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Alucard (Castlevania)

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"Mature Content"
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Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Adrian Fahrenheit Tepes[3], Genya Arikado[4]

Nicknames: Lord Adrian[5], Lord Alucard[6]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[7]), Unknown in actual age

Time Period: Irrelevant (As Alucard is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline & Legends Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Legacy: Unknown Legacy (Many do not know of Alucard's exploits as he does not go public with his existence and rather keeps his existence secret)

Influence: Unknown Influence

Language: English

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[8]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[9]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[10]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[11]), Belmont Clan including: (Trevor Belmont (Aided Trevor in defeating Dracula[12], views Trevor as a genuine friend), Maria Renard, Richter Belmont, & Julius Belmont), Belnades Clan including: (Sypha Belnades & Yoko Belnades), Grant Danasty, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[13]), Death (As Alucard refuses to join Dracula, he is enemies with Death[14]), Magnus

Height: 185 cm[15]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[16], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[17]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[18]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[19]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[20])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[21], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[22], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[23]. Swears in his mothers name that he will never allow Alcuard to rule the world[24])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[25].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[26], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[27])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[28], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[29]. Aided in the defeat of 1400s Dracula[30], Dracula also serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[34]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[35]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[36]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[37]. Alucard notes that having something to protect surpasses the limits of strength[38]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[39], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger than the mightiest hunter[40], can fight and in the bad ending, kill Richter Belmont[41], fought and defeated 1700s Dracula all on his own[42]. Noted by Magnus that Alucard's powers are much stronger than before[43]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[44]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[45], going back into his true self is him transforming to "draw out my full power"[46]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[47]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[48], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[49], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[50], during and before Trevor's time[51], the Belmont's were feared because of their immense power[52], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[53] where logs can weigh around 15 to 5 tons[54] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[55]. Vampires are considered far larger threats than the standard creature of the night monsters[56]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[57]). At most Faster Than Light at top speeds (Vampires can move so fast that[58] the light itself cannot keep up with them, leaving an afterimage behind[59], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[60]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[61]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[62]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[63], where for God to be perfectly good, there must be a being of perfect darkness[64], being the entity opposite to God[65], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[66] and the White Demon, who can move at the speed of light at short distances[67]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[95])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[96], which exist on top of another dimension[97]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[98]. The castle can make glyphs that teleport one outside of the castle by standing over it[99]. A lot of these creatures are summoned from Hell[100]. The castle has magic energies that seal the gateway to hell[101])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[102]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[103])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[104]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[105])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[106], one of Dracula's bats easily destroyed a stone ground block[107]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[108]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[109]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[110]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[111], along with ignoring the very passage of time[112]. With their souls being completely free from time[113]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[114]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[115]), Empowerment (Creatures of the night are empowered by the night[116], becoming stronger when it's night time[117]), Evolution (Creatures of chaos can inherit evil natures[118] awakening into stronger enemies with new abilities and less weaknesses[119]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[120]. This has also been shown with slain heads reviving as an angry wraith[121]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[122], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[123], with this state being referred to as a "regeneration cycle"[124]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[125]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[126]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[127]. With the real world and world of grimoires being considered the same or "equal"[128], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[129]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[130]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[131]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[132], or Charlotte fading from existence due to them messing with the history of the Grimoires[133], Maria starting to fade because Richter's history is being rewritten[134], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[135]. The text alterations also make the monsters stronger[136]. With the real world and world of grimoires being considered the same or "equal"[137], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[138]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[139]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[140]. The Chaos of the Grimoire destabilized the magic of the others[141]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[142]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[143]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[144], with their souls being completely free from time[145]. With time in Castlevania being so potent that not even eternity can withstand time[146], along with even artificial life being subject to the laws of time[147]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[148]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[149], with their souls being completely free from time[150], with fate being a truth wound by time[151])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[889] regenerate[890], from any kind[891] of damage due to it absorbing blood[892].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[918] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[919], attempted to destroy the specific era of time[920], cause all beings everywhere to disappear, forever[921] and that the age was on the verge of collapse[922]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[923], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[924], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[925]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[926] Julia didn't come save him, and Isaac died within the castle[927]. In other cases the Castle does not collapse[928], but instead slowly fades away[929]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[930].

Battle Records

43 - 1 - 0


References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castleania: Grimoire of Souls
  5. Castlevania: Nocturne of Recollection Chapter 1
  6. Castlevania: Nocturne of Recollection Chapter 1
  7. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  8. Castlevania Judgment Carmilla Story Mode
  9. Castlevania Lament of Innocence
  10. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  11. Castlevania: Symphony of the Night Final Boss
  12. Castlevania III: Dracula's Curse Alucard Boss Fight
  13. Castlevania: Symphony of the Night Final Boss
  14. Castlevania: Symphony of the Night Alucard Prologue Stage
  15. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  16. Castlevania III: Dracula's Curse Alucard Boss Fight
  17. Castlevania: Symphony of the Night Final Boss
  18. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  19. Castlevania: Symphony of the Night Good Ending
  20. Castlevania: Chapter 6 Accursed Cranium
  21. Castlevania III: Dracula's Curse Alucard Boss Fight
  22. Akumajou Densetsu Famicon Intro English Patch
  23. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  24. Castlevania: Symphony of the Night Final Boss
  25. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  26. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  27. Castlevania: Symphony of the Night
  28. Castlevania III: Dracula's Curse
  29. Castlevania III: Dracula's Curse
  30. Castlevania III: Dracula's Curse
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania Judgement: True Story Mode, Golem
  35. Castlevania Judgment Golem Ultimate Attack
  36. Castlevania III: Dracula's Curse
  37. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  38. Castlevania: Nocturne of Recollection Intro
  39. Castlevnaia: Symphony of the Night
  40. Castlevania: Symphony of the Night Shaft Boss
  41. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  42. Castlevania Symphony of the Night Final Boss
  43. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  44. Castlevania: Grimoire of Souls Prologue
  45. Castlevania: Dawn of Sorrow Bad Ending
  46. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  47. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  48. Castlevania III: Dracula's Curse
  49. Castlevania III: Dracula's Curse
  50. History of Castlevania - Crescent of the Moon Pages 40-41
  51. History of Castlevania - Crescent of the Moon Pages 40-41
  52. Akumajou Densetsu Famicon Intro English Patch
  53. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  54. Estimating Weight of Logs and Standing Timber Page 2
  55. Castlevania: Curse of Darkness
  56. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  57. Castlevania: The Dracula X Chronicles Intro
  58. Castlevania: Symphony of the Night
  59. Castlevania Grimoire of Souls Prologue Stage 1
  60. Castlevania Harmony of Dissonance
  61. Castlevania: Grimoire of Souls Intro level
  62. Castlevania Grimoire of Souls Prologue Stage 1
  63. Castlevania: Aria of Sorrow Ending
  64. Castlevania: Dawn of Sorrow Dark Lord Candidates
  65. Castlevania: Dawn of Sorrow Ending
  66. Castlevania Aria of Sorrows
  67. Castlevania Grimoire of Souls Enemy Compendium Showcase
  68. History of Castlevania - Crescent of the Moon Pages 34 - 37
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Symphony of the Night
  71. Castlevania Legends Alucard Boss
  72. Castlevania Legends Dracula Boss Fight
  73. Castlevania: Aria of Sorrow Ending
  74. Castlevania: Dawn of Sorrow Dark Lord Candidates
  75. Castlevania: Dawn of Sorrow Ending
  76. Castlevania Judgement: True Story Mode, Golem
  77. Castlevania Judgment Golem Ultimate Attack
  78. Castlevania III: Dracula's Curse
  79. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  80. Castlevania: Nocturne of Recollection Intro
  81. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  82. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  83. Estimating Weight of Logs and Standing Timber Page 2
  84. Castlevania: Curse of Darkness
  85. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  86. Castlevania: The Dracula X Chronicles Intro
  87. Castlevania: Symphony of the Night
  88. Castlevania Grimoire of Souls Prologue Stage 1
  89. Castlevania Harmony of Dissonance
  90. Castlevania: Aria of Sorrow Ending
  91. Castlevania: Dawn of Sorrow Dark Lord Candidates
  92. Castlevania: Dawn of Sorrow Ending
  93. Castlevania Aria of Sorrows
  94. Castlevania Grimoire of Souls Enemy Compendium Showcase
  95. Castlevania: Lament of Innocence
  96. Castlevania: Aria of Sorrow Graham Boss
  97. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence
  100. Castlevania: Symphony of the Night Bestiary No. 21
  101. Castlevania: Order of Ecclesia
  102. Castlevania: Portrait of Ruin
  103. Castlevania: Lament of Innocence Game Manual Page 10
  104. Lament of Innocence Perfect Guidebook
  105. Castlevania: Grimoire of Souls Prologue Stage 2
  106. Super Castlevania IV Stage B-1
  107. Castlevania: Circle of the Moon
  108. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  109. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  110. Haunted Castle Revisited Dominus Collection
  111. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  112. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  113. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  114. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  115. Castlevania: Curse of Darkness Manga Volume 1
  116. Castlevania II: Simon's Quest Night Transition
  117. Castlevania II: Simon's Quest Online Game Manual Page 4
  118. Castlevania: Lament of Innocence Bestiary No. 058
  119. Castlevania: Lament of Innocence Bestiary No. 059
  120. Castlevania: Curse of Darkness Bestiary No. 009
  121. Castlevania: Curse of Darkness Bestiary No. 005
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Symphony of the Night
  124. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  125. Castlevania: Lament of Innocence Bestiary No. 064
  126. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  127. Castlevania: Grimoire of Souls Prologue
  128. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  129. Castlevania: Portrait of Ruin
  130. Castlevania: Grimoire of Souls Prologue Stage 4
  131. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  132. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  134. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  137. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  138. Castlevania: Portrait of Ruin
  139. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  140. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  141. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  142. Castlevania III: Dracula's Quest
  143. Castlevania: Curse of Darkness Absolute Zero Ring Description
  144. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  145. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  146. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  147. Castlevania Judgment Aeon's Hyper Attack on Golem
  148. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  149. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  150. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  151. Castlevania Judgment Aeon Hyper Attack on Death
  152. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  153. Castlevania: Legacy of Darkness Game Manual Page 35
  154. Castlevania: Legacy of Darkness Game Manual Page 35
  155. Castlevania (N64)
  156. Castlevania: Lament of Innocence
  157. Castlevania: Lament of Innocence
  158. Castlevania Judgment Aeon Hyper Attack on Alucard
  159. Lament of Innocent Perfect Guidebook
  160. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  161. Castlevania: Lament of Innocence
  162. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  163. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  164. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  165. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  166. Castlevania: Curse of Darkness Manga Volume 1
  167. Castlevania: Lament of Innocence
  168. Castlevania (N64)
  169. Castlevania (N64)
  170. Castlevania (N64) Vampire Boss
  171. Castlevania: The Dracula X Chronicles Intro
  172. Castlevania (N64) Vampire Boss
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Lament of Innocence
  175. Castlevania: Lament of Innocence
  176. Castlevania: Lament of Innocence
  177. Castlevania: The Dracula X Chronicles Intro
  178. Castlevania (N64)
  179. Castlevania: Portrait of Ruin
  180. Castlevania (N64) Flower Garden Cutscene
  181. Castlevania: Symphony of the Night
  182. Castlevania: Order of Shadows
  183. Castlevania (N64)
  184. Castlevania: Lament of Innocence Bestiary No. 078
  185. Castlevania: Lament of Innocence
  186. Castlevania: Lament of Innocence Bestiary No. 064
  187. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  188. Castlevania: Lament of Innocence Bestiary No. 002
  189. Castlevania (N64) Vampire Boss
  190. Castlevania: Curse of Darkness
  191. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  192. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  193. Castlevania: Grimoire of Souls Prologue Stage 4
  194. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  195. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  196. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  197. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  198. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  199. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  200. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  201. Castlevania: Portrait of Ruin
  202. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  203. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  205. Castlevania: Lament of Innocence
  206. Castlevania: Lament of Innocence
  207. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  208. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  209. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  210. Castlevania Judgment Aeon's Hyper Attack on Golem
  211. Castlevania: The Dracula X Chronicles Stage 1
  212. Castlevania: Lament of Innocence
  213. Castlevania: Lament of Innocence
  214. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  215. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  216. Castlevania Judgment Aeon Hyper Attack on Death
  217. Castlevania: Lament of Innocence
  218. Castlevania: Portrait of Ruin
  219. Castlevania: Lament of Innocent
  220. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  221. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  222. Konami of Europe's Camilla Fernandez profile
  223. Castlevania: Portrait of Ruin
  224. Castlevania: Grimoire of Souls Prologue Stage 1
  225. Castlevania: Dawn of Sorrow Yoko's Shop
  226. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  227. Castlevnaia: Symphony of the Night Fist
  228. Castlevnaia: Symphony of the Night Iron Fist Description
  229. Castlevnaia: Symphony of the Night
  230. Castlevnaia: Symphony of the Night Runesword
  231. Castlevnaia: Symphony of the Night Swords
  232. Castlevnaia: Symphony of the Night Double Swords
  233. Castlevnaia: Symphony of the Night Short Swords
  234. Castlevnaia: Symphony of the Night Clubs
  235. Castlevania: Symphony of the Night
  236. Castlevania: Symphony of the Night
  237. Castlevania: Symphony of the Night
  238. Castlevania: Symphony of the Night
  239. Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter
  240. Castlevania: Symphony of the Night
  241. Castlevania Judgment Alucard Hyper Attack
  242. Castlevania III: Dracula's Curse Alucard Boss Fight
  243. Castlevania: Symphony of the Night
  244. Castlevania: Symphony of the Night
  245. Castlevania: Grimoire of Souls Intro level
  246. Castlevania: Alucard True Story Intro
  247. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  248. Castlevania: Symphony of the Night Bestiary No. 106
  249. Castlevania: Dawn of Sorrow
  250. Castlevania III: Dracula's Curse
  251. Castlevania III: Dracula's Curse
  252. Castlevania III: Dracula's Curse
  253. Castlevania: Lament of Innocence Game Manual Page 10
  254. Castlevania Grimoire of Souls Prologue Stage 1
  255. Castlevania Grimoire of Souls Prologue Stage 3
  256. Castlevania III: Dracula's Curse Alucard Boss Fight
  257. Castlevania III: Dracula's Curse
  258. Castlevania: Grimoire of Souls Prologue Stage 2
  259. Castlevania: Symphony of the Night Summon Spirit
  260. Castlevania: Symphony of the Night Tetra Spirit
  261. Castlevania: Symphony of the Night Sword Brothers
  262. Castlevania: Aria of Sorrow Graham Boss
  263. Castlevania: Symphony of the Night
  264. Castlevania: Symphony of the Night Hellfire
  265. Castlevania: Symphony of the Night Dark Metamorphosis
  266. Castlevania Judgment Alucard Hyper Attack
  267. Castlevania: Aria of Sorrow Prologue
  268. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  269. Castlevania Judgment Alucard Hyper Attack
  270. Castlevania: Symphony of the Night
  271. Castlevania: Symphony of the Night Soul Steal
  272. Castlevania: Aria of Sorrow Prologue
  273. Castlevania: Grimoire of Souls Prologue Stage 1
  274. Castlevania III: Dracula's Curse
  275. Castlevania Harmony of Despair
  276. Castlevania: Symphony of the Night Clock Tower
  277. Castlevania: Symphony of the Night Final Boss
  278. Castlevania II: Simon's Quest
  279. Castlevania: Symphony of the Night Rib of Vlad Description
  280. Castlevania II: Simon's Quest
  281. Castlevania II: Simon's Quest Game Manual Page 9
  282. Castlevania: Symphony of the Night Neutron Item Description
  283. Castlevania: Symphony of the Night Succubus Boss
  284. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  285. Castlevania III: Dracula's Curse
  286. Castlevania Judgement Aeon's Hyper Attack Sequences
  287. Castlevania Judgment Aeon's Hyper Attack on Death
  288. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  289. Castlevania III: Dracula's Curse
  290. Castlevania III: Draucla's Curse Stage 8-01
  291. Castlevania: Symphony of the Night Alucard Entrance
  292. Castlevania: Harmony of Dissonance
  293. Castlevania: Harmony of Dissonance
  294. Castlevania: Symphony of the Night Bestiary No. 40
  295. Castlevania: Symphony of the Night Bestiary No. 16
  296. Castlevania: Portrait of Ruin Bestiary No. 133
  297. Castlevania: Lament of Innocence
  298. Castlevania (N64)
  299. Castlevania: Portrait of Ruin
  300. Castlevania: Portrait of Ruin
  301. Castlevania: Harmony of Dissonance
  302. Castlevania: Circle of the Moon
  303. Castlevania: Circle of the Moon
  304. Castlevania: Order of Ecclesia Bestiary No. 061
  305. Castlevania: Portrait of Ruin Bestiary No. 131
  306. Castlevania: Symphony of the Night Bestiary No. 44
  307. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  308. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  309. Castlevania: Grimoire of Souls
  310. Castlevania (N64)
  311. Castlevania Chronicles
  312. Castlevania Chronicles
  313. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  314. Castlevania: Curse of Darkness Bestiary No. 115
  315. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  316. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  317. Castlevania: Grimoire of Souls Prologue Stage 4
  318. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  319. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  320. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  321. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  322. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  323. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  324. Castlevania: Portrait of Ruin
  325. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  326. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  327. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  328. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  329. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  330. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  331. Castlevania: Aria of Sorrow Graham Boss
  332. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  333. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  334. Castlevania: Lament of Innocence Final Boss
  335. Castlevania: Lament of Innocence
  336. Lament of Innocence Perfect Guidebook
  337. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  338. Castlevania: Lament of Innocence Game Manual Page 10
  339. Castlevania: Lament of Innocence Bestiary No. 057
  340. Castlevania: Lament of Innocence Bestiary No. 079
  341. Castlevania: Lament of Innocence Bestiary No. 080
  342. Castlevania: Lament of Innocence
  343. Castlevania: Lament of Innocence
  344. Castlevania: Lament of Innocence
  345. Castlevania: Lament Innocence
  346. Castlevania: Lament of Innocence
  347. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  348. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  349. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  350. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  351. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  352. Castlevania: Lament of Innocence
  353. Castlevania: Lament of Innocence
  354. Castlevania: Legacy of Darkness
  355. Castlevania (N64) Intro
  356. Castlevania (N64): True Final Boss
  357. Castlevania: 64 True Final Boss
  358. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  359. Castlevania: The Arcade Dracula Boss Fight
  360. Castlevania (N64): True Final Boss
  361. Castlevania: The Dracula X Chronicles Final Boss
  362. Castlevania (N64) True Final Boss
  363. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  364. Castlevania: The Dracula X Chronicles
  365. Castlevania: Lament of Innocence
  366. Castlevania Judgment
  367. Castlevania Judgment Aeon's Hyper Attack Sequences
  368. Castlevania Judgment Aeon's Hyper Attack on Death
  369. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  370. Castlevania Judgment Death True Story Mode
  371. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  372. Castlevania: Aria of Sorrow
  373. Castlevania: Dawn of Sorrow Prologue
  374. Haunted Castle Revisited Dominus Collection
  375. Castlevania Chronicles
  376. Castlevania III: Dracula's Curse Dracula Boss
  377. Castlevania: Harmony of Dissonance Final Boss
  378. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  379. Castlevania: Aria of Sorrow
  380. Vampire Killer MSX
  381. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  382. Castlevania III: Dracula's Curse Dracula Boss
  383. Castlevania: Symphony of the Night Eye of Vlad
  384. Castlevania II: Simon's Quest
  385. Castlevania: The Dracula X Chronicles
  386. Castlevania: Symphony of the Night Bestiary No. 106
  387. Castlevania: Aria of Sorrow Graham Boss
  388. Castlevania NES
  389. Haunted Castle Revisited Dominus Collection
  390. Castlevania: Lament of Innocence
  391. Castlevania: The Arcade Dracula Boss
  392. Castlevania II: Belmont's Revenge Game Manual Page 4
  393. Castlevania: The Dracula X Chronicles Final Boss
  394. Castlevania: The Arcade Dracula Boss
  395. Castlevania: The Dracula X Chronicles Final Boss
  396. Castlevania: Curse of Darkness Final Boss
  397. Castlevania: Symphony of the Night Final Boss
  398. Castlevania: Lament of Innocence
  399. Castlevania: Bloodlines Final Boss
  400. Castlevania III: Dracula's Curse
  401. Castlevania NES
  402. Castlevania III: Dracula's Curse Dracula Boss
  403. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  404. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  405. Castlevania Chronicles Game Manual Page 4
  406. Castlevania: Order of Shadows
  407. Castlevania: The Dracula X Chronicles Intro
  408. Castlevania III: Dracula's Curse
  409. Castlevania: The Dracula X Chronicles Final Boss
  410. Castlevania: Symphony of the Night Final Boss
  411. Castlevania: Bloodlines Final Boss
  412. Castlevania NES
  413. Super Castlevania IV Stage B-4
  414. Castlevania Chronicles
  415. Castlevania: The Adventure Rebirth
  416. Castlevania (N64) True Final Boss
  417. Castlevania: The Dracula X Chronicles
  418. Haunted Castle Revisited Final Boss
  419. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  420. Castlevania: Curse of Darkness Final Boss
  421. Castlevania Chronicles Final Boss
  422. Castlevania III: Dracula's Curse Final Boss
  423. Castlevania: Adventure Rebirth
  424. Castlevania: Dracula X Chronicles
  425. Castlevania (N64) Final Boss
  426. Haunted Castle Revisited Dominus Collection
  427. Castlevania: Curse of Darkness
  428. Vampire Hunter MSX
  429. Castlevania: Curse of Darkness Isaac Second Boss Fight
  430. Castlevania: Harmony of Dissonance
  431. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  432. Castlevania: Harmony of Dissonance
  433. Castlevania: Order of Ecclesia
  434. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  435. Super Castlevania IV Game Manual Pages 4-5
  436. Castlevania Chronicles Game Manual Page 4
  437. Super Castlevania IV
  438. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  439. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  440. Super Castlevania IV Game Manual Pages 4-5
  441. Super Castlevania IV Intro
  442. Castlevania: Curse of Darkness
  443. Haunted Castle Revisited Dominus Collection
  444. Castlevania III: Dracula's Curse Dracula Boss
  445. Castlevania (N64) Carrie Fernandez Bad Ending
  446. Haunted Castle Revisited Dominus Collection
  447. Castlevania (N64) True Final Boss
  448. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  449. Castlevania: The Dracula X Chronicles Final Boss
  450. Haunted Castle Revisited Dominus Collection
  451. Castlevania: The Dracula X Chronicles Final Boss
  452. Castlevania: The Adventure ReBirth
  453. Castlevania: The Adventure ReBirth
  454. Castlevania (N64) True Final Boss
  455. Haunted Castle Revisited Dominus Collection
  456. Castlevania III: Dracula's Curse Dracula Boss
  457. Castlevania: The Adventure
  458. Castlevania II: Belmont's Revenge
  459. Castlevania Chronicles
  460. Super Castlevania IV Stage B-4
  461. Castlevania: Curse of Darkness Final Boss
  462. Castlevania: Curse of Darkness Final Boss
  463. Super Castlevania IV Stage B-4
  464. Castlevania: The Dracula X Chronicles Final Boss
  465. Castlevania: Curse of Darkness Final Boss
  466. Castlevania: The Dracula X Chronicles Intro
  467. Castlevania (N64) True Final Boss
  468. Castlevania II: Simon's Quest
  469. Castlevania: Harmony of Dissonance Nail of Vlad Description
  470. Castlevania: Harmony of Dissonance Fang of Vlad Description
  471. Castlevania: Order of Shadows
  472. Castlevania: Order of Shadows
  473. Castlevania: Order of Ecclesia
  474. Castlevania: Legends Page 12
  475. Castlevania: Curse of Darkness
  476. Castlevania: Harmony of Dissonance
  477. Castlevania II: Belmont's Revenge Game Manual Page 5
  478. Castlevania II: Simon's Quest
  479. Castlevania: Harmony of Dissonance Eye of Vlad Description
  480. Castlevania: Harmony of Dissonance Heart of Vlad Description
  481. Castlevania: Harmony of Dissonance Rib of Vlad Description
  482. Castlevania: Order of Ecclesia
  483. Castlevania: Legacy of Darkness
  484. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  485. Castlevania: The Arcade Dracula Boss
  486. Castlevania: Harmony of Dissonance
  487. Castlevania: Lament of Innocence Bestiary No. 064
  488. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  489. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  490. Castlevania: Symphony of the Night Bestiary No. 147
  491. Castlevania: Curse of Darkness Final Boss
  492. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  493. Castlevania: Dawn of Sorrow Dark Lord Candidates
  494. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  495. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  496. Castlevania: Dawn of Sorrow Dark Lord Candidates
  497. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  498. Castlevania: Harmony of Dissonance
  499. Castlevania: Order of Ecclesia
  500. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  501. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  502. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  503. Castlevania: Order of Shadows
  504. Castlevania NES
  505. Castlevania: The Adventure ReBirth
  506. Castlevania III: Dracula's Curse Dracula Boss
  507. Castlevania: Order of Shadows
  508. Haunted Castle Revisited Dominus Collection
  509. Castlevania: Curse of Darkness Final Boss
  510. Haunted Castle Revisited Dominus Collection
  511. Castlevania Chronicles
  512. Super Castlevania IV
  513. Castlevania: The Adventure ReBirth
  514. Castlevania: Dawn of Sorrow Dark Lord Candidates
  515. Castlevania: Dawn of Sorrow
  516. Castlevania: Dawn of Sorrow Dario Boss
  517. Castlevania: Dawn of Sorrow Dario Boss
  518. Castlevania Judgment Dracula Ultimate Attack
  519. Castlevania: Lament of Innocence
  520. Castlevania: Curse of Darkness Final Boss
  521. Castlevania: Legacy of Darkness Dracula Boss
  522. Castlevania: Curse of Darkness
  523. Castlevania: Curse of Darkness Page 14
  524. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  525. Castlevania III: Dracula's Curse Dracula Boss
  526. Castlevania: Curse of Darkness Final Boss
  527. Castlevania: The Dracula X Chronicles Final Boss
  528. Castlevania: Portrait of Ruin Final Boss
  529. Haunted Castle Revisited Dominus Collection
  530. Castlevania: The Arcade Dracula Boss Fight
  531. Haunted Castle Revisited Dominus Collection
  532. Castlevania: The Adventure
  533. Castlevania: Bloodlines Final Boss
  534. History of Castlevania - Crescent of the Moon Pages 22-23
  535. Castlevania: Harmony of Dissonance
  536. Castlevania: Order of Ecclesia
  537. Castlevania: Order of Ecclesia
  538. Castlevania: Order of Ecclesia
  539. Castlevania: Order of Ecclesia
  540. Castlevania: Curse of Darkness Volume 2 Chapter 3
  541. Castlevania: Order of Ecclesia
  542. Castlevania II: Simon's Quest
  543. Castlevania II: Simon's Quest Game Manual Page 9
  544. Castlevania: Order of Ecclesia
  545. Haunted Castle Revisited Dominus Collection
  546. Super Castlevania IV Stage B-4
  547. Super Castlevania IV Stage B-4
  548. Castlevania: Order of Shadows
  549. Castlevania: Curse of Darkness Final Boss
  550. Castlevania: The Adventure ReBirth
  551. Castlevania: Legacy of Darkness Dracula Boss Fight
  552. Castlevania (N64) True Final Boss
  553. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  554. Castlevania II: Simon's Quest Game Manual Page 4
  555. Castlevania Judgment True Story Simon Belmont Ending
  556. History of Castlevania - Crescent of the Moon Pages 14-15
  557. Castlevania II: Simon's Quest
  558. Castlvania: Order of Shadows
  559. Castlevania: Curse of Darkness Intro
  560. Castlevania: Curse of Darkness Final Boss
  561. Castlevania: Curse of Darkness Ending
  562. Castlevania: Curse of Darkness Intro
  563. Castlevania: Curse of Darkness Intro
  564. Castlevania: Curse of Darkness Isaac Second Fight
  565. Castlevania: The Dracula X Chronicles Intro
  566. Castlevania: Order of Ecclesia
  567. Castlevania: The Dracula X Chronicles Intro
  568. Castlevania: Portrait of Ruin
  569. Castlevania: The Adventure ReBirth
  570. Castlevania: The Adventure ReBirth
  571. Castlevania: The Adventure ReBirth
  572. Castlevania: Bloodlines Final Boss
  573. Castlevania: Bloodlines Final Boss
  574. Castlevania: The Adventure ReBirth
  575. Akumajou Densetsu Famicon Ending
  576. Castlevania: Curse of Darkness Ending
  577. Castlevania: Order of Ecclesia
  578. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  579. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  580. Castlevania Judgment Aeon's Hyper Attack on Golem
  581. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  582. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  583. Castlevania: Grimoire of Souls Prologue Stage 4
  584. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  585. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  586. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  587. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  588. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  589. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  590. Castlevania: Portrait of Ruin
  591. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  592. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  593. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  594. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  595. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  596. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  597. Castlevania: The Dracula X Chronicles Final Boss
  598. Castlevania: Portrait of Ruin
  599. Castlevania: Aria of Sorrow
  600. Castlevania II: Simon's Quest
  601. Castlevania: Curse of Darkness Bestiary No. 159
  602. Castlevania II: Simon's Quest
  603. Castlevania (N64) True Final Boss
  604. Castlevania II: Simon's Quest
  605. History of Castlevania - Crescent of the Moon Pages 12-13
  606. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  607. Castlevania Judgment Aeon's Hyper Attack on Golem
  608. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  609. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  610. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  611. Castlevania: Portrait of Ruin
  612. Castlevania: Symphony of the Night Bestiary No. 147
  613. Castlevania: Symphony of the Night Bestiary No. 147
  614. Castlevania: Symphony of the Night Bestiary No. 147
  615. Castlevania: Portrait of Ruin
  616. Castlevania: Order of Ecclesia
  617. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  618. Castlevania Judgment
  619. Castlevania Judgment Aeon's Hyper Attack Sequences
  620. Castlevania Judgment Aeon's Hyper Attack on Death
  621. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  622. Castlevania Judgment Death True Story Mode
  623. Castlevania: Rondo of Blood Death Boss
  624. Castlevania: Lament of Innocence Ending
  625. Castlevania: Portrait of Ruin
  626. Castlevania: Lament of Innocence Bestiary No. 003
  627. Castlevania: Lament of Innocence Bestiary No. 004
  628. Castlevania: Harmony of Dissonance
  629. Castlevania: Harmony of Dissonance
  630. Castlevania: Symphony of the Night Bestiary No. 40
  631. Castlevania: Curse of Darkness
  632. Castlevania: Curse of Darkness Save Room Chair
  633. Castlevania: Symphony of the Night Bestiary No. 16
  634. Castlevania: Portrait of Ruin
  635. Castlevania: Curse of Darkness Bestiary No. 014
  636. Castlevania: Curse of Darkness Bestiary No. 025
  637. Castlevania: Portrait of Ruin Bestiary No. 10
  638. Castlevania: Lament of Innocence Bestiary No. 029
  639. Castlevania: Order of Ecclesia Bestiary No. 061
  640. Castlevania: Lament of Innocence Bestiary No. 046
  641. Castlevania: Portrait of Ruin Bestiary No. 133
  642. Castlevania: Lament of Innocence
  643. Castlevania (N64)
  644. Castlevania Chronicles
  645. Super Castlevania IV
  646. Super Castlevania IV
  647. Castlevania Chronicles
  648. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  649. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  650. Castlevania: Curse of Darkness Chair Room
  651. Castlevania: Legacy of Darkness Tower of Sorcery
  652. Castlevania: The Adventure ReBirth
  653. Super Castlevania IV
  654. Castlevania: Lament of Innocence
  655. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  656. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  657. Castlevania Curse of Darkness Bestiary No. 002
  658. Castlevania: Portrait of Ruin
  659. Castlevania: Portrait of Ruin
  660. Castlevania: Harmony of Dissonance
  661. Castlevania: Circle of the Moon
  662. Castlevania: Circle of the Moon
  663. Castlevania: Order of Ecclesia Bestiary No. 061
  664. Castlevania: Portrait of Ruin Bestiary No. 131
  665. Castlevania: Lament of Innocence Bestiary No. 051
  666. Castlevania: Curse of Darkness Bestiary No. 008
  667. Castlevania (N64)
  668. Castlevania III: Dracula's Curse Castle Dungeon
  669. Castlevania: Symphony of the Night Bestiary No. 44
  670. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  671. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  672. Castlevania: Bloodlines Stage 6-2 First Room
  673. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  674. Castlevania: Bloodlines Stage 6-3 First Room
  675. Castlevania: Grimoire of Souls
  676. Castlevania (N64)
  677. Castlevania Chronicles
  678. Castlevania Chronicles
  679. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  680. Haunted Castle Revisited Dominus Collection
  681. Super Castlevania IV
  682. Haunted Castle Revisited Dominus Collection
  683. Castlevania: Grimoire of Souls Prologue level
  684. Castlevania Chronicles
  685. Haunted Castle Arcade Stage 03
  686. Castlevania: Harmony of Dissonance
  687. Castlevania: Order of Ecclesia
  688. Castlevania: Lament of Innocence
  689. Castlevania: Lament of Innocence
  690. Castlevania: Symphony of the Night Bestiary No. 21
  691. Castlevania: Symphony of the Night Underground Caverns
  692. Castlevania III: Dracula's Curse
  693. Super Castlevania IV
  694. Castlevania: Aria of Sorrow Prologue
  695. Castlevania: Aria of Sorrow Prologue
  696. Castlevania: Harmony of Dissonance Ending
  697. Castlevania: Lament of Innocence
  698. Castlevania III: Dracula's Curse
  699. Castlevania: Curse of Darkness Bestiary No. 115
  700. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  701. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  702. Castlevania: Grimoire of Souls Prologue Stage 4
  703. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  704. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  705. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  706. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  707. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  708. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  709. Castlevania: Portrait of Ruin
  710. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  711. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  712. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  713. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  714. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  715. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  716. Super Castlevania IV Stage 8-1
  717. History of Castlevania - Crescent of the Moon Pages 12-13
  718. Castlevania: The Adventure ReBirth
  719. Castlevania: The Adventure ReBirth
  720. Castlevania: The Adventure ReBirth
  721. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  722. Castlevania Judgment Aeon's Hyper Attack on Golem
  723. Castlevania III: Dracula's Curse
  724. Castlevania III: Dracula's Curse
  725. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  726. Castlevania Judgment Aeon's Hyper Attack on Golem
  727. Castlevania: Symphony of the Night
  728. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  729. Castlevania Judgment Aeon's Hyper Attack on Golem
  730. Castlevania: Symphony of the Night
  731. Castlevania II: Simon's Quest Page 11
  732. Castlevania II: Simon's Quest
  733. Castlevania: Symphony of the Night
  734. Castlevania: Symphony of the Night
  735. Castlevania: Symphony of the Night
  736. Castlevania: Symphony of the Night
  737. Castlevania: Symphony of the Night Vorpal Blade Description
  738. Castlevania: Symphony of the Night Heaven Sword
  739. Castlevania: Symphony of the Night Crissaegrim
  740. Castlevania: Symphony of the Night Fist of Tulkas Description
  741. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  742. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  743. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  744. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  745. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  746. Castlevnaia: Symphony of the Night Sword of Dawn Description
  747. Castlevnaia: Symphony of the Night Were Bane Description
  748. Castlevnaia: Symphony of the Night Jewel Sword Description
  749. Castlevnaia: Symphony of the Night Stone Sword Description
  750. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  751. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  752. Castlevnaia: Symphony of the Night Badelaire Description
  753. Castlevnaia: Symphony of the Night Gurthang Description
  754. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  755. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  756. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  757. Castlevnaia: Symphony of the Night Holy Sword Description
  758. Castlevnaia: Symphony of the Night Holy Rod Description
  759. Castlevnaia: Symphony of the Night Mormegil Description
  760. Castlevnaia: Symphony of the Night Tyrfing Description
  761. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  762. Castlevnaia: Symphony of the Night Firebrand Description
  763. Castlevnaia: Symphony of the Night Marsil Description
  764. Castlevnaia: Symphony of the Night Flamberge Description
  765. Castlevnaia: Symphony of the Night Icebrand
  766. Castlevnaia: Symphony of the Night Thunderbrand
  767. Castlevnaia: Symphony of the Night Terminus Est
  768. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  769. Castlevnaia: Symphony of the Night Mourneblade
  770. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  771. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  772. Castlevania: Symphony of the Night Healing Mail Description
  773. Castlevania: Symphony of the Night Axe Lord Armor Description
  774. Castlevania: Symphony of the Night Brilliant Mail Description
  775. Castlevania: Symphony of the Night Fury Plate Description
  776. Castlevania: Symphony of the Night Mojo Mail Description
  777. Castlevania: Symphony of the Night Walk Armor Description
  778. Castlevania: Symphony of the Night Mirror Cuirass Description
  779. Castlevania: Symphony of the Night Holy Mail Description
  780. Castlevania: Symphony of the Night Dark Armor Description
  781. Castlevania: Symphony of the Night Fire Mail Description
  782. Castlevania: Symphony of the Night Ice Mail Description
  783. Castlevania: Symphony of the Night Alucard Mail Description
  784. Castlevania: Symphony of the Night Lightning Mail Description
  785. Castlevania: Symphony of the Night Dragon Helm Description
  786. Castlevania: Symphony of the Night Beryl Circlet Description
  787. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  788. Castlevania: Symphony of the Night Gold Circlet Description
  789. Castlevania: Symphony of the Night Opal Circlet Description
  790. Castlevania: Symphony of the Night Ruby Circlet Description
  791. Castlevania: Symphony of the Night Topaz Circlet Description
  792. Castlevania: Symphony of the Night Silver Crown Description
  793. Castlevania: Symphony of the Night Holy Glasses Description
  794. Castlevania: Symphony of the Night Maria Renard Boss Fight
  795. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  796. Castlevania: Symphony of the Night Coral Circlet Description
  797. Castlevania: Symphony of the Night Moonstone Description
  798. Castlevania: Symphony of the Night Sunstone Description
  799. Castlevania: Symphony of the Night Mystic Pendant Description
  800. Castlevania: Symphony of the Night Ankh of Life Description
  801. Castlevania: Symphony of the Night Bloodstone Description
  802. Castlevania: Symphony of the Night Heart Brooch Description
  803. Castlevania: Symphony of the Night Lapus Lazuli Description
  804. Castlevania: Symphony of the Night Ring of Arcana Description
  805. Castlevania: Symphony of the Night Duplicator Description
  806. Castlevania: Symphony of the Night Talisman Description
  807. Castlevania: Symphony of the Night Ring of Ares Description
  808. Castlevania: Symphony of the Night Ring of Feanor Description
  809. Castlevania: Symphony of the Night Covenant Stone Description
  810. Castlevania: Symphony of the Night Gauntlet Description
  811. Castlevania: Symphony of the Night Staurolite Description
  812. Castlevania: Symphony of the Night Ring of Pales Description
  813. Castlevania: Symphony of the Night Elven Cloak Description
  814. Castlevania: Symphony of the Night Blood Cloak Description
  815. Castlevania: Symphony of the Night Crystal Cloak Description
  816. Castlevania: Symphony of the Night Alucard Shield Description
  817. Castlevania: Symphony of the Night Dark Shield Description
  818. Castlevania: Symphony of the Night Fire Shield Description
  819. Castlevania: Symphony of the Night Gravity Boots Description
  820. Castlevania: Symphony of the Night Leap Stone Description
  821. Castlevania: Symphony of the Night Holy Symbol Description
  822. Castlevania: Symphony of the Night Merman Statue Description
  823. Castlevania: Symphony of the Night Cube of Zoe Description
  824. Castlevania: Symphony of the Night Spirit Orb Description
  825. Castlevania: Symphony of the Night Fairie Scroll Description
  826. Castlevania: Symphony of the Night Rib of Vlad Description
  827. Castlevania II: Simon's Quest
  828. Castlevania: Symphony of the Night Eye of Vlad Description
  829. Castlevania: Symphony of the Night Ring of Vlad Description
  830. Castlevania: Harmony of Dissonance Vlad's Ring Description
  831. Castlevania: Symphony of the Night Jewel of Open Description
  832. Castlevania: Symphony of the Night Heart of Vlad Description
  833. Castlevania: Harmony of Dissonance Heart of Vlad Description
  834. Castlevania: Symphony of the Night Faerie Card Description
  835. Castlevania: Symphony of the Night Sprite Card Description
  836. Castlevania: Symphony of the Night Ghost Card Description
  837. Castlevania: Symphony of the Night Bat Card Description
  838. Castlevania: Symphony of the Night Demon Card Description
  839. Castlevania: Symphony of the Night Tengu Card Description
  840. Castlevania: Symphony of the Night Sword Card Description
  841. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  842. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  843. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  844. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  845. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  846. Castlevania: Symphony of the Night Ghost Familiar
  847. Castlevania: Symphony of the Night Ghost Familiar
  848. Castlevania: Symphony of the Night Ghost Familiar
  849. Castlevania: Symphony of the Night Bat Familiar
  850. Castlevania: Symphony of the Night Bat Familiar
  851. Castlevania: Symphony of the Night Bat Familiar
  852. Castlevania: Symphony of the Night Devil & Tengu Familiar
  853. Castlevania: Symphony of the Night Devil & Tengu Familiar
  854. Castlevania: Symphony of the Night Devil & Tengu Familiar
  855. Castlevania: Symphony of the Night Devil & Tengu Familiar
  856. Castlevania: Symphony of the Night Sword Familiar
  857. Castlevania: Symphony of the Night Sword Familiar
  858. Castlevania: Symphony of the Night Sword Familiar
  859. Castlevania: Symphony of the Night Sword Familiar
  860. Castlevania III: Dracula's Curse
  861. Castlevania III: Dracula's Curse
  862. Castlevania III: Dracula's Curse
  863. Castlevania: Symphony of the Night Antivenom Item Description
  864. Castlevania: Symphony of the Night Uncurse Item Description
  865. Castlevania: Symphony of the Night Attack Potion Item Description
  866. Castlevania: Symphony of the Night Luck Potion Item Description
  867. Castlevania: Symphony of the Night Potion Item Description
  868. Castlevania: Symphony of the Night Shield Potion Item Description
  869. Castlevania: Symphony of the Night Shield Potion Item Description
  870. Castlevania: Symphony of the Night Shield Strength Item Description
  871. Castlevania: Symphony of the Night Elixir Item Description
  872. Castlevania: Symphony of the Night High Potion Item Description
  873. Castlevania: Symphony of the Night Manna Prism Item Description
  874. Castlevania: Symphony of the Night Heart Refresh Item Description
  875. Castlevania: Symphony of the Night Bat Pentagram Item Description
  876. Castlevania: Symphony of the Night Pentagram Item Description
  877. Castlevania: Symphony of the Night Power of Sire Item Description
  878. Castlevania: Symphony of the Night Dynamite Item Description
  879. Castlevania: Symphony of the Night Neutron Item Description
  880. Castlevania: Symphony of the Night Fire Boomerang Item Description
  881. Castlevania: Symphony of the Night Flame Star Item Description
  882. Castlevania: Symphony of the Night TNT Item Description
  883. Castlevania: Symphony of the Night Heart Resist Stone Description
  884. Castlevania: Symphony of the Night Heart Resist Dark Description
  885. Castlevania: Symphony of the Night Heart Resist Fire Description
  886. Castlevania: Symphony of the Night Heart Resist Holy Description
  887. Castlevania: Symphony of the Night Heart Resist Ice Description
  888. Castlevania: Symphony of the Night Heart Resist Thunder Description
  889. Castlevania: Symphony of the Night Bestiary No. 2
  890. Castlevania: Lament of Innocence Bestiary No. 017
  891. Castlevania: Curse of Darkness Bestiary No. 8
  892. Castlevania: Portrait of Ruin Bestiary No. 29
  893. Castlevania II: Simon's Quest Day Transition
  894. Castlevania II: Simon's Quest Day Game Manual Page 11
  895. Castlevania II: Simon's Quest
  896. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  897. Super Castlevania IV Stage B-4
  898. Castlevania III: Dracula's Curse Alucard Ending
  899. Castlevania (N64) Rose Encounter
  900. Castlevania II: Simon's Quest
  901. Castlevania: Lament of Innocence
  902. Castlevania: Harmony of Dissonance
  903. Castlevania (N64)
  904. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  905. Castlevania: Grimoire of Souls Prologue Stage 1
  906. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  907. Castlevania: Nocturne of Recollection Chapter 2: Omen
  908. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  909. Castlevania: Circle of the Moon
  910. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  911. Castlevania (N64) Charlie Vincent Boss
  912. Castlevania: Portrait of Ruin Holy Mail Description
  913. Castlevania (N64) Rose Encounter
  914. Castlevania (N64) Carrie Bad Ending
  915. Castlevania III: Dracula's Curse Alucard Ending
  916. Castlevania: Dawn of Sorrow Bad Ending
  917. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  918. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  919. Castlevania Judgment Aeon True Story Mode Intro
  920. Castlevania Judgment Sypha Belnades True Story Mode
  921. Castlevania Judgment Golem True Story Mode
  922. Castlevania Judgment Death True Story Mode
  923. Castlevania Judgment Golem True Story Mode
  924. Castlevania Judgment Aeon True Story Mode Intro
  925. Castlevania: Curse of Darkness Ending
  926. Castlevania: Curse of Darkness Ending
  927. Castlevania: Curse of Darkness Ending
  928. Castlevania: Symphony of the Night Ending
  929. Castlevania: The Adventure Rebirth Ending
  930. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  931. Castlevania III: Dracula's Curse
  932. Castlevania III: Dracula's Curse
  933. Castlevania III: Dracula's Curse
  934. Castlevania III: Dracula's Curse
  935. Castlevania III: Dracula's Curse
  936. Castlevania III: Dracula's Curse
  937. Castlevania: Symphony of the Night
  938. Castlevania: Symphony of the Night
  939. Castlevania: Symphony of the Night
  940. Castlevania: Symphony of the Night
  941. Castlevania: Symphony of the Night
  942. Castlevania: Symphony of the Night
  943. Castlevania: Symphony of the Night
  944. Castlevania: Symphony of the Night
  945. Castlevania: Symphony of the Night
  946. Castlevania: Symphony of the Night
  947. Castlevania: Symphony of the Night
  948. Castlevania: Symphony of the Night
  949. Castlevania: Symphony of the Night
  950. Castlevania: Symphony of the Night
  951. Castlevania: Symphony of the Night
  952. Castlevania: Symphony of the Night
  953. Castlevania: Symphony of the Night
  954. Castlevania: Symphony of the Night
  955. Castlevania: Symphony of the Night
  956. Castlevania: Symphony of the Night
  957. Castlevania: Symphony of the Night
  958. Castlevania: Symphony of the Night
  959. Castlevania: Symphony of the Night
  960. Castlevania: Symphony of the Night
  961. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  962. Castlevania Judgment Alucard True Story Mode
  963. Castlevania Judgment Alucard True Story Mode
  964. Castlevania Judgment Alucard True Story Mode
  965. Castlevania Judgment Alucard True Story Mode
  966. Castlevania Judgment Alucard True Story Mode
  967. Castlevania Judgment Alucard True Story Mode
  968. Castlevania Judgment Alucard True Story Mode
  969. Castlevania Judgment Alucard True Story Mode
  970. Castlevania Judgment Alucard True Story Mode
  971. Castlevania Judgment Alucard True Story Mode
  972. Castlevania Judgment Alucard True Story Mode
  973. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  974. Castlevania III: Dracula's Curse
  975. Castlevania III: Dracula's Curse