The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Albus (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


It would seem the blood of the holy whip's legacy makes many things possible. One of life's fortunate miracles, you might say. Betrayed by the old man, I fled with Dominus. In this way I had taken your place as bearer, and you were no longer at risk. Alone, I continued my research into methods of controlling Dominus. As you know, that Glyph's power is Dracula's as well. To this end, I required the blood of the sacred Belmont clan. Since they vanished years ago, I set out to find any traces of their heritage.
Shanoa... This isn't some sort of fever dream, is it? I never imagined I would ever see you again.
What... kind of brother would I be...if I didn't protect you...? That's...my role.
~ Albus to Shanoa as he absorbs Dominus in Shanoa's flashback

Background

Albus is a rogue agent of Ecclesia and a key character in Castlevania: Order of Ecclesia. Initially, he is sent on a mission by Ecclesia's founder, Barlowe, to retrieve the powerful glyph Dominus, which is believed to have the power to defeat Dracula. However, Albus betrays Ecclesia and steals the glyph for himself.

Albus wields the magical gun Agartha and gains the Dominus glyph, which grants him immense power. Throughout the game, he serves as both an antagonist and a tragic figure, with his motives rooted in a personal vendetta and complex relationship with Shanoa, the game's protagonist. His betrayal is driven by a desire to use the power of Dominus to change the course of history and take control of the situation, believing it to be the only way to achieve his goals.

As the story unfolds, Albus’ intentions and the consequences of his actions become clearer, revealing his tragic struggle between loyalty, personal ambition, and the power he wields.

This dropdown contains the synopsis of Albus’ story. Read at your own risk as you may be spoiled otherwise!

Albus was brought into Ecclesia alongside Shanoa at a young age. The two shared a strong bond, with Albus acting as a protective figure toward Shanoa, even offering to take her place when he performed an action that would have been lethal to him. He refused her offer, insisting that as her "big brother," it was his responsibility to protect her. As time passed, Albus became aware of Ecclesia's true intentions, particularly regarding the Dominus glyphs, which Barlowe planned to use to destroy Dracula but at the cost of Shanoa's life and memories. Although Shanoa was the more capable candidate for the ritual, Albus, unwilling to let her die, tried to convince Barlowe to use him instead.

However, Barlowe deceived Albus, sending him on a fruitless mission to keep him out of the way while he proceeded with the ritual to sacrifice Shanoa. When Albus returned and discovered the truth, he intervened, stealing the Dominus glyphs to prevent Shanoa from losing everything. Unfortunately, the ritual had already stripped her of her memories and emotions, and Barlowe blamed Albus for the loss, sending Shanoa to track him down.

Albus, now in possession of the Dominus glyphs, tested their power and his own will to resist Dracula’s influence. Ultimately, he succumbed to Dracula’s control and retreated to the Mystery Manor, where he faced Shanoa in a final confrontation. If the player fails to rescue all the villagers, Albus dies, but if all villagers are saved, he succumbs to death while calling Shanoa's name in agony. Afterward, Shanoa absorbs the final piece of Dominus, and the memories of Albus flow into her due to her connection to the Belmont bloodline. In her mind, Albus explains his true motivations, revealing that he stole the glyphs to protect her and to prevent her from wielding Dominus. He asks her to promise never to use it, and though Shanoa cannot fully remember their past, she agrees, bringing peace to Albus before his spirit passes.

Albus’ selfless act ensures Shanoa’s survival, as she regains her emotions and is given a second chance at life. His final wish is for Shanoa to smile for him, a wish she fulfills, allowing him to die in peace. Albus' ultimate sacrifice exemplifies his deep love and devotion to Shanoa, and through his actions, he helps her find the strength to face her destiny. After completing the game, Albus is unlocked as a playable character.

General Information

Name: Albus[1]

Origin: Castlevania: Order of Ecclesia

First Appearance: Castlevania: Order of Ecclesia

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Toshihiko Seki
  • English Voice Actor: Keith Silverstein (Order of Ecclesia), Knox Clendenen (Grimoire of Souls)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Ecclesia Base (Formerly)

Story Role: False Villain, Main Antagonist0

Classification: Member of the Order of Ecclesia

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter

Ranking: Ecclesia's Chief Researcher

Affiliations: Shanoa, Barlowe (Formerly)

Enemies: Barlowe, Shanoa (formerly), Dracula

Height: Unknown

Weight: Unknown

Status: Deceased (Sacrificed himself through absorbing Dominus so that Shanoa could live[3])

Date of Death: Late 1800s

Alignment: Chaotic Good (Albus cares about protecting Shanoa[4], to the point that he tried to fight Dracula's control and tell Shanoa to run from him due to him being consumed by Dracula[5], wishing to be the bearer of the Dominus so that Shanoa did not risk her life, stealing Dominus for Shanoa's sake, and giving his life for her sake[6]), Chaotic Evil when possessing the full Dominus (Had his mind consumed by Dracula[7], turning him into another Dracula[8])

Protection Level: Global Protector (Initially joined Ecclesia to keep the world safe from evil and the likes of Dracula)

Threat Level: Global Threat when possessing the full Dominus (Had his mind consumed by Dracula[9], turning him into another Dracula[10], where he viewed all of humanity as merely cattle to slaughter at his behest[11])

Codex Statistics

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm Shanoa[12], who can fight and defeat 1800s Death[13], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[21]. Alucard notes that having something to protect surpasses the limits of strength[22]),

Durability: At least Town level (Can take hits from Shanoa[23]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[27]). At most Faster Than Light through full Aura (Shanoa's glyphs are impressive, to where it's noted by Simon Belmont that her power is on par with the Belmonts[28], making her comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[29]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Shanoa[30], who can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman

Range: Standard Melee, Hundreds of Meters with firearm attacks

Intelligence: Supergenius Intelligence (Barlowe admits that Albus' genius may outstrip his own as he learned to host the final piece of Dominus in such a short time[36]. Barlowe created Dominus[37], Ecclesia's ultimate weapon that is in reality[38], Dracula's magic[39] itself[40], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[41])

Knowledge: (Noted to have a keen and cunning mind[42])


Powers and Techniques

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[43]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[44], along with being said to be as great a task as recreating God's creation of the Earth[45]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[46], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[47]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[48]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[49])
Superhuman Physical Characteristics, Weapon Mastery (Firearm Mastery; Albus is a expert user of his pistol[50]), Stealth Mastery (Albus is able to hide his presence, appearing completely invisible in front of one[51]), Save and Load (Can bask in holy light in order to save his progress[52]), Multiple Jumps (Can jump again while in the air[53]), Telekinesis (Telekinetically grabbed the three books from Shanoa before she could absorb the dominus into her[54]), Teleportation (Teleported to avoid an attack from Shanoa[55]), Severing (Albus splintered Dominus and formed a glyph from it[56]), Mimicry (Power Mimicry; Learned how to absorb glyphs just from watching Shanoa do it[57]), Absorption (Can absorb Glyphs into him[58]), Glyph Manipulation & Sealing (Albus sealed many within[59] the Torpor glyph[60]. Albus is able to create glyphs without casting them[61]), Energy Projection, Light Manipulation & Darkness Manipulation (With Optical Shot, fires a magic wave of black and white energy, the waves dealing either light or darkness damage[62]), Fire Manipulation (Causes a fire to conjrue around him while he jumps around[63]), Electricity Manipulation (Can shoot out electricity orbs from his gun[64]), Ice Manipulation (Can shoot icicles out of his gun[65])
Held Dominus Agony within him[66], which shrouds one in Dracula's magic[67], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[68], this gives him:
As Mathias absorbed Walter's soul to become Dracula[69], he has:

Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[70]), Darkness Manipulation (Due to the Ebony Stone[71], his demonic power allows him to make it eternally night in the forest under his control[72]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[73]), Domination (Walter has demons under his control[74]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[75]), Blessed (Noted that Walter is beloved by the eternal night[76]), Teleportation (Teleported Sara to his side[77]), Electricity Manipulation (Walter uses electricity to appear before Leon[78]), Telekinesis (Telekinetically returned Sara to Leon[79]), Sleep Manipulation (Walter can put one to sleep[80]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[81]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[82]), Energy Projection (Can shoot out energy projectiles[83]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[84]), Explosion Manipulation (Can shoot out orbs that explode on impact[85]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[86]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[87]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[88])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[89]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[90]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[91]), Animal Taming (Dracula can tame bicorns[92]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[93]. Dracula is noted to be the most terrifying creature in existence[94]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[95]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[96]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[97]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[98]. Dracula has a natural aura of Darkness around him[99]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[100]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[101], where Death is noted to govern the fate of death[102], being noted to have the power to govern the end of all living things[103], and can use his scythes to kill abstractions such as distance and sound[104]. Death decides who lives and who dies[105]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[106] killed for good by[107] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[108]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[109]. Can regenerate from just his blood[110]. Regenerated back a new body from just his head[111]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[112]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[113], only being ended by sealing his castle within a solar eclipse[114]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[115]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[116]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[117]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[118]), Extrasensory Perception (Dracula's eyeball can see invisible objects[119]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[120]. Can see the Bitterfly, a mutated insect, visible only to magicians[121]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[122]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[123]. Appeared before Simon Belmont as a flock of bats[124]. Mathias can transform into a bat[125]. Can transform into a werewolf[126]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[127]. Can turn into a beast that moves so fast it catches on fire[128]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[129]. Has done this against Richter/Maria to unleash his full power[130]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[131], giving him a form with massive wings[132], transform into a bat[133], naturally levitate[134]), Afterimage Creation (Moves so fast he leaves afterimages behind[135]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[136]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[137]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[138]. Through this end he can gather the magic needed to revive through negative human emotions[139]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[140]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[141]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[142]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[143]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[144]. Caused the entire background to become warped ad distorted[145]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[146]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[147]. Brings down pillars of light that he uses to teleport around[148]. Causes a beam of light to appear that he can teleport around with[149]. Dracula's death causes the light beam to come across the entire castle and teleport it away[150]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[151]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[152]), Duplication (Can create four giant heads of his to attack with[153]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[154]), Empowerment (Dracula can[155] call upon[156] the Power of[157] Darkness to gain[158] a new form that[159] greatly upgrades all of his statistics[160]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[161]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[162]), Possession (Can put his soul within a painting and bring it to life to use as an attack[163]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[164]. Dracula's remains created a second spirit within Maxim that possessed him[165] leaving Maxim's body and possessing Dracula's remains[166] spawning way to Dracula's Wraith[167]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[168]), Statistics Amplification (Dracula's strength increases each time he revives[169]. Every 100 years[170] Dracula gets[171] stronger and stronger[172]. Noted by Richter to get stronger every reincarnation[173]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[174]), Statistics Reduction (It's noted that every 100 years[175] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[176]. One that wears Dracula's clothes will have their luck reduced[177], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[178]. Could telekinetically lift the blocks around in his boss fight[179]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[180]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[181]. Forcibly teleported him and Cornell upon transforming into his true form[182]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[183]), Breath Attack (Can shoot out attacks and projectiles from his mouth[184]. Can shoot fireballs out of his breath[185]. Can shoot fire out of his mouth[186]. Shoots out glyphs from his mouth[187]. Shot a giant energy ball from his mouth in his true form[188]), Energy Projection (Can shoot out eye lasers[189]. Can shoot energy beams out of his eyes and hands[190]. Can shoot energy projectiles out into 4 directions diagonally[191]. Created energy orbs around him that he can shoot outwards to attack[192]. Can shoot energy projectiles from the sky that split and attack anything on the ground[193]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[194]. Can shoot out three energy projectiles that expand[195]. Can shoot out a laser attack that travels across the ground and expand outwards[196]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[197]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[198]), Homing Attack (Can shoot out several energy projectiles that home in on the target[199]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[200]. Unleashed a massive shockwave in his true form[201]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[202], along with increase one's strength[203]. Dracula's mere fang can increase one's defenses[204]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[205]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[206]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[207]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[208], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[209]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[210]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[211]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[212]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[213]. Petrification Nullification; His mere heart has the power to negate petrification[214]. Poison Negation; His mere rib has the power to negate poison[215]. Sealing Nullification; The power of Dominus can completely rid seals[216]. Easily broke a seal placed by the man-beast on a creature[217]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[218]), Summoning (Dracula can summon enemies to fight for him[219]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[220]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[221]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [222], which Lucy notes to be impossible with her being the only one able to send people into grimoires[223]), Absorption (Dracula can absorb any darkness based attack[224]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[225]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[226]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[227], Dmitri Blinov, can perfectly copy techniques after just being hit by them[228], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[229]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[230], Dmitri Blinov, who scanned the the memories of Soma's past lives[231]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[232]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[233]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[234], even though Death appearing in the books is through nothing more than him possessing his image written in the text[235], where he can reform himself endlessly and no damage actually mattered to him[236]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[237]. Can shoot out 3 fire projectiles at once from his cape[238]. Can shoot out green fireballs everytime he jumps[239]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[240]. Can shoot out large fireballs from his cape[241]. Causes pillars of pinkish fire to rise up[242]. Can create an entire tornado of hellfire[243]. Can burn his body to the point of nothing remaining but his soul[244]. Caused all of the candles in the background to light up and blind the entire room before he appeared[245]. Can set fire enemies that track onto a target[246]. Can conjure fire from glyphs that drop down and spread outwards[247]. One of the Dark Lord candidates that inherit his dark powers[248], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[249], and burned an entire room[250]. Along with this Dario can use fire to teleport[251]), Holy Manipulation (Can use Demonic Megiddo[252], which contains holy power[253]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[254]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[255]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[256], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[257]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[258]), Blood Manipulation (Can spit out blood as an attack[259]. Can create spheres of blood from his attacks[260]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[261]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[262]. Can disconnect his soul from his body[263]. God is unable to help the souls of those terminated by Dracula's hand[264]), Animal Manipulation (Can shoot bats out of his mouth[265]. Can shoot out three bats to attack[266]. Sends out bats to attack for him[267]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[268]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[269]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[270]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[271]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[272]. Dominus was the source that took Shanoa's memories[273]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[274]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[275]), Fear Manipulation (Dracula's mere rib bone is enough to make[276] an ordinary hero feel like a spineless coward[277]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[278]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[279]. Cause massive electricity around the area before appearing[280]. Causes multiple lightning bolts to rain down as he appears[281]. Sent down electricity attacks against Desmond[282]. Sent out a massive electricity wave[283]. Creates massive electricity orbs from his glyphs[284]. Summoned electricity from his hand that went across a small area[285]. Electricity formed around him while he transformed into his adult state[286]. Easily pushed Cornell back with the electricity field around him[287]), Curse Manipulation (Dracula placed a curse on[288] Simon after Simon defeated him, one that could only be undone[289] by finding the five body parts of Dracula, resurrecting him and then defeating him[290], though if Simon takes too long he will die from the curse regardless of killing Dracula[291]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[292]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[293], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[294]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[295]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[296]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[297]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[298]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[299]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[300]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[301]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[302]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[303]. The glyphs also summon enemies to attack[304]), Explosion Manipulation (Creates massive explosions from his glyphs[305]. Can shoot out explosive projectiles from his lower mouth[306]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[307]), Water Manipulation (Creates giant water bubbles that attack the target[308]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[309]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[310]. Shanoa with the dominus is using a power of Dracula's[311], where Aeon notes that power is governed by time[312]. With time in Castlevania being so potent that not even eternity can withstand time[313], along with even artificial life being subject to the laws of time[314]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[315], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[316] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[317], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[318], or Charlotte fading from existence due to them messing with the history of the Grimoires[319], Maria starting to fade because Richter's history is being rewritten[320], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[321]. The text alterations also make the monsters stronger[322]. With the real world and world of grimoires being considered the same or "equal"[323], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[324]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[325]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[326], which alter grimoires, which do not adhere to the laws of reality[327]), Power Modification (Vital Souls are all just a part of Dracula's powers[328], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[329]. The Chaos of the Grimoire destabilized the magic of the others[330]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[331]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[332]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[333], where Dracula's mere rib bone reflects all projectiles back[334]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[335]. Dracula's mere ribs protects from the powers of wickedness[336]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[337]), Curse Manipulation (Dracula's mere heart clears curses[338]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[339]. With time in Castlevania being so potent that not even eternity can withstand time[340], along with even artificial life being subject to the laws of time[341]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[342]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[343]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[344]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[345]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[346]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[347]), Poison Manipulation (Dracula is naturally immune to poison based attacks[348]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[349]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[350]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[351]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[352], where Death is noted to govern the fate of death[353], being noted to have the power to govern the end of all living things[354], and can use his scythes to kill abstractions such as distance and sound[355]. Death decides who lives and who dies[356]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[357], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[358])
Magic (The castle pulses with dark magical power[359]. The castle uses magic to do things like re-animate corpses[360], along with skeletons[361]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[362], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[363]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[364]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[365], with these chairs being acknowledged in rooms in the castle with a description[366]), Possession (The castle possesses objects with its magic, such as a ouija table[367]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[368]), Mind Bestowal (The castle can bestow a mind through its magic[369]), Soul Bestowal (The castle can bestow a soul through its magic[370]. Imbued the Mud Man with a tormented soul[371]), Power Bestowal (The castle grants enemies to attack under the power of magic[372]. The magic of Dracula's power that empowers the owl enemy[373]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[374]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[375]. The Castle has doors sealed off without solving puzzles[376]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[377]), Telekinesis (The Castle can lift parts of levels apart[378]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[379]), Immersion (Can bring paintings to life and have them attack[380]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[381]. The Castle can also do this without mirror worlds[382], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[383]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[384]. The castle has objects that fade in and out while trying to platform on them[385]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[386], and invisible platforms[387]), Necromancy (The castle can raise the dead to attack whoever enters a room[388]. The castle reanimates human bones as monsters by its evil magic[389]. The Castle created the Executioner from numerous dead bodies[390]), Fusionism (The Castle can create an abomination made from numerous dead bodies[391]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[392], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[393]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[394]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[395]. The castle increases one's dark desires, allowing Dracula to easily control them[396]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[397]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[398]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[399]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[400]. The Castle has areas where its blood can form new enemies[401]), Acid Manipulation (The castle has areas of acid rain falling[402]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[403]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[404]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[405]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[406]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[407]), Gravity Manipulation (The castle has rooms with reverse gravity[408]), Curse Manipulation (The Curse status that spirits inflict[409] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[410]), Life Manipulation (The castle can bring inanimate statues to life to attack[411]. Can cause the glass murals to come to life and attack[412]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[413]), Plant Manipulation (The castle can cause even the trees to attack[414]. The castle can cause the plants and leaves to form a wraith[415]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[416]. Evil energy can create barriers blocking one until they defeat all enemies[417]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[418]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[419]. Brought a wandering merchant in through swallowing him into a dense fog[420]. The castle has magic energies that seal the gateway to hell[421]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[422]. The castle can make glyphs that teleport one outside of the castle by standing over it[423]. A lot of these creatures are summoned from Hell[424]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[425]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[426]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[427]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[428]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[429]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[430]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[431]. Can summon enemies through the lightning bolts it makes[432]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[433]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[434], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[435] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[436], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[437], or Charlotte fading from existence due to them messing with the history of the Grimoires[438], Maria starting to fade because Richter's history is being rewritten[439], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[440]. The text alterations also make the monsters stronger[441]. With the real world and world of grimoires being considered the same or "equal"[442], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[443]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[444]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[445], which alter grimoires, which do not adhere to the laws of reality[446]), Power Modification (The vital souls are noted to be apart of the Castle's power[447], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[448]. The Chaos of the Grimoire destabilized the magic of the others[449]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[450]. Noted that the stop watch has no effect on moving platforms in the castle[451]. Christopher stopping time on an elevator does not stop the elevator from moving[452], machinery still moves along[453], and floating objects still float[454]. With time in Castlevania being so potent that not even eternity can withstand time[455], along with even artificial life being subject to the laws of time[456])


Equipment

Agartha

Agartha is a magical firearm wielded by Albus in Castlevania: Order of Ecclesia. The weapon is first seen in action when Albus uses it to steal the three pieces of Dominus. During this event, he fires a powerful Acerbatus shot at Barlowe, who counters with a lightning attack, creating an opening for Albus to escape. In the boss fight against Albus, nearly all his attacks originate from Agartha.

This enchanted pistol can fire not only standard bullets but also potent magical projectiles. Among its known magical abilities are the Acerbatus shot, the Optical Shot (which combines Light and Darkness energy into a spiraling blast), and Torpor crystals.

Agartha’s powers appear to be fueled by channeling energy from glyphs into the gun. This raises speculation about whether Albus also relied on it to perform techniques like the Quadruple Ignis and his warping ability.


Notable Techniques

Shot

Agartha fires a magic bullet that can pierce magical creatures. It does not require physical bullets and functions similarly to Julius Belmont's sub-weapons, consuming MP instead.

Rapid Fire

Agartha can fire continuously without limit as long as there is enough MP available.

Torpor Crystal

Torpor is a glyph that can sometimes incapacitate opponents. In Castlevania: Order of Ecclesia, Albus uses this glyph to entrap the villagers, as well as a few visitors to the village, within brown crystalline ice prisons. The glyph is also part of his arsenal during his boss battle and is available when playing as him.

Optical Shot

Also called Vertical Shot. Agartha fires a spiraling wave of black and white energy that deals Light or Darkness damage depending on the opponent. It has one of the longest cooldowns alongside Max Shot.

Max Shot

Also known as Casper Shot. Agartha fires an Acerbatus glyph that curses, inflicts Thunder damage, and envelops the target in Darkness. The attack launches a large black sphere adorned with yellow skulls. This glyph has one of the longest cooldowns alongside Optical Shot.

Quadruple Igni

A spinning flame kick that consumes Hearts instead of MP.

High Jump

Albus can jump to taller areas faster than Shanoa using her Volaticus glyph.

Slide

Executes a weak sliding attack.

Backdash

Performs a backdash that grants invincibility during its execution.

Warp

Albus can teleport to any chosen spot within a determined area, provided he has sufficient MP. He cannot use this ability when possessed by Dominus.

Torpor Rain

Rains Torpor glyphs down on Shanoa.

Ignis

In Hard Mode, Albus can fire a triple fireball attack similar to Shanoa’s Ignis glyph.

Grando

In Hard Mode, Albus can fire an icicle attack similar to Shanoa’s Grando glyph.

Fulgur

In Hard Mode, Albus can fire a thunderball attack similar to Shanoa’s Fulgur glyph.

Dominus

In Albus Mode, Albus masters the Dominus glyph to enhance his abilities, allowing him to effectively combat Dracula without succumbing to madness. He uses this power in a mission to permanently destroy Dracula in place of Shanoa.


Other

Standard Tactics

  • Albus employs numerous attacks, mirroring the abilities available in Albus Mode:
    • Regular Bullet: A medium-damage projectile attack.
    • Optical Shot/Vertical Shot: A spiraling projectile charged with Light and Dark energy.
    • Torpor Crystals: An aerial assault where crystals are dropped from above.
    • Quad Ignis: A fiery upward spiral kick that deals significant fire damage.
    • Glyph Attack: Summons the Acerbatus glyph for a powerful offensive move, which is also the only opportunity to obtain this glyph.
  • In Hard Mode, Albus gains three additional glyph-based attacks: Ignis, Fulgur, and Grando.

Weaknesses: Albus is weak to Dark-attribute attacks. Albus when possessing Dominus is having his mind slowly consumed by Dracula and he cannot use Warp while possessed by Dominus.

Note

Trivia

  • As with many Castlevania characters, Albus's name is significant, as it hints he may not be as villainous as he tries to come off. His name means "white" or "bright" in Latin. It's also noticeable that Albus as a boss is weak against Darkness, which is uncommon for a villainous character.
  • Due to the nature of the boss fight, he, along with Barlowe, are the only bosses that cannot hurt the player by simply touching them.
  • In Castlevania Judgment, at the end of Shanoa's story, it is said that Albus is a traitor who betrayed Ecclesia for an unknown reason and that Shanoa must continue her adventure to stop him.
  • In Order of Ecclesia, Albus uses two different sets of voices, one "normal" for Albus Mode, and the other "crazy" one for his boss version. Apparently, he is almost driven crazy by Dominus Agony.
  • Keith Silverstein, Albus's English voice actor, also did the voice of Simon Belmont in Castlevania Judgment.
  • Albus appears as a summon in Castlevania: Grimoire of Souls. Unlike Richter, elder Maria Renard, or Jonathan Morris, recruiting him doesn't require saving him from an empowered Vital Soul boss in a Grimoire. Instead, he was summoned by trace elements of his magic lying within Shanoa shortly after defeating Eligor.
  • The Japanese name of Albus's firearm is "Agathe" (アガーテ), apparently taken from the heroine of the German opera Der Freischütz (The Marksman), about a gunslinger who makes a deal with the Devil for the love of a woman. Albus's Max Shot attack is a possible reference to the opera's hero; the game's voice samples also reference the "Caspar Shot" attack, which would be a reference to the opera's villain.
  • Albus bears a striking resemblance to BalTheir from Final Fantasy XII. Furthermore, both use an antique-type styled pistol as their main weapon.
  • The Quad Ignis Kick he uses may be a reference to the Street Fighter series character Fei Long, who uses the same kind of kick (his is named Shien Kyaku, 熾炎脚, "Kindling Flame Leg") - it seems to be combined with the Rekku Kyaku (裂空脚, "Rending Air Leg"), which is another technique from Fei Long's arsenal, when Albus goes forward in air during the technique's execution.
  • Albus and Joachim Armster are the only characters to canonically die that also become unlockable playable characters in the games they appear in.

Battle Records

None.

None.

References

  1. Castlevania: Order of Ecclesia Intro Cutscene
  2. Castlevania Lament of Innocence
  3. Castlevania: Order of Ecclesia Final Boss
  4. Castlevania: Order of Ecclesia Albus Boss
  5. Castlevania: Order of Ecclesia Albus Boss
  6. Castlevania: Order of Ecclesia Albus Boss
  7. Castlevania: Order of Ecclesia Albus Boss
  8. Castlevania: Order of Ecclesia Albus Boss
  9. Castlevania: Order of Ecclesia Albus Boss
  10. Castlevania: Order of Ecclesia Albus Boss
  11. Castlevania: Order of Ecclesia Albus Boss
  12. Castlevania: Order of Ecclesia Albus Boss
  13. Castlevania: Order of Ecclesia Death Boss
  14. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgment: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevnaia: Symphony of the Night
  21. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  22. Castlevania: Nocturne of Recollection Intro
  23. Castlevania: Order of Ecclesia Albus Boss
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Castlevania: Lament of Innocence Ending
  28. Castlevania: Grimoire of Souls
  29. Castlevania: Harmony of Dissonance
  30. Castlevania: Order of Ecclesia Albus Boss
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. Castlevania: Order of Ecclesia
  37. Castlevania: Order of Ecclesia
  38. Castlevania: Order of Ecclesia Intro Cutscene
  39. Castlevania: Order of Ecclesia
  40. Castlevania: Order of Ecclesia Dominus Agony Glyph Description
  41. Castlevania: Portrait of Ruin
  42. Castlevania: Order of Ecclesia
  43. Castlevania: Portrait of Ruin
  44. Castlevania: Lament of Innocent
  45. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  46. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  47. Konami of Europe's Camilla Fernandez profile
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Grimoire of Souls Prologue Stage 1
  50. Castlevania: Order of Ecclesia Intro Cutscene
  51. Castlevania: Order of Ecclesia Intro Cutscene
  52. Castlevania: Order of Ecclesia Albus Mode
  53. Castlevania: Order of Ecclesia Albus Mode
  54. Castlevania: Order of Ecclesia Intro Cutscene
  55. Castlevania: Order of Ecclesia Monastery
  56. Castlevania: Order of Eccelsia
  57. Castlevania: Order of Eccelsia
  58. Castlevania: Order of Ecclesia
  59. Castlevania: Order of Ecclesia Saving Nikolai
  60. Castlevania: Order of Ecclesia
  61. Castlevania: Order of Ecclesia
  62. Castlevania: Order of Ecclesia Albus Boss
  63. Castlevania: Order of Ecclesia Albus Boss
  64. Castlevania: Order of Ecclesia Albus Boss
  65. Castlevania: Order of Ecclesia Albus Boss
  66. Castlevania: Order of Ecclesia Albus Boss
  67. Castlevania: Order of Ecclesia Dominus Agony Glyph Description
  68. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  69. Castlevania: Lament of Innocence Final Boss
  70. Castlevania: Lament of Innocence
  71. Lament of Innocence Perfect Guidebook
  72. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  73. Castlevania: Lament of Innocence Game Manual Page 10
  74. Castlevania: Lament of Innocence Bestiary No. 057
  75. Castlevania: Lament of Innocence Bestiary No. 079
  76. Castlevania: Lament of Innocence Bestiary No. 080
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence
  79. Castlevania: Lament of Innocence
  80. Castlevania: Lament Innocence
  81. Castlevania: Lament of Innocence
  82. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  83. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  84. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  85. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  86. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  87. Castlevania: Lament of Innocence
  88. Castlevania: Lament of Innocence
  89. Castlevania: Legacy of Darkness
  90. Castlevania (N64) Intro
  91. Castlevania (N64): True Final Boss
  92. Castlevania: 64 True Final Boss
  93. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  94. Castlevania: The Arcade Dracula Boss Fight
  95. Castlevania (N64): True Final Boss
  96. Castlevania: The Dracula X Chronicles Final Boss
  97. Castlevania (N64) True Final Boss
  98. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  99. Castlevania: The Dracula X Chronicles
  100. Castlevania: Lament of Innocence
  101. Castlevania Judgment
  102. Castlevania Judgment Aeon's Hyper Attack Sequences
  103. Castlevania Judgment Aeon's Hyper Attack on Death
  104. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  105. Castlevania Judgment Death True Story Mode
  106. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  107. Castlevania: Aria of Sorrow
  108. Castlevania: Dawn of Sorrow Prologue
  109. Haunted Castle Revisited Dominus Collection
  110. Castlevania Chronicles
  111. Castlevania III: Dracula's Curse Dracula Boss
  112. Castlevania: Harmony of Dissonance Final Boss
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  114. Castlevania: Aria of Sorrow
  115. Vampire Killer MSX
  116. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  117. Castlevania III: Dracula's Curse Dracula Boss
  118. Castlevania: Symphony of the Night Eye of Vlad
  119. Castlevania II: Simon's Quest
  120. Castlevania: The Dracula X Chronicles
  121. Castlevania: Symphony of the Night Bestiary No. 106
  122. Castlevania: Aria of Sorrow Graham Boss
  123. Castlevania NES
  124. Haunted Castle Revisited Dominus Collection
  125. Castlevania: Lament of Innocence
  126. Castlevania: The Arcade Dracula Boss
  127. Castlevania II: Belmont's Revenge Game Manual Page 4
  128. Castlevania: The Dracula X Chronicles Final Boss
  129. Castlevania: The Arcade Dracula Boss
  130. Castlevania: The Dracula X Chronicles Final Boss
  131. Castlevania: Curse of Darkness Final Boss
  132. Castlevania: Symphony of the Night Final Boss
  133. Castlevania: Lament of Innocence
  134. Castlevania: Bloodlines Final Boss
  135. Castlevania III: Dracula's Curse
  136. Castlevania NES
  137. Castlevania III: Dracula's Curse Dracula Boss
  138. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  139. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  140. Castlevania Chronicles Game Manual Page 4
  141. Castlevania: Order of Shadows
  142. Castlevania: The Dracula X Chronicles Intro
  143. Castlevania III: Dracula's Curse
  144. Castlevania: The Dracula X Chronicles Final Boss
  145. Castlevania: Symphony of the Night Final Boss
  146. Castlevania: Bloodlines Final Boss
  147. Castlevania NES
  148. Super Castlevania IV Stage B-4
  149. Castlevania Chronicles
  150. Castlevania: The Adventure Rebirth
  151. Castlevania (N64) True Final Boss
  152. Castlevania: The Dracula X Chronicles
  153. Haunted Castle Revisited Final Boss
  154. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  155. Castlevania: Curse of Darkness Final Boss
  156. Castlevania Chronicles Final Boss
  157. Castlevania III: Dracula's Curse Final Boss
  158. Castlevania: Adventure Rebirth
  159. Castlevania: Dracula X Chronicles
  160. Castlevania (N64) Final Boss
  161. Haunted Castle Revisited Dominus Collection
  162. Castlevania: Curse of Darkness
  163. Vampire Hunter MSX
  164. Castlevania: Curse of Darkness Isaac Second Boss Fight
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  167. Castlevania: Harmony of Dissonance
  168. Castlevania: Order of Ecclesia
  169. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  170. Super Castlevania IV Game Manual Pages 4-5
  171. Castlevania Chronicles Game Manual Page 4
  172. Super Castlevania IV
  173. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  174. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  175. Super Castlevania IV Game Manual Pages 4-5
  176. Super Castlevania IV Intro
  177. Castlevania: Curse of Darkness
  178. Haunted Castle Revisited Dominus Collection
  179. Castlevania III: Dracula's Curse Dracula Boss
  180. Haunted Castle Revisited Dominus Collection
  181. Castlevania (N64) True Final Boss
  182. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  183. Castlevania: The Dracula X Chronicles Final Boss
  184. Haunted Castle Revisited Dominus Collection
  185. Castlevania: The Dracula X Chronicles Final Boss
  186. Castlevania: The Adventure ReBirth
  187. Castlevania: The Adventure ReBirth
  188. Castlevania (N64) True Final Boss
  189. Haunted Castle Revisited Dominus Collection
  190. Castlevania III: Dracula's Curse Dracula Boss
  191. Castlevania: The Adventure
  192. Castlevania II: Belmont's Revenge
  193. Castlevania Chronicles
  194. Super Castlevania IV Stage B-4
  195. Castlevania: Curse of Darkness Final Boss
  196. Castlevania: Curse of Darkness Final Boss
  197. Super Castlevania IV Stage B-4
  198. Castlevania: The Dracula X Chronicles Final Boss
  199. Castlevania: Curse of Darkness Final Boss
  200. Castlevania: The Dracula X Chronicles Intro
  201. Castlevania (N64) True Final Boss
  202. Castlevania II: Simon's Quest
  203. Castlevania: Harmony of Dissonance Nail of Vlad Description
  204. Castlevania: Harmony of Dissonance Fang of Vlad Description
  205. Castlevania: Order of Shadows
  206. Castlevania: Order of Shadows
  207. Castlevania: Order of Ecclesia
  208. Castlevania: Legends Page 12
  209. Castlevania: Curse of Darkness
  210. Castlevania: Harmony of Dissonance
  211. Castlevania II: Belmont's Revenge Game Manual Page 5
  212. Castlevania II: Simon's Quest
  213. Castlevania: Harmony of Dissonance Eye of Vlad Description
  214. Castlevania: Harmony of Dissonance Heart of Vlad Description
  215. Castlevania: Harmony of Dissonance Rib of Vlad Description
  216. Castlevania: Order of Ecclesia
  217. Castlevania: Legacy of Darkness
  218. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  219. Castlevania: The Arcade Dracula Boss
  220. Castlevania: Harmony of Dissonance
  221. Castlevania: Lament of Innocence Bestiary No. 064
  222. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  223. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  224. Castlevania: Symphony of the Night Bestiary No. 147
  225. Castlevania: Curse of Darkness Final Boss
  226. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  227. Castlevania: Dawn of Sorrow Dark Lord Candidates
  228. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  229. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  230. Castlevania: Dawn of Sorrow Dark Lord Candidates
  231. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  232. Castlevania: Harmony of Dissonance
  233. Castlevania: Order of Ecclesia
  234. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  235. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  236. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  237. Castlevania: Order of Shadows
  238. Castlevania NES
  239. Castlevania: The Adventure ReBirth
  240. Castlevania III: Dracula's Curse Dracula Boss
  241. Castlevania: Order of Shadows
  242. Haunted Castle Revisited Dominus Collection
  243. Castlevania: Curse of Darkness Final Boss
  244. Haunted Castle Revisited Dominus Collection
  245. Castlevania Chronicles
  246. Super Castlevania IV
  247. Castlevania: The Adventure ReBirth
  248. Castlevania: Dawn of Sorrow Dark Lord Candidates
  249. Castlevania: Dawn of Sorrow
  250. Castlevania: Dawn of Sorrow Dario Boss
  251. Castlevania: Dawn of Sorrow Dario Boss
  252. Castlevania Judgment Dracula Ultimate Attack
  253. Castlevania: Lament of Innocence
  254. Castlevania: Curse of Darkness Final Boss
  255. Castlevania: Legacy of Darkness Dracula Boss
  256. Castlevania: Curse of Darkness
  257. Castlevania: Curse of Darkness Page 14
  258. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  259. Castlevania III: Dracula's Curse Dracula Boss
  260. Castlevania: Curse of Darkness Final Boss
  261. Castlevania: The Dracula X Chronicles Final Boss
  262. Castlevania: Portrait of Ruin Final Boss
  263. Haunted Castle Revisited Dominus Collection
  264. Castlevania: The Arcade Dracula Boss Fight
  265. Haunted Castle Revisited Dominus Collection
  266. Castlevania: The Adventure
  267. Castlevania: Bloodlines Final Boss
  268. History of Castlevania - Crescent of the Moon Pages 22-23
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Order of Ecclesia
  271. Castlevania: Order of Ecclesia
  272. Castlevania: Order of Ecclesia
  273. Castlevania: Order of Ecclesia
  274. Castlevania: Curse of Darkness Volume 2 Chapter 3
  275. Castlevania: Order of Ecclesia
  276. Castlevania II: Simon's Quest
  277. Castlevania II: Simon's Quest Game Manual Page 9
  278. Castlevania: Order of Ecclesia
  279. Haunted Castle Revisited Dominus Collection
  280. Super Castlevania IV Stage B-4
  281. Super Castlevania IV Stage B-4
  282. Castlevania: Order of Shadows
  283. Castlevania: Curse of Darkness Final Boss
  284. Castlevania: The Adventure ReBirth
  285. Castlevania: Legacy of Darkness Dracula Boss Fight
  286. Castlevania (N64) True Final Boss
  287. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  288. Castlevania II: Simon's Quest Game Manual Page 4
  289. Castlevania Judgment True Story Simon Belmont Ending
  290. History of Castlevania - Crescent of the Moon Pages 14-15
  291. Castlevania II: Simon's Quest
  292. Castlvania: Order of Shadows
  293. Castlevania: Curse of Darkness Intro
  294. Castlevania: Curse of Darkness Final Boss
  295. Castlevania: Curse of Darkness Ending
  296. Castlevania: Curse of Darkness Intro
  297. Castlevania: Curse of Darkness Intro
  298. Castlevania: Curse of Darkness Isaac Second Fight
  299. Castlevania: The Dracula X Chronicles Intro
  300. Castlevania: Order of Ecclesia
  301. Castlevania: The Dracula X Chronicles Intro
  302. Castlevania: Portrait of Ruin
  303. Castlevania: The Adventure ReBirth
  304. Castlevania: The Adventure ReBirth
  305. Castlevania: The Adventure ReBirth
  306. Castlevania: Bloodlines Final Boss
  307. Castlevania: Bloodlines Final Boss
  308. Castlevania: The Adventure ReBirth
  309. Akumajou Densetsu Famicon Ending
  310. Castlevania: Curse of Darkness Ending
  311. Castlevania: Order of Ecclesia
  312. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  313. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  314. Castlevania Judgment Aeon's Hyper Attack on Golem
  315. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  316. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  317. Castlevania: Grimoire of Souls Prologue Stage 4
  318. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  319. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  320. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  321. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  322. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  323. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  324. Castlevania: Portrait of Ruin
  325. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  326. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  327. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  328. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  329. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  330. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  331. Castlevania: The Dracula X Chronicles Final Boss
  332. Castlevania: Portrait of Ruin
  333. Castlevania: Aria of Sorrow
  334. Castlevania II: Simon's Quest
  335. Castlevania: Curse of Darkness Bestiary No. 159
  336. Castlevania II: Simon's Quest
  337. Castlevania (N64) True Final Boss
  338. Castlevania II: Simon's Quest
  339. History of Castlevania - Crescent of the Moon Pages 12-13
  340. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  341. Castlevania Judgment Aeon's Hyper Attack on Golem
  342. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  343. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  344. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  345. Castlevania: Portrait of Ruin
  346. Castlevania: Symphony of the Night Bestiary No. 147
  347. Castlevania: Symphony of the Night Bestiary No. 147
  348. Castlevania: Symphony of the Night Bestiary No. 147
  349. Castlevania: Portrait of Ruin
  350. Castlevania: Order of Ecclesia
  351. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  352. Castlevania Judgment
  353. Castlevania Judgment Aeon's Hyper Attack Sequences
  354. Castlevania Judgment Aeon's Hyper Attack on Death
  355. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  356. Castlevania Judgment Death True Story Mode
  357. Castlevania: Rondo of Blood Death Boss
  358. Castlevania: Lament of Innocence Ending
  359. Castlevania: Portrait of Ruin
  360. Castlevania: Lament of Innocence Bestiary No. 003
  361. Castlevania: Lament of Innocence Bestiary No. 004
  362. Castlevania: Harmony of Dissonance
  363. Castlevania: Harmony of Dissonance
  364. Castlevania: Symphony of the Night Bestiary No. 40
  365. Castlevania: Curse of Darkness
  366. Castlevania: Curse of Darkness Save Room Chair
  367. Castlevania: Symphony of the Night Bestiary No. 16
  368. Castlevania: Portrait of Ruin
  369. Castlevania: Curse of Darkness Bestiary No. 014
  370. Castlevania: Curse of Darkness Bestiary No. 025
  371. Castlevania: Portrait of Ruin Bestiary No. 10
  372. Castlevania: Lament of Innocence Bestiary No. 029
  373. Castlevania: Order of Ecclesia Bestiary No. 061
  374. Castlevania: Lament of Innocence Bestiary No. 046
  375. Castlevania: Portrait of Ruin Bestiary No. 133
  376. Castlevania: Lament of Innocence
  377. Castlevania (N64)
  378. Castlevania Chronicles
  379. Super Castlevania IV
  380. Super Castlevania IV
  381. Castlevania Chronicles
  382. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  383. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  384. Castlevania: Curse of Darkness Chair Room
  385. Castlevania: Legacy of Darkness Tower of Sorcery
  386. Castlevania: The Adventure ReBirth
  387. Super Castlevania IV
  388. Castlevania: Lament of Innocence
  389. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  390. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  391. Castlevania Curse of Darkness Bestiary No. 002
  392. Castlevania: Portrait of Ruin
  393. Castlevania: Portrait of Ruin
  394. Castlevania: Harmony of Dissonance
  395. Castlevania: Circle of the Moon
  396. Castlevania: Circle of the Moon
  397. Castlevania: Order of Ecclesia Bestiary No. 061
  398. Castlevania: Portrait of Ruin Bestiary No. 131
  399. Castlevania: Lament of Innocence Bestiary No. 051
  400. Castlevania: Curse of Darkness Bestiary No. 008
  401. Castlevania (N64)
  402. Castlevania III: Dracula's Curse Castle Dungeon
  403. Castlevania: Symphony of the Night Bestiary No. 44
  404. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  405. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  406. Castlevania: Bloodlines Stage 6-2 First Room
  407. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  408. Castlevania: Bloodlines Stage 6-3 First Room
  409. Castlevania: Grimoire of Souls
  410. Castlevania (N64)
  411. Castlevania Chronicles
  412. Castlevania Chronicles
  413. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  414. Haunted Castle Revisited Dominus Collection
  415. Super Castlevania IV
  416. Haunted Castle Revisited Dominus Collection
  417. Castlevania: Grimoire of Souls Prologue level
  418. Castlevania Chronicles
  419. Haunted Castle Arcade Stage 03
  420. Castlevania: Harmony of Dissonance
  421. Castlevania: Order of Ecclesia
  422. Castlevania: Lament of Innocence
  423. Castlevania: Lament of Innocence
  424. Castlevania: Symphony of the Night Bestiary No. 21
  425. Castlevania: Symphony of the Night Underground Caverns
  426. Castlevania III: Dracula's Curse
  427. Super Castlevania IV
  428. Castlevania: Aria of Sorrow Prologue
  429. Castlevania: Aria of Sorrow Prologue
  430. Castlevania: Harmony of Dissonance Ending
  431. Castlevania: Lament of Innocence
  432. Castlevania III: Dracula's Curse
  433. Castlevania: Curse of Darkness Bestiary No. 115
  434. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  435. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  436. Castlevania: Grimoire of Souls Prologue Stage 4
  437. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  438. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  439. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  440. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  441. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  442. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  443. Castlevania: Portrait of Ruin
  444. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  445. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  446. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  447. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  448. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  449. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  450. Super Castlevania IV Stage 8-1
  451. History of Castlevania - Crescent of the Moon Pages 12-13
  452. Castlevania: The Adventure ReBirth
  453. Castlevania: The Adventure ReBirth
  454. Castlevania: The Adventure ReBirth
  455. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  456. Castlevania Judgment Aeon's Hyper Attack on Golem
  457. Castlevania: Order of Ecclesia
  458. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  459. Castlevania: Circle of the Moon
  460. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  461. Castlevania (N64) Charlie Vincent Boss
  462. Castlevania: Portrait of Ruin Holy Mail Description
  463. Castlevania: Order of Ecclesia