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Alucard (Castlevania)

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Revision as of 16:11, 26 February 2025 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
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Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Adrian Fahrenheit Tepes[3], Genya Arikado[4]

Nicknames: Lord Adrian[5], Lord Alucard[6]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[7]), Unknown in actual age

Time Period: Irrelevant (As Alucard is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline & Legends Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Legacy: Unknown Legacy (Many do not know of Alucard's exploits as he does not go public with his existence and rather keeps his existence secret)

Influence: Unknown Influence

Language: English

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[8]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[9]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[10]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[11]), Belmont Clan including: (Trevor Belmont (Aided Trevor in defeating Dracula[12], views Trevor as a genuine friend), Maria Renard, Richter Belmont, & Julius Belmont), Belnades Clan including: (Sypha Belnades & Yoko Belnades), Grant Danasty, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[13]), Death (As Alucard refuses to join Dracula, he is enemies with Death[14]), Magnus

Height: 185 cm[15]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[16], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[17]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[18]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[19]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[20])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[21], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[22], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[23]. Swears in his mothers name that he will never allow Alcuard to rule the world[24])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[25].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[26], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[27]. Aided in the defeat of 1400s Dracula[28], Dracula also serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[32]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[33]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[34]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[35]. Alucard notes that having something to protect surpasses the limits of strength[36]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[37], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger than the mightiest hunter[38], can fight and in the bad ending, kill Richter Belmont[39], fought and defeated 1700s Dracula all on his own[40]. Noted by Magnus that Alucard's powers are much stronger than before[41]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[42]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[43], going back into his true self is him transforming to "draw out my full power"[44]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[45]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[46], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[47], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[48], during and before Trevor's time[49], the Belmont's were feared because of their immense power[50], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[51] where logs can weigh around 15 to 5 tons[52] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[53]. Vampires are considered far larger threats than the standard creature of the night monsters[54]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[55]). At most Faster Than Light at top speeds (Vampires can move so fast that[56] the light itself cannot keep up with them, leaving an afterimage behind[57], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[58]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[59]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[60]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[61], where for God to be perfectly good, there must be a being of perfect darkness[62], being the entity opposite to God[63], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[64] and the White Demon, who can move at the speed of light at short distances[65]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[91])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[92], which exist on top of another dimension[93]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[94]. The castle can make glyphs that teleport one outside of the castle by standing over it[95]. A lot of these creatures are summoned from Hell[96]. The castle has magic energies that seal the gateway to hell[97])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[98]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[99])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[100]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[101])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[102], one of Dracula's bats easily destroyed a stone ground block[103]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[104]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[105]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[106]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[107], along with ignoring the very passage of time[108]. With their souls being completely free from time[109]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[110]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[111]), Empowerment (Creatures of the night are empowered by the night[112], becoming stronger when it's night time[113]), Evolution (Creatures of chaos can inherit evil natures[114] awakening into stronger enemies with new abilities and less weaknesses[115]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[116]. This has also been shown with slain heads reviving as an angry wraith[117]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[118], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[119], with this state being referred to as a "regeneration cycle"[120]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[121]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[122]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[123]. With the real world and world of grimoires being considered the same or "equal"[124], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[125]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[126]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[127]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[128], or Charlotte fading from existence due to them messing with the history of the Grimoires[129], Maria starting to fade because Richter's history is being rewritten[130], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[131]. The text alterations also make the monsters stronger[132]. With the real world and world of grimoires being considered the same or "equal"[133], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[134]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[135]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[136]. The Chaos of the Grimoire destabilized the magic of the others[137]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[138]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[139]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[140], with their souls being completely free from time[141]. With time in Castlevania being so potent that not even eternity can withstand time[142], along with even artificial life being subject to the laws of time[143]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[144]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[145], with their souls being completely free from time[146], with fate being a truth wound by time[147])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[884] regenerate[885], from any kind[886] of damage due to it absorbing blood[887].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[913] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Battle Records

43 - 1 - 0


References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castleania: Grimoire of Souls
  5. Castlevania: Nocturne of Recollection Chapter 1
  6. Castlevania: Nocturne of Recollection Chapter 1
  7. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  8. Castlevania Judgment Carmilla Story Mode
  9. Castlevania Lament of Innocence
  10. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  11. Castlevania: Symphony of the Night Final Boss
  12. Castlevania III: Dracula's Curse Alucard Boss Fight
  13. Castlevania: Symphony of the Night Final Boss
  14. Castlevania: Symphony of the Night Alucard Prologue Stage
  15. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  16. Castlevania III: Dracula's Curse Alucard Boss Fight
  17. Castlevania: Symphony of the Night Final Boss
  18. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  19. Castlevania: Symphony of the Night Good Ending
  20. Castlevania: Chapter 6 Accursed Cranium
  21. Castlevania III: Dracula's Curse Alucard Boss Fight
  22. Akumajou Densetsu Famicon Intro English Patch
  23. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  24. Castlevania: Symphony of the Night Final Boss
  25. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  26. Castlevania III: Dracula's Curse
  27. Castlevania III: Dracula's Curse
  28. Castlevania III: Dracula's Curse
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Judgement: True Story Mode, Golem
  33. Castlevania Judgment Golem Ultimate Attack
  34. Castlevania III: Dracula's Curse
  35. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  36. Castlevania: Nocturne of Recollection Intro
  37. Castlevnaia: Symphony of the Night
  38. Castlevania: Symphony of the Night Shaft Boss
  39. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  40. Castlevania Symphony of the Night Final Boss
  41. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  42. Castlevania: Grimoire of Souls Prologue
  43. Castlevania: Dawn of Sorrow Bad Ending
  44. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  45. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  46. Castlevania III: Dracula's Curse
  47. Castlevania III: Dracula's Curse
  48. History of Castlevania - Crescent of the Moon Pages 40-41
  49. History of Castlevania - Crescent of the Moon Pages 40-41
  50. Akumajou Densetsu Famicon Intro English Patch
  51. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  52. Estimating Weight of Logs and Standing Timber Page 2
  53. Castlevania: Curse of Darkness
  54. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  55. Castlevania: The Dracula X Chronicles Intro
  56. Castlevania: Symphony of the Night
  57. Castlevania Grimoire of Souls Prologue Stage 1
  58. Castlevania Harmony of Dissonance
  59. Castlevania: Grimoire of Souls Intro level
  60. Castlevania Grimoire of Souls Prologue Stage 1
  61. Castlevania: Aria of Sorrow Ending
  62. Castlevania: Dawn of Sorrow Dark Lord Candidates
  63. Castlevania: Dawn of Sorrow Ending
  64. Castlevania Aria of Sorrows
  65. Castlevania Grimoire of Souls Enemy Compendium Showcase
  66. History of Castlevania - Crescent of the Moon Pages 34 - 37
  67. Castlevania Legends Alucard Boss
  68. Castlevania Legends Dracula Boss Fight
  69. Castlevania: Aria of Sorrow Ending
  70. Castlevania: Dawn of Sorrow Dark Lord Candidates
  71. Castlevania: Dawn of Sorrow Ending
  72. Castlevania Judgement: True Story Mode, Golem
  73. Castlevania Judgment Golem Ultimate Attack
  74. Castlevania III: Dracula's Curse
  75. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  76. Castlevania: Nocturne of Recollection Intro
  77. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  78. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  79. Estimating Weight of Logs and Standing Timber Page 2
  80. Castlevania: Curse of Darkness
  81. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  82. Castlevania: The Dracula X Chronicles Intro
  83. Castlevania: Symphony of the Night
  84. Castlevania Grimoire of Souls Prologue Stage 1
  85. Castlevania Harmony of Dissonance
  86. Castlevania: Aria of Sorrow Ending
  87. Castlevania: Dawn of Sorrow Dark Lord Candidates
  88. Castlevania: Dawn of Sorrow Ending
  89. Castlevania Aria of Sorrows
  90. Castlevania Grimoire of Souls Enemy Compendium Showcase
  91. Castlevania: Lament of Innocence
  92. Castlevania: Aria of Sorrow Graham Boss
  93. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence
  96. Castlevania: Symphony of the Night Bestiary No. 21
  97. Castlevania: Order of Ecclesia
  98. Castlevania: Portrait of Ruin
  99. Castlevania: Lament of Innocence Game Manual Page 10
  100. Lament of Innocence Perfect Guidebook
  101. Castlevania: Grimoire of Souls Prologue Stage 2
  102. Super Castlevania IV Stage B-1
  103. Castlevania: Circle of the Moon
  104. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  105. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  106. Haunted Castle Revisited Dominus Collection
  107. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  108. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  109. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  110. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  111. Castlevania: Curse of Darkness Manga Volume 1
  112. Castlevania II: Simon's Quest Night Transition
  113. Castlevania II: Simon's Quest Online Game Manual Page 4
  114. Castlevania: Lament of Innocence Bestiary No. 058
  115. Castlevania: Lament of Innocence Bestiary No. 059
  116. Castlevania: Curse of Darkness Bestiary No. 009
  117. Castlevania: Curse of Darkness Bestiary No. 005
  118. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  119. Castlevania: Symphony of the Night
  120. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  121. Castlevania: Lament of Innocence Bestiary No. 064
  122. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  123. Castlevania: Grimoire of Souls Prologue
  124. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  125. Castlevania: Portrait of Ruin
  126. Castlevania: Grimoire of Souls Prologue Stage 4
  127. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  133. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  134. Castlevania: Portrait of Ruin
  135. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  138. Castlevania III: Dracula's Quest
  139. Castlevania: Curse of Darkness Absolute Zero Ring Description
  140. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  141. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  142. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  143. Castlevania Judgment Aeon's Hyper Attack on Golem
  144. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  145. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  146. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  147. Castlevania Judgment Aeon Hyper Attack on Death
  148. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  149. Castlevania: Legacy of Darkness Game Manual Page 35
  150. Castlevania: Legacy of Darkness Game Manual Page 35
  151. Castlevania (N64)
  152. Castlevania: Lament of Innocence
  153. Castlevania: Lament of Innocence
  154. Castlevania Judgment Aeon Hyper Attack on Alucard
  155. Lament of Innocent Perfect Guidebook
  156. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  157. Castlevania: Lament of Innocence
  158. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  159. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  160. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  161. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  162. Castlevania: Curse of Darkness Manga Volume 1
  163. Castlevania: Lament of Innocence
  164. Castlevania (N64)
  165. Castlevania (N64)
  166. Castlevania (N64) Vampire Boss
  167. Castlevania: The Dracula X Chronicles Intro
  168. Castlevania (N64) Vampire Boss
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Lament of Innocence
  171. Castlevania: Lament of Innocence
  172. Castlevania: Lament of Innocence
  173. Castlevania: The Dracula X Chronicles Intro
  174. Castlevania (N64)
  175. Castlevania: Portrait of Ruin
  176. Castlevania (N64) Flower Garden Cutscene
  177. Castlevania: Symphony of the Night
  178. Castlevania: Order of Shadows
  179. Castlevania (N64)
  180. Castlevania: Lament of Innocence Bestiary No. 078
  181. Castlevania: Lament of Innocence
  182. Castlevania: Lament of Innocence Bestiary No. 064
  183. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  184. Castlevania: Lament of Innocence Bestiary No. 002
  185. Castlevania (N64) Vampire Boss
  186. Castlevania: Curse of Darkness
  187. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  188. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  189. Castlevania: Grimoire of Souls Prologue Stage 4
  190. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Portrait of Ruin
  198. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  200. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  201. Castlevania: Lament of Innocence
  202. Castlevania: Lament of Innocence
  203. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  204. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  205. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  206. Castlevania Judgment Aeon's Hyper Attack on Golem
  207. Castlevania: The Dracula X Chronicles Stage 1
  208. Castlevania: Lament of Innocence
  209. Castlevania: Lament of Innocence
  210. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  211. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  212. Castlevania Judgment Aeon Hyper Attack on Death
  213. Castlevania: Lament of Innocence
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Lament of Innocent
  216. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  217. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  218. Konami of Europe's Camilla Fernandez profile
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Grimoire of Souls Prologue Stage 1
  221. Castlevania: Dawn of Sorrow Yoko's Shop
  222. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  223. Castlevnaia: Symphony of the Night Fist
  224. Castlevnaia: Symphony of the Night Iron Fist Description
  225. Castlevnaia: Symphony of the Night
  226. Castlevnaia: Symphony of the Night Runesword
  227. Castlevnaia: Symphony of the Night Swords
  228. Castlevnaia: Symphony of the Night Double Swords
  229. Castlevnaia: Symphony of the Night Short Swords
  230. Castlevnaia: Symphony of the Night Clubs
  231. Castlevania: Symphony of the Night
  232. Castlevania: Symphony of the Night
  233. Castlevania: Symphony of the Night
  234. Castlevania: Symphony of the Night
  235. Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter
  236. Castlevania: Symphony of the Night
  237. Castlevania Judgment Alucard Hyper Attack
  238. Castlevania III: Dracula's Curse Alucard Boss Fight
  239. Castlevania: Symphony of the Night
  240. Castlevania: Symphony of the Night
  241. Castlevania: Grimoire of Souls Intro level
  242. Castlevania: Alucard True Story Intro
  243. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  244. Castlevania: Symphony of the Night Bestiary No. 106
  245. Castlevania: Dawn of Sorrow
  246. Castlevania III: Dracula's Curse
  247. Castlevania III: Dracula's Curse
  248. Castlevania III: Dracula's Curse
  249. Castlevania: Lament of Innocence Game Manual Page 10
  250. Castlevania Grimoire of Souls Prologue Stage 1
  251. Castlevania Grimoire of Souls Prologue Stage 3
  252. Castlevania III: Dracula's Curse Alucard Boss Fight
  253. Castlevania III: Dracula's Curse
  254. Castlevania: Grimoire of Souls Prologue Stage 2
  255. Castlevania: Symphony of the Night Summon Spirit
  256. Castlevania: Symphony of the Night Tetra Spirit
  257. Castlevania: Symphony of the Night Sword Brothers
  258. Castlevania: Aria of Sorrow Graham Boss
  259. Castlevania: Symphony of the Night
  260. Castlevania: Symphony of the Night Hellfire
  261. Castlevania: Symphony of the Night Dark Metamorphosis
  262. Castlevania Judgment Alucard Hyper Attack
  263. Castlevania: Aria of Sorrow Prologue
  264. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  265. Castlevania Judgment Alucard Hyper Attack
  266. Castlevania: Symphony of the Night
  267. Castlevania: Symphony of the Night Soul Steal
  268. Castlevania: Aria of Sorrow Prologue
  269. Castlevania: Grimoire of Souls Prologue Stage 1
  270. Castlevania III: Dracula's Curse
  271. Castlevania Harmony of Despair
  272. Castlevania: Symphony of the Night Clock Tower
  273. Castlevania: Symphony of the Night Final Boss
  274. Castlevania II: Simon's Quest
  275. Castlevania: Symphony of the Night Rib of Vlad Description
  276. Castlevania II: Simon's Quest
  277. Castlevania II: Simon's Quest Game Manual Page 9
  278. Castlevania: Symphony of the Night Neutron Item Description
  279. Castlevania: Symphony of the Night Succubus Boss
  280. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  281. Castlevania III: Dracula's Curse
  282. Castlevania Judgement Aeon's Hyper Attack Sequences
  283. Castlevania Judgment Aeon's Hyper Attack on Death
  284. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  285. Castlevania III: Dracula's Curse
  286. Castlevania III: Draucla's Curse Stage 8-01
  287. Castlevania: Symphony of the Night Alucard Entrance
  288. Castlevania: Harmony of Dissonance
  289. Castlevania: Harmony of Dissonance
  290. Castlevania: Symphony of the Night Bestiary No. 40
  291. Castlevania: Symphony of the Night Bestiary No. 16
  292. Castlevania: Portrait of Ruin Bestiary No. 133
  293. Castlevania: Lament of Innocence
  294. Castlevania (N64)
  295. Castlevania: Portrait of Ruin
  296. Castlevania: Portrait of Ruin
  297. Castlevania: Harmony of Dissonance
  298. Castlevania: Circle of the Moon
  299. Castlevania: Circle of the Moon
  300. Castlevania: Order of Ecclesia Bestiary No. 061
  301. Castlevania: Portrait of Ruin Bestiary No. 131
  302. Castlevania: Symphony of the Night Bestiary No. 44
  303. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  304. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  305. Castlevania: Grimoire of Souls
  306. Castlevania (N64)
  307. Castlevania Chronicles
  308. Castlevania Chronicles
  309. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  310. Castlevania: Curse of Darkness Bestiary No. 115
  311. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  312. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  313. Castlevania: Grimoire of Souls Prologue Stage 4
  314. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  315. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  316. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  317. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  318. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  319. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  320. Castlevania: Portrait of Ruin
  321. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  322. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  323. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  324. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  325. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  326. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  327. Castlevania: Aria of Sorrow Graham Boss
  328. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  329. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  330. Castlevania: Lament of Innocence Final Boss
  331. Castlevania: Lament of Innocence
  332. Lament of Innocence Perfect Guidebook
  333. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  334. Castlevania: Lament of Innocence Game Manual Page 10
  335. Castlevania: Lament of Innocence Bestiary No. 057
  336. Castlevania: Lament of Innocence Bestiary No. 079
  337. Castlevania: Lament of Innocence Bestiary No. 080
  338. Castlevania: Lament of Innocence
  339. Castlevania: Lament of Innocence
  340. Castlevania: Lament of Innocence
  341. Castlevania: Lament Innocence
  342. Castlevania: Lament of Innocence
  343. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  344. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  345. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  346. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  347. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  348. Castlevania: Lament of Innocence
  349. Castlevania: Lament of Innocence
  350. Castlevania: Legacy of Darkness
  351. Castlevania (N64) Intro
  352. Castlevania (N64): True Final Boss
  353. Castlevania: 64 True Final Boss
  354. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  355. Castlevania: The Arcade Dracula Boss Fight
  356. Castlevania (N64): True Final Boss
  357. Castlevania: The Dracula X Chronicles Final Boss
  358. Castlevania (N64) True Final Boss
  359. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  360. Castlevania: The Dracula X Chronicles
  361. Castlevania: Lament of Innocence
  362. Castlevania Judgment
  363. Castlevania Judgment Aeon's Hyper Attack Sequences
  364. Castlevania Judgment Aeon's Hyper Attack on Death
  365. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  366. Castlevania Judgment Death True Story Mode
  367. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  368. Castlevania: Aria of Sorrow
  369. Castlevania: Dawn of Sorrow Prologue
  370. Haunted Castle Revisited Dominus Collection
  371. Castlevania Chronicles
  372. Castlevania III: Dracula's Curse Dracula Boss
  373. Castlevania: Harmony of Dissonance Final Boss
  374. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  375. Castlevania: Aria of Sorrow
  376. Vampire Killer MSX
  377. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  378. Castlevania III: Dracula's Curse Dracula Boss
  379. Castlevania: Symphony of the Night Eye of Vlad
  380. Castlevania II: Simon's Quest
  381. Castlevania: The Dracula X Chronicles
  382. Castlevania: Symphony of the Night Bestiary No. 106
  383. Castlevania: Aria of Sorrow Graham Boss
  384. Castlevania NES
  385. Haunted Castle Revisited Dominus Collection
  386. Castlevania: Lament of Innocence
  387. Castlevania: The Arcade Dracula Boss
  388. Castlevania II: Belmont's Revenge Game Manual Page 4
  389. Castlevania: The Dracula X Chronicles Final Boss
  390. Castlevania: The Arcade Dracula Boss
  391. Castlevania: The Dracula X Chronicles Final Boss
  392. Castlevania: Curse of Darkness Final Boss
  393. Castlevania: Symphony of the Night Final Boss
  394. Castlevania: Lament of Innocence
  395. Castlevania: Bloodlines Final Boss
  396. Castlevania III: Dracula's Curse
  397. Castlevania NES
  398. Castlevania III: Dracula's Curse Dracula Boss
  399. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  400. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  401. Castlevania Chronicles Game Manual Page 4
  402. Castlevania: Order of Shadows
  403. Castlevania: The Dracula X Chronicles Intro
  404. Castlevania III: Dracula's Curse
  405. Castlevania: The Dracula X Chronicles Final Boss
  406. Castlevania: Symphony of the Night Final Boss
  407. Castlevania: Bloodlines Final Boss
  408. Castlevania NES
  409. Super Castlevania IV Stage B-4
  410. Castlevania Chronicles
  411. Castlevania: The Adventure Rebirth
  412. Castlevania (N64) True Final Boss
  413. Castlevania: The Dracula X Chronicles
  414. Haunted Castle Revisited Final Boss
  415. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  416. Castlevania: Curse of Darkness Final Boss
  417. Castlevania Chronicles Final Boss
  418. Castlevania III: Dracula's Curse Final Boss
  419. Castlevania: Adventure Rebirth
  420. Castlevania: Dracula X Chronicles
  421. Castlevania (N64) Final Boss
  422. Haunted Castle Revisited Dominus Collection
  423. Castlevania: Curse of Darkness
  424. Vampire Hunter MSX
  425. Castlevania: Curse of Darkness Isaac Second Boss Fight
  426. Castlevania: Harmony of Dissonance
  427. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  428. Castlevania: Harmony of Dissonance
  429. Castlevania: Order of Ecclesia
  430. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  431. Super Castlevania IV Game Manual Pages 4-5
  432. Castlevania Chronicles Game Manual Page 4
  433. Super Castlevania IV
  434. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  435. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  436. Super Castlevania IV Game Manual Pages 4-5
  437. Super Castlevania IV Intro
  438. Castlevania: Curse of Darkness
  439. Haunted Castle Revisited Dominus Collection
  440. Castlevania III: Dracula's Curse Dracula Boss
  441. Haunted Castle Revisited Dominus Collection
  442. Castlevania (N64) True Final Boss
  443. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  444. Castlevania: The Dracula X Chronicles Final Boss
  445. Haunted Castle Revisited Dominus Collection
  446. Castlevania: The Dracula X Chronicles Final Boss
  447. Castlevania: The Adventure ReBirth
  448. Castlevania: The Adventure ReBirth
  449. Castlevania (N64) True Final Boss
  450. Haunted Castle Revisited Dominus Collection
  451. Castlevania III: Dracula's Curse Dracula Boss
  452. Castlevania: The Adventure
  453. Castlevania II: Belmont's Revenge
  454. Castlevania Chronicles
  455. Super Castlevania IV Stage B-4
  456. Castlevania: Curse of Darkness Final Boss
  457. Castlevania: Curse of Darkness Final Boss
  458. Super Castlevania IV Stage B-4
  459. Castlevania: The Dracula X Chronicles Final Boss
  460. Castlevania: Curse of Darkness Final Boss
  461. Castlevania: The Dracula X Chronicles Intro
  462. Castlevania (N64) True Final Boss
  463. Castlevania II: Simon's Quest
  464. Castlevania: Harmony of Dissonance Nail of Vlad Description
  465. Castlevania: Harmony of Dissonance Fang of Vlad Description
  466. Castlevania: Order of Shadows
  467. Castlevania: Order of Shadows
  468. Castlevania: Order of Ecclesia
  469. Castlevania: Legends Page 12
  470. Castlevania: Curse of Darkness
  471. Castlevania: Harmony of Dissonance
  472. Castlevania II: Belmont's Revenge Game Manual Page 5
  473. Castlevania II: Simon's Quest
  474. Castlevania: Harmony of Dissonance Eye of Vlad Description
  475. Castlevania: Harmony of Dissonance Heart of Vlad Description
  476. Castlevania: Harmony of Dissonance Rib of Vlad Description
  477. Castlevania: Order of Ecclesia
  478. Castlevania: Legacy of Darkness
  479. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  480. Castlevania: The Arcade Dracula Boss
  481. Castlevania: Harmony of Dissonance
  482. Castlevania: Lament of Innocence Bestiary No. 064
  483. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  484. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  485. Castlevania: Symphony of the Night Bestiary No. 147
  486. Castlevania: Curse of Darkness Final Boss
  487. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  488. Castlevania: Dawn of Sorrow Dark Lord Candidates
  489. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  490. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  491. Castlevania: Dawn of Sorrow Dark Lord Candidates
  492. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  493. Castlevania: Harmony of Dissonance
  494. Castlevania: Order of Ecclesia
  495. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  496. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  497. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  498. Castlevania: Order of Shadows
  499. Castlevania NES
  500. Castlevania: The Adventure ReBirth
  501. Castlevania III: Dracula's Curse Dracula Boss
  502. Castlevania: Order of Shadows
  503. Haunted Castle Revisited Dominus Collection
  504. Castlevania: Curse of Darkness Final Boss
  505. Haunted Castle Revisited Dominus Collection
  506. Castlevania Chronicles
  507. Super Castlevania IV
  508. Castlevania: The Adventure ReBirth
  509. Castlevania: Dawn of Sorrow Dark Lord Candidates
  510. Castlevania: Dawn of Sorrow
  511. Castlevania: Dawn of Sorrow Dario Boss
  512. Castlevania: Dawn of Sorrow Dario Boss
  513. Castlevania Judgment Dracula Ultimate Attack
  514. Castlevania: Lament of Innocence
  515. Castlevania: Curse of Darkness Final Boss
  516. Castlevania: Legacy of Darkness Dracula Boss
  517. Castlevania: Curse of Darkness
  518. Castlevania: Curse of Darkness Page 14
  519. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  520. Castlevania III: Dracula's Curse Dracula Boss
  521. Castlevania: Curse of Darkness Final Boss
  522. Castlevania: The Dracula X Chronicles Final Boss
  523. Castlevania: Portrait of Ruin Final Boss
  524. Haunted Castle Revisited Dominus Collection
  525. Castlevania: The Arcade Dracula Boss Fight
  526. Haunted Castle Revisited Dominus Collection
  527. Castlevania: The Adventure
  528. Castlevania: Bloodlines Final Boss
  529. History of Castlevania - Crescent of the Moon Pages 22-23
  530. Castlevania: Harmony of Dissonance
  531. Castlevania: Order of Ecclesia
  532. Castlevania: Order of Ecclesia
  533. Castlevania: Order of Ecclesia
  534. Castlevania: Order of Ecclesia
  535. Castlevania: Curse of Darkness Volume 2 Chapter 3
  536. Castlevania: Order of Ecclesia
  537. Castlevania II: Simon's Quest
  538. Castlevania II: Simon's Quest Game Manual Page 9
  539. Castlevania: Order of Ecclesia
  540. Haunted Castle Revisited Dominus Collection
  541. Super Castlevania IV Stage B-4
  542. Super Castlevania IV Stage B-4
  543. Castlevania: Order of Shadows
  544. Castlevania: Curse of Darkness Final Boss
  545. Castlevania: The Adventure ReBirth
  546. Castlevania: Legacy of Darkness Dracula Boss Fight
  547. Castlevania (N64) True Final Boss
  548. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  549. Castlevania II: Simon's Quest Game Manual Page 4
  550. Castlevania Judgment True Story Simon Belmont Ending
  551. History of Castlevania - Crescent of the Moon Pages 14-15
  552. Castlevania II: Simon's Quest
  553. Castlvania: Order of Shadows
  554. Castlevania: Curse of Darkness Intro
  555. Castlevania: Curse of Darkness Final Boss
  556. Castlevania: Curse of Darkness Ending
  557. Castlevania: Curse of Darkness Intro
  558. Castlevania: Curse of Darkness Intro
  559. Castlevania: Curse of Darkness Isaac Second Fight
  560. Castlevania: The Dracula X Chronicles Intro
  561. Castlevania: Order of Ecclesia
  562. Castlevania: The Dracula X Chronicles Intro
  563. Castlevania: Portrait of Ruin
  564. Castlevania: The Adventure ReBirth
  565. Castlevania: The Adventure ReBirth
  566. Castlevania: The Adventure ReBirth
  567. Castlevania: Bloodlines Final Boss
  568. Castlevania: Bloodlines Final Boss
  569. Castlevania: The Adventure ReBirth
  570. Akumajou Densetsu Famicon Ending
  571. Castlevania: Curse of Darkness Ending
  572. Castlevania: Order of Ecclesia
  573. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  574. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  575. Castlevania Judgment Aeon's Hyper Attack on Golem
  576. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  577. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  578. Castlevania: Grimoire of Souls Prologue Stage 4
  579. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  580. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  581. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  582. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  583. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  584. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  585. Castlevania: Portrait of Ruin
  586. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  587. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  588. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  589. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  590. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  591. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  592. Castlevania: The Dracula X Chronicles Final Boss
  593. Castlevania: Portrait of Ruin
  594. Castlevania: Aria of Sorrow
  595. Castlevania II: Simon's Quest
  596. Castlevania: Curse of Darkness Bestiary No. 159
  597. Castlevania II: Simon's Quest
  598. Castlevania (N64) True Final Boss
  599. Castlevania II: Simon's Quest
  600. History of Castlevania - Crescent of the Moon Pages 12-13
  601. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  602. Castlevania Judgment Aeon's Hyper Attack on Golem
  603. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  604. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  605. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  606. Castlevania: Portrait of Ruin
  607. Castlevania: Symphony of the Night Bestiary No. 147
  608. Castlevania: Symphony of the Night Bestiary No. 147
  609. Castlevania: Symphony of the Night Bestiary No. 147
  610. Castlevania: Portrait of Ruin
  611. Castlevania: Order of Ecclesia
  612. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  613. Castlevania Judgment
  614. Castlevania Judgment Aeon's Hyper Attack Sequences
  615. Castlevania Judgment Aeon's Hyper Attack on Death
  616. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  617. Castlevania Judgment Death True Story Mode
  618. Castlevania: Rondo of Blood Death Boss
  619. Castlevania: Lament of Innocence Ending
  620. Castlevania: Portrait of Ruin
  621. Castlevania: Lament of Innocence Bestiary No. 003
  622. Castlevania: Lament of Innocence Bestiary No. 004
  623. Castlevania: Harmony of Dissonance
  624. Castlevania: Harmony of Dissonance
  625. Castlevania: Symphony of the Night Bestiary No. 40
  626. Castlevania: Curse of Darkness
  627. Castlevania: Curse of Darkness Save Room Chair
  628. Castlevania: Symphony of the Night Bestiary No. 16
  629. Castlevania: Portrait of Ruin
  630. Castlevania: Curse of Darkness Bestiary No. 014
  631. Castlevania: Curse of Darkness Bestiary No. 025
  632. Castlevania: Portrait of Ruin Bestiary No. 10
  633. Castlevania: Lament of Innocence Bestiary No. 029
  634. Castlevania: Order of Ecclesia Bestiary No. 061
  635. Castlevania: Lament of Innocence Bestiary No. 046
  636. Castlevania: Portrait of Ruin Bestiary No. 133
  637. Castlevania: Lament of Innocence
  638. Castlevania (N64)
  639. Castlevania Chronicles
  640. Super Castlevania IV
  641. Super Castlevania IV
  642. Castlevania Chronicles
  643. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  644. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  645. Castlevania: Curse of Darkness Chair Room
  646. Castlevania: Legacy of Darkness Tower of Sorcery
  647. Castlevania: The Adventure ReBirth
  648. Super Castlevania IV
  649. Castlevania: Lament of Innocence
  650. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  651. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  652. Castlevania Curse of Darkness Bestiary No. 002
  653. Castlevania: Portrait of Ruin
  654. Castlevania: Portrait of Ruin
  655. Castlevania: Harmony of Dissonance
  656. Castlevania: Circle of the Moon
  657. Castlevania: Circle of the Moon
  658. Castlevania: Order of Ecclesia Bestiary No. 061
  659. Castlevania: Portrait of Ruin Bestiary No. 131
  660. Castlevania: Lament of Innocence Bestiary No. 051
  661. Castlevania: Curse of Darkness Bestiary No. 008
  662. Castlevania (N64)
  663. Castlevania III: Dracula's Curse Castle Dungeon
  664. Castlevania: Symphony of the Night Bestiary No. 44
  665. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  666. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  667. Castlevania: Bloodlines Stage 6-2 First Room
  668. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  669. Castlevania: Bloodlines Stage 6-3 First Room
  670. Castlevania: Grimoire of Souls
  671. Castlevania (N64)
  672. Castlevania Chronicles
  673. Castlevania Chronicles
  674. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  675. Haunted Castle Revisited Dominus Collection
  676. Super Castlevania IV
  677. Haunted Castle Revisited Dominus Collection
  678. Castlevania: Grimoire of Souls Prologue level
  679. Castlevania Chronicles
  680. Haunted Castle Arcade Stage 03
  681. Castlevania: Harmony of Dissonance
  682. Castlevania: Order of Ecclesia
  683. Castlevania: Lament of Innocence
  684. Castlevania: Lament of Innocence
  685. Castlevania: Symphony of the Night Bestiary No. 21
  686. Castlevania: Symphony of the Night Underground Caverns
  687. Castlevania III: Dracula's Curse
  688. Super Castlevania IV
  689. Castlevania: Aria of Sorrow Prologue
  690. Castlevania: Aria of Sorrow Prologue
  691. Castlevania: Harmony of Dissonance Ending
  692. Castlevania: Lament of Innocence
  693. Castlevania III: Dracula's Curse
  694. Castlevania: Curse of Darkness Bestiary No. 115
  695. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  696. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  697. Castlevania: Grimoire of Souls Prologue Stage 4
  698. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  699. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  700. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  701. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  702. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  703. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  704. Castlevania: Portrait of Ruin
  705. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  706. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  707. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  708. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  709. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  710. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  711. Super Castlevania IV Stage 8-1
  712. History of Castlevania - Crescent of the Moon Pages 12-13
  713. Castlevania: The Adventure ReBirth
  714. Castlevania: The Adventure ReBirth
  715. Castlevania: The Adventure ReBirth
  716. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  717. Castlevania Judgment Aeon's Hyper Attack on Golem
  718. Castlevania III: Dracula's Curse
  719. Castlevania III: Dracula's Curse
  720. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  721. Castlevania Judgment Aeon's Hyper Attack on Golem
  722. Castlevania: Symphony of the Night
  723. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  724. Castlevania Judgment Aeon's Hyper Attack on Golem
  725. Castlevania: Symphony of the Night
  726. Castlevania II: Simon's Quest Page 11
  727. Castlevania II: Simon's Quest
  728. Castlevania: Symphony of the Night
  729. Castlevania: Symphony of the Night
  730. Castlevania: Symphony of the Night
  731. Castlevania: Symphony of the Night
  732. Castlevania: Symphony of the Night Vorpal Blade Description
  733. Castlevania: Symphony of the Night Heaven Sword
  734. Castlevania: Symphony of the Night Crissaegrim
  735. Castlevania: Symphony of the Night Fist of Tulkas Description
  736. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  737. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  738. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  739. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  740. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  741. Castlevnaia: Symphony of the Night Sword of Dawn Description
  742. Castlevnaia: Symphony of the Night Were Bane Description
  743. Castlevnaia: Symphony of the Night Jewel Sword Description
  744. Castlevnaia: Symphony of the Night Stone Sword Description
  745. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  746. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  747. Castlevnaia: Symphony of the Night Badelaire Description
  748. Castlevnaia: Symphony of the Night Gurthang Description
  749. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  750. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  751. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  752. Castlevnaia: Symphony of the Night Holy Sword Description
  753. Castlevnaia: Symphony of the Night Holy Rod Description
  754. Castlevnaia: Symphony of the Night Mormegil Description
  755. Castlevnaia: Symphony of the Night Tyrfing Description
  756. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  757. Castlevnaia: Symphony of the Night Firebrand Description
  758. Castlevnaia: Symphony of the Night Marsil Description
  759. Castlevnaia: Symphony of the Night Flamberge Description
  760. Castlevnaia: Symphony of the Night Icebrand
  761. Castlevnaia: Symphony of the Night Thunderbrand
  762. Castlevnaia: Symphony of the Night Terminus Est
  763. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  764. Castlevnaia: Symphony of the Night Mourneblade
  765. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  766. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  767. Castlevania: Symphony of the Night Healing Mail Description
  768. Castlevania: Symphony of the Night Axe Lord Armor Description
  769. Castlevania: Symphony of the Night Brilliant Mail Description
  770. Castlevania: Symphony of the Night Fury Plate Description
  771. Castlevania: Symphony of the Night Mojo Mail Description
  772. Castlevania: Symphony of the Night Walk Armor Description
  773. Castlevania: Symphony of the Night Mirror Cuirass Description
  774. Castlevania: Symphony of the Night Holy Mail Description
  775. Castlevania: Symphony of the Night Dark Armor Description
  776. Castlevania: Symphony of the Night Fire Mail Description
  777. Castlevania: Symphony of the Night Ice Mail Description
  778. Castlevania: Symphony of the Night Alucard Mail Description
  779. Castlevania: Symphony of the Night Lightning Mail Description
  780. Castlevania: Symphony of the Night Dragon Helm Description
  781. Castlevania: Symphony of the Night Beryl Circlet Description
  782. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  783. Castlevania: Symphony of the Night Gold Circlet Description
  784. Castlevania: Symphony of the Night Opal Circlet Description
  785. Castlevania: Symphony of the Night Ruby Circlet Description
  786. Castlevania: Symphony of the Night Topaz Circlet Description
  787. Castlevania: Symphony of the Night Silver Crown Description
  788. Castlevania: Symphony of the Night Holy Glasses Description
  789. Castlevania: Symphony of the Night Maria Renard Boss Fight
  790. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  791. Castlevania: Symphony of the Night Coral Circlet Description
  792. Castlevania: Symphony of the Night Moonstone Description
  793. Castlevania: Symphony of the Night Sunstone Description
  794. Castlevania: Symphony of the Night Mystic Pendant Description
  795. Castlevania: Symphony of the Night Ankh of Life Description
  796. Castlevania: Symphony of the Night Bloodstone Description
  797. Castlevania: Symphony of the Night Heart Brooch Description
  798. Castlevania: Symphony of the Night Lapus Lazuli Description
  799. Castlevania: Symphony of the Night Ring of Arcana Description
  800. Castlevania: Symphony of the Night Duplicator Description
  801. Castlevania: Symphony of the Night Talisman Description
  802. Castlevania: Symphony of the Night Ring of Ares Description
  803. Castlevania: Symphony of the Night Ring of Feanor Description
  804. Castlevania: Symphony of the Night Covenant Stone Description
  805. Castlevania: Symphony of the Night Gauntlet Description
  806. Castlevania: Symphony of the Night Staurolite Description
  807. Castlevania: Symphony of the Night Ring of Pales Description
  808. Castlevania: Symphony of the Night Elven Cloak Description
  809. Castlevania: Symphony of the Night Blood Cloak Description
  810. Castlevania: Symphony of the Night Crystal Cloak Description
  811. Castlevania: Symphony of the Night Alucard Shield Description
  812. Castlevania: Symphony of the Night Dark Shield Description
  813. Castlevania: Symphony of the Night Fire Shield Description
  814. Castlevania: Symphony of the Night Gravity Boots Description
  815. Castlevania: Symphony of the Night Leap Stone Description
  816. Castlevania: Symphony of the Night Holy Symbol Description
  817. Castlevania: Symphony of the Night Merman Statue Description
  818. Castlevania: Symphony of the Night Cube of Zoe Description
  819. Castlevania: Symphony of the Night Spirit Orb Description
  820. Castlevania: Symphony of the Night Fairie Scroll Description
  821. Castlevania: Symphony of the Night Rib of Vlad Description
  822. Castlevania II: Simon's Quest
  823. Castlevania: Symphony of the Night Eye of Vlad Description
  824. Castlevania: Symphony of the Night Ring of Vlad Description
  825. Castlevania: Harmony of Dissonance Vlad's Ring Description
  826. Castlevania: Symphony of the Night Jewel of Open Description
  827. Castlevania: Symphony of the Night Heart of Vlad Description
  828. Castlevania: Harmony of Dissonance Heart of Vlad Description
  829. Castlevania: Symphony of the Night Faerie Card Description
  830. Castlevania: Symphony of the Night Sprite Card Description
  831. Castlevania: Symphony of the Night Ghost Card Description
  832. Castlevania: Symphony of the Night Bat Card Description
  833. Castlevania: Symphony of the Night Demon Card Description
  834. Castlevania: Symphony of the Night Tengu Card Description
  835. Castlevania: Symphony of the Night Sword Card Description
  836. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  837. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  838. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  839. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  840. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  841. Castlevania: Symphony of the Night Ghost Familiar
  842. Castlevania: Symphony of the Night Ghost Familiar
  843. Castlevania: Symphony of the Night Ghost Familiar
  844. Castlevania: Symphony of the Night Bat Familiar
  845. Castlevania: Symphony of the Night Bat Familiar
  846. Castlevania: Symphony of the Night Bat Familiar
  847. Castlevania: Symphony of the Night Devil & Tengu Familiar
  848. Castlevania: Symphony of the Night Devil & Tengu Familiar
  849. Castlevania: Symphony of the Night Devil & Tengu Familiar
  850. Castlevania: Symphony of the Night Devil & Tengu Familiar
  851. Castlevania: Symphony of the Night Sword Familiar
  852. Castlevania: Symphony of the Night Sword Familiar
  853. Castlevania: Symphony of the Night Sword Familiar
  854. Castlevania: Symphony of the Night Sword Familiar
  855. Castlevania III: Dracula's Curse
  856. Castlevania III: Dracula's Curse
  857. Castlevania III: Dracula's Curse
  858. Castlevania: Symphony of the Night Antivenom Item Description
  859. Castlevania: Symphony of the Night Uncurse Item Description
  860. Castlevania: Symphony of the Night Attack Potion Item Description
  861. Castlevania: Symphony of the Night Luck Potion Item Description
  862. Castlevania: Symphony of the Night Potion Item Description
  863. Castlevania: Symphony of the Night Shield Potion Item Description
  864. Castlevania: Symphony of the Night Shield Potion Item Description
  865. Castlevania: Symphony of the Night Shield Strength Item Description
  866. Castlevania: Symphony of the Night Elixir Item Description
  867. Castlevania: Symphony of the Night High Potion Item Description
  868. Castlevania: Symphony of the Night Manna Prism Item Description
  869. Castlevania: Symphony of the Night Heart Refresh Item Description
  870. Castlevania: Symphony of the Night Bat Pentagram Item Description
  871. Castlevania: Symphony of the Night Pentagram Item Description
  872. Castlevania: Symphony of the Night Power of Sire Item Description
  873. Castlevania: Symphony of the Night Dynamite Item Description
  874. Castlevania: Symphony of the Night Neutron Item Description
  875. Castlevania: Symphony of the Night Fire Boomerang Item Description
  876. Castlevania: Symphony of the Night Flame Star Item Description
  877. Castlevania: Symphony of the Night TNT Item Description
  878. Castlevania: Symphony of the Night Heart Resist Stone Description
  879. Castlevania: Symphony of the Night Heart Resist Dark Description
  880. Castlevania: Symphony of the Night Heart Resist Fire Description
  881. Castlevania: Symphony of the Night Heart Resist Holy Description
  882. Castlevania: Symphony of the Night Heart Resist Ice Description
  883. Castlevania: Symphony of the Night Heart Resist Thunder Description
  884. Castlevania: Symphony of the Night Bestiary No. 2
  885. Castlevania: Lament of Innocence Bestiary No. 017
  886. Castlevania: Curse of Darkness Bestiary No. 8
  887. Castlevania: Portrait of Ruin Bestiary No. 29
  888. Castlevania II: Simon's Quest Day Transition
  889. Castlevania II: Simon's Quest Day Game Manual Page 11
  890. Castlevania II: Simon's Quest
  891. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  892. Super Castlevania IV Stage B-4
  893. Castlevania III: Dracula's Curse Alucard Ending
  894. Castlevania (N64) Rose Encounter
  895. Castlevania II: Simon's Quest
  896. Castlevania: Lament of Innocence
  897. Castlevania: Harmony of Dissonance
  898. Castlevania (N64)
  899. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  900. Castlevania: Grimoire of Souls Prologue Stage 1
  901. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  902. Castlevania: Nocturne of Recollection Chapter 2: Omen
  903. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  904. Castlevania: Circle of the Moon
  905. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  906. Castlevania (N64) Charlie Vincent Boss
  907. Castlevania: Portrait of Ruin Holy Mail Description
  908. Castlevania (N64) Rose Encounter
  909. Castlevania (N64) Carrie Bad Ending
  910. Castlevania III: Dracula's Curse Alucard Ending
  911. Castlevania: Dawn of Sorrow Bad Ending
  912. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  913. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  914. Castlevania III: Dracula's Curse
  915. Castlevania III: Dracula's Curse
  916. Castlevania III: Dracula's Curse
  917. Castlevania III: Dracula's Curse
  918. Castlevania III: Dracula's Curse
  919. Castlevania III: Dracula's Curse
  920. Castlevania: Symphony of the Night
  921. Castlevania: Symphony of the Night
  922. Castlevania: Symphony of the Night
  923. Castlevania: Symphony of the Night
  924. Castlevania: Symphony of the Night
  925. Castlevania: Symphony of the Night
  926. Castlevania: Symphony of the Night
  927. Castlevania: Symphony of the Night
  928. Castlevania: Symphony of the Night
  929. Castlevania: Symphony of the Night
  930. Castlevania: Symphony of the Night
  931. Castlevania: Symphony of the Night
  932. Castlevania: Symphony of the Night
  933. Castlevania: Symphony of the Night
  934. Castlevania: Symphony of the Night
  935. Castlevania: Symphony of the Night
  936. Castlevania: Symphony of the Night
  937. Castlevania: Symphony of the Night
  938. Castlevania: Symphony of the Night
  939. Castlevania: Symphony of the Night
  940. Castlevania: Symphony of the Night
  941. Castlevania: Symphony of the Night
  942. Castlevania: Symphony of the Night
  943. Castlevania: Symphony of the Night
  944. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  945. Castlevania Judgment Alucard True Story Mode
  946. Castlevania Judgment Alucard True Story Mode
  947. Castlevania Judgment Alucard True Story Mode
  948. Castlevania Judgment Alucard True Story Mode
  949. Castlevania Judgment Alucard True Story Mode
  950. Castlevania Judgment Alucard True Story Mode
  951. Castlevania Judgment Alucard True Story Mode
  952. Castlevania Judgment Alucard True Story Mode
  953. Castlevania Judgment Alucard True Story Mode
  954. Castlevania Judgment Alucard True Story Mode
  955. Castlevania Judgment Alucard True Story Mode
  956. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  957. Castlevania III: Dracula's Curse
  958. Castlevania III: Dracula's Curse