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Alucard (Castlevania): Difference between revisions

From The Codex
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**'''Location:''' Reverse Clock Tower
**'''Location:''' Reverse Clock Tower


*'''Medusa''' - [https://youtu.be/aSuIo3ilZbA?t=2103 Fight]<ref>Castlevania: Symphony of the Night</ref>
*'''[[Medusa (Castlevania)|Medusa]]''' - [https://youtu.be/aSuIo3ilZbA?t=2103 Fight]<ref>Castlevania: Symphony of the Night</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Anti-Chapel
**'''Location:''' Anti-Chapel

Revision as of 15:48, 15 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Genya Arikado[3]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[4]), Unknown in actual age

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[5]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[6]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[7]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[8]), Belmont Clan, Trevor Belmont (Aided Trevor in defeating Dracula[9], views Trevor as a genuine friend), Sypha Belnades, Grant Danasty, Maria Renard, Richter Belmont, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[10]), Death (As Alucard refuses to join Dracula, he is enemies with Death[11]), Magnus

Height: 185 cm[12]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[13], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[14]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[15]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[16]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[17])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[18], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[19], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[20]. Swears in his mothers name that he will never allow Alcuard to rule the world[21])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[22].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[23], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[24]. Aided in the defeat of 1400s Dracula[25], Dracula also serves as the absolute evil, the opposite to God[26], where for God to be perfectly good, there must be a being of perfect darkness[27], being the entity opposite to God[28], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[29]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[30]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[31]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[32]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[33], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger than the mightiest hunter[34], can fight and in the bad ending, kill Richter Belmont[35], fought and defeated 1700s Dracula all on his own[36]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[37]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[38], going back into his true self is him transforming to "draw out my full power"[39]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[40]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[41], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[42], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43], during and before Trevor's time[44], the Belmont's were feared because of their immense power[45], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[46] where logs can weigh around 15 to 5 tons[47] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[48]. Vampires are considered far larger threats than standard creature of the night monsters[49]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[50]). At most Faster Than Light at top speeds (Vampires can move so fast that[51] the light itself cannot keep up with them, leaving an afterimage behind[52], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[53]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[54]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[55]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[56], where for God to be perfectly good, there must be a being of perfect darkness[57], being the entity opposite to God[58], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[59] and the White Demon, who can move at the speed of light at short distances[60]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[85])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[86], which exist on top of another dimension[87]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[88]. The castle can make glyphs that teleport one outside of the castle by standing over it[89]. A lot of these creatures are summoned from Hell[90]. The castle has magic energies that seal the gateway to hell[91])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[92]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[93])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[94]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[95])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[96], one of Dracula's bats easily destroyed a stone ground block[97]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[98]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[99]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[100]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[101]. With their souls being completely free from time[102]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[103]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[104]), Empowerment (Creatures of the night are empowered by the night[105], becoming stronger when it's night time[106]), Evolution (Creatures of chaos can inherit evil natures[107] awakening into stronger enemies with new abilities and less weaknesses[108]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[109]. This has also been shown with slain heads reviving as an angry wraith[110]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [111] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[112], with this state being referred to as a "regeneration cycle"[113]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[114]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[115]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[116]. With the real world and world of grimoires being one and the same[117]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[120], or Charlotte fading from existence due to them messing with the history of the Grimoires[121], Maria starting to fade because Richter's history is being rewritten[122], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[123]. The text alterations also make the monsters stronger[124]. With the real world and world of grimoires being one and the same[125]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[126]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[127]. The Chaos of the Grimoire destabilized the magic of the others[128]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[129]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[130]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[131], with their souls being completely free from time[132]. With time in Castlevania being so potent that not even eternity can withstand time[133], along with even artificial life being subject to the laws of time[134]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[135]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[136], with their souls being completely free from time[137], with fate being a truth wound by time[138])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[817] regenerate[818], from any kind[819] of damage due to it absorbing blood[820].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[843] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Battle Records

42 - 1 - 0



  • Skull Knight King - Fight[844]
    • Conditions: None.
    • Location: Hall of the Skull Knight King
  • The Creature - Fight[845]
    • Conditions: None.
    • Location: Castle Basement
  • Bone Dragon King - Fight[846]
    • Conditions: None.
    • Location: Sunken Temple
  • Triple Threat - Fight[848]
    • Conditions: None.
    • Location: Castle Dungeon

References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castleania: Grimoire of Souls
  4. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania Lament of Innocence
  7. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  8. Castlevania: Symphony of the Night Final Boss
  9. Castlevania III: Dracula's Curse Alucard Boss Fight
  10. Castlevania: Symphony of the Night Final Boss
  11. Castlevania: Symphony of the Night Alucard Prologue Stage
  12. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  13. Castlevania III: Dracula's Curse Alucard Boss Fight
  14. Castlevania: Symphony of the Night Final Boss
  15. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  16. Castlevania: Symphony of the Night Good Ending
  17. Castlevania: Chapter 6 Accursed Cranium
  18. Castlevania III: Dracula's Curse Alucard Boss Fight
  19. Akumajou Densetsu Famicon Intro English Patch
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Symphony of the Night Final Boss
  22. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  23. Castlevania III: Dracula's Curse
  24. Castlevania III: Dracula's Curse
  25. Castlevania III: Dracula's Curse
  26. Castlevania: Aria of Sorrow Ending
  27. Castlevania: Dawn of Sorrow Dark Lord Candidates
  28. Castlevania: Dawn of Sorrow Ending
  29. Castlevania Judgement: True Story Mode, Golem
  30. Castlevania Judgment Golem Ultimate Attack
  31. Castlevania III: Dracula's Curse
  32. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  33. Castlevnaia: Symphony of the Night
  34. Castlevania: Symphony of the Night Shaft Boss
  35. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  36. Castlevania Symphony of the Night Final Boss
  37. Castlevania: Grimoire of Souls Prologue
  38. Castlevania: Dawn of Sorrow Bad Ending
  39. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  40. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  41. Castlevania III: Dracula's Curse
  42. Castlevania III: Dracula's Curse
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  47. Estimating Weight of Logs and Standing Timber Page 2
  48. Castlevania: Curse of Darkness
  49. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  50. Castlevania: The Dracula X Chronicles Intro
  51. Castlevania: Symphony of the Night
  52. Castlevania Grimoire of Souls Prologue Stage 1
  53. Castlevania Harmony of Dissonance
  54. Castlevania: Grimoire of Souls Intro level
  55. Castlevania Grimoire of Souls Prologue Stage 1
  56. Castlevania: Aria of Sorrow Ending
  57. Castlevania: Dawn of Sorrow Dark Lord Candidates
  58. Castlevania: Dawn of Sorrow Ending
  59. Castlevania Aria of Sorrows
  60. Castlevania Grimoire of Souls Enemy Compendium Showcase
  61. History of Castlevania - Crescent of the Moon Pages 34 - 37
  62. Castlevania Legends Alucard Boss
  63. Castlevania Legends Dracula Boss Fight
  64. Castlevania: Aria of Sorrow Ending
  65. Castlevania: Dawn of Sorrow Dark Lord Candidates
  66. Castlevania: Dawn of Sorrow Ending
  67. Castlevania Judgement: True Story Mode, Golem
  68. Castlevania Judgment Golem Ultimate Attack
  69. Castlevania III: Dracula's Curse
  70. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  71. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  72. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  73. Estimating Weight of Logs and Standing Timber Page 2
  74. Castlevania: Curse of Darkness
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: The Dracula X Chronicles Intro
  77. Castlevania: Symphony of the Night
  78. Castlevania Grimoire of Souls Prologue Stage 1
  79. Castlevania Harmony of Dissonance
  80. Castlevania: Aria of Sorrow Ending
  81. Castlevania: Dawn of Sorrow Dark Lord Candidates
  82. Castlevania: Dawn of Sorrow Ending
  83. Castlevania Aria of Sorrows
  84. Castlevania Grimoire of Souls Enemy Compendium Showcase
  85. Castlevania: Lament of Innocence
  86. Castlevania: Aria of Sorrow Graham Boss
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  88. Castelvania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania: Symphony of the Night Bestiary No. 21
  91. Castlevania: Order of Ecclesia
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Lament of Innocence Game Manual Page 10
  94. Lament of Innocence Perfect Guidebook
  95. Castlevania: Grimoire of Souls Prologue Stage 2
  96. Super Castlevania IV Stage B-1
  97. Castlevania: Circle of the Moon
  98. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  99. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  100. Haunted Castle Revisited Dominus Collection
  101. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  102. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  103. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  104. Castlevania: Curse of Darkness Manga Volume 1
  105. Castlevania II: Simon's Quest Night Transition
  106. Castlevania II: Simon's Quest Online Game Manual Page 4
  107. Castlevania: Lament of Innocence Bestiary No. 058
  108. Castlevania: Lament of Innocence Bestiary No. 059
  109. Castlevania: Curse of Darkness Bestiary No. 009
  110. Castlevania: Curse of Darkness Bestiary No. 005
  111. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  112. Castlevania: Symphony of the Night
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  114. Castlevania: Lament of Innocence Bestiary No. 064
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  116. Castlevania: Grimoire of Souls Prologue
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Grimoire of Souls Prologue Stage 4
  119. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  123. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  126. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  129. Castlevania III: Dracula's Quest
  130. Castlevania: Curse of Darkness Absolute Zero Ring Description
  131. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  132. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  133. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  134. Castlevania Judgment Aeon's Hyper Attack on Golem
  135. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  138. Castlevania Judgment Aeon Hyper Attack on Death
  139. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  140. Castlevania: Legacy of Darkness Game Manual Page 35
  141. Castlevania: Legacy of Darkness Game Manual Page 35
  142. Castlevania 64
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence
  145. Castlevania Judgment Aeon Hyper Attack on Alucard
  146. Lament of Innocent Perfect Guidebook
  147. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  148. Castlevania: Lament of Innocence
  149. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  150. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  151. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  152. Castlevania: Curse of Darkness Manga Volume 1
  153. Castlevania: Lament of Innocence
  154. Castlevania 64
  155. Castlevania 64
  156. Castlevania 64 Vampire Boss
  157. Castlevania: The Dracula X Chronicles Intro
  158. Castlevania 64 Vampire Boss
  159. Castlevania: Portrait of Ruin
  160. Castlevania: Lament of Innocence
  161. Castlevania: Lament of Innocence
  162. Castlevania: Lament of Innocence
  163. Castlevania: The Dracula X Chronicles Intro
  164. Castlevania 64
  165. Castlevania: Portrait of Ruin
  166. Castlevania 64 Flower Garden Cutscene
  167. Castlevania: Symphony of the Night
  168. Castlevania: Order of Shadows
  169. Castlevania 64
  170. Castlevania: Lament of Innocence Bestiary No. 078
  171. Castlevania: Lament of Innocence
  172. Castlevania: Lament of Innocence Bestiary No. 064
  173. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  174. Castlevania: Lament of Innocence Bestiary No. 002
  175. Castlevania 64 Vampire Boss
  176. Castlevania: Curse of Darkness
  177. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  178. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence
  181. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  182. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  183. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  184. Castlevania Judgment Aeon's Hyper Attack on Golem
  185. Castlevania: The Dracula X Chronicles Stage 1
  186. Castlevania: Lament of Innocence
  187. Castlevania: Lament of Innocence
  188. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  189. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  190. Castlevania Judgment Aeon Hyper Attack on Death
  191. Castlevania: Lament of Innocence
  192. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  193. Konami of Europe's Camilla Fernandez profile
  194. Castlevania: Portrait of Ruin
  195. Castlevania: Grimoire of Souls Prologue Stage 1
  196. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  197. Castlevnaia: Symphony of the Night Fist
  198. Castlevnaia: Symphony of the Night Iron Fist Description
  199. Castlevnaia: Symphony of the Night
  200. Castlevnaia: Symphony of the Night Runesword
  201. Castlevnaia: Symphony of the Night Swords
  202. Castlevnaia: Symphony of the Night Double Swords
  203. Castlevnaia: Symphony of the Night Short Swords
  204. Castlevnaia: Symphony of the Night Clubs
  205. Castlevania: Symphony of the Night
  206. Castlevania: Symphony of the Night
  207. Castlevania: Symphony of the Night
  208. Castlevania: Symphony of the Night
  209. Castlevania: Symphony of the Night
  210. Castlevania Judgment Alucard Hyper Attack
  211. Castlevania III: Dracula's Curse Alucard Boss Fight
  212. Castlevania: Symphony of the Night
  213. Castlevania: Symphony of the Night
  214. Castlevania: Grimoire of Souls Intro level
  215. Castlevania: Alucard True Story Intro
  216. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  217. Castlevania: Symphony of the Night Bestiary No. 106
  218. Castlevania: Dawn of Sorrow
  219. Castlevania III: Dracula's Curse
  220. Castlevania III: Dracula's Curse
  221. Castlevania III: Dracula's Curse
  222. Castlevania: Lament of Innocence Game Manual Page 10
  223. Castlevania Grimoire of Souls Prologue Stage 1
  224. Castlevania Grimoire of Souls Prologue Stage 3
  225. Castlevania III: Dracula's Curse Alucard Boss Fight
  226. Castlevania III: Dracula's Curse
  227. Castlevania: Grimoire of Souls Prologue Stage 2
  228. Castlevania: Symphony of the Night Summon Spirit
  229. Castlevania: Symphony of the Night Tetra Spirit
  230. Castlevania: Symphony of the Night Sword Brothers
  231. Castlevania: Aria of Sorrow Graham Boss
  232. Castlevania: Symphony of the Night
  233. Castlevania: Symphony of the Night Hellfire
  234. Castlevania: Symphony of the Night Dark Metamorphosis
  235. Castlevania Judgment Alucard Hyper Attack
  236. Castlevania: Aria of Sorrow Prologue
  237. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  238. Castlevania Judgment Alucard Hyper Attack
  239. Castlevania: Symphony of the Night
  240. Castlevania: Symphony of the Night Soul Steal
  241. Castlevania: Aria of Sorrow Prologue
  242. Castlevania: Grimoire of Souls Prologue Stage 1
  243. Castlevania III: Dracula's Curse
  244. Castlevania Harmony of Despair
  245. Castlevania: Symphony of the Night Clock Tower
  246. Castlevania: Symphony of the Night Final Boss
  247. Castlevania II: Simon's Quest
  248. Castlevania: Symphony of the Night Rib of Vlad Description
  249. Castlevania II: Simon's Quest
  250. Castlevania II: Simon's Quest Game Manual Page 9
  251. Castlevania: Symphony of the Night Neutron Item Description
  252. Castlevania: Symphony of the Night Succubus Boss
  253. Castlevania III: Dracula's Curse
  254. Castlevania Judgement Aeon's Hyper Attack Sequences
  255. Castlevania Judgment Aeon's Hyper Attack on Death
  256. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  257. Castlevania III: Dracula's Curse
  258. Castlevania III: Draucla's Curse Stage 8-01
  259. Castlevania: Symphony of the Night Alucard Entrance
  260. Castlevania: Harmony of Dissonance
  261. Castlevania: Harmony of Dissonance
  262. Castlevania: Symphony of the Night Bestiary No. 40
  263. Castlevania: Symphony of the Night Bestiary No. 16
  264. Castlevania: Portrait of Ruin Bestiary No. 133
  265. Castlevania: Lament of Innocence
  266. Castlevania 64
  267. Castlevania: Portrait of Ruin
  268. Castlevania: Portrait of Ruin
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Circle of the Moon
  271. Castlevania: Circle of the Moon
  272. Castlevania: Order of Ecclesia Bestiary No. 061
  273. Castlevania: Portrait of Ruin Bestiary No. 131
  274. Castlevania: Symphony of the Night Bestiary No. 44
  275. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  276. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  277. Castlevania: Grimoire of Souls
  278. Castlevania 64
  279. Castlevania Chronicles
  280. Castlevania Chronicles
  281. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  282. Castlevania: Curse of Darkness Bestiary No. 115
  283. Castlevania: Aria of Sorrow Graham Boss
  284. Castlevania: Nocturne of Recollection
  285. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  286. Castlevania: Lament of Innocence Final Boss
  287. Castlevania: Lament of Innocence
  288. Lament of Innocence Perfect Guidebook
  289. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  290. Castlevania: Lament of Innocence Game Manual Page 10
  291. Castlevania: Lament of Innocence Bestiary No. 057
  292. Castlevania: Lament of Innocence Bestiary No. 079
  293. Castlevania: Lament of Innocence Bestiary No. 080
  294. Castlevania: Lament of Innocence
  295. Castlevania: Lament of Innocence
  296. Castlevania: Lament of Innocence
  297. Castlevania: Lament Innocence
  298. Castlevania: Lament of Innocence
  299. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  300. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  301. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  302. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  303. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  304. Castlevania: Lament of Innocence
  305. Castlevania: Lament of Innocence
  306. Castlevania: Legacy of Darkness
  307. Castlevania 64 Intro
  308. Castlevania 64: True Final Boss
  309. Castlevania: 64 True Final Boss
  310. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  311. Castlevania: The Arcade Dracula Boss Fight
  312. Castlevania 64: True Final Boss
  313. Castlevania: The Dracula X Chronicles Final Boss
  314. Castlevania 64 True Final Boss
  315. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  316. Castlevania: The Dracula X Chronicles
  317. Castlevania: Lament of Innocence
  318. Castlevania Judgment
  319. Castlevania Judgment Aeon's Hyper Attack Sequences
  320. Castlevania Judgment Aeon's Hyper Attack on Death
  321. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  322. Castlevania Judgment Death True Story Mode
  323. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  324. Castlevania: Aria of Sorrow
  325. Castlevania: Dawn of Sorrow Prologue
  326. Haunted Castle Revisited Dominus Collection
  327. Castlevania Chronicles
  328. Castlevania III: Dracula's Curse Dracula Boss
  329. Castlevania: Harmony of Dissonance Final Boss
  330. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  331. Castlevania: Aria of Sorrow
  332. Vampire Killer MSX
  333. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  334. Castlevania III: Dracula's Curse Dracula Boss
  335. Castlevania: Symphony of the Night Eye of Vlad
  336. Castlevania II: Simon's Quest
  337. Castlevania: The Dracula X Chronicles
  338. Castlevania: Symphony of the Night Bestiary No. 106
  339. Castlevania: Aria of Sorrow Graham Boss
  340. Castlevania NES
  341. Haunted Castle Revisited Dominus Collection
  342. Castlevania: Lament of Innocence
  343. Castlevania: The Arcade Dracula Boss
  344. Castlevania II: Belmont's Revenge Game Manual Page 4
  345. Castlevania: The Dracula X Chronicles Final Boss
  346. Castlevania: The Arcade Dracula Boss
  347. Castlevania: The Dracula X Chronicles Final Boss
  348. Castlevania: Curse of Darkness Final Boss
  349. Castlevania: Symphony of the Night Final Boss
  350. Castlevania: Lament of Innocence
  351. Castlevania: Bloodlines Final Boss
  352. Castlevania III: Dracula's Curse
  353. Castlevania NES
  354. Castlevania III: Dracula's Curse Dracula Boss
  355. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  356. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  357. Castlevania Chronicles Game Manual Page 4
  358. Castlevania: Order of Shadows
  359. Castlevania: The Dracula X Chronicles Intro
  360. Castlevania III: Dracula's Curse
  361. Castlevania: The Dracula X Chronicles Final Boss
  362. Castlevania: Symphony of the Night Final Boss
  363. Castlevania: Bloodlines Final Boss
  364. Castlevania NES
  365. Super Castlevania IV Stage B-4
  366. Castlevania Chronicles
  367. Castlevania: The Adventure Rebirth
  368. Castlevania 64 True Final Boss
  369. Castlevania: The Dracula X Chronicles
  370. Haunted Castle Revisited Final Boss
  371. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  372. Castlevania: Curse of Darkness Final Boss
  373. Castlevania Chronicles Final Boss
  374. Castlevania III: Dracula's Curse Final Boss
  375. Castlevania: Adventure Rebirth
  376. Castlevania: Dracula X Chronicles
  377. Castlevania 64 Final Boss
  378. Haunted Castle Revisited Dominus Collection
  379. Castlevania: Curse of Darkness
  380. Vampire Hunter MSX
  381. Castlevania: Curse of Darkness Isaac Second Boss Fight
  382. Castlevania: Harmony of Dissonance
  383. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  384. Castlevania: Harmony of Dissonance
  385. Castlevania: Order of Ecclesia
  386. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  387. Super Castlevania IV Game Manual Pages 4-5
  388. Castlevania Chronicles Game Manual Page 4
  389. Super Castlevania IV
  390. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  391. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  392. Super Castlevania IV Game Manual Pages 4-5
  393. Super Castlevania IV Intro
  394. Castlevania: Curse of Darkness
  395. Haunted Castle Revisited Dominus Collection
  396. Castlevania III: Dracula's Curse Dracula Boss
  397. Haunted Castle Revisited Dominus Collection
  398. Castlevania 64 True Final Boss
  399. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  400. Castlevania: The Dracula X Chronicles Final Boss
  401. Haunted Castle Revisited Dominus Collection
  402. Castlevania: The Dracula X Chronicles Final Boss
  403. Castlevania: The Adventure ReBirth
  404. Castlevania: The Adventure ReBirth
  405. Castlevania 64 True Final Boss
  406. Haunted Castle Revisited Dominus Collection
  407. Castlevania III: Dracula's Curse Dracula Boss
  408. Castlevania: The Adventure
  409. Castlevania II: Belmont's Revenge
  410. Castlevania Chronicles
  411. Super Castlevania IV Stage B-4
  412. Castlevania: Curse of Darkness Final Boss
  413. Castlevania: Curse of Darkness Final Boss
  414. Super Castlevania IV Stage B-4
  415. Castlevania: The Dracula X Chronicles Final Boss
  416. Castlevania: Curse of Darkness Final Boss
  417. Castlevania: The Dracula X Chronicles Intro
  418. Castlevania 64 True Final Boss
  419. Castlevania II: Simon's Quest
  420. Castlevania: Harmony of Dissonance Nail of Vlad Description
  421. Castlevania: Harmony of Dissonance Fang of Vlad Description
  422. Castlevania: Order of Shadows
  423. Castlevania: Order of Shadows
  424. Castlevania: Order of Ecclesia
  425. Castlevania: Legends Page 12
  426. Castlevania: Curse of Darkness
  427. Castlevania: Harmony of Dissonance
  428. Castlevania II: Belmont's Revenge Game Manual Page 5
  429. Castlevania II: Simon's Quest
  430. Castlevania: Harmony of Dissonance Eye of Vlad Description
  431. Castlevania: Harmony of Dissonance Heart of Vlad Description
  432. Castlevania: Harmony of Dissonance Rib of Vlad Description
  433. Castlevania: Order of Ecclesia
  434. Castlevania: Legacy of Darkness
  435. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  436. Castlevania: The Arcade Dracula Boss
  437. Castlevania: Harmony of Dissonance
  438. Castlevania: Lament of Innocence Bestiary No. 064
  439. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  440. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  441. Castlevania: Symphony of the Night Bestiary No. 147
  442. Castlevania: Curse of Darkness Final Boss
  443. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  444. Castlevania: Dawn of Sorrow Dark Lord Candidates
  445. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  446. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  447. Castlevania: Dawn of Sorrow Dark Lord Candidates
  448. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  449. Castlevania: Harmony of Dissonance
  450. Castlevania: Order of Ecclesia
  451. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  452. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  453. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  454. Castlevania: Order of Shadows
  455. Castlevania NES
  456. Castlevania: The Adventure ReBirth
  457. Castlevania III: Dracula's Curse Dracula Boss
  458. Castlevania: Order of Shadows
  459. Haunted Castle Revisited Dominus Collection
  460. Castlevania: Curse of Darkness Final Boss
  461. Haunted Castle Revisited Dominus Collection
  462. Castlevania Chronicles
  463. Super Castlevania IV
  464. Castlevania: The Adventure ReBirth
  465. Castlevania: Dawn of Sorrow Dark Lord Candidates
  466. Castlevania: Dawn of Sorrow
  467. Castlevania: Dawn of Sorrow Dario Boss
  468. Castlevania: Dawn of Sorrow Dario Boss
  469. Castlevania Judgment Dracula Ultimate Attack
  470. Castlevania: Lament of Innocence
  471. Castlevania: Curse of Darkness Final Boss
  472. Castlevania: Legacy of Darkness Dracula Boss
  473. Castlevania: Curse of Darkness
  474. Castlevania: Curse of Darkness Page 14
  475. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  476. Castlevania III: Dracula's Curse Dracula Boss
  477. Castlevania: Curse of Darkness Final Boss
  478. Castlevania: The Dracula X Chronicles Final Boss
  479. Castlevania: Portrait of Ruin Final Boss
  480. Haunted Castle Revisited Dominus Collection
  481. Castlevania: The Arcade Dracula Boss Fight
  482. Haunted Castle Revisited Dominus Collection
  483. Castlevania: The Adventure
  484. Castlevania: Bloodlines Final Boss
  485. History of Castlevania - Crescent of the Moon Pages 22-23
  486. Castlevania: Harmony of Dissonance
  487. Castlevania: Order of Ecclesia
  488. Castlevania: Order of Ecclesia
  489. Castlevania: Order of Ecclesia
  490. Castlevania: Order of Ecclesia
  491. Castlevania: Curse of Darkness Volume 2 Chapter 3
  492. Castlevania: Order of Ecclesia
  493. Castlevania II: Simon's Quest
  494. Castlevania II: Simon's Quest Game Manual Page 9
  495. Castlevania: Order of Ecclesia
  496. Haunted Castle Revisited Dominus Collection
  497. Super Castlevania IV Stage B-4
  498. Super Castlevania IV Stage B-4
  499. Castlevania: Order of Shadows
  500. Castlevania: Curse of Darkness Final Boss
  501. Castlevania: The Adventure ReBirth
  502. Castlevania: Legacy of Darkness Dracula Boss Fight
  503. Castlevania 64 True Final Boss
  504. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  505. Castlevania II: Simon's Quest Game Manual Page 4
  506. Castlevania Judgment True Story Simon Belmont Ending
  507. History of Castlevania - Crescent of the Moon Pages 14-15
  508. Castlevania II: Simon's Quest
  509. Castlvania: Order of Shadows
  510. Castlevania: Curse of Darkness Intro
  511. Castlevania: Curse of Darkness Final Boss
  512. Castlevania: Curse of Darkness Ending
  513. Castlevania: Curse of Darkness Intro
  514. Castlevania: Curse of Darkness Intro
  515. Castlevania: Curse of Darkness Isaac Second Fight
  516. Castlevania: The Dracula X Chronicles Intro
  517. Castlevania: Order of Ecclesia
  518. Castlevania: The Dracula X Chronicles Intro
  519. Castlevania: Portrait of Ruin
  520. Castlevania: The Adventure ReBirth
  521. Castlevania: The Adventure ReBirth
  522. Castlevania: The Adventure ReBirth
  523. Castlevania: Bloodlines Final Boss
  524. Castlevania: Bloodlines Final Boss
  525. Castlevania: The Adventure ReBirth
  526. Akumajou Densetsu Famicon Ending
  527. Castlevania: Curse of Darkness Ending
  528. Castlevania: Order of Ecclesia
  529. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  530. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  531. Castlevania Judgment Aeon's Hyper Attack on Golem
  532. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  533. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  534. Castlevania: Grimoire of Souls Prologue Stage 4
  535. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  536. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  537. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  538. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  539. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  540. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  541. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  542. Castlevania: The Dracula X Chronicles Final Boss
  543. Castlevania: Portrait of Ruin
  544. Castlevania: Aria of Sorrow
  545. Castlevania II: Simon's Quest
  546. Castlevania: Curse of Darkness Bestiary No. 159
  547. Castlevania II: Simon's Quest
  548. Castlevania 64 True Final Boss
  549. Castlevania II: Simon's Quest
  550. History of Castlevania - Crescent of the Moon Pages 12-13
  551. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  552. Castlevania Judgment Aeon's Hyper Attack on Golem
  553. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  554. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  555. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  556. Castlevania: Portrait of Ruin
  557. Castlevania: Symphony of the Night Bestiary No. 147
  558. Castlevania: Symphony of the Night Bestiary No. 147
  559. Castlevania: Symphony of the Night Bestiary No. 147
  560. Castlevania: Portrait of Ruin
  561. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  562. Castlevania Judgment
  563. Castlevania Judgment Aeon's Hyper Attack Sequences
  564. Castlevania Judgment Aeon's Hyper Attack on Death
  565. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  566. Castlevania Judgment Death True Story Mode
  567. Castlevania: Rondo of Blood Death Boss
  568. Castlevania: Lament of Innocence Ending
  569. Castlevania: Portrait of Ruin
  570. Castlevania: Lament of Innocence Bestiary No. 003
  571. Castlevania: Lament of Innocence Bestiary No. 004
  572. Castlevania: Harmony of Dissonance
  573. Castlevania: Harmony of Dissonance
  574. Castlevania: Symphony of the Night Bestiary No. 40
  575. Castlevania: Curse of Darkness
  576. Castlevania: Curse of Darkness Save Room Chair
  577. Castlevania: Symphony of the Night Bestiary No. 16
  578. Castlevania: Portrait of Ruin
  579. Castlevania: Curse of Darkness Bestiary No. 014
  580. Castlevania: Curse of Darkness Bestiary No. 025
  581. Castlevania: Portrait of Ruin Bestiary No. 10
  582. Castlevania: Lament of Innocence Bestiary No. 029
  583. Castlevania: Order of Ecclesia Bestiary No. 061
  584. Castlevania: Lament of Innocence Bestiary No. 046
  585. Castlevania: Portrait of Ruin Bestiary No. 133
  586. Castlevania: Lament of Innocence
  587. Castlevania 64
  588. Castlevania Chronicles
  589. Super Castlevania IV
  590. Super Castlevania IV
  591. Castlevania Chronicles
  592. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  593. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  594. Castlevania: Curse of Darkness Chair Room
  595. Castlevania: Legacy of Darkness Tower of Sorcery
  596. Castlevania: The Adventure ReBirth
  597. Super Castlevania IV
  598. Castelvania: Lament of Innocence
  599. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  600. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  601. Castlevania Curse of Darkness Bestiary No. 002
  602. Castlevania: Portrait of Ruin
  603. Castlevania: Portrait of Ruin
  604. Castlevania: Harmony of Dissonance
  605. Castlevania: Circle of the Moon
  606. Castlevania: Circle of the Moon
  607. Castlevania: Order of Ecclesia Bestiary No. 061
  608. Castlevania: Portrait of Ruin Bestiary No. 131
  609. Castlevania: Lament of Innocence Bestiary No. 051
  610. Castlevania: Curse of Darkness Bestiary No. 008
  611. Castlevania 64
  612. Castlevania III: Dracula's Curse Castle Dungeon
  613. Castlevania: Symphony of the Night Bestiary No. 44
  614. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  615. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  616. Castlevania: Bloodlines Stage 6-2 First Room
  617. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  618. Castlevania: Bloodlines Stage 6-3 First Room
  619. Castlevania: Grimoire of Souls
  620. Castlevania 64
  621. Castlevania Chronicles
  622. Castlevania Chronicles
  623. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  624. Haunted Castle Revisited Dominus Collection
  625. Super Castlevania IV
  626. Haunted Castle Revisited Dominus Collection
  627. Castlevania: Grimoire of Souls Prologue level
  628. Castlevania Chronicles
  629. Haunted Castle Arcade Stage 03
  630. Castlevania: Harmony of Dissonance
  631. Castlevania: Order of Ecclesia
  632. Castelvania: Lament of Innocence
  633. Castlevania: Lament of Innocence
  634. Castlevania: Symphony of the Night Bestiary No. 21
  635. Castlevania: Symphony of the Night Underground Caverns
  636. Castlevania III: Dracula's Curse
  637. Super Castlevania IV
  638. Castlevania: Aria of Sorrow Prologue
  639. Castlevania: Aria of Sorrow Prologue
  640. Castlevania: Harmony of Dissonance Ending
  641. Castlevania: Lament of Innocence
  642. Castlevania III: Dracula's Curse
  643. Castlevania: Curse of Darkness Bestiary No. 115
  644. Super Castlevania IV Stage 8-1
  645. History of Castlevania - Crescent of the Moon Pages 12-13
  646. Castlevania: The Adventure ReBirth
  647. Castlevania: The Adventure ReBirth
  648. Castlevania: The Adventure ReBirth
  649. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  650. Castlevania Judgment Aeon's Hyper Attack on Golem
  651. Castlevania III: Dracula's Curse
  652. Castlevania III: Dracula's Curse
  653. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  654. Castlevania Judgment Aeon's Hyper Attack on Golem
  655. Castlevania: Symphony of the Night
  656. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  657. Castlevania Judgment Aeon's Hyper Attack on Golem
  658. Castlevania: Symphony of the Night
  659. Castlevania II: Simon's Quest Page 11
  660. Castlevania II: Simon's Quest
  661. Castlevania: Symphony of the Night
  662. Castlevania: Symphony of the Night
  663. Castlevania: Symphony of the Night
  664. Castlevania: Symphony of the Night
  665. Castlevania: Symphony of the Night Vorpal Blade Description
  666. Castlevania: Symphony of the Night Heaven Sword
  667. Castlevania: Symphony of the Night Crissaegrim
  668. Castlevania: Symphony of the Night Fist of Tulkas Description
  669. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  670. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  671. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  672. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  673. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  674. Castlevnaia: Symphony of the Night Sword of Dawn Description
  675. Castlevnaia: Symphony of the Night Were Bane Description
  676. Castlevnaia: Symphony of the Night Jewel Sword Description
  677. Castlevnaia: Symphony of the Night Stone Sword Description
  678. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  679. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  680. Castlevnaia: Symphony of the Night Badelaire Description
  681. Castlevnaia: Symphony of the Night Gurthang Description
  682. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  683. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  684. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  685. Castlevnaia: Symphony of the Night Holy Sword Description
  686. Castlevnaia: Symphony of the Night Holy Rod Description
  687. Castlevnaia: Symphony of the Night Mormegil Description
  688. Castlevnaia: Symphony of the Night Tyrfing Description
  689. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  690. Castlevnaia: Symphony of the Night Firebrand Description
  691. Castlevnaia: Symphony of the Night Marsil Description
  692. Castlevnaia: Symphony of the Night Flamberge Description
  693. Castlevnaia: Symphony of the Night Icebrand
  694. Castlevnaia: Symphony of the Night Thunderbrand
  695. Castlevnaia: Symphony of the Night Terminus Est
  696. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  697. Castlevnaia: Symphony of the Night Mourneblade
  698. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  699. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  700. Castlevania: Symphony of the Night Healing Mail Description
  701. Castlevania: Symphony of the Night Axe Lord Armor Description
  702. Castlevania: Symphony of the Night Brilliant Mail Description
  703. Castlevania: Symphony of the Night Fury Plate Description
  704. Castlevania: Symphony of the Night Mojo Mail Description
  705. Castlevania: Symphony of the Night Walk Armor Description
  706. Castlevania: Symphony of the Night Mirror Cuirass Description
  707. Castlevania: Symphony of the Night Holy Mail Description
  708. Castlevania: Symphony of the Night Dark Armor Description
  709. Castlevania: Symphony of the Night Fire Mail Description
  710. Castlevania: Symphony of the Night Ice Mail Description
  711. Castlevania: Symphony of the Night Alucard Mail Description
  712. Castlevania: Symphony of the Night Lightning Mail Description
  713. Castlevania: Symphony of the Night Dragon Helm Description
  714. Castlevania: Symphony of the Night Beryl Circlet Description
  715. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  716. Castlevania: Symphony of the Night Gold Circlet Description
  717. Castlevania: Symphony of the Night Opal Circlet Description
  718. Castlevania: Symphony of the Night Ruby Circlet Description
  719. Castlevania: Symphony of the Night Topaz Circlet Description
  720. Castlevania: Symphony of the Night Silver Crown Description
  721. Castlevania: Symphony of the Night Holy Glasses Description
  722. Castlevania: Symphony of the Night Maria Renard Boss Fight
  723. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  724. Castlevania: Symphony of the Night Coral Circlet Description
  725. Castlevania: Symphony of the Night Moonstone Description
  726. Castlevania: Symphony of the Night Sunstone Description
  727. Castlevania: Symphony of the Night Mystic Pendant Description
  728. Castlevania: Symphony of the Night Ankh of Life Description
  729. Castlevania: Symphony of the Night Bloodstone Description
  730. Castlevania: Symphony of the Night Heart Brooch Description
  731. Castlevania: Symphony of the Night Lapus Lazuli Description
  732. Castlevania: Symphony of the Night Ring of Arcana Description
  733. Castlevania: Symphony of the Night Duplicator Description
  734. Castlevania: Symphony of the Night Talisman Description
  735. Castlevania: Symphony of the Night Ring of Ares Description
  736. Castlevania: Symphony of the Night Ring of Feanor Description
  737. Castlevania: Symphony of the Night Covenant Stone Description
  738. Castlevania: Symphony of the Night Gauntlet Description
  739. Castlevania: Symphony of the Night Staurolite Description
  740. Castlevania: Symphony of the Night Ring of Pales Description
  741. Castlevania: Symphony of the Night Elven Cloak Description
  742. Castlevania: Symphony of the Night Blood Cloak Description
  743. Castlevania: Symphony of the Night Crystal Cloak Description
  744. Castlevania: Symphony of the Night Alucard Shield Description
  745. Castlevania: Symphony of the Night Dark Shield Description
  746. Castlevania: Symphony of the Night Fire Shield Description
  747. Castlevania: Symphony of the Night Gravity Boots Description
  748. Castlevania: Symphony of the Night Leap Stone Description
  749. Castlevania: Symphony of the Night Holy Symbol Description
  750. Castlevania: Symphony of the Night Merman Statue Description
  751. Castlevania: Symphony of the Night Cube of Zoe Description
  752. Castlevania: Symphony of the Night Spirit Orb Description
  753. Castlevania: Symphony of the Night Fairie Scroll Description
  754. Castlevania: Symphony of the Night Rib of Vlad Description
  755. Castlevania II: Simon's Quest
  756. Castlevania: Symphony of the Night Eye of Vlad Description
  757. Castlevania: Symphony of the Night Ring of Vlad Description
  758. Castlevania: Harmony of Dissonance Vlad's Ring Description
  759. Castlevania: Symphony of the Night Jewel of Open Description
  760. Castlevania: Symphony of the Night Heart of Vlad Description
  761. Castlevania: Harmony of Dissonance Heart of Vlad Description
  762. Castlevania: Symphony of the Night Faerie Card Description
  763. Castlevania: Symphony of the Night Sprite Card Description
  764. Castlevania: Symphony of the Night Ghost Card Description
  765. Castlevania: Symphony of the Night Bat Card Description
  766. Castlevania: Symphony of the Night Demon Card Description
  767. Castlevania: Symphony of the Night Tengu Card Description
  768. Castlevania: Symphony of the Night Sword Card Description
  769. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  770. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  771. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  772. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  773. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  774. Castlevania: Symphony of the Night Ghost Familiar
  775. Castlevania: Symphony of the Night Ghost Familiar
  776. Castlevania: Symphony of the Night Ghost Familiar
  777. Castlevania: Symphony of the Night Bat Familiar
  778. Castlevania: Symphony of the Night Bat Familiar
  779. Castlevania: Symphony of the Night Bat Familiar
  780. Castlevania: Symphony of the Night Devil & Tengu Familiar
  781. Castlevania: Symphony of the Night Devil & Tengu Familiar
  782. Castlevania: Symphony of the Night Devil & Tengu Familiar
  783. Castlevania: Symphony of the Night Devil & Tengu Familiar
  784. Castlevania: Symphony of the Night Sword Familiar
  785. Castlevania: Symphony of the Night Sword Familiar
  786. Castlevania: Symphony of the Night Sword Familiar
  787. Castlevania: Symphony of the Night Sword Familiar
  788. Castlevania III: Dracula's Curse
  789. Castlevania III: Dracula's Curse
  790. Castlevania III: Dracula's Curse
  791. Castlevania: Symphony of the Night Antivenom Item Description
  792. Castlevania: Symphony of the Night Uncurse Item Description
  793. Castlevania: Symphony of the Night Attack Potion Item Description
  794. Castlevania: Symphony of the Night Luck Potion Item Description
  795. Castlevania: Symphony of the Night Potion Item Description
  796. Castlevania: Symphony of the Night Shield Potion Item Description
  797. Castlevania: Symphony of the Night Shield Potion Item Description
  798. Castlevania: Symphony of the Night Shield Strength Item Description
  799. Castlevania: Symphony of the Night Elixir Item Description
  800. Castlevania: Symphony of the Night High Potion Item Description
  801. Castlevania: Symphony of the Night Manna Prism Item Description
  802. Castlevania: Symphony of the Night Heart Refresh Item Description
  803. Castlevania: Symphony of the Night Bat Pentagram Item Description
  804. Castlevania: Symphony of the Night Pentagram Item Description
  805. Castlevania: Symphony of the Night Power of Sire Item Description
  806. Castlevania: Symphony of the Night Dynamite Item Description
  807. Castlevania: Symphony of the Night Neutron Item Description
  808. Castlevania: Symphony of the Night Fire Boomerang Item Description
  809. Castlevania: Symphony of the Night Flame Star Item Description
  810. Castlevania: Symphony of the Night TNT Item Description
  811. Castlevania: Symphony of the Night Heart Resist Stone Description
  812. Castlevania: Symphony of the Night Heart Resist Dark Description
  813. Castlevania: Symphony of the Night Heart Resist Fire Description
  814. Castlevania: Symphony of the Night Heart Resist Holy Description
  815. Castlevania: Symphony of the Night Heart Resist Ice Description
  816. Castlevania: Symphony of the Night Heart Resist Thunder Description
  817. Castlevania: Symphony of the Night Bestiary No. 2
  818. Castlevania: Lament of Innocence Bestiary No. 017
  819. Castlevania: Curse of Darkness Bestiary No. 8
  820. Castlevania: Portrait of Ruin Bestiary No. 29
  821. Castlevania II: Simon's Quest Day Transition
  822. Castlevania II: Simon's Quest Day Game Manual Page 11
  823. Castlevania II: Simon's Quest
  824. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  825. Super Castlevania IV Stage B-4
  826. Castlevania III: Dracula's Curse Alucard Ending
  827. Castlevania 64 Rose Encounter
  828. Castlevania II: Simon's Quest
  829. Castlevania: Lament of Innocence
  830. Castlevania: Harmony of Dissonance
  831. Castlevania 64
  832. Castlevania: Grimoire of Souls Prologue Stage 1
  833. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  834. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  835. Castlevania: Circle of the Moon
  836. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  837. Castlevania 64 Charlie Vincent Boss
  838. Castlevania 64 Rose Encounter
  839. Castlevania 64 Carrie Bad Ending
  840. Castlevania III: Dracula's Curse Alucard Ending
  841. Castlevania: Dawn of Sorrow Bad Ending
  842. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  843. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  844. Castlevania III: Dracula's Curse
  845. Castlevania III: Dracula's Curse
  846. Castlevania III: Dracula's Curse
  847. Castlevania III: Dracula's Curse
  848. Castlevania III: Dracula's Curse
  849. Castlevania III: Dracula's Curse
  850. Castlevania: Symphony of the Night
  851. Castlevania: Symphony of the Night
  852. Castlevania: Symphony of the Night
  853. Castlevania: Symphony of the Night
  854. Castlevania: Symphony of the Night
  855. Castlevania: Symphony of the Night
  856. Castlevania: Symphony of the Night
  857. Castlevania: Symphony of the Night
  858. Castlevania: Symphony of the Night
  859. Castlevania: Symphony of the Night
  860. Castlevania: Symphony of the Night
  861. Castlevania: Symphony of the Night
  862. Castlevania: Symphony of the Night
  863. Castlevania: Symphony of the Night
  864. Castlevania: Symphony of the Night
  865. Castlevania: Symphony of the Night
  866. Castlevania: Symphony of the Night
  867. Castlevania: Symphony of the Night
  868. Castlevania: Symphony of the Night
  869. Castlevania: Symphony of the Night
  870. Castlevania: Symphony of the Night
  871. Castlevania: Symphony of the Night
  872. Castlevania: Symphony of the Night
  873. Castlevania: Symphony of the Night
  874. Castlevania Judgment Alucard True Story Mode
  875. Castlevania Judgment Alucard True Story Mode
  876. Castlevania Judgment Alucard True Story Mode
  877. Castlevania Judgment Alucard True Story Mode
  878. Castlevania Judgment Alucard True Story Mode
  879. Castlevania Judgment Alucard True Story Mode
  880. Castlevania Judgment Alucard True Story Mode
  881. Castlevania Judgment Alucard True Story Mode
  882. Castlevania Judgment Alucard True Story Mode
  883. Castlevania Judgment Alucard True Story Mode
  884. Castlevania Judgment Alucard True Story Mode
  885. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  886. Castlevania III: Dracula's Curse
  887. Castlevania III: Dracula's Curse