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Alucard (Castlevania): Difference between revisions

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{{Quote|The only thing necessary for evil to triumph is for good men to do nothing.|Alucard to [[Richter Belmont]] in ''Symphony of the Night''|Alucard_Portrait_SoTN.png}}
{{Quote|The only thing necessary for evil to triumph is for good men to do nothing.|Alucard to [[Richter Belmont]] in ''Symphony of the Night''|Alucard_Portrait_SoTN.png}}
{{!}}-{{!}}Nocturne of Recollection=[[File:Alucard_Official_Artwork_Nocturne_of_Recollection.png|right|250px]]
{{!}}-{{!}}Nocturne of Recollection=[[File:Alucard_Official_Artwork_Nocturne_of_Recollection.png|right|250px]]
{{Quote|[[Lyudmil]], if you do miss my deceased mother, don't despise humans. My mother said that she doesn't detest humans. Even though she was betrayed by those she helped, and then had her life taken, she still tried to love humans. It is this I must tell [[Dracula (Castlevania)|my father]].|Alucard to [[Lyudmil]]|Alucard_Portrait_Nocturne_of_Recollection.png}}
{{Quote|White garlands? ... I should have said yes when [[Maria Renard|you]] offered to teach me how to make them...|Alucard to [[Maria Renard]]|Alucard_Portrait_Nocturne_of_Recollection.png}}
{{Quote|White garlands? ... I should have said yes when [[Maria Renard|you]] offered to teach me how to make them...|Alucard to [[Maria Renard]]|Alucard_Portrait_Nocturne_of_Recollection.png}}
}}
}}
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==Background==
==Background==
'''Adrian Fahrenheit Țepeș''', better known as '''Alucard''', is the dhampir son of [[Dracula (Castlevania)|Dracula]]. While he debuted as a supporting character in ''Castlevania III: Dracula's Curse'', Alucard became widely known as the main protagonist of ''Castlevania: Symphony of the Night''.  
'''Adrian Fahrenheit Țepeș''', better known as '''Alucard''', is the dhampir son of [[Dracula (Castlevania)|Dracula]]. While he debuted as a supporting character in ''[[Castlevania III: Dracula's Curse]]'', Alucard became widely known as the main protagonist of ''[[Castlevania: Symphony of the Night]]''.  


As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.  
As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.  
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'''Name:''' [https://youtu.be/_cYeuvRZjAI?t=8479 Alucard]<ref>Castlevania III: Dracula's Curse Credits</ref>
'''Name:''' [https://youtu.be/_cYeuvRZjAI?t=8479 Alucard]<ref>Castlevania III: Dracula's Curse Credits</ref>


'''Other Names:''' [https://youtu.be/_cYeuvRZjAI?t=8479 Adrian F. Tepes]<ref>Castlevania III: Dracula's Curse Credits</ref>, [https://youtu.be/wC1EKRCUooA?t=39 Genya Arikado]<ref>Castleania: Grimoire of Souls</ref>
'''Other Names:''' [https://youtu.be/_cYeuvRZjAI?t=8479 Adrian F. Tepes]<ref>Castlevania III: Dracula's Curse Credits</ref>, [https://youtu.be/5HvyWqFR7r4?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=441 Adrian Fahrenheit Tepes]<ref>Castlevania: Nocturne of Recollection Chapter 2: Omen</ref>, [https://youtu.be/wC1EKRCUooA?t=39 Genya Arikado]<ref>Castleania: Grimoire of Souls</ref>
 
'''Nicknames:''' [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=397 Lord Adrian]<ref>Castlevania: Nocturne of Recollection Chapter 1</ref>, [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=420 Lord Alucard]<ref>Castlevania: Nocturne of Recollection Chapter 1</ref>


'''Origin:''' [[Castlevania III: Dracula's Curse]]
'''Origin:''' [[Castlevania III: Dracula's Curse]]
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'''Age:''' 18 years old physiologically ([https://drive.google.com/file/d/1YMZ_vFzdHfhUNZiApXSr6KIU5ZG0OZua/view?usp=sharing Listed as such in ''Castlevania; Judgement'']<ref>BradyGames Order of Ecclesia Official Strategy Guide p. 142.</ref>), Unknown in actual age
'''Age:''' 18 years old physiologically ([https://drive.google.com/file/d/1YMZ_vFzdHfhUNZiApXSr6KIU5ZG0OZua/view?usp=sharing Listed as such in ''Castlevania; Judgement'']<ref>BradyGames Order of Ecclesia Official Strategy Guide p. 142.</ref>), Unknown in actual age
'''Time Period:''' Irrelevant (As Alucard is an immortal, he has been through every time period in the ''Castlevania'' franchise after the 1400s)
'''Timeline:''' [[Castlevania Timeline|Main Timeline]] & [[Castlevania Timeline|Legends Timeline]]


'''Homeworld:''' Earth
'''Homeworld:''' Earth
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'''Story Role:''' Hero
'''Story Role:''' Hero
'''[[Legacy]]:''' '''Unknown Legacy''' (Many do not know of Alucard's exploits as he does not go public with his existence and rather keeps his existence secret)
'''[[Influence]]:''' '''Unknown Influence'''
'''Language:''' English


'''Classification:''' Dhampir, Son of [[Dracula (Castlevania)|Dracula]], One of the Three Legendary Warriors, [https://youtu.be/IYnLOK1D-74?t=997 Child of the Night]<ref>Castlevania Judgment Carmilla Story Mode</ref>
'''Classification:''' Dhampir, Son of [[Dracula (Castlevania)|Dracula]], One of the Three Legendary Warriors, [https://youtu.be/IYnLOK1D-74?t=997 Child of the Night]<ref>Castlevania Judgment Carmilla Story Mode</ref>
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'''Occupation:''' Member of Top-Secret Japanese Government Agency, [https://youtu.be/MVvTErAm2HY?t=645 National Intelligence]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>
'''Occupation:''' Member of Top-Secret Japanese Government Agency, [https://youtu.be/MVvTErAm2HY?t=645 National Intelligence]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>


'''Affiliations:''' [[Dracula (Castlevania)|Dracula]] (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, [https://youtu.be/ASKkPR5-Ir4?t=1874 and the reason why he protects the world]<ref>Castlevania: Symphony of the Night Final Boss</ref>), [[Belmont Clan]], [[Trevor Belmont]] ([https://youtu.be/_cYeuvRZjAI?t=5899 Aided Trevor in defeating] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>, views Trevor as a genuine friend), [[Sypha Belnades]], [[Grant Danasty]], [[Maria Renard]], [[Richter Belmont]], [[Soma Cruz]]
'''Affiliations:''' [[Dracula (Castlevania)|Dracula]] (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, [https://youtu.be/ASKkPR5-Ir4?t=1874 and the reason why he protects the world]<ref>Castlevania: Symphony of the Night Final Boss</ref>), [[Belmont Clan]] including: ([[Trevor Belmont]] ([https://youtu.be/_cYeuvRZjAI?t=5899 Aided Trevor in defeating] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>, views Trevor as a genuine friend), [[Maria Renard]], [[Richter Belmont]], & [[Julius Belmont]]), Belnades Clan including: ([[Sypha Belnades]] & [[Yoko Belnades]]), [[Grant Danasty]], [[Soma Cruz]]


'''Enemies:''' [[Dracula (Castlevania)|Dracula]] ([https://youtu.be/ASKkPR5-Ir4?t=1736 Fights against Dracula in the name of his mother] [https://youtu.be/ASKkPR5-Ir4?t=1843 and to stop him from troubling her soul]<ref>Castlevania: Symphony of the Night Final Boss</ref>), [[Death (Castlevania)|Death]] ([https://youtu.be/ASKkPR5-Ir4?t=283 As Alucard refuses to join Dracula, he is enemies with Death]<ref>Castlevania: Symphony of the Night Alucard Prologue Stage</ref>), [[Magnus (Castlevania)|Magnus]]
'''Enemies:''' [[Dracula (Castlevania)|Dracula]] ([https://youtu.be/ASKkPR5-Ir4?t=1736 Fights against Dracula in the name of his mother] [https://youtu.be/ASKkPR5-Ir4?t=1843 and to stop him from troubling her soul]<ref>Castlevania: Symphony of the Night Final Boss</ref>), [[Death (Castlevania)|Death]] ([https://youtu.be/ASKkPR5-Ir4?t=283 As Alucard refuses to join Dracula, he is enemies with Death]<ref>Castlevania: Symphony of the Night Alucard Prologue Stage</ref>), [[Magnus (Castlevania)|Magnus]]
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/_cYeuvRZjAI?t=5849 Fought against] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/oAErbD5yI_4?t=648 where it was noted in ''Castlevania Judgment'' that Alucard spared Trevor his full strength]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/e0e23zxy3Bk?t=9 Aided in the defeat of] [[Dracula (Castlevania)|1400s Dracula]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. [https://youtu.be/_cYeuvRZjAI?t=3537 Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down]<ref>Castlevania III: Dracula's Curse</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>) | At least '''Town level (Potency)''' ([https://youtu.be/FTgQVTfGTKA Alucard can harm enemies that can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]. [https://youtu.be/ASKkPR5-Ir4?t=1618 Alucard is noted during this time to be stronger than the mightiest hunter]<ref>Castlevania: Symphony of the Night Shaft Boss</ref>, [https://youtu.be/ASKkPR5-Ir4?t=1348 can fight and in the bad ending, kill] [[Richter Belmont]]<Ref>Castlevania: Symphony of the Night Richter Boss Fight Bad Ending</ref>, [https://youtu.be/ASKkPR5-Ir4?t=1778 fought and defeated] [[Dracula (Castlevania)|1700s Dracula]] all on his own<ref>Castlevania Symphony of the Night Final Boss</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level (Potency)''' ([https://youtu.be/wC1EKRCUooA?t=1762 By the point of the 2000s, Alucard was strong enough to where he could wring] [[Death (Castlevania)|2000s Death]]'s scrawn neck in his Genya Arikado form<ref> Castlevania: Grimoire of Souls Prologue</ref>), '''Higher''' with Full Power ([https://youtu.be/lU9O40fOxY8?t=817 Alucard's Genya Arikado form is a form he uses to suppress his powers]<ref>Castlevania: Dawn of Sorrow Bad Ending</ref>, [https://youtu.be/nFyic6ncdnw?list=PL592A11B2A3F54537&t=227 going back into his true self is him transforming to "draw out my full power"]<ref>Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene</ref>. [https://youtu.be/op-IFlWU1zU?t=33 In this form he fought and defeated] [[Soma Cruz|Dark Lord Soma]] in the non-canon bad ending<ref>Castlevania: Dawn of Sorrow Julius Mode Final Boss</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/_cYeuvRZjAI?t=5849 Fought against] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/oAErbD5yI_4?t=648 where it was noted in ''Castlevania Judgment'' that Alucard spared Trevor his full strength]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/e0e23zxy3Bk?t=9 Aided in the defeat of] [[Dracula (Castlevania)|1400s Dracula]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can fight [[The Creature (Castlevania)|The Creature]] [https://youtu.be/_cYeuvRZjAI?t=3537 who can cause the entire room to shake and make parts of the ceiling fall down]<ref>Castlevania III: Dracula's Curse</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=287 Alucard notes that having something to protect surpasses the limits of strength]<ref>Castlevania: Nocturne of Recollection Intro</ref>) | At least '''Town level (Potency)''' ([https://youtu.be/FTgQVTfGTKA Alucard can harm enemies that can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]. [https://youtu.be/ASKkPR5-Ir4?t=1618 Alucard is noted during this time to be stronger than the mightiest hunter]<ref>Castlevania: Symphony of the Night Shaft Boss</ref>, [https://youtu.be/ASKkPR5-Ir4?t=1348 can fight and in the bad ending, kill] [[Richter Belmont]]<Ref>Castlevania: Symphony of the Night Richter Boss Fight Bad Ending</ref>, [https://youtu.be/ASKkPR5-Ir4?t=1778 fought and defeated] [[Dracula (Castlevania)|1700s Dracula]] all on his own<ref>Castlevania Symphony of the Night Final Boss</ref>. [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=816 Noted by] [[Magnus (Castlevania)|Magnus]] [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=816 that Alucard's powers are much stronger than before]<ref>Castlevania: Nocturne of Recollection Chapter 3: Hunter</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level (Potency)''' ([https://youtu.be/wC1EKRCUooA?t=1762 By the point of the 2000s, Alucard was strong enough to where he could wring] [[Death (Castlevania)|2000s Death]]'s scrawn neck in his Genya Arikado form<ref> Castlevania: Grimoire of Souls Prologue</ref>), '''Higher''' with Full Power ([https://youtu.be/lU9O40fOxY8?t=817 Alucard's Genya Arikado form is a form he uses to suppress his powers]<ref>Castlevania: Dawn of Sorrow Bad Ending</ref>, [https://youtu.be/nFyic6ncdnw?list=PL592A11B2A3F54537&t=227 going back into his true self is him transforming to "draw out my full power"]<ref>Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene</ref>. [https://youtu.be/op-IFlWU1zU?t=33 In this form he fought and defeated] [[Soma Cruz|Dark Lord Soma]] in the non-canon bad ending<ref>Castlevania: Dawn of Sorrow Julius Mode Final Boss</ref>), '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town level''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Striking Strength]]:''' '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town Class (Potency)''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Striking Strength]]:''' '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Town Class (Potency)''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Lifting Strength]]:''' At least '''Class 10''' ([https://youtu.be/_cYeuvRZjAI?t=5849 Fought against] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/oAErbD5yI_4?t=648 where it was noted in ''Castlevania Judgment'' that Alucard spared Trevor his full strength]<ref>Castlevania III: Dracula's Curse</ref>, [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing during and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>, which should make them superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Class 10''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Class 10''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Lifting Strength]]:''' At least '''Class 10''' ([https://youtu.be/_cYeuvRZjAI?t=5849 Fought against] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/oAErbD5yI_4?t=648 where it was noted in ''Castlevania Judgment'' that Alucard spared Trevor his full strength]<ref>Castlevania III: Dracula's Curse</ref>, [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing during and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>, which should make them superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than the standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Class 10''', '''Far Higher''' with '''[[Sheer Will]]''' | At least '''Class 10''', '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' regularly ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>). At most '''Faster Than Light''' at top speeds ([https://youtu.be/Gsux8HnG860?list=PL5D1F043234FBA281&t=383 Vampires can move so fast that]<ref>Castlevania: Symphony of the Night</ref> [https://youtu.be/wC1EKRCUooA?t=501 the light itself cannot keep up with them, leaving an afterimage behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, along with Belmonts such as [[Juste Belmont]], [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=108 moving so fast that the light afterimage behind him cannot keep up]<ref>Castlevania Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | '''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds | '''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds, '''Far Higher''' with '''[[Sheer Will]]''' |'''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds ([https://youtu.be/wC1EKRCUooA?t=197 Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him]<ref>Castlevania: Grimoire of Souls Intro level</ref>. [https://youtu.be/wC1EKRCUooA?t=661 Even while his abilities were weaker in the Grimoire] [https://youtu.be/wC1EKRCUooA?t=501 he could still move so fast that his light afterimages were left behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>), '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''' regularly ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>). At most '''Faster Than Light''' at top speeds ([https://youtu.be/Gsux8HnG860?list=PL5D1F043234FBA281&t=383 Vampires can move so fast that]<ref>Castlevania: Symphony of the Night</ref> [https://youtu.be/wC1EKRCUooA?t=501 the light itself cannot keep up with them, leaving an afterimage behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, along with Belmonts such as [[Juste Belmont]], [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=108 moving so fast that the light afterimage behind him cannot keep up]<ref>Castlevania Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | '''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds | '''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds, '''Far Higher''' with '''[[Sheer Will]]''' |'''Superhuman''' regularly. At most '''Faster Than Light''' at top speeds ([https://youtu.be/wC1EKRCUooA?t=197 Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him]<ref>Castlevania: Grimoire of Souls Intro level</ref>. [https://youtu.be/wC1EKRCUooA?t=661 Even while his abilities were weaker in the Grimoire] [https://youtu.be/wC1EKRCUooA?t=501 he could still move so fast that his light afterimages were left behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>), '''Higher''' with Full Power, '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/Emo9DCqUEA0?t=839 Can fight against and harm] [[Sonia Belmont]], [https://youtu.be/Emo9DCqUEA0?t=853 where it was implied that Alucard held back]<ref>Castlevania Legends Alucard Boss</ref>. [https://youtu.be/l4cy_A6eTYE?t=3286 Sonia can fight and defeat] [[Dracula (Castlevania)|Legends Timeline Dracula]]<ref>Castlevania Legends Dracula Boss Fight</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. [https://youtu.be/_cYeuvRZjAI?t=3537 Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down]<ref>Castlevania III: Dracula's Curse</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
'''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/Emo9DCqUEA0?t=839 Can fight against and harm] [[Sonia Belmont]], [https://youtu.be/Emo9DCqUEA0?t=853 where it was implied that Alucard held back]<ref>Castlevania Legends Alucard Boss</ref>. [https://youtu.be/l4cy_A6eTYE?t=3286 Sonia can fight and defeat] [[Dracula (Castlevania)|Legends Timeline Dracula]]<ref>Castlevania Legends Dracula Boss Fight</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 Dracula also serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can fight [[The Creature (Castlevania)|The Creature]] [https://youtu.be/_cYeuvRZjAI?t=3537 who can cause the entire room to shake and make parts of the ceiling fall down]<ref>Castlevania III: Dracula's Curse</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. [https://youtu.be/ttHbB7pq-rs?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=287 Alucard notes that having something to protect surpasses the limits of strength]<ref>Castlevania: Nocturne of Recollection Intro</ref>)


'''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Striking Strength]]:''' '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Striking Strength]]:''' '''Town Class (Potency)''', '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Lifting Strength]]:''' At least '''Class 10''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>, which should make him superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Lifting Strength]]:''' At least '''Class 10''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than the standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>, which should make him superior to [[Hector (Castlevania)|Hector]]'s Battle-Type innocent devils [https://drive.google.com/drive/folders/1__WGd2CuRMyyejn9rY8r2RsLTggJzRVE?usp=sharing who can move entire tree logs that are blocking roads out of the way]<ref>Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"</ref> [https://utia.tennessee.edu/publications/wp-content/uploads/sites/269/2023/10/SP748.pdf where logs can weigh around 15 to 5 tons]<ref>Estimating Weight of Logs and Standing Timber Page 2</ref> and [https://youtu.be/wvCWFryyDaM?list=PL1C82000EC86F279F&t=280 Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"]<ref>Castlevania: Curse of Darkness</ref>. [https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than the standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''Far Higher''' with '''[[Sheer Will]]'''


'''[[Speed|Travel Speed]]:''' '''Superhuman''' regularly ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>). At most '''Faster Than Light''' at top speeds ([https://youtu.be/Gsux8HnG860?list=PL5D1F043234FBA281&t=383 Vampires can move so fast that]<ref>Castlevania: Symphony of the Night</ref> [https://youtu.be/wC1EKRCUooA?t=501 the light itself cannot keep up with them, leaving an afterimage behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, along with Belmonts such as [[Juste Belmont]], [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=108 moving so fast that the light afterimage behind him cannot keep up]<ref>Castlevania Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Speed|Travel Speed]]:''' '''Superhuman''' regularly ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>). At most '''Faster Than Light''' at top speeds ([https://youtu.be/Gsux8HnG860?list=PL5D1F043234FBA281&t=383 Vampires can move so fast that]<ref>Castlevania: Symphony of the Night</ref> [https://youtu.be/wC1EKRCUooA?t=501 the light itself cannot keep up with them, leaving an afterimage behind]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, along with Belmonts such as [[Juste Belmont]], [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=108 moving so fast that the light afterimage behind him cannot keep up]<ref>Castlevania Harmony of Dissonance</ref>), '''Far Higher''' with '''[[Sheer Will]]'''
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'''[[Stamina]]:''' '''Limitless''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>)
'''[[Stamina]]:''' '''Limitless''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>)


'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with Weapons, Up to '''Multi-Universal''' with '''[[Magic]]''' ([https://youtu.be/MVvTErAm2HY?t=10806 Alucard's magic affects and can control the entirety of] [[Dracula's Castle]]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=It%20was%20said%20that%20there%20are%20areas%20in%20the%20castle%20where%20teleporters%20instantly%20allow%20you%20to%20return%20to%20the%20entrance%20even%20from%20the%20farthest%20side%20of%20the%20castle.%20It%20was%20then%20discovered%20that%20the%20castle%20exists%20on%20top%20of%20another%20dimension. which exist on top of another dimension]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."</ref>. [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=255 The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs]<ref>Castelvania: Lament of Innocence</ref>. [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=206 The castle can make glyphs that teleport one outside of the castle by standing over it]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/PTUS4D1CnwU?t=123 A lot of these creatures are summoned from Hell]<ref>Castlevania: Symphony of the Night Bestiary No. 21</ref>. [https://youtu.be/E0KXGSBoeCc?t=2110 The castle has magic energies that seal the gateway to hell]<ref>Castlevania: Order of Ecclesia</ref>)
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with Weapons, Up to '''Multi-Universal''' with '''[[Magic]]''' ([https://youtu.be/MVvTErAm2HY?t=10806 Alucard's magic affects and can control the entirety of] [[Dracula's Castle]]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=It%20was%20said%20that%20there%20are%20areas%20in%20the%20castle%20where%20teleporters%20instantly%20allow%20you%20to%20return%20to%20the%20entrance%20even%20from%20the%20farthest%20side%20of%20the%20castle.%20It%20was%20then%20discovered%20that%20the%20castle%20exists%20on%20top%20of%20another%20dimension. which exist on top of another dimension]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."</ref>. [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=255 The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=206 The castle can make glyphs that teleport one outside of the castle by standing over it]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/PTUS4D1CnwU?t=123 A lot of these creatures are summoned from Hell]<ref>Castlevania: Symphony of the Night Bestiary No. 21</ref>. [https://youtu.be/E0KXGSBoeCc?t=2110 The castle has magic energies that seal the gateway to hell]<ref>Castlevania: Order of Ecclesia</ref>)


'''[[Intelligence]]:''' '''[[Supergenius Intelligence]]''' (Alucard is a master of magic, [https://youtu.be/hu_2bedvcQE?t=729 where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>)
'''[[Intelligence]]:''' '''[[Supergenius Intelligence]]''' (Alucard is a master of magic, [https://youtu.be/hu_2bedvcQE?t=729 where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. Able to utilize sub-weapons that possess great attack and power [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>)
Line 294: Line 307:
Is a '''[[Creature of the Night]]''', which gives:
Is a '''[[Creature of the Night]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>)
{{!}}-{{!}}Vampire Abilities=
{{!}}-{{!}}Vampire Abilities=
Is a '''[[Children_of_the_Night#Vampire_Abilities-2|Vampire]]''', which gives:
Is a '''[[Children_of_the_Night#Vampire_Abilities-2|Vampire]]''', which gives:


'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Stealth Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires are able to attack stealthily in search of human blood]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref>), '''[[Disguise Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires will sometimes disguise themselves]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref> [https://youtu.be/Y7MyIUyRVHk?t=1392 as villages in order to get near one]<ref>Castlevania 64</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=44 with Mathias noting he has eternal life]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ykXoJb78QV4?t=20 Aeon notes that vampires exist for eternity]<ref>Castlevania Judgment Aeon Hyper Attack on Alucard</ref>. [http://castlevania.neo-romance.net/translations.php?lament#:~:text=Walter%20Bernhard%3A,soul%20was%20stolen. Walter is noted to be a vampire that has eternal life]<ref>Lament of Innocent Perfect Guidebook</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Vampires will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Vampires do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>, [https://youtu.be/5QU8TPu30Uk?t=424 defying God's decree]<ref>Castlevania: Lament of Innocence</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/Y7MyIUyRVHk?t=1445 Vampires can smell that Reinhardt Schneider] [https://youtu.be/tMo8fpZF0nE?t=21 and Carrie Fernandez smell different from the usual adventurer]<Ref>Castlevania 64</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/Y7MyIUyRVHk?t=2044 Vampires can stand on ceilings]<Ref>Castlevania 64</ref>), '''[[Flight]]''' (Vampires can either naturally levitate [https://youtu.be/Y7MyIUyRVHk?t=2044 grow wings to fly]<ref>Castlevania 64 Vampire Boss</ref>, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 turn into a bat]<ref>Castlevania: The Dracula X Chronicles Intro</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2123 or into mist]<ref>Castlevania 64 Vampire Boss</ref>), '''[[Immersion]]''' ([https://youtu.be/hu_2bedvcQE?t=686 Vampires can infuse magic into paintings to increase their power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Empowerment]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ZL5W3iRL9Kc?list=PLA7CF8E257AE3FBAB&t=1 Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone]<ref>Castlevania: Lament of Innocence</ref>), '''[[Resurrection]]''' ([https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1392 Vampires can disguise themselves as huamns]<ref>Castlevania 64</ref>), '''[[Teleportation]]''' ([https://youtu.be/hu_2bedvcQE?t=1141 Vampires possess the ability to teleport freely]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1227 Even non-threatening vampires such as Rosa, fade out from view]<ref>Castlevania 64 Flower Garden Cutscene</ref>), '''[[Power Suppression]]''' ([https://youtu.be/ASKkPR5-Ir4?t=235 Vampires can submerge their own vampiric powers if needed]<ref>Castlevania: Symphony of the Night</ref>), '''[[Life-Force Absorption]]''' ([https://youtu.be/p66G528Wp-M?t=1811 Vampires can consume one's lifeforce]<Ref>Castlevania: Order of Shadows</ref>, [https://youtu.be/Y7MyIUyRVHk?t=1453 allowing them to heal themselves through biting into a victim]<ref>Castlevania 64</ref>), '''[[Corruption|Vampirification]]''' ([https://youtu.be/DW43WR30vLI?t=424 Vampires can turn others into vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 078</ref>, [https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=511 Walter turned Rinaldo's daughter into a vampire]<ref>Castlevania: Lament of Innocence</ref>), '''[[Invisibility]]''' (Vampires possess natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=44 Bats serve under the control of vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 002</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2126 being freely spawnned by any vampire]<ref>Castlevania 64 Vampire Boss</ref>), '''[[Cloth Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=2632 A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes]<ref>Castlevania: Curse of Darkness</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/xp72T_JJmM8?t=1503 Vampires can sometimes have electricity form around them as they transform]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>), '''[[Soul Manipulation]]''' ([https://www.wired.com/2007/10/interview-iga-t/#:~:text=Castlevania%20series%20producer,walls%20of%20his%20%5B%E2%80%A6%5D The candles in Castlevania are people's souls that were taken by Death or by vampires]<ref>WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?<br><br>KI: You should ask, why do they eat it! I've thought about this stuff.<br>I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.<br>The meat, I have no idea.</ref>).
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/Y95lBCsQ07c?t=5093 Vampires are considered far larger threats than the standard creature of the night monsters]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Stealth Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires are able to attack stealthily in search of human blood]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref>), '''[[Disguise Mastery]]''' ([https://drive.google.com/file/d/1sOV-OBTFjxqu_-pV1RvkEzPlPVSxd61F/view?usp=sharing Vampires will sometimes disguise themselves]<ref>Castlevania: Legacy of Darkness Game Manual Page 35</ref> [https://youtu.be/Y7MyIUyRVHk?t=1392 as villages in order to get near one]<ref>Castlevania (N64)</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>, [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=44 with Mathias noting he has eternal life]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ykXoJb78QV4?t=20 Aeon notes that vampires exist for eternity]<ref>Castlevania Judgment Aeon Hyper Attack on Alucard</ref>. [http://castlevania.neo-romance.net/translations.php?lament#:~:text=Walter%20Bernhard%3A,soul%20was%20stolen. Walter is noted to be a vampire that has eternal life]<ref>Lament of Innocent Perfect Guidebook</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Vampires will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/6uY2V0uOGvo?t=526 along with ignoring the very passage of time]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Vampires do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>, [https://youtu.be/5QU8TPu30Uk?t=424 defying God's decree]<ref>Castlevania: Lament of Innocence</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/Y7MyIUyRVHk?t=1445 Vampires can smell that Reinhardt Schneider] [https://youtu.be/tMo8fpZF0nE?t=21 and Carrie Fernandez smell different from the usual adventurer]<Ref>Castlevania (N64)</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/Y7MyIUyRVHk?t=2044 Vampires can stand on ceilings]<Ref>Castlevania (N64)</ref>), '''[[Flight]]''' (Vampires can either naturally levitate [https://youtu.be/Y7MyIUyRVHk?t=2044 grow wings to fly]<ref>Castlevania (N64) Vampire Boss</ref>, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 turn into a bat]<ref>Castlevania: The Dracula X Chronicles Intro</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2123 or into mist]<ref>Castlevania (N64) Vampire Boss</ref>), '''[[Immersion]]''' ([https://youtu.be/hu_2bedvcQE?t=686 Vampires can infuse magic into paintings to increase their power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Empowerment]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=422 Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard] [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=435 never been defeated before Leon Belmont gained the vampire killer]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/ZL5W3iRL9Kc?list=PLA7CF8E257AE3FBAB&t=1 Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone]<ref>Castlevania: Lament of Innocence</ref>), '''[[Resurrection]]''' ([https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal]<ref>Castlevania: Lament of Innocence</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=118 Vampires can assume the shape of a wolf, a bat or fog]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1392 Vampires can disguise themselves as huamns]<ref>Castlevania (N64)</ref>), '''[[Teleportation]]''' ([https://youtu.be/hu_2bedvcQE?t=1141 Vampires possess the ability to teleport freely]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1227 Even non-threatening vampires such as Rosa, fade out from view]<ref>Castlevania (N64) Flower Garden Cutscene</ref>), '''[[Power Suppression]]''' ([https://youtu.be/ASKkPR5-Ir4?t=235 Vampires can submerge their own vampiric powers if needed]<ref>Castlevania: Symphony of the Night</ref>), '''[[Life-Force Absorption]]''' ([https://youtu.be/p66G528Wp-M?t=1811 Vampires can consume one's lifeforce]<Ref>Castlevania: Order of Shadows</ref>, [https://youtu.be/Y7MyIUyRVHk?t=1453 allowing them to heal themselves through biting into a victim]<ref>Castlevania (N64)</ref>), '''[[Corruption|Vampirification]]''' ([https://youtu.be/DW43WR30vLI?t=424 Vampires can turn others into vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 078</ref>, [https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=511 Walter turned Rinaldo's daughter into a vampire]<ref>Castlevania: Lament of Innocence</ref>), '''[[Invisibility]]''' (Vampires possess natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''1-T''', '''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Animal Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=44 Bats serve under the control of vampires]<ref>Castlevania: Lament of Innocence Bestiary No. 002</ref>, [https://youtu.be/Y7MyIUyRVHk?t=2126 being freely spawnned by any vampire]<ref>Castlevania (N64) Vampire Boss</ref>), '''[[Cloth Manipulation]]''' ([https://youtu.be/oxlxwS6scd8?t=2632 A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes]<ref>Castlevania: Curse of Darkness</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/xp72T_JJmM8?t=1503 Vampires can sometimes have electricity form around them as they transform]<ref>Castlevania: Legacy of Darkness Master Oldrey Cutscene</ref>), '''[[Soul Manipulation]]''' ([https://www.wired.com/2007/10/interview-iga-t/#:~:text=Castlevania%20series%20producer,walls%20of%20his%20%5B%E2%80%A6%5D The candles in Castlevania are people's souls that were taken by Death or by vampires]<ref>WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?<br><br>KI: You should ask, why do they eat it! I've thought about this stuff.<br>I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.<br>The meat, I have no idea.</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Vampires can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Heat Manipulation|Temperatures]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires bodies turn cold, with them feeling no heat]<ref>Castlevania: Lament of Innocence</ref>), '''[[Biological Manipulation]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires biological functions are no longer required for them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Death Manipulation]]''' ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=296 "Death" loses all meaning for Vampires, as they]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref> [https://youtu.be/5QU8TPu30Uk?t=424 defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Where even if one "kills" a vampire they will simply just come back as they are not bound to death]<ref>Castlevania: Lament of Innocence</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>)
'''[[Resistance]]''' to '''[[Heat Manipulation|Temperatures]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires bodies turn cold, with them feeling no heat]<ref>Castlevania: Lament of Innocence</ref>), '''[[Biological Manipulation]]''' ([https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=460 Vampires biological functions are no longer required for them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Death Manipulation]]''' ([https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=296 "Death" loses all meaning for Vampires, as they]<ref>Castlevania: The Dracula X Chronicles Stage 1</ref> [https://youtu.be/5QU8TPu30Uk?t=424 defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/MF86_9l3Q94?list=PLA7CF8E257AE3FBAB&t=461 Where even if one "kills" a vampire they will simply just come back as they are not bound to death]<ref>Castlevania: Lament of Innocence</ref>), '''[[Fate Manipulation]]''' ('''Temporal Fate;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/5QU8TPu30Uk?t=424 Vampires defy God's decree that life should be limited, and exist for eternity]<ref>Castlevania: Lament of Innocence</ref>)
}}
}}
|-|Innate Abilities=
|-|Innate Abilities=
{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Standard Abilities Granted From Magic=
{{!}}-{{!}}Standard Abilities Granted From Magic=
'''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ([https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>)
'''[[Magic]]''' & '''[[Principle Manipulation]]''' (Through utilizing magic, [https://youtu.be/hu_2bedvcQE?t=729 one has to have a deep understanding of Quantum Physics to utilize it to its fullest], [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>, [https://drive.google.com/drive/folders/1IhoFJlaEx8jfDoE1wCr9LbQycPgeEMQ7?usp=sharing along with being said to be as great a task as recreating God's creation of the Earth]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>), '''[[Non-Standard Interaction]]''' ('''Extra-Planar Interaction;''' [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2359 Magic is able to interact with beings such as] [[Camilla Fernandez]]<ref>Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight</ref>, [https://web.archive.org/web/20050524182135/http://www.castlevania.de/english/charakter12.html Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal]<ref>Konami of Europe's Camilla Fernandez profile</ref>), Limited '''[[Immersion]]''' & '''[[Dimensional Travel]]''' ('''3+1-D;''' [https://www.youtube.com/watch?v=hu_2bedvcQE&t=729s Magic users can align their magic with the magic of another to enter into painting worlds]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Summoning]]''' ([https://youtu.be/wC1EKRCUooA?t=746 Magic can be used in order to summon weapons and items inscribed in grimoires]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/kLRigOw-reQ?t=705 Yoko through the use of magic discovered a new ability to draw the monster souls out and use them]<ref>Castlevania: Dawn of Sorrow Yoko's Shop</ref>)
{{!}}-{{!}}Unique Abilities=
{{!}}-{{!}}Unique Abilities=
'''[[Social Influencing]]''' ('''Beauty;''' [https://youtu.be/MVvTErAm2HY?t=718 Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>), '''[[Martial Arts]]''' ([https://www.castlevaniacrypt.com/sotn-fist/ With different fists type weapons Alucard can utilize his bare fists in combat]<ref>Castlevnaia: Symphony of the Night Fist</ref>, [https://www.castlevaniacrypt.com/sotn-fist/#:~:text=Iron%20Fist,Werewolf the iron fist is owned by a karate master which Alucard uses in combat]<ref>Castlevnaia: Symphony of the Night Iron Fist Description</ref>), '''[[Weapon Mastery]]''' ('''Sword Mastery;''' [https://youtu.be/fHkLZC2A9Wo?t=166 Alucard can utilize swords in combat, including special swords]<ref>Castlevnaia: Symphony of the Night</ref>, [https://youtu.be/fHkLZC2A9Wo?t=179 such as the Rune Sword which can fly from Alucard's hand to attack enemies]<ref>Castlevnaia: Symphony of the Night Runesword</ref>. [https://www.castlevaniacrypt.com/sotn-swords Alucard can utilize different types of swords]<ref>Castlevnaia: Symphony of the Night Swords</ref>, [https://www.castlevaniacrypt.com/sotn-ds double swords]<ref>Castlevnaia: Symphony of the Night Double Swords</ref>, [https://www.castlevaniacrypt.com/sotn-ss and short swords in combat]<ref>Castlevnaia: Symphony of the Night Short Swords</ref>. '''Club Mastery;''' [https://www.castlevaniacrypt.com/sotn-clubs Alucard can utilize various different clubs in combat]<ref>Castlevnaia: Symphony of the Night Clubs</ref>. '''Axe Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=39 Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages]<ref>Castlevania: Symphony of the Night</ref>. '''Knife Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=72 Can throw knives at high speeds]<ref>Castlevania: Symphony of the Night</ref>. '''Boomerang Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=82 With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard]<ref>Castlevania: Symphony of the Night</ref>. '''Shield Mastery;''' [https://youtu.be/fHkLZC2A9Wo?t=2 Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera]<ref>Castlevania: Symphony of the Night</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/ASKkPR5-Ir4?t=585 Alucard could tell from Richter's scent that he was a Belmont]<ref>Castlevania: Symphony of the Night</ref>), '''[[Body Control]]''' & '''[[Flight]]''' ([https://youtu.be/LoQLnVdsBeQ?t=130 Can grow out wings to fly around and attack with]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/_cYeuvRZjAI?t=5852 Appears before Trevor as a flock of backs before turning into a form that looks similar to] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>. [https://youtu.be/W1iA1Gdywro Alucard can naturally transform into a bat]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/ywZHuH9wKIE?t=180 Alucard can transform into the form of a mist to pass through objects]<ref>Castlevania: Symphony of the Night</ref>), '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' ([https://youtu.be/wC1EKRCUooA?t=141 Alucard is able to double jump]<ref>Castlevania: Grimoire of Souls Intro level</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/UMtPqg3LY0k?t=55 Alucard felt a strange presence from Aeon]<ref>Castlevania: Alucard True Story Intro</ref>. [https://youtu.be/wC1EKRCUooA?t=4562 Alucard is able to sense a great amount of of magic in] [https://youtu.be/wC1EKRCUooA?t=4612 the monsters soul]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Can see the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=4810 Sensed a strong surge of magical power]<ref>Castlevania: Dawn of Sorrow</ref>), '''[[Flight]]''' ([https://youtu.be/_cYeuvRZjAI?t=6018 Can transform into a bat to fly]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Non-Standard Interaction]]''' ('''Elemental Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. '''Metaphysical Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=6058 Can harm and kill spirits and ghost]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Energy Absorption]]''' (Alucard can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Soul Absorption]]''' ([https://youtu.be/wC1EKRCUooA?t=464 Alucard through defeating enemies can absorb their soul]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, [https://youtu.be/wC1EKRCUooA?t=1337 which he can use to upgrade his equipment]<ref>Castlevania Grimoire of Souls Prologue Stage 3</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=5855 Can shoot fireballs out of his cape]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>), '''[[Energy Projection]]''' ([https://youtu.be/_cYeuvRZjAI?t=5963 Can shoot out energy projectiles from his cape]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Restoration]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=976 Alucard's magic will gradually restore overtime]<ref>Castlevania: Grimoire of Souls Prologue Stage 2</ref>), '''[[Summoning]]''' ([https://youtu.be/FvEFX0qZuGI?t=1 With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies]<ref>Castlevania: Symphony of the Night Summon Spirit</ref>. [https://youtu.be/FvEFX0qZuGI?t=130 With Tetra Spirit, summons four spirits that attack all enemies]<ref>Castlevania: Symphony of the Night Tetra Spirit</ref>. [https://youtu.be/FvEFX0qZuGI?t=284 With Sword Brothers, Alucard summons the sword brothers] [https://youtu.be/FvEFX0qZuGI?t=312 within his sword familiar]<ref>Castlevania: Symphony of the Night Sword Brothers</ref>), '''[[Suppression]]''' ([https://youtu.be/MVvTErAm2HY?t=10807 Alucard's powers can slown down the flow of evil going into Soma]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>), '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/cRqyeX21gzs?t=691 Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks]<ref>Castlevania: Symphony of the Night</ref>), '''[[Teleportation]]''' & '''[[Hellfire Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=34 With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs], [https://youtu.be/FvEFX0qZuGI?t=62 charing it longer lets Alucard shoot out two chaos balls of hellfire], [https://youtu.be/aSuIo3ilZbA?t=2742 Alucard is also invulnerable while using the technique]<ref>Castlevania: Symphony of the Night Hellfire</ref>), '''[[Healing]]''' & '''[[Blood Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=75 With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood]<ref>Castlevania: Symphony of the Night Dark Metamorphosis</ref>), '''[[Glyph Manipulation]]''' ([https://youtu.be/LoQLnVdsBeQ?t=136 Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/MVvTErAm2HY?t=330 Alucard even in his weakned Genya Arikado form, can make a protective barrier around]<ref>Castlevania: Aria of Sorrow Prologue</ref> [https://youtu.be/MVvTErAm2HY?t=613 Mina so no monsters try to harm her]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>), '''[[Explosion Manipulation]]''' ([https://youtu.be/LoQLnVdsBeQ?t=137 Causes his enemy to explode after hitting them with his hyperattack]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/2On0SmT1Bx4?t=13 With Gas Cloud, Alucard turns into a poisonous cloud]<ref>Castlevania: Symphony of the Night</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=167 With Soul Steal, Alucard steals the souls from his enemies, healing him]<ref>Castlevania: Symphony of the Night Soul Steal</ref>. [https://youtu.be/MVvTErAm2HY?t=220 Even in his weakened Genya Arikado form, Alucard is capable of using soul steal]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/wC1EKRCUooA?t=667 Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>).
'''[[Social Influencing]]''' ('''Beauty;''' [https://youtu.be/MVvTErAm2HY?t=718 Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>), '''[[Fighter's Intuition]]''' ([https://www.castlevaniacrypt.com/sotn-fist/ With different fists type weapons Alucard can utilize his bare fists in combat]<ref>Castlevnaia: Symphony of the Night Fist</ref>, [https://www.castlevaniacrypt.com/sotn-fist/#:~:text=Iron%20Fist,Werewolf the iron fist is owned by a karate master which Alucard uses in combat]<ref>Castlevnaia: Symphony of the Night Iron Fist Description</ref>), '''[[Weapon Mastery]]''' ('''Sword Mastery;''' [https://youtu.be/fHkLZC2A9Wo?t=166 Alucard can utilize swords in combat, including special swords]<ref>Castlevnaia: Symphony of the Night</ref>, [https://youtu.be/fHkLZC2A9Wo?t=179 such as the Rune Sword which can fly from Alucard's hand to attack enemies]<ref>Castlevnaia: Symphony of the Night Runesword</ref>. [https://www.castlevaniacrypt.com/sotn-swords Alucard can utilize different types of swords]<ref>Castlevnaia: Symphony of the Night Swords</ref>, [https://www.castlevaniacrypt.com/sotn-ds double swords]<ref>Castlevnaia: Symphony of the Night Double Swords</ref>, [https://www.castlevaniacrypt.com/sotn-ss and short swords in combat]<ref>Castlevnaia: Symphony of the Night Short Swords</ref>. '''Club Mastery;''' [https://www.castlevaniacrypt.com/sotn-clubs Alucard can utilize various different clubs in combat]<ref>Castlevnaia: Symphony of the Night Clubs</ref>. '''Axe Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=39 Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages]<ref>Castlevania: Symphony of the Night</ref>. '''Knife Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=72 Can throw knives at high speeds]<ref>Castlevania: Symphony of the Night</ref>. '''Boomerang Mastery;''' [https://youtu.be/Oybb-xJjEz8?t=82 With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard]<ref>Castlevania: Symphony of the Night</ref>. '''Shield Mastery;''' [https://youtu.be/fHkLZC2A9Wo?t=2 Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera]<ref>Castlevania: Symphony of the Night</ref>), '''[[Immortality]]''' ([https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=663 Noted that humans will return to dust eventually, but he will live on forever]<ref>Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter</ref>) '''[[Enhanced Senses]]''' ([https://youtu.be/ASKkPR5-Ir4?t=585 Alucard could tell from Richter's scent that he was a Belmont]<ref>Castlevania: Symphony of the Night</ref>), '''[[Body Control]]''' & '''[[Flight]]''' ([https://youtu.be/LoQLnVdsBeQ?t=130 Can grow out wings to fly around and attack with]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Transformation]]''' ('''Shapeshifting;''' [https://youtu.be/_cYeuvRZjAI?t=5852 Appears before Trevor as a flock of backs before turning into a form that looks similar to] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>. [https://youtu.be/W1iA1Gdywro Alucard can naturally transform into a bat]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/ywZHuH9wKIE?t=180 Alucard can transform into the form of a mist to pass through objects]<ref>Castlevania: Symphony of the Night</ref>), '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' ([https://youtu.be/wC1EKRCUooA?t=141 Alucard is able to double jump]<ref>Castlevania: Grimoire of Souls Intro level</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/UMtPqg3LY0k?t=55 Alucard felt a strange presence from Aeon]<ref>Castlevania: Alucard True Story Intro</ref>. [https://youtu.be/wC1EKRCUooA?t=4562 Alucard is able to sense a great amount of of magic in] [https://youtu.be/wC1EKRCUooA?t=4612 the monsters soul]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Can see the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=4810 Sensed a strong surge of magical power]<ref>Castlevania: Dawn of Sorrow</ref>), '''[[Flight]]''' ([https://youtu.be/_cYeuvRZjAI?t=6018 Can transform into a bat to fly]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Non-Standard Interaction]]''' ('''Elemental Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. '''Metaphysical Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=6058 Can harm and kill spirits and ghost]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Energy Absorption]]''' (Alucard can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Soul Absorption]]''' ([https://youtu.be/wC1EKRCUooA?t=464 Alucard through defeating enemies can absorb their soul]<ref>Castlevania Grimoire of Souls Prologue Stage 1</ref>, [https://youtu.be/wC1EKRCUooA?t=1337 which he can use to upgrade his equipment]<ref>Castlevania Grimoire of Souls Prologue Stage 3</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=5855 Can shoot fireballs out of his cape]<ref>Castlevania III: Dracula's Curse Alucard Boss Fight</ref>), '''[[Energy Projection]]''' ([https://youtu.be/_cYeuvRZjAI?t=5963 Can shoot out energy projectiles from his cape]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Restoration]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=976 Alucard's magic will gradually restore overtime]<ref>Castlevania: Grimoire of Souls Prologue Stage 2</ref>), '''[[Familiar Summoning]]''' ([https://youtu.be/FvEFX0qZuGI?t=1 With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies]<ref>Castlevania: Symphony of the Night Summon Spirit</ref>. [https://youtu.be/FvEFX0qZuGI?t=130 With Tetra Spirit, summons four spirits that attack all enemies]<ref>Castlevania: Symphony of the Night Tetra Spirit</ref>. [https://youtu.be/FvEFX0qZuGI?t=284 With Sword Brothers, Alucard summons the sword brothers] [https://youtu.be/FvEFX0qZuGI?t=312 within his sword familiar]<ref>Castlevania: Symphony of the Night Sword Brothers</ref>), '''[[Suppression]]''' ([https://youtu.be/MVvTErAm2HY?t=10807 Alucard's powers can slown down the flow of evil going into Soma]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>), '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/cRqyeX21gzs?t=691 Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks]<ref>Castlevania: Symphony of the Night</ref>), '''[[Teleportation]]''' & '''[[Hellfire Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=34 With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs], [https://youtu.be/FvEFX0qZuGI?t=62 charing it longer lets Alucard shoot out two chaos balls of hellfire], [https://youtu.be/aSuIo3ilZbA?t=2742 Alucard is also invulnerable while using the technique]<ref>Castlevania: Symphony of the Night Hellfire</ref>), '''[[Healing]]''' & '''[[Blood Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=75 With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood]<ref>Castlevania: Symphony of the Night Dark Metamorphosis</ref>), '''[[Glyph Manipulation]]''' ([https://youtu.be/LoQLnVdsBeQ?t=136 Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/MVvTErAm2HY?t=330 Alucard even in his weakned Genya Arikado form, can make a protective barrier around]<ref>Castlevania: Aria of Sorrow Prologue</ref> [https://youtu.be/MVvTErAm2HY?t=613 Mina so no monsters try to harm her]<ref>Castlevania: Aria of Sorrow Mina and Arikado Backstory</ref>), '''[[Explosion Manipulation]]''' ([https://youtu.be/LoQLnVdsBeQ?t=137 Causes his enemy to explode after hitting them with his hyperattack]<ref>Castlevania Judgment Alucard Hyper Attack</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/2On0SmT1Bx4?t=13 With Gas Cloud, Alucard turns into a poisonous cloud]<ref>Castlevania: Symphony of the Night</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/FvEFX0qZuGI?t=167 With Soul Steal, Alucard steals the souls from his enemies, healing him]<ref>Castlevania: Symphony of the Night Soul Steal</ref>. [https://youtu.be/MVvTErAm2HY?t=220 Even in his weakened Genya Arikado form, Alucard is capable of using soul steal]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/wC1EKRCUooA?t=667 Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>).
<br><br>
<br><br>
{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Standard Resistances=
{{!}}-{{!}}Standard Resistances=
'''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/_cYeuvRZjAI?t=7120 Can take hits from Medusa heads]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/Nx_HtJqUd6o?t=8 who can turn one into stone upon contacting them]<ref>Castlevania Harmony of Despair</ref>. [https://youtu.be/NRqPSfygGmI?t=4 Can break out of being petrified]<ref>Castlevania: Symphony of the Night Clock Tower</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/ASKkPR5-Ir4?t=1781 Can harm Dracula]<ref>Castlevania: Symphony of the Night Final Boss</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), ''''[[Fear Manipulation]]''' ([https://youtu.be/m_OzGycG51c?t=313 Can hold the Rib of Vlad]<ref>Castlevania: Symphony of the Night Rib of Vlad Description</ref>, [https://youtu.be/hvAhdyqMxw4?t=1515 where Dracula's mere rib bone is enough to make]<ref>Castlevania II: Simon's Quest</ref> [https://drive.google.com/file/d/1nv9XecV-GlSLfvYd4FpPTAwlprh9I6--/view?usp=sharing an ordinary hero feel like a spineless coward]<ref>Castlevania II: Simon's Quest Game Manual Page 9</ref>), '''[[Radiation Manipulation]]''' & '''[[Heat Manipulation]]''' ([https://youtu.be/FTgQVTfGTKA Alucard can shoot off the neutron bomb]<ref>Castlevania: Symphony of the Night Neutron Item Description</ref>, [https://en.wikipedia.org/wiki/Neutron_bomb an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation], without feeling any of the effects), '''[[Dream Manipulation]]''' ([https://youtu.be/ASKkPR5-Ir4?t=1104 Broke free from the Succubus' spell] [https://youtu.be/ASKkPR5-Ir4?t=1148 where she took Alucard to the dream world] [https://youtu.be/ASKkPR5-Ir4?t=1027 putting him in a nightmare of reliving his mother's murder]<ref>Castlevania: Symphony of the Night Succubus Boss</ref>), '''[[Fate Manipulation]]''' & '''[[Death Manipulation]]''' ([https://youtu.be/LPH-oKlpRqw?t=55 Can take hits from] [[Death (Castlevania)|Death]] and his scythes<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgement Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/_cYeuvRZjAI?t=7120 Can take hits from Medusa heads]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/Nx_HtJqUd6o?t=8 who can turn one into stone upon contacting them]<ref>Castlevania Harmony of Despair</ref>. [https://youtu.be/NRqPSfygGmI?t=4 Can break out of being petrified]<ref>Castlevania: Symphony of the Night Clock Tower</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/ASKkPR5-Ir4?t=1781 Can harm Dracula]<ref>Castlevania: Symphony of the Night Final Boss</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), ''''[[Fear Manipulation]]''' ([https://youtu.be/m_OzGycG51c?t=313 Can hold the Rib of Vlad]<ref>Castlevania: Symphony of the Night Rib of Vlad Description</ref>, [https://youtu.be/hvAhdyqMxw4?t=1515 where Dracula's mere rib bone is enough to make]<ref>Castlevania II: Simon's Quest</ref> [https://drive.google.com/file/d/1nv9XecV-GlSLfvYd4FpPTAwlprh9I6--/view?usp=sharing an ordinary hero feel like a spineless coward]<ref>Castlevania II: Simon's Quest Game Manual Page 9</ref>), '''[[Radiation Manipulation]]''' & '''[[Heat Manipulation]]''' ([https://youtu.be/FTgQVTfGTKA Alucard can shoot off the neutron bomb]<ref>Castlevania: Symphony of the Night Neutron Item Description</ref>, [https://en.wikipedia.org/wiki/Neutron_bomb an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation], without feeling any of the effects), '''[[Dream Manipulation]]''' ([https://youtu.be/ASKkPR5-Ir4?t=1104 Broke free from the Succubus' spell] [https://youtu.be/ASKkPR5-Ir4?t=1148 where she took Alucard to the dream world] [https://youtu.be/ASKkPR5-Ir4?t=1027 putting him in a nightmare of reliving his mother's murder]<ref>Castlevania: Symphony of the Night Succubus Boss</ref>. [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=805 Broke free from the dream Magnus constructed for him], [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=750 putting Alucard into a glimpse into his past, viewing a dream of when he drank Lyudmil's blood]<ref>Castlevania: Nocturne of Recollection Chapter 3: Hunter</ref>), '''[[Fate Manipulation]]''' & '''[[Death Manipulation]]''' ([https://youtu.be/LPH-oKlpRqw?t=55 Can take hits from] [[Death (Castlevania)|Death]] and his scythes<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/ykXoJb78QV4?t=127 who is noted to govern the fate of death]<ref>Castlevania Judgement Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=7368 Alucard can resist the rosario which instantly kills creatures of the night]<ref>Castlevania III: Dracula's Curse</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=7368 Alucard can resist the rosario which instantly kills creatures of the night]<ref>Castlevania III: Dracula's Curse</ref>)
{{!}}-{{!}}Resistances from his Doppelganger=
{{!}}-{{!}}Resistances from his Doppelganger=
Line 322: Line 335:
{{!}}-{{!}}Castle Resistances=
{{!}}-{{!}}Castle Resistances=
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/FQ8OIfp334k?t=2158 Alucard is able to enter]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref> [[Dracula's Castle]] [https://youtu.be/VTy_3f2qM0w?list=PLHLhcULPCm0xD_yu_VvydfpbuaB5lieSy&t=387 without any adverse effects done to him]<ref>Castlevania: Symphony of the Night Alucard Entrance</ref>). The Castle Abilities Include:
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/FQ8OIfp334k?t=2158 Alucard is able to enter]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref> [[Dracula's Castle]] [https://youtu.be/VTy_3f2qM0w?list=PLHLhcULPCm0xD_yu_VvydfpbuaB5lieSy&t=387 without any adverse effects done to him]<ref>Castlevania: Symphony of the Night Alucard Entrance</ref>). The Castle Abilities Include:
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania (N64)</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>)
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania (N64)</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>)
}}
}}
{{!}}-{{!}}Dracula's Magic=
{{!}}-{{!}}Dracula's Magic=
[https://youtu.be/MVvTErAm2HY?t=10806 Alucard's magic affects and can control the entirety of] [[Dracula's Castle]]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>, [https://www.youtube.com/watch?v=7lyt1U5Ep6U&t=345s along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's]<ref>Castlevania: Nocturne of Recollection</ref>, which would give him the abilities of [[Dracula (Castlevania)|Dracula]]'s magic and that of the [[Dracula's Castle|Castle]], [https://drive.google.com/drive/folders/16EimNVMuycBpqkK36kFzLHDlrDVnv512?usp=sharing as the castle is] [https://drive.google.com/file/d/1GCaDUunbcJBPiNuG3I7E6ynEwbGTX354/view?usp=sharing directly steered by Dracula's power]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>, this gives him:
[https://youtu.be/MVvTErAm2HY?t=10806 Alucard's magic affects and can control the entirety of] [[Dracula's Castle]]<ref>Castlevania: Aria of Sorrow Graham Boss</ref>, [https://www.youtube.com/watch?v=7lyt1U5Ep6U&t=345s along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's]<ref>Castlevania: Nocturne of Recollection Chapter 6: Counterattack</ref>, which would give him the abilities of [[Dracula (Castlevania)|Dracula]]'s magic and that of the [[Dracula's Castle|Castle]], [https://drive.google.com/drive/folders/16EimNVMuycBpqkK36kFzLHDlrDVnv512?usp=sharing as the castle is] [https://drive.google.com/file/d/1GCaDUunbcJBPiNuG3I7E6ynEwbGTX354/view?usp=sharing directly steered by Dracula's power]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 2</ref>, this gives him:
{{#tag:tabber|
{{#tag:tabber|
{{!}}-{{!}}Walter's Abilities=
{{!}}-{{!}}Walter's Abilities=
Line 333: Line 346:


{{!}}-{{!}}As Dracula=
{{!}}-{{!}}As Dracula=
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/xp72T_JJmM8?t=3178 Noted that Dracula's strength exceeds even that of a werewolf]<ref>Castlevania: Legacy of Darkness</ref>), '''[[Human Achievements]]''' (When disguising himself as Malus, [https://youtu.be/Y7MyIUyRVHk?t=28 he could masterfully play the violin]<ref>Castlevania 64 Intro</ref>), '''[[Weapon Mastery]]''' ('''Bow & Arrow Mastery;''' [https://youtu.be/Y7MyIUyRVHk?t=4531 Dracula in his Malus form wields a bow and arrow that he can shoot deftly]<ref>Castlevania 64: True Final Boss</ref>), '''[[Animal Taming]]''' ([https://youtu.be/Y7MyIUyRVHk?t=4549 Dracula can tame bicorns]<ref>Castlevania: 64 True Final Boss</ref>), '''[[Intimidation]]''' ([https://drive.google.com/drive/folders/1X54sY-mC_eqSAycqxJRvjT4ylcgY1ODc?usp=sharing Put fear into Isaac who felt he spoke out of line from just a glance]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>. [https://youtu.be/xS2kC8fOppM?t=2826 Dracula is noted to be the most terrifying creature in existence]<ref>Castlevania: The Arcade Dracula Boss Fight</ref>), '''[[Large Size]]''' in some of his true forms ('''Supersized;''' [https://youtu.be/Y7MyIUyRVHk?t=4897 Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez]<ref>Castlevania 64: True Final Boss</ref>), '''[[Aura]]''' ([https://youtu.be/jiLr2NDdqMc?list=PLF09DD0DEE5130C5C&t=95 Dracula merely pushing out his aura was enough to make Richter] [https://youtu.be/jiLr2NDdqMc?list=PLF09DD0DEE5130C5C&t=143 and Maria flinch]<ref>Castlevania: The Dracula X Chronicles Final Boss</ref>. [https://youtu.be/Y7MyIUyRVHk?t=4577 Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie]<ref>Castlevania 64 True Final Boss</ref>. [https://youtu.be/wC1EKRCUooA?t=15687 Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura]<ref>Castlevania: Grimoire of Souls Chapter 4 That Which Writhes</ref>. [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=306 Dracula has a natural aura of Darkness around him]<ref>Castlevania: The Dracula X Chronicles</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=425 Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity]<ref>Castlevania: Lament of Innocence</ref>. '''Life and Death Immunity;''' [https://www.youtube.com/watch?v=LU34JPonFXw&t=33s Death serves Dracula with unfailing loyalty]<ref>Castlevania Judgment </ref>, [https://youtu.be/ykXoJb78QV4?t=127 where Death is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/xp72T_JJmM8?t=3178 Noted that Dracula's strength exceeds even that of a werewolf]<ref>Castlevania: Legacy of Darkness</ref>), '''[[Human Achievements]]''' (When disguising himself as Malus, [https://youtu.be/Y7MyIUyRVHk?t=28 he could masterfully play the violin]<ref>Castlevania (N64) Intro</ref>), '''[[Weapon Mastery]]''' ('''Bow & Arrow Mastery;''' [https://youtu.be/Y7MyIUyRVHk?t=4531 Dracula in his Malus form wields a bow and arrow that he can shoot deftly]<ref>Castlevania (N64): True Final Boss</ref>), '''[[Animal Taming]]''' ([https://youtu.be/Y7MyIUyRVHk?t=4549 Dracula can tame bicorns]<ref>Castlevania: 64 True Final Boss</ref>), '''[[Intimidation]]''' ([https://drive.google.com/drive/folders/1X54sY-mC_eqSAycqxJRvjT4ylcgY1ODc?usp=sharing Put fear into Isaac who felt he spoke out of line from just a glance]<ref>Castlevania: Curse of Darkness Manga Volume 1 Chapter 1</ref>. [https://youtu.be/xS2kC8fOppM?t=2826 Dracula is noted to be the most terrifying creature in existence]<ref>Castlevania: The Arcade Dracula Boss Fight</ref>), '''[[Large Size]]''' in some of his true forms ('''Supersized;''' [https://youtu.be/Y7MyIUyRVHk?t=4897 Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez]<ref>Castlevania (N64): True Final Boss</ref>), '''[[Aura]]''' ([https://youtu.be/jiLr2NDdqMc?list=PLF09DD0DEE5130C5C&t=95 Dracula merely pushing out his aura was enough to make Richter] [https://youtu.be/jiLr2NDdqMc?list=PLF09DD0DEE5130C5C&t=143 and Maria flinch]<ref>Castlevania: The Dracula X Chronicles Final Boss</ref>. [https://youtu.be/Y7MyIUyRVHk?t=4577 Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie]<ref>Castlevania (N64) True Final Boss</ref>. [https://youtu.be/wC1EKRCUooA?t=15687 Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura]<ref>Castlevania: Grimoire of Souls Chapter 4 That Which Writhes</ref>. [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=306 Dracula has a natural aura of Darkness around him]<ref>Castlevania: The Dracula X Chronicles</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/5QU8TPu30Uk?t=425 Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity]<ref>Castlevania: Lament of Innocence</ref>. '''Life and Death Immunity;''' [https://www.youtube.com/watch?v=LU34JPonFXw&t=33s Death serves Dracula with unfailing loyalty]<ref>Castlevania Judgment </ref>, [https://youtu.be/ykXoJb78QV4?t=127 where Death is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Reincarnation]]''' ('''Non-Cycle''', '''Memory Remembrance;''' [https://youtu.be/wC1EKRCUooA?t=8964 Despite being]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref> [https://youtu.be/MVvTErAm2HY?t=8018 killed for good by]<ref>Castlevania: Aria of Sorrow</ref> [[Julius Belmont]], [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=65 Dracula's soul reincarnated into] [[Soma Cruz]]<ref>Castlevania: Dawn of Sorrow Prologue</ref>), '''[[Regeneration]]''' (At least '''Low-Godly''' normally; [https://youtu.be/TBvgDZlCQmk?t=1902 Freely burned away his body to fly out with his soul to create a new form]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/fZWbKQxeCJU?t=3426 Can regenerate from just his blood]<ref>Castlevania Chronicles</ref>. [https://youtu.be/nKd4TDPWt1w?list=PLTIVxkSgFJGr68dhpzMOZ9_Hu_2TTjV_G&t=38 Regenerated back a new body from just his head]<ref>Castlevania III: Dracula's Curse Dracula Boss</ref>. [https://youtu.be/KAgFV3rlZps?t=151 His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed]<Ref>Castlevania: Harmony of Dissonance Final Boss</ref>. '''Mid-Godly with Regeneration Cycle;''' [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Reincarnation]]''' ('''Non-Cycle''', '''Memory Remembrance;''' [https://youtu.be/wC1EKRCUooA?t=8964 Despite being]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref> [https://youtu.be/MVvTErAm2HY?t=8018 killed for good by]<ref>Castlevania: Aria of Sorrow</ref> [[Julius Belmont]], [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=65 Dracula's soul reincarnated into] [[Soma Cruz]]<ref>Castlevania: Dawn of Sorrow Prologue</ref>), '''[[Regeneration]]''' (At least '''Low-Godly''' normally; [https://youtu.be/TBvgDZlCQmk?t=1902 Freely burned away his body to fly out with his soul to create a new form]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/fZWbKQxeCJU?t=3426 Can regenerate from just his blood]<ref>Castlevania Chronicles</ref>. [https://youtu.be/nKd4TDPWt1w?list=PLTIVxkSgFJGr68dhpzMOZ9_Hu_2TTjV_G&t=38 Regenerated back a new body from just his head]<ref>Castlevania III: Dracula's Curse Dracula Boss</ref>. [https://youtu.be/KAgFV3rlZps?t=151 His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed]<Ref>Castlevania: Harmony of Dissonance Final Boss</ref>. '''Mid-Godly with Regeneration Cycle;''' [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku  "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold.
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist?
The
The
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/EFCSqZs1Ons?list=PLF09DD0DEE5130C5C&t=114 Unaffected by moving so fast he catches on fire]<ref>Castlevania: The Dracula X Chronicles Final Boss</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/hu_2bedvcQE?t=1622 Dark Lords are incapable of being sensed by the likes of] [[Death (Castlevania)|Death]]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Attack Reflection]]''' ([[Soma Cruz|His reincarnation]] [https://youtu.be/MVvTErAm2HY?t=10233 can attack and harm] Graham Jones, [https://youtu.be/MVvTErAm2HY?t=6911 where he's absorbed the power of the castle], [https://youtu.be/MVvTErAm2HY?t=2720 and inherited Dracula's powers]<ref>Castlevania: Aria of Sorrow</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Darkness Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=820 Dracula has a natural resistance to the darkness element]<ref>Castlevania: Curse of Darkness Bestiary No. 159</ref>. [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=A%20rib%20of%20the%20King,will%20shield%20you%20from%20evil. Dracula's mere ribs protects from the powers of wickedness]<ref>Castlevania II: Simon's Quest</ref>), '''[[Holy Fire Manipulation]]''' ([https://youtu.be/Y7MyIUyRVHk?t=4813 Can take holy water hitting him, with it only momentarily having him cry out in pain], [https://youtu.be/Y7MyIUyRVHk?t=4838 before emerging just fine]<ref>Castlevania 64 True Final Boss</ref>), '''[[Curse Manipulation]]''' ([https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20heart%20of,a%20certain%20curse. Dracula's mere heart clears curses]<ref>Castlevania II: Simon's Quest</ref>), '''[[Time Manipulation]]''' ([https://drive.google.com/file/d/1xU-320Ub_EXoY_E5HOEzk35o95pC7-mh/view?usp=sharing Noted that the stop watch has no effect on moving platforms in the castle and most bosses]<ref>History of Castlevania - Crescent of the Moon Pages 12-13</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Sealing]]''' ([https://youtu.be/Y95lBCsQ07c?t=9357 Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora] [https://youtu.be/Y95lBCsQ07c?t=9038 a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. [https://youtu.be/Y95lBCsQ07c?t=12364 Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it], [https://youtu.be/Y95lBCsQ07c?t=12385 requiring two master magicians to affect him]<ref>Castlevania: Grimoire of Souls Chapter 10 Final Boss</ref>. [https://youtu.be/Y95lBCsQ07c?t=7725 Dracula's power is so great that very few magical items can truly hold his magic within a seal], [https://youtu.be/Y95lBCsQ07c?t=7761 requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone]<ref>Castlevania: Grimoire of Souls Chapter 8 Demonic Visions</ref>. [https://youtu.be/hu_2bedvcQE?t=6852 The only reason Brauner was able to seal away Dracula was due to him not reviving completely] [https://youtu.be/hu_2bedvcQE?t=6860 otherwise his seals would be easily broken by Dracula's power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally strongly resistant to fire based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally strongly resistant to thunder based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally immune to poison based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Spatial Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=4845 Brauner using Dracula's power spatially segregated Dracula from the castle]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Power Modification]]''', '''[[Information Manipulation]]''', '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=8555 Dracula's magic and powers have no limits posed on it from the grimoires] [https://youtu.be/Y95lBCsQ07c?t=8513 where heroes summoned from the catalogue are unable to stray too far from its contents] [https://youtu.be/Y95lBCsQ07c?t=8540 and have limited actions they can do] [https://youtu.be/wC1EKRCUooA?t=7238 having summoned heroes have their powers greatly limited from their true strength]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>), '''[[Fate Manipulation]]''' & '''[[Death Manipulation]]''' ([https://www.youtube.com/watch?v=LU34JPonFXw&t=33s Death serves Dracula with unfailing loyalty]<ref>Castlevania Judgment </ref>, [https://youtu.be/ykXoJb78QV4?t=127 where Death is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Resistance]]''' to '''[[Heat Manipulation|Extreme Heats]]''' ([https://youtu.be/EFCSqZs1Ons?list=PLF09DD0DEE5130C5C&t=114 Unaffected by moving so fast he catches on fire]<ref>Castlevania: The Dracula X Chronicles Final Boss</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/hu_2bedvcQE?t=1622 Dark Lords are incapable of being sensed by the likes of] [[Death (Castlevania)|Death]]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Attack Reflection]]''' ([[Soma Cruz|His reincarnation]] [https://youtu.be/MVvTErAm2HY?t=10233 can attack and harm] Graham Jones, [https://youtu.be/MVvTErAm2HY?t=6911 where he's absorbed the power of the castle], [https://youtu.be/MVvTErAm2HY?t=2720 and inherited Dracula's powers]<ref>Castlevania: Aria of Sorrow</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Darkness Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=820 Dracula has a natural resistance to the darkness element]<ref>Castlevania: Curse of Darkness Bestiary No. 159</ref>. [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=A%20rib%20of%20the%20King,will%20shield%20you%20from%20evil. Dracula's mere ribs protects from the powers of wickedness]<ref>Castlevania II: Simon's Quest</ref>), '''[[Holy Fire Manipulation]]''' ([https://youtu.be/Y7MyIUyRVHk?t=4813 Can take holy water hitting him, with it only momentarily having him cry out in pain], [https://youtu.be/Y7MyIUyRVHk?t=4838 before emerging just fine]<ref>Castlevania (N64) True Final Boss</ref>), '''[[Curse Manipulation]]''' ([https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20heart%20of,a%20certain%20curse. Dracula's mere heart clears curses]<ref>Castlevania II: Simon's Quest</ref>), '''[[Time Manipulation]]''' ('''1-T;''' [https://drive.google.com/file/d/1xU-320Ub_EXoY_E5HOEzk35o95pC7-mh/view?usp=sharing Noted that the stop watch has no effect on moving platforms in the castle and most bosses]<ref>History of Castlevania - Crescent of the Moon Pages 12-13</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Sealing]]''' ([https://youtu.be/Y95lBCsQ07c?t=9357 Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora] [https://youtu.be/Y95lBCsQ07c?t=9038 a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. [https://youtu.be/Y95lBCsQ07c?t=12364 Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it], [https://youtu.be/Y95lBCsQ07c?t=12385 requiring two master magicians to affect him]<ref>Castlevania: Grimoire of Souls Chapter 10 Final Boss</ref>. [https://youtu.be/Y95lBCsQ07c?t=7725 Dracula's power is so great that very few magical items can truly hold his magic within a seal], [https://youtu.be/Y95lBCsQ07c?t=7761 requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone]<ref>Castlevania: Grimoire of Souls Chapter 8 Demonic Visions</ref>. [https://youtu.be/hu_2bedvcQE?t=6852 The only reason Brauner was able to seal away Dracula was due to him not reviving completely] [https://youtu.be/hu_2bedvcQE?t=6860 otherwise his seals would be easily broken by Dracula's power]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally strongly resistant to fire-based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally strongly resistant to thunder based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=767 Dracula is naturally immune to poison based attacks]<ref>Castlevania: Symphony of the Night Bestiary No. 147</ref>), '''[[Spatial Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=4845 Brauner using Dracula's power spatially segregated Dracula from the castle]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/RDhSVCUIEz8?t=4068 Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him]<ref>Castlevania: Order of Ecclesia</ref>), '''[[Power Modification]]''', '''[[Information Manipulation]]''', '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=8555 Dracula's magic and powers have no limits posed on it from the grimoires] [https://youtu.be/Y95lBCsQ07c?t=8513 where heroes summoned from the catalogue are unable to stray too far from its contents] [https://youtu.be/Y95lBCsQ07c?t=8540 and have limited actions they can do] [https://youtu.be/wC1EKRCUooA?t=7238 having summoned heroes have their powers greatly limited from their true strength]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>), '''[[Fate Manipulation]]''' & '''[[Death Manipulation]]''' ([https://www.youtube.com/watch?v=LU34JPonFXw&t=33s Death serves Dracula with unfailing loyalty]<ref>Castlevania Judgment </ref>, [https://youtu.be/ykXoJb78QV4?t=127 where Death is noted to govern the fate of death]<ref>Castlevania Judgment Aeon's Hyper Attack Sequences</ref>, [https://youtu.be/vQHtGdIxx40?t=40 being noted to have the power to govern the end of all living things]<ref>Castlevania Judgment Aeon's Hyper Attack on Death</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D and can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' (The [[Vampire Killer]] is unable to strip Dracula of his immortality whereas [https://youtu.be/QolUJ0PqI8o?t=7 the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>, [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 and can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' (The [[Vampire Killer]] is unable to strip Dracula of his immortality whereas [https://youtu.be/QolUJ0PqI8o?t=7 the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>, [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 and can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>)
{{!}}-{{!}}Through his Castle=
{{!}}-{{!}}Through his Castle=
'''[[Magic]]''' ([https://youtu.be/hu_2bedvcQE?t=245 The castle pulses with dark magical power]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/DW43WR30vLI?t=50 The castle uses magic to do things like re-animate corpses]<ref>Castlevania: Lament of Innocence Bestiary No. 003</ref>, [https://youtu.be/DW43WR30vLI?t=54 along with skeletons]<ref>Castlevania: Lament of Innocence Bestiary No. 004</ref>), '''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Save and Load]]''' ([https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=601 The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=531 with these chairs being acknowledged in rooms in the castle with a description]<ref>Castlevania: Curse of Darkness Save Room Chair</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Bestowal]]''' ([https://youtu.be/hu_2bedvcQE?t=405 The castle enables one to keep their mind after dying, becoming a ghost]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Mind Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=93 The castle can bestow a mind through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 014</ref>), '''[[Soul Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=148 The castle can bestow a soul through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 025</ref>. [https://youtu.be/KjI52eEW3tw?t=45 Imbued the Mud Man with a tormented soul]<ref>Castlevania: Portrait of Ruin Bestiary No. 10</ref>), '''[[Power Bestowal]]''' ([https://youtu.be/DW43WR30vLI?t=179 The castle grants enemies to attack under the power of magic]<ref>Castlevania: Lament of Innocence Bestiary No. 029</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Resurrection]]''' ('''Resurrection of Multiple Targets;''' [https://youtu.be/DW43WR30vLI?t=264 The castle uses magic to return creatures of chaos back to life]<ref>Castlevania: Lament of Innocence Bestiary No. 046</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Telekinesis]]''' ([https://youtu.be/fZWbKQxeCJU?t=1093 The Castle can lift parts of levels apart]<ref>Castlevania Chronicles</ref>. [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=233 The castle has blocks that float and levitate up and downards to crush opponents] [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=280 or send them into spikes]<ref>Super Castlevania IV</ref>), '''[[Immersion]]''' ([https://youtu.be/yRv03d5vkfs?list=PLF0A4D1377F54A2BF&t=207 Can bring paintings to life and have them attack]<ref>Super Castlevania IV</ref>), '''[[Mimicry]]''' ('''Physiology Mimicry;''' [https://youtu.be/fZWbKQxeCJU?t=2408 The castle contains mirror worlds where perfect clones of oneself can fight]<ref>Castlevania Chronicles</ref>. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=345 The Castle can also do this without mirror worlds]<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>, [https://youtu.be/_cYeuvRZjAI?t=4861 where they make a perfect copy that have all of their moves and sub-weapons], [https://youtu.be/MshZGGWq-cc?t=50 and can freely switch to a different person to copy their abilities]<ref>Castlevania III: Dracula's Curse Doppelganger Boss Fight</ref>), '''[[Teleportation]]''' ([https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=540 The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia]<ref>Castlevania: Curse of Darkness Chair Room</ref>. [https://youtu.be/xp72T_JJmM8?t=3359 The castle has objects that fade in and out while trying to platform on them]<ref>Castlevania: Legacy of Darkness Tower of Sorcery</ref>), '''[[Invisibility]]''' ([https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=21 Parts of Dracula's castle are invisible such as invisible stairs]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/dUvWxlpbYmo and invisible platforms]<ref>Super Castlevania IV</ref>), '''[[Necromancy]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=359 The castle can raise the dead to attack whoever enters a room]<ref>Castelvania: Lament of Innocence</ref>. [https://youtu.be/mBgOq5OyEpY?t=29 The castle reanimates human bones as monsters by its evil magic]<ref>Castlevania: Curse of Darkness Bestiary No. 001 Skeleton</ref>. [https://youtu.be/mBgOq5OyEpY?t=33 The Castle created the Executioner from numerous dead bodies]<Ref>Castlevania: Curse of Darkness Bestiary No. 002 Executioner</ref>), '''[[Fusionism]]''' ([https://youtu.be/mBgOq5OyEpY?t=33 The Castle can create an abomination made from numerous dead bodies]<ref>Castlevania Curse of Darkness Bestiary No. 002</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Elemental Manipulation]]''' & '''[[Chaos Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=288 The castle infuses some enemies with chaos, giving it all elemental properties]<ref>Castlevania: Lament of Innocence Bestiary No. 051</ref>), '''[[Blood Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=64 The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them]<ref>Castlevania: Curse of Darkness Bestiary No. 008</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2572 The Castle has areas where its blood can form new enemies]<ref>Castlevania 64</ref>), '''[[Acid Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=6859 The castle has areas of acid rain falling]<ref>Castlevania III: Dracula's Curse Castle Dungeon</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
'''[[Magic]]''' ([https://youtu.be/hu_2bedvcQE?t=245 The castle pulses with dark magical power]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/DW43WR30vLI?t=50 The castle uses magic to do things like re-animate corpses]<ref>Castlevania: Lament of Innocence Bestiary No. 003</ref>, [https://youtu.be/DW43WR30vLI?t=54 along with skeletons]<ref>Castlevania: Lament of Innocence Bestiary No. 004</ref>), '''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Save and Load]]''' ([https://youtu.be/JoyJzR66gDk?list=PL1C82000EC86F279F&t=601 The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress]<ref>Castlevania: Curse of Darkness</ref>, [https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=531 with these chairs being acknowledged in rooms in the castle with a description]<ref>Castlevania: Curse of Darkness Save Room Chair</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Bestowal]]''' ([https://youtu.be/hu_2bedvcQE?t=405 The castle enables one to keep their mind after dying, becoming a ghost]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Mind Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=93 The castle can bestow a mind through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 014</ref>), '''[[Soul Bestowal]]''' ([https://youtu.be/mBgOq5OyEpY?t=148 The castle can bestow a soul through its magic]<ref>Castlevania: Curse of Darkness Bestiary No. 025</ref>. [https://youtu.be/KjI52eEW3tw?t=45 Imbued the Mud Man with a tormented soul]<ref>Castlevania: Portrait of Ruin Bestiary No. 10</ref>), '''[[Power Bestowal]]''' ([https://youtu.be/DW43WR30vLI?t=179 The castle grants enemies to attack under the power of magic]<ref>Castlevania: Lament of Innocence Bestiary No. 029</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Resurrection]]''' ('''Resurrection of Multiple Targets;''' [https://youtu.be/DW43WR30vLI?t=264 The castle uses magic to return creatures of chaos back to life]<ref>Castlevania: Lament of Innocence Bestiary No. 046</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania (N64)</ref>), '''[[Telekinesis]]''' ([https://youtu.be/fZWbKQxeCJU?t=1093 The Castle can lift parts of levels apart]<ref>Castlevania Chronicles</ref>. [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=233 The castle has blocks that float and levitate up and downards to crush opponents] [https://youtu.be/JgsiEYddnTU?list=PLF0A4D1377F54A2BF&t=280 or send them into spikes]<ref>Super Castlevania IV</ref>), '''[[Immersion]]''' ([https://youtu.be/yRv03d5vkfs?list=PLF0A4D1377F54A2BF&t=207 Can bring paintings to life and have them attack]<ref>Super Castlevania IV</ref>), '''[[Mimicry]]''' ('''Physiology Mimicry;''' [https://youtu.be/fZWbKQxeCJU?t=2408 The castle contains mirror worlds where perfect clones of oneself can fight]<ref>Castlevania Chronicles</ref>. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=345 The Castle can also do this without mirror worlds]<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>, [https://youtu.be/_cYeuvRZjAI?t=4861 where they make a perfect copy that have all of their moves and sub-weapons], [https://youtu.be/MshZGGWq-cc?t=50 and can freely switch to a different person to copy their abilities]<ref>Castlevania III: Dracula's Curse Doppelganger Boss Fight</ref>), '''[[Teleportation]]''' ([https://youtu.be/zjr6VmKsz74?list=PL1C82000EC86F279F&t=540 The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia]<ref>Castlevania: Curse of Darkness Chair Room</ref>. [https://youtu.be/xp72T_JJmM8?t=3359 The castle has objects that fade in and out while trying to platform on them]<ref>Castlevania: Legacy of Darkness Tower of Sorcery</ref>), '''[[Invisibility]]''' ([https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=21 Parts of Dracula's castle are invisible such as invisible stairs]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/dUvWxlpbYmo and invisible platforms]<ref>Super Castlevania IV</ref>), '''[[Necromancy]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=359 The castle can raise the dead to attack whoever enters a room]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/mBgOq5OyEpY?t=29 The castle reanimates human bones as monsters by its evil magic]<ref>Castlevania: Curse of Darkness Bestiary No. 001 Skeleton</ref>. [https://youtu.be/mBgOq5OyEpY?t=33 The Castle created the Executioner from numerous dead bodies]<Ref>Castlevania: Curse of Darkness Bestiary No. 002 Executioner</ref>), '''[[Fusionism]]''' ([https://youtu.be/mBgOq5OyEpY?t=33 The Castle can create an abomination made from numerous dead bodies]<ref>Castlevania Curse of Darkness Bestiary No. 002</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Elemental Manipulation]]''' & '''[[Chaos Manipulation]]''' ([https://youtu.be/DW43WR30vLI?t=288 The castle infuses some enemies with chaos, giving it all elemental properties]<ref>Castlevania: Lament of Innocence Bestiary No. 051</ref>), '''[[Blood Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=64 The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them]<ref>Castlevania: Curse of Darkness Bestiary No. 008</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2572 The Castle has areas where its blood can form new enemies]<ref>Castlevania (N64)</ref>), '''[[Acid Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=6859 The castle has areas of acid rain falling]<ref>Castlevania III: Dracula's Curse Castle Dungeon</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Perception Manipulation]]''' ([https://youtu.be/rwWxSdLzR3s?t=2276 The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality]<Ref>Castlevania: Bloodlines Stage 6-2 First Room</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/Gl0DCMbRo6w?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=32 The very waters of the castle are poisonous, killing one in an instant if they fall into it]<ref>Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene</ref>), '''[[Gravity Manipulation]]''' ([https://youtu.be/zR1ZhEdbpV8?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=2410 The castle has rooms with reverse gravity]<Ref>Castlevania: Bloodlines Stage 6-3 First Room</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=106 The castle can cause even the trees to attack]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/Y1mmrJMlOmY?list=PLF0A4D1377F54A2BF&t=4 The castle can cause the plants and leaves to form a wraith]<ref>Super Castlevania IV</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=33 The castle set up a barrier seal outside of it to make people unable to enter]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/wC1EKRCUooA?t=164 Evil energy can create barriers blocking one until they defeat all enemies]<ref>Castlevania: Grimoire of Souls Prologue level</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=3203 Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire]<ref>Castlevania Chronicles</ref>), '''[[Portal Manipulation]]''' & '''[[Battlefield Removal]]''' ('''Application Based;''' [https://youtu.be/EUUv0kwHT8g?t=452 The castle can create portals that send one to another dimension], [https://youtu.be/EUUv0kwHT8g?t=455 where time is stopped]<ref>Haunted Castle Arcade Stage 03</ref>. [https://youtu.be/kH8CRlZ8jY0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=73 Brought a wandering merchant in through swallowing him into a dense fog]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/E0KXGSBoeCc?t=2110 The castle has magic energies that seal the gateway to hell]<ref>Castlevania: Order of Ecclesia</ref>), '''[[Summoning]]''' & '''[[Glyph Creation]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=255 The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs]<ref>Castelvania: Lament of Innocence</ref>. [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=206 The castle can make glyphs that teleport one outside of the castle by standing over it]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/PTUS4D1CnwU?t=123 A lot of these creatures are summoned from Hell]<ref>Castlevania: Symphony of the Night Bestiary No. 21</ref>), '''[[Water Manipulation]]''' ([https://youtu.be/eBXG0qBWKl4?list=PL2FF5295450121CE2&t=290 The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them]<ref>Castlevania: Symphony of the Night Underground Caverns</ref>), '''[[Spatial Manipulation]]''' ([https://youtu.be/_cYeuvRZjAI?t=3297 The castle can shift the room to make it where Trevor needs to escape upwards] [https://youtu.be/UrLdIiW6bEo?list=PLnWJUvdl882vNnFeJFxyeOLuiFkRdnz7Z&t=505 that will instantly kill him if it reaches him]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=232 The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle]<Ref>Super Castlevania IV</ref>. [https://youtu.be/MVvTErAm2HY?t=54 The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Sense Manipulation]]''' ([https://youtu.be/MVvTErAm2HY?t=61 Caused Soma's senses to dim even entering the chaotic darkness near the Castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Weather Manipulation]]''' & '''[[Electricity Manipulation]]''' ([https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=123 The Castle is the reason for a massive cloud that covered the entire sky]<ref>Castlevania: Harmony of Dissonance Ending</ref>. [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=17 Can conjure thunderstorms around itself] [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=22 that can summon enemies during it's flashes of lightning]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/_cYeuvRZjAI?t=6227 Can summon enemies through the lightning bolts it makes]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Dark Matter Manipulation]]''' ([https://youtu.be/Q8e2k5-11jI?list=PL1C82000EC86F279F&t=353 The castle contains dark matter within it that beings can use for weapon creation]), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>).
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Perception Manipulation]]''' ([https://youtu.be/rwWxSdLzR3s?t=2276 The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality]<Ref>Castlevania: Bloodlines Stage 6-2 First Room</ref>), '''[[Poison Manipulation]]''' ([https://youtu.be/Gl0DCMbRo6w?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=32 The very waters of the castle are poisonous, killing one in an instant if they fall into it]<ref>Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene</ref>), '''[[Gravity Manipulation]]''' ('''3-D;''' [https://youtu.be/zR1ZhEdbpV8?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=2410 The castle has rooms with reverse gravity]<Ref>Castlevania: Bloodlines Stage 6-3 First Room</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania (N64)</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Plant Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=106 The castle can cause even the trees to attack]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/Y1mmrJMlOmY?list=PLF0A4D1377F54A2BF&t=4 The castle can cause the plants and leaves to form a wraith]<ref>Super Castlevania IV</ref>), '''[[Forcefield Manipulation]]''' ([https://youtu.be/7LkAFhBpxtg?t=33 The castle set up a barrier seal outside of it to make people unable to enter]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/wC1EKRCUooA?t=164 Evil energy can create barriers blocking one until they defeat all enemies]<ref>Castlevania: Grimoire of Souls Prologue level</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=3203 Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire]<ref>Castlevania Chronicles</ref>), '''[[Portal Manipulation]]''' & '''[[Battlefield Removal]]''' ('''Application Based;''' [https://youtu.be/EUUv0kwHT8g?t=452 The castle can create portals that send one to another dimension], [https://youtu.be/EUUv0kwHT8g?t=455 where time is stopped]<ref>Haunted Castle Arcade Stage 03</ref>. [https://youtu.be/kH8CRlZ8jY0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=73 Brought a wandering merchant in through swallowing him into a dense fog]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/E0KXGSBoeCc?t=2110 The castle has magic energies that seal the gateway to hell]<ref>Castlevania: Order of Ecclesia</ref>), '''[[Summoning]]''' & '''[[Glyph Creation]]''' ([https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=255 The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=206 The castle can make glyphs that teleport one outside of the castle by standing over it]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/PTUS4D1CnwU?t=123 A lot of these creatures are summoned from Hell]<ref>Castlevania: Symphony of the Night Bestiary No. 21</ref>), '''[[Water Manipulation]]''' ([https://youtu.be/eBXG0qBWKl4?list=PL2FF5295450121CE2&t=290 The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them]<ref>Castlevania: Symphony of the Night Underground Caverns</ref>), '''[[Spatial Manipulation]]''' ('''3-D;''' [https://youtu.be/_cYeuvRZjAI?t=3297 The castle can shift the room to make it where Trevor needs to escape upwards] [https://youtu.be/UrLdIiW6bEo?list=PLnWJUvdl882vNnFeJFxyeOLuiFkRdnz7Z&t=505 that will instantly kill him if it reaches him]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=232 The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle]<Ref>Super Castlevania IV</ref>. [https://youtu.be/MVvTErAm2HY?t=54 The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Sense Manipulation]]''' ([https://youtu.be/MVvTErAm2HY?t=61 Caused Soma's senses to dim even entering the chaotic darkness near the Castle]<ref>Castlevania: Aria of Sorrow Prologue</ref>), '''[[Weather Manipulation]]''' & '''[[Electricity Manipulation]]''' ([https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=123 The Castle is the reason for a massive cloud that covered the entire sky]<ref>Castlevania: Harmony of Dissonance Ending</ref>. [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=17 Can conjure thunderstorms around itself] [https://youtu.be/mgUvRu96AiE?list=PLA7CF8E257AE3FBAB&t=22 that can summon enemies during it's flashes of lightning]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/_cYeuvRZjAI?t=6227 Can summon enemies through the lightning bolts it makes]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Dark Matter Manipulation]]''' ([https://youtu.be/Q8e2k5-11jI?list=PL1C82000EC86F279F&t=353 The castle contains dark matter within it that beings can use for weapon creation]), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Time Stop]]''' ([https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=130 Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall]<ref>Super Castlevania IV Stage 8-1</ref>. [https://drive.google.com/file/d/1xU-320Ub_EXoY_E5HOEzk35o95pC7-mh/view?usp=sharing Noted that the stop watch has no effect on moving platforms in the castle]<ref>History of Castlevania - Crescent of the Moon Pages 12-13</ref>. [https://youtu.be/aGHiqdXxCkE?list=PLA88AE98D0687EE03&t=393 Christopher stopping time on an elevator does not stop the elevator from moving]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/kX_4XPNKfOE?list=PLA88AE98D0687EE03&t=146 machinery still moves along]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/e9w8VW32_Fc?list=PLA88AE98D0687EE03&t=326 and floating objects still float]<ref>Castlevania: The Adventure ReBirth</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>)
'''[[Resistance]]''' to '''[[Time Stop]]''' ('''1-T;''' [https://youtu.be/Kmv1FNqNoX8?list=PLF0A4D1377F54A2BF&t=130 Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall]<ref>Super Castlevania IV Stage 8-1</ref>. [https://drive.google.com/file/d/1xU-320Ub_EXoY_E5HOEzk35o95pC7-mh/view?usp=sharing Noted that the stop watch has no effect on moving platforms in the castle]<ref>History of Castlevania - Crescent of the Moon Pages 12-13</ref>. [https://youtu.be/aGHiqdXxCkE?list=PLA88AE98D0687EE03&t=393 Christopher stopping time on an elevator does not stop the elevator from moving]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/kX_4XPNKfOE?list=PLA88AE98D0687EE03&t=146 machinery still moves along]<ref>Castlevania: The Adventure ReBirth</ref>, [https://youtu.be/e9w8VW32_Fc?list=PLA88AE98D0687EE03&t=326 and floating objects still float]<ref>Castlevania: The Adventure ReBirth</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>)
}}
}}
}}
}}
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{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Castlevania III: Dracula's Curse=
{{!}}-{{!}}Castlevania III: Dracula's Curse=
'''[[Time Stop]]''' ([https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=Everyone%20can%20use%20the%20stopwatch. All characters in ''Castlevania III: Dracula's Curse'' can make a stopwatch]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=973 With the stopwatch, stops time]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>)
'''[[Time Stop]]''' ('''1-T;''' [https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=Everyone%20can%20use%20the%20stopwatch. All characters in ''Castlevania III: Dracula's Curse'' can make a stopwatch]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=973 With the stopwatch, stops time]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>)
{{!}}-{{!}}Castlevania: Symphony of the Night=
{{!}}-{{!}}Castlevania: Symphony of the Night=
'''[[Time Stop]]''' ([https://youtu.be/Oybb-xJjEz8?t=15 With clock, stops time]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Holy Fire Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=31 With Holy Water, shoots out a holy green fire when thrown]<ref>Castlevania: Symphony of the Night</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintegrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=51 With Vibhuti, throws holy Vibhuti ashes that deals holy damage]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/Oybb-xJjEz8?t=86 With Grand Cross, conjures a holy light with a large cross flying across the screen]<ref>Castlevania: Symphony of the Night</ref>), '''[[Ricochet Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=96 With Rebound Stone, a stone that ricochets off the ground and across the area]<ref>Castlevania: Symphony of the Night</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=105 With Agunea, a holy thunder sub-weapon]<ref>Castlevania: Symphony of the Night</ref>)
'''[[Time Stop]]''' ('''1-T;''' [https://youtu.be/Oybb-xJjEz8?t=15 With clock, stops time]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Holy Fire Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=31 With Holy Water, shoots out a holy green fire when thrown]<ref>Castlevania: Symphony of the Night</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintegrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Holy Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=51 With Vibhuti, throws holy Vibhuti ashes that deals holy damage]<ref>Castlevania: Symphony of the Night</ref>. [https://youtu.be/Oybb-xJjEz8?t=86 With Grand Cross, conjures a holy light with a large cross flying across the screen]<ref>Castlevania: Symphony of the Night</ref>), '''[[Ricochet Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=96 With Rebound Stone, a stone that ricochets off the ground and across the area]<ref>Castlevania: Symphony of the Night</ref>), '''[[Electricity Manipulation]]''' ([https://youtu.be/Oybb-xJjEz8?t=105 With Agunea, a holy thunder sub-weapon]<ref>Castlevania: Symphony of the Night</ref>)
}}
}}
{{!}}-{{!}}Weapons=
{{!}}-{{!}}Weapons=
'''[[Penetration Damage]]''' ('''Bladed Penetration;''' [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Vorpal%20Blade,Archer With Vorpal Blade, slices cleanly through enemies]<ref>Castlevania: Symphony of the Night Vorpal Blade Description</ref>), '''[[Curtain Fire]]''' ('''Multi-Directional;''' [https://youtu.be/fHkLZC2A9Wo?t=166 With Heaven Sword, attacks the enemy with a myriad of different swords]<ref>Castlevania: Symphony of the Night Heaven Sword</ref>. '''Rapid Fire;''' [https://youtu.be/fHkLZC2A9Wo?t=200 With Crissaegrim, countless blades dice the enemy]<ref>Castlevania: Symphony of the Night Crissaegrim</ref>), '''[[Blessed]]''' ([https://www.castlevaniacrypt.com/sotn-fist/#:~:text=Fist%20of%20Tulkas,Lion With Fist of Tulkas, blessed by Tulkas the Valar]<ref>Castlevania: Symphony of the Night Fist of Tulkas Description</ref>), '''[[Summoning]]''' & '''[[Empowerment]]''' ([https://youtu.be/fHkLZC2A9Wo?t=2 With Leather Shield, summons a cow that greatly boosts Alucard's defenses]<ref>Castlevnaia: Symphony of the Night Leather Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=14 WIth Iron Shield, summons a wariror who throws two swords ahead of Alucard]<ref>Castlevnaia: Symphony of the Night Iron Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=50 With Knight Shield, summons a stallion that raises defenses]<ref>Castlevnaia: Symphony of the Night Knight Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=63 With Shaman Shield, summons a magical creature that raises intelligence]<ref>Castlevnaia: Symphony of the Night Shaman Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=79 With Axe Lord Shield, summons an axe lord who will attack any enemy ahead of Alucard]<ref>Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell</ref>. [https://www.castlevaniacrypt.com/sotn-ds/#:~:text=Sword%20of%20Dawn,Reverse%20Keep With Sword of Dawn, summons dawn warriors]<ref>Castlevnaia: Symphony of the Night Sword of Dawn Description</ref>), '''[[Anti-Type Weaponry]]''' ([https://www.castlevaniacrypt.com/sotn-ss/#:~:text=Were%20Bane,Hunting%20Girl With Were Bane, effective against were beasts]<ref>Castlevnaia: Symphony of the Night Were Bane Description</ref>), '''[[Transmutation]]''' ([https://youtu.be/MBmqAiIN58I?t=39 With Jewel Sword], [https://youtu.be/UogEgAs4E6s?t=62 transforms enemies into jewels]<ref>Castlevnaia: Symphony of the Night Jewel Sword Description</ref>), '''[[Petrification]]''' ([https://youtu.be/oVBPJCtcpfY?t=27 With the Stone Sword, can petrify enemies]<ref>Castlevnaia: Symphony of the Night Stone Sword Description</ref>), '''[[Supernatural Protection]]''' ([https://youtu.be/fHkLZC2A9Wo?t=25 With Herald Shield, summons a female familiar that gives protection from fire and thunder]<ref>Castlevnaia: Symphony of the Night Herald Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=126 With Goddess Shield, summons a Goddess who gives protection from dark attacks]<ref>Castlevnaia: Symphony of the Night Goddess Shield Rod Spell</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Badelaire,Forbidden%20Library With Badelaire, power increases with game play]<ref>Castlevnaia: Symphony of the Night Badelaire Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Gurthang,Sword%20(Lv%2036) With Gurthang, gets stronger with more blood on it]<ref>Castlevnaia: Symphony of the Night Gurthang Description</ref>), '''[[Energy Projection]]''' ([https://youtu.be/fHkLZC2A9Wo?t=113 With Skull Shield, summons a group of skulls that fires a bolt across the screen]<ref>Castlevnaia: Symphony of the Night Skull Shield Rod Spell</ref>) & '''[[Homing Attack]]''' ([https://youtu.be/fHkLZC2A9Wo?t=38 With Gorgon Shield, causes a gorgon to appear that fires rays ahead of Alucard that home in on the target]<ref>Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell</ref>), '''[[Fusionism]]''' & '''[[Power Modification]]''' ([https://youtu.be/fHkLZC2A9Wo?t=154 With Alucard Shield, summons all other shields and fuses them into the Alucard shield, turning it into a soul stealing weapon, hitting enemies with the shield will replish Alucard's health and hearts]<ref>Castlevnaia: Symphony of the Night Alucard Shield Rod Spell</ref>), '''[[Holy Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Holy%20Sword,Vandal%20Sword With Holy Sword, a cross hilt sword that's especially strong against undead beings]<ref>Castlevnaia: Symphony of the Night Holy Sword Description</ref>. [https://www.castlevaniacrypt.com/sotn-clubs/#:~:text=Holy%20Rod,Long%20Library With Holy Rod, anoited rod]<ref>Castlevnaia: Symphony of the Night Holy Rod Description</ref>), '''[[Hell Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Mormegil,Catacombs With Mormegil, a black sword that's unholy, being especially strong against holy beings]<ref>Castlevnaia: Symphony of the Night Mormegil Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Tyrfing,Castle%20Keep With Tyrfing, a cursed dark sword]<ref>Castlevnaia: Symphony of the Night Tyrfing Description</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=89 With Fire Shield, summons three flaming serpents who fly across the screen, damaging all enemies]<ref>Castlevnaia: Symphony of the Night Fire Shield Rod Spell</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Firebrand,Lossoth With Firebrand, fire sword of Oberon]<ref>Castlevnaia: Symphony of the Night Firebrand Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Marsil,Fire%20Demon With Marsil, powerful sword of flames]<ref>Castlevnaia: Symphony of the Night Marsil Description</ref>. [https://www.castlevaniacrypt.com/sotn-ds/#:~:text=Flamberge,Cloaked%20Knight With Flamberge, flame-edged sword]<ref>Castlevnaia: Symphony of the Night Flamberge Description</ref>), '''[[Ice Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Icebrand,Fishead With Icebrand, ice sword of Mim]<ref>Castlevnaia: Symphony of the Night Icebrand</ref>), '''[[Electricity Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Thunderbrand,Librarian%20(%2410000) With Thunderbrand, lightning sword of Indra]<ref>Castlevnaia: Symphony of the Night Thunderbrand</ref>), '''[[Poison Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Terminus%20Est,Nova%20Skeleton With Terminus Est, a poisoned executioner's sword]<ref>Castlevnaia: Symphony of the Night Terminus Est</ref>), '''[[Darkness Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=100 With Dark Shield, summons a dark skull that does damage to all enemies on screen through covering the entire area in darkness]<ref>Castlevnaia: Symphony of the Night Dark Shield Rod Spell</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=189 With the Mourneblade, feeds upon enemy's souls, healing Alucard with every hit]<ref>Castlevnaia: Symphony of the Night Mourneblade</ref>).
'''[[Penetration Damage]]''' ('''Bladed Penetration;''' [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Vorpal%20Blade,Archer With Vorpal Blade, slices cleanly through enemies]<ref>Castlevania: Symphony of the Night Vorpal Blade Description</ref>), '''[[Curtain Fire]]''' ('''Multi-Directional;''' [https://youtu.be/fHkLZC2A9Wo?t=166 With Heaven Sword, attacks the enemy with a myriad of different swords]<ref>Castlevania: Symphony of the Night Heaven Sword</ref>. '''Rapid Fire;''' [https://youtu.be/fHkLZC2A9Wo?t=200 With Crissaegrim, countless blades dice the enemy]<ref>Castlevania: Symphony of the Night Crissaegrim</ref>), '''[[Blessed]]''' ([https://www.castlevaniacrypt.com/sotn-fist/#:~:text=Fist%20of%20Tulkas,Lion With Fist of Tulkas, blessed by Tulkas the Valar]<ref>Castlevania: Symphony of the Night Fist of Tulkas Description</ref>), '''[[Familiar Summoning]]''' & '''[[Empowerment]]''' ([https://youtu.be/fHkLZC2A9Wo?t=2 With Leather Shield, summons a cow that greatly boosts Alucard's defenses]<ref>Castlevnaia: Symphony of the Night Leather Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=14 WIth Iron Shield, summons a wariror who throws two swords ahead of Alucard]<ref>Castlevnaia: Symphony of the Night Iron Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=50 With Knight Shield, summons a stallion that raises defenses]<ref>Castlevnaia: Symphony of the Night Knight Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=63 With Shaman Shield, summons a magical creature that raises intelligence]<ref>Castlevnaia: Symphony of the Night Shaman Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=79 With Axe Lord Shield, summons an axe lord who will attack any enemy ahead of Alucard]<ref>Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell</ref>. [https://www.castlevaniacrypt.com/sotn-ds/#:~:text=Sword%20of%20Dawn,Reverse%20Keep With Sword of Dawn, summons dawn warriors]<ref>Castlevnaia: Symphony of the Night Sword of Dawn Description</ref>), '''[[Anti-Type Weaponry]]''' ([https://www.castlevaniacrypt.com/sotn-ss/#:~:text=Were%20Bane,Hunting%20Girl With Were Bane, effective against were beasts]<ref>Castlevnaia: Symphony of the Night Were Bane Description</ref>), '''[[Transmutation]]''' ([https://youtu.be/MBmqAiIN58I?t=39 With Jewel Sword], [https://youtu.be/UogEgAs4E6s?t=62 transforms enemies into jewels]<ref>Castlevnaia: Symphony of the Night Jewel Sword Description</ref>), '''[[Petrification]]''' ([https://youtu.be/oVBPJCtcpfY?t=27 With the Stone Sword, can petrify enemies]<ref>Castlevnaia: Symphony of the Night Stone Sword Description</ref>), '''[[Supernatural Protection]]''' ([https://youtu.be/fHkLZC2A9Wo?t=25 With Herald Shield, summons a female familiar that gives protection from fire and thunder]<ref>Castlevnaia: Symphony of the Night Herald Shield Rod Spell</ref>. [https://youtu.be/fHkLZC2A9Wo?t=126 With Goddess Shield, summons a Goddess who gives protection from dark attacks]<ref>Castlevnaia: Symphony of the Night Goddess Shield Rod Spell</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Badelaire,Forbidden%20Library With Badelaire, power increases with game play]<ref>Castlevnaia: Symphony of the Night Badelaire Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Gurthang,Sword%20(Lv%2036) With Gurthang, gets stronger with more blood on it]<ref>Castlevnaia: Symphony of the Night Gurthang Description</ref>), '''[[Energy Projection]]''' ([https://youtu.be/fHkLZC2A9Wo?t=113 With Skull Shield, summons a group of skulls that fires a bolt across the screen]<ref>Castlevnaia: Symphony of the Night Skull Shield Rod Spell</ref>) & '''[[Homing Attack]]''' ([https://youtu.be/fHkLZC2A9Wo?t=38 With Gorgon Shield, causes a gorgon to appear that fires rays ahead of Alucard that home in on the target]<ref>Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell</ref>), '''[[Fusionism]]''' & '''[[Power Modification]]''' ([https://youtu.be/fHkLZC2A9Wo?t=154 With Alucard Shield, summons all other shields and fuses them into the Alucard shield, turning it into a soul stealing weapon, hitting enemies with the shield will replish Alucard's health and hearts]<ref>Castlevnaia: Symphony of the Night Alucard Shield Rod Spell</ref>), '''[[Holy Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Holy%20Sword,Vandal%20Sword With Holy Sword, a cross hilt sword that's especially strong against undead beings]<ref>Castlevnaia: Symphony of the Night Holy Sword Description</ref>. [https://www.castlevaniacrypt.com/sotn-clubs/#:~:text=Holy%20Rod,Long%20Library With Holy Rod, anoited rod]<ref>Castlevnaia: Symphony of the Night Holy Rod Description</ref>), '''[[Hell Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Mormegil,Catacombs With Mormegil, a black sword that's unholy, being especially strong against holy beings]<ref>Castlevnaia: Symphony of the Night Mormegil Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Tyrfing,Castle%20Keep With Tyrfing, a cursed dark sword]<ref>Castlevnaia: Symphony of the Night Tyrfing Description</ref>), '''[[Fire Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=89 With Fire Shield, summons three flaming serpents who fly across the screen, damaging all enemies]<ref>Castlevnaia: Symphony of the Night Fire Shield Rod Spell</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Firebrand,Lossoth With Firebrand, fire sword of Oberon]<ref>Castlevnaia: Symphony of the Night Firebrand Description</ref>. [https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Marsil,Fire%20Demon With Marsil, powerful sword of flames]<ref>Castlevnaia: Symphony of the Night Marsil Description</ref>. [https://www.castlevaniacrypt.com/sotn-ds/#:~:text=Flamberge,Cloaked%20Knight With Flamberge, flame-edged sword]<ref>Castlevnaia: Symphony of the Night Flamberge Description</ref>), '''[[Ice Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Icebrand,Fishead With Icebrand, ice sword of Mim]<ref>Castlevnaia: Symphony of the Night Icebrand</ref>), '''[[Electricity Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Thunderbrand,Librarian%20(%2410000) With Thunderbrand, lightning sword of Indra]<ref>Castlevnaia: Symphony of the Night Thunderbrand</ref>), '''[[Poison Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-swords/#:~:text=Terminus%20Est,Nova%20Skeleton With Terminus Est, a poisoned executioner's sword]<ref>Castlevnaia: Symphony of the Night Terminus Est</ref>), '''[[Darkness Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=100 With Dark Shield, summons a dark skull that does damage to all enemies on screen through covering the entire area in darkness]<ref>Castlevnaia: Symphony of the Night Dark Shield Rod Spell</ref>), '''[[Soul Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=189 With the Mourneblade, feeds upon enemy's souls, healing Alucard with every hit]<ref>Castlevnaia: Symphony of the Night Mourneblade</ref>).
<br><br>
<br><br>
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Electricity Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=25 With Herald Shield, summons a female familiar that gives protection from fire and thunder]<ref>Castlevnaia: Symphony of the Night Herald Shield Rod Spell</ref>), '''[[Hell Manipulation]]''' & '''[[Darkness Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=126 With Goddess Shield, summons a Goddess who gives protection from dark attacks]<ref>Castlevnaia: Symphony of the Night Goddess Shield Rod Spell</ref>)
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' & '''[[Electricity Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=25 With Herald Shield, summons a female familiar that gives protection from fire and thunder]<ref>Castlevnaia: Symphony of the Night Herald Shield Rod Spell</ref>), '''[[Hell Manipulation]]''' & '''[[Darkness Manipulation]]''' ([https://youtu.be/fHkLZC2A9Wo?t=126 With Goddess Shield, summons a Goddess who gives protection from dark attacks]<ref>Castlevnaia: Symphony of the Night Goddess Shield Rod Spell</ref>)
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'''[[Acrobatics]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Gravity%20Boots,Marble%20Gallery With Gravity Boots, wearer can jump high]<ref>Castlevania: Symphony of the Night Gravity Boots Description</ref>), '''[[Multiple Jumps]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Leap%20Stone,Castle%20Keep With Leap Stone, wearer can do double jump]<ref>Castlevania: Symphony of the Night Leap Stone Description</ref>), '''[[Aquatic Breathing]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Holy%20Symbol,Underground%20Caverns With Holy Symbol], [https://youtu.be/cRqyeX21gzs?t=615 protection while underwater]<ref>Castlevania: Symphony of the Night Holy Symbol Description</ref>), '''[[Summoning]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Merman%20Statue,Underground%20Caverns With Merman Statue, summons the oarsman]<ref>Castlevania: Symphony of the Night Merman Statue Description</ref>), '''[[Item Bestowal]]''' ([https://youtu.be/Im8r-GpTQQg?t=829 With the Cube of Zoe, causes items to materialize]<ref>Castlevania: Symphony of the Night Cube of Zoe Description</ref>), '''[[Information Analysis]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Spirit%20Orb,Marble%20Gallery With Spirit Orb, shows enemy damage]<ref>Castlevania: Symphony of the Night Spirit Orb Description</ref>. [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Fairie%20Scroll,Long%20Library With Fairie Scroll, displays enemy's name]<ref>Castlevania: Symphony of the Night Fairie Scroll Description</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/m_OzGycG51c?t=313 With the Rib of Vlad]<ref>Castlevania: Symphony of the Night Rib of Vlad Description</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Supernatural Luck]]''' ([https://youtu.be/5gPB-oNm-NI?t=102 With Eye of Vlad, grants one a boost of luck]<ref>Castlevania: Symphony of the Night Eye of Vlad Description</ref>. [https://youtu.be/YAGT7MoihF8?t=44 With the Ring of Vlad]<ref>Castlevania: Symphony of the Night Ring of Vlad Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=59 where Dracula's ring increases the luck of those who wear it]<ref>Castlevania: Harmony of Dissonance Vlad's Ring Description</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Jewel%20of%20Open,Librarian%20(%24500) With Jewel of Open, can open locked blue doors]<ref>Castlevania: Symphony of the Night Jewel of Open Description</ref>. '''Curse Nullification;''' [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Heart%20of%20Vlad,Anti%2DChapel With Heart of Vlad, avoids curse]<ref>Castlevania: Symphony of the Night Heart of Vlad Description</ref>. '''Petrification Nullification;''' [https://youtu.be/BpaaBQZ7Kx8?t=49 The Heart of Vlad also has the power to negate petrification]<ref>Castlevania: Harmony of Dissonance Heart of Vlad Description</ref>)
'''[[Acrobatics]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Gravity%20Boots,Marble%20Gallery With Gravity Boots, wearer can jump high]<ref>Castlevania: Symphony of the Night Gravity Boots Description</ref>), '''[[Multiple Jumps]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Leap%20Stone,Castle%20Keep With Leap Stone, wearer can do double jump]<ref>Castlevania: Symphony of the Night Leap Stone Description</ref>), '''[[Aquatic Breathing]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Holy%20Symbol,Underground%20Caverns With Holy Symbol], [https://youtu.be/cRqyeX21gzs?t=615 protection while underwater]<ref>Castlevania: Symphony of the Night Holy Symbol Description</ref>), '''[[Summoning]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Merman%20Statue,Underground%20Caverns With Merman Statue, summons the oarsman]<ref>Castlevania: Symphony of the Night Merman Statue Description</ref>), '''[[Item Bestowal]]''' ([https://youtu.be/Im8r-GpTQQg?t=829 With the Cube of Zoe, causes items to materialize]<ref>Castlevania: Symphony of the Night Cube of Zoe Description</ref>), '''[[Information Analysis]]''' ([https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Spirit%20Orb,Marble%20Gallery With Spirit Orb, shows enemy damage]<ref>Castlevania: Symphony of the Night Spirit Orb Description</ref>. [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Fairie%20Scroll,Long%20Library With Fairie Scroll, displays enemy's name]<ref>Castlevania: Symphony of the Night Fairie Scroll Description</ref>), '''[[Attack Reflection]]''' ([https://youtu.be/m_OzGycG51c?t=313 With the Rib of Vlad]<ref>Castlevania: Symphony of the Night Rib of Vlad Description</ref>, [https://youtu.be/hvAhdyqMxw4?t=1657 where Dracula's mere rib bone reflects all projectiles back]<ref>Castlevania II: Simon's Quest</ref>), '''[[Supernatural Luck]]''' ([https://youtu.be/5gPB-oNm-NI?t=102 With Eye of Vlad, grants one a boost of luck]<ref>Castlevania: Symphony of the Night Eye of Vlad Description</ref>. [https://youtu.be/YAGT7MoihF8?t=44 With the Ring of Vlad]<ref>Castlevania: Symphony of the Night Ring of Vlad Description</ref>, [https://youtu.be/BpaaBQZ7Kx8?t=59 where Dracula's ring increases the luck of those who wear it]<ref>Castlevania: Harmony of Dissonance Vlad's Ring Description</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Jewel%20of%20Open,Librarian%20(%24500) With Jewel of Open, can open locked blue doors]<ref>Castlevania: Symphony of the Night Jewel of Open Description</ref>. '''Curse Nullification;''' [https://www.castlevaniacrypt.com/sotn-relics/#:~:text=Heart%20of%20Vlad,Anti%2DChapel With Heart of Vlad, avoids curse]<ref>Castlevania: Symphony of the Night Heart of Vlad Description</ref>. '''Petrification Nullification;''' [https://youtu.be/BpaaBQZ7Kx8?t=49 The Heart of Vlad also has the power to negate petrification]<ref>Castlevania: Harmony of Dissonance Heart of Vlad Description</ref>)
{{!}}-{{!}}With Familiars=
{{!}}-{{!}}With Familiars=
'''[[Summoning]]''' ([https://youtu.be/rb9TlXuVgIU?t=3 With the Faerie Card, summons the "Faerie" familiar]<ref>Castlevania: Symphony of the Night Faerie Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=19 With the Sprite Card, summons the "Pixie" familiar]<ref>Castlevania: Symphony of the Night Sprite Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=50 With the Ghost Card, summons the "Ghost" familiar]<ref>Castlevania: Symphony of the Night Ghost Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=76 With the Bat Card, summons the "Bat" familiar]<ref>Castlevania: Symphony of the Night Bat Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=119 With Demon Card, summons the "Devil" familiar]<ref>Castlevania: Symphony of the Night Demon Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=150 With Tengu Card, summons the mini god "Tengu" familiar]<ref>Castlevania: Symphony of the Night Tengu Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=186 With Sword Card, summons the "Sword" familiar]<ref>Castlevania: Symphony of the Night Sword Card Description</ref>)
'''[[Familiar Summoning]]''' ([https://youtu.be/rb9TlXuVgIU?t=3 With the Faerie Card, summons the "Faerie" familiar]<ref>Castlevania: Symphony of the Night Faerie Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=19 With the Sprite Card, summons the "Pixie" familiar]<ref>Castlevania: Symphony of the Night Sprite Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=50 With the Ghost Card, summons the "Ghost" familiar]<ref>Castlevania: Symphony of the Night Ghost Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=76 With the Bat Card, summons the "Bat" familiar]<ref>Castlevania: Symphony of the Night Bat Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=119 With Demon Card, summons the "Devil" familiar]<ref>Castlevania: Symphony of the Night Demon Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=150 With Tengu Card, summons the mini god "Tengu" familiar]<ref>Castlevania: Symphony of the Night Tengu Card Description</ref>. [https://youtu.be/rb9TlXuVgIU?t=186 With Sword Card, summons the "Sword" familiar]<ref>Castlevania: Symphony of the Night Sword Card Description</ref>)
All these familiars give the following abilities:<br>
All these familiars give the following abilities:<br>
'''Faerie'''/'''Pixie'''<br>
'''Faerie'''/'''Pixie'''<br>
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{{#tag:Tabber|
{{#tag:Tabber|
{{!}}-{{!}}Castlevania III: Dracula's Curse=
{{!}}-{{!}}Castlevania III: Dracula's Curse=
'''[[Healing]]''' ([https://youtu.be/_cYeuvRZjAI?t=3270 With meat, restores some health]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Intangibility]]''' (Phasing) & '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/_cYeuvRZjAI?t=2538 With the invincibility potion, turns one intangible and invincible to attacks]<ref>Castlevania III: Dracula's Curse</ref>), , '''[[Holy Manipulation]]''' & '''[[One Hit KO]]''' ([https://youtu.be/_cYeuvRZjAI?t=735 With the Rosario, kills all enemies on screen in a single hit]<ref>Castlevania III: Dracula's Curse</ref>)
'''[[Healing]]''' ([https://youtu.be/_cYeuvRZjAI?t=3270 With meat, restores some health]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Intangibility]]''' (Phasing) & '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/_cYeuvRZjAI?t=2538 With the invincibility potion, turns one intangible and invincible to attacks]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Holy Manipulation]]''' & '''[[One Hit KO]]''' ([https://youtu.be/_cYeuvRZjAI?t=735 With the Rosario, kills all enemies on screen in a single hit]<ref>Castlevania III: Dracula's Curse</ref>)
{{!}}-{{!}}Castlevania: Symphony of the Night=
{{!}}-{{!}}Castlevania: Symphony of the Night=
'''[[Purification]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Antivenom,Pillar%2C%20Corpseweed%2C%20Ghost With Antivenom, cures poisoning]<ref>Castlevania: Symphony of the Night Antivenom Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Uncurse,Ectoplasm With Uncurse, removes curse]<ref>Castlevania: Symphony of the Night Uncurse Item Description</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Attack%20Potion,Gallery%2C%20Floating%20Catacomb With Attack Potion, temporarily raises attack]<ref>Castlevania: Symphony of the Night Attack Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Luck%20Potion,Imp%2C%20Bitterfly With Luck Potion, temporarily raises luck]<ref>Castlevania: Symphony of the Night Luck Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Ectoplasm%2C%20Salome-,Potion,Bat%2C%20Corpseweed,-Resist%20Dark With Potion, raises some health]<ref>Castlevania: Symphony of the Night Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Shield%20Potion,Skeleton With Shield Potion, temporarily raises defense]<ref>Castlevania: Symphony of the Night Shield Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Smart%20Potion,Marionette With Smart Potion, temporarily raises intelligence]<ref>Castlevania: Symphony of the Night Shield Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Str%20Potion,Wereskeleton With Strength Potion, temporarily raises strength]<ref>Castlevania: Symphony of the Night Shield Strength Item Description</ref>), '''[[Healing]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Elixir,Caverns%2C%20Floating%20Catacombs With Elixir restores all health]<ref>Castlevania: Symphony of the Night Elixir Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=High%20Potion,Flea%20Armor With High Potion, restores about half health]<ref>Castlevania: Symphony of the Night High Potion Item Description</ref>), '''[[Restoration]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Manna%20Prism,Ectoplasm%2C%20Salome With Manna Prism, restores all mind points]<ref>Castlevania: Symphony of the Night Manna Prism Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Heart%20Refresh,Blue%20Venus%20Weed With Heart Refresh, restores 500 hearts]<ref>Castlevania: Symphony of the Night Heart Refresh Item Description</ref>), '''[[Damage Inducement]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Bat%20Pentagram,Ctulhu With Bat Pentagram, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Bat Pentagram Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Lord%2C%20Cave%20Troll-,Pentagram,Ctulhu%2C%20Diplocephalus%2C%20Spellbook,-Power%20of%20Sire With Pentagram, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Pentagram Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Power%20of%20Sire,Mine%2C%20Cave%20(x2) With the Power of Sire, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Power of Sire Item Description</ref>), '''[[Explosion Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Dynamite,Bomb%20Knight With Dynamite, causes a powerful explosive]<ref>Castlevania: Symphony of the Night Dynamite Item Description</ref>), '''[[Radiation Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Neutron%20Bomb,Lord%2C%20Cave%20Troll With Neutron Bomb, damages all enemies]<ref>Castlevania: Symphony of the Night Neutron Item Description</ref>, [https://en.wikipedia.org/wiki/Neutron_bomb these are enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation]), '''[[Fire Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Fire%20Boomerang,Skelerang With Fire Boomerang, throws a flaming boomerang]<ref>Castlevania: Symphony of the Night Fire Boomerang Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Flame%20Star,Jack%20O%27%20Bones With Flame Star, flaming throwing star]<ref>Castlevania: Symphony of the Night Flame Star Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=TNT,Skeleton%2C%20Bomb%20Knight With TNT, creates pillar of flame]<ref>Castlevania: Symphony of the Night TNT Item Description</ref>).
'''[[Purification]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Antivenom,Pillar%2C%20Corpseweed%2C%20Ghost With Antivenom, cures poisoning]<ref>Castlevania: Symphony of the Night Antivenom Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Uncurse,Ectoplasm With Uncurse, removes curse]<ref>Castlevania: Symphony of the Night Uncurse Item Description</ref>), '''[[Statistics Boost]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Attack%20Potion,Gallery%2C%20Floating%20Catacomb With Attack Potion, temporarily raises attack]<ref>Castlevania: Symphony of the Night Attack Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Luck%20Potion,Imp%2C%20Bitterfly With Luck Potion, temporarily raises luck]<ref>Castlevania: Symphony of the Night Luck Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Ectoplasm%2C%20Salome-,Potion,Bat%2C%20Corpseweed,-Resist%20Dark With Potion, raises some health]<ref>Castlevania: Symphony of the Night Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Shield%20Potion,Skeleton With Shield Potion, temporarily raises defense]<ref>Castlevania: Symphony of the Night Shield Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Smart%20Potion,Marionette With Smart Potion, temporarily raises intelligence]<ref>Castlevania: Symphony of the Night Shield Potion Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Str%20Potion,Wereskeleton With Strength Potion, temporarily raises strength]<ref>Castlevania: Symphony of the Night Shield Strength Item Description</ref>), '''[[Healing]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Elixir,Caverns%2C%20Floating%20Catacombs With Elixir restores all health]<ref>Castlevania: Symphony of the Night Elixir Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=High%20Potion,Flea%20Armor With High Potion, restores about half health]<ref>Castlevania: Symphony of the Night High Potion Item Description</ref>), '''[[Restoration]]''' ([https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Manna%20Prism,Ectoplasm%2C%20Salome With Manna Prism, restores all mind points]<ref>Castlevania: Symphony of the Night Manna Prism Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-potions/#:~:text=Heart%20Refresh,Blue%20Venus%20Weed With Heart Refresh, restores 500 hearts]<ref>Castlevania: Symphony of the Night Heart Refresh Item Description</ref>), '''[[Damage Inducement]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Bat%20Pentagram,Ctulhu With Bat Pentagram, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Bat Pentagram Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Lord%2C%20Cave%20Troll-,Pentagram,Ctulhu%2C%20Diplocephalus%2C%20Spellbook,-Power%20of%20Sire With Pentagram, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Pentagram Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Power%20of%20Sire,Mine%2C%20Cave%20(x2) With the Power of Sire, damages all enemies on screen]<ref>Castlevania: Symphony of the Night Power of Sire Item Description</ref>), '''[[Explosion Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Dynamite,Bomb%20Knight With Dynamite, causes a powerful explosive]<ref>Castlevania: Symphony of the Night Dynamite Item Description</ref>), '''[[Radiation Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Neutron%20Bomb,Lord%2C%20Cave%20Troll With Neutron Bomb, damages all enemies]<ref>Castlevania: Symphony of the Night Neutron Item Description</ref>, [https://en.wikipedia.org/wiki/Neutron_bomb these are enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation]), '''[[Fire Manipulation]]''' ([https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Fire%20Boomerang,Skelerang With Fire Boomerang, throws a flaming boomerang]<ref>Castlevania: Symphony of the Night Fire Boomerang Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=Flame%20Star,Jack%20O%27%20Bones With Flame Star, flaming throwing star]<ref>Castlevania: Symphony of the Night Flame Star Item Description</ref>. [https://www.castlevaniacrypt.com/sotn-attack/#:~:text=TNT,Skeleton%2C%20Bomb%20Knight With TNT, creates pillar of flame]<ref>Castlevania: Symphony of the Night TNT Item Description</ref>).
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'''Weaknesses'''
'''Weaknesses'''
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Standard Vampire Weaknesses:''' [https://youtu.be/v6ZQ32RFeGc?list=PLF0A4D1377F54A2BF&t=146 After a vampire is sufficiently weakened, the sunlight can kill them]<ref>Super Castlevania IV Stage B-4</ref>. [https://youtu.be/_cYeuvRZjAI?t=8226 Otherwise Vampires can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2452 Though some weaker vampires can have the sun burn them overtime, killing them]<Ref>Castlevania 64 Rose Encounter</ref>. [https://youtu.be/hvAhdyqMxw4?t=1411 Oak Stakes] [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=When%20you%20smash,made%20of%20oak. are able to] [https://youtu.be/hvAhdyqMxw4?t=1453 break through the] [https://youtu.be/ITti2pBaqjM?t=563 magic of a weakened vampire]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=326 Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=501 This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1389 Vampires reflections do not appear on mirrors, making them easier to identify]<ref>Castlevania 64</ref>.
*'''Standard Vampire Weaknesses:''' [https://youtu.be/v6ZQ32RFeGc?list=PLF0A4D1377F54A2BF&t=146 After a vampire is sufficiently weakened, the sunlight can kill them]<ref>Super Castlevania IV Stage B-4</ref>. [https://youtu.be/_cYeuvRZjAI?t=8226 Otherwise Vampires can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2452 Though some weaker vampires can have the sun burn them overtime, killing them]<Ref>Castlevania (N64) Rose Encounter</ref>. [https://youtu.be/hvAhdyqMxw4?t=1411 Oak Stakes] [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=When%20you%20smash,made%20of%20oak. are able to] [https://youtu.be/hvAhdyqMxw4?t=1453 break through the] [https://youtu.be/ITti2pBaqjM?t=563 magic of a weakened vampire]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/QE61ga9sEQQ?list=PLA7CF8E257AE3FBAB&t=326 Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/wEa-DnUetLo?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=501 This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/Y7MyIUyRVHk?t=1389 Vampires reflections do not appear on mirrors, making them easier to identify]<ref>Castlevania (N64)</ref>. [https://youtu.be/eFWosLLCZwg?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=118 Vampires are noted to be weak during the dawn]<ref>Castlevania: Nocturne of Recollection Chapter 3: Hunter</ref>.
 
*'''Magic Weaknesses:''' [https://youtu.be/wC1EKRCUooA?t=748 Summoning items and weapons inscribed in grimoires takes a lot of magic]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>.
*'''Magic Weaknesses:''' [https://youtu.be/wC1EKRCUooA?t=748 Summoning items and weapons inscribed in grimoires takes a lot of magic]<ref>Castlevania: Grimoire of Souls Prologue Stage 1</ref>.
*'''Unique Weaknesses:''' [https://www.youtube.com/watch?v=yxkTb67UbcM&t=5520s If Alucard dies, his human side will be gone and he will fully transform into a vampire, becoming essentially a second] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania: Grimoire of Souls  Chapter IX A Vessel for the Lord</ref>.
*'''Unique Weaknesses:''' [https://www.youtube.com/watch?v=yxkTb67UbcM&t=5520s If Alucard dies, his human side will be gone and he will fully transform into a vampire, becoming essentially a second] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania: Grimoire of Souls  Chapter IX A Vessel for the Lord</ref>. [https://youtu.be/5HvyWqFR7r4?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=585 If Alucard taste human blood, he will have a hard time controlling his desires]<ref>Castlevania: Nocturne of Recollection Chapter 2: Omen</ref>.


==Note==
==Note==
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>. [https://youtu.be/Tx-ATZXdsKE?t=1589 Corrupted enemies such as Charlie Vincent], [https://youtu.be/Tx-ATZXdsKE?t=1608 use holy water attacks on Carrie and Reinhardt]<ref>Castlevania 64 Charlie Vincent Boss</ref>.
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>. [https://youtu.be/Tx-ATZXdsKE?t=1589 Corrupted enemies such as Charlie Vincent], [https://youtu.be/Tx-ATZXdsKE?t=1608 use holy water attacks on Carrie and Reinhardt]<ref>Castlevania (N64) Charlie Vincent Boss</ref>. Characters like Jonathan Morris [https://www.castlevaniacrypt.com/por-armor/#:~:text=Holy%20Mail,Jonathan wear armor like the Holy Mail, an armor that reduces damage from holy attacks]<ref>Castlevania: Portrait of Ruin Holy Mail Description</ref>.
*While vampires [https://youtu.be/Y7MyIUyRVHk?t=2452 have some weakness to sunlight and can burn overtime in them]<Ref>Castlevania 64 Rose Encounter</ref>, [https://youtu.be/jCmSuv3eDY8?t=147 higher tier vampires]<ref>Castlevania 64 Carrie Bad Ending</ref>, [https://youtu.be/_cYeuvRZjAI?t=8226 can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref> without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
*While vampires [https://youtu.be/Y7MyIUyRVHk?t=2452 have some weakness to sunlight and can burn overtime in them]<Ref>Castlevania (N64) Rose Encounter</ref>, [https://youtu.be/jCmSuv3eDY8?t=147 higher tier vampires]<ref>Castlevania (N64) Carrie Bad Ending</ref>, [https://youtu.be/_cYeuvRZjAI?t=8226 can stand out in the sunlight just fine]<ref>Castlevania III: Dracula's Curse Alucard Ending</ref> without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
*[https://youtu.be/lU9O40fOxY8?t=817 Alucard's Genya Arikado form is a form he uses to suppress his powers]<ref>Castlevania: Dawn of Sorrow Bad Ending</ref>, [https://youtu.be/nFyic6ncdnw?list=PL592A11B2A3F54537&t=227 going back into his true self is him transforming to "draw out my full power"]<ref>Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene</ref>.
*[https://youtu.be/lU9O40fOxY8?t=817 Alucard's Genya Arikado form is a form he uses to suppress his powers]<ref>Castlevania: Dawn of Sorrow Bad Ending</ref>, [https://youtu.be/nFyic6ncdnw?list=PL592A11B2A3F54537&t=227 going back into his true self is him transforming to "draw out my full power"]<ref>Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene</ref>.


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*Based on his first meeting with her in ''Grimoire of Souls'', Genya Arikado had not even been aware of [[Charlotte Aulin]]'s existence until Lucy Westenra summoned her.
*Based on his first meeting with her in ''Grimoire of Souls'', Genya Arikado had not even been aware of [[Charlotte Aulin]]'s existence until Lucy Westenra summoned her.
*''[[Castlevania Legends]]'' takes place in an alternate universe, different to the main [[Castlevania Timeline|''Castlevania'' timeline]].
*''[[Castlevania Legends]]'' takes place in an alternate universe, different to the main [[Castlevania Timeline|''Castlevania'' timeline]].
==Codex Statistics Questions==
'''Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=45 who would've destroyed the very fabric of time]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, [https://youtu.be/HWWcO1uh7kQ?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=844 attempted to destroy the specific era of time]<ref>Castlevania Judgment Sypha Belnades True Story Mode</ref>, [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 cause all beings everywhere to disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref> [https://youtu.be/LU34JPonFXw?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=81 and that the age was on the verge of collapse]<ref>Castlevania Judgment Death True Story Mode</ref>?'''
'''A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what [[Aeon (Castlevania)|Aeon]] mentions to [[Golem (Castlevania)|Golem]], [https://youtu.be/Ims85_1DX6Q?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=817 if the Time Rift is not erased, all beings everywhere will disappear, forever]<ref>Castlevania Judgment Golem True Story Mode</ref>, implying that it's the Time Rift causing this, this is further backed up by the fact that [https://youtu.be/Ek6Eo5le1eo?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=897 in Time Reaper's boss fight, there is a vortex in the background consuming everything]<ref>Castlevania Judgment Aeon True Story Mode Intro</ref>, meaning this is an overtime feat that scales to no one physically.'''
'''Q: Shouldn't they get tier 2 for Dracula's influence [https://youtu.be/tTfHFwlvWF4?t=2207 destabilizing the flow of time]<ref>Castlevania: Curse of Darkness Ending</ref>?'''
'''A: This is [[Powers and Techniques|a potent ability]] but has nothing to do with [[Attack Potency]], there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.'''
'''Q: Shouldn't [[Dracula (Castlevania)|Dracula]] and by proxy anyone that scales to him get tier 2 for him being able to sustain [[Dracula's Castle|his castle]]?'''
'''A: This goes under our [[Stabilization Feats]] standards, which treats sustaining feats are non-combat applicable [[Attack Potency]] normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness [[Hector (Castlevania)|Hector]] [https://youtu.be/tTfHFwlvWF4?t=2047 would've died to the collapse of the castle if]<ref>Castlevania: Curse of Darkness Ending</ref> Julia didn't come save him, and [[Isaac (Castlevania)|Isaac]] [https://youtu.be/tTfHFwlvWF4?t=2092 died within] [https://youtu.be/tTfHFwlvWF4?t=2159 the castle]<ref>Castlevania: Curse of Darkness Ending</ref>. [https://youtu.be/z43iS--oVEc?t=83 In other cases the Castle does not collapse]<Ref>Castlevania: Symphony of the Night Ending</ref>, [https://youtu.be/D1NQQwfcdmE?t=271 but instead slowly fades away]<Ref>Castlevania: The Adventure Rebirth Ending</ref>. [https://youtu.be/7b-OBjjGkxc?list=PLFAE0762E0CD5079D&t=319 At the end of Dawn of Sorrow] [[Soma Cruz]] and [[Genya Arikado]] (aka [[Alcuard (Castlevania)|Alucard]] must escape the collapsing abyss.'''
'''Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?'''
'''A: Killing distance to attack is not a speed feat, it's a method of [[Spatial Manipulation]] by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow<Ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----<br>“……I know I am being rude……”<Br>Faster than he can remember, that husky voice rang in front of Soma-----<br>From the shadow of the forest, a large shadow emerged.<br>“……tch!”</ref>.'''


==Battle Records==
==Battle Records==
'''42 - 1 - 0'''
'''43 - 1 - 0'''
<tabber>
<tabber>
|-|Victories=<br>
|-|Victories=<br>
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**'''Location:''' Hall of the Skull Knight King
**'''Location:''' Hall of the Skull Knight King


*'''The Creature''' - [https://youtu.be/_cYeuvRZjAI?t=6351 Fight]<ref>Castlevania III: Dracula's Curse</ref>
*'''[[The Creature (Castlevania)|The Creature]]''' - [https://youtu.be/_cYeuvRZjAI?t=6351 Fight]<ref>Castlevania III: Dracula's Curse</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Castle Basement
**'''Location:''' Castle Basement
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**'''Location:''' Anti-Chapel
**'''Location:''' Anti-Chapel


*'''Mummy Man''' - [https://youtu.be/aSuIo3ilZbA?t=2209 Fight]<ref>Castlevania: Symphony of the Night</ref>
*'''[[Mummy Man]]''' - [https://youtu.be/aSuIo3ilZbA?t=2209 Fight]<ref>Castlevania: Symphony of the Night</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Death Wing's Lair
**'''Location:''' Death Wing's Lair


*'''The Creature''' - [https://youtu.be/aSuIo3ilZbA?t=2300 Fight]<ref>Castlevania: Symphony of the Night</ref>
*'''[[[[The Creature (Castlevania)|The Creature]] (Castlevania)|[[The Creature (Castlevania)|The Creature]]]]''' - [https://youtu.be/aSuIo3ilZbA?t=2300 Fight]<ref>Castlevania: Symphony of the Night</ref>
**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Reverse Outer Wall
**'''Location:''' Reverse Outer Wall
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**'''Conditions:''' None.
**'''Conditions:''' None.
**'''Location:''' Reverse Castle Center
**'''Location:''' Reverse Castle Center
{{!}}-{{!}}Nocturne of Recollection=<Br>
*'''[[Magnus (Castlevania)|Magnus]]''' - [https://youtu.be/7lyt1U5Ep6U?list=PLrcMZ180_KzX1jLVWzh7AWXYb5Ln3d08k&t=284 Fight]<ref>Castlevania: Nocturne of Recollection Chapter 6: Counterattack</ref>
**'''Conditions:''' The fight was one on one.
**'''Location:''' Magnus' Lair


{{!}}-{{!}}Castlevania Judgment=<br>
{{!}}-{{!}}Castlevania Judgment=<br>
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Latest revision as of 21:24, 22 March 2025

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Adrian Fahrenheit Tepes[3], Genya Arikado[4]

Nicknames: Lord Adrian[5], Lord Alucard[6]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[7]), Unknown in actual age

Time Period: Irrelevant (As Alucard is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline & Legends Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Legacy: Unknown Legacy (Many do not know of Alucard's exploits as he does not go public with his existence and rather keeps his existence secret)

Influence: Unknown Influence

Language: English

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[8]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[9]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[10]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[11]), Belmont Clan including: (Trevor Belmont (Aided Trevor in defeating Dracula[12], views Trevor as a genuine friend), Maria Renard, Richter Belmont, & Julius Belmont), Belnades Clan including: (Sypha Belnades & Yoko Belnades), Grant Danasty, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[13]), Death (As Alucard refuses to join Dracula, he is enemies with Death[14]), Magnus

Height: 185 cm[15]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[16], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[17]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[18]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[19]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[20])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[21], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[22], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[23]. Swears in his mothers name that he will never allow Alcuard to rule the world[24])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[25].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[26], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[27]. Aided in the defeat of 1400s Dracula[28], Dracula also serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[32]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[33]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[34]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[35]. Alucard notes that having something to protect surpasses the limits of strength[36]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[37], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger than the mightiest hunter[38], can fight and in the bad ending, kill Richter Belmont[39], fought and defeated 1700s Dracula all on his own[40]. Noted by Magnus that Alucard's powers are much stronger than before[41]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[42]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[43], going back into his true self is him transforming to "draw out my full power"[44]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[45]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[46], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[47], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[48], during and before Trevor's time[49], the Belmont's were feared because of their immense power[50], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[51] where logs can weigh around 15 to 5 tons[52] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[53]. Vampires are considered far larger threats than the standard creature of the night monsters[54]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[55]). At most Faster Than Light at top speeds (Vampires can move so fast that[56] the light itself cannot keep up with them, leaving an afterimage behind[57], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[58]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[59]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[60]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[61], where for God to be perfectly good, there must be a being of perfect darkness[62], being the entity opposite to God[63], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[64] and the White Demon, who can move at the speed of light at short distances[65]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[91])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[92], which exist on top of another dimension[93]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[94]. The castle can make glyphs that teleport one outside of the castle by standing over it[95]. A lot of these creatures are summoned from Hell[96]. The castle has magic energies that seal the gateway to hell[97])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[98]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[99])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[100]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[101])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[102], one of Dracula's bats easily destroyed a stone ground block[103]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[104]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[105]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[106]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[107], along with ignoring the very passage of time[108]. With their souls being completely free from time[109]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[110]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[111]), Empowerment (Creatures of the night are empowered by the night[112], becoming stronger when it's night time[113]), Evolution (Creatures of chaos can inherit evil natures[114] awakening into stronger enemies with new abilities and less weaknesses[115]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[116]. This has also been shown with slain heads reviving as an angry wraith[117]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[118], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[119], with this state being referred to as a "regeneration cycle"[120]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[121]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[122]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[123]. With the real world and world of grimoires being considered the same or "equal"[124], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[125]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[126]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[127]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[128], or Charlotte fading from existence due to them messing with the history of the Grimoires[129], Maria starting to fade because Richter's history is being rewritten[130], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[131]. The text alterations also make the monsters stronger[132]. With the real world and world of grimoires being considered the same or "equal"[133], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[134]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[135]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[136]. The Chaos of the Grimoire destabilized the magic of the others[137]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[138]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[139]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[140], with their souls being completely free from time[141]. With time in Castlevania being so potent that not even eternity can withstand time[142], along with even artificial life being subject to the laws of time[143]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[144]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[145], with their souls being completely free from time[146], with fate being a truth wound by time[147])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[885] regenerate[886], from any kind[887] of damage due to it absorbing blood[888].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[914] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[915], attempted to destroy the specific era of time[916], cause all beings everywhere to disappear, forever[917] and that the age was on the verge of collapse[918]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[919], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[920], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[921]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[922] Julia didn't come save him, and Isaac died within the castle[923]. In other cases the Castle does not collapse[924], but instead slowly fades away[925]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[926].

Battle Records

43 - 1 - 0


References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castleania: Grimoire of Souls
  5. Castlevania: Nocturne of Recollection Chapter 1
  6. Castlevania: Nocturne of Recollection Chapter 1
  7. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  8. Castlevania Judgment Carmilla Story Mode
  9. Castlevania Lament of Innocence
  10. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  11. Castlevania: Symphony of the Night Final Boss
  12. Castlevania III: Dracula's Curse Alucard Boss Fight
  13. Castlevania: Symphony of the Night Final Boss
  14. Castlevania: Symphony of the Night Alucard Prologue Stage
  15. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  16. Castlevania III: Dracula's Curse Alucard Boss Fight
  17. Castlevania: Symphony of the Night Final Boss
  18. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  19. Castlevania: Symphony of the Night Good Ending
  20. Castlevania: Chapter 6 Accursed Cranium
  21. Castlevania III: Dracula's Curse Alucard Boss Fight
  22. Akumajou Densetsu Famicon Intro English Patch
  23. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  24. Castlevania: Symphony of the Night Final Boss
  25. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  26. Castlevania III: Dracula's Curse
  27. Castlevania III: Dracula's Curse
  28. Castlevania III: Dracula's Curse
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Judgement: True Story Mode, Golem
  33. Castlevania Judgment Golem Ultimate Attack
  34. Castlevania III: Dracula's Curse
  35. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  36. Castlevania: Nocturne of Recollection Intro
  37. Castlevnaia: Symphony of the Night
  38. Castlevania: Symphony of the Night Shaft Boss
  39. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  40. Castlevania Symphony of the Night Final Boss
  41. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  42. Castlevania: Grimoire of Souls Prologue
  43. Castlevania: Dawn of Sorrow Bad Ending
  44. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  45. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  46. Castlevania III: Dracula's Curse
  47. Castlevania III: Dracula's Curse
  48. History of Castlevania - Crescent of the Moon Pages 40-41
  49. History of Castlevania - Crescent of the Moon Pages 40-41
  50. Akumajou Densetsu Famicon Intro English Patch
  51. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  52. Estimating Weight of Logs and Standing Timber Page 2
  53. Castlevania: Curse of Darkness
  54. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  55. Castlevania: The Dracula X Chronicles Intro
  56. Castlevania: Symphony of the Night
  57. Castlevania Grimoire of Souls Prologue Stage 1
  58. Castlevania Harmony of Dissonance
  59. Castlevania: Grimoire of Souls Intro level
  60. Castlevania Grimoire of Souls Prologue Stage 1
  61. Castlevania: Aria of Sorrow Ending
  62. Castlevania: Dawn of Sorrow Dark Lord Candidates
  63. Castlevania: Dawn of Sorrow Ending
  64. Castlevania Aria of Sorrows
  65. Castlevania Grimoire of Souls Enemy Compendium Showcase
  66. History of Castlevania - Crescent of the Moon Pages 34 - 37
  67. Castlevania Legends Alucard Boss
  68. Castlevania Legends Dracula Boss Fight
  69. Castlevania: Aria of Sorrow Ending
  70. Castlevania: Dawn of Sorrow Dark Lord Candidates
  71. Castlevania: Dawn of Sorrow Ending
  72. Castlevania Judgement: True Story Mode, Golem
  73. Castlevania Judgment Golem Ultimate Attack
  74. Castlevania III: Dracula's Curse
  75. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  76. Castlevania: Nocturne of Recollection Intro
  77. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  78. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  79. Estimating Weight of Logs and Standing Timber Page 2
  80. Castlevania: Curse of Darkness
  81. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  82. Castlevania: The Dracula X Chronicles Intro
  83. Castlevania: Symphony of the Night
  84. Castlevania Grimoire of Souls Prologue Stage 1
  85. Castlevania Harmony of Dissonance
  86. Castlevania: Aria of Sorrow Ending
  87. Castlevania: Dawn of Sorrow Dark Lord Candidates
  88. Castlevania: Dawn of Sorrow Ending
  89. Castlevania Aria of Sorrows
  90. Castlevania Grimoire of Souls Enemy Compendium Showcase
  91. Castlevania: Lament of Innocence
  92. Castlevania: Aria of Sorrow Graham Boss
  93. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence
  96. Castlevania: Symphony of the Night Bestiary No. 21
  97. Castlevania: Order of Ecclesia
  98. Castlevania: Portrait of Ruin
  99. Castlevania: Lament of Innocence Game Manual Page 10
  100. Lament of Innocence Perfect Guidebook
  101. Castlevania: Grimoire of Souls Prologue Stage 2
  102. Super Castlevania IV Stage B-1
  103. Castlevania: Circle of the Moon
  104. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  105. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  106. Haunted Castle Revisited Dominus Collection
  107. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  108. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  109. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  110. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  111. Castlevania: Curse of Darkness Manga Volume 1
  112. Castlevania II: Simon's Quest Night Transition
  113. Castlevania II: Simon's Quest Online Game Manual Page 4
  114. Castlevania: Lament of Innocence Bestiary No. 058
  115. Castlevania: Lament of Innocence Bestiary No. 059
  116. Castlevania: Curse of Darkness Bestiary No. 009
  117. Castlevania: Curse of Darkness Bestiary No. 005
  118. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  119. Castlevania: Symphony of the Night
  120. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  121. Castlevania: Lament of Innocence Bestiary No. 064
  122. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  123. Castlevania: Grimoire of Souls Prologue
  124. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  125. Castlevania: Portrait of Ruin
  126. Castlevania: Grimoire of Souls Prologue Stage 4
  127. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  133. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  134. Castlevania: Portrait of Ruin
  135. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  138. Castlevania III: Dracula's Quest
  139. Castlevania: Curse of Darkness Absolute Zero Ring Description
  140. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  141. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  142. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  143. Castlevania Judgment Aeon's Hyper Attack on Golem
  144. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  145. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  146. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  147. Castlevania Judgment Aeon Hyper Attack on Death
  148. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  149. Castlevania: Legacy of Darkness Game Manual Page 35
  150. Castlevania: Legacy of Darkness Game Manual Page 35
  151. Castlevania (N64)
  152. Castlevania: Lament of Innocence
  153. Castlevania: Lament of Innocence
  154. Castlevania Judgment Aeon Hyper Attack on Alucard
  155. Lament of Innocent Perfect Guidebook
  156. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  157. Castlevania: Lament of Innocence
  158. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  159. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  160. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  161. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  162. Castlevania: Curse of Darkness Manga Volume 1
  163. Castlevania: Lament of Innocence
  164. Castlevania (N64)
  165. Castlevania (N64)
  166. Castlevania (N64) Vampire Boss
  167. Castlevania: The Dracula X Chronicles Intro
  168. Castlevania (N64) Vampire Boss
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Lament of Innocence
  171. Castlevania: Lament of Innocence
  172. Castlevania: Lament of Innocence
  173. Castlevania: The Dracula X Chronicles Intro
  174. Castlevania (N64)
  175. Castlevania: Portrait of Ruin
  176. Castlevania (N64) Flower Garden Cutscene
  177. Castlevania: Symphony of the Night
  178. Castlevania: Order of Shadows
  179. Castlevania (N64)
  180. Castlevania: Lament of Innocence Bestiary No. 078
  181. Castlevania: Lament of Innocence
  182. Castlevania: Lament of Innocence Bestiary No. 064
  183. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  184. Castlevania: Lament of Innocence Bestiary No. 002
  185. Castlevania (N64) Vampire Boss
  186. Castlevania: Curse of Darkness
  187. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  188. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  189. Castlevania: Grimoire of Souls Prologue Stage 4
  190. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Portrait of Ruin
  198. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  199. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  200. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  201. Castlevania: Lament of Innocence
  202. Castlevania: Lament of Innocence
  203. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  204. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  205. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  206. Castlevania Judgment Aeon's Hyper Attack on Golem
  207. Castlevania: The Dracula X Chronicles Stage 1
  208. Castlevania: Lament of Innocence
  209. Castlevania: Lament of Innocence
  210. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  211. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  212. Castlevania Judgment Aeon Hyper Attack on Death
  213. Castlevania: Lament of Innocence
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Lament of Innocent
  216. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  217. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  218. Konami of Europe's Camilla Fernandez profile
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Grimoire of Souls Prologue Stage 1
  221. Castlevania: Dawn of Sorrow Yoko's Shop
  222. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  223. Castlevnaia: Symphony of the Night Fist
  224. Castlevnaia: Symphony of the Night Iron Fist Description
  225. Castlevnaia: Symphony of the Night
  226. Castlevnaia: Symphony of the Night Runesword
  227. Castlevnaia: Symphony of the Night Swords
  228. Castlevnaia: Symphony of the Night Double Swords
  229. Castlevnaia: Symphony of the Night Short Swords
  230. Castlevnaia: Symphony of the Night Clubs
  231. Castlevania: Symphony of the Night
  232. Castlevania: Symphony of the Night
  233. Castlevania: Symphony of the Night
  234. Castlevania: Symphony of the Night
  235. Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter
  236. Castlevania: Symphony of the Night
  237. Castlevania Judgment Alucard Hyper Attack
  238. Castlevania III: Dracula's Curse Alucard Boss Fight
  239. Castlevania: Symphony of the Night
  240. Castlevania: Symphony of the Night
  241. Castlevania: Grimoire of Souls Intro level
  242. Castlevania: Alucard True Story Intro
  243. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  244. Castlevania: Symphony of the Night Bestiary No. 106
  245. Castlevania: Dawn of Sorrow
  246. Castlevania III: Dracula's Curse
  247. Castlevania III: Dracula's Curse
  248. Castlevania III: Dracula's Curse
  249. Castlevania: Lament of Innocence Game Manual Page 10
  250. Castlevania Grimoire of Souls Prologue Stage 1
  251. Castlevania Grimoire of Souls Prologue Stage 3
  252. Castlevania III: Dracula's Curse Alucard Boss Fight
  253. Castlevania III: Dracula's Curse
  254. Castlevania: Grimoire of Souls Prologue Stage 2
  255. Castlevania: Symphony of the Night Summon Spirit
  256. Castlevania: Symphony of the Night Tetra Spirit
  257. Castlevania: Symphony of the Night Sword Brothers
  258. Castlevania: Aria of Sorrow Graham Boss
  259. Castlevania: Symphony of the Night
  260. Castlevania: Symphony of the Night Hellfire
  261. Castlevania: Symphony of the Night Dark Metamorphosis
  262. Castlevania Judgment Alucard Hyper Attack
  263. Castlevania: Aria of Sorrow Prologue
  264. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  265. Castlevania Judgment Alucard Hyper Attack
  266. Castlevania: Symphony of the Night
  267. Castlevania: Symphony of the Night Soul Steal
  268. Castlevania: Aria of Sorrow Prologue
  269. Castlevania: Grimoire of Souls Prologue Stage 1
  270. Castlevania III: Dracula's Curse
  271. Castlevania Harmony of Despair
  272. Castlevania: Symphony of the Night Clock Tower
  273. Castlevania: Symphony of the Night Final Boss
  274. Castlevania II: Simon's Quest
  275. Castlevania: Symphony of the Night Rib of Vlad Description
  276. Castlevania II: Simon's Quest
  277. Castlevania II: Simon's Quest Game Manual Page 9
  278. Castlevania: Symphony of the Night Neutron Item Description
  279. Castlevania: Symphony of the Night Succubus Boss
  280. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  281. Castlevania III: Dracula's Curse
  282. Castlevania Judgement Aeon's Hyper Attack Sequences
  283. Castlevania Judgment Aeon's Hyper Attack on Death
  284. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  285. Castlevania III: Dracula's Curse
  286. Castlevania III: Draucla's Curse Stage 8-01
  287. Castlevania: Symphony of the Night Alucard Entrance
  288. Castlevania: Harmony of Dissonance
  289. Castlevania: Harmony of Dissonance
  290. Castlevania: Symphony of the Night Bestiary No. 40
  291. Castlevania: Symphony of the Night Bestiary No. 16
  292. Castlevania: Portrait of Ruin Bestiary No. 133
  293. Castlevania: Lament of Innocence
  294. Castlevania (N64)
  295. Castlevania: Portrait of Ruin
  296. Castlevania: Portrait of Ruin
  297. Castlevania: Harmony of Dissonance
  298. Castlevania: Circle of the Moon
  299. Castlevania: Circle of the Moon
  300. Castlevania: Order of Ecclesia Bestiary No. 061
  301. Castlevania: Portrait of Ruin Bestiary No. 131
  302. Castlevania: Symphony of the Night Bestiary No. 44
  303. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  304. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  305. Castlevania: Grimoire of Souls
  306. Castlevania (N64)
  307. Castlevania Chronicles
  308. Castlevania Chronicles
  309. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  310. Castlevania: Curse of Darkness Bestiary No. 115
  311. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  312. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  313. Castlevania: Grimoire of Souls Prologue Stage 4
  314. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  315. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  316. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  317. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  318. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  319. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  320. Castlevania: Portrait of Ruin
  321. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  322. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  323. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  324. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  325. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  326. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  327. Castlevania: Aria of Sorrow Graham Boss
  328. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  329. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  330. Castlevania: Lament of Innocence Final Boss
  331. Castlevania: Lament of Innocence
  332. Lament of Innocence Perfect Guidebook
  333. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  334. Castlevania: Lament of Innocence Game Manual Page 10
  335. Castlevania: Lament of Innocence Bestiary No. 057
  336. Castlevania: Lament of Innocence Bestiary No. 079
  337. Castlevania: Lament of Innocence Bestiary No. 080
  338. Castlevania: Lament of Innocence
  339. Castlevania: Lament of Innocence
  340. Castlevania: Lament of Innocence
  341. Castlevania: Lament Innocence
  342. Castlevania: Lament of Innocence
  343. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  344. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  345. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  346. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  347. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  348. Castlevania: Lament of Innocence
  349. Castlevania: Lament of Innocence
  350. Castlevania: Legacy of Darkness
  351. Castlevania (N64) Intro
  352. Castlevania (N64): True Final Boss
  353. Castlevania: 64 True Final Boss
  354. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  355. Castlevania: The Arcade Dracula Boss Fight
  356. Castlevania (N64): True Final Boss
  357. Castlevania: The Dracula X Chronicles Final Boss
  358. Castlevania (N64) True Final Boss
  359. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  360. Castlevania: The Dracula X Chronicles
  361. Castlevania: Lament of Innocence
  362. Castlevania Judgment
  363. Castlevania Judgment Aeon's Hyper Attack Sequences
  364. Castlevania Judgment Aeon's Hyper Attack on Death
  365. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  366. Castlevania Judgment Death True Story Mode
  367. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  368. Castlevania: Aria of Sorrow
  369. Castlevania: Dawn of Sorrow Prologue
  370. Haunted Castle Revisited Dominus Collection
  371. Castlevania Chronicles
  372. Castlevania III: Dracula's Curse Dracula Boss
  373. Castlevania: Harmony of Dissonance Final Boss
  374. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  375. Castlevania: Aria of Sorrow
  376. Vampire Killer MSX
  377. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  378. Castlevania III: Dracula's Curse Dracula Boss
  379. Castlevania: Symphony of the Night Eye of Vlad
  380. Castlevania II: Simon's Quest
  381. Castlevania: The Dracula X Chronicles
  382. Castlevania: Symphony of the Night Bestiary No. 106
  383. Castlevania: Aria of Sorrow Graham Boss
  384. Castlevania NES
  385. Haunted Castle Revisited Dominus Collection
  386. Castlevania: Lament of Innocence
  387. Castlevania: The Arcade Dracula Boss
  388. Castlevania II: Belmont's Revenge Game Manual Page 4
  389. Castlevania: The Dracula X Chronicles Final Boss
  390. Castlevania: The Arcade Dracula Boss
  391. Castlevania: The Dracula X Chronicles Final Boss
  392. Castlevania: Curse of Darkness Final Boss
  393. Castlevania: Symphony of the Night Final Boss
  394. Castlevania: Lament of Innocence
  395. Castlevania: Bloodlines Final Boss
  396. Castlevania III: Dracula's Curse
  397. Castlevania NES
  398. Castlevania III: Dracula's Curse Dracula Boss
  399. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  400. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  401. Castlevania Chronicles Game Manual Page 4
  402. Castlevania: Order of Shadows
  403. Castlevania: The Dracula X Chronicles Intro
  404. Castlevania III: Dracula's Curse
  405. Castlevania: The Dracula X Chronicles Final Boss
  406. Castlevania: Symphony of the Night Final Boss
  407. Castlevania: Bloodlines Final Boss
  408. Castlevania NES
  409. Super Castlevania IV Stage B-4
  410. Castlevania Chronicles
  411. Castlevania: The Adventure Rebirth
  412. Castlevania (N64) True Final Boss
  413. Castlevania: The Dracula X Chronicles
  414. Haunted Castle Revisited Final Boss
  415. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  416. Castlevania: Curse of Darkness Final Boss
  417. Castlevania Chronicles Final Boss
  418. Castlevania III: Dracula's Curse Final Boss
  419. Castlevania: Adventure Rebirth
  420. Castlevania: Dracula X Chronicles
  421. Castlevania (N64) Final Boss
  422. Haunted Castle Revisited Dominus Collection
  423. Castlevania: Curse of Darkness
  424. Vampire Hunter MSX
  425. Castlevania: Curse of Darkness Isaac Second Boss Fight
  426. Castlevania: Harmony of Dissonance
  427. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  428. Castlevania: Harmony of Dissonance
  429. Castlevania: Order of Ecclesia
  430. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  431. Super Castlevania IV Game Manual Pages 4-5
  432. Castlevania Chronicles Game Manual Page 4
  433. Super Castlevania IV
  434. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  435. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  436. Super Castlevania IV Game Manual Pages 4-5
  437. Super Castlevania IV Intro
  438. Castlevania: Curse of Darkness
  439. Haunted Castle Revisited Dominus Collection
  440. Castlevania III: Dracula's Curse Dracula Boss
  441. Castlevania (N64) Carrie Fernandez Bad Ending
  442. Haunted Castle Revisited Dominus Collection
  443. Castlevania (N64) True Final Boss
  444. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  445. Castlevania: The Dracula X Chronicles Final Boss
  446. Haunted Castle Revisited Dominus Collection
  447. Castlevania: The Dracula X Chronicles Final Boss
  448. Castlevania: The Adventure ReBirth
  449. Castlevania: The Adventure ReBirth
  450. Castlevania (N64) True Final Boss
  451. Haunted Castle Revisited Dominus Collection
  452. Castlevania III: Dracula's Curse Dracula Boss
  453. Castlevania: The Adventure
  454. Castlevania II: Belmont's Revenge
  455. Castlevania Chronicles
  456. Super Castlevania IV Stage B-4
  457. Castlevania: Curse of Darkness Final Boss
  458. Castlevania: Curse of Darkness Final Boss
  459. Super Castlevania IV Stage B-4
  460. Castlevania: The Dracula X Chronicles Final Boss
  461. Castlevania: Curse of Darkness Final Boss
  462. Castlevania: The Dracula X Chronicles Intro
  463. Castlevania (N64) True Final Boss
  464. Castlevania II: Simon's Quest
  465. Castlevania: Harmony of Dissonance Nail of Vlad Description
  466. Castlevania: Harmony of Dissonance Fang of Vlad Description
  467. Castlevania: Order of Shadows
  468. Castlevania: Order of Shadows
  469. Castlevania: Order of Ecclesia
  470. Castlevania: Legends Page 12
  471. Castlevania: Curse of Darkness
  472. Castlevania: Harmony of Dissonance
  473. Castlevania II: Belmont's Revenge Game Manual Page 5
  474. Castlevania II: Simon's Quest
  475. Castlevania: Harmony of Dissonance Eye of Vlad Description
  476. Castlevania: Harmony of Dissonance Heart of Vlad Description
  477. Castlevania: Harmony of Dissonance Rib of Vlad Description
  478. Castlevania: Order of Ecclesia
  479. Castlevania: Legacy of Darkness
  480. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  481. Castlevania: The Arcade Dracula Boss
  482. Castlevania: Harmony of Dissonance
  483. Castlevania: Lament of Innocence Bestiary No. 064
  484. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  485. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  486. Castlevania: Symphony of the Night Bestiary No. 147
  487. Castlevania: Curse of Darkness Final Boss
  488. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  489. Castlevania: Dawn of Sorrow Dark Lord Candidates
  490. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  491. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  492. Castlevania: Dawn of Sorrow Dark Lord Candidates
  493. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  494. Castlevania: Harmony of Dissonance
  495. Castlevania: Order of Ecclesia
  496. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  497. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  498. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  499. Castlevania: Order of Shadows
  500. Castlevania NES
  501. Castlevania: The Adventure ReBirth
  502. Castlevania III: Dracula's Curse Dracula Boss
  503. Castlevania: Order of Shadows
  504. Haunted Castle Revisited Dominus Collection
  505. Castlevania: Curse of Darkness Final Boss
  506. Haunted Castle Revisited Dominus Collection
  507. Castlevania Chronicles
  508. Super Castlevania IV
  509. Castlevania: The Adventure ReBirth
  510. Castlevania: Dawn of Sorrow Dark Lord Candidates
  511. Castlevania: Dawn of Sorrow
  512. Castlevania: Dawn of Sorrow Dario Boss
  513. Castlevania: Dawn of Sorrow Dario Boss
  514. Castlevania Judgment Dracula Ultimate Attack
  515. Castlevania: Lament of Innocence
  516. Castlevania: Curse of Darkness Final Boss
  517. Castlevania: Legacy of Darkness Dracula Boss
  518. Castlevania: Curse of Darkness
  519. Castlevania: Curse of Darkness Page 14
  520. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  521. Castlevania III: Dracula's Curse Dracula Boss
  522. Castlevania: Curse of Darkness Final Boss
  523. Castlevania: The Dracula X Chronicles Final Boss
  524. Castlevania: Portrait of Ruin Final Boss
  525. Haunted Castle Revisited Dominus Collection
  526. Castlevania: The Arcade Dracula Boss Fight
  527. Haunted Castle Revisited Dominus Collection
  528. Castlevania: The Adventure
  529. Castlevania: Bloodlines Final Boss
  530. History of Castlevania - Crescent of the Moon Pages 22-23
  531. Castlevania: Harmony of Dissonance
  532. Castlevania: Order of Ecclesia
  533. Castlevania: Order of Ecclesia
  534. Castlevania: Order of Ecclesia
  535. Castlevania: Order of Ecclesia
  536. Castlevania: Curse of Darkness Volume 2 Chapter 3
  537. Castlevania: Order of Ecclesia
  538. Castlevania II: Simon's Quest
  539. Castlevania II: Simon's Quest Game Manual Page 9
  540. Castlevania: Order of Ecclesia
  541. Haunted Castle Revisited Dominus Collection
  542. Super Castlevania IV Stage B-4
  543. Super Castlevania IV Stage B-4
  544. Castlevania: Order of Shadows
  545. Castlevania: Curse of Darkness Final Boss
  546. Castlevania: The Adventure ReBirth
  547. Castlevania: Legacy of Darkness Dracula Boss Fight
  548. Castlevania (N64) True Final Boss
  549. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  550. Castlevania II: Simon's Quest Game Manual Page 4
  551. Castlevania Judgment True Story Simon Belmont Ending
  552. History of Castlevania - Crescent of the Moon Pages 14-15
  553. Castlevania II: Simon's Quest
  554. Castlvania: Order of Shadows
  555. Castlevania: Curse of Darkness Intro
  556. Castlevania: Curse of Darkness Final Boss
  557. Castlevania: Curse of Darkness Ending
  558. Castlevania: Curse of Darkness Intro
  559. Castlevania: Curse of Darkness Intro
  560. Castlevania: Curse of Darkness Isaac Second Fight
  561. Castlevania: The Dracula X Chronicles Intro
  562. Castlevania: Order of Ecclesia
  563. Castlevania: The Dracula X Chronicles Intro
  564. Castlevania: Portrait of Ruin
  565. Castlevania: The Adventure ReBirth
  566. Castlevania: The Adventure ReBirth
  567. Castlevania: The Adventure ReBirth
  568. Castlevania: Bloodlines Final Boss
  569. Castlevania: Bloodlines Final Boss
  570. Castlevania: The Adventure ReBirth
  571. Akumajou Densetsu Famicon Ending
  572. Castlevania: Curse of Darkness Ending
  573. Castlevania: Order of Ecclesia
  574. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  575. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  576. Castlevania Judgment Aeon's Hyper Attack on Golem
  577. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  578. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  579. Castlevania: Grimoire of Souls Prologue Stage 4
  580. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  581. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  582. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  583. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  584. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  585. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  586. Castlevania: Portrait of Ruin
  587. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  588. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  589. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  590. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  591. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  592. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  593. Castlevania: The Dracula X Chronicles Final Boss
  594. Castlevania: Portrait of Ruin
  595. Castlevania: Aria of Sorrow
  596. Castlevania II: Simon's Quest
  597. Castlevania: Curse of Darkness Bestiary No. 159
  598. Castlevania II: Simon's Quest
  599. Castlevania (N64) True Final Boss
  600. Castlevania II: Simon's Quest
  601. History of Castlevania - Crescent of the Moon Pages 12-13
  602. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  603. Castlevania Judgment Aeon's Hyper Attack on Golem
  604. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  605. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  606. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  607. Castlevania: Portrait of Ruin
  608. Castlevania: Symphony of the Night Bestiary No. 147
  609. Castlevania: Symphony of the Night Bestiary No. 147
  610. Castlevania: Symphony of the Night Bestiary No. 147
  611. Castlevania: Portrait of Ruin
  612. Castlevania: Order of Ecclesia
  613. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  614. Castlevania Judgment
  615. Castlevania Judgment Aeon's Hyper Attack Sequences
  616. Castlevania Judgment Aeon's Hyper Attack on Death
  617. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  618. Castlevania Judgment Death True Story Mode
  619. Castlevania: Rondo of Blood Death Boss
  620. Castlevania: Lament of Innocence Ending
  621. Castlevania: Portrait of Ruin
  622. Castlevania: Lament of Innocence Bestiary No. 003
  623. Castlevania: Lament of Innocence Bestiary No. 004
  624. Castlevania: Harmony of Dissonance
  625. Castlevania: Harmony of Dissonance
  626. Castlevania: Symphony of the Night Bestiary No. 40
  627. Castlevania: Curse of Darkness
  628. Castlevania: Curse of Darkness Save Room Chair
  629. Castlevania: Symphony of the Night Bestiary No. 16
  630. Castlevania: Portrait of Ruin
  631. Castlevania: Curse of Darkness Bestiary No. 014
  632. Castlevania: Curse of Darkness Bestiary No. 025
  633. Castlevania: Portrait of Ruin Bestiary No. 10
  634. Castlevania: Lament of Innocence Bestiary No. 029
  635. Castlevania: Order of Ecclesia Bestiary No. 061
  636. Castlevania: Lament of Innocence Bestiary No. 046
  637. Castlevania: Portrait of Ruin Bestiary No. 133
  638. Castlevania: Lament of Innocence
  639. Castlevania (N64)
  640. Castlevania Chronicles
  641. Super Castlevania IV
  642. Super Castlevania IV
  643. Castlevania Chronicles
  644. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  645. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  646. Castlevania: Curse of Darkness Chair Room
  647. Castlevania: Legacy of Darkness Tower of Sorcery
  648. Castlevania: The Adventure ReBirth
  649. Super Castlevania IV
  650. Castlevania: Lament of Innocence
  651. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  652. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  653. Castlevania Curse of Darkness Bestiary No. 002
  654. Castlevania: Portrait of Ruin
  655. Castlevania: Portrait of Ruin
  656. Castlevania: Harmony of Dissonance
  657. Castlevania: Circle of the Moon
  658. Castlevania: Circle of the Moon
  659. Castlevania: Order of Ecclesia Bestiary No. 061
  660. Castlevania: Portrait of Ruin Bestiary No. 131
  661. Castlevania: Lament of Innocence Bestiary No. 051
  662. Castlevania: Curse of Darkness Bestiary No. 008
  663. Castlevania (N64)
  664. Castlevania III: Dracula's Curse Castle Dungeon
  665. Castlevania: Symphony of the Night Bestiary No. 44
  666. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  667. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  668. Castlevania: Bloodlines Stage 6-2 First Room
  669. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  670. Castlevania: Bloodlines Stage 6-3 First Room
  671. Castlevania: Grimoire of Souls
  672. Castlevania (N64)
  673. Castlevania Chronicles
  674. Castlevania Chronicles
  675. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  676. Haunted Castle Revisited Dominus Collection
  677. Super Castlevania IV
  678. Haunted Castle Revisited Dominus Collection
  679. Castlevania: Grimoire of Souls Prologue level
  680. Castlevania Chronicles
  681. Haunted Castle Arcade Stage 03
  682. Castlevania: Harmony of Dissonance
  683. Castlevania: Order of Ecclesia
  684. Castlevania: Lament of Innocence
  685. Castlevania: Lament of Innocence
  686. Castlevania: Symphony of the Night Bestiary No. 21
  687. Castlevania: Symphony of the Night Underground Caverns
  688. Castlevania III: Dracula's Curse
  689. Super Castlevania IV
  690. Castlevania: Aria of Sorrow Prologue
  691. Castlevania: Aria of Sorrow Prologue
  692. Castlevania: Harmony of Dissonance Ending
  693. Castlevania: Lament of Innocence
  694. Castlevania III: Dracula's Curse
  695. Castlevania: Curse of Darkness Bestiary No. 115
  696. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  697. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  698. Castlevania: Grimoire of Souls Prologue Stage 4
  699. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  700. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  701. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  702. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  703. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  704. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  705. Castlevania: Portrait of Ruin
  706. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  707. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  708. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  709. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  710. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  711. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  712. Super Castlevania IV Stage 8-1
  713. History of Castlevania - Crescent of the Moon Pages 12-13
  714. Castlevania: The Adventure ReBirth
  715. Castlevania: The Adventure ReBirth
  716. Castlevania: The Adventure ReBirth
  717. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  718. Castlevania Judgment Aeon's Hyper Attack on Golem
  719. Castlevania III: Dracula's Curse
  720. Castlevania III: Dracula's Curse
  721. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  722. Castlevania Judgment Aeon's Hyper Attack on Golem
  723. Castlevania: Symphony of the Night
  724. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  725. Castlevania Judgment Aeon's Hyper Attack on Golem
  726. Castlevania: Symphony of the Night
  727. Castlevania II: Simon's Quest Page 11
  728. Castlevania II: Simon's Quest
  729. Castlevania: Symphony of the Night
  730. Castlevania: Symphony of the Night
  731. Castlevania: Symphony of the Night
  732. Castlevania: Symphony of the Night
  733. Castlevania: Symphony of the Night Vorpal Blade Description
  734. Castlevania: Symphony of the Night Heaven Sword
  735. Castlevania: Symphony of the Night Crissaegrim
  736. Castlevania: Symphony of the Night Fist of Tulkas Description
  737. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  738. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  739. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  740. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  741. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  742. Castlevnaia: Symphony of the Night Sword of Dawn Description
  743. Castlevnaia: Symphony of the Night Were Bane Description
  744. Castlevnaia: Symphony of the Night Jewel Sword Description
  745. Castlevnaia: Symphony of the Night Stone Sword Description
  746. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  747. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  748. Castlevnaia: Symphony of the Night Badelaire Description
  749. Castlevnaia: Symphony of the Night Gurthang Description
  750. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  751. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  752. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  753. Castlevnaia: Symphony of the Night Holy Sword Description
  754. Castlevnaia: Symphony of the Night Holy Rod Description
  755. Castlevnaia: Symphony of the Night Mormegil Description
  756. Castlevnaia: Symphony of the Night Tyrfing Description
  757. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  758. Castlevnaia: Symphony of the Night Firebrand Description
  759. Castlevnaia: Symphony of the Night Marsil Description
  760. Castlevnaia: Symphony of the Night Flamberge Description
  761. Castlevnaia: Symphony of the Night Icebrand
  762. Castlevnaia: Symphony of the Night Thunderbrand
  763. Castlevnaia: Symphony of the Night Terminus Est
  764. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  765. Castlevnaia: Symphony of the Night Mourneblade
  766. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  767. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  768. Castlevania: Symphony of the Night Healing Mail Description
  769. Castlevania: Symphony of the Night Axe Lord Armor Description
  770. Castlevania: Symphony of the Night Brilliant Mail Description
  771. Castlevania: Symphony of the Night Fury Plate Description
  772. Castlevania: Symphony of the Night Mojo Mail Description
  773. Castlevania: Symphony of the Night Walk Armor Description
  774. Castlevania: Symphony of the Night Mirror Cuirass Description
  775. Castlevania: Symphony of the Night Holy Mail Description
  776. Castlevania: Symphony of the Night Dark Armor Description
  777. Castlevania: Symphony of the Night Fire Mail Description
  778. Castlevania: Symphony of the Night Ice Mail Description
  779. Castlevania: Symphony of the Night Alucard Mail Description
  780. Castlevania: Symphony of the Night Lightning Mail Description
  781. Castlevania: Symphony of the Night Dragon Helm Description
  782. Castlevania: Symphony of the Night Beryl Circlet Description
  783. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  784. Castlevania: Symphony of the Night Gold Circlet Description
  785. Castlevania: Symphony of the Night Opal Circlet Description
  786. Castlevania: Symphony of the Night Ruby Circlet Description
  787. Castlevania: Symphony of the Night Topaz Circlet Description
  788. Castlevania: Symphony of the Night Silver Crown Description
  789. Castlevania: Symphony of the Night Holy Glasses Description
  790. Castlevania: Symphony of the Night Maria Renard Boss Fight
  791. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  792. Castlevania: Symphony of the Night Coral Circlet Description
  793. Castlevania: Symphony of the Night Moonstone Description
  794. Castlevania: Symphony of the Night Sunstone Description
  795. Castlevania: Symphony of the Night Mystic Pendant Description
  796. Castlevania: Symphony of the Night Ankh of Life Description
  797. Castlevania: Symphony of the Night Bloodstone Description
  798. Castlevania: Symphony of the Night Heart Brooch Description
  799. Castlevania: Symphony of the Night Lapus Lazuli Description
  800. Castlevania: Symphony of the Night Ring of Arcana Description
  801. Castlevania: Symphony of the Night Duplicator Description
  802. Castlevania: Symphony of the Night Talisman Description
  803. Castlevania: Symphony of the Night Ring of Ares Description
  804. Castlevania: Symphony of the Night Ring of Feanor Description
  805. Castlevania: Symphony of the Night Covenant Stone Description
  806. Castlevania: Symphony of the Night Gauntlet Description
  807. Castlevania: Symphony of the Night Staurolite Description
  808. Castlevania: Symphony of the Night Ring of Pales Description
  809. Castlevania: Symphony of the Night Elven Cloak Description
  810. Castlevania: Symphony of the Night Blood Cloak Description
  811. Castlevania: Symphony of the Night Crystal Cloak Description
  812. Castlevania: Symphony of the Night Alucard Shield Description
  813. Castlevania: Symphony of the Night Dark Shield Description
  814. Castlevania: Symphony of the Night Fire Shield Description
  815. Castlevania: Symphony of the Night Gravity Boots Description
  816. Castlevania: Symphony of the Night Leap Stone Description
  817. Castlevania: Symphony of the Night Holy Symbol Description
  818. Castlevania: Symphony of the Night Merman Statue Description
  819. Castlevania: Symphony of the Night Cube of Zoe Description
  820. Castlevania: Symphony of the Night Spirit Orb Description
  821. Castlevania: Symphony of the Night Fairie Scroll Description
  822. Castlevania: Symphony of the Night Rib of Vlad Description
  823. Castlevania II: Simon's Quest
  824. Castlevania: Symphony of the Night Eye of Vlad Description
  825. Castlevania: Symphony of the Night Ring of Vlad Description
  826. Castlevania: Harmony of Dissonance Vlad's Ring Description
  827. Castlevania: Symphony of the Night Jewel of Open Description
  828. Castlevania: Symphony of the Night Heart of Vlad Description
  829. Castlevania: Harmony of Dissonance Heart of Vlad Description
  830. Castlevania: Symphony of the Night Faerie Card Description
  831. Castlevania: Symphony of the Night Sprite Card Description
  832. Castlevania: Symphony of the Night Ghost Card Description
  833. Castlevania: Symphony of the Night Bat Card Description
  834. Castlevania: Symphony of the Night Demon Card Description
  835. Castlevania: Symphony of the Night Tengu Card Description
  836. Castlevania: Symphony of the Night Sword Card Description
  837. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  838. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  839. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  840. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  841. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  842. Castlevania: Symphony of the Night Ghost Familiar
  843. Castlevania: Symphony of the Night Ghost Familiar
  844. Castlevania: Symphony of the Night Ghost Familiar
  845. Castlevania: Symphony of the Night Bat Familiar
  846. Castlevania: Symphony of the Night Bat Familiar
  847. Castlevania: Symphony of the Night Bat Familiar
  848. Castlevania: Symphony of the Night Devil & Tengu Familiar
  849. Castlevania: Symphony of the Night Devil & Tengu Familiar
  850. Castlevania: Symphony of the Night Devil & Tengu Familiar
  851. Castlevania: Symphony of the Night Devil & Tengu Familiar
  852. Castlevania: Symphony of the Night Sword Familiar
  853. Castlevania: Symphony of the Night Sword Familiar
  854. Castlevania: Symphony of the Night Sword Familiar
  855. Castlevania: Symphony of the Night Sword Familiar
  856. Castlevania III: Dracula's Curse
  857. Castlevania III: Dracula's Curse
  858. Castlevania III: Dracula's Curse
  859. Castlevania: Symphony of the Night Antivenom Item Description
  860. Castlevania: Symphony of the Night Uncurse Item Description
  861. Castlevania: Symphony of the Night Attack Potion Item Description
  862. Castlevania: Symphony of the Night Luck Potion Item Description
  863. Castlevania: Symphony of the Night Potion Item Description
  864. Castlevania: Symphony of the Night Shield Potion Item Description
  865. Castlevania: Symphony of the Night Shield Potion Item Description
  866. Castlevania: Symphony of the Night Shield Strength Item Description
  867. Castlevania: Symphony of the Night Elixir Item Description
  868. Castlevania: Symphony of the Night High Potion Item Description
  869. Castlevania: Symphony of the Night Manna Prism Item Description
  870. Castlevania: Symphony of the Night Heart Refresh Item Description
  871. Castlevania: Symphony of the Night Bat Pentagram Item Description
  872. Castlevania: Symphony of the Night Pentagram Item Description
  873. Castlevania: Symphony of the Night Power of Sire Item Description
  874. Castlevania: Symphony of the Night Dynamite Item Description
  875. Castlevania: Symphony of the Night Neutron Item Description
  876. Castlevania: Symphony of the Night Fire Boomerang Item Description
  877. Castlevania: Symphony of the Night Flame Star Item Description
  878. Castlevania: Symphony of the Night TNT Item Description
  879. Castlevania: Symphony of the Night Heart Resist Stone Description
  880. Castlevania: Symphony of the Night Heart Resist Dark Description
  881. Castlevania: Symphony of the Night Heart Resist Fire Description
  882. Castlevania: Symphony of the Night Heart Resist Holy Description
  883. Castlevania: Symphony of the Night Heart Resist Ice Description
  884. Castlevania: Symphony of the Night Heart Resist Thunder Description
  885. Castlevania: Symphony of the Night Bestiary No. 2
  886. Castlevania: Lament of Innocence Bestiary No. 017
  887. Castlevania: Curse of Darkness Bestiary No. 8
  888. Castlevania: Portrait of Ruin Bestiary No. 29
  889. Castlevania II: Simon's Quest Day Transition
  890. Castlevania II: Simon's Quest Day Game Manual Page 11
  891. Castlevania II: Simon's Quest
  892. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  893. Super Castlevania IV Stage B-4
  894. Castlevania III: Dracula's Curse Alucard Ending
  895. Castlevania (N64) Rose Encounter
  896. Castlevania II: Simon's Quest
  897. Castlevania: Lament of Innocence
  898. Castlevania: Harmony of Dissonance
  899. Castlevania (N64)
  900. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  901. Castlevania: Grimoire of Souls Prologue Stage 1
  902. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  903. Castlevania: Nocturne of Recollection Chapter 2: Omen
  904. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  905. Castlevania: Circle of the Moon
  906. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  907. Castlevania (N64) Charlie Vincent Boss
  908. Castlevania: Portrait of Ruin Holy Mail Description
  909. Castlevania (N64) Rose Encounter
  910. Castlevania (N64) Carrie Bad Ending
  911. Castlevania III: Dracula's Curse Alucard Ending
  912. Castlevania: Dawn of Sorrow Bad Ending
  913. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  914. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  915. Castlevania Judgment Aeon True Story Mode Intro
  916. Castlevania Judgment Sypha Belnades True Story Mode
  917. Castlevania Judgment Golem True Story Mode
  918. Castlevania Judgment Death True Story Mode
  919. Castlevania Judgment Golem True Story Mode
  920. Castlevania Judgment Aeon True Story Mode Intro
  921. Castlevania: Curse of Darkness Ending
  922. Castlevania: Curse of Darkness Ending
  923. Castlevania: Curse of Darkness Ending
  924. Castlevania: Symphony of the Night Ending
  925. Castlevania: The Adventure Rebirth Ending
  926. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  927. Castlevania III: Dracula's Curse
  928. Castlevania III: Dracula's Curse
  929. Castlevania III: Dracula's Curse
  930. Castlevania III: Dracula's Curse
  931. Castlevania III: Dracula's Curse
  932. Castlevania III: Dracula's Curse
  933. Castlevania: Symphony of the Night
  934. Castlevania: Symphony of the Night
  935. Castlevania: Symphony of the Night
  936. Castlevania: Symphony of the Night
  937. Castlevania: Symphony of the Night
  938. Castlevania: Symphony of the Night
  939. Castlevania: Symphony of the Night
  940. Castlevania: Symphony of the Night
  941. Castlevania: Symphony of the Night
  942. Castlevania: Symphony of the Night
  943. Castlevania: Symphony of the Night
  944. Castlevania: Symphony of the Night
  945. Castlevania: Symphony of the Night
  946. Castlevania: Symphony of the Night
  947. Castlevania: Symphony of the Night
  948. Castlevania: Symphony of the Night
  949. Castlevania: Symphony of the Night
  950. Castlevania: Symphony of the Night
  951. Castlevania: Symphony of the Night
  952. Castlevania: Symphony of the Night
  953. Castlevania: Symphony of the Night
  954. Castlevania: Symphony of the Night
  955. Castlevania: Symphony of the Night
  956. Castlevania: Symphony of the Night
  957. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  958. Castlevania Judgment Alucard True Story Mode
  959. Castlevania Judgment Alucard True Story Mode
  960. Castlevania Judgment Alucard True Story Mode
  961. Castlevania Judgment Alucard True Story Mode
  962. Castlevania Judgment Alucard True Story Mode
  963. Castlevania Judgment Alucard True Story Mode
  964. Castlevania Judgment Alucard True Story Mode
  965. Castlevania Judgment Alucard True Story Mode
  966. Castlevania Judgment Alucard True Story Mode
  967. Castlevania Judgment Alucard True Story Mode
  968. Castlevania Judgment Alucard True Story Mode
  969. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  970. Castlevania III: Dracula's Curse
  971. Castlevania III: Dracula's Curse