“ | Huh? Who the heck are you? | „ |
~ Soma to Genya Arikado |
“ | It's true. I am Dracula. But I'm not what you think I am! | „ |
~ Soma Cruz to Julius Belmont |
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Articles About Dracula
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Main Timeline | Count Dracula - Dracula Wraith - Soma Cruz |
Non-Canon | Netflix Castlevania - Lords of Shadow - Smash Bros. |
“ | Huh? Who the heck are you? | „ |
~ Soma to Genya Arikado |
“ | It's true. I am Dracula. But I'm not what you think I am! | „ |
~ Soma Cruz to Julius Belmont |
“ | Having power doesn't mean you can abuse it. Haven't you learned your lesson? | „ |
~ Soma Cruz to Dario Bossi |
“ | I wish it hadn't come to this, either. That feeling of being on the verge of death is something I'd like to wipe from my memory. People may say I'm Dracula's reincarnation, but the real me is just a normal human being. Even so, I understand when the time comes for me to fight. I want to protect the world. It's where Mina and I have spent our entrie lives. That's why we must crush Death's plans. And if the power of dominance is the only way to do that...then, so be it. | „ |
~ Soma's Grimoire Memory to Alucard |
“ | Shut up. You annoy me. That's the only reason I need. | „ |
~ Dark Lord Soma to Celia Fortner |
Soma Cruz is the reincarnation of the Dark Lord, Count Dracula and the main protagonist of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow respectively. Nearly 18 years had passed since Count Dracula’s final defeat at the hands of Julius Belmont, and his powers were sealed away forevermore by the Vampire Killer. With nothing left to do, Dracula reincarnated into a new body with the same powers, but no memories of his past.
18 more years passed since then, and the young adult Soma Cruz went to witness the lunar eclipse alongside his best friend and potential romantic partner, Mina Hakuba. However, as soon as the eclipse occurred, Dracula’s Castle was erected and the two were pulled into it.
Soma immediately woke up in the castle and was greeted by a man named Genya Arikado, who was actually the legendary son of Dracula, Alucard. Arikado explained that they were in Dracula’s Castle, just before a monster attacked Soma. After defeating the monster, Soma unwillingly absorbed its soul, much to his surprise.
Arikado would explain that this is the Power of Dominance, an ability used only by the Dark Lord. Soma was confused as to what this could mean, but fought through the castle to find answers nonetheless. Eventually, he ran into a man named Graham Jones, who believed himself to be the reincarnation of Dracula and would stop at nothing to prove such. He also met a mysterious man known only as J, who was drawn to the castle but had not a single memory about who he was.
As Soma continued onwards, both Soma and J came to realize who they were. J recognized himself as Julius Belmont, the legendary warrior who defeated Count Dracula, whilst Soma regrettably learned that he was, in fact, Dracula’s reincarnation.
With both of these realizations met, Soma was able to defeat Graham, but came face-to-face with Julius. Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Soma managed to defeat the man, and promised that he had no intention of hurting anyone.
In truth, Arikado had told Soma of the source of Dracula’s powers, the primordial being Chaos, and that Soma would only prevent his transformation into the Dark Lord if he destroyed Chaos. Because of this, Soma travelled into the Chaotic Realm, and faced down the being. Surprisingly, the boy was able to defeat it once and for all, seemingly destroying the source of his powers.
However, only a year later, a group of three powerful people confronted Soma. Celia Fortner, a powerful witch who worships Dracula, and her two lackeys, Dmitrii Blinov and Dario Bossi, two men who she plans on having become the new Dark Lord.
In order to enact her plans, Celia goes on to torment Soma time and time again, although he fights her and her lackeys off several times. However, Celia would even go as far as to create a mock-up Mina, and execute her in front of Soma, so that she may draw out his Dark Lord side.
Unfortunately for Celia, Soma was aware of her tricks and did not fall for the Fake Mina. Soma would go on to finally defeat Celia and Dario, before moving onto Dmitrii. He was a special case, as his ability was to perfectly mimic the abilities of others; which he used to mimic Soma’s Power of Dominance.
Despite how hard he tried, however, Dmitrii’s form was not able to withstand bearing the Power of Dominous, and he burst into a giant eldritch demon of pure malice and hatred. Soma used the last of his powers to finally take out the transformed Dmitrii and end Celia’s plot, once and for all.
Soma returned back to Mina Hakuba, along with newfound friends Genya Arikado, Julius Belmont, Yoko Belnades and Hammer.
A year later, Death would appear before him asking him if he was responsible for Dracula's Castle resurrecting, though Soma says he has nothing to do with that, with Death leaving him to his life. For some reason, Soma does not go to the castle.
Other Names: Dracula Vlad Ţepeş, Mathias Cronqvist (His original self before he reincarnated)
Origin: Castlevania: Aria of Sorrow
First Appearance: Castlevania: Aria of Sorrow
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 18 in Aria of Sorrow, 19 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[2], listed as 19 in the Dawn of Sorrow manual[3]), 20 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)
Homeworld: Earth
Residence: Japan
Story Role: Main Protaognist, Reincarnated Being
Classification: High School Student, Dark Lord (In the bad ending), Dracula's Reincarnation[4]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Mina Hakuba (Childhood friend and love interest), Genya Arikado (Son of his former self, a guardian of Soma), Julius Belmont, Hammer, Yoko Belnades
Enemies: Aspect of Chaos (Specificaly Dracula's Evil Will), Julius Belmont (In Dark Lord Soma route), Yoko Belnades (In Dark Lord Soma Route), Genya Arikado (In Dark Lord Soma Route)
Height: Unknown
Weight: Unknown
Date of Death: 2036 in the Dark Lord Soma Route, Unknown otherwise
Alignment: Neutral Good (Soma despite being Dracula's reincarnation, wants to protect the world[6]), Chaotic Evil in the Dark Lord Soma route (Has fully regained his memories and thus persona as Dracula, who is noted to be absolute evil[7], and the root of all evil, being unparalleled in his cruelty[8]. The evil within Dracula comes from those who seek chaos and destruction[9])
Protection Level: Global Protector (Soma despite being Dracula's reincarnation, wants to protect the world[10])
Threat Level: Global Threat in Dark Lord Soma Route (Upon returning back to being the Dark Lord his plan was to kill off the entire human race[11])
Key Information
Grade: S
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will, Even Higher with Empowerment
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat the likes of Death[12], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[13], Dracula also serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]) | At least Town level (Potency) (Absorbed back his powers of 1999 Dracula[20], which serves as the absolute evil, the opposite to God[21], where for God to be perfectly good, there must be a being of perfect darkness[22], being the entity opposite to God[23]), Far Higher with Sheer Will, Even Higher with Empowerment (Can fight and defeat a source of Chaos[24], which is the source of Dracula's power[25], through the empowerment of his friends, all of them combining their powers to contact Soma[26], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[27])
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will, Even Higher with Empowerment
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will, Even Higher with Empowerment
Lifting Strength: At least Class 10 (Due to all the souls he's absorbed, he should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[28] where logs can weigh around 15 to 5 tons[29] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[30]), Far Higher with Sheer Will | At least Class 10 (Absorbed back his powers of 1999 Dracula[31], which serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34]), Far Higher with Sheer Will, Even Higher with Empowerment
Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[35]). At Most Faster Than Light (As Soma has the abilities to absorb the powers of those he kills and add it to his own, this would include enemies such as the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36]). Far Higher with Sheer Will | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[37]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[38], where for God to be perfectly good, there must be a being of perfect darkness[39], being the entity opposite to God[40], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[41] and the White Demon, who can move at the speed of light at short distances[42]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[43], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[44]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[45]). Far Higher with Sheer Will, Even Higher with Empowerment
Attack Speed: At most Faster Than Light (Can tag Death[46], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[47], Dracula also serves as the absolute evil, the opposite to God[48], where for God to be perfectly good, there must be a being of perfect darkness[49], being the entity opposite to God[50], , making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[51] and the White Demon, who can move at the speed of light at short distances[52]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment
Stamina: Superhuman (Fought his way through the entirety of Dracula's Castle, fighting against various bosses and enemies without tiring)
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[53]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[54], which exist on top of another dimension[55]. The castle is directly steered by Dracula's power[56]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[57]. The castle can make glyphs that teleport one outside of the castle by standing over it[58]. A lot of these creatures are summoned from Hell[59]. The castle has magic energies that seal the gateway to hell[60])
Key Information
Grade: S
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Lost his powers upon leaving the castle during the events of Aria of Sorrow, not being able to use any of the powers he gained[61], though he was able to fight and defeat a Golem with just a knife[62], who should be comparable, if not superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[63]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[64]) | At least Town level (Potency) (Fought and defeated the Menance, a creature that was the result of Dmitrii Blinov being unable to withstand the power of dominance fusing all of the demons under his dominance into one beings[65]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Even at his weakest he can fight and defeat a Golem with just a knife[66], where he should be at least comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[67] where logs can weigh around 15 to 5 tons[68] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[69]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[70]). At most Faster Than Light at top speeds (Soma moves so fast that the light projections behind him have difficulty keeping up[71]). Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds. Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Dario Bossi, a dark lord candidate, who serves as the absolute evil, the opposite to God[72], where for God to be perfectly good, there must be a being of perfect darkness[73], being the entity opposite to God[74], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[75] and the White Demon, who can move at the speed of light at short distances[76]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled through the entierty of several villages, fighting against various bossess to stop Celia without showing signs of tiring)
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[77]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[78], which exist on top of another dimension[79]. The castle is directly steered by Dracula's power[80]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[81]. The castle can make glyphs that teleport one outside of the castle by standing over it[82]. A lot of these creatures are summoned from Hell[83]. The castle has magic energies that seal the gateway to hell[84])
Key Information
Grade: S
Tier: At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and harm Julius Belmont, 2000s Alucard, and Yoko Belnades[85], where Julius is noted by 2000s Alucard that Julius is the strongest of them all[86] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[87]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[88]), Higher every resurrection (Dracula's strength increases each time he revives[89]. Every 100 years[90] Dracula gets[91] stronger and stronger[92]), Far Higher with Empowerment (Dracula can[93] call upon[94] the Power of[95] Darkness to gain[96] a new form that[97] greatly upgrades all of his statistics[98]). Has a Universe level Power Source from Chaos (The source of Dracula's power comes[99]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[100], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[101], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[102])
Durability: At least Town level, Higher every resurrection, Far Higher with Empowerment
Striking Strength: At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment
Lifting Strength: At least Class 10 (Dracula serves as the absolute evil, the opposite to God[103], where for God to be perfectly good, there must be a being of perfect darkness[104], being the entity opposite to God[105], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[106] where logs can weigh around 15 to 5 tons[107]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[108]). At least Class G with Magic (Even with just the remnants of his magic[109], Dracula's magic could lift his entire castle[110]), Higher every resurrection, Far Higher with Empowerment
Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[111]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[112], where for God to be perfectly good, there must be a being of perfect darkness[113], being the entity opposite to God[114], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[115] and the White Demon, who can move at the speed of light at short distances[116]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[117], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[118]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[119]). Far Higher with Empowerment
Attack Speed: At most Faster Than Light, Higher every resurrection, Far Higher with Empowerment
Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[120]. Death decides who lives and who dies[121]. As a dark lord, Soma has the power of dominance, where he naturally has all of the monsters spirits within him[122], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[123] and the White Demon, who can move at the speed of light at short distances[124]), Higher every resurrection, Far Higher with Empowerment
Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[125], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[126], this stream of chaos being the entire chaotic ream[127]. Dracula is noted to possess infinite magic[128])
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[129]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[130], which exist on top of another dimension[131]. The castle is directly steered by Dracula's power[132]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[133]. The castle can make glyphs that teleport one outside of the castle by standing over it[134]. A lot of these creatures are summoned from Hell[135]. The castle has magic energies that seal the gateway to hell[136])Intelligence: Supergenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[137], and experiments with the principles of God's creation of the world[138], along with being said to be as great a task as recreating God's creation of the Earth[139]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[140]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[141])
Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[142]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[143]. Mathias' learning made him an exception to a largely illiterate society[144])
Resistance to Dracula's Castle's Abilities (Unaffected by the effects Dracula's castle[158]). The Castle Abilities Include:
Resistance to Curse Manipulation (With Ectoplasm, grants immunity to curses[352]), With Gargoyle, grants immunity to petrification[353]), Poison Manipulation (With Poison Worm, grants an immunity to poison[354])
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[386], one of Dracula's bats easily destroyed a stone ground block[387]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[388]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[389]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[390]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[391]. With their souls being completely free from time[392]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[393]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[394]), Empowerment (Creatures of the night are empowered by the night[395], becoming stronger when it's night time[396]), Evolution (Creatures of chaos can inherit evil natures[397] awakening into stronger enemies with new abilities and less weaknesses[398]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[399]. This has also been shown with slain heads reviving as an angry wraith[400]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [401] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[402], with this state being referred to as a "regeneration cycle"[403]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[404]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[405]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[406]. With the real world and world of grimoires being one and the same[407]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[408]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[409]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[410], or Charlotte fading from existence due to them messing with the history of the Grimoires[411], Maria starting to fade because Richter's history is being rewritten[412], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[413]. The text alterations also make the monsters stronger[414]. With the real world and world of grimoires being one and the same[415]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[416]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[417]. The Chaos of the Grimoire destabilized the magic of the others[418]).
Is a Vampire, which gives:
Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[429]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[430]), Disguise Mastery (Vampires will sometimes disguise themselves[431] as villages in order to get near one[432]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[433], with Mathias noting he has eternal life[434]. Aeon notes that vampires exist for eternity[435]. Walter is noted to be a vampire that has eternal life[436]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[437]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[438]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[439]. With their souls being completely free from time[440]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[441]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[442], defying God's decree[443]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[444]), Surface Scaling (Vampires can stand on ceilings[445]), Flight (Vampires can either naturally levitate grow wings to fly[446], turn into a bat[447], or into mist[448]), Immersion (Vampires can infuse magic into paintings to increase their power[449]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[450]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[451]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[452]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[453]. Vampires can disguise themselves as huamns[454]), Teleportation (Vampires possess the ability to teleport freely[455]. Even non-threatening vampires such as Rosa, fade out from view[456]), Power Suppression (Vampires can submerge their own vampiric powers if needed[457]), Life-Force Absorption (Vampires can consume one's lifeforce[458], allowing them to heal themselves through biting into a victim[459]), Vampirification (Vampires can turn others into vampires[460], Walter turned Rinaldo's daughter into a vampire[461]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[462]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[463]), Animal Manipulation (Bats serve under the control of vampires[464], being freely spawnned by any vampire[465]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[466]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[467]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[468]).
Magic (The castle pulses with dark magical power[803]. The castle uses magic to do things like re-animate corpses[804], along with skeletons[805]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[806], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[807]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[808]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[809], with these chairs being acknowledged in rooms in the castle with a description[810]), Possession (The castle possesses objects with its magic, such as a ouija table[811]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[812]), Mind Bestowal (The castle can bestow a mind through its magic[813]), Soul Bestowal (The castle can bestow a soul through its magic[814]. Imbued the Mud Man with a tormented soul[815]), Power Bestowal (The castle grants enemies to attack under the power of magic[816]. The magic of Dracula's power that empowers the owl enemy[817]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[818]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[819]. The Castle has doors sealed off without solving puzzles[820]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[821]), Telekinesis (The Castle can lift parts of levels apart[822]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[823]), Immersion (Can bring paintings to life and have them attack[824]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[825]. The Castle can also do this without mirror worlds[826], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[827]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[828]. The castle has objects that fade in and out while trying to platform on them[829]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[830], and invisible platforms[831]), Necromancy (The castle can raise the dead to attack whoever enters a room[832]. The castle reanimates human bones as monsters by its evil magic[833]. The Castle created the Executioner from numerous dead bodies[834]), Fusionism (The Castle can create an abomination made from numerous dead bodies[835]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[836], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[837]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[838]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[839]. The castle increases one's dark desires, allowing Dracula to easily control them[840]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[841]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[842]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[843]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[844]. The Castle has areas where its blood can form new enemies[845]), Acid Manipulation (The castle has areas of acid rain falling[846]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[847]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[848]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[849]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[850]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[851]), Gravity Manipulation (The castle has rooms with reverse gravity[852]), Curse Manipulation (The Curse status that spirits inflict[853] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[854]), Life Manipulation (The castle can bring inanimate statues to life to attack[855]. Can cause the glass murals to come to life and attack[856]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[857]), Plant Manipulation (The castle can cause even the trees to attack[858]. The castle can cause the plants and leaves to form a wraith[859]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[860]. Evil energy can create barriers blocking one until they defeat all enemies[861]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[862]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[863]. Brought a wandering merchant in through swallowing him into a dense fog[864]. The castle has magic energies that seal the gateway to hell[865]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[866]. The castle can make glyphs that teleport one outside of the castle by standing over it[867]. A lot of these creatures are summoned from Hell[868]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[869]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[870]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[871]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[872]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[873]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[874]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[875]. Can summon enemies through the lightning bolts it makes[876]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[877]).
Immortality (Unknown Type) & Pain Tolerance (With White Dragon[889], which are immortals immune to pain and suffering[890]), Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[891]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[892]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[893]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[894]. With Mad Diver, a zombie with long claws that travels freely underground[895]. With Skeleton Swordman, a skeleton that brandishes a broad sword[896]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[897]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[898]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[899]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[900]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[901]. With Stone Skull, indestructible spinning skull[902]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[903]. With Hunting Girl, invisible huntress spirit[904]. With Bitterfly's, mutated insects visible only to magicians[905]. With Invisible Man, a magician who gained invisiblity, but gave up his soul in return[906]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[907]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[908]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[909]. With Skeleton, a human skeleton animated by magic[910]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[911]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[912]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[913]. With Hanged Man, the zombie of a man who died by hanging[914]. With Flying Zombie, zombies which attack even when cut in half[915]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[916]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[917]. With Skeleton Soldier, the bleached bones of a dead soldier[918]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[919]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[920]. With Wolf Skeleton, a wolf's skeleton animated by magic[921]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[922]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[923]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[924]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[925]), Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[926]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[927]. With Ghost Soldier, the ghost of a soldier that died in vain[928]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[929]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[930]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[931]. With Ghost, a vengeful spirit that died with unresolved grudges[932]. With Dead Fencer, a monster endowed with the soul of a noble[933]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[934]), Regeneration (With Red Skeleton[935], who endlessly[936] regenerates[937], from any kind[938] of damage due to it absorbing blood[939]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[940]), Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[941]), Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[942]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[943]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[944]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[945]. With Medusa Heads, can petrify from touch alone[946]. With Stone Rose, a mutated plant that petrifies from its seeds[947]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[948]), Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[949]), Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[950]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[951]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[952]), Absolute Access (With Succubus, female demons that invades men's dreams[953]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[954]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[955]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[956]. With Nova Skeleton, wields fearsome beam weapon[957]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[958], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[959]), Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[960]. With Lesser Demon, short magic-wielding demon, summons demonic allies[961]), Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[962]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[963]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[964]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[965]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[966]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[967]), Breath Attack (With Hellhound, a dog that breathes red hot flames[968]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[969]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[970]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[971]. With Flame Sword, an evil sword that possesses the elemental properties of fire[972]. With Merman, a red merman that attacks be spewing fire[973]. With Flame Elemental, a knight surrounded by red hot flames[974]. With Orc, operates in packs and attacks from long distances with burning arrows[975]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[976]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[977]. With Fire War, fireball-spitting wolfs[978]), Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[979]) & Vacuum Manipulation (With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[980]. With Evil Core, a core of evil made from hatred, envy, anger, and other dark emotions, sucks in whomever it can[981]), Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[982]. With Curse Diva, curses the living with its deadly song[983]), Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[984]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[985]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[986]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[987]), Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[988]. With Curse Diva, curses the living with its deadly song[989]), Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[990]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[991]. With Frost Swod, an evil sword that possesses the elemental properties of ice[992]. With Frost Demon, a demon that wields absolute cold[993], and a total command of cold, freezing anything in its path with blasts of ice[994]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[995]. With Frost Elemental, a knight that harnesses arctic chill[996]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[997]. With Frozen Shade, an ice-wielding female spirit[998]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[999]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[1000]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1001]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[1002]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[1003]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1004]. With Poison Lizard,a Lizard Man that spews a deadly poison[1005]. With Skeleton Flower, a flower made of bones, spews deadly poison[1006]. With Spittle Bone, a 4-legged skeleton, drips poison[1007]. With Balloon Pod, holds countless poison seeds[1008]. With Arachne, a female spider, her bodily fluids are highly toxic[1009]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1010]), Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[1011]), and far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[1012], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[1013], this stream of chaos being the entire chaotic ream[1014]. Dracula is noted to possess infinite magic[1015]).
Weapon | Description | Stats | Found | Drop |
---|---|---|---|---|
Ascalon | Famous sword of the dragon slayers. | ATK +102 | Hammer's Shop | |
Balmung | Legendary sword of the dragon slayers. | ATK +100 | The Arena | |
Bamboo Sword | Sword fashioned from bamboo. | STR +20 | The Chapel | |
Baselard | Your standard dagger. | ATK +19 | Hammer's Shop | Zombie, Evil Butcher |
Bastard Sword | Long sword with a broad blade and hilt. | ATK +16 | The Study | |
Battle Axe | Axe designed for hand-to-hand combat. | ATK +50 | Minotaur, Red Minotaur | |
Broadsword | Wide-bladed sword. | ATK +20 | The Study, Hammer's Shop | |
Burtang | Mystical sword of protection. | ATK +50, DEF +2, CON +2 | Clock Tower | |
Cestus | Fist attachment used for punching. | ATK +20 | Castle Corridor | |
Claimh Solais | Sword with a sparkling blade. | ATK +106, DEF +4, STR +7, CON +7, INT +7 | Forbidden Area | |
Combat Knife | Knife designed for hand-to-hand combat. | ATK +24 | Hammer's Shop | Zombie Soldier, Zombie Officer |
Claymore | Well-balanced sword. | ATK +32 | Hammer's Shop | |
Cutall | Short sword for stabbing. | ATK +20 | Dance Hall, Hammer's Shop | |
Dainslef | Ultimate magical sword. | ATK +96, DEF -1, CON -2, INT -2 | Inner Quarters | |
Death's Sickle | Soul-hunting scythe of Death. | ATK +130, LCK +13 | Clock Tower | |
Durandal | Sword forged by the hands of giants. | ATK +58 | Giant Skeleton | |
Estoc | Sword with a thin, needle-like blade. | ATK +31 | Hammer's Shop | Dead Crusader |
Excalibur | Legendary sword in the stone. | ATK +120 | Boss Rush Mode | |
Final Sword | Sword carried by the Final Guard | ATK +108 | Final Guard | |
Gabolg | Spear forged by witches. | ATK +58 | Witch | |
Gladius | Ancient Roman sword. | ATK +22 | Hammer's Shop | Manticore |
Gram | Famous sword known as "Gram". | ATK +38 | Hammer's Shop | |
Great Sword | Heavy longsword. | ATK +40 | Great Armor | |
Gunger | Lightning-infused spear. | ATK +29 | Top Floor | |
Hammer | Your standard hammer. | ATK +34 | The Study, Hammer's Shop | Rock Armor |
Hand Gun | Uses 9mm Parabellum rounds. | ATK +1 | Underground Reservoir | |
Hrunting | Poison-secreting sword. | ATK +30 | Inner Quarters | |
Joyeuse | Beautiful sword made out of gold. | ATK +64 | Forbidden Area | |
Kaiser Knuckle | Your fist becomes as strong as an angry god. | ATK +10 | The Study | |
Kaladbolg | Sword of Darkness. | ATK +84 | Top Floor | |
Katana | No-descript sword. | ATK +31 | Hammer's Shop | |
Knife | Cheap pocketknife. | ATK +5 | Start game with it | |
Kunitsuna | Said to have killed a demon. | ATK +30 | Skull Millione | |
Laevatain | Enchanted sword of fire. | ATK +65 | The Arena | Flame Demon |
Lance | Long spear used by cavalry soldiers. | ATK +32 | Castle Corridor, Hammer's Shop | Nightmare |
Mach Punch | Throws punches faster than the eye can see. | ATK +5 | Werejaguar | |
Milican's Sword | Can turn enemies to stone. | ATK +34 | Underground Reservoir | Basilik, Big Golem |
Muramasa | Its blade is hungry for blood. | ATK +44 | Lubicant | |
Mystletain | Sword carved from a sacred tree. | ATK +36 | Clock Tower | Dryad |
Onikiri | Said to have killed a demon. | ATK +31 | Cagnazzo | |
Osafune | Sword with a very long blade. | ATK +38 | Underground Reservoir | |
Partizan | Spear with an extra-wide tip. | ATK +39 | Hammer's Shop | Valkyrie |
Poison Fist | Adds poison to your punches. | ATK +60 | Skull Millione | |
Positron Rifle | Fires positive electrons. | ATK +50 | Boss Rush Mode | |
Rahab's Sword | Enchanted sword of ice. | ATK +52 | Underground Reservoir | Man-Eater |
Rapier | Sword made for stabbing. | ATK +14 | The Chapel, Hammer's Shop | Skeleton Knight |
Rogunis Spear | Holy spear. | ATK +102 | Underground Reservoir | Erinys |
Scimitar | Curved blade with sharp edge. | ATK +25 | Hammer's Shop | |
Short Sword | Short Sword. | ATK +8 | Castle Corridor | |
Silver Gun | Fires sterling silver bullets. | ATK +42 | The Arena | |
Spear | Standard spear. | ATK +17 | Hammer's Shop | Winged Skeleton |
Tallhammer | Lightning-summoning hammer. | ATK +56 | The Chapel | Dance Hall |
Trident | Spear with a three-pronged tip. | ATK +28 | Hammer's Shop | Triton |
Valmanway | Creates a bladed vortex that slices enemies to pieces. | ATK +2 | Boss Rush Mode | |
Vjaya | Wrought by the lightning of Indra. | ATK +30 | Castle Corridor | |
Warhammer | Hammer designed for hand-to-hand combat. | ATK +45 | Hammer's Shop | |
Whip Knuckle | Allows you to throw whip-like punches. | ATK +49 | Weretiger | |
Whip Sword | Extendable sword. | ATK +16 | The Study | |
Yasatsuna | Said to have killed a demon. | ATK +40 | Castle Corridor |
Dawn of Sorrow
Weapon | Description | Stats | Found | Drop |
---|---|---|---|---|
Ascalon | A dragon-slaying sword. | ATK +80 | Yoko's Shop | |
Axe | A sturdy axe with a single-edged head. | ATK +45 | Hammer's Shop | Axe Armor |
Balmung | A demonic dragon-slaying sword. | ATK +94 | Yoko's Shop | |
Baselard | A short sword with an I-shaped shaft. | ATK +15 | Hammer's Shop | |
Battle Axe | A combat axe with a double-edged head. | ATK +65 | Yoko's Shop, Hammer's Shop | |
Bhuj | A very heavy combat axe. | ATK +90 | Yoko's Shop | |
Blunt Sword | A sword with a dull cutting edge. | ATK +18 | Wizardry Lab, Hammer's Shop | Barbariccia |
Boomerang | A throwing weapon with a curved blade. | ATK +6 | Hammer's Shop | Skelerang |
Brass Knuckles | Metal knuckles to be worn on fists. | ATK +5 | Hammer's Shop | |
Brionac | A demonic five-pronged spear. | ATK +68 | Yoko's Shop | |
Burtgang | A sword blessed with divinity. It is designed for defense first. | ATK +58, DEF +8, CON +10 | Yoko's Shop | |
Cestus | Hard knuckle guards worn by ancient boxers. | ATK +12 | Demon Guest House, Yoko's Shop, Hammer's Shop | |
Chakram | A throwing weapon with a sharp, circular blade. | ATK +12 | Amalaric Sniper | |
Cinquedia | A bejeweled short sword featuring elaborate ornamentation. | ATK +25 | Hammer's Shop | |
Claimh Solais | An indefatigable sword. Its blade glitters with light. | ATK +120 | Yoko's Shop | |
Claymore | A heavy, two-handed sword. | ATK +28 | The Lost Village, Hammer's Shop | |
Combat Knife | A military-issue combat knife. | ATK +11 | Wizardry Lab | |
Cutall | A short sword of East Indian origin. | ATK +19 | Demon Guest House | |
Cutlass | A sword used by cavalry riders. | ATK +20 | Yoko's Shop, Hammer's Shop | |
Dainself | A demonic sword of finality. | ATK +72, STR +6, CON +6, INT +6 | Yoko's Shop | |
Death Scythe | A scythe used by Death to gather souls. | ATK +166 | Yoko's Shop | |
Durandal | A sword of giants that was tempered by fairies. | ATK +61 | The Pinnacle, Yoko's Shop | |
Estoc | A sword made for stabbing. | ATK +32 | Condemned Tower | |
Falchion | A sword with a wide, crescent blade used by Normans. | ATK +39 | Yoko's Shop, Hammer's Shop | Dead Pirate |
Final Sword | A sword taken from a Final Guard. | ATK +110 | Yoko's Shop | |
Fleuret | A small sword. | ATK +20 | Garden of Madness | |
Fragarach | A demonic sword in the shape of a cross. | ATK +32 | The Pinnacle, Yoko's Shop | |
Garian Sword | A flexible, articulated sword made for executions. | ATK +40 | Yoko's Shop | |
Geiborg | A spear tempered by witches. | ATK +80 | Yoko's Shop | |
Golden Axe | An axe crafted from gold. Its performance is outstanding. | ATK +140 | Yoko's Shop | |
Great Axe | A huge battle axe. It is exceptionally heavy. | ATK +115 | Yoko's Shop | |
Great Sword | A massive sword that is made to smash through its targets. | ATK +50 | Demon Guest House, Yoko's Shop | |
Gungner | A divine thunderbolt that pierces everything it touches. | ATK +56 | Yoko's Shop | |
Halberd | A long pole fitted with a wide blade. | ATK +40 | Dark Chapel, Yoko's Shop, Hammer's Shop | |
Handgun | Fires 9mm rounds. | ATK +15 | Garden of Madness, Hammer's Shop | |
Hrunting | A frightening sword that contains venom in its blade. | ATK +38 | Yoko's Shop | |
Ice Brand | A demonic sword that freezes all that it touches. | ATK +48 | Yoko's Shop | |
Joyeuse | An extravagantly beautiful sword. Quite valuable. | ATK +43 | Yoko's Shop | |
Kaiser Knuckle | Imbues knuckles with divine rage. | ATK +15 | Yoko's Shop | |
Kaladbolg | A demonic sword tempered by fairies. | ATK +65 | Yoko's Shop | |
Katana | A traditional sword used by samurai. | ATK +24 | Yoko's Shop, Hammer's Shop | Draghignazzo |
Knife | A cheap pocket knife. It cuts poorly. | ATK +7 | Hammer's Shop | |
Kotetsu | A sword named after the legendary swordsmith, Nagasone Kotetsu. | ATK +31 | Dark Chapel, Yoko's Shop | Malacoda |
Kris Naga | A beautifully decorated sword made of damask. | ATK +45 | Hammer's Shop | |
Kunitsuna | Onimaru Kunitsuna, a sword said to have slain Oni demons. | ATK +58 | Yoko's Shop | |
Laevatain | An intensely hot sword that scorches everything it touches. | ATK +2 | Yoko's Shop | |
Lance | A spear used by knights. | ATK +49 | The Pinnacle, Yoko's Shop | |
Long Sword | A common type of sword. | ATK +26 | Dark Chapel, Yoko's Shop, Hammer's Shop | |
Longinus | A spear of divinity. | ATK +92 | Yoko's Shop | |
Mace | A large club. | ATK +32 | The Lost Village, Hammer's Shop | |
Mach Punch | Enables punches to be thrown at the speed of sound. | ATK +30 | Yoko's Shop | |
Main Gauche | A sword designed for superior defense. | ATK +24 | Hammer's Shop | |
Masamune | A famed Japanese samurai sword. | ATK +39 | Yoko's Shop, Hammer's Shop | |
Milican's Sword | A sword that may petrify the target. | ATK +1 | Yoko's Shop | |
Mjollnjr | A hammer of a thunder-god. | ATK +28 | Yoko's Shop | |
Morgenstern | A club with a star-shaped head. A brutal weapon. | ATK +50 | Yoko's Shop | |
Muramsa | A sword with a macabre reputation. | ATK +84 | Yoko's Shop | |
Mystletain | A sword hewn from the wood of a divine tree. | ATK +28 | Yoko's Shop | |
Nebula | A holy chain with a will of its own. | ATK +52 | Yoko's Shop | |
Nunchakus | Only a true master can wield a weapon this deadly. | ATK +30 | "Boss Rush" Mode | |
Osafune | A Japanese sword with the full name of Bizen Osafune Nagamitsu. | ATK +48 | Can only create it | |
Partizan | A long pole tipped with a broad blade. | ATK +32 | Yoko's Shop, Hammer's Shop | Dead Warrior |
Rapier | A thrusting sword with a tapered blade. | ATK +16 | Hammer's Shop | |
RPG | Rocket-propelled grenade. | ATK +100 | "Boss Rush" Mode | |
Short Sword | A sword with a stubby blade. | ATK +15 | The Lost Village, Hammer's Shop | |
Silver Gun | Shoots silver bullets that have ritually blessed. | ATK +30 | Hammer's Shop | |
Small Sword | A light and easy-to-handle sword. | ATK +28 | Garden of Madness | |
Spear | A standard spear. | ATK +24 | The Lost Village, Hammer's Shop | Armor Knight |
Terror Bear | An insidious stuffed toy filled with iron sand. | ATK +1 | "Boss Rush" Mode | |
Throwing Sickle | A small throwing sickle used by ninjas. | ATK +30 | Hammer's Shop | |
Tomahawk | A battle axe designed for throwing. | ATK +20 | Hammer's Shop | Great Axe Armor |
Trident | A three-pronged spear. | ATK +58 | Yoko's Shop | |
Valmanway | A sword whose name means "Blessed Wind". | ATK +36 | Yoko's Shop | |
Whip Knuckle | Equip to throw whip-like punches. | ATK +20 | Yoko's Shop | |
Whip Sword | A sword with a whip-like blade. | ATK +36 | Yoko's Shop | |
Yasutsuna | Doujikiri Yasutsuna a sword said to have cut off a demon's arm. | ATK +69 | Yoko's Shop |
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Armor of Fire | Stronger against fire attributed attacks. | DEF +34 | Castle Corridor, Hammer's Shop | |
Armor of Water | Stronger against water attributed attacks. | DEF +33 | Underground Reservoir, Hammer's Shop | |
Army Jacket | Jacket woven from a special fiber that is difficult to cut. | DEF +23 | Hammer's Shop | Zombie Officer |
Blocking Mail | Parries attacks on occasion. | DEF +35 | Dead Crusader | |
Casual Clothes | Normal, casual clothing. | DEF +5 | Start game with it | |
Cloth Tunic | Tunic sewn from cloth. | DEF +7 | Zombie, Fleaman | |
Copper Plate | Breastplate of hammered copper. | DEF +18 | Castle Corridor, Hammer's Shop | Rock Armor |
Death's Robe | Robe once worn by Death himself. | DEF +44, ATK +3, STR +4, CON +4, INT +13, LCK +13 | Clock Tower | |
Demon's Mail | Stronger against darkness-attributed attacks. | DEF +49, ATK +9, STR +9 | Demon Lord | |
Dracula's Tunic | Tunic possessing the powers of Dracula. | DEF +41, ATK +6, STR +6, CON +6, INT +6, LCK +6 | Top Floor | |
Elfin Robe | Clothing woven by an elf. | DEF +26, INT +10 | Underground Reservoir | |
Eversing | Fine suit of armor guaranteed to last forever. | DEF +45 | Underground Reservoir | |
Gold Plate | Breastplate of pure gold. | DEF +38 | Hammer's Shop | Final Guard |
Gym Clothes | Clothing worn when practicing a sport or martial arts. | DEF +12, CON +2 | Durga | |
Iron Plate | Breastplate of iron. | DEF +25 | Hammer's Shop | Valkyrie, Disc Armor, Great Armor |
Leather Plate | Breastplate made of leather. | DEF +10 | Axe Armor | |
Ninja Suit | Loose-fitting garb of ninjas. | DEF +13, ATK +2, STR +2, CON +2 | Inner Quarters | |
Olrox's Suit | Armored suit once worn by Olrox. | DEF +37, ATK +2, STR +2, CON +2, INT +2 | The Arena | |
Pitch Black Suit | Black suit as black as the night sky. | DEF +32, INT +3 | Clock Tower | |
Samurai Armor | Red body armor used by samurai warriors. | DEF +20, ATK +3 | Dance Hall | Dead Warrior |
Silk Robe | Tunic sewn from silk. | DEF +9, INT +5 | The Chapel | |
Silver Plate | Breastplate of pure silver. | DEF +35 | Hammer's Shop | |
Soldier Uniform | Uniform worn by a soldier who fought in the Demon Castle War. | DEF +20, ATK +2, STR +2 | Hammer's Shop | |
Steel Plate | Breastplate forged from steel. | DEF +31 | Hammer's Shop | Bomber Armor |
War Fatigues | Sturdy clothing made especially for the battlefield. | DEF +15, ATK +3, STR +3 | Hammer's Shop |
Dawn of Sorrow
Armor | Description | Stats | Found | Drop |
---|---|---|---|---|
Aquarius | A water-resistant robe that is imbued with elemental power. | DEF +28 | Wizardry Lab | Frozen Shade |
Army Jacket | A jacket woven with a special fabric that resists cuts. | DEF +24 | Cursed Clock Tower | |
Biker Jacket | A leather jacket worn by motorcyclists. | DEF +13, STR +2 | Quetzlcoatl | |
Blocking Mail | A mail suit that occasionally blocks attacks. | DEF +25 | Dead Crusader | |
Breastplate | A breastplate fashioned from iron. | DEF +12 | Garden of Madness, Hammer's Shop | Bomber Armor, Valkyrie |
Casual Clothes | Clothes worn regularly. | DEF +3 | Start game with | |
Chain Mail | A suit made of woven chains. | DEF +25 | Subterranean Hell | Great Axe Armor |
Cloth Tunic | A simple garment made of cloth. | DEF +4 | Hammer's Shop | Zombie |
Cuirass | A torso armor with a rounded profile. | DEF +38 | Final Guard | |
Death's Robe | A robe once worn by Death. | DEF +42, STR +4, CON +4, INT +13, LCK +4 | "Boss Rush" Mode | |
Demon's Mail | A mail suit that is imbued with demonic power. | DEF +56 | Arc Demon | |
Dracula's Tunic | A tunic imbued with Dracula's dark power. | DEF +44, STR +6, CON +6, INT +6, LCK +6 | Demon Guest House | |
Elfin Robe | A robe woven by elves. | DEF +16, INT +8 | Garden of Madness | |
Eversing | An armor tempered by a waterfall over many millenniums. | DEF +46 | Subterranean Hell | |
Gym Clothes | An athletic training suit. | DEF +7, CON +2 | Hammer's Shop | Slaughterer |
Hauberk | Chain mail made for easy movement. | DEF +31 | Erinys | |
Justaucorps | A luxurious suit with fine detailing throughout. | DEF +16, STR +1, INT +1 | Demon Guest House | |
Kung Fu Suit | Looks like it can make you stronger. | DEF +9, STR +1 | Fleaman | |
Leather Armor | A suit of armor crafted out of leather. | DEF +8 | Hammer's Shop | Axe Armor |
Mage Robe | A robe worn by mages. | DEF +10, INT +5 | Witch | |
Ninja Suit | A ninja's combat garment. | DEF +17, STR +2, CON +2 | Garden of Madness | |
Olrox's Suit | A suit favored by Count Olrox. | DEF +38, STR +2, CON +2, INT +2 | Demon Guest House | |
Pitch Black Suit | A suit that is the color of inky darkness. | DEF +29, INT +2 | Succubus | |
Ring Mail | A mail suit with metal rings sewn on. | DEF +16 | Demon Guest House, Hammer's Shop | Great Armor |
Scale Mail | A mail suit with scale-like plates sewn on. | DEF +20 | Cursed Clock Tower, Hammer's Shop | Disc Armor |
Serenity Robe | A blessed robe that calms the spirit. | DEF +34, INT +10 | Wizardry Lab | |
Silk Robe | A robe made of woven silk. | DEF +4, INT +2 | Hammer's Shop | Persephone |
Three 7's | Clothes that summon luck. | CON +7, INT +7, LCK +7 | Garden of Madness | Killer Clown |
War Fatigues | Sturdy clothes made for military use. | DEF +15, STR +3 | Demon Guest House | |
Wyrm Robe | A fire-resistant robe made from the hide of a wyrm. | DEF +22 | Flame Demon |
Accessory | Description | Stats | Found | Drop |
---|---|---|---|---|
Ancient Belt | A belt that lends its wearer a positive attitude. | ATK +1, DEF +7, STR +1, CON +5, LCK +1 | Quezlcoat, Kicker Skeleton | |
Black Belt | Proof of excellence in martial arts. | ATK +5, DEF +3, STR +5, CON +2 | Werewolf | |
Black Cloak | Pitch black cloak reminiscent of the night sky. | DEF +5, INT +2 | The Arena | |
Cape | Unexceptional cloth cloak. | DEF +1 | Castle Corridor | |
Chaos Ring | Contains the powers of chaos. | ATK +1, DEF +2, STR +1, CON +1, INT +1, LCK +1 | Chaotic Realm | |
Crimson Cloak | Blood-red cloak. | DEF +3, INT +1 | Hammer's Shop | Ripper |
Flame Necklace | Necklace adorned with a fire symbol. | DEF +2, INT +1 | Curly | |
Gold Ring | Makes enemies leave behind more money when you wear this ring. | DEF +1 | Underground Cemetery | |
Heart Pendant | Heart-shaped pendant. | DEF +1, LCK +1 | The Study | Succubus |
Lucky Charm | Lucky charm sold in Hakuba Shrine. | LCK +3 | Castle Corridor | |
Pendant | Ordinary pendant. | LCK +1 | Underground Reservoir | Lilith |
Rare Ring | Increases the appearance rate of rare items. | LCK +5 | The Arena | |
Red Scarf | A bright red scarf. | ATK +1, DEF +2, STR +1, CON +1 | Kicker Skeleton | |
Rune Ring | Increases the rate at which MP is restored. | DEF +2 | Underground Reservoir | |
Satan's Ring | Satan himself once wore this ring. | ATK +2, DEF +7, STR +2, CON +2, INT +2 | Top Floor | |
Scarf | Warm and cozy. | DEF +2 | Castle Corridor | Persephone |
Sherman Ring | Increases experience points when you walk wearing this ring. | DEF +1 | Dance Hall | |
Skull Necklace | Eerie-looking necklace. | DEF +3, LCK -1 | Curly, Devil | |
Soul Eater Ring | Increases the appearance rate of spirits. | LCK +5 | Hammer's Shop | |
Tear of Blood | Precious stone as red as blood. | ATK +1, DEF +9, STR +1, CON +1, INT +1 | Top Floor |
Dawn of Sorrow
Accessory | Description | Stats | Found | Drop |
---|---|---|---|---|
Black Belt | A black belt worn by skilled fighters. | DEF +2, STR +5 | Werewolf | |
Black Cloak | A cloak the color of inky darkness. | DEF +5 | Ripper | |
Bloody Stud | A deep-red stud earring made of ruby. | DEF +5, INT +2 | Wizardry Lab | |
Cape | A plain cape. | DEF +2 | The Lost Village | |
Chaos Ring | A ring that ceaselessly draws dark power from chaos. Soma's MP regenerates very quickly. | DEF +1, STR +1, CON +1, INT +1 | The Abyss (once all of the souls are collected) | |
Crimson Cloak | A cloak in a vivid crimson color. | DEF +4 | The Lost Village | |
Flame Necklace | A necklace that symbolizes fire. | DEF +2, INT +5 | Succubus | |
Gold Ring | A ring that makes monsters drop more money. | DEF +1 | Wizardry Lab | |
Gold Stud | A stud earring made of gold. | DEF +4, INT +1 | The Lost Village | |
Heart Pendant | A heart-shaped pendant. | DEF +1, LCK +2 | Heart Eater | |
Hoop Earring | An earring in the shape of a hoop. | DEF +1, INT +1 | The Lost Village | |
Lucky Charm | A good-luck charm for prosperity. | LCK +1 | Hammer's Shop | |
Megingiord | A belt worn by a deity of war. It amplifies power. | DEF +5, STR +10 | Dark Chapel | |
Mina's Talisman | A talisman from Hakuba Shrine. Said to suppress dark souls. | No boost | Demon Guest House | |
Neck Warmer | A cold-beating garment made of a new synthetic material. | DEF +3, CON +10 | The Lost Village | |
Pendant | A plain pendant. | LCK +1 | Hammer's Shop | Ghoul |
Platinum Stud | An expensive stud earring made of platinum. | DEF +6, INT +1 | Cursed Clock Tower | |
Power Belt | A belt that provides support to muscles. | DEF +3, STR +2 | Dark Chapel | |
Rare Ring | A ring that raises the appearance of rare items. | LCK +5 | Silenced Ruins | |
Red Scarf | A red scarf that has an air of melancholy. | DEF +2, CON +5 | Hammer's Shop | |
Rosary | Beads with a cross made of silver. | DEF +3, INT +10 | Wizardry Lab | |
Rune Ring | A ring that boosts the speed of MP restoration. | DEF +1 | Demon Guest House | |
Satan's Ring | A ring once worn by the dark lord. | DEF +6, STR +3, CON +3, INT +3 | The Pinnacle | |
Scarf | A scarf made of knitted wool. | DEF +1, CON +2 | Hammer's Shop | |
Shaman Ring | Gain more experience points. | DEF +1 | Cursed Clock Tower | |
Silver Stud | A stud earring made of silver. | DEF +3, INT +1 | Condemned Tower | |
Skull Necklace | A macabre necklace. | DEF +5, INT +2, LCK -1 | Devil | |
Soul Eater Ring | A ring that raises the appearance of souls. | LCK +5 | Hammer's Shop | |
Tear of Blood | A red jewel the color of blood. | DEF +8, STR +1, CON +1, INT +1 | The Lost Village | |
Traveler Cape | A sturdy cape popular among travelers. | DEF +3 | Dark Chapel | |
Turquoise Stud | A stud earring embedded with a blue-green gem. | DEF +2, INT +1 | Demon Guest House |
Item | Description | Found | Drop | |
---|---|---|---|---|
Anti-Venom | Counteracts the effects of poison. | The Chapel, Hammer's Shop | Poison Worm | |
High Mind Up | Restores 50% of your MP. | The Chapel, Inner Quarters, Underground Reservoir, Chaotic Realm, Hammer's Shop | Devil, Arc Demon | |
High Potion | Restores 400 HP. | The Chapel, Dance Hall, Inner Quarters, Underground Cemetery, The Arena, Hammer's Shop | Golem, Stolas | |
Mana Prism | Restores ALL of your MP. | Dance Hall, Underground Reservoir, Top Floor, Chaotic Realm | Demon Lord | |
Mind Up | Restores 20% of your MP. | Castle Corridor, The Chapel, Inner Quarters, Student Witch, Hammer's Shop | Bone Pillar, Imp, Tiny Devil | |
Potion | Restores 100 HP. | Castle Corridor, Hammer's Shop | Arachne, Cockatrice | |
Super Potion | Restores ALL HP. | Underground Reservoir, Top Floor, Chaotic Realm | Shadow Knight | |
Uncurse Potion | Nullifies the effects of curses. | The Study, Hammer's Shop | Ectoplasm, Cagnazzo |
Item | Description | Stats | Found | Drop | |
---|---|---|---|---|---|
Beef Curry | Quite an addictive flavor. | HP +800 | Waiter Skeleton | ||
Coffee | Decaffeinated coffee. | HP +200 | Durga | ||
Cream Puff | Soft, fluffy, and sweet. | HP +180 | Giant Worm | ||
Cream Soda | Has a cherry on top. | HP +200 | Student Witch | ||
Grapes | Fresh and juicy. | HP +150 | Wooden Golem | ||
Meat Strip | Restores 29 HP. | HP +29 | Minotaur, Gorgon | ||
Melon | A melon of the finest quality. | HP +600 | The Study | Witch, Alura Une | |
Milk | Low-fat milk. | HP +150 | Catobeplas, Werewolf, Gorgon | ||
Persimmon | A bitter fruit. | HP +80 | Dryad | ||
Potato Pancake | The burnt edges are the best part. | HP +400 | Triton | ||
Pudding | It wiggles and jiggles. | HP +200 | Underground Reservoir | Chronomage, Succubus | |
Ramen | Noodles floating in a broth made from pork bones. | HP +500 | Killer Mantle | ||
Rotten Meat | A lab of rotting beef. | HP -200 | Zombie Soldier, Flesh Golem | ||
Spoiled Milk | It expired three years ago. | HP -800 | Evil Butcher, Flesh Golem | ||
Strawberry | A plump, sweet strawberry. | HP +300 | Persephone | ||
Tea | Sip it slowly and relax. | HP +180 | Ghost Dancer | ||
Tasty Meat | Restores 290 HP. | HP +290 | Underground Reservoir | Killer Fish, Red Minotaur, Needle |
Dawn of Sorrow
Item | Description | Found | Drop | |
---|---|---|---|---|
Anti-Venom | Cures poison. | Dark Chapel, Hammer's Shop | Mollusca | |
High Mind Up | Restores 200 MP. | Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop | Malachi | |
High Potion | Restores 200 HP. | The Lost Village, Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop | ||
Mana Prism | Restores all of your MP. | Demon Guest House, Silenced Ruins, The Pinnacle | Arc Demon, Stolas | |
Mind Up | Restores 100 MP. | Wizardry Lab, Condemned Tower, Hammer's Shop | Devil | |
Potion | Restores 100 HP. | The Lost Village, Dark Chapel, Subterranean Hell, Hammer's Shop, "Boss Rush" Mode | ||
Super Potion | Restores all HPs. | Wizardry Lab, Subterranean Hell, Silenced Ruins | Final Guard | |
Uncurse Potion | Nullifies the effects of curses. | Hammer's Shop |
Item | Description | Stats | Found | Drop | |
---|---|---|---|---|---|
Amanita | A toxic mushroom that induces hallucinations. | HP -100 | Subterranean Hell | Wakwak Tree | |
Beef Curry | Mouth-wateringly delicious. | HP +500 | Waiter Skeleton | ||
Boiled Starfish | Has a firm, jelly-like texture. | HP +120 | Decarabia | ||
Caviar | One of the world's three great delicacies. Sturgeon eggs. | All HP | The Lost Village | ||
Coffee | Decaffeinated coffee. | HP +100 | Lilith | ||
Corn Soup | A creamy soup with croutons. | HP +80 | The Lost Village | ||
Cream Puff | Soft, fluffy, and sweet. | HP +80 | Student Witch | ||
Cream Soda | Topped with a cherry. | HP +100 | Witch | ||
Foie Gras | One of the world's three great delicacies. Duck liver paste. | All HP | Wizardry Lab | ||
Fried Chicken | Crispy fried chicken thigh. | HP +129 | Rycuda | ||
Grapes | Bursting with flavorful juice. | HP +60 | Alura Une | ||
Hamburger | A food made of fried, minced meat sandwiched in pieces of bread. | HP +30 | Killer Clown | ||
Hot Dog | The king of junk food. | HP +60 | Hell Boar | ||
Ice Cream | A thick vanilla ice cream loaded with egg yolks. | HP +50 | Frozen Shade | ||
Meat Strip | Restores 29 HP. | HP +29 | Catoblepas, Needles | ||
Melon | A melon of the finest quality. | HP +300 | Erinys | ||
Milk | Low-fat milk—for your bones. | HP +60 | Gorgon, Catoblepas | ||
Mushroom | A deliciously appetizing mushroom. | HP +100 | Subterranean Hell | ||
Noodles | Noodles floating in a broth made from pork bones. | HP +300 | Heart Eater | ||
Paella | A veritable cornucopia of seafood. | HP +120 | Cave Troll | ||
Pancake | It's nothing without maple syrup. | HP +70 | Valkyrie | ||
Piroshki | Russian-style fried meat dumpling. | HP +50 | Slaughterer | ||
Pudding | It wiggles and jiggles. | HP +100 | Dead Mate | ||
Pumpkin Pie | Sweet and delicious. | HP +60 | The Lost Village | ||
Rice Ball | Simple, but tasty. | HP +290 | Dead Warrior | ||
Rotten Meat | A slab of rotting beef. | HP -200 | Ghoul | ||
Rusty Tin Food | Are you brave enough to open it? | HP -600 | Subterranean Hell | Dead Pirate | |
Salmon Meuniere | A seafood dish seasoned with curry powder. | HP +120 | Killer Fish | ||
Spaghetti | Served al dente. | HP +150 | Manticore, Mushussu | ||
Spoiled Milk | Its expiration date is from three years ago. | HP -400 | Hell Boar | ||
Strawberry | A plump, sweet strawberry. | HP +150 | Persephone | ||
Tasty Meat | Restores 290 HP. | HP +290 | Condemned Tower | Gorgon | |
Tea | Sip slowly and relax. | HP +80 | Ghost Dancer | ||
Tinned Spinach | May give the illusion of bulking up muscle mass. | HP +40 | The Creature | ||
Truffle | One of the world's three great delicacies. Rare black mushroom. | All HP | The Pinnacle |
Soul | Description | MP | Found |
---|---|---|---|
Altair | Summons and hurls eagles. | 22 | Floating Garden (Room connected to save point in floating area of Garden) |
Arachne | Ensnares enemies using a sticky web. | 15 | Study, Dance Hall (First hallway in Dance Hall) |
Axe Armor | Throws axes at enemies. | 22 | Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room) |
Balore | Packs a deadly punch. | 120 | The Arena (Defeat Balore) |
Bat | Attacks using supersonic waves. | 5 | Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room) |
Beam Skeleton | Fires a deadly beam. | 28 | The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door) |
Biphron | Shoots out a series of exploding fireballs. | 35 | Underground Cemetery (First room in Cemetery, enter from left) |
Blue Crow | Attacks by flying crows at enemies. | 10 | Castle Corridor (Vertical room above 2nd Corridor save point) |
Bomber Armor | Astounding amount of destructive power. | 80 | Clock Tower, Underground Reservoir (Four rooms left of first Tower save point) |
Chronomage | Ability to stop time. | 96 | Inner Quarters (Hallway right below Quarters save point) |
Cockatrice | Fires a beam of petrifaction. | 24 | Floating Garden (First large room in Garden) |
Demon Lord | Unleashes a furious barrage of magic upon enemies. | 38 | Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm) |
Disc Armor | Shreds enemies to bits with a spinning disc. | 34 | Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point) |
Dryad | Grows stronger by stealing HP from its enemies. | 33 | Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left) |
Durga | Throws katanas. | 20 | Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left) |
Evil Butcher | Throws sharpened butcher knives. | 5 | Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right) |
Fish Head | Shoots fireballs. | 18 | Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)
Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right) |
Fleaman | Hops around madly. | 15 | Chapel, Dance Hall (Hallway above entrance to Study, enter from left) |
Ghost | Summons a spirit that will fight evil. | 16 | Castle Corridor, Chapel (First hallway of Chapel area) |
Giant Skeleton | Throws giant skulls. | 19 | The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk) |
Gladiator | Throws wheels at enemies. | 30 | The Arena, Chaotic Realm (Two rooms right of Arena warp point) |
Harpy | Shoots out razor-like feathers. | 25 | Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor) |
Killer Doll | Mesmerizes the enemy. | 20 | Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left) |
Killer Fish | Attacks enemies underwater. Perishes when out of water. | 16 | Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir) |
Killer Mantle | Ability to swap HP and MP of enemies. | 19 | The Arena (Room outside of Arena save point) |
Kyoma Demon | Temporary invincibility. | 80 | Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors) |
Legion | Fires an array of lasers. | 66 | Underground Cemetery (Defeat Legion, you must knock off all 4 shells) |
Lightning Doll | Discharges lightning from its fingertips. | 46 | Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room) |
Mandragora | Kills enemies with scream. | 110 | Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream) |
Man-Eater | Shoots a ripple laser. | 22 | Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point) |
Merman | Fires a water pistol. | 14 | Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit) |
Mudman | Slings mud at enemies. | 20 | Forbidden Area (First hallway in Forbidden Area) |
Needles | Tosses mines into the air that explode at fixed intervals. | 15 | Clock Tower, Underground Reservoir (Two rooms left of Tower warp point) |
Nemesis | Cloaking shield makes you invisible before enemies eyes. | 65 | Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom) |
Nightmare | Summons nightmares to use as weapons. | 30 | Underground Reservoir |
Red Minotaur | Swings an oversized axe. | 150 | The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit) |
Ripper | Stabs enemies with a blood-soaked knife. | 35 | Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden) |
Rock Armor | Tosses boulders at enemies. | 22 | Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway) |
Siren | Song casts a spell upon enemies. | 10 | Castle Corridor (Hallway that connects Clock Tower to Top Floor) |
Skeleton | Throws bones. | 8 | Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point) |
Skull Archer | Fires enchanted arrows. | 8 | Castle Corridor, Study (Vertical room above 2nd Corridor save point) |
Skull Millione | Weakens its enemies with its poisoned claws. | 25 | The Arena (Room outside of Arena warp point, enter from right) |
Slime | Hurls slimeballs at enemies. | 20 | Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem) |
Student Witch | Releases a lethal cat that runs full-speed at enemies. | 20 | Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance) |
Tiny Devil | Creates a blade vortex around its foes. | 18 | Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left) |
Ukoback | Sets fires in mid-air. | 12 | Underground Reservoir (Vertical room just before entrance to Underground Cemetery) |
Une | Buries land mines throughout its turf. | 20 | Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point) |
Valkyrie | Slashes enemies with its sword. | 50 | Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom) |
Waiter Skeleton | Slings hot curry at its foes. | 30 | Dance Hall (First hallway in Hall) |
Werejaguar | Packs an extremely powerful straight punch. | 40 | Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left) |
Weretiger | Packs an extremely powerful uppercut. | 40 | The Arena (Long hallway at very top of Arena, has entrance on left only) |
Werewolf | Creates a fountain of magical fire. | 28 | Floating Garden (First floating area near top of map if you exited left from Garden) |
Winged Skeleton | Throws spears. | 12 | Castle Corridor (Obtained during game intro sequence) |
Zombie Soldier | Throws hand grenades. | 14 | Castle Corridor (Long hallway above and right of 2nd Corridor save point) |
Dawn of Sorrow
Bullet Soul | Description | Found |
---|---|---|
Abaddon | Summon a cloud of locusts to swarm foes. | Abyss |
Aguni | Create a pillar of fire that races across the ground. | Pinnacle |
Amalaric Sniper | Summon an archer to support you. | Dark Chapel |
Axe Armor | Throw an axe upwards. | Lost Village, Demon Guest House |
Cave Troll | Attack by lashing out the tongue. | Subterranean Hell, Wizardy Lab |
Decarabia | Hurl a Decarabia. | Subterranean Hell |
Dead Mate | Summon a dog. | Silenced Ruin |
Disc Armor | Hurl a sharp-edged circular blade. | Condemned Tower |
Erinys | Unleash divine energy that causes widespread damage. | Pinnacle, Abyss |
Fish Head | Throw Fish Head's head. | Subterranean Hell |
Flame Demon | Shoot devastating fireballs. | Pinnacle, Abyss, Demon Guest House |
Fleaman | Summon Fleaman. | Condemned Tower |
Frozen Shade | Create a blade of ice that causes freezing. | Subterranean Hell, Abyss |
Great Axe Armor | Perform a spinning sweep with a huge axe. | Condemned Tower, Wizardy Lab, Lost Village |
Guillotiner | Summon Guillotiner from hell. | Pinnacle, Dark Chapel |
Hell Boar | Knock down enemies with power-packed uppercuts. | Lost Village, Dark Chapel |
Hellfire | Fire 3 fireballs at the enemy. | Beat the Game + with hard |
Homunculus | Summon Homunculus. | Wizardy Lab |
Imp | Create space that inflicts spiritual damage. | Cursed Clocktower |
Killer Clown | Throw cards as weapons. | Demon Guest House |
Killer Fish | Launch torpedoes in water. | Subterranean Hell, Wizardy Lab |
Larva | Summon Larva. | Silenced Ruin |
Malachi | Summon a dark sphere that spew dark energy. | Abyss, Cursed Clocktower, Demon Guest House, Pinnacle |
Malacoda | Attack with a tail. | Abyss |
Merman | Shoot a stream of water. | Subterranean Hell, Wizardy Lab |
Mollusca | Summon a mollusca. | Garden of Madness |
Paranoia | Gain the ability to enter mirrors. | Demon Guest House |
Puppet Master | Throw a puppet and switch places with it. | Demon Guest House |
Ripper | Throw knifes. | Abyss, Mine of Judgment |
Rycuda | Summon Tunderbolts. | Garden of Madness |
Skeleton | Throw bones. | Lost Village, Wizardy Lab, Demon Quest House, Lost Ruins |
Slaughterer | Smack enemies with quick straight punches. | Wizardy Lab |
Slime | Summon a bouncy slime. | Wizardy Lab |
Slogra | Throw spears. | Mine of Judgment |
Student Witch | Summon a cat. | Lost Village, Wizardy Lab |
Succubus | Regain HP by drinking blood. | Pinnacle, Demon Guest House, Abyss |
Ukoback | Set fires. | Subterranean Hell |
Une | Throw une at a foe. | Subterranean Hell, Garden of Madness |
Waiter Skeleton | Serve delicious curry. | Demon Guest House, Silenced Ruin |
Warg | Use fangs to tear at foes. | Lost Village |
Witch | Launch magic shots that track targets. | Dark Chapel, Demon Guest House |
Yorick | Kick a skull like a ball. | Garden of Madness |
Zephyr | Stop time. | Cursed Clocktower |
Zombie | Summon Zombie. | Lost Village |
Soul | Description | Found | |
---|---|---|---|
Alastor | Summons "Alastor" the familiar. | 3 MP/sec | Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom) |
Alura Une | Restores health. | 60 MP/sec | Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left) |
Big Golem | Punches enemies. | 5 MP/sec | Underground Reservoir (Two rooms left of Reservoir save point) |
Black Panther | Generates shock waves while you dash. | 2 MP/sec | Top Floor (Room after fighting Graham) |
Bone Pillar | Radiates flame. | 30 MP/sec | Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway) |
Buer | Creates a revolving wall of flame. | 5 MP/sec | Castle Corridor, Study (Small room directly right of Study save point) |
Cagnazzo | Punches enemies. | 5 MP/sec | Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left) |
Catoblepas | Breathes a petrifying cloud into the air. | 15 MP/sec | Study, Dance Hall (Room up of Study save point, enter from right) |
Creaking Skull | Supports a battle from behind. | 5 MP/sec | Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right) |
Curly | Transforms into a demon that rushes at enemies. | 30 MP/sec | Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left) |
Death | Attacks enemies using sickles. | 10 MP/sec | Clock Tower (Defeat Death) |
Devil | Transforms into a demon that rushes at enemies. | 30 MP/sec | Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left) |
Final Guard | Guards against enemy attacks. | 60 MP/sec | Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft) |
Flying Armor | Falling speed slows down and jump distance increases. | 5 MP/sec | Castle Corridor (End of 2nd long water passage) |
Giant Bat | Transforming into a bat gives you the ability to fly. | 30 MP/sec | The Arena (Room after Balore battle) |
Giant Ghost | Provides a protective barrier. | 5 MP/sec | Chapel (First vertical room at end of first Chapel hallway) |
Great Armor | STR is increased 120%. | 60 MP/sec | Clock Tower (Exit room outside 2nd Tower save point at bottom) |
Imp | Summons "Imp", the familiar. | 3 MP/sec | Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side) |
Manticore | Transforms into a magical beast that rushes at enemies. | 30 MP/sec | Floating Garden (Second floating area near top of map if you exited left from Garden) |
Medusa Head | Ability to stop in mid-air. | 10 MP/sec | Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point) |
Persephone | Absorb enemies HP with a magical item. | 15 MP/sec | Inner Quarters (Small room directly right of Chronomage in Quarters) |
Shadow Knight | His shadow fights beside him. | 5 MP/sec | Chaotic Realm (A few rooms below the final save point) |
Sky Fish | While praying, both LCK and STR increase for a moment. | 60 MP/sec | Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it) |
Witch | Repels bullets with shield. | 3 MP/sec | Inner Quarters (Headhunter boss room in Inner Quarters) |
Dawn of Sorrow
Soul | Description | MP | Found |
---|---|---|---|
Alastor | Summon Alastor as a familiar. | Abyss, Pinnacle | |
Alura Une | Summon Alura Une as a Guardian. | Subterranean Hell | |
Armor Knight | Attack with spinning spear. | Lost Village | |
Barbariccia | Transform into Barbariccia. | Dark Chapel, Garden of Madness | |
Bat | Summon Bat as familiar. | Lost Village, Silenced Ruins | |
Bat Company | Transform into a bat and fly. | Silenced Ruin | |
Black Panther | Move at high speed while creating a shockwave. | Abyss | |
Bone Ark | Summon a skeleton to provide transportation. | Subterranean Hell, Silenced Ruin | |
Buer | Wear a cloak of tumbling fire. | Demon Guest House | |
Catoblepas | Breath clouds of petrifying gas. | Garden of Madness, Cursed Clocktower, Dark Chapel | |
Corpseweed | Summon Corpseweed as a familiar. | Garden of Madness | |
Death | Summon the Grim Reaper's scythe to attack enemies. | Mine of Judgment | |
Devil | Enter a pact with the Devil to sharply raise STR. | Cursed Clocktower, Silenced Ruin, Demon Guest House | |
Final Guard | Gain iron-clad defense. | Abyss, Pinnacle | |
Flying Armor | Reduce the speed of falling. | Lost Village | |
Flying Humanoid | Raise INT and LCK. | Cursed Clocktower | |
Gaibon | Summon Gaibon as a familiar. | Mine of Judgment | |
Gergoth | Fire devastating laser beam. | Condemned Tower | |
Ghost | Separate from the body and conduct reconnaissance. | Wizardy Lab | |
Gorgon | Breathe a toxic gas. | Silenced Ruin | |
Great Armor | Summon Great Armor as a familiar. | Dark Chapel | |
Harpy | Summon Harpy as a familiar. | Cursed Clocktower | |
Iron Golem | Transform into an invincible Iron Golem. | Demon Guest House, Abyss | |
Manticore | Grow a tail. | Wizardy Lab | |
Medusa Head | Become capable of hovering in one location. | Cursed Clocktower | |
Mini Devil | Summon Mini Devil as a familiar. | Dark Chapel | |
Mushussu | Grow a poisonous tail. | Pinnacle | |
Needles | Summon Needles as a familiar. | Subterranean Hell | |
Persephone | Enable "Magic Vacuum". Vacuums up enemy HP. | Demon Guest House | |
Quetzalcoatl | Summon Quetzalcoatl as a familiar. | Dark Chapel | |
Skull Archer | Shoot arrows with deadly accuracy. | Wizardy Lab, Silenced Ruin | |
Spin Devil | Create tornadoes. | Lost Village | |
Valkyrie | Transform into a Valkyrie and charge at foes. | Dark Chapel | |
Yeti | Create a white orb of dark power that grows as it rolls. | Lost Village | |
Werewolf | Perform short dashes. | Pinnacle, Condemned Tower | |
White Dragon | Breathe fire. | Abyss, Dark Chapel |
Soul | Description | Found |
---|---|---|
Arc Demon | Restores MP as damage is inflicted upon him. | Inner Quarters (Top room past Chronomage in Quarters, enter from bottom) |
Bael | INT is increased by 12. | The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom) |
Basilisk | Defensive strength increases and offensive strength decreases. | Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right) |
Dead Crusader | CON is increased by 16. | Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point) |
Dead Warrior | Deflect normal attacks by pressing Up + R. | Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left) |
Ectoplasm | Immunity to curses. | Study (Room above Study save point) |
Erinys | Increases experience points by 120%. | The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door) |
Flesh Golem | Enjoys eating the oddest things. | Underground Reservoir (Room directly above waterfall in Reservoir, small room to right) |
Gargoyle | Immunity to petrification. | Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right) |
Ghost Dancer | LCK is increased by 4. | Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom) |
Giant Worm | When motionless, HP are gradually restored. | Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms) |
Golem | STR is increased by 12. | Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom) |
Gorgon | CON is increased by 12. | Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right) |
Gremlin | LCK is increased by 8. | Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room) |
Headhunter | Collect souls to increase strength. | Inner Quarters (Defeat Headhunter boss) |
Iron Golem | Withstand a lot of damage without flinching. | Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit) |
Lilith | INT is increased by 8. | Inner Quarters (Long hallway below Inner Quarters warp point, enter from right) |
Lubicant | Gains strength as it loses HP. | The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door) |
Mimic | Increases money as damage is incurred. | Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area) |
Minotaur | STR is increased by 8. | Study, Dance Hall (Hallway right below upper Hall save point, enter from left) |
Peeping Eye | Identifies breakable walls. | Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room) |
Poison Worm | Immunity to poison. | Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room) |
Quezlcoatl | CON is increased by 8. | Chapel, Dance Hall (Small room directly above Hall warp point) |
Red Crow | INT is increased by 4. | Floating Garden (Top right of 4 main rooms in Garden, enter from top left side) |
Skeleton Knight | STR is increased by 4. | Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom) |
Skula | Allows you to walk while underwater. | Clock Tower (Room after Death battle) |
Stolas | INT is increased by 16. | Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms) |
Succubus | Absorbs enemies HP when an ordinary attack is delivered. | The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point) |
Triton | STR is increased by 16. | Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side) |
Tsuchinoko | Allows you to buy goods at cheaper prices. | Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him) |
Undine | Walk on water surfaces. | Inner Quarters (Area above and right of Headhunter boss) |
White Dragon | CON is increased by 4. | Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room) |
Wooden Golem | MP recovery rate is increased. | Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left) |
Zombie | Becomes stronger when poisoned. | Castle Corridor (Any of the first few hallways in the Corridor) |
Zombie Officer | Jumping while taking damage restores health | Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room) |
Dawn of Sorrow
Soul | Description | MP | Found |
---|---|---|---|
Arc Demon | Gain resistance to dark spells and attacks. | Abyss | |
Bone Pillar | Increase CON. | Dark Chapel | |
Bugbear | Breathe a toxic gas. | Mine of Judgment, Pinnacle | |
The Creature | Restore HP gradually. | Wizardy Lab, Dark Chapel | |
Dead Crusader | Reduce the amount of damages from attacks. | Pinnacle, Silenced Ruin | |
Dead Pirate | May cause greater damage on enemies attacked from behind. | Subterranean hell, Cursed Clocktower | |
Dead Warrior | Use Bullet typed souls while executing standard attacks. | Pinnacle | |
Draghignazzo | Raise resistance to flinching upon taking damage. | Condemned Tower | |
Giant Slug | Nullify Poison. | Mine of Judgment, Abyss | |
Ghoul | Eat food that is normally unpalatable. | Silenced Ruin, Garden of Madness | |
Ghost Dancer | Raise LCK. | Demon Guest House, Dark Chapel | |
Golem | Raise STR. | Wizardy Lab | |
Heart Eater | Obtain more hearts. | Abyss, Wizardy Lab | |
Killer Doll | Nullify Curses. | Demon Guest House | |
Lilith | Increase INT. | Demon Guest House | |
Mimic | Gain money when taking damage. | Garden of Madness, Wizardy Lab, Subterranean Hell, Demon Guest House | |
Mothman | Gain more experience points. | Pinnacle | |
Ouija Table | Sit in the chair to regain health. | Lost Village | |
Peeping Eye | Identify breakable walls. | Lost Village, Silenced Ruin, Demon Guest House | |
Skelerang | Enhance throwing ability. | Lost Village, Demon Guest House, Silenced Ruin, Garden of Madness | |
Skeleton Ape | Throw a foe with incredible power. | Garden of Madness, Lost Village, Condemned Tower | |
Skeleton Farmer | Enhance the performance of plant type abilities. | Garden of Madness | |
Stolas | Raise INT and lower STR. | Abyss | |
Tanjelly | Gain resistance to physical attacks. | Cursed Clocktower, Mine of Judgment | |
Tombstone | Nullify petrification. | Dark Chapel | |
Treant | Increase MP recovery speed. | Garden of Madness | |
Wakwak Tree | Lower STR and raise CON. | Garden of Madness |
Soul | Description | Found |
---|---|---|
Balore | Touch the touch screen to shatter certain blocks. | Wizardy Lab |
Doppelganger | Switch souls and equipment using the X button. | Garden of Madness |
Hippogryph | Press Up + L button to jump higher. | Abyss |
Malphas | Execute Double jump. | Dark Chapel |
Mud Demon | Prevent loss of mobility even in sand. | Abyss |
Procel | Increase mobility in water. | Subterranean Hell |
Rahab | Gain ability to move underwater. | Subterranean Hell |
Standard Tactics: Soma will use one of his various souls that best suit the situation, along with one of his various armors or items.
Weaknesses: Soma’s powers are derived from Chaos despite his good nature, and thus he is very close to succumbing to evil at all times. He is incredibly hot headed and transformed into the Dark Lord upon seeing a fake Mina be killed.
Regular Soma Cruz
27 - 0 - 0
Dark Lord Soma
27 - 1 - 0 - 1
None.
None.
None