adapt to his adult counterpart. He can hold his baby counterpart for an entire adventure on his back as he fights. Can utilize his jumps and kicks for combat[2]), Accelerated Development (Mario consistently gets stronger the more he fights. See notes for additional information. Learnt how to move the pills mid-fall from a quick read in a guide[3]), Stealth Mastery (Snuck away from a sleeping Chain Chomp while needing to race against three other people. Disguised himself as a statue from Dodo and remained untouched as he was about to interact with him. Hid himself from three Snifits as they were opening the same curtains), Fourth Wall Breaking (Mario talks to the player. Mario is aware that he is in a manga.[4] Scared the people watching his game[5]), Vehicular Mastery (Mario can drive and pilot carts, bikes, boats, planes, submarines, etc very proficiently. Mario's able to preform acrobatic moves when driving, and fight during these events as well. Can drive in mini go-karts, can ride in a bob-sled down an icy slide. Can move around and fire at opponents in their tanks. Can ride around in their own mini-go karts. Can ride around in their own submarines. Can drive around in cars with spikes in the front. Can ride a bobsled down an ice slide. Can fly and spin around in a flying machine across the clouds. Can drive around in a jet for a race. Can ride around in a shell-like vehicle down a tube. Can ride down a race track in a boat. Can ride around in vehicles. Can ride through space within a flying vehicle all the while avoiding meteors. Can ride around in go karts. Can fly in a bee-shaped flying contraption and maneuver around large sunflowers. Can pilot a spaceship in battle[6]), Reactive Adaptation (Mario has been able to adapt going to galaxies with Prankster Comets around them, which changes certain laws and mechanics. Adapted from being shrunken while in combat and adapt to his smaller body and power), Self-Sustenance (Type 1; Mario can breathe in both space and underwater just fine), Fire Manipulation (Without a Fire Flower, Mario can still produce fire on his own with the Firebrand. He can make fiery explosions, make large balls of fire, shoot barrages of fire balls, set things on fire, and set his body on fire), Weapon Mastery (Mario can use a variety of weapons, being skilled in using hammers, swords, Koopa shells, robots, blasters, etc. Equipped with giant mallets to get the opponent in the Bowser suit. Has a giant hammer to easily break the brick blocks. Can fight Bowser to a standstill in a sword fight. Can use a giant mallet to swing at their opponents. Can use a crossbow to shoot at targets. Can use guns to shoot several balloons floating in the sky. Can use boomerangs in combat. Able to stab flying fruit with a rapier), Weapon Creation (Mario can create a giant hammer, Fire Flower, and rocket. His Special Shot can create a Starman), Energy Manipulation (Mario can fire energy projectiles), Energy Projection (Mario can form a weapon from energy), Glyph Creation (Mario's Special Shot creates walls for him to jump on), Forcefield Creation (Mario can create bubbles that shield him from the environment and let him fly around, being unharmed while inside), Body Control (Mario can reshape his body when squished flat. He can change into an airplane, tube, and a boat after being cursed. Able to give himself a buff body[7]), Limited Invulnerability (His Triple Jump makes him invincible mid-air), Power Bestowal, Mind Manipulation & Life Manipulation (Mario transfer lives from other beings and viceversa, along with steal lives. Can psychically power up an ancient relic. Made a group of logs dance. If Mario[8] consecutively defeats 8 or more enemies, he’s awarded with[9] multiple 1-Ups[10]), Afterimage Creation (Mario can create afterimages naturally, or when using Zone Speed in Tennis Aces. Mario can throw a Koopa Shell fast enough to leave afterimages), Attack Reflection (His hammer can reflect projectiles. Superguard can parry attacks, nullifying damage), Size Manipulation (Mario can increase his size and become invulnerable when using Super Mario!. Has access to a submarine that can shrink himself and the machine[11]), Healing (Mario passively regains health. Healed from burns, thorn wounds, and explosions in just seconds), Explosion Manipulation & Data Manipulation (Mario can become a bomb and blow up save files, ultimately destroying everything within it), Time Travel, Time Manipulation, & Save and Load (Traveled through space and time to help his past-self. Mario can save and load to return at any previous events. Check notes for further elaboration), Acausality (Irregular Causality; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Mario and co. battled on), Telepathy (Mario shares a telepathic bond with Luigi, allowing the two to know where they're always at), Non-Physical Interaction (Can punch away Boos and defeat Cackletta's soul), Spatial Manipulation (Mario can flip/phase between dimensions with Flip), BFR (Mario can leave others stuck in 2-D via contact with his Flip. Anytime Mario enters a battle, he will take others in a stage. This is directly acknowledged to happen, as bosses can interact with the audience), Intangibility (When Mario takes damage, he enters a state where he flickers, being invincible from damage showing in canon cutscenes that taking damage does indeed revert his form, which is what causes the flickering. Mario is unable to be harmed when in his 2-D state), Dimensional Travel (Mario can leave his dimension. All characters can leave and enter the dream worlds), Dimensional Storage (Mario can carry 9,999,999 coins, along with many power-ups and large items), Status Effect Inducement (Mario's Spin Jump stuns enemies. Mario can cause enemies to be burnt with his fire or get dizzy with his hammer), Statistics Reduction (Mario can lower an enemies' defense with his hammer strikes in Superstar Saga), Resurrection (Mario starts off with 1,110 lives. Mario gains extra lives every time he "dies" after collecting his 1,000th coin. Mario can always gain more lives if he were to lose all of them, as his regeneration grants him more), Regeneration (Low-Godly, Mid-Godly with 1-Ups; Mario can come back from nothing. Reformed from being turned to confetti, which are atoms. He regenerated from being tiny pieces. 1-Ups regenerate the soul and paint), Perception Manipulation (Mario can slow his perception of time when attacking, or can use Zone Speed to do the same, while he keeps his speed), Erasure (Physical Erasure; Wiped away Wendy's castle from existence), Cartoon Physics (Mid Potency. Mario can swim in the air. Completely fine after having their entire body charred by fire), Enhanced Senses and Extrasensory Perception (His nose sniffs trouble. Can fight while having his eyes removed. Could detect the Cutout Soldiers hiding behind pillars. Has a tracker that he can feel beeping when nearby people), Analytical Prediction (Can predict Cackletta's attacks when before she freezes time with no indication of her time stop), Duplication (Mario can create a clone of himself, or create several more clones with extra lives. Has a chance to get a freebie item, which means he can use an item and get another one to use), Absorption & Transmutation (Mario can whirl out and absorb paint from objects and people, which turns them into Battle Cards that he can use for later. Absorbed various people and gained power from it. Turned Koopas into music notes), Creation (Can create those he absorbs[12]), Statistics Amplification (Mario gains a 1.5x strength boost when fighting three or less enemies. He can further boost his strength 4x with Mario Spin in Puzzles & Dragons), Shapeshifting (Mario can turn into other other people, along with mimicking their voices), Teleportation (Attacked Bowser through voice on a phone call[13]), Transformation (Mario turns into a ball of light to teleport), Flight (Mario can propel himself in the air), Immortality (Types 3, 4, 6, 8, and 9. Mario can live with no paint. He can regenerate from being atomized. Can move while being crushed flat and while losing his face/stomach. Mario will be resurrected by Queen Jaydes if he dies as a gift. Queen Jaydes has power over all life and death. Mario is protected by both The Desire and his true self, helping him against anyone in harms way, and can bring him back if he were to lose. If Mario needs assistance, he can always have himself from other timelines appear to help out, such as when he did in Yoshi's New Island), Invulnerability Negation (Mario can nullify the Mega Mushroom, which is an item that makes the user invulnerable), Magic (Can use magic to create Power Stars. The cast have a magic wand that can undo Bowser’s transmutation and change all of Koopa’s particle makeup as a frog to turn him back into a Koopa), Resistance Negation (The transmutation affects Bowser who only takes damage from the Golden Flower rather then being transformed into a coin), Broadway Force (Mario force others to dance along with him), Sound Manipulation (Mario can fire a projectile while playing music), Immersion (Mario can go in and out of a video game), Air Manipulation & Heat Manipulation (Mario can blow a snow blizzard and turn others into snowmen. Can also heat up his body in the same mini-game. Blew hard enough to make a Whomp fall, even when shrunken down. Can spin around fast enough to become a tornado), Light Manipulation (Mario can change the color and brightness of a new star to its own color), Velocity Manipulation (By staring at his opponent, enemies cannot dodge Mario's attacks, enemies will also not move when they're out of Mario's perspective), Information Analysis (Can see symbols on enemies, telling him what kind of attacks and aliments an enemy can use. Should be noted these are never seen in-game, thus are not a game mechanic), Item Stealing (Mario can steal items by jumping on people), Avatar Creation and Dream Manipulation & Astral Projection (Within the Dream World, Mario can create a dreamy avatar), Broadway Force (Mario can force others to dance along with him), Plant Manipulation (Made a mushroom grow bigger with his dancing. Can bring wilted flowers back to life), Matter Manipulation (Restored a hotel that was turned into a corkscrew into its original form), Technological Manipulation (Made a roller coaster go faster), Morality Manipulation (Made a group of Boos become friendly), Ice Manipulation (Made an ice tower grow larger. Can throw snowballs at an opponent, freezing them solid), Power Absorption (Mario can turn clones of other people into his own via his jumps), Resurrection Negation (Mario was able to fully kill Bowser, who not only has infinite lives, but also has a Save Block within him), Fate Manipulation (Mario made a wish to always be able to save Princess Peach, which allowed him to survive unlikely scenarios. Is protected by The Desire, which defies time, space, and the laws of the universe. This will mean Mario will always be reunited with his special one, regardless of the outcome he's in), Social Influencing (In The Thousand Year Door, by giving a thumbs up, Mario can make the audience cheer and love him, to the point where people who wanted him dead no longer attack him. They may also give him free items), Burrowing (Able to burrow underground like a mole to find treasure), Possession (Able to possess inanimate objects and control them), Vibration Manipulation (Mario's hammer strikes can send a shockwave to hit others), Summoning (Mario was given the power to summon the Star Spirits, which they will assist him at any time. If Mario enters a battle, an entire audience appears and assists him in battle by giving him items or throwing things at enemies), Purification (Developed a medicine to counter the viruses created by Bowser. Bowser later made a more potent virus that Mario was able to cure[14]), Telekinesis (Able to move the direction his pills are thrown mid-way[15]), Disease Manipulation (With the viruses, Mario can throw them at someone to make them laugh uncontrollably[16]), Sealing (Mario can seal people within his pills[17]), Wish Granting & Truth Manipulation (The Star Spirits are the ones who grant wishes, which Mario can make at anytime in the form of a Wish Star), Divine Protection (The creator, Miyamoto, is always watching Mario[18] and will assist him in dire situations.[19] Mario is always protected by his real world counterpart, who can simply undo his losses or make them easier for him).
Conceptual Manipulation/Paint Manipulation (Mario can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Mario can remove or restore. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint is all of life, and the removal of it can cause a person or object to have no life within, having their concept of life be removed), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint. Paint makes up all abilities, removing it would remove your ability to use powers), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Portal Creation (Paint can create portals to different locations), Psuedo-Forcefield Creation (Paint can create thick substances to block attacks), Electricity Manipulation (Paint can create electric goop), Fire Manipulation (Paint can create fire goop), Water Manipulation (Paint can create slimy water that damages anyone inside), Acid Manipulation (Paint can create acid), Mind Control, Corruption, Size Manipulation, & Power Bestowal (Black paint can control someone's mind and corrupt them, while also increasing their size and gain new abilities), Creation (Paint can create creatures, ghosts, and objects made out of paint), Pocket Reality Manipulation (Paint can create pocket dimensions), Sealing (Paint can seal people or objects within paint), Matter Manipulation (Paint can reduce matter), Broadway Force (Paint can force others to dance along)
Size Manipulation, Healing, Statistics Amplification (With the Super Mushroom. Coins can naturally heal you. The Starman increases your natural strength and speed), Invulnerability (With the Starman), Transmutation (The Starman can turn coins into Starmen), Light Manipulation (The Starman can light up dark rooms upon use), Power Bestowal (The Starman allows the user to share its ability via contact), Weapon Creation (Coins can create power-ups or Battle Cards), Summoning (Upon collecting 100 coins, a Shine Sprite is summoned), Resurrection & Life Manipulation (Upon gaining 100 coins, Mario is rewarded with a 1-Up. If defeating 9 or more enemies with a Starman, Mario gains a 1-Up for every enemy he defeats after), Flight (With the Tanooki Leaf), Duplication (The Coin Rush Star can create several power-ups when hitting a block, and makes coins)

With the Boost Star, Mario can directly summon The Player. His true self is also a player, which grants him the following: Human Achievements (Naturally they are a master video game player), Breaking the 4th Wall (The Player is completely aware of the fictional setting of the stories and can interact with them), Transcendence (The Player is a being that exists beyond the scopes of the Nintendo multiverse, existing in the real world, which is shown consistently to be beyond the multiverse, viewing it’s various adventures and games as fiction), Acausality (Irregular Causality; Is not bound to conventional time, views everything in games such as Earthbound as fiction, including the universal system and transcends it, existing in a different system in the real world), Cosmic Awareness (The Player is always watching the events unfold from the real world, being able to listen into conversations, even if they’re through telepathy), Space-Time Manipulation (Can create and destroy entire save files), Possession (The Player will naturally possess a character in order to play as them), Avatar Creation (All Links are merely an avatar of the Player. Mario is also an avatar of the Player. Can make lower dimensional avatars to interact with Mother 3’s universe), Time Stop (Shown here), Weather Manipulation & Reality Warping (Changes the layout and time of the game modes), Erasure (Metaphysical Erasure; Erases anything via the Eraser, Undo Dog, or Reset Rocket), Telekinesis (Can freely move others around), Size Manipulation, Biological Manipulation, & Transmutation (Swaps around an enemy species on how they work. Can change around objects), Duplication (Creates duplicates in Copy Mode), Extrasensory Perception (Reveals what's inside within an object), Invisibility (Can create Hidden Blocks), Empathic Manipulation (Can anger a Wiggler), Creation. Resistance to Memory Manipulation (Can resist the original memory wipe, requiring the church to do an even more potent memory wipe to erase the Player’s memory)

Healing, Purification (Type 3; Refresh/Smooch heals Mario and removes status effects), Sleep Manipulation (Lullaby can be used to put enemies to sleep via singing), Curtain Fire (Star Storm sends out many stars from the sky), Statistics Reduction (Chill Out reduces enemy defense), Time Stop (Time Out freezes time), Transmutation and BFR (Up & Away turns enemies into stars and sends them flying to space), Power Nullification & Invulnerability Negation (Star Beam/Peach Beam can nullify the wishes made from the Star Rod, including Bowser's invulnerability). With the Star Rod, Mario gains the following: Wish Granting (The Star Rod is used to grant wishes. Its power is claimed to be able to grant "all" wishes), Mind Manipulation (Can force someone to love. Mallow was wishing to stop being a crybaby), Erasure (Conceptual Erasure; Before Bowser was interrupted, he wished to erase the Bros), Transmutation (King Olly was going to reduce all Toads to blank pieces of paper, which Bowser says they can't even come back from), Reality Warping (Reversed all of the damage Olly caused to the world to its original self), Healing (Can heal damage), Accelerated Development (Luigi wishes to be a great plumber like Mario. Toadofsky wished to be better at making melodies. Chef Torte wishes to be a world class baker. Some Dryite wishes to create a ripping tune), Fate Manipulation (Mario wishes to always be able to save Peach. Nimbus Land King and Queen wish to be reunited with Mallow. Belome wishes for food. Frogfucius wishes for crickets. Punchinello wishes to become famous. If the world was rid of wishes, Smithy thinks he could easily conquer it), Plot Manipulation (Type 2; The Star Rod was used by Bowser to change the story of Paper Mario), Conceptual Manipulation (The Star Rod turns wishes into physical embodiments of said wishes in the form of Wish Stars), Statistics Amplification (Yoshi wishes to be faster. Bowser made wishes to become all-powerful. Stars get their power from ordinary people's wishes), Invulnerability (Bowser wished to become invincible), Power Bestowal (Can grant both powers and resistances to Tubba Blubba), Light Manipulation (Bowser's attacks), Creation (Bowser wished for a castle, can create enemies and ships. Creates food to heal), Forcefield Creation (Bowser wished for a forcefield), Dimensional Travel & Portal Creation (Antasma wished to create dream portals), Telekinesis (Seen here), Duplication (Can create clones), Size Manipulation (Can increase the user's size), Resurrection (Brought back Kersti). Resistance to Durability Negation (Can nullify piercing damage, which bypasses durability), Status Effect Inducement, Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Sleep Manipulation, Size Manipulation (Can resist every attack and status effect Mario uses. This includes Frozen, Immobilized, Poison, POW-Down, Sleep, Tiny), Explosion Manipulation (Unaffected by Bombette's explosions), Vibration Manipulation (Unaffected by Mario's Quake Hammer), Fire Manipulation (Unaffected by Kooper's Fire Shell), Fear Manipulation (Unaffected by the Fright Jar and Lady Bow's Spook), Electricity Manipulation (Unaffected by Watt's electrical attacks), Paralysis Inducement (Unaffected by Watt's Power Shock), Water Manipulation (Unaffected by Sushie's Squirt), Air Manipulation (Unaffected by Lakilester's Hurricane attack), Transmutation (Unaffected by Up & Away)
Heat (Unaffected from the heat of Melty Molten Galaxy and Bowser's Reactor), Extreme Cold (Unaffected by Freezeflame Galaxy), Cosmic Radiations (Can be in the vacuum of space just fine for long periods of time), Fire Manipulation (Can eat a pepper that burns the user), Mind Manipulation & Possession (Did not suffer any side effects from the black paint, unlike Bowser, which took over his mind. Unaffected by Tatanga nor Wario's mind control over all of both Sarasaland and Mario Land), Gravity Manipulation (Has adjusted his gravity to walk normally on different sized planets and has been inside black holes), Paralysis Inducement (Resists being paralysed by Bowyer's arrows after being shot), Sleep Manipulation (Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep. Can resist the effects of the Music Box, which plays a tune that puts anyone listening it to sleep. Can stare at a Sleepy Sheep, which can make you sleepy just by staring at it), Electricity Manipulation (Mario can take multiple electric shocks from Luigi without suffering any side effects. The electricity surrounding the electric orb only briefly pauses their movement), Transmutation (Unaffected by Bowser's and Kamek's transmutation. Can fight as a scarecrow), Black Holes (Swam inside of a black hole and lived), Poison Manipulation (Can temporarily breathe inside a pool of poison gas), Absorption & Metaphysics Manipulation (Soul Manipulation; Resists the Shadow Queen's hands, which she can use to absorb the victims and their souls. Can survive having paint drained from his body, which makes up the soul), Matter Manipulation (Unaffected by Junior's paint, which reduces matter), Size Manipulation (Gets only shrunken by a mushroom temporarily. Can carry Power Stars, in which a single one amplifies the users size), Nothingness Manipulation (Survived the Void's erasure), Erasure (Space-Time Erasure; Immune to both the Eraser and Reset Rocket. Survived the Void), Petrification (Broke free from the Koopalings turning him into stone), Madness Manipulation (Unaffected by being inside the worlds Bowser made, which were stated to be drive Toad into madness), Corruption (Immune to Bowser's corruption, which passively corrupts characters friendly towards Mario. Unaffected by Junior's paint, which corrupted Bowser into Fury Bowser), Morality Manipulation (Unaffected by the Power Stars after making Wiggler become evil), Ice Manipulation (Can navigate through World 6, which was stated to be sub-zero and freeze Bowser's army. Can break free from being frozen), Time Stop (Can move inside The Void, which destroys time), Conceptual Manipulation (Mario can survive conceptual attacks without losing any of his paint), Reality Warping (Unaffected by King Olly folding the very fabric of reality), Empathic Manipulation (Can fight while sad, angry, unmotivated, or self-conscious, only hindering what cards he can use), Broadway Force (Can fight while being forced to dance), Fate Manipulation (Mario, along with the rest of the Heroes of Light, averted the Dark Prognosticus' dark prophecy. The Dark Prognosticus is a book the tells prophecies and the events of all worlds from start to end, always being correct about what it states. It's stated that no one can avert it, and was correct about Luigi being the one to join the Chaos Heart, which was the end of all. The Light Prognosticus is a book created to counter the dark prophecy, giving it a way to stop all worlds to end. It is said that if the man in green, Luigi, chooses the light or dark path, will determine which prophecy would be correct. Luigi chose dark. Despite this, The Four Heroes of Light were stated to avert the dark prophecy, and can determine their own fate), Telekinesis (Jumps off of The Player's grip), Information Analysis (F.L.U.D.D. cannot fully scan Mario), Acid Manipulation (Can survive touching acid), Plot Manipulation (Type 2; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Mario and co. battled onT), Sealing (Can walk around in Junior's goop without being sunken, unlike the Piantas), Power Absorption (Mario can have his paint be removed and still be able to use his powers. Paint makes up the concept of abilities), Disease Manipulation (Remained unaffected by the viruses attacking him[20]). With the Spin Jump, Mario can spin off of: Physical Attacks (Can spin off of spikes, chainsaws and other enemies that’d normally kill him), Fire Manipulation (Can spin off of fireballs, fire enemies that naturally live in lava, lava bubbles, and blue fire), Incorporeal Attacks (Can spin off of ghosts), Magic & Transmutation (Can spin off of transmutation spells). With Guard or Superguard, he can guard/parry/negate (on a greater scale): Physical attacks, Absorption (Parries Fuzzies, Swoopers, and the Shadow Queen from absorbing health and FP), Fire Manipulation (Parries fire from Fire Bro, Bowser, Ember, Lava Bubble, Phantom Ember, Hooktail, X-Nauts, Grodus, Vivian), Poison Manipulation (Parries poison attacks from Bowser, Poison Pokey, Putrid Piranha, Poison Puffs, Gloomtail, Beldam, and the Shadow Queen), Explosion Manipulation (Parries explosions from Bob-ombs and Bobbery), Ice Manipulation (Parries ice attacks from Frost Piranha, Ice Puffs, Bonetail, Grodus, Beldam), Sound Manipulation, Sleep Manipulation (Parries sleep inducement from Crazee Dayzees and Bonetail), Electricity Manipulation (Parries lightning attacks from Dark Puffs, Dark Wizzerd, Wizzerd, Elite Wizzerd, Grodus, Marilyn, Shadow Queen), Statistics Reduction, Paralysis Inducement, Size Manipulation (Parries attacks that shrink Mario from Bonetail, X-Nauts, Beldam), Time Stop & Time Manipulation (Parries attacks that slow and freeze time from Grodus and Beldam), Power Nullification (Parries Bowser's command removal, Shadow Queen and Beldam's status effect remover), Vibration Manipulation (Parries earthquakes from Gloomtail and Magnus), Fragrance Manipulation (Parries damage inducing breath from Gloomtail and the Shadow Queen), Mind Manipulation (Parries attacks that induce confusion from Bonetail), Darkness Manipulation (Parries the Shadow Queen's Dark Wave), Magic (Parries magic from a Magikoopa and Kammy), Status Effect Inducement

Transformation, Fire Manipulation (With the Fire Flower, Fireballs, Flame Pepper, Fire Burst, Mix Flower. With the Podoboo orb, burns an enemy causing them to lose 10 coins. With Fireball Orb, Mario is surrounded by an aura of fire that they will blast at an opponent, stealing their coins. With the Fire Bomb), Dimensional Travel (The Magic Potion can create doors to parallel universes), Summoning (Eating 5 cherries gives Mario a Starman. Can summon a Chain Chomp, Porcupuffer, Thwomp, Ghost Shroom. With the Event Block, can summon Boo, Koopa Troopa or Bowser. With the Duel Glove, when used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. With the Magic Lamp, when used, the player summons the Mushroom Genie. With the Boo Bell, it summons a boo who will steal a Power Star from another player. With the Lucky Lamp, when used, the Mushroom Jeanie will appear. She will then move the Star from its current location to somewhere else, essentially making it the counter-part of the Magic Lamp. With the Bowser Phone, when used, the player will call Bowser. Bowser will then ask who is calling him, the player chooses one of the players. Bowser will then perform his events to that player as if the player landed on a Bowser Space. With the Lucky Charm, when a player uses this item, they will summon Game Guy. Game Guy will then take all of the player's Coins, and a Game Guy minigame will be initiated. This can also be used to force another player to play a Game Guy minigame. If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away to another space. Afterwards, the location of the Star Space changes. When a Boo Crystal Ball is used, a Boo appears and either steals another player’s coins or steals a star. With Peepa Bell, summons a Peepa that steals one coin. With the Ally Phone, a player can summon Luigi, Princess Peach, Yoshi, Wario, Princess Daisy, Waluigi, Boo, Rosalina, Spike, Bowser, Donkey Kong, Goomba, Koopa Troopa, Monty Mole, Bowser Jr., Hammer Bro, Diddy Kong, Pom Pom, and Dry Bones. Can summon Yoshi with the Yoshi Cookie), Attack Reflection (With the Racoon Leaf, Reflect Shield), Flight (With the Magic Carpet, Rocket, Racoon Leaf, Tanooki Suit, P-Wing, Jugem Cloud, Carrot, Cape Feather, P-Balloon, Wing Cap, Power Flower, Bee Mushroom, Boo Mushroom, Red Star, Propeller Mushroom, Propeller Box, Super Acorn, P-Acorn, Dropchopper), Vibration Manipulation (With the POW Block, Mega Mushroom, Megaton Dinner, Snack Basket), Time Stop (With the Stop Watch), Invulnerability (With the Tanooki Suit, Metal Cap, Mega Mushroom, Rainbow Star, Invincibility Leaf, Invincibility Bell, Lucky Bell, Block Meal, Mega Star. With the Metal Mushroom orb, the character is also immune to traps. The Red Essence makes the user invincible), Weapon Creation (With the Hammer Suit. The Magic Wand can create hoops and balls. The Superball Flower can shoot bouncy balls. The Boomerang Flower can create boomerangs. The Cannon Box shoots cannonballs. The Smash Egg contains an item once broken. The Mighty Meteor contains an item once broken), Sleep Manipulation (With the Music Box, Sleepy Sheep, Weird Extract, Sleepy Bomb), Air Manipulation (With the Warp Whistle, Tornado. With the Tweester orb, which blows an opponent away to another space. With the Coinado, it creates a tornado that whirls across the opponent, stealing their coins), BFR (With the Warp Whistle. When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. The Warp Pipe orb switches places with an opponent), Magic (With the Magic Wand), Transmutation (The Magic Wand can turn people into animals. The P-Switch can turn enemies and objects into coins, and viceversa. The Gold Flower can turn others into coins. The Magic Ball turns people into a ball. The Paper Mushroom turns people into paper. The Pink Apple turns others into a peach. Lamb's Lure turns people into a sheep. Sheep Attack turns everyone into a sheep), Energy Projection (With the Magic Wand. Has a mech that shoots out energy beams), Weather Manipulation (The Magic Wand can turn a storm into a sunny day), Purification (The Magic Wand restores transmutation. The Energy Drink restores status effects. Any healing item in Super Paper Mario cures poison. The Black Apple cures permanent sleep. The Slimy Extract cures curses. The Refreshing Herb cures status effects. The Miracle Cure can cure diseases. The Music Keys can reverse Bowser's dead landscape. Able Juice cures status effects), Plant Manipulation (The P-Switch can create a bridge of plants), Electricity Manipulation (With the P-Switch, Lightning, Thunder Cloud, Thunder Stick, Electro Pop, Lovely Chocolate, Thunder Rage, Volt Shroom. With the Zap Orb, it electrocutes them with each step they take, causing them to lose 5 coins each step), Power Nullification (Can chase away a Boo that is after their coins and Stars with Gaddlight. With the Toady Orb, takes any orb from an opponent that comes into contact with it. With the Mr. Blizzard orb, opponent loses all of their orbs if they come into contact with it. With the Fly Guy ticket, calls a fly guy to steal an item from an opponent), Creation (The P-Switch can create coins and music notes. The Mega Mushroom can create 1-Ups. The Lucky Bell can create coins. The Super Hammer can create boxes. The Happy Flower can create coins. With the Hidden Block Card, creates a hidden block that can potentially give the user a Power Star), Duplication (The P-Switch can duplicate coins. The Double Cherry can create clones. The Pal Pills can create 8-bit clones. The Copy Flower can create a hoard of clones. The Yoo Who Cannon creates various clones), Invisibility & Intangibility (With the Vanish Cap, Boo Mushroom, Invisi-Mushroom, Boo Biscuit), Mimicry (Physiology Mimicry; With the Luigi and Wario Caps, which gives Luigi their respective abilities. With the Bowser Suit, when used, the player using it will masquerade themselves as Bowser. With the Bowser Bomb, when a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser), Size Manipulation (With the Mega Mushroom, Mini Mushroom, Big Mushroom, Lightning, Blue Apple, Red Apple, Mega Star. When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect. Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn. When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom), Surface Scaling (With Mini Mushroom, Super Bell), Ice Manipulation (With the Ice Flower, Penguin Suit, Snow Cloud, Berry Snow Bunny, Fruit Parfait, Ice Storm, Mix Flower, Ice Bomb), Healing (With the Life Mushroom, Life-Up Heart), Glyph Creation (With the Cloud Flower), Earth Manipulation (With the Rock Mushroom), Burrowing (With the Spin Drill), Light Manipulation (With the Light Box, High Beam), Minor Law Manipulation (The SMB2 Mushroom changes how mechanics work), Fusionism (With the Dry Bones Shell), Homing Attack (With the Red Shell, Blue Shell, Interrupting Frame, Dizziness Virus, Driver Virus, Off-Key Speaker, Time Bomb, Laughing Bag, Scuttle Bug, Magic Ball, Gold Shell, Tub, Gold Tub, Soft Gummy), Power Absorption (With Boo, Magnet Mushroom. With the Plunder Chest, when this item is used, the player using it will steal the item from a randomly chosen opponent. With the Barter Box, when this rare item is used, the player who uses it will choose an opponent. What will then happen is that the player chosen and the player using the item will swap items. With the Kamek Orb, if an opponent comes into contact, one of their orbs placed on the board will turn into the players), Illusion Creation (With the Fake Item), Shapeshifting (With the Bullet Bill, Wild Top, Pie Kart), Explosion Manipulation (With the Bob-omb, Time Bomb, Gold Shell, Black Shell, Fire Cracker, Mouse Cracker, Dyllis Dynamite, Egg Bomb. With the Bob-omb orb, explodes and causes the opponent to halve their movement), Velocity Manipulation (With the Golden Mushroom. With the Mushroom, when used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. With the Golden Mushroom, when used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much. With the Reverse Mushroom, when used, the player using it will choose a player to target (this can also be the player who uses the mushroom). The next time the selected player moves, that player will have to go backwards the amount of steps as shown on the Dice Block. With the Poison Mushroom, when used, the player using it will choose a player to target (can also be the player who uses the mushroom). The next time that the chosen player moves, that player's Dice Block will only be able to roll numbers from one to three. The Mega Mushroom causes players to be giant and roll two Dice Blocks. The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two. A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one), Ink Manipulation (With Blooper, Pump, Sticky Oil), Sound Manipulation (With the Super Horn, Super Mic, Gag Mic, Off-Key Speaker, Car Horn), Metal Manipulation (With the Heavy Mushroom), Forcefield Creation (With the Magnet Mushroom, Reflect Shield, Shield, Block Block), Disease Manipulation (With the Dizziness Virus), Status Effect Inducement (With the Dizziness Virus, Gag Mic, Laughing Bag, Mustache Rocket, Golden Banana, Flare Ball, Rabbit Ear, Heavy Meal, Shock Bomb. With the Boo Repellent, this item will activate itself when a player who is carrying it around is targeted by Boo. The effect it has is that it will fend off Boo), Telekinesis (With the Galaga Boss), Technological Manipulation (With the Dash Propeller, Square Tire, Big-Small Tires, Whirling Wheel, Broken Wheel), Magnetism Manipulation (With the Magnet), Thread Manipulation (With the Scuttle Bug), Body Control (With the Soft Gummy), Water Manipulation (With F.L.U.D.D., Rain Cloud), Smoke Manipulation (With the Smokescreen), Statistics Amplification (With the Bone-In Cut, Courage Shell, Dayzee Syrup, Hot Sauce, HP Plus, Koopa Dumpling, Koopa Pilaf, Koopa Tea, Love Noodle Dish, Lovely Chocolate, Mighty Tonic, Power Plus, Sap Syrup, Spicy Dinner, Spicy Pasta Dish, Spit Roast, Turtley Leaf, Volcano Shroom, Beans, Chuckle Blend, Chuckoccino, Green Pepper, Hoohoo Blend, Hoolumbian, Red Pepper, Woohoo Blend, Teehee Blend, Teeheespreso, Blue Pepper, Bracer, Crystalline, Energizer, Flower Box, Flower Jar, Flower Tab, Power Blast, Yoshi-Ade), Sealing (With the Catch Card, Catch Card SP, Cobalt Star. Can seal people in the Paper World with the book to it), Metaphysics Manipulation (Soul Manipulation; The Catch Card and Catch Card SP can seal souls), Accelerated Development (With the Gold Medal, Miracle Dinner, Roast Whacka Bump, Star Medal), Resurrection (With the Life Shroom, Pick Me Up), Paralysis Inducement (With the Love Noodle Dish), Curtain Fire (With the Meteor Meal, Shooting Star, Balloon Blast), Time Manipulation (With the Slow Flower and Speed Flower. (With the Wacky Watch, when used, this rare item will set the game to such a time that there will be five turns left. Effectively, this can either increase or decrease the time a game is played), Time Travel (Passive. The Retry Clock will revert time to the start of battle after death. Earlier Times passively restarts the battle after losing), Empathic Manipulation (The Music Keys were able to make Bowser feel happy), Teleportation (With the Warp Block, changes the position of everyone on the board. With the Koopa Troopa Orb, switches places with any opponent who passes it. With Warp Box, warps close to a teammate), Power Modification (The Swap Card randomly chooses another player via roulette and the player who used it swaps items with the chosen player), Portal Creation (With the Magic Window), Vector Manipulation (The Bowser Suit makes the target unable to be pulled into quick sand), Vacuum Manipulation (Has a box that creates a vacuum that can pull characters into the box, shrinking them in size and sealing them within), Poison Manipulation (With Bad Mushroom), Fear Manipulation (With Fright Bomb), Holy Manipulation & Durability Negation (With Pure Water, which one-shots ghosts and spirits).

Resistance to Status Effect Inducement, Poison Manipulation, Durability Negation, Elemental Manipulation, Water Manipulation, Earth Manipulation, Fire Manipulation, Ice Manipulation, Air Manipulation, Light Manipulation, Fear Manipulation, Power Nullification, Transmutation, Sleep Manipulation (The Safety Badge and other equipment makes the wearer resistant to the Instant Death, Fear, Scarecrow/Mushroom, Mute, Sleep, and Poison status effects. The Super Suit can make the wearer immune to fire, water, earth, ice, air, and light attacks)

Magic (Power Stars are stated to have magic), Statistics Amplification (Mario gets more power and stronger, upon gaining a star. Fast-Foe Comets increases your speed), Healing (Power Stars can heal damages upon touch), Mind Manipulation, Transmutation, Corruption, Empathic Manipulation (Wiggler states the star makes him feel strange, he’s extremely irritated, which after getting rid of the star he suddenly felt far better and more calm. Bowser was going to turn all of the residents from the painting world into monsters), Madness Manipulation (Stated by Toad that being locked up in the walls caused the Toads to slowly become brainwash and fall into madness), Purification (Returning all Power Stars to the castle caused peace to return to the worlds), Flight (Grabbing the Jumbo Star grants the user flight, as well as normal Power Stars), Spatial Manipulation (Bowser used the Power Stars to create an endlessly looping staircase and Power Stars can be alternatively used to override the endless staircase and turn it back into a normal staircase), Power Bestowal (Bowser states he was the one to give his troops their powers), Dimensional Travel (One collecting a Power Star allows them to leave the dimension within the paintings), Resurrection (Was revived by a Power Star given by Bowser), Regeneration (Mid-Godly; Bouldergeist was killed as a ghost, and came back with another body from a new Power Star), Energy Manipulation (Toad states that the Castle is recovering its energy due to Mario collecting power stars), Causality Manipulation (Power Stars can revert parts of stages to re-do their missions and get transparent versions of them), Willpower Manipulation (The Power Stars gave Mario more courage from the castle), Sealing (Bowser used the Power Stars to trap everyone inside the walls of the castle), Power Nullification & Sealing Negation (Power Stars can override the seal Bowser placed on the doors), Creation, Reality Warping & Space-Time (Bowser has created and shaped his own worlds inside of the paintings with the power of the Stars. Obtaining a Power Star can reverse any damage done and recreate what was destroyed), Black Hole Creation (Power Stars have been shown to be black holes), Matter Manipulation (A single Power Star is able to completely remodel the spaceship Lubba was on to work for Mario), Size Manipulation (Power Stars increase the size of various enemies), Forcefield Creation (Can create a barrier across an area), Teleportation (Can teleport around), Fire Manipulation (Can shoot fireballs), Summoning (Can summon other beings), Erasure (Physical Erasure; Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), Law Manipulation (Prankster Comets change the effects of galaxies they would normally have, manipulating the area and people within it), BFR (Speedy Comets gives you a time limit as to how long you can stay in a galaxy), Statistics Reduction & Life Manipulation (Daredevil Comets reduces your health to one hit point, nullifies giving yourself extra health, and removes all ways to heal yourself. Toad said that life was returning to the castle thanks to the power of the stars), Duplication (Cosmic and Clone Comets can create cosmic clones), Fusionism (Power Stars can fuse together), Mimicry (Physiology Mimicry; Power Stars can create enemies with Mario, Luigi or Wario caps where the wearer that wears them becomes essentially another Mario, Luigi, or Wario).

Resistance to Sealing & Power Nullification (Power Stars can override seals)
Water Manipulation (F.L.U.D.D. can be used to fire water out of her nozzle. Her nozzles can spurt water to clean or even damage enemies caught by it. The Hover Hozzle allows Mario to shoot water underneath him to hover for a bit in the air. The Turbo Nozzle shoots Mario behind Mario, allowing him to run faster. The Rocket Nozzle shoots water from below, allowing Mario to reach higher places), Information Analysis (F.L.U.D.D. can scan people's general information and biology, along with scanning their past), Attack Reflection (Using Luma's Spin Jump reflects projectile thrown from enemies. Cappy can hit back projectiles), Telekinesis (The Spin Jump can pull in nearby objects), Homing Attack (Using the Spin Jump in combination with the ground pound homes in on an enemy), Possession (With Cappy, Mario can possess anyone and anything by throwing Cappy on their head), Memory Manipulation (When capturing someone with Cappy, Mario sees and gains the memories of the host), Dimensional Storage (Stuffwell can be used to store many of Mario's items. With Starlow, she can let Mario use the star menu, which carries his items and gives his current status), Enhanced Senses (Stuffwell has sensors installed detects nearby danger. His super-senors can also detect the current location), Time Travel (With the Warpulator, Stuffwell can take Mario back in time), Limited Power Bestowal, Statistics Reduction, Telekinesis, & Forcefield Negation (When Starlow is paired up with people like Peach, she can bestow them various abilities, such as weakening others or being able to use telekinesis. Her Supernova Sparkle mixed with Peach can bypass the forcefield created by the Dream Stone. Although it is likely she can use weaker variants due to always having star power, and being able to use some of her abilities such as her Supernova Sparkle in other instances without Peach), Flight (Starlow can be grabbed on for flying when against enemies), Limited Portal Creation (Dreambert is able to create portals to dream worlds, this ability seems to be limited to only Luigi), Healing & Restoration (Dreambert can fully restore both health and BP), Surface Scaling (Mini-Donkey Kong can climb walls and ceilings. Mini-Mario can run on walls), Fire Manipulation (Mini-Marios can use the Fire Flower to shoot fire balls), Consumption (Mini-Yoshi can eat small enemies)

Velocity Manipulation (Mushroom capsule allows the player to roll 2 dice blocks, Super Mushroom capsule allows 3 dice blocks, and cursed mushroom capsule only allows a 1 to 5 to be rolled on one dice block), BFR (Warp Pipe capsule has one switch places with their opponent. With the Duel Capsule, forces a player into a duel that takes them into another mini game that’s a separate dream), Power Nullification (When a player is affected by this capsule, the affected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules and can not choose which direction to take at a junction. Mr. Blizzard capsule takes all of the opponents orbs. Ukiki Capsule causes a opponent chosen to lose all of their capsules. Lakitu Capsule steals a capsule from an opponent), Explosion Manipulation (With the Bob-omb capsule, will cause the opponent to lose 20 coins from its explosion), Power Modification (With the Kamek capsule, summons Kamek who shuffles all the opponents item capsules), Summoning (With the Chain Chomp capsule, summons a chain chomp that can steal coins or stars from an opponent. Bowser capsule summons Bowser), Miracle Manipulation (With the Miracle Capsule, when a player carries three Miracle Capsules, the three capsules will be activated automatically, giving all the Stars the player in first place has to the player in last place)
Transformation & Power Bestowal (Candies transforms the characters into different shapes giving them new abilities, can turn into a stone version of their head with the Thwomp Candy that takes half of an opponent's coins upon contact), Shapeshifting (Can transform into an 8-bit version of themselves. Can shapeshift into a ball that steals coins upon contact), Acrobatics (Their feet turn into a spring allowing them to jump high enough to jump over to the opponent they choose), Aura & Electricity Manipulation (Gains an aura of electricity around themself that electrocutes opponents they choose, removing half of their coins), Air Manipulation & BFR (Their feet turn into a tornado that blows enemies far away upon contact), Duplication & Power Nullification (Can turn into 3 smaller versions of herself, who can steal an opponent's orbs by running into them), Fire Manipulation (Gains a fire aura around themself, that gives them two dice blocks), Flight (Gains wings around themself with the Vampire Candy and can steal coins, their legs can turn into a rocket that gives them 3 dice blocks, and can steal stars), Mimicry (Physiology Mimicry; With the Bowser Candy, can transform into Bowser and steal two stars and can roll two dice blocks)

Damage Boost (All or Nothing increases Mario's damage by 1 if an attack is preformed correctly. With Jump Charge, Mario can increase his jump attack power and charge it as much as he pleases. Super Jump Charge further increases the power he can charge. Hammer Charge charges Mario's hammer attack power. Super Hammer Charge further increases the power he can charge. Mega Rush raises Mario's attack by 4 once he's near death. Power Rush increases Mario's attack power by 2 once he's low on health), Damage Reduction (Last Stand halves the damage Mario takes when low on HP), Statistics Amplification (Damage Dodge increases Mario's durability by 1 when blocking an attack. Deep Focus lets Mario gain more Star Power when using Focus. Defend Plus raises Mario's defense by 1. Power Jump increases Mario's jump attack power. Mega Jump further increases Mario's jump attack power. Power Smash increases Mario's hammer attack power. Mega Smash further increases Mario's hammer attack power. Flower Saver reduces the cost of attacks using FP by 1. FP Plus gives Mario 5 extra FP. HP Plus gives Mario 5 extra HP. P-Down, D-Up decreases Mario's power, but increases his defense. P-Up, D-Down increases Mario's power, but decreases his defense. Power Plus increases Mario's attack power. Speedy Spin makes Mario's spin go farther and faster. Hammerman increases Mario's hammer attack, but nullifies his jump attacks. Jumpman increases Mario's jump attack, but nullifies his hammer attacks. Lucky Start has a chance to make Mario dodge attacks easier from the start), Sound Manipulation (Attack FX A, Attack FX B, Attack FX C, Attack FX D, and Attack FX E change the sound effects Mario makes when using his jump or hammer attacks, and when hitting an enemy), Durability Negation (Bump Attack one-shots enemies via contact if Mario can no longer gain strength from fighting them. D-Down Jump disables an enemy's defense with his jump, meaning Mario can always deal a set damage irregardless of durability. D-Down Pound gives Mario's hammer the same effect as the D-Down Jump Badge. Quake Hammer, Power Quake, and Mega Quake ignores defense. First Attack one-shots enemies with a single attack if Mario can no longer gain strength from fighting them. Spin Attack one-shots enemies with a spin if Mario can no longer gain strength from fighting them. Fire Drive ignores defense. Piercing Blow ignores an enemies' defense with a hammer attack), Velocity Manipulation (Chill Out prevents Mario from being attacked first, thus he always gets the first attack in a battle. Double Dip allows Mario to use two items during his turn. Slow Go makes Mario unable to run. Triple Dip allows Mario to use three items during his turn), Status Effect Inducement (Dizzy Attack makes enemies dizzy if Mario spins at them. Dizzy Stomp dazes enemies once jumped on), Sleep Manipulation (Sleep Stomp makes enemies fall asleep once jumped on), Size Manipulation & Statistics Reduction (Shrink Stomp shrinks an enemy and halves their attack power), Earth Manipulation (With Quake Hammer, Power Quake, and Mega Quake, which can create an earthquake), Enhanced Martial Arts (Dodge Master gives Mario an easier time to block attacks. Simplifier makes it easier for Mario to preform his attacks correctly), Healing & Restoration (Happy Flower restores FP overtime. Happy Heart restores HP overtime. HP Drain reduces Mario's attack, but gives him HP anytime he hits an enemy. FP Drain reduces Mario's attack, but gives FP anytime he hits an enemy. Lucky Start has a chance to make Mario recover HP or FP at the start of battle. Pity Flower can make Mario have a chance to recover FP anytime he's hit), Extrasensory Perception (I Spy makes a noise whenever Mario is near a Star Piece), Ice Manipulation (Ice Power makes all of Mario's attacks be ice based. Ice Smash freezes enemies with Mario's hammer), Supernatural Luck (Close Call, Lucky Day, and Pretty Lucky causes enemies to miss attacks, including ones that cover the whole area. When stacked, it causes enemies to miss everytime), Duplication (Money Money doubles the amount of coins Mario wins in a battle), Information Analysis (Peekaboo lets Mario see how much health an enemy has), Creation (Refund gives Mario of given coins equal to 75% of the standard sale value from an item he uses), Electricity Manipulation (Zap Tap passively surrounds Mario with electricity, shocking anyone who touches him. Lucky Start has a chance to electrify Mario at the start of battle, shocking anyone who touches him), Fire Manipulation (Fire Drive allows Mario to hit a fire ball that burns a stream of enemies), Damage Transferal (Return Postage makes an enemy deal half of their own damage to themselves when hitting Mario), Statistics Reduction (Shrink Stomp halves an enemies' defense once shrunken. Soft Stomp lowers an enemies' defense), Air Manipulation (Tornado Jump allows Mario to create a tornado with a jump attack), Cloth Manipulation (The L Emblem makes Mario's clothing look like Luigi's. The W Emblem makes Mario's clothing look like Wario's. Both make Mario's clothing look like Waluigi's), Mind Manipulation (Head Rattle can be used to confuse an enemy).

Resistance to Status Effect Inducement, Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Power Nullification, Sleep Manipulation, Size Manipulation, Fire Manipulation, Mind Manipulation, Time Manipulation (Feeling Fine makes Mario immune to the Dizzy, Frozen, Immobilized, Poisoned, POW-Down, Prohibited Command, Sleep, Size, Allergic, Burn, Confused, DEF-Down, and Slow status effects. Fire Shield makes Mario take less damage from fire), Piercing (Spike Shield allows Mario to jump on enemies that are spiky)[21][22]

Healing, Restoration & Purification (Type 1; Sweet Treat and Sweet Feast heals Mario and restores FP, along with removing status effects), Vibration Manipulation & Size Manipulation (Earth Tremor can increase its size and cause earthquakes when hitting the ground), Limited Time Stop (Clock Out can create a bomb that freezes time when exploding), Statistics Amplification (Power Lift increases the users offense and defense), Durability Negation (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense with piercing damage, meaning any additional additions to durability are nullified), Sealing and Metaphysics Manipulation (Soul Manipulation; The Crystal Stars were used to seal the Shadow Queen), Negation to Intangibility (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), Resistance Negation & Invulnerability Negation (Removed the Shadow Queen's resistances to any status effect and attacks).

Resistance to Curse Manipulation, Sealing, BFR, Corruption, and Metaphysics Manipulation (Soul Manipulation; Being in possession of the Crystal Stars nullifies the Shadow Queen's curse. The Shadow Queen's curse caused the souls of the previous four heroes to be sealed within a chest], causing them to become evil), Possession (Mario used the Ruby Star to get his body back from Doopliss. Unaffected by the Shadow Queen, who possessed Peach)
Teleportation, Dimensional Travel, Information Analysis, Extrasensory Perception (Tippi and Tiptron can travel to different dimensions, tell off information on others, and sense/reveal invisible objects), Telekinesis (Thoreau can be used to grab objects), Explosion Manipulation (Boomer is a reusable bomb to blow things up), Intangibility, Invisibility, Dimension Manipulation (Slim can be used to make Mario become a one dimensional being, making him both invisible and unable to be affected when standing still), Glyph Creation, Flight (Carrie can be used as a platform to float or stand on hazards), Spatial Manipulation, Extrasensory Perception (Fleep can be uses to reveal hidden objects from other dimensions), Weapon Creation (Cudge allows Mario to create a hammer), Size Manipulation (Dottie can be used to shrink Mario), Forcefield Creation, Attack Reflection (Barry can create a forcefield that reflects projectiles and harm anyone who touches it), Statistics Amplification (Dashell can be used to increase Mario's speed), Purification (Type 3; Piccolo can be used to cure status effects with her music)
Statistics Amplification (Shiny, Flashy, Big, and Megaflash stickers further increase the attack power of a basic move. Kersti claims to make Mario 1000x stronger. A single Royal Sticker increases power), Duplication (With Flashy Clone Jump, Big Shiny Clone Jump, and Megaflash Clone Jump. Each sticker sends out four Marios to attack with. The Boombox doubles Mario's strength), Status Effect Inducement (The Slaphammmer, Flashlight, and Lightbulb can make enemies dizzy. The Stapler staples people. The Tape tapes people stuck), Size Manipulation (Mario can increase his size of his hammer with the Hurlhammer), Sleep Manipulation (With the Baahammer, Big Shiny Baahammer, Megaflash Baahammer, Bed, Luxurious Bed, Pillow), Fire Manipulation (With the Burnhammer, Big Shiny Burnhammer, Megaflash Burnhammer, Fire Flower, Shiny Fire Flower, Flashy Fire Flower, Lighter, Magnifying Glass, Matches), Ice Manipulation & Air Manipulation (With the Chillhammer, Big Shiny Chillhammer, Megaflash Chillhammer, Ice Flower, Shiny Ice Flower, Flashy Ice Flower, Air Conditioner, Refrigerator, Shaved Ice. The Blue Royal Sticker can control a snow monster), Attack Reflection (With the Tail, Shiny Tail), Pseudo-Forcefield Creation (With the Spike Helmet, Shiny Spike Helmet, Flashy Spike Helmet, Car Sponge, Powder Puff, Sponge), Vibration Manipulation (With the POW Block, Shiny POW Block, Flashy POW Block, Cell Phone, Jackhammer), Healing (With the Mushroom, Shiny Mushroom, Flashy Mushroom, Big 1UP, Big Shiny 1UP, Cake, Royal Sticker), Poison Manipulation (With the Poison Mushroom), Instinctive Reaction (With the Leaf and Shiny Leaf, which makes Mario always preform his attacks and timing of blocks correct), Portal Creation (With the Secret Door), Explosion Manipulation (With the Bomb, Balloon), Air Manipulation & Heat Manipulation (With the Bellows, Fan, Hair Dryer, Oven, Paper Fan, Radiator), Electricity Manipulation (With the Car Battery, D-Cell Battery, Watch Battery), Water Manipulation (With the Faucet, Rubber Ducky, Soda, Squirt Gun, Teapot, Watering Can), Pseudo-Weapon Creation (With the Fishhook), Light Manipulation (With the Flashlight, Lightbulb, Searchlight), Consumption & Summoning (With the Goat), Sound Manipulation (With the Guitar, Trumpet, Violin), Vacuum Manipulation (With the Mini Vacuum, Upright Vacuum, Vacuum), Time Stop (With the Pocekt Watch. With Paperize, Kersti can freeze time), Dimension Manipulation (Paperize turns the universe into a two dimensional image), Reality Warping & Sealing (When using Paperize, Mario can rip people out of reality, and contain them inside of his book), Flight (With Kersti), Weather Manipulation (The Blue Royal Sticker made it snowy), Fusionism (The Red Royal Sticker allowed Goombas to fuse), Size Manipulation (The Royal Sticker grew Bowser to become giant), Wish Granting (The Royal Stickers allow Mario to make any wish he pleases), Corruption (Anyone wearing the Royal Sticker gets corrupted)[23]
Statistics Amplification (Big Battle Cards allow the user to deal stronger attacks than they would with smaller cards), Fire Manipulation (With the Blazehammer, Fire Flower, and Big Fire Flower. Fire Piranha Plant spits fireballs. Fire Bro shoots fireballs. The Charcoal Grill burns enemies), Ice Manipulation (With the Ice Flower and Big Ice Flower. Ice Bro shoots an ice ball) Vibration Manipulation (With the POW Block. Sledge Bro shakes the ground with a ground pound), Healing (With the Mushroom, Big Mushroom, Mega Mushroom), Regeneration (Mid-Godly; With the 1-Up Mushroom, which restores paint), Attack Reflection (With the Tail), Pseudo-Forcefield Creation (With the Spike Helmet), Summoning (With the Enemy Cards, Mario can summon the following: Red Shy Guy, Green Shy Guy, Blue Shy Guy, Yellow Shy Guy, Pink Shy Guy, Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Spike Guy, Green Spike Guy, Blue Spike Guy, Yellow Spike Guy, Pink Spike Guy, Red Roller Guy, Green Roller Guy, Pink Roller Guy, Sombrero Guy, Shy Bandit, Goomba, Paragoomba, Bone Goomba, Koopa Troopa, Koopa Paratroopa, Swoop, Cheep Cheep, Blooper, Spike, Dry Bones, Boo, Scaredy Rat, Ninji, Fuzzy, Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, Pink Spike Snifit, Spiny, Buzzy Beetle, Spike Top, Rocky Wrench, Pokey, Green Pokey, Bob-omb, Lava Bubble, Fire Piranha Plant, Ptooie, Dino Rhino, Hammer Bro, Boomerang Bro, Fire Bro, Ice Bro, Juggler Bro, Circus Bro, Sledge Bro, Kamek, Morton, Iggy, Ludwig, Wendy, Larry, Lemmy, Roy, and Black Bowser's Castle. With the Bone, Mario can summon Princess. With the Balloons, Mario can summon Birdo), Absorption (Red Slurp Guy, Blue Slurp Guy, Yellow Slurp Guy, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, and Shy Bandit all drain paint from others to heal themselves with), Transmutation (Shy Bandit can turn others into Battle Cards once draining all paint), Water Manipulation (Cheep Cheep and Blooper shoots a stream of water at an enemy. With the Fire Extinguisher, Lemon, Teapot, Washing Machine), Weapon Creation (Spike can spit out an iron ball to throw at enemies. Dry Bones can throw bones at enemies. Red Snifit, Green Snifit, Blue Snifit, Yellow Snifit, Pink Snifit, Red Slurp Snifit, Blue Slurp Snifit, Yellow Slurp Snifit, Red Spike Snifit, Green Spike Snifit, Blue Spike Snifit, Yellow Spike Snifit, and Pink Spike Snifit can fire bullets from their mouths. Rocky Wrench throws a wrench. Hammer Bro and Juggler Bro throws hammers. Boomerang Bro and Circus Bro throws boomerangs. Ptooie spits out an iron ball), Explosion Manipulation (Bob-ombs explode at enemies), Magma Manipulation (Lava Bubbles are naturally made up of lava), Magic (Kamek fires magic at enemies), Empathic Manipulation & Power Nullification (Roy can fire paint that changes your emotions and ability to use powers unless they're the same color as the applied paint), Air Manipulation (With the Fan, Flute), Explosion Manipulation (With the Piggy Bank), BFR (With Balloons), Pseudo-Forcefield Creation (With the Instant Camera), Electricity Manipulation (With the Battery), Curtain Fire (With the Cork), Reality Warping (With the Washing Machine, which puts the world into a washing machine), Light Manipulation (With the Lightbulb), Status Effect Inducement (With the Salt and Pepper), Sound Manipulation (With the Megaphone), Heat Manipulation (With the Hair Dryer), Size Manipulation (With the Magnifying Glass), Limited Telekinesis (Mario can control the Claw Hammer), Broadway Force (With the Disco Ball), Higher-Dimensional Manipulation, Time Stop, Acausality (Irregular Causality; With Huey's Cutout, Mario can transcend dimensions and the boundaries of time and space. This allows him to cut the background itself), Erasure (Conceptual Erasure; Cutout can be used to cut out the background, effectively erasing them), Absorption (Huey can be used to absorb paint)[24]

Velocity Manipulation (Gear such as the #1 Trouser allows the user being able to attack first. Snare Boots will sometimes not allow enemies to attack), Healing (Gear such as B. Brand Jeans passively heals. Bubbles Badge passively restores BP. School Emblem restores BP when counterattacking. Soulful Bros. restores BP when landing Excellent hits), Gravity Manipulation (Gear such as Random Slacks swap the gravity for Mario), Supernatural Luck (Gear such as Shroom Slacks can increase Mario's chances of getting a lucky hit. Popple Badge A increases luck the higher the speed is. Cobalt Necktie doubles luck), Instinctive Reaction (Gear such as Hard Pants passively guards attacks), Purification (Gear such as Heart Jeans allows Mushrooms to cute status effects), Statistics Amplification (Gear such as Plaid Trousers will lessen damage. Beanstar Pants will increase defense at the start. Queen B. Jeans will increase defense if hit with a status effect. Oho Jee Wear increases defense against slower enemies. Daredevil Pants will increase defense if no badge is equipped. Rescue Suit will reduce health in half to gain more power. Bwaha Badge increases power if more enemies get defeated. Rookie Emblem A increases power. Spike Badge will deal twice the amount of damage when jumping on spikey enemies. Get the Jump Badge increases damage at the start of the battle. High-End Badge will randomly increase power once. Counter Badge increases damage from counterattacks. Great Force doubles the damage given and takes. Gravity Shield lowers damage when in different gravity. Delicious Gloves doubles healing items), Transmutation (Gear such as Shroom Slacks can turn coins into Mushrooms), Rage Power (Gear such as Street Jeans will increase power if an ally is defeated), Damage Boost (Gear such as Piranha Suit will increase the chances of lucky hits. Mush Badge A increases damage the more Mushrooms are carried. Bowser Fist will increase damage and lucky hit chances if attacking first. Risky Excellence increases damage only for Excellent attacks. Critical Bat deals lucky hits when hitting someone with a status effect. Dynamic Badge can use two to four Bros items to make an attack stronger. Antiair Boots deals 150% more damage to flying enemies), Forcefield Creation (Gear such as Ancient Pants will create a forcefield to prevent damage being taken. Hit-POW Badge increases damage until the user it hit), Absorption (Gear such as Queen's Token will restore HP if attacking an enemy with a jump. Oho Jee Symbol restores HP when attacking with hand attacks. Piranha Swing restores HP when attacking with a hammer), Status Effect Inducement (Gear such as Mari-Lui Badge will cause enemies to burn when counterattacking. Dizzy Boots makes the foe dizzy when jumped on), Accelerated Development (Gear such as Bonus Ring will increase EXP gained if no damage is taking during the battle), Minor Flight (Gear such as Excite Spring will give the user a floaty jump), Extrasensory Perception (Gear such as the Secret Specs will allow the user to see invisible blocks), Power Modification (Gear such as Super Switch will swap power and speed), Weapon Creation and Unlimited Ammo (Gear such as Ulti-Free Badge will allow the user to have infinite Bros items. Gear such as Iron-Ball Boots will randomly drop iron balls on opponents. The Bottomless Gloves allows the user to create a never ending amount of Power-Ups), Resurrection (Passive. Gear such as Gumption Socks will resurrect the user. Hero Wear will have the same effect), One Hit KO (Gear such as Bye-Bye Gloves have a chance to KO someone with a hammer attack), Statistics Reduction (Gear such as Shroob Boots reduces the foe's power in half when jumped on. Soft Hammer lowers an enemies defense), Power Nullification/Damage Reduction (Gear such as Big Shell will make the first three hits deal no damage. Giant Shell makes it so any attack that deals less than 20% HP is nullified. KO Shell nullifies damage taken if the Super Strike move is activated. Barrier Wear negates the damage of certain attacks. Mushroom Amulet nullifies damage for a Mushroom), possibly the abilities of the Dark Star (Gear such as the D-Star Wear claims to infuse the user with the Dark Star's power), Creation (Gear such as the Medical Socks will give the user a Mushroom or Refreshing Herb), Damage Transferal (Gear such as Payback Wear will deal equal damage done to the user). Resistance to Status Effect Inducement, Poison Manipulation (Gear such as Safety Slacks prevents poison), Fire Manipulation, Statistics Reduction, Power Nullification (Gear such as Wellness Wear will recover from the burn/charred, POW/DEF/SPD-Down, and Prohibited Command status effects), Gravity Manipulation (Gear such as the Jumping Boots is unaffected by gravity changes), Empathic Manipulation, Disease Manipulation (Gear such as No-touch Socks prevents the Fury and Sick status effects), Mind Manipulation (Gear such as the Balm Wear prevents the dizzy status effect), Size Manipulation (Gear such as the Healthy Ring prevents being shrunken)[25][26][27][28][29]
Healing (The Mushroom Badge restores health. The Bro Badge restores SP), Purification (The Mushroom Badge mixed with either Excellent badge cures status effects), Statistics Amplification (The Powerful Badge will increase the users power up to 4x. The Guard Badge mixed with the Bronze Badge increases defense), Duplication (The Coin Badge will duplicate coins rewarded), Resurrection (The Mush Badge with the Expert Badge revives fallen allies), Pain Manipulation (The Strike Badge inflicts damage to all enemies), Forcefield Creation (The Guard Badge will create a forcefield that blocks damage), Power Nullification (The Guard Badge will nullify damage. The Virus Badge nullifies status effects on enemies), Statistics Reduction (The Virus Badge mixed with the Bronze Badge lowers enemies' strength and defense), Status Effect Inducement (The Virus Badge makes enemies dizzy. The Bronze Badge gives a random status effect), Transmutation (The Virus Badge turns enemies into Mushrooms), Damage Boost (The Virus Badge increases the chances of lucky hits), Durability Negation (The Risk Badge has a 50% chance to make everyone's HP go to 0), Accelerated Development (The Miracle Badge gives extra EXP), Weapon Creation (The Miracle Badge can duplicate an item), Time Stop (The Miracle Badge can freeze time), Causality Manipulation (The Miracle Badge will revert the users status to before)[30]
Healing (Battle Cards can restore HP and BP, including damage that was just dealt), Resurrection (Battle Cards can resurrect fallen allies), Statistics Amplification (Battle Cards can raise power, defense, and speed. Battle Cards can reduce Piranha Plants, Koopalings, and Bowser's power), Damage Boost (Battle Cards can raise damage dealt), Statistics Reduction (Battle Cards can reduce power, defense, and speed), Transmutation (Battle Cards can turn enemies into a Goomba), Pain Manipulation (Battle Cards can inflict damage to all enemies), One Hit KO (Battle Cards can one-shot Goombas), Power Nullification (Battle Cards can nullify damage), Purification (Battle Cards can cure status effects), Damage Boost (Battle Cards increases chances of lucky hits), Weapon Creation (Battle Cards can create items), Pseudo-Power Absorption (Battle Cards can force an enemy to drop an item), Velocity Manipulation (Battle Cards can force an enemy to not move), Fire Manipulation (Battle Cards can inflict fire)[31]

All previous abilities are greatly enhanced, Self-Sustenance (Type 3), Portal Creation, Dimensional Travel (Creates Dimensional Doors), Negation to Forcefields (Broke Count Bleck's barrier), Power Nullification (Nullified Super Dimentio's invulnerability), Creation & Resurrection (Recreated any universe that's been erased from The Void, as well as bring back those who were erased), Reality Warping, Healing (Heals any wounds taken), Regeneration (Mid-Godly; Can bring back anyone erased from The Void), Immortality (Type 8; Pure Hearts only. Can continue to exist as long as love is felt)


Standard Equipment

Hammer, Wrench, Super Mushroom, Starman, 1-Up Mushrooms, Coins, Power Star, Tanooki Leaf


Notable Techniques

*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.

  • Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
  • Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
  • Triple Jump: During a triple jump, Mario will be invincible while in the air.
  • Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
  • Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
  • Healing Orbs: When used, Mario's wounds will slightly heal.
  • Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
  • Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
  • Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
  • Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
  • Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
  • Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
  • Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.

The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.

  • Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
  • Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
  • Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
  • Chill Out: Decreases an enemies strength, weakening them.
  • Time Out: Freezes time, leaving everyone immobilized.
  • Up & Away: Turns enemies into little stars and sends them flying into space.
  • Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
  • Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.

The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.

  • Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
  • Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
  • Power Lift: Boosts the attack and defense for a short amount of time.
  • Art Attack: Draws a circle around enemies, harming anyone caught in it.
  • Sweet Feast: Heals Mario a large amount.
  • Showstopper: When used, enemies will be defeated from a single attack.
  • Supernova: Deals large amounts of damage to every enemy on screen.

Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.

  • Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
  • Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
  • Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
  • Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
  • Thudley: Thudley allows for Mario to do a stronger ground pound.
  • Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
  • Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
  • Dottie: Shrinks Mario's size, letting him go into smaller spaces.
  • Fleep: Fleep is used to reveal objects or enemies that are hidden.
  • Cudge: Creates a hammer for Mario to use.
  • Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
  • Piccolo: By playing a song, any status effect is removed to Mario.

Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.

  • Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.

Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.

  • Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.

Badges give Mario many varying effects once equipped.

  • Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
  • Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
  • D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
  • Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
  • Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
  • Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
  • Peekaboo: Allows Mario to see how much HP an enemy has.
  • Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
  • Soft Jump: Lowers an enemies durability once jumped on.
  • Sleep Stomp: Puts an enemy to sleep once jumped on.
  • Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
  • Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
  • Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
  • Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etc.
  • Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
  • Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.


Other

Standard Tactics: Mario's initial attacks are his standard jump or hammer, however he's often shown to use what's often given to him. His truth manipulation or being an avatar of The Player however can guide him on what's a better option to use, as he is guided to be reunited with those he loves under any circumstance.

Weaknesses: Certain power-ups can be lost with enough damage, or have a time limit. He has had bits of being brash into a battle. He cannot say his name in his shadow form. | Same as before, The Pure Hearts require a source of love to work, removing all forms of love can stop its power. | None

Note 1: For reasons as to why Mario and Paper Mario are treated as the same being, read here.

Note 2: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Note 3: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by several different characters on multiple occasions. In Bowser's Inside Story, there exists a sentient save block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.

Note 4: Mario has consistently gotten stronger through the series. Not only has it been stated multiple times, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who state to get stronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.

References

  1. KC Mario Vol. 1: Super Mario Land
  2. KC Mario Vol. 6: Super Mario World
  3. KC Mario Vol. 5: Dr. Mario
  4. Mario's Picross Manga, Page 2
  5. KC Mario Vol. 8: Super Mario World
  6. KC Mario Vol. 4: Super Mario Land
  7. KC Mario Vol. 1: Super Mario Land
  8. KC Mario Vol. 6: Super Mario World
  9. KC Mario Vol. 7: Super Mario World
  10. KC Mario Vol. 8: Super Mario World
  11. KC Mario Vol. 5: Dr. Mario
  12. KC Mario Vol. 2: Super Mario Land
  13. KC Mario Vol. 11: Super Mario World
  14. KC Mario Vol. 5: Dr. Mario
  15. KC Mario Vol. 5: Dr. Mario
  16. KC Mario Vol. 5: Dr. Mario
  17. KC Mario Vol. 5: Dr. Mario
  18. Mario's Picross 2 Manga, Page 8
  19. Mario's Picross 2 Manga, Page 7
  20. KC Mario Vol. 5: Dr. Mario
  21. Mario Wiki Paper Mario Badge List
  22. Mario Wiki TTYD Badge List
  23. Mario Wiki Stickers
  24. Mario Wiki Color Splash Battle Cards
  25. Mario Wiki Superstar Saga Gear
  26. Mario Wiki Superstar Saga Remake Gear
  27. Mario Wiki PiT Gear
  28. Mario Wiki BiS Gear
  29. Mario Wiki Dream Team Gear
  30. Mario Wiki Badges
  31. Mario Wiki Battle Cards

Battle Records

*Hat Kid (A Hat in Time) - Thread

  • Keys: Power Stars Mario was used.
  • Conditions: Hat Kid had access to time pieces.
  • Location: SBA
  • Restrictions: None.

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